KunwarSinghVais ComputerScienceAndMul 2020 Chapter1IntroductionT
KunwarSinghVais ComputerScienceAndMul 2020 Chapter1IntroductionT
1
Introduction to
Multimedia
All rights reserved. May not be reproduced in any form without permission from the publisher, except fair uses permitted under U.S. or applicable copyright law.
CONTENTS
1.1. Introduction ........................................................................................ 2
1.2. Types of Multimedia............................................................................ 3
1.3. Advantages And Disadvantages of Multimedia .................................... 5
1.4. Importance of Multimedia .................................................................. 9
1.5. Linear vs. Non-Linear Multimedia..................................................... 11
1.6. Hypertext vs. Hypermedia ................................................................ 12
1.7. Delivery Technology Used And Its Digital Application ...................... 15
1.8. Multimedia System ........................................................................... 17
1.9. Delivery of Multimedia ..................................................................... 21
Copyright 2020. Arcler Press.
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2 Computer Science and Multimedia Technologies
1.1. INTRODUCTION
Multimedia involves utilizing a mix of different forms of content such as
animations, texts, images, audios, interactive contents, and videos. This
form of media is different from media that only uses computer displays
that are rudimentary such as those that only have texts or materials that are
produced by hand or printed.
Multimedia can be displayed, interacted with, recorded, and played, or
accessed with devices that process information content, such as electronic
or computerized devices. They can also be displayed as a performance that
is live.
Devices that are used to for the storage and displaying of multimedia
content are called multimedia devices. They are electronic. Multimedia can
be presented and viewed by people on the stage, transmitted, played locally,
or projected using the multimedia devices. A multimedia presentation that
is either live or recorded is referred to as a broadcast. These can either be
digital or analog electronic media technology. It is possible to download or
stream digital online multimedia. This media may be live or high in demand.
Figure 1.1. Multimedia is an important part of our world today. There are so
many applications that it provides. It has helped in making very many things
easier for us.
Source: http://www.lisbdnet.com/multimedia-its-components-and-applica-
tions/.
There are also multimedia simulations and games which can be utilized
in an environment that has special effects, with more than one user in a
network that is online, or in a local environment with a computer that is
offline, a simulator, or a game system.
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Introduction to Multimedia 3
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4 Computer Science and Multimedia Technologies
Graphics – still images such as gifs and jpgs can be stored in many different
ways due to a high variety of quality and size. Images that are digitalized are
a pattern of pixels that help in representing a section in the graphical display
of the user.
Figure 1.2. Above are the elements of multimedia. Texts are very common and
they use words to express information. It is referred to as the most basic multi-
media element.
Source: https://storymaps.arcgis.com/stories/5df73b57c11a4630a5d0312a716
6f74d.
Audio – this data tape is well-known and is becoming very popular. It is
the form of multimedia that is integrated in almost all applications. It takes
up quite a lot of space. An audio file that is one-minute-long can take up
to three megabytes of space. There are many different ways that one can
compress an audio file to a format that is suitable.
Animation – these are created by displaying images that are still, one after
the other, so as to give an appearance of motion. Most of the town, this type
of multimedia is used for providing entertainment. They are also sometimes
used to display a form of art, in addition to being used for entertainment.
There are many film festivals all over the world that display and celebrates
animations. They can also be used in schools for the purpose of education.
Video – Digitalized videos are the most space occupying multimedia
datatypes. They are normally stored as frames in a sequence. One single
frame can occupy up to one megabyte depending on its size and resolution. A
continuous transfer rate is required so as to transmit, compress, and decompress
digitalized videos in order to have a video playback that is realistic.
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Introduction to Multimedia 5
Graphic objects – these help in defining 2-D and 3-D shapes due to the
special data structures they have, through which allows us to make definition
of multimedia objects. Some examples of this include the different formats
that are utilized by video and image editing apps.
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6 Computer Science and Multimedia Technologies
Source: https://www.parentcircle.com/article/advantages-of-multimedia-
courses/.
• Texts can be enhanced on multimedia by adding sounds, video
clips, videos, etc. which cannot be done on media that is printed.
