DaVinci Resolve 19 - Beginners Guide
DaVinci Resolve 19 - Beginners Guide
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DAVINCI
RESOLVE 19
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Authors: Chris Roberts, Simon Hall
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The Beginner’s Guide to
The Beginner’s Guide to DaVinci Resolve 19
Chris Roberts and Simon Hall
Blackmagic Design
www.blackmagicdesign.com
Notice of Rights
All rights reserved. No part of this book may be reproduced or transmitted in any form by any means, electronic,
mechanical, photocopying, recording, or otherwise, without the prior written permission of the publisher.
For information on getting permission for reprints and excerpts, contact [email protected].
Notice of Liability
Neither the author nor Blackmagic Design shall have any liability to any person or entity for any loss or damage
caused or alleged to be caused directly or indirectly by the information contained in this book, or by omissions
from this book, or by the computer software and hardware products described within it.
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trademarks. Where those designations appear in this book, and Blackmagic Design was aware of a trademark
claim, the designations appear as requested by the owner of the trademark. All other product names and services
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intention of infringement of the trademark. No such use, or the use of any trade name, is intended to convey
endorsement or other affiliation with this book.
(Mac) and (macOS) are registered trademarks of Apple Inc., registered in the U.S. and other countries. Windows is a
registered trademark of Microsoft Inc., registered in the U.S. and other countries.
ISBN: 979-8-9924874-0-4
Contents
Foreword ix
Acknowledgments x
Importing a Project 2
Backtiming Edits 53
Lesson Review 63
Visual Effects 94
iv Contents
Using DaVinci Resolve Color Management 222
Contents
7 Project Setup and Preferences 333
Preferences 412
Applying EQ 465
vi Contents
Aligning Sound Effects 489
Contents
Changing Timeline Settings 596
Index 637
viii Contents
Foreword
Welcome to The Beginner’s Guide to DaVinci Resolve 19
DaVinci Resolve 19 is the only post-production solution that combines editing, color
correction, visual effects, motion graphics, and audio post-production all in one software
tool! Its elegant, modern interface is fast to learn for new users yet powerful enough for
the most experienced professionals. DaVinci Resolve lets you work more efficiently
because you don’t have to learn multiple apps or switch software for different tasks. It’s like
having your own post-production studio in a single app!
DaVinci Resolve 19 adds editing with transcriptions from audio, film look creator and
ColorSlice six vector grading, IntelliTrack AI for panning audio to match vision, and
broadcast replay for live multi camera broadcast editing, layout and replay with speed
control, and so much more!
Best of all, Blackmagic Design offers a version of DaVinci Resolve 19 that is completely free!
We’ve made sure that this version of DaVinci Resolve includes more features than any paid
editing system. That’s because at Blackmagic Design we believe everybody should have
the tools to create professional, Hollywood-caliber content without having to spend
thousands of dollars.
I invite you to download your copy of DaVinci Resolve 19 today and look forward to seeing
the amazing work you produce!
Grant Petty
Blackmagic Design
Foreword ix
Acknowledgments
We would like to thank the following individuals for their contributions of media used
throughout this book:
— Chris Lang, Aaron Walterscheid, Nathan LeFever, and Sherwin Lau for Organ Mountain
Outfitters content.
— “Furever Glass” music composed and performed by Matt Carlin.
— New color footage: Sean Viljoen and The Conservation Film Company.
He has been delivering video editing training for over 20 years, and has trained university
students and staff, broadcast journalists, and sports, factual, and drama editors. As a
Blackmagic Certified Master Trainer, he has been responsible for delivering DaVinci Resolve
training to end users and other trainers around the world, both in person and remotely.
Over the years, he has also written articles on editing techniques and editing software for
a variety of magazines and online publications, as well as writing a number of books,
including The Editor’s Guide to DaVinci Resolve.
Chris lives in Worcestershire, UK, with his partner, Samantha, and, when not working,
enjoys reading post-apocalyptic fiction, listening to hard rock and blues music and binge-
watching the TV he has invariably missed.
This book is dedicated to the memory of his dearly loved and sadly missed parents, Frank
and Maureen.
www.chrisroberts.info
Nahuel Srnec CSI ADF is a film producer and director, cinematographer, post-production
coordinator, and university professor with over 15 years of experience teaching at
universities and film schools worldwide. His courses span a range of topics, from directing
and cinematography to post-production and virtual production (specifically ICVFX). Nahuel
is also a Blackmagic Design Master Trainer in English, Spanish, and Italian.
He is a full member of the Colorist Society International (CSI) and the Argentine Society of
Cinematographers (ADF) and served as a voting member of the ISO/TC 36 Cinematography
international standards committee.
He has worked as a consultant and trainer at Paramount’s Buenos Aires offices and
currently researches the integration of cinematography and virtual production. He also
presented an advance on his research on IA and film teaching at the CILECT congress in
2024 (Beijing). The production group he founded, NSfilms, is a Blackmagic Design Training
Partner: https://nsfilms.net/.
Simon Hall has been in the post-production industry for 20 years. Starting at a small
post-production house as an edit assistant, he became an offline editor for numerous
broadcast productions and high-end corporate promotions and then progressed to online
editing and finishing.
During this time, he also started delivering training to a few broadcast editors before
expanding into training promo editors, documentary and factual editors, journalists,
university and college students, and online broadcast editors.
He moved to Soho Editors in London to become the lead trainer specializing in a variety of
post-production disciplines, as well as continuing to work on editing and finishing jobs.
During this time, he started working with DaVinci Resolve 8 to replace older color
correction software.
He lives in Cheshire, UK, with his wife Emma, his new son Seb, and Nola, the dog. When not
working and running around after a toddler, he enjoys following numerous sports, taking
peaceful walks with an energetic Labrador, reading a wide range of books, and is a
self-confessed petrolhead.
This book is dedicated to my wife, Emma, for her endless support and to my son, Sebastian.
This official step-by-step training guide covers the basics of editing, visual effects, motion
graphics, color correction, and audio so you can start creating your own Hollywood-caliber
film and video today!
It also has a long history of being the world’s most trusted application for color correction.
With DaVinci Resolve 19, Blackmagic Design has added a complete 2D and 3D visual effects
compositing and motion graphics environment that enables you to complete even the
most challenging projects using only one piece of software!
Whether you want an introductory guide to DaVinci Resolve or want to learn more
advanced editing techniques, color grading, sound mixing, or visual effects, our certified
training program includes a learning path for you.
System Requirements
This book supports DaVinci Resolve 19 for macOS and Windows. If you have an older
version of DaVinci Resolve, you must upgrade to the current version to follow along with
the lessons.
NOTE The exercises in this book refer to file and resource locations that will
differ if you are using the version of software from the Apple Mac App Store.
For the purposes of this training book, we recommend that macOS users
download and use the DaVinci Resolve software from the Blackmagic Design
website rather than from the Mac App Store.
Getting Started xv
4 On the download page, click the button corresponding to your computer’s
operating system.
When you have completed the software installation, follow the instructions in the following
sections to launch DaVinci Resolve and download the media files used throughout this book.
macOS users will find the DaVinci Resolve application in their Applications folder.
Double‑click the DaVinci Resolve folder, and then double-click the DaVinci Resolve application.
Alternatively, you can use Launchpad or Spotlight search to locate and launch
DaVinci Resolve.
Windows users will find a shortcut has been added to their Desktop. Alternatively, click the
Start menu and search for “DaVinci Resolve” and press Enter to launch the application.
When DaVinci Resolve 19 opens for the first time, you’ll see a Welcome splash screen
detailing the new features available in the current version.
Next, you are invited to go through the Quick Setup process. Experienced users can
skip this process by clicking “Skip and Start Right Now,” but new users are advised to
follow this process. It will only take a couple of minutes and is useful in understanding
how Resolve is working.
3 DaVinci Resolve will check your system to ensure its operating system and graphics
card will perform well. If both pass this test, click Continue.
4 If you know the resolution you commonly work with, you can set that here. Otherwise,
leave the resolution set to 1080 HD and click Continue.
NOTE You will learn more about setting the resolution for your projects in
Lesson 7, “Project Setup and Preferences.”
The next screen asks where you would like to store your media. This does not refer to
the video, audio, and graphics files you’ll edit and grade, but rather the ancillary files
Resolve will need to create as you’re working. This location is commonly referred to as a
“scratch disk” and by default is set to your current user’s Movies folder (macOS) or
Videos folder (Windows).
NOTE You will learn more about changing the Media Storage Locations
in Lesson 7.
On the next screen, you will be asked which keyboard layout you would like to use. This
is specifically relevant if you’re familiar with using another nonlinear editor; however,
throughout this Beginner’s Guide you will be introduced to keyboard shortcuts that
use the DaVinci Resolve keyboard layout. So if you change the layout at this point, you
may find those shortcuts won’t work.
xx Getting Started
6 For now, leave the layout set to DaVinci Resolve and click Continue.
NOTE You will learn more about changing the keyboard layout, including
setting your own keyboard shortcuts, in Lesson 7.
Congratulations! You have completed the Quick Setup process and have changed
precisely nothing in terms of DaVinci Resolve’s default setup. Nevertheless, you have
also gained an insight into some aspects of using DaVinci Resolve that will serve you
well as you continue learning about the application and how it uses your system.
Once loaded, DaVinci Resolve will open to the cut page, which is the default starting
page for all projects. However, this is not the usual place to begin working with
DaVinci Resolve. Instead, you should now exit the application in readiness to begin the
first lesson in this book.
8 Choose DaVinci Resolve > Quit DaVinci Resolve or press Command-Q (macOS)
or Ctrl-Q (Windows).
3 Scroll the page until you locate The Beginner’s Guide to DaVinci Resolve 19.
4 Click the Lesson Files Part 1 link to download the media. The file is roughly
5.5 GB in size.
6 From your Downloads folder, move or copy the R19 Beginner Guide folder to a
convenient location on your computer or an external hard drive. If in doubt, use your
User’s Movies folder (macOS) or Videos folder (Windows).
Once you have DaVinci Resolve 19 installed and the media files downloaded, you are ready
to begin Lesson 1.
Now Blackmagic Cloud lets editors, colorists, VFX artists, animators, and sound engineers
work together simultaneously from anywhere in the world. Plus, they can review each
other’s changes without spending countless hours reconforming the timeline.
Simply create a Blackmagic Cloud ID, log in to the online DaVinci Resolve Project Server,
and follow the simple instructions to set up a new project library—all for one low
monthly price!
Once this library is created, you can access it directly from the Cloud tab in the Project
Manager to create as many projects as you need—all stored securely online. Then invite up
to 10 other people to collaborate on a project with you. With a simple click, they can relink
to local copies of the media files and start working on the project immediately, with all their
changes automatically saved to the cloud.
Enabling Multiple User Collaboration for your project means that everyone can work on
the same project at the same time—edit assistants, editors, colorists, dialogue editors,
and visual effects artists can now all collaborate wherever they are in the world in a way
never before possible.
Backtiming Edits 53
Lesson Review 63
In this first lesson, you will begin by exploring the tools and techniques you can employ in
the edit page to tell your stories by putting together a rough cut of a 1-minute social media
promo for New Mexico outdoor clothing brand Organ Mountain Outfitters. In subsequent
lessons, you will learn how you can refine this initial edit, mix the audio, add titles and
graphics, and export the final video in a suitable format for sharing on social media sites
like YouTube and Vimeo.
Importing a Project
The process of working with DaVinci Resolve doesn’t necessarily start with editing. Usually,
there’s a whole lot of time, effort, and energy expended making sure the project is set up
correctly and that all the media is available and properly organized, both on the hard
drives of the computer you’re using as well as within the project you’re working on
within Resolve.
In large-scale productions, this process is often handled by a dedicated person called the
DIT (Digital Intermediate Technician), Data Wrangler, Media Manager, or Edit Assistant.
On smaller productions, this person and the editor, colorist, audio mixer, etc., are all usually
the same person!
Don’t worry, you’ll explore all these roles in due course throughout this book. However, to
cut to the chase, you will start by working on a project that has already been set up for you.
You simply need to import it into your copy of DaVinci Resolve 19 and start editing. This
way, you can see how various techniques and processes were applied to make it easier for
you to edit—techniques and processes that you will explore further in later lessons so that
you can apply them successfully to your own projects in due course.
NOTE The following steps assume that you’ve already downloaded and unzipped
the media files that accompany this book and have opened DaVinci Resolve 19 at
least once and been through (or skipped) the Quick Setup process. If you haven’t
completed either of these steps, please refer to the “Getting Started” section at
the beginning of this book.
The Project Manager is the place in DaVinci Resolve where you can access, organize,
and manage each of your projects. Each project is stored inside a database called a
project library, which is accessible from one of three locations:
Both networked and cloud-based project libraries have the advantage that they can be
used to collaborate so that multiple DaVinci Resolve users can not just access a set of
projects in a project library but actually work on the same project simultaneously!
As this is a Beginner’s Guide, you will work with the default local project library and, as
discussed, you will import a project that has already been set up for you by the authors
(think of them as your edit assistants for this lesson).
NOTE You will learn more about creating your own project libraries in Lesson 10,
“Delivery and Media Management.”
Importing a Project 3
2 In the lower left corner of the Project Manager, click the Import button.
3 In the Finder window (macOS) or Explorer window (Windows) that opens, navigate to
the R19 Beginner Guide / Lesson 01 folder and select the file OMO PROMO.drp.
The file extension .drp indicates that this is a DaVinci Resolve Project file. Project files
contain information about how the project is set up and organized but do not contain
any media (audio and video) files. These files are kept in the Media folder in the R19
Beginner Guide folder.
After a brief process, the project file is imported into the Project Manager and is now
available for you to open.
5 With the OMO PROMO project selected in the Project Manager, click Open.
Alternatively, double-click the OMO PROMO project.
DaVinci Resolve will open the project in the last page that was active when it was last
opened, so you might be looking at this project in any of the pages.
6 If necessary, click the Edit button at the bottom of the interface to open the edit page.
7 Select Workspace > Reset UI Layout to reset the interface to the default layout preset .
8 In the bin list, Select the VIDEO CLIPS bin to display its contents and move your mouse
over the first clip.
NOTE You will learn more about the value of renaming clips in Lesson 7, “Project
Setup and Organization.”
In this case, the reason why the media files are all offline is because the project was
originally set up with the media files in one location. However, as the copies of the media
files live on your computer in a different location, you must tell Resolve where to find them.
Thankfully, Resolve makes it easy to quickly relink them.
1 In the top left of the interface, above the media pool in the edit page, click the red
Relink Media button.
NOTE The Relink Media button will only be red if there are any media files in
the project that are unexpectedly offline. Media that has been deliberately
unlinked in the project is not indicated.
TIP Place your mouse cursor over the location where Resolve expected
the media files to be located to view more detail about the original location of
the files.
3 Click the Locate button to open a Finder window (macOS) or Explorer window (Windows).
You now need to tell Resolve where the appropriate media files can be found on
your system.
4 Navigate to the R19 Beginner Guide folder on your system and click Open.
NOTE If Resolve cannot find the appropriate files, you can initiate a more
comprehensive search from the Relink Media window using the Disk Search
button. Be aware, though, that this search will take much longer, especially if
you have very large hard drives with lots of media files to search through!
Now that the clips have been successfully relinked, you can begin reviewing this project
and start putting the rough cut together.
NOTE You might wonder why folders are called bins in editing software. Well, this
terminology dates to the earliest days of film editing, when editors would store
strips of film in containers they referred to as “bins.” As editing moved from
physically splicing film on an editing machine to moving digital media around on a
screen, the term “bin” was simply retained to maintain continuity and familiarity
for editors.
You can access the clips inside each bin by simply selecting the bin in the bin list.
1 Select the B-ROLL bin to see the clips contained in this bin in the main media
pool browser.
2 Move your mouse pointer over the clips in this bin to preview them in the source
viewer to the right of the media pool.
TIP You can disable/enable Live Media Preview by clicking the Options menu
(…) at the top right corner of the source viewer and selecting Live
Media Preview.
3 Click the disclosure arrow to the left of the INTERVIEW bin to reveal the sub bins called
VIDEO, AUDIO, and SUBCLIPS.
You can also display the contents of multiple bins together in the media pool.
While bins are a useful way of organizing your footage, sometimes the sheer amount
of footage you have to work with is overwhelming. That’s one reason why the edit page
has a much more flexible approach to organizing the clips by using the metadata
applied to a clip and grouping the clips in a series of smart bins.
5 In the Smart Bins section of the bin list, select the Keywords folder and click the
disclosure arrow to reveal the Keywords smart bins.
The Keywords smart bins are a set of automatic smart bins that appear when you start
adding keywords to clips in your projects.
7 Click the disclosure arrow for the Keywords category to collapse the Keywords smart
bins, and then click the disclosure triangle for the MY SMART BINS category and select
the GOOD TAKES smart bin.
This is a manually created smart bin that contains clips that have been marked as good takes.
NOTE You’ll learn more about viewing, adding, and modifying clip metadata,
including adding keywords and marking clips as good takes, so you can create
your own smart bins in Lesson 7.
You’ll begin by editing some soundbites from the main interview with the proprietor of
Organ Mountain Outfitters, Chris Lang. While not every edit relies on spoken dialogue,
it can be a useful starting point since it will start to reveal the story you want to tell.
However, to start this exciting process, you will need an empty timeline. And to keep the
project organized, you will place this timeline in its own bin.
1 In the bin list, select the Master bin and choose File > New Bin.
A new bin is created called Bin 8 since this is the eighth bin created in this project.
3 With the name of the bin highlighted, type TIMELINES to rename it.
4 With the TIMELINES bin still selected, choose File > New Timeline.
6 Click Create.
A new timeline is created in the selected bin, and additional controls appear
in the timeline window.
NOTE A DaVinci Resolve project can contain many separate timelines. By default,
each of these timelines can be created using various settings specified in the
Project Settings. However, each timeline can have its own settings specified when
you create it, or you can change certain properties later if required. You’ll learn
more about the importance of choosing the correct timeline settings in Lesson 7.
1 In the bin list, click the disclosure arrow to open the INTERVIEW bin.
— VIDEO This bin contains all the Chris Lang interview clips that you’ll need to tell
the story of Organ Mountain Outfitters and will be the focus for your work over
the next steps.
— AUDIO This bin contains the audio clips for the interview that were recorded
separately—a common production practice. The audio has already been synced
with the interview clips by your edit assistant, so you don’t need to work with this
bin for now.
— SUBCLIPS This bin contains a series of subclips of the main interview clips which,
again, have been created by the edit assistant to help make working with the long
interview clips easier.
NOTE You’ll learn how to sync audio and video clips and create subclips
in Lesson 7.
TIP If necessary, move the slider at the top of the media pool to the right to
increase the size of the thumbnails, making it easier to view the clip name.
3 Place your mouse pointer over the first clip in the VIDEO bin and move it left and right.
As your mouse pointer moves across the clip, the interview is previewed live in the
source viewer.
TIP You can disable audio scrubbing by choosing Timeline > Audio Scrubbing
or pressing Shift-S.
This opens the clip in the source viewer at the frame that was last displayed during
Live Preview.
NOTE Live previewing clips is very handy for quickly seeing the content of
clips in the media pool, especially if there are a lot of clips. This process quickly
but temporarily allows you to view the clip in the source viewer. However, when
you want to spend more time viewing a clip or choosing parts of it to edit into
the timeline, it’s better to open the clip in the source viewer by double-clicking
it or dragging it to the source viewer.
5 In the source viewer’s transport controls, click the Go To First Frame button to move
the playhead back to the start of the clip.
6 In the source viewer’s transport controls, click the Play button to begin playing the clip
from the start.
TIP Press the Spacebar to start/stop playback. See also the sidebar
“Controlling Playback” later in this chapter.
As you’ll probably realize very quickly, this interview clip is rather long and encompasses
several answers to different questions. You certainly wouldn’t want to use this entire clip.
Instead, you will use just a small soundbite.
8 In the source viewer’s transport controls, click the Stop button to halt playback.
To help you locate the soundbite, you can display the clip’s audio waveform alongside
the source video.
9 Click the source viewer’s Options (…) menu and choose Show Zoomed
Audio Waveform.
12 Listen to the interview as it’s playing and just after Chris laughs, but before he says,
“I’m Chris Lang…,” press the Spacebar to stop playback.
You should be able to judge where Chris starts to introduce himself from the size of
the audio waveform displayed.
13 In the source viewer’s transport controls, click and hold the jog wheel to refine the
position of the playhead in the source viewer.
TIP If you disabled audio scrubbing in the earlier steps, press Shift-S to
re-enable it. Hearing the audio scrub can help you refine the position just
before Chris starts speaking.
This is where you want the first soundbite to start. To specify this, you’ll need to add an
In point at the current playhead position.
The In point is added, highlighting a portion of the interview clip from the current
playhead position to the end.
16 Press the Spacebar to continue playing the clip from the current playhead position for
a few seconds until Chris says “…in Las Cruces, new Mexico,” and then press the
Spacebar to stop playback.
17 Using the jog wheel, again refine the position of the playhead to just before
Chris blinks.
TIP Press the Left Arrow to jog the playhead back 1 frame; press the Right
Arrow to jog the playhead forward 1 frame. See also the sidebar “Controlling
Playback” below.
18 In the source viewer’s transport controls, click the Mark Out button.
This is the portion of the clip you’ll edit into the timeline.
19 Click in the middle of the source viewer and drag the clip down into the timeline,
ensuring that you drag the clip into the existing Video 1 and Audio 1 tracks and to the
start of the timeline at the far left.
NOTE If you accidentally drag the clip and add additional tracks or leave a gap
at the start of the timeline, it’s not a huge problem. You can simply drag the
clip to the right tracks and location after you’ve added it to the timeline.
It’s just that this takes a bit more time and slows down your editing slightly.
Alternatively, press Command-Z (macOS) or Ctrl-Z (Windows) to Undo the last
action and try dragging the clip to the empty timeline again.
20 In the timeline viewer transport controls, click the Play button or press the Spacebar to
play the edited clip in the timeline.
Controlling Playback
An important part of editing is learning how to control the playback of your video.
DaVinci Resolve’s default keyboard layout supports all the usual shortcuts for
playback that professional editors around the world recognize. You can use the
Spacebar to start and stop playback and the Left Arrow and Right Arrow keys to
move forward and back one frame at a time. More experienced users will be happy
to know that the J, K, and L keys also control playback at different speeds.
J K L
The order of the JKL keys match the layout of the Play Reverse, Stop, and Play
transport controls in both the source and timeline viewers.
You can keep tapping the J or L keys to increase the shuttling speed up to 64x
normal speed.
TIP You can tell how long a clip is, or the duration between the In and Out points
you’ve added, using the duration timecode value in the top left of the
source viewer.
This disparity between the amount of footage shot and the amount used in the edit is not
unusual and is often referred to as the shooting ratio. Depending on what’s being edited,
shooting ratios can vary wildly; a typical news piece might have a shooting ratio of 3:1 (for
every 3 minutes shot, 1 minute was used), whereas some reality shows might have a
shooting ratio of around 600:1, if not more!
With so much footage being captured and needing to be edited, it can sometimes be
useful to just focus on a much smaller, relevant portion. This is where subclips come in.
Subclips are discrete clips that have been isolated from a much longer clip but, because
they are still referencing the original media file, are not taking up additional storage space
on your system. You will learn how to create and manage your own subclips in Lesson 7.
For this lesson, though, your edit assistant has already created a series of subclips for you
from the much longer interview clips.
NOTE You will learn how to create your own subclips in Lesson 7.
TIP To show the file names of the clips rather than the clip names used in the
project, you can choose View > Show File Names. Choose View > Show File
Names again to return to seeing the clip names.
2 Double-click the clip CL SUBCLIP 1 - Experiences to open it in the source viewer, and
then play this clip through from the start.
3 Click the Options (…) menu in the source viewer and choose Show Full Clip
Audio Waveform.
4 Using the waveform as a guide, move the playhead to just before Chris Starts speaking
and press I to add an In point.
With the In and Out points set, you can add this clip to the timeline.
6 Click in the middle of the source viewer and, again, drag the marked clip into the
timeline so that it snaps to the end of the previous clip.
7 In the timeline viewer, click the Play button or press the Spacebar to play the two clips
in the timeline.
Excellent. The soundbites seem to make sense next to each other, even though they were
taken from two different parts of the interview. Yes, there is a nasty visual jump cut as the
second interview starts, but you will fix that using some of the B-roll clips as cutaways in a
short while.
Full Extent Zoom will always display the whole duration of your timeline in the
timeline window, automatically adjusting the zoom to keep everything in sight.
This is most useful for seeing a bird’s-eye view of your edit and allows you to
navigate anywhere within the timeline.
Detail Zoom scales the timeline to a closer, zoomed view, centered on the
playhead. This option is most useful when you want to step into the timeline to
select a clip or edit point to make fine adjustments.
Custom Zoom provides the most flexibility, since it allows you to set your own
zoom scale in the timeline. You can use the slider to zoom in and out of the
playhead location or hold Option (macOS) or Alt (Windows) and use the scroll
function on your mouse (or trackpad) to adjust the zoom of the timeline
dynamically, centered on the playhead.
Timeline track heights can be adjusted using the Timeline View Options menu or
by holding Shift and using the mouse scroll wheel in either the audio or video
areas of the timeline.
2 In the timeline, move the playhead so it snaps to the beginning of the second clip and
press the Spacebar to play the clip.
On reflection, the last part of the clip where Chris says, “I can honestly say it’s changed
my life” doesn’t really work.
3 In the timeline, place the playhead after Chris says “…the landscapes” but before he
looks away from the interviewer.
This is where you will edit the next clip into the timeline.
4 From the SUBCLIPS bin, double-click the clip CL SUBCLIP 2 - Brand and, if necessary,
return the playhead to the start of the clip.
This time, instead of simply dragging the clip to the timeline, you’ll use a slightly
different method of editing.
6 Drag the clip from the source viewer to the timeline viewer, but don’t immediately
release the mouse button.
This time, a series of editing overlays appears showing the different types of edits that
are available to you in DaVinci Resolve. If you have used other nonlinear editing (NLE)
software before, you may recognize some of these functions. The default is Overwrite.
7 With the Overwrite edit overlay highlighted, release the mouse button.
Don’t worry, though, all this editing is completely non-destructive, and you can
always trim the clip back out later, recovering the footage that you’ve just overwritten,
if necessary.
8 Ensure that the timeline playhead is at the end of the third clip you just edited into the
timeline (it should be automatically unless you have moved it since the previous step).
9 In the SUBCLIPS bin, double-click the CL SUBCLIP 3 - #EXSW clip to open it in the
source viewer.
10 Add In and Out points around the soundbite “And that’s why we say, ‘experience
the Southwest.’”
The new clip is added to the timeline, starting at the timeline playhead position.
NOTE If you’re using DaVinci Resolve on macOS, you may need to configure
your keyboard settings to use the default editing shortcuts. Select the Apple
menu, choose System Settings, and select Keyboard in the sidebar. In the
Keyboard settings, click the Keyboard Shortcuts button and select Function
Keys. Enable the option “Use F1, F2, etc. as standard function keys.” Then
select the Mission Control option and uncheck the Show Desktop option for
F11 and click Done. Alternatively, you can use the fn key with any F-key to
override the macOS shortcuts.
12 If you have moved the timeline playhead since the previous step, ensure it is at the end
of the fourth clip in the timeline.
This is the start of the final soundbite you will add to the timeline, but it’s a bit of a tight
edit to find the In point for when Chris stumbles slightly and says “that” twice.
However, using the zoomed audio waveform display will make it so much easier to
locate the short pause between the two “thats” quickly and accurately for a clean
start to the soundbite.
14 From the source viewer’s Options menu, choose Show Zoomed Audio Waveform and
jog the playhead into the gap between the waveforms.
15 When the playhead is aligned after the first “that” but before the second “that,” press I
to add an In point.
17 Press F10 or click the Overwrite Clip button to overwrite the clip into the timeline at the
playhead position.
This is the final soundbite you need to add to this timeline. At this point, feel free to move
the playhead back to the start of the timeline and play back the current timeline to review
the soundbites.
1 In the timeline, select the last of the soundbite clips, CL SUBCLIP 4 - Inspiration.
4 Play through the clips in the timeline again for a slightly better flow to the soundbites.
Using Shuffle Insert edits like this is a useful way of quickly and accurately reordering
the timeline clips into a more logical order. You can also use this technique with
multiple selected timeline clips.
NOTE If you need to catch up before moving to the next step, select the
TIMELINES bin and choose File > Import > Timeline, navigate to R19 Beginners
Guide / Lesson 01 / Timelines / OMO PROMO CATCHUP 01.drt and click Open.
All the potential B-roll footage for this edit is in this single bin but, depending on
how much footage you’re dealing with, it may be difficult to see where to start. You
could organize this footage further into separate bins; however, as with the subclips
you used earlier, this process has already been done for you using a series of
keyword smart bins.
This smart bin contains any clips that have been identified and tagged with the
“TIMELAPSE” keyword, which is just one in this case.
TIP You can resize the Smart Bins area by dragging the dividing line at the top
of the Smart Bins section of the bin list.
3 Double-click the clip in this smart bin, ORGAN MOUNTAIN 1, to open it in the
source viewer.
Now you will tell Resolve where in the timeline you want this clip to be edited.
4 Deselect any clips and move the timeline playhead to the start of the timeline.
5 Drag the clip from the source viewer to the timeline viewer, placing it on the Insert
overlay, and release your mouse button.
The clip is inserted into the timeline without overwriting any existing clips.
Another useful editing function is the Append at End edit. This does exactly what
it says: it adds the new clip after the last clip in the timeline.
6 Drag the clip from the source viewer to the timeline viewer, placing it on the Append At
End overlay.
To make the soundbites sound natural, you’ll introduce a short gap between each clip.
The best way to do this is to move the clips up in the timeline.
1 In the timeline toolbar, ensure that the Full Extent Zoom is selected.
2 Position the timeline playhead anywhere over the third clip in the timeline.
3 Choose Timeline > Select Clips Forward > Select Clips Forward on This Track,
or press Y.
This command selects all the clips forward from the timeline playhead on the
targeted track.
TIP If you have clips on multiple tracks, you can choose Timeline > Select Clips
Forward > Select Clips Forward on All Tracks or press Option-Y (macOS) or
Alt-Y (Windows).
With all the clips selected, it’s easy to move them together.
This moves the selected clips forward by 2 seconds, leaving a gap. This is an arbitrary
amount that will most likely be adjusted later when you’re refining the timeline.
NOTE In DaVinci Resolve 19, you can use the number pad of an extended
keyboard to quickly enter timecode values.
6 Press the Down Arrow key to move the timeline playhead to the next edit, and press Y
to select all the clips forward of this point.
7 Type +100 and press Enter (Return) to add a 1-second gap between the second and
third soundbites.
8 Move the playhead anywhere over the fifth clip in the timeline and press Y to again
select all the clips forward from the playhead.
9 Again, type +200 and press Enter (Return) to have the last three clips move forward by
2 seconds, leaving another gap in the timeline.
10 Place the timeline playhead anywhere over the final soundbite clip and press Y.
11 Type +100 and press Enter (Return) to create a 1-second gap before the payoff of this
video, where Chris delivers the tagline, “Experience the Southwest.”
When you play this timeline back now, it might seem very strange to have these gaps.
However, once you start covering them with the B-roll clips, Chris’s interview will sound
more natural and better paced. Think of it as the movie-making equivalent of punctuation!
NOTE If you need to catch up before moving to the next step, select the
TIMELINES bin and choose File > Import > Timeline, navigate to R19 Beginners
Guide / Lesson 01 / Timelines / OMO PROMO CATCHUP 02.drt and click Open.
1 Move the playhead so that it snaps to the end of the second clip in the timeline, where
the first gap starts.
3 Play the timeline until Chris says, “… experience the southwest because…” and then
stop playback.
You have now marked a portion of the timeline where you want the first B-roll clip to
be edited.
5 Select the ACTIVITIES smart bin and double-click the clip PINE TRAIL 5 to open it in
the source viewer.
6 Play the clip from the beginning and add an In point after you hear the director shout,
“Go ahead” and the girl is about to take her second step.
Typically, B-roll shots like this tend to be edited on top of the interview already in the
timeline as a cutaway. DaVinci Resolve provides an editing function to make this as
easy as possible.
7 Drag the PINE TRAIL 5 clip to the Place on Top function in the timeline viewer overlays.
As before, the timeline viewer is now the active window, and the playhead is
automatically positioned at the end of the clip you just added to the timeline, ready
for you to specify where the next edit should be.
8 Without moving the timeline playhead, press I to add an In point to the timeline.
9 Play the timeline and add an Out point after Chris says “…there’s nothing like it….”
11 Set an In point just as the second guy enters the frame and has his left leg
outstretched.
12 Choose Edit > Place on Top or press F12 to add the clip to the same tracks as the
previous cutaway.
14 From the media pool, open the shot WHITE SANDS 36 in the source viewer.
15 Add an In point to this shot after the girl in the pink top starts to move her hair
behind her ear.
The wind noise against the camera microphone is a little off-putting for this shot.
Using the video-only overlay just edits the video portion of this clip into the timeline,
not the audio.
Unfortunately, this technique only works when dragging a clip from the source viewer
into either the timeline viewer overlays or the timeline itself. If you want to use
shortcuts or editing buttons in the timeline toolbar, you must use a slightly
different control.
17 Add an In point to the playhead position in the timeline and an Out point after Chris
says, “… the culture, the food….”
Turning this control off prevents the audio from the source clip being edited into the
timeline while allowing you to use editing shortcuts.
21 Add an In point to the timeline directly after the shot you’ve just edited, and an Out
point after Chris says, “…. really inspires us….”
22 From the media pool, open the clip PINA BLANCA 44 and add an In point when the
guy is about to jump onto the rock.
Hopefully, you can see just how powerful an understanding of the different editing
techniques can be to quickly add a series of cutaways like this. These shots will likely need
trimming, but before you turn your attention to that you will add a few more cutaways to
the end of the interview using a variation of the technique you’ve just been using.
NOTE If you need to catch up before moving to the next step, select the
TIMELINES bin and choose File > Import > Timeline, navigate to R19 Beginners
Guide / Lesson 01 / Timelines / OMO PROMO CATCHUP 03.drt and click Open.
Backtiming Edits
When you were adding the first set of cutaways to Chris’s interview, you were specifying
where each of those shots would start based on the placing of the In point. However, there
are certain circumstances when you’ll want to edit a clip into the timeline and specify
where that shot should end. This process is often referred to as backtiming.
1 Play the third interview clip in the timeline, adding an In point just after Chris says,
“…we bring it back to the store….”
Backtiming Edits 53
To quickly add an Out point to the end of this clip, you can use a command to jump to
the Out point of the clip under the playhead. This is different from simply jumping
forward to the next edit because it places the playhead on the last frame of the
current clip, rather than on the first frame of the next clip, so that you can add the
Out point precisely.
The playhead jumps to the last frame of the clip, which you can see by the presence of
an Out-point symbol in the bottom right of the timeline viewer.
NOTE The playhead in DaVinci Resolve is inclusive of the current frame, which
in practice means that In points are always added at the head, or start, of the
frame, and Out points are always added at the tail, or end, of the frame. This
means the minimum duration you can mark is 1 frame.
4 From the RETAIL smart bin, locate the clip named STORE 2 and open it in the
source viewer.
This is a clip of Organ Mountain Outfitter’s lead designer creating their latest T-shirt
design on the computer.
5 Locate the frame, near the beginning of the clip, just before the large black
circle appears.
In this case, because there is just an Out point and no In point in the source viewer, the
clip will be edited to the timeline as expected, but the two Out points will be aligned,
meaning the shot will then be backtimed to the timeline In point.
TIP If you need to remove an In point, you can choose Mark > Clear In or
press Option-I (macOS) or Alt-I (Windows). Similarly, to remove an unwanted
Out point, choose Mark > Clear Out or press Option-O (macOS) or Alt-O
(Windows). To remove an In and Out point simultaneously, choose Mark >
Clear In and Out or press Option-X (macOS) or Alt-X (Windows).
Backtiming Edits 55
7 Press F12 to make a Place on Top edit.
9 Play forward and add an Out point after Chris says, “Our brand is just really a
reflection of….”
10 From the RETAIL smart bin, open the STORE 34 clip in the source viewer.
This clip is a lengthy sequence of a shirt making its way out from the design studio
to the shop shelves. You need only the last part of this ambitious shot, though
(apologies to the director!).
11 In the source viewer, locate the frame where the girl hangs the T-shirt up and has left
the frame (near the end of the clip).
Backtiming Edits 57
15 Add an Out point after Chris says, “That’s why we say….”
16 From the RETAIL smart bin, open the clip STORE 28 in the source viewer.
17 Add an Out point on a frame just after the girl in the black hat has exited the store and
releases the door.
It would be nice to hear some of the audio recorded with this clip.
With the final cutaway in place, all the jump cuts and gaps between Chris’s soundbites have
been covered. There’s just one final element to add to this timeline to complete the
rough cut.
NOTE If you need to catch up before moving to the next step, select the
TIMELINES bin and choose File > Import > Timeline, navigate to R19 Beginners
Guide / Lesson 01 / Timelines / OMO PROMO CATCHUP 04.drt and click Open.
Backtiming Edits 59
Adding the Music
Music is such an important part of many edits. Whereas the spoken word (scripted
dialogue, interviews, or narration) will often convey what we need to know about a subject,
music will most often convey what we should feel about a scene or subject. Get the music
wrong and the whole edit might communicate the wrong impression completely!
Thankfully, in this case the music has been carefully chosen for you. All you have to do is
add it to the current timeline.
1 Ensure that the timeline viewer is selected and press Home to return the playhead to
the start of the timeline.
2 Select the MUSIC bin from the bin list in the media pool and open the
ONE MIN SOUNDTRACK.wav clip in the source viewer.
NOTE When viewing audio-only clips such as this, the source viewer
automatically switches to audio mode.
3 Press F12 to make a Place on Top edit to add the music clip to a new audio track.
The only thing left to do now is attenuate (reduce) the volume of the audio clip so that
it more closely matches the rest of the audio in the timeline. It doesn’t have to be the
ideal level at this time—just low enough that it doesn’t overpower the other elements
in the timeline as you continue to refine it in the next lesson.
4 Place your mouse over the volume overlay for the audio clip in the timeline, which is
represented by a thin white line running through the length of the clip.
5 Click and hold the volume overlay and drag down to reduce the volume of the clip until
the tooltip reads about -18 dB.
TIP Hold Shift while adjusting the volume overlay for more precise control.
Congratulations! You have completed this first lesson and successfully assembled a rough
cut of the Organ Mountain Outfitters promo. Remember, this lesson was about being able
to quickly put together a rough cut using the editing tools available in the edit page.
However, there is still much, much more to do to refine this timeline before it’s ready to
show to the client at Organ Mountain Outfitters. This will be the focus of the next lesson.
a) Project Manager
b) Media page
c) Blackmagic Cloud
2 What element is most often used to organize imported clips in DaVinci Resolve?
a) Timelines
b) Thumbnails
c) Bins
3 Which zoom function allows you to manually zoom in and out of the timeline?
b) Detail Zoom
c) Custom Zoom
4 Which of the following can be used to separate long clips into more manageable clips?
a) Source clips
b) Master clips
c) Subclips
5 What is the name given to an edit that uses a combination of two Out points and only
one In point?
a) Reversed edit
b) Backtimed edit
c) Append edit
Lesson Review 63
Answers
1 a) The Project Manager contains all the projects for the current project library,
although project libraries themselves can be stored locally, on a network, or in the
Blackmagic Cloud.
2 c) Bins are most commonly used to organize imported clips in DaVinci Resolve.
3 c) Custom zoom allows you to change the zoom around the playhead manually. You
can use the custom zoom slider, keyboard shortcuts, or Option-scroll (macOS) or
Alt-scroll (Windows).
4 c) Subclips.
5 b) Backtimed edit.
Finessing the
Rough Cut
However, if you didn’t fully complete the previous lesson, you can always import a catchup
timeline to help you get started with this lesson.
NOTE The following steps assume that you have at least completed the first part
of Lesson 1 and that you have imported the OMO Promo (Organ Mountain
Outfitters promo) project file into your current project library and relinked the
offline media. If you haven’t, complete those steps as detailed in Lesson 1 before
continuing with the following steps.
1 Open DaVinci Resolve and, in the Project Manager, double-click the OMO Promo
project to open it in DaVinci Resolve.
3 In the bin list, select the TIMELINES bin and choose File > Import > Timeline.
The timeline is imported into the selected bin in your project and automatically opens in
the timeline viewer. You can now continue with this lesson.
Duplicating and
Managing Timelines
It’s generally good practice to duplicate your current timeline before you start making
major changes because if you (or your client/director) don’t like the subsequent changes
you make, you always have a backup copy of the timeline to return to.
1 Choose Timelines > Find Current Timeline in Media Pool to quickly reveal the currently
active timeline in its bin.
This duplicate of your active timeline has the same name but with the word copy
added to the end to signify that this is the duplicated timeline.
Many editors often like to rename the duplicated timeline, usually replacing “copy” with a
version number (v1, v2, v3, etc.) so they know what they are looking at in the bin. However,
if you leave the name of the duplicated timeline as is, subsequent duplication of the
original timeline will result in the name of the new duplicated timeline being incrementally
increased (copy, copy 1, copy 2, etc.). This is a useful technique since, firstly, it always means
the version of the timeline you’re working on is the latest, and, secondly, the automatic
names of the duplicated timelines can help to “backtrack” to a previous version of the
timeline if needed.
Never fear, though, because DaVinci Resolve has your back and is saving backups of your
timelines as you work on them.
1 If necessary, choose Timeline > Find Current Timeline in Media Pool to reveal the active
timeline in its bin.
The backup timeline doesn’t overwrite the original timeline but adds the restored
timeline to the current bin as a separate timeline with the word “Backup” added to
the timeline name.
NOTE If the Restore Timeline Backup option isn’t available, then no backups are
available for that timeline. In this case, make a few changes and check again after a
few minutes’ work. The time increments between each timeline backup can be
viewed and adjusted by using DaVinci Resolve’s User Preferences, which you will
explore in more detail in Lesson 7.
You can use bins to help organize these duplicated timelines so that you always know
which timeline you should be working on. Alternatively, you can always disable a timeline
you’re not using.
2 To re-enable a previously disabled timeline so you can open it and use it again,
right-click the disabled timeline(s) in the media pool and choose Enable Timeline(s).
You now have a greater degree of understanding when it comes to managing your working
timelines and restoring backups. Ensure that you have at least one backup of the current
OMO PROMO timeline in the media pool, and you can now continue to finesse the Organ
Mountain Outfitters promo.
