GRAPH C
GRAPH C
o E = number of edges
This is because in DFS, each vertex is visited once, and every edge is explored once.
Space Complexity:
Space complexity: O(V) in the worst case, because we store the visited nodes and the recursion
stack (or explicit stack) can hold up to V elements.
Use Cases:
Pathfinding, cycle detection, topological sorting, solving mazes, etc.
Example of DFS in C++:
cpp
Copy code
#include <iostream>
#include <vector>
using namespace std;
class Graph {
public:
int V;
vector<vector<int>> adjList;
Graph(int V) {
this->V = V;
adjList.resize(V);
}
o E = number of edges
class Graph {
public:
int V;
vector<vector<int>> adjList;
Graph(int V) {
this->V = V;
adjList.resize(V);
}
while (!q.empty()) {
int v = q.front();
cout << v << " ";
q.pop();
int main() {
Graph g(6);
g.addEdge(0, 1);
g.addEdge(0, 2);
g.addEdge(1, 3);
g.addEdge(1, 4);
g.addEdge(2, 5);
Memory Usage O(V) due to recursion stack O(V) due to queue storage
Time
O(V + E) O(V + E)
Complexity
Space
O(V) O(V)
Complexity
Summary:
DFS explores deeply into a graph, utilizing a stack or recursion, and is suitable for problems like
topological sorting and cycle detection.
BFS explores level by level and is ideal for problems like finding the shortest path in unweighted
graphs.
Both algorithms have the same time and space complexity, but their application differs based on the
problem's needs (e.g., DFS for deep searches and BFS for shallow searches).
4o mini
You said:
using adj list and matrix
ChatGPT said:
ChatGPT
Sure! Let's explore both DFS and BFS using adjacency matrix and adjacency list representations for
graphs.
Adjacency Matrix Representation
In an adjacency matrix, a graph with VVV vertices is represented as a 2D matrix of size V×VV \times
VV×V, where each element adjMatrix[i][j]adjMatrix[i][j]adjMatrix[i][j] indicates the presence (or
absence) of an edge between vertices iii and jjj. If there is an edge, adjMatrix[i][j]=1adjMatrix[i][j] =
1adjMatrix[i][j]=1, otherwise adjMatrix[i][j]=0adjMatrix[i][j] = 0adjMatrix[i][j]=0.
Adjacency List Representation
In an adjacency list, each vertex has a list of all adjacent vertices. This is often implemented as an array of
linked lists (or vectors), where each index corresponds to a vertex, and the list contains the vertices that it
is connected to.
class Graph {
public:
int V;
vector<vector<int>> adjMatrix;
Graph(int V) {
this->V = V;
adjMatrix.resize(V, vector<int>(V, 0));
}
int main() {
Graph g(6);
g.addEdge(0, 1);
g.addEdge(0, 2);
g.addEdge(1, 3);
g.addEdge(1, 4);
g.addEdge(2, 5);
class Graph {
public:
int V;
vector<vector<int>> adjMatrix;
Graph(int V) {
this->V = V;
adjMatrix.resize(V, vector<int>(V, 0));
}
visited[start] = true;
q.push(start);
while (!q.empty()) {
int v = q.front();
cout << v << " ";
q.pop();
int main() {
Graph g(6);
g.addEdge(0, 1);
g.addEdge(0, 2);
g.addEdge(1, 3);
g.addEdge(1, 4);
g.addEdge(2, 5);
class Graph {
public:
int V;
vector<vector<int>> adjList;
Graph(int V) {
this->V = V;
adjList.resize(V);
}
int main() {
Graph g(6);
g.addEdge(0, 1);
g.addEdge(0, 2);
g.addEdge(1, 3);
g.addEdge(1, 4);
g.addEdge(2, 5);
class Graph {
public:
int V;
vector<vector<int>> adjList;
Graph(int V) {
this->V = V;
adjList.resize(V);
}
visited[start] = true;
q.push(start);
while (!q.empty()) {
int v = q.front();
cout << v << " ";
q.pop();
int main() {
Graph g(6);
g.addEdge(0, 1);
g.addEdge(0, 2);
g.addEdge(1, 3);
g.addEdge(1, 4);
g.addEdge(2, 5);
Comparison:
Summary:
Adjacency Matrix: Suitable for dense graphs. It has a space complexity of O(V2)O(V^2)O(V2),
and both DFS and BFS have a time complexity of O(V2)O(V^2)O(V2) because we have to check
each possible edge.
Adjacency List: Suitable for sparse graphs. The time complexity for both DFS and BFS is
O(V+E)O(V + E)O(V+E), where EEE is the number of edges.
Both representations have their use cases depending on the nature of the graph and the specific problem
you're working on
Depth-First Search (DFS) in Graphs
Depth-First Search (DFS) is a graph traversal algorithm that explores as far as possible along each branch
before backtracking. It can be implemented using either adjacency list or adjacency matrix
representations of a graph.
Here’s a complete explanation with code for both representations:
int main() {
// Number of nodes and edges
int nodes = 6;
vector<vector<int>> adjList(nodes);
return 0;
}
int main() {
// Number of nodes
int nodes = 6;
vector<vector<int>> adjMatrix(nodes, vector<int>(nodes, 0));
return 0;
}
2. Input Graph:
o In the adjacency list, edges are stored as lists for each node.
3. Time Complexity:
o Adjacency List: O(V+E)O(V + E)O(V+E), where VVV is the number of vertices and
EEE is the number of edges.
o Adjacency Matrix: O(V2)O(V^2)O(V2), since we check all pairs of nodes.
