0% found this document useful (0 votes)
3 views

C++ Quick Guide

C++ is a versatile programming language that supports procedural, object-oriented, and generic programming, developed by Bjarne Stroustrup in 1979. It includes standard libraries, adheres to the ANSI standard for portability, and is widely used in various application domains, including system software and teaching. The document also covers C++ environment setup, basic syntax, data types, and programming concepts essential for beginners.

Uploaded by

fareedullah242
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
3 views

C++ Quick Guide

C++ is a versatile programming language that supports procedural, object-oriented, and generic programming, developed by Bjarne Stroustrup in 1979. It includes standard libraries, adheres to the ANSI standard for portability, and is widely used in various application domains, including system software and teaching. The document also covers C++ environment setup, basic syntax, data types, and programming concepts essential for beginners.

Uploaded by

fareedullah242
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 150

Page 1 of 150

C++ Quick Guide

C++ Overview
C++ is a statically typed, compiled, general-purpose, case-sensitive, free-form programming language
that supports procedural, object-oriented, and generic programming.

C++ is regarded as a middle-level language, as it comprises a combination of both high-level and low-
level language features.

C++ was developed by Bjarne Stroustrup starting in 1979 at Bell Labs in Murray Hill, New Jersey, as an
enhancement to the C language and originally named C with Classes but later it was renamed C++ in
1983.

C++ is a superset of C, and that virtually any legal C program is a legal C++ program.

Note − A programming language is said to use static typing when type checking is performed during
compile-time as opposed to run-time.

Object-Oriented Programming

C++ fully supports object-oriented programming, including the four pillars of object-oriented
development −

Encapsulation

Data hiding
Inheritance

Polymorphism

Standard Libraries

Standard C++ consists of three important parts −

The core language giving all the building blocks including variables, data types and literals,
etc.

The C++ Standard Library giving a rich set of functions manipulating files, strings, etc.

The Standard Template Library (STL) giving a rich set of methods manipulating data
structures, etc.
Page 2 of 150

Explore our latest online courses and learn new skills at your own pace. Enroll and become a certified
expert to boost your career.

The ANSI Standard

The ANSI standard is an attempt to ensure that C++ is portable; that code you write for Microsoft's
compiler will compile without errors, using a compiler on a Mac, UNIX, a Windows box, or an Alpha.

The ANSI standard has been stable for a while, and all the major C++ compiler manufacturers support
the ANSI standard.

Learning C++

The most important thing while learning C++ is to focus on concepts.

The purpose of learning a programming language is to become a better programmer; that is, to
become more effective at designing and implementing new systems and at maintaining old ones.

C++ supports a variety of programming styles. You can write in the style of Fortran, C, Smalltalk, etc.,
in any language. Each style can achieve its aims effectively while maintaining runtime and space
efficiency.

Use of C++

C++ is used by hundreds of thousands of programmers in essentially every application domain.

C++ is being highly used to write device drivers and other software that rely on direct manipulation of
hardware under realtime constraints.

C++ is widely used for teaching and research because it is clean enough for successful teaching of
basic concepts.

Anyone who has used either an Apple Macintosh or a PC running Windows has indirectly used C++
because the primary user interfaces of these systems are written in C++.

C++ Environment Setup

Local Environment Setup

If you are still willing to set up your environment for C++, you need to have the following two softwares
on your computer.

Text Editor

This will be used to type your program. Examples of few editors include Windows Notepad, OS Edit
command, Brief, Epsilon, EMACS, and vim or vi.
Page 3 of 150

Name and version of text editor can vary on different operating systems. For example, Notepad will be
used on Windows and vim or vi can be used on windows as well as Linux, or UNIX.

The files you create with your editor are called source files and for C++ they typically are named with
the extension .cpp, .cp, or .c.

A text editor should be in place to start your C++ programming.

C++ Compiler

This is an actual C++ compiler, which will be used to compile your source code into final executable
program.

Most C++ compilers don't care what extension you give to your source code, but if you don't specify
otherwise, many will use .cpp by default.

Most frequently used and free available compiler is GNU C/C++ compiler, otherwise you can have
compilers either from HP or Solaris if you have the respective Operating Systems.

Installing GNU C/C++ Compiler

UNIX/Linux Installation

If you are using Linux or UNIX then check whether GCC is installed on your system by entering the
following command from the command line −

$ g++ -v

If you have installed GCC, then it should print a message such as the following −

Using built-in specs.


Target: i386-redhat-linux
Configured with: ../configure --prefix=/usr .......
Thread model: posix
gcc version 4.1.2 20080704 (Red Hat 4.1.2-46)

If GCC is not installed, then you will have to install it yourself using the detailed instructions available
at https://gcc.gnu.org/install/

Mac OS X Installation

If you use Mac OS X, the easiest way to obtain GCC is to download the Xcode development
environment from Apple's website and follow the simple installation instructions.
Page 4 of 150

Xcode is currently available at developer.apple.com/technologies/tools/.

Windows Installation

To install GCC at Windows you need to install MinGW. To install MinGW, go to the MinGW homepage,
www.mingw.org, and follow the link to the MinGW download page. Download the latest version of the
MinGW installation program which should be named MinGW-<version>.exe.

While installing MinGW, at a minimum, you must install gcc-core, gcc-g++, binutils, and the MinGW
runtime, but you may wish to install more.

Add the bin subdirectory of your MinGW installation to your PATH environment variable so that you
can specify these tools on the command line by their simple names.

When the installation is complete, you will be able to run gcc, g++, ar, ranlib, dlltool, and several other
GNU tools from the Windows command line.

C++ Basic Syntax


When we consider a C++ program, it can be defined as a collection of objects that communicate via
invoking each other's methods. Let us now briefly look into what a class, object, methods, and instant
variables mean.

Object − Objects have states and behaviors. Example: A dog has states - color, name, breed
as well as behaviors - wagging, barking, eating. An object is an instance of a class.
Class − A class can be defined as a template/blueprint that describes the behaviors/states
that object of its type support.
Methods − A method is basically a behavior. A class can contain many methods. It is in
methods where the logics are written, data is manipulated and all the actions are executed.
Instance Variables − Each object has its unique set of instance variables. An object's state is
created by the values assigned to these instance variables.

C++ Program Structure

Let us look at a simple code that would print the words Hello World.

#include <iostream>
Live Demo
using namespace std;

// main() is where program execution begins.


int main() {
cout << "Hello World"; // prints Hello World
Page 5 of 150

return 0;
}

Let us look at the various parts of the above program −

The C++ language defines several headers, which contain information that is either necessary
or useful to your program. For this program, the header <iostream> is needed.

The line using namespace std; tells the compiler to use the std namespace. Namespaces are
a relatively recent addition to C++.

The next line '// main() is where program execution begins.' is a single-line comment
available in C++. Single-line comments begin with // and stop at the end of the line.

The line int main() is the main function where program execution begins.
The next line cout << "Hello World"; causes the message "Hello World" to be displayed on the
screen.
The next line return 0; terminates main( )function and causes it to return the value 0 to the
calling process.

Compile and Execute C++ Program

Let's look at how to save the file, compile and run the program. Please follow the steps given below −

Open a text editor and add the code as above.


Save the file as: hello.cpp

Open a command prompt and go to the directory where you saved the file.
Type 'g++ hello.cpp' and press enter to compile your code. If there are no errors in your code
the command prompt will take you to the next line and would generate a.out executable file.
Now, type 'a.out' to run your program.

You will be able to see ' Hello World ' printed on the window.

$ g++ hello.cpp
$ ./a.out
Hello World

Make sure that g++ is in your path and that you are running it in the directory containing file hello.cpp.

You can compile C/C++ programs using makefile. For more details, you can check our 'Makefile
Tutorial'.
Page 6 of 150

Semicolons and Blocks in C++

In C++, the semicolon is a statement terminator. That is, each individual statement must be ended
with a semicolon. It indicates the end of one logical entity.

For example, following are three different statements −

x = y;
y = y + 1;
add(x, y);

A block is a set of logically connected statements that are surrounded by opening and closing braces.
For example −

{
cout << "Hello World"; // prints Hello World
return 0;
}

C++ does not recognize the end of the line as a terminator. For this reason, it does not matter where
you put a statement in a line. For example −

x = y;
y = y + 1;
add(x, y);

is the same as

x = y; y = y + 1; add(x, y);

C++ Identifiers

A C++ identifier is a name used to identify a variable, function, class, module, or any other user-defined
item. An identifier starts with a letter A to Z or a to z or an underscore (_) followed by zero or more
letters, underscores, and digits (0 to 9).

C++ does not allow punctuation characters such as @, $, and % within identifiers. C++ is a case-
sensitive programming language. Thus, Manpower and manpower are two different identifiers in C++.

Here are some examples of acceptable identifiers −


Page 7 of 150

mohd zara abc move_name a_123


myname50 _temp j a23b9 retVal

C++ Keywords

The following list shows the reserved words in C++. These reserved words may not be used as
constant or variable or any other identifier names.

asm else new this

auto enum operator throw

bool explicit private true

break export protected try

case extern public typedef

catch false register typeid

char float reinterpret_cast typename

class for return union

const friend short unsigned

const_cast goto signed using

continue if sizeof virtual

default inline static void

delete int static_cast volatile

do long struct wchar_t

double mutable switch while

dynamic_cast namespace template

Trigraphs

A few characters have an alternative representation, called a trigraph sequence. A trigraph is a three-
character sequence that represents a single character and the sequence always starts with two
question marks.
Page 8 of 150

Trigraphs are expanded anywhere they appear, including within string literals and character literals, in
comments, and in preprocessor directives.

Following are most frequently used trigraph sequences −

Trigraph Replacement

??= #

??/ \

??' ^

??( [

??) ]

??! |

??< {

??> }

??- ~

All the compilers do not support trigraphs and they are not advised to be used because of their
confusing nature.

Whitespace in C++

A line containing only whitespace, possibly with a comment, is known as a blank line, and C++
compiler totally ignores it.

Whitespace is the term used in C++ to describe blanks, tabs, newline characters and comments.
Whitespace separates one part of a statement from another and enables the compiler to identify
where one element in a statement, such as int, ends and the next element begins.

Statement 1

int age;

In the above statement there must be at least one whitespace character (usually a space) between int
and age for the compiler to be able to distinguish them.

Statement 2
Page 9 of 150

fruit = apples + oranges; // Get the total fruit

In the above statement 2, no whitespace characters are necessary between fruit and =, or between =
and apples, although you are free to include some if you wish for readability purpose.

Comments in C++
Program comments are explanatory statements that you can include in the C++ code. These
comments help anyone reading the source code. All programming languages allow for some form of
comments.

C++ supports single-line and multi-line comments. All characters available inside any comment are
ignored by C++ compiler.

C++ comments start with /* and end with */. For example −

/* This is a comment */

/* C++ comments can also


* span multiple lines
*/

A comment can also start with //, extending to the end of the line. For example −

#include <iostream>
Live Demo
using namespace std;

main() {
cout << "Hello World"; // prints Hello World

return 0;
}

When the above code is compiled, it will ignore // prints Hello World and final executable will produce
the following result −

Hello World

Within a /* and */ comment, // characters have no special meaning. Within a // comment, /* and */
have no special meaning. Thus, you can "nest" one kind of comment within the other kind. For
example −
Page 10 of 150

/* Comment out printing of Hello World:

cout << "Hello World"; // prints Hello World

*/

C++ Data Types


While writing program in any language, you need to use various variables to store various information.
Variables are nothing but reserved memory locations to store values. This means that when you
create a variable you reserve some space in memory.

You may like to store information of various data types like character, wide character, integer, floating
point, double floating point, boolean etc. Based on the data type of a variable, the operating system
allocates memory and decides what can be stored in the reserved memory.

Primitive Built-in Types

C++ offers the programmer a rich assortment of built-in as well as user defined data types. Following
table lists down seven basic C++ data types −

Type Keyword

Boolean bool

Character char

Integer int

Floating point float

Double floating point double

Valueless void

Wide character wchar_t

Several of the basic types can be modified using one or more of these type modifiers −

signed

unsigned
short

long
Page 11 of 150

The following table shows the variable type, how much memory it takes to store the value in memory,
and what is maximum and minimum value which can be stored in such type of variables.

Type Typical Bit Width Typical Range

char 1byte -127 to 127 or 0 to 255

unsigned char 1byte 0 to 255

signed char 1byte -127 to 127

int 4bytes -2147483648 to 2147483647

unsigned int 4bytes 0 to 4294967295

signed int 4bytes -2147483648 to 2147483647

short int 2bytes -32768 to 32767

unsigned short int 2bytes 0 to 65,535

signed short int 2bytes -32768 to 32767

long int 8bytes -2,147,483,648 to 2,147,483,647

signed long int 8bytes same as long int

unsigned long int 8bytes 0 to 4,294,967,295

long long int 8bytes -(2^63) to (2^63)-1

unsigned long long int 8bytes 0 to 18,446,744,073,709,551,615

float 4bytes

double 8bytes

long double 12bytes

wchar_t 2 or 4 bytes 1 wide character

The size of variables might be different from those shown in the above table, depending on the
compiler and the computer you are using.

Following is the example, which will produce correct size of various data types on your computer.

#include <iostream>
Live Demo
using namespace std;
Page 12 of 150

int main() {
cout << "Size of char : " << sizeof(char) << endl;
cout << "Size of int : " << sizeof(int) << endl;
cout << "Size of short int : " << sizeof(short int) << endl;
cout << "Size of long int : " << sizeof(long int) << endl;
cout << "Size of float : " << sizeof(float) << endl;
cout << "Size of double : " << sizeof(double) << endl;
cout << "Size of wchar_t : " << sizeof(wchar_t) << endl;

return 0;
}

This example uses endl, which inserts a new-line character after every line and << operator is being
used to pass multiple values out to the screen. We are also using sizeof() operator to get size of
various data types.

When the above code is compiled and executed, it produces the following result which can vary from
machine to machine −

Size of char : 1
Size of int : 4
Size of short int : 2
Size of long int : 4
Size of float : 4
Size of double : 8
Size of wchar_t : 4

typedef Declarations

You can create a new name for an existing type using typedef. Following is the simple syntax to
define a new type using typedef −

typedef type newname;

For example, the following tells the compiler that feet is another name for int −

typedef int feet;

Now, the following declaration is perfectly legal and creates an integer variable called distance −
Page 13 of 150

feet distance;

Enumerated Types

An enumerated type declares an optional type name and a set of zero or more identifiers that can be
used as values of the type. Each enumerator is a constant whose type is the enumeration.

Creating an enumeration requires the use of the keyword enum. The general form of an enumeration
type is −

enum enum-name { list of names } var-list;

Here, the enum-name is the enumeration's type name. The list of names is comma separated.

For example, the following code defines an enumeration of colors called colors and the variable c of
type color. Finally, c is assigned the value "blue".

enum color { red, green, blue } c;


c = blue;

By default, the value of the first name is 0, the second name has the value 1, and the third has the
value 2, and so on. But you can give a name, a specific value by adding an initializer. For example, in
the following enumeration, green will have the value 5.

enum color { red, green = 5, blue };

Here, blue will have a value of 6 because each name will be one greater than the one that precedes it.

C++ Variable Types


A variable provides us with named storage that our programs can manipulate. Each variable in C++
has a specific type, which determines the size and layout of the variable's memory; the range of values
that can be stored within that memory; and the set of operations that can be applied to the variable.

The name of a variable can be composed of letters, digits, and the underscore character. It must begin
with either a letter or an underscore. Upper and lowercase letters are distinct because C++ is case-
sensitive −

There are following basic types of variable in C++ as explained in last chapter −

Sr.No Type & Description


Page 14 of 150

bool
1
Stores either value true or false.

char
2
Typically a single octet (one byte). This is an integer type.

int
3
The most natural size of integer for the machine.

float
4
A single-precision floating point value.

double
5
A double-precision floating point value.

void
6
Represents the absence of type.

wchar_t
7
A wide character type.

C++ also allows to define various other types of variables, which we will cover in subsequent chapters
like Enumeration, Pointer, Array, Reference, Data structures, and Classes.

Following section will cover how to define, declare and use various types of variables.

Variable Definition in C++

A variable definition tells the compiler where and how much storage to create for the variable. A
variable definition specifies a data type, and contains a list of one or more variables of that type as
follows −

type variable_list;

Here, type must be a valid C++ data type including char, w_char, int, float, double, bool or any user-
defined object, etc., and variable_list may consist of one or more identifier names separated by
commas. Some valid declarations are shown here −

int i, j, k;
char c, ch;
float f, salary;
double d;

The line int i, j, k; both declares and defines the variables i, j and k; which instructs the compiler to
create variables named i, j and k of type int.
Page 15 of 150

Variables can be initialized (assigned an initial value) in their declaration. The initializer consists of an
equal sign followed by a constant expression as follows −

type variable_name = value;

Some examples are −

extern int d = 3, f = 5; // declaration of d and f.


int d = 3, f = 5; // definition and initializing d and f.
byte z = 22; // definition and initializes z.
char x = 'x'; // the variable x has the value 'x'.

For definition without an initializer: variables with static storage duration are implicitly initialized with
NULL (all bytes have the value 0); the initial value of all other variables is undefined.