NOTE If you need to catch up before moving to the next step, select the
TIMELINES bin and choose File > Import > Timeline, navigate to R19 Beginners
Guide / Lesson 02 / Timelines / OMO PROMO CATCHUP 05.drt and click Open.
Beyond simply cutting a clip and removing large sections of unwanted footage,
trimming in DaVinci Resolve generally occurs in one of two timeline modes:
Selection mode or Trim Edit mode.
Selection mode allows you to move clips around the timeline and adjust their
durations simply and easily. This is the most intuitive way to begin trimming clips in
Resolve’s timeline.
Trim Edit mode unlocks the true power of the trimming functions. In this mode,
you can ripple edit points, as well as slip the content of a shot and slide the
position of a shot in relation to its neighboring clips.
All the trimming features in Resolve can also be applied to multiple clips or
multiple edit points simultaneously and can be made by clicking and dragging with
your mouse or using keyboard shortcuts for the utmost precision.
You will begin by trimming some of the clips in the OMO Promo timeline
using Selection mode.
1 Place the timeline playhead at the beginning of the first interview clip and review the
first group of cutaways on the VIDEO 2 track.
The edit is functional but feels a little loose, especially coming out of the interview clip
into the first cutaway of the friends walking up the path in the foothills.
2 Return the playhead to the start of the first clip on VIDEO 2, PINE TRAIL 5.
3 Click the Detail Zoom button to zoom in on the playhead position in the timeline.
4 Select the clip on VIDEO 2 to select PINE TRAIL 5 and drag it backward by about a
second (-01:00 in the tooltip).
Unfortunately, moving the clip like this has left a gap in the cutaways, which
disconcertingly cuts back to the underlying clip of Chris’s interview on V1. You will need
to trim the start of the next clip on VIDEO 2 to fill this gap.
This process has lengthened the second clip by one second to fill the gap created
when you moved the first clip.
NOTE The white outline shows the available handles for the trimmed
clip—that is, the portion of this clip not currently being used in the timeline
but that can still be used if required.
6 Return the playhead to the start of the first interview clip and play back to review the
changes you’ve just made.
Slipping Clips
Simply bringing the first cutaway in slightly earlier makes the edit feel a little “tighter,” but
the edit point between the first and second cutaway clips now feels a little more awkward
because you’ve changed the point at which the second clip starts. To refine this edit point,
you will slip each shot in turn using Trim Edit mode.
1 Click the Trim Edit Mode button in the timeline toolbar or press T.
The Trim Edit button turns red to indicate that Trim Edit is now active. You will also see
that the mouse pointer has changed from the arrow of Selection mode to a trim symbol.
The Trim Edit mode is contextual, meaning that it will have different functions
depending on where you place your cursor. When you place your mouse pointer over
the middle of the clip, the trim symbol changes to a slip icon to reflect the type of trim
you are about to perform.
3 With the slip icon displayed, click PINE TRAIL 5 and drag left in the timeline.
This time, because you are in Trim Edit mode, the clip does not move in the timeline.
Instead, you will see that you are slipping the clip within its own In and Out points!
The timeline viewer has automatically changed to a four-up multi-view preview of the
change you’re making.
In the timeline itself, you will also see a white outline extending from the start and end
of the clip being slipped, again indicating the available handles of that clip.
4 With PINE TRAIL 5 selected, drag to the left to slip the shot until the top-right image
in the multi-view preview shows the guy in the red shirt stepping forward with his left
leg forward (about -01:00 in the tooltip), and then play the first clip on VIDEO 2 to
review the change.
Things seem to work well. However, it’s always worth playing with an edit to see how it
might be further improved.
5 Select PINE TRAIL 12 and slip it to the left so that the top-left image in the muti-view
preview has the same guy with his left leg extended in a similar manner.
6 Return the timeline playhead to the beginning of the first interview clip on V1 and play
back to review the changes you’ve just made.
Even though you haven’t adjusted the timing of the gap between the two interview
clips on V1, by trimming and finessing the edit between the cutaway shots, the edit
feels slightly tighter as a result.
NOTE More often than not, you will find that you need to use different
trimming operations in combination. In the previous steps, you trimmed
the start of one clip but then needed to slip both clips to refine how the
first shot cut to the second. As you will see, this is common to most
trimming operations.
Rolling Edits
Another useful trimming function is the roll edit, which allows you to reposition an edit
point by trimming two neighboring clips at the same time.
NOTE In DaVinci Resolve, roll edits can be made in both Selection and Trim Edit
modes; the functionality is the same.
1 Position the timeline playhead at the start of PINE TRAIL 12 and play the next
four cutaways.
The shot of the four friends smiling for the camera, WHITE SANDS 36, is a little short
when viewed in context with the other cutaways.
3 Click to select both sides of the edit: the end, or Out point, of WHITE SANDS 36
(referred to as the outgoing clip) and the start, or In point, of PINA BLANCA 70
(referred to as the incoming clip).
4 Trim the selected edit to the right for about a second (+01:00 in the tooltip).
This rolling trim adds footage to the end of the outgoing clip but also trims the same
duration of footage from the start of the incoming clip, so it doesn’t leave a gap.
6 Now that the timing of each of the cutaways seems to work better, click the Full Extent
Zoom button to zoom out and see the entire timeline.
NOTE Technically, you have already made a basic split edit when you moved the
PINE TRAIL 5 clip back a second, overlapping the end of CL INTERVIEW Tk2
before Chris finishes speaking.
To see how split edits are created, you will roll the video edit between the opening shot
and the first interview clip so that Chris starts his introduction while the viewer is still
looking at Organ Mountain.
1 In the timeline, place the playhead on the edit of the opening timelapse shot of Organ
Mountain, ORGAN MOUNTAIN 1 and CL INTERVIEW Tk2.
2 Click the Detail Zoom button to increase the timeline zoom so it’s easier to concentrate
on this edit.
At this point, you will only want to adjust the video edit, not the audio edit.
Linked Selection is used for automatically selecting both the video and audio parts of
linked timeline clips and makes it easy to quickly trim both parts of a clip together.
Linked clips are indicated by the presence of the chain icon before the clip name in
the timeline.
NOTE You can move the playhead out of the way so it’s easier to see the
edit point.
5 Drag the Selected edit point forward by about 15 frames (+00:15 in the tooltip).
This results in the ORGAN MOUNTAIN TIMELAPSE extending slightly into the
OMO INTERVIEW 01 visuals and over the audio.
NOTE This type of split edit is often referred to as a J-cut because of the
implied shape it creates between the video and audio edits. Rolling the video
edit to the left of the audio edit creates an L-cut.
Split edits like this are very powerful since they help an edit knit together better. Rather
than a clumsy sound and picture cut, you now have a sophisticated edit in which Chris’s
audio preempts the visual cut, making it feel a little less abrupt.
1 Click the Full Extent Zoom button to view the entire timeline.
3 With Trim Edit mode still selected, click the outgoing edit of the second gap, just before
the third interview clip, CL SUBCLIP 4 – Inspiration.
Even though there isn’t actually a clip at this point in the timeline, the “outgoing” part
of the gap is selected.
NOTE On a laptop, you might need to zoom in closer to this edit to select it
effectively.
4 Drag the selected edit point to the right to begin lengthening the gap.
As you do this, you’ll notice that all the other clips starting after the selected edit are also
being adjusted based on the change you’re making. This is the power of ripple edits.
While it should be no problem to simply roll the end of the cutaway of the guy on the
rock, sometimes it’s easier to trim multiple edit points together.
5 Release the mouse button and choose Edit > Undo or press Command-Z (macOS) or
Ctrl-Z (Windows) to undo any changes that you might have made to this edit.
TIP You can view a complete list of the steps you can undo and redo by
choosing Edit > History > Open History Window.
6 With the end of the gap still selected, Command-click (macOS) or Ctrl-click (Windows)
the end of PINA BLANCA 44 on VIDEO 2.
By selecting both of these edit points, you can now trim them together.
7 Drag the selected edit on VIDEO 2 to the right to add about 1 second to the duration
of this clip and the selected gap below.
Lastly, you will adjust the final gap between the soundbite clips by rippling the start of
the final clip on Video 2.
10 Ripple the start of the STORE 28 clip backward by a second (-01:00 on the tooltip).
By ripple trimming the start of the clip on VIDEO 2, all clips that start after this point
will also be rippled. This has the effect of increasing the duration of the gap below the
STORE 28 clip.
Sliding Clips
The fourth type of trim that you can make in Trim Edit mode is the slide edit. Slide edits are
probably the least used type of trimming operation, but it’s still useful to know that they’re
available to you.
Like a slip edit, slide edits are made to selected clips, but they primarily affect the outgoing
and incoming clips on either side of the selected clip(s). The net result is that the clip slides
between the two clips on either side.
1 Place the timeline playhead over the middle of the final three cutaways on Video 2 and
click the Detail Zoom button.
3 Ensure that the timeline is still in Trim Edit mode and place your mouse pointer over
the lower part of the second of the final three middle cutaways, where you can read
the name of the clip, STORE 34.
When in Trim Edit mode, the cursor changes to the slide icon when placed over a
clip’s name bar.
4 With the slide icon displayed, click and hold STORE 34 and drag right, pressing N to
disable snapping if necessary to slide the clip by 1 second (+01:00 in the tooltip).
When sliding the clip, you’ll notice in the four-up preview viewer that the two lower
clips are being adjusted.
These are the outgoing and incoming frames of the two clips on either side of
STORE 34 in the timeline: STORE 2 and STORE 28, respectively.
Excellent! You should now have a fuller appreciation of how DaVinci Resolve’s Trim Edit
mode functions in practice.
NOTE If you need to catch up before moving to the next step, select the
TIMELINES bin and choose File > Import > Timeline, navigate to R19 Beginners
Guide / Lesson 02 / Timelines / OMO PROMO CATCHUP 06.drt and click Open.
The replace edit is slightly different from the editing functions you’ve learned previously
because it primarily uses the positions of the timeline and source playheads to align the
edits, rather than the traditional In and Out points.
1 In the timeline, play the final interview clip and listen to Chris deliver his “experience
the southwest” tagline.
Arguably, it’s not exactly his best delivery, especially since this is the final dialogue of
this promo video. Luckily, this wasn’t the only take of this spoken line.
2 Click the Detail Zoom button to zoom in to the clip and place the timeline playhead
where Chris begins to say, “And that’s why we say…” using the waveforms as a guide.
This clip contains a marker to help you locate the correct part of this clip.
TIP You can add your own markers to a clip in the source, in the timeline, or
to the timeline itself by pressing M. Double-click any existing marker to
change the name and color of the marker and add comments or keywords.
You will learn more about adding and working with markers in later lessons.
Replace Edit 87
4 If the source viewer playhead is to the left of the marker, press Shift-Down Arrow to
jump forward to the marker; if the source playhead is to the right of the marker, press
Shift-Up Arrow to jump back to the marker.
Once the playhead is on the same frame as the marker, an overlay in the source viewer
shows details about the marker.
5 Drag the clip from the source viewer to the replace edit in the timeline viewer overlays.
However, since this alternative take of the “experience the southwest” line was
delivered slightly slower than the one you originally used, you’ll need to do a bit
of trimming.
6 If required, press T to enable Trim Edit mode and ripple trim the end of the new clip by
about 1 second (01:00 in the tooltip).
7 Roll the end of the last clip on Video 2, STORE 28, so that you cut back to Chris’s final
interview clip on Video 1 after he has put his hands on his knees.
Replace Edit 89
The replace edit is one of the most useful types of edits beyond the usual overwrite
and insert edits. In fact, it’s so common to use the replace edit that it is one of only
three editing functions available in the timeline toolbar.
NOTE On macOS systems, you might need to make a further change to the
default keyboard functions in order to use F11 as the shortcut for replace edits.
Select the Apple menu > System Settings and choose Keyboard > Shortcuts >
Mission Control, and either deselect or change the shortcut used for
Show Desktop.
NOTE You can create new tracks manually by right-clicking the track controls for
any track in the timeline and choosing Add Tracks. Right-clicking the controls for a
video track will allow you to create a new video track directly above it (e.g., right-
clicking the track controls for Video 2 and choosing New Track will automatically
create a Video 3 track) and right-clicking the track controls for an audio track will
allow you to create a new audio track below it. If you wish to add multiple video
and/or audio tracks, right-click the controls for any track and choose Add Tracks.
1 Click the Full Extent Zoom button to see the entire timeline.
2 Place the timeline playhead at the start of the third clip on Video 2, WHITE SANDS 36,
and click the Detail Zoom button.
This shot is OK, but there’s another shot that might work better instead. Time for
another replace edit.
3 Select the WHITE SANDS keyword smart bin to view the clips for this location.
5 In the source viewer, place the playhead at the point where the girl on the left raises
her head and smiles.
Because the clip you want to replace is on Video 2, you’ll need to change the timeline
destination controls to specify that you want to edit that track.
Replace Edit 91
6 In the timeline, change the V1 destination control to the Video 2 track by dragging the
V2 source control.
7 Click the A1 destination control to disable audio editing and prevent the audio on the
destination track from being replaced as well.
TIP A series of commands for changing the various video and audio
destination controls can be found by choosing Timeline > Track
Destination Selection.
8 Click the Replace Clip button in the timeline toolbar or press F11 to perform a replace
edit and replace WHITE SAND 36 with WHITE SANDS 11.
Replace edits are so powerful and quick. You can also use In and Out points to refine
the portion of the timeline being replaced.
10 Add an Out point about 2 seconds later, as the guy reaches the top of the rock.
11 From the PINA BLANCA keyword smart bin, open the clip PINA BLANCA 48 in the
source viewer and locate a frame about halfway through the clip that most closely
matches the frame in the timeline viewer.
Replace Edit 93
12 In the timeline track header, drag the video source (V1) to the Video 2 track or press
Option-2 (macOS) or Alt-2 (Windows).
13 Press F11 to perform a replace edit between the In and Out points you set on
the timeline.
An advantage of using the replace edit, rather than a backtimed overwrite edit, is that you
don’t need to add any In or Out points in the source viewer. Indeed, any In or Out points in
the source viewer will be ignored whenever you make a replace edit. Also, when you
perform replace edits, the source and timeline playheads can be placed on frames outside
the In and Out points in the timeline, but the portion of the source footage replaced within
this marked portion will be calculated from the offset of the In and Out points from the
playheads. This makes it a much more flexible editing function in this situation.
NOTE If you need to catch up before moving to the next step, select the
TIMELINES bin and choose File > Import > Timeline, navigate to R19 Beginners
Guide / Lesson 02 / Timelines / OMO PROMO CATCHUP 07.drt and click Open.
Visual Effects
In addition to using industry-standard professional editing tools and functions to assemble
and trim your footage into the story you want to tell, the edit page also contains several
controls that allow you to enhance or fix the clips directly in the timeline.
You will explore some of the ways you can adjust the audio clips in the next lesson, but for
now you will continue to focus on the visual aspects of this timeline starting with a simple
but very common change you’ll often need to make: changing the framing of a shot.
While DaVinci Resolve includes several options you can employ when your real-
time performance drops, such as using proxy media (see Lesson 7), one of the
simplest solutions is to enable the Render Cache by choosing Playback > Render
Cache and choosing one of the three options:
— Off No render caching takes place, and all timeline clips, grades, effects, and
titles are attempted to be played in real time.
— Smart Automatically caches intensive effects and timeline clips in formats
judged too processor-intensive to play in real time.
— User Allows you to manually specify which timeline clips will be cached,
along with automatically caching all Fusion titles and effects as part of the
Project Settings (see Lesson 7, “Project Setup and Preferences”).
Smart is arguably the easiest option to use since it will do much of the work for
you, and you can always manually flag a clip to cache by right-clicking the clip and
choosing Render Cache Color Output.
You can clean up the render cache for the current timeline at any point by
choosing Playback > Delete Render Cache and choosing All, Unused, or
Selected Clips.
Option-R (macOS) or Alt-R (Windows) allows you to cycle between the three render
caching options.
Visual Effects 95
Changing Shot Framing
There are several reasons why you might need or want to adjust the size, position, or
rotation of a clip. One common reason is to be able to change the framing of a shot. This
could be to correct poor framing when the shot was originally filmed, or if you wish to
change the shot size to add emphasis or visual variety to the shots.
In the current edit, it might be better to finish on a slightly closer shot of Chris to
emphasize the “Experience the Southwest” motto of Organ Mountain Outfitters.
1 In the timeline, move the playhead over the final interview clip.
2 In the timeline viewer, click the Transform Mode button, or choose View > Viewer
Overlay > Transform to enable the onscreen transform controls.
The onscreen transform controls can be used to change the zoom of the clip as well as
the onscreen position and rotation.
TIP If you are using a trackpad, you can use Option-two finger scroll (macOS)
or Alt-two finger scroll (Windows) to zoom the viewer in and out.
4 Drag the corner controls to resize the clip so it appears to be a closer shot.
Visual Effects 97
5 When you are happy with the adjusted framing of the shot, click the Transform Mode
button or choose View > Viewer Overlay > Toggle On/Off to turn off the onscreen
transform controls.
6 Press Z to adjust the scale of the image so it fits the timeline viewer.
This is a simple example of how you can change the size of a shot in the timeline. There are
many other creative reasons to make similar adjustments.
1 To open the Inspector, click the Inspector button in top right of the interface.
The Inspector opens to the right of the timeline viewer. You can use the Inspector to
make changes to a clip in the timeline, including its size, position, and rotation on the
screen using the Zoom, Position, and Rotation controls, respectively, similar to using
the onscreen controls you used in the previous steps to resize the interview shot.
You can scroll down to view the controls lower down in the Inspector. Alternatively, you
can “expand” the Inspector vertically, so it occupies the full height of the Resolve
interface, by clicking the Expand button at the top right of the interface.
Visual Effects 99
To make a change to a clip in the timeline, you need to display its controls in the
Inspector. You can do this in a couple of ways. First, you can single-click a clip in the
timeline to select it. If you are selecting a clip in this manner, then you are also best off
moving the timeline playhead over the clip you want to adjust. This way, you will see
the changes you’re making reflected in the timeline viewer. Alternatively, you can
simply place the timeline playhead over a clip. Using this latter method will
automatically display the controls for the uppermost timeline clip in the timeline at the
location of the timeline playhead.
2 Place the timeline playhead over the clip PINA BLANCA 70.
The Inspector automatically displays the controls for this clip since it’s on the
uppermost video track. You can confirm whether this is the correct clip by verifying the
name displayed at the top of the Inspector.
Currently, the specific Speed Change controls are collapsed to save space in the Inspector.
TIP For quicker and more precise adjustments, you can type 40 into the
Change Speed percent field and press Enter (Return).
The clip now plays back at 40% of its original speed, and an icon on the clip in the timeline
indicates that a speed change has been made.
You can use the same controls to increase the speed of a clip from its original speed by
increasing the Change Speed percent value to above 100%.
1 In the timeline, play the second clip of the guy standing on the rock looking out over
the mountains, PINA BLANCA 44.
The shake from the handheld camera is quite noticeable and detracts from an
otherwise fantastic shot.
2 In the timeline, place the timeline playhead over the clip and, in the Inspector, click to
expand the Stabilization controls.
Resolve analyzes the clip and attempts to stabilize the shot. Once the analysis has
completed, play the shot to review the changes.
The shot seems to be a little less shaky, but it doesn’t completely smooth the
camera movement.
The increased smoothing value helps to reduce the camera shake even further, resulting in
a much-improved shot.
NOTE These are the same (albeit simplified) stabilization controls you can find in
the color page’s Tracker pallet. The resulting stabilization applied in the edit page
will be mirrored in the color page, allowing you to make further refinements if
necessary.
1 In the timeline, place the timeline playhead at the start of the final clip on Video 1 and
click the Detail Zoom button.
2 Select the edit point between the last interview clip, CL INTERVIEW Tk7, and the
ORGAN MOUNTAIN 1 clip.
If Linked Selection is enabled for the timeline, the audio and video edit points are
selected (even though the timelapse shot has no audio). If only the video edit is
selected, ensure that the Linked Selection button is active in the timeline toolbar.
3 Choose Timeline > Add Video Only Transition or press Option-T (macOS) or
Alt-T (Windows).
The current Standard Transition is added to the video edit using a default duration.
With the transition selected, the Transition tab of the Inspector automatically becomes
active, with controls for the currently selected transition.
By default, the current transition should be a Cross Dissolve with a 1-second duration,
but you can always adjust a transition to your requirements.
You can save transitions as presets that you can use over and over again.
8 In the timeline, right-click the transition and choose Create Transition Preset.
Saved presets like this are available in the Video Transitions in the Effects Library.
10 Click the Effects button at the top left of the interface to reveal the Effects Library.
Note that the Cross Dissolve currently has a red tag in the top left corner of the
transition’s icon. This indicates it is currently the Standard Transition, which you
applied by default.
NOTE You can preview any of the supplied transitions by hovering your
mouse pointer over a transition and moving it left and right. To add any of
these transitions, just drag them to an edit point in the timeline.
A red tag appears in the top left corner of the transition’s icon, indicating that this
transition is now the Standard Transition. You can now apply this using a
keyboard shortcut.
15 Choose Timeline > Add Video Only Transition or press Option-T (macOS) or Alt-T
(Windows) to add your customized transition to both selected edit points.
NOTE To return the Standard Transition back to the default, scroll back up to the
Dissolve category of transitions, right-click the Cross Dissolve transition, and
choose Set As Standard Transition.
Handles are parts of the clips that extend beyond the current In and Out points of
the clips in the timeline. You see the handles of a clip outlined in white whenever
you trim a clip. Transitions need these handles in order to create the overlap
needed. A 1-second transition will play a half second extra of both the outgoing
and incoming clips, even though the clips won’t appear longer in the timeline.
If you attempt to apply a transition to an edit point that doesn’t have sufficient
handles on one or both sides, a warning box will appear.
You can choose to cancel applying the transition, trim the clips so there are
enough handles, or skip the clips that don’t have enough handles. In most cases,
you probably don’t want your edit shortened like this unless absolutely necessary,
and it’s always best to manually ensure that you have enough handles.
Alternatively, you can choose to adjust the alignment of the applied transition.
Transition alignments are always based around the edit point where they are
applied. When you select both sides of an edit to apply a transition, this will center
the transition across the edit, with equal numbers of frames used from the
available handles of both the outgoing and incoming clips.
You can change the current alignment of a transition in the Transition tab of the
Inspector or by right-clicking the transition on the timeline. You can also choose
the transition alignment when dragging a transition to an edit point from the
Effects Library by dragging it to the left or right of the edit point (provided enough
handles are available, of course).
Many NLE systems often have color correction tools included in their video effects and
filters and, while Resolve has some of these, they are more specialized than other systems’
tools. As you’re no doubt aware, Resolve has a page entirely dedicated to color correction
and grading, which you will explore starting with Lesson 4, “Primary Color Correction.”
Nevertheless, there are a number of creative filters you can apply in the edit page.
1 In the timeline, move your playhead over the opening shot of Organ Mountain.
As with transitions, video filters are listed here in descriptive categories (e.g., Resolve
FX Blur, Resolve FX Key, Resolve FX Light, etc.) and can be live previewed by hovering
your mouse pointer and moving it left and right over a filter.
4 Double-click the Vignette filter to apply it to the clip under the playhead using its
default (and rather intense) settings.
The clip in the timeline also displays the FX badge to indicate that a filter is applied.
5 In the Inspector, change the Softness value to 0.0 to better see the shape of the
vignette being applied.
6 Increase the Size to around 0.9 and the Anamorphism to around 1.4.
TIP The Size slider only allows you to adjust the value to a maximum of 1.
To increase it further, click and drag in the value field, or select the field and
type in the value you desire.
8 Click the red Enable button to disable the Vignette filter to see what the clip looked like
originally, and then click it again to re-enable the Vignette filter.
For consistency, you now need to apply this same filter, with the same settings, to the
same shot you’re using at the end of the current edit. To do that, you will copy the first
clip and then choose to paste just the filter and its settings to the other clip.
9 In the timeline, select the first clip and choose Edit > Copy or press Command-C
(macOS) or Ctrl-C (Windows).
10 Click the Full Extent Zoom button and move the playhead over the final clip.
11 Click the Detail Zoom button and select the clip under the playhead.
The Paste Attributes window allows you to choose which specific attributes from the
copied clip you want to apply to the selected clip(s).
13 In the Paste Attributes window, select the Plugins option and click Apply.
The Vignette filter is pasted from the first clip to the last clip, using the same settings. This
means you don’t have to re-create the effect from scratch.
You can still apply these filters, but you will see a dialog informing you that you
have reached the limitation of the free version of DaVinci Resolve.
1 In the timeline, press Home to move the playhead to the start, over the
ORGAN MOUNTAIN 1 clip.
3 Choose Playback > Go To > Last Frame or press ’ (apostrophe) to jump to the last frame
of the ORGAN MOUNTAIN 1 clip, and press O to set an Out point at this frame in
the timeline.
4 From the GRAPHICS bin, open the clip OMO LOGO.png in the source viewer.
NOTE You can adjust this default “duration” used for graphics or still images
in the User Preferences > Editing category under “Standard still duration.”
You will learn more about adjusting preferences in Lesson 7.
5 Drag the clip in the source viewer to the timeline viewer and choose Place on Top from
the editing overlays, or press F12, to edit the clip to the Video 2 track.
6 In the timeline, drag the fade handle at the start of the clip to the right to apply a
12-frame fade in (+00:12 in the tooltip).
The fade handles appear on every video clip in the timeline and can be used in lieu of a
cross-dissolve transition to quickly fade the clip over any clips in video tracks below.
At the moment, the white graphic is getting a little lost against the bright background,
despite the vignette applied to the timelapse shot in the background.
8 In the Effects Library, select Open FX > Filters, scroll down to the Resolve FX Stylize
group, and locate the Drop Shadow filter.
The drop shadow helps the logo stand out from the background clip on V1. To adjust
the settings for this clip, you will need to use the controls available in the Inspector.
NOTE DaVinci Resolve automatically “selects” the clip on the highest track in
the timeline without the need for you to physically click and select it. Clicking
and selecting a clip will override this behavior, allowing you to manually choose
which clip the effect will be applied to. Alternatively, you can drag the filter
directly to any clip, or selected clips, in the timeline.
With the drop shadow applied and finessed, there’s one more useful effect you can
apply to this graphic to provide some much needed visual interest.
Play the OMO LOGO.png clip in the timeline to review the dynamic zoom results, and
notice how the still image fades and zooms, coming to a gentle rest toward the end
of the clip.
You can also choose to refine the start and end framing for the Dynamic Zoom.
14 In the timeline viewer’s Transform Mode menu, select the Dynamic Zoom controls or
choose View > Viewer Overlay > Dynamic Zoom to reveal the onscreen controls for the
Dynamic Zoom.
16 Once you’re happy with the starting and ending framing of the Dynamic Zoom, choose
View > Viewer Overlay > Toggle On/Off or click the timeline viewer’s Transform Mode
button to turn off the viewer overlays.
By utilizing some of the built-in effects and controls in the Inspector, you have taken a
simple still image and used it to create an eye-catching opening for the promo.
To add a keyframe to animate a specific parameter, click the diamond icon next to
that parameter.
Once you have added the first keyframe, subsequent keyframes will be added
when you make an adjustment to the parameter at a different place on the clip.
The parameter will then animate as it changes between the two keyframes. To
jump to the previous or next keyframe on the selected clip, press [ (left square
bracket) or ] (right square bracket), respectively.
You generally need a minimum of two keyframes to effect a change over time to a
parameter, but you can add a keyframe to every frame if required.
To adjust the timing of keyframes, choose Clip > Show Keyframes Editor or press
Shift-Command-C (macOS) or Shift-Ctrl-C (Windows) to reveal the Keyframes Editor.
continues
To hide the Keyframes and Curves Editors after you have refined the keyframes,
you can use the respective shortcuts or, alternatively, click the active Curves and
Keyframes buttons on the bottom right of the clip in the timeline.
1 Scroll to the end of the timeline and play the final clip, ORGAN MOUNTAIN 1. Using
the audio waveforms of the ONE MIN SOUNDTRACK.wav as a guide, stop when you
hear the final strum of the music.
Resolve has many options for creating text and titles using a series of title generators
and templates directly in the edit page. You will explore more options for creating your
own titles using the Fusion page in Lesson 9, “An Introduction to Fusion.”
As with the transitions and filters you’ve worked with previously, each title template
can be live previewed by hovering your mouse pointer over the title and moving it left
and right.
To add a title to your timeline, you can simply drag it to the location where you want it
to appear. However, as you discovered in the previous lesson, this can be quite limiting.
Instead, you can open the title in the source viewer.
4 Drag the Horizontal Line Reveal title from the source viewer to the timeline viewer, or
press F12, to perform a Place on Top edit.
The Inspector automatically displays the controls for the Horizontal Line Reveal title.
TIP You can open the Inspector by double-clicking any title once it’s been
added to the timeline.
6 In the Inspector, select the SAMPLE UPPER text in the Upper Text Controls and type
organmountainoutfitters.com.
By default, the guide shows you the safe area as if this footage were being displayed
on a 4:3 monitor.
8 Click the Safe Area Guides dropdown menu to open the options.
Adhering to these guides will ensure that your titles will appear correctly on different
HD monitors.
10 Change the Upper Text Size to about 0.08 so the title fits within the inner safe title guide.
11 To change the color of the text, reduce the Blue control to 0.00 and the Green to about
0.40 to give the text a bright orange color.
12 Scroll down in the Inspector to the Lower Text Controls, highlight the SAMPLE text, and
type #experiencethesouthwest.
TIP You can press the Up Arrow and Down Arrow keys to adjust the values of
a selected field in the Inspector.
15 Change the Line Color to a similar shade of orange as the Upper Text: Red 1.00, Green
0.40, Blue 0.00.
17 Change the Y Position value to about -360.00 to move the title down in the timeline
viewer but still inside the inner title safe guide.
18 In the timeline, use the title clip’s fade handle to apply a 12-frame fade out (-00:12 in
the tooltip).
19 Apply a 1-second fade out using the fade handle on the ORGAN MOUNTAIN 1 clip
(-01:00 on the tooltip).
20 Trim the end of the ORGAN MOUNTAIN TL.mov clip on V1 so it snaps to the end of
the audio clip on A3.
21 Click the Guides button in the timeline viewer to turn off the guides.
NOTE If you need to catch up before moving to the next step, select the
TIMELINES bin and choose File > Import > Timeline, navigate to R19 Beginners
Guide / Lesson 02 / Timelines / OMO PROMO CATCHUP 08.drt and click Open.
Excellent! The edit looks great, and you’ve brought it to a whole new level using the tools
and techniques detailed in this lesson. However, it’s still not quite completely finished. Now
that you’ve made it look as good as it can look, it’s time to make it sound as good as it can
sound! It’s time to turn your attention to finessing the audio before you provide the client
with a file that they can upload to their social media accounts.
a) Selection mode
a) Selection mode
3 True or False? The replace edit uses the position of the timeline and source viewer
playheads but always ignores In and Out points in the timeline.
4 True or False? DaVinci Resolve Studio effects cannot be applied in the free version of
DaVinci Resolve.
5 Which elements can be previewed live in the Effects Library before being applied to a
clip in the timeline?
a) Video Transitions
b) Open FX Filters
c) Fusion Titles
2 b). Trim Edit mode allows you to slip a clip in the timeline by adjusting the In and Out
points of the clip at the same time.
3 False. The replace edit will use In and Out points in the timeline to limit the amount
replaced but will always ignore any In or Out points in the source viewer.
4 False. However, Studio-only effects applied in the free version of DaVinci Resolve will
display a watermark.
5 a), b), and c). Video transitions, Open FX filters, and Fusion Titles can all be previewed
live from the Effects Library by placing your mouse pointer over them and moving it
left and right.
If, however, you didn’t fully complete the previous lesson, you can import a catchup
timeline to help you get started with this lesson.
1 Open DaVinci Resolve and, in the Project Manager, double-click the OMO Promo
project to open it in DaVinci Resolve.
3 In the bin list, select the TIMELINES bin and choose File > Import > Timeline.
The timeline is imported into the selected bin in your project and automatically opens in
the timeline viewer. You can now continue with this lesson.
Audio Mixing
In many cases, you can spend as much time refining and finessing the audio in the timeline
as you can the video. Over the first part of this lesson, you’ll use some common techniques
to ensure that you can mix your audio to the correct levels efficiently and effectively.
Arguably, while the audio in your timelines is made up of many different elements
(dialogue, effects, and music are just three of these elements), the most important of these
is the spoken word. Whether it be an interview as you have with the Organ Mountain
Outfitters footage, voiceover, or dialogue in a dramatic scene, each spoken word is an
important way of communicating with your audience and will need to be easily heard and
understood. If the audience can’t hear what someone is saying, then clearly there is no way
they will be engaged with your story or messaging.
With this in mind, setting the initial levels of the dialogue clips in your timelines is a good
starting point for creating a successful mix. So for the Organ Mountain Outfitters edit, you
will start by normalizing Chris’s interview clips to a consistent level. However, to do that you
need to know where the levels are currently.
1 Choose Workspace > Reset UI Layout to reset the interface layout to the default.
TIP To prevent the timeline view from resetting when you choose Reset UI
Layout, choose File > Close Current Timeline before resetting the UI layout.
You can then choose to reopen the last timeline from the timeline menu at the
top of the timeline viewer.
3 Click the Media Pool button in the top left of the interface to close the media pool since
you won’t need it for this lesson.
4 Click the Mixer button in the top right of the interface to open the audio mixer to the
right of the timeline, resizing it to show all the audio track controls.
6 Click the Timeline View Options menu and resize the video tracks to make them smaller
and the audio tracks to make them larger.
TIP To save this layout for use later, choose Workspace > Layout Preset > Save
Layout Preset.
You need to start off by focusing on Chris’s dialogue clips. These are currently all in the
first audio track, Audio 1.
7 Click the Mute button for Audio 3 in the timeline track controls or in the mixer so the
music doesn’t play, allowing you to focus just on what Chris is saying.
Even though the audio for these clips is from the same interview, there’s a lot of variation
in the levels. In the mixer, you should see some clips peak as loud as -3 dBFS, while others
peak as low as -18 dBFS.
NOTE If Linked Selection is enabled for the timeline, both the audio clips and
their linked video clips will be selected. This is fine; normalization is an audio-
only process and does not affect video clips.
2 With the clips on Audio 1 selected, right-click any of the selected clips and choose
Normalize Audio Levels to open the Normalize Audio Levels window.
The Normalization Mode dropdown menu allows you to choose the method used to
determine how each clip’s volume level will be normalized.
3 Leave the Normalization Mode set to Sample Peak Level and the Target Level
to -9 dBFS.
With the target set to -9 dBFS, this is where the normalization process will set the peak
(highest) levels of the selected clips and is a good starting point for setting
dialogue levels.
When Set Level is set to Relative, all selected clips are treated as if they’re one clip so
that the highest peak and/or loudness level of all the selected clips is used to define
the adjustment, and the volume of all selected clips is adjusted by the same amount.
When Set Level is set to Independent, the peak and/or loudness levels of each clip is
used to define the adjustment to that specific clip. This is likely to result in different
volume adjustments to each clip that make the peak and/or loudness levels of each
audio clip better match one another. Relative is useful if you’re normalizing a series of
clips that have a consistent recorded level, such as a controlled dialogue recording,
whereas Independent is much more useful if you’re trying to balance a series of clips
that have different recorded levels (subtle or not), such as interviews or other location
audio, which might have been recorded under less-controlled conditions.
The audio levels for the selected clips are each adjusted so that the peak level for each
clip reaches the target level of -9 dBFS on the audio meters in the mixer.
6 To verify, play through the timeline again, looking for the peak levels of the clips
on Audio 1.
There are several ways you can achieve this, but one of the most common methods is
using audio keyframes.
1 If necessary, deselect all the clips in the timeline, move the playhead over the center of
the first interview clip, click the Detail Zoom button, and center the clip in the timeline.
2 Place your mouse pointer over the audio portion of the timeline and use Shift-mouse
scroll to increase the size of the audio tracks so it’s easier to view the waveform of the
audio clip.
Looking at the waveform of the clip, you should be able to clearly see what’s
happening to the audio levels. The clip starts with a large waveform, the peak of the
clip, where the audio level is the highest, and this is the point of the clip that has been
set to the -9 dBFS target level as part of the normalization process—but then it seems
to drop considerably after the first few words have been spoken.
This is a common enough problem: no matter how carefully the audio recordist is at
setting recording levels on location, you often get these variable levels since people
will generally begin their answers forcefully before dropping off slightly.
NOTE This still doesn’t mean a peak level of -9 dBFS is the correct level. You’re
still only concerned with getting a consistent level across the dialogue clips.
3 Option-click (macOS) or Alt-click (windows) the volume bar to add the first keyframe
just after the large initial peak in the waveform.
4 Option-click (macOS) or Alt-click (windows) to add a second keyframe just before the
third, slightly lower peak.
5 Click and hold the volume bar after the second keyframe to see the current level
adjustment applied by the normalization process.
The tooltip shows an adjustment of -3 dB. To bring the rest of this clip back to a level
comparable to the initial peak and the other dialogue clips in the timeline, you need to
apply a +6 dB adjustment to this latter portion of the clip.
TIP For greater control over the precision of the volume level adjustment,
hold the Shift key while dragging the volume bar.
Note how the levels at the end of the clip drop slightly again as Chris reaches the end
of his introduction. A couple of additional keyframes will help.
With these adjustments, the clip now has a consistent audio level throughout
its duration.
9 Repeat the process on the fifth clip on Audio 1, CL SUBCLIP 2 - Brand, adding the
keyframes just after the first large peak and bringing the level after the second
keyframe up to around 4 dB.
11 Finally, play back the timeline again to ensure that all the interview clips play at around
the same level, and no part of the interview sounds noticeably louder or quieter than
the rest. If necessary, add additional keyframes as required.
Congratulations. You have successfully normalized and balanced the interview clips for this
timeline. This provides a good starting point from which to mix in the rest of the audio clips.
1 Play the last interview clip on track A1, CL INTERVIEW Tk7, listening carefully after
Chris says, “That’s why we say….”
You can hear an unwanted clapping sound as he lowers his hands to his knees.
Although this action is covered by the cutaway of the store exterior, it’s quite
distracting now that the levels have been normalized.
2 Zoom in on the clip in the timeline so you can clearly see the waveform and identify the
slight peak created by the clap.
3 Option-click (macOS) or Alt-click (Windows) the volume bar to add two keyframes just
after Chris’s first sound bite and just before the second, and a third above the peak
made by the clap.
Using keyframes like this is an easy way of minimizing unwanted or distracting sounds
in your mix.
2 Return the timeline playhead to the start of the first clip on Audio 1 and begin playing
this clip, listening carefully.
The audio level is much better due to the work you’ve done normalizing and balancing
the clip’s levels. However, this has raised another issue with this clip, and possibly the
interview as a whole: by increasing the levels, you have made the background noise
much more prominent, which you can hear as a hissing noise, especially when Chris
isn’t talking.
Now, it’s very likely that once you start adding other parts of the mix back in (most
notably the music on Audio 3), this won’t be a problem. However, this gives you the
opportunity to learn how to employ the power of Fairlight FX for reducing audio noise.
The plug-in is added to the clip in the timeline, and its controls window opens.
The Noise Reduction plug-in can be used in either a manual or automatic mode. As a
basic introduction to the power of this plug-in, and Fairlight FX plug-ins in general, you
will use the automatic settings. For more information on using the plug-in manually,
see the DaVinci Resolve 19 User Manual.
7 Play the clip in the timeline to hear the results of the Noise Reduction plug-in.
NOTE To reopen the Noise Reduction plug-in’s controls, select the clip in the
timeline and open the Effects Inspector, and then click the Custom button in
the top right corner of the effects controls.
You can quickly apply the same Noise Reduction plug-in to all the other dialogue clips
by using Paste Attributes.
9 Select the CL INTERVIEW Tk2 audio clip and press Command-C (macOS) or Ctrl-C
(Windows) to copy the clip.
The top of the Paste Attributes window tells you which clip you are pasting attributes
from and how many clips you’re pasting them to.
NOTE If you need to catch up before moving to the next step, select the
TIMELINES bin and choose File > Import > Timeline, navigate to R19 Beginners
Guide / Lesson 03 / Timelines / OMO PROMO CATCHUP 09.drt and click Open.
1 Unmute Audio 2.
2 Select the first two clips on Audio 2, right-click either of them, and choose Normalize
Audio Levels.
3 In the Normalize Audio Level window, change the Target Level to -18 dBFS, a level more
in keeping with sound effects, or SOT clips.
5 Add two keyframes to the first of the SOT clips, just before Chris’s second interview
clip, and lower the second part of this clip to about 6 dB so the walkers’ footsteps drop
slightly as Chris starts speaking.
6 Use the fade-in handle to fade in the first SOT clip over a duration of about a second.
7 Use the fade-out handle to fade out the second SOT clip over a duration of
about a second.
An audio transition is applied to the edit point, cross fading the two audio clips and
providing a smoother audio transition between the two clips than a simple cut.
9 Select the audio transition in the timeline and open the Inspector.
10 In the controls for the audio transition, change the Transition Type to Cross Fade +3 dB.
This type of transition is a more appropriate setting for cross dissolving two clips than
the linear 0 dB default.
Next, you will turn your attention to the final SOT clip on Audio 2.
In hindsight, this audio probably isn’t appropriate for the promo, so you will remove it
completely.
12 In the timeline, click the Linked Selection button to override the links between the
timeline clips.
13 Select the audio for STORE 38 and choose Edit > Delete Selected or press Backspace
to remove it.
NOTE If you press Delete instead of Backspace, you will perform a Ripple
Delete, which will ripple all the clips starting after the deleted clip back in
the timeline.
Next, you’ll need to bring the music back into the mix.
NOTE If you need to catch up before moving to the next step, select the
TIMELINES bin and choose File > Import > Timeline, navigate to R19 Beginners
Guide / Lesson 03 / Timelines / OMO PROMO CATCHUP 10.drt and click Open.
By default, the Standard Audio Transition is the Cross Fade 0 dB. While this would
seem to be the natural audio cross fade you’d want to use, due to the nature of
audio levels, it can result in a slight (albeit almost imperceptible) dip in the levels
during the cross fade.
Cross Fade -3 dB is the opposite of the constant power fade, whereby the audio is
initially faded out/in faster and can be used when fading music out completely.
