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Dp Computer Science Curriculum Map(Hl)详图

The DP Computer Science HL course at Guangdong Country Garden School emphasizes computational thinking, problem-solving, and the ethical implications of technology. It aims to develop students' skills in identifying problems, designing solutions, and collaborating effectively, while covering topics such as system fundamentals, networks, and programming. Assessment includes both internal and external evaluations, with a focus on practical application and theoretical understanding.

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0% found this document useful (0 votes)
26 views10 pages

Dp Computer Science Curriculum Map(Hl)详图

The DP Computer Science HL course at Guangdong Country Garden School emphasizes computational thinking, problem-solving, and the ethical implications of technology. It aims to develop students' skills in identifying problems, designing solutions, and collaborating effectively, while covering topics such as system fundamentals, networks, and programming. Assessment includes both internal and external evaluations, with a focus on practical application and theoretical understanding.

Uploaded by

weijie kong
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOC, PDF, TXT or read online on Scribd
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DP COMPUTER SCIENCE CURRICULUM MAP(HL)

School name Guangdong Country Garden school School code 001339

programme DP programme Subject code

Course description

The IB DP computer science HL course requires an understanding of the fundamental concepts of computational thinking as well as knowledge
of how computers and other digital devices operate. The course, underpinned by conceptual thinking, draws on a wide spectrum of
knowledge,
and enables and empowers innovation, exploration and the acquisition of further knowledge. Students study how computer science interacts
with and influences cultures, society and how individuals and societies behave, and the ethical issues involved. During the course the student
will develop computational solutions. This will involve the ability to:
• identify a problem or unanswered question
• design, prototype and test a proposed solution
• liaise with clients to evaluate the success of the proposed solution and make recommendations for future developments.

1. Aims

The aims of Computer science are to:

Diploma Programme computer science students should become aware of how computer scientists work and communicate with each other
and with other stakeholders in the successful development and implementation of IT solutions. While the methodology used to solve problems
in computer science may take a wide variety of forms, the group 4 computer science course emphasizes the need for both a theoretical and
practical approach.
• provide opportunities for study and creativity within a global context that will stimulate and challenge students developing the skills
necessary for independent and lifelong learning
• provide a body of knowledge, methods and techniques that characterize computer science
• enable students to apply and use a body of knowledge, methods and techniques that characterize computer science
• demonstrate initiative in applying thinking skills critically to identify and resolve complex problems
• engender an awareness of the need for, and the value of, effective collaboration and communication in resolving complex problems
• develop logical and critical thinking as well as experimental, investigative and problem-solving skills
• develop and apply the students’ information and communication technology skills in the study of computer science to communicate
information confidently and effectively
• raise awareness of the moral, ethical, social, economic and environmental implications of using science and technology
• develop an appreciation of the possibilities and limitations associated with continued developments in IT systems and computer
science
• encourage an understanding of the relationships between scientific disciplines and the overarching nature of the scientific method.

2. Objectives

It is the intention of the Diploma Programme computer science course that students achieve the following objectives.
1. Know and understand:
a. relevant facts and concepts
b. appropriate methods and techniques
c. computer science terminology
d. methods of presenting information.
2. Apply and use:
a. relevant facts and concepts
b. relevant design methods and techniques
c. terminology to communicate effectively
d. appropriate communication methods to present information.

3. Construct, analyse, evaluate and formulate:


a. success criteria, solution specifications including task outlines, designs and test plans
b. appropriate techniques within a specified solution.
4. Demonstrate the personal skills of cooperation and perseverance as well as appropriate technical skills for effective problem-solving in
developing a specified product

3. Course outline

Topic/unit Contents Allocated Links to TOK(DP); Stateme Assessm Resources


nt of ent
time Key concepts; Inquiry(
MYP)
Related concepts(MYP)

Topic1: System (20 hours) 1.2.4 TOK Utilitarianism, the Unit test IB subject
fundamentals greatest good for the greatest guide
number. The means justify
the ends. 《computer
science
illuminated》

Topic 2: Computer (6 hours) 2.1.5 TOK If there are no Unit test IB subject
organization consequences of guide

data loss, why is it 《computer


stored.TOK There is no such science
thing as persistent storage. illuminated》

2.1.10 TOK, INT Does binary


represent an
example of a lingua franca?

2.1.12 TOK Reason as a way


of knowing.

Topic 3: Networks (9 hours) Unit test IB subject


guide

《computer
science
illuminated》

Topic 4: Computational (45 hours) 4.1.4 TOK Reasoning as a Unit test IB subject
thinking, problem- form of guide
solving and Presentati
programming decision-making. on 《Big Java》

4.1.20 TOK The map as an 《computer


abstraction of science
illuminated》
the territory.

