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The document outlines a series of button configurations for a user interface, including options for joining Discord, accessing settings, and enabling various types of mods. Each button has associated methods, tooltips, and toggling capabilities for different functionalities such as movement, projectiles, and room management. The structure is organized into categories like Main Stuff, Settings, Menu Settings, and various mod types, providing a comprehensive control scheme for users.

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0% found this document useful (0 votes)
2 views18 pages

Message

The document outlines a series of button configurations for a user interface, including options for joining Discord, accessing settings, and enabling various types of mods. Each button has associated methods, tooltips, and toggling capabilities for different functionalities such as movement, projectiles, and room management. The structure is organized into categories like Main Stuff, Settings, Menu Settings, and various mod types, providing a comprehensive control scheme for users.

Uploaded by

rbsdj7cpbw
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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new ButtonInfo[] { // Main Stuff [0]

new ButtonInfo { buttonText = "Join Discord", method =() =>


Important.JoinDiscord(), isTogglable = false, toolTip = "Invites you to join the
ii's <b>Stupid</b> Mods Discord server."},
new ButtonInfo { buttonText = "Settings", method =() =>
Settings.EnableSettings(), isTogglable = false, toolTip = "Opens the settings
menu."},

new ButtonInfo { buttonText = "Favorite Mods", method =() =>


Settings.EnableFavorites(), isTogglable = false, toolTip = "Opens your favorite
mods. Favorite mods with left grip."},
new ButtonInfo { buttonText = "Room Mods", method =() => Settings.EnableRoom(),
isTogglable = false, toolTip = "Opens the room mods."},
new ButtonInfo { buttonText = "Important Mods", method =() =>
Settings.EnableImportant(), isTogglable = false, toolTip = "Opens the important
mods."},
new ButtonInfo { buttonText = "Safety Mods", method =() =>
Settings.EnableSafety(), isTogglable = false, toolTip = "Opens the safety mods."},
new ButtonInfo { buttonText = "Movement Mods", method =() =>
Settings.EnableMovement(), isTogglable = false, toolTip = "Opens the movement
mods."},
new ButtonInfo { buttonText = "Advantage Mods", method =() =>
Settings.EnableAdvantage(), isTogglable = false, toolTip = "Opens the advantage
giving mods."},
new ButtonInfo { buttonText = "Visual Mods", method =() =>
Settings.EnableVisual(), isTogglable = false, toolTip = "Opens the visual mods."},
new ButtonInfo { buttonText = "Fun Mods", method =() => Settings.EnableFun(),
isTogglable = false, toolTip = "Opens the fun mods."},
new ButtonInfo { buttonText = "Spam Mods", method =() => Settings.EnableSpam(),
isTogglable = false, toolTip = "Opens the spam mods."},
new ButtonInfo { buttonText = "Master Mods", method =() =>
Settings.EnableMaster(), isTogglable = false, toolTip = "Opens the master mods."},
new ButtonInfo { buttonText = "Overpowered Mods", method =() =>
Settings.EnableOverpowered(), isTogglable = false, toolTip = "Opens the overpowered
mods."},
new ButtonInfo { buttonText = "Experimental Mods", method =() =>
Settings.EnableExperimental(), isTogglable = false, toolTip = "Opens the
experimental mods."},
},

new ButtonInfo[] { // Settings [1]


new ButtonInfo { buttonText = "Exit Settings", method =() =>
Settings.ReturnToMain(), isTogglable = false, toolTip = "Returns you back to the
main page."},
new ButtonInfo { buttonText = "Menu Settings", method =() =>
Settings.EnableMenuSettings(), isTogglable = false, toolTip = "Opens the settings
for the menu."},
new ButtonInfo { buttonText = "Room Settings", method =() =>
Settings.EnableRoomSettings(), isTogglable = false, toolTip = "Opens the settings
for the room mods."},
new ButtonInfo { buttonText = "Movement Settings", method =() =>
Settings.EnableMovementSettings(), isTogglable = false, toolTip = "Opens the
settings for the movement mods."},
new ButtonInfo { buttonText = "Projectile Settings", method =() =>
Settings.EnableProjectileSettings(), isTogglable = false, toolTip = "Opens the
settings for the projectiles."}
},

new ButtonInfo[] { // Menu (in Settings) [2]


new ButtonInfo { buttonText = "Exit Menu Settings", method =() =>
Settings.EnableSettings(), isTogglable = false, toolTip = "Brings you back to the
settings menu."},
new ButtonInfo { buttonText = "Right Hand", enableMethod =() =>
Settings.RightHand(), disableMethod =() => Settings.LeftHand(), toolTip = "Puts the
menu on your right hand."},
new ButtonInfo { buttonText = "Both Hands", enableMethod =() =>
Settings.BothHandsOn(), disableMethod =() => Settings.BothHandsOff(), toolTip =
"Puts the menu on your both of your hands."},
new ButtonInfo { buttonText = "Wrist Menu", enableMethod =() =>
Settings.WristThingOn(), disableMethod =() => Settings.WristThingOff(), toolTip =
"Makes the menu like a weird wrist watch, click your hand to open it."},
new ButtonInfo { buttonText = "Thin Menu", enableMethod =() =>
Settings.ThinMenuOn(), disableMethod =() => Settings.ThinMenuOff(), toolTip =
"Makes the menu thin."},
new ButtonInfo { buttonText = "Change Menu Theme", method =() =>
Settings.ChangeMenuTheme(), isTogglable = false, toolTip = "Changes the theme of
the menu."},
new ButtonInfo { buttonText = "Change Page Type", method =() =>
Settings.ChangePageType(), isTogglable = false, toolTip = "Changes the type of page
buttons."},
new ButtonInfo { buttonText = "Change Font Type", method =() =>
Settings.ChangeFontType(), isTogglable = false, toolTip = "Changes the type of
font."},
new ButtonInfo { buttonText = "Serversided Button Sounds", toolTip = "Lets
everyone in the lobby hear the buttons."},
new ButtonInfo { buttonText = "Disable Notifications", enableMethod =() =>
Settings.DisableNotifications(), disableMethod =() =>
Settings.EnableNotifications(), toolTip = "Disables all notifications."},
new ButtonInfo { buttonText = "Crash Amount", overlapText = "Crash Amount
<color=grey>[</color><color=green>2</color><color=grey>]</color>", method =() =>
Settings.CrashAmount(), isTogglable = false, toolTip = "Changes the amount of
projectiles the crash mods send."},
new ButtonInfo { buttonText = "Save Preferences", method =() =>
Settings.SavePreferences(), isTogglable = false, toolTip = "Saves your preferences
to a file."},
new ButtonInfo { buttonText = "Load Preferences", method =() =>
Settings.LoadPreferences(), isTogglable = false, toolTip = "Loads your preferences
from a file."},
new ButtonInfo { buttonText = "Panic", method =() => Settings.Panic(),
isTogglable = false, toolTip = "Disables every single active mod."},
},

new ButtonInfo[] { // Room (in Settings) [3]


new ButtonInfo { buttonText = "Exit Room Settings", method =() =>
Settings.EnableSettings(), isTogglable = false, toolTip = "Brings you back to the
settings menu."},
new ButtonInfo { buttonText = "Primary Room Mods", enableMethod =() =>
Settings.EnablePrimaryRoomMods(), disableMethod =() =>
Settings.DisablePrimaryRoomMods(), toolTip = "Makes the room mods (disconnect,
reconnect, etc) only run when clicking primary."},
},

new ButtonInfo[] { // Movement (in Settings) [4]


new ButtonInfo { buttonText = "Exit Movement Settings", method =() =>
Settings.EnableSettings(), isTogglable = false, toolTip = "Brings you back to the
settings menu."},
new ButtonInfo { buttonText = "Change Platform Type", overlapText = "Change
Platform Type
<color=grey>[</color><color=green>Normal</color><color=grey>]</color>", method =()
=> Movement.ChangePlatformType(), isTogglable = false, toolTip = "Changes the type
of the platforms."},
new ButtonInfo { buttonText = "Change Platform Shape", overlapText = "Change
Platform Shape
<color=grey>[</color><color=green>Sphere</color><color=grey>]</color>", method =()
=> Movement.ChangePlatformShape(), isTogglable = false, toolTip = "Changes the
shape of the platforms."},
new ButtonInfo { buttonText = "Change Fly Speed", overlapText = "Change Fly
Speed <color=grey>[</color><color=green>Normal</color><color=grey>]</color>",
method =() => Movement.ChangeFlySpeed(), isTogglable = false, toolTip = "Changes
the speed of the fly mods, including iron man."},
new ButtonInfo { buttonText = "Change Speed Boost Amount", overlapText =
"Change Speed Boost Amount
<color=grey>[</color><color=green>Normal</color><color=grey>]</color>", method =()
=> Movement.ChangeSpeedBoostAmount(), isTogglable = false, toolTip = "Changes the
speed of the speed boosts."},
},

