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FIT2001 S2 System Development Approaches

The seminar discusses various approaches to systems development, focusing on Agile methodologies and stakeholder management. It contrasts traditional Waterfall methods with Agile frameworks, emphasizing the iterative nature of Agile and its benefits in flexibility and responsiveness to change. Key concepts include the Agile manifesto, Scrum roles, and the importance of identifying and managing stakeholders to ensure project success.

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0% found this document useful (0 votes)
15 views38 pages

FIT2001 S2 System Development Approaches

The seminar discusses various approaches to systems development, focusing on Agile methodologies and stakeholder management. It contrasts traditional Waterfall methods with Agile frameworks, emphasizing the iterative nature of Agile and its benefits in flexibility and responsiveness to change. Key concepts include the Agile manifesto, Scrum roles, and the importance of identifying and managing stakeholders to ensure project success.

Uploaded by

yuebai1121
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Information Technology

FIT2001 – Systems Development


Seminar 2: System Development Approaches
Agile Software Development
Stakeholder management

Chris Gonsalvez
▪ Traditional vs. Agile
Our road map: approaches to developing
systems
▪ A Focus on Agile
development
▪ Stakeholder management

▪ What are Information


Systems?
▪ How do we develop them?
Systems Development
(SDLC) – key phases
▪ Some System Development
roles and skills

FIT2001 – 2.2
At the end of this seminar you will:
▪ Be aware of the different approaches to
developing information systems
▪ Understand Agile software development - the Agile
manifesto, the12 Agile principles and key concepts
▪ Be able to identify and understand different kinds
of stakeholders and their contributions to
requirements definition

FIT2001 – 2.3
Information systems
“A system which assembles, stores, processes and
delivers information relevant to an organisation (or to
society) in such a way that the information is
accessible and useful to those who wish to use it,
including managers, staff, clients and citizens.”

Buckingham et al. (1987)


in Avison & Fitzgerald 2006, p. 23

We now have to consider how to develop them

FIT2001 – 2.4
Development approaches

Systems Analysis and Design in a Changing World, 6th Edition – Figure 8.1, p228

Most projects fall somewhere on this continuum

FIT2001 – 2.5
Frameworks / Methodologies definitions
Frameworks
▪ Provide structure and
direction on a preferred way
to do something – guidance
while being flexible

Methodologies
▪ A set of principles, tools and
practices – conventions that
an organisation / team agree
to follow to achieve a
particular goal.

FIT2001 – 2.6
Traditional Predictive thinking
Structured Waterfall framework

Systems Analysis and Design in a Changing World, 6th Edition - Figure 8-3, p229

FIT2001 – 2.7
Waterfall framework
▪ Dominant since development methodology from early 70s to 90s
▪ Sequential stages – no overlap or iteration
▪ Strong emphasis on planning and specifications development
▪ Works well for clearly defined projects - requires thorough
planning, extensive project documentation and tight control over
the development process.
▪ Issues - tends to be slow, costly and inflexible.
o Inability to adjust the product to the evolving market
requirements often results in a huge waste of resources and
the eventual project failure

Rarely developed this way anymore

FIT2001 – 2.8
Development often moved towards an
Adaptive framework
⚫ More flexibility, but still assumes predictive planning and
sequential phases

Systems Analysis and Design in a Changing World, 6th Edition – Figure 8.4, p230

FIT2001 – 2.9
Adaptive thinking
Agile Iterative frameworks

Iterative development
An approach to system development
in which the system is “grown” piece
by piece through multiple iterations

Systems Analysis and Design in a Changing World, 6th Edition – Figure 8.6, p231

FIT2001 – 2.10
Agile vs. Waterfall

Results of projects conducted by The Standish Group from 2002 to 2010


FIT2001 – 2.11
2. Analysis

Agile vs. Waterfall Metrics


Metric Waterfall Agile
Planning scale Long-term Short-trem
Distance between client Long Short
and developer
Time from specification to Long Short
implementation
Time to discover issues Long Short
Ability to meet deadlines Poor Good

Ability to respond quickly Low High


to change

FIT2001 – 2.12
AGILE SYSTEMS DEVELOMENT

Agile History
▪ Incremental approaches started as far back as the late 1950s –
building software for IBM
▪ Mid 90s – issues with developing software, started mixing old and
new ideas, focus on close collaboration with users, frequent delivery
of business value – frameworks such as SCRUM, Extreme
Programming started to appear
▪ 2001 – 17 software developers caught up to find commonalities in
developing software – they disagreed about a lot, what they agreed
upon became The Agile Manifesto - a set of value statements that
form the foundation for Agile software development

FIT2001 – 2.13
What is Agile?
▪ Agile frameworks take an iterative approach to software
development - project consists of small iterations
▪ Each iteration is a miniature project with a well defined scope
▪ At the end of each sprint, a potentially shippable product
increment is delivered.
▪ Every iteration sees new features added to the product, which
results in the gradual project growth.
▪ With the features being validated early and regularly, the chances
not delivering what the clients wants reduces significantly.

FIT2001 – 2.14
Agile Manifesto - Values

We are uncovering
better ways of
developing software
by doing it and
helping others do it.