Variable Declaration in C++

A variable declaration provides assurance to the compiler that there is one variable existing with the
given type and name so that compiler proceed for further compilation without needing complete
detail about the variable. A variable declaration has its meaning at the time of compilation only,
compiler needs actual variable definition at the time of linking of the program.

A variable declaration is useful when you are using multiple files and you define your variable in one of
the files which will be available at the time of linking of the program. You will use extern keyword to
declare a variable at any place. Though you can declare a variable multiple times in your C++ program,
but it can be defined only once in a file, a function or a block of code.

Example

Try the following example where a variable has been declared at the top, but it has been defined inside
the main function −

#include <iostream>
Live Demo
using namespace std;

// Variable declaration:
extern int a, b;
extern int c;
extern float f;

int main () {
// Variable definition:
Page 16 of 150

int a, b;
int c;
float f;

// actual initialization
a = 10;
b = 20;
c = a + b;

cout << c << endl ;

f = 70.0/3.0;
cout << f << endl ;

return 0;
}

When the above code is compiled and executed, it produces the following result −

30
23.3333

Same concept applies on function declaration where you provide a function name at the time of its
declaration and its actual definition can be given anywhere else. For example −

// function declaration
int func();
int main() {
// function call
int i = func();
}

// function definition
int func() {
return 0;
}

Lvalues and Rvalues

There are two kinds of expressions in C++ −


Page 17 of 150

lvalue − Expressions that refer to a memory location is called "lvalue" expression. An lvalue
may appear as either the left-hand or right-hand side of an assignment.

rvalue − The term rvalue refers to a data value that is stored at some address in memory. An
rvalue is an expression that cannot have a value assigned to it which means an rvalue may
appear on the right- but not left-hand side of an assignment.

Variables are lvalues and so may appear on the left-hand side of an assignment. Numeric literals are
rvalues and so may not be assigned and can not appear on the left-hand side. Following is a valid
statement −

int g = 20;

But the following is not a valid statement and would generate compile-time error −

10 = 20;

Variable Scope in C++


A scope is a region of the program and broadly speaking there are three places, where variables can
be declared −

Inside a function or a block which is called local variables,

In the definition of function parameters which is called formal parameters.

Outside of all functions which is called global variables.

We will learn what is a function and it's parameter in subsequent chapters. Here let us explain what
are local and global variables.

Local Variables

Variables that are declared inside a function or block are local variables. They can be used only by
statements that are inside that function or block of code. Local variables are not known to functions
outside their own. Following is the example using local variables −

#include <iostream>
Live Demo
using namespace std;

int main () {
// Local variable declaration:
Page 18 of 150

int a, b;
int c;

// actual initialization
a = 10;
b = 20;
c = a + b;

cout << c;

return 0;
}

Global Variables

Global variables are defined outside of all the functions, usually on top of the program. The global
variables will hold their value throughout the life-time of your program.

A global variable can be accessed by any function. That is, a global variable is available for use
throughout your entire program after its declaration. Following is the example using global and local
variables −

#include <iostream>
Live Demo
using namespace std;

// Global variable declaration:


int g;

int main () {
// Local variable declaration:
int a, b;

// actual initialization
a = 10;
b = 20;
g = a + b;

cout << g;

return 0;
}
Page 19 of 150

A program can have same name for local and global variables but value of local variable inside a
function will take preference. For example −

#include <iostream>
Live Demo
using namespace std;

// Global variable declaration:


int g = 20;

int main () {
// Local variable declaration:
int g = 10;

cout << g;

return 0;
}

When the above code is compiled and executed, it produces the following result −

10

Initializing Local and Global Variables

When a local variable is defined, it is not initialized by the system, you must initialize it yourself. Global
variables are initialized automatically by the system when you define them as follows −

Data Type Initializer

int 0

char '\0'

float 0

double 0

pointer NULL

It is a good programming practice to initialize variables properly, otherwise sometimes program would
produce unexpected result.

C++ Constants/Literals
Page 20 of 150

Constants refer to fixed values that the program may not alter and they are called literals.

Constants can be of any of the basic data types and can be divided into Integer Numerals, Floating-
Point Numerals, Characters, Strings and Boolean Values.

Again, constants are treated just like regular variables except that their values cannot be modified
after their definition.

Integer Literals

An integer literal can be a decimal, octal, or hexadecimal constant. A prefix specifies the base or radix:
0x or 0X for hexadecimal, 0 for octal, and nothing for decimal.

An integer literal can also have a suffix that is a combination of U and L, for unsigned and long,
respectively. The suffix can be uppercase or lowercase and can be in any order.

Here are some examples of integer literals −

212 // Legal
215u // Legal
0xFeeL // Legal
078 // Illegal: 8 is not an octal digit
032UU // Illegal: cannot repeat a suffix

Following are other examples of various types of Integer literals −

85 // decimal
0213 // octal
0x4b // hexadecimal
30 // int
30u // unsigned int
30l // long
30ul // unsigned long

Floating-point Literals

A floating-point literal has an integer part, a decimal point, a fractional part, and an exponent part. You
can represent floating point literals either in decimal form or exponential form.

While representing using decimal form, you must include the decimal point, the exponent, or both and
while representing using exponential form, you must include the integer part, the fractional part, or
both. The signed exponent is introduced by e or E.

Here are some examples of floating-point literals −


Page 21 of 150

3.14159 // Legal
314159E-5L // Legal
510E // Illegal: incomplete exponent
210f // Illegal: no decimal or exponent
.e55 // Illegal: missing integer or fraction

Boolean Literals

There are two Boolean literals and they are part of standard C++ keywords −

A value of true representing true.

A value of false representing false.

You should not consider the value of true equal to 1 and value of false equal to 0.

Character Literals

Character literals are enclosed in single quotes. If the literal begins with L (uppercase only), it is a wide
character literal (e.g., L'x') and should be stored in wchar_t type of variable . Otherwise, it is a narrow
character literal (e.g., 'x') and can be stored in a simple variable of char type.

A character literal can be a plain character (e.g., 'x'), an escape sequence (e.g., '\t'), or a universal
character (e.g., '\u02C0').

There are certain characters in C++ when they are preceded by a backslash they will have special
meaning and they are used to represent like newline (\n) or tab (\t). Here, you have a list of some of
such escape sequence codes −

Escape sequence Meaning

\\ \ character

\' ' character

\" " character

\? ? character

\a Alert or bell

\b Backspace

\f Form feed
Page 22 of 150

\n Newline

\r Carriage return

\t Horizontal tab

\v Vertical tab

\ooo Octal number of one to three digits

\xhh . . . Hexadecimal number of one or more digits

Following is the example to show a few escape sequence characters −

#include <iostream>
Live Demo
using namespace std;

int main() {
cout << "Hello\tWorld\n\n";
return 0;
}

When the above code is compiled and executed, it produces the following result −

Hello World

String Literals

String literals are enclosed in double quotes. A string contains characters that are similar to character
literals: plain characters, escape sequences, and universal characters.

You can break a long line into multiple lines using string literals and separate them using whitespaces.

Here are some examples of string literals. All the three forms are identical strings.

"hello, dear"

"hello, \

dear"

"hello, " "d" "ear"


Page 23 of 150

Defining Constants

There are two simple ways in C++ to define constants −

Using #define preprocessor.

Using const keyword.

The #define Preprocessor

Following is the form to use #define preprocessor to define a constant −

#define identifier value

Following example explains it in detail −

#include <iostream>
Live Demo
using namespace std;

#define LENGTH 10
#define WIDTH 5
#define NEWLINE '\n'

int main() {
int area;

area = LENGTH * WIDTH;


cout << area;
cout << NEWLINE;
return 0;
}

When the above code is compiled and executed, it produces the following result −

50

The const Keyword

You can use const prefix to declare constants with a specific type as follows −
Page 24 of 150

const type variable = value;

Following example explains it in detail −

#include <iostream>
Live Demo
using namespace std;

int main() {
const int LENGTH = 10;
const int WIDTH = 5;
const char NEWLINE = '\n';
int area;

area = LENGTH * WIDTH;


cout << area;
cout << NEWLINE;
return 0;
}

When the above code is compiled and executed, it produces the following result −

50

Note that it is a good programming practice to define constants in CAPITALS.

C++ Modifier Types


C++ allows the char, int, and double data types to have modifiers preceding them. A modifier is used
to alter the meaning of the base type so that it more precisely fits the needs of various situations.

The data type modifiers are listed here −

signed

unsigned
long

short

The modifiers signed, unsigned, long, and short can be applied to integer base types. In addition,
signed and unsigned can be applied to char, and long can be applied to double.
Page 25 of 150

The modifiers signed and unsigned can also be used as prefix to long or short modifiers. For
example, unsigned long int.

C++ allows a shorthand notation for declaring unsigned, short, or long integers. You can simply use
the word unsigned, short, or long, without int. It automatically implies int. For example, the following
two statements both declare unsigned integer variables.

unsigned x;
unsigned int y;

To understand the difference between the way signed and unsigned integer modifiers are interpreted
by C++, you should run the following short program −

#include <iostream>
Live Demo
using namespace std;

/* This program shows the difference between


* signed and unsigned integers.
*/
int main() {
short int i; // a signed short integer
short unsigned int j; // an unsigned short integer

j = 50000;

i = j;
cout << i << " " << j;

return 0;
}

When this program is run, following is the output −

-15536 50000

The above result is because the bit pattern that represents 50,000 as a short unsigned integer is
interpreted as -15,536 by a short.

Type Qualifiers in C++

The type qualifiers provide additional information about the variables they precede.
Page 26 of 150

Sr.No Qualifier & Meaning

const
1
Objects of type const cannot be changed by your program during execution.

volatile
2 The modifier volatile tells the compiler that a variable's value may be changed in ways not
explicitly specified by the program.

restrict
3 A pointer qualified by restrict is initially the only means by which the object it points to can
be accessed. Only C99 adds a new type qualifier called restrict.

Storage Classes in C++


A storage class defines the scope (visibility) and life-time of variables and/or functions within a C++
Program. These specifiers precede the type that they modify. There are following storage classes,
which can be used in a C++ Program

auto
register

static
extern

mutable

The auto Storage Class

The auto storage class is the default storage class for all local variables.

{
int mount;
auto int month;
}

The example above defines two variables with the same storage class, auto can only be used within
functions, i.e., local variables.

The register Storage Class

The register storage class is used to define local variables that should be stored in a register instead
of RAM. This means that the variable has a maximum size equal to the register size (usually one
Page 27 of 150

word) and can't have the unary '&' operator applied to it (as it does not have a memory location).

{
register int miles;
}

The register should only be used for variables that require quick access such as counters. It should
also be noted that defining 'register' does not mean that the variable will be stored in a register. It
means that it MIGHT be stored in a register depending on hardware and implementation restrictions.

The static Storage Class

The static storage class instructs the compiler to keep a local variable in existence during the life-time
of the program instead of creating and destroying it each time it comes into and goes out of scope.
Therefore, making local variables static allows them to maintain their values between function calls.

The static modifier may also be applied to global variables. When this is done, it causes that variable's
scope to be restricted to the file in which it is declared.

In C++, when static is used on a class data member, it causes only one copy of that member to be
shared by all objects of its class.

#include <iostream>
Live Demo

// Function declaration
void func(void);

static int count = 10; /* Global variable */

main() {
while(count--) {
func();
}

return 0;
}

// Function definition
void func( void ) {
static int i = 5; // local static variable
i++;
std::cout << "i is " << i ;
Page 28 of 150

std::cout << " and count is " << count << std::endl;
}

When the above code is compiled and executed, it produces the following result −

i is 6 and count is 9
i is 7 and count is 8
i is 8 and count is 7
i is 9 and count is 6
i is 10 and count is 5
i is 11 and count is 4
i is 12 and count is 3
i is 13 and count is 2
i is 14 and count is 1
i is 15 and count is 0

The extern Storage Class

The extern storage class is used to give a reference of a global variable that is visible to ALL the
program files. When you use 'extern' the variable cannot be initialized as all it does is point the variable
name at a storage location that has been previously defined.

When you have multiple files and you define a global variable or function, which will be used in other
files also, then extern will be used in another file to give reference of defined variable or function. Just
for understanding extern is used to declare a global variable or function in another file.

The extern modifier is most commonly used when there are two or more files sharing the same global
variables or functions as explained below.

First File: main.cpp

#include <iostream>
int count ;
extern void write_extern();

main() {
count = 5;
write_extern();
}

Second File: support.cpp


Page 29 of 150

#include <iostream>

extern int count;

void write_extern(void) {
std::cout << "Count is " << count << std::endl;
}

Here, extern keyword is being used to declare count in another file. Now compile these two files as
follows −

$g++ main.cpp support.cpp -o write

This will produce write executable program, try to execute write and check the result as follows −

$./write
5

The mutable Storage Class

The mutable specifier applies only to class objects, which are discussed later in this tutorial. It allows
a member of an object to override const member function. That is, a mutable member can be
modified by a const member function.

Operators in C++
An operator is a symbol that tells the compiler to perform specific mathematical or logical
manipulations. C++ is rich in built-in operators and provide the following types of operators −

Arithmetic Operators

Relational Operators

Logical Operators
Bitwise Operators

Assignment Operators
Misc Operators

This chapter will examine the arithmetic, relational, logical, bitwise, assignment and other operators
one by one.
Page 30 of 150

Arithmetic Operators

There are following arithmetic operators supported by C++ language −

Assume variable A holds 10 and variable B holds 20, then −

Show Examples

Operator Description Example

+ Adds two operands A + B will give 30

- Subtracts second operand from the first A - B will give -10

* Multiplies both operands A * B will give 200

/ Divides numerator by de-numerator B / A will give 2

Modulus Operator and remainder of after


% B % A will give 0
an integer division

Increment operator, increases integer


++ A++ will give 11
value by one

Decrement operator, decreases integer


-- A-- will give 9
value by one

Relational Operators

There are following relational operators supported by C++ language

Assume variable A holds 10 and variable B holds 20, then −

Show Examples

Operator Description Example

Checks if the values of two operands are


== equal or not, if yes then condition becomes (A == B) is not true.
true.

Checks if the values of two operands are


!= equal or not, if values are not equal then (A != B) is true.
condition becomes true.
Page 31 of 150

Checks if the value of left operand is


> greater than the value of right operand, if (A > B) is not true.
yes then condition becomes true.

Checks if the value of left operand is less


< than the value of right operand, if yes then (A < B) is true.
condition becomes true.

Checks if the value of left operand is


greater than or equal to the value of right
>= (A >= B) is not true.
operand, if yes then condition becomes
true.

Checks if the value of left operand is less


<= than or equal to the value of right operand, (A <= B) is true.
if yes then condition becomes true.

Logical Operators

There are following logical operators supported by C++ language.

Assume variable A holds 1 and variable B holds 0, then −

Show Examples

Operator Description Example

Called Logical AND operator. If both the


&& operands are non-zero, then condition (A && B) is false.
becomes true.

Called Logical OR Operator. If any of the


|| two operands is non-zero, then condition (A || B) is true.
becomes true.

Called Logical NOT Operator. Use to


reverses the logical state of its operand. If
! !(A && B) is true.
a condition is true, then Logical NOT
operator will make false.

Bitwise Operators

Bitwise operator works on bits and perform bit-by-bit operation. The truth tables for &, |, and ^ are as
follows −
Page 32 of 150

p q p&q p|q p^q

0 0 0 0 0

0 1 0 1 1

1 1 1 1 0

1 0 0 1 1

Assume if A = 60; and B = 13; now in binary format they will be as follows −

A = 0011 1100

B = 0000 1101

-----------------

A&B = 0000 1100

A|B = 0011 1101

A^B = 0011 0001

~A = 1100 0011

The Bitwise operators supported by C++ language are listed in the following table. Assume variable A
holds 60 and variable B holds 13, then −

Show Examples

Operator Description Example

Binary AND Operator copies a bit to the


& (A & B) will give 12 which is 0000 1100
result if it exists in both operands.

Binary OR Operator copies a bit if it exists


| (A | B) will give 61 which is 0011 1101
in either operand.

Binary XOR Operator copies the bit if it is


^ (A ^ B) will give 49 which is 0011 0001
set in one operand but not both.

(~A ) will give -61 which is 1100 0011 in


Binary Ones Complement Operator is unary
~ 2's complement form due to a signed
and has the effect of 'flipping' bits.
binary number.

<< Binary Left Shift Operator. The left A << 2 will give 240 which is 1111 0000
operands value is moved left by the
Page 33 of 150

number of bits specified by the right


operand.

Binary Right Shift Operator. The left


operands value is moved right by the
>> A >> 2 will give 15 which is 0000 1111
number of bits specified by the right
operand.

Assignment Operators

There are following assignment operators supported by C++ language −

Show Examples

Operator Description Example

Simple assignment operator, Assigns values C = A + B will assign value of A + B into


=
from right side operands to left side operand. C

Add AND assignment operator, It adds right


+= operand to the left operand and assign the C += A is equivalent to C = C + A
result to left operand.

Subtract AND assignment operator, It


-= subtracts right operand from the left operand C -= A is equivalent to C = C - A
and assign the result to left operand.

