Computer graphics
Computer graphics
• Definition: Refers to the width and height of an image, usually measured in pixels. For example, an image with dimensions
of 1920x1080 pixels is 1920 pixels wide and 1080 pixels tall.
RGB
• Definition: Stands for Red, Green, and Blue, which are the primary colors of light. Digital images are typically created
using these three colors, with each pixel represented by a combination of values for red, green, and blue.
• Color Model: Each color channel usually has a value ranging from 0 to 255, allowing for over 16 million possible colors.
Size
o File Size: The amount of storage space an image file takes up, usually measured in bytes (KB, MB, etc.).
o Physical Size: The dimensions of an image when printed or displayed, often expressed in inches or centimeters.
Pixel
• Definition: The smallest unit of a digital image, a pixel (short for "picture element") is a single point in a raster image.
Images are made up of many pixels arranged in a grid, and each pixel contains color information.
Characteristics of Pixels
• Basic Unit: Each pixel represents a single point in an image. Together, a grid of pixels forms the
complete picture.
• Color Representation: In color images, each pixel typically contains information about three color
channels: red, green, and blue (RGB). The intensity of each color channel determines the final color
of the pixel.
• Resolution: The number of pixels in an image determines its resolution. Higher resolution images
have more pixels, which can lead to greater detail and clarity. For example, an image that is 1920x1080
pixels (commonly known as Full HD) contains over 2 million pixels.
• Pixel Density: Often expressed in pixels per inch (PPI), this measures how many pixels are packed
into a given area. Higher pixel density typically results in sharper images, especially on screens.
• Display: Pixels are also the building blocks of screens, such as computer monitors, televisions, and
smartphones. Each screen is made up of millions of tiny pixels that light up in different colors to create
the images we see.
•
Resolution
• Definition: Refers to the amount of detail an image holds, commonly measured in pixels per inch (PPI) or dots per inch
(DPI). Higher resolution means more detail and clearer images. For example, an image at 300 DPI will have more detail
than one at 72 DPI, making it more suitable for printing.
• • Pixel Count: Resolution is typically expressed as the width and height of an image in pixels (e.g.,
1920x1080). Higher pixel counts generally mean more detail.
• • Print Resolution: For printed images, resolution is often measured in dots per inch (DPI). Higher
DPI values result in sharper prints.
• • Screen Resolution: In displays, resolution refers to the number of pixels used to create the image
on the screen. Common resolutions include Full HD (1920x1080) and 4K (3840x2160).
• • Impact on Quality: Higher resolution images tend to be clearer and more detailed, while lower
resolutions can appear blurry or pixelated.
Computer graphics have a wide range of applications across various fields. Here are some key areas:
APPLICATIONS OF COMPUTER GRAPHICS
1. Entertainment
• Video Games: Creating immersive environments and characters.
• Animation: Producing animated films and visual effects for movies.
• Virtual Reality (VR): Developing immersive experiences for gaming and simulations.
2. Design and Visualization
• Graphic Design: Creating logos, marketing materials, and websites.
• Product Design: Visualizing products before manufacturing using 3D modeling.
• Architecture: Rendering architectural designs and virtual walkthroughs of buildings.
3. Education and Training
• Simulations: Using graphics for training in fields like aviation, medicine, and military.
• Educational Software: Interactive graphics for e-learning and educational games.
4. Scientific Visualization
• Data Visualization: Representing complex data sets in a visual format for analysis.
• Medical Imaging: 3D imaging techniques like MRI and CT scans for diagnostic purposes.
5. Web Development
• User Interface (UI) Design: Enhancing the visual appeal and usability of websites and applications.
• Infographics: Presenting data and information visually for easier understanding.
6. Advertising and Marketing
• Digital Advertising: Creating eye-catching graphics for online campaigns.
• Branding: Developing cohesive visual identities for businesses.
7. Art and Creativity
• Digital Art: Creating artwork using graphic design software and tools.
• 3D Art: Developing sculptures and models in digital formats.
8. Computer-Aided Design (CAD)
• Engineering: Designing parts and systems in industries such as automotive and aerospace.
• Manufacturing: Using graphics for prototyping and product development.
9. Medical Applications
• Surgical Simulations: Visualizing surgical procedures for training and planning.