new ButtonInfo[] { // Projectiles (in Settings) [5]


new ButtonInfo { buttonText = "Exit Projectile Settings", method =() =>
Settings.EnableSettings(), isTogglable = false, toolTip = "Brings you back to the
settings menu."},
new ButtonInfo { buttonText = "Change Projectile", overlapText = "Change
Projectile <color=grey>[</color><color=green>Slingshot</color><color=grey>]</
color>", method =() => Projectiles.ChangeProjectile(), isTogglable = false, toolTip
= "Changes the projectile of the projectile spam." },
//new ButtonInfo { buttonText = "Change Trail", overlapText = "Change Trail
<color=grey>[</color><color=green>Regular</color><color=grey>]</color>", method =()
=> Projectiles.ChangeTrail(), isTogglable = false, toolTip = "Changes the trail of
the projectile spam." },
new ButtonInfo { buttonText = "Random Projectile", toolTip = "Makes the
projectiles random." },
//new ButtonInfo { buttonText = "Random Trail", toolTip = "Makes the
projectiles have a random trail." },
new ButtonInfo { buttonText = "Random Direction", toolTip = "Makes the
projectiles go everywhere." },
new ButtonInfo { buttonText = "Random Color", toolTip = "Makes the projectiles
random colors." },
new ButtonInfo { buttonText = "Change Shoot Speed", overlapText = "Change Shoot
Speed <color=grey>[</color><color=green>Medium</color><color=grey>]</color>",
method =() => Projectiles.ChangeShootSpeed(), isTogglable = false, toolTip =
"Changes the speed of shooting projectiles." },
new ButtonInfo { buttonText = "Shoot Projectiles", toolTip = "Shoots
projectiles like a gun." },
new ButtonInfo { buttonText = "Finger Gun Projectiles", toolTip = "Shoots
projectiles like a finger gun." },
new ButtonInfo { buttonText = "Include Hand Velocity", toolTip = "Adds the hand
velocity to the projectile velocity." },
new ButtonInfo { buttonText = "Above Players", toolTip = "Makes projectiles go
above players." },
new ButtonInfo { buttonText = "Rain Projectiles", toolTip = "Makes projectiles
fall around you like rain." },
new ButtonInfo { buttonText = "Projectile Aura", toolTip = "Makes projectiles
go around you." },
new ButtonInfo { buttonText = "Projectile Fountain", toolTip = "Makes
projectiles spurt out of your head, like a fountain." },
new ButtonInfo { buttonText = "Rainbow Projectiles", toolTip = "Makes
projectiles be rainbow (real RGB)." },
new ButtonInfo { buttonText = "Hard Rainbow Projectiles", toolTip = "Makes
projectiles be rainbow but ye rainbow tis very harsh (real RGB)." },
new ButtonInfo { buttonText = "Black Projectiles", toolTip = "Makes projectiles
black." },
new ButtonInfo { buttonText = "No Texture Projectiles", toolTip = "Makes
projectiles look like they have no texture." },
new ButtonInfo { buttonText = "Blue Team Projectiles", toolTip = "Makes
projectiles colored towards the blue team." },
new ButtonInfo { buttonText = "Orange Team Projectiles", toolTip = "Makes
projectiles colored towards the orange team." },
new ButtonInfo { buttonText = "Red", overlapText = "Red
<color=grey>[</color><color=green>1</color><color=grey>]</color>", method =() =>
Projectiles.IncreaseRed(), isTogglable = false, toolTip = "Makes projectiles more
red." },
new ButtonInfo { buttonText = "Green", overlapText = "Green
<color=grey>[</color><color=green>0.5</color><color=grey>]</color>", method =() =>
Projectiles.IncreaseGreen(), isTogglable = false, toolTip = "Makes projectiles more
green." },
new ButtonInfo { buttonText = "Blue", overlapText = "Blue
<color=grey>[</color><color=green>0</color><color=grey>]</color>", method =() =>
Projectiles.IncreaseBlue(), isTogglable = false, toolTip = "Makes projectiles more
blue." },
new ButtonInfo { buttonText = "Custom Colored Projectiles", toolTip = "Makes
the projectile color the custom color (buttons above)." },
//new ButtonInfo { buttonText = "Client Sided Projectiles", toolTip = "Only
fires the bullets for you. Impacts are still server sided." },
new ButtonInfo { buttonText = "Projectile Delay", overlapText = "Projectile
Delay <color=grey>[</color><color=green>0.1</color><color=grey>]</color>", method
=() => Projectiles.ProjectileDelay(), isTogglable = false, toolTip = "Gives the
projectiles a delay before spawning another." },
},

new ButtonInfo[] { // Room Mods [6]


new ButtonInfo { buttonText = "Exit Room Mods", method =() =>
Settings.ReturnToMain(), isTogglable = false, toolTip = "Returns you back to the
main page."},

new ButtonInfo { buttonText = "Disconnect", method =() =>


Important.Disconnect(), isTogglable = false, toolTip = "Disconnects you from the
lobby."},
new ButtonInfo { buttonText = "Reconnect", method =() => Important.Reconnect(),
isTogglable = false, toolTip = "Reconnects you from and to the lobby."},
new ButtonInfo { buttonText = "Cancel Reconnect", method =() =>
Important.CancelReconnect(), isTogglable = false, toolTip = "Cancels the
reconnection loop."},
new ButtonInfo { buttonText = "Join Random", method =() =>
Important.JoinRandom(), isTogglable = false, toolTip = "Joins a random public
lobby." },
new ButtonInfo { buttonText = "Create Public", method =() =>
Important.CreatePublic(), isTogglable = false, toolTip = "Creates a public
lobby."},

new ButtonInfo { buttonText = "Auto Join Room \"RUN\"", method =() =>
RoomJoiners.AutoJoinRoomRUN(), isTogglable = false, toolTip = "Automatically
attempts to connect to room \"RUN\" every 3 seconds until connected." },
new ButtonInfo { buttonText = "Auto Join Room \"DAISY\"", method =() =>
RoomJoiners.AutoJoinRoomDAISY(), isTogglable = false, toolTip = "Automatically
attempts to connect to room \"DAISY\" every 3 seconds until connected." },
new ButtonInfo { buttonText = "Auto Join Room \"DAISY09\"", method =() =>
RoomJoiners.AutoJoinRoomDAISY09(), isTogglable = false, toolTip = "Automatically
attempts to connect to room \"DAISY09\" every 3 seconds until connected." },
new ButtonInfo { buttonText = "Auto Join Room \"PBBV\"", method =() =>
RoomJoiners.AutoJoinRoomPBBV(), isTogglable = false, toolTip = "Automatically
attempts to connect to room \"PBBV\" every 3 seconds until connected." },
new ButtonInfo { buttonText = "Auto Join Room \"BOT\"", method =() =>
RoomJoiners.AutoJoinRoomBOT(), isTogglable = false, toolTip = "Automatically
attempts to connect to room \"BOT\" every 3 seconds until connected." },
},

new ButtonInfo[] // Important Mods [7]


