Ux D1
Ux D1
1. Empathize 🧐
○ Understand users' pain points, needs, and emotions.
○ Conduct user interviews, surveys, and observations to gain deep insights.
🔍
○ Tools: User personas, empathy maps, journey mapping.
2. Define
○ Analyze the research data and define the core problem users face.
○ Frame a clear problem statement (e.g., "How might we improve online food
ordering for busy professionals?").
💡
○ Tools: Problem statements, user stories, insights synthesis.
3. Ideate
○ Brainstorm multiple creative solutions without constraints.
○ Encourage out-of-the-box thinking and diverse perspectives.
🏗️
○ Tools: Mind mapping, storyboarding, crazy 8s, SCAMPER method.
4. Prototype
○ Create low-fidelity or high-fidelity models of the solution.
○ Test with wireframes, clickable prototypes, or physical models.
✅
○ Tools: Figma, Adobe XD, Sketch, paper prototypes.
5. Test
○ Gather feedback from real users to identify improvements.
○ Iterate based on user interactions and refine the solution.
○ Tools: Usability testing, A/B testing, surveys, analytics.
📏
○ Conducts user research, personas, and usability testing to refine designs.
2. Visual Hierarchy & Layout
○ Organizes elements so users naturally focus on important content.
🔄
○ Uses contrast, typography, and spacing to guide attention.
3. Consistency & Standards
○ Follows UI guidelines (Material Design, iOS Human Interface Guidelines).
🚀
○ Maintains uniform colors, buttons, and interactions across screens.
4. Navigation & Accessibility
○ Provides clear menus, breadcrumbs, and intuitive icons for smooth navigation.
🎨
○ Ensures accessibility (contrast, text size, screen reader support).
5. Typography & Colors
○ Uses readable fonts and appropriate text sizes.
○ Applies color psychology to enhance user experience (e.g., blue for trust, red for
📱
urgency).
6. Responsive & Adaptive Design
○ Ensures the interface works across different screen sizes and devices.
○ Uses flexible grids and scalable assets for a seamless experience.
What is an Interface?:An interface is the point of interaction between a user and a system
(software, website, mobile app, or device). It includes visual elements (buttons, menus, icons)
and interactive behaviors that allow users to perform actions efficiently.
A well-designed interface makes complex tasks simple, intuitive, and enjoyable for users.
📱💻
create meaningful interactions.
2. Types of Interfaces
○ Graphical User Interface (GUI) – Common in web and mobile apps (e.g.,
Windows, Android, iOS).
○ Voice User Interface (VUI) – Uses speech commands (e.g., Siri, Alexa).
○ Touch-Based Interface – Found in smartphones, tablets, and ATMs.
○ Command-Line Interface (CLI) – Used for programming and system operations
(e.g., Linux terminal).
○ Brain-Computer Interface (BCI) – Advanced interfaces for direct
🔑
communication between the brain and machines.
3. Key Principles of Interface Design
○ Clarity – The design should be simple and easy to understand.
○ Consistency – UI elements should follow a uniform design pattern.
○ Feedback – Users should receive confirmation (visual, sound, or haptic) when
they perform actions.
○ Efficiency – The interface should help users complete tasks quickly with minimal
effort.
○ Accessibility – Designs should be inclusive for users with disabilities.
⚖️
menu" for navigation).
2. Cognitive Load & Information Processing
○ Cognitive load is the mental effort required to understand and use an interface.
○ If a design is too complex, users experience frustration and confusion.
○ Design Tip: Keep UI simple, group related actions, and provide clear navigation
👀
cues.
3. Perception & Attention
○ Users scan interfaces based on visual hierarchy, color contrast, and patterns.
○ People follow predictable scanning patterns, like:
■ F-pattern (Left to Right, Top to Bottom) – Common in text-heavy
interfaces.
■ Z-pattern – Common in landing pages with images and CTA buttons.
🎛️
○ Design Tip: Place important content (e.g., CTA buttons) in high-attention areas.
4. Affordances & Signifiers
○ Affordance: A design element that suggests how it should be used (e.g., a button
that looks clickable).
○ Signifier: A clue that indicates how to interact with an element (e.g., an underline
for clickable links).
○ Design Tip: Use familiar affordances like buttons that resemble real-world
objects (e.g., a trash bin for "delete").
5. Memory & Recognition vs. Recall 🏗️
○ Recognition is easier than recall—users prefer interfaces where they can
recognize actions rather than remember commands.
