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Chapter-2 ISA Reduced

Chapter 2 of the document discusses the instruction set of the RISC-V architecture, highlighting its simplicity and regularity in design. It covers various types of operations including arithmetic, logical, and memory operations, as well as the representation of instructions in binary. The chapter emphasizes the importance of registers for performance and the role of immediate operands in optimizing common operations.

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0% found this document useful (0 votes)
12 views62 pages

Chapter-2 ISA Reduced

Chapter 2 of the document discusses the instruction set of the RISC-V architecture, highlighting its simplicity and regularity in design. It covers various types of operations including arithmetic, logical, and memory operations, as well as the representation of instructions in binary. The chapter emphasizes the importance of registers for performance and the role of immediate operands in optimizing common operations.

Uploaded by

Samartha M P 10B
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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COMPUTER ORGANIZATION AND DESIGN

RISC-V
Edition
The Hardware/Software Interface

Chapter 2
Instructions: Language
of the Computer
Instruction Set

§2.1 Introduction
 The repertoire of instructions of a
computer
 Different computers have different
instruction sets
 But with many aspects in common
 Early computers had very simple
instruction sets
 Simplified implementation
 Many modern computers also have simple
instruction sets

2
The RISC-V Instruction Set
 Used as the example throughout the book
 Developed at UC Berkeley as open ISA
 Now managed by the RISC-V Foundation
(riscv.org)
 Typical of many modern ISAs
 See RISC-V Reference Data tear-out card
 Similar ISAs have a large share of embedded
core market
 Applications in consumer electronics, network/storage
equipment, cameras, printers, …

3
Arithmetic Operations

§2.2 Operations of the Computer Hardware


 Add and subtract, three operands
 Two sources and one destination
add a, b, c // a gets b + c
 All arithmetic operations have this form
 Design Principle 1: Simplicity favours
regularity
 Regularity makes implementation simpler
 Simplicity enables higher performance at
lower cost

4
Arithmetic Example
 C code:
f = (g + h) - (i + j);
 Compiled RISC-V code:
add t0, g, h // temp t0 = g + h
add t1, i, j // temp t1 = i + j
add f, t0, t1 // f = t0 - t1

5
Register Operands

§2.3 Operands of the Computer Hardware


 Arithmetic instructions use register
operands

 RISC-V has a 32 × 64-bit register file


 Use for frequently accessed data
 64-bit data is called a “doubleword”
 32 x 64-bit general purpose registers x0 to x31
 32-bit data is called a “word”

 Design Principle 2: Smaller is faster


 c.f. main memory: millions of locations

6
RISC-V Registers
 x0: the constant value 0
 x1: return address
 x2: stack pointer
 x3: global pointer
 x4: thread pointer
 x5 – x7, x28 – x31: temporaries
 x8: frame pointer
 x9, x18 – x27: saved registers
 x10 – x11: function arguments/results
 x12 – x17: function arguments

7
Register Operand Example
 C code:
f = (g + h) - (i + j);
 f, …, j in x19, x20, …, x23

 Compiled RISC-V code:


add x5, x20, x21
add x6, x22, x23
sub x19, x5, x6

8
Memory Operands
 Main memory used for composite data
 Arrays, structures, dynamic data
 To apply arithmetic operations
 Load values from memory into registers
 Store result from register to memory
 Memory is byte addressed
 Each address identifies an 8-bit byte
 RISC-V is Little Endian
 Least-significant byte at least address of a word
 c.f. Big Endian: most-significant byte at least address
 RISC-V does not require words to be aligned in
memory
 Unlike some other ISAs

9
Memory Operand Example
 C code:
A[12] = h + A[8];
 h in x21, base address of A in x22

 Compiled RISC-V code:


 Index 8 requires offset of 64
8 bytes per doubleword

ld x9, 64(x22)
add x9, x21, x9
sd x9, 96(x22)

10
Registers vs. Memory
 Registers are faster to access than
memory
 Operating on memory data requires loads
and stores
 More instructions to be executed
 Compiler must use registers for variables
as much as possible
 Only spill to memory for less frequently used
variables
 Register optimization is important!