• Multimedia types are much more entertaining than printed media.
They can grasp the users attention and keep then engaged. This
makes it very suitable for use in schools.
• Multimedia content is good for people who are more captivated
by computers thus allowing them to stay interested. Considering
the fact that multimedia can be loaded on CD ROMs, they can
also be used by people who are not computer literate or are scared
of computer functionality because they are very easy to use.
• They are franchised in an easier manner because they do not
require much equipment for manufacturing and distribution.
• They help in gaining and holding the attention of people who are
more interested in audiovisual media, due to the ability to combine
video, graphics, texts, and audio. Studies on communication
have shown that using this aids helps in offering a higher level
of understanding, retaining information and are much more
interesting to use.
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Introduction to Multimedia 7
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8 Computer Science and Multimedia Technologies
Figure 1.4. Above are some of the disadvantages of multimedia. When pro-
grams are designed poorly, some of these issues may occur.
Source: https://www.slideserve.com/stasia/multimedia-powerpoint-ppt-pre-
sentation.
• Some multimedia forms are not compatible on some gadgets.
• The electronic devices that are used to create and display
multimedia need to be handled with a lot of care because they
are fragile. Exposing them to humid environments and other
harsh conditions can cause damage that is irreparable to the
devices. This may require one to buy another device which is still
expensive.
Multimedia normally needs computer systems that are high-end.
Images, sounds, animations, and videos normally require a high amount of
storage and this may lead to slowing down of computers that are low-end.
Some of them might not even be able to fit in the low-end computer. In
comparison to simple text files that are made using the Word Processor,
creating multimedia content needs one to have a computer that is of high
quality. One of the greatest disadvantages of multimedia content is that
people without machines that are multimedia-capable might not be able to
access large portions of the content. This requires the multimedia developers
to be aware of the multimedia elements they are incorporating into apps
and make sure to only use those that are important and significant (Rao,
Bojkovic, and Milovanovic, 2006).
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Introduction to Multimedia 9
Figure 1.5. When teachers equip their presentations with different types of me-
dia such as video and audio, they have high chances of retaining the students’
attention.
Source: https://www.kullabs.com/classes/subjects/units/lessons/notes/note-de-
tail/1036.
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10 Computer Science and Multimedia Technologies
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Introduction to Multimedia 11
Digital library – people no longer need to go all the way to the library
physically so as to have access to reading material. It is possible to access
books from the internet. This is due to digitization.
Multimedia has many more uses and has shown to be very important
in our world today. It is great invention of modern technology. There are
also some advancements that are still being researched on, so as to further
develop this technology to the next level.
Figure 1.6. In addition to the digital library, we now have Kindles that users
can use to purchase novels and other reading materials to read. It is portable and
very convenient.
Source: https://www.cnet.com/google-amp/reviews/amazon-kindle-paper-
white-2018-preview/.
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12 Computer Science and Multimedia Technologies
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Introduction to Multimedia 13
Figure 1.7. Above is the basic concept of how a hypertext works. One piece of
hypertext can send you to many others including sounds and images.
Source: https://users.cs.cf.ac.uk/Dave.Marshall/Multimedia/node11.html.
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14 Computer Science and Multimedia Technologies
and texts as well as their implementation on the World Wide Web. The
technology used by hypermedia is based on a media form that is non-linear,
including not only texts but also different forms of media for enhancement
if the experience. This has really been helpful in the education field.
In terms of their application: There is more than just being able to click
and access links from different locations on the internet when it comes to
hypertexts. This model can be used for many different purposes, and its
ability to link dynamically is not only possible on the internet. It can also
be used in qualitative research, literary exploration, and electronic studying.
Hypermedia has many different documents that are interconnected and
linked together by hypertexts. For example, the World Wide Web.
Both hypermedia and hypertexts have similar structures, however,
hypermedia includes many types of media. The major difference is in how
they undergo implementation. Hypertext is used for the representation of
multimedia content in a text format that is electronic, while hypermedia
involves both multimedia and hypertext for the provision of access to a lot of
information in a sequence that is non-linear. Hypermedia is mainly used for
the extension of how multimedia elements function, making the information
relayed much more interesting and accessible (Li, Drew, and Liu, 2014).