○ Example: A search bar with auto-suggestions helps users find items faster than
requiring them to type full queries.
○ Design Tip: Provide dropdowns, tooltips, and autocomplete features to reduce
🎭
memory load.
6. User Emotions & Cognitive Biases
○ Users make decisions based on emotions, biases, and past experiences.
○ Example: The aesthetic usability effect makes users perceive beautiful designs as
more functional, even if they aren’t.
○ Design Tip: Use color psychology, microinteractions, and friendly language to
enhance user trust and engagement.
✔ Design for Familiarity – Use common UI patterns to match users' mental models.
✔ Reduce Complexity – Minimize cognitive load with clean layouts and progressive
disclosure.
✔ Guide Users Naturally – Use visual hierarchy and clear signifiers for intuitive navigation.
✔ Make Interactions Predictable – Ensure that buttons, forms, and menus behave as users
expect.
✔ Test with Real Users – Conduct usability tests to validate assumptions and refine design.
🧠
1. Mental Models :Users develop mental models based on their experiences with digital and
physical environments. A well-designed interface should align with these expectations.
🚫 Poor Design: A trash bin icon is used to "Save" files instead of "Delete" them.
✅ Good Design: A disk icon represents "Save," aligning with users' expectations.
Diagram: Mental Model Alignment vs. Misalignment
🗑️ 💾
+-------------------------+ +-------------------------+
| Trash Icon (Delete) | | Save Icon (Disk) |
| [✓] Expected Use | | [✓] Expected Use |
+-------------------------+ +-------------------------+
🗑️ ❌ 💾 ❌
+-------------------------+ +-------------------------+
| Trash Icon (Save) | | Save Icon (Delete) |
| [X] Confusing Design | | [X] Confusing Design |
+-------------------------+ +-------------------------+
⚖️
2. Cognitive Load & Information Processing :Cognitive load is the mental effort required
to understand an interface. A high cognitive load makes tasks harder, while a low cognitive load
improves usability.
❌
------------------------|------------------------
❌
✔ Simple UI | Cluttered UI
❌
✔ Clear navigation | Too many menu options
❌
✔ Minimal choices | Overwhelming text blocks
✔ Visual hierarchy | Inconsistent layout
✅ Design Tip: Follow the Hick’s Law principle—reduce the number of choices to speed up
decision-making.
3. Perception & Attention 👀:Users scan content following predictable reading patterns.
Diagram: F-Pattern vs. Z-Pattern
F-Pattern (Text-Heavy Layout) Z-Pattern (Landing Pages)
🔵 🔵
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📖 ⬇️
Headline Headline
📖 🔵
Subheader Diagonal Scan
📖 ⬇️
First Paragraph CTA Button
🔵 🔵
Second Paragraph More Content
Sidebar Final CTA
--------------------------------------------------------
📁
Underlined Text ➝ Suggests a Link (Signifier)
Folder Icon ➝ Represents Storage (Affordance)
🔍 🔍
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📌 🍏 📌
Search: [ap...] Search: [Type Full Name]
Apple (Auto-suggested) Must Remember Entire Word
✅ Design Tip: Use dropdowns, auto-suggestions, and icons for recognition over recall.
6. User Emotions & Cognitive Biases 🎭:Users make decisions based on emotions and biases.
Diagram: The Aesthetic Usability Effect
📱
User Perception:
📱 ❌
Beautiful UI → [✔] "It must be easy to use!"
Ugly UI → [ ] "It looks complicated..."
An interface is the point of interaction between a user and a system, such as a website, app, or
software. It includes visual elements (like buttons, menus, and icons) and functional interactions
that allow users to communicate with the system.
Importance in UX Design:
Conceptual cognition in interface design refers to how users process, understand, and interact
with digital systems based on their prior knowledge, experiences, and mental models. It
influences how users predict system behavior, interpret UI elements, and navigate interfaces.
For example, users familiar with folder structures in operating systems will expect nested
categories in a file management app, making it easier for them to use without explicit
instructions.
1. Graphical User Interface (GUI) – Uses visual elements like icons, buttons, and windows.
○ Example: Windows OS, macOS, mobile apps.
2. Command Line Interface (CLI) – Requires users to enter text commands.
○ Example: Terminal in Linux, Command Prompt in Windows.
3. Voice User Interface (VUI) – Allows users to interact using voice commands.
○ Example: Alexa, Google Assistant, Siri.
4. Touch User Interface (TUI) – Enables interactions through touchscreens.
○ Example: Smartphones, ATMs, tablets.