Multiply AND assignment operator, It


*= multiplies right operand with the left operand C *= A is equivalent to C = C * A
and assign the result to left operand.

Divide AND assignment operator, It divides


/= left operand with the right operand and assign C /= A is equivalent to C = C / A
the result to left operand.

Modulus AND assignment operator, It takes


%= modulus using two operands and assign the C %= A is equivalent to C = C % A
result to left operand.

<<= Left shift AND assignment operator. C <<= 2 is same as C = C << 2

>>= Right shift AND assignment operator. C >>= 2 is same as C = C >> 2

&= Bitwise AND assignment operator. C &= 2 is same as C = C & 2

Bitwise exclusive OR and assignment


^= C ^= 2 is same as C = C ^ 2
operator.
Page 34 of 150

|= Bitwise inclusive OR and assignment operator. C |= 2 is same as C = C | 2

Misc Operators

The following table lists some other operators that C++ supports.

Sr.No Operator & Description

sizeof
1 sizeof operator returns the size of a variable. For example, sizeof(a), where ‘a’ is integer,
and will return 4.

Condition ? X : Y
2 Conditional operator (?). If Condition is true then it returns value of X otherwise returns
value of Y.

,
3 Comma operator causes a sequence of operations to be performed. The value of the entire
comma expression is the value of the last expression of the comma-separated list.

. (dot) and -> (arrow)


4 Member operators are used to reference individual members of classes, structures, and
unions.

Cast
5 Casting operators convert one data type to another. For example, int(2.2000) would return
2.

&
6 Pointer operator & returns the address of a variable. For example &a; will give actual
address of the variable.

*
7
Pointer operator * is pointer to a variable. For example *var; will pointer to a variable var.

Operators Precedence in C++

Operator precedence determines the grouping of terms in an expression. This affects how an
expression is evaluated. Certain operators have higher precedence than others; for example, the
multiplication operator has higher precedence than the addition operator −

For example x = 7 + 3 * 2; here, x is assigned 13, not 20 because operator * has higher precedence
than +, so it first gets multiplied with 3*2 and then adds into 7.

Here, operators with the highest precedence appear at the top of the table, those with the lowest
appear at the bottom. Within an expression, higher precedence operators will be evaluated first.
Page 35 of 150

Show Examples

Category Operator Associativity

Postfix () [] -> . ++ - - Left to right

Unary + - ! ~ ++ - - (type)* & sizeof Right to left

Multiplicative */% Left to right

Additive +- Left to right

Shift << >> Left to right

Relational < <= > >= Left to right

Equality == != Left to right

Bitwise AND & Left to right

Bitwise XOR ^ Left to right

Bitwise OR | Left to right

Logical AND && Left to right

Logical OR || Left to right

Conditional ?: Right to left

Assignment = += -= *= /= %=>>= <<= &= ^= |= Right to left

Comma , Left to right

C++ Loop Types


There may be a situation, when you need to execute a block of code several number of times. In
general, statements are executed sequentially: The first statement in a function is executed first,
followed by the second, and so on.

Programming languages provide various control structures that allow for more complicated execution
paths.

A loop statement allows us to execute a statement or group of statements multiple times and
following is the general from of a loop statement in most of the programming languages −
Page 36 of 150

C++ programming language provides the following type of loops to handle looping requirements.

Sr.No Loop Type & Description

while loop
1 Repeats a statement or group of statements while a given condition is true. It tests the
condition before executing the loop body.

for loop
2 Execute a sequence of statements multiple times and abbreviates the code that manages
the loop variable.

do...while loop
3
Like a ‘while’ statement, except that it tests the condition at the end of the loop body.

nested loops
4
You can use one or more loop inside any another ‘while’, ‘for’ or ‘do..while’ loop.

Loop Control Statements

Loop control statements change execution from its normal sequence. When execution leaves a
scope, all automatic objects that were created in that scope are destroyed.

C++ supports the following control statements.

Sr.No Control Statement & Description


Page 37 of 150

break statement
1 Terminates the loop or switch statement and transfers execution to the statement
immediately following the loop or switch.

continue statement
2 Causes the loop to skip the remainder of its body and immediately retest its condition prior
to reiterating.

goto statement
3 Transfers control to the labeled statement. Though it is not advised to use goto statement
in your program.

The Infinite Loop

A loop becomes infinite loop if a condition never becomes false. The for loop is traditionally used for
this purpose. Since none of the three expressions that form the ‘for’ loop are required, you can make
an endless loop by leaving the conditional expression empty.

#include <iostream>
using namespace std;

int main () {
for( ; ; ) {
printf("This loop will run forever.\n");
}

return 0;
}

When the conditional expression is absent, it is assumed to be true. You may have an initialization and
increment expression, but C++ programmers more commonly use the ‘for (;;)’ construct to signify an
infinite loop.

NOTE − You can terminate an infinite loop by pressing Ctrl + C keys.

C++ decision making statements


Decision making structures require that the programmer specify one or more conditions to be
evaluated or tested by the program, along with a statement or statements to be executed if the
condition is determined to be true, and optionally, other statements to be executed if the condition is
determined to be false.

Following is the general form of a typical decision making structure found in most of the
programming languages −
Page 38 of 150

C++ programming language provides following types of decision making statements.

Sr.No Statement & Description

if statement
1
An ‘if’ statement consists of a boolean expression followed by one or more statements.

if...else statement
2 An ‘if’ statement can be followed by an optional ‘else’ statement, which executes when the
boolean expression is false.

switch statement
3
A ‘switch’ statement allows a variable to be tested for equality against a list of values.

nested if statements
4
You can use one ‘if’ or ‘else if’ statement inside another ‘if’ or ‘else if’ statement(s).

nested switch statements


5
You can use one ‘switch’ statement inside another ‘switch’ statement(s).

The ? : Operator

We have covered conditional operator “? :” in previous chapter which can be used to replace if...else
statements. It has the following general form −

Exp1 ? Exp2 : Exp3;

Exp1, Exp2, and Exp3 are expressions. Notice the use and placement of the colon.
Page 39 of 150

The value of a ‘?’ expression is determined like this: Exp1 is evaluated. If it is true, then Exp2 is
evaluated and becomes the value of the entire ‘?’ expression. If Exp1 is false, then Exp3 is evaluated
and its value becomes the value of the expression.

C++ Functions
A function is a group of statements that together perform a task. Every C++ program has at least one
function, which is main(), and all the most trivial programs can define additional functions.

You can divide up your code into separate functions. How you divide up your code among different
functions is up to you, but logically the division usually is such that each function performs a specific
task.

A function declaration tells the compiler about a function's name, return type, and parameters. A
function definition provides the actual body of the function.

The C++ standard library provides numerous built-in functions that your program can call. For
example, function strcat() to concatenate two strings, function memcpy() to copy one memory
location to another location and many more functions.

A function is known with various names like a method or a sub-routine or a procedure etc.

Defining a Function

The general form of a C++ function definition is as follows −

return_type function_name( parameter list ) {


body of the function
}

A C++ function definition consists of a function header and a function body. Here are all the parts of a
function −

Return Type − A function may return a value. The return_type is the data type of the value the
function returns. Some functions perform the desired operations without returning a value. In
this case, the return_type is the keyword void.

Function Name − This is the actual name of the function. The function name and the
parameter list together constitute the function signature.

Parameters − A parameter is like a placeholder. When a function is invoked, you pass a value
to the parameter. This value is referred to as actual parameter or argument. The parameter
list refers to the type, order, and number of the parameters of a function. Parameters are
optional; that is, a function may contain no parameters.
Page 40 of 150

Function Body − The function body contains a collection of statements that define what the
function does.

Example

Following is the source code for a function called max(). This function takes two parameters num1
and num2 and return the biggest of both −

// function returning the max between two numbers

int max(int num1, int num2) {


// local variable declaration
int result;

if (num1 > num2)


result = num1;
else
result = num2;

return result;
}

Function Declarations

A function declaration tells the compiler about a function name and how to call the function. The
actual body of the function can be defined separately.

A function declaration has the following parts −

return_type function_name( parameter list );

For the above defined function max(), following is the function declaration −

int max(int num1, int num2);

Parameter names are not important in function declaration only their type is required, so following is
also valid declaration −

int max(int, int);


Page 41 of 150

Function declaration is required when you define a function in one source file and you call that
function in another file. In such case, you should declare the function at the top of the file calling the
function.

Calling a Function

While creating a C++ function, you give a definition of what the function has to do. To use a function,
you will have to call or invoke that function.

When a program calls a function, program control is transferred to the called function. A called
function performs defined task and when it’s return statement is executed or when its function-ending
closing brace is reached, it returns program control back to the main program.

To call a function, you simply need to pass the required parameters along with function name, and if
function returns a value, then you can store returned value. For example −

#include <iostream>
Live Demo
using namespace std;

// function declaration
int max(int num1, int num2);

int main () {
// local variable declaration:
int a = 100;
int b = 200;
int ret;

// calling a function to get max value.


ret = max(a, b);
cout << "Max value is : " << ret << endl;

return 0;
}

// function returning the max between two numbers


int max(int num1, int num2) {
// local variable declaration
int result;

if (num1 > num2)


result = num1;
else
result = num2;
Page 42 of 150

return result;
}

I kept max() function along with main() function and compiled the source code. While running final
executable, it would produce the following result −

Max value is : 200

Function Arguments

If a function is to use arguments, it must declare variables that accept the values of the arguments.
These variables are called the formal parameters of the function.

The formal parameters behave like other local variables inside the function and are created upon entry
into the function and destroyed upon exit.

While calling a function, there are two ways that arguments can be passed to a function −

Sr.No Call Type & Description

Call by Value
This method copies the actual value of an argument into the formal parameter of the
1
function. In this case, changes made to the parameter inside the function have no effect on
the argument.

Call by Pointer
This method copies the address of an argument into the formal parameter. Inside the
2
function, the address is used to access the actual argument used in the call. This means
that changes made to the parameter affect the argument.

Call by Reference
This method copies the reference of an argument into the formal parameter. Inside the
3
function, the reference is used to access the actual argument used in the call. This means
that changes made to the parameter affect the argument.

By default, C++ uses call by value to pass arguments. In general, this means that code within a
function cannot alter the arguments used to call the function and above mentioned example while
calling max() function used the same method.

Default Values for Parameters

When you define a function, you can specify a default value for each of the last parameters. This value
will be used if the corresponding argument is left blank when calling to the function.
Page 43 of 150

This is done by using the assignment operator and assigning values for the arguments in the function
definition. If a value for that parameter is not passed when the function is called, the default given
value is used, but if a value is specified, this default value is ignored and the passed value is used
instead. Consider the following example −

#include <iostream>
Live Demo
using namespace std;

int sum(int a, int b = 20) {


int result;
result = a + b;

return (result);
}
int main () {
// local variable declaration:
int a = 100;
int b = 200;
int result;

// calling a function to add the values.


result = sum(a, b);
cout << "Total value is :" << result << endl;

// calling a function again as follows.


result = sum(a);
cout << "Total value is :" << result << endl;

return 0;
}

When the above code is compiled and executed, it produces the following result −

Total value is :300


Total value is :120

Numbers in C++
Normally, when we work with Numbers, we use primitive data types such as int, short, long, float and
double, etc. The number data types, their possible values and number ranges have been explained
while discussing C++ Data Types.
Page 44 of 150

Defining Numbers in C++

You have already defined numbers in various examples given in previous chapters. Here is another
consolidated example to define various types of numbers in C++ −

#include <iostream>
Live Demo
using namespace std;

int main () {
// number definition:
short s;
int i;
long l;
float f;
double d;

// number assignments;
s = 10;
i = 1000;
l = 1000000;
f = 230.47;
d = 30949.374;

// number printing;
cout << "short s :" << s << endl;
cout << "int i :" << i << endl;
cout << "long l :" << l << endl;
cout << "float f :" << f << endl;
cout << "double d :" << d << endl;

return 0;
}

When the above code is compiled and executed, it produces the following result −

short s :10
int i :1000
long l :1000000
float f :230.47
double d :30949.4
Page 45 of 150

Math Operations in C++

In addition to the various functions you can create, C++ also includes some useful functions you can
use. These functions are available in standard C and C++ libraries and called built-in functions. These
are functions that can be included in your program and then use.

C++ has a rich set of mathematical operations, which can be performed on various numbers.
Following table lists down some useful built-in mathematical functions available in C++.

To utilize these functions you need to include the math header file <cmath>.

Sr.No Function & Purpose

double cos(double);
1
This function takes an angle (as a double) and returns the cosine.

double sin(double);
2
This function takes an angle (as a double) and returns the sine.

double tan(double);
3
This function takes an angle (as a double) and returns the tangent.

double log(double);
4
This function takes a number and returns the natural log of that number.

double pow(double, double);


5
The first is a number you wish to raise and the second is the power you wish to raise it t

double hypot(double, double);


6 If you pass this function the length of two sides of a right triangle, it will return you the
length of the hypotenuse.

double sqrt(double);
7
You pass this function a number and it gives you the square root.

int abs(int);
8
This function returns the absolute value of an integer that is passed to it.

double fabs(double);
9
This function returns the absolute value of any decimal number passed to it.

double floor(double);
10
Finds the integer which is less than or equal to the argument passed to it.

Following is a simple example to show few of the mathematical operations −

Live Demo
Page 46 of 150
Live Demo
#include <iostream>
#include <cmath>
using namespace std;

int main () {
// number definition:
short s = 10;
int i = -1000;
long l = 100000;
float f = 230.47;
double d = 200.374;

// mathematical operations;
cout << "sin(d) :" << sin(d) << endl;
cout << "abs(i) :" << abs(i) << endl;
cout << "floor(d) :" << floor(d) << endl;
cout << "sqrt(f) :" << sqrt(f) << endl;
cout << "pow( d, 2) :" << pow(d, 2) << endl;

return 0;
}

When the above code is compiled and executed, it produces the following result −

sign(d) :-0.634939
abs(i) :1000
floor(d) :200
sqrt(f) :15.1812
pow( d, 2 ) :40149.7

Random Numbers in C++

There are many cases where you will wish to generate a random number. There are actually two
functions you will need to know about random number generation. The first is rand(), this function will
only return a pseudo random number. The way to fix this is to first call the srand() function.

Following is a simple example to generate few random numbers. This example makes use of time()
function to get the number of seconds on your system time, to randomly seed the rand() function −

#include <iostream>
Live Demo
#include <ctime>
#include <cstdlib>
Page 47 of 150

using namespace std;

int main () {
int i,j;

// set the seed


srand( (unsigned)time( NULL ) );

/* generate 10 random numbers. */


for( i = 0; i < 10; i++ ) {
// generate actual random number
j = rand();
cout <<" Random Number : " << j << endl;
}

return 0;
}

When the above code is compiled and executed, it produces the following result −

Random Number : 1748144778


Random Number : 630873888
Random Number : 2134540646
Random Number : 219404170
Random Number : 902129458
Random Number : 920445370
Random Number : 1319072661
Random Number : 257938873
Random Number : 1256201101
Random Number : 580322989

C++ Arrays
C++ provides a data structure, the array, which stores a fixed-size sequential collection of elements of
the same type. An array is used to store a collection of data, but it is often more useful to think of an
array as a collection of variables of the same type.

Instead of declaring individual variables, such as number0, number1, ..., and number99, you declare
one array variable such as numbers and use numbers[0], numbers[1], and ..., numbers[99] to represent
individual variables. A specific element in an array is accessed by an index.
Page 48 of 150

All arrays consist of contiguous memory locations. The lowest address corresponds to the first
element and the highest address to the last element.

Declaring Arrays

To declare an array in C++, the programmer specifies the type of the elements and the number of
elements required by an array as follows −

type arrayName [ arraySize ];

This is called a single-dimension array. The arraySize must be an integer constant greater than zero
and type can be any valid C++ data type. For example, to declare a 10-element array called balance of
type double, use this statement −

double balance[10];

Initializing Arrays

You can initialize C++ array elements either one by one or using a single statement as follows −

double balance[5] = {1000.0, 2.0, 3.4, 17.0, 50.0};

The number of values between braces { } can not be larger than the number of elements that we
declare for the array between square brackets [ ]. Following is an example to assign a single element
of the array −

If you omit the size of the array, an array just big enough to hold the initialization is created. Therefore,
if you write −

double balance[] = {1000.0, 2.0, 3.4, 17.0, 50.0};

You will create exactly the same array as you did in the previous example.

balance[4] = 50.0;

The above statement assigns element number 5th in the array a value of 50.0. Array with 4th index will
be 5th, i.e., last element because all arrays have 0 as the index of their first element which is also
called base index. Following is the pictorial representaion of the same array we discussed above −
Page 49 of 150

Accessing Array Elements

An element is accessed by indexing the array name. This is done by placing the index of the element
within square brackets after the name of the array. For example −

double salary = balance[9];

The above statement will take 10th element from the array and assign the value to salary variable.
Following is an example, which will use all the above-mentioned three concepts viz. declaration,
assignment and accessing arrays −

#include <iostream>
Live Demo
using namespace std;

#include <iomanip>
using std::setw;

int main () {

int n[ 10 ]; // n is an array of 10 integers

// initialize elements of array n to 0


for ( int i = 0; i < 10; i++ ) {
n[ i ] = i + 100; // set element at location i to i + 100
}
cout << "Element" << setw( 13 ) << "Value" << endl;

// output each array element's value


for ( int j = 0; j < 10; j++ ) {
cout << setw( 7 )<< j << setw( 13 ) << n[ j ] << endl;
}

return 0;
}

This program makes use of setw() function to format the output. When the above code is compiled
and executed, it produces the following result −
Page 50 of 150

Element Value
0 100
1 101
2 102
3 103
4 104
5 105
6 106
7 107
8 108
9 109

Arrays in C++

Arrays are important to C++ and should need lots of more detail. There are following few important
concepts, which should be clear to a C++ programmer −

Sr.No Concept & Description

Multi-dimensional arrays
1 C++ supports multidimensional arrays. The simplest form of the multidimensional array is
the two-dimensional array.