Figure 1.8. The main difference between hypertext and hypermedia. Hyperme-
dia incorporates different forms of media such as videos and audios.
Source: https://techdifferences.com/difference-between-hypertext-and-hyper-
media.html.
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Introduction to Multimedia 15
1.7.1. CD-ROM
Figure 1.9. These were very popular for distributing software and data for com-
puters. It was also used for video game consoles in the fourth generation.
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16 Computer Science and Multimedia Technologies
Source: https://en.wikipedia.org/wiki/CD-ROM.
In this area, the number of CD-ROM products as well as the number of
installed drives has been growing at a fast rate. As of now, the number of
CD-ROMs with a base that is installed have gone up to two million drives
from around 170,000 drives back in 1988. There were certain issues when it
came to CD-ROMs being accepted by the public such as their performance,
price, etc. and these have been changed. It is also possible for one to publish
a CD-ROM on a desk-top now due to existent software’s and peripherals
that are affordable, together with lower costs of reproduction for producing
a master disc that is 600-MB with 10 copies.
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Introduction to Multimedia 17
1.7.5. Photo CD
An example of this is the Kodak Photo CD system that works by transferring
photos that have been taken on a 35mm film, that is exposed and processed,
onto a CD that is writable. An audio/photo CD player that is dual purpose
can read the data and thereafter display the image onto an appliance that is
user-friendly, such as a television set. There are many different possibilities
after the processing of a roll of film that is exposed or a certain number of
photos. Because the images are stored digitally, the finishers get the chance to
retouch and crop the digital prints in a much easier manner. This technology
also allows for one to create certain products in an easier manner, such as
business cards and postcards using the desktop personal computer.
1.7.6. CD-WORM
Besides being able to use the CD-ROM for publishing in the electronic
publishing area, we are not only able to have ROM products in CDs, but
also be able to write on Compact discs once with the CD-WORM disc by
utilizing its technology. This was able to provide u with the opportunity of
writing 600 megabytes of data on a Compact Disk.
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18 Computer Science and Multimedia Technologies
Source: https://slideplayer.com/amp/12810303/.
There are four main characteristics of any multimedia system. These
include:
● The system has to be controlled by a computer.
● All systems have to be integrated.
● Any data that is handled by the system has to be digitally
represented.
● The interface for the last presentation of the media needs to be
interactive.
Below are some features that make the Multimedia system more effective
and efficient:
Extremely high processing power – This is required so as to allow the
system to process large amounts of data and ensure delivery of media in
real-time. Some if the media normally has a high capacity, such as videos,
depending on their definition.
A file system that is Multimedia capable – this is required so as to be able
to provide media in real-time including streaming audios and videos. RAID
technology is a hardware that can be used to achieve this. Representation of
data and file formats that can support multimedia – the representation of data
and file formats need to be easy to manage and at the same time give one
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Introduction to Multimedia 19
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20 Computer Science and Multimedia Technologies
S o u rc e : h t t p s : / / w w w. t h e v e rg e . c o m / p l a t f o r m / a m p / c i rc u i t b re a k -
er/2018/7/9/17534710/shinola-speakers-studio-quality.
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Introduction to Multimedia 21
Figure 1.12. Above is a DVD player. These are used to play DVDs so as to relay
either audio or video information. They were very popular for storing movies.
Source: https://shop.etcnet.fi/shop/datortillbehor-en/usb-mini-dvd-
burner/?lang=en.
DVDs provide full motion videos that are of high quality and in a
standard format, and these can be played using a television or a standard
player. Multimedia DVDs and CDs can be viewed using most personal
computers, and they can be used to play any form of media including videos.
Any content that can be delivered online can also be delivered on a CD or a
DVD. These traditional methods are very portable and they can be viewed
at the users’ convenience at any place and time, however, they are not quite
interactive. When being delivered across different places, they can take a
while to arrive, around a few weeks or days. When they are distributed in
this manner, they can get outdated and it is not easy to update them in a
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22 Computer Science and Multimedia Technologies
timely manner. This method of delivery is only efficient for delivering lower
volumes. Compact Disks can store up to 650 megabytes, Digital Versatile
Discs can store up to 4.7 Gigabytes, and Bluray Discs can store up to 27
Gigabytes (Savage and Vogel, 2009).
