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QT Assignment 2

The document discusses various quantitative techniques for managers, including methods for solving optimization problems and analyzing game strategies. It covers concepts such as row reduction, column reduction, and the minimax method for game theory. Additionally, it includes examples of calculating average service times and processing sequences in operations management.

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Sandeep Rawat
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0% found this document useful (0 votes)
33 views11 pages

QT Assignment 2

The document discusses various quantitative techniques for managers, including methods for solving optimization problems and analyzing game strategies. It covers concepts such as row reduction, column reduction, and the minimax method for game theory. Additionally, it includes examples of calculating average service times and processing sequences in operations management.

Uploaded by

Sandeep Rawat
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF or read online on Scribd
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_ASSiQ mew 2 = IL QUANT) TATIVE TECHNIQVES Poe MANAGERS Auestion 4- {| See bie Patiowsing A gortek PicLens Using Hosayicn — Pvocedure - ~ - 2 1 it Tolasfeevinn| @y | Pa | Oa | eo - { wh lo [is [20 | as oe 7 Te ea ae ce ies | 3 3 Ca ie | a ee Le ese c= obs ftevion | Pe |e | es | | 3 Ce eS EiSm iets Row Reduction l Te eolziy le as eo |2z [|e] 4 i Ty ° 4 to | \+ oe. | est receeed tres tera cee aes ! as © [3 [6 1A | Column Palucction - : Th co lolo Ts ° \ = 3 I Lon ofz {6 fu ( pees Ovex 5 FOR EDUCATIONAL USE Tporftereon | P| Pa | Pa | Pa ee tl any Tol | 2 6 q 7 a tl Tt. + o-ftel 7 Tm of{i1 [2 {2 iZ T™! ale qyua No of nxn Modhrix or sunikesny A from On touched Ime Values Viney dyaun +e eliminate oth Zevos One 2- ce Wfr2 $0 We do tre -following:— Adding Minium value 4 to intercection Point Sy Touched [ine Value RPemoins Some Torsftevson| Or | P| es | Ps wm (|feli4f[s/8 ieee fete eat ON 7 | ¢ [ft [2 Ts $ 5 | lo No. of likey dyauu to eliminake alt Zeves che ZS wen Metyix is 4x4 4 Sq we _da Hie following s— = Adelny fivimum Value 4 te ihersecting Patiets 3 > Sustvantity 4 Fvom Ontoucked Value” 7 _ > Toxched lime Values Cemazat Games _ Tous /pevina| ° | Px | Ps | es Th. Lg ieee | 7 TT +—Tet TT? potptshpoep-t+5 - - Tt [ea fa [4/9 | [ a - | = © FOR EDUCATIONAL USE ( + [ Ne. ef ine veut te Mxn Melyix Is UW UFZ So ue do fellowing:— = Adding Minium volts elimivoke cl} Zeros ohe 3 2 A to intersecting Pojucds d __ 9 suntact From Ubteuched lime Vvoluss ry Texthed like Values remains Somme = _|FTobs fpevson| €s {| Pe | Pr | Py 7 11 1 [fife ee L Te th eH e ays $ {Ts} 4 ws [4 [tls fe w Madi WX. Sa “he Assis) men 1 Viney clvatoy fo eliminabe aM Zeros = 4 Y= 4 - Now Wwe make l eb [fevsen | mayked at | Valve f¥om Origind teyble | I Nh iF lo 7 I Te Py 8 e Ts 83 x | aig fe 2 ANSWER Cota) Bq Assignment Value — 34 FOR EDUCATIONAL USE J Qvestiong]| Gelve due Fol\orsins game Gud Pind The Game Volue QnA Oro oftimurns “Ghyate 4iere 7 - | Pioyey A [Player @ | B | S2| Sz A 2/4 ]3 : Au es tebe . Ag 2{[2]2] Wwe wilt apply Maximiv £ Minimax method 4 Selve the _givew Gams Ffivst = [2 4 [32 @_ Pow Maximin [ z i 2 |! S22 2 2 2m i2 I agp as Colsumu Mihimax =ay Moximin sE Minimax (Game hoy Wo Saddle font) Now, Applyiuy Dominance Pule to Reduce the Size o4 Satya. Bi @. Be Pood A 2 oy 3 Row S is dominated by Rows A tao 2 Ae BS 2 A.