Pointer to an array
2 You can generate a pointer to the first element of an array by simply specifying the array
name, without any index.

Passing arrays to functions


3 You can pass to the function a pointer to an array by specifying the array's name without an
index.

Return array from functions


4
C++ allows a function to return an array.

C++ Strings
C++ provides following two types of string representations −

The C-style character string.

The string class type introduced with Standard C++.


Page 51 of 150

The C-Style Character String

The C-style character string originated within the C language and continues to be supported within
C++. This string is actually a one-dimensional array of characters which is terminated by a null
character '\0'. Thus a null-terminated string contains the characters that comprise the string followed
by a null.

The following declaration and initialization create a string consisting of the word "Hello". To hold the
null character at the end of the array, the size of the character array containing the string is one more
than the number of characters in the word "Hello."

char greeting[6] = {'H', 'e', 'l', 'l', 'o', '\0'};

If you follow the rule of array initialization, then you can write the above statement as follows −

char greeting[] = "Hello";

Following is the memory presentation of above defined string in C/C++ −

Actually, you do not place the null character at the end of a string constant. The C++ compiler
automatically places the '\0' at the end of the string when it initializes the array. Let us try to print
above-mentioned string −

#include <iostream>
Live Demo

using namespace std;

int main () {

char greeting[6] = {'H', 'e', 'l', 'l', 'o', '\0'};

cout << "Greeting message: ";


cout << greeting << endl;
Page 52 of 150

return 0;
}

When the above code is compiled and executed, it produces the following result −

Greeting message: Hello

C++ supports a wide range of functions that manipulate null-terminated strings −

Sr.No Function & Purpose

strcpy(s1, s2);
1
Copies string s2 into string s1.

strcat(s1, s2);
2
Concatenates string s2 onto the end of string s1.

strlen(s1);
3
Returns the length of string s1.

strcmp(s1, s2);
4
Returns 0 if s1 and s2 are the same; less than 0 if s1<s2; greater than 0 if s1>s2.

strchr(s1, ch);
5
Returns a pointer to the first occurrence of character ch in string s1.

strstr(s1, s2);
6
Returns a pointer to the first occurrence of string s2 in string s1.

Following example makes use of few of the above-mentioned functions −

#include <iostream>
Live Demo
#include <cstring>

using namespace std;

int main () {

char str1[10] = "Hello";


char str2[10] = "World";
char str3[10];
int len ;
Page 53 of 150

// copy str1 into str3


strcpy( str3, str1);
cout << "strcpy( str3, str1) : " << str3 << endl;

// concatenates str1 and str2


strcat( str1, str2);
cout << "strcat( str1, str2): " << str1 << endl;

// total lenghth of str1 after concatenation


len = strlen(str1);
cout << "strlen(str1) : " << len << endl;

return 0;
}

When the above code is compiled and executed, it produces result something as follows −

strcpy( str3, str1) : Hello


strcat( str1, str2): HelloWorld
strlen(str1) : 10

The String Class in C++

The standard C++ library provides a string class type that supports all the operations mentioned
above, additionally much more functionality. Let us check the following example −

#include <iostream>
Live Demo
#include <string>

using namespace std;

int main () {

string str1 = "Hello";


string str2 = "World";
string str3;
int len ;

// copy str1 into str3


str3 = str1;
cout << "str3 : " << str3 << endl;
Page 54 of 150

// concatenates str1 and str2


str3 = str1 + str2;
cout << "str1 + str2 : " << str3 << endl;

// total length of str3 after concatenation


len = str3.size();
cout << "str3.size() : " << len << endl;

return 0;
}

When the above code is compiled and executed, it produces result something as follows −

str3 : Hello
str1 + str2 : HelloWorld
str3.size() : 10

C++ Pointers
C++ pointers are easy and fun to learn. Some C++ tasks are performed more easily with pointers, and
other C++ tasks, such as dynamic memory allocation, cannot be performed without them.

As you know every variable is a memory location and every memory location has its address defined
which can be accessed using ampersand (&) operator which denotes an address in memory. Consider
the following which will print the address of the variables defined −

#include <iostream>
Live Demo

using namespace std;


int main () {
int var1;
char var2[10];

cout << "Address of var1 variable: ";


cout << &var1 << endl;

cout << "Address of var2 variable: ";


cout << &var2 << endl;

return 0;
}
Page 55 of 150

When the above code is compiled and executed, it produces the following result −

Address of var1 variable: 0xbfebd5c0


Address of var2 variable: 0xbfebd5b6

What are Pointers?

A pointer is a variable whose value is the address of another variable. Like any variable or constant,
you must declare a pointer before you can work with it. The general form of a pointer variable
declaration is −

type *var-name;

Here, type is the pointer's base type; it must be a valid C++ type and var-name is the name of the
pointer variable. The asterisk you used to declare a pointer is the same asterisk that you use for
multiplication. However, in this statement the asterisk is being used to designate a variable as a
pointer. Following are the valid pointer declaration −

int *ip; // pointer to an integer


double *dp; // pointer to a double
float *fp; // pointer to a float
char *ch // pointer to character

The actual data type of the value of all pointers, whether integer, float, character, or otherwise, is the
same, a long hexadecimal number that represents a memory address. The only difference between
pointers of different data types is the data type of the variable or constant that the pointer points to.

Using Pointers in C++

There are few important operations, which we will do with the pointers very frequently. (a) We define a
pointer variable. (b) Assign the address of a variable to a pointer. (c) Finally access the value at the
address available in the pointer variable. This is done by using unary operator * that returns the value
of the variable located at the address specified by its operand. Following example makes use of these
operations −

#include <iostream>
Live Demo

using namespace std;

int main () {
int var = 20; // actual variable declaration.
Page 56 of 150

int *ip; // pointer variable

ip = &var; // store address of var in pointer variable

cout << "Value of var variable: ";


cout << var << endl;

// print the address stored in ip pointer variable


cout << "Address stored in ip variable: ";
cout << ip << endl;

// access the value at the address available in pointer


cout << "Value of *ip variable: ";
cout << *ip << endl;

return 0;
}

When the above code is compiled and executed, it produces result something as follows −

Value of var variable: 20


Address stored in ip variable: 0xbfc601ac
Value of *ip variable: 20

Pointers in C++

Pointers have many but easy concepts and they are very important to C++ programming. There are
following few important pointer concepts which should be clear to a C++ programmer −

Sr.No Concept & Description

Null Pointers
1 C++ supports null pointer, which is a constant with a value of zero defined in several
standard libraries.

Pointer Arithmetic
2
There are four arithmetic operators that can be used on pointers: ++, --, +, -

Pointers vs Arrays
3
There is a close relationship between pointers and arrays.

Array of Pointers
4
You can define arrays to hold a number of pointers.
Page 57 of 150

Pointer to Pointer
5
C++ allows you to have pointer on a pointer and so on.

Passing Pointers to Functions


6 Passing an argument by reference or by address both enable the passed argument to be
changed in the calling function by the called function.

Return Pointer from Functions


7 C++ allows a function to return a pointer to local variable, static variable and dynamically
allocated memory as well.

C++ References
A reference variable is an alias, that is, another name for an already existing variable. Once a reference
is initialized with a variable, either the variable name or the reference name may be used to refer to the
variable.

References vs Pointers

References are often confused with pointers but three major differences between references and
pointers are −

You cannot have NULL references. You must always be able to assume that a reference is
connected to a legitimate piece of storage.

Once a reference is initialized to an object, it cannot be changed to refer to another object.


Pointers can be pointed to another object at any time.

A reference must be initialized when it is created. Pointers can be initialized at any time.

Creating References in C++

Think of a variable name as a label attached to the variable's location in memory. You can then think
of a reference as a second label attached to that memory location. Therefore, you can access the
contents of the variable through either the original variable name or the reference. For example,
suppose we have the following example −

int i = 17;

We can declare reference variables for i as follows.

int& r = i;
Page 58 of 150

Read the & in these declarations as reference. Thus, read the first declaration as "r is an integer
reference initialized to i" and read the second declaration as "s is a double reference initialized to d.".
Following example makes use of references on int and double −

#include <iostream>
Live Demo

using namespace std;

int main () {
// declare simple variables
int i;
double d;

// declare reference variables


int& r = i;
double& s = d;

i = 5;
cout << "Value of i : " << i << endl;
cout << "Value of i reference : " << r << endl;

d = 11.7;
cout << "Value of d : " << d << endl;
cout << "Value of d reference : " << s << endl;

return 0;
}

When the above code is compiled together and executed, it produces the following result −

Value of i : 5
Value of i reference : 5
Value of d : 11.7
Value of d reference : 11.7

References are usually used for function argument lists and function return values. So following are
two important subjects related to C++ references which should be clear to a C++ programmer −

Sr.No Concept & Description

References as Parameters
1
C++ supports passing references as function parameter more safely than parameters.
Page 59 of 150

Reference as Return Value


2
You can return reference from a C++ function like any other data type.

C++ Date and Time


The C++ standard library does not provide a proper date type. C++ inherits the structs and functions
for date and time manipulation from C. To access date and time related functions and structures, you
would need to include <ctime> header file in your C++ program.

There are four time-related types: clock_t, time_t, size_t, and tm. The types - clock_t, size_t and time_t
are capable of representing the system time and date as some sort of integer.

The structure type tm holds the date and time in the form of a C structure having the following
elements −

struct tm {
int tm_sec; // seconds of minutes from 0 to 61
int tm_min; // minutes of hour from 0 to 59
int tm_hour; // hours of day from 0 to 24
int tm_mday; // day of month from 1 to 31
int tm_mon; // month of year from 0 to 11
int tm_year; // year since 1900
int tm_wday; // days since sunday
int tm_yday; // days since January 1st
int tm_isdst; // hours of daylight savings time
}

Following are the important functions, which we use while working with date and time in C or C++. All
these functions are part of standard C and C++ library and you can check their detail using reference
to C++ standard library given below.

Sr.No Function & Purpose

time_t time(time_t *time);


1 This returns the current calendar time of the system in number of seconds elapsed since
January 1, 1970. If the system has no time, .1 is returned.

char *ctime(const time_t *time);


2 This returns a pointer to a string of the form day month year hours:minutes:seconds
year\n\0.

struct tm *localtime(const time_t *time);


3
This returns a pointer to the tm structure representing local time.
Page 60 of 150

clock_t clock(void);
4 This returns a value that approximates the amount of time the calling program has been
running. A value of .1 is returned if the time is not available.

char * asctime ( const struct tm * time );


This returns a pointer to a string that contains the information stored in the structure
5
pointed to by time converted into the form: day month date hours:minutes:seconds
year\n\0

struct tm *gmtime(const time_t *time);


6 This returns a pointer to the time in the form of a tm structure. The time is represented in
Coordinated Universal Time (UTC), which is essentially Greenwich Mean Time (GMT).

time_t mktime(struct tm *time);


7 This returns the calendar-time equivalent of the time found in the structure pointed to by
time.

double difftime ( time_t time2, time_t time1 );


8
This function calculates the difference in seconds between time1 and time2.

size_t strftime();
9
This function can be used to format date and time in a specific format.

Current Date and Time

Suppose you want to retrieve the current system date and time, either as a local time or as a
Coordinated Universal Time (UTC). Following is the example to achieve the same −

#include <iostream>
Live Demo
#include <ctime>

using namespace std;

int main() {
// current date/time based on current system
time_t now = time(0);

// convert now to string form


char* dt = ctime(&now);

cout << "The local date and time is: " << dt << endl;

// convert now to tm struct for UTC


tm *gmtm = gmtime(&now);
Page 61 of 150

dt = asctime(gmtm);
cout << "The UTC date and time is:"<< dt << endl;
}

When the above code is compiled and executed, it produces the following result −

The local date and time is: Sat Jan 8 20:07:41 2011

The UTC date and time is:Sun Jan 9 03:07:41 2011

Format Time using struct tm

The tm structure is very important while working with date and time in either C or C++. This structure
holds the date and time in the form of a C structure as mentioned above. Most of the time related
functions makes use of tm structure. Following is an example which makes use of various date and
time related functions and tm structure −

While using structure in this chapter, I'm making an assumption that you have basic understanding on
C structure and how to access structure members using arrow -> operator.

#include <iostream>
Live Demo
#include <ctime>

using namespace std;

int main() {
// current date/time based on current system
time_t now = time(0);

cout << "Number of sec since January 1,1970 is:: " << now << endl;

tm *ltm = localtime(&now);

// print various components of tm structure.


cout << "Year:" << 1900 + ltm->tm_year<<endl;
cout << "Month: "<< 1 + ltm->tm_mon<< endl;
cout << "Day: "<< ltm->tm_mday << endl;
cout << "Time: "<< 5+ltm->tm_hour << ":";
cout << 30+ltm->tm_min << ":";
cout << ltm->tm_sec << endl;
}
Page 62 of 150

When the above code is compiled and executed, it produces the following result −

Number of sec since January 1,1970 is:: 1588485717


Year:2020
Month: 5
Day: 3
Time: 11:31:57

C++ Basic Input/Output


The C++ standard libraries provide an extensive set of input/output capabilities which we will see in
subsequent chapters. This chapter will discuss very basic and most common I/O operations required
for C++ programming.

C++ I/O occurs in streams, which are sequences of bytes. If bytes flow from a device like a keyboard,
a disk drive, or a network connection etc. to main memory, this is called input operation and if bytes
flow from main memory to a device like a display screen, a printer, a disk drive, or a network
connection, etc., this is called output operation.

I/O Library Header Files

There are following header files important to C++ programs −

Sr.No Header File & Function and Description

<iostream>
This file defines the cin, cout, cerr and clog objects, which correspond to the standard
1
input stream, the standard output stream, the un-buffered standard error stream and the
buffered standard error stream, respectively.

<iomanip>
2 This file declares services useful for performing formatted I/O with so-called
parameterized stream manipulators, such as setw and setprecision.

<fstream>
3 This file declares services for user-controlled file processing. We will discuss about it in
detail in File and Stream related chapter.

The Standard Output Stream (cout)

The predefined object cout is an instance of ostream class. The cout object is said to be "connected
to" the standard output device, which usually is the display screen. The cout is used in conjunction
with the stream insertion operator, which is written as << which are two less than signs as shown in
the following example.
Page 63 of 150

#include <iostream>
Live Demo

using namespace std;

int main() {
char str[] = "Hello C++";

cout << "Value of str is : " << str << endl;


}

When the above code is compiled and executed, it produces the following result −

Value of str is : Hello C++

The C++ compiler also determines the data type of variable to be output and selects the appropriate
stream insertion operator to display the value. The << operator is overloaded to output data items of
built-in types integer, float, double, strings and pointer values.

The insertion operator << may be used more than once in a single statement as shown above and
endl is used to add a new-line at the end of the line.

The Standard Input Stream (cin)

The predefined object cin is an instance of istream class. The cin object is said to be attached to the
standard input device, which usually is the keyboard. The cin is used in conjunction with the stream
extraction operator, which is written as >> which are two greater than signs as shown in the following
example.

#include <iostream>
Live Demo

using namespace std;

int main() {
char name[50];

cout << "Please enter your name: ";


cin >> name;
cout << "Your name is: " << name << endl;

}
Page 64 of 150

When the above code is compiled and executed, it will prompt you to enter a name. You enter a value
and then hit enter to see the following result −

Please enter your name: cplusplus


Your name is: cplusplus

The C++ compiler also determines the data type of the entered value and selects the appropriate
stream extraction operator to extract the value and store it in the given variables.

The stream extraction operator >> may be used more than once in a single statement. To request
more than one datum you can use the following −

cin >> name >> age;

This will be equivalent to the following two statements −

cin >> name;


cin >> age;

The Standard Error Stream (cerr)

The predefined object cerr is an instance of ostream class. The cerr object is said to be attached to
the standard error device, which is also a display screen but the object cerr is un-buffered and each
stream insertion to cerr causes its output to appear immediately.

The cerr is also used in conjunction with the stream insertion operator as shown in the following
example.

#include <iostream>
Live Demo

using namespace std;

int main() {
char str[] = "Unable to read....";

cerr << "Error message : " << str << endl;


}

When the above code is compiled and executed, it produces the following result −
Page 65 of 150

Error message : Unable to read....