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Introduction to Multimedia 23
Figure 1.13. The World Wide Web has all the information one would need. It
has information in all forma of media: video, audio, text, etc. Internet content
can however, be false, because there are many people who have access to the
content and can change and add false statements.
Source: https://depositphotos.com/135808950/stock-illustration-download-or-
upload-internet-contents.html.
● The content on the internet can be changed, destroyed or deleted
by people who are not responsible, while that on a CD or DVD
can be stored permanently, and it can also not be altered. If the
disc is placed in harsh conditions, it is possible for it to get spoilt
and one would not be able to obtain the content from it anymore.
● On the internet, it is easier and cheaper to update information,
while on the CDs and DVDs, the information on them can get
outdated very fast and cannot be changed.
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24 Computer Science and Multimedia Technologies
Figure 1.14. Audio can be utilized for the enhancement multimedia applica-
tions in many different ways, such as in the delivery of lectures over the inter-
net, music is utilized for the addition of emotion and interest to the presentation,
and other audio that is not speech utilized as section of the general interface.
Source: https://www.sleepytimegorillamuseum.com/multimedia-audio/.
For storage and faster transmission, audio files are normally compressed.
It is possible for audio files to be sent in standalone segments that are short,
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Introduction to Multimedia 25
Figure 1.15. This format allows for coding digital audio. It was upgraded from
the MPEG-1 3rd part, allowing it to support many more audio channels.
Source: https://www.freepik.com/free-icon/mp3-audio-file_740342.htm.
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26 Computer Science and Multimedia Technologies
Some of the formats that are used for coding audio files undergo
documentation by a technical specification document that is detailed, and it is
referred to as an audio recording specification. Standardization organizations
normally write and approve some of the specifications as technical standards,
and these are normally referred to as audio coding standards. “Standards”
can be used to refer to both de facto and formal standards.
Audio content that has gone through encoding in a specific audio coding
format normally undergoes encapsulation in a container format. This means
that they use that does not have a aw Advanced Audio Coding file, however,
they have a M4A audio file which is stored in the MPEG-4 format in a
container that has Advanced Audio Coding encoded audio. The container is
also equipped with metadata, including the title of the audio as well as other
tags, in addition to an index that is used for seeking the audio faster.
One of the main exceptions are the MP3 files, which have been audio
coded in a raw manner and do not have the container format. The De facto
standards that are used to add metadata tags including artists and titles in MP3
files are ways that work by ensuring the tags to the MP3 are appended, and
thereafter being able to rely on the MP3 player to establish the malformed
audio coding and in this situation, be able to skip it. In the video files that
have audio in them, the audio content that has been encoded is put together
with the video, in a format for coding videos, within a multimedia container
format.
Not all the algorithms that are used by the codec that is ensuring
implementation of the format, are dictated by the audio coding format. Lossy
audio compression works in a very important way, by ensuring that data is
removed in a manner that the human ear cannot hear, in accordance with the
psychoacoustic model. According to this model, the encoder implementer is
able to choose the data which should be removed.
Audio coding formats (Lossless, lossy, and uncompressed): The
lossless audio coding format lowers the total data that is required for the
representation of sound, however, it can still undergo decoding to its original
form which was uncompressed. The lossy audio coding format works by
adding the reduction of the bit resolution, of the sound that is at the top
of a compression, which leads to a reduction in the data at the cost of lost
information that cannot be retrieved (Mitra, 2004).
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Introduction to Multimedia 27
Figure 1.16. FLAC is a format for coding audio files for lossless compression
of audio that are digital, and it is also the term that is used to refer to the soft-
ware project that is free and produces the tools for FLAC, the software package
that is used as a reference and is inclusive of a codec implementation.
Source: https://blog.teufelaudio.com/flac-lossless-audio-codec/.