{
new ButtonInfo { buttonText = "Exit Important Mods", method =() =>
Settings.ReturnToMain(), isTogglable = false, toolTip = "Returns you back to the
main page."},

new ButtonInfo { buttonText = "First Person Camera", enableMethod =() =>


Important.EnableFPC(), disableMethod =() => Important.DisableFPC(), toolTip =
"Makes your camera output what you see in VR."},

new ButtonInfo { buttonText = "Anti AFK", enableMethod =() =>


Important.EnableAntiAFK(), disableMethod =() => Important.DisableAntiAFK(), toolTip
= "Doesn't let you get kicked for being AFK."},
new ButtonInfo { buttonText = "Disable Network Triggers", enableMethod =() =>
Important.DisableNetworkTriggers(), disableMethod =() =>
Important.EnableNetworkTriggers(), toolTip = "Disables the network triggers, so you
can change maps without disconnecting."},
new ButtonInfo { buttonText = "Disable Quit Box", enableMethod =() =>
Important.DisableQuitBox(), disableMethod =() => Important.EnableQuitBox(), toolTip
= "Disables the box under the map that closes your game."},

new ButtonInfo { buttonText = "FPS Boost", enableMethod =() =>


Important.EnableFPSBoost(), disableMethod =() => Important.DisableFPSBoost(),
toolTip = "Makes everything low quality in an attempt to boost your FPS."},
new ButtonInfo { buttonText = "60 Hz / 60 FPS", method =() =>
Important.ForceLagGame(), toolTip = "Caps your FPS at 60 frames per second."},

new ButtonInfo { buttonText = "Connect to US", method =() =>


Important.USServers(), isTogglable = false, toolTip = "Connects you to the United
States servers."},
new ButtonInfo { buttonText = "Connect to US West", method =() =>
Important.USWServers(), isTogglable = false, toolTip = "Connects you to the western
United States servers."},
new ButtonInfo { buttonText = "Connect to EU", method =() =>
Important.EUServers(), isTogglable = false, toolTip = "Connects you to the Europe
servers."},
},

new ButtonInfo[] { // Safety Mods [8]


new ButtonInfo { buttonText = "Exit Safety Mods", method =() =>
Settings.ReturnToMain(), isTogglable = false, toolTip = "Returns you back to the
main page."},

new ButtonInfo { buttonText = "Flush RPCs", method =() => RPCProtection(),


isTogglable = false, toolTip = "Flushes all RPC calls, good after you stop
spamming." },
new ButtonInfo { buttonText = "Anti Crash", enableMethod =() =>
Safety.AntiCrashEnabled(), disableMethod =() => Safety.AntiCrashDisabled(), toolTip
= "Doesn't allow projectiles from other users that are far away."},
new ButtonInfo { buttonText = "Anti Moderator", method =() =>
Safety.AntiModerator(), toolTip = "When someone with the stick joins, you get
disconnected and their player ID and room code gets saved to a file."},

new ButtonInfo { buttonText = "Anti Report


<color=grey>[</color><color=green>Disconnect</color><color=grey>]</color>", method
=() => Safety.AntiReportDisconnect(), toolTip = "Disconnects you from the lobby
when anyone comes near your report button."},
new ButtonInfo { buttonText = "Anti Report
<color=grey>[</color><color=green>Reconnect</color><color=grey>]</color>", method
=() => Safety.AntiReportReconnect(), toolTip = "Disconnects and reconnects you from
the lobby when anyone comes near your report button."},
new ButtonInfo { buttonText = "Anti Report
<color=grey>[</color><color=green>Join Random</color><color=grey>]</color>", method
=() => Safety.AntiReportJoinRandom(), toolTip = "Connects you to a random lobby
when anyone comes near your report button."},

new ButtonInfo { buttonText = "Show Anti Cheat Reports


<color=grey>[</color><color=green>Self</color><color=grey>]</color>", enableMethod
=() => Safety.EnableACReportSelf(), disableMethod =() =>
Safety.DisableACReportSelf(), toolTip = "Gives you a notification every time you
have been reported by the anti cheat."},
new ButtonInfo { buttonText = "Show Anti Cheat Reports
<color=grey>[</color><color=green>All</color><color=grey>]</color>", enableMethod
=() => Safety.EnableACReportAll(), disableMethod =() =>
Safety.DisableACReportAll(), toolTip = "Gives you a notification every time anyone
has been reported by the anti cheat."},

new ButtonInfo { buttonText = "Change Identity", method =() =>


Safety.ChangeIdentity(), isTogglable = false, toolTip = "Changes your name on the
leaderboard to a random string, but not on your rig."},
},

new ButtonInfo[] { // Movement Mods [9]


new ButtonInfo { buttonText = "Exit Movement Mods", method =() =>
Settings.ReturnToMain(), isTogglable = false, toolTip = "Returns you back to the
main page."},

