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The document provides detailed directives for modifying attributes related to blocks, creatures, and clothing in a game environment. It outlines various command types and their parameters, including behaviors, food types, creature attributes, and clothing properties. Each command requires submission to take effect and includes specific options for customization.

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0% found this document useful (0 votes)
18 views9 pages

Ext

The document provides detailed directives for modifying attributes related to blocks, creatures, and clothing in a game environment. It outlines various command types and their parameters, including behaviors, food types, creature attributes, and clothing properties. Each command requires submission to take effect and includes specific options for customization.

Uploaded by

heartjames955
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Extended directive documentation:

#Function command overview#

blockdata=block attribute modification

creaturedata=creature attribute modification

clothesdata=clothing attribute modification

#Function command definition#

blockdata type:default=Please select block data type. The effect of this command will be lost if you exit
the file and re-enter it, you need to submit it again

blockdata type:behaviors id:46 opt:grave,match=block behavior=opt@null:no


behavior,throwable:throwable,wood:wood,ivy:ivy,rot:rot,bottomsucker:bottom
sucker,waterplant:aquatic plant, fence: fence, impactexplosives: impact explosion, explosives: explosion,
carpet: carpet, campfile: campfire, furniture: furniture, egg: egg, hammer: hammer, bow: bow,
crossbow: crossbow, musket: gun, arrow:
arrow ,bomb:bomb,fireworks:fireworks,piston:piston,grave:tombstone,soil:soil,saddle:saddle,match:ma
tch,bucket:barrel,cactus:cactus,bullet:bullet,fertilizer:fertilizer

blockdata type:food-type id:46 opt:bread=food type=opt@null: non-food, bread: bread, fish: fish, fruit:
fruit, grass: grass, meat: meat

blockdata type:icon-block-offset id:46 vec3:0,0,0=default icon block offset

blockdata type:icon-view-offset id:46 vec3:0,0,0=default icon view offset


blockdata type:first-person-offset id:46 vec3:0,0,0=first person offset

blockdata type:first-person-rotation id:46 vec3:0,0,0=first-person rotation

blockdata type:in-hand-offset id:46 vec3:0,0,0=hand offset

blockdata type:in-hand-rotation id:46 vec3:0,0,0=hand-held rotation

blockdata type:icon-view-scale id:46 v:0=default icon view scale

blockdata type:first-person-scale id:46 v:0=first person scale

blockdata type:in-hand-scale id:46 v:0=hand-held zoom

blockdata type:shadow-strength id:46 v:0=default shadow strength

blockdata type:light-attenuation id:46 v:0=light attenuation intensity

blockdata type: emitted-light-amount id: 46 v: 0 = default luminous intensity

blockdata type:object-shadow-strength id:46 v:0=object shadow strength

blockdata type:drop-content id:46 v:0=Default drop content

blockdata type:drop-count id:46 v:0=Default drop count

blockdata type:experience-count id:46 v:0=Default drop experience

blockdata type:required-tool-level id:46 v:0=required tool level

blockdata type:max-stacking id:46 v:0=maximum stacking


blockdata type:sleep-suitability id:46 v:0=suitability for sleep

blockdata type: friction-factor id: 46 v: 0 = friction factor

blockdata type:density id:46 v:0=density

blockdata type:durability id:46 v:0=durable

blockdata type:fuel-heat-level id:46 v:0=fuel heat level

blockdata type:fuel-fire-duration id:46 v:0=fuel duration

blockdata type:shovel-power id:46 v:0=shovel power

blockdata type: quarry-power id: 46 v: 0 = manuscript efficiency

blockdata type:hack-power id:46 v:0=hack power

blockdata type:melee-power id:46 v:0=default melee attack power

blockdata type:melee-hit-probability id:46 v:0=default melee hit probability

blockdata type:projectile-power id:46 v:0=Default shooting attack power

blockdata type:tool-level id:46 v:0=tool level

blockdata type:player-level-required id:46 v:0=player level required

blockdata type:projectile-speed id:46 v:0=throwing speed

blockdata type:projectile-damping id:46 v:0=throwing resistance


blockdata type:projectile-tip-offset id:46 v:0=throw tip

blockdata type:projectile-stick-probability id:46 v:0=projectile stick probability

blockdata type:heat id:46 v:0=default heat

blockdata type:fire-duration id:46 v:0=fire duration

blockdata type:explosion-resilience id:46 v:0=explosion resistance

blockdata type:explosion-pressure id:46 v:0=default explosion pressure

blockdata type:dig-resilience id:46 v:0=dig resistance

blockdata type:projectile-resilience id:46 v:0=projectile-resilience

blockdata type:sickness-probability id:46 v:0=default disease probability

blockdata type:rot-period id:46 v:0=Default rotation period

blockdata type:texture-slot id:46 v:0=Default texture slot

blockdata type:is-collidable id:46 con:true=is collidable

blockdata type:is-placeable id:46 con:true=is it placeable

blockdata type:is-digging-transparent id:46 con:true=is digging transparent

blockdata type:is-placement-transparent id:46 con:true=whether the placement is transparent