5. Gesture-Based Interface – Uses motion sensors to interpret user gestures.
○ Example: Xbox Kinect, VR systems.
6. Brain-Computer Interface (BCI) – Connects directly with neural activity for interaction.
○ Example: Neuralink (brain-controlled devices).
4. Difference Between a Graphical User Interface (GUI) and a Voice User Interface
(VUI)
Interaction Uses visual elements (buttons, Uses voice commands for interaction.
icons, menus).
Feedback Type Visual cues like colors, Auditory feedback (spoken responses,
animations. tones).
User Learning Easier for visual learners, Natural for conversational interactions, but
Curve requires familiarity with UI may require training for accurate voice
elements. recognition.
Examples Windows, macOS, websites, Siri, Alexa, Google Assistant.
mobile apps.
A mental model is an internal representation of how users expect a system to work based on past
experiences and knowledge. Users rely on these models to predict how an interface should
function.
● Predictability: Designs that align with users’ mental models feel intuitive and easy to use.
● Consistency: Using familiar icons and layouts reduces confusion.
● Error Reduction: Mismatched mental models lead to frustration and errors.
● Example:
○ A shopping cart icon in an e-commerce app aligns with users' mental models from
real-life shopping, making it easy to understand.
○ If a close button (X) in a mobile app is placed at the bottom instead of the top,
users may struggle because it deviates from their expectations.
User-Centered Design (UCD) is an iterative design approach that focuses on users’ needs,
behaviors, and expectations to create an efficient and satisfying experience. It involves research,
prototyping, testing, and refining interfaces based on real user feedback.
Effective interfaces follow essential design principles to ensure usability and engagement.
✅
1. Clarity – The interface should communicate information clearly.
○ Example: Google’s homepage is minimal, focusing only on the search bar.
✅
2. Consistency – UI elements should be uniform across the system.
○ Example: Facebook’s "Like" button has the same design across all platforms.
✅
3. Feedback – Users should receive instant responses for their actions.
○ Example: A loading spinner appears when a webpage is processing data.
✅
4. Simplicity – The design should be free of unnecessary elements.
○ Example: Apple’s iOS settings use clean icons and white space for easy
navigation.
✅
5. Accessibility – The interface should be usable by people with different abilities.
○ Example: Websites with screen reader support and high-contrast text for
visually impaired users.
✅
6. Affordance – UI elements should suggest how they are used.
○ Example: A button appears raised, signaling it can be clicked.
7. Error Prevention & Recovery – Users should be guided to avoid mistakes and correct
✅
them easily.
○ Example: Gmail warns users when they try to send an email without an
attachment after mentioning "attached" in the email body.
Cognitive load refers to the mental effort required to process information when interacting with
an interface. High cognitive load can lead to frustration, mistakes, and user drop-off.
Impact on UX:
Hick’s Law states that the time it takes for a person to make a decision increases with the number
of choices available.
🔹 Example:
● Bad UI: A website with 20 navigation links confuses users.
● Good UI: Netflix categorizes movies by genre, reducing decision time.
The Aesthetic-Usability Effect states that users perceive aesthetically pleasing designs as easier
to use, even if they are not actually more functional.
🔹 Example:
● Apple’s sleek UI makes users feel like iPhones are intuitive and high-quality.
● A cluttered but functional website may be perceived as difficult to use.
Definition The ability to identify familiar The ability to retrieve information from
elements when seen. memory without cues.
User Effort Requires minimal cognitive Requires more cognitive load and
effort. memory retrieval.
Common UX Dropdown menus, recently Login without autofill (users must recall
Feature viewed items, autocomplete. passwords).
Definition The inherent property of an object that A visual or textual clue that tells
suggests how it can be used. users what an object does.
Purpose Defines what actions are possible. Indicates how to perform the
action.
Example in UI A button that looks clickable because A “Click Here” label on a button.
of its shape.
Example in A chair affords sitting. A sign on the chair that says “Sit
Real Life Here.”
Best Practice Ensure UI elements have clear Use signifiers (e.g., labels, icons) to
affordances based on their design. make affordances explicit.
Definition Users scan in an “F” shape, Users scan in a “Z” shape, moving
reading from left to right, then diagonally from the top-left to
down. bottom-right.
Best for Text-heavy content like blogs, Minimal text & visual hierarchy like
news websites. landing pages, advertisements.
UI Layout Important content should be Key elements should follow the "Z"
Implication placed in the top-left and along the path (headline → image → CTA).
left margin.
