Introduction To Motion Graphics
Introduction To Motion Graphics
Motion Graphics
• Motion graphics are essentially graphics with
WHAT ARE movement.
MOTION
• Involve the movement, rotation, or scaling of
GRAPHICS ? images, video, and text over time, often
accompanied by sound.
TRADITIONAL VS MOTION
ANIMATION GRAPHICS
TRADITIONAL vs MOTION
ANIMATION GRAPHICS
• Purpose: Primarily story-driven, using • Purpose: Focuses on conveying information or
characters and plot for films, TV, and enhancing visual communication, used in
character-focused content. marketing, UI/UX, and explainer videos.
• Style: Often detailed, hand-drawn (2D) or • Style: Animation of shapes, text, and graphics
lifelike (3D) animations to bring characters to with smooth transitions.
life.
• Storytelling: Prioritizes clarity over storytelling,
• Storytelling: Creates rich narratives with
character arcs, conflict, and resolution to using visual metaphors and concise messaging
evoke emotions. with minimal narrative.
Commercial Advertising: Used in commercials, network branding, promos, and digital signage.
Entertainment: Film and TV titles, event graphics, and video game cinematics.
Digital Media: Web banners, UX/UI design, apps, and interactive AR/VR projects.
Social Media: Engaging video ads, social-friendly animations, and brand storytelling.
Less or Non- Fine Art & Experimental: Music videos, short films, visual essays, fine art installations.
commercial
APPLICATIONS OF MOTION GRAPHICS
Essential Motion
Graphics Software
Intermediate Motion
Graphics Software
Cinema 4D Blender Zbrush
Advanced Motion
Graphics Software
Maya
PRINCIPLES OF MOTION DESIGN
12 Principles of Animation
The 12 principles of animation were
first introduced by Disney animators
Ollie Johnston and Frank Thomas in
their book The Illusion of Life: Disney
Animation, which was first released in
1981. These principles form the basis
of all animation work and are relevant
for a number of different fields.
1. Squash and Stretch
2. Anticipation
3. Staging
4. Straight Ahead Action and Pose-to-Pose
5. Follow Through and Overlapping Action
12 Principles 6. Ease In, Ease Out
of Animation 7. Arcs
8. Secondary Action
9. Timing
10. Exaggeration
11. Solid Drawing
12. Appeal