• Medical Animation: Creating visuals to explain complex medical concepts.
10. Augmented Reality (AR)
• Interactive Experiences: Blending digital graphics with the real world for applications in retail, education, and gaming.
IMAGE :
An image is a visual representation of a subject, which can be created, captured, or displayed. In the context of computer graphics,
images can be classified into two main types:
1. Raster Images: Composed of a grid of pixels, where each pixel contains color information. Common formats include JPEG,
PNG, and GIF.
2. Vector Images: Created using mathematical equations to define shapes and colors, allowing for infinite scalability without
loss of quality. Common formats include SVG and AI.
The process of generating an image can vary based on the type of image and the method used. Here are some common ways
images are generated:
1. Photographic Capture
• Cameras: Digital cameras capture real-world scenes by using sensors that convert light into electronic signals. The data
is then processed to create a raster image.
• Scanning: Flatbed scanners convert physical documents or photos into digital images by capturing the reflected light.
• 3D Modeling: Software like Blender or Maya enables the creation of 3D models, which can be rendered into 2D images
through a process that simulates lighting, shading, and textures.
3. Rendering
• Ray Tracing: A technique that simulates the way light interacts with objects to produce realistic images. It traces rays of
light as they travel through a scene.
• Rasterization: Converts 3D models into a 2D image by projecting vertices onto a plane, filling in pixels based on the
model’s surfaces and textures.
4. Image Processing
• Manipulation: Existing images can be altered using software to adjust color, brightness, contrast, and apply effects. This
can include techniques like filtering or compositing multiple images.
Computer Graphics refers to the field of computer science and technology that focuses on creating, manipulating, and
representing visual images and animations using computers. This includes both 2D and 3D graphics and encompasses a variety of
techniques, tools, and applications.
1. Creation: Involves generating images through various methods, such as rendering, modeling, and animation.
2. Manipulation: Refers to editing and altering images using software tools to enhance or modify visual content.
3. Representation: Involves the way images are displayed on screens or printed, including how they are stored in different
formats (e.g., raster vs. vector).
4. Applications: Encompasses a wide range of uses, including video games, films, simulations, graphic design, scientific
visualization, and more
6. Web Development: User interfaces and animations for websites and applications.
• Definition: A physical version of a document or image that can be touched and held.
• Characteristics:
Soft Copy
• Examples: Files on a computer (e.g., PDFs, Word documents, images, and spreadsheets).
• Characteristics:
Key Differences
• Accessibility: Hard copies require no technology; soft copies need electronic devices.
• Modification: Hard copies are more permanent; soft copies can be easily changed.
• Storage: Hard copies take up physical space; soft copies can be stored in various digital formats and devices.
WHAT IS PIXEL?
A pixel, short for “picture element,” is the smallest unit of a digital image or display that can be controlled
or manipulated. Pixels are the smallest fragments of a digital photo. Pixels are tiny square or rectangular
elements that make up the images we see on screens, from smartphones to televisions.
Every pixel in the image is marked by its coordinates and contains information about color and brightness
or sometimes opacity level has a place for each and all pixels.
Understanding pixels is crucial in digital imaging and photography, as they determine the resolution and
quality of an image
Dead Pixel
A dead pixel is a pixel on a display screen that does not function properly. It remains unlit and appears as a black spot against the
background, regardless of the image being displayed. Here are some key points about dead pixels:
• Causes: Dead pixels can occur due to manufacturing defects, damage to the display, or prolonged use. They are often
caused by issues in the pixel's circuitry.
• Types:
o Stuck Pixels: Remain lit in a single color (red, green, or blue) instead of displaying the correct colors.
DOT PITCH
Dot pitch refers to the distance between the centers of adjacent pixels on a display screen, typically measured
in millimeters. It is an important factor in determining the clarity and sharpness of an image. Here are some
key points about dot pitch:
• Measurement: The smaller the dot pitch, the closer the pixels are to each other, resulting in higher resolution and
sharper images.
• Impact on Quality: A smaller dot pitch improves image quality, especially for detailed graphics and text, as it reduces
the visibility of individual pixels.
• Common Values: Dot pitch can vary by display type (e.g., CRT, LCD) and typically ranges from about 0.25 mm to 0.5 mm
for modern screens.
