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Super Mario Aym

The document provides a guide to creating a simple Super Mario-like platformer game using Python and the Pygame library. It includes installation instructions, a complete code example for a basic character that can jump and move, and explanations of the game mechanics such as player movement, gravity, and controls. Additionally, it suggests potential improvements like adding platforms, enemies, and enhanced graphics.

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ayanislam0973
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0% found this document useful (0 votes)
57 views3 pages

Super Mario Aym

The document provides a guide to creating a simple Super Mario-like platformer game using Python and the Pygame library. It includes installation instructions, a complete code example for a basic character that can jump and move, and explanations of the game mechanics such as player movement, gravity, and controls. Additionally, it suggests potential improvements like adding platforms, enemies, and enhanced graphics.

Uploaded by

ayanislam0973
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as TXT, PDF, TXT or read online on Scribd
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Creating a full game like Super Mario involves complex mechanics such as physics,

controls, level design, and graphical assets. However, I can guide you through a
simple Super Mario-like platformer game in Python using the Pygame library, which
provides tools to create 2D games.

To get started, you’ll need to have Pygame installed. If you haven’t installed it
yet, you can install it using pip:

bash
Copy
pip install pygame
Simple Platformer Game in Pygame
This example will create a basic character that can jump and move left and right on
a platform.

Full Code:
python
Copy
import pygame
import sys

# Initialize pygame
pygame.init()

# Constants
SCREEN_WIDTH = 800
SCREEN_HEIGHT = 600
GRAVITY = 0.8
JUMP_STRENGTH = 15
PLAYER_SPEED = 5
GROUND_HEIGHT = SCREEN_HEIGHT - 50

# Colors
WHITE = (255, 255, 255)
BLUE = (0, 0, 255)
RED = (255, 0, 0)

# Set up the screen


screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
pygame.display.set_caption("Super Mario-like Platformer")

# Load images (You can replace these with actual images if needed)
player_image = pygame.Surface((50, 50))
player_image.fill(RED)

# Player class
class Player(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = player_image
self.rect = self.image.get_rect()
self.rect.x = 100
self.rect.y = GROUND_HEIGHT - self.rect.height
self.velocity_x = 0
self.velocity_y = 0
self.on_ground = False

def update(self):
self.velocity_y += GRAVITY
if self.rect.y + self.rect.height >= GROUND_HEIGHT:
self.rect.y = GROUND_HEIGHT - self.rect.height
self.velocity_y = 0
self.on_ground = True

# Move player
self.rect.x += self.velocity_x
self.rect.y += self.velocity_y

# Prevent the player from moving off the screen


if self.rect.x < 0:
self.rect.x = 0
if self.rect.x > SCREEN_WIDTH - self.rect.width:
self.rect.x = SCREEN_WIDTH - self.rect.width

def jump(self):
if self.on_ground:
self.velocity_y = -JUMP_STRENGTH
self.on_ground = False

def move_left(self):
self.velocity_x = -PLAYER_SPEED

def move_right(self):
self.velocity_x = PLAYER_SPEED

def stop(self):
self.velocity_x = 0

# Group for all sprites


all_sprites = pygame.sprite.Group()

# Create player
player = Player()
all_sprites.add(player)

# Game loop
running = True
while running:
screen.fill(WHITE)

# Event handling
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False

# Handle keys
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT]:
player.move_left()
elif keys[pygame.K_RIGHT]:
player.move_right()
else:
player.stop()

if keys[pygame.K_SPACE]:
player.jump()

# Update all sprites


all_sprites.update()

# Draw all sprites


all_sprites.draw(screen)

# Draw ground (platform)


pygame.draw.rect(screen, BLUE, (0, GROUND_HEIGHT, SCREEN_WIDTH, 50))

# Update the display


pygame.display.flip()

# Frame rate
pygame.time.Clock().tick(60)

# Quit pygame
pygame.quit()
sys.exit()
How it works:
Player Class: Defines the player sprite, its movement (left, right, jump), gravity,
and checks whether the player is on the ground.
Game Loop: Handles events, player input, and updates the game state. It checks for
key presses (left, right, space for jump) and updates the player's position
accordingly.
Ground: The ground is a blue rectangle at the bottom of the screen.
Gravity: The player is affected by gravity, and when they hit the ground, they stop
falling.
Controls:
Arrow keys (left/right) to move the player.
Spacebar to make the player jump.
Improvements you can make:
Platforms: Add platforms at various heights for the player to jump on.
Enemies: Add enemy sprites that move around and can harm the player.
Level Design: Create multiple levels with different platform arrangements.
Scrolling: Make the camera scroll as the player moves.
Graphics: Replace the red square with actual Mario-like sprites and add background
images.
This is a very basic starting point, but with Pygame, you can continue to add new
features and polish the game.

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