11
Immediate Operands
 Constant data specified in an instruction
addi x22, x22, 4

 Make the common case fast


 Small constants are common
 Immediate operand avoids a load instruction

12
Unsigned Binary Integers

§2.4 Signed and Unsigned Numbers


 Given an n-bit number

 Range: 0 to +2n – 1
 Example
 0000 0000 … 0000 10112
= 0 + … + 1×23 + 0×22 +1×21 +1×20
= 0 + … + 8 + 0 + 2 + 1 = 1110
 Using 64 bits: 0 to +18,446,774,073,709,551,615

13
2s-Complement Signed Integers
 Given an n-bit number

 Range: –2n – 1 to +2n – 1 – 1


 Example
 1111 1111 … 1111 11002
= –1×231 + 1×230 + … + 1×22 +0×21 +0×20
= –2,147,483,648 + 2,147,483,644 = –410
 Using 64 bits: −9,223,372,036,854,775,808
to 9,223,372,036,854,775,807

14
2s-Complement Signed Integers
 Bit 63 is sign bit
 1 for negative numbers
 0 for non-negative numbers
 –(–2n – 1) can’t be represented
 Non-negative numbers have the same unsigned
and 2s-complement representation
 Some specific numbers
 0: 0000 0000 … 0000
 –1: 1111 1111 … 1111
 Most-negative: 1000 0000 … 0000
 Most-positive: 0111 1111 … 1111

15
Signed Negation
 Complement and add 1
 Complement means 1 → 0, 0 → 1

 Example: negate +2
 +2 = 0000 0000 … 0010two
 –2 = 1111 1111 … 1101two + 1
= 1111 1111 … 1110two

16
Sign Extension
 Representing a number using more bits
 Preserve the numeric value
 Replicate the sign bit to the left
 c.f. unsigned values: extend with 0s
 Examples: 8-bit to 16-bit
 +2: 0000 0010 => 0000 0000 0000 0010
 –2: 1111 1110 => 1111 1111 1111 1110

 In RISC-V instruction set


 lb: sign-extend loaded byte
 lbu: zero-extend loaded byte

17
Representing Instructions

§2.5 Representing Instructions in the Computer


 Instructions are encoded in binary
 Called machine code

 RISC-V instructions
 Encoded as 32-bit instruction words
 Small number of formats encoding operation code
(opcode), register numbers, …
 Regularity!

18
Hexadecimal
 Base 16
 Compact representation of bit strings
 4 bits per hex digit

0 0000 4 0100 8 1000 c 1100


1 0001 5 0101 9 1001 d 1101
2 0010 6 0110 a 1010 e 1110
3 0011 7 0111 b 1011 f 1111

 Example: eca8 6420


 1110 1100 1010 1000 0110 0100 0010 0000

19
RISC-V R-format Instructions
funct7 rs2 rs1 funct3 rd opcode
7 bits 5 bits 5 bits 3 bits 5 bits 7 bits

 Instruction fields
 opcode: operation code
 rd: destination register number
 funct3: 3-bit function code (additional opcode)
 rs1: the first source register number
 rs2: the second source register number
 funct7: 7-bit function code (additional opcode)

20
R-format Example
funct7 rs2 rs1 funct3 rd opcode
7 bits 5 bits 5 bits 3 bits 5 bits 7 bits

add x9,x20,x21
0 21 20 0 9 51

0000000 10101 10100 000 01001 0110011

0000 0001 0101 1010 0000 0100 1011 0011two =


015A04B316

21
RISC-V I-format Instructions
immediate rs1 funct3 rd opcode
12 bits 5 bits 3 bits 5 bits 7 bits

 Immediate arithmetic and load instructions


 rs1: source or base address register number
 immediate: constant operand, or offset added to base address
 2s-complement, sign extended
 Design Principle 3: Good design demands good
compromises
 Different formats complicate decoding, but allow 32-bit
instructions uniformly
 Keep formats as similar as possible

22
RISC-V S-format Instructions
imm[11:5] rs2 rs1 funct3 imm[4:0] opcode
7 bits 5 bits 5 bits 3 bits 5 bits 7 bits

 Different immediate format for store instructions


 rs1: base address register number
 rs2: source operand register number
 immediate: offset added to base address
 Split so that rs1 and rs2 fields always in the same place