• Relation to Screen Size and Resolution: For a given screen size, a higher resolution (more pixels) usually means a
smaller dot pitch, leading to clearer images.\
Resolution refers to the amount of detail an image or display can show, typically measured in pixels. It is a key factor in
determining the clarity and quality of digital images, screens, and prints. Here’s a detailed overview of resolution:
1. Measurement:
o Pixel Dimensions: Resolution is often expressed as width x height (e.g., 1920x1080), indicating the number of
pixels along the horizontal and vertical axes.
o Aspect Ratio: The ratio of width to height (e.g., 16:9 for widescreen) affects how the image is displayed.
2. Types of Resolution:
o Screen Resolution: The number of pixels displayed on a screen, affecting clarity and detail. Common
resolutions include:
▪ HD (720p): 1280x720
▪ Full HD (1080p): 1920x1080
▪ 4K Ultra HD: 3840x2160
▪ 8K Ultra HD: 7680x4320
o Print Resolution: Measured in dots per inch (DPI), indicating the density of ink dots on printed material. Higher
DPI results in finer detail.
Bit Depth refers to the number of bits used to represent the color of a single pixel in a digital image. It plays a crucial role
in determining the range of colors and the level of detail in an image. Here’s a closer look at bit depth:
1. Definition:
o Bit depth indicates how many bits are allocated for each color channel in a pixel. For example, in an RGB
image, each of the red, green, and blue channels has a specified bit depth.
2. Color Representation:
o 1-bit: Can represent 2 colors (black and white).
o 8-bit: Can represent 256 colors (common in indexed color images).
o 24-bit: (True Color) Can represent over 16 million colors (8 bits per channel for red, green, and blue).
o 32-bit: Includes an additional alpha channel for transparency, allowing for over 16 million colors with
transparency effects.
Grid Aspect Ratio
Definition: The grid aspect ratio refers to the proportional relationship between the width and height of individual grid cells in a
layout. This ratio is important in design, web development, and architecture, as it helps ensure that elements are organized
coherently and maintain visual balance across different screen sizes or formats.
Display Area refers to the physical space available on a screen or display for presenting visual content. It is typically measured in
terms of width and height, and it can impact how images, text, and other media are viewed and interacted with.
There is a border / blank space used between the display and the screen which is necessary .
1. Measurement:
o The display area is usually measured in pixels (e.g., a display resolution of 1920x1080) or in physical dimensions
(e.g., inches or centimeters).
Refresh Rate refers to the number of times per second that a display updates the image shown on the screen, measured in
hertz (Hz). It indicates how often the image is refreshed and directly impacts the smoothness of motion and overall visual
experience.
1. Measurement:
o Expressed in hertz (Hz), where 1 Hz means one refresh per second. Common refresh rates include:
▪ 144 Hz and 240 Hz: Popular in gaming monitors for ultra-smooth visuals.
o A higher refresh rate results in smoother motion and less motion blur, which is particularly noticeable during
fast-moving scenes in video games, movies, and sports.
o Low refresh rates can cause flickering and a less smooth visual experience, potentially leading to eye strain.
3. Applications:
o Gaming: Higher refresh rates provide a competitive edge and a more immersive experience.
o Video Playback: Refresh rates can affect the fluidity of animations and video playback.
o General Use: For everyday tasks, a refresh rate of 60 Hz is usually sufficient, but higher rates enhance user
experience, especially for graphics-intensive applications.
4. Synchronization:
o Technologies like V-Sync and G-Sync/ FreeSync are used to synchronize the refresh rate of the display with the
frame rate output of the graphics card, reducing screen tearing and ensuring a smoother visual experience.
Flicker refers to the visible fluctuation in brightness of a display screen, which can be perceived as a rapid flashing or dimming
of the image. This phenomenon can occur due to various factors related to how a display refreshes the image or its underlying
technology.
