Wilson ComputerArtArtificial 1983
Wilson ComputerArtArtificial 1983
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Stephen Wilson*
Abstract-The author briefly reviews the recent development of Computer Art. He considers some of the aesth
issues raised, including play with human control/noncontrol, interest in sets of possibilities rather than
particular manifestation, the blurring of the distinction between object and process and the reduction of the ba
between computer artists and viewers of their works. Future trendsfor Computer Art are considered, in part
the artificial intelligence (AI) potentialities of computers for processing information in a way related to that done
humans. An example from the author's interactive computer video piece illustrates one of these potentialitie
I. INTRODUCTION such Computer Art works were viewed as interesting, but their
In the late 1960s and in the 1970s some artists and art writers prolific production has resulted in their being taken as evidence
prognosticated enthusiastically about the promise of artworks of an imaginative poverty and of infatuation with computer
technology for its own sake. Actually, artists have used digital
made with the aid of digital computers [1-4]. Although
computers in more ways than these illustrations suggest and
interesting artworks have been made, there is a wide feeling that
the artistic potential of computers has been exploited only towitha more subtlety, for example they have worked with graphics
limited degree. However, research now going on in artificial [8-12], video, words, music [4, 13], sculpture [4, 14] and
Conceptual Art.
intelligence (AI) could radically alter the way one thinks about
making artworks. Part of the appeal of early Computer Art graphics was, I
Artificial intelligence is a domain of computer science believe, the same as that of Op Art-systematic attention paid to
the manipulation of human perception both in its regularities
devoted to the exploration of the limits and the methods of using
digital computers to perform functions carried out by humanand in the ambiguities to which it is subject. The graphics of this
brains, such as understanding natural languages and kind, however, raised special concerns. The precision of the
information obtained through the senses and solving complex plottings was for some viewers both fascinating and, perhaps,
problems [5]. Work in this domain is essential if computers frightening.
are The possibilities of repeatedly plotting patterns of
curves of such accuracy and intricacy with variations were a
to be applicable to a wider range of matters than possible at
present in science, technology and daily life. tribute to computer technology and to the human search for
Developments in AI might permit artists to make artworks but they were also regarded by some as a foreboding of an
order,
accelerating development of a culture unaffected by human
with human-like sensibilities [6], those that interact with viewers
sensibilities.
in ways considered intelligent [7] and those that learn from
experience. Imagine, for instance, a sculpture that solicits and Another aspect of the digital computer is its capacity to
understands comments from viewers and responds in produce drawings of a mathematical character that have no
accordance with a personality provided to it by its sculptor. physical
The counterpart-curves can be merged (Fig. 3) and objects
potential applications of AI in the visual arts add challenging depicted that are impossible to construct. The artistic joy of
seeing impossible representations, however, will be missed by
perspectives on theoretical debates about the relationship
between artists and viewers and between artistic processes and
artworks and about the fundamental characteristics of aesthetic
qualities of artworks.
My purpose here is to stress to visual artists the importance of
AI research and the need for more of them to participate in it,
since at present AI research is dominated by those concerned
with scientific, engineering, commercial and military applica-
tions. First, I review briefly computer artworks with which I am
familiar. Next I discuss briefly the present state of AI research,
what I think remains to be done and what are some of the issues
in the domain that are relevant to the visual arts. Finally, I
consider some of the aesthetic issues raised by AI and describe
some of my artworks and participation in AI research.
15
those who lack the necessary mathematical background. In such program that presents the transformation of objects as they
pieces computer artists often focus their attention on the search move in a hypothetical gravity field whose properties can be
for computer generational principles, rather than on the defined to be much different from gravity existing in the
production of particular computer drawings. universe.