Lossy audio codecs are mostly used for the compression of consumer
audios, because the size that is smaller allows for convenience during
distribution. MP3 and Advanced Audio Coding are the commonly used
audio coding formats, and both of them are lossy formats that are based on
perceptual coding algorithms and also modified discrete cosine transform
(MDCT).
FLAC and Apple Lossless are lossless audio coding formats, and
these can also be used but at a coat similar to that of larger files. Pulse-
code modulation is an uncompressed audio format are used but rarely. The
Pulse-code modulation was the main format that was used for Compact Disc
Digital Audio, before there was the use of lossy compression which became
the main format after MP3 was introduced.
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28 Computer Science and Multimedia Technologies
to the total energy from the source of light, inclusive of all electromagnetic
radiation and heat. This measurement is expressed in watts. The strength
of light that the human eye is able to perceive is referred to as luminance.
Radiance and luminance can be compared in that; radiance measures the
whole output from the source of light and luminance refers to only the part
that is perceived (Rao, Bojkovic, and Milovanovic, 2006).
The brightness is a measure of perceived intensity that is psychological.
It is a subjective measure. It is practically impossible to measure brightness
in an objective manner because it is relative. An example of this can be seen
with a candle in a dark room, which may seem bright to the person using it;
however, it is not bright in a room full of sunshine or light. The strength of
light decreases with increase in distance of the light source, as it is inversely
proportional to the square of the distance from the light source. This gives a
reason to why there is a requirement of projectors that have a high intensity
so as to show a multimedia presentation to an audience, on a screen.
Figure 1.17. Images have a higher chance of influencing around 30% of people
to click through from social media to a website whereas videos are only able
to do so by 1/3rd, at 15%. Videos are still considered very important in the dif-
ferent types of content, however, images have shown more success at driving
clicks.
Source:https://www.google.com/url?sa=i&source=web&cd=&ved=2ahUKE
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Introduction to Multimedia 29
wiml4nq0LjnAhUV5uAKHXgkC8gQjhx6BAgBEAI&url=https%3A%2F%2Ffanyv88.com%3A443%2Fhttps%2Fw
ww.shutterstock.com%2Fsearch%2Fmultimedia&psig=AOvVaw0KBXqrjXk5p
stF28h1uYHW&ust=1580930921904131.
What are the basics of color?: Color is referred to as the sensation that
one registers when light in various wavelengths undergoes perception by the
brain. It is seen in objects that emit or reflect various light wavelengths. When
appropriate amounts of the three primary colors are mixed, it is possible to
create the sensation of any color. These colors are red, blue, and green.
Colors are created on the monitors of computer by emitting three light
wavelengths in combinations that are appropriate. Hue helps in distinguishing
amongst colors like yellow, green, and red. The level at which a color is far
from a gray that has a similar intensity is referred to as saturation. Lightness
helps in the embodiment of the notion that is achromatic, of perceived
intensity of an object that is reflecting. We use the term brightness instead
of lightness for an object that is self-luminous such as a cathode-ray tube.
Image data Formats: Firstly, there are the standard system independent
formats. These include:
● The Graphics Interchange Format which was initially created to
transmit images over phone lines. It was created by Compuserve
and UNISYS, and it has a limitation of 8-bit color images.
● The JPEG bitmap which is the standard for compressing still
image files. It is able to achieve high rates of compressions due to
its ability to take advantage of the limitation of the human vision
system. It also uses the Lossy compression which provides users
with the opportunity to set level of quality that is desired. It was
created by the Joint Photographic Expert group.
● The Tagged Image File Format is a lossless format that is able to
ensure the storage of various types of images. It is not considered
better than the JPEG, seeing as it is not user controllable. Thus
was standardized by the Aldus Corporation.
● The Encapsulated PostScript is a typesetting language. It is
inclusive of structured graphics, as well as images that have been
bit-mapped. It is utilized by many popular graphics programs
such as Adobe. It does not allow for the images to be compresses,
and it only provides large files.
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30 Computer Science and Multimedia Technologies
Figure 1.18. Above are some of the most commonly used file formats. There
are normally 5 main formats that are used for storing images. These include:
JPEG, TIFF, GIF, PNG, and Raw image files.