1. Causes:
o Refresh Rate: Displays with low refresh rates (e.g., 60 Hz) may exhibit flicker, especially under certain lighting
conditions or when viewed from specific angles.
o PWM (Pulse Width Modulation): Some screens use PWM to control brightness levels. This method turns the
backlight on and off rapidly, which can lead to flicker, particularly at lower brightness settings.
o Inconsistent Signal: Variations in the input signal from the graphics card or software can also lead to flickering
Frame Buffer
A frame buffer is a dedicated area of memory that holds pixel data for a single frame of a video or graphic display. It serves as a
temporary storage space for the image data that is being rendered by a computer or graphics processing unit (GPU) before it is
sent to the display
A framebuffer (frame buffer, or sometimes framestore) is a portion of random-access memory (RAM)[1] containing a bitmap that
drives a video display. It is a memory buffer containing data representing all the pixels in a complete video frame.[.
he information in the buffer typically consists of color values for every pixel to be shown on the display. Color values are commonly
stored in 1-bit binary (monochrome), 4-bit palettized, 8-bit palettized, 16-bit high color and 24-bit true color formats. An
additional alpha channel is sometimes used to retain information about pixel transparency.
1. Structure:
o The frame buffer is typically organized as a 2D array of pixels, where each pixel corresponds to a location on the
screen.
o Each pixel contains color information, which can be represented using various color models (e.g., RGB, RGBA).
Structure of a Framebuffer
1. Pixel Format:
o Each pixel in the framebuffer can be represented in various formats depending on the color depth:
▪ 24-bit: True color, with 8 bits for each of the red, green, and blue channels (totaling 16.7 million colors).
▪ 32-bit: Adds an alpha channel for transparency, totaling 4 bytes per pixel.
2. Layout:
o The framebuffer is typically structured as a 2D array where each element corresponds to a pixel on the screen.
o The data is often organized in a linear fashion, meaning that the pixel data for each row of the display is stored
sequentially in memory.
1. Integrated GPUs:
o These are built into the main processor (CPU) and share memory with the system. They are typically found in
laptops and budget desktops, providing basic graphics capabilities without the need for a dedicated card.
2. Dedicated GPUs:
o Standalone graphics cards installed in a computer's expansion slot (e.g., PCIe). They have their own dedicated
memory (VRAM) and are used in high-performance systems for gaming, 3D modeling, and professional graphics
work.
3. Mobile GPUs:
o Designed for mobile devices like smartphones and tablets, these GPUs are optimized for power efficiency while
still delivering good performance for graphics-intensive applications.
What is GUI?
A Graphical User Interface (GUI) is a type of user interface that allows users to interact with a computer or software application
through graphical elements rather than text-based commands. GUIs use visual indicators, such as windows, icons, buttons, and
menus, to facilitate user interaction, making it easier and more intuitive for people to use technology.
FEATURES OF GUI
1. Graphical elements. The system uses a wide range of graphical elements such as icons, windows, toolbars, scroll bars,
and sliders, among others. They are sometimes called WIMP for Windows, Icons, Menus, and Pointers.
2. Use of pointers and cursor.GUI interface supports the use of all kinds of pointing devices such as a mouse, trackball,
touchpad, touchscreen, etc.
3. Drag and drop. This is where the user is able to click an icon hold and move it from one point on the screen to another.
This is a GUI feature that makes moving document simple and fast.
4. Customizable interface. Users can customize their screen background interface using background images, and
wallpapers, and apply different themes among others. This feature allows the user to personalize their device to their
preference and taste.
5. Use of icons and shortcuts. GUI interface uses standard icons to represent different commands. For example, the icon to
print, and save a document are universally known. The use of shortcuts is also a unique feature that makes command
access faster.
6. Menus and toolbars.GUI interface comes with menus that give a list of options for users to choose from. A toolbar is a
group of icons that can be used to give different commands in a GUI interface. Toolbars can be used as shortcuts to menu
commands.
7. User accessibility tools. Devices that run on Windows or Mac operating system which use GUI, offers user ease of access
tools that can be used by users who are physically impaired in one way or another.
Here are a few practical examples of Graphical User Interfaces (GUIs) in everyday applications:
1. Operating Systems
o These operating systems use a GUI that includes a desktop with icons, taskbars, and system menus. Users can
interact with files and applications using windows, buttons, and menus.
• • Web Browsers: Google Chrome and Mozilla Firefox feature address bars, tabs, and buttons for
easy web navigation.
• • Office Applications: Microsoft Word and Excel provide toolbars and menus for document and
spreadsheet editing.
• • Media Players: VLC and Windows Media Player have play, pause, and volume controls for
managing media playback.