4. Space Complexity:
o Adjacency List: O(V+E)O(V + E)O(V+E), for storing the edges.
Output Example
For the above input graphs, the DFS traversal starting from node 0 will produce:
java
Copy code
DFS Traversal (Adjacency List): 0 1 3 5 2 4
DFS Traversal (Adjacency Matrix): 0 1 3 5 2 4
This demonstrates that DFS visits all nodes reachable from the starting node by exploring each branch to
its depth.
4o
You said:
now BFS
ChatGPT said:
ChatGPT
Breadth-First Search (BFS) in Graphs
Breadth-First Search (BFS) is a graph traversal algorithm that explores all neighbors at the current depth
before moving to nodes at the next depth level. BFS uses a queue data structure to ensure nodes are
visited in level order.
Here’s a complete explanation with BFS code for adjacency list and adjacency matrix representations.
// Start BFS
q.push(startNode);
visited[startNode] = true;
int main() {
// Number of nodes and edges
int nodes = 6;
vector<vector<int>> adjList(nodes);
return 0;
}
// Start BFS
q.push(startNode);
visited[startNode] = true;
int main() {
// Number of nodes
int nodes = 6;
vector<vector<int>> adjMatrix(nodes, vector<int>(nodes, 0));
return 0;
}
o Dequeue a node, print it, and enqueue all its unvisited neighbors.
2. Input Graph:
o Adjacency List: Uses a vector of vectors to store neighbors.
3. Time Complexity:
o Adjacency List: O(V+E)O(V + E)O(V+E), where VVV is the number of vertices and
EEE is the number of edges.
o Adjacency Matrix: O(V2)O(V^2)O(V2), as every pair of nodes is checked.
4. Space Complexity:
o Adjacency List: O(V+E)O(V + E)O(V+E), to store the edges.
Output Example
For the given input graphs, BFS starting from node 0 produces:
java
Copy code
BFS Traversal (Adjacency List): 0 1 2 3 4 5
BFS Traversal (Adjacency Matrix): 0 1 2 3 4 5
This demonstrates that BFS visits nodes level by level, ensuring all nodes at the same depth are processed
before moving deeper.
4o
You said:
give me brief overview how dfs and bfs works and when to use tehm etc just explanation
ChatGPT said:
ChatGPT
Overview of DFS and BFS
Depth-First Search (DFS):
How it works:
DFS explores a graph deeply along a branch before backtracking. It uses recursion or a stack to
keep track of the nodes to visit.
o Start at the root node.
o Mark it as visited.
Key Characteristics:
o Can be implemented recursively or iteratively (using a stack).
o May not find the shortest path (if searching in an unweighted graph).
Use Cases:
o Finding connected components in a graph.
o Dequeue the front node, explore its unvisited neighbors, and enqueue them.
Key Characteristics:
o Always finds the shortest path in an unweighted graph.
Use Cases:
o Finding the shortest path in an unweighted graph.
o Solving problems like minimum moves in a game.
Best For Exploring all paths or components Finding shortest path, level-wise tasks
Which to Choose?
Use DFS:
o When you need to explore every path deeply.
Use BFS:
o When you need the shortest path in unweighted graphs.
o For problems like finding the minimum number of moves or layers in a network.
In summary:
DFS is better for exploring structure and solving puzzles.
BFS is better for shortest path or level-order traversal tasks
vector<int> topo_order;
topo_order.push_back(u);
int main() {
int V = 6;
vector<vector<int>> adj(V);
// Example graph
adj[5].push_back(2);
adj[5].push_back(0);
adj[4].push_back(0);
adj[4].push_back(1);
adj[2].push_back(3);
adj[3].push_back(1);
// Step 1: Build the graph and compute the in-degree for each task
for (auto& prereq : prerequisites) { // Iterate over each prerequisite pair
int task = prereq[0]; // Task that depends on another task
int dep = prereq[1]; // The task that must be completed first
(dependency)
adj[dep].push_back(task); // Add an edge from 'dep' to 'task'
in_degree[task]++; // Increment in-degree of 'task' since it depends on
'dep'
}
// Step 2: Initialize the queue with all tasks having in-degree 0 (no
prerequisites)
queue<int> q; // Queue to process tasks in topological order
for (int i = 0; i < n; i++) { // Loop over all tasks
if (in_degree[i] == 0) { // If the task has no prerequisites (in-degree is
0)
q.push(i); // Add this task to the queue
}
}
// Step 3: Process tasks in the queue and decrease in-degree of their
dependent tasks
int processed = 0; // Counter to keep track of how many tasks have been
processed
while (!q.empty()) { // While the queue is not empty
int task = q.front(); // Get the task at the front of the queue
q.pop(); // Remove the task from the queue
processed++; // Increment the number of processed tasks
// Decrease the in-degree of all tasks that depend on the current task
for (int next_task : adj[task]) { // For each dependent task
in_degree[next_task]--; // Reduce in-degree of the dependent task
if (in_degree[next_task] == 0) { // If the dependent task now has no
prerequisites
q.push(next_task); // Add it to the queue to be processed next
}
}
}
// Step 4: If the number of processed tasks is less than 'n', there's a cycle
return processed == n; // If all tasks are processed, return true; else, return
false
}
int main() {
int n = 2; // Number of tasks
// Prerequisites list where each pair (a, b) means task 'a' depends on task 'b'
vector<vector<int>> prerequisites = {{1, 0}};