4.3.3 TOK Language and


meaning.

Topic 5: Abstract data (23 hours) Unit test IB subject


structures guide

《Big Java》
《computer
science
illuminated》

Topic 6: Resource (8 hours) Unit test IB subject


management guide

《Big Java》

《computer
science
illuminated》

Topic 7: Control (14 hours) Unit test IB subject


guide

《Big Java》

Case Additional subject (30hours) IB Final


study content introduced test
by the annually
issued case study

Option D: Object-oriented (45 hours) Unit test, IBsubject


programming (OOP) guide
IA
solution 《Big Java》
Internal Solution (30 hours) Internal IB subject
assessme assess guide
nt
A Project 《Big Java》

Group 4 project (10 hours) Internal


assess

4. Summative assessment (mid-term and final term exam in school)

For HL students, the time for the exam is 2 hours, the paper including sections. Total marks are 65 marks. It account for 80% for the final scores, another 20%
come from homework and IA. All of the scores should be firstly converted into the 100 points system, and then converted into grade, the highest grade is grade 7.
(Refer to the converted table in external assessment)

Assessment component Weighting

External assessment (4 hours 30 minutes)Paper 1 (2 hours 10 minutes) 80% 40%


Paper 1 is an examination paper consisting of two compulsory sections.

Section A (30 minutes approximately) consists of several compulsory short answer


questions. The maximum mark for this section is 25.

Section B (100 minutes approximately) consists of five compulsory structured questions.


The maximum mark for this section is 75. (100 marks)

← Paper 2 (1 hour 20 minutes)

Paper 2 is an examination paper linked to the option studied.The paper consists of between 20%
three and seven compulsory questions.

The SL/HL core questions are common and worth 45 marks,

HL extension is worth 20 marks. (65 marks)

Paper 3 (1 hour) 20%


Paper 3 is an examination paper of 1 hour consisting of four compulsory questions based
on a pre-seen case study. (30 marks)

Converted table:

The score should be converted into the 100 points firstly, and then converted into grade. There are 7 grades for the IB Computer Science; grade 7 is the highest
while grade 1 is the lowest. The mark range will have slightly arrangement based on the difficulty of the exam paper.

Grade 1 2 3 4 5 6 7

Mark range 0-13 14-25 26-39 40-53 54-64 65-77 78-100


6. Link to learner profile

Learner profile attribute Computer science syllabus

Content: SL/HL core, HL extension, case study. Decomposing systems to find underpinning
Inquirers algorithms.

Solution: Investigation into appropriate scenario.

Content: SL/HL core, HL extension, case study.


Knowledgeable Solution: Justify appropriate techniques in developing the product or modifying an existing
product.

Content: HL extension, formulating strategic plans in case study.Solution: Develop an


Thinkers
extensible product so it can be maintained by others.

Content: SL/HL core, making links to theory of knowledge.


Communicators Solution: Liaise appropriately with client and/or adviser to develop product that meets their
requirements.

Content: SL/HL core, HL extension, case study. Proposing solutions that are ethical and legal.
Principled
Solution: Test the product to ensure it is error free and secure, protect any sensitive data.

Content: SL/HL core, HL extension, case study. Respecting differing cultures and opinions of
others.
Open-minded
Solution: Evaluate potential sources of information in terms of reliability, bias, relevance and
accuracy.
Content: SL/HL core, HL extension, case study. Considering the opinions of different
Caring stakeholders when reaching a decision.

Solution: Liaise with client, reach consensus in development of product.

Content: Case study, formulate strategic plans.


Risk-takers Solution: Make and justify decisions about which techniques to use in developing the most
appropriate product.

Content: SL/HL core, HL extension in analysis and judgment-type questions.


Balanced Solution: Collection of data and the subsequent analysis and synthesis of the information to
determine the most appropriate product.

Content: Case study, reflecting on possible decisions related to a strategic decision.


Reflective Solution: Evaluate methodologies used to develop product to recommend future
improvements.

7. Resources

Reference book and exercise:


 “ Computer Science Illuminated .”, Nell Dale, John Lewis JONES AND BARTLETT PUBLISHERS
 “Computer Science Java Enabled” ,Richard Jones; Andrew Meyenn,IBID press
 “Big Java”,WILEY,Stempel Garamond Publishing
Useful website:
 http://occ.ibo.org/ibis/occ/guest/home.cfm
 http://www.youtube.com

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