• • Photo Editing Software: Adobe Photoshop and GIMP offer tool palettes and layers for intuitive
image editing.
• • Mobile Applications: Apps like Instagram and Facebook use touch-friendly buttons and sliders
for easy interaction.
• • File Management: File Explorer (Windows) and Finder (macOS) display files and folders for
easy navigation and management.
• • Gaming Interfaces: Video games include health bars and inventory menus for engaging player
interactions.
The history of computer graphics spans several decades, marked by significant technological advancements
and milestones. Here’s a brief overview:
• Early Experiments: Computer graphics began with simple line drawings and raster graphics. In 1963, Ivan Sutherland
developed the first graphical user interface (GUI) program, Sketchpad, which allowed users to draw directly on the screen.
1970s: Foundations
• 3D Graphics: The first 3D graphics were created, including wireframe models. In 1974, the University of Utah developed
some of the earliest graphics systems.
• Algorithms: The introduction of important algorithms, such as the Z-buffer for hidden surface determination, laid the
groundwork for future graphics.
1980s: Commercialization
• Raster Graphics: The rise of personal computers and software like Adobe Photoshop (1988) popularized raster graphics
for image editing.
• 3D Rendering: The first 3D rendering systems emerged, and the graphics industry began to grow, with companies like
Pixar focusing on computer-generated imagery (CGI).
• Real-time Graphics: The introduction of dedicated graphics processing units (GPUs) enabled real-time rendering,
revolutionizing gaming and interactive media.
• Standardization: Graphics APIs like OpenGL (1992) and Direct3D (1995) were developed, providing standardized ways to
render graphics across platforms.
• Enhanced Graphics: Advances in GPU technology allowed for more realistic graphics and complex shading techniques,
including programmable shaders.
• 3D Animation: Films like "Toy Story" (1995) showcased the potential of CGI in cinema, leading to widespread adoption
in animation.
• Virtual Reality (VR) and Augmented Reality (AR): Emerging technologies like VR and AR began to reshape the graphics
landscape, providing immersive experiences.
• AI and Machine Learning: The integration of AI in graphics processing enabled more sophisticated image rendering and
manipulation.
Ivan Sutherland:
• Often considered the "father of computer graphics," Sutherland created Sketchpad in 1963,
The invention of computer graphics is essential for several key reasons:
1. Enhanced Visualization: Makes complex data easier to understand across various fields.
2. User-Friendly Interfaces: Revolutionizes interaction through graphical user interfaces (GUIs), making technology
accessible.
3. Creative Expression: Provides tools for artists and designers to create digital art and multimedia.
4. Entertainment: Transforms film and video games with realistic graphics and immersive experiences.
5. Simulation and Training: Enables realistic simulations for training in fields like aviation and medicine.
7. Communication: Enhances the conveyance of information through infographics and visual aids
Key Components
An electron gun is a device used to generate and direct a focused beam of electrons, primarily found in Cathode Ray Tubes
(CRTs), electron microscopes, and some particle accelerators. It consists of key components such as a heated cathode that emits
electrons, a control grid that regulates the flow and brightness of the beam, and positively charged anodes that accelerate the
electrons towards a target, such as a phosphorescent screen. The focusing system narrows the beam to ensure precise targeting,
allowing for high-quality image creation and detailed imaging in various applications
1. Control Electrode
A control electrode is a crucial component in electronic devices, particularly in vacuum tubes and electron guns, such as those
found in Cathode Ray Tubes (CRTs) and electron microscopes. Its primary function is to regulate the flow of electrons and,
consequently, control the intensity and brightness of the electron beam. Here’s a brief overview:
o The control electrode, often referred to as a control grid, is positioned between the cathode (where electrons
are emitted) and the anodes (which accelerate the electrons). By applying a varying voltage to the control
electrode, it can modulate the number of electrons that pass through it, effectively controlling the beam's
intensity.