Source: https://www.analyticsvidhya.com/blog/2017/03/read-commonly-used-
formats-using-python/.
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Introduction to Multimedia 31
MPEG-4 Part 2 format if coding that is found in the software (Li, Drew, and
Liu, 2014).
Some of the video coding formats undergo documentation by a technical
specification document that is detailed, referred to as a video coding
specification. They are sometimes referred to as video coding standards
due to the fact that they are written and approved as technical standards by
organizations that have been standardized.
When a particular video coding format is used for the encoding of video
content, it is normally encoded with the help of an audio coding format inside
a specific multimedia container, for example, MP4, AVI, FLV, Matroska,
and also RealMedia. Due to this format, the user has no access to a H.264
file, however, they will have access to the MP4 video file containing an MP4
container with a H.264-encoded video, always next to an Advanced Audio
Coding encoded video.
These multimedia container formats are able to have any one of the
various formats that are used to code videos, for example, there can either
be an MPEG-2 Part 2 or H.264 video coding format in an MP4 container
format. We can see this as well in the first specification that was given for the
WebM file type, which specifically needed to use Matroska, and also gave
the specific audio and video compression formats they needed to use with
Matroska container (Vorbis and VP8 respectively), despite the fact that the
container format for the Mateoska itself was able to contain other different
video coding formats such as Opus for audio amd VP9 for video support,
which was actually later added to the specifications for WebM (Li, Drew,
and Liu, 2014).
Video coding formats (Lossless, Lossy, and Uncompressed): Lossy
video codecs are mostly used for the compression of consumer videos,
because they provide significantly smaller files in comparison to lossless
compression. Despite the fact that there are video coding formats that are
made specially for wither lossless compression or lossy compression, there
are some video coding formats that are able to support both, such as H.264
and Dirac.
Video formats that have not been compressed such as Clean HDMI, are
considered a form of lossless videos, and these are rarely used, but can be
used in a few circumstances such as being able to send video to a display
through connecting a HDMI.
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32 Computer Science and Multimedia Technologies
Figure 1.19. Above shows one of the main differences between the intra-frame
coding and Inter-fame coding. The intra-frame coding, unlike the inter-frame
coding, allows each frame to use an equal amount of data as seen above.
Source: https://www.yourdictionary.com/interframe-coding.
Intra-frame video coding formats: Inter-frame makes being able to edit a
video sequence that is encoded complicated. The Intra-frame video format is
a subclass of the various formats that make it relatively easy to code videos.
An example of this is the DV, which is able to independently compress each
frame of the video stream without having to refer to the other frames in
the same stream. In addition to this, it does not attempt to take advantage
of how successive pictures correlate over a period of time, for them to be
compressed in a better manner.
An example of this is the Motion JPEG, which is generally a succession
of JPEG images that have been compressed individually. This method is
faster and simpler; however, the video that has been encoded is much larger
than the format that is able to support inter-frame coding.
Due to the fact that Inter-frame compression is able to copy information
from one frame to another, if the frame that was originally there gets lost in
transmission or cut out, the frames that follow it cannot undergo reconstruction
in an effective manner. Being able to make a cut in a video that has been
compressed using intra-frame while editing a video is quite easy and almost
as easy as the ability to edit a video that has not been compressed. It is
done by finding the start and end of each frame, and thereafter copying bit-
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Introduction to Multimedia 33
for-but of each frame that one is interested in keeping, and then discarding
of the frames that are unwanted. Another dissimilarity between the inter-
frame and the intra-frame compression is that, each frame in an Intra-frame
system uses the same amount of data. In the Inter-frame system, some of
the frames such as the I-frame in MPEG-2 is not able to copy data from the
other frames, and therefore need much more data than the other frames that
are close by (Savage and Vogel, 2009).
One is able to build a video editor that is based in a computer that is able
to spot issues that occur when I-frames are edited out, despite the fact that
other frames need them. This has promoted the use of other newer formats,
such as HDV, for editing. This process however, needs much more computing
power in comparison to editing a video that has been compressed with the
Intra-frame format with a similar quality of the picture. This compression is
however, not fully effective for its use with audio format.