> As 1 fanz Arp 2 2 = Se ve Can eliminate Pou =. FORK EDUCATIONAL USE By & @& A 2 4 3 Ar 2 \ zu Now we tere average of Golownn, 8) Oud Ro H a ss hrehUhrsL | a zx Colsumn 82 is dominated by averaye of Glow & 9 82 Wwe Gu eliminke @3 L 2, 2 Ay 2 4 fine = ii \ Now we find the oddments of the above Nolves O48 Qu Here Cugaint olyposi te toe eack oker- | we oddment hee M Gy <2 e Ania \ @)= 2 odtmene Ges (2a Now ue Got Hre value s of oddmen ft. wm e Fin e Stratesi \ dre Playey A Oud we find dre Possible Qrobe bility Wed by cach layer oy the | ———}. —Styakegy Used ia te G.eme 9 Clee Tomy over) FOR EDUCATIONAL USE foy glojey A Pe = 2 _ y oy 0-5 2+ == | PCAL) = a2 | \ 8 0-5 H 240 == PAs) = 0 (Already eliminated > So Player A\ e Kus Mek Ghe, rahe gy A for _Pleyey @ PRY = 2 ~ 2 vy O45 4s OM - Poe hUmrrhr CU 143 \ RCo) = o (Alveadly eliminated So Player @ wil \ e AC ede We Sorske ta Bs 2 Naive of Game WV) = (2x2) 4@x2) = jo = 2. 9 ZA Hence, Nalue ef Gome = 2-57 | a FOR EDUCATIONAL USE Question 3.||_t Smelt Pyojeck Is Graposel of wine Ochivities thos a Awe Memokes Ohe Nisted Ww the eNotes, 4toble> — | Activity A |[el[ci[p}/elFlGaiy | Credecessey [Nowe/A |A /C [BD /C | F [e.g L Time Crayyy | S Ysa leseyu fs fe _ | tT Comstyuct Neterk Od fied Cyt Gt Path. Ausner a 1 yee Sp 4 ] iS ay © —@ (9° r _ Oe al | 3 3g @ - a FEUD va 26,28 | Nerxwoyr Diagram H 1 _ RIT AL PATH: A-C-F-G-4H | Nalue of Cis eect eet ee - | | = 54 Gandara ii - - FOR EDUCATIONAL USE Questiow 4. owl One Window - A Solitar4 al) Me Sewvite ye yuived Ord wre Cor¥invotaly opm From Hom te | Pm chien ts In a bonk reve is ploy Qovdoven Wider 2 na od $ | Wo hiscavewed thot Ow aveyete Wumber of ts I 54 uying He day Oud the veyoge Sevvice tine is 5 mit dev _feview. fied ay Aveyay wmbey of Cliewts My the System &) Averge Worhug Hime _ 7 -e © The Probability tok o Client hay te Spend hove Hraes \o_mivs iw A ico, a Ausuey Mean Avvival Pate (A) = S54 ~ 4 clients /hy 6 Mean Service Soke ~ GO — 12 Clients | hy | 5 “09 Avevaqe NO: of Cousiamert Th the System Sve ey Me A , A M(u=A)_ qe 2 (2-a) a 3 +3 = OY Average NO- im Gv to mers FOR EDUCATIONAL USE woiting Hie — oe (b) Average a M (4=A) = = Si = q | - 12 G2-ay) \2x%2 = 1 hows oy .25 hows e = +28 xen = IS brin T 2 Averaje woitimng time = [5 bin | a () Pye bability of Sfemding more thaw JO mite ih . A syprem 10 = 1 peut Clet thir Yolue be 'vt) L G5 S CP be Probability ) Nao nav r = DK e Pk oo - [ = ©. 6oG - Probability of spending move thou lO min = 0-606 o i a a Gana — FOR EDUCATIONAL USE Question S| scl Gotmewt moni tacharey hos to Qvotess Five Toms ! avons Z_Srospen cf Qyeduc tow 12. Cutting Oud Sweing . The | time taken oy each of these theme ak" sne clidfevand Aeger is iver belos (whew )2= — — | Liens ester eed _ _ _ Cutting Ss |F/Z/4]& L Searing ee ee ese ed r $ if = - = a |_Timd the SeQwence of Jobs bhyeh bivimjser the total |_vecessing time ef ali the fobs. Also Cobculate tetah frste Samay times | Avswey | Wwe Will Use Tobnsou's Agarit to find He Sequence fey sh | cm teed ete eee |e | mlatels | slq e = fiw Value is 2 & opbears on 2nd Machine ; Wwe vigh Write this Sight +0 left [*] = wf+][tfx]e] M1 6 + Ss al a Mim _volue iS Oud appears on Mathine A. we Wevite th ight to left. Ez 5] FOR EDUCATIONAL USE G q Oud iy Right to eth. OPheors om Machine 4. we trite T Ta] Mix Value is G which Obbeqty oy boty Machine 4 £2 We trike Rigi fo left for Machina 4 yf left be Machine 2. el[2/a]| Reyuved Se yuence Torted Pea Cossing Hime Calculation -— po m Me Coat ames out hme, ie ODS zZ D 2a 4 E [Ae 13 gz \Baqs20 A 2e4+s=25 Bor2=a32 Proce ssiuy Time = 22. owes. FOR EDUCATIONAL USE

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