Example Wikipedia, news sites, blog Netflix homepage, product landing
Websites articles. pages.
Definition UI elements remain uniform Users can anticipate what will happen
across different pages or based on past interactions.
platforms.
Example in UI Buttons remain the same color Clicking a shopping cart icon takes
throughout the app. users to their cart (expected behavior).
Example in Traffic lights follow the same Pushing a door with a “Push” sign
Real Life pattern globally. works as expected.
Best Practice Maintain consistent UI elements Design interfaces that behave as users
across all screens. expect based on past experiences.
Cognitive Load Too much information Keep forms simple, avoid excessive
overwhelms users, reducing text.
efficiency.
Hick’s Law More choices increase decision Use fewer menu items, progressive
time. disclosure.
Miller’s Law Users can remember 7±2 items Group information into chunks (e.g.,
at a time. navigation categories).
Fitts’ Law Larger & closer targets are Make buttons large & place frequently
easier to click. used options nearby.
Aesthetic-Usabili Attractive designs are perceived A clean, well-designed app feels easier
ty Effect as more usable. to use, even if functionality is the same.
Mental models are users' internal representations of how a system works, based on past
experiences and expectations. They influence how users interact with interfaces.
Role in UI Design:
Recognition requires users to identify familiar elements, while recall requires them to retrieve
information from memory.
🔹 Example:
● Recognition – Selecting a previously visited website from bookmarks.
● Recall – Typing the URL from memory.
Good UI design relies on menus, icons, search history, and tooltips to support recognition.
Cognitive biases influence how users perceive and interact with interfaces, often leading to
irrational or non-optimal decisions.
Anchoring Users rely heavily on the first Showing an original price before a discount
Bias piece of information. increases perceived value.
Hick’s Law Too many choices overwhelm Limited menu options improve decision
users. speed.
Loss Users fear losing something "Only 3 seats left!" drives urgency in
Aversion more than gaining. booking sites.
Social Proof Users follow others’ behaviors. Showing "500+ people bought this today"
boosts conversions.
Understanding biases allows designers to improve decision flows and user engagement.
19. How Does Color Psychology Affect User Engagement in Interface Design?
Colors evoke emotions and influence user behavior, making them a powerful UX tool.
Red Urgency, excitement, danger Sale buttons, error messages, food delivery apps
🔹 Example: Red CTA buttons like “Buy Now” increase impulse clicks, while blue builds trust
in banking apps.
Benefits in UI Design:
🔹 Example:
● Bad UI: A long, cluttered form asking for all details at once.
● Good UI: A multi-step form in a checkout process (billing → shipping → payment).
The shopping cart icon is universally recognized and aligns with users’ mental models of
physical shopping.
● Familiarity – Users understand that a cart holds selected items before checkout.
● Recognition Over Recall – A visual cart icon makes it easy to access selected products.
● Consistency – Most e-commerce platforms use the same icon, reducing confusion.
● Quick Access – Users can review and modify their selections without leaving the page.
🔹 Example: Amazon, Flipkart, and eBay all use a cart or bag icon in the top-right corner for
easy access.
22. How Would You Redesign a Cluttered Interface to Reduce Cognitive Load?
A cluttered interface overwhelms users, making it hard to focus and slowing down
decision-making.
Redesign Strategy:
Problem Solution
Distracting visuals Limit colors, reduce animations, and use a consistent design.
Hard-to-read text Increase font size, improve contrast, and use readable fonts.
🔹 Example:
A banking app should prioritize essential actions (check balance, transfer money) while hiding
secondary options in a "More" menu.
23. Common UI Elements That Should Align with Users' Mental Models
Trash Bin Icon Deleting items macOS and Windows recycle bins
Shopping Cart Icon Adding items for later purchase Amazon, Flipkart
A UI that aligns with mental models reduces the learning curve and enhances usability.
24. How Would You Improve Accessibility in a Web Application for Visually
Impaired Users?
Making web applications accessible ensures inclusivity for users with visual impairments.
Issue Solution
Small or unclear text Use large fonts, high contrast (black text on white background).
Poor screen reader Implement ARIA (Accessible Rich Internet Applications) roles for
support better navigation.
Unclear focus indicators Ensure visible keyboard focus (e.g., highlight input fields).
Color-dependent Use text labels or patterns in addition to color (e.g., error messages).
information
Complex forms Provide clear labels, error messages, and field grouping.
🔹 Example:
Google’s "Accessible Mode" in Gmail enhances screen reader navigation.