The Transition Inspector allows you to mix between the different types of audio
fades using the Fade In and Fade Out pop-up menus. You can also manually adjust
the shape of the fade applied by the fade handles using the control that appears
on the center of the audio curve.
Ultimately, the choice of which type of cross fade works in any given situation
depends on what you’re hearing.
As always, there are many different ways of achieving this result. For example, you could
use keyframes to adjust the levels of the music clip so that it’s louder when people aren’t
speaking and quieter when they are.
An alternative method favored by many editors is to cut the music clip into different
sections, adjusting alternate clips to lower or higher levels, and using audio transitions to
cross fade between each of these separate clips.
Both of these techniques are valid ways of “ducking” the music around the dialogue clips.
However, DaVinci Resolve has a clever way of achieving the same results automatically,
through the Ducker. The advantage of using this process is that if you adjust the placement
of your dialogue clips, you don’t need to change the keyframes or the edit points that
you’ve manually applied.
1 Click the Mute button for Audio 3 in either the track controls or the mixer and play the
timeline to hear the music against Chris’s dialogue and the SOT clips.
Ideally, you want the music to be at the same level as Chris’s dialogue clips when he
isn’t speaking, and then drop as he is speaking (hence the term “ducking”).
2 Click the Solo button for Audio 3 in the timeline track controls or in the mixer to play
just the clips in that track.
4 As the music is playing, adjust the volume bar so the music peaks at about -10 dBFS on
the mixer (about -9 dB on the volume bar tooltip).
It might seem a little loud right now, but this sets the initial level. Now it’s time to apply
the Ducker.
The Ducker is a track-level effect, so you won’t find it in the Fairlight FX category in the
Effects Library. Track-level effects are easily accessed in the mixer in the Fairlight page
but can also be accessed in the edit page.
Here, you will find a number of track level controls, including a Track Volume control
(the same as using the faders in the mixer), Dialogue Leveler, and Ducker.
NOTE In the Studio version of DaVinci Resolve, you will also have additional
track level effects, such as Voice Isolation, Dialogue Separator, and
Music Remixer.
7 In the Source 1 dropdown menu, ensure that the Ducker is using Audio 1, where your
dialogue clips are located.
TIP You can add additional source tracks to the Ducker by clicking the + (plus)
button next to the Source 1 menu.
8 Adjust the Duck Level to 10. This is the amount of dB by which you will lower the clips
on the Audio 3 track when there are audio clips on Audio 1.
Now, when the playhead reaches a clip on the Audio 1 track, you will hear the music
level drop by 10 dB. Once the playhead has passed the clip on Audio 1, the music level
will rise again to its original level.
There are some additional controls you can access to refine this process.
11 Play the timeline again, this time using the graph in the Ducker controls to view more
information about what the Ducker is doing.
Currently, the Ducker seems to be lowering the music very abruptly and rising a little
more naturally.
13 To adjust the speed coming out of the ducked audio, adjust the Recovery control to
about 660 mS.
14 Once you are happy with the speed with which the Ducker is applied and removed,
close the Ducker controls window.
15 In the timeline track controls, or in the mixer, click the Solo button to unsolo the Audio
3 track and play back your timeline with the Ducker applied. If necessary, continue
adjusting the controls to achieve the desired effect.
The Ducker makes it possible to automatically mix the audio levels of one track against other
tracks in the same timeline without the need to resort to complex keyframing. However, for
more complex timelines, you might be better off using the more tried and tested manual
ducking techniques, which you will explore in Lesson 8, “An Introduction to Fairlight.”
1 Choose Workspace > Viewer Mode > Cinema Viewer or press Command-F (macOS) or
Ctrl-F (Windows).
DaVinci Resolve displays the current timeline in full screen. Simple onscreen navigation
and playback controls are available as an overlay.
TIP You can still use the keyboard shortcuts you’re familiar with to navigate
around the timeline in the Cinema Viewer. Use Home to return to the start of
the edit, J, K, and L for playback, etc.
2 Use the onscreen controls to return to the start and begin playback. The controls and
your mouse pointer will disappear after a few seconds.
Playing back your timeline like this gives you an opportunity to see your edit the same way
your viewers will. Watch carefully and see if there are any parts of the edit that might
benefit from additional changes. If so, now is the time to make those adjustments.
NOTE If you need to catch up before moving to the next step, select the
TIMELINES bin and choose File > Import > Timeline, navigate to R19 Beginners
Guide / Lesson 03 / Timelines / OMO PROMO CATCHUP 11.drt and click Open.
Quick Export
Of course, the client loves the edit and is happy to sign off on your work. Hopefully, you’re
also pleased with what you’ve accomplished. Now, the only step left is to export the edited
timeline so it can be posted to popular streaming and social media websites as quickly as
possible. You can accomplish this quickly using DaVinci Resolve’s Quick Export feature.
1 In the top right corner of the interface, click the Quick Export button or choose File >
Quick Export.
This preset contains all the settings needed to create a file and upload it directly to
YouTube for you, a summary of which is available in the panel on the right. However, if
you haven’t already input your account information, you’ll just see a Sign In button.
3 Click the Sign In button if you haven’t already input your account information
for YouTube.
4 If required, follow the directions to enter your account information and give
DaVinci Resolve the relevant permissions. When you’ve completed the sign-in process,
the Quick Export window will show an Upload Directly checkbox. Selecting this allows
you to enter a title, privacy settings, and a description for the uploaded video.
Instead of uploading directly to a video sharing service, though, you might just want to
create a stand-alone file. You can then manually upload the file instead or distribute it
in other ways.
5 Select the H.264 Master preset. Again, details of the file to be exported are
summarized in the right panel of the Quick Export window.
6 Click Export, choose a location where you want the movie to be saved on your
computer, and then click Save.
TIP By default, the exported file will have the same name as the timeline
you’re outputting, but you can rename the exported video at this stage
if necessary.
Once the render progress bar has completed, close the Quick Export progress
window, and you will find the exported video in the location you chose for it so you can
open it in your computer’s default video player.
Using Presentations
Sometimes you want to review your work with the director or client, wherever you and they
are in the world. The Presentations preset available in Quick Export can be used to upload
a video file directly to Blackmagic Cloud. Once your file has been uploaded to the Cloud,
you can invite other people to view, comment, and collaborate, all in real time. What’s
more, comments can be added directly to the video as a series of time-stamped markers
that will automatically appear directly in your timeline in DaVinci Resolve!
To begin working with Presentations, you will need a free Blackmagic Cloud account.
2 If you already have a Blackmagic Cloud account, enter your email and password to sign
in; otherwise, click the “Create a FREE account” button and fill in your details before
clicking Sign Up.
Once you have signed in, you will see the Blackmagic Cloud Welcome screen.
4 If this is your first Presentation, in the Presentation Name field, type OMO PROMO
and click Add; otherwise, click Add Presentation at the bottom of the Presentations list,
name the new Presentation OMO PROMO, and click Add.
NOTE To view a Presentation, your invitee must have a free Blackmagic Cloud
account. If they don’t have a Blackmagic Cloud account associated with the
email you use to invite them, they will be prompted to create one.
5 Click the “i” button for the OMO Promo Presentation and click the Share button.
Once you have created a Presentation using your Blackmagic Cloud account, you can
use Quick Export to upload a video.
7 Return to DaVinci Resolve and click the Quick Export button or choose File > Quick
Export and select the Presentations preset.
You are now logged in to your Blackmagic Cloud account in DaVinci Resolve.
NOTE You can sign out of your Blackmagic Cloud account using
DaVinci Resolve > Preferences > Internet Accounts, which you will explore in
more detail in Lesson 7, “Project Setup and Preferences.”
Quick Export will render the video file and then upload it directly to the specified
Presentation in your Blackmagic Cloud account.
2 On the Welcome screen, click Presentations and select the OMO Promo Presentation
you created previously.
You will now be able to review the uploaded presentation with everyone who has
been invited.
As the presentation is playing, you can leave comments as markers. These comments
will then show up directly in the DaVinci Resolve timeline for easy reference and review.
TIP Tip: Sync playback can be enabled in a presentation by clicking the Start
Sync button. This means that all attendees’ playback of the presentation will
be sync’d in their individual browsers, ensuring that everyone is reviewing the
same part of the presentation at the same time.
3 As you review the Presentation, stop playback and click the Markers option at the
top right.
The marker will be added to the current playhead location. The marker and its
comments will appear in the markers list, with a timestamp.
5 Continue adding some more markers with comments to this presentation, returning to
DaVinci Resolve when you have finished.
You can also review the markers using the Markers Index.
7 Click the Index button to open the Edit Index and select the Markers panel.
A list of all the timeline markers appears where you can filter the information
being shown.
9 Select the markers in the Markers panel to jump to that location on your timeline.
10 With the timeline playhead over an existing timeline marker, press M to open the
marker’s comments and add a reply if necessary.
NOTE Presentation markers are linked to the timeline you uploaded to the
Blackmagic Cloud Presentation and will retain their relationship with the
timeline (including if you duplicate the timeline) unless they are deleted.
Congratulations! Over these first three lessons, you have successfully put together a short
yet complex promo using the editing toolset available to you in DaVinci Resolve’s edit page.
Hopefully, these lessons have given you some insights into how these tools function and
how you can start to use them in your own work.
In the next section of this Beginner’s Guide to DaVinci Resolve 19, you will look at how you
can use the color page to color correct and grade your footage.
b) Shift
3 Which of the following are Fairlight FX that can be applied to an audio clip in
the timeline?
a) Normalization
b) Noise Reduction
c) Ducker
4 Where can you access controls for track-based audio effects in the edit page?
c) Controls for track-based effects are only accessible in the Fairlight page
5 How can you access the Quick Export window in the edit page?
2 c). Option-clicking (macOS) or Alt-clicking (Windows) the volume bar will add keyframes.
3 b). Only Noise Reduction is a Fairlight FX that can be applied to individual clips.
Normalization isn’t a Fairlight FX, and the Ducker is a track-based effect.
4 b). Track-based effects controls are accessible in the edit page by switching to Track in
the Audio Inspector.
5 c). Choose File > Quick Export. You can also click the Quick Export button.
Color correction is not something you can do by learning the controls of the color
corrector, and it’s not something you can do well just using the scopes. It’s a highly creative
skill. Just as a good editor can tell a story and bring a dramatic flow to a program, the
colorist evokes an emotion in a viewer via visual manipulation of the image. While it can
take time to learn how to be a top-level colorist, like all creative skills, it never gets boring
because you’ll always have something new to learn and a new creative style to explore!
When using DaVinci Resolve, you have the advantage of more than 30 years of color
correction experience. Blackmagic Design pioneered the development of color correction
hardware and software specifically designed to artistically enhance visual images acquired
from film, video, and digital sources. As a result, DaVinci Resolve possesses an incredibly
deep, sophisticated, and efficient toolset for adjusting the look of the clips in your program
and managing these adjustments over an entire timeline.
Furthermore, DaVinci Resolve has continuously evolved thanks to feedback from countless
professional colorists worldwide working at all levels of the film and broadcast industry. So
the DaVinci Resolve color page has been developed to work the way colorists think. Still, for
all its technological sophistication, it’s important to remember that DaVinci Resolve is merely
a tool that requires an artist to realize its full potential. But, of course, that’s the fun part!
The following lessons cover the basics you’ll need to learn to begin harnessing the power
of the color page in your own projects—be they feature films, episodic television, web
series, short subjects, spots, promos, or corporate videos. No matter what you work on,
these formats employ the same fundamental grading techniques and the same basic tools;
so if you’re new to the world of professional color grading, don’t worry. All rock star colorists
once had to learn these first steps for themselves, and you’ll use the fundamentals you learn
here for the rest of your career.
Gone are the days when high-quality color grading was unaffordable. Blackmagic Design
has put the powerful color tools of DaVinci Resolve within reach of any editor who has a
reasonably capable workstation or laptop. The polish you’ll need to achieve world-class
results is only a click away on the color page.
However, before you start getting into the specifics of color, it’s important to step back
and consider, what are these tools really used for?
The answer is because your program won’t look as good as it will after being graded.
The process of adjusting the contrast and color of every clip in a program is variously
called color correction, color grading, or just grading. The difference in terminology is
largely superficial, but most experienced colorists prefer “grading” because “correction”
implies that you only adjust things that are wrong, whereas “grading” implies that you’re
holding each clip in your program up to a higher artistic standard. A colorist doesn’t ask,
“Does this clip look good?” A colorist asks, “Could this clip look better?”
Cooler Warmer
The important takeaway is that the color page gives you the tools to mold these
associations to suit your needs—intensifying, attenuating, or completely counteracting
their effect, as necessary, to strike the right tone for every scene.
What the camera saw (left) and what you want audiences to see (right).
The point is, whether you’re making a horror movie, an architectural documentary, a sales
video, or an automotive advertisement, you’re using the tools and techniques of color
correction to create a subjective representation of the imagery. The more control you can
exercise over this representation, the larger the palette of emotional response you’ll have
to draw from.
Finally, get out into the world and look at other visuals. Flip through fashion magazines, go
to art galleries, take a hike in the woods, and observe. Fill your mind with diverse images
and analyze them to see what inspires you. The more aware you are of other
visual disciplines, the more ideas you’ll bring to your own work.
A last issue to consider is the effect that affordable color grading has had on the television
industry. In most current episodic television productions, the visual style is now as good
as in a feature film. This dramatic change in quality has made television programming
better than ever.
An unintended benefit of this change is that top-level feature film actors now move into
television work and back to film with amazing freedom because television no longer
looks like an inferior medium. Also, high-level film crews and facilities can do a wider
range of both television shows and feature films, while still retaining their premium status.
It’s an exciting time when you consider the additional increase in the number of distribution
platforms for high-quality work, such as streaming services. The industry is growing more
quickly than ever, which means talented editors and colorists are more in demand
than ever!
DaVinci Resolve simplifies this task with built-in camera raw controls, DaVinci Resolve color
management (RCM), and LUT support, so you can quickly get your media to a solid starting
point upon which to build the rest of your grade.
Log-encoded source (left) and the same source color managed to a deliverable color profile (right).
An overexposed image (left) and the corrected image for the audience (right).
Of course, in some situations, you may find it necessary to fix media that has more
substantial problems in color and exposure. In these cases, the tools exist to make far
more involved changes to the image; however, the quality of your results will depend
Quality Control
While you’re doing all this, it’s important to keep in mind that for all the creative
possibilities that DaVinci Resolve affords, it’s still important that the deliverables you
provide to your client have appropriate signal levels relative to their distribution
requirements. Programs destined for cinema, broadcast, or streaming usually have very
specific outer boundaries of luma, chroma, and gamut that you must not exceed, or you’ll
risk having a show kicked back to you for quality control violations.
DaVinci Resolve provides tools specifically designed to help you keep an eye on how the
image data is affected, and to fine-tune the image. In particular, the scopes display the
standard Waveform, Parade, Vectorscope, and Histogram graphs that you can use to
objectively analyze image data. These scopes let you see the boundaries of what’s possible
and make it easy to spot subtle problems and compare the characteristics of one image
to another.
Balancing Scenes
It’s rare for uncorrected shots to match one another seamlessly. Even the most carefully
exposed angles of coverage can have small variances that should be evened out. For
example, run-and-gun programs using available light often result in edited scenes with
huge changes in lighting and color as one shot cuts into the next.
Whether small or large, variations between shots can call undue attention to the editing
and jar the audience in ways that distance them from the program. Balancing these
differences is another fundamental task of the colorist. You know you’re finished when
every shot in a scene looks like the same time and the same place, and the color and
contrast adjustments you’ve made flow unnoticeably from one clip to the next.
Grading an image (left) with several primary and secondary grades to create the look (right).
Whether you’re looking to build a foundation of skills to enter the post-production industry
as a contributing artist or you want to develop the ability to finish your personal creative
work in your own way, the following lessons will usher you into a much larger world of
image manipulation and artistic expression than has ever been available in the average
nonlinear editing (NLE) application.
Lastly, color grading is just fun! The feeling of resting your hands on the trackballs and
holding the emotion of your images in your hands is exhilarating. It’s like no other feeling
in the world; you can make adjustments in real time, instantly see the results, and feel the
emotional impact in your heart. We believe that color correction is one of those tasks that
is more creative than cerebral. It’s also one of those jobs that surprises you every day and
has an emotional connection that reminds us why we fell in love with the film and television
industry in the first place!
Primary Color
Correction
with so many controls at your fingertips, Using Curves in Separate Nodes 240
these lessons will give you the start you Using the HDR Wheels 244
need toward learning this creative skill. Lesson Review 249
Exploring the Color Page Interface
The exercises in this lesson will teach you how to make color adjustments on clips to
correct common issues such as overexposure, low contrast, and incorrect white balance.
All these corrections, along with the creative process of color grading, take place within the
color page in DaVinci Resolve. Let’s start by examining the color page layout.
In Lessons 4–6, you’ll learn a color-grading workflow using a documentary about the
Conservation Film Company in South Africa. The project you will use was archived
using DaVinci Resolve. An archive is a self-contained project that includes all its media.
All you need to do is restore the archive, and the project will be available with all the
media already linked.
2 Right-click in the Project Manager window and choose Restore Project Archive.
3 Navigate to R19 Beginner Guide lessons > Lesson 4. Select the Conservation.dra folder
and click Open.
4 In the Project Manager, open the Conservation Film Company project, and then from
the edit page Timelines bin, double-click Conservation Intro to load the timeline.
One of the best aspects of DaVinci Resolve is that editing and color grading are
completely integrated into a single application, so you can easily move between
the two with a single click.
5 At the bottom of the DaVinci Resolve window, click the Color button to go to the
color page.
NOTE If your UI layout does not look like the image below, go into the
Workspace menu and choose the Reset UI Layout option.
The gallery includes The viewer shows the The Node Editor connects
saved adjustments that frame at the playhead’s color corrections, image
you can copy to other current position adjustments, and effects
clips in the timeline. in the timeline. to create unique looks.
The left palettes contain The center palettes The lower right area may
primary adjustments for provide access to curves, display the Keyframes
color, contrast, and RAW windows, tracking, Editor, scopes, or a
image processing. and keying controls. metadata display.
When you switch to the color page, the playhead’s position from the editing timeline
remains the playhead’s position in the color page timeline. The color page does not
change or alter any cuts or transitions; it just provides a way of looking at your timeline
that’s more appropriate for color correction.
An orange outline appears around the selected thumbnail, and the playhead jumps
to the first frame of that clip.
7 Below the thumbnail, double-click the Apple ProRes 422 HQ name to switch to viewing
clip names.
The mini-timeline below the thumbnails displays thin bars to represent each clip.
A bar’s width is proportional to a clip’s duration. Like the cut page, the mini-timeline
shows all the clips in a timeline.
8 Press the Spacebar, and the playhead will begin to play through the timeline.
If you leave the timeline playing, you’ll notice that the orange highlight around the
thumbnail will jump from clip to clip, so no matter where you are in the timeline, the
clip you’re looking at will always be the one selected.
TIP If a track is disabled in the edit page, it will be dimmed in the color page’s
mini-timeline.
Now that you have a basic understanding of the color page layout, you’re ready to make
some adjustments.
The primary corrector is divided into four regions: Lift, Gamma, Gain, and Offset. Each
region is split into the color balance controls for adjusting the tint of the image and the
master wheels for adjusting the tonality or brightness.
The Offset adjusts the overall picture. In this first clip, the overall shot looks a little
bright. This is probably a result of the conditions it was filmed in. The darker areas of
the image look a little gray, particularly the background and the darker sections of the
antelope. To make an entire image brighter or darker, you use the master wheel,
located under the color wheel.
This improves the tonal range. When you hear the term tonal range, we are talking
about brightness values as if the image were black and white. What this has not done
is affect the color in the image. We can see this as the image looks quite blue, and we
want something a little more neutral in color.
3 Drag the color indicator at the center of the Offset color wheel left toward yellow until
the blue hue in the image fades and the image looks more neutral in color.
4 To turn the correction you have applied on and off to see the before and after, click the
Bypass button in the upper right corner of the viewer to turn the grade off.
TIP Always remember to turn the Bypass back on because it turns off the
grading for all the clips in the timeline.
While these adjustments have been made by what you can see in the viewer,
DaVinci Resolve includes tools that can show exactly what is happening in the image
and therefore give you a better understanding of where corrections may be needed.
This is where the video scopes come in.
There are several scopes at your disposal: Waveform, Parade, Vectorscope, Histogram, and
CIE chart to check a clip’s luminance, exposure, hue, saturation, and color space.
2 In the lower right window, click the Scopes button on the far right of the toolbar.
You can switch between the five different scopes using the menu, depending on what
you want to monitor.
4 Choose Parade.
You may just want to make your scopes a little brighter in the interface so they can be
seen more clearly.
6 From the Settings menu, drag the Parade slider to the right to make the scopes a little
brighter so you can see them comfortably in the interface.
The Parade scope graphs each color channel individually. The graph is read from
bottom to top with absolute black at line 0 and absolute white at line 1023. When
balancing shots, the image in the parade, called the trace, ideally should not go below
0 or above 1023. Otherwise, the image will clip—cut off parts of the image data—and
lose detail.
TIP You can switch back to the Keyframes Editor and hide the video scopes to
free up your graphics card’s processor and improve playback performance.
Reading the Parade from left to right, each channel corresponds to the image
displayed in the viewer. For instance, the left part of the red, green, and blue trace
corresponds to the image’s left part. This layout makes it easy to look at the scope and
know exactly which area you are evaluating.
Looking at this clip, it appears a little flat with little contrast in the shot, and there is a
notable color cast. Areas of the clip that should be near white look gray. This is reflected
in the parade. The top of the trace, rather than being close to the top of the parade,
sits well below it. This means the highlights in the image are not bright enough.
Instead of using the Offset controls, you will use the Lift, Gamma, and Gain controls to
make the adjustments. The Gain control allows you to adjust the brighter parts of
the image.
3 Using the Parade scope, adjust the highlights so the top of the trace touches the top
1024 line in the red channel. The value in the Gain control should be around 1.11
NOTE If you go beyond the 1024 line on the parade, you will notice areas of
the image starting to clip, as mentioned earlier. You can try this to see the
effect if you continue to push the Gain master wheel: details in the face will
start to look very bright but essentially lose detail.
To create pure white using additive colors, you mix an equal amount of red, green, and
blue. A white image would have the red, green, and blue traces completely level along
the top of the Parade scope. Conversely, pure black would have the three color
channels completely aligned at the bottom of the graph.
That being the case, you’ll use the Parade scope to make color balancing easier.
NOTE Sometimes the parade may look uneven due to the nature of a shot.
For example, a sunset will have a much higher red channel compared to the
green and blue, simply due to the time of day it was recorded.
4 Using the Gain color wheel, click and drag the center point away from red, toward
cyan, so the tops of the parade traces are approximately level toward the right side.
For now, there is a peak of red in the center, which is our subject; however, you would
expect this to be redder since skin tone sits in the channel between red and yellow.
6 Make the highlights a little brighter again by getting the top of the parade in the red
channel to touch the top 1024 line.
Now the highlights of the image look correct; however, you need to adjust the
shadows as well to improve the contrast in the shot since it still looks a little flat. It also
looks a little too cold due to the fact that there is more blue in the shadows. This can
be seen in the parade, since the blue channel in the shadows is higher.
7 Under the Lift color wheel, drag the center point away from blue toward yellow, and
you will see the bottom of the blue scope start to drop down. You will notice, however,
that the green channel does not really move and therefore the shadows start to look a
little green.
8 Continue to drag the center point more toward red until the bottom of the parade is
level across all three channels.
Immediately the shot looks less cool. Without the scopes, It might have been difficult
to pick up on the fact that the blue tint was actually in the darker areas of the image.
The shot still looks a little flat. If you look behind our subject, Sean, to where his shirt
collar sits off his neck, the area appears to be gray, not black.
NOTE Dropping the levels below the bottom of the parade works in the same
way as it does in the highlights. Clipping the shadows will mean detail will be
lost in darker areas. This, however, is not as noticeable as it is in the highlights
and can also be used as a technique to hide such things as noise in dark areas
of an image.
Immediately the shot’s contrast has improved, and the shadows no longer look gray.
10 Click the Bypass button in the upper right corner of the viewer, or press Shift-D on the
keyboard, to show the clip without the correction. Click the Bypass button again to
turn it back off to show the adjustments you have made.
NOTE DaVinci Resolve’s viewers are previews that are not intended to be
color-critical displays. For projects that are intended for online delivery or
social media, the viewer output may be suitable. For television broadcast or
digital cinema, you can use a Blackmagic Design UltraStudio or DeckLink card
to connect to a broadcast or digital cinema calibrated display.
The master wheel under the Gamma color balance control adjusts the brightness while
maintaining the black and white points that you set previously. In general, once you set
your black and white points, you can make further adjustments using the Gamma
wheel. This is often where you can start to build more of a look for the shot. Gamma is
sometimes referred to as midtones because it adjusts the middle tonal range
of an image.
In this case, we will make the image a little darker again, but we will not adjust the
Lift parameter.
11 Drag the Gamma’s master wheel to the left to make Sean’s shirt a little darker but
make it pop a little more. The luminance, red, green, and blue values above the master
wheel should end up around -0.06.
Your image still looks a little green, so you may want to ease that off a little and make
the subject a little warmer. You can see in the middle of the parade the green channel
sits slightly higher.
As you can see, the Gamma control is more subjective. As the colorist, you can decide
if the shot should be brighter or darker, warmer or cooler.
TIP Trust your eyes. While the video scopes are there to help you, they don’t
always have to line up exactly. Start by adding a color and see if you get a
result that you like. Sometimes grading solely by the scopes can push the color
too far in one direction.
The Lift, Gamma, and Gain controls are not narrow adjustments that change only the dark,
midrange, or bright areas. In fact, their ranges overlap by a considerable amount. This
overlap helps you make more natural, smoother-looking adjustments, but it also means
that you’ll need to move among the three color balance controls to achieve best results
because adjusting one control visibly impacts the others.
Understanding Nodes
The color page uses nodes for multiple color corrections. Instead of stacking color
corrections and effects as layers, you can add as many color correctors and filter effects as
you like using nodes. You can view the nodes as a color correction flowchart for each
individual clip. The clip, or the input, starts at the left, flows through each node, and ends
on the right side of the screen with the corrected image output. Unlike the Fusion page
The adjustments you made in the preceding exercises were performed using the first
node, which is provided for you automatically in the Node Editor. As you create more
sophisticated corrections, you can add more nodes that target different parts of the image
or add effects.
1 Select clip 01 again in the clip window. Right-click over node 01 in the top right Node
Editor window.
2 From the contextual menu, choose Add Node > Add Serial. A second node will appear
in the node window.
For the first shot, the offset balance you did was OK but there is more work to do in the
grade to get the shot looking really good. The contrast needs to be better, and the shot
still looks a little blue.
1 On the node you just created, go into the left palette and drag the Lift master wheel to
the left so the values read -0.04.
2 Drag the Gain master wheel to the right until the highlights touch the top of the 1024
line. The values should be around 1.25.
Rather than Bypass the grade, you now just want to see the before and after of the
adjustment you have just made.
3 Click the number of the node in the bottom left corner to turn off the node. You will
see it turn gray when it’s off.
Now you will see the shot with just the original balance node on.
4 Click the number again or press Command-D (macOS) or Ctrl-D (Windows) on the
keyboard to turn the selected node back on.
The contrast still needs punching up a little. The Contrast tool allows you to push the
contrast in your shot without going beyond the set white and black points that you
made. The pivot essentially changes the point from where the contrast adjustment is
made to allow you to make the image brighter or darker.
5 In the Contrast parameter, place the mouse pointer over the numbers and drag to the
right to around 1.200 to add more contrast to the shot.
6 The brightness needs to come down slightly, so drag the Pivot parameter in the same
way until it reads around 0.851.
TIP To reset any of the parameters, simply double-click the tool label in the
interface and the parameter will reset.
The shot now needs warming since it is in the desert, and despite the earlier correction
it still looks a little blue. Again, we want to do this on a separate node, so we don’t need
to alter the other changes we’ve already made.
8 Make sure node 3 is selected (it should be by default). Click the Temp parameter and
drag it right until it reads around 1000 or you feel the image is suitably warm enough.
TIP In addition to dragging the number fields, the values themselves can be
typed in. Simply double-click the parameter value and type in a new value.
Finally, the focus in the shot looks a little soft, which could be due to the amount of
heat haze in the image. We will add a final node to try and compensate for this and
complete the look of the shot.
9 Right-click node 03 and choose Add Node > Add Serial from the contextual menu or
press Option-S (macOS) or Alt-S (Windows) on the keyboard to add a serial node.
TIP When using sharpening, keep in mind that not only will you sharpen the
image but also any noise that exists. This can start to degrade the material.
When using sharpening, make fine adjustments to get the best results.
13 Click the number or press Command-D (macOS) or Ctrl-D (Windows) on the keyboard
to turn off the selected node to see the results of the sharpening.
You can now start to understand how useful nodes are, since they allow you to build your
grades a step at a time without affecting the changes you made previously. Since they can
be turned on and off individually as well, when sitting with clients you can easily toggle
between before and after adjustments to show what has been done. In this case, you can
toggle the sharpening on and off to see the softening being fixed without affecting any of
the other grades.
TIP If you want to know about nodes in more detail, The Colorist Guide to
DaVinci Resolve 19, by Daria Fissoun, explains why you use nodes and the different
types of nodes available.
1 Still on clip 01, right-click node 01 and choose Node Label from the contextual menu.
2 Label the node BALANCE and press Return (Enter) on the keyboard to exit the
text entry.
3 Repeat the process, labeling node 02 CONTRAST, node 03 TINT, and node
04 SHARPEN.
Now you have a good idea of which grade is on which node, so you can make an
adjustment on the correct node at any time—for example, changing the overall color
to a cooler look can be done on the TINT node.
However, what happens if you are unsure of what needs correcting, especially if you are
just starting out with color grading? Or maybe due to time limitations, you just want to
correct shots quickly. DaVinci Resolve provides a range of quick automatic tools to help you
correct shots.
1 Select clip 03 in the timeline. You can see that the tonal range is quite narrow due to
the lighting conditions of early morning.
2 Click the Auto Balance button (the A within a circle) in the upper left corner of the left
palette window, and the clip’s tonal range and color will balance automatically.
NOTE An Auto Balance may not work on every clip in your timeline because it
depends on how the material was shot. For example, with a clip shot in low
light, the Auto Balance might try to make the image much brighter, which you
might not necessarily want.
3 Add a second serial node by right-clicking node 01 and choose Add Node > Add
Serial from the contextual menu or press Option-S (macOS) or Alt-S (Windows) on
the keyboard.
4 In the Gain region, drag the master wheel left to bring the highlights down so that the
top of the blue parade graph can be seen to ensure nothing is clipped. The values
should be around 0.83.
5 Click and drag the center of the Gain color wheel toward orange to balance out the top
of the parade and make the shot look a little warmer.
6 Press Option-D (macOS) or Alt-D (Windows) on the keyboard or press the Bypass
button to see the before and after grade.
You have done a pretty good grade by using the Auto grade and then refining it with
an additional node. Automatic adjustments may not get you to a perfect grade, but
they can certainly set you on the right path.
7 Select clip 05 in the timeline. This is a different section of the same interview clip that
we did our initial correction on. Instead of using a manual adjustment, we could try to
use the Automatic White Balance tool to even out the shot.
8 Click the White Balance tool in the upper left corner of the left palette. You will see that
the mouse pointer changes to an Eyedropper tool.
TIP If you accidentally click the White Balance tool, simply press the Esc key on
the keyboard to go back to the default mouse pointer.
9 Bring the pointer over the viewer and place it over an area that should be white—
in this case, we will use Sean’s teeth. Try to get the pointer values as close to those
shown in the image for best results. Click the selection.
10 The clip will immediately lose its orange cast since you have identified an area that
should be white, and the software has automatically corrected for this.
It does not quite match the initial grade we did; however, it is quite close, so we can add
another serial node and make some further adjustments so the two shots can look similar.
12 Drag the Gain master wheel right to around 1.20 so the highlights are correct.
13 Drag the Lift master wheel left to around 0.03 so the shadows sit toward the bottom
of the parade.
Again, using an automatic tool has given you a good starting point that you can build
on to get a nice even color balance. We just need to make some final adjustments so
it looks close to the first interview.
14 Add a serial node by right-clicking node 02 and choosing Add Node > Add Serial
from the contextual menu or by pressing Option-S (macOS) or Alt-S (Windows) on
the keyboard.
15 On the third node, drag the Gamma master wheel to around -0.06 and drag the
Gamma color wheel up toward red.
A little later in this chapter, you will learn how to match shots, but this gets us pretty
close by simply adjusting an automatic white balance.
17 Select the Pick Black Point tool to the left of the Lift color wheel and move it over
the viewer.
An RGB tooltip appears next to the point, giving you a brightness value for the pixel
you’re hovering over. The values range from 0 (black) to 255 (white). When selecting a
black point, you want the red, green, and blue values to be as near to 0 as possible
without all displaying 0. If all the values display 0, there’s a chance that there is no
brightness information present.
18 Click one of the cheetah’s spots on its leg in the foreground. The shadows will be
immediately darkened so the spots now look black.
TIP You can zoom in and out of the viewer by either scrolling a middle mouse
button or using the shortcut Command-+/- (macOS) or Ctrl-+/-(Windows).
Pressing Z on the keyboard will resize the image back to the window.
Clicking the shadow area identifies it as your darkest black point and adjusts other
pixels accordingly. It also corrects any tint in the black so that no single color channel
dominates in the shadow regions.
This shot includes a small white area on the cheetah’s tail; however, it is not currently
in the shot.
19 To ensure that you are using the same timecode reference as the edit page, click the
dropdown menu next to the timecode in the viewer and make sure it is set to
Timeline Timecode.
20 Press the Spacebar and play the shot until the tail appears in the shot. Using the Left
and Right Arrow keys on the keyboard, nudge the playhead until the timecode reads
01:00:12:22.
21 At the upper left corner above the Gain color wheel, click the white point picker.
22 Place the picker over the white area of the cheetah’s tail and select it. You can zoom in
if needed.
23 Click the Bypass button or press Shift-D to see the original image. Click the button
again or press Shift-D to turn the grade back on.
Using the auto select black point and white point tools has allowed you to adjust the
tonal range of the image quickly and easily by allowing you to decide what should be
black and what should be white in the image.
1 Open the media pool in the color page and select the Timelines bin.
2 Right-click the Conservation Intro timeline and, from the contextual menu, choose
Timelines > Timeline Settings.
The timeline now uses its own independent settings, so any changes that we now
make to the project settings will not affect our graded timeline.
However, filmmaking is technical and at times complicated. Few aspects of the process
illustrate this as well as cameras and their various file formats. Each camera manufacturer
tries to give you the best-looking image possible by customizing the color palette (gamut)
and tonal range (gamma). You’ll often hear these types of clips referred to as log clips due
to their logarithmic contrast profiles. The result of recording log clips is that they don’t look
great on your HD monitor. When using different log clips from different cameras in a single
project, you need to manage various gamuts and gamma ranges more efficiently to
achieve consistency in your final output. That’s where Resolve color management
(RCM) helps.
This timeline contains shots from several different cameras. The majority of the
material comes from Blackmagic Design’s Pocket 4K and 6K cameras. However, we also
have a shot from our secondary camera, which is a Sony, a drone that is a DJI, and also
a GoPro. All these clips have their own gamut and gamma profiles.
Like many clips from digital cinema cameras, these scenic log clips are not intended
to look perfect on an HDTV. Although they have a wide tonal range and a wide color
gamut, they look flat and undersaturated. Your monitor (or computer monitor) is
expecting a profile that it understands, so it has no idea how these digital cinema
camera clips should look. Resolve color management (RCM) is the easiest and most
accurate way to unify different clips from different cameras so they all match your
desired output.
4 Click the Project Settings icon in the bottom right corner of the screen.
6 In the Color Science dropdown menu, choose DaVinci YRGB Color Managed.
Enabling color management presents a new dropdown menu below the Color Science
menu. By default, Automatic color management is turned on. This preset menu
contains two settings, either SDR or HDR, which can be chosen from the Color
processing mode menu. SDR is the choice for standard dynamic range source media
and output. The media in our timeline is a mix of log footage from various different
cameras, which has a much higher dynamic range, as well as some SDR material.
TIP The Automatic color management shows only a few options for
processing and output. If you cannot find the setting you require, uncheck the
Automatic color management option to see the full range of processing
modes and color outputs.
The output color space should be set for your final output delivery. The most common
color space used for TVs and monitors is Rec709, which is also the standard for HD
broadcast delivery.
8 Click Save to close the settings but keep an eye on the viewer.
TIP You can change the output color space at any time when you are
delivering to different display devices. This is one of the main benefits of using
a color-managed workflow.
When using DaVinci Resolve color management, some source clip formats like RAW
files, as well as some QuickTime and MXF wrapped files, include information about the
color gamut and gamma. If these metadata tags are present in the files, RCM can
automatically read it and automatically apply the correct settings for the source clips.
This is the case with the clips we have now. They are all tagged and color managed,
so now they look brighter and more colorful on our HD monitor or computer screen.
Typically, you want to change the Input Color Space value to match the device that
recorded the imported clips. By default, a Rec 709(Scene) input is applied to clips
without metadata. This is probably suitable for your HD recorded clips, but you will
come across other formats.
10 Go into the Project Settings and turn off the Color Management.
You will see the GoPro clip does not change. Since it was shot in a Rec709 profile, it
simply matches the output profile, so while the clip might have no metadata at this
stage, it doesn’t really matter.
11 Go into the Project Settings and turn Color Management back on.
When you have clips without metadata tags, you can manually set those clips
individually from the timeline or in groups from a bin.
TIP Adding the Input Color Space as a media pool column will display
the currently assigned color profile for each clip, whether it is assigned
manually by you or automatically by metadata.
13 Right-click the thumbnail in the timeline and choose Input Color Space > DJI >
D-Gamut/D-Log. The clip will adjust and will no longer look flat.
Note that you have not color corrected these clips, although they may appear
improved. If the clips were shot overexposed, they will appear overexposed. If they
were shot with the incorrect white balance, they will display incorrect white balance.
All you have done is correct the different gamma curves and color gamuts, so they are
uniformly set to suit your HD display device and file output. From here, you can use the
techniques you learned earlier to correct contrast, white balance, and so on. in the
color managed workspace.
When grading this sequence, you may find yourself playing the clips repeatedly to
check certain processes you are applying. Playing back the audio continuously may get
a little repetitive, so at this stage we will turn it off.
14 Go to the edit page and click the Mute button next to the audio level. Alternatively, you
can stay in the color page and go to the Fairlight menu and choose Monitoring > Mute.
Here we have two clips shot at the same time in the same environment. However, they
look different because they were shot on different cameras. Clip 10 is from a
Blackmagic camera and clip 11 is from a Sony. While both clips have been shot
correctly, the cameras have different profiles and therefore they look different. As we
have established, color management will put them in the same deliverable profile, so
you don’t have to try to match them from scratch. You do want them to look like each
other so it is less noticeable when switching from one camera to another.
Since the Blackmagic camera is our A camera, we will adjust it first, and then we will
grade the Sony to match.
3 Drag the Lift master wheel to the left to around -0.07 to get the shadows darker and
improve the contrast in the shot. Now we need to match the other shot to this.
At this point, you need an easy reference to compare the clips side by side.
DaVinci Resolve has a stills gallery that allows you to take a snapshot of a clip and
compare that to another clip. You will look at the stills gallery in much more detail in
Lesson 6. For now, you just need a reference frame.
4 Right-click the viewer window and, from the menu, choose Grab Still.
7 Click the Image Wipe button in the top left corner of the viewer.
You will see that the image splits in two, with the left side of the frame showing you the
selected timeline clip and the right side showing the still. If you drag the split around,
you can adjust it to show more or less of each side.
8 Drag the split slightly to the right to show a little more of Sean’s face on our timeline
clip. You can see that the color just doesn’t quite match.
While the match does a pretty good job, the shot still needs a slight adjustment
because it appears slightly too bright in the highlights and a little cold.
10 Drag the Gain master wheel to the left to around 0.95 just to bring the highlights
down slightly.
11 Using the Gamma color wheel, drag the center slightly toward orange. This is a minor
adjustment that may not even register on the controls, but you will notice the shot get
slightly warmer.
13 Press Option-D (macOS) or Alt-D (Windows) on the keyboard to toggle the grade off to
see the adjustments made.
The Neural Engine is used for multiple purposes across all the pages, and in the
color page it is used across several Resolve FX and tools. An example is the Magic
Mask, which allows the masking of complex shapes by using a simple selection so
that elements of the same shot can be graded separately using complex shapes.
Many of the Neural Engine features are included in DaVinci Resolve Studio only.
1 While still in the Conservation Filming timeline with color management turned on,
select clip 03.
These controls allow you to make color and luminance adjustments similar to the
master and color wheels but provide explicit red, green, and blue controls and
separate luminance adjustments in the Lift, Gamma, and Gain regions. So you might
find them more effective tools for balancing specific color channels in different regions
of a shot. For tonal adjustments, the Y, or luminance bar, allows you to adjust
luminance without changing saturation.
The image has low highlights as well as slightly raised shadows that can be confirmed
in the scopes. Let’s start by setting our black point.
2 In the Lift region, drag the Lift Y number field to the left until the bottom of the green
and blue traces in the parade touch the 0 line, with the value at around -0.08.
You can see the blue channel is ever so slightly lower than the red and green, so let’s
rectify that.
3 Drag the Blue number field to the right to level off the bottom of the parade. This
needs only a slight adjustment until the bottom of the traces are level around 0.01
The darker areas of the image now look better, so we can go ahead and adjust the
brighter parts.
The shot certainly looks brighter now; however, it looks a little too warm, and again,
looking at the parade, you can tell this by the fact that the traces are not level at the top.
5 In the Gain blue number field, drag the parameter to the right until the tops of the
parade traces line up and the shot looks cooler.
We could go a step further by adjusting the midtones. Remember that midtones are
more subjective and are quite difficult to measure on a scope, so this will be your
judgement call on what you want to do with the shot.
6 Drag the Y parameter under the Gamma wheel right until you feel the cheetah is a
little brighter and you can see more detail, approximately 0.05.
Looking at the image, you might not be able to tell that there isn’t a lot of contrast, but
looking at the scope, you can see how the trace is all bunched up in the middle of the
graph. This is a common trace appearance for low-contrast images.
You will approach this shot in the same way you did the previous shots: correcting
black point, white point, and color.
The custom curve graph is a plot graph in which you can perform incredibly flexible
adjustments on specific tonal ranges of images. The X axis represents the image’s
tonal values going from the darkest shadows on the left to the brightest highlights on
the right. Along the Y axis are the output, or offset, values, with darker adjustments
placed lower in the graph and brighter adjustments placed higher.
