Exploring The Role of Gamified Information Security Education Systems On Information Security Awareness and Protection Behavioral Intention Notes
Exploring The Role of Gamified Information Security Education Systems On Information Security Awareness and Protection Behavioral Intention Notes
Awareness and Protection Behavioral Intention” by Hao Chen, Yan Zhang, Song Zhang, and Tu Lyu
1. Objective:
o The study investigates the effect of a gamified information security education system
(ISES) on developing users’ information security awareness and protection behavioral
intention.
2. Theoretical Framework:
o The authors base their research model on affordance theory and means-end chain theory.
o Affordance theory explains how users perceive and interact with the features of a system.
o Means-end chain theory explores the cognitive processes that link product attributes to
personal values.
3. Methodology:
o Partial Least Squares Structural Equation Modeling (PLS-SEM) is used to test the model.
4. Findings:
o Affordance of the gamified ISES enhances users’ information security awareness through
both emotional and cognitive paths.
o Curiosity moderates the relationship between enjoyment affordance and physical presence,
as well as knowledge affordance and information security knowledge growth.
5. Practical Implications:
o The gamified ISES can enhance users’ awareness and protection behavior intention.