new ButtonInfo { buttonText = "Platforms", method =() => Movement.Platforms(),


toolTip = "Platforms, they do not show for other players."},
new ButtonInfo { buttonText = "Trigger Platforms", method =() =>
Movement.TriggerPlatforms(), toolTip = "Platforms, they do not show for other
players."},
new ButtonInfo { buttonText = "Frozone", method =() => Movement.Frozone(),
toolTip = "Spawns slippery blocks under your hands using
<color=green>grip</color>."},
new ButtonInfo { buttonText = "Platform Gun", method =() =>
Movement.PlatformGun(), toolTip = "Spawns legacy platforms rapidly for those who
have networked platforms."},
new ButtonInfo { buttonText = "Fly
<color=grey>[</color><color=green>A</color><color=grey>]</color>", method =() =>
Movement.Fly(), toolTip = "Sends your character forwards when holding
<color=green>A</color>."},
new ButtonInfo { buttonText = "Trigger Fly
<color=grey>[</color><color=green>T</color><color=grey>]</color>", method =() =>
Movement.TriggerFly(), toolTip = "Sends your character forwards when holding
<color=green>trigger</color>."},
new ButtonInfo { buttonText = "Joystick Fly
<color=grey>[</color><color=green>J</color><color=grey>]</color>", method =() =>
Movement.JoystickFly(), enableMethod =() => Movement.DisableJoystick(),
disableMethod =() => Movement.EnableJoystick(), toolTip = "Sends your character in
whatever direction you are pointing your <color=green>joystick</color> in."},
new ButtonInfo { buttonText = "Bark Fly
<color=grey>[</color><color=green>J</color><color=grey>]</color>", method =() =>
Movement.BarkFly(), disableMethod =() => Movement.DisableBarkFly(), toolTip = "Acts
like the fly that Bark has. Credits to KyleTheScientist."},
new ButtonInfo { buttonText = "Slingshot Fly
<color=grey>[</color><color=green>A</color><color=grey>]</color>", method =() =>
Movement.SlingshotFly(), toolTip = "Sends your character forwards, in a more
elastic manner, when holding <color=green>A</color>."},
new ButtonInfo { buttonText = "Zero Gravity Slingshot Fly
<color=grey>[</color><color=green>A</color><color=grey>]</color>", method =() =>
Movement.ZeroGravitySlingshotFly(), toolTip = "Sends your character forwards, in a
more elastic manner without gravity, when holding <color=green>A</color>."},
new ButtonInfo { buttonText = "WASD Fly", method =() => Movement.WASDFly(),
toolTip = "Moves your rig with <color=green>WASD</color>."},
new ButtonInfo { buttonText = "Drive
<color=grey>[</color><color=green>J</color><color=grey>]</color>", method =() =>
Movement.Drive(), enableMethod =() => Movement.DisableJoystick(), disableMethod =()
=> Movement.EnableJoystick(), toolTip = "Lets you drive around in your invisible
car. Use the <color=green>joystick</color> to move."},
new ButtonInfo { buttonText = "Iron Man", method =() => Movement.IronMan(),
toolTip = "Turns you into iron man, rotate your hands around to change
direction."},
new ButtonInfo { buttonText = "Spider Man", method =() => Movement.SpiderMan(),
disableMethod =() => Movement.DisableSpiderMan(), toolTip = "Turns you into spider
man, use your <color=green>grips</color> to shoot webs."},
new ButtonInfo { buttonText = "Up And Down", method =() =>
Movement.UpAndDown(), toolTip = "Makes you go up when holding your trigger, and
down when holding your <color=green>grip</color>."},
new ButtonInfo { buttonText = "Auto Funny Run
<color=grey>[</color><color=green>G</color><color=grey>]</color>", method =() =>
Movement.AutoFunnyRun(), toolTip = "Makes your character automatically funny run
when folding <color=green>grip</color>."},
new ButtonInfo { buttonText = "Force Tag Freeze", method =() =>
Movement.ForceTagFreeze(), disableMethod =() => Movement.NoTagFreeze(), toolTip =
"Forces tag freeze on your character."},
new ButtonInfo { buttonText = "No Tag Freeze", method =() =>
Movement.NoTagFreeze(), toolTip = "Disables tag freeze on your character."},
new ButtonInfo { buttonText = "Low Gravity", method =() =>
Movement.LowGravity(), toolTip = "Makes gravity lower on your character."},
new ButtonInfo { buttonText = "Zero Gravity", method =() =>
Movement.ZeroGravity(), toolTip = "Disables gravity on your character."},
new ButtonInfo { buttonText = "High Gravity", method =() =>
Movement.HighGravity(), toolTip = "Makes gravity higher on your character."},
new ButtonInfo { buttonText = "Wall Walk
<color=grey>[</color><color=green>G</color><color=grey>]</color>", method =() =>
Movement.WallWalk(), toolTip = "Makes you get brought towards any wall you touch
when holding <color=green>grip</color>."},
new ButtonInfo { buttonText = "Weak Wall Walk
<color=grey>[</color><color=green>G</color><color=grey>]</color>", method =() =>
Movement.WeakWallWalk(), toolTip = "Makes you get brought towards any wall you
touch when holding <color=green>grip</color>, but weaker."},
new ButtonInfo { buttonText = "Strong Wall Walk
<color=grey>[</color><color=green>G</color><color=grey>]</color>", method =() =>
Movement.StrongWallWalk(), toolTip = "Makes you get brought towards any wall you
touch when holding <color=green>grip</color>, but stronger."},
new ButtonInfo { buttonText = "Teleport to Random", method =() =>
Movement.TeleportToRandom(), isTogglable = false, toolTip = "Teleports you to a
random player."},
new ButtonInfo { buttonText = "Teleport Gun", method =() =>
Movement.TeleportGun(), toolTip = "Teleports to wherever your hand desires."},
new ButtonInfo { buttonText = "Airstrike", method =() => Movement.Airstrike(),
toolTip = "Teleports to wherever your hand desires, except farther up, then
launches you back down."},
new ButtonInfo { buttonText = "Checkpoint
<color=grey>[</color><color=green>A</color><color=grey>]</color>", method =() =>
Movement.Checkpoint(), disableMethod =() => Movement.DisableCheckpoint(), toolTip =
"Place a checkpoint with <color=green>grip</color> and teleport to it with
<color=green>A</color>."},
new ButtonInfo { buttonText = "C4
<color=grey>[</color><color=green>A</color><color=grey>]</color>", method =() =>
Movement.Bomb(), disableMethod =() => Movement.DisableBomb(), toolTip = "Place a C4
with <color=green>grip</color> and detonate it with <color=green>A</color>."},
new ButtonInfo { buttonText = "Speed Boost", method =() =>
Movement.SpeedBoost(), /*disableMethod =() => Movement.DisableSpeedBoost(),*/
toolTip = "Changes your speed to whatever you set it to."},
new ButtonInfo { buttonText = "Noclip
<color=grey>[</color><color=green>T</color><color=grey>]</color>", method =() =>
Movement.Noclip(), toolTip = "Makes you go through objects when holding
<color=green>trigger</color>."},
new ButtonInfo { buttonText = "Invisible
<color=grey>[</color><color=green>B</color><color=grey>]</color>", method =() =>
Movement.Invisible(), disableMethod =() => Movement.DisableInvisible(), toolTip =
"Makes you go invisible when holding <color=green>B</color>."},
new ButtonInfo { buttonText = "Ghost
<color=grey>[</color><color=green>A</color><color=grey>]</color>", method =() =>
Movement.Ghost(), disableMethod =() => Movement.EnableRig(), toolTip = "Keeps your
rig still when holding <color=green>A</color>."},
new ButtonInfo { buttonText = "Rig Gun", method =() => Movement.RigGun(),
toolTip = "Moves your rig to wherever your hand desires."},
new ButtonInfo { buttonText = "Grab Rig
<color=grey>[</color><color=green>G</color><color=grey>]</color>", method =() =>
Movement.GrabRig(), toolTip = "Lets you grab your rig when holding
<color=green>G</color>."},
new ButtonInfo { buttonText = "Spaz Rig
<color=grey>[</color><color=green>A</color><color=grey>]</color>", enableMethod =()
=> Movement.EnableSpazRig(), method =() => Movement.SpazRig(), disableMethod =() =>
Movement.DisableSpazRig(), toolTip = "Makes every part of your rig spaz out a
little bit when holding <color=green>A</color>."},
new ButtonInfo { buttonText = "Spaz Hands
<color=grey>[</color><color=green>A</color><color=grey>]</color>", method =() =>
Movement.SpazHands(), toolTip = "Makes your hands spaz out everywhere when holding
<color=green>A</color>."},
new ButtonInfo { buttonText = "Spaz Head", method =() => Movement.SpazHead(),
disableMethod =() => Fun.FixHead(), toolTip = "Makes your head spaz out."},
new ButtonInfo { buttonText = "Random Spaz Head", method =() =>
Movement.RandomSpazHead(), disableMethod =() => Fun.FixHead(), toolTip = "Makes
your head spaz out for 0 to 1 seconds every 1 to 4 seconds."},
new ButtonInfo { buttonText = "Laggy Rig", method =() => Movement.LaggyRig(),
disableMethod =() => Movement.EnableRig(), toolTip = "Makes your rig laggy."},
new ButtonInfo { buttonText = "Update Rig
<color=grey>[</color><color=green>A</color><color=grey>]</color>", method =() =>
Movement.UpdateRig(), disableMethod =() => Movement.EnableRig(), toolTip = "Freezes
your rig in place. Whenever you click <color=green>A</color>, your rig will
update."},
new ButtonInfo { buttonText = "Freeze Rig Limbs
<color=grey>[</color><color=green>A</color><color=grey>]</color>", method =() =>
Movement.FreezeRigLimbs(), toolTip = "Makes your hands and head freeze on your rig,
but not your body, when holding <color=green>A</color>."},
new ButtonInfo { buttonText = "Freeze Rig Body
<color=grey>[</color><color=green>A</color><color=grey>]</color>", method =() =>
Movement.FreezeRigBody(), toolTip = "Makes your body freeze on your rig, but not
your hands and head, when holding <color=green>A</color>."},
new ButtonInfo { buttonText = "Auto Dance
<color=grey>[</color><color=green>A</color><color=grey>]</color>", method =() =>
Movement.AutoDance(), toolTip = "Makes you dance when holding
<color=green>A</color>."},
new ButtonInfo { buttonText = "Helicopter
<color=grey>[</color><color=green>A</color><color=grey>]</color>", method =() =>
Movement.Helicopter(), toolTip = "Turns you into a helicopter when holding
<color=green>A</color>."},
new ButtonInfo { buttonText = "Ghost Animations", method =() =>
Movement.GhostAnimations(), disableMethod =() => Movement.EnableRig(), toolTip =
"Puts your hands down, and makes you walk when holding <color=green>A</color>. You
can also point with <color=green>B</color>"},
new ButtonInfo { buttonText = "Stare at Nearby", method =() =>
Movement.StareAtNearby(), toolTip = "Makes you stare at the nearest player."},
new ButtonInfo { buttonText = "Floating Rig", enableMethod =() =>
Movement.EnableFloatingRig(), method =() => Movement.FloatingRig(), disableMethod
=() => Movement.DisableFloatingRig(), toolTip = "Makes your rig float."},
new ButtonInfo { buttonText = "Bees", method =() => Movement.Bees(),
disableMethod =() => Movement.EnableRig(), toolTip = "Makes your rig teleport to
random players, imitating the bees ghost."},
new ButtonInfo { buttonText = "Size Changer", method =() =>
Movement.SizeChanger(), enableMethod =() => Movement.EnableSizeChanger(),
disableMethod =() => Movement.EnableSizeChanger(), toolTip = "Increase your size by
holding <color=green>trigger</color>, and decrease your size by holding
<color=green>grip</color>."},
new ButtonInfo { buttonText = "Slippery Hands", enableMethod =() =>
Movement.EnableSlipperyHands(), disableMethod =() =>
Movement.DisableSlipperyHands(), toolTip = "Makes everything ice, as in extremely
slippery."},
new ButtonInfo { buttonText = "Grippy Hands", enableMethod =() =>
Movement.EnableGrippyHands(), disableMethod =() => Movement.DisableGrippyHands(),
toolTip = "Covers your hands in grip tape, letting you wallrun as high as you
want."},
new ButtonInfo { buttonText = "Slide Control", enableMethod =() =>
Movement.EnableSlideControl(), disableMethod =() => Movement.DisableSlideControl(),
toolTip = "Lets you control yourself on ice perfectly."},
new ButtonInfo { buttonText = "Weak Slide Control", enableMethod =() =>
Movement.EnableWeakSlideControl(), disableMethod =() =>
Movement.DisableSlideControl(), toolTip = "Lets you control yourself on ice a
little more perfect than before."},
new ButtonInfo { buttonText = "Punch Mod", method =() => Movement.PunchMod(),
toolTip = "Lets people punch you across the map."},
new ButtonInfo { buttonText = "Solid Players", method =() =>
Movement.SolidPlayers(), toolTip = "Lets you walk on top of other players."},
new ButtonInfo { buttonText = "Throw Controllers", method =() =>
Movement.ThrowControllers(), toolTip = "Lets you throw your controllers with
<color=green>X</color> and <color=green>A</color>."},
new ButtonInfo { buttonText = "Steam Long Arms", enableMethod =() =>
Movement.EnableSteamLongArms(), disableMethod =() =>
Movement.DisableSteamLongArms(), toolTip = "Gives you long arms similar to override
world scale."},
new ButtonInfo { buttonText = "Stick Long Arms", method =() =>
Movement.StickLongArms(), toolTip = "Makes you look like you're using sticks."},
new ButtonInfo { buttonText = "Flick Jump
<color=grey>[</color><color=green>A</color><color=grey>]</color>", method =() =>
Movement.FlickJump(), toolTip = "Makes your hand go down really fast when holding
<color=green>A</color>."},
new ButtonInfo { buttonText = "Long Jump
<color=grey>[</color><color=green>A</color><color=grey>]</color>", method =() =>
Movement.LongJump(), toolTip = "Makes you look like you're legitimately long
jumping when holding <color=green>A</color>."},
new ButtonInfo { buttonText = "Solid Water", enableMethod =() =>
Beach.SolidWater(), disableMethod =() => Beach.FixWater(), toolTip = "Makes the
water solid in the beach map." },
new ButtonInfo { buttonText = "Disable Water", enableMethod =() =>
Beach.DisableWater(), disableMethod =() => Beach.FixWater(), toolTip = "Disables
the water in the beach map." },
new ButtonInfo { buttonText = "Air Swim", method =() => Beach.AirSwim(),
disableMethod =() => Beach.DisableAirSwim(), toolTip = "Puts you in a block of
water, letting you swim in the air." },
new ButtonInfo { buttonText = "Fast Swim", method =() => Beach.FastSwim(),
toolTip = "Whenever you are in water, your velocity is slowly multiplied." },
new ButtonInfo { buttonText = "Copy Movement Gun", method =() =>
Movement.CopyMovementGun(), toolTip = "Makes your rig copy the movement of whoever
your hand desires."},
new ButtonInfo { buttonText = "Follow Player Gun", method =() =>
Movement.FollowPlayerGun(), toolTip = "Flies your rig towards whoever your hand
desires."},
new ButtonInfo { buttonText = "Orbit Player Gun", method =() =>
Movement.OrbitPlayerGun(), toolTip = "Orbits your rig around whoever your hand
desires."},
new ButtonInfo { buttonText = "Jumpscare Gun", method =() =>
Movement.JumpscareGun(), toolTip = "Makes you jumpscare whoever your hand
desires."},
new ButtonInfo { buttonText = "Intercourse Gun", method =() =>
Movement.IntercourseGun(), toolTip = "Makes you thrust whoever your hand desires,
with sounds."}
},

