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Course Topic Index

The document outlines various concepts and components related to game development in Unity, including object-oriented programming, physics, and components like colliders and rigidbodies. It also covers methods, properties, and debugging techniques, along with the Unity editor interface. Additionally, it discusses data types, encapsulation, and the use of scripts and prefabs in game development.

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rocketn35t
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0% found this document useful (0 votes)
2 views6 pages

Course Topic Index

The document outlines various concepts and components related to game development in Unity, including object-oriented programming, physics, and components like colliders and rigidbodies. It also covers methods, properties, and debugging techniques, along with the Unity editor interface. Additionally, it discusses data types, encapsulation, and the use of scripts and prefabs in game development.

Uploaded by

rocketn35t
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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C

Class

Constructor

Calling

Defined

Collider

Box Collider 2D

Edge Collider 2D

Collision

Detection

Resolution

Comments

Documentation

Line

Component

Adding to a game object

Box Collider 2D

GetComponent method

Rigidbody 2D

Sprite Renderer

Transform

Console Application

Output, Console.WriteLine
Structure

Constants

Declaring

Defined

Constructor

Calling

Data types, see Types, Data

Debugging

Breakpoint

Console App

General approach

Unity Script

Editor (Unity)

Console window

Game view

Hierarchy window

Inspector

Project window

Scene view

Encapsulation
F

Field (of an object)

Game Object

Adding components to, see Component, adding to a game object

Adding to scene

Defined

Gravity

Turning off

Information Hiding

Instantiation

Method, see Object, Method

Object-Oriented Programming

Object

Behavior

C# implementation terminology

Defined

Creating (instantiating)

Defined

Identity
C# implementation terminology

Defined

Method

Calling (instance method)

Calling (static method)

Defined

Non-void return type

Parameters

void return type

Property

Accessing (get)

Defined

State

C# implementation terminology (field)

C# implementation terminology (property)

Defined

Physics 2D Engine

Physics 2D material

Prefabs

Creating

Defined

Property, see Object, Property


R

Rigidbody2D Component

AddForce Method

Scripts

As classes

As objects (components)

Attaching as a component

Sprite

Adding to a Unity project

Defined

Dimensions (powers of 2)

Start method

Transform component, see Component, Transform

Types

Casting

Data

Reference

Value

Unified Modeling Language (UML)

Unity, Installing
Update method

Variables

Assigning

Declaring

float

int

Defined

Output

Visual Studio

Build/Compile, F6

Installing

Run With Debugging, F5

Run Without Debugging, Ctrl+F5

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