2. Brightness Control:
o By adjusting the voltage on the control electrode, the device can achieve different brightness levels. A more
negative voltage will repel more electrons, resulting in a dimmer image, while a less negative voltage allows
more electrons to pass through, increasing brightness
2.Focusing Electrode
A focusing electrode is a key component in electron guns, particularly those used in Cathode Ray Tubes (CRTs) and electron
microscopes. Its primary function is to shape and direct the electron beam, ensuring that it is narrow and precise when it strikes
the target surface. Here’s an overview of its role and significance:
1. Beam Shaping:
o The focusing electrode helps to narrow the electron beam as it travels towards the phosphorescent screen (in
CRTs) or the sample (in electron microscopes). This ensures that the electrons converge to a small point, allowing
for high-resolution imaging.
2. Electrostatic Focusing:
o Typically, focusing electrodes are arranged to create an electrostatic field that attracts and directs the electrons.
By adjusting the voltage on the focusing electrode, operators can control the degree of focusing, which affects
image sharpness.
3. Improving Resolution:
o By providing precise control over the electron beam's convergence, focusing electrodes enhance the resolution
and quality of images produced, making them crucial for applications requiring high detail.
3.Deflection Yoke
A deflection yoke is a crucial component in Cathode Ray Tubes (CRTs) that controls the direction of the electron beam as it travels
towards the screen. By using magnetic fields, the deflection yoke steers the beam to create images on the phosphorescent surface
of the display. Here’s a detailed overview:
1. Design:
o The deflection yoke consists of two sets of coils, typically arranged in a horizontal and vertical orientation. These
coils create magnetic fields when an electric current passes through them.
2. Deflection Mechanism:
o Horizontal Deflection Coils: These coils control the horizontal movement of the electron beam, allowing it to
scan across the screen from left to right.
o Vertical Deflection Coils: These coils manage the vertical movement, enabling the beam to scan from top to
bottom.
3. Operation:
o When an electric current flows through the coils, it generates magnetic fields that interact with the charged
electron beam. The resulting magnetic forces cause the beam to deviate from its straight path, allowing it to hit
different locations on the screen.
o By precisely controlling the currents in these coils, the deflection yoke can create the necessary movements to
form images pixel by pixel.
4.Phosphor Coating Screen
The phosphor coating screen is a critical component of Cathode Ray Tubes (CRTs) and other display technologies that utilize
phosphorescent materials to produce visible light when struck by an electron beam. Here’s an overview of its structure, function,
and significance:
Structure
1. Composition:
o The screen is coated with phosphorescent materials that can emit light when energized by electrons. Common
phosphors used in CRTs include compounds that emit red, green, and blue light (such as zinc sulfide for green
and strontium aluminate for blue).
2. Pattern:
o In color CRTs, the phosphor coating is arranged in patterns of dots or stripes, each corresponding to the primary
colors (red, green, and blue). This arrangement allows the mixing of colors to create a full spectrum of hues
when the electron beams strike the phosphors.
Function
1. Light Emission:
o When the electron beam from the electron gun strikes the phosphor coating, the energy from the electrons
excites the phosphor atoms, causing them to emit visible light. This process is called photoluminescence.
2. Image Formation:
o By controlling the intensity and position of the electron beam through the deflection system, different parts of
the screen can be illuminated in varying colors and brightness, creating images and videos
5.ACCELERATING CATHODE
In the context of a Cathode Ray Tube (CRT), the term accelerating cathode is somewhat misleading, as the
cathode itself primarily serves as the source of electrons rather than accelerating them. However, I can explain
the related components involved in the acceleration process.
Key Aspects
o When the electron beam strikes the phosphor coating on the CRT screen, the energy from the electrons excites
the phosphor atoms, causing them to emit light. The depth of penetration influences how effectively the
phosphors emit light and how much energy is converted to visible light.
2. Energy Levels:
o The voltage applied to the electron gun determines the energy of the electrons. Higher-energy electrons can
penetrate deeper into the phosphor layer, potentially enhancing brightness and image quality.
1. Structure:
o The shadow mask is a thin, perforated metal sheet positioned just in front of the phosphor-coated screen. It
contains precise holes that align with the color phosphors (red, green, blue) on the screen.
2. Function:
o When the electron beams (typically one for each color) are emitted from the electron gun, they pass through
the holes in the shadow mask. This prevents beams from one color from hitting the phosphors of another color,
ensuring that each beam only activates its corresponding color phosphor.
Importance
• Color Accuracy: The shadow mask ensures that the correct colors are displayed, preventing color bleeding and
maintaining sharpness in images.