23
Stored Program Computers
The BIG Picture  Instructions represented in
binary, just like data
 Instructions and data stored
in memory
 Programs can operate on
programs
 e.g., compilers, linkers, …
 Binary compatibility allows
compiled programs to work
on different computers
 Standardized ISAs

24
Logical Operations

§2.6 Logical Operations


 Instructions for bitwise manipulation
Operation C Java RISC-V
Shift left << << slli
Shift right >> >>> srli
Bit-by-bit AND & & and, andi
Bit-by-bit OR | | or, ori
Bit-by-bit XOR ^ ^ xor, xori
Bit-by-bit NOT ~ ~

 Useful for extracting and inserting


groups of bits in a word
25
Shift Operations
funct6 immed rs1 funct3 rd opcode
6 bits 6 bits 5 bits 3 bits 5 bits 7 bits

 immed: how many positions to shift


 Shift left logical
 Shift left and fill with 0 bits
 slli by i bits multiplies by 2i
 Shift right logical
 Shift right and fill with 0 bits
 srli by i bits divides by 2i (unsigned only)

26
AND Operations
 Useful to mask bits in a word
 Select some bits, clear others to 0
and x9,x10,x11

x10 00000000 00000000 00000000 00000000 00000000 00000000 00001101


11000000
x11 00000000 00000000 00000000 00000000 00000000 00000000 00111100
00000000

x9 00000000 00000000 00000000 00000000 00000000 00000000 00001100


00000000

27
OR Operations
 Useful to include bits in a word
 Set some bits to 1, leave others unchanged
or x9,x10,x11

x10 00000000 00000000 00000000 00000000 00000000 00000000 00001101


11000000
x11 00000000 00000000 00000000 00000000 00000000 00000000 00111100
00000000

x9 00000000 00000000 00000000 00000000 00000000 00000000 00111101


11000000

28
XOR Operations
 Differencing operation
 Set some bits to 1, leave others unchanged
xor x9,x10,x12 // NOT operation

x10 00000000 00000000 00000000 00000000 00000000 00000000 00001101


11000000
x12 11111111 11111111 11111111 11111111 11111111 11111111 11111111
11111111

x9 11111111 11111111 11111111 11111111 11111111 11111111 11110010


00111111

29
Conditional Operations

§2.7 Instructions for Making Decisions


 Branch to a labeled instruction if a condition is
true
 Otherwise, continue sequentially

 beq rs1, rs2, L1


 if (rs1 == rs2) branch to instruction labeled L1

 bne rs1, rs2, L1


 if (rs1 != rs2) branch to instruction labeled L1

30
Compiling If Statements
 C code:
if (i==j) f = g+h;
else f = g-h;
 f, g, … in x19, x20, …

 Compiled RISC-V code:


bne x22, x23, Else
add x19, x20, x21
beq x0,x0,Exit // unconditional
Else: sub x19, x20, x21
Exit: …

Assembler calculates addresses


31
Compiling Loop Statements
 C code:
while (save[i] == k) i += 1;
 i in x22, k in x24, address of save in x25
 Compiled RISC-V code:
Loop: slli x10, x22, 3
add x10, x10, x25
ld x9, 0(x10)
bne x9, x24, Exit
addi x22, x22, 1
beq x0, x0, Loop
Exit: …

32
Basic Blocks
 A basic block is a sequence of instructions
with
 No embedded branches (except at end)
 No branch targets (except at beginning)

 A compiler identifies basic


blocks for optimization
 An advanced processor
can accelerate execution
of basic blocks

33
More Conditional Operations
 blt rs1, rs2, L1
 if (rs1 < rs2) branch to instruction labeled L1
 bge rs1, rs2, L1
 if (rs1 >= rs2) branch to instruction labeled L1
 Example
 if (a > b) a += 1;
 a in x22, b in x23
bge x23, x22, Exit // branch if b >= a
addi x22, x22, 1
Exit:

34
Signed vs. Unsigned
 Signed comparison: blt, bge
 Unsigned comparison: bltu, bgeu
 Example
 x22 = 1111 1111 1111 1111 1111 1111 1111 1111
 x23 = 0000 0000 0000 0000 0000 0000 0000 0001
 x22 < x23 // signed
 –1 < +1
 x22 > x23 // unsigned
 +4,294,967,295 > +1

35
Procedure Calling

§2.8 Supporting Procedures in Computer Hardware


 Steps required
1. Place parameters in registers x10 to x17
2. Transfer control to procedure
3. Acquire storage for procedure
4. Perform procedure’s operations
5. Place result in register for caller
6. Return to place of call (address in x1)

36
Procedure Call Instructions
 Procedure call: jump and link
jal x1, ProcedureLabel
 Address of following instruction put in x1

 Jumps to target address

 Procedure return: jump and link register


jalr x0, 0(x1)
 Like jal, but jumps to 0 + address in x1

 Use x0 as rd (x0 cannot be changed)

 Can also be used for computed jumps


 e.g., for case/switch statements

37
Leaf Procedure Example
 C code:
long long int leaf_example (
long long int g, long long int h,
long long int i, long long int j) {
long long int f;
f = (g + h) - (i + j);
return f;
}
 Arguments g, …, j in x10, …, x13

 f in x20

 temporaries x5, x6

 Need to save x5, x6, x20 on stack

38
Leaf Procedure Example
 RISC-V code:
leaf_example:
addi sp,sp,-24
Save x5, x6, x20 on stack
sd x5,16(sp)
sd x6,8(sp)
sd x20,0(sp)
add x5,x10,x11
add x6,x12,x13 x5 = g + h
sub x20,x5,x6
addi x10,x20,0 x6 = i + j
ld x20,0(sp) f = x5 – x6
ld x6,8(sp) copy f to return register
ld x5,16(sp) Resore x5, x6, x20 from stack
addi sp,sp,24
jalr x0,0(x1)

Return to caller

39
Local Data on the Stack

40
Register Usage
 x5 – x7, x28 – x31: temporary registers
 Not preserved by the callee

 x8 – x9, x18 – x27: saved registers


 If used, the callee saves and restores them

41
Non-Leaf Procedures
 Procedures that call other procedures
 For nested call, caller needs to save on
the stack:
 Its return address
 Any arguments and temporaries needed after
the call
 Restore from the stack after the call

42
Non-Leaf Procedure Example
 C code:
long long int fact (long long int n)
{
if (n < 1) return (1);
else return n * fact(n - 1);
}

 Argument n in x10
 Result in x10

43
Leaf Procedure Example
 RISC-V code:
fact:
addi sp,sp,-16 Save return address and n on stack
sd x1,8(sp)
sd x10,0(sp)
addi x5,x10,-1
bge x5,x0,L1 x5 = n - 1
addi x10,x0,1 if n >= 1, go to L1
addi sp,sp,16
Else, set return value to 1
jalr x0,0(x1)
L1: addi x10,x10,-1 Pop stack, don’t bother restoring values
jal x1,fact Return
addi x6,x10,0 n=n-1
ld x10,0(sp) call fact(n-1)
ld x1,8(sp)
addi sp,sp,16 move result of fact(n - 1) to x6
mul x10,x10,x6 Restore caller’s n
jalr x0,0(x1) Restore caller’s return address
Pop stack
return n * fact(n-1)
return

44
Memory Layout
 Text: program code
 Static data: global
variables
 e.g., static variables in C,
constant arrays and strings
 x3 (global pointer)
initialized to address
allowing ±offsets into this
segment
 Dynamic data: heap
 E.g., malloc in C, new in
Java
 Stack: automatic storage

45
Local Data on the Stack

 Local data allocated by callee


 e.g., C automatic variables
 Procedure frame (activation record)
 Used by some compilers to manage stack storage

46
Byte/Halfword/Word Operations
 RISC-V byte/halfword/word load/store
 Load byte/halfword/word: Sign extend to 64 bits in rd
 lb rd, offset(rs1)
 lh rd, offset(rs1)
 lw rd, offset(rs1)
 Load byte/halfword/word unsigned: Zero extend to 64 bits in rd
 lbu rd, offset(rs1)
 lhu rd, offset(rs1)
 lwu rd, offset(rs1)
 Store byte/halfword/word: Store rightmost 8/16/32 bits
 sb rs2, offset(rs1)
 sh rs2, offset(rs1)
 sw rs2, offset(rs1)