TIP In the color page, each clip has its own undo/redo history. Choosing Edit >
Undo will undo different steps, depending on which clip is currently selected.
The shadows should be much darker since the shot was filmed later in the afternoon
and therefore areas of the image should be close to black.
2 Position the mouse pointer over the control point located in the lower left corner of
the custom curve graph.
3 Drag the point to the right until it touches the edge of the Histogram curve in the
curves window. The trace in the parade should be close to 0 on the blue channel.
Moving the black point to the right darkens the darkest parts of the image.
4 Position the mouse pointer over the control point located in the custom curve graph’s
upper right corner.
This point is the white-point control. As with the Gain master wheel, adjusting this
point raises or lowers the white point in a clip.
The highlights in this shot are fairly dull and could use some brightening.
5 Drag the point to the left until the red trace hits the 1024 line. The curve point should
sit two full guide squares to the left of where it started.
Dragging the control point to the left brightens the brightest parts of the image.
You can further increase contrast by darkening the darker midtones and brightening
the brighter midtones. Stretching the distance between the two ranges will increase
the contrast. This is one of the main areas where the curves interface provides a lot
of flexibility.
6 Click the curve line directly where it meets the blue Histogram curve, about one-
quarter of the way up from the bottom.
This adds a point to manipulate the shadows. One of the peaks in the histogram shows
you where most of the pixels are in the lower shadow range of this image.
7 Add a point about a third of the way down from the top of the curve line, where the
curve line meets the next guide square.
This will allow you to push the highlights without clipping them.
TIP Right-clicking with the mouse on a curve point will automatically delete
the point.
8 Drag down the lower control point until the image’s shadows look sufficiently dark but
not crushed.
10 Choose View > Bypass All Grades, or press Shift-D, to see the original image, and then
press Shift-D again to view your corrected clip.
Moving both points into this S-shaped curve is a typical form of adding contrast using a
curve control. It offers more flexibly than the Contrast control or even adjusting the Lift
and Gain master wheels. Using the custom curves, you can define how much shadows are
modified and how much highlights are modified, independently.
TIP Placing points along a curve will allow you to sculpt the contrast to get the
look you want to achieve. If you are having difficulty getting your contrast to look
right using the contrast and pivot controls, try switching to the curves for finer,
custom contrast adjustments
1 With clip 15 still selected in the timeline, right-click node 01 and, from the menu,
choose Add Node > Add Serial, or press Option-S (macOS) or Alt-S (Windows) on
the keyboard.
As with the primary corrector’s number fields, you can adjust color separately using
the curves. Looking at the Parade scope, you can see that the blue trace is lower than
the red or green across the image, so you’ll start by adjusting the blue channel.
2 Right-click over node 01, choose Node Label, and then type CONTRAST.
3 Right-click over node 02, choose Node Label, and then type BLUE BALANCE.
5 In the curve controls area, click the B button to activate the blue curve.
7 Drag the blue channel’s white control point to the left until the blue trace in the Parade
scope aligns at the top of the graph with the green trace.
This image now looks almost magenta because there is too much red in the image.
8 Add another node as you did previously and label it RED BALANCE.
10 Carefully drag the black point up slightly so the bottom of the traces are level. You have
now removed the orange cast on the clip
Sometimes, balancing the white point, black point, and color casts for shadows and
highlights is not enough. Often, you will come across color casts in midtones as well.
The curves are distinctly capable of correcting color casts in midtones because you
can add control points anywhere along the line to pinpoint specific tonal regions that
need correcting. You can even pinpoint the area you need to adjust by selecting it in
the viewer. Looking at the current shot, it still looks a little blue, so you need to adjust
the midtones.
13 In the viewer, click the area of trees on the left side of the image.
The trees appear to have a blue cast that needs to be corrected. Although you are not
specifically isolating the trees in the shot by clicking in the viewer, you are placing the
control point precisely along the curve line where the color for that tree is located.
Dragging the point lower in the graph decreases the green in the midtones by adding
more red/magenta.
15 Press Option-D (macOS) or Alt-D (Windows) to see the image without the hue curves
adjustment. Press Option-D (macOS) or Alt-D (Windows) again to view the
corrected clip.
2 Drag the Offset master wheel left just to bring the overall level of the clip down slightly,
to around 18.00.
3 Add a second node by pressing Option-S (macOS) or Alt-S (Windows) on the keyboard.
The window shows four wheels that look similar to the controls you have been using.
Along the top are six circular icons that allow you to choose which of the six controls
you see. By default, the Global wheel is always present and works very much like the
Offset wheel you have been using.
TIP If you would like to use the position of the Global wheel for another
control, this can be adjusted in the HDR wheel options by choosing the Bank
Global With Color Wheels setting.
5 Click the rightmost circular icon in the HDR window and the wheel labels will change to
Light, Highlight, and Specular.
These wheels will affect the brighter areas of the image, but rather than having just
one control, you now have three. You can also see which area the wheel is affecting by
using the Highlight button for each control.
7 Make sure node 02 is selected and, using the Highlight wheel, drag the center point
toward blue almost all the way to the edge.
8 Drag the Saturation slider right until it is around 1.10 to make the blue more vibrant.
You can continue to push the blue as much as you like.
NOTE HDR wheels have an advantage over the standard color wheel because
they can adjust the saturation of a color in a specific range of luminance. To
achieve this with a standard color wheel, a secondary tool would have
to be used.
The sky now looks much less washed out; however, it still looks a little flat. It needs
more of a range of color.
10 Using the Specular wheel, drag the center point straight up to add a magenta hue to
part of the sky.
TIP The HDR wheels have overlap between them, so adjustments have a
roll-off from one control to another, much like the standard color wheels.
Unlike the standard color wheels, however, these zones can be adjusted
if needed.
12 Click and drag the exposure setting to the left in the Shadow control to around -0.60 to
get a more defined darker side of the sand dune. Click and hold on the Highlight
button if you want to see the area you are affecting.
13 Drag the center of the Shadow wheel toward red until the right side of the dune starts
to look redder.
As you can see, the HDR wheels allow you to select more focused areas of dynamic
range, which can be ideal for adjusting clips from cameras that shoot a high dynamic
range. You can get even more precise by isolating areas of an image using secondary
grading controls that we will explore in the next lesson.
You can see that using the primary controls allows you to balance the color in your shots
and start to give them a feel. You will use these controls a lot when you grade, so it is a
good practice to get to know them. If you wish, you can duplicate this timeline and carry
on grading these shots by applying what you have learned so far.
2 True or False? The Parade video scope can show any tonal and color imbalances
on a clip.
3 How can you stop a timeline from taking Color Management settings from the project?
4 True or False? The Color Match tool uses DaVinci Resolve’s Neural Engine.
5 How many different ranges of luminance can be controlled from the HDR wheels?
2 True. The parade shows both luminance levels and the levels of the individual RGB
channels, so you can see if there is a color imbalance and if the contrast is not set
correctly.
3 Open the individual timeline settings and uncheck the Use Project Settings option.
4 True. The Neural Engine AI is used to get shot matches as close as possible using an
automatic process.
5 Six ranges of luminance can be controlled from the HDR wheels: Black, Dark, Shadow,
Light, Highlight, and Specular.
Secondary Color
Correction
shape. You will then use the tracker Using the Tracker 282
to follow your selections so your color Using the Color Slice Tool 287
correction follows them through Lesson Review 291
the shot.
Masking Areas with Windows
The first part of making a secondary color correction is to isolate the adjustment on a
node. This allows you to make very specific adjustments without modifying the primary
grade you have already completed.
Using multiple nodes, each containing separate adjustments, you can exercise more precise
control over the order of those adjustments and more easily track and modify them.
You will continue to use the timeline from the previous lesson.
1 Open DaVinci Resolve 19, if necessary, and then open the Conservation Film Company
project you have been working on.
2 If you have fallen behind at this stage, import the Conservation Primary.drt file from
the Lesson 05 folder. Go to the media pool and, in the Timelines bin, right-click and
choose Timelines > Import > AAF / EDL… If you do not need to do this, proceed
to step 3.
3 Go to the color page and ensure that you are using the Conservation Filming timeline,
which can be found from the menu at the top of the viewer.
This is a panoramic shot of one of the subjects in the desert , but it lacks the punch you
would expect from a shot like this. By working on the foreground separate from the
desert background, we can enhance this beautiful shot to bring out more colors.
5 On the first node, using the Offset master wheel, bring the level down to around 19.55
to ensure that you have no clipped highlights.
6 In the Node Editor, right-click over node 01 and choose Add Node > Add Serial to add
a second node.
7 Right-click over node 02 and choose Node Label, and then name this node
FOREGROUND.
Power windows, or windows for short, are probably the most heavily used features
when trying to isolate an area for correction. They allow you to specify which area of
the image you want to alter using a drawn shape. The shape can be standard ellipses,
rectangles, polygons, or arbitrary Bézier shapes that you draw with a pen tool.
A rectangular window shape appears in the viewer. You can resize and reposition it
so that it is only over the foreground in our picture.
11 Using the white control points on either side of the rectangle, drag to the edges of
the frame until the rectangle covers the entire width of the picture.
TIP Use the middle mouse wheel to zoom out in the viewer so that you can
expand the rectangle outside the frame boundary.
The center handle inside the rectangle is used for rotation, but there are also
transform controls for the window in the center palette. Sometimes, using the controls
in the center palette is easier than dragging in the viewer.
12 On the right side of the windows palette, drag the Rotate number field slightly to the
left, to around 0.85 so the top of the window in the viewer is better aligned with the
foreground shadow.
TIP If you need to expand the rectangle after rotating it, use the Size number
field to expand all sides of the rectangle.
Now that you have your window in place, any color adjustment you make with node 02
selected will be made only within the area covered by the window.
14 Using the Gamma color wheel, drag the center toward blue to give the shadow a
cooler feel.
The outline of the window can obscure the edges of the correction, so it can be helpful
to hide them from time to time.
15 In the viewer’s lower left corner, click the onscreen Overlay button and choose Off
from the dropdown menu that appears.
The top edge appears to match the shadow well, but the edge might be a little too
hard. It needs some roll-off from the shadows into the highlights.
17 In the viewer’s lower left corner, click the onscreen Overlay button and choose Power
Window from the dropdown menu that appears to turn the window back on.
TIP Clicking off the Window menu in the middle panel to any other tool, apart
from the Tracker, will also hide the window in the viewer.
18 To compare the change you made on node 02, press Command-D (macOS) or Ctrl-D
(Windows) to disable the node’s adjustments, and then press the keyboard shortcut
again to enable it.
Windows are the perfect solution when you have a clearly defined area you want to work
within. This simple color adjustment has made a big impact by using a window to limit it to
the picture’s top half.
1 With node 02 selected in the Node Editor, right-click it and choose Add Node > Add
Outside or press Option-O (macOS) or Alt-O (Windows).
A third node is now present in the Node Editor. As with previous nodes you’ve created,
it will connect with the preceding node via the green RGB input/output circles.
However, this time you’ll see a new connection: the key input/output blue triangles.
The key is the portion of the image that you isolated using the window tool. When you
create an outside node, it receives the key from the previous node and automatically
inverts it.
2 With node 03 selected, right-click and choose Node Label, and then name the
node BACKGROUND.
To more clearly visualize the area you are adjusting, you can briefly enable the viewer’s
Highlight mode.
The Highlight button shows the area you will be changing and displays gray pixels over
the area that will be protected from your adjustments.
4 Using the primary controls, drag the Contrast control right to around 1.200 to
lengthen the shadows in the desert.
5 Using the Gamma control wheel, drag the center toward orange until the desert starts
to look warmer.
We balanced this shot in the previous lesson, and while we neutralized the yellow cast
on the shot, the clip itself looks very flat and almost gray. Also, there is a lot of
background behind the cheetah.
2 Add a second node by right-clicking node 01 and choosing Add Serial or press
Option-S (macOS) or Alt-S (Windows) on the keyboard.
3 In the toolbar center palettes, click the Windows icon and select the Curve tool from
the Window options. The mouse pointer will look like a pen, and the tool will allow you
to draw the window shape you want.
You will need to zoom out of the viewer slightly to make sure the top and bottom
edges of the window are not in the shot.
4 Place the mouse pointer over the viewer window and, using the mouse scroll wheel,
scroll out to reveal the edge of the image or click the percentage button in the top
right corner and choose a value lower than the current one.
5 You can also press Command-minus (macOS) or Ctrl-minus (Windows) to zoom out of
the image. Each time you press the minus key, the image will zoom out further.
6 Click and add the first point about a third of the way in from the right of the frame but
make sure the point is outside the frame.
TIP Don’t worry too much about the points when you are drawing a window;
their positions can be changed later, and points can also be added and deleted
from a shape.
7 Add a second point approximately halfway down the left side of the frame, again
making sure that the point is outside the frame.
9 After adding the fifth point, position the mouse pointer over the first point you created
and click the point. The shape will close.
At this stage, if you want to adjust any of the points, you can simply select and drag
them to a new position as needed. Middle mouse clicking a point will delete it. You can
click anywhere on the shape path to add a point.
Since light is never that linear, you will add a few points to the window you created to
give the shape a more customized look that appears more like natural light.
11 Drag the point up slightly and then drag to lengthen the Bézier handles to create a
smooth curve.
12 Add another point halfway down the other vertical side of the shape and drag it down
diagonally until it lines up with the first point you added. Again, lengthen the Bézier
handles so that the shape has a nice curve to it.
14 In the Offset control, drag the temperature slider up toward orange until it can go
no further.
TIP Using the HDR wheels to add color to a shot can be beneficial since that
will avoid adding color to the brightest highlights and darkest shadows, which
should have no color in them naturally.
15 Drag the Contrast control in the HDR wheels to the right until it hits
approximately 1.050.
16 Drag the Pivot all the way to the right until it can go no further. The value
should be 6.000.
We’ve now darkened inside our window to give the impression of longer shadows as if
there is a low-lying sun.
17 With node 02 selected in the Node Editor, right-click it and choose Add Node > Add
Outside or press Option-O (macOS) or Alt-O (Windows).
The area now looks darker but perhaps a little too cold. We need to add a bit of
warmth to the shadows.
19 Click and drag the Global temperature slider up slightly so the shadows lose the
blue tint.
You now have the lighting for the look you want; however, it looks slightly ridiculous
since the window itself is so defined.
21 Click the onscreen Overlay button to turn off the window in the viewer.
22 On the right side of the Window panel, click and drag the Soft 1 value right until the
window softens enough to look natural.
You now have a shot for which the eyes are drawn more to the subject, and the lighting
is much more interesting and reflective of the environment than in the original shot. If
you toggle the grade on and off, you will notice your eyes are drawn more toward the
subject’s face when the window is on. To see this better, you might want to go into
full-screen mode.
24 Press Command-F (macOS) or Ctrl-F (Windows) to expand the viewer to full screen.
Then press Command-D (macOS) or Ctrl-D (Windows) to toggle the window node on
and off to see the changes.
This clip already has a nice balance to it, but the blue sky seems washed out. Also, the
orange of the desert could use a little more warmth. Making the blue sky more vivid
and the orange in the image more vibrant will make this a more striking shot.
The easiest technique to use when you have a simple secondary color adjustment is
to use the HSL curves. HSL curves are located in the custom curves palette.
4 In the upper right corner of the curves palette, click the third button from the left,
which is the Hue vs Sat curve.
The buttons in the top right corner of the window give you access to different curves.
Each curve displays the property that will be selected versus how that property will be
adjusted. In this case, you will use Hue vs Sat, which will select a hue from the image
and adjust that hue’s saturation, pushing more of the selected color into the image.
In this case, the color of the desert is correct; you just want more of it.
5 In the viewer, click a point in the desert in the bottom left of the image.
Clicking in the viewer adds three points to the line in the graph. The middle point is the
precise hue shade you selected in the viewer. The outer two points limit the range of
green hue that will be adjusted.
There is a range of orange in the image, including on our subject; however, as we are
warming the orange hue it gives the subject a natural warm look in keeping with the
image. Now you need to adjust the sky. We know the blue hue must be adjusted, so we
could select it; however, you can see in the curves window that there is a natural spike
on the histogram showing where the blue sits.
Since we can see where the blue sits, we can just manually add a point to the blue
section of the curve.
9 In the same Hue vs Sat curve, select the blue channel from the color menu in the
bottom left corner of the curves window. Three points will automatically appear on
the curve.
Drag the blue point directly upward until the sky looks bluer.
TIP If you want to move a point up and down in the curves and make sure its
position doesn’t move left or right, you can click and drag on the Saturation
parameter, which will only move the point vertically.
Before the saturation shift (top) and after the saturation shift (bottom).
10 With node 02 selected in the Node Editor, right-click it and choose Add Node > Add
Serial or press Option-S (macOS) or Alt-S (Windows).
12 Go into the curves window and select the Hue vs Hue curve.
13 Select the blue channel from the color menu as you did before.
14 Drag the middle point of the curve down ever so slightly so the sky looks a little
more magenta.
As you can see, curves allow you to quickly adjust specific areas of hue, saturation, and
luminance. As you have already seen, however, Davinci Resolve has a deep tool set,
and there are many different ways of adjusting specific areas of color.
The Color Warper allows the adjustment of two parameters at the same time using a grid
of adjustable points. For example, you can change not only the saturation of a color but
the color itself by adjusting the hue at the same time—essentially the process we just did
but with two sets of curves. This makes the process of manipulating color a quick and
intuitive process when using the Color Warper.
Here we have a clip that essentially has just orange and blue in it, so we can
manipulate these colors quickly and easily with the Color Warper.
The Color Warper appears in the middle window and by default is split into six separate
segments. Each section divider will have a number of points that can be dragged to
change the color and saturation in the image.
4 Position the mouse pointer over the viewer, and it will default to the Qualifier tool.
Place it over the sandy area toward the bottom left corner of the frame.
5 Select the sandy area in the viewer, and you will notice that it selects a control point in
the Color Warper.
By dragging a control point further away from the center of the Warper, more
saturation will be added to a selected area. Dragging the point into a hue in the
Warper changes the color of the selection. As you can see, both of these adjustments
can be made simultaneously.
You now want to make a slightly more precise selection for the sky. Rather than simply
dragging along the image, you’ll use the control points in the Color Warper itself.
7 Add a second node by right-clicking node 02 and choosing Add Serial or press
Option-S (macOS) or Alt-S (Windows) on the keyboard.
9 Select any part of the sky, and a point will appear just to the right of center toward the
blue axis.
Both the HSL curves and Color Warper can create very natural results that are much
trickier to get using other methods. However, the controls are limited to one adjustment in
the case of HSL curves and two adjustments in the case of the Color Warper. So what
happens when you want something even more precise—a tool that can use three
adjustments together to identify an area of an image? Let’s look at a more advanced
method of selection but also one that takes a bit more time to master.
TIP Qualifiers are used only as a method of creating a matte. They are not
color-grading tools themselves, and you only start to see their effects when you
begin adjustments in the color-grading palettes.
This is the interview shot we adjusted in an earlier lesson, but it now needs refining.
The qualifier is extremely useful for isolating specific colors since the controls
narrow down the selection using hue, saturation, and luminance. You begin using
the qualifier much like you would a chroma keyer. Using an Eyedropper, you click
over an area of interest. The area you select is what you want to be adjusted. In this
case, the producers feel Sean’s blue shirt doesn’t match the rest of the shot and
would prefer it to be green.
There are several different types of qualifiers. In this case, you’ll use the 3D qualifier, so
you can simply drag on your selection.
4 In the top right corner of the Qualifier window, click the fourth button, which is the 3D
Qualifier tool.
5 In the viewer, click and drag from just above the left of the blue shirt. When you draw,
the image will turn black and white. The white area will be your selection, or key, and
the black area will be excluded from the selection. Continue to draw the line until the
shirt is all white.
TIP At this stage, you are not trying to achieve a perfect selection; you just
want to ensure that you have included a large portion of the area you are
trying to adjust in your qualifier.
Your next step will be to refine and clean up your selection. To do so, you must first
change the viewer’s output to show your selection.
6 In the upper left corner of the viewer, click the Highlight icon or press Shift-H.
You are now seeing the pixels you selected against gray pixels that are not selected.
The goal is to make as much of the image gray while the shirt remains its natural color.
Our selection is pretty good but it might just need some cleaning up.
7 With the Highlight tool still turned on, click the Black And White button at the top left
corner of the viewer and your image will go back to the black-and-white highlight.
NOTE The quality of the selection when using the Qualifier tool can depend
on your footage as well as the tool itself. When using heavily compressed files,
such as the H.264 codec, the qualifier does not have much color information
to work with, leading to uneven selections. Using higher-end files such as
Blackmagic RAW will get you more refined selections since there is much more
color information to work with and therefore select.
9 Play the clip, and you might see slight areas of noise in the shirt that show up as slight
specks of black.
10 In the Matte Finesse tools on the right side of the Qualifier window, click and drag right
on the Clean White parameter until it reaches approximately 7.0. This cleans up the
noise that was in our selection, and the shirt now looks solid white.
11 Turn off the highlight by clicking the Highlight button at the top left corner of the viewer.
12 Press Z on the keyboard to make sure the image is fitted back to the window.
13 To prevent the blue path from being distracting in the Qualifier window, turn off the
Show Paths option.
14 In the primary controls in the left window, click and drag the Hue control to the right
and change the color of Sean’s shirt from blue to almost olive.
15 Drag the Offset master wheel to the left to drop the brightness of the shirt.
Using the qualifier, you have used the hue, saturation, and luminance information in
the image to isolate a very specific area. Using the qualifier in this way allows you to
change the color of objects or dial specific hues back into a certain area or simply
make selections brighter or darker. The qualifier very precisely controls what you
select in an image. You can see from our image, however, that while the shirt looks
correct, our adjustments have had a nasty effect on the rest of the shot. However,
that can be fixed.
Combining Qualifiers
and Power Windows
You can refine an area of the image you want to modify even more precisely by using the
qualifier and power windows together. Often, an image will have several instances of a
hue that you are trying to manipulate. Instead of focusing your efforts on cleaning up the
selection in the qualifier palette (and likely compromising the quality of the key),
sometimes the best option is to use a power window to limit which part of the frame the
qualifier operates on.
2 Make sure you still have node 02 selected. The image does not look great, because the
results of our qualifier are spilling into the rest of the shot.
5 Zoom out of the image slightly by either scrolling the middle mouse wheel or pressing
Command-minus (Mac OS) or Ctrl-minus (Window).
The qualifier area may be a little difficult to see in the current view, so you can change
it to see the qualified area in more detail.
6 In the top right corner of the viewer, turn the Highlight button back on.
It will still be in the black-and-white setting, so click the default Highlight button in the
highlight options menu in the top left corner of the viewer.
You are looking to isolate the shirt from the rest of the image.
7 Click and add a first control point in the viewer just offscreen under the left sleeve.
TIP Remember that you can delete a point by clicking the middle mouse button.
You can also turn a linear point into a smooth point by holding down Command
(macOS) or Ctrl (Windows) and dragging the point. Double-clicking a point will
make it linear.
9 Turn off the highlight by clicking the Highlight icon or press Shift-H.
10 Turn off the Window by clicking the onscreen Overlay button off.
You should now have isolated the shirt from the rest of the image. However, a little
cleanup is still needed around Sean’s neck area and just off the left shoulder since we
still have some noise from the qualifier.
11 Go back into the Qualifier tool and select the Picker Subtract tool.
12 Click the Auto Black and White Highlight to stop the viewer from going into
highlight mode.
Show Paths
Picker Subtract
You now have the ability to remove areas that were originally qualified.
15 Click and drag from the top of the noise down, getting as close to the shirt collar as
possible without touching it. You will see a red line appear as a selection is removed
from the original qualifier.
If at any point you make a mistake, in the Qualifier window, simply click the trash can
icon in the Strokes panel to delete the stroke.
16 Click and drag another stroke over the left shoulder to remove the last of the
qualifications that sit outside the shirt.
As you can now see, the window is working with the qualifier to remove selected areas
outside the power window.
1 Add a second node by right-clicking node 02 and choosing Add Serial or press
Option-S (macOS) or Alt-S (Windows) on the keyboard.
3 Click just below Sean’s right eye and click and drag down on the face to halfway down
the neck and drag up toward the other side of the neck to isolate the face. The path
should look like a letter J.
4 Click the Highlight button at the top left corner of the view or press Shift-H on
the keyboard.
7 Click and drag either the left or right side control point to narrow the window to focus
more on the subject’s face.
8 Click and drag the top control point just to ensure that you get the subject’s ear in.
9 Turn off the window by clicking the onscreen Overlay button to off.
TIP You can press Shift-` (grave accent) to hide the onscreen overlays.
You now have a pretty good selection; however, the qualifier needs tidying up again.
11 Go back into the Qualifier window and click the Picker Add button. Drag over the lips to
ensure they are part of the selection.
We want to make the subject’s skin appear warmer, but a good way to do this is to cool
the background.
As Sean now moves his head the window does not move with him, so we need the
window to track his movement.
13 Ensure that the playhead is over the first frame and then click the Track
Forward button.
14 With node 03 selected in the Node Editor, right-click it and choose Add Node > Add
Outside or press Option-O (macOS) or Alt-O (Windows).
15 Drag the Gamma color control point toward blue to make the background look a
little colder.
16 Drag the saturation control to the left and drop the saturation of the background
slightly to around 40 to ensure that it is not too blue
As you can now see, Sean’s skin looks warmer because you changed the background
to look cooler, tricking the eye into thinking there has been a change to our qualified
area when there actually hasn’t.
TIP If you want the skin tone to look still warmer, go back to the previous
node and, using the Gamma control, add more orange to the shot. There is
also a video scope called the Vectorscope that can help you when grading skin
tones. For more information on this please refer to the book The Colorist Guide
to DaVinci Resolve 19, by Daria Fissoun.
There is one more adjustment required for this shot. Since the eyes are typically the
focal point for most shots of people, we can further enhance this shot by simulating
the eyes to look sharper, using a window and tracking.
17 Click the Onscreen Overlay button in the viewer’s lower left and choose Window from
the dropdown menu to show the window outline.
22 In the viewer, drag the circle over his eyes, so the center is on the bridge of his nose.
23 Use the white top, bottom, and side handles to create a smaller, more oval shape
covering his eyes. Use the anchor point handle to align the window with the angle
of the eyes.
24 Use the Soft 1 control in the windows palette to increase the softness to around 7.5.
27 In the primary controls, drag the Mid/Detail to the right to around 75.00. This is often
referred to as local contrast or clarity to give the eyes a sharper appearance.
NOTE Midtone detail is not the same as sharpening. It simply adjusts contrast
in the midtone regions of the image, giving the impression that the image is
being sharpened.
29 Press Command-D (macOS) or Ctrl-D (Windows) to disable the Eyes node, and then
press the keyboard command again to enable it and compare the adjustment.
The tracker is a commonly used tool, most often when tracking windows for secondary
color corrections. As simple as it is to use, it is a very advanced palette that can handle
many tasks.
As you can see, the tool is split into the 6 color areas you find in a color wheel and also
the skin control. In this shot, the skin tone looks a little flat and gray, so we will
enhance the skin tone.
4 Drag the Density slider down to around -0.50 to lift the skin tone area.
Saturation
Density
NOTE The Color Slice tool works in a slightly different way than the other color
tools. It works in a subtractive way, meaning that when adjusting the
saturation of colors, it does not make the colors unnaturally bright. Therefore,
they do not need luminance adjustments. If luminance needs to be tweaked,
the Density control can be used to adjust the luminance of more saturated
colors, which emulates the subtractive process.
The skin tone looks OK. However, there appears to be blue noise in the image. This
could be because the area that the skin tone is adjusting does not cover all the hues
of the face.
6 Repeat the process using the Highlight button over the red control. As you can see,
some of the face spills into the red channel.
7 Drag the red saturation up to around 1.50 and the density down to around -0.60 to
make the skin color look a little smoother.
8 With node 01 selected in the Node Editor, right-click it and choose Add Node > Add
Serial or press Option-S (macOS) or Alt-S (Windows).
10 Add another node and adjust the blue and cyan saturation until the sky looks a more
even blue.
NOTE When using the Highlight button, you will notice that the selections
look quite pixelated and not as refined a selection as you have been using.
This is due to the fact that the clip has been shot in an H.264 format, which in
this case is heavily compressed. Formats such as ProRes store much more
information and therefore are much better to work with when doing
secondary color correction. The better the recording format, the cleaner your
selections can be. Formats such as Blackmagic RAW are ideal for this since
they use a large color gamut, and the larger the gamut, the easier it is to
isolate individual colors.
As you have seen, not only can you work with color in the whole image, but you can isolate
areas of color in several different ways to get the ideal look you want.
4 What are the three ways of adding a point to a Hue vs Sat curve?
5 The Color Slice has seven control areas, including red, yellow, green, cyan, blue,
magenta, and what other control?
2 False. Midtone detail adjusts the contrast in certain midtones, giving the impression
that the image looks sharper.
3 The outside node inherits the alpha channel from the node before it and inverts
the selection.
4 Select a color using the qualifier in the viewer, click the curve to manually add a point,
or click the color control to add a point on a specific hue.
5 The additional control is skin tone, which allows you to quickly adjust skin tones
without the need to qualify it.
2 In the Node Editor, right-click over node 02 and choose Add Node > Add Serial.
3 In the top right corner of the interface, click the Effects button to show the Resolve FX
you can utilize in the color page.
This shot could use more of the feel of the sun shining, so you need a lighting effect
that conveys this.
4 Scroll down the effects palette until you reach the Resolve FX Light group. Under this
section, you will find the Light Rays effect.
TIP Some Resolve FX are available only in DaVinci Resolve Studio. However, to
test their functionality, you can apply them in the free version with a
watermark.
TIP If you cannot see node 03 because of the Effects tab, click and drag with
the middle mouse button anywhere in the node window to reframe the
node tree.
You will now see the effect added to the node and applied to the shot. The Effects
menu switches to the Settings tab to allow you to control the effect on the node.
8 Under the Position menu, click Ray Directions and change the selection to At An Angle.
9 Under the Appearance menu, click and drag the Length to around 0.165 or until you
feel the light rays are long enough in your image.
You can limit the effect by using them in conjunction with power windows as you did
with the qualifier.
Click the Windows button in the middle window and select the gradient power window.
TIP You can apply one Resolve FX per node. To remove a Resolve FX from a
node, right-click the node and choose Remove OFX Plug-In.
Now the effect is limited to just the windowed area and now appears to be sunlight
shining in for the light source on the left of the frame.
Understanding how to use tools such as the qualifiers, windows, effects, and the tracker
palette enables you to perform secondary color grading with substantial control over your
image’s final look. However, it is only when you combine these tools that their true
potential is unlocked.
The color page contains tools that can help you identify shots that are not graded.
A menu will appear showing you all the clip filtering options.
TIP The Clips filter can identify shots in a number of different ways. For
example, you can use metadata such as keywords that you used earlier in this
guide, whether or not a clip has a Resolve FX applied or whether clips have
different frame rates. There are numerous options.
You will notice fewer thumbnails in the interface. You are now looking at all the clips
within the timeline that do not have any grades.
TIP If your thumbnails have disappeared, it may be due to clicking the Clips
button rather than the dropdown menu arrow. If this is the case, click the
button again and then click the menu arrow.
4 Hold down the Shift key on the keyboard and select the last thumbnail in the timeline.
A red border should appear around the selected thumbnails.
5 With the mouse pointer over any one of the selected thumbnails, right-click and
choose Flags > Blue. Each thumbnail will now have a blue flag in the top left corner.
You will now have the full timeline back with all the ungraded clips with a blue flag on
them, so it is now easy to see which clips are graded and which are ungraded.
Copying Grades
If a shot has been used on multiple occasions in the same timeline—for example, an edited
interview will have numerous sections of one clip of either the interviewer or interviewee—
you don’t want to spend time grading each clip from scratch, since the grade would be
pretty much the same. Likewise, if you have multiple shots from a similar environment, the
chances are the grades for the shots will be very similar.
With this being the case, you can easily copy and paste grades between clips.
1 Select clip 03 in the timeline. This is the clip we graded in Lesson 5 by adding a power
window to it.
2 From the Edit menu, choose Copy or press Command-C (macOS) or Ctrl-C (Windows)
to copy the grade.
We have a clip next to it that also looks quite flat and gray, much like our original shot,
so maybe the grade will be suitable for this shot as well.
3 Select clip 02 and choose Edit > Paste or Command-V (macOS) or Ctrl-V (Windows) to
paste the grade.
All the nodes will be copied onto the new clip. The grade now pasted on looks good on
our new shot, giving it some much needed contrast. However, the window is not quite
in the correct place.
NOTE The default setting for pasting grades is to copy all the nodes from
one clip to another. The setting can be adjusted to copy only the selected
node in a grade. This can be done from the Davinci Resolve User Settings
menu by choosing the option “Always perform copy paste on selected nodes.”
5 Click the control point that sits in the bottom right corner of the window and drag it
right so part of the antelope is no longer in shadow.
6 Click back on the curves window to hide the power window from the viewer.
7 Select clip 01 in the timeline. Again, this is another shot that looks a little flat.
8 Place the mouse pointer over clip 02 and click with the middle mouse button. The
complete grade will be copied to clip 01.
You now have several clips that have grades applied but are still flagged blue, which
identified them as being ungraded, so this needs to be changed.
10 Right-click over any of the selected clips and choose Flags > Clear All.
Applying Stills
1 Select clip 03 again in the timeline. This grade has proved useful so far, so it might be a
good idea for you to save it.
You can save the grade on this shot by saving a still into the gallery.
2 Right-click in the viewer and, from the menu, choose Grab Still.
The reference still image is saved to the gallery. The still contains all the nodes needed
to rebuild the grade for any shot it is applied to.
It is good practice to label the stills so when you return to them you have an idea as to
what they are.
This is another desert shot that may benefit from the grade we have saved.
Before applying the grade, you can preview it on any clip in the timeline using the still
in the gallery.
6 To preview the still, with clip 13 selected, move the mouse pointer over the still and
move it back and forth.
The viewer will show you the current selected clip in the timeline using the grade of the
still you are hovering over. If you decide the grade is suitable, you can apply it.
TIP If you want to turn the preview off, you can go into the Options (…) menu
in the gallery by clicking the three dots in the top right corner of the window
and unchecking the Live Preview option.
8 Select node 02 and go into the HDR tools and dial down the temperature in the Global
controls to make the windowed area in the image a little less saturated.
The grade contained in the still is applied to the clip. If only achieving specific looks
across multiple clips were this straightforward. What happens when you need to add
grades to clips that have already been graded or need shot matching?
Appending Stills
Sometimes copying and pasting a grade is not the correct way of working, since simply
pasting a grade will overwrite any nodes that have already been applied to the clip. In this
case, stills become extremely useful because the nodes contained within them can be
added to nodes already on a clip.
1 Select the clip 10 thumbnail. This is the primary and secondary grade you did of
the interview.
This is the clip from the Sony camera that we matched to earlier, but you now need it to
take all the complex grades you applied to the other angle.
5 Right-click the INTERVIEW GRADE still in the gallery and choose Append Node Graph
from the menu.
The grade from the still will be added to the nodes already applied to the clip.
6 Delete node 03 since it is the contrast adjustment from the first grade.
7 Select the new node 03, which is now the shirt we changed the color of.
8 Turn on the Window by clicking the onscreen Overlay button to the window icon.
As you can see, the window is totally out of position and the key for the shirt needs
some cleaning up as well.
9 In the top left corner of the viewer, turn on the Highlight button.
10 Using the power window control points, reposition the power window so it just sits
over the shirt. Remember to try to get it as close as possible to the shirt.
TIP You can add extra control points by simply clicking any part of the window
path to make a more accurate selection.
11 In the top left corner of the viewer, turn off the Highlight button.
12 Turn on the Qualifier by clicking the onscreen Overlay button from the window icon to
the qualifier icon.
You should now see all the qualifier paths drawn for the selection of the shirt. Even
though they are not quite in the right place, you have a pretty good key. Again,
however, like the window it just needs a slight adjustment.
13 Click the Qualifier tool in the middle window to bring up the Qualifier window.
14 Click the Picker Subtract tool and then deselect the Auto B/W Highlight.
15 In the viewer, click and drag over the noise over Sean’s left shoulder and on the right
side of the neck.
17 Go back into the Qualifier window and click the Picker Add button and carefully draw a
line on the top of the right shoulder of the shirt to add the blue edge to the selection.
We have now got rid of the noise, but the face needs a slight adjustment as well.
19 In the Qualifier window, click and drag the Clean White parameter to the right to
around 40 so the blue sections on Sean’s face disappear and the Clean Black
parameter to around 50 so the skin selection is smooth.
20 Go back into the Qualifier and click the Picker Add button and drag the selection over
the blue neck area. We now have a pretty good key but remember that this grade had
a tracked power window as well.
21 With node 04 still selected, click the Window tool in the middle window.
22 Resize and reposition the circular power window in the viewer so it comfortably covers
all the face.
23 Click the Tracker tool in the middle window and click the Track Forward button to make
sure the window is tracked accurately to the face.
24 Select node 06 and repeat the above process by moving the power window over the
eyes and tracking it.
1 With thumbnail 11 still selected, double-click the INTERVIEW GRADE still to create a
split screen.
After double-clicking a still, a vertical split appears in the viewer, showing the timeline
clip (clip 11) on the left and the selected gallery still on the right.
2 Click and drag the vertical line in the viewer right to reveal more of the timeline clip. By
dragging left and right you will notice that the timeline clip is slightly darker and lacks a
little contrast when compared to the still.
3 Drag the vertical line slightly right until you have a good position to see the skin tone
on the timeline clip and some of the skin tone from the reference still.
5 Choose Workspace > Viewer Mode > Enhance Viewer or press Option-F (macOS) or
Alt-F (Windows) to expand the viewer.
This gives you a better view when you do not need to access the Node Editor or gallery.
TIP Stills are a great way of taking a snapshot of a grade at any stage. The
more you progress with color correction, the more complex your grades will
become. Grabbing a still saves a version of a grade at any point in time,
making sure you can reapply it if you make mistakes further down the line.
8 In the primary controls in the left window, drag the Contrast up slightly to around
1.094 and the Pivot to around 0.030 so the highlights and shadows on Sean’s face are
a closer match to the still.
9 Drag the Mid/Detail right to around 20.00 so the features look slightly less soft.
10 Using the Gamma color control, drag the center control point slightly toward green so
the red and blue controls both read -0.01.
TIP Color Boost lets you raise the saturation in areas of low saturation. This
can sometimes prove more useful than the saturation control since areas of
higher saturation will not be affected.
You will focus on the area of Sean’s face that is to the right of his mouth and that lines
up with his neck on the still.
You can see that the areas are very close, and the still might be ever so slightly darker.
12 Drag the Gamma master wheel left slightly until the skin tones between the two shots
look matched.
13 Click the split screen button in the top left corner of the viewer to turn the split
screen off.
14 Press the Up Arrow key on the keyboard to jump to the previous shot and then press
the Down Arrow key to jump back to the shot we have just matched.
The skin tones now look so close that when you jump between the shots you can hardly
tell the difference. This is what you are aiming for, as the second interview clip is at an
alternative angle, meaning that its lighting may be slightly different so therefore may
not match exactly, but the skin tone looks the same when jumping from shot to shot.
To try more shot matching, grab a still from thumbnail 04, apply the still to thumbnail 05,
turn on split screen and, using the techniques you have learned, try to match the shots.
Shot matching is made easier when using the gallery and reference stills to help you
analyze the makeup of your shot and what corrections need to be made. You should also
use the scopes to minimize any visual quirks because your visual perception naturally
tends to force you to match shots. The combination of reference stills and scopes will
make the shot matching more accurate, providing continuity in your project.
Post-production houses often use multiple galleries in episodic television work so they can
get color continuity correct across different scenes and different episodes. Using stills
gives the colorist a good starting point rather than having to start the grade from scratch
each time. Colorists may also have multiple stills for the same shot so they can choose a
creative look.
2 Go into the Lesson 06 folder in the training materials and select the STILLS folder.
4 Click the Import button, and the stills will be imported into the gallery.
As before, all the steps of the grade, including the power windows, have been
applied to the clip. However, you want to create a totally different look for this shot,
so you can use the nodes already there to create a shot that feels like morning rather
than evening.
7 Select node 01 BALANCE and, in the top right corner of the Primary Color Wheels
window, click the Reset All button. This will reset the color on the node but not the
power window.
You now want this clip to be brighter to have more of an early morning feeling.
9 Select Node 02 SHADOWS and click the HDR wheels in the left window.
10 Using the Shadow color control wheel, drag the center away from orange across
toward teal to give the shot a colder look.
The shot looks much cooler now; however, there is a little too much contrast, giving
the shadows a longer feel when they should be much flatter.
14 Now on the second point in the curve, drag it upward slightly to get the contrast in the
shot looking reasonably flat.
This cool morning look can now be saved as a still for use later.
15 Right-click the viewer and choose Grab Still. The still will appear in the gallery.
16 Right-click the still and choose Change Label. Label the still MORNING.
17 Right-click the clip again and ensure that the option “Use labels on still export” is checked.
TIP The Project Settings > General Options includes an option to label your
stills automatically. There are several parameters that you can configure to
automatically label a still.
As you can see from this process, using stills can be timesaving. Even though the look
you imported was very different from the one saved, it was a quicker process to adjust
the clip to the creative look by using the nodes that were contained within the
original still.
At first glance, a LUT appears very similar to a still since it can be applied to a clip and
change the look of the color and contrast in the shot. Unlike a still, though, a LUT does not
show the stages of a grade; it is in essence a locked box that cannot be broken down,
merely applied.
However, LUTs have many uses, and unlike stills they can work outside of the
DaVinci Resolve software. For example, if a camera is shooting in a Log profile it may be
difficult to judge what the shot looks like in a deliverable color space. So a LUT can be
added to an output monitor to give the production crew an idea of what the shot will look
like on a cinema or television screen, while the camera still records the Log profile with all
its contrast and color information still intact.
You can even create a custom LUT, save it, and upload it onto a Blackmagic Design camera,
where you can shoot the scene while seeing an approximation of how the final footage
will look.
2 In the top left corner of the interface, click the LUTs button to reveal the LUTs browser.
The clip you are looking at is using color management; however, it still appears to have
little contrast. You could try using a LUT, which may get a better result.
The LUTs browser is divided into different cameras and color space categories. When
you’re working with a specific camera and need to convert it to look appropriate for
your display, you can apply one of the LUTs from your camera’s category. We are using
a DJI clip, so we will choose from the DJI LUT category.
