The document provides an overview of scalars and vectors in engineering mechanics, defining scalars as quantities specified by magnitude alone and vectors as quantities requiring both magnitude and direction. It discusses different types of vectors (free, sliding, and fixed) and the characteristics of force systems, emphasizing the importance of magnitude, point of application, line of action, and direction. Additionally, it covers vector operations, particularly the addition of vectors using various methods such as the Parallelogram Law and Triangle Law.
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The document provides an overview of scalars and vectors in engineering mechanics, defining scalars as quantities specified by magnitude alone and vectors as quantities requiring both magnitude and direction. It discusses different types of vectors (free, sliding, and fixed) and the characteristics of force systems, emphasizing the importance of magnitude, point of application, line of action, and direction. Additionally, it covers vector operations, particularly the addition of vectors using various methods such as the Parallelogram Law and Triangle Law.
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ENGINEERING MECHANICS
COURSE CODE: ENGG-205
INSTRUCTOR:ENGR. MUHAMMAD JUNAID JAMIL Scalars and Vectors Scalar Is any positive or negative physical quantity that can be completely specified by its magnitude Indicated by letters in italic such as A Only magnitude is associated Eg: Mass, Volume, Length, Density, Speed Scalars and Vectors Vector –Any physical quantity that requires both a magnitude and a direction for its complete description Eg: Force, Displacement, Velocity, Acceleration, Moment, Momentum –Represent by a letter with an arrow over it or Bold Capital letter Scalars and Vectors
Graphically, Vector is represented by an arrow
The length of the arrow represents the magnitude of the vector The angle between the vector and a fixed axis defines the direction of its line of action. The head or tip of the arrow indicates the sense of direction of the vector Scalars and Vectors
A Vector V can be written as: V =Vn
V = magnitude of V n = unit vector whose magnitude is one and whose direction coincides with that of Vector V Free Vector A Vector whose action is not confined to or associated with a unique line in space Ex: Movement of a body without rotation. Sliding Vector A vector which has a unique line of action in space but not a unique point of application Ex: External force on a rigid body Principle of Transmissibility Imp in Rigid Body Mechanics Fixed Vector A vector for which a unique point of application is specified Ex: Action of a force on deformable body
Note: FORCE IS A FIXEDVECTOR
FORCE SYSTEM Force is completely specified only when the following four characteristics are specified; — Magnitude — Point of application — Line of action, and — Direction Change in any of the four specifications will alter the effect on the bracket External effect Internal effect Forces applied; Deformation, strain pattern – permanent strain; Forces exerted by bracket, Depends on material properties of bracket, bolts, etc. bolts, Foundation (reactive force) FORCE SYSTEM In case of rigid bodies, line of action of force is important (Not its point of application, we are interested in only the resultant external effects of the force) Vector Operations Multiplication of a Vector by a Scalar If a vector is multiplied by a positive scalar, its magnitude is increased by that amount Multiplying by a negative scalar will also change the directional sense of the vector Graphic examples of these operations are shown in figure Vector Operations Addition of Vectors When adding two vectors together it is important to account for both their magnitudes and their directions Four Methods for analysis and Solution 1. Parallelogram Law (Graphical) 2. The Triangle Law (Graphical) 3. Algebraic Solution 4. Using Trigonometry Vector Operations Addition of Vectors 1. Parallelogram Law (Graphical) Resultant Force (Diagonal) Components (Sides of Parallelogram) Vector Operations Addition of Vectors 1. Parallelogram Law (Graphical) • Consider two vectors Aand B in Figure are added to form a resultant vector R = A +B • First join the tails of the components at a point • From the head of B, draw a line parallel to A. Draw another line from the head of A that is parallel to B. These two lines intersect at point P to form the adjacent sides of a parallelogram • The diagonal of this parallelogram that extends to P forms R, which then represents the resultant vector R = A + B Vector Operations Addition of Vectors 2. Triangle Law (Graphical) Vector Operations Addition of Vectors 2. Triangle Law (Graphical) • Vector B is added to vector A in a “head-to-tail” fashion, i.e., by connecting the head of A to the tail of B • The resultant R extends from the tail of A to the head of B • In a similar manner, R can also be obtained by adding A to B • By comparison, it is seen that vector addition is commutative; in other words, the vectors can be added in either order i.e., R = A + B = B +A Vector Operations Addition of Vectors 3. Algebraic Solution Using Trigonometry • Resolve all the forces into their components along the axis provided or supposed e.g., x, y and z components • Add them using the Cartesian coordinate system. Like dimension components are added to one another. e.g., X-component is added to x component • Finally the Resultant vector is found by adding the x, y and z component by resultant vector model Vector Operations Addition of Vectors 4. Geometrical solution Using Trigonometry • The Resultant and components are found out using the law of sines and cosines Vector Operations Addition of Vectors 4. Geometrical solution Using Trigonometry Figure B