Course Topic Index
Course Topic Index
Class
Constructor
Calling
Defined
Collider
Box Collider 2D
Edge Collider 2D
Collision
Detection
Resolution
Comments
Documentation
Line
Component
Box Collider 2D
GetComponent method
Rigidbody 2D
Sprite Renderer
Transform
Console Application
Output, Console.WriteLine
Structure
Constants
Declaring
Defined
Constructor
Calling
Debugging
Breakpoint
Console App
General approach
Unity Script
Editor (Unity)
Console window
Game view
Hierarchy window
Inspector
Project window
Scene view
Encapsulation
F
Game Object
Adding to scene
Defined
Gravity
Turning off
Information Hiding
Instantiation
Object-Oriented Programming
Object
Behavior
C# implementation terminology
Defined
Creating (instantiating)
Defined
Identity
C# implementation terminology
Defined
Method
Defined
Parameters
Property
Accessing (get)
Defined
State
Defined
Physics 2D Engine
Physics 2D material
Prefabs
Creating
Defined
Rigidbody2D Component
AddForce Method
Scripts
As classes
As objects (components)
Attaching as a component
Sprite
Defined
Dimensions (powers of 2)
Start method
Types
Casting
Data
Reference
Value
Unity, Installing
Update method
Variables
Assigning
Declaring
float
int
Defined
Output
Visual Studio
Build/Compile, F6
Installing