new ButtonInfo[] { // Advantage Mods [10]


new ButtonInfo { buttonText = "Exit Advantage Mods", method =() =>
Settings.ReturnToMain(), isTogglable = false, toolTip = "Returns you back to the
main page."},

new ButtonInfo { buttonText = "Tag Self", method =() => Advantages.TagSelf(),


isTogglable = false, toolTip = "Instantly tags yourself."},
new ButtonInfo { buttonText = "Physical Tag Aura", method =() =>
Advantages.PhysicalTagAura(), toolTip = "Moves your hand into nearby players when
tagged."},
// new ButtonInfo { buttonText = "RPC Tag Aura", method =() =>
Advantages.RPCTagAura(), toolTip = "Sends the tag RPC when close enough to nearby
players."},
new ButtonInfo { buttonText = "Tag Gun", method =() => Advantages.TagGun(),
toolTip = "Tags whoever your hand desires."},
new ButtonInfo { buttonText = "Flick Tag Gun", method =() =>
Advantages.FlickTagGun(), toolTip = "Moves your hand to wherever your hand desires
in an attempt to tag whoever your hand desires."},
new ButtonInfo { buttonText = "Tag All", method =() => Advantages.TagAll(),
disableMethod =() => Movement.EnableRig(), toolTip = "Attempts to tag everyone in
the lobby."},
new ButtonInfo { buttonText = "Tag Bot", method =() => Advantages.TagBot(),
disableMethod =() => Movement.EnableRig(), toolTip = "Automatically tags yourself
and everyone else on a loop, use <color=green>B</color> to turn it off."},
new ButtonInfo { buttonText = "No Tag on Join", method =() =>
Advantages.NoTagOnJoin(), disableMethod =() => Advantages.TagOnJoin(), toolTip =
"When you join a lobby, you won't be tagged when you join."},
new ButtonInfo { buttonText = "Remove Christmas Lights", enableMethod =() =>
Advantages.EnableRemoveChristmasLights(), disableMethod =() =>
Advantages.DisableRemoveChristmasLights(), toolTip = "Removes lights, good for
walls."},
new ButtonInfo { buttonText = "Remove Christmas Decorations", enableMethod =()
=> Advantages.EnableRemoveChristmasDecorations(), disableMethod =() =>
Advantages.DisableRemoveChristmasDecorations(), toolTip = "Removes snowmen and
such, good for anyone but very obvious."},
},

new ButtonInfo[] { // Visual Mods [11]


new ButtonInfo { buttonText = "Exit Visual Mods", method =() =>
Settings.ReturnToMain(), isTogglable = false, toolTip = "Returns you back to the
main page."},

new ButtonInfo { buttonText = "Fix Rig Colors", method =() =>


Visuals.FixRigColors(), toolTip = "Fixes a steam bug where other players' color
would be wrong between servers."},
new ButtonInfo { buttonText = "Remove Leaves", enableMethod =() =>
Visuals.EnableRemoveLeaves(), disableMethod =() => Visuals.DisableRemoveLeaves(),
toolTip = "Removes leaves on trees, good for branching."},
new ButtonInfo { buttonText = "Casual Tracers", method =() =>
Visuals.CasualTracers(), toolTip = "Puts tracers on your right hand. Shows untagged
when tagged, vice versa."},
new ButtonInfo { buttonText = "Infection Tracers", method =() =>
Visuals.InfectionTracers(), toolTip = "Puts tracers on your right hand. Shows
everyone."},
new ButtonInfo { buttonText = "Casual Bone ESP", method =() =>
Visuals.CasualBoneESP(), toolTip = "Acts like infection tracers color wise, but
with bones."},
new ButtonInfo { buttonText = "Infection Bone ESP", method =() =>
Visuals.InfectionBoneESP(), toolTip = "Acts like casual tracers color wise, but
with bones."},
new ButtonInfo { buttonText = "Casual Chams", method =() =>
Visuals.CasualChams(), disableMethod =() => Visuals.DisableChams(), toolTip = "Acts
like infection tracers color wise, but lets you see their fur through walls."},
new ButtonInfo { buttonText = "Infection Chams", method =() =>
Visuals.InfectionChams(), disableMethod =() => Visuals.DisableChams(), toolTip =
"Acts like casual tracers color wise, but lets you see their fur through walls."},
new ButtonInfo { buttonText = "Casual Beacons", method =() =>
Visuals.CasualBeacons(), toolTip = "Acts like infection tracers color wise, but
it's just a giant line."},
new ButtonInfo { buttonText = "Infection Beacons", method =() =>
Visuals.InfectionBeacons(), toolTip = "Acts like casual tracers color wise, but
it's just a giant line."},
new ButtonInfo { buttonText = "Show Button Colliders", method =() =>
Visuals.ShowButtonColliders(), toolTip = "Shows dots above your hand, such as when
you open the menu."},
},

