HCI Reviewer
HCI Reviewer
Interaction Design (IxD) Process that is what designer used to create solutions
centered on users’ needs, aims and behavior when interacting with products. So here in
our interaction design process it involves five stages where in discovering what users’
needs and wants, analyzing, designing a potential solution, prototyping and also it
includes here the implementation and deployment.
There many fields of design we have. For example, graphic design, architectural design,
industrial design, and software design.
It is a process:
Focused on discovering requirements, designing to fulfill requirements,
producing prototypes and evaluating them.
So here we will have four basic activities of our interaction design. So, its
focused on the four basic activities like discovering requirements for our
interactive product, designing alternatives to meet those requirements and
also those prototyping the alternative design so that you can communicate
and assess what are those prototype that you will create. It also includes the
evaluation of our product and also the user’s experience throughout the
process.
Focused on users and their goals.
It focuses on our users and also their goals, that’s very important here in our
interaction design
Involves trade-offs to balance conflicting requirements.
Generating alternatives and choosing between them is key.
Four approaches: user-centered design, activity-centered design, system design,
and genius design
User-Centered Design - Users knows best and is our guide to our designers so things
that the role of our designers here is to translate the user’s needs and goals into a
design solution.
Activity-Centered Design – the focus of this is the behavior about the surrounding in
our particular tasks like for example: our users have significant role here in different
activities you will do but, in their behavior, it focuses on their behavior rather than the
goals and needs.
System Design – once we say system design, so we all know about the system that is
in structured, rigorous, and holistic design approach where in it focuses in one context
and it is particularly appropriate for complex problems. In system design, we are talking
about system, for example: it’s focused on the people, computers, objects, devices and
so on and so forth. And that’s the center of this or the center of attention here is the
user’s role. The purpose of this is to set the goals of the system.
Genius Design – this is different from the other three approaches because it relies
large lay on the experience and creative flair of a designer. In this approach, the user’s
role is to validate ideas generated by the designers and users are not involve during the
design process itself.
The life cycle model of the interaction design that captures list activities and also the
relationship among them.
DISCOVERY - it’s all about the insight to our problem but the focus here, the designers
will be the one to try to gather insights about that problem. What are those problems
that you will do as you make your own prototype?
DEFINE – what are those area to focus upon? Like the designers would be the one to
develop those clear brief that frames the design challenges. What are those challenges
the you will encounter? You have to define it clearly. What are the things to develop
there?
DEVELOP – wherein those are potential solutions. What are those solution and
concepts are created? Like for example, you have prototype then you have to test it and
also iterated it.
DELIVER – wherein solutions that work, it means that you have to know the result of
your project if that project is finalized, if that project is already produced or already
launched.
In interaction design, there some specific activities that focus on our discovery
requirements of our product, designing something wherein you have to fill those
requirements and also you have to produce those prototypes that are evaluated. In
addition, interaction design focuses attention on users and their goals.
What are the things we need to remember here in our understanding the problem
space?
We have to decide what to design and we have to explore those problem space
in one way which is we have decided. For example, in our first pace in the double
diamond design, we have to check and look those new interaction design and we have
to discover it. So, in the process of creating that interactive product it can be tempting in
the beginning and also in the end but we have to work out those things that we need to
improve, how to design our prototype for our product and what are those physical
interface and what technologies in interaction styles to use. For example, there is multi
touch, so you have to use multi task, voice or graphical user interface or augmented
reality and another one is gesture base. There are lot of examples wherein you have to
understand the problem space there. We also need to consider the augmented reality.
What are those displace, navigation, system that are available nowadays.
Explore
Team effort
Explore different perspectives
Avoid incorrect assumptions and unsupported claims
Expectation management
Realistic expectations
No surprises, no disappointments
Timely training
Communication, but no hype
Ownership
User involvement is to form a small groups or individuals taking part of this face-
to-face information, gathering design or evaluation session but increasing online
connectivity has led to situation in which many thousands of potential users can
contribute to product development.
When problems are found in user’s testing they are fixed and more test
and observations are carried out to see the effect of the fixes. This means that
the design development is iterative with cycles of designs, test measure re-
design, being repeated often as necessary.
The designer’s role is to translate the user’s needs and goals into a design
solution.
There are field in HCI was being establish here by John and Clayton last 1985.
So, there are three principles that we have in user centered approach. Those are
- Covers the left side of our double diamond design and it focused on
discovering something new about the work and defining what will be
provided so that how we can gather data and analyze in this activity.
requirements.
- This is part of the development phase in the double diamond design. You
have to propose those ideas and how you can meet those requirements.
For the interaction design, you have to understand the concept of design
- You have to describe those abstractions and outlining what people can do
with our product and what are concepts that are needed to understand
including the colors, sound and images (menu designs or icon designs).
assessed
as well as the look and also feel, that’s the most effective way for users to
evaluate such design. It needs to be interactive and that can be achieve
criteria.
- Evaluation is very important in final product because it can give you a lot
of assurance and also you can test your final product and you should
know those purpose and also what are the things that you need to
- As you go along with your prototyping, you will discover a lot of changes
like requirements, designs alternatives and once you build a prototype you
can evaluate them and improve or get those feedbacks or results into a lot
of details. You can also identify what are those alternative requirements
Existing models have varying levels of sophistication and complexity and they are often
not prescribtive.
2016)
Answering critical questions to design, prototyping and testing ideas with our customers
In five days, you can go to design challenge solution that has been tested on your
customer. If you finish with a complete detail and ready to ship your product, you will
have progress and should know the right decisions that you will make once created
your own prototype. Teams are encouraging to iterate on the last two phases and to
develop and re-test the prototype. Also, the team will have to identify in the day 1.
Day 1: You have to focus on making a map on challenges and you have to choose
those target that is also part of your challenge or what are those things you can achieve
in a week.
Day 3: it focuses on criticizing solutions generated on day 1 that is unpack. You have to
choose the most likely to meet challenge and you have to produce story board which
are resolution are chosen so the decider needs to support the design.
Day 4: Turning the story board into realistic prototype, that is how to create a prototype
Day 5: it focuses on getting feedback from your customers and learning their reaction
Marshall, 2017)
Technology – the concern here is about the infrastructure or devices we have. For
example, internet of things, mobile apps. This is how technology being applied here and
also in our in situ or developing new ones for our given settings like those public display,
Design – it covers the design space of an experience. For example, the iterative, you
have to create collaboration like travel planning tools and augmented reality game. If
you are playing augmented reality games outdoor, that’s one example of how you can
apply design.
In situ – it concerned with evaluation, what are those existing devices like tools,
services, those research base prototypes and various settings or what are those given
Theory – this is about the idea, concept or observation about the behavior or settings or
other phenomenon using that existing one or develop new ones or you can extend an
existing one
your product. We have to identify those products that is intended in our populations,
what are those target product that are associate in our specific roles and also the
stakeholders that we have if that is the larger group of users or stakeholders that help
us to identify groups to include our interaction design activities. Those are people who
have stake in the development of our successful product and this people are called as
our stakeholders
Suppliers
Customers
domain
Quality thresholds
MODELS
Discovering requirements
Designing alternatives
Prototyping
Evaluating
User-centered design rests on three principles
Iterative design