Before applying the LUT, we need to make sure the shot is not color managed;
otherwise, the color conversion will be performed twice and will be incorrect.
3 Right-click thumbnail 23 and, from the menu, choose Input Color Space > Project
Rec.709 (scene).
This means the color management will use the project settings for this clip, so it will
not perform any conversion, and the clip will look like a log image again.
5 Click and drag the slider in the top right corner of the LUT browser to make the
thumbnails slightly bigger.
6 In the browser, locate the DJI_X7_DLOG2Rec709 LUT and move your mouse pointer
back and forth over the thumbnail to preview the LUT in the viewer.
7 Right-click the LUT thumbnail and choose Apply LUT to Current Node.
NOTE Always keep in mind that a LUT is converting one set of RGB values to
another using the values contained in the LUT itself. So if you go from a wide
camera gamut to a much narrower delivery gamut through a LUT, much of the
color information will be discarded. When using LUTs, it is often better to
grade before using them to ensure that you can still use a camera’s full
color profile.
8 With node 01 still selected, right-click and choose Add Node > Add Serial Before to add
a node before the LUT.
9 In the left window, drag the Contrast slider right to around 1.280 and the Pivot left to
around 0.250.
Saving LUTs
DaVinci Resolve comes with a variety of LUTs that you can start using right away. However,
one of the strengths of DaVinci Resolve and its LUT workflow is the ability to create custom
LUTs and share them with other colorists or production crew members.
We have now created a nice conversion for our DJI shot and you may want to save this as a
LUT for other shots. Remember that LUTs cannot save secondary grades such as power
windows or qualifiers—for that you need stills—but in this case for any other DJI shots you
can create a LUT.
2 Go into the Lesson 06 folder in the training materials and select the LUTS folder.
This folder contains another folder called R19 TRAINING, which is currently empty. It is
set up this way so the R19 TRAINING folder will appear in your LUT browser.
TIP By default, the LUT will take the name of the clip it was generated from. If
you want to change this, you can simply rename the LUT in the Finder/Explorer
window on your system. It will automatically update in DaVinci Resolve.
Using LUTs in this way can be very useful for sharing grades. The LUT has no
adjustable parameters and is just applied, therefore no mistakes can be made. If a still
is sent, there is more room for error since a node can be missed or accidentally
deleted, changing the look. Also, if you do not want to show how your grade was built,
saving it as a LUT removes all the node information.
You can choose to install a LUT into the default LUT folder or simply choose a LUT folder to
load in the System Preferences.
1 In the top left of the interface, select DaVinci Resolve > Preferences.
3 In the LUT Locations section, click the Add button in the bottom left corner.
This folder contains another called R19 TRAINING, which contains the LUT you have just
saved. It is set up this way so the R19 TRAINING folder will appear in your LUT browser.
5 With the LUTS folder selected, choose Open, and the LUT folder will be added to the
LUT Locations.
NOTE The file path may be different to the one in the picture since it depends
on where you have saved your lesson files.
6 Click Save in the bottom right corner of the System Preferences window.
The LUT may not appear straight away since the file path to the LUT may need to
be refreshed.
7 Right-click the LUT folder in the folder window and choose Refresh. The R19 TRAINING
folder will appear with your newly created LUT inside.
Your LUT can be used for any other DJI footage that you now use.
10 Go back into the color page and select the clip you have just added to the timeline.
11 In the LUT folder, choose the R19 TRAINING folder and double-click the DJI2Rec709_
Custom LUT to apply it to the new clip.
1 Select clip 16 and right-click in the Node window and choose Reset All Grades
and Nodes.
4 Navigate to the Lesson 06 folder in the browser, select the STILLS folder, and import
the DAYTIME still.
5 In the top left corner of the viewer, click the Split Screen button. A white outline will
appear around the viewer.
6 Click the split screen menu and choose Selected Still Grades.
The viewer will split into four, showing the original clip and three other versions of the
clip with the selected still applied. From here, you can decide which still suits the clip
the best and add it by double-clicking in the viewer to add the specific still.
With an understanding of the color page, you can now quickly assemble a variety of
looks using your color-grading skills. You could also employ the use of LUTs or export
your own to share with fellow collaborators. By saving stills of your grades as you
progress, you will be able to quickly balance similar shots and create looks that you can
reuse in different projects.
The Cloud workflow also allows for remote monitoring to an iOS device or
computer with a Blackmagic Design Desktop Video device. By simply turning on
remote monitoring, DaVinci Resolve will generate a stream key that can be sent to
anyone anywhere in the world. By simply downloading and opening the remote
monitoring app, the key can be pasted in, and a graded timeline will be shown on
the device. The grades are shown in real time, so when you adjust the grade, it can
be seen changing on the remote monitor.
2 How would you match a shot in the timeline with a still stored in the gallery?
3 True or False? DaVinci Resolve FX will always affect the whole image, even when used in
conjunction with other tools.
5 When on a selected node with a LUT applied, what node might you use to avoid using
a LUT’s limited color space?
2 Using the Image Wipe will split the viewer, with one half showing the timeline clip and
the other showing the still so the shots can be easily matched together.
3 False. Resolve FX can be used with power windows to mask the effect to a certain area.
4 Selecting the clip you want to copy a grade to and then clicking over the clip you want
to copy the grade from using the middle mouse button will automatically copy and
paste the grade.
5 Choosing Add Serial Before will apply a node before a LUT and will ensure that you are
not working in a LUT’s limited color space.
Preferences 412
Of course, the first step is to actually create a new project in the Project Manager.
2 Ensure that the Project Manager is set to your Local project library and click the New
Project button.
TIP If DaVinci Resolve is already open, you can choose File > Project Manager,
or press Shift-1, or click the Project Manager button in the lower right corner
of the interface to open the Project Manager. You can also choose File > New
Project to create a new project directly. Projects created in this way will still be
added to the top level of the Project Manager, even though the Project
Manager itself isn’t open.
3 In the Create New Project window that appears, type the project name, MY
OMO PROJECT.
The new project is created, and DaVinci Resolve opens on the cut page unless you
were previously working in another page and hadn’t closed Resolve prior to creating
the new project.
5 Choose Workspace > Reset UI Layout to return all pages in Resolve to their
default layouts.
TIP If you want to save a customized layout, you can choose Workspace >
Layout Presets > Save Layout as Preset. Note that saved presets save the
layout for every page in Resolve. You can then load, update, export, or delete a
saved preset by choosing Workspace > Layout Presets > [Preset Name] > Load
Preset / Update Preset / Export Preset / Delete Preset.
The media page is dedicated to helping you focus on preparing and organizing the
media for your project. It is here that you have the most space to explore the clips you
have to work with, without the distractions of a timeline, color grading controls, or
audio mixers taking up valuable screen real estate.
However, as project organization is not something that just happens once when you
first set up a project, many of the functions discussed in this lesson can also be applied
directly in the edit page so you can implement them alongside your editing.
6 Click the Media button or press Shift-2 to switch to the media page.
TIP You can also use similar keyboard shortcuts to switch between the other
pages: Shift-4 for the edit page, Shift-5 for Fusion, Shift-6 for the color page,
Shift-7 for Fairlight, and Shift-8 for the deliver page.
The media page is dedicated to reviewing and organizing your source media—principally,
video, audio, and graphics. However, before you start dragging files into your project, you’ll
learn more about the settings of your projects and why it’s important to make sure those
settings are correct.
1 Using the media storage browser at the top left of the media page, navigate to R19
Beginners Guide/Media/OMO.
This displays the source media folder, which contains additional folders that have been
created to store the source clips.
TIP If you find it difficult to navigate through your file system using the media
storage browser’s rudimentary directory tree, you can simply open a location
in the Finder (macOS) or File Explorer (Windows) and drag the folder into the
media storage browser to open that location directly.
This folder contains the B-roll clips for the Organ Mountain Outfitters project that
you’ll no doubt recognize from earlier lessons.
You can select any of these clips and preview them, similar to how you’ve worked
previously in the edit page.
3 Move your mouse pointer across any of the clips in this folder to live preview the clip in
the media page’s viewer.
TIP You can disable and enable Live Preview in the viewer’s Options (…) menu
and toggle audio scrubbing by pressing Shift-S or by choosing Timeline >
Audio Scrubbing
As in the media pool, clicking the “i” button reveals information about the file, such as
its duration, resolution, frame rate, and video codec.
5 Click to select any of these B-roll clips to open it in the media page’s viewer.
When a clip is selected, you can use the same keyboard shortcuts for playing clips in
the media page’s source viewer that you’ve used previously on the edit page (see
Lesson 1 for more details), and the Metadata panel gives you some information
regarding that clip, including the file’s codec, resolution, frame rate, and number of
audio channels.
7 Scroll until you can see the Resolution and FPS columns.
Using List View allows you to compare the properties of multiple clips. Here, you can
see that the clips are all the same resolution (1920 x 1080) but have a variety of
different frame rates (23.976, 24, 48, and 59.94).
9 In the media storage location’s directory tree, select the INTERVIEW folder in the
Organ Mountain Outfitters folder.
TIP If you manually navigate to a folder, you can then use the Back and
Forward buttons at the top left of the media storage browser, like in an
internet browser.
This folder contains all the interview clips with Organ Mountain Outfitter’s founder,
Chris Lang.
11 Click the List View button and compare the clips’ resolutions and frame rates.
Again, these interview clips have all been shot at a resolution of 1920 x 1080 and at a
consistent 23.976 frames per second.
To summarize: the media you’ve been supplied with for this project has a 1080 HD
resolution, with a variety of frame rates ranging from 23.976 to 59.94 frames per second.
You will also note from the rather low saturation of the images that the footage has been
shot in a specific color space.
By default, all projects usually have a timeline resolution of 1920 x 1080 HD and a timeline
frame rate of 24 frames per second (fps). You’ll remember that the resolution was chosen
during the Quick Setup phase when you first installed and opened DaVinci Resolve on your
system (see the “Getting Started” section at the beginning of this book), but it also
becomes the default even if you chose to skip the Quick Setup or when you create another
project library (see Lesson 10, “Delivery and Media Management”). Therefore, this
resolution and frame rate are used whenever you create a new timeline using the Project
Settings option. Although these settings can be changed when you create a new timeline
so that each timeline in any project can have completely different settings, most projects
tend to use the same timeline settings for the majority of their timelines, so it’s useful to
set a general setting in the Project Settings window.
So what timeline settings should you use? That depends primarily on where you will deliver
your final edited timeline. For example, if you’re working on a feature-film project, you’ll
probably want to deliver a 3840 x 2160 Ultra HD timeline at 24 frames per second; if it’s a
broadcast TV show, then the timeline might be 1920 x 1080 HD at 29.97 or 25 frames per
second; whereas if you will deliver a file to a streaming site such as YouTube or Vimeo, your
choices aren’t quite so limited and you may need to make a judgement call based on the
source footage itself. Ideally, you should always decide the resolution and frame rate of a
project prior to shooting any footage. This way, you can ensure that the footage is shot
appropriately. However, Resolve can easily work with different resolutions and frame rates
in the same project, even on the same timeline.
In short, what this means is that you can create multiple deliverables in multiple
resolutions by simply changing the timeline resolution or by using a lower
resolution setting in the deliver page compared to the timeline resolution when you
create a new job to render out, and every effect will be the right size automatically.
For the Organ Mountain Outfitters project, the final exported file needs to be HD
resolution at 23.976 frames per second, so these are the Project Settings you will choose.
NOTE In the free version of DaVinci Resolve, you are limited to working with
timelines at a maximum resolution of 3840 x 2160 Ultra HD, with a frame rate of
up to 60 frames per second.
1 Choose File > Project Settings or press Shift-9 to open the Project Settings window.
2 Ensure that 1920 x 1080 HD is selected in the Timeline Resolution menu and 23.976
frames per second is selected from the Timeline Frame Rate dropdown menu.
While you are here, there are other settings that you can adjust for this project too,
especially since this footage looks like it’s shot in a particular color space.
3 Select Color Management and, in the Color Science dropdown menu, choose DaVinci
YRGB Color Managed. Leave the Timeline and Output Color Space options set
to Rec 709.
4 Once you have changed the Project Settings for this project, click Save to save them.
The media displayed in the media storage browser will now be automatically
color managed.
Project presets save all the settings in the Project Settings. They are useful because they
can be used to quickly load lots of settings instantly or to transfer project settings among
different Resolve systems. You can also set a project preset as a default for all newly
created projects in the current Project Library.
3 Click OK.
All the settings for the current project are now saved as a preset that you can
quickly load.
4 Click the Options menu again and choose Default Preset > Load Preset.
This reloads the default project settings, returning the Timeline Format settings to
their starting values, with the Timeline Format set to 1920 x 1080 and 24 frames per
second and the Color Science set to DaVinci YRGB.
You will save this default as a preset so you can swiftly return to these settings if
you need to.
7 Click the Options menu and choose 1080HD 23.976 RCM > Load Preset to reload the
saved preset you’ll use for this project.
You can also export a project preset that you can use to quickly load the same project
settings onto another DaVinci Resolve 19 system.
8 Click the Options menu and choose 1080HD 23.976RCM > Export Preset.
In the Save As field, the preset will be automatically named “1080HD 23.976 RCM
Settings.preset.”
9 Choose a location and click Save to save the preset as a .preset file.
NOTE To import this .preset file into another DaVinci Resolve system, select
the Options (…) menu in Project Settings and choose Import Preset.
10 Click the Project Settings Options menu and choose 1080HD 23.976 RCM > Set as
Default Preset.
A window appears confirming that you want to set the 1080HD 23.976 RCM preset as
the default for all future projects.
This will change the default project settings for the current project library.
11 Click Set.
All future projects created in the current Project Library will use this preset by default.
Existing projects will not be affected.
NOTE To revert back to the “default” project settings for this project library, click
the Project Settings Options (…) menu and choose Resolve Default Settings > Set
as Default Preset. You will learn more about project libraries in Lesson 10.
There are numerous ways to import files into a DaVinci Resolve project. For instance, you
could choose File > Import > Media on any page that has access to the media pool (that is,
every page except the deliver page). You can also simply drag and drop files from the
Finder (macOS) or File Explorer (Windows) directly into the media pool! However, both
techniques offer limited options, whereas the media page provides much more flexibility
when it comes to importing clips.
NOTE Whenever you import media, DaVinci Resolve creates a link to the original
clips on your hard drive. At no point does this import process copy, move, convert,
or in any way alter the source media.
1 In the media storage browser, navigate to the R19 Beginners Guide/ Media/OMO
folder and select the four folders.
— Add Folder into Media Pool will import the contents from one level inside the
current folder.
— Add Folder and SubFolders into Media Pool will import the contents of the
current folder and any additional folders contained within it. This is the same as
when you drag a folder into the media pool either from the media storage browser
or from the Finder (macOS) or File Explorer (Windows). This is a useful option when
importing numerous files from different folders from a camera card that uses a
complex directory structure.
— Add Folder and SubFolders into Media Pool (Create Bins) will import the
contents of the current folder and any additional folders contained within it,
preserving the folder structure as a series of bins in the media pool. This option is
most useful when you want to import several clips that are already organized into
folders on your hard drive.
3 Choose Add Folder and SubFolders into Media Pool (Create Bins).
The clips are added to the media pool in a series of bins that reflect the folder
structure of the Organ Mountain Outfitters folder.
Simply right-click a bin and choose Resync Media Files. Any files that have been
added to the source folder since import or the last resync operation will be
automatically added to the bin!
Alternatively, you can choose to enable Automatically Resync Media Files. This
automates the resyncing process, importing any new media files to the bin in your
project that are added to the source folder without you having to do anything else!
Working with camera-original content is ideal when color grading but, when it comes to
editing, these large, complex files can often slow you down if they overtax your hardware.
A computer that cannot process media efficiently, or a drive that is not fast enough to play
high-resolution or high-frame rate media, can result in a frustrating editing experience.
Remember, to ensure that your system is maintaining real-time performance, you can
check the GPU and frame rate playback indicator at the top of the viewers. If the indicator
is green, all is well. However, if it changes to red, this indicates that the available GPU power
of your computer is insufficient for real-time playback, and the frame rate indicator drops
accordingly. If this happens only when playing back footage, it likely indicates that your
computer isn’t powerful enough to work with the material or the hard drive isn’t fast
enough to deliver the data rates the footage requires. In these cases, it’s worth
considering generating proxy media.
Proxy media is typically smaller and more efficient than the camera-original media,
requiring less processing power and less speedy hard drives. Blackmagic Design has
provided a convenient method for creating proxy media for use in DaVinci Resolve, while
retaining a relationship with the camera originals. Generating proxy media enables the
speed you want when editing yet leaves you only one click away from the camera-original
media when you need it for color grading or VFX work.
You can choose to generate proxy files directly from DaVinci Resolve or by using the
Blackmagic Proxy Generator. Both have advantages, depending on your workflow.
NOTE The video files included with this book have been optimized for easier
downloading by reducing their size; therefore, you will probably have no problem
playing back these clips on your computer. Nevertheless, learning how, why, and
when to create proxy media is an important step to understanding the broader
Resolve workflow.
NOTE If you’re using the free version of DaVinci Resolve, the Proxy Generator
program will be called “Blackmagic Proxy Generator Lite.”
The watch folder is added to the list, detailing the volume, the specific folder, and the
status of the folder. You can add as many watch folders to this list as required.
Alternatively, you can add a higher-level folder, and the Blackmagic Proxy Generator
will create proxy media for all the media in any subfolder.
TIP You can drag folders directly into the list of watch folders from the Finder
(macOS) or File Explorer (Windows).
You can choose one of four preset settings (three for Windows users) for your proxy
media. A value at the bottom right of the list of watch folders indicates the amount of
storage required to generate the proxies for the selected location(s).
5 In the Proxy Format section, choose the H.264 8 bit 4:2:0 Half Res 1080p option.
6 Click Start.
The Proxy Generator begins processing the source video clips in the watch folder,
placing the generated proxy media in a Proxy subfolder in the same location as the
source media. This allows Resolve to automatically see the relevant proxy media for
clips in this source folder, so you don’t have to add or relink the proxies manually.
7 Return to DaVinci Resolve and select the B-ROLL bin in the media pool.
The clips in this bin have a new status icon to indicate that these clips have proxy
media associated with them.
At the moment, this proxy status indicator is displaying the white HQ icon, meaning
that you are currently working with the high-quality original footage. This icon will
remain displayed on any clip in the media pool, the edit page, or color page timelines
whenever the original source file has proxy files available.
The icon in the Proxy Media dropdown menu changes to indicate that Resolve is now
using the lower-resolution proxy media you generated in the Blackmagic Proxy
Generator, which means your real-time performance should increase.
Using lower-quality proxy media files will help improve your editing workflow,
especially when using very high-resolution or high-frame-rate source media. However,
you don’t want to inadvertently use the proxy media when grading, but you can easily
switch from the proxy media back to the original files by changing the Proxy Media
dropdown menu back to Prefer Camera Originals.
2 Select the B-ROLL folder in the list of watch folders and click Show.
3 Open the folder to reveal the Proxy subfolder with the generated proxy media files,
noting the difference in file sizes between these new files and the original media.
5 A warning appears confirming that you want to delete all the proxy folders and clips.
Don’t worry! This warning refers to the proxy media files and folders only. Your original
source clips are safe from being deleted.
The proxy media and subfolders are instantly removed from your system.
8 To re-create the proxy files for the watch folder using the Blackmagic Proxy Generator,
click Start.
NOTE The Proxy Generator also has a button to Extract Proxies. This will copy
the proxies for the selected watch folder(s) to the location of your choice. This
is useful for creating a separate proxy-only folder that you can hand over to
another editor via a portable hard drive or cloud storage for a proxy-
only workflow.
The first thing to consider when generating proxy files in this way is to check the
resolution, codec, and location where the proxy files will be created.
This will create proxy media that is one-quarter the resolution of the source media
file. This setting is relative, so proxies for 1080 HD media will be 480 x 720, and
proxies for UHD clips will be 960 x 540.
If that’s not enough, there is another setting that affects where proxy media can
be generated.
NOTE You will take a closer look at the Preferences later in this lesson.
— Proxy subfolders in media file locations will create the proxy media in a “Proxy”
folder in the same location as the source media file.
— Use project setting creates the proxy media in the location specified in the
Project Settings.
— Ask when creating allows you to manually select the location where the proxy
media will be created.
NOTE Choosing “Proxy subfolders in media file locations” generates the proxy
files in the same location as the Proxy Generator application does. Choosing
this option also means that the proxy files can be deleted and extracted by the
Proxy Generator if the enclosing folder is added as a watch folder.
9 Click Save.
Now you can generate the required proxies in the media pool.
10 Select all the interview clips in the VIDEO bin, right-click, and choose Generate
Proxy Media.
Unlike using the Proxy Generator, though, you will have to wait until all the proxies have
been generated before you can continue working.
NOTE These settings will result in very low-quality proxy media. If you prefer,
you can choose Prefer Camera Originals from the Proxy Media dropdown menu
for the rest of this lesson. Alternatively, you can right-click the interview clips
again and choose Unlink Proxy Media. However, unlinking proxy media like
this will not remove the proxy media from your system. You can do this manually
or by using the Blackmagic Proxy Generator if you add the Interview folder as a
watch folder.
1 In the bin list, select the AUDIO and VIDEO bins inside the INTERVIEW bin to display
the contents of both bins in the media pool.
This is one of the interview clips with Chris Lang that you worked with in Lesson 1.
Unfortunately, the audio isn’t very well recorded. From the meters in the Audio panel,
you can see that this clip has two audio channels that are very low.
3 Open the Inspector, select the File tab, and scroll down to the Audio
Configuration panel.
NOTE The Audio Configuration panel can display and allow you to preview up
to 36 audio tracks in a single clip.
You can scrub and play each of these waveforms separately using your mouse pointer
in order to be able to preview each track in isolation.
As you scrub or play the audio channels for this clip, you should hear the Left and Right
channels play from the left and right speakers of your system, respectively.
4 Click the Audio button in the top right of the interface to reopen the audio meters and
move the Inspector next to the media pool.
You’ll see that this clip has four audio channels, displayed as separate waveforms in the
audio viewer, all with healthy audio levels showing in the meters
In the Info tab of the Inspector, you see the individual channels labeled “Mix-L,” “Mix-R,”
“Boom,” and “Chris.” This indicates that a boom mic was recorded on channel 3, Chris’s
personal mic was recorded on channel 4, and channels 1 and 2 are a mix of both.
You will notice, however, that this clip is configured as “4 ch - adaptive” in the Format
dropdown menu. This means that although the clip has four separate channels with
different mics or mixes being recorded to each channel, if you were to edit this into a
timeline, the audio would be presented as a single clip. To get the most out of the
separate channels, you’ll need to change the audio configuration.
6 In the media pool, Command-click (macOS) or Ctrl-click (Windows) the VIDEO bin to
deselect it, and then select all the remaining audio clips, A-002.WAV, A-005.WAV,
A-007.WAV, and A-008.WAV.
7 In the Format dropdown menu in the Inspector, choose the option “4 ch - mono.”
Now that you have correctly configured the audio, you can sync the video and audio
clips together and choose the most appropriate channels to work with.
8 In the media pool, Command-click (macOS) or Ctrl-click (Windows) the VIDEO bin again
to display the contents of this bin in the media pool again.
9 Right-click the selected AUDIO and VIDEO bins and choose Auto Sync Audio.
Synchronizing audio using matching timecode is always preferable because it’s quicker
and much more reliable. However, if your clips don’t have exactly matching timecodes,
using the waveforms is the next best option. This is why most clips that need
synchronizing like this will also contain some kind of “scratch” or reference audio to
make this process easier.
10 Select Waveform for the “Synchronize using” option and select the “Retain embedded
audio” and the “Retain video metadata” options.
NOTE When choosing to sync using waveforms, the “Use channel number”
option can be used to specify which audio channel you want to use for
syncing. This is useful if one audio channel has better audio than another.
Retaining the embedded audio means that Resolve will keep all the audio channels
active on the clip. This can be useful for verifying that the audio is in sync with the
original. However, if you don’t choose this option, the original embedded audio is not
deleted and is accessible through Clip Attributes (see below). You will use the metadata
of the video clip in later steps, so retaining the video metadata means that the
metadata of the audio files won’t override those of the video clips.
12 Select the first video clip again, F002_08151648_C005.mov, and play it.
Now this clip has six audio channels, the last four of which are much higher in the
meters than the first two. These are the four channels of the audio clip that you have
just synced.
TIP You can verify that there is synced audio with each of the clips in List View
in the Synced Audio column.
You could continue using the audio of these clips as is. Having multiple audio tracks on
a clip gives you the opportunity to choose which microphone to use at any given time.
However, it can be just as simple to configure the audio of a clip so that it is using just
the track(s) you need.
14 Select all the interview clips and, if necessary, open the Inspector.
15 Select the File tab in the Inspector and scroll down to the Audio Configuration panel.
16 Deselect the first two audio channels. As these are the original audio embedded in the
interview clips, there is one checkbox to disable both channels, since they are currently
configured as a stereo track.
18 Once again, play F002_08151648_C005.mov in the viewer, this time noting that only
one track is playing.
To prevent this, you can reconfigure the single mono audio as a stereo clip.
NOTE You will learn more about working with mono and stereo audio channels
and tracks in Lesson 8, “An Introduction to Fairlight.”
Depending on the number of audio channels, the different tracks can be configured in
different ways using the Format dropdown menu in the Audio Configuration panel.
However, the options here are for simple configurations. For more advanced
configurations, you can use Clip Attributes.
1 In the media pool, select all the interview clips in the VIDEO bin.
The Audio Configuration for these clips is reset, and the Audio tab of the Clip Attributes
window opens.
NOTE You can manually open Clip Attributes for any selected clips by right-
clicking them in the media pool and choosing Clip Attributes.
4 Change the Format dropdown menu to Stereo to change the current mono track to a
stereo one.
5 Click the new, second source channel and choose the audio channel “4 - Chris (Linked).”
6 Click OK.
You have many ways to populate your clips with useful metadata: it may be entered on the
camera during production; you can enter it manually in DaVinci Resolve; or someone on
set can be assigned to be responsible for entering metadata in their favorite spreadsheet
Over the next few steps, you will explore each of these different pieces of metadata before
learning how it can be put to practical uses.
1 In the media pool, select the first interview clip in the VIDEO bin,
F002_08151648_C005.mov.
You can edit many of these fields to adjust or add your own metadata as needed.
4 Use Live Preview to quickly review the clips in this bin, and then Command-click
(macOS) or Ctrl-click (Windows) your three favorite clips.
7 With the clips reordered, select the first four clips (from Scene 2).
9 Click the media pool Sort menu again and choose Clip Name to reorder the clips in the
media pool by their names.
2 At the top of the media pool, click the Search button (the magnifying glass) to reveal
the search field.
By default, the search will only look in the current bin and will only search across your
clips’ filenames.
4 In the “Filter by” menu to the right of the Search field, choose All Fields.
Resolve will now search all the bins and across all the available metadata fields.
The music clip is instantly displayed because it has the phrase “soundtrack” in its name.
6 In the Search field, highlight “soundtrack” and type pine to reveal the clips that have
the “PINE TRAIL” comment you previously added.
7 Click the “x” on the right side of the Search field to clear the current search.
9 In the Search field, type 1 to indicate the value should be “true” (active), and the clips
you marked as good a few steps earlier are instantly recalled.
10 Click the Search button again to close and clear the Search field.
Resolve’s powerful and responsive search feature lets you leverage the flexibility of
metadata to find media pool clips in even the largest projects.
1 In the media pool, click the B-ROLL bin and select the three clips of the girls walking
through Slot Canyon.
2 From the top right of the interface, click the Metadata button to reveal the
Metadata panel.
3 At the top of the Metadata panel, click the Sort menu (three lines with an arrow) and
choose “Shot & Scene.”
Some of these fields are the same as those listed in the Inspector; indeed, they are the
same fields and are available in either of the two panels, and you will no doubt see the
same information listed twice.
Your text is converted into a Keyword that is assigned to the selected clips.
NOTE You only need to save the metadata if you’re adding it to multiple clips
at the same time.
6 In the Smart Bins area of the media pool’s bin list, click the Keywords smart bin folder,
and then click the disclosure triangle to open the Keywords smart bins.
As soon as you added the “SLOT CANYON” keyword to the clips in the VIDEO bin, the
SLOT CANYON Keyword Smart Bin was automatically created, which then displays just
the clips with that keyword applied. You will learn how to display other automatic smart
bins like this later in this lesson.
TIP You can drag and drop clips onto an existing automatic smart bin to
quickly add the clips to that bin by automatically assigning the metadata
properties of the smart bin to the clips. For example, dragging a clip onto a
keyword smart bin will automatically add that smart bin’s keyword to the clip.
Choose Workspace > Keyword Manager to open the Keyword Manager and enter
the keywords you commonly use in the slots provided.
Once assigned, you can quickly add the keywords to any selected clip(s) by
choosing Mark > Favorite Keywords and selecting the keyword you want.
Alternatively, you can use the shortcuts Option-Shift-1 through 9 (macOS) or
Alt-Shift-1 through 9 (Windows) to apply the appropriate keywords to the selected
clip(s). Use Option-Shift-0 (macOS) or Alt-Shift-0 (Windows) to remove all keywords
applied to the selected clip(s).
Importing Metadata
As you can see, adding your own metadata to any of the clips in the media pool is easy, and
you can continue to enter metadata manually in this way. However, to make it easier to see
how useful metadata as a whole can be, you will import some additional metadata for
this project.
2 Navigate to R19 Beginners Guide / Lesson 07 and select the file OMO metadata.csv.
3 Click Open.
This window allows you to choose how you want Resolve to match the metadata in the
.csv file with the clips in the media pool. The default is to match clips based on their
filenames and starting and ending timecodes, though you can adjust these or use
additional matching options as required if the .csv files do not contain the information.
In this case, the .csv file has both the required filename and timecode information, so
you don’t need to change any of these options.
4 Click OK.
You can verify that the information from the .csv file has been added to the media pool
clips by the new Keyword smart bins that have just appeared.
You can now explore this new level of organization applied to your clips in the media pool,
along with some newly added Comments, which you’ll be able to see in either the
Inspector or the Metadata panel. Hopefully, you might begin to see how all this additional
information can help you find the clip(s) you’re looking for.
You can also export an entire bin by choosing File > Export > Export Bin. This
command will export the clip metadata (not the media) from the currently
selected bin to a .drb file. As with exported metadata, you can use this option to
transfer bins between different Resolve projects or systems by choosing File >
Import > Import Bin.
Any clips listed in the .drb file will be automatically imported into the current
project, together with their associated metadata. If the source media is in the
same location as the system the bin was exported from, it will be automatically
linked to the newly imported clip. If the media is in a different location, you will
have to manually relink it as you did in Lesson 1.
TIP You can also right-click the smart bin list and choose Add Smart Bin.
Using this window, you set up the rules that determine which clips are automatically
added to this custom smart bin. There are many potential options, enabling you to
create smart bins that group clips based on a wide range of metadata.
2 In the Name field, enter GOOD TAKES as the name for this smart bin.
4 In the rule itself, leave the first metadata criterion set to “Media Pool Properties.”
5 Change the metadata type dropdown menu from “File Name” to “Good Take.”
TIP To navigate quickly through the list of options, begin typing the name of
the metadata field. You can then select it with your mouse to jump directly to it
from the list.
6 Leave the third and final metadata criteria dropdown menu set to “is true.”
The media pool will show the results of this rule, displaying the clips you previously
marked as Good Takes.
You have now saved the search as a smart bin that includes all the clips that you
previously marked as Good Takes.
8 Select any clip in the Good Takes smart bin and uncheck Good Take in the Inspector to
instantly remove it from the smart bin. Alternatively, select any other clip from the
B-ROLL bin and click the Good Take option to add it to the Good Takes smart bin.
The content of a smart bin is always governed by the rules you set, so you cannot
simply drag clips to and from a smart bin. To add or remove clips from a smart bin, you
must either adjust the rules of the smart bin or adjust the clips’ metadata so it meets
or falls outside of the rules.
NOTE To edit the rules for an existing smart bin, right-click it in the bin list and
choose Edit to open the Edit Smart Bin window so you can review and adjust
the rules as necessary. Automatic smart bins (like the Keyword smart bins)
cannot be edited in this manner.
You can also set up additional rules when creating custom smart bins by using the
options to Match using All or Any of the listed rules you choose.
10 In the Name field of the Create Smart Bin dialog, type DAY ACTIVITIES.
12 Change the first field of the rule to “Metadata – Shot & Scene,” change the second field
to “Day / Night,” and leave the third field set to “contains.”
The media pool displays the results of the rule, displaying all clips that have “day”
entered in the Day / Night metadata field.
14 In the Create Smart Bin window, click the + icon to add another rule for the smart bin.
TIP For added flexibility, you can choose additional match options by Option-
clicking (macOS) or Alt-clicking (Windows) the Add Filter Criteria button. This
will add a new subset of rules that have their own All/Any options.
All the clips disappear from the media pool because you have not specified a keyword.
Using this second rule, you have further refined the contents of the smart bin by only
including the clips that have the keyword “activities.”
18 Change the Match dropdown menu back to “All of the following rules” and click OK to
save the smart bin.
1 Right-click the Good Takes smart bin and choose Add Folder.
Hopefully, you now have a much greater appreciation of the organizational power of smart
bins in DaVinci Resolve. Smart bins can be used to return results based on just about any
piece, or combination, of metadata you can find. This could be to find footage at a certain
resolution, footage shot on a particular date, or even footage stored on a certain hard
drive! The only limit to working with smart bins is your imagination.
Variables are references to other metadata that exist on the clip, such as scene, take, and
shot number—so called because variables are not the same for each clip. You can enter a
variable into the clip name, and Resolve will reference the correct information for each clip
(provided the information is present). You will use variables to change the generic names
of the clips in the media pool to more descriptive names based on their metadata.
This field currently shows “Multiple Values” because you have many clips selected, all
with different clip names.
Entering % indicates that you are about to enter a variable. When you enter that %, a
list of variables appears.
4 Type com.
5 In the dropdown menu, click Comments to add it to the Clip Name field.
6 Press the Spacebar to add a space after this variable, and then type %take and choose
Take from the list of variables.
The clip names now show a combination of each clip’s Comments and Take
metadata fields.
NOTE Changing the clip names in this way does not change the names of the
original media files. Clip names are often used by editors within a project to
provide a more user-friendly way of identifying a clip or series of clips. If you
wish to see the original filename instead of the clip name, choose View > Show
File Names, or you can always search for a specific filename if required. EDLs,
XMLs, or AAFs generated from within Resolve will always reference the
original filename.
You can also combine text that you enter along with the variables to create a more
descriptive clip name.
You could just as easily select the same clips from the VIDEO bin, but you might as well
make use of the smart bins now that you have them.
9 In the Name field in the Inspector type CL %Keywords Tk%Take, selecting the options
for Keywords and Take as they appear.
Now all of Chris’s interview clips have been renamed with his initials and the clip’s
keywords and take number. Renaming clips with variables like this can save hours of
manual typing and provide clear, descriptive information about a clip without having to
dig deeper into its metadata.
TIP To reset any custom names you’ve applied to any clips, delete the text in
the Name field in the Inspector and, because a clip must have a name, the
original filename will be substituted.
As you can see, coupled with an understanding of metadata, Resolve has some flexible
and powerful searching functions, so you should always be confident that you’ll be able to
find your media. One word of caution, however, is that metadata searches are only as good
as the quality of the metadata provided in the first place. Sometimes a simple spelling
mistake (a mere typo) can thwart all these potential benefits!
The important thing to remember about subclips is that, while they are created from a
longer clip, they refer to the same source media files on your system. As a result, they don’t
take up any more space on your system, regardless of how many subclips you create.
Also, while subclips will initially inherit the metadata of the clip they are created from, the
subclip itself is a completely independent clip. This means that you can store them in
different bins, and they can each have their own metadata.
NOTE In this exercise, you’ll create subclips in the media page. However, the same
techniques can be used to create subclips from clips in the source viewer on the
edit page.
1 Select the INTERVIEW bin and choose File > New Bin or press Shift-Command-N
(macOS) or Shift-Ctrl-N (Windows) to create a new bin.
A new bin is created called Bin 7, because this is the seventh bin created in this project.
2 In the bin list, select Bin 7, and then click it again and rename it SUBCLIPS.
3 Select all the clips in the VIDEO bin and drag them into the viewer.
5 Ensure that CL INTERVIEW Tk5 is active in the viewer, click the viewer’s Options menu,
and choose Show Full Clip Audio Waveform.
TIP You don’t need to be accurate when setting In and Out points for
subclips. In fact, setting them to include a little more than you intend to use is
a recommended technique (see the sidebar “Adjusting Subclip Limits” later in
this lesson).
7 Choose Mark > Create Subclip or press Option-B (macOS) or Alt-B (Windows).
The New Subclip window opens, asking you to confirm the name of this subclip, which
is the same filename as the original clip but with the word “Subclip” added to the end.
Don’t worry about the name of the subclip at this point.
9 From the viewer dropdown menu, choose the clip CL INTERVIEW Tk8.
10 Set an In point just before Chris says, “We want people to experience…” and an Out
point after he says “…it’s changed my life.”
11 Right-click between the In and Out points and choose Create Subclip.
12 Again, don’t worry about the name of the new subclip for now, just click Create in the
New Subclip window.
14 This time, drag the clip from the viewer into the SUBCLIPS bin in the media pool.
16 Continue playing the clip in the viewer and set another In and Out point around Chris’s
final soundbite: “That’s why we say experience the southwest.”
1 Click the media pool Sort menu and choose to sort the clips by Start TC (Timecode).
2 Select the first subclip and, in the Metadata panel, type inspiration in the
Description field.
3 Select the second subclip and type Experiences in the Description field.
4 Select the third subclip and type Brand in the Description field
5 Select the final subclip and type #EXSW in the Description field.
6 Select all the clips in the SUBCLIPS bin and, in the Metadata panel, delete the
INTERVIEW keyword and type SUBCLIP in the Keyword field. Click Save at the bottom
of the Metadata panel.
7 In the Name field in the Inspector, type CL %Keyword -- %Description, selecting the
metadata options from the menus as they appear.
9 In the Sort menu, change the sorting order back to Clip Name.
You can now edit using these subclips just like any other clip, as you did in Lesson 1.
NOTE When you used these subclips in Lesson 1, each subclip was given a shot
number that was also added to the clip name so that they were ordered naturally
for you to work with them.
However, when you find that you need a few extra frames not included in your
subclip, you can always extend the limits of a subclip by right-clicking a subclip and
choosing Edit Subclip.
This allows you to adjust the start and end timecodes for the subclip, updating the
limits of the subclip in both the media pool and the timeline simultaneously.
1 Click the media pool’s Options (…) menu and choose Show Power Bins.
Power Bins are displayed in the media pool above the Smart Bins.
3 Select the Graphics bin that’s currently in your project, which contains a graphic file
called OMO LOGO.png.
Power Bins are accessible from every project in the current Project Library, so this
image file (plus its associated metadata) will now be easily accessible for any other
project. The next time you find yourself with a series of projects that share elements—
whether they be sound effects, graphics, or common video elements—you can use
Power Bins to save time that you’d otherwise spend manually importing clips and any
required metadata into different projects.
NOTE Some clip types, including timelines, multicam clips, compound clips and
Fusion clips (many of which aren’t mentioned in this Beginner’s Guide) cannot be
added to a Power Bin.
You should now have a good understanding of just how powerful Resolve is at helping you
organize your projects. Remember, while some projects may require much more
organization than others, the techniques demonstrated throughout this lesson can be
applied at any point in a project and in many cases can be applied as readily in the edit
page as they can in the media page. Project organization doesn’t just occur once at the
start of a project; it is something that you will constantly refine as you continue working.
Preferences
So far in this lesson, you have learned how to correctly set up a project, explored different
ways of importing clips, and learned how to organize media to make it easier to work with.
Now it’s time to learn a little more about how you can customize DaVinci Resolve through
its preferences.
Like the Project Settings window, the preferences contain a large and bewildering number
of options. However, there are only a few important preferences you should be aware of.
Preferences 413
The two types of preferences—System and User—are listed at the top of the
Preferences window and, like the Project Settings window, categories are listed along
the left side. By default, the Preferences window opens to the Media Storage category
in the System Preferences, unless the project hasn’t been closed since the Preferences
window was last opened.
NOTE You had a sneak peak of these settings earlier this lesson when you
were creating proxy files from the clips in the media pool and changing the
Proxy Generation Location.
The Media Storage preferences allow you to manage various media storage locations
that DaVinci Resolve can access. These can be used to access files easily in the media
storage browser in the media page for importing, but the first location in this list is
also used to store gallery stills you create in the color page (see Lesson 5) and cache
files generated in the edit page (see Lesson 2). This location is more commonly
referred to as a scratch disk. By default, this location is always set to the current user’s
Movies folder because this location should automatically exist on every computer.
NOTE It’s almost always advisable to set the first media storage location to
the largest, fastest hard drive available to your computer. However, for the
purpose of following this book, it is not necessary to change the
current location.
If you wish to change or add a media storage location, click the Add button and select
the hard drive or folder you wish to add as a media storage location. To remove an
unwanted media storage location, simply select it in the list and click Remove.
This option is important, since it will allow hard drives and other storage media you
connect to your computer to be instantly available in the media page so you can
import any files stored on them directly into Resolve and begin working as quickly
as possible.
Preferences 415
Specifying such a supported device as a monitor device will allow you to play the current
timeline out to an external video monitor. If you do not have a supported device
attached to your system, the Capture and Monitor device options will not be selectable.
As with the Video and Audio I/O settings, this is where you can specify which type of
control panel you want to use for color grading.
This is where you can sign in to supported video sharing and social media services.
Signing in to any of these services will allow DaVinci Resolve to upload an exported file
to that service on your behalf.
The first group of User Preferences that is selected is the UI Settings. These allow you
to customize the user interface of DaVinci Resolve. For example, here you can change
the language that the user interface uses.
Preferences 417
7 Click the Project Save and Load group.
You might have been wondering why this book makes no mention of saving your work
as you go along, especially if you’ve ever been in a situation where the software you
are working in has crashed, causing you to lose work and valuable time.
Well, thankfully, this isn’t something you ever have to worry about when working in
Resolve because everything you do is automatically saved as soon as you do it! The
explanation for this is a feature called Live Save, which is found in the Project Save and
Load group of the User Preferences, and which is enabled by default.