25. Why Do Websites Place Important Actions (Like "Sign Up" or "Buy Now") in
High-Visibility Areas?
Placing key actions in high-visibility areas improves conversions and user engagement.
● F-Pattern & Z-Pattern Scanning – Users scan pages in predictable ways (top-left to right).
● Reduced Decision Time – Users find key actions quickly, leading to faster engagement.
● Higher Click-Through Rates (CTR) – Placing CTAs in primary areas increases
interaction.
● Emphasis & Visibility – Bold colors, large buttons, and central placement draw attention.
🔹 Example:
● Good UI: Amazon’s "Buy Now" button is big, bold, and near product details.
● Bad UI: A checkout button hidden in a menu, requiring extra clicks.
26. Improving Social Media App Navigation Based on Mental Models
Users find the navigation confusing because it doesn’t align with their expectations. To fix this:
Disorganized menu Follow the standard tab bar layout (Home, Explore, Messages, Profile).
🔹 Example: Instagram and Twitter follow a standard bottom-tab navigation users already
understand.
Users leave the checkout page because it takes too long. Fix this by:
Issue Solution
Too many input fields Use auto-fill and saved payment methods.
Distractions Remove unnecessary links that lead users away from checkout.
Hick’s Law states that more choices increase decision time. To fix an overloaded UI:
Too many menu options Use progressive disclosure (show essential options first).
Cluttered dashboard Highlight most-used actions and hide rarely used ones.
Confusing filters Default to most relevant filters and let users expand for more.
🔹 Example: Google Docs has a minimal toolbar but reveals more options under menus.
29. Applying Psychological Principles to Improve Low Engagement
A poorly designed website fails to attract and retain users. Here’s how to fix it:
Aesthetic-Usability Effect Use a clean, visually appealing design (modern fonts, color
balance).
Fitts’ Law Make key actions (Sign Up, Subscribe) large and easy to click.
Color Psychology Use colors strategically (e.g., blue for trust, red for urgency).
🔹 Example: Netflix uses auto-play previews and personalized recommendations to keep users
engaged.
Affordances suggest what an object can do, and signifiers indicate how to use it.
Buttons don’t look clickable Use 3D shading, hover effects, or a bold color.
Links are hard to recognize Underline text or use a contrasting color for links.
Forms confuse users Use placeholder text and clear labels.
🔹 Example: Google Drive shows a drop-zone animation when dragging a file, making the
action clear.
31. How Fitts’s Law Applies to Button Design & Placement in Interfaces
Fitts’s Law states that the time to reach a target depends on its size and distance. In UI design,
this means:
Navigation Place frequently used buttons in easily accessible areas (e.g., bottom
corners on mobile).
Error Prevention Keep dangerous actions (Delete, Reset) away from frequently used
buttons.
🔹 Example: Apple’s iOS places "Back" buttons near the screen edges, making them easier to
tap with thumbs.
32. What is Progressive Disclosure & How It Helps in UX Design?
Progressive disclosure is a UX strategy that reveals information gradually, reducing clutter and
cognitive load.
Benefits:
● Simplifies Complex Interfaces – Shows essential details first, with advanced options hidden.
● Enhances Usability – Users aren’t overwhelmed by too much information at once.
● Improves Learning Curve – Helps new users adapt without confusion.
🔹 Example:
● Good UI: Google Forms initially shows a simple form, with advanced settings hidden
under a "More Options"button.
● Bad UI: A sign-up form asking for unnecessary details upfront (e.g., full address, phone
number).
Contextual learning means users understand interfaces better when they learn while using them
instead of reading instructions first.
Impact on UI Navigation:
Tooltips & Hints Provide on-screen help when users hover over an option.
Conceptual cognition is how users understand and interact with an interface based on prior
experiences.
Detects Confusing Elements Finds areas where users struggle due to cognitive gaps.
🔹 Example:
A usability test might reveal that users expect a “hamburger menu” in the top-left, but if it’s
placed elsewhere, they struggle.
A/B testing compares two versions of a design to see which one performs better based on user
behavior.
Importance in UI Design:
● Data-Driven Decisions – Instead of guessing, A/B tests show what actually works.
● Improved Conversion Rates – Helps optimize CTA buttons, layouts, and colors for
engagement.
● Reduces Cognitive Load – Tests which design helps users navigate faster & easier.
● User Preference Validation – Confirms which version aligns better with mental models.
🔹 Example:
Netflix A/B tests different thumbnail designs to see which version gets more clicks.