UI/UX Semester 4
Course Code BCS456C CIE Marks 50
Teaching Hours/Week (L: T:P: S) 1:0:0:0 SEE Marks 50
Total Hours of Pedagogy 14 Total Marks 100
Credits 01 Exam Hours 01
Examination type (SEE) Theory (MCQ)
Course objectives:
● Understand user experience design requirements, with design goals, metrics and
targets.
● Explore different prototyping methods, UX design principles with case examples.
● Understand the role of design thinking concepts and mental models in UX design.
Teaching-Learning Process (General Instructions)
These are sample Strategies, which teachers can use to accelerate the attainment of the various course
outcomes.
1. Lecturer method (L) need not to be only traditional lecture method, but alternative effective
teaching methods could be adopted to attain the outcomes.
2. Use of Video/Animation to explain functioning of various concepts.
3. Encourage collaborative (Group Learning) Learning in the class.
4. Ask at least three HOT (Higher order Thinking) questions in the class, which promotes Critical
thinking.
5. Adopt Case study Based Learning (CBL), which fosters students’ analytical skills, develop
thinking skills such as the ability to evaluate, generalize, and analyse information rather than
simply recall it.
6. Discuss how every concept can be applied to the real world - and when that's possible, it helps
improve the students' understanding.
Module-1
Introduction: Usability to user experience, Emotional impact as part of user experience, User
experience needs a business case.
Extracting Interaction Design Requirements: Needs & Requirements, Formal requirement extraction,
Methods for requirement extraction.
Module-2
Design Thinking, Ideation, and Sketching: Design Thinking, Design Perspectives, User Personas,
Ideation, Sketching.
Mental Models and Conceptual Design: Storyboards, Design influencing user behaviour.
Module-3
Design Production: Detailed Design, Wireframes.
UX Goals, Metrics and Targets: UX Goals, UX Measures, Measurement instruments, UX Metrics.
Module-4
Prototyping: Depth & breadth of a prototype, Fidelity of prototypes, Paper prototypes.
Connections with Software Engineering: Foundations for success in SE-UX development, The challenge
of connecting SE and UX.
Module-5
UX Design Guidelines: Using and interpreting design guidelines, Human memory limitations, UX design
guidelines & examples, Planning, Translation, Physical action, Outcomes, Assessment, Overall.
Course outcome (Course Skill Set)
At the end of the course the student will be able to:
1. Explain the user experience design requirements.
2. Relate design thinking concepts and mental models to UX design.
3. Illustrate UX design in line with design goals, metrics and targets.
4. Demonstrate different prototyping in relation with software engineering.
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5. Explain UX design principles with case examples.
Assessment Details (both CIE and SEE)
The weightage of Continuous Internal Evaluation (CIE) is 50% and for Semester End Exam
(SEE) is 50%. The minimum passing mark for the CIE is 40% of the maximum marks (20
marks out of 50) and for the SEE minimum passing mark is 35% of the maximum marks (18
out of 50 marks). A student shall be deemed to have satisfied the academic requirements and
earned the credits allotted to each subject/ course if the student secures a minimum of 40%
(40 marks out of 100) in the sum total of the CIE (Continuous Internal Evaluation) and SEE
(Semester End Examination) taken together.
Continuous internal Examination (CIE)
● For the Assignment component (CCE) of the CIE, there are 25 marks and for the Internal
Assessment Test component, there are 25 marks.
● The first test will be administered after 40-50% of the syllabus has been covered, and the
second test will be administered after 85-90% of the syllabus has been covered
● Any two assessment methods mentioned in the 22OB2.4, if an assessment is project-based
then only one assessment for the course shall be planned. The teacher should not conduct
two assignments at the end of the semester if two assignments are planned.
● For the course, CIE marks will be based on a scaled-down sum of two tests and other
methods of assessment.
Internal Assessment Test question paper is designed to attain the different levels of Bloom’s
taxonomy as per the outcome defined for the course.
Semester End Examinations (SEE)
SEE paper shall be set for 50 questions, each of the 01 marks. The pattern of the question paper is MCQ
(multiple choice questions). The time allotted for SEE is 01 hour. The student has to secure a minimum
of 35% of the maximum marks meant for SEE.
Suggested Learning Resources:
Books
1. REX HARTSON and PARDHA S. PYLA, The UX Book-Process and Guidelines for Ensuring a Quality
User Experience, Morgan Kaufmann, Elsevier, 2012.
Web links and Video Lectures (e-Resources):
● https://www.freecodecamp.org/news/ui-ux-design-tutorial-from-zero-to-hero-with-
wireframe-prototype-figma/
● https://www.edureka.co/blog/ui-ux-design-tutorial/
● https://www.udemy.com/course/introtoux/
Activity Based Learning (Suggested Activities in Class)/ Practical Based learning
● UI design demonstrations covering different UX design principles/concepts (specified in the
syllabus) using UI/UX tools like Lunacy, framer, penpot, visily etc.
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