With Live Save enabled, once you create a new project in the Project Manager,
DaVinci Resolve begins saving all the changes you make as soon as you make them.
If there is ever a problem, such as the software crashing or the power to your
computer being interrupted (assuming it’s not a laptop with a charged battery, of
course), simply restart Resolve and reopen the project. You will not have lost any work
as long as Live Save is enabled.
You will also notice there is an option here for timeline backups. You were introduced
to using timeline backups in Lesson 2, but here in the User Preferences you can specify
how often Resolve makes those backups and where they are saved.
The default is to save a timeline backup every 10 minutes. After an hour of backups has
been reached (six backups at 10-minute intervals), an hourly backup is saved and the
older backups for the previous hour are discarded as new backups are created. This
means you’ll only ever have six backups for the last hour you’ve been working.
Once hourly backups start to be made, the Hourly Backups value becomes relevant.
Again, the default is to save the previous two hourly backups, with older backups being
discarded as newer ones are created.
The very last backup created on any given day then becomes the daily backup and,
again, the previous two daily backups are saved, with older backups being discarded
Timeline backups are saved in the Backup Location detailed here. However, there are
no user-manageable files in this location, and timeline backups should always be
restored as detailed in Lesson 2.
Preferences 419
This group of settings allows you to customize many of the editing features you used in
the first three lessons.
The New Timeline Settings allows you to specify the starting timecode and number of
video and audio tracks in a new timeline, and the Automatic Smart Bins category
allows you to choose which automatic smart bins you want to be active in the
media pool.
10 Click to enable “Automatic smart bins for scene metadata” and click Save to save and
close the User Preferences window.
11 Select the Scene smart bin folder and click the disclosure triangle to open the Scene
smart bins.
Now each clip in the media pool is automatically grouped based on the Scene
metadata of the clip. This can often be added during filming to the recorded files.
12 Press Command-, (comma) in macOS or Ctrl-, (comma) in Windows to reopen the User
Preferences window.
The General Settings allow you to adjust the standard transition and still-image
durations, in either seconds or frames, along with other specific options you can
choose to enable, such as having the timeline viewer overlay retain the last editing
action, rather than always defaulting to Overwrite.
TIP If you’re working on macOS, you also have the option to enable
DaVinci Resolve to automatically create keywords from Finder tags when
importing media.
Once you’ve finished exploring the System and User Preferences, you must save your
preferences or else any changes you have made will be lost.
Preferences 421
NOTE Changing some options in the preferences will not take effect until you
restart DaVinci Resolve. A dialog will appear informing you if that is the case.
For the User Preferences, you can also save the current set of preferences
as a preset, which can then be exported as a self-contained file with the
.userprefs extension.
If required, this file can then be imported to another DaVinci Resolve system,
where you can use the same Options menu to load it as a new preset, making
it easy to transfer your preferred user preferences between different systems.
The Keyboard Customization window opens, where you can choose which set of
keyboard shortcuts you want to use, discover which keyboard shortcuts are available,
or create your own custom keyboard shortcuts.
DaVinci Resolve provides a set of presets that emulate the various keyboard shortcuts
used by other nonlinear editing (NLE) systems.
2 Click the dropdown menu in the top right corner of the Keyboard Customization
window to reveal the options.
If you’re familiar with any of the listed NLEs, you can load the appropriate preset.
However, note that this is not a 100% remapping of the shortcuts. Because each
system operates in a slightly different way, some functions available in one or more of
these other systems may not be available in DaVinci Resolve. Therefore, it is impossible
to map the shortcut to the non-existent function; or DaVinci Resolve may include
Nevertheless, there are times when you will want, and even need, to customize the
shortcuts.
The upper part of the Keyboard Customization window provides you with an
interactive keyboard for exploring keyboard shortcuts.
Keys that do not have an assigned function are displayed in a dark shade; those that
do have an assigned function are a slightly lighter shade. The keys displaying a number
at the bottom right represent keys that have functionality in more than one page.
You can begin exploring the functions by selecting the keys on the keyboard.
As you can see, the Keyboard Customization window responds to the selection you
make and, in the Active area in the bottom half of the window, displays the function
assigned to this keyboard shortcut, next to the panel in which you can use it. In this
case, the D key will toggle the Enable Clip function in the edit page timeline and in the
Fairlight timeline.
You can also explore the keyboard shortcuts that utilize the different modifier keys for
your system.
4 Click the D key again on the onscreen keyboard to deselect it and then click the
Shift button.
The Shift buttons for your keyboard layout are highlighted and the mapping shifts to
reflect the shortcuts that are available while holding the Shift key.
5 Click the D button again to reveal the function activated by the Shift-D key combination.
1 In the Commands area in the lower right portion of the Keyboard Customization
window, ensure that the All Commands group is selected.
TIP Instead of choosing All Commands, you can narrow your search a little
more to certain menus or panels using the options in the left list of the
Commands area. Scroll down this list to see more options.
2 Click the Search field and type auto sync to perform a search for commands that
include “auto” and “sync” in their description.
It seems Auto Sync Audio does not have a shortcut assigned under the default
keyboard shortcuts.
Once selected, you can now choose to assign a shortcut by pressing the appropriate
keys on your keyboard.
Each command can have multiple keyboard shortcuts assigned. If you wish to add
more than one keyboard shortcut to the same command, click the + (plus) icon to add
another keystroke combination. You can also remove shortcuts from a command by
clicking the x next to the keystrokes. To reset the keystrokes for a command back to
their defaults for the current layout, click the reset arrow to the right of the keystrokes.
You have chosen a new keystroke combination for the Auto Sync Audio command;
however, you will need to save it before you can use it.
5 Click Save.
The Keyboard Mapping Preset window opens, asking you to save the changes to a
new, customized preset.
6 In the Enter Preset Name field, type My Shortcuts and then click OK.
The new mapping preset is added to the dropdown list of presets, containing your
customized shortcut.
In the future, when this shortcut preset is active, you’ll be able to press Option-Shift-A
(macOS) or Alt-Shift-A (Windows) to enable the Auto Sync Audio command for
selected clips.
NOTE To manage the mapping presets, click the Options (…) menu in the top
right of the Keyboard Customization window to reveal commands for
exporting, importing, and deleting available presets.
You should now have a clear understanding of how to set up your projects correctly and
customize the preferences to your requirements at both the system and user level.
2 What happens to your media files when they are imported into DaVinci Resolve?
b) The files are copied to the first media storage location listed in System Preferences
c) DaVinci Resolve creates a link to the media files but does nothing to the files
themselves
a) Metadata
b) User Data
c) System Data
a) User Preferences
b) System Preferences
c) Project Settings
5 Which page provides the most flexibility for importing clips into the media pool?
a) Cut page
b) Edit page
c) Media page
2 c). DaVinci Resolve creates a link to the media files but does nothing to the files
themselves.
4 a). Live Save is located in the User Preferences, in the Project Save and Load group.
5 c). The media page provides the most flexibility for importing clips, although clips can
be imported using the cut and edit pages too.
Audio post-production is much more than simply adjusting volume levels and mixing
tracks. Transforming production sound into a powerful soundtrack requires time, technical
skill, creative vision, and execution, as well as a full set of professional audio tools.
The good news is that DaVinci Resolve includes the tools to create a professional
soundtrack from start to finish. Before you dive into the following chapter, it’s a good idea
to understand the audio post-production process and workflow.
Keep in mind that many elements affect the workflow you’ll use: the type of project,
budget, format, length, deliverables, and distribution methods often dictate the size of the
post audio team, amount of time, and tools available to get the job done. This introduction
focuses on the fundamental post-production audio processes necessary for both narrative
and documentary style projects. Although the following pages explain the different jobs
and stages in audio post-production, having the Fairlight page built into DaVinci Resolve
means that you can perform the same steps on your projects with no additional crew
or budget.
What Is Audio Post-Production?
Let’s start with a few basic terms. Audio post-production refers to the process of making a
soundtrack for moving images. Notice the use of “moving images,” which encompasses all
projects great and small, from blockbuster theater movies to streaming videos and
everything in between. A soundtrack is simply the audio that accompanies a
finished project.
How your audience experiences the finished project is greatly influenced by the
soundtrack. In fact, a well-executed soundtrack may go unnoticed for hours by the
audience while they are immersed in the show. On the other hand, it takes only a few
seconds of an amateurish or sloppy soundtrack to lose the audience not only from the
story but possibly from the theater or to a different channel.
If you’ve ever recorded or watched a home movie, especially one shot at an exciting public
place such as a beach or an amusement park, then you have firsthand experience with
some of the inherent challenges in both recording and listening to natural production
sound. All those excess environmental sounds and distractions create a need for audio
post-production to transform raw sound into successful soundtracks with clear dialogue,
realistic effects, and lush acoustic soundscapes wrapped in an emotionally powerful score.
In reality, changes always happen. Why does this matter? Because soundtracks must
maintain a frame-accurate relationship with the picture to stay in sync. If they are off by as
little as one or two frames, the sight and sound will be noticeably out of sync—a situation
that is distracting, unprofessional, and likely to lose your audience.
DaVinci Resolve provides the audio tools needed for the highest-quality audio post‑production
and is ideal for small projects yet powerful enough for big Hollywood studios and
broadcast productions to use as well. Whether you’re working on your own or with
a large post-production team, you can easily migrate projects to a large facility for
experienced audio sound designers and engineers to mix and master the soundtrack.
Now, let’s break down the different phases and jobs in a traditional audio post-production
workflow. With DaVinci Resolve, you can perform all these steps as needed by yourself or
with a team of audio professionals on your own projects.
DaVinci Resolve has simplified these spotting sessions with the timeline markers that you
can use in either the edit page or Fairlight page. The index in the edit and Fairlight pages
serves as an interactive spotting list that not only includes information for each marker but
also moves the playhead to the selected marker’s position in the timeline.
Next, the dialogue editor cleans up the tracks and removes any unwanted human sounds
(like tongue clicks and lip smacks). If a distracting sound can be physically cut out, this is
the time to do it. Plug-ins and effects can help eliminate unwanted clicks, pops, and noise
automatically, but be aware that any processing you add to a clip can affect a voice as well.
After the dialogue is cleaned up, the volume levels are balanced to be consistent on each
dialogue track. If dialogue can’t be used because it is damaged, noisy, or unclear, it must
be re-recorded or replaced with audio from other takes. The process of re-recording
production dialogue is called automatic dialogue replacement (ADR), or looping.
Dialogue editing can be time consuming and laborious. Once again, DaVinci Resolve
includes easy navigation, precision editing tools, and shortcuts that can simplify and
speed up the process.
Not only do sound designers determine the aural illusion and mood of the soundtrack, but
they also create, record, and enhance sound elements that only exist in their imagination.
After all, many projects need sound effects that don’t exist in the real world. Where do you
go to record dragons, aliens, or zombies? Those sounds must be created or designed from
scratch using a combination of real sounds, simulated sounds, and a lot of processing
and effects.
— Natural sound, also known as nat sound or production sound, is anything other than
dialogue recorded by a microphone on location during the shoot.
— Ambience, or ambient sound, is the realistic conglomerate of sounds that establish
a location, such as waves crashing rhythmically and seabirds chattering for remote
seaside ambience.
— Hard sound effects are so named because they need to be physically sync’d to
picture and are necessary for the story or scene. Hard sound effects are typically
elements like door slams, car horns, and face slaps
— Foley sound consists of any character-driven sound effects caused by characters
interacting with their onscreen environments. Foley sounds are named after Jack Foley,
a legendary sound editor at Universal Studios, who originally developed the technique
of recording reenactments on a stage. Foley sound replaces the original production
audio for everything from fistfights to footsteps and clothing movement.
Audio editing tools in DaVinci Resolve’s Fairlight page are designed specifically for the
precision editing and placement required when editing sound effects. And DaVinci Resolve’s
clip speed changes are perfect for advanced sound design and pitch effects.
Music Editing
Music editing involves placing different music elements into the soundtrack to enhance
the mood or story. All soundtrack music falls into one of two categories: music occurring
within the scene that the characters can hear, called source music or diegetic music, and
non‑diegetic music that is added in post for the benefit of the audience—e.g., the
background score.
Diegetic music needs special attention to make sure that the volume levels, placement,
effects, and presence fit the context of the scene.
Non-diegetic music added in post-production for emotional effect or impact includes the
score, stingers, and stabs. Stingers are singular notes or chords that build tension and
suspense. Stabs are quick bursts of music that work like an exclamation point to draw
attention to something or someone in the story or narration.
For all intents and purposes, this process could be called “audio correction.” You
manipulate four fundamental elements to enhance or “sweeten” audio tracks, so they work
together as intended in the final mix: volume level, dynamics, pan, and equalization.
DaVinci Resolve controls all four of these elements on every track without the need for
additional plug-ins or patching.
— Volume controls are used to adjust the loudness of a track on a decibel scale and are
similar to luminance (brightness) because both volume and luminance have strict
broadcast standards and are usually the first thing the audience notices in each scene.
Volume levels can be adjusted on each clip, track, and the main output, just as
luminance (black and white levels) can be adjusted on individual clips, scenes, and
output. In DaVinci Resolve, you can change the volume level of a clip in the timeline or
Inspector. Track volume is controlled by faders in the mixer. You can also change the
volume levels over time using automation.
— Dynamics controls adjust the dynamic range, which is the difference between the
loudest peaks and quietest moments in a track. A track’s dynamic range is very similar
to video contrast within a shot. A track with a high dynamic range has very loud and
quiet elements within the track, such as a character whispering and then screaming in
the same scene. A low dynamic range would be rather flat, such as a commercial
voiceover in which the volume level of the talent is very even from start to finish. If you
have ever worked with a Waveform or Parade scope in the color page, controlling a
track’s dynamics is very similar to adjusting the white and black levels of a clip. Just
think of white as the loudest you can get (-3 dB) and black as the quietest.
— The Fairlight page mixer includes the four most common dynamics controls in one
easy-to-use panel. The compressor is used to narrow the dynamic range by lowering
the loudest peaks and bringing them closer to the lowest peaks. The expander, in
contrast, expands the dynamic range to increase the difference between the loudest
and quietest peaks. The limiter and gate both work as acoustic “brick walls” to limit
sound from exceeding a target level (limiter) and to prevent sounds lower than a set
threshold from being heard (gate).
Now that you understand some of the technical steps and creative tools that are essential
in an audio post-production workflow, you can dive in to the next lesson and start putting
them to use on your own projects!
An Introduction
to Fairlight
effects, grade the pictures, and mix Mixing the Soundtrack 495
sound, right up until the time of your Mixing the Music 501
final delivery. This integration is what Lesson Review 507
makes DaVinci Resolve a game changer
for filmmakers of all levels.
In this lesson, you’ll learn how the Fairlight page can enhance your audio work, whether
that’s working at a higher level of detail than in the edit page or helping you sync sound
effects to onscreen action easier than ever before.
1 Open DaVinci Resolve and, in the Project Manager, click the Import button.
2 Navigate to R19 Beginners Guide / Lesson 08. Select the OMO PROMO FAIRLIGHT.drp
project file and click Open.
3 Once it has been imported into the Project Manager, double-click the OMO Fairlight
project to open it.
4 If necessary, click the Edit button or press Shift-4 to switch to the edit page.
6 From the top of the timeline viewer, open the timeline OMO PROMO MIX.
You will see that all the clips are currently offline and will need relinking.
9 Navigate to the R19 Beginner Guide folder and click Open to allow Resolve to search
the folder and locate the media files.
10 Play the OMO FAIRLIGHT timeline to refamiliarize yourself with the Organ Mountain
Outfitters promo.
To streamline the audio mixing process, you can name and color-code the tracks for easy
reference.
You can also change the color of the tracks so they are easy to identify visually.
NOTE If any clips in this track have their own clip color applied, this will
supplant the color assigned to the track.
4 Right-click the track controls for the AMBIENCE track and choose Change Track
Color > Purple.
6 Leave the MUSIC track the default Green for audio tracks.
Next, you will also add a series of markers to the timeline to quickly identify parts
where you want to enhance the soundtrack with elements of sound design.
7 In the timeline, ensure that you have no clips selected. You can press Shift-Command-A
(macOS) or Shift-Ctrl-A (Windows) to be sure.
8 Move the playhead anywhere over the clip PINA BLANCA 70 and click the Markers
button in the timeline toolbar.
A blue marker appears underneath the playhead along the top of the timeline.
10 Move the playhead over the next clip PINA BLANCA 48 and press M to add another
marker above this clip.
11 With the playhead still over the new marker, press M again to open the Marker window
and rename this marker FOOTSTEPS HERE and click Done.
TIP You will find a list of the markers in the open timeline in the Markers tab in
the Index.
13 Click the Full Extent Zoom button in the timeline toolbar to take a look at the timeline
with the new markers added.
You are now ready to take your timeline into Fairlight, DaVinci Resolve’s audio editing
and mixing environment.
14 At the bottom of the Davinci Resolve interface, click the Fairlight button or press Shift-7
to switch to the Fairlight page.
This is the one and only workflow step required to move from editing to audio post-
production in DaVinci Resolve!
1 Press Shift-Z to fit all the timeline clips horizontally in the timeline window.
2 If necessary, Shift-mouse scroll to adjust the height of the tracks so you can see all the
clips in the timeline.
Looking at the timeline, you’ll notice that all the audio fades, transitions, and keyframes
are still applied and viewable in the Fairlight page, along with the track names, colors,
and markers you added in the edit page. This is because this is exactly the same
timeline as you were viewing in the edit page, so any audio adjustments you made in
the edit page are immediately viewable in the Fairlight page, and vice versa. In fact, the
changes you made previously in the edit page could just as easily have been made
here in the Fairlight page using the same techniques.
In addition to clip adjustments being viewable in the Fairlight page, so too are any
adjustments you’ve made to the mixer. The only difference is that in the Fairlight page
you have access to the full mixer, whereas in the edit page you only have access to
certain controls in the mixer.
At the bottom of the timeline, you will also see an extra “track” that you have not seen
before: Bus 1. This represents the stereo output of your timeline. You can change the
number of channels for your timeline by choosing Fairlight > Bus Format and changing
the Format for Bus 1. For more information on this and other bussing options, see
The Fairlight Audio Guide to DaVinci Resolve 19.
NOTE The Fairlight page doesn’t have the equivalent of the edit page’s full
extent and detail zoom buttons, but you can still use the same options for
controlling timeline zoom and track height as in the edit page: Option-mouse
scroll (macOS) or Alt-mouse scroll (Windows) to zoom the timeline and Shift-
mouse scroll (macOS and Windows) to zoom track height. To zoom the track
height centered on a specific track, click the track’s header to highlight the
track and use Shift-mouse scroll. This will also automatically select the clip on
that track under the playhead.
3 Move the playhead to the start of the timeline and play back to review the edit.
4 Click the Mixer button above the viewer to hide the mixer.
5 Press Shift-Z to display the timeline across the full width of the interface.
The other thing you will have noticed is that you can see the video from the edit page,
including effects, titles, and transitions on the right of the meters panel.
In addition to using the viewer, it can be useful to see the video edits that were made
when referencing edit points or other elements in the timeline, such as titles.
7 Click the first option in the Track Display Options section to display the video tracks at
the top of the timeline.
8 In the timeline, press Shift-Up Arrow or Shift-Down Arrow to jump between the
different markers.
9 Click the Index button and, in the Edit Index, select the Markers tab to view a list of all
the markers in the timeline.
Since you won’t be using the markers just yet, you can easily close the Index so it’s not
taking up valuable screen real estate.
10 Click the Index button to hide the Edit Index panel and press Shift-Z to zoom the
timeline to fit the window.
After that brief tour of the main elements of the Fairlight page, it’s time to see how you can
start to use Fairlight to enhance your soundtracks.
1 In the timeline header, click the Solo button for the DIALOGUE track.
2 Return the playhead to the start of the timeline and play through again, watching the
track meters and listening carefully.
Again, you will notice that Chris’s audio clips are only playing out of the left output
channel of this timeline, rather than out of both left and right. This is because these
clips are only configured to use one mono channel of audio—the fourth channel of the
linked audio, which is Chris’s lavalier microphone. (Previously, you used a stereo
configuration of this channel in two output channels. However, as there is only one
channel, it makes sense to use just this channel.)
The edit page doesn’t typically expose the individual audio channels like this, so this is
a good reason to at least check your audio clips on the Fairlight page, even if
just briefly.
TIP If you wish to see the individual audio channels in the edit page, select the
relevant clips, right-click them, and choose Display Individual Audio Channels.
As dialogue audio is invariably mono (no one has more than one mouth), all dialogue
should be placed in a mono track. Thankfully, it’s very easy to make this change in
DaVinci Resolve.
3 Right-click the track header for the A1 DIALOGUE track and choose Change Track Type
To > Mono.
The clips now fill the full height of the track, and when you play these back, you’ll see
that the track meter is now one solid bar with the 1.0 indicator, instead of two thin bars
with the 2.0 indicator.
Moreover, the audio now plays out of both left and right speakers equally.
NOTE Only the first audio channel will play in a mono audio track, even if the clip
is a stereo clip. You can always adjust the audio configuration of a clip in the
timeline by right-clicking it and choosing Clip Attributes. For more information
about configuring audio channels using Clip Attributes, see Lesson 7.
Notice that the end of this clip contains no waveform, since Chris isn’t speaking, and
you hear the environmental noise captured in the audio recording.
NOTE It’s very easy to zoom in much further than you can in the edit page.
If you see the dots appear on the audio clip, you are so close that you can see
the individual samples!
2 Select the end of the clip as if you were trimming the clip in the edit page, but keep
your mouse button held down.
4 Trim the end of the clip back to the end of the previous waveform.
Trimming audio in the Fairlight page is much more accurate and precise than it is in the
edit page. Before going any further, listen to all the other audio edits along the first two
tracks in this timeline to see if there are any other edits that could benefit from the precise
adjustments you can make in the Fairlight page.
NOTE The Fairlight page does not have a Trim Edit mode like the edit page has,
so any trimming performed on the Fairlight page will not affect the overall
duration of the timeline. Similarly, it’s not possible to roll, slip, or slide an edit point
or clip. For actions like this, you’ll need to use the edit page, which highlights the
flexibility of Resolve in that you can keep moving between the different pages
seamlessly at any point.
NOTE If you need to catch up before moving to the next step, open the media
pool, select the TIMELINES bin, and choose File > Import > Timeline, navigate to
R19 Beginners Guide / Lesson 08 / Timelines / OMO PROMO MIX CATCHUP 01.drt
and click Open.
Using Dynamics
As well as giving you a greater level of understanding about how your audio clips and
tracks are configured, along with a greater level of precision when it comes to trimming,
the Fairlight page has some dedicated tools that you will find useful when it comes to
sweetening the audio in your timeline. For this type of work, you can use the Dynamics
and EQ controls.
The version of the OMO Promo you’re working with in this lesson doesn’t have the Noise
Reduction plug-in applied, which you added in Lesson 3 to reduce the background noise in
the interview. While you could continue trimming and cutting out portions of the audio
where Chris isn’t speaking to remove this unwanted audio, you will instead address this in
Fairlight using one of the Dynamics controls available in the mixer.
2 Drag the left edge of the mixer to display all the channel strips for each track and press
Shift-Z so the timeline fits the window.
The Dynamics control for this track opens in a separate window. Because this control
applies to the whole track, any clips on that track will be affected by these controls.
Listen back to the clips on the DIALOGUE track to hear the difference. The background
noise has been eliminated as if by magic!
Of course, it’s not magic; it’s just some clever audio processing. In this case, you have
simply applied a Gate, the default settings of which have worked well for this example.
The graph in the Dynamics window should give you a good idea of what is happening
to your audio as it plays back.
Simply put, the Gate has reduced the parts of the signal that fall below the Threshold
by the Ratio amount. So in this example, any part of the signal that falls below -35 dB is
reduced by -18 dB, effectively eliminating the noise in the interview audio! Because
Chris’s voice is higher than -35 dB, it is allowed through the Gate. Clever, eh?
The Dynamics window also has two additional track-level controls: Compressor
and Limiter.
The Compressor will reduce the dynamic range of the audio in the track and can help
to smooth out variations in audio levels across the track. It is most useful for helping to
ensure consistent dialogue levels. You will start by Normalizing the dialogue clips as
you did previously when working with audio in the edit page.
As before, the same Normalize Audio Levels dialog opens as in the edit page.
6 Leave the Normalization Mode menu set to Sample Peak Program and the Target Level
set to -9 dBFS but change the Set Level option to Independent so each clip will be
normalized based on its individual peak level.
The clips’ audio levels are adjusted so the peak of each clip sits at -9 dBFS on the meters.
You may remember that normalizing the clips’ levels does not in itself sort out the
differences in the levels. Previously, you accomplished that in the edit page by adding
multiple keyframes to adjust the levels of the clips over time. This is where the
Compressor comes in.
8 In the timeline, play back the first and second clips in the DIALOGUE track, noting their
audio levels. You’ll probably see that the first clip peaks early and then drops off, while
the second clip remains at a more consistent level.
You will see the top of the graph level off slightly, indicating how the process will affect
the audio on this track. Whereas the Gate reduced the signal below a certain
Threshold level, the Compressor affects it above its Threshold level.
NOTE You can see the effect the compression is having on the audio levels by
the difference between the Input and Output audio levels and by the Gain
Reduction indicators.
12 Increase the Ratio to 4.0:1 so that for every 4 dB above the Threshold, the level will
only be allowed to increase by 1 dB.
Notice how the peak levels have been reduced. This might be a bit of an aggressive
Ratio value, but you should be able to see how it is affecting the levels of the clips by
squeezing the higher levels.
TIP You can adjust the Knee control to adjust the smoothing of the Threshold
level on the graph.
Finally, because the overall level of the clips on the DIALOGUE track has been reduced
due to the compression being applied, you will need to compensate for that by
restoring the level back to where you want it.
The Makeup now adds 6 dB back to the compressed signal, placing the peaks back to
roughly where their initial normalized levels were, but retaining the compression so
that there is less variation between the lower and higher levels of dialogue.
TIP You can add additional keyframes to the individual clips to refine the
levels further if required.
16 When you have adjusted the Makeup control to your liking, close the Dynamics window.
NOTE You can disable the Dynamics applied to a track by single-clicking the
Dynamics box in the mixer. Single-click it again to re-enable it.
The Dialogue Leveler has some self-explanatory controls for lifting soft portions
and reducing loud portions of the dialogue, together with a slider to adjust overall
output gain.
Similar to the Normalization process, the Dialogue Leveler is not a solution for
wrong audio levels. Instead, think of it as a way of bringing your slightly awry
dialogue levels back into line, though the controls are not as comprehensive as
those of the Compressor in the Dynamics window.
NOTE If you need to catch up before moving to the next step, open the media
pool, select the TIMELINES bin, and choose File > Import > Timeline, navigate to
R19 Beginners Guide / Lesson 08 / Timelines /
OMO PROMO MIX CATCHUP 02.drt and click Open.
Applying EQ 465
2 Play back the first two clips in the timeline.
As the audio is playing in the timeline, you can see the graph representing the various
frequencies of Chris’s voice.
Unsurprisingly, since Chris is a man with a reasonably deep voice, most of the
frequencies in his voice are grouped in the lower frequency range, up to around the
500 Hz range. You can adjust the EQ by increasing or decreasing the levels of the
various frequencies.
3 In the list of presets, select the “Dialog – Male lav finisher” option.
4 Play back the first two clips in the DIALOGUE track again to hear the changes.
Applying EQ 467
You should hear that Chris’s audio sounds slightly warmer, thanks to the adjustment
made to the lower frequencies, while the adjustments to the upper frequencies
probably have less of an impact. The original frequencies are represented by the
fainter, white-outlined indicators on the graph.
NOTE If you find it hard to discern between the adjusted EQ and the “flat”
(non-EQ’d) version, you can enable and disable the EQ as the audio is
playing back.
You can tell immediately from the graph that this preset limits the frequencies to
between 300 Hz and 3kHz, while slightly reducing the level at around 1 kHz.
Presets like this are a useful starting point, but sometimes you’ll need to adjust the
EQ yourself to get the best out of your audio.
7 Click the Reset button at the top right of the EQ controls window.
You will begin by identifying which range of frequencies you want to boost and which
you may want to reduce.
Applying EQ 469
8 Once again, play back the first two clips in the timeline and, as the clips are playing,
move the control for Band 3, raising it to around the +10 dB line and moving it left over
the lower frequencies.
This technique is referred to as sweeping—that is, you are sweeping across the
frequencies, boosting the range to better hear that part of the voice. You should notice
that Chris’s voice is much warmer around the 125 Hz range. These might be
frequencies you’ll want to emphasize.
Next, you will do the same, but at the upper end of the frequency range.
10 Return the playhead to the start of the dialogue clips and begin playing back.
You should hear that the frequencies around the 500 Hz mark don’t sound as nice as
those around the 2 to 4 kHz range. Therefore, using the sweeping technique, you have
identified certain ranges of frequency in Chris’s voice that you want to boost or reduce.
You can use this knowledge to make customized adjustments to the audio of Chris’s
dialogue clips. You will start by rolling off the very lowest frequencies that don’t tend to
impact the human voice.
Applying EQ 471
13 Click the Band 1 button to enable Band 1, which by default is set to high pass.
16 Select the control for Band 3, place it over the 500 Hz range, and reduce it by
about -5 dB.
Applying EQ 473
17 Finally, select the Band 4 control and raise it to about +5 dB in the 2 kHz range.
18 Play back the first two soundbite clips to hear the adjustment to the EQ for
Chris’s dialogue.
Once you are happy with those adjustments, you can save them as your own preset to
use in the future.
19 At the top left of the EQ window, click the + to create a new preset.
20 Click Create New and, in the Create new Equalizer Preset dialog, type CHRIS LANG EQ
and click OK.
The EQ settings are now saved as a preset that can be quickly loaded when needed
from the EQ Presets menu.
TIP If you adjust a preset and then choose to create a new preset, you will be
prompted as to whether you want to create a brand-new preset or update the
existing preset. Click Update to save the changes you’ve made.
21 Click the Solo button for the DIALOGUE track to unsolo the track.
Applying EQ 475
NOTE If you need to catch up before moving to the next step, open the media pool,
select the TIMELINES bin, and choose File > Import > Timeline, navigate to R19
Beginners Guide / Lesson 08 / Timelines / OMO PROMO MIX CATCHUP 03.drt
and click Open.
2 In the top left corner of the interface, click the Index button to open the Edit Index,
and click the Markers tab to reveal the list of markers you previously added in the
edit page.
This is the part of the edit where the guy jumps up onto the rocks to look out over the
landscape. The original audio recorded with this clip wasn’t suitable for use, but you
will add some sound that can be used instead.
4 In the top left corner of the interface, click the Media Pool button to reveal the media
pool and select the FOLEY bin.
This bin contains two clips that were taken from the Fairlight Sound Library. For more
information on obtaining and using the Fairlight Sound Library, see The Fairlight Audio
Guide to DaVinci Resolve 19.
NOTE By default, the Fairlight page only shows audio clips and video clips
with an audio element to them in the media pool. To see all clips, click the
Media Pool Options (…) menu and choose Show All Clips.
5 Select the clip Boots on Rough Dirt Footsteps.wav to open it in the preview player.
You can tell just by looking at the waveform display that this is a single-channel mono
clip. To verify this, you can use the Audio Configuration panel in the Inspector.
7 With the clip selected in the media pool, open the Inspector and select the File tab.
8 Close the Inspector now that your curiosity has been satiated.
NOTE You can also view the channel configuration of this clip by right-clicking
the clip in the media pool and choosing Clip Attributes.
Now that you know you’ll be working with a mono audio clip, you know the type of
track you’ll need in the timeline.
9 Right-click the SOT track controls and choose Add Track > Mono.
NOTE New audio tracks are always added below the track for which you
right-clicked the controls. You can always reposition a track in the timeline by
using the Track Index (see below). To add more than one audio track, or to
specify where the track will be placed in the timeline, right-click the track
controls and choose Add Tracks.
10 Rename the new track FOLEY, right-click the track controls, and choose Change Track
Color > Purple.
Now you need to add the clip to the track and sync the sound to the onscreen action.
Using Scrollers
Editing audio clips into the timeline in the Fairlight page is similar to editing audio clips in
the edit page, except that there isn’t the flexibility you have in the edit page with all the
different edits (Overwrite, Insert, Place on Top, Append, etc.). Instead, editing audio clips in
2 In the media pool, select the Boots on Rough Dirt Footsteps.wav and drag it from
the preview player into the FOLEY track in the timeline. Don’t worry about placing it in
any particular place at the moment; just line up the start of the clip with the start of
the PINA BLANCA 48 clip in the V2 track above.
With the clip in the timeline, you’ll now need to align the sound effect with the guy’s
movements. To help you do that efficiently, the Fairlight page has a set of scrollers.
The video scroller opens underneath the timeline and shows the individual video
frames in use from the edit page. In the center of the video scroller, you will see a red
line indicating the frame currently underneath the playhead in the timeline.
4 In the video scroller, click the frames to the left and right of the current frame to move
the playhead to the start of that frame.
NOTE To help you judge the onscreen action, you can increase the size of the
viewer by opening it in its own separate window by clicking the Floating
Window button.
The audio scroller opens below the video scroller, showing the waveform of the chosen
audio track.
7 Click the Display menu for Audio Scroller 1 and choose the A4 - FOLEY track to display
the waveform of the audio on this track.
Using the scrollers to align audio to onscreen action like this is much easier that trying
to judge it in the timeline
Generally, the sync works well, but the third “step” isn’t quite timed right.
10 In the timeline, click the final “step” in the audio scroller to jump to that part of the
audio clip and click and drag the waveform to position the playhead accurately just
before the waveform.
11 With the Boots on Rough Dirt Footsteps.wav clip selected in the timeline, click the
Razor (Scissors) button in the timeline toolbar, or press Command-B (macOS) or Ctrl-B
(Windows) to split the clip.
13 Once the playhead is at the start of the frame, drag the second part of the split audio
clip back to align the waveform with the action.
14 Trim off the final “step” in the Boots on Rough Dirt Footsteps.wav clip.
15 Play back the two shots and review your synced sound effect.
Sometimes even the tiniest, innocuous piece of sound can help enhance a shot or
scene, even if it wasn’t actually recorded for that particular purpose.
It would be nice to include a small sound effect of the shirt being placed on the hanger.
17 Click the Solo button for the AMBIENCE track and listen to the interior atmosphere clip
that’s been added to this shot.
18 Using the video scroller, locate the frame where you think the shirt hanger would
contact the display hanger. Again, since you can’t see the action fully onscreen, your
best guess is as good as anything—you can always adjust it later if necessary.
This clip has a few unidentifiable clicks that will serve your purpose.
20 In the preview player, place the playhead at the start of the penultimate click and press
I to add an In point.
TIP You can use the familiar playback controls you learned in the edit page
lessons to control the playback of audio in the Fairlight preview player, such as
the Spacebar or JKL keys.
22 Review your new sound effect along with the ambience, changing the alignment of the
sound effect to best sell the action.
1 In the Markers Index, select the first marker, called “WHOOSHES HERE,” to move to the
shot of the girl with the flaming torches in the timeline.
You’ll add some sound effects to this to emphasize the movement of the torches.
This is the sort of sound effect that’s been created rather than recorded, often as part
of a sound effect library, and is a good substitute for the sound of flaming torches. You
can see that this clip has two audio channels, but that doesn’t necessarily tell you how
they are configured.
3 Use either the Inspector or Clip Attributes to verify that this clip is a stereo clip (two
channels configured as a single stereo track).
Since this is definitely a stereo clip, you’ll want to edit it onto a stereo track; otherwise,
you won’t get that stereo effect in your speakers.
5 In the Add Tracks dialog, change the number of tracks to 2, ensure that the Insert
Position is set to Below FOLEY, and change the Audio Track Type to Stereo.
7 Change the names of Audio 5 and Audio 6 to SFX1 and SFX2, respectively.
8 Select the track header for SFX1 and Command-click (macOS) or Ctrl-Click (Windows)
the track header for SFX2.
9 Right-click the selected tracks and choose Change Track Color > Tan for both of
these tracks.
12 Drag the Slow Whoosh.wav clip from the preview player so the playhead intersects
the center of the waveform.
Whenever a track is selected like this in Fairlight, any clips intersecting the playhead
are automatically selected.
14 With the clip automatically selected, choose Edit > Copy or press Command-C (macOS)
or Ctrl-C (Windows) to copy the clip.
16 Using the video scroller, locate the next time the flaming torches circle around closest
to the camera.
The playhead follows the video scroller to the new position, and the transparent copy
of the Slow Whoosh.wav clip moves along with it as though it’s attached to
the playhead!
17 Choose Edit > Paste or press Command-V (macOS) or Ctrl-V (Windows) to paste the
copy of the clip into the SFX2 track at this position.
18 Select the SFX1 track and use the video scroller to locate the third time the flaming
torches are closest to the camera and press Command-V (macOS) or Ctrl-V (Windows)
to paste another copy of the clip.
19 Play back the shot of the flaming torches, along with its newly enhanced audio.
As you can see, the Fairlight page offers several enhancements when it comes to adding
and syncing audio clips to onscreen action.
While you could make these adjustments at an individual clip level, the easiest way to
balance the mix is to use the mixer.
1 In the Timeline View Options menu, click the Display Video Scroller and Display Audio
Scroller 1 options to turn off the scrollers.
2 Choose Workspace > Reset UI Layout to reset the Fairlight page back to the
default layout.
3 Drag the left edge of the mixer so you can see all the channel strips and un-solo all the
tracks except A1 – DIALOGUE.
4 Press Shift-Z and adjust the track heights so you can see the whole timeline.
5 Play the timeline, listening to the overall levels of the dialogue track.
6 Click the Solo button for A3 – SOT to add this track to the overall mix.
The levels of these clips sound fine next to Chris’s interview, although you can always
change them later if necessary, so you will add the next element into the mix.
This track contains general, nonspecific environment sounds, mainly interior and
exterior sounds to help establish a location for each of the shots.
8 Normalize all the clips on the AMBIENCE track independently to -18 dBFS.
9 Play the part of the timeline where the clips on the AMBIENCE track fade in.
The clips on this track definitely distract from Chris’s spoken words because they’re too
dominant in the mix. Normalization means that the clips have a consistent level
(around -20 dBFS, peaking at -18 dBFS of course), but it’s too loud for this mix.
You could simply Normalize the clips to a lower level, or adjust each clip’s audio level so
it’s lower, but there’s a more efficient way of adjusting the level of the ambience.
As you are adjusting the track level in the mixer, try to use your ears to discern where
the level should be. If you’re unsure, an adjustment of around -10 dB is probably about
right (as indicated by the white relative adjustment value at the top of the fader). Don’t
worry if you’re not sure whether it’s the right level just yet; there will be plenty of
opportunity to refine it.
Next, it’s time to add the first track of your sound design elements.
11 Click the Solo button for the FOLEY track to add this to the mix.
Again, the level of each of the clips on this track is too high.
12 Normalize the level of the clips on this track to -9 dB, and then bring the track’s level
down in the mixer by around -12 dB.
Because these two tracks contain copies of the same clips, there’s no benefit to
normalizing their levels, since they’ll all be normalized by the same amount anyway.
However, because the clips are across two tracks, you can make the same change to
both tracks by grouping them together.
15 In the Create Group window, change the name of the Group to WHOOSHES and check
the options for Fader, Solo, and Mute.
16 Click Save.
17 Lower the level for either SFX1 or SFX2 by about -3 dB. The other track in the Group will
follow suit.
1 In the timeline, deselect all the active Solo controls for the tracks.
TIP You can click and drag across the Solo controls in the timeline track
headers to enable/disable the Solo for a set of tracks at once.
2 Return the playhead to the start of the timeline and begin playing back, listening to the
first two dialogue clips.
While the level for the music works over the majority of the timeline, particularly when
Chris is speaking, there are “empty” areas in the soundtrack where the music can rise
up to become more dominant in the mix. Of course, to help you fix this, the Fairlight
page has another trick up its virtual sleeve!
The Track Index displays a list of all the tracks available in this timeline.
Because they are not muted, you will still hear these tracks, but it helps to simplify the
timeline, allowing you to concentrate on the dialogue and music tracks together,
without having to work around all the tracks in between.
6 Place the playhead at the start of the first clip of dialogue and use Option-scroll
(macOS) or Alt-scroll (Windows) to zoom in on the start of the clip.
7 Hold down the Option key (macOS) or Alt key (Windows) and click twice on the gain line
of the music clip to add two keyframes around the point where Chris’s
soundbite starts.
10 Option-click (macOS) or Alt-click (Windows) the music clip’s gain line four times: twice
as Chris finishes the first soundbite and twice more just before the next soundbite.
12 Repeat the process each time Chris pauses speaking to raise the level of the music
between each sound bite.
Be careful, though. Don’t just blindly follow the numbers; you need to listen to how all
the elements of the mix are working together, so some level adjustments may need to
be made more carefully than others. You want to make sure your audience has an
opportunity to hear all the nuances of the soundtrack you have created!
13 Once the music mix has been completed, reopen the Tracks Index and click and drag
across the visibility buttons to show the hidden tracks in the timeline.
14 Press Shift-Z and adjust the timeline track heights so you can see the entire timeline.
NOTE To import a finished version of the timeline for this lesson, open the media
pool, select the TIMELINES bin, and choose File > Import > Timeline, navigate to
R19 Beginners Guide / Lesson 08 / Timelines / OMO PROMO MIX
CATCHUP COMPLETED.drt and click Open.
Of course, if you aren’t entirely happy with any part of the mix, you can always continue
making further adjustments. Like much of the creative work you undertake in Resolve, you
will need to continually refine things to get the results you desire. So feel free to continue
adjusting the mix as you see (or hear) fit, whether that’s using the mixer or individual clips
in the timeline.
Once you are happy with the mix, you can return to the edit page where you will see all the
audio changes you’ve made in Fairlight, once again highlighting the flexibility of working in
DaVinci Resolve!
a) Frame level
b) Subframe level
c) Sample Level
2 True or False? All audio adjustments you make in the edit page are visible and
adjustable in the Fairlight page.
3 Where can you find the built-in Compressor in the Fairlight page?
a) Track EQ
b) Dynamics
c) Track effects
5 True or False? The Fairlight page does not allow you to add audio clips to the timeline.
2 True. All audio changes you make in the edit page are visible and adjustable in the
Fairlight page.
4 Up to two audio scrollers can be displayed at the same time, as well as one
video scroller.
5 False. Audio clips can be added to the timeline by dragging them from the media pool
or from the preview player.
DaVinci Resolve has the full Fusion visual effects and motion graphics toolset built in, which
makes it possible for you to create feature film-quality effects without switching between
software applications!