• Image Quality: By directing the beams accurately, the shadow mask contributes to overall image clarity and fidelity,
which is crucial for high-quality visual displays.
.
Pixel Plotting
Pixel plotting refers to the process of rendering or displaying images on a digital screen by manipulating individual pixels. Each
pixel represents the smallest unit of an image, and pixel plotting is crucial in computer graphics, game design, and image
processing. Here’s a brief overview:
A random scan display, also known as a vector display,Caligraphic display,stroke writing , is a type of graphics
display technology that creates images by directing an electron beam to draw lines and shapes directly on the screen, rather than
illuminating a grid of pixels like raster displays. In a random scan display, the system receives vector coordinates that specify where
to move the electron beam, turning it on and off to trace the desired shapes. This allows for the smooth rendering of curves and
lines, making it ideal for applications such as CAD (Computer-Aided Design) and technical graphics. By refreshing only the parts of
the screen that have changed, random scan displays can efficiently produce high-quality images, although they typically support
limited color ranges compared to raster displays.
A raster scan display is a type of electronic display technology that creates images by illuminating a grid of pixels, where each
pixel can be controlled individually to represent color and brightness. The display works by systematically scanning the screen line
by line, starting from the top-left corner and moving horizontally to the right before advancing down to the next line, until the
entire screen is refreshed. This process relies on a frame buffer that holds the color values for each pixel, allowing for smooth
motion and reducing flicker through a defined refresh rate. Raster scan displays are widely used in modern televisions, computer
monitors, and applications requiring high-resolution graphics, making them essential for vibrant image reproduction and real-time
rendering in various media.
Digital Image
A digital image is a representation of a two-dimensional image using a matrix of pixels, where each pixel contains information
about color and intensity. Digital images can be stored, processed, and displayed using computers and electronic devices,
enabling a wide range of applications from photography to graphic design.
Here’s a detailed overview of the common image formats: JPG, JPEG, PNG, TIFF, and GIF.
• Overview: JPG (or JPEG) is a widely used compressed image format, especially for digital photography.
• Compression: It employs lossy compression, meaning some image data is discarded to reduce file size. This can lead to
a loss of quality, particularly when images are heavily compressed.
• Color Support: Supports up to 16 million colors, making it suitable for photographs and images with subtle color
variations.
• Use Cases: Ideal for web images, digital photography, and social media, where file size and loading times are important.
• Overview: PNG is a lossless image format that retains all the original image data.
• Compression: It uses lossless compression, meaning no data is lost when the image is compressed.
• Color Support: Supports a wide range of colors (up to 16 million) and can handle transparency, making it versatile for
various graphics.
• Use Cases: Commonly used for web graphics, logos, and images requiring transparency or high detail.
• Overview: TIFF is a highly flexible format used primarily in professional photography and graphic design.
• Compression: Supports both lossless and lossy compression, allowing users to choose the quality and file size based on
their needs.
• Color Support: Can store images in a variety of color spaces and bit depths, accommodating very high-quality images.
• Use Cases: Frequently used in publishing, printing, and archiving due to its ability to maintain high quality over time.
• Overview: GIF is a bitmap image format known for its ability to support simple animations.
• Compression: Uses lossless compression, but with a limitation on color depth (maximum of 256 colors).
• Color Support: Due to its limited palette, it is not suitable for high-quality images but works well for simple graphics.
• Use Cases: Commonly used for simple animations, graphics, and icons on the web, as well as memes.
IMAGE EVALUATION
Image evaluation refers to the assessment of digital images to determine their quality, accuracy, and
suitability for specific applications. This process involves analyzing various attributes of an image, including
clarity, resolution, contrast, color fidelity, and the presence of artifacts or distortions.
1. Medical Imaging:
o Used to evaluate the quality of scans (e.g., X-rays, MRIs) to ensure accurate diagnoses.
2. Remote Sensing:
o Assesses satellite or aerial images for applications in agriculture, urban planning, and
environmental monitoring.
3. Quality Control in Photography:
o Evaluates photographic images for print and digital media to ensure high standards.
4. Computer Vision:
o Assesses the effectiveness of algorithms in recognizing and processing images for applications
like facial recognition and autonomous vehicles.