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34 Computer Science and Multimedia Technologies
Figure 1.20. Above are the MPEG standards that have been used since 1990 to
2015. Most of these are still used up to today.
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Introduction to Multimedia 35
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36 Computer Science and Multimedia Technologies
Source: https://www.researchgate.net/figure/Overview-and-scope-of-the-
MPEG-21-DIA-standard_fig7_220205129.
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Introduction to Multimedia 37
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38 Computer Science and Multimedia Technologies
Figure 1.22. This format has many different applications that are able to cover
a variety of forms of video that have been digitally compressed, from an inter-
net streaming application that is low bit-rate to digital cinema applications that
nearly have lossless coding.
Source: https://www.dreamstime.com/multimedia-video-streaming-web-ban-
ner-background-multimedia-video-streaming-web-banner-background-televi-
sion-wall-broadcasting-image126169509.
Payments have to be made to certain royalties to MPEG LA as well as
other owners if the patent, for the commercial use of H.264 technologies that
have been patented. Free use of the H.264 technologies has been permitted
by the MPEG LA so as to be able to stream internet videos that are free to
the end-users. The Cisco System then makes the payment to MPEG LA on
their behalf so as to have an open source.
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Introduction to Multimedia 39
are going to be in the video. The post production stage involves combining
the video clips in a selective manner through editing of the videos into a final
product that is able to narrate a story or communicate certain information either
during live production or even after a certain event has already happened.
As of now, most of the video content circulating has been captured
using media that is electronic, such as a solid state storage or SD card
for cameras that are consumer grade, as well as flash storage for cameras
that are professional grade. Video content that undergoes distribution in a
digital manner normally appears in formats that are quite common such as
QuickTime, Windows Media Video, Moving Picture Experts Group Format,
and DivX (Gries and Gries, 2005).
Types of Videos: There are many different types of video production.
Some of the ones that are used more commonly are TV production and
film, web commercials, television commercials, marketing videos, wedding
videos, product videos, corporate videos, and event videos. For content
creation to be referred to as video production, it has to have gone through
all the stages of production. It also has to have been created while having
a certain audience in mind. A video that is recorded by someone who is
creating the content with either a video camera or a smartphone so as to
record a video for the purpose of creating a memory is not referred to as
video production, but home video.
Figure 1.23. Above shows three types of video and what they are used for in
different applications. It is important to consider your audience wham you are
using videos to enhance a multimedia presentation.
Source: https://www.orbitmedia.com/blog/types-of-marketing-videos/.
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40 Computer Science and Multimedia Technologies
Figure 1.24. Information security refers to is a group of actions that are carried
out so as to ensure that data is kept secure from access that is not authorized or
from being altered, either when it is undergoing storage, or transmission from
one place to another.
Source: https://www.csoonline.com/article/3513899/what-is-information-se-
curity-definition-principles-and-jobs.amp. html.
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Introduction to Multimedia 41
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42 Computer Science and Multimedia Technologies
Figure 1.25. Digital Rights Management refers to the various processes by that
the publisher or author of a certain piece of work used to make sure that they
have control on the actions that the buyer of his or her work is allowed to do.
Source: https://www.locklizard.com/digital-rights-management/.
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Introduction to Multimedia 43
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44 Computer Science and Multimedia Technologies
Figure 1.26. The distribution of content refers to the ability to distribute content
to audiences that are found online, in many different media formats through
many different channels. There are three groups of categorizations of these
channels: Those that are owned, those that are earned, and those that are paid.
Source: https://www.mailmunch.com/blog/content-distribution-strategies/.
Content delivery networks are specialist networks and these help
in distributing content on the internet by making sure that the have high
performance as well as high availability. There are also alternative
technologies that are used for delivering content. These include peer to
peer file sharing technologies. In contrast, platforms that deliver content are
able to ensure the creation and syndication of content in a remote manner,
acting like management systems that have hosted content. Without any
relation to the information above, digital distribution is used to refer to
content distribution through digital media that is physical, instead if using
analog media such as the magnetic tape. This is used in this manner in film
distribution (Savage and Vogel, 2009).
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