While you can create simple visual effects in the edit page, you’ll find more advanced tools
for building sophisticated, photorealistic effects in the Fusion page. It features a flow
graph-style interface, known as a node tree, designed specifically for visual effects and
motion graphics work.
As you read through the following lesson, you’ll begin to understand the many tasks you
might choose to perform using Fusion’s complete 3D workspace and over 250 compositing
and visual effects tools. Best of all, it’s now part of DaVinci Resolve, so you can switch from
editing, color grading, and audio post-production to visual effects and motion graphics
with a single click!
What Is Visual Effects Compositing?
Compositing is the process of combining two or more images to make a unique, new image.
But it’s not just about combining images. You can composite many different elements, such
as video clips, animations, text, mattes, particles, and graphics. Sometimes these elements
are called layers because they are layered on top of each other to produce the new image.
Many tasks fall under the umbrella of visual effects. Just as with color and audio post-
production, visual effects are a huge and exciting part of the creative filmmaking process.
Depending on the type of work you do, you may need to learn some or all of the skills
needed to create a finished visual effects shot. Smaller productions often require you to
build shots from start to finish, whereas larger studios may have specialized artists
dedicated to tasks such as rotoscoping, 3D, particles, lighting, and so on.
Even when you are hired as an editor or a colorist, you will often be asked to produce
smaller effects. Like all aspects of post-production, learning the tools and techniques
requires practice. Understanding the technology behind the tools will improve your
problem-solving skills and efficiency.
As industry deadlines tend to grow shorter, editors and colorists who know how to finish
shots quickly and efficiently are in the highest demand. Learning the basics of Fusion
visual effects in DaVinci Resolve—along with color correction and audio post-production—
will make you a more valuable artist and open up more job opportunities.
If you think visual effects are only about creating aliens, spaceships, and explosions,
you are missing out on the many smaller effects that can improve any project. In fact, most
visual effects consist of corrective effects, clean-up work, or inserting subtle hidden effects
such as sky and window replacements. These effects don’t take long to do and can
improve everything from poorly framed B-Roll to dull gray skies.
Adding Elements
Weather is unpredictable, and when the story calls for snow, you need snow! That’s why
creating elements such as snow, rain, fog, and even lightning are essential skills of the
visual effects artist. You can use the particle system in Fusion to create realistic weather
elements that move, fall, and drift naturally.
Sky Replacement
A perfect sunset or a bright blue sky with puffy clouds are great backdrops for any scene,
but weather is out of your control. When everyone is on set, the equipment is rented, and
the clock is ticking, you’ve got to get the shot even when the weather isn’t cooperating.
That’s where the (extremely common) art of sky replacement comes in. Fusion’s keyers,
rotoscoping tools, tracking, and 3D compositing can remove ugly gray skies or salvage
overexposed skies. Add in some Fast Noise or volumetric effects and that clear blue sky
can include beautiful dramatic clouds that weren’t there during the shoot.
Performance/Cosmetic Fixes
Correcting or improving an actor’s not-quite-perfect performance can avoid the need for
expensive reshoots. This common compositing task is rarely noticed by an audience and
can be simple to do, depending on the required fix. For instance, a detail often missed
during shooting (but painfully obvious in the screening room) is when an actor portraying
a dead body involuntarily moves his eyes. Compositing closed eyes from one frame over an
entire shot is a skill that can save the shot and be repurposed for many similar fixes. The
removal of scars, tattoos, or uneven tan lines all use similar techniques and can be
performed using Fusion’s planar tracker, paint tools, and rotoscoping.
Changing Locations
Production budgets always limit where and when you can shoot a scene, but simple
environmental enhancements can disguise those limits and change the feel of an entire
scene. Such effects can consist of replacing windows in a moving car because you couldn’t
close Times Square to shoot your scene, or “moving” the ground-floor apartment location
you could afford to a penthouse view. These are common tasks for the visual effects artist
and can be very quick fixes for editors and colorists to perform.
Wire Removal
Visual effects are also used to add realism to already dangerous stunts. Getting
performers to fly across the screen from either explosive force or supernatural powers
often requires safety harnesses and wire rigs. You can hide those rigs and wires using
Fusion’s simple clone tools and tracking, a task that editors and colorists can take on in a
pinch when the visual effects artists are busy with larger composites. Plus, the wire
removal skills you use in Fusion techniques can also apply to removing lighting stands,
telephone wires, and unsightly antennas.
Motion Graphics
Motion graphics, or motion design, is all about animating graphic elements. It’s the
marriage of visual effects, animation, and graphic design with the goal of presenting
onscreen information. Because information in some form is the objective, text often plays
a primary role in almost every motion design project. The Fusion page includes both 2D
and 3D typography tools along with creative paint, Bézier-shape drawing tools, and
incredibly deep spline animation controls. They enable you to create engaging animated
designs that communicate, educate, and entertain.
To become a skillful visual effects artist, you must start noticing how light, perspective, and
depth appear in the real world, and then bring those observations into your composites.
If all the elements that make up a composite are meant to be in the same location,
then you must make sure that light hits them all from the same direction. Simulating
relative sizes, parallax motion, and depth to a real-world level of detail is essential to the
realism of an effects shot.
As you begin creating visual effects, start small. The Fusion page is very deep and
incredibly powerful. The beauty of having Fusion built into DaVinci Resolve is that you
can jump into creating visual effects with one click; try something out to see if it will work,
and then, depending on your skill and the time available, either pass it off to your visual
effects artists or finish it yourself.
Visual effects compositing is about a combination of tools rather than any single filter
effect. It takes time, patience, and experience to do well, but it’s an incredibly exciting
activity that you can learn through experimentation and practice. Eventually, you’ll create
the most thrilling cinematic moments imaginable.
An Introduction
to Fusion
1 Open DaVinci Resolve and, in the Project Manager, click the Import button.
4 Press Shift-4 to go to the edit page or click the Edit button at the bottom of the screen.
6 In the Relink Media dialog, click Locate, navigate to the R19 Beginners Guide folder,
and click Open to relink the files.
NOTE The media files for this lesson are located in the MEDIA folder.
7 Ensure that the Lesson 09.1.0 START HERE timeline is open. If not, you will find it in
the Lesson 09.1 Motion Graphics > Timelines bin.
8 In the top left of the interface, click the Effects button to open the Effects Library,
navigate to Toolbox > Effects, and select and drag the Fusion Composition to the
beginning of the timeline. By default, it will be 5 seconds long.
9 Place the playhead over the Fusion Composition you just added to the timeline
(it should already be positioned at the start of the timeline), and then press Shift-5 to
jump to the Fusion page or click the Fusion button at the bottom of the interface.
The left and right viewers In the Inspector, you can display and
can show different images or manipulate the parameter of any
effects from your composite. selected effect or tool in the Node Editor.
The toolbar has buttons The work area can show The Navigator is a
for adding commonly any combination of the miniature representation
used effects or tools Node Editor, Keyframes of the entire node tree
to the Node Editor. Editor, or Spline Editor. (press V to enable it).
In the middle of the interface, you will find the transport controls with the Render Range
on the left (from frame 0.0 to 119.0) and the Current Time on the right (starting at frame
0.0). Below these controls is the toolbar, which provides quick access to commonly used
tools and effects. In this exercise, you will use the Background, Text+, Merge, Transform,
and Rectangle tools; try to locate them.
You’ll start by adding a Background node, which will serve as the foundation for your
composition.
1 Locate the Background tool in the toolbar (it’s the first icon on the left), and then
click and drag it to the Node Editor.
Anything connected to the MediaOut1 node will be rendered out, and that’s what you
will see in the edit and color pages. If you don’t connect anything to MediaOut1, you
won’t see any image when you return to the edit page.
To break the connection, hover your mouse cursor over the pipe (the white connection
line). When it changes to blue and yellow, double-click it if you are on the blue side, or
click it if you are on the yellow side of the pipe. You can also hold down the Shift key
and click and drag the node to disconnect it. Note that when you hover over a node or
connection, a small window will appear with information, which is also displayed at the
bottom left of the screen.
3 The Inspector panel should be open at the right side of the screen. If not, open it by
clicking the Inspector button at the top right of the screen. You can expand or shrink
the Inspector by clicking the icon to the right of the Inspector button.
5 Press F2, or right-click Background1 and choose Rename, and rename the
Background1 node WhiteBackground.
NOTE This exercise uses “camel case” when renaming the nodes, where the
first letter of each word is capitalized. In Fusion, names cannot contain spaces,
but you can also separate words using a period or other characters.
8 Next, select the WhiteBackground node and click the small left dot under the node to
load it into the left viewer. You can also press 1 on your keyboard to load it into the left
viewer or simply drag the node there. You’ll see the name of the loaded node displayed
at the top of the viewer.
9 Select the BlackBackground node and press 2 to load it into the right viewer.
Click the node and press 1 (for the left viewer) or 2 (for the right viewer).
Right-click the node in the Node Editor or its header in the Inspector, and then
choose View On > None/Left View/Right View.
To clear viewers:
You have masked the BlackBackground node, and now it’s a rectangle. The square
(node output) of Rectangle1 is connected to the blue triangle (effect mask) of
BlackBackground. You should now adjust the shape of the rectangle so that it covers
the full width of the screen.
10 Select Rectangle1 and, in the Inspector, set the Width to 1 and the Height to 0.35.
1 Deselect everything and click the Merge icon to add it to the Node Editor.
— Background (orange): The image connected to this input determines the output
resolution of the Merge node.
— Foreground (green): This input is for the image you want to be “on top.”
— Effect Mask (blue): An optional input for attaching a mask or matte to limit the
effect of the Merge node.
Foreground Input
Effect Mask
2 Click and drag the output of the WhiteBackground (the small gray square) to the
orange input of the Merge1 node.
3 Connect the masked BlackBackground to the green input of the Merge1 node.
4 Finally, connect the output (square) of the Merge1 to the MediaOut1 input.
TIP If you accidentally connect the nodes the wrong way around (the background
clip to the foreground input and the foreground clip to the background input),
simply press Command-T (macOS) or Ctrl-T (Windows) to switch them.
In Fusion, it’s the color of the connections that matters, not their position. Fusion may
adjust the placement of inputs around the node for better organization. For instance,
moving the Rectangle1 node to the left of the BlackBackground will shift the blue triangle/
arrow to the left side of the node.
You can arrange nodes in any way you prefer. As long as the connections remain the same,
your final image won’t be affected. However, keeping nodes organized logically helps you
understand your work better.
Hold the middle mouse button and drag to pan the node tree. You can also
press Command-Shift and left-click (Ctrl-Shift and left-click on Windows)
Hold the left and middle mouse buttons and drag left/right or use
Command-scroll wheel (Ctrl-scroll wheel on Windows).
4 Zooming Steps:
These navigation commands also apply to both viewers, the Spline Editor, and the
Keyframes Editor (see below).
1 Select Merge1, and then click the Text+ icon, which is the third tool in the toolbar.
2 A new Text+ node and a Merge2 node will appear, connecting your Text1 node to the
green Foreground Input of the Merge2 node, which will be on top of the background.
NOTE If you select a node in the Node Editor before adding a new tool, the
new tool will connect to the selected node. Selecting a node also shows its
default parameters in the Inspector and adds a toolbar specific to that node at
the top of the viewer.
If the Text1 node appears at the bottom of the node tree, don’t worry. The only thing
that matters is the connections: Text1 should be connected to the green input of
Merge2. To maintain order, we can click and drag the nodes to rearrange them.
4 With the TitleText node selected, type DAVINCI RESOLVE into the text box in the
Inspector and set the size to 0.18.
TIP You can turn off (or pass through) any node by pressing Command-P
(macOS) or Ctrl-P (Windows), or by clicking the node’s Enable button
in the Inspector.
Next, you’ll add another line of text in a different node. To do that, you’ll need to move
your existing text up to create space for the new line. There are several ways to adjust
the text position: by using a Transform node, by adjusting the Center values in the
Layout tab, or by modifying the Offset values in the Transform tab of the Text+ node.
You can also change the Center value in the Merge2 node. For this exercise, we have
minimized the variety of tools used, but you will find that there are many ways to
achieve the same result, each with its own pros and cons.
5 As you already have the TitleText node selected, look for the Transform node on the
Toolbar and click it.
You should have the Transform node connected between TitleText and Merge2. This
way, the Transform will affect everything that is connected to its input. Now you can
move the text upward.
7 Select the Merge2 node and add a new Text+ node (click the third icon in the toolbar).
This will add a Merge3 and a Text1 node. Rename the Text1 node SubtitleText.
TIP You could also copy and paste the TitleText we created earlier and
reset some of the values.
The subtitle text is in front of your main TitleText. You’ll add a Transform node to
correct that.
9 Select the SubtitleText node and click the Transform node icon on the toolbar.
10 Select the new Transform2 node and change the Center Y value to 0.41.
The render range determines the range of frames used for interactive playback, disk
caches, and previews. Frames outside the render range are not rendered or played,
although you can still drag the playhead to these frames to see the unused frames. In this
exercise, you’ve created a 5-second Fusion Composition at 24 frames per second, so it’s a
total of 120 frames from frame 0 to frame 119.
Underneath the Time Ruler, you’ll find the six transport controls that you’re already familiar
with from the other pages: Composition First Frame, Play Reverse, Stop, Play Forward,
Composition Last Frame, and Loop.
To move the playhead using the keyboard, you can use the same controls as in the edit
page ( JKL, Left Arrow, Right Arrow), along with these additional commands:
The Transform node will help us move and animate different elements
in our composition.
2 Go to frame 24 by entering 24.0 in the Current Time box at the top right of the
Time Ruler.
3 Select the new Transform3 node. In the Inspector, click the gray Keyframe button to
the right of the Center value (it will turn red).
5 Move to frame 107 and click the gray Keyframe button again to the right of the
Center value.
Now, if you click Play on the transport controls or press the Spacebar ( JKL playback also
works), you’ll see the black rectangle entering from the left, staying at the center for a
moment, and then exiting to the right. The animation is a bit abrupt, so you’ll need to
smooth out the keyframes at frames 24 and 107 in the Keyframes Editor.
8 In the Keyframes Editor, click the Zoom to Fit button and click the expand icon to the
left of Transform3.
9 Click and drag to select the keyframes at frames 24 and 107 (the ones in the middle).
When they are yellow (selected), press F to flatten the curve.
This adjustment will make the rectangle decelerate as it reaches the center and then
accelerate from frame 107 to exit the screen.
At the bottom of the Inspector, you’ll find the Write On controls, which are used to
quickly apply simple Write On and Write Off effects to the text.
2 Go to frame 36 and click the gray Keyframe button to the right of the Write On control.
If you play the composition, DAVINCI RESOLVE will be written right after the black
rectangle stops in the middle of the screen.
4 Go to frame 84 and again click the gray Keyframe button to the right of the Write
On control.
5 Move to frame 107 and change the Write On Start value to 1.0.
The Text+ node has many options and tabs you can select at the top of the Inspector.
We’ve only worked in the Text tab so far, but now we’ll make some changes in the
Shading tab.
8 Locate the Appearance option below Properties and add a keyframe (click the gray
keyframe button to the right of Appearance).
9 Move one frame to the left (to frame 43) and select the second icon in the Appearance
options: Text Outline.
Now you have your main text that transitions from an outline to a solid color. Let’s
move on to the second line of text to incorporate some movement and animations.
First, you’ll add a Write On animation at the end (like you did with the TitleText node).
11 Go to frame 84 and click the gray keyframe button to the right of the Write On control.
With that animation complete, you’ll add keyframes to the Transform2 node so that the
SubtitleText appears below the main title.
13 Select the Transform2 (the one that modifies the position of SubtitleText).
14 Go to frame 60 and add a keyframe to the Center Y value (that should be 0.41) by
clicking the gray keyframe button to the right.
The only thing missing is a way to mask out the SubtitleText before it moves down into
its place. You can use another rectangle, but this time you’ll apply it to the
Merge3 instead.
16 With Merge3 selected, click the Rectangle icon in the toolbar to add a Rectangle2 node
connected to the Effect Mask input of the Merge3 node.
Now the subtitle animates down into its place. You could make the keyframe on frame
60 smoother in the Keyframes Editor, just like you did with the animation in the
Rectangle1 node. Want to try it out?
19 Expand the keyframes for the Transform2 node. Select the second keyframe and press
F to flatten the curve.
2 Duplicate the Fusion Composition in the timeline. On Windows, you can use Ctrl-C to
copy and Ctrl-V to paste. On macOS, use Command-C to copy and Command-V to
paste. Alternatively, you can hold down the Alt key on Windows or the Option key on
macOS, and then click and drag the composition to duplicate it.
3 Click the Effects button at the top left of the interface to open the Effects Library.
Now you have a variation where what was black is now white, and vice versa. But you
can take this a little further and use both versions (normal and inverted) of your title to
mask a video!
Inside the Lesson 09.1 Motion Graphics bin, you’ll find a 10-second shot of CyberBox, an
ICVFX Virtual Production project shot by Nahuel Srnec using a Blackmagic URSA Mini
Pro 4.6K G2 in an LED volume. This is not the raw media, but it provides a preview of the
capabilities of this cinema camera for Virtual Production, thanks to its dynamic range,
resolution, SDI input, SDI output, and Ref/Timecode connections, which are essential
for ICVFX work. We can use this clip in combination with the title we’ve just created.
7 Select one of those copies of the animated title composition, open the Inspector, and
set the Composite Mode to Screen.
Creating a Template
Now that you have completed your first exercise in Fusion, you will take it a step further by
creating a preset that you can reuse in other projects. This will allow you to make changes
directly from the edit page without having to return to Fusion every time. You’ll do this by
creating a macro!
To start, you need to go back to your finished Fusion Composition on the Fusion page.
Right now, you might have several copies of that composition and you’re currently in the
edit page—but don’t worry, it’s quite simple.
1 In the edit page, place the playhead over the Fusion Composition you created. It
doesn’t matter if it’s the one with the inverted effect or the one using Screen or
Multiply composite modes—any version will work the same way.
Now you’re back in Fusion! You’re about to create a macro, which works by selecting a
group of nodes, opening them in the Macro Editor, and choosing which values will be
editable by the user directly in the edit page. Because we will select a bunch of nodes,
and every node has a lot of parameters, the list of options in the Macro Editor can
seem quite long and intimidating, but fear not! It’s simple to do in just a few minutes.
Keep in mind that we can access every single parameter from the nodes, so this is a
powerful (and extensive) tool.
The first step is to select the nodes you want to include in the macro. One important
detail to remember is that the order in which you select the nodes will determine the
order they appear later on the edit page, so you need to be mindful of that.
5 At the top of the window, in the Macro Name box, change the name to
Black & White Rectangular Title.
In this window, you should check the options that will be editable in the edit page. You
want the editor to be able to edit the text, font, style, font size, and tracking of the two
Text+ nodes.
7 Check the boxes next to the following five options: Styled Text, Font, Style, Size,
and Tracking.
9 Check the same five options in SubtitleText: Styled Text, Font, Style, Size, and Tracking.
Where should you save it? It’s a bit tricky. You can save it in several locations, and it will
appear in different panels of DaVinci Resolve. After clicking the Save button, you’ll likely
be directed to a folder like this: Blackmagic Design\DaVinci Resolve\Support\Fusion\
Macros. But you don’t want to save it there!
In this case, we want to create a Title preset to be used in the edit page. To achieve
that, follow these steps:
12 Inside the Templates folder, create a new folder titled Edit and open it.
Now, return to the edit page, and you’ll find your new template in the Effects Library
under the Fusion Titles category.
16 Press Shift-4 or click the Edit button to return to the edit page.
17 Open the Effects panel by clicking the Effects button located at the top left of
the interface.
18 Navigate to Toolbox > Titles > Fusion Titles and locate your new Black & White
Rectangular Title.
20 Open the Inspector and experiment with changing the settings of your new template!
VFX Compositing
By now, you should have a good understanding of the basics of Fusion. In this next
exercise, you will explore more tools and learn how to navigate nodes and viewers more
effectively. This second exercise involves a screen replacement and the introduction of new
techniques. To integrate the screen content into another image, you’ll need to match its
perspective, reflections, depth of field, noise, color consistency, and other essential
aspects of visual effects compositing.
You’ll work with footage from the feature film Machine for the Aura, directed by Ana
Monserrat and Nahuel Srnec. The film was shot on a Blackmagic Pocket Cinema Camera 4K
and premiered at the Warsaw International Film Festival. You can read a full article about
its post-production workflow on the official Blackmagic Design website: https://www.
blackmagicdesign.com/media/release/20211221-02
1 In the edit page, open the Lesson 09.2 Screen Replacement bin, and load the timeline
Lesson 09.2.1 START Screen Replacement.
The second clip in the timeline requires some VFX work: you need to replace the
laptop’s screen with the clip in Video Track 2.
You can also go to timecode 01:01:00:00 to get an idea of the final composition we
will create.
2 Place the playhead over the second clip in the timeline (timecode 01:00:02:18).
3 Go to the Fusion page by pressing Shift-5 or clicking the Fusion button at the bottom
of the interface.
When you jump to the Fusion page with a clip under the playhead, Fusion will
automatically create a Fusion Composition with the clip as the MediaIn1 node at the
clip’s resolution. In this case, the clip and the timeline happen to have the same
resolution, but that won’t always be the case.
4 Press F2 (or right-click MediaIn1 and select “Rename…”) and rename MediaIn1 Plate.
NOTE In visual effects (VFX), the term plate is used to refer to the base or
background elements of a composition because it historically comes from the
use of physical film plates. Originally, a “plate” referred to a piece of film stock
used to capture a background scene or base footage. In digital compositing,
this term has carried over to denote the foundational layers or background
elements that other visual effects are added to. Essentially, the “plate” serves
as the starting point or background upon which additional elements, such as
CG or effects, are composited.
6 A new MediaIn node will be created. Press 1 to load it in the left viewer and rename
it ScreenContent.
8 Right-click the gray area of the Node Editor and select Force Source Tile Pictures to
enable a thumbnail in each MediaIn node.
9 Add a Merge node to composite the ScreenContent over the Plate. Make sure the
ScreenContent is connected to the green (foreground) input.
You will use new tools in this exercise and a new method to add them. Until now, you
have only added tools from the toolbar. Now, you will utilize the Select Tool dialog,
which is a much faster method, as long as you know the name of the tool you are
looking for. In the Select Tool dialog, you can find all the nodes and tools available in
Fusion. Since the list is extensive, you’ll use the search box to quickly locate
what you need.
10 Select the ScreenContent node and press Shift-Spacebar to open the Select
Tool dialog.
13 For this composition, it’s better to have a single, larger viewer instead of two. To
achieve this, press the Viewer button at the top right of the viewer. To re-enable both
viewers, simply press it again.
1 Select the Merge1 node, go to the Inspector, and change the Apply Mode to Screen
and the Blend to 0.6.
2 Add a Blur node after the Corner Positioner (it’s the eighth icon in the toolbar, or
search for Blur in the Select Tool dialog).
Now the blur is affecting the image only inside the ellipse, which is the opposite of
what you wanted!
5 Select the Ellipse1 node, check the Invert option in the Inspector (to make the blur
work outside the circle), and set the Soft Edge to 0.2.
6 Adjust the position and size so that it subtly affects the center of the laptop screen,
with more intensity at the edges. If you’re unsure, use the following settings as a
guide: Center X 0.64, Y 0.57, Width 0.22, Height 0.36, Angle 0.35.
You might think we could apply the Blur node before the Corner Positioner, but if you
do that, the edges created by the Corner Positioner when it distorts the image won’t
be blurred.
TIP To better evaluate luminance levels, activate the waveform in your viewer
by clicking the SubView icon at the top left and selecting Waveform. You can
resize it as needed. You can also access the Gain and Gamma controls by
clicking the Options (…) menu at the top right of the viewer, which will help
with matching.
7 Click the Options (…) button at the top right of the viewer and select Gain/Gamma.
8 Raise the Gain value to better assess the shadows. Look for similar shadow levels in
both the Plate node and the ScreenContent node.
9 After the Blur, add a Color Corrector node (it’s the fifth icon in the toolbar).
10 In the Inspector, reduce the Saturation to around 0.92 and add a hint of green by
clicking and dragging the color wheel toward green.
Wait! Something strange happened! When you adjusted the Lift value, it also affected
the background. This happens because the image uses premultiplied RGB channels,
where the color data is already blended with the alpha channel. To correctly adjust the
foreground without impacting the background, you need to unmix the RGB values
from the alpha channel before applying color correction. After correction, recombine
the RGB and alpha channels. This is covered in detail in The Visual Effects Guide to
DaVinci Resolve 19, but the solution is in the Options tab.
You’re almost there! We still need to match the noise levels of the foreground object to
those of the background. Noise levels can vary due to factors such as the camera
sensor, ISO/gain settings, shadow levels, and even the temperature on the shooting
day. To seamlessly integrate the two elements, the noise should match. In this
instance, the difference is barely noticeable, especially since we changed the Apply
Mode to Screen and lowered the Blend in the Merge node. However, you’ll add a bit of
noise to make it nearly perfect and to show you this technique for your future projects.
13 Deactivate the Gain/Gamma controls in the viewer by clicking the Options (…) menu
and the Gain/Gamma option.
14 Select the Color Corrector node, press Shift-Spacebar, and type Grn. Select Grain (Grn)
and click Add.
NOTE “Noise” and “grain” are not synonyms. However, we are simplifying the
explanations in this training to fully cover the Fusion exercises.
Since this is meant to simulate an old LCD laptop screen, the opacity shouldn’t be
completely uniform. To achieve this effect, you can add an Ellipse to the Merge1 node
so that the screen content becomes less visible in the corners.
16 Select the Merge1 node and click the Ellipse tool in the toolbar to add it connected to
that node.
18 Modify its size, height, and angle so that the screen content is solid in the middle of the
screen but loses a bit of opacity toward the corners.
That’s it! You did it! You’ve successfully completed this chapter and taken your first steps
into the world of VFX with Fusion inside DaVinci Resolve. There is so much more to explore,
from advanced tracking and 3D compositing to USD integration and beyond. You’ve only
scratched the surface of what Fusion can do, but hopefully this chapter has given you a
solid understanding of the power and flexibility of node-based compositing. Fusion is a
fantastic tool and, with practice, you can master it to create incredible visual effects. Keep
experimenting, keep learning, and let your creativity lead the way!
5 True or False? When on the Fusion page, you can disconnect the MediaOut node
because you have no use for it.
2 The new node is added directly after the selected node in the Node Editor.
4 The orange input on the Merge node is for the background input.
5 False. The MediaOut node is always the last node connected, and it renders the Node
Editor results back to the edit page timeline.
Once the edit is complete, the grade Creating a Project Archive 619
applied, the VFX shots created, and the Creating and Switching
Project Libraries 620
mix perfected, you might need to deliver
Copying Projects Between
different versions for different platforms, Project Libraries 623
particularly in this age of social media. Backing Up Project Libraries 624
Project Libraries in
Blackmagic Cloud 626
Lesson Review 635
In this lesson, you will look at some of the additional considerations you may need to take
into account before outputting your final deliverable file(s), including adding subtitles and
reformatting an existing timeline to a new aspect ratio and using the flexible options
available in the deliver page.
1 Launch DaVinci Resolve and, in the Project Manager, click the Import button.
2 Navigate to R19 Beginner Guide / Lesson 10, select the file OMO PROMO DELIVER.drp
and click Open.
3 Once the project has been imported into the Project Manager, double-click it to open
the project.
4 When the project has opened, select the edit page and choose Workspace > Reset
UI Layout.
5 Click the Relink Media button at the top of the media pool.
6 In the Relink Media window, click Locate, navigate to the location of the R19 Beginners
Guide folder on your system, and click Open to relink the files.
Depending on where you deliver your files, you will no doubt be given a list of requirements
for those files. This could be as simple as indicating acceptable video resolutions, frame
rates, and codecs. These days, however, it also includes loudness for your audio.
Loudness is a measurement of your audio across its total duration. The general idea
behind loudness is making sure that levels are consistent across content, so that one
element isn’t perceived as being significantly louder than any other—for example, that
the advertisements don’t deafen you compared to the drama you’re watching, or that the
Thankfully, Resolve has a simple way of ensuring that your audio adheres to the various
loudness standards, whether you’re delivering your content to YouTube, Netflix, or
broadcast TV, by optimizing it on export.
1 In the edit page, ensure that the OMO PROMO FINISHED timeline is open.
2 Click the Deliver button at the bottom of the interface or press Shift-8 to open the
deliver page.
At the top of the Render Settings panel are a series of common render presets. You
may recognize many of these from the Quick Export window.
5 For the Location, click the Browse button and choose R19 Beginners Guide / OUTPUT /
EXPORTS / YOUTUBE and click Save to save the location.
6 Review the settings, ensuring that the Resolution is 1920 x 1080 HD and the frame rate
is 23.976.
NOTE Although you can change the resolution of the exported file from the
current timeline’s settings, you’re always advised to choose the same or lower
resolution of the timeline. Choosing a higher resolution may result in reduced
image quality since rendered images are upscaled from the timeline
resolution, which you will be warned about when adding the job to the Render
Queue. Similarly, you should not adjust the frame rate of the exported file
from the timeline frame rate.
This will ensure that the exported audio will be at the correct levels for delivering to
YouTube: a target level of -1 dBTP and a target loudness of -14 LKFS. The YouTube
preset does not allow you to choose an alternative optimize to standard setting
because it’s assumed you’ll be using this preset to deliver to YouTube, for
obvious reasons.
8 Click the Add to Render Queue button at the bottom of the Render Settings panel.
Adding Subtitles
Providing subtitles to accompany your final exported video file is often an important
consideration, especially if you want your video to be accessible across different platforms.
While you could simply use standard text generators to create onscreen text, these types
of titles (often referred to as open captions) cannot be turned off by the viewer. Subtitles
(referred to as closed captions), however, can. Alternatively, they allow the user to choose
from different language options.
DaVinci Resolve allows you to add subtitles to your timelines in two main ways: you can
manually create all your subtitles, or you can import a supported subtitle file. For this
exercise, you will start by creating the subtitles for Organ Mountain Outfitters manually,
before importing the remaining titles.
NOTE DaVinci Resolve Studio can automatically transcribe your timeline audio
into subtitles that you can then edit. You will find more information about how to
achieve this in the DaVinci Resolve Reference Manual or in The Editor’s Guide to
DaVinci Resolve 19.
1 Click the Edit button, or press Shift-4, to switch back to the edit page.
3 In the current timeline, right-click in the timeline track controls and choose Add
Subtitle Track.
4 Ensure that the timeline playhead is at the start of the timeline, right-click anywhere in
the Subtitle 1 tracks, and then choose Add Subtitle.
A new subtitle clip is added to the subtitle track, starting at the playhead position.
5 In the Inspector, highlight the caption “Subtitle” and type [GENTLE GUITAR MUSIC] to
indicate the type of music that’s playing.
The default duration of a subtitle is 3 seconds, but you can always change this.
Because subtitle clips are just like any other timeline clip, you can use the familiar
trimming operations to adjust them.
7 Click the Detail Zoom button and trim the end of the subtitle clip to adjust it to 5
seconds (+02.00 in the tooltip).
8 Scroll horizontally along the timeline and position the timeline playhead at the start of
the first audio clip on Audio 1.
This is the beginning of Chris Lang’s first soundbite where he introduces himself.
TIP Snapping is useful to ensure that the playhead is at the start of the clip.
Press N to toggle Snapping on/off.
10 In the Caption box, type My name is Chris Lang and I’m the founder of Organ
Mountain Outfitters.
By default, the subtitle text will wrap across onto a new line, but you can always add
your own line breaks if you prefer.
NOTE Settings for the maximum number of characters per line and the
minimum duration for each of your captions are designated in the Subtitles
panel of the Project Settings window.
12 Press Backspace to remove the space between the words “the” and “founder,” and
then press Enter (Return) to add a line break so the subtitle is displayed more
comfortably across two lines.
13 Click away from the Caption controls and play the timeline, stopping after Chris says,
“Organ Mountain Outfitters.”
14 In the Caption controls in the Inspector, click the Add New button.
15 In the caption controls in the Inspector, type We are located in our store in
Las Cruces, New Mexico, with a line break between the words ‘in” and “Las.”
16 Review the new subtitle and, if necessary, roll the edit point between this and the
previous subtitle so the subtitles change in time with Chris’s spoken words.
17 Adjust the length of the last subtitle so it ends after Chris says, “New Mexico.”
NOTE DaVinci Resolve supports the importing and exporting of .srt, .vtt, .ttml,
and .dfxp subtitle files.
1 In the media pool, select the Master bin and choose File > New Bin or press Shift-
Command-N (macOS) or Shift-Ctrl-N (Windows) to create a new bin.
2 Rename the new bin SUBTITLES and ensure that it is selected in the bin list.
3 Choose File > Import > Subtitle and navigate to R19 Beginner Guide / Lesson 10 /
Subtitles and select the file OMO SUBTITLES US.srt and click Open.
4 In the timeline, click the Full Extent Zoom button and drag the OMO SUBTITLE US
subtitle clip from the media pool to the Subtitle 1 track, ensuring that the start of the
subtitles snap to the start of Chris’s second soundbite clip on Audio 1.
Remember, you can always adjust any of these subtitles, either directly on the timeline to
adjust their timing or by selecting an individual subtitle and using the Inspector to
change its text.
Styling Subtitles
Just as with any other title in Resolve, subtitles have many parameters that allow you to
adjust the style and position of your captions. These can be made across the entire subtitle
track for consistency or to individual subtitles.
One common style applied to subtitles is a semitransparent box that helps the text stand
out against the picture it’s displayed over.
As its name suggests, changes made in these controls affect all the subtitles along the
same subtitle track in the timeline.
3 Enable the Background controls for the subtitles along the Subtitle 1 track.
And because you made this change in the Track tab, all the subtitles in the Subtitle 1
track now have the same type of background applied. This means that you can adjust
any of the track controls and know that the change will be applied to all the subtitles
along the same track for consistency.
However, there are times when it may be necessary to adjust the controls of individual
subtitles to adjust their font, color, or position, such as with the first subtitle in
this track.
Since this subtitle indicates audio that’s not spoken, you may want to apply a slightly
different style to differentiate it from captions for dialogue.
5 In the Inspector, select the Caption tab and enable the Customize Caption option in
the caption controls.
A new set of Caption Style settings appears, which will be applied only to the
selected captions.
6 Change the Font Face to Italic to distinguish this caption from the other
dialogue captions.
The changes have been applied to the first subtitle, but the other subtitles in the track
have not changed.
1 In the timeline, right-click the timeline track controls and choose Add Subtitle Track.
2 Ensure that the SUBTITLES bin is selected in the bin list in the media pool.
5 Drag the imported subtitle file, OMO SUBTITLES FR, from the media pool into the
empty Subtitle 2 track in the timeline, ensuring that it starts at the beginning of
the timeline.
The new subtitles are added to the Subtitle 2 track, but you won’t be able to see
them initially.
6 In the timeline controls, click the Enable Subtitle Track button for Subtitle 2.
7 Rename the Subtitle 1 track OMO_ENG and rename the Subtitle 2 track OMO_FR to
indicate that these tracks are English and French subtitles, respectively.
NOTE Only one subtitle track can be enabled at any one time. You can disable all
subtitle tracks if you don’t want to see any subtitles.
3 In the File Name field, type %Time, choose the Timeline Name variable from the list of
options, and then add HQ to the end.
4 In the Location field, click Browse and navigate to R19 Beginners Guide / OUTPUT /
EXPORTS / HQ and click Save to update the location for the exported file.
5 Ensure that Render is set to Single Clip and select the Video tab if necessary.
7 For the Codec, ensure that DNxHR is selected and, from the Type menu,
select DNxHR HQ.
8 Ensure that the resolution is 1920 x 1080, and the frame rate is 23.976.
These controls allow you to specify how the subtitles will be exported.
If you choose the “Burn into video” option, Resolve will burn the currently active
subtitles (with their styles) into the final rendered video file, so the subtitles will be
permanently included as part of the video content as open captions. Choosing “As
embedded captions” will output the currently active subtitle track as an embedded
metadata layer within those media formats that support it. DaVinci Resolve supports
CEA608 and text captions within MXF OP1A and QuickTime containers.
This will optimize your audio to the EBU standard for broadcast with a Target level of
-1 dBTP and a Target Loudness of -23 LKFS.
16 Click Add to Render Queue to add this new job to the Render Queue in preparation
for exporting.
1 Click the Render Settings’ Options (…) menu and choose Save As New Preset.
2 In the Render Preset dialog, type MXF HQ R128 to name your new preset.
3 Click OK.
The new preset is added to the list of presets in the Render Settings.
4 Click the Render Settings’ Options menu again. Here, you can now access options to
update (if you’ve made any changes since it was saved), export, or delete the preset.
To begin, you’ll need to duplicate the timeline you’ve been working with up until now.
1 Click the Edit button, or press Shift-4, to return to the edit page.
2 Choose Timeline > Find Current Timeline in Media Pool (it’s at the bottom of the
Timeline menu).
3 In the media pool, right-click the selected timeline and choose Duplicate Timeline.
5 Double-click this new timeline to open it, and turn off any active subtitle tracks.
To get a sense of what the footage in this timeline will look like once it’s presented in a
vertical timeline, you can use the Safe Guides.
6 In the Guides menu, disable the Default guide, and enable the 9:16 Social
Media option.
7 Scrub through the timeline to preview which shots work well in a vertical aspect ratio
and which might need a bit of attention.
To easily identify and locate these shots later, you can add markers to the timeline.
8 In the timeline, place the playhead over the graphic clip near the start and ensure that
no clips are selected.
9 In the timeline toolbar, click the Marker button to add a marker at the playhead
position. By default, markers are initially blue.
11 In the timeline, move over the clip PINA BLANCA 44, the wide shot of the guy looking
out over the rocks.
This will be another simple reframe, so you can use the same-colored marker.
12 Click the Marker button again, or press M, to add another blue marker.
To get all the people in this shot, you will need to create a pan.
17 Move to the low-angle shot of the guy jumping on the rocks, PINA BLANCA 48, add
another red marker, and rename it PAN 2.
You will use these timeline markers to quickly locate these clips in later steps.
1 In the media pool, right-click the active timeline and choose Timelines >
Timeline Settings.
All the options are unavailable because they were set by the Project Settings that you
configured in Lesson 7. You’ll need to override these settings so that this timeline can
have a custom setting independent from the project as a whole.
Now all the settings become active, allowing you to make changes.
This single option not only adjusts the timeline resolution to 1080 x 1920 HD but also
changes the Mismatched Resolution option to “Scale full frame with crop.” This is an
important setting since it means the footage will fill the new aspect ratio rather than
being letterboxed with black lines at the top and bottom of the image, although you
will lose footage off the edges of the timeline viewer.
4 Click OK to apply the changes to the selected timeline and then scrub through the
timeline to review the changes.
The timeline viewer will now show the original footage framed in the new aspect ratio
of the timeline.
You also know which clips will need your attention most, thanks to the markers you added
in earlier steps.
1 Click the Index button in the top left corner of the edit page to open the Edit Index,
and click the Markers tab to reveal a list of markers for the current timeline, exactly as
you’ve previously used in the Fairlight page.
The graphic is now correctly scaled to fit the new aspect ratio, while retaining all the
other settings accurately.
4 In the marker index, click the marker, REFRAME 2, to place the playhead over the shot
of the guy standing and looking out over the rocks.
5 Press Shift-` (accent grave) or choose View > Viewer Overlay > Transform to enable the
onscreen Transform controls.
1 In the markers index, click the marker, PAN 1, zoom in on the timeline, and place the
timeline playhead near the start of the WHITE SANDS 11 clip.
3 In the Inspector, click the Position keyframe button to add a keyframe to this clip at the
current playhead position.
4 Move the timeline playhead toward the end of the WHITE SANDS 11 clip.
Making this adjustment adds a second keyframe to the clip at the current playhead
position with the adjusted Position parameter.
NOTE The red line that appears in the viewer indicates the motion path the
clip will travel along between the two keyframes.
6 Play back the clip in the timeline to review the “pan” you have added to the shot.
You can use the Keyframes Editor to adjust the timing of the two keyframes.
7 In the timeline, click the WHITE SANDS 11 clip’s Keyframes Editor control.
Using the Keyframes Editor, you can adjust the position and timing of the keyframes.
The Curve Editor allows you to adjust the acceleration of the clip along the motion
path, similarly to how you adjusted the speed of the animation in the Fusion page
using the Spline window.
9 Select the first keyframe and click the Ease Out button.
This gives the animation a slightly more natural start and end.
NOTE To ease the end animation further, you can adjust the Bézier handle of
the second keyframe to flatten the curve further.
You can use this animation as the basis for other clips with similar issues.
12 Click the third marker in the markers index, PAN 2, to move to the clip
PINA BLANCA 48.
13 Select the PINA BLANCA 48 clip and press Option-V (macOS), Alt-V (Windows) or
choose Edit > Paste Attributes.
14 Since you need to apply the horizontal movement from the WHITE SAND 11 clip to this
clip, in the Paste Attributes window select the Position control and, from the Keyframes
option, choose Stretch to Fit.
15 Click Apply.
You will probably find the pan finishes too far to the right. That’s OK, since you can
simply refine the X Position of the second keyframe.
16 In the timeline, click the Keyframes Editor for the PINA BLANCA 48 clip and place the
timeline playhead between the two keyframes.
17 In the Inspector, click the Next Keyframe arrow to jump to the second keyframe.
18 Using either the onscreen Transform controls or the Position X control in the Inspector,
adjust the value of the second keyframe so it ends with the guy in the shot.
NOTE DaVinci Resolve Studio has a Smart Reframe function that automates
this process of reframing using keyframes. For more information, please
refer to The DaVinci Resolve Reference Manual or The Editor’s Guide to
DaVinci Resolve 19.
1 Click the Full Extent Zoom button for the timeline, close the Keyframes and Curve
Editors for PINA BLANCA 48 and WHITE SANDS 11, and re-enable the OMO_EN
subtitle track (ST1).
2 In the timeline viewer, turn off the onscreen control or press Shift-` (accent grave).
At the moment, though, the subtitles don’t fit the vertical aspect ratio.
4 In the Transform controls, change the Zoom X and Y values to about 0.45 (by default
both the Zoom X and Y parameters are linked, so changing one also changes the other
by the same amount).
Excellent! You have successfully reformatted the existing OMO Promo to a new vertical
aspect ratio. All you need to do now is to choose a preset and add it to the Render
Queue, and then you can render all the final videos out.