blockdata type:is-interactive id:46 con:true=is interactive


blockdata type:is-editable id:46 con:true=is editable

blockdata type:is-non-duplicaable id:46 con:true=is it stackable

blockdata type:is-gatherable id:46 con:true=is it gatherable

blockdata type:has-collision-behavior id:46 con:true=whether there is collision behavior

blockdata type:kills-when-stuck id:46 con:true=whether stuck will die

blockdata type:is-fluid-blocker id:46 con:true=Whether it is a fluid block

blockdata type:is-transparent id:46 con:true=is transparent

blockdata type:is-aimable id:46 con:true=Aimable or not

blockdata type:is-stickable id:46 con:true=is stickable

blockdata type:align-to-velocity id:46 con:true=align to velocity

blockdata type:no-auto-jump id:46 con:true=Disable automatic jump

blockdata type:no-smooth-rise id:46 con:true=non-smooth-rise

blockdata type:disintegrates-on-hit id:46 con:true=Disappear after hitting

blockdata type:explosion-incendiary id:46 con:true=default explosion incendiary

blockdata type:is-explosion-transparent id:46 con:true=explosion transparent


creaturedata type:default=Please select creature data. The effect of this command will be lost if you exit
the file and re-enter it, you need to submit it again

creaturedata type:box-size obj:tiger vec3:0,0,0=modify the collision box

creaturedata type:velocity obj:tiger vec3:0,0,0=Modify the moving position

creaturedata type:look-order obj:tiger vec2:0,0=turn head control

creaturedata type:turn-order obj:tiger vec2:0,0=turn-order control

creaturedata type:air-drag obj:tiger vec2:0,0=modify air drag

creaturedata type:water-drag obj:tiger vec2:0,0=modifies water drag

creaturedata type:mass obj:tiger v:0=modify mass

creaturedata type:density obj:tiger v:0=modify density

creaturedata type:air-capacity obj:tiger v:0=modify air capacity

creaturedata type:health obj:tiger v:0=modify health value

creaturedata type:attack-power obj:tiger v:0=modify attack power

creaturedata type:attack-resilience obj:tiger v:0=modify attack resistance

creaturedata type:fall-resilience obj:tiger v:0=Modify fall resistance

creaturedata type:corpse-duration obj:tiger v:0=modify corpse duration


creaturedata type:stun-time obj:tiger v:0=modify stun time

creaturedata type:jump-order obj:tiger v:0=jump control

creaturedata type:jump-speed obj:tiger v:0=Modify jump speed

creaturedata type:swim-speed obj:tiger v:0=modify swimming speed

creaturedata type:turn-speed obj:tiger v:0=Modify turn speed

creaturedata type:walk-speed obj:tiger v:0=Modify walking speed

creaturedata type:fly-speed obj:tiger v:0=Modify flight speed

creaturedata type:is-invulnerable obj:tiger con:true=is invulnerable

creaturedata type:action-head obj:tiger v:0=animal model head action

creaturedata type:action-left-hand obj:tiger v:0=action of the left hand of the human model or the left
front foot of the animal model

creaturedata type:action-right-hand obj:tiger v:0=action of right hand of human model or right front
foot of animal model

creaturedata type:action-left-leg obj:tiger v:0=human model left foot or animal model left rear foot
action

creaturedata type:action-right-leg obj:tiger v:0=action of right foot of human model or right rear foot of
animal model
clothesdata type:default=Please select the clothing data type. The effect of this command will be lost if
you exit the file and re-enter it, you need to submit it again

clothesdata type:armor-protection cid:0 v:0=modify armor value

clothesdata type:sturdiness cid:0 v:0=modify durability

clothesdata type:insulation cid:0 v:0=modify the insulation degree

clothesdata type: movement-speed-factor cid: 0 v: 0 = modify the degree of increase in walking speed

clothesdata type:steed-movement-speed-factor cid:0 v:0=Modify the increase degree of riding speed

clothesdata type:density-modifier cid:0 v:0=modify the degree of increase in density of the outermost
layer

clothesdata type:layer cid:0 v:0=modify layer

clothesdata type:player-level-required cid:0 v:0=modify player level requirements

clothesdata type:is-outer cid:0 con:true=whether the outermost layer

clothesdata type:can-be-dyed cid:0 con:true=can be dyed

#Conditional instruction overview#

#Conditional directive definition#


#Finish#

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