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OpenBullet LoliScript (LS) Guide [From XML To PDF]
General Info
1. - What is LoliScript?
2. - When to use it?
3. - Variables
4. - Comments
5. - General Commands
6. - Block Commands
7. - Flow Control
8. - Thanks For Reading
What is LoliScript?
LoliScript (LS) is a custom scripting language made to give access to all existing (plus
some more advanced) capabilities of OpenBullet.
Every instruction is a one-liner (but can be broken down into multiple segments for
readability) and it will integrate the existing block execution capabilities with some other
that cannot be reproduced with normal blocks.
This is ABSOLUTELY NOT a fully functional scripting language meant to replace the
capabilities offered by JavaScript or Python.
Here's an example of a LoliScript command:
PRINT Hello, World!
And here's how you would execute a standard Function Block:
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FUNCTION Constant "Hello, World!" -> VAR "GREETING"
In this documentation you will learn how to use LoliScript to its full potential and
integrate it with your other blocks or even stop using blocks altogether!
When to use it?
You should use LoliScript when:
You want something faster and much easier to debug at a glance Parameter (usually
identifies an enumerator value)
FUNCTION Hash SHA512 ...
Boolean (a parameter name (case sensitive!) followed by =True or =False)
KEYCHECK BanOn4XX=TRUE
Redirector (used to direct the output to a variable or a file)
FUNCTION Constant "Hello" -> VAR "GREETING"
FUNCTION Constant "Hello" -> CAP "Greeting"
Variables
You can access the saved values of variables and use them in literals by
including them in angle brackets like this A.
There are 3 types of variables:
- Single
- List
- Dictionary
Examples (NAME is the variable name):
- Single
<NAME>
- List (access one element by index or all element using * as index)
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<NAME[0]>
<NAME[*]>
- Dictionary (access by key using () and by value using {}, supports *)
<NAME(key)>
<NAME{value}>
<NAME(*)>
<NAME{*}>
Comments
Every line that starts with two #s is considered a comment
Example:
## THIS IS A COMMENT
General Commands
PRINT
This command is peculiar since it doesn't take a literal argument but just parses the rest
of the line after the keyword PRINT and outputs it to the debugger log.
Syntax:
PRINT TEXT
Example:
PRINT Hello, World!
SET
This command is very powerful as it allows manipulation on the global data of the bot.
Syntax:
SET IDENTIFIER [PARAMETERS]
Allowed identifiers:
SOURCE – The stored response source of the last request performed
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STATUS – The status of the bot
RESPONSECODE – The response code of the last request performed
COOKIE – Sets the value for a cookie of the global cookie jar given its name
ADDRESS – The address of the response of the last request performed
USEPROXY – Whether to use the proxy that is currently assigned to the bot during
requests
PROXY – Sets the current proxy
PROXYTYPE – Sets the current proxy type
DATA – Sets the current data
VAR – Sets a variable
CAP – Sets a captured data
NEWGVAR – Initializes a new global variable (only if it doesn't exist)
GVAR – Sets a global variable's value
GCOOKIES – Sets cookies from the local cookie jar into the global cookie jar
Examples:
SET SOURCE "Example Source"
SET STATUS SUCCESS
SET STATUS CUSTOM "ABCD"
SET RESPONSECODE 200
SET COOKIE "token" "abcdef"
SET ADDRESS "https://www.google.com"
SET USEPROXY FALSE
SET PROXY "127.0.0.1:8888"
SET PROXYTYPE HTTP
SET DATA "abc:def"
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SET VAR "varname" "data"
SET CAP "capname" "data"
SET NEWGVAR "sharedcookie" "abc=123"
SET GVAR "sharedcookie" "def=456"
SET GCOOKIES
DELETE
This command allows you to delete elements from current collections.
Syntax:
DELETE IDENTIFIER [CONDITION] "LITERAL"
Allowed identifiers:
- COOKIE
- VAR
- GVAR
The default condition is EqualTo
Examples:
DELETE COOKIE Contains "phpsessid"
DELETE VAR "TOKEN"
DELETE GVAR "MAX"
Mouse Action
This command allows you to perform advanced mouse actions in the browser.