5 Press Shift-8, or click the Deliver button, to move back to the deliver page.
7 In the File Name field, type %Timeline and choose the Timeline Name variable.
8 In the Location field, select R19 Beginners Guide / Lesson 10 / OUTPUT / WEB.
You are now ready to export all the jobs you have been adding to the Render Queue.
Each job now shows more information about the settings of each file to be rendered.
2 In the Render Queue, ensure that none (or all) of the jobs are selected and click
Render All.
NOTE You can select specific jobs in the Render Queue if you want to export
just those jobs.
Each job is loaded in turn, and the files are rendered out to the destinations. Once the
job has been completed, a green “Completed” label is added to the job.
The rendered file is revealed in the Output folder on your hard drive, where you can
open it in an appropriate media player and preview the final rendered results.
4 Return to DaVinci Resolve and right-click Job 2 in the Render Queue and choose Show
in Finder (macOS) or Open File Location (Windows).
The .MXF file is revealed, together with the two .VTT subtitle files. To preview these
files, you can reimport them into a new DaVinci Resolve project. Alternatively, you can
use playback software such as the free VLC Media Player, which will allow you to load
the subtitle files alongside the media file.
5 Return to DaVinci Resolve and right-click Job 3 in the Render Queue and choose Show
in Finder (macOS) or Open File Location (Windows).
6 The final rendered file is shown, which you can preview in an appropriate media player,
complete with burned-in open captions.
All these files are now ready to be distributed to the appropriate destinations.
To start with, you may want to export a timeline file. This can be useful for sharing edited
versions of different timelines with other people.
There are a variety of formats that you can choose to do this, from simple EDL (edit
decision list) files to more complex XML (Extensible Markup Language) or AAF (Advanced
Authoring Format) files. These are useful if you want to share timelines with users of other
NLE, grading, or audio systems. However, these types of files have the inherent problem
that they can’t necessarily translate the timeline information with 100% accuracy between
the different systems.
If you wish to manually back up your timelines, or you want to send your timeline to another
DaVinci Resolve user, then you’re best off using DRT (DaVinci Resolve Timeline) files.
NOTE If you have been using the Catchup timeline files throughout this book, you
have already experienced the convenience of using .DRT files.
1 In the edit page, click the timeline viewer and choose to reopen the OMO PROMO
FINISHED timeline.
3 In the Export Timeline window, navigate to R19 Beginners Guide / OUTPUT and create
a TIMELINES folder.
4 Ensure that the type is set to DaVinci Resolve Timeline Files (*.drt) and click Save.
The .DRT file is exported for the current timeline and can be imported into any other
DaVinci Resolve 19 project by choosing File > Import > Timeline.
Rather than exporting an individual timeline, you may choose to export the
entire project.
6 In the Export Project File window, navigate to R19 Beginner Guide / R19 Beginners
Guide / OUTPUT and create a new folder called Projects.
7 Click Save to export the project as a .DRP (DaVinci Resolve Project) file.
The exported .DRP file can be imported into the Project Manager of any other
DaVinci Resolve 19 system.
NOTE You can also export a .drp file of your project directly from the Project
Manager by highlighting the project and clicking the Export button.
Media Management
Beyond exporting timelines and project files, another important “housekeeping” task you’ll
need to undertake is managing your source media files. These are all the individual video,
audio, and graphics files that you have imported while you have been working on your
project. Often, by the end of a project these files are numerous and can be spread across
your system. Exporting a .drt or .drp file will not do anything with these files. They will
need to be managed separately and carefully.
There are two basic approaches you can take to managing your media files: consolidation
and trimming.
Consolidation is useful when you have many files spread across your system because
it will bring copies of all these files together in a single location for easier archiving
(see below).
Trimming, on the other hand, copies just the portion of the media files you are using
throughout your project. This can be useful since it does not include media that’s not
being used. As a result, the new media is often much smaller in storage size.
It’s important to note that both of these processes create copies of your media files. At no
point are your original clips affected by either of these operations.
To consolidate or trim the media files used in your project, you’ll need to use the built-in
Media Management panel.
The Media Management panel allows you to manage your media across the whole project,
specific timelines, or clips, and will allow you to Copy or Transcode your media files.
NOTE The steps detailed below only address copying the source media files,
not transcoding. Transcoding is a way of converting the source media files
into other formats and is used in workflows beyond the scope of this guide.
See The DaVinci Resolve Reference Manual for more information.
2 In the Media Management panel, ensure that Entire Project and Copy are selected.
3 In the Destination field, click Browse and navigate to R19 Beginners Guide / OUTPUT /
MEDIA MANAGEMENT and click Open.
With these settings, all the media within the project will be copied to your chosen
location. The Copy function will create a duplicate set of media files in the destination
location but leave the original files in place. This allows you to ensure that duplicates
are copied safely and without errors before deleting the originals. Indicators at the
bottom of the Media Management panel indicate the size of the currently used media
and the size of the media that will be copied using the current settings.
This part of the Media Management panel allows you to select individual timelines
within your project.
5 Select the OMO PROMO FINISHED and OMO PROMO TIKTOK timelines. These are the
timelines for which you will manage the media.
Note that when you make this last selection the New Size indicator changes.
This reflects that, by choosing just the media you’re using in the selected timelines
plus the few frames on either side (the handles), you’re drastically reducing the
amount of footage needed to be copied.
NOTE Adding 24 frame handles adds 1 second to the start and end of each
media file being copied. This will allow you “wiggle room” to make minor
changes to the trimmed project in the future.
7 Click Start to begin the media management process. Once completed, the Media
Management panel closes.
8 Open a new Finder (macOS) or File Explorer (Windows) window and navigate to R19
Beginner Guide / OUPUT / MEDIA MANAGEMENT / OMO PROMO DELIVER to view the
contents of the folder.
This new folder contains all the trimmed media files that have been copied from the
original media. Of course, this is just the footage that was used in the specific
timelines. The original media hasn’t been touched. However, you will find two .drt
files among these files.
9 Return to DaVinci Resolve and choose File > Project Manager, or press Shift-1, to open
the Project Manager.
10 Click the New Project button, name the new project OMO PROMO MM, and
click Create.
The OMO PROMO FINAL timeline is imported into your new project, including all the
appropriate video, audio, and graphics clips, along with the subtitles, markers, and
other timeline elements.
14 Choose File > Import > Timeline and select the OMO PROMO TIKTOK.drt file to
import the vertical timeline into the same project.
Archiving a project copies all the source files (even if they are on different drives) and
places them in the archive folder along with the project file. Because this process does not
create trimmed versions of the files, you are advised to media manage your used media
files first, and then create the .DRA.
Either way, you can only create a DaVinci Resolve Archive using the
Project Manager window.
1 Choose File > Project Manager, or press Shift-1, to open the Project Manager.
2 Right-click the OMO Promo MM project and choose Export Project Archive.
3 In the Archive Project dialog, navigate to R19 Beginners Guide / OUTPUT / ARCHIVE
and click Save.
The Archive dialog opens, where you can choose which elements you want to include
with your archive.
During the Archive process, all the project’s appropriate media files, along with a .drp
file of the project itself, are copied into a folder that’s given the extension .dra. This
folder contains everything you need to open your project on another computer.
1 In the upper left corner of the Project Manager, click the Projects button to open the
list of available libraries.
NOTE The default project library is called “Local Database” because project
libraries in earlier versions of DaVinci Resolve were referred to as “databases.”
However, the method of working with project libraries is exactly the same.
2 In the Project Libraries sidebar, click the Add Project Library button to open the
Add Project Library window.
When choosing to add a project library, you can either “Connect” to an existing project
library or “Create” a brand new, empty project library. Creating a new project library
can be useful for organization; for instance, if you perform several jobs for one client,
you might want to assign them their own project library and start a new one for
another client.
3 Ensure that Create is selected in the Add Project Library window and, in the Name
field, enter My Project Library.
4 Click the Browse button to open a Finder (macOS) or File Explorer (Windows) window
that allows you to choose the location of your new project library.
5 Navigate to R19 Beginner Guide / Lesson 10, create a new folder called
My Project Library, and then click Open.
NOTE The name of the folder containing the project library and the name of
the project library listed in the Project Manager do not have to be the same,
but it’s useful to keep the names consistent so that you know which project
library in the Project Manager is referring to which folder on your system.
A new project library called “My Project Library” now appears alongside the “Local
Database” project library. The newly added, empty project library is already selected
and ready for your new projects.
2 Click OMO PROMO and hold Command (macOS) or Ctrl (Windows) and click
OMO PROMO MM to select both projects.
4 In the dialog that opens, select My Project Library from the list of available project
libraries and click Copy.
5 Click My Project Library to switch back to your project library to access the
copied projects.
1 Click the Details button for the Local Database project library.
3 Navigate to the hard drive or cloud-based storage where you want to back up your
library and click Save.
4 Once the save is completed, click the back arrow next to the Project Library name
(which in this case is “Local Database”) to go back to the Project Libraries list.
TIP If you are unsure where your database is stored, you can open the
Details and choose the option Reveal in Finder to show you the folder the
database is stored in.
After saving a backup, a Local Database.resolve.diskdb file is created. This file contains
the entire Local Database project library, which you can simply copy to another drive if, for
instance, you purchase a new computer and want to move your existing projects to the
new hard drive. On the new computer, you can click the Restore button in DaVinci Resolve
to open and use the database backup.
Using the project library this way will also allow you to collaborate with multiple users, and
you can all work on the same project at the same time—for example, you could be building
a timeline while a colorist is grading the same sequence at the same time.
There is a small cost to having a project library based in the cloud because it must be
hosted on a server. This can be canceled at any time. If you do cancel, you will not be
locked out of your work. Projects can be copied from Blackmagic Cloud to a local project
library at any time. Also, if you are working collaboratively, you only need one person to
host the library; up to 10 other users can be invited for no additional cost.
At this stage, you might not know if you need to work with a cloud project library, but you
can sign up for a Blackmagic Cloud account for free, so another user could invite you to
their project library.
2 If necessary, log in to your Blackmagic Cloud account or register for a new account if
you haven’t already.
A window appears informing you that free plans do not include any project libraries.
Your Plan Summary will be updated to show the increased cost for hosting the
project server.
6 Click Continue.
Once your payment has been accepted, you can create your cloud-based
project server.
8 If necessary, click Add Project Library; otherwise, give your project server a name,
select the location nearest to you, ensure that the version is set to “Resolve 18.1 and
above,” and then click Add.
Once created, this project library can now be accessed in the Cloud tab of
DaVinci Resolve’s Project Manager.
9 Return to DaVinci Resolve and choose File > Project Manager, or press Shift-1, to open
the Project Manager.
10 In the Project Manager, click the Cloud libraries tab and, if necessary, sign in to your
Blackmagic Cloud account to access your new Cloud-based project library.
This project library is not stored locally on your computer but on Blackmagic Design
servers, which means it is accessible from any DaVinci Resolve system connected to
the internet and logged in to your Blackmagic Cloud account.
The Create New Cloud Project window opens with options specific for cloud-
based projects.
The new project is added to the project library on Blackmagic Cloud and opens in
DaVinci Resolve. You can now start working on your new cloud-based project as normal.
By default, cloud projects will automatically create and sync proxy media in the project
with your Blackmagic Cloud storage. This will go toward your Storage allowance of
your Blackmagic Cloud account (which is 2 GB by default, unless you pay for additional
storage). The advantage of synchronizing your proxy files this way means that they will
14 Click the Cloud button in the bottom right of the interface to monitor the progress of
synced media files.
Once the appropriate media files are synced, icons in the media pool indicate the clips
that have been uploaded to the cloud.
To manage the project library itself, you’ll need to return to your Blackmagic Cloud
account in a browser.
16 In the Project Settings > Blackmagic Cloud, click the Blackmagic Cloud website button.
Alternatively, close the Projects Settings (saving any changes you may have made) and
return to your Blackmagic Cloud account in your browser.
17 In the project server, click the “i” button next to your project library.
NOTE To rename or delete a project library from the cloud, click the
Settings (cog wheel) button. Projects in deleted project libraries will not be
recoverable, so ensure that you copy them to another project library prior to
deleting the cloud project library.
As you can see, although DaVinci Resolve uses project libraries to store all your projects in
one place, there are many flexible options to save, share, and archive your work. Having
projects in project libraries is a big advantage because it allows multiple-user collaboration
between editors, colorists, audio engineers, and VFX and motion graphic artists.
2 After adjusting the Render Settings, how do you instruct Resolve to output a
movie file?
3 True or False? The Media Manager manages clips, timelines, and bins.
4 What is the main difference between exporting a project and a project archive?
2 To output a movie file, click the Add to Render Queue button, and then in the Render
Queue panel, click Start Render.
3 False. The Media Manager manages only media; it does not manage bins.
4 A project will simply export a project file that contains no media. A project archive will
export a folder and all media required, which will link to the project when opened.
5 To view the project libraries connected to DaVinci Resolve, in the upper left of the
Project Manager, click the Show/Hide Project Libraries button.
6 With Blackmagic Cloud, you can access the project library from any machine and work
on the project, and it is auto saved to the cloud; you do not need to carry around or
use multiple versions of the same project when using different machines.
Congratulations!
You have completed The Beginner’s Guide to DaVinci Resolve 19 and are ready to explore
more editing, visual effects, color grading, and audio mixing functionality using the
additional certified books in this series. Completing all the lessons in this book has
prepared you to become a certified DaVinci Resolve user. You can take the online exam by
following the link below to earn your certificate.
We also invite you to become part of the DaVinci Resolve community by joining the web
forum on the Blackmagic Design website. There, you can ask further questions about the
creative aspects of editing, color correction, motion graphics, visual effects, and
audio mixing.
We hope that you have found DaVinci Resolve 19’s professional nonlinear editing and
world-class color correction tools to be intuitive to learn and a perfect fit to become the
hub of your entire creative workflow.
Test your skills by taking the online assessment located on the Blackmagic Design
DaVinci Resolve Training page—The Beginner’s Guide to DaVinci Resolve 19 Online Exam:
www.blackmagicdesign.com/products/davinciresolve/training.
Index 637
audio post-production (continued) BlackBackground node, adding in
sound design, 434–435 Fusion, 521
sound effects editing, 434–435 Blackmagic Cloud. See also Cloud option
spotting soundtracks, 433 collaboration, 330
sweetening tracks, 436–437 project libraries, 626–634
workflow, 432–433 Blackmagic Cloud account
bins. See also folders; power bins; noise reduction using Fairlight FX, 155
smart bins trimming timeline clips, 75, 78–79
creating, 13, 405, 578 CL INTERVIEW Tk7 clip
exporting, 394 replace edit, 87
opening, 9, 16 transitions, 105
organizing inside bins, 10–11 CL INTERVIEW Tk8 clip, 407
using with duplicated timelines, 69 CL SUBCLIP 1 - EXPERIENCES clip, 27
bins and smart bins, 8–12. See also custom CL SUBCLIP 2 - Brand clip, 31, 38
smart bins; keyword smart bins CL SUBCLIP 3 - #EXSW clip, SUBCLIPS bin, 33
638 Index
CL SUBCLIP 4 - Inspiration, 35, 37, 81 Cloud button, 632
Clip Attributes Cloud option, project libraries, 3.
audio configuration, 376–379 See also Blackmagic Cloud
Fairlight, 454, 479 Codec, selecting, 586
clip channels and track formats, setting, color, adding with HDR wheels, 263
452–454. See Select Clips Forward on color and tonal balance, 233
This Track Color Boost, 314
clip handles, transition alignment, 112–113 color channels, adjusting, 232–235
clip levels, normalizing, 144–152 color correction. See also additive colors;
clip speed, changing, 99–102 primary color correction; secondary
clips. See also images; media files; Select color correction
Clips Forward on This Track; shots; automatic adjustments, 215–221
subclips; timeline clips; ungraded clips
documentary photography, 187
accessing in bins, 9–10
HDR wheels, 244–248
adding markers to, 87
high-end work, 188
adding to smart bins, 390
lift, gamma, and gain, 202–208
adding to tracks, 48
matching cameras, 228–232
copying, 155, 493, 605
narrative cinematography, 187
determining length of, 26
overview, 185–186
enhancing, 189–190
portraying world subjectively, 187
live previewing, 18
setting tone of visuals, 186–187
motion paths, 603
timeline settings, 221–222
opening in source viewer, 18
Color effect, Fusion, 540
playing, 24, 29
color grading
revealing information about, 338
Blackmagic Cloud and collaboration, 330
showing filenames of, 27
goals of, 188–191
showing without correction, 206
color management, 222–228
sliding, 83–85
Color Match, 232
slipping, 73–76
color page, applying Resolve FX in, 294–298
sorting by Start TC (Timecode), 409
Color Science dropdown menu, 224
swapping, 37–38
Color Slice tool, 287–290
transcoding, 228
Color Warper, quick adjustments, 270–273.
trimming in Fairlight, 455–457
See also qualifiers
zooming in on start of, 503
Command key. See keyboard shortcuts
Clips filter, 299
commands
clips in bins, selecting all, 401
assigning keyboard shortcuts, 427
clips with metadata, renaming, 400–404.
searching, 426–428
See also metadata
comparing changes, 265
Close Current Timeline, 141.
See also timelines complementary colors, 198
closing titles, adding, 128–136. See also Compressor, Fairlight, 459, 461–462
subtitles; titles Conservation Filming timeline, 223, 232
Index 639
consolidation of media files, 615 custom names, resetting, 404
contrast custom smart bins, creating, 394–400.
increasing, 237 See also smart bins and bins
sculpting, 239 Custom Zoom, 30
Contrast control, 263
D
CONTRAST LIGHT still, 305–306
database backup, opening and using, 625
CONTRAST Node Label, 240
control points. See also points DAY ACTIVITIES smart bin, 396
Copy function, using with media files, 616 Delete Selected option, 160
copying deleting
640 Index
Dock Window button, Fairlight page, 483 Esc key, returning to default mouse
documentary photography, 187 pointer, 217
Down Arrow key, 43 EVENING still, 329
drawing window shapes, 259 #experiencethesouthwest, 133
.drb files, 394 Explorer window, opening, 4, 7
Drop Distance, reducing, 124 export settings, customizing, 585–588
Drop Shadow filter, 122–123 exported files, changing resolution for, 569
.drp (DaVinci Resolve Project) files, 4–5, 615 exporting. See also Quick Export
.DRT files, convenience of, 614 .drp files, 615
ducking music levels, 162–167 files, 169–173
Duplicate Timeline, 67 grades, 315–319
Dynamic Zoom, 124–126 metadata and bins, 394
Dynamics, Fairlight, 457–464 project files, 614–615
dynamics controls, 436 timelines, 614–615
Exposure, dragging in Global control, 264
E exposure slider, 247
Ease In and Ease Out buttons, 604 Eyes node, disabling, 287
Edit button, locating, 5
edit page, switching to, 440 F
edit points, ripple trimming, 80–83 F002_08151648_C005.mov video clip,
editing functions 366, 372, 375, 380
Editing preferences, 421 F12 key, 48, 52–53, 56, 59, 130
Index 641
Fairlight (continued) volume line, 505
dynamics, 457–463 zooming in on start of clips, 503
fitting timeline clips, 447 Fairlight FX, noise reduction, 152–157
gain line, 504 Fairlight page
Gate controls, 459 audio scroller, 484
Index button, 451 Dock Window button, 483
interface, 447–451 Floating Window button, 483
jumping between markers, 451 Meters panel, 483
Knee control, 462 mixer, 436
locking tracks in edit page, 451 scrollers, 480–489
Makeup slider, 463 trimming performed in, 456
Marker window, 445 video scroller, 482–483, 486
Markers Index, 489 filenames, showing, 27, 403
meters panel, 447 “Filter by” menu, Search field, 384
Mixer button, 449 filters, studio only, 119. See also video filters
mixer panel, 457 Filters group, Effects library, 114
mixing music, 501–506 Finder window
mixing soundtracks, 495–501 opening, 4, 7
Mono track type, 453–454 showing jobs in, 613
naming and color-coding tracks, Floating Window button,
442–444 Fairlight page, 483
642 Index
Full Extent Zoom Select Tool dialog, 553
audio editing and quick export, 152 templates, 542–547
audio mixing, 141 text creation, 528–532
Fairlight, 446 thumbnails, 552
rough cuts, 30–31, 42, 81, 117, 136 Time Ruler, 532
full-screen review, 168–169 toolbar, 518
function keys, configuring, 34. See also Transform node, 529
keyboard shortcuts transport controls, 518
Fusion. See also visual effects turning off nodes, 529
animation and keyframes, 532–539 VFX compositing, 547–554
Apply mode, 554 viewers, 518
Blur node, 555 white and black levels, 557–562
Color Corrector node, 558, 560 WhiteBackground node, 522
Color effect, 540 work area, 518
color of connections, 526 zooming and repositioning viewer, 554
color of ScreenContent, 557–562 Fusion page
connection lines, 520 going to, 549
creating compositions, 516 navigating, 527
Edit page, 539–542 returning to, 543
fonts, 531 Time Ruler, 550
Gain/Gamma, 557–558
Grain node, 561 G
Inspector, 518, 520 Gain. See Lift, Gamma, and Gain
integrating elements, 554–562 gain line, selecting in Fairlight, 504
interface, 518 gallery, turning off preview in, 305
keyframes and animation, 532–539 Gallery button, 230, 328
Lift value, 559 Gamma. See Lift, Gamma, and Gain
loading nodes into viewers, 523 Gamma color control, 313
luminance levels, 557 Gamma color wheel, 255
macros, 543–544 Gamma control wheel, 258
Merge node, 524–526, 552 Gamma master wheel, 314, 317
Navigator, 518 gaps between soundbites, adding, 43
nodes, 519–524 gaps in timeline, jumping to, 45
noise and grain, 561 Gate controls, Fairlight, 459
orthogonal pipes, 524 General Settings, preferences, 421
passing through, 529 A Ghost Story, 191
pipes, 524 Global control, dragging Exposure in, 264
Relink Media dialog, 516 Global temperature slider, 264
render range, 532 Global wheel, 245
RGB and alpha channels, 559 Go To First Frame button, 18, 21
saturation, 557–562 Good Take checkbox, Inspector, 381, 386
Index 643
GOOD TAKES smart bin, 395–396 Home and End keys, 19
GoPro camera, 226 Home button, 19
Grab Still, 313 Horizontal Line Reveal title, 129–131
grades HSL curves. See also qualifiers
before and after, 216 and Color Warper, 273
applying to stills, 306 secondary adjustments, 265–269
copying, 301–303 Hue control, 277
importing and exporting, 315–319 hue curves, 244
performing, 232 Hue vs Sat curve, 268
resetting, 327
taking snapshots with stills, 313
I
turning off, 231 “i” button, 338
turning on, 221 image, adjusting scale of, 98
graphics, adjusting duration for, 121 Image Wipe button, 230–231
GRAPHICS bin, 120 images. See also clips
groups, creating in Fairlight, 498–501 displaying originals, 221
guides, turning off, 135, 596 percentage value of, 259–260
Guides menu, 591 resizing back to windows, 219
splitting in two, 230
H zooming out of, 260, 279
H.264 format, 290 Import button, Program Manager, 4
H.264 Master preset, 172 importing
handles grades, 315–319
displaying for trimmed clips, 73 media, 348–351
using for rotation, 254 metadata, 391–393
hard sound effects, 435 .preset file, 346
HDR tools button, 245 projects, 2–5
HDR versus SDR, 224 subtitles, 578–579
HDR wheels, 263 timelines, 614
HDR wheels, using, 244–248 In and Out points. See also Out points
hiding painting interview, 45, 49
mixer, 476 removing, 55
onscreen overlays, 283 replace edits, 92
tracks in timeline and mixer, 502–503 setting for subclips, 406
window outline in viewer, 287 soundbites, 22, 24, 33, 35
highlight, turning off, 277 subclips, 29
Highlight button, 258, 290 incremental backups, 419
Highlight tool, 275, 279 Index button, Fairlight, 451
Highlights wheel, 246 Input Color Space, 226–227
History option, 82 Insert edit, 41
Hollywood’s tool, 191 Insert overlay, 40
644 Index
Inspector audio scrubbing, 367
adjusting field values in, 134 Bypass, 235
displaying channels in, 368 Bypass All Grades, 239
Good Take checkbox, 381, 386 comparing changes, 265
moving, 367 Copy command, 116, 301
Name field, 401–402 copying clips, 493, 605
opening, 99, 130 corrected clips, 244
interface, reseing to default layout, 5 creating bins, 13
interface layout, resetting, 141 creating subclips, 406
Internet Accounts group, preferences, 417 creating timelines, 15
Internet Accounts option, 172, 177 Deliver, 609
INTERVIEW ALT ANGLE still, 313 deselecting bins, 373
INTERVIEW bin, opening, 16 disabling node adjustments, 256
interview clips, revealing, 17 disabling snapping, 84–85
INTERVIEW folder, 340 displaying clips in bins, 11, 221
INTERVIEW GRADE still, 306–307, 312 displaying contents of bins, 370
INTERVIEW smart bin, 87 dragging video source, 94
interviews, painting, 44–53 edit page, 440
I/O (Input/Output) preferences, 415–416 expanding viewer, 312
exploring, 422–428
J
fn-Left Arrow/fn-Right Arrow, 19
JKL keys, 25
full-screen review, 168, 265
jobs, rendering and reviewing, 610–613
Highlight tool, 275
jog wheel, 21–23
Home and End, 19
John Wick: Chapter 3 - Parabellum, 191
images without hue curves, 244
K jumping between markers, 451
jumping forward and back to
K key. See JKL keys
markers, 88
key combinations, assigning, 427
jumping to keyframes, 607
Keyboard Customization, 423–424
Left Arrow, 23
keyboard keys, holding down, 425
linear and smooth points, 280
Keyboard Mapping Preset
window, 427–428 Linked Selection, 81
Index 645
keyboard shortcuts (continued) removing unwanted audio, 151–152
In points, 24 smoothness of acceleration, 128
previewing transitions, 106 keyframes and animation, Fusion, 532–539
Project Manager, 630 Keyframes Editor, 603
Project Settings, 361 keystroke combinations, duplication
Redo command, 82 waning, 427
render cache, 95 Keyword Manager, 391
replace edit, 92, 94 keyword shortcuts, 391
resizing images back to windows, 219 keyword smart bins, 11, 386–394. See also
smart bins and bins
scale of image, 98
searching, 426–428 Knee control, Fairlight, 462
646 Index
Lower Text Spacing, 134 Media Storage preferences, 414
LUTs (Lookup tables) Merge node, Fusion, 524–526, 552
applying, 320–323 metadata. See also clips with metadata;
downloading, 326 subclip metadata
loading, 325–327 exporting, 394
overview, 319 importing, 391–393
saving, 323–324 navigating, 395
working with, 319–327 variables, 400, 402
working with, 379–386
M Metadata Import dialog, opening, 392
Machine for the Aura, 547–554 Metadata panel, opening, 386–387
macros, creating in Fusion, 543–546 Meters panel, Fairlight page, 483
Makeup slider, Fairlight, 463 midtone detail versus sharpening, 286
Mark In button, 22 mixer, hiding, 476
Mark Out button, 23 Mixer button, 141
markers mixer panel
adding, 594 hiding tracks in, 502–503
adding at playhead position, 592 opening in Fairlight, 457
adding to clips, 87 mixing
jumping forward and back to, 88 and mastering, 437
jumping to, 599 music, 501–506
The Marvelous Mrs. Maisel, 191 soundtracks, 495–500
Master bin, selecting, 13, 384 mono audio, reconfiguring as
mastering and mixing, 437 stereo, 376–379
Matte Finesse tools, 276 Mono track type, Fairlight, 453–454
mattes, creating with qualifiers, 273–278 Monserrat, Ana, 547
media files. See also clips; “offline media” MORNING still, 318, 329
importing, 348–351 motion paths, clips, 603
relinking, 5–8 mouse buttons, 221
resyncing, 351 mouse pointer, returning to, 217
media management, 615–619 music
Media Offline warning, 5 adding, 60–62
media page, 335 editing, 435
media pool mixing, 501–506
closing, 141 mixing in Fairlight, 501–506
deselecting, 369 muting, 143
generating proxy media from, 361–365 MUSIC bin, 60
resizing, 10 music levels, ducking, 162–167
Sort menu, 382, 409 Mute button, 143, 163
media storage browser, List View, 339 muting and disabling tracks, 376
Index 647
.MXF files, 613 O
MXF-OPTA format, 586 “offline media,” displaying, 5–6.
My Blur Dissolve preset, 108 See also clips; media files
My Blur Dissolve transition, 110 offset, primary corrector, 197–198
MY OMO PROJECT, 334 Offset control, 263
My Project Library dialog, 623–624 Offset master wheel, 253, 255, 277
648 Index
Out points, marking, 23–24. See also In and PINE TRAIL, entering in Comments
Out points field, 383
outside nodes, reversing selections with, PINE TRAILS clip, 45–46
257–258. See also nodes Pivot, dragging, 263
Overlay button Place on Top edit, 52–53, 56, 59, 130
secondary color correction, 255, 264 Place on Top overlay, 50
using with stills, 309 plates, VFX (visual effects), 550
Overwrite Clip button, 34, 36 Play button, 29
Overwrite edit overlay, 32–33
playback, controlling, 19, 21, 25, 60
playhead
P
refining position of, 21, 23, 43
pan controls, 437
returning to start of timeline, 506
Parade scope, primary color correction,
199–201, 203–206, 241 playhead location, zooming in on, 481
Index 649
Preferences window, closing, 421 project settings, 342–347
Presentation, uploading timelines as, 170 Project Settings. See also settings
Presentations preset, using, 173–182 General Options, 318
.preset file, importing, 346 opening, 343, 361
Preset Name field, 108 project setups
presets, saving and setting default, audio editing and quick export, 140
344–347. See also render presets;
delivery and media management, 566
shortcut preset
Fairlight, 440–441
preview, turning off, 305. See also Live
Preview option projects
primary color correction. See also additive creating, 334–335
colors; secondary color correction importing, 2–5
automatic adjustments, 215–221 rough cuts, 66
Bypass button, 199, 206 selecting, 623
color page interface, 194–196 proxy clips, deleting, 360
complementary colors, 198 proxy files. See also Blackmagic
creating pure white, 204 Proxy Generator
nodes, 208–214 Blackmagic Proxy Generator, 353–357
sharpening, 213 generating, 352–365
using curves for, 235–239 managing, 358–361
video scopes, 199–201 overview, 352
primary corrector, using, 197–199 Proxy Generation Location options, 364
production dialogue editing, 433–434 proxy media
project archive, creating, 619–620 generating from media pool, 361–365
Project Backups, Project Manager, 419 quality of, 365
project files, exporting, 614–615
“Proxy subfolders in media file
project libraries locations,” 364
accessing, 3
backing up, 624–625 Q
in Blackmagic Cloud, 626–634 Qualifier icon, 274
copying projects between, 623–624 Qualifier tool, 282
creating and switching, 620–623 qualifiers. See also Color Warper;
deleting, 634 HSL curves
renaming, 634 Clean Black parameter, 284
Project Manager and power windows, 278–282
Import button, 4 selecting areas with, 273–278
opening, 3, 334, 630 using with stills, 309
Project Backups, 419 quality control, 190
project presets, saving, 344–347 Quick Export, 169–173, 176.
project servers, 630 See also exporting
650 Index
R Resolve Default Settings Backup, 346
R19 TRAINING folder, 324, 326 Resolve FX, applying in color page, 294–298
Radius Blur control, 213 Resolve FX Stylize group, 122
Ratio and Threshold, Fairlight, 462–463 Restore button, 625
RCM (Resolve color management), Restore Timeline Backup, 68–69
189, 222, 345 Resync Media Files, 351
rectangle, expanding, 254 RETAIL smart bin, 54, 56, 58
RED BALANCE Node Label, 241 Return key, 43
Redo command, 82 reviewing
reframing shots, 599–610 jobs, 610–613
Relink Media, 5–8, 441, 516 promotional clips, 168–169
renaming RGB tooltip, 219
clips with metadata, 400–404 right square bracket (]), 607
project libraries, 634 ripple trimming edit points, 80–83
render cache, real-time performance, 95 Rocketman, 191
render presets, saving, 589–590. rolling edits, 76–78
See also presets
rotation handle, 254
Render Queue
adding jobs to, 570 S
adding timelines to, 590
Safe Area Guides button, 132–133
locating, 567
Safe Guides, 591
render range, Fusion, 532
SAMPLE UPPER text, selecting, 131
Render Settings, 567
Sat control, 278
rendering and reviewing jobs, 610–613
saturation and density, adjusting, 290
Replace Clip button, 92
saturation control, 285
replace edit
Saturation parameter, 268
destination tracks, 90–94
Saturation slider, 246, 288
performing, 86–90
Save Layout preset, 143
Reset button, EQ controls window, 469
scene number, listing clips by, 382
Reset UI Layout, 141, 335
Scene smart bins, 420
resizing
scenes, balancing, 190
images back to windows, 219
scrollers, using in Fairlight page, 480–489
Smart Bins area, 39
scrubbing. See audio scrubbing
subtitles, 608–610
SDR versus HDR, 224
thumbnails of clips, 10
Search feature, 8
video tracks, 142
Search field, “Filter by” menu, 384
resolution, changing for exported files,
569. See also vertical resolution searching
“resolution independent,” 343 keyboard shortcuts, 426–428
resolutions and frame rates, comparing, using metadata, 384–386
341–343, 350 secondary adjustments, making, 265–269
Index 651
secondary color correction. See also Shot Match to This Clip, 231
additive colors; color correction; shots. See also clips
primary color correction
jumping to gaps in, 314
adjusting lighting, 258–265
matching using stills, 312–315
Color Slice tool, 287–290
matching visually, 76
masking areas with windows, 252–256
reframing, 599–610
qualifiers and power windows, 278–282
slowing down, 99
quick adjustments, 270–273
stabilizing, 103–104
reversing selections, 257–258
Show File Names, 27, 403
selecting areas, 273–278
Show Full Clip Audio Waveform, 28
tracker, 282–287
Show Paths option, 281
Select Clips Forward on This Track, 42.
Show Zoomed Audio Waveform, 20, 35.
See also clips; track formats
See also waveforms
Select Tool dialog, Fusion, 553
Shuffle Insert edits, 38
selecting
Single-Viewer mode, 99, 142
all clips in bins, 401
Size slider, 116
areas with qualifiers, 273–278
skin appearance, making warmer, 284–285
Selection mode. See also Linked Selection
skin tones, adjusting, 314
mouse-pointer arrow, 73
SKY COLOR node, 269
timeline in, 145
SKY SATURATION node, 268
trimming in, 71
slider, using to resize thumbnails, 10
selections, reversing with outside
sliding clips, 83–85
nodes, 257–258
slipping clips, 73–76
serial node, adding, 212, 218, 269, 289, 294.
See also nodes SLOT CANYON keyword, 389
Set Level option, 146 Slow Whoosh.wav clip, 490, 493–494
settings, updating, 363. See also smart bins. See also bins; folders;
Project Settings power bins
SFX1 and SFX2 tracks, 492–494, 498 adding clips to, 390
Shadow color control, 317 content and rules, 396
Shadow control, 248 customizing, 394–400
Shadow wheel, 248 editing rules for, 396
shadows, manipulating, 238 match options, 397–398
sharpening smart bins and bins, 8–12. See also custom
smart bins; keyword smart bins
versus midtone detail, 286
Smart Bins area, resizing, 39
primary color correction, 213
Smart Bins list, 39
Shift key. See keyboard shortcuts
Smart Reframe function, 607
shooting ratio, 26
Smooth control, 104
shortcut preset, activation, 428. See also
keyboard shortcuts; presets snapping
“Shot & Scene,” Sort menu disabling, 84–85
(Metadata panel), 387 using, 574
shot framing, changing, 96–98 Softness value, changing, 116–117
652 Index
Solo button, 163, 452, 475 steps to undo, listing, 82
Solo controls, enabling and disabling, 501 stereo clip, verifying in Fairlight, 490
Sort menu stereo configuration, 376–379
media pool, 382 stills
Metadata panel, 387 appending, 306–311
subclip metadata, 409 applying, 304–306
SOT (sound on tape) clips, setting levels labeling automatically, 318
of, 157–160 using to match shots, 312–315
sound design, 434–435 working with, 304–315
sound effects STILLS folder, 315
adding in Fairlight, 476–480 stingers and stabs, 435
aligning in Fairlight, 489–494 Stop button, halting playback with, 20
categories, 435 STORE 2 clip
editing, 434–435 rough cuts, 54
soundbites. See also audio post-production transitions, 111
adding, 16–25, 31–36 trimming timeline clips, 85
defined, 20 STORE 28 clip
entering gaps between, 43 levels of SOT clips, 160
introducing short gaps between, 42 replace edit, 89
pacing, 41–44 rough cuts, 58
soundtrack, searching by, 385 transitions, 111
soundtracks trimming timeline clips, 83, 85
mixing, 495–500 visual effects, 111
spotting, 433 STORE 34 clip
source media, exploring, 336–341 Fairlight, 446
source viewer, opening clips in, 18
rough cuts, 56, 84
Spacebar, 19, 21, 23
transitions, 111
Specular wheel, 247
trimming timeline clips, 85
Speed Change controls, 101
STORE 38 clip, levels of SOT clips, 160
split edits, creating, 78–80
STORE EXTERIOR SIGN clip, 83
Split Screen button, 314, 328
style or custom “looks,” adding, 190–191
splitting images, 230
subclip limits, adjusting, 410
spotting soundtracks, 433
subclip metadata, modifying, 409–410.
Srnec, Nahuel, 547 See also metadata
Stabilize button, 103–104 subclips. See also clips
stabs and stingers, 435 creating, 405–410
Standard Audio Transition, 161 Font Face, 582
Standard Transition. See also transitions working with, 26–29
adding, 105 SUBCLIPS bin, 16, 27, 31, 33, 405
returning to default, 111 subframe audio adjustments, Fairlight, 457.
Start TC (Timecode), sorting clips by, 409 See also audio
Index 653
subtitles. See also closing titles; titles timeline review, preventing from
adding, 570–577 resetting, 141
importing, 578–579 timeline settings
syncing audio to video, 365–379 timeline zoom, controlling, 30. See also
zooming in
System Preferences
timelines. See also Close Current Timeline;
choosing for LUTs, 325
unused timelines; vertical timelines
listing, 414 active status, 66, 68
media storage settings, 364 adding to Render Queue, 590
adjusting track heights, 495
T
creating, 13–15
TC (timecode), sorting clips by, 409
duplicating, 66–71
television broadcast, 207
exporting, 614–615
templates, creating in Fusion, 542–547
full-screen, 168
text
hiding tracks in, 502–503
animating in Fusion, 535–539
importing, 614
changing color of, 133
jumping to gaps in, 45
Threshold and Ratio, Fairlight, 462–463
managing, 66–71
Thumbnail View button, 340
uploading as Presentation, 170
thumbnails of clips, resizing, 10
titles, adding to timeline, 129. See also
TikTok, 596, 609 closing titles; subtitles
Time Ruler, Fusion, 532, 550 TitleText node, Fusion, 529
timecode values, entering, 43 tonal and color balance, 233
timelapse shot, 40 tools
TIMELAPSE smart bin, 39 Blur, 212
timeline backup Color Slice, 287–290
preferences, 419 Curve, 259, 262
restoring, 68–69 HDR, 245
timeline clips. See also clips Highlight, 275, 279
reordering, 37–38 Matte Finesse, 276
rolling edits, 76–78 Pick Black Point tool, 219
sliding, 83–85 Picker Subtract, 309
slipping, 73–76 Qualifier, 282, 309
split edits, 78–80 Tracker, 282–287, 311
Timeline Resolution, 598 White Balance, 217
654 Index
Track Destination Selection, 92 trimming timeline clips
track formats and clip channels, setting, ripple trimming edit points, 80–83
452–454. See Select Clips Forward on rolling edits, 76–78
This Track
Selection mode, 72–73
track heights, adjusting to
sliding clips, 83–85
view timeline, 495
slipping clips, 73–76
track level controls, 164
split edits, 78–80
track names, adding, 369
two-up display, timeline viewer, 80
Track Volume control, 164. See also
volume bar U
Tracker tool, 282–287, 311
Undo command, 24, 82
tracks
ungraded clips, identifying, 298–301.
adding in Fairlight, 491 See also clips
creating manually, 90 unused timelines, disabling and re-
editing in directly, 90 enabling, 69–71. See also timelines
enhancing and sweetening, 436–437 unwanted audio, removing, 151–152.
hiding in timeline and mixer, 502–503 See also audio
muting and disabling, 376 updating settings, 363
Index 655
video-only overlay, 50 White Balance tool, 217
viewer overlays, turning off, 126 WHITE SANDS 11 clip
viewers Keyframes Editor control, 603
clearing, 523 reframing shots, 601–602, 605
exiting, 315 replace edit, 91
expanding, 312 resizing subtitles, 608
expanding to full screen, 265 rough cuts, 92
as preview, 207 vertical timelines, 594
zooming and repositioning, 554 WHITE SANDS 36 shot
zooming in to and out, 97, 219, 254 painting interview, 49
Vignette filter, 115–117 replace edit, 91–92
visual effects. See also Fusion rolling edits, 76–78
adding elements, 510–511 WhiteBackground node, Fusion, 522
animals and kids, 511 wind noise, 49
changing locations, 512 Window button, 279
clip speed, 99–102
window outline, hiding in viewer, 287
compositing, 510
window shapes, drawing, 259
learning to see, 514
windows. See also power windows
motion graphics, 513
comparing changes in, 256
performance/cosmetic fixes, 512
hiding in viewer, 256
set extensions, 513
masking areas with, 252–256
shot framing, 96–98
using to adjust lighting, 258–265
sky replacement, 511–512
stabilizing shots, 103–104 X
transitions, 105–111
XML (Extensible Markup Language), 614
video filters, 114–119
wire removal, 512 Y
volume bar, using to add keyframes,
Y parameter, 234
149–150. See also Track Volume control
Y Position value, changing, 135
volume controls, 436
YouTube 1080p preset, 567
volume line, Fairlight, 505
YouTube preset, 170–171
volume of audio, attenuating, 61.
See also audio YouTube Shorts, 596
.VTT subtitle files, 613
Z
W Zoom X and Y values, Transform
The Walking Dead, 191 controls, 609
warm versus cool colors, 186 zooming in. See also timeline zoom
waveforms, 28, 371. See also Show Zoomed playhead location, 481
Audio Waveform on start of clips, 503
Westworld, 191 viewer, 254
white, creating, 204 zooming out of images, 260, 279
656 Index
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The Beginner’s Guide to