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Erinoth Tinker Build

The document outlines a character build for the Tinker, an Imperial race specializing in Thief playstyle with a focus on Alchemy, Smithing, and Enchanting. It details the character's stats, skills, abilities, and the use of a random artifact table during gameplay. The Tinker is designed to be versatile, utilizing a variety of equipment and benefiting from improved prices through the Shrine Blessing of Zenithar.

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Tanukki
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0% found this document useful (0 votes)
13 views1 page

Erinoth Tinker Build

The document outlines a character build for the Tinker, an Imperial race specializing in Thief playstyle with a focus on Alchemy, Smithing, and Enchanting. It details the character's stats, skills, abilities, and the use of a random artifact table during gameplay. The Tinker is designed to be versatile, utilizing a variety of equipment and benefiting from improved prices through the Shrine Blessing of Zenithar.

Uploaded by

Tanukki
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Erinoth presents:

The Basics
Race - Imperial
Voice of the Emperor proves particularly useful - and flavorful - in
this build’s repertoire. At heart, the Tinker is an ambassador of the Empire.
Stone - Thief > Steed
While the Tinker is a jack of all trades with skills across all
playstyles, they disproportionately favor the Thief playstyle.
Stats - 0/1/2
Level in this manner until Stamina hits 300, then place all points
into health. The Tinker requires significant carry weight to compensate for
the plethora of equipment they utilize.
Shrine Blessing - Zenithar
Better prices benefit every aspect of the Tinker.
Black Books
Filiment and Filigree - - - - - - - - - - - - - Secret of Protection
Shallow Reagent - - - - - - - - - - - - - - - - Seeker of Shadows
Epistolary Acumen - - - - - - - - - - - - - - Dragoborn Force
The Winds of Change - - - - - - - - - - - - Lover’s Insight
Abilities
Word of Power Meditation - - - - - - - - Force without Effort
Unfathomable Depths - - - - - - - - - - - Ancient Knowledge
A Return to your Roots - - - - - - - - - - - Sinderion’s Serendipity
Tending the Flames - - - - - - - - - - - - - - Gift of the Gab
Book of Love - - - - - - - - - - - - - - - - - - - Agent of Mara

Major Skills The Bag of Holding


1 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Mishap (Nothing)
Alchemy 2-5 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Potions
Take both branches, no Purity, no Experimenter. 6-7 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Poisons
Smithing 8-11 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Enchanted Weapons
Take the right branch to Dwarven Smithing. 12-14 - - - - - - - - - - - - - - - - - - - - - - - - - - - - Explosive Spiders
Take the left branch to Special Armors. 15-18 - - - - - - - - - - - - - - - - - - - - - - - - - - - - Staves
19 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Scrolls
Enchanting 20 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Pick any Two
Take the right branch to Soul Squeezer.
Rules and Guidelines
To use this table, you will need a 20 sided die, or you may install
Minor Skills an app to do so digitally. The rest is straightforward; roll the die twice at
the start of each dungeon or encounter - your choice. The results
determine what artifacts the Tinker may use. Any jewelry may be used at
Lockpicking
Up to Adept and over to Treasure Hunter. any time, as well as their trusty unenchanted Dwarven Crossbow.
Archery Feel free to phase this table in whenever you feel comfortable.
Excess points can go into this tree. In my playtesting, I found it suitable to introduce the table after I began
crafting Explosive Spiders on Solstheim. You can even choose to fully
Speech
ignore the table if you don’t want to impose a level of randomness to play.
Left Branch up to Investor.

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