General Syntax:
MOUSEACTION [ACTION [PARAMETERS]]*
General Syntax for an ELEMENT parameter:
ELEMENT LOCATOR "STRING" [INDEX]
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Allowed Actions:
## Spawn a div with a given id to a (x,y) absolute position, so
you can use it as element hook for mouse movement
SPAWN "ID" X Y
CLICK [ELEMENT]
CLICKANDHOLD [ELEMENT]
RIGHTCLICK [ELEMENT]
DOUBLECLICK [ELEMENT]
DRAGANDDROP ELEMENT -> ELEMENT
DRAGANDDROPWITHOFFSET X Y ELEMENT
KEYDOWN "KEY" [ELEMENT]
KEYUP "KEY" [ELEMENT]
MOVEBY X Y
MOVETO ELEMENT
RELEASE [ELEMENT]
SENDKEYS "KEYS" [ELEMENT]
## Draws random points in a square starting from the top left
corner and with the given width and height
DRAWPOINTS MAXW MAXH AMOUNT
DRAWLINE (X1 Y2 -> X2 Y2 / ELEMENT -> ELEMENT) : AMOUNT
DRAWLINEHUMAN (X1 Y1 -> X2 Y2 / ELEMENT -> ELEMENT) : AMOUNT
[GRAVITY WIND]
Examples:
## Moving to an element and clicking 100 pixels right of it
MOUSEACTION
MOVETO ELEMENT CLASS "testclass" 1
MOVEBY 100 0
CLICK
## Moving to a specific set of coordinates on the page
MOUSEACTION
SPAWN "target" 100 150
MOVETO ELEMENT ID "target"
## Moving like a human from point A (0,0) to point B (700,700).
The lower the AMOUNT, the faster the line is drawn
MOUSEACTION
DRAWLINEHUMAN 0 0 -> 700 700 : 150 1 1
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## Moving like a human from element with id="one" to element with
id="two", 20 points and default gravity/wind
MOUSEACTION
DRAWLINEHUMAN ELEMENT ID "one" -> ELEMENT ID "two" : 20
Block Commands
Info
The block commands will spawn and execute a block of the corresponding type, after
setting all the required parameters.
You can give a label to any block by writing # and then the preferred label, for example:
#GETLEN FUNCTION Length "Test123" -> VAR "LEN"
Function
This will spawn and execute a Function Block.
Note: If the input has a variable of List type, the function will be executed on all the
elements and return a new List variable.
Syntax:
FUNCTION Name [ARGUMENTS] ["INPUT STRING"] [-> VAR/CAP "NAME"]
Examples:
FUNCTION Constant "Hello" -> VAR "GREETING"
FUNCTION Constant "Name is <NAME[*]>" -> CAP "Names"
FUNCTION ClearCookies
Peculiar functions:
FUNCTION Hash SHA512 "<PASS>" -> VAR "HASHED"
FUNCTION HMAC SHA1 "key" HmacBase64=True "<PASS>" -> VAR "DIGEST"
FUNCTION Translate StopAfterFirstMatch=True
KEY "key1" VALUE "value1"
KEY "key2" VALUE "value2"
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"input" -> CAP "Translated"
FUNCTION DateToUnixTime "format" "input" -> VAR "DATE"
FUNCTION Replace "what" "with" UseRegex=True "input" -> VAR
"REPLACED"
FUNCTION RegexMatch "pattern" "input" -> VAR "MATCHED"
FUNCTION RandomNum 0 100 -> VAR "RANDOM"
FUNCTION CountOccurrences "tofind" "input" -> VAR "COUNT"
FUNCTION CharAt "index" "input" -> VAR "CHAR"
FUNCTION Substring "startindex" "length" "input" -> VAR
"SUBSTRING"
Keycheck
This will spawn and execute a Keycheck Block.
Syntax (expanded for readability):
KEYCHECK [BanOn4XX?] [BanOnToCheck?]