Through this work


we have come to
value:

Educba.com
FIT2001 – 2.15
12 Agile Principles

FIT2001 – 2.16
Agile frameworks

http://en.wikipedia.org/wiki/Agile_software_development#Agile_methods

FIT2001 – 2.17
Agile Framework example - SCRUM
▪ A framework based on agile principles
▪ Based on continuous improvement in product and process
▪ Delivers software (value) frequently
▪ A scrum project is a series of iterations called Sprints –
typically 2-4 weeks long, based on an inspect and adapt cycle
▪ Produces outputs iteratively and incrementally, thus reducing
risk and enhancing visibility

https://www.agilelearninglabs.com/resources/scrum-introduction/

FIT2001 – 2.18
SCRUM Framework

FIT2001 – 2.19
SCRUM Roles
Product owner
Client’s representative, defines and
prioritises product features, accept or
reject work items

Scrum Master
Coach for scrum team, applying agile
principles, ensures team's productivity,
builds a successful team

Development Team
5-9 members in a self-organizing, high
performance, cross-functional team
team (Developer, Tester, BA)

FIT2001 – 2.20
SCRUM Artifacts

Kanban board

FIT2001 – 2.21
Product Backlog & Sprint Backlog
Product Backlog
▪ The single source of requirements
▪ Cumulative list of desired
deliverable for the project – every
feature, enhancement, bug fix,
documentation requirement, every
bit of work required by the team
▪ Prioritised to maximise value

Sprint Backlog
▪ A list of tasks the team must complete to deliver an increment of functional
software at the end of each Sprint.
▪ Once decided Team owns the Sprint Backlog – only they can decide on scope
change

FIT2001 – 2.22
Sprint BurnDown Charts
 Shows the total estimated work remaining for the entire
forecasted sprint backlog against time

FIT2001 – 2.23
Task Board (Kanban)
▪ Allows visibility, transparency across the project
▪ Displays the live status of team work and focus
▪ Most have – Backlog, To-do, In Progress (Doing) and Done
status.

▪ Boards can be
physical or digital
▪ They are often
physical providing
strong motivation for
the team

FIT2001 – 2.24
Product Increment
▪ A Product Increment is the end product for each sprint. It
must:
– Be of high enough quality to be given to users
– Meet the Scrum team's current definition of DONE
– Be acceptable to the product owner.

FIT2001 – 2.25
SCRUM Activities – A sprint cycle
The Sprint is a timebox of 2-4 weeks during which the
team produces a potentially shippable Product
Increment.

FIT2001 – 2.26
Sprint Activities
Start of the Sprint - Sprint Planning
Determine which items from the product backlog they will work on during
the Sprint.
The end result the Sprint Backlog – defines the scope of the sprint
1. Discussion with product owner – WHAT will we do
2. Team does the detailed plan – HOW will we do it

During the Sprint - Daily Stand Up


Short (usually limited to 15 minutes) discussion where the team coordinates
their activities for the following day. The only focus of the Daily Stand Up:

1. What I did since last daily scrum meeting


2. What I am planning to work on today
3. Impediments (Issues/blockers) if any?

FIT2001 – 2.27
Sprint Activities - At the end of the Sprint
Sprint Review
▪ The entire team does a review to get ‘Product
Increment’ feedback from the Stakeholders
▪ Feedback goes into the ‘Product Backlog’ for future
consideration.
▪ Not intended to provide a status report

Sprint Retrospective
▪ The team (including product owner) reflect
upon how things went during the previous
sprint
– What went well
– What could be improved

▪ They identify adjustments they can make


moving forward
FIT2001 – 2.28
STAKEHOLDER MANAGEMENT

FIT2001 – 2.29
Who do you get these requirements
from?
…. a range of stakeholders
People interested in the success
(sometimes failure) of a system

It might include senior executives,


project organisation roles, client
organisation roles, system
developers, IT operations,
customers, etc.

FIT2001 – 2.30
Identify stakeholders
Need to identify the correct people:

FIT2001 – 2.31
Identify stakeholders
Need to find out:
▪ Who gains and who loses from this development?
▪ Who controls change management of processes?
▪ Who will make the decisions?
▪ Who procures IT systems and who decides what to buy?
▪ Who controls resources?
▪ Who has specialist skills the project needs?
▪ Who has influence?
▪ Project owner (facilitates progress) &
Project sponsor (sells change to users) – both very important
– Can have a major impact on project success
FIT2001 – 2.32
Prioritise and understand your stakeholders
▪ Someone's position on the grid
shows you the actions you have to
take with them
▪ Influence = Power

▪ You need to understand how they


feel about the project
▪ Determines how you engage /
communicate with them

Can block or advance your projectFIT2001 – 2.33


Managing stakeholder expectations?
▪ Systems fail if they don’t meet expectations

FIT2001 – 2.34
Your role …

… to get the disparate views

… create a
shared vision

FIT2001 – 2.35
This week we have an Industry
Seminar

Please watch – will help with job


interviews and getting you ready
for your first job

FIT2001 – 2.36
Thanks for watching

FIT2001 – 2.37
Resources:
Prescribed text:
– Satzinger, J. W., Jackson, R.B., and Burd, S.D.(2016) Systems
Analysis and Design in a Changing World, 7th Edition, Cengage
Learning, Chapter 10 (pp.297-305 and pp. 316-318)

– See additional resources on Moodle

FIT2001 – 2.38

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