Introduction of the time dimension, of course, adds to the The focus of these artists' work challenges traditional ways
complexity of the visual experience of Computer Art. Some thinking about making artworks. For some of them the prima
visual artists and music composers have been intrigued by goal seems not to be a particular completed work, but the desig
results produced easily by using chance and random factors in of computer hardware and software tools for the generation
computer programs, perhaps in response to an interest in images and events. This tool-making is not just an incidenta
Oriental ideas about time and causality or to a fascination with part of making an artwork, for the tools and the possibilit
chance and randomness as a philosophical question of the role they offer are in themselves the crux of art-making [16].
of human will in life. In these programs the programmer cannot Programmed computer systems and cybernetic systems
predict what a computer will produce at any given point. provided with or without sensors have been applied in pictorial
Computer Video Art images can be animated, that is, and sculptural Kinetic Art. Vladimir Bonacic (Yugoslavia) has
transformed in appearance and moved about in pictorial space, constructed the piece 'Dynamic Object G.F.E. (16,4) 69/71', an
and, if desired, they can be arranged to present impossible audio-kinetic pictorial artwork with computer-controlled
events. Special synthetizers have been built for video animation flashing lights and sound combinations [17]. Edward
and for processing of video images of real objects [15] and Ihnatowicz (U.K.) constructed the object 'Senster' that moves
events, for example in the U.S.A. by Dan Sandin, Tom Di its arms toward the source of a soft sound and away from a
Fanti and Phil Morton at the Electronic Utilization Workshop source of sound exceeding a threshold of sound intensity under
of the University of Illinois-Chicago. The computer artist the control of a cybernetic system (Fig. 4). Harold Cohen
John Dunn (U.S.A.) has produced a Video Art computer (U.S.A.) has devised a computer-controlled robot that applied
program that allows 16 viewer-drawn images to be transformed, paint to a canvas placed flat on a floor as the robot moved in
moved about and made to interact. Duane Pulka (U.S.A.) has accordance with programs incorporating random factors [18].
produced a program that transforms one depicted object intoNicholas Negroponte (U.S.A.) has produced an installation
another, for example a leopard into an automobile, and a (Fig. 5), called 'SEEK', consisting of a group of cubical blocks
with small rodents (gerbils) living among them. A computer-
controlled motorized arm moves and rearranges the blocks. The
computer system was equipped with pressure sensors to
determine changes in block positions caused by the movement
of the gerbils. The system then attempted to place the blocks in
positions responsive to the gerbils' 'desires' as indicated by their
previous movements [19]. Several years ago Nicholas Schoeffer
(France) proposed the construction of a tower whose movable
parts and lights would be controlled by a cybernetic system with
sensors responding to atmospheric temperature, wind speed,
Ii
"N
attempt to establish relationships. My 'Responsive Linking Piece answer to a question by a previous viewer is desired, and, if the
No. 1' (Fig. 8) is a program on a computer disk that requires a answer is yes, then the viewer is shown the statement that an
viewer to sit in front of a computer keyboard, loudspeaker and answer of a previous viewer is a private matter.
TV monitors. The viewer is first invited to sit down and to type Later in the program of the piece, when the viewer has become
out his or her name on the keyboard, and the computer, in reply, accustomed to the experience provided and is comfortable with
shows its own name in type on the black-and-white monitor. the relationships, the color monitor in the midst of a graphic
Thereafter, the viewer will be addressed by name in type. The presentation goes blank, bells are heard ringing and on the black
computer then presents on the monitor questions such as, How and white monitor appears the statement: Emergency
old are you? Do you feel sad or happy today? Are you generally transmission from national defense computer network
optimistic or pessimistic? Do you feel alone or linked to other discontinues present activity! Viewers tend to show concern
people? The viewer answers by punching an appropriate because they fear they will lose their final personal kinetic
response on the keyboard, for example 'optimistic' or graphic that has been accumulating on the basis of answers
'pessimistic'. For each reply to a question the computer already given. In about 15 seconds the message is displayed
generates sounds and presents on the color monitor a kinetic saying: Art Institute computer, identify your operator and
graphic image keyed to the answer. For instance, if the viewer relevant information. The machine then identifies itself and
replies: I am generally optimistic, the graphic image consists ofdisplays
a the viewer's name and each piece of information the
spiral of increasing diameter in a bright color and, if generallyviewer has typed into the machine's memory. Then the machine
displays the cumulative graphic stored up to the response to the
pessimistic, the spiral decreases in diameter and is in a dull color.
