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Antony Oop's Lab Sheet 6

The document contains four programming problems focused on object-oriented concepts in Java. Each problem involves creating interfaces and classes with specific methods, testing their functionality in a main method, and includes example code and expected output. The problems cover topics such as interfaces, inheritance, method overriding, and package creation.

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0% found this document useful (0 votes)
12 views8 pages

Antony Oop's Lab Sheet 6

The document contains four programming problems focused on object-oriented concepts in Java. Each problem involves creating interfaces and classes with specific methods, testing their functionality in a main method, and includes example code and expected output. The problems cover topics such as interfaces, inheritance, method overriding, and package creation.

Uploaded by

antonyjasfer649
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOCX, PDF, TXT or read online on Scribd
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OBJECT OREIENTED

PROGRAM
LAB SHEET-6

1.PROBELM STATEMENT

1.Create an interface Drawable with an abstract method


draw().
2.Create classes Circle and Rectangle that implement
the Drawable interface and provide their own
implementations of the draw() method.
3.Test the classes in the main method.

CODE:
interface Drawable {
void draw();
}

class Circle implements Drawable {


@Override
public void draw() {
System.out.println("Drawing a Circle");
}
}

class Rectangle implements Drawable {


@Override
public void draw() {
System.out.println("Drawing a Rectangle");
}
}

public class Main {


public static void main(String[] args) {
Drawable circle = new Circle();
Drawable rectangle = new Rectangle();

circle.draw();
rectangle.draw();
}
}

OUTPUT:
Drawing a Circle
Drawing a Rectangle

2.PROBELM STATEMENT

1. Create an interface Vehicle with:


2. An abstract method start().
3. A default method stop().
4. A static method honk().
5. Create a class Car that implements the Vehicle
interface and provides an implementation for the start()
method.
6. Test the start(), stop(), and honk() methods in the
main method

CODE:

interface Vehicle {
void start();

default void stop() {


System.out.println("The vehicle has stopped.");
}

static void honk() {


System.out.println("The vehicle is honking: Beep!
Beep!");
}
}

class Car implements Vehicle {


@Override
public void start() {
System.out.println("The car is starting.");
}
}

public class Main {


public static void main(String[] args) {

Car myCar = new Car();

myCar.start();
myCar.stop();

Vehicle.honk();
}
}

OUTPUT:
The car is starting.
The vehicle has stopped.
The vehicle is honking: Beep! Beep!

3.PROBELM STATEMENT

1. Create a package com.example.math with a class


Calculator that has methods to add, subtract, multiply,
and divide two numbers.
2. Create another package com.example.main with a
class Main that uses the Calculator class to perform
calculations.
3. Test the Calculator class in the main method

CODE:

public class Calculator {


public int add(int a, int b) {
return a + b;
}

public int subtract(int a, int b) {


return a - b;
}

public int multiply(int a, int b) {


return a * b;
}

public double divide(int a, int b) {


if (b == 0) {
throw new ArithmeticException("Division by zero
is not allowed");
}
return (double) a / b;
}
}

public class Main {


public static void main(String[] args) {
Calculator calculator = new Calculator();

int a = 10, b = 5;

System.out.println("Addition: " + calculator.add(a,


b));
System.out.println("Subtraction: " +
calculator.subtract(a, b));
System.out.println("Multiplication: " +
calculator.multiply(a, b));
try {
System.out.println("Division: " +
calculator.divide(a, b));
} catch (ArithmeticException e) {
System.out.println(e.getMessage());
}
}
}

OUTPUT:

Addition: 15
Subtraction: 5
Multiplication: 50
Division: 2.0

4.PROBELM STATEMENT

1. Create two interfaces Flyable and Swimmable with


methods fly() and swim(), respectively.
2. Create a class Duck that implements both interfaces
and provides implementations for the fly() and swim()
methods.
3. Test the Duck class in the main method

Code:

interface Flyable {
void fly();
}

interface Swimmable {
void swim();
}

class Duck implements Flyable, Swimmable {


@Override
public void fly() {
System.out.println("The duck is flying gracefully in
the sky.");
}
@Override
public void swim() {
System.out.println("The duck is swimming
smoothly in the water.");
}
}

public class Mains {


public static void main(String[] args) {
Duck duck = new Duck();

duck.fly();

duck.swim();
}
}

OUTPUT:
The duck is flying gracefully in the sky.
The duck is swimming smoothly in the water.

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