Super Mario Aym
Super Mario Aym
controls, level design, and graphical assets. However, I can guide you through a
simple Super Mario-like platformer game in Python using the Pygame library, which
provides tools to create 2D games.
To get started, you’ll need to have Pygame installed. If you haven’t installed it
yet, you can install it using pip:
bash
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pip install pygame
Simple Platformer Game in Pygame
This example will create a basic character that can jump and move left and right on
a platform.
Full Code:
python
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import pygame
import sys
# Initialize pygame
pygame.init()
# Constants
SCREEN_WIDTH = 800
SCREEN_HEIGHT = 600
GRAVITY = 0.8
JUMP_STRENGTH = 15
PLAYER_SPEED = 5
GROUND_HEIGHT = SCREEN_HEIGHT - 50
# Colors
WHITE = (255, 255, 255)
BLUE = (0, 0, 255)
RED = (255, 0, 0)
# Load images (You can replace these with actual images if needed)
player_image = pygame.Surface((50, 50))
player_image.fill(RED)
# Player class
class Player(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = player_image
self.rect = self.image.get_rect()
self.rect.x = 100
self.rect.y = GROUND_HEIGHT - self.rect.height
self.velocity_x = 0
self.velocity_y = 0
self.on_ground = False
def update(self):
self.velocity_y += GRAVITY
if self.rect.y + self.rect.height >= GROUND_HEIGHT:
self.rect.y = GROUND_HEIGHT - self.rect.height
self.velocity_y = 0
self.on_ground = True
# Move player
self.rect.x += self.velocity_x
self.rect.y += self.velocity_y
def jump(self):
if self.on_ground:
self.velocity_y = -JUMP_STRENGTH
self.on_ground = False
def move_left(self):
self.velocity_x = -PLAYER_SPEED
def move_right(self):
self.velocity_x = PLAYER_SPEED
def stop(self):
self.velocity_x = 0
# Create player
player = Player()
all_sprites.add(player)
# Game loop
running = True
while running:
screen.fill(WHITE)
# Event handling
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
# Handle keys
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT]:
player.move_left()
elif keys[pygame.K_RIGHT]:
player.move_right()
else:
player.stop()
if keys[pygame.K_SPACE]:
player.jump()
# Frame rate
pygame.time.Clock().tick(60)
# Quit pygame
pygame.quit()
sys.exit()
How it works:
Player Class: Defines the player sprite, its movement (left, right, jump), gravity,
and checks whether the player is on the ground.
Game Loop: Handles events, player input, and updates the game state. It checks for
key presses (left, right, space for jump) and updates the player's position
accordingly.
Ground: The ground is a blue rectangle at the bottom of the screen.
Gravity: The player is affected by gravity, and when they hit the ground, they stop
falling.
Controls:
Arrow keys (left/right) to move the player.
Spacebar to make the player jump.
Improvements you can make:
Platforms: Add platforms at various heights for the player to jump on.
Enemies: Add enemy sprites that move around and can harm the player.
Level Design: Create multiple levels with different platform arrangements.
Scrolling: Make the camera scroll as the player moves.
Graphics: Replace the red square with actual Mario-like sprites and add background
images.
This is a very basic starting point, but with Pygame, you can continue to add new
features and polish the game.