The graphic computer response to each answer a viewer gives answer
is of the viewer to the last question posed before the
added to provide a cumulative design, so that the viewer at the interruption, apologizes for revealing the viewer's 'private'
answers and requests the viewer to answer the next questions,
end of the program is presented with a final design that is unique
until the last one is displayed.
for the viewer, since it is a cumulative one based on the viewer's
answers. Other interacting Computer Art programs I have completed
Finally, the computer system is programmed to generate a are similar in having the objective of bringing about a
cumulative graphic based on the most frequently given answers personality/mentality relationship between a viewer and a
by previous viewers of 'Responsive Linking Piece No. 1'. Thus, computer/video machine. In 'Responsive Linking Piece No. 1',
viewers, except the first one, are able to compare their unique my objective was to produce in a viewer a sense of loss of
graphic with a cumulative one based on the answers of previous security of personal information, in other pieces I have chosen
viewers. different objectives.
The 'relationship' the program is intended to establish with This type of interactive Computer Art is limited by the need to
viewers is as important as the cumulative graphic. The built-in use the readily available keyboard/video system as an
simulated 'mentality' does more than ask questions and interaction medium, which introduces a high level of
generate graphics. It addresses viewers personally, comments artificiality.
on I am now investigating with colleagues the
answers to personal questions, remembers and comments on possibility of developing interactive Computer Art in which
previous answers, compares answers with those of other there is a program that is capable of causing the computer to
participants, informally jokes about itself as a Computer Art respond orally to questions posed by viewers orally and
program, makes comments about the sexiness of their touch on simultaneously to present color kinetic graphics on the TV
its keyboard and so on. The success of the relationship buildingmonitor. I am investigating whether the sense of touch or the
has been evidenced by some viewers reporting that they movement of a viewer might be used to bring about some kind of
occasionally forgot they were interacting with a machine andinteractive
by Computer Art, for example by a viewer's stroking
others that they thought of the machine as their 'friend'. specially sensitized surfaces or by the computer system's sensing
The program is also designed to make the viewer more by means of an array of photocells a viewer's body movement
comfortable when providing answers to highly personal blocking and unblocking some of the photocells.
questions. For example, at one point the viewer is asked if theThe interactive Computer Art programs I have produced tap
only a small part of presently available AI capabilities. While
the programs respond differently to the answers of each person,
the range of responses is very limited. The program can cope
with only simple codified responses, not with its interpretations
of complex verbal responses humans usually make to a question
such as, Are you generally optimistic or pessimistic?
Furthermore, the programs depend on a choice of computer
self-generated random numbers to make a response, in terms of
the graphic presentation and of the sounds produced. If AI is
developed that matches human intelligence, then the machine
would accumulate information and learn to deal with it in order
to make responses that humans feel are truly intelligent.
Applications of AI in the arts require research into how AI
systems can deal with human manifestations such as emotion,
humor and taste and how computers might themselves simulate
these characteristics. A future computerized society is often
conceived as a drab, sterile world full of highly intelligent but
cold and humorless computer servants. Such a society need not
be like that, and artists can help to explore ways to 'humanize'
computerized systems. Computer Art has already contributed
significantly to studies of aesthethics, of distinctions between
Fig. 8. Stephen Wilson. 'Responsive Linking Piece No. 1', Computer Art,
artistic processes and artworks and of relationships between
an interactive Artificial Intelligence (AI) installation, 1980. Participant
converses with computer via a computer terminal, Each element of viewersthe and artworks. Those who produce Computer Art can be
expected to raise other issues in the world of art as they apply AI,
video image reflects the sense of the participant's answer to personal
questions. which is only at the beginning of its development.
I am grateful for the generous assistance and comments given 14. R. A. Baladi, Kinetic Art: Special Bas-Reliefs with Solar
me in the preparation of this by the following persons: Phyllis Illumination, Leonardo 13, 1 (1980).
Wilson, Robert Loescher, Susan Connell, Kathleen Moore and 15. S. Daly, Video Relief Images Produced by Using a Regenerative
Process, Leonardo 15, 43 (1981).
Frank J. Malina. However, I am solely responsible for the
16. S. Sheridan, Generative Systems, Afterimage, p. 6 (Mar. 1975).
contents of this article.
17. V. Bonacic, Kinetic Art: Application of Abstract Algebra to
Objects with Computer Controlled Flashing Lights and Sound
Combinations, Leonardo 7, 193 (1974).
18. R. Cohen, Interview with Harold Cohen at Stedelijk Museum,
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