new ButtonInfo[] { // Fun Mods [12]


new ButtonInfo { buttonText = "Exit Fun Mods", method =() =>
Settings.ReturnToMain(), isTogglable = false, toolTip = "Returns you back to the
main page."},

new ButtonInfo { buttonText = "Upside Down Head", method =() =>


Fun.UpsideDownHead(), disableMethod =() => Fun.FixHead(), toolTip = "Flips your
head upside down."},
new ButtonInfo { buttonText = "Spin Head X", method =() => Fun.SpinHeadX(),
disableMethod =() => Fun.FixHead(), toolTip = "Spins your head on the X axis."},
new ButtonInfo { buttonText = "Spin Head Y", method =() => Fun.SpinHeadY(),
disableMethod =() => Fun.FixHead(), toolTip = "Spins your head on the Y axis."},
new ButtonInfo { buttonText = "Spin Head Z", method =() => Fun.SpinHeadZ(),
disableMethod =() => Fun.FixHead(), toolTip = "Spins your head on the Z axis."},

new ButtonInfo { buttonText = "Flip Hands", method =() => Fun.FlipHands(),


toolTip = "Swaps your hands, left is right and right is left."},
new ButtonInfo { buttonText = "Loud Hand Taps", method =() =>
Fun.LoudHandTaps(), disableMethod =() => Fun.FixHandTaps(), toolTip = "Makes your
hand taps really loud."},
new ButtonInfo { buttonText = "Silent Hand Taps", method =() =>
Fun.SilentHandTaps(), disableMethod =() => Fun.FixHandTaps(), toolTip = "Makes your
hand taps really quiet."},
new ButtonInfo { buttonText = "Instant Hand Taps", method =() =>
Fun.EnableInstantHandTaps(), disableMethod =() => Fun.DisableInstantHandTaps(),
toolTip = "Removes the hand tap cooldown."},

new ButtonInfo { buttonText = "Water Splash Hands


<color=grey>[</color><color=green>G</color><color=grey>]</color>", method =() =>
Fun.WaterSplashHands(), toolTip = "Splashes water when holding
<color=green>grip</color>."},
new ButtonInfo { buttonText = "Water Splash Aura", method =() =>
Fun.WaterSplashAura(), toolTip = "Splashes water around you at random positions."},
new ButtonInfo { buttonText = "Water Splash Gun", method =() =>
Fun.WaterSplashGun(), toolTip = "Splashes water wherever your hand desires."},

new ButtonInfo { buttonText = "Grab Bug", method =() => Fun.GrabBug(), toolTip
= "Forces the bug into your hand when holding grip." },
new ButtonInfo { buttonText = "Grab Bat", method =() => Fun.GrabBat(), toolTip
= "Forces the bat into your hand when holding grip." },
new ButtonInfo { buttonText = "Grab Beach Ball", method =() =>
Fun.GrabBeachBall(), toolTip = "Forces the beach ball into your hand when holding
grip." },

new ButtonInfo { buttonText = "Bug Gun", method =() => Fun.BugGun(), toolTip =
"Moves the bug to wherever your hand desires." },
new ButtonInfo { buttonText = "Bat Gun", method =() => Fun.BatGun(), toolTip =
"Moves the bat to wherever your hand desires." },
new ButtonInfo { buttonText = "Beach Ball Gun", method =() =>
Fun.BeachBallGun(), toolTip = "Moves the beach ball to wherever your hand desires."
},

new ButtonInfo { buttonText = "Destroy Bug", method =() => Fun.DestroyBug(),


isTogglable = false, toolTip = "Sends the bug to hell." },
new ButtonInfo { buttonText = "Destroy Bat", method =() => Fun.DestroyBat(),
isTogglable = false, toolTip = "Sends the bat to hell." },
new ButtonInfo { buttonText = "Destroy Beach Ball", method =() =>
Fun.DestroyBeachBall(), isTogglable = false, toolTip = "Sends the beach ball to
hell." },

new ButtonInfo { buttonText = "Pop All Balloons", method =() =>


Fun.PopAllBalloons(), isTogglable = false, toolTip = "Pops every single balloon
cosmetic." },
new ButtonInfo { buttonText = "Grab Balloons", method =() =>
Fun.GrabBalloons(), toolTip = "Puts every single balloon cosmetic in your hand." },
new ButtonInfo { buttonText = "Balloon Gun", method =() => Fun.BalloonGun(),
toolTip = "Moves every single balloon cosmetic to wherever your hand desires." },
new ButtonInfo { buttonText = "Destroy Balloons", method =() =>
Fun.DestroyBalloons(), isTogglable = false, toolTip = "Sends every single balloon
cosmetic to hell." },

new ButtonInfo { buttonText = "Grab Train", method =() => Fun.GrabTrain(),


toolTip = "Puts the train in your hand." },
new ButtonInfo { buttonText = "Train Gun", method =() => Fun.TrainGun(),
toolTip = "Moves the train to wherever your hand desires." },
new ButtonInfo { buttonText = "Destroy Train", method =() =>
Fun.DestroyTrain(), isTogglable = false, toolTip = "Sends the train to hell." },
new ButtonInfo { buttonText = "Slow Train", enableMethod =() =>
Fun.SlowTrain(), disableMethod =() => Fun.FixTrain(), toolTip = "Makes the train
slower." },
new ButtonInfo { buttonText = "Fast Train", enableMethod =() =>
Fun.FastTrain(), disableMethod =() => Fun.FixTrain(), toolTip = "Makes the train
faster." },

new ButtonInfo { buttonText = "Remove Name", method =() => Fun.RemoveName(),


isTogglable = false, toolTip = "Sets your name to nothing." },
new ButtonInfo { buttonText = "Set Name to \"STATUE\"", method =() =>
Fun.SetNameToSTATUE(), isTogglable = false, toolTip = "Sets your name
to \"STATUE\"." },
new ButtonInfo { buttonText = "Set Name to \"RUN\"", method =() =>
Fun.SetNameToRUN(), isTogglable = false, toolTip = "Sets your name to \"RUN\"." },
new ButtonInfo { buttonText = "Set Name to \"BEHINDYOU\"", method =() =>
Fun.SetNameToBEHINDYOU(), isTogglable = false, toolTip = "Sets your name
to \"BEHINDYOU\"." },
new ButtonInfo { buttonText = "Set Name to \"iiOnTop\"", method =() =>
Fun.SetNameToiiOnTop(), isTogglable = false, toolTip = "Sets your name
to \"iiOnTop\"." },
new ButtonInfo { buttonText = "PBBV Name Cycle", method =() =>
Fun.PBBVNameCycle(), toolTip = "Sets your name on a loop to \"PBBV\", \"IS\",
and \"HERE\"." },
new ButtonInfo { buttonText = "J3VU Name Cycle", method =() =>
Fun.J3VUNameCycle(), toolTip = "Sets your name on a loop
to \"J3VU\", \"HAS\", \"BECOME\", and \"HOSTILE\"" },
new ButtonInfo { buttonText = "Run Rabbit Name Cycle", method =() =>
Fun.RunRabbitNameCycle(), toolTip = "Sets your name on a loop to \"RUN\"
and \"RABBIT\"." },
new ButtonInfo { buttonText = "Random Name Cycle", method =() =>
Fun.RandomNameCycle(), toolTip = "Sets your name on a loop to a bunch of random
characters." },
new ButtonInfo { buttonText = "Strobe Color", method =() => Fun.StrobeColor(),
toolTip = "Makes your character flash." },
new ButtonInfo { buttonText = "Rainbow Color", method =() =>
Fun.RainbowColor(), toolTip = "Makes your character rainbow." },
new ButtonInfo { buttonText = "Hard Rainbow Color", method =() =>
Fun.HardRainbowColor(), toolTip = "Makes your character flash from red, green,
blue, and magenta." },
new ButtonInfo { buttonText = "Impossible Color
<color=grey>[</color><color=red>Stump</color><color=grey>]</color>", method =() =>
Fun.NegativeColor(), isTogglable = false, toolTip = "Sets your colors to above the
integer limit." },
new ButtonInfo { buttonText = "Become \"goldentrophy\"", method =() =>
Fun.BecomeGoldentrophy(), isTogglable = false, toolTip = "Sets your name
to \"goldentrophy\" and color to orange." },
new ButtonInfo { buttonText = "Become \"PBBV\"", method =() =>
Fun.BecomePBBV(), isTogglable = false, toolTip = "Sets your name to \"PBBV\" and
color to sky blue." },
new ButtonInfo { buttonText = "Become \"ECHO\"", method =() =>
Fun.BecomeECHO(), isTogglable = false, toolTip = "Sets your name to \"ECHO\" and
color to salmon." },
new ButtonInfo { buttonText = "Become \"DAISY09\"", method =() =>
Fun.BecomeDAISY09(), isTogglable = false, toolTip = "Sets your name to \"DAISY09\"
and color to a light pink." },
new ButtonInfo { buttonText = "Become Hidden on Leaderboard", method =() =>
Fun.BecomeHiddenOnLeaderboard(), isTogglable = false, toolTip = "Sets your name to
nothing and your color to a dark red, matching the leaderboard." },
new ButtonInfo { buttonText = "Copy Identity Gun", method =() =>
Fun.CopyIdentityGun(), toolTip = "Steals the identity of whoever your hand
desires." },