The Standard Log Stream (clog)

The predefined object clog is an instance of ostream class. The clog object is said to be attached to
the standard error device, which is also a display screen but the object clog is buffered. This means
that each insertion to clog could cause its output to be held in a buffer until the buffer is filled or until
the buffer is flushed.

The clog is also used in conjunction with the stream insertion operator as shown in the following
example.

#include <iostream>
Live Demo

using namespace std;

int main() {
char str[] = "Unable to read....";

clog << "Error message : " << str << endl;


}

When the above code is compiled and executed, it produces the following result −

Error message : Unable to read....

You would not be able to see any difference in cout, cerr and clog with these small examples, but
while writing and executing big programs the difference becomes obvious. So it is good practice to
display error messages using cerr stream and while displaying other log messages then clog should
be used.

C++ Data Structures


C/C++ arrays allow you to define variables that combine several data items of the same kind, but
structure is another user defined data type which allows you to combine data items of different kinds.

Structures are used to represent a record, suppose you want to keep track of your books in a library.
You might want to track the following attributes about each book −

Title

Author
Page 66 of 150

Subject

Book ID

Defining a Structure

To define a structure, you must use the struct statement. The struct statement defines a new data
type, with more than one member, for your program. The format of the struct statement is this −

struct [structure tag] {


member definition;
member definition;
...
member definition;
} [one or more structure variables];

The structure tag is optional and each member definition is a normal variable definition, such as int i;
or float f; or any other valid variable definition. At the end of the structure's definition, before the final
semicolon, you can specify one or more structure variables but it is optional. Here is the way you
would declare the Book structure −

struct Books {
char title[50];
char author[50];
char subject[100];
int book_id;
} book;

Accessing Structure Members

To access any member of a structure, we use the member access operator (.). The member access
operator is coded as a period between the structure variable name and the structure member that we
wish to access. You would use struct keyword to define variables of structure type. Following is the
example to explain usage of structure −

#include <iostream>
Live Demo
#include <cstring>

using namespace std;

struct Books {
Page 67 of 150

char title[50];
char author[50];
char subject[100];
int book_id;
};

int main() {
struct Books Book1; // Declare Book1 of type Book
struct Books Book2; // Declare Book2 of type Book

// book 1 specification
strcpy( Book1.title, "Learn C++ Programming");
strcpy( Book1.author, "Chand Miyan");
strcpy( Book1.subject, "C++ Programming");
Book1.book_id = 6495407;

// book 2 specification
strcpy( Book2.title, "Telecom Billing");
strcpy( Book2.author, "Yakit Singha");
strcpy( Book2.subject, "Telecom");
Book2.book_id = 6495700;

// Print Book1 info


cout << "Book 1 title : " << Book1.title <<endl;
cout << "Book 1 author : " << Book1.author <<endl;
cout << "Book 1 subject : " << Book1.subject <<endl;
cout << "Book 1 id : " << Book1.book_id <<endl;

// Print Book2 info


cout << "Book 2 title : " << Book2.title <<endl;
cout << "Book 2 author : " << Book2.author <<endl;
cout << "Book 2 subject : " << Book2.subject <<endl;
cout << "Book 2 id : " << Book2.book_id <<endl;

return 0;
}

When the above code is compiled and executed, it produces the following result −

Book 1 title : Learn C++ Programming


Book 1 author : Chand Miyan
Book 1 subject : C++ Programming
Book 1 id : 6495407
Book 2 title : Telecom Billing
Page 68 of 150

Book 2 author : Yakit Singha


Book 2 subject : Telecom
Book 2 id : 6495700

Structures as Function Arguments

You can pass a structure as a function argument in very similar way as you pass any other variable or
pointer. You would access structure variables in the similar way as you have accessed in the above
example −

#include <iostream>
Live Demo
#include <cstring>

using namespace std;


void printBook( struct Books book );

struct Books {
char title[50];
char author[50];
char subject[100];
int book_id;
};

int main() {
struct Books Book1; // Declare Book1 of type Book
struct Books Book2; // Declare Book2 of type Book

// book 1 specification
strcpy( Book1.title, "Learn C++ Programming");
strcpy( Book1.author, "Chand Miyan");
strcpy( Book1.subject, "C++ Programming");
Book1.book_id = 6495407;

// book 2 specification
strcpy( Book2.title, "Telecom Billing");
strcpy( Book2.author, "Yakit Singha");
strcpy( Book2.subject, "Telecom");
Book2.book_id = 6495700;

// Print Book1 info


printBook( Book1 );

// Print Book2 info


Page 69 of 150

printBook( Book2 );

return 0;
}
void printBook( struct Books book ) {
cout << "Book title : " << book.title <<endl;
cout << "Book author : " << book.author <<endl;
cout << "Book subject : " << book.subject <<endl;
cout << "Book id : " << book.book_id <<endl;
}

When the above code is compiled and executed, it produces the following result −

Book title : Learn C++ Programming


Book author : Chand Miyan
Book subject : C++ Programming
Book id : 6495407
Book title : Telecom Billing
Book author : Yakit Singha
Book subject : Telecom
Book id : 6495700

Pointers to Structures

You can define pointers to structures in very similar way as you define pointer to any other variable as
follows −

struct Books *struct_pointer;

Now, you can store the address of a structure variable in the above defined pointer variable. To find
the address of a structure variable, place the & operator before the structure's name as follows −

struct_pointer = &Book1;

To access the members of a structure using a pointer to that structure, you must use the -> operator
as follows −

struct_pointer->title;

Let us re-write above example using structure pointer, hope this will be easy for you to understand the
concept −
Page 70 of 150

#include <iostream>
Live Demo
#include <cstring>

using namespace std;


void printBook( struct Books *book );

struct Books {
char title[50];
char author[50];
char subject[100];
int book_id;
};
int main() {
struct Books Book1; // Declare Book1 of type Book
struct Books Book2; // Declare Book2 of type Book

// Book 1 specification
strcpy( Book1.title, "Learn C++ Programming");
strcpy( Book1.author, "Chand Miyan");
strcpy( Book1.subject, "C++ Programming");
Book1.book_id = 6495407;

// Book 2 specification
strcpy( Book2.title, "Telecom Billing");
strcpy( Book2.author, "Yakit Singha");
strcpy( Book2.subject, "Telecom");
Book2.book_id = 6495700;

// Print Book1 info, passing address of structure


printBook( &Book1 );

// Print Book1 info, passing address of structure


printBook( &Book2 );

return 0;
}

// This function accept pointer to structure as parameter.


void printBook( struct Books *book ) {
cout << "Book title : " << book->title <<endl;
cout << "Book author : " << book->author <<endl;
cout << "Book subject : " << book->subject <<endl;
Page 71 of 150

cout << "Book id : " << book->book_id <<endl;


}

When the above code is compiled and executed, it produces the following result −

Book title : Learn C++ Programming


Book author : Chand Miyan
Book subject : C++ Programming
Book id : 6495407
Book title : Telecom Billing
Book author : Yakit Singha
Book subject : Telecom
Book id : 6495700

The typedef Keyword

There is an easier way to define structs or you could "alias" types you create. For example −

typedef struct {
char title[50];
char author[50];
char subject[100];
int book_id;
} Books;

Now, you can use Books directly to define variables of Books type without using struct keyword.
Following is the example −

Books Book1, Book2;

You can use typedef keyword for non-structs as well as follows −

typedef long int *pint32;

pint32 x, y, z;

x, y and z are all pointers to long ints.

C++ Classes and Objects


Page 72 of 150

The main purpose of C++ programming is to add object orientation to the C programming language
and classes are the central feature of C++ that supports object-oriented programming and are often
called user-defined types.

A class is used to specify the form of an object and it combines data representation and methods for
manipulating that data into one neat package. The data and functions within a class are called
members of the class.

C++ Class Definitions

When you define a class, you define a blueprint for a data type. This doesn't actually define any data,
but it does define what the class name means, that is, what an object of the class will consist of and
what operations can be performed on such an object.

A class definition starts with the keyword class followed by the class name; and the class body,
enclosed by a pair of curly braces. A class definition must be followed either by a semicolon or a list
of declarations. For example, we defined the Box data type using the keyword class as follows −

class Box {
public:
double length; // Length of a box
double breadth; // Breadth of a box
double height; // Height of a box
};

The keyword public determines the access attributes of the members of the class that follows it. A
public member can be accessed from outside the class anywhere within the scope of the class
object. You can also specify the members of a class as private or protected which we will discuss in a
sub-section.

Define C++ Objects

A class provides the blueprints for objects, so basically an object is created from a class. We declare
objects of a class with exactly the same sort of declaration that we declare variables of basic types.
Following statements declare two objects of class Box −

Box Box1; // Declare Box1 of type Box


Box Box2; // Declare Box2 of type Box

Both of the objects Box1 and Box2 will have their own copy of data members.

Accessing the Data Members


Page 73 of 150

The public data members of objects of a class can be accessed using the direct member access
operator (.). Let us try the following example to make the things clear −

#include <iostream>
Live Demo

using namespace std;

class Box {
public:
double length; // Length of a box
double breadth; // Breadth of a box
double height; // Height of a box
};

int main() {
Box Box1; // Declare Box1 of type Box
Box Box2; // Declare Box2 of type Box
double volume = 0.0; // Store the volume of a box here

// box 1 specification
Box1.height = 5.0;
Box1.length = 6.0;
Box1.breadth = 7.0;

// box 2 specification
Box2.height = 10.0;
Box2.length = 12.0;
Box2.breadth = 13.0;

// volume of box 1
volume = Box1.height * Box1.length * Box1.breadth;
cout << "Volume of Box1 : " << volume <<endl;

// volume of box 2
volume = Box2.height * Box2.length * Box2.breadth;
cout << "Volume of Box2 : " << volume <<endl;
return 0;
}

When the above code is compiled and executed, it produces the following result −

Volume of Box1 : 210


Page 74 of 150

Volume of Box2 : 1560

It is important to note that private and protected members can not be accessed directly using direct
member access operator (.). We will learn how private and protected members can be accessed.

Classes and Objects in Detail

So far, you have got very basic idea about C++ Classes and Objects. There are further interesting
concepts related to C++ Classes and Objects which we will discuss in various sub-sections listed
below −

Sr.No Concept & Description

Class Member Functions


1 A member function of a class is a function that has its definition or its prototype within the
class definition like any other variable.

Class Access Modifiers


2 A class member can be defined as public, private or protected. By default members would
be assumed as private.

Constructor & Destructor


A class constructor is a special function in a class that is called when a new object of the
3
class is created. A destructor is also a special function which is called when created object
is deleted.

Copy Constructor
4 The copy constructor is a constructor which creates an object by initializing it with an
object of the same class, which has been created previously.

Friend Functions
5
A friend function is permitted full access to private and protected members of a class.

Inline Functions
6 With an inline function, the compiler tries to expand the code in the body of the function in
place of a call to the function.

this Pointer
7
Every object has a special pointer this which points to the object itself.

Pointer to C++ Classes


8 A pointer to a class is done exactly the same way a pointer to a structure is. In fact a class
is really just a structure with functions in it.

Static Members of a Class


9
Both data members and function members of a class can be declared as static.
Page 75 of 150

C++ Inheritance
One of the most important concepts in object-oriented programming is that of inheritance. Inheritance
allows us to define a class in terms of another class, which makes it easier to create and maintain an
application. This also provides an opportunity to reuse the code functionality and fast implementation
time.

When creating a class, instead of writing completely new data members and member functions, the
programmer can designate that the new class should inherit the members of an existing class. This
existing class is called the base class, and the new class is referred to as the derived class.

The idea of inheritance implements the is a relationship. For example, mammal IS-A animal, dog IS-A
mammal hence dog IS-A animal as well and so on.

Base and Derived Classes

A class can be derived from more than one classes, which means it can inherit data and functions
from multiple base classes. To define a derived class, we use a class derivation list to specify the
base class(es). A class derivation list names one or more base classes and has the form −

class derived-class: access-specifier base-class

Where access-specifier is one of public, protected, or private, and base-class is the name of a
previously defined class. If the access-specifier is not used, then it is private by default.

Consider a base class Shape and its derived class Rectangle as follows −

#include <iostream>
Live Demo

using namespace std;

// Base class
class Shape {
public:
void setWidth(int w) {
width = w;
}
void setHeight(int h) {
height = h;
}

protected:
int width;
Page 76 of 150

int height;
};

// Derived class
class Rectangle: public Shape {
public:
int getArea() {
return (width * height);
}
};

int main(void) {
Rectangle Rect;

Rect.setWidth(5);
Rect.setHeight(7);

// Print the area of the object.


cout << "Total area: " << Rect.getArea() << endl;

return 0;
}

When the above code is compiled and executed, it produces the following result −

Total area: 35

Access Control and Inheritance

A derived class can access all the non-private members of its base class. Thus base-class members
that should not be accessible to the member functions of derived classes should be declared private
in the base class.

We can summarize the different access types according to - who can access them in the following
way −

Access public protected private

Same class yes yes yes

Derived classes yes yes no

Outside classes yes no no


Page 77 of 150

A derived class inherits all base class methods with the following exceptions −

Constructors, destructors and copy constructors of the base class.

Overloaded operators of the base class.

The friend functions of the base class.

Type of Inheritance

When deriving a class from a base class, the base class may be inherited through public, protected or
private inheritance. The type of inheritance is specified by the access-specifier as explained above.

We hardly use protected or private inheritance, but public inheritance is commonly used. While using
different type of inheritance, following rules are applied −

Public Inheritance − When deriving a class from a public base class, public members of the
base class become public members of the derived class and protected members of the base
class become protected members of the derived class. A base class's private members are
never accessible directly from a derived class, but can be accessed through calls to the
public and protected members of the base class.

Protected Inheritance − When deriving from a protected base class, public and protected
members of the base class become protected members of the derived class.

Private Inheritance − When deriving from a private base class, public and protected
members of the base class become private members of the derived class.

Multiple Inheritance

A C++ class can inherit members from more than one class and here is the extended syntax −

class derived-class: access baseA, access baseB....

Where access is one of public, protected, or private and would be given for every base class and they
will be separated by comma as shown above. Let us try the following example −

#include <iostream>
Live Demo

using namespace std;

// Base class Shape


class Shape {
public:
Page 78 of 150

void setWidth(int w) {
width = w;
}
void setHeight(int h) {
height = h;
}

protected:
int width;
int height;
};

// Base class PaintCost


class PaintCost {
public:
int getCost(int area) {
return area * 70;
}
};

// Derived class
class Rectangle: public Shape, public PaintCost {
public:
int getArea() {
return (width * height);
}
};

int main(void) {
Rectangle Rect;
int area;

Rect.setWidth(5);
Rect.setHeight(7);

area = Rect.getArea();

// Print the area of the object.


cout << "Total area: " << Rect.getArea() << endl;

// Print the total cost of painting


cout << "Total paint cost: $" << Rect.getCost(area) << endl;

return 0;
}
Page 79 of 150

When the above code is compiled and executed, it produces the following result −

Total area: 35
Total paint cost: $2450

C++ Overloading (Operator and Function)


C++ allows you to specify more than one definition for a function name or an operator in the same
scope, which is called function overloading and operator overloading respectively.

An overloaded declaration is a declaration that is declared with the same name as a previously
declared declaration in the same scope, except that both declarations have different arguments and
obviously different definition (implementation).

When you call an overloaded function or operator, the compiler determines the most appropriate
definition to use, by comparing the argument types you have used to call the function or operator with
the parameter types specified in the definitions. The process of selecting the most appropriate
overloaded function or operator is called overload resolution.

Function Overloading in C++

You can have multiple definitions for the same function name in the same scope. The definition of the
function must differ from each other by the types and/or the number of arguments in the argument
list. You cannot overload function declarations that differ only by return type.

Following is the example where same function print() is being used to print different data types −

#include <iostream>
Live Demo
using namespace std;

class printData {
public:
void print(int i) {
cout << "Printing int: " << i << endl;
}
void print(double f) {
cout << "Printing float: " << f << endl;
}
void print(char* c) {
cout << "Printing character: " << c << endl;
}
};
Page 80 of 150

int main(void) {
printData pd;

// Call print to print integer


pd.print(5);

// Call print to print float


pd.print(500.263);

// Call print to print character


pd.print("Hello C++");

return 0;
}

When the above code is compiled and executed, it produces the following result −

Printing int: 5
Printing float: 500.263
Printing character: Hello C++

Operators Overloading in C++

You can redefine or overload most of the built-in operators available in C++. Thus, a programmer can
use operators with user-defined types as well.

Overloaded operators are functions with special names: the keyword "operator" followed by the
symbol for the operator being defined. Like any other function, an overloaded operator has a return
type and a parameter list.

Box operator+(const Box&);

declares the addition operator that can be used to add two Box objects and returns final Box object.
Most overloaded operators may be defined as ordinary non-member functions or as class member
functions. In case we define above function as non-member function of a class then we would have to
pass two arguments for each operand as follows −

Box operator+(const Box&, const Box&);

Following is the example to show the concept of operator over loading using a member function. Here
an object is passed as an argument whose properties will be accessed using this object, the object
which will call this operator can be accessed using this operator as explained below −
Page 81 of 150

#include <iostream>
Live Demo
using namespace std;

class Box {
public:
double getVolume(void) {
return length * breadth * height;
}
void setLength( double len ) {
length = len;
}
void setBreadth( double bre ) {
breadth = bre;
}
void setHeight( double hei ) {
height = hei;
}

// Overload + operator to add two Box objects.