[KEYCHAIN TYPE ["CUSTOMNAME"] MODE
[KEY "STRING" [CONDITION "STRING"]]*
]*
Note: As shown above, for brevity,
KEY "<SOURCE>" Contains "abc"
can be written as
KEY "abc"
Example:
KEYCHECK BanOnToCheck=False
KEYCHAIN Success OR
KEY "Logout"
KEYCHAIN Failure OR
KEY "<SOURCE>" EqualTo ""
KEYCHAIN Custom "DEFAULT" OR
KEY "abc" Contains "ab"
Request
This will spawn and execute a Request Block.
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Syntax (expanded for readability):
REQUEST METHOD "URL" [AcceptEncoding?] [AutoRedirect?]
[ReadResponseSource?] [ParseQuery?] [EncodeContent?]
[STANDARD / MULTIPART / BASICAUTH]
[CONTENT "postdata"]
[CONTENTTYPE "ctype"]
[STRINGCONTENT "name: value"]*
[FILECONTENT "name: path"]*
[BOUNDARY "abcd"]
[COOKIE "abc: def"]*
[HEADER "abc: def"]*
[-> STRING / -> FILE "path"]
Examples:
REQUEST GET "http://example.com/file.zip" -> FILE "file.zip"
REQUEST POST "http://example.com/poster" AutoRedirect=False
CONTENT "{\"id\":1}"
CONTENTTYPE "application/json"
COOKIE "Hello: World"
HEADER "Hello: World"
REQUEST POST "http://example.com/multi" Multipart
STRINGCONTENT "Hello: World"
STRINGCONTENT "Hi: Again"
FILECONTENT "Image: image.jpg"
BOUNDARY "abcd"
REQUEST POST "http://example.com/basic" BasicAuth
USERNAME "<USER>" PASSWORD "<PASS>"
Recaptcha
This will spawn and execute a Recaptcha Block.
Syntax:
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RECAPTCHA "URL" "SITEKEY" -> VAR "NAME"
Example:
RECAPTCHA "http://example.com" "ABCD" -> VAR "RECAP"
Captcha
This will spawn and execute a Captcha Block.
Syntax:
CAPTCHA "URL" [Base64?] [SendScreenshot?] -> VAR "NAME"
Example:
CAPTCHA "http://example.com/image.png" -> VAR "CAP"
Parse
This will spawn and execute a Parse Block.
Syntax:
PARSE "TARGET" LR "LEFT" "RIGHT" [Recursive?] [EncodeOutput?]
[CreateEmpty?] [UseRegexLR?] -> VAR/CAP "NAME" ["PREFIX"
"SUFFIX"]
PARSE "TARGET" CSS "SELECTOR" "ATTRIBUTE" [INDEX / Recursive?]
[EncodeOutput?] [CreateEmpty?] -> VAR/CAP "NAME" ["PREFIX"
"SUFFIX"]
PARSE "TARGET" JSON "FIELD" [JTokenParsing?] [Recursive?]
[EncodeOutput?] [CreateEmpty?] -> VAR/CAP "NAME" ["PREFIX"
"SUFFIX"]
PARSE "TARGET" REGEX "REGEX" "OUTPUT" [Recursive?]
[EncodeOutput?] [CreateEmpty?] -> VAR/CAP "NAME" ["PREFIX"
"SUFFIX"]
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Examples:
PARSE "<SOURCE>" LR "<span>" "</span>" Recursive=True -> CAP
"BALANCE" "$" ""
PARSE "<SOURCE>" CSS "[name=csrf]" "value" -> VAR "CSRF"
Bypass CF
This will spawn and execute a BypassCF Block.
Syntax:
BYPASSCF "URL" ["UA"]
Example:
BYPASSCF "http://example.com"
Utility
This will spawn and execute a Utility Block.