new ButtonInfo { buttonText = "Change Accessories", method =() =>


Fun.ChangeAccessories(), toolTip = "Use your grips to change what hat you're
wearing." },
new ButtonInfo { buttonText = "Custom Sound on Join", enableMethod =() =>
Fun.EnableCustomSoundOnJoin(), disableMethod =() => Fun.DisableCustomSoundOnJoin(),
toolTip = "Writes to a file when someone joins or leaves. You must use the python
script in the Discord for this to work." },

new ButtonInfo { buttonText = "Canyons Rope Control", method =() =>


Canyons.CanyonsRopeControl(), enableMethod =() => Movement.DisableJoystick(),
disableMethod =() => Movement.EnableJoystick(), toolTip = "Moves every rope based
off of your joystick." },

new ButtonInfo { buttonText = "Copy ID Gun", method =() =>


Miscellaneous.CopyIDGun(), toolTip = "Copies the player ID of whoever your hand
desires to the clipboard." },
new ButtonInfo { buttonText = "Grab Player Info", method =() =>
Miscellaneous.GrabPlayerInfo(), isTogglable = false, toolTip = "Saves every
player's name, color, and player ID as a text file and opens it." },
},

new ButtonInfo[] { // Spam Mods [13]


new ButtonInfo { buttonText = "Exit Spam Mods", method =() =>
Settings.ReturnToMain(), isTogglable = false, toolTip = "Returns you back to the
main page."},

new ButtonInfo { buttonText = "Sound Mods", method =() =>


Settings.EnableSoundSpam(), isTogglable = false, toolTip = "Opens the sound
mods."},
new ButtonInfo { buttonText = "Projectile Mods", method =() =>
Settings.EnableProjectileSpam(), isTogglable = false, toolTip = "Opens the
projectile mods."},
},

new ButtonInfo[] { // Sound Spam Mods [14]


new ButtonInfo { buttonText = "Exit Sound Mods", method =() =>
Settings.EnableSpam(), isTogglable = false, toolTip = "Returns you back to the
sound page."},

new ButtonInfo { buttonText = "Random Sound Spam


<color=grey>[</color><color=green>G</color><color=grey>]</color>", method =() =>
Sound.RandomSoundSpam(), toolTip = "Plays random sounds when holding grip." },
new ButtonInfo { buttonText = "Bass Sound Spam
<color=grey>[</color><color=green>G</color><color=grey>]</color>", method =() =>
Sound.BassSoundSpam(), toolTip = "Plays the loud drum sound when holding grip." },
new ButtonInfo { buttonText = "Wolf Sound Spam
<color=grey>[</color><color=green>G</color><color=grey>]</color>", method =() =>
Sound.WolfSoundSpam(), toolTip = "Plays the wolf howl when holding grip." },
new ButtonInfo { buttonText = "Earrape Sound Spam
<color=grey>[</color><color=green>G</color><color=grey>]</color>", method =() =>
Sound.EarrapeSoundSpam(), toolTip = "Plays a high-pitched sound when holding grip."
},
new ButtonInfo { buttonText = "Big Crystal Sound Spam
<color=grey>[</color><color=green>G</color><color=grey>]</color>", method =() =>
Sound.BigCrystalSoundSpam(), toolTip = "Plays a long crystal sound when holding
grip." },
new ButtonInfo { buttonText = "AK-47 Sound Spam
<color=grey>[</color><color=green>G</color><color=grey>]</color>", method =() =>
Sound.AK47SoundSpam(), toolTip = "Plays a sound that sounds like an AK-47 when
holding grip." },
new ButtonInfo { buttonText = "Squeak Sound Spam
<color=grey>[</color><color=green>G</color><color=grey>]</color>", method =() =>
Sound.SqueakSoundSpam(), toolTip = "Plays the squeak sound when holding grip." },
new ButtonInfo { buttonText = "Siren Sound Spam
<color=grey>[</color><color=green>G</color><color=grey>]</color>", method =() =>
Sound.SirenSoundSpam(), toolTip = "Plays a siren sound when holding grip." },

new ButtonInfo { buttonText = "- Sound ID", method =() =>


Sound.DecreaseSoundID(), isTogglable = false, toolTip = "Lowers the Sound ID of the
Custom Sound Spam." },
new ButtonInfo { buttonText = "+ Sound ID", method =() =>
Sound.IncreaseSoundID(), isTogglable = false, toolTip = "Increases the Sound ID of
the Custom Sound Spam." },
new ButtonInfo { buttonText = "Custom Sound Spam", overlapText = "Custom Sound
Spam <color=grey>[</color><color=green>0</color><color=grey>]</color>", method =()
=> Sound.CustomSoundSpam(), toolTip = "Plays the selected sound when holding grip."
},
},

new ButtonInfo[] { // Projectile Spam Mods [15]


new ButtonInfo { buttonText = "Exit Projectile Mods", method =() =>
Settings.EnableSpam(), isTogglable = false, toolTip = "Returns you back to the
projectile page."},

new ButtonInfo { buttonText = "Projectile Spam


<color=grey>[</color><color=green>G</color><color=grey>]</color>", method =() =>
Projectiles.ProjectileSpam(), toolTip = "Spams projectiles when holding
<color=green>grip</color>." },
new ButtonInfo { buttonText = "Give Projectile Spam Gun", method =() =>
Projectiles.GiveProjectileSpamGun(), toolTip = "Acts like the projectile spam, but
you can give it to whoever your hand desires." },
new ButtonInfo { buttonText = "Projectile Bomb
<color=grey>[</color><color=green>A</color><color=grey>]</color>", method =() =>
Projectiles.ProjectileBomb(), disableMethod =() =>
Projectiles.DisableProjectileBomb(), toolTip = "Acts like C4, but instead of
launching you, it spawns 5 projectiles in random directions." },

new ButtonInfo { buttonText = "Slingshot Helper", method =() =>


Projectiles.SlingshotHelper(), toolTip = "Automatically puts the bullet in your
right hand." },
new ButtonInfo { buttonText = "Urine
<color=grey>[</color><color=green>G</color><color=grey>]</color>", method =() =>
Projectiles.Urine(), toolTip = "Makes you pee when holding
<color=green>grip</color>." },
new ButtonInfo { buttonText = "Feces
<color=grey>[</color><color=green>G</color><color=grey>]</color>", method =() =>
Projectiles.Feces(), toolTip = "Makes you poo when holding
<color=green>grip</color>." },
new ButtonInfo { buttonText = "Semen
<color=grey>[</color><color=green>G</color><color=grey>]</color>", method =() =>
Projectiles.Semen(), toolTip = "Makes you ejaculate when holding
<color=green>grip</color>." },
new ButtonInfo { buttonText = "Vomit
<color=grey>[</color><color=green>G</color><color=grey>]</color>", method =() =>
Projectiles.Vomit(), toolTip = "Makes you throw up when holding
<color=green>grip</color>." },