Box operator+(const Box& b) {
Box box;
box.length = this->length + b.length;
box.breadth = this->breadth + b.breadth;
box.height = this->height + b.height;
return box;
}

private:
double length; // Length of a box
double breadth; // Breadth of a box
double height; // Height of a box
};

// Main function for the program


int main() {
Box Box1; // Declare Box1 of type Box
Box Box2; // Declare Box2 of type Box
Box Box3; // Declare Box3 of type Box
double volume = 0.0; // Store the volume of a box here

// box 1 specification
Box1.setLength(6.0);
Box1.setBreadth(7.0);
Box1.setHeight(5.0);
Page 82 of 150

// box 2 specification
Box2.setLength(12.0);
Box2.setBreadth(13.0);
Box2.setHeight(10.0);

// volume of box 1
volume = Box1.getVolume();
cout << "Volume of Box1 : " << volume <<endl;

// volume of box 2
volume = Box2.getVolume();
cout << "Volume of Box2 : " << volume <<endl;

// Add two object as follows:


Box3 = Box1 + Box2;

// volume of box 3
volume = Box3.getVolume();
cout << "Volume of Box3 : " << volume <<endl;

return 0;
}

When the above code is compiled and executed, it produces the following result −

Volume of Box1 : 210


Volume of Box2 : 1560
Volume of Box3 : 5400

Overloadable/Non-overloadableOperators

Following is the list of operators which can be overloaded −

+ - * / % ^

& | ~ ! , =

< > <= >= ++ --

<< >> == != && ||

+= -= /= %= ^= &=
Page 83 of 150

|= *= <<= >>= [] ()

-> ->* new new [] delete delete []

Following is the list of operators, which can not be overloaded −

:: .* . ?:

Operator Overloading Examples

Here are various operator overloading examples to help you in understanding the concept.

Sr.No Operators & Example

1 Unary Operators Overloading

2 Binary Operators Overloading

3 Relational Operators Overloading

4 Input/Output Operators Overloading

5 ++ and -- Operators Overloading

6 Assignment Operators Overloading

7 Function call () Operator Overloading

8 Subscripting [] Operator Overloading

9 Class Member Access Operator -> Overloading

Polymorphism in C++
The word polymorphism means having many forms. Typically, polymorphism occurs when there is a
hierarchy of classes and they are related by inheritance.

C++ polymorphism means that a call to a member function will cause a different function to be
executed depending on the type of object that invokes the function.

Consider the following example where a base class has been derived by other two classes −

#include <iostream>
Live Demo
using namespace std;
Page 84 of 150

class Shape {
protected:
int width, height;

public:
Shape( int a = 0, int b = 0){
width = a;
height = b;
}
int area() {
cout << "Parent class area :" <<endl;
return 0;
}
};
class Rectangle: public Shape {
public:
Rectangle( int a = 0, int b = 0):Shape(a, b) { }

int area () {
cout << "Rectangle class area :" <<endl;
return (width * height);
}
};

class Triangle: public Shape {


public:
Triangle( int a = 0, int b = 0):Shape(a, b) { }

int area () {
cout << "Triangle class area :" <<endl;
return (width * height / 2);
}
};

// Main function for the program


int main() {
Shape *shape;
Rectangle rec(10,7);
Triangle tri(10,5);

// store the address of Rectangle


shape = &rec;

// call rectangle area.


shape->area();
Page 85 of 150

// store the address of Triangle


shape = &tri;

// call triangle area.


shape->area();

return 0;
}

When the above code is compiled and executed, it produces the following result −

Parent class area :


Parent class area :

The reason for the incorrect output is that the call of the function area() is being set once by the
compiler as the version defined in the base class. This is called static resolution of the function call,
or static linkage - the function call is fixed before the program is executed. This is also sometimes
called early binding because the area() function is set during the compilation of the program.

But now, let's make a slight modification in our program and precede the declaration of area() in the
Shape class with the keyword virtual so that it looks like this −

class Shape {
protected:
int width, height;

public:
Shape( int a = 0, int b = 0) {
width = a;
height = b;
}
virtual int area() {
cout << "Parent class area :" <<endl;
return 0;
}
};

After this slight modification, when the previous example code is compiled and executed, it produces
the following result −
Page 86 of 150

Rectangle class area


Triangle class area

This time, the compiler looks at the contents of the pointer instead of it's type. Hence, since
addresses of objects of tri and rec classes are stored in *shape the respective area() function is
called.

As you can see, each of the child classes has a separate implementation for the function area(). This
is how polymorphism is generally used. You have different classes with a function of the same name,
and even the same parameters, but with different implementations.

Virtual Function

A virtual function is a function in a base class that is declared using the keyword virtual. Defining in a
base class a virtual function, with another version in a derived class, signals to the compiler that we
don't want static linkage for this function.

What we do want is the selection of the function to be called at any given point in the program to be
based on the kind of object for which it is called. This sort of operation is referred to as dynamic
linkage, or late binding.

Pure Virtual Functions

It is possible that you want to include a virtual function in a base class so that it may be redefined in a
derived class to suit the objects of that class, but that there is no meaningful definition you could give
for the function in the base class.

We can change the virtual function area() in the base class to the following −

class Shape {
protected:
int width, height;

public:
Shape(int a = 0, int b = 0) {
width = a;
height = b;
}

// pure virtual function


virtual int area() = 0;
};
Page 87 of 150

The = 0 tells the compiler that the function has no body and above virtual function will be called pure
virtual function.

Data Abstraction in C++


Data abstraction refers to providing only essential information to the outside world and hiding their
background details, i.e., to represent the needed information in program without presenting the
details.

Data abstraction is a programming (and design) technique that relies on the separation of interface
and implementation.

Let's take one real life example of a TV, which you can turn on and off, change the channel, adjust the
volume, and add external components such as speakers, VCRs, and DVD players, BUT you do not
know its internal details, that is, you do not know how it receives signals over the air or through a
cable, how it translates them, and finally displays them on the screen.

Thus, we can say a television clearly separates its internal implementation from its external interface
and you can play with its interfaces like the power button, channel changer, and volume control
without having any knowledge of its internals.

In C++, classes provides great level of data abstraction. They provide sufficient public methods to the
outside world to play with the functionality of the object and to manipulate object data, i.e., state
without actually knowing how class has been implemented internally.

For example, your program can make a call to the sort() function without knowing what algorithm the
function actually uses to sort the given values. In fact, the underlying implementation of the sorting
functionality could change between releases of the library, and as long as the interface stays the
same, your function call will still work.

In C++, we use classes to define our own abstract data types (ADT). You can use the cout object of
class ostream to stream data to standard output like this −

#include <iostream>
Live Demo
using namespace std;

int main() {
cout << "Hello C++" <<endl;
return 0;
}

Here, you don't need to understand how cout displays the text on the user's screen. You need to only
know the public interface and the underlying implementation of ‘cout’ is free to change.
Page 88 of 150

Access Labels Enforce Abstraction

In C++, we use access labels to define the abstract interface to the class. A class may contain zero or
more access labels −

Members defined with a public label are accessible to all parts of the program. The data-
abstraction view of a type is defined by its public members.

Members defined with a private label are not accessible to code that uses the class. The
private sections hide the implementation from code that uses the type.

There are no restrictions on how often an access label may appear. Each access label specifies the
access level of the succeeding member definitions. The specified access level remains in effect until
the next access label is encountered or the closing right brace of the class body is seen.

Benefits of Data Abstraction

Data abstraction provides two important advantages −

Class internals are protected from inadvertent user-level errors, which might corrupt the state
of the object.
The class implementation may evolve over time in response to changing requirements or bug
reports without requiring change in user-level code.

By defining data members only in the private section of the class, the class author is free to make
changes in the data. If the implementation changes, only the class code needs to be examined to see
what affect the change may have. If data is public, then any function that directly access the data
members of the old representation might be broken.

Data Abstraction Example

Any C++ program where you implement a class with public and private members is an example of
data abstraction. Consider the following example −

#include <iostream>
Live Demo
using namespace std;

class Adder {
public:
// constructor
Adder(int i = 0) {
total = i;
Page 89 of 150

// interface to outside world


void addNum(int number) {
total += number;
}

// interface to outside world


int getTotal() {
return total;
};

private:
// hidden data from outside world
int total;
};

int main() {
Adder a;

a.addNum(10);
a.addNum(20);
a.addNum(30);

cout << "Total " << a.getTotal() <<endl;


return 0;
}

When the above code is compiled and executed, it produces the following result −

Total 60

Above class adds numbers together, and returns the sum. The public members - addNum and
getTotal are the interfaces to the outside world and a user needs to know them to use the class. The
private member total is something that the user doesn't need to know about, but is needed for the
class to operate properly.

Designing Strategy

Abstraction separates code into interface and implementation. So while designing your component,
you must keep interface independent of the implementation so that if you change underlying
implementation then interface would remain intact.
Page 90 of 150

In this case whatever programs are using these interfaces, they would not be impacted and would just
need a recompilation with the latest implementation.

Data Encapsulation in C++


All C++ programs are composed of the following two fundamental elements −

Program statements (code) − This is the part of a program that performs actions and they
are called functions.
Program data − The data is the information of the program which gets affected by the
program functions.

Encapsulation is an Object Oriented Programming concept that binds together the data and functions
that manipulate the data, and that keeps both safe from outside interference and misuse. Data
encapsulation led to the important OOP concept of data hiding.

Data encapsulation is a mechanism of bundling the data, and the functions that use them and data
abstraction is a mechanism of exposing only the interfaces and hiding the implementation details
from the user.

C++ supports the properties of encapsulation and data hiding through the creation of user-defined
types, called classes. We already have studied that a class can contain private, protected and public
members. By default, all items defined in a class are private. For example −

class Box {
public:
double getVolume(void) {
return length * breadth * height;
}

private:
double length; // Length of a box
double breadth; // Breadth of a box
double height; // Height of a box
};

The variables length, breadth, and height are private. This means that they can be accessed only by
other members of the Box class, and not by any other part of your program. This is one way
encapsulation is achieved.

To make parts of a class public (i.e., accessible to other parts of your program), you must declare
them after the public keyword. All variables or functions defined after the public specifier are
accessible by all other functions in your program.
Page 91 of 150

Making one class a friend of another exposes the implementation details and reduces encapsulation.
The ideal is to keep as many of the details of each class hidden from all other classes as possible.

Data Encapsulation Example

Any C++ program where you implement a class with public and private members is an example of
data encapsulation and data abstraction. Consider the following example −

#include <iostream>
Live Demo
using namespace std;

class Adder {
public:
// constructor
Adder(int i = 0) {
total = i;
}

// interface to outside world


void addNum(int number) {
total += number;
}

// interface to outside world


int getTotal() {
return total;
};

private:
// hidden data from outside world
int total;
};

int main() {
Adder a;

a.addNum(10);
a.addNum(20);
a.addNum(30);

cout << "Total " << a.getTotal() <<endl;


return 0;
}
Page 92 of 150

When the above code is compiled and executed, it produces the following result −

Total 60

Above class adds numbers together, and returns the sum. The public members addNum and getTotal
are the interfaces to the outside world and a user needs to know them to use the class. The private
member total is something that is hidden from the outside world, but is needed for the class to
operate properly.

Designing Strategy

Most of us have learnt to make class members private by default unless we really need to expose
them. That's just good encapsulation.

This is applied most frequently to data members, but it applies equally to all members, including
virtual functions.

Interfaces in C++ (Abstract Classes)


An interface describes the behavior or capabilities of a C++ class without committing to a particular
implementation of that class.

The C++ interfaces are implemented using abstract classes and these abstract classes should not be
confused with data abstraction which is a concept of keeping implementation details separate from
associated data.

A class is made abstract by declaring at least one of its functions as pure virtual function. A pure
virtual function is specified by placing "= 0" in its declaration as follows −

class Box {
public:
// pure virtual function
virtual double getVolume() = 0;

private:
double length; // Length of a box
double breadth; // Breadth of a box
double height; // Height of a box
};

The purpose of an abstract class (often referred to as an ABC) is to provide an appropriate base class
from which other classes can inherit. Abstract classes cannot be used to instantiate objects and
Page 93 of 150

serves only as an interface. Attempting to instantiate an object of an abstract class causes a


compilation error.

Thus, if a subclass of an ABC needs to be instantiated, it has to implement each of the virtual
functions, which means that it supports the interface declared by the ABC. Failure to override a pure
virtual function in a derived class, then attempting to instantiate objects of that class, is a compilation
error.

Classes that can be used to instantiate objects are called concrete classes.

Abstract Class Example

Consider the following example where parent class provides an interface to the base class to
implement a function called getArea() −

#include <iostream>
Live Demo

using namespace std;

// Base class
class Shape {
public:
// pure virtual function providing interface framework.
virtual int getArea() = 0;
void setWidth(int w) {
width = w;
}

void setHeight(int h) {
height = h;
}

protected:
int width;
int height;
};

// Derived classes
class Rectangle: public Shape {
public:
int getArea() {
return (width * height);
}
};
Page 94 of 150

class Triangle: public Shape {


public:
int getArea() {
return (width * height)/2;
}
};

int main(void) {
Rectangle Rect;
Triangle Tri;

Rect.setWidth(5);
Rect.setHeight(7);

// Print the area of the object.


cout << "Total Rectangle area: " << Rect.getArea() << endl;

Tri.setWidth(5);
Tri.setHeight(7);

// Print the area of the object.


cout << "Total Triangle area: " << Tri.getArea() << endl;

return 0;
}

When the above code is compiled and executed, it produces the following result −

Total Rectangle area: 35


Total Triangle area: 17

You can see how an abstract class defined an interface in terms of getArea() and two other classes
implemented same function but with different algorithm to calculate the area specific to the shape.

Designing Strategy

An object-oriented system might use an abstract base class to provide a common and standardized
interface appropriate for all the external applications. Then, through inheritance from that abstract
base class, derived classes are formed that operate similarly.

The capabilities (i.e., the public functions) offered by the external applications are provided as pure
virtual functions in the abstract base class. The implementations of these pure virtual functions are
provided in the derived classes that correspond to the specific types of the application.
Page 95 of 150

This architecture also allows new applications to be added to a system easily, even after the system
has been defined.

C++ Files and Streams


So far, we have been using the iostream standard library, which provides cin and cout methods for
reading from standard input and writing to standard output respectively.

This tutorial will teach you how to read and write from a file. This requires another standard C++
library called fstream, which defines three new data types −

Sr.No Data Type & Description

ofstream
1 This data type represents the output file stream and is used to create files and to write
information to files.

ifstream
2
This data type represents the input file stream and is used to read information from files.

fstream
This data type represents the file stream generally, and has the capabilities of both
3
ofstream and ifstream which means it can create files, write information to files, and read
information from files.

To perform file processing in C++, header files <iostream> and <fstream> must be included in your
C++ source file.

Opening a File

A file must be opened before you can read from it or write to it. Either ofstream or fstream object may
be used to open a file for writing. And ifstream object is used to open a file for reading purpose only.

Following is the standard syntax for open() function, which is a member of fstream, ifstream, and
ofstream objects.

void open(const char *filename, ios::openmode mode);

Here, the first argument specifies the name and location of the file to be opened and the second
argument of the open() member function defines the mode in which the file should be opened.

Sr.No Mode Flag & Description

ios::app
1
Append mode. All output to that file to be appended to the end.
Page 96 of 150

ios::ate
2
Open a file for output and move the read/write control to the end of the file.

ios::in
3
Open a file for reading.

ios::out
4
Open a file for writing.

ios::trunc
5
If the file already exists, its contents will be truncated before opening the file.

You can combine two or more of these values by ORing them together. For example if you want to
open a file in write mode and want to truncate it in case that already exists, following will be the
syntax −

ofstream outfile;
outfile.open("file.dat", ios::out | ios::trunc );

Similar way, you can open a file for reading and writing purpose as follows −

fstream afile;
afile.open("file.dat", ios::out | ios::in );

Closing a File

When a C++ program terminates it automatically flushes all the streams, release all the allocated
memory and close all the opened files. But it is always a good practice that a programmer should
close all the opened files before program termination.

Following is the standard syntax for close() function, which is a member of fstream, ifstream, and
ofstream objects.

void close();

Writing to a File

While doing C++ programming, you write information to a file from your program using the stream
insertion operator (<<) just as you use that operator to output information to the screen. The only
difference is that you use an ofstream or fstream object instead of the cout object.

Reading from a File


Page 97 of 150

You read information from a file into your program using the stream extraction operator (>>) just as
you use that operator to input information from the keyboard. The only difference is that you use an
ifstream or fstream object instead of the cin object.