5. Image Compression:
o Evaluates the effectiveness of compression algorithms by analyzing quality before and after
compression.
Quality Assessment:
Quantitative Measures:
Visual Inspection:
Performance Testing:
Image Manipulation
Image manipulation involves altering digital images using various techniques and tools. Key methods include:
1. Editing Tools: Software like Photoshop and GIMP allow for basic edits like cropping, resizing, and
adjusting brightness or contrast.
2. Filters and Effects: Applying filters to enhance or stylize images, such as blurring or sharpening.
3. Retouching: Removing imperfections and enhancing features in photos, particularly portraits.
4. Color Manipulation: Changing specific colors or applying color grading for mood and style.
5. Transformations: Cropping, resizing, rotating, and flipping images to adjust composition.
6. Compositing: Combining multiple images or graphics using layers and masking.
7. Text and Graphics Addition: Overlaying text or graphics for branding and informational purposes.
8. 3D Manipulation: Creating depth or adding three-dimensional elements to images.
9. Compression and Format Conversion: Reducing file size or changing image formats while
managing quality.
Image Manipulation Techniques
Here’s a brief overview of the techniques: scaling, cropping, rotation, and sampling.
1. Scaling
• Definition: Scaling involves changing the dimensions of an image while maintaining its aspect ratio
or distorting it as desired.
• Purpose: To resize an image for different purposes, such as fitting it into a specific layout or reducing
file size.
• Types:
o Upscaling: Increasing the size of an image, which can lead to a loss of quality if not done
properly.
o Downscaling: Reducing the size of an image, often resulting in a clearer and more manageable
file.
2. Cropping
• Definition: Cropping removes parts of an image to focus on a specific area or improve composition.
• Purpose: To eliminate unwanted elements, enhance framing, or adjust the aspect ratio.
• Application: Common in photography and graphic design to highlight subjects or change the visual
balance.
3. Rotation
• Definition: Rotation involves turning an image around its center or a specified pivot point.
• Purpose: To correct the orientation of an image or create dynamic visual effects.
• Degrees: Typically, images can be rotated in increments (e.g., 90°, 180°, or 270°).
4. Sampling
• Definition: Sampling refers to the process of selecting and resizing pixels from an image, often during
scaling or converting resolutions.
• Purpose: To maintain image quality while changing its size by using various algorithms (e.g., nearest
neighbor, bilinear, bicubic).
• Impact: Proper sampling techniques can significantly affect the sharpness and clarity of the final
image.
Digital Video
• Definition: Digital video consists of a series of images (frames) displayed in rapid succession to create
the illusion of motion. It is encoded in a digital format, allowing for compression, editing, and
streaming.
• Characteristics:
o File Formats: Common formats include MP4, AVI, MOV, and MKV.
o Resolution: Defined by pixel dimensions (e.g., 1920x1080 for Full HD) and aspect ratios.
o Frame Rate: Measured in frames per second (fps), affecting smoothness (e.g., 24 fps for film,
30 fps for TV).
• Applications: Used in films, television, online streaming, video games, and educational content.
Digital Audio
• Definition: Digital audio represents sound waves in a digital format, allowing for recording, editing,
compression, and playback on various devices.
• Characteristics:
o File Formats: Common formats include MP3, WAV, AAC, and FLAC.
o Bit Depth and Sample Rate: Determines sound quality; higher values provide better fidelity
(e.g., CD quality is 16-bit, 44.1 kHz).
• Applications: Used in music, podcasts, audiobooks, radio broadcasts, and soundtracks for video
content.
Digital Videos:
1. Animation: Creating animated sequences and motion graphics for films and games.
2. Game Development: Rendering cutscenes and immersive backgrounds.
3. Virtual/Augmented Reality: Producing 360-degree videos and integrating graphics with real-world
footage.
4. User Interfaces: Using video backgrounds to enhance user experience in apps and websites.
5. Special Effects: Compositing video footage with CGI for richer visual scenes.
Digital Audios:
1. Sound Design: Adding effects and music to enhance visuals in games and animations.
2. Interactive Applications: Providing audio feedback and cues in interactive graphics.
3. Voiceovers: Incorporating narration and character voices in media.
4. Multimedia Presentations: Synchronizing audio with video and graphics for engaging presentations.