47
String Copy Example
 C code:
 Null-terminated string
void strcpy (char x[], char y[])
{ size_t i;
i = 0;
while ((x[i]=y[i])!='\0')
i += 1;
}

48
String Copy Example
 RISC-V code:
strcpy:
addi sp,sp,-8 // adjust stack for 1 doubleword
sd x19,0(sp) // push x19
add x19,x0,x0 // i=0
L1: add x5,x19,x10 // x5 = addr of y[i]
lbu x6,0(x5) // x6 = y[i]
add x7,x19,x10 // x7 = addr of x[i]
sb x6,0(x7) // x[i] = y[i]
beq x6,x0,L2 // if y[i] == 0 then exit
addi x19,x19, 1 // i = i + 1
jal x0,L1 // next iteration of loop
L2: ld x19,0(sp) // restore saved x19
addi sp,sp,8 // pop 1 doubleword from stack
jalr x0,0(x1) // and return

49
32-bit Constants

§2.10 RISC-V Addressing for Wide Immediates and Addresses


 Most constants are small
 12-bit immediate is sufficient
 For the occasional 32-bit constant
lui rd, constant
 Copies 20-bit constant to bits [31:12] of rd
 Extends bit 31 to bits [63:32]
 Clears bits [11:0] of rd to 0

lui x19, 976 // 0x003D0


0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0011 1101 0000 0000 0000 0000

addi x19,x19,128 // 0x500


0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0011 1101 0000 0101 0000 0000

50
Branch Addressing
 Branch instructions specify
 Opcode, two registers, target address
 Most branch targets are near branch
 Forward or backward
 SB format:
imm imm
[10:5] rs2 rs1 funct3 [4:1] opcode

imm[12] imm[11]

 PC-relative addressing
 Target address = PC + immediate × 2

51
Jump Addressing
 Jump and link (jal) target uses 20-bit
immediate for larger range
 UJ format:
imm[10:1] imm[19:12] rd opcode
5 bits 7 bits
imm[20] imm[11]

 For long jumps, eg, to 32-bit absolute


address
• lui: load address[31:12] to temp register
• jalr: add address[11:0] and jump to target

52
RISC-V Addressing Summary

53
RISC-V Encoding Summary

54
RISC-V Instruction Set

55
RISC-V Arithmetic Instructions

Source: Peter Cheung’s lecture slides in Imperial College


http://www.ee.ic.ac.uk/pcheung/teaching/eie2-iac/Lecture%206%20-%20RISC-V%20Instruction%20Set%20Overview%20(notes).pdf

56
RISC-V Logic Instructions

57
RISC-V Branch and Jump Instructions

58
RISC-V Load/Store Instructions

59
Other RISC-V Instructions

§2.18 The Rest of the RISC-V Instruction Set


 Base integer instructions (RV64I)
 Those previously described, plus
 auipc rd, immed // rd = (imm<<12) + pc
 follow by jalr (adds 12-bit immed) for long jump
 slt, sltu, slti, sltui: set less than (like MIPS)
 addw, subw, addiw: 32-bit add/sub
 sllw, srlw, srlw, slliw, srliw, sraiw: 32-bit shift
 32-bit variant: RV32I
 registers are 32-bits wide, 32-bit operations

60
Fallacies

§2.19 Fallacies and Pitfalls


 Powerful instruction  higher performance
 Fewer instructions required
 But complex instructions are hard to implement
 May slow down all instructions, including simple ones
 Compilers are good at making fast code from simple
instructions
 Use assembly code for high performance
 But modern compilers are better at dealing with
modern processors
 More lines of code  more errors and less
productivity

61
Concluding Remarks

§2.20 Concluding Remarks


 Design principles
1. Simplicity favors regularity
2. Smaller is faster
3. Good design demands good compromises
 Make the common case fast
 Layers of software/hardware
 Compiler, assembler, hardware
 RISC-V: typical of RISC ISAs
 c.f. x86

62

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