Read and Write Example

Following is the C++ program which opens a file in reading and writing mode. After writing information
entered by the user to a file named afile.dat, the program reads information from the file and outputs it
onto the screen −

#include <fstream>
Live Demo
#include <iostream>
using namespace std;

int main () {
char data[100];

// open a file in write mode.


ofstream outfile;
outfile.open("afile.dat");

cout << "Writing to the file" << endl;


cout << "Enter your name: ";
cin.getline(data, 100);

// write inputted data into the file.


outfile << data << endl;

cout << "Enter your age: ";


cin >> data;
cin.ignore();

// again write inputted data into the file.


outfile << data << endl;

// close the opened file.


outfile.close();

// open a file in read mode.


ifstream infile;
infile.open("afile.dat");

cout << "Reading from the file" << endl;


infile >> data;
Page 98 of 150

// write the data at the screen.


cout << data << endl;

// again read the data from the file and display it.
infile >> data;
cout << data << endl;

// close the opened file.


infile.close();

return 0;
}

When the above code is compiled and executed, it produces the following sample input and output −

$./a.out
Writing to the file
Enter your name: Zara
Enter your age: 9
Reading from the file
Zara
9

Above examples make use of additional functions from cin object, like getline() function to read the
line from outside and ignore() function to ignore the extra characters left by previous read statement.

File Position Pointers

Both istream and ostream provide member functions for repositioning the file-position pointer. These
member functions are seekg ("seek get") for istream and seekp ("seek put") for ostream.

The argument to seekg and seekp normally is a long integer. A second argument can be specified to
indicate the seek direction. The seek direction can be ios::beg (the default) for positioning relative to
the beginning of a stream, ios::cur for positioning relative to the current position in a stream or
ios::end for positioning relative to the end of a stream.

The file-position pointer is an integer value that specifies the location in the file as a number of bytes
from the file's starting location. Some examples of positioning the "get" file-position pointer are −

// position to the nth byte of fileObject (assumes ios::beg)


fileObject.seekg( n );
Page 99 of 150

// position n bytes forward in fileObject


fileObject.seekg( n, ios::cur );

// position n bytes back from end of fileObject


fileObject.seekg( n, ios::end );

// position at end of fileObject


fileObject.seekg( 0, ios::end );

C++ Exception Handling


An exception is a problem that arises during the execution of a program. A C++ exception is a
response to an exceptional circumstance that arises while a program is running, such as an attempt
to divide by zero.

Exceptions provide a way to transfer control from one part of a program to another. C++ exception
handling is built upon three keywords: try, catch, and throw.

throw − A program throws an exception when a problem shows up. This is done using a
throw keyword.

catch − A program catches an exception with an exception handler at the place in a program
where you want to handle the problem. The catch keyword indicates the catching of an
exception.

try − A try block identifies a block of code for which particular exceptions will be activated.
It's followed by one or more catch blocks.

Assuming a block will raise an exception, a method catches an exception using a combination of the
try and catch keywords. A try/catch block is placed around the code that might generate an
exception. Code within a try/catch block is referred to as protected code, and the syntax for using
try/catch as follows −

try {
// protected code
} catch( ExceptionName e1 ) {
// catch block
} catch( ExceptionName e2 ) {
// catch block
} catch( ExceptionName eN ) {
// catch block
}
Page 100 of 150

You can list down multiple catch statements to catch different type of exceptions in case your try
block raises more than one exception in different situations.

Throwing Exceptions

Exceptions can be thrown anywhere within a code block using throw statement. The operand of the
throw statement determines a type for the exception and can be any expression and the type of the
result of the expression determines the type of exception thrown.

Following is an example of throwing an exception when dividing by zero condition occurs −

double division(int a, int b) {


if( b == 0 ) {
throw "Division by zero condition!";
}
return (a/b);
}

Catching Exceptions

The catch block following the try block catches any exception. You can specify what type of exception
you want to catch and this is determined by the exception declaration that appears in parentheses
following the keyword catch.

try {
// protected code
} catch( ExceptionName e ) {
// code to handle ExceptionName exception
}

Above code will catch an exception of ExceptionName type. If you want to specify that a catch block
should handle any type of exception that is thrown in a try block, you must put an ellipsis, ..., between
the parentheses enclosing the exception declaration as follows −

try {
// protected code
} catch(...) {
// code to handle any exception
}

The following is an example, which throws a division by zero exception and we catch it in catch block.
Page 101 of 150

#include <iostream>
Live Demo
using namespace std;

double division(int a, int b) {


if( b == 0 ) {
throw "Division by zero condition!";
}
return (a/b);
}

int main () {
int x = 50;
int y = 0;
double z = 0;

try {
z = division(x, y);
cout << z << endl;
} catch (const char* msg) {
cerr << msg << endl;
}

return 0;
}

Because we are raising an exception of type const char*, so while catching this exception, we have to
use const char* in catch block. If we compile and run above code, this would produce the following
result −

Division by zero condition!

C++ Standard Exceptions

C++ provides a list of standard exceptions defined in <exception> which we can use in our programs.
These are arranged in a parent-child class hierarchy shown below −
Page 102 of 150

Here is the small description of each exception mentioned in the above hierarchy −

Sr.No Exception & Description

std::exception
1
An exception and parent class of all the standard C++ exceptions.

std::bad_alloc
2
This can be thrown by new.

std::bad_cast
3
This can be thrown by dynamic_cast.

std::bad_exception
4
This is useful device to handle unexpected exceptions in a C++ program.

std::bad_typeid
5
This can be thrown by typeid.

std::logic_error
6
An exception that theoretically can be detected by reading the code.

std::domain_error
7
This is an exception thrown when a mathematically invalid domain is used.
Page 103 of 150

std::invalid_argument
8
This is thrown due to invalid arguments.

std::length_error
9
This is thrown when a too big std::string is created.

std::out_of_range
10 This can be thrown by the 'at' method, for example a std::vector and std::bitset<>::operator[]
().

std::runtime_error
11
An exception that theoretically cannot be detected by reading the code.

std::overflow_error
12
This is thrown if a mathematical overflow occurs.

std::range_error
13
This is occurred when you try to store a value which is out of range.

std::underflow_error
14
This is thrown if a mathematical underflow occurs.

Define New Exceptions

You can define your own exceptions by inheriting and overriding exception class functionality.
Following is the example, which shows how you can use std::exception class to implement your own
exception in standard way −

#include <iostream>
Live Demo
#include <exception>
using namespace std;

struct MyException : public exception {


const char * what () const throw () {
return "C++ Exception";
}
};

int main() {
try {
throw MyException();
} catch(MyException& e) {
std::cout << "MyException caught" << std::endl;
std::cout << e.what() << std::endl;
} catch(std::exception& e) {
Page 104 of 150

//Other errors
}
}

This would produce the following result −

MyException caught
C++ Exception

Here, what() is a public method provided by exception class and it has been overridden by all the child
exception classes. This returns the cause of an exception.

C++ Dynamic Memory


A good understanding of how dynamic memory really works in C++ is essential to becoming a good
C++ programmer. Memory in your C++ program is divided into two parts −

The stack − All variables declared inside the function will take up memory from the stack.

The heap − This is unused memory of the program and can be used to allocate the memory
dynamically when program runs.

Many times, you are not aware in advance how much memory you will need to store particular
information in a defined variable and the size of required memory can be determined at run time.

You can allocate memory at run time within the heap for the variable of a given type using a special
operator in C++ which returns the address of the space allocated. This operator is called new
operator.

If you are not in need of dynamically allocated memory anymore, you can use delete operator, which
de-allocates memory that was previously allocated by new operator.

new and delete Operators

There is following generic syntax to use new operator to allocate memory dynamically for any data-
type.

new data-type;

Here, data-type could be any built-in data type including an array or any user defined data types
include class or structure. Let us start with built-in data types. For example we can define a pointer to
type double and then request that the memory be allocated at execution time. We can do this using
the new operator with the following statements −
Page 105 of 150

double* pvalue = NULL; // Pointer initialized with null


pvalue = new double; // Request memory for the variable

The memory may not have been allocated successfully, if the free store had been used up. So it is
good practice to check if new operator is returning NULL pointer and take appropriate action as below

double* pvalue = NULL;


if( !(pvalue = new double )) {
cout << "Error: out of memory." <<endl;
exit(1);
}

The malloc() function from C, still exists in C++, but it is recommended to avoid using malloc()
function. The main advantage of new over malloc() is that new doesn't just allocate memory, it
constructs objects which is prime purpose of C++.

At any point, when you feel a variable that has been dynamically allocated is not anymore required,
you can free up the memory that it occupies in the free store with the ‘delete’ operator as follows −

delete pvalue; // Release memory pointed to by pvalue

Let us put above concepts and form the following example to show how ‘new’ and ‘delete’ work −

#include <iostream>
Live Demo
using namespace std;

int main () {
double* pvalue = NULL; // Pointer initialized with null
pvalue = new double; // Request memory for the variable

*pvalue = 29494.99; // Store value at allocated address


cout << "Value of pvalue : " << *pvalue << endl;

delete pvalue; // free up the memory.

return 0;
}

If we compile and run above code, this would produce the following result −
Page 106 of 150

Value of pvalue : 29495

Dynamic Memory Allocation for Arrays

Consider you want to allocate memory for an array of characters, i.e., string of 20 characters. Using
the same syntax what we have used above we can allocate memory dynamically as shown below.

char* pvalue = NULL; // Pointer initialized with null


pvalue = new char[20]; // Request memory for the variable

To remove the array that we have just created the statement would look like this −

delete [] pvalue; // Delete array pointed to by pvalue

Following the similar generic syntax of new operator, you can allocate for a multi-dimensional array as
follows −

double** pvalue = NULL; // Pointer initialized with null


pvalue = new double [3][4]; // Allocate memory for a 3x4 array

However, the syntax to release the memory for multi-dimensional array will still remain same as above

delete [] pvalue; // Delete array pointed to by pvalue

Dynamic Memory Allocation for Objects

Objects are no different from simple data types. For example, consider the following code where we
are going to use an array of objects to clarify the concept −

#include <iostream>
Live Demo
using namespace std;

class Box {
public:
Box() {
cout << "Constructor called!" <<endl;
}
~Box() {
Page 107 of 150

cout << "Destructor called!" <<endl;


}
};
int main() {
Box* myBoxArray = new Box[4];
delete [] myBoxArray; // Delete array

return 0;
}

If you were to allocate an array of four Box objects, the Simple constructor would be called four times
and similarly while deleting these objects, destructor will also be called same number of times.

If we compile and run above code, this would produce the following result −

Constructor called!
Constructor called!
Constructor called!
Constructor called!
Destructor called!
Destructor called!
Destructor called!
Destructor called!

Namespaces in C++
Consider a situation, when we have two persons with the same name, Zara, in the same class.
Whenever we need to differentiate them definitely we would have to use some additional information
along with their name, like either the area, if they live in different area or their mother’s or father’s
name, etc.

Same situation can arise in your C++ applications. For example, you might be writing some code that
has a function called xyz() and there is another library available which is also having same function
xyz(). Now the compiler has no way of knowing which version of xyz() function you are referring to
within your code.

A namespace is designed to overcome this difficulty and is used as additional information to


differentiate similar functions, classes, variables etc. with the same name available in different
libraries. Using namespace, you can define the context in which names are defined. In essence, a
namespace defines a scope.

Defining a Namespace
Page 108 of 150

A namespace definition begins with the keyword namespace followed by the namespace name as
follows −

namespace namespace_name {
// code declarations
}

To call the namespace-enabled version of either function or variable, prepend (::) the namespace
name as follows −

name::code; // code could be variable or function.

Let us see how namespace scope the entities including variable and functions −

#include <iostream>
Live Demo
using namespace std;

// first name space


namespace first_space {
void func() {
cout << "Inside first_space" << endl;
}
}

// second name space


namespace second_space {
void func() {
cout << "Inside second_space" << endl;
}
}

int main () {
// Calls function from first name space.
first_space::func();

// Calls function from second name space.


second_space::func();

return 0;
}

If we compile and run above code, this would produce the following result −
Page 109 of 150

Inside first_space
Inside second_space

The using directive

You can also avoid prepending of namespaces with the using namespace directive. This directive tells
the compiler that the subsequent code is making use of names in the specified namespace. The
namespace is thus implied for the following code −

#include <iostream>
Live Demo
using namespace std;

// first name space


namespace first_space {
void func() {
cout << "Inside first_space" << endl;
}
}

// second name space


namespace second_space {
void func() {
cout << "Inside second_space" << endl;
}
}

using namespace first_space;


int main () {
// This calls function from first name space.
func();

return 0;
}

If we compile and run above code, this would produce the following result −

Inside first_space

The ‘using’ directive can also be used to refer to a particular item within a namespace. For example, if
the only part of the std namespace that you intend to use is cout, you can refer to it as follows −
Page 110 of 150

using std::cout;

Subsequent code can refer to cout without prepending the namespace, but other items in the std
namespace will still need to be explicit as follows −

#include <iostream>
Live Demo
using std::cout;

int main () {
cout << "std::endl is used with std!" << std::endl;

return 0;
}

If we compile and run above code, this would produce the following result −

std::endl is used with std!

Names introduced in a using directive obey normal scope rules. The name is visible from the point of
the using directive to the end of the scope in which the directive is found. Entities with the same name
defined in an outer scope are hidden.

Discontiguous Namespaces

A namespace can be defined in several parts and so a namespace is made up of the sum of its
separately defined parts. The separate parts of a namespace can be spread over multiple files.

So, if one part of the namespace requires a name defined in another file, that name must still be
declared. Writing a following namespace definition either defines a new namespace or adds new
elements to an existing one −

namespace namespace_name {
// code declarations
}

Nested Namespaces

Namespaces can be nested where you can define one namespace inside another name space as
follows −
Page 111 of 150

namespace namespace_name1 {
// code declarations
namespace namespace_name2 {
// code declarations
}
}

You can access members of nested namespace by using resolution operators as follows −

// to access members of namespace_name2


using namespace namespace_name1::namespace_name2;

// to access members of namespace:name1


using namespace namespace_name1;

In the above statements if you are using namespace_name1, then it will make elements of
namespace_name2 available in the scope as follows −

#include <iostream>
Live Demo
using namespace std;

// first name space


namespace first_space {
void func() {
cout << "Inside first_space" << endl;
}

// second name space


namespace second_space {
void func() {
cout << "Inside second_space" << endl;
}
}
}

using namespace first_space::second_space;


int main () {
// This calls function from second name space.
func();
Page 112 of 150

return 0;
}

If we compile and run above code, this would produce the following result −

Inside second_space

C++ Templates
Templates are the foundation of generic programming, which involves writing code in a way that is
independent of any particular type.

A template is a blueprint or formula for creating a generic class or a function. The library containers
like iterators and algorithms are examples of generic programming and have been developed using
template concept.

There is a single definition of each container, such as vector, but we can define many different kinds
of vectors for example, vector <int> or vector <string>.

You can use templates to define functions as well as classes, let us see how they work −

Function Template

The general form of a template function definition is shown here −

template <class type> ret-type func-name(parameter list) {


// body of function
}

Here, type is a placeholder name for a data type used by the function. This name can be used within
the function definition.

The following is the example of a function template that returns the maximum of two values −

#include <iostream>
Live Demo
#include <string>

using namespace std;

template <typename T>


inline T const& Max (T const& a, T const& b) {
return a < b ? b:a;
Page 113 of 150

int main () {
int i = 39;
int j = 20;
cout << "Max(i, j): " << Max(i, j) << endl;

double f1 = 13.5;
double f2 = 20.7;
cout << "Max(f1, f2): " << Max(f1, f2) << endl;

string s1 = "Hello";
string s2 = "World";
cout << "Max(s1, s2): " << Max(s1, s2) << endl;

return 0;
}

If we compile and run above code, this would produce the following result −

Max(i, j): 39
Max(f1, f2): 20.7
Max(s1, s2): World

Class Template

Just as we can define function templates, we can also define class templates. The general form of a
generic class declaration is shown here −

template <class type> class class-name {


.
.
.
}

Here, type is the placeholder type name, which will be specified when a class is instantiated. You can
define more than one generic data type by using a comma-separated list.

Following is the example to define class Stack<> and implement generic methods to push and pop the
elements from the stack −

Live Demo
Page 114 of 150
Live Demo
#include <iostream>
#include <vector>
#include <cstdlib>
#include <string>
#include <stdexcept>

using namespace std;

template <class T>


class Stack {
private:
vector<T> elems; // elements

public:
void push(T const&); // push element
void pop(); // pop element
T top() const; // return top element

bool empty() const { // return true if empty.


return elems.empty();
}
};

template <class T>


void Stack<T>::push (T const& elem) {
// append copy of passed element
elems.push_back(elem);
}

template <class T>


void Stack<T>::pop () {
if (elems.empty()) {
throw out_of_range("Stack<>::pop(): empty stack");
}

// remove last element


elems.pop_back();
}

template <class T>


T Stack<T>::top () const {
if (elems.empty()) {
throw out_of_range("Stack<>::top(): empty stack");
}
Page 115 of 150

// return copy of last element


return elems.back();
}

int main() {
try {
Stack<int> intStack; // stack of ints
Stack<string> stringStack; // stack of strings

// manipulate int stack


intStack.push(7);
cout << intStack.top() <<endl;

// manipulate string stack


stringStack.push("hello");
cout << stringStack.top() << std::endl;
stringStack.pop();
stringStack.pop();
} catch (exception const& ex) {
cerr << "Exception: " << ex.what() <<endl;
return -1;
}
}

If we compile and run above code, this would produce the following result −

7
hello
Exception: Stack<>::pop(): empty stack

C++ Preprocessor
The preprocessors are the directives, which give instructions to the compiler to preprocess the
information before actual compilation starts.