new ButtonInfo { buttonText = "Urine Gun", method =() =>


Projectiles.UrineGun(), toolTip = "Makes whoever your hand desires pee." },
new ButtonInfo { buttonText = "Feces Gun", method =() =>
Projectiles.FecesGun(), toolTip = "Makes whoever your hand desires poo." },
new ButtonInfo { buttonText = "Semen Gun", method =() =>
Projectiles.SemenGun(), toolTip = "Makes whoever your hand desires ejaculate." },
new ButtonInfo { buttonText = "Vomit Gun", method =() =>
Projectiles.VomitGun(), toolTip = "Makes whoever your hand desires throw up." },

new ButtonInfo { buttonText = "Serversided Tracers", method =() =>


Projectiles.ServersidedTracers(), toolTip = "Spams projectiles that move really
fast towards players, like tracers." },
},

new ButtonInfo[] { // Master Mods [16]


new ButtonInfo { buttonText = "Exit Master Mods", method =() =>
Settings.ReturnToMain(), isTogglable = false, toolTip = "Returns you back to the
main page."},

new ButtonInfo { buttonText = "Untag Self", method =() =>


Advantages.UntagSelf(), isTogglable = false, toolTip = "Removes you from the list
of tagged players."},
new ButtonInfo { buttonText = "Untag All", method =() => Advantages.UntagAll(),
isTogglable = false, toolTip = "Removes everyone from the list of tagged
players."},
new ButtonInfo { buttonText = "Spam Tag Self", method =() =>
Advantages.SpamTagSelf(),toolTip = "Adds and removes you from the list of tagged
players."},
new ButtonInfo { buttonText = "Spam Tag All", method =() =>
Advantages.SpamTagAll(), toolTip = "Adds and removes everyone from the list of
tagged players."},

new ButtonInfo { buttonText = "Slow Monsters", enableMethod =() =>


Basement.SlowMonsters(), disableMethod =() => Basement.FixMonsters(), toolTip =
"Slows down the basement monsters." },
new ButtonInfo { buttonText = "Fast Monsters", enableMethod =() =>
Basement.FastMonsters(), disableMethod =() => Basement.FixMonsters(), toolTip =
"Speeds up the basement monsters." },
new ButtonInfo { buttonText = "Grab Monsters
<color=grey>[</color><color=green>G</color><color=grey>]</color>", method =() =>
Basement.GrabMonsters(), toolTip = "Puts the basement monsters in your hand." },
new ButtonInfo { buttonText = "Monster Gun", method =() =>
Basement.MonsterGun(), toolTip = "Moves the basement monsters to wherever your hand
desires." },
new ButtonInfo { buttonText = "Destroy Monsters", method =() =>
Basement.DestroyMonsters(), isTogglable = false, toolTip = "Sends the basement
monsters to hell." },

new ButtonInfo { buttonText = "Bonk Sound Spam


<color=grey>[</color><color=green>G</color><color=grey>]</color>", method =() =>
Sound.BonkSoundSpam(), toolTip = "Plays the bonk sound when holding grip." },
new ButtonInfo { buttonText = "Count Sound Spam
<color=grey>[</color><color=green>G</color><color=grey>]</color>", method =() =>
Sound.CountSoundSpam(), toolTip = "Plays the count sound when holding grip." },
new ButtonInfo { buttonText = "Brawl Count Sound Spam
<color=grey>[</color><color=green>G</color><color=grey>]</color>", method =() =>
Sound.BrawlCountSoundSpam(), toolTip = "Plays the brawl count sound when holding
grip." },
new ButtonInfo { buttonText = "Brawl Start Sound Spam
<color=grey>[</color><color=green>G</color><color=grey>]</color>", method =() =>
Sound.BrawlStartSoundSpam(), toolTip = "Plays the brawl start sound when holding
grip." },
new ButtonInfo { buttonText = "Tag Sound Spam
<color=grey>[</color><color=green>G</color><color=grey>]</color>", method =() =>
Sound.TagSoundSpam(), toolTip = "Plays the tag sound when holding grip." },
new ButtonInfo { buttonText = "Round End Sound Spam
<color=grey>[</color><color=green>G</color><color=grey>]</color>", method =() =>
Sound.RoundEndSoundSpam(), toolTip = "Plays the round end sound when holding grip."
},

new ButtonInfo { buttonText = "Battle Start Game", method =() =>


Battle.BattleStartGame(), isTogglable = false, toolTip = "Starts the game. Requires
master." },
new ButtonInfo { buttonText = "Battle End Game", method =() =>
Battle.BattleEndGame(), isTogglable = false, toolTip = "Ends the game. Requires
master." },
new ButtonInfo { buttonText = "Battle Restart Game", method =() =>
Battle.BattleRestartGame(), isTogglable = false, toolTip = "Restarts the game.
Requires master." },
new ButtonInfo { buttonText = "Battle Restart Spam", method =() =>
Battle.BattleRestartGame(), toolTip = "Spam starts and ends the game. Requires
master." },
new ButtonInfo { buttonText = "Battle Balloon Spam", method =() =>
Battle.BattleBalloonSpam(), toolTip = "Spam pops and unpops balloons. Requires
master." },

new ButtonInfo { buttonText = "Slow Gun", method =() => Overpowered.SlowGun(),


toolTip = "Forces tag freeze on whoever your hand desires." },
new ButtonInfo { buttonText = "Slow All", method =() => Overpowered.SlowAll(),
toolTip = "Forces tag freeze on everyone in the lobby." },

new ButtonInfo { buttonText = "Vibrate Gun", method =() =>


Overpowered.VibrateGun(), toolTip = "Makes whoever your hand desires' controllers
vibrate." },
new ButtonInfo { buttonText = "Vibrate All", method =() =>
Overpowered.VibrateAll(), toolTip = "Makes everyone in the lobby's controllers
vibrate." },
},
new ButtonInfo[] { // Overpowered Mods [17]
new ButtonInfo { buttonText = "Exit Overpowered Mods", method =() =>
Settings.ReturnToMain(), isTogglable = false, toolTip = "Returns you back to the
main page."},

new ButtonInfo { buttonText = "Blind Gun", method =() =>


Overpowered.BlindGun(), toolTip = "Spanws a bunch of black water balloons in front
of whoever your hand desires' faces." },
new ButtonInfo { buttonText = "Blind All", method =() =>
Overpowered.BlindAll(), toolTip = "Spanws a bunch of black water balloons in front
of everyone's faces." },

new ButtonInfo { buttonText = "Destroy Gun", method =() =>


Overpowered.DestroyGun(), toolTip = "Makes new players not see whoever your hand
desires." },
new ButtonInfo { buttonText = "Destroy All", method =() =>
Overpowered.DestroyAll(), isTogglable = false, toolTip = "Every player that joins
after you will not be able to see anyone." },

new ButtonInfo { buttonText = "Break Audio Gun", method =() =>


Overpowered.BreakAudioGun(), toolTip = "Attempts to break the audio of whoever your
hand desires." },
new ButtonInfo { buttonText = "Break Audio All", method =() =>
Overpowered.BreakAudioAll(), toolTip = "Attempts to breaks everyone's audio." },
},

new ButtonInfo[] { // Experimental Mods [18]


new ButtonInfo { buttonText = "Exit Experimental Mods", method =() =>
Settings.ReturnToMain(), isTogglable = false, toolTip = "Returns you back to the
main page."},

new ButtonInfo { buttonText = "Experimental RPC Protection", toolTip = "Uses an


experimental method of protecting your RPCs. Credits to Kante."},
new ButtonInfo { buttonText = "Set Master
<color=grey>[</color><color=red>Detected</color><color=grey>]</color>", method =()
=> Experimental.SetMaster(), isTogglable = false, toolTip = "Sets you as master
client. Use the anti ban before this if you're not in a modded."},
},

new ButtonInfo[] { // Favorite Mods [19]


new ButtonInfo { buttonText = "Exit Favorite Mods", method =() =>
Settings.ReturnToMain(), isTogglable = false, toolTip = "Returns you back to the
main page."},
}

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