Syntax for list:
UTILITY LIST "List Name" ACTION [PARAMETERS] [-> VAR/CAP "NAME"]
Syntax for variable:
UTILITY VARIABLE "Variable Name" ACTION [PARAMETERS] [-> VAR/CAP
"NAME"]
Syntax for conversion:
UTILITY CONVERSION FROM TO "input" [-> VAR/CAP "NAME"]
Syntax for file:
UTILITY FILE "File Name" ACTION [PARAMETERS] [-> VAR/CAP "NAME"]
Example:
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UTILITY LIST "List1" JOIN "," -> VAR "JOINED"
UTILITY VARIABLE "Var1" SPLIT "," -> VAR "SPLITTED"
UTILITY CONVERSION BASE64 HEX "0xA35F" -> VAR "BASE64"
UTILITY FILE "test.txt" WRITE "Hello" -> VAR "TEXT"
TCP
This will spawn and execute a TCP block
NOTE: This block is currently only available in LoliScript
Syntax:
TCP COMMAND [ARGUMENTS]
Allowed Commands:
CONNECT "HOST" "PORT" [UseSSL?] [WaitForHello?] [-> VAR/CAP
"NAME"]
SEND "MESSAGE" [WebSocket?] [-> VAR/CAP "NAME"]
DISCONNECT
Example:
TCP CONNECT "google.com" "443" UseSSL=True
TCP SEND "Hello" -> VAR "RESPONSE"
TCP DISCONNECT
Navigate
This will spawn and execute a Navigate Block.
Syntax:
NAVIGATE "URL" [TIMEOUT] [BanOnTimeout?]
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Example:
NAVIGATE "http://example.com"
NAVIGATE "http://example.com" 60 BanOnTimeout=True
Browser Action
This will spawn and execute a BrowserAction Block.
Syntax:
BROWSERACTION ACTION ["INPUT"]
Examples:
BROWSERACTION OPEN
BROWSERACTION SENDKEYS "Hello"
Element Action
This will spawn and execute an ElementAction block
Syntax:
ELEMENTACTION LOCATOR "LOCATOR" [INDEX / Recursive?] ACTION
["INPUT"] [-> VAR/CAP "NAME"]
Examples:
ELEMENTACTION ID "testid" CLICK
ELEMENTACTION SELECTOR "div input" SENDKEYS "abcd"
ELEMENTACTION CLASS "testclass" Recursive=True GETTEXT -> CAP
"ITEMS"
Execute JS
This will spawn and execute an ExecuteJS block
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Syntax:
EXECUTEJS "SCRIPT"
Examples:
EXECUTEJS "alert('hi');"
Flow Control
If Else
The IF statement will check the condition after it. If it's successful, it will continue to the
next instruction, otherwise it will jump to the first ELSE or ENDIF statement.
The ELSE statement will be executed if the IF wasn't successful, otherwise it will jump
to the first ENDIF statement.
Syntax:
IF "STRING1" CONDITION "STRING2"
## OTHER COMMANDS
ENDIF
You can add an ELSE command too like this:
IF "STRING1" CONDITION "STRING2"
## COMMANDS TO BE EXECUTED ON TRUE CONDITION
ELSE
## COMMANDS TO BE EXECUTED ON FALSE CONDITION
ENDIF
While
The WHILE statement will check the condition after it. If it's successful, it will continue to
the next instruction, otherwise it will jump to the first ENDWHILE statement.
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The ENDWHILE statement will always jump back to the first WHILE statement above it.
The WHILE - ENDWHILE pair allows to reproduce the FOR statement of common high
level programming languages as well.
Syntax:
WHILE "STRING1" CONDITION "STRING2"
## OTHER COMMANDS
ENDWHILE
Jump
The JUMP statement will jump to the first block with the specified label (within the
script!).
Syntax:
JUMP #LABEL
Begin (End) Script
The BEGIN SCRIPT statement will mark an area of the script where the commands will
be executed using another scripting language.
The OUTPUTS literal can contain a comma-separated list of variable names that you
want to extract from the script's scope and declare inside OB as strings or lists.
It is useful to mention that your normal variables will be automatically declared inside
the script as strings / lists of strings / dictionaries (if their name is allowed by that
language's standards).
Available languages:
- JavaScript
- IronPython
Syntax:
BEGIN SCRIPT LANGUAGE
[script here]
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https://t.me/viperzcrew
END SCRIPT -> VARS "OUTPUTS"
Example:
BEGIN SCRIPT JavaScript
var a = 1+2;
var b = 'hello';
END SCRIPT -> VARS "a,b"
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