All preprocessor directives begin with #, and only white-space characters may appear before a
preprocessor directive on a line. Preprocessor directives are not C++ statements, so they do not end
in a semicolon (;).

You already have seen a #include directive in all the examples. This macro is used to include a header
file into the source file.

There are number of preprocessor directives supported by C++ like #include, #define, #if, #else, #line,
etc. Let us see important directives −
Page 116 of 150

The #define Preprocessor

The #define preprocessor directive creates symbolic constants. The symbolic constant is called a
macro and the general form of the directive is −

#define macro-name replacement-text

When this line appears in a file, all subsequent occurrences of macro in that file will be replaced by
replacement-text before the program is compiled. For example −

#include <iostream>
using namespace std;

#define PI 3.14159

int main () {
cout << "Value of PI :" << PI << endl;

return 0;
}

Now, let us do the preprocessing of this code to see the result assuming we have the source code file.
So let us compile it with -E option and redirect the result to test.p. Now, if you check test.p, it will have
lots of information and at the bottom, you will find the value replaced as follows −

$gcc -E test.cpp > test.p

...
int main () {
cout << "Value of PI :" << 3.14159 << endl;
return 0;
}

Function-Like Macros

You can use #define to define a macro which will take argument as follows −

#include <iostream>
Live Demo
using namespace std;
Page 117 of 150

#define MIN(a,b) (((a)<(b)) ? a : b)

int main () {
int i, j;

i = 100;
j = 30;

cout <<"The minimum is " << MIN(i, j) << endl;

return 0;
}

If we compile and run above code, this would produce the following result −

The minimum is 30

Conditional Compilation

There are several directives, which can be used to compile selective portions of your program's source
code. This process is called conditional compilation.

The conditional preprocessor construct is much like the ‘if’ selection structure. Consider the following
preprocessor code −

#ifndef NULL
#define NULL 0
#endif

You can compile a program for debugging purpose. You can also turn on or off the debugging using a
single macro as follows −

#ifdef DEBUG
cerr <<"Variable x = " << x << endl;
#endif

This causes the cerr statement to be compiled in the program if the symbolic constant DEBUG has
been defined before directive #ifdef DEBUG. You can use #if 0 statment to comment out a portion of
the program as follows −

#if 0
code prevented from compiling
Page 118 of 150

#endif

Let us try the following example −

#include <iostream>
Live Demo
using namespace std;
#define DEBUG

#define MIN(a,b) (((a)<(b)) ? a : b)

int main () {
int i, j;

i = 100;
j = 30;

#ifdef DEBUG
cerr <<"Trace: Inside main function" << endl;
#endif

#if 0
/* This is commented part */
cout << MKSTR(HELLO C++) << endl;
#endif

cout <<"The minimum is " << MIN(i, j) << endl;

#ifdef DEBUG
cerr <<"Trace: Coming out of main function" << endl;
#endif

return 0;
}

If we compile and run above code, this would produce the following result −

The minimum is 30
Trace: Inside main function
Trace: Coming out of main function

The # and ## Operators


Page 119 of 150

The # and ## preprocessor operators are available in C++ and ANSI/ISO C. The # operator causes a
replacement-text token to be converted to a string surrounded by quotes.

Consider the following macro definition −

#include <iostream>
Live Demo
using namespace std;

#define MKSTR( x ) #x

int main () {

cout << MKSTR(HELLO C++) << endl;

return 0;
}

If we compile and run above code, this would produce the following result −

HELLO C++

Let us see how it worked. It is simple to understand that the C++ preprocessor turns the line −

cout << MKSTR(HELLO C++) << endl;

Above line will be turned into the following line −

cout << "HELLO C++" << endl;

The ## operator is used to concatenate two tokens. Here is an example −

#define CONCAT( x, y ) x ## y

When CONCAT appears in the program, its arguments are concatenated and used to replace the
macro. For example, CONCAT(HELLO, C++) is replaced by "HELLO C++" in the program as follows.

#include <iostream>
Live Demo
using namespace std;
Page 120 of 150

#define concat(a, b) a ## b
int main() {
int xy = 100;

cout << concat(x, y);


return 0;
}

If we compile and run above code, this would produce the following result −

100

Let us see how it worked. It is simple to understand that the C++ preprocessor transforms −

cout << concat(x, y);

Above line will be transformed into the following line −

cout << xy;

Predefined C++ Macros

C++ provides a number of predefined macros mentioned below −

Sr.No Macro & Description

__LINE__
1
This contains the current line number of the program when it is being compiled.

__FILE__
2
This contains the current file name of the program when it is being compiled.

__DATE__
3 This contains a string of the form month/day/year that is the date of the translation of the
source file into object code.

__TIME__
4 This contains a string of the form hour:minute:second that is the time at which the program
was compiled.

Let us see an example for all the above macros −


Page 121 of 150

#include <iostream> Live Demo


using namespace std;

int main () {
cout << "Value of __LINE__ : " << __LINE__ << endl;
cout << "Value of __FILE__ : " << __FILE__ << endl;
cout << "Value of __DATE__ : " << __DATE__ << endl;
cout << "Value of __TIME__ : " << __TIME__ << endl;

return 0;
}

If we compile and run above code, this would produce the following result −

Value of __LINE__ : 6
Value of __FILE__ : test.cpp
Value of __DATE__ : Feb 28 2011
Value of __TIME__ : 18:52:48

C++ Signal Handling


Signals are the interrupts delivered to a process by the operating system which can terminate a
program prematurely. You can generate interrupts by pressing Ctrl+C on a UNIX, LINUX, Mac OS X or
Windows system.

There are signals which can not be caught by the program but there is a following list of signals which
you can catch in your program and can take appropriate actions based on the signal. These signals
are defined in C++ header file <csignal>.

Sr.No Signal & Description

SIGABRT
1
Abnormal termination of the program, such as a call to abort.

SIGFPE
2 An erroneous arithmetic operation, such as a divide by zero or an operation resulting in
overflow.

SIGILL
3
Detection of an illegal instruction.

SIGINT
4
Receipt of an interactive attention signal.
Page 122 of 150

SIGSEGV
5
An invalid access to storage.

SIGTERM
6
A termination request sent to the program.

The signal() Function

C++ signal-handling library provides function signal to trap unexpected events. Following is the syntax
of the signal() function −

void (*signal (int sig, void (*func)(int)))(int);

Keeping it simple, this function receives two arguments: first argument as an integer which represents
signal number and second argument as a pointer to the signal-handling function.

Let us write a simple C++ program where we will catch SIGINT signal using signal() function.
Whatever signal you want to catch in your program, you must register that signal using signal function
and associate it with a signal handler. Examine the following example −

#include <iostream>
#include <csignal>

using namespace std;

void signalHandler( int signum ) {


cout << "Interrupt signal (" << signum << ") received.\n";

// cleanup and close up stuff here


// terminate program

exit(signum);
}

int main () {
// register signal SIGINT and signal handler
signal(SIGINT, signalHandler);

while(1) {
cout << "Going to sleep...." << endl;
sleep(1);
}
Page 123 of 150

return 0;
}

When the above code is compiled and executed, it produces the following result −

Going to sleep....
Going to sleep....
Going to sleep....

Now, press Ctrl+c to interrupt the program and you will see that your program will catch the signal and
would come out by printing something as follows −

Going to sleep....
Going to sleep....
Going to sleep....
Interrupt signal (2) received.

The raise() Function

You can generate signals by function raise(), which takes an integer signal number as an argument
and has the following syntax.

int raise (signal sig);

Here, sig is the signal number to send any of the signals: SIGINT, SIGABRT, SIGFPE, SIGILL, SIGSEGV,
SIGTERM, SIGHUP. Following is the example where we raise a signal internally using raise() function
as follows −

#include <iostream>
#include <csignal>

using namespace std;

void signalHandler( int signum ) {


cout << "Interrupt signal (" << signum << ") received.\n";

// cleanup and close up stuff here


// terminate program

exit(signum);
}
Page 124 of 150

int main () {
int i = 0;
// register signal SIGINT and signal handler
signal(SIGINT, signalHandler);

while(++i) {
cout << "Going to sleep...." << endl;
if( i == 3 ) {
raise( SIGINT);
}
sleep(1);
}

return 0;
}

When the above code is compiled and executed, it produces the following result and would come out
automatically −

Going to sleep....
Going to sleep....
Going to sleep....
Interrupt signal (2) received.

C++ Multithreading
Multithreading is a specialized form of multitasking and a multitasking is the feature that allows your
computer to run two or more programs concurrently. In general, there are two types of multitasking:
process-based and thread-based.

Process-based multitasking handles the concurrent execution of programs. Thread-based


multitasking deals with the concurrent execution of pieces of the same program.

A multithreaded program contains two or more parts that can run concurrently. Each part of such a
program is called a thread, and each thread defines a separate path of execution.

Before C++ 11, there is no built-in support for multithreaded applications. Instead, it relies entirely
upon the operating system to provide this feature.

This tutorial assumes that you are working on Linux OS and we are going to write multi-threaded C++
program using POSIX. POSIX Threads, or Pthreads provides API which are available on many Unix-like
POSIX systems such as FreeBSD, NetBSD, GNU/Linux, Mac OS X and Solaris.
Page 125 of 150

Creating Threads

The following routine is used to create a POSIX thread −

#include <pthread.h>
pthread_create (thread, attr, start_routine, arg)

Here, pthread_create creates a new thread and makes it executable. This routine can be called any
number of times from anywhere within your code. Here is the description of the parameters −

Sr.No Parameter & Description

thread
1
An opaque, unique identifier for the new thread returned by the subroutine.

attr
2 An opaque attribute object that may be used to set thread attributes. You can specify a
thread attributes object, or NULL for the default values.

start_routine
3
The C++ routine that the thread will execute once it is created.

arg
4 A single argument that may be passed to start_routine. It must be passed by reference as a
pointer cast of type void. NULL may be used if no argument is to be passed.

The maximum number of threads that may be created by a process is implementation dependent.
Once created, threads are peers, and may create other threads. There is no implied hierarchy or
dependency between threads.

Terminating Threads

There is following routine which we use to terminate a POSIX thread −

#include <pthread.h>
pthread_exit (status)

Here pthread_exit is used to explicitly exit a thread. Typically, the pthread_exit() routine is called after
a thread has completed its work and is no longer required to exist.

If main() finishes before the threads it has created, and exits with pthread_exit(), the other threads will
continue to execute. Otherwise, they will be automatically terminated when main() finishes.

Example
Page 126 of 150

This simple example code creates 5 threads with the pthread_create() routine. Each thread prints a
"Hello World!" message, and then terminates with a call to pthread_exit().

#include <iostream>
#include <cstdlib>
#include <pthread.h>

using namespace std;

#define NUM_THREADS 5

void *PrintHello(void *threadid) {


long tid;
tid = (long)threadid;
cout << "Hello World! Thread ID, " << tid << endl;
pthread_exit(NULL);
}

int main () {
pthread_t threads[NUM_THREADS];
int rc;
int i;

for( i = 0; i < NUM_THREADS; i++ ) {


cout << "main() : creating thread, " << i << endl;
rc = pthread_create(&threads[i], NULL, PrintHello, (void *)i);

if (rc) {
cout << "Error:unable to create thread," << rc << endl;
exit(-1);
}
}
pthread_exit(NULL);
}

Compile the following program using -lpthread library as follows −

$gcc test.cpp -lpthread

Now, execute your program which gives the following output −

main() : creating thread, 0


main() : creating thread, 1
Page 127 of 150

main() : creating thread, 2


main() : creating thread, 3
main() : creating thread, 4
Hello World! Thread ID, 0
Hello World! Thread ID, 1
Hello World! Thread ID, 2
Hello World! Thread ID, 3
Hello World! Thread ID, 4

Passing Arguments to Threads

This example shows how to pass multiple arguments via a structure. You can pass any data type in a
thread callback because it points to void as explained in the following example −

#include <iostream>
#include <cstdlib>
#include <pthread.h>

using namespace std;

#define NUM_THREADS 5

struct thread_data {
int thread_id;
char *message;
};

void *PrintHello(void *threadarg) {


struct thread_data *my_data;
my_data = (struct thread_data *) threadarg;

cout << "Thread ID : " << my_data->thread_id ;


cout << " Message : " << my_data->message << endl;

pthread_exit(NULL);
}

int main () {
pthread_t threads[NUM_THREADS];
struct thread_data td[NUM_THREADS];
int rc;
int i;

for( i = 0; i < NUM_THREADS; i++ ) {


Page 128 of 150

cout <<"main() : creating thread, " << i << endl;


td[i].thread_id = i;
td[i].message = "This is message";
rc = pthread_create(&threads[i], NULL, PrintHello, (void *)&td[i]);

if (rc) {
cout << "Error:unable to create thread," << rc << endl;
exit(-1);
}
}
pthread_exit(NULL);
}

When the above code is compiled and executed, it produces the following result −

main() : creating thread, 0


main() : creating thread, 1
main() : creating thread, 2
main() : creating thread, 3
main() : creating thread, 4
Thread ID : 3 Message : This is message
Thread ID : 2 Message : This is message
Thread ID : 0 Message : This is message
Thread ID : 1 Message : This is message
Thread ID : 4 Message : This is message

Joining and Detaching Threads

There are following two routines which we can use to join or detach threads −

pthread_join (threadid, status)


pthread_detach (threadid)

The pthread_join() subroutine blocks the calling thread until the specified 'threadid' thread terminates.
When a thread is created, one of its attributes defines whether it is joinable or detached. Only threads
that are created as joinable can be joined. If a thread is created as detached, it can never be joined.

This example demonstrates how to wait for thread completions by using the Pthread join routine.

#include <iostream>
#include <cstdlib>
#include <pthread.h>
Page 129 of 150

#include <unistd.h>

using namespace std;

#define NUM_THREADS 5

void *wait(void *t) {


int i;
long tid;

tid = (long)t;

sleep(1);
cout << "Sleeping in thread " << endl;
cout << "Thread with id : " << tid << " ...exiting " << endl;
pthread_exit(NULL);
}

int main () {
int rc;
int i;
pthread_t threads[NUM_THREADS];
pthread_attr_t attr;
void *status;

// Initialize and set thread joinable


pthread_attr_init(&attr);
pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_JOINABLE);

for( i = 0; i < NUM_THREADS; i++ ) {


cout << "main() : creating thread, " << i << endl;
rc = pthread_create(&threads[i], &attr, wait, (void *)i );

if (rc) {
cout << "Error:unable to create thread," << rc << endl;
exit(-1);
}
}

// free attribute and wait for the other threads


pthread_attr_destroy(&attr);
for( i = 0; i < NUM_THREADS; i++ ) {
rc = pthread_join(threads[i], &status);
if (rc) {
Page 130 of 150

cout << "Error:unable to join," << rc << endl;


exit(-1);
}

cout << "Main: completed thread id :" << i ;


cout << " exiting with status :" << status << endl;
}

cout << "Main: program exiting." << endl;


pthread_exit(NULL);
}

When the above code is compiled and executed, it produces the following result −

main() : creating thread, 0


main() : creating thread, 1
main() : creating thread, 2
main() : creating thread, 3
main() : creating thread, 4
Sleeping in thread
Thread with id : 0 .... exiting
Sleeping in thread
Thread with id : 1 .... exiting
Sleeping in thread
Thread with id : 2 .... exiting
Sleeping in thread
Thread with id : 3 .... exiting
Sleeping in thread
Thread with id : 4 .... exiting
Main: completed thread id :0 exiting with status :0
Main: completed thread id :1 exiting with status :0
Main: completed thread id :2 exiting with status :0
Main: completed thread id :3 exiting with status :0
Main: completed thread id :4 exiting with status :0
Main: program exiting.

C++ Web Programming

What is CGI?
Page 131 of 150

The Common Gateway Interface, or CGI, is a set of standards that define how information is
exchanged between the web server and a custom script.
The CGI specs are currently maintained by the NCSA and NCSA defines CGI is as follows −

The Common Gateway Interface, or CGI, is a standard for external gateway programs to
interface with information servers such as HTTP servers.

The current version is CGI/1.1 and CGI/1.2 is under progress.

Web Browsing

To understand the concept of CGI, let's see what happens when we click a hyperlink to browse a
particular web page or URL.

Your browser contacts the HTTP web server and demand for the URL ie. filename.

Web Server will parse the URL and will look for the filename. If it finds requested file then web
server sends that file back to the browser otherwise sends an error message indicating that
you have requested a wrong file.
Web browser takes response from web server and displays either the received file or error
message based on the received response.

However, it is possible to set up the HTTP server in such a way that whenever a file in a certain
directory is requested, that file is not sent back; instead it is executed as a program, and produced
output from the program is sent back to your browser to display.

The Common Gateway Interface (CGI) is a standard protocol for enabling applications (called CGI
programs or CGI scripts) to interact with Web servers and with clients. These CGI programs can be a
written in Python, PERL, Shell, C or C++ etc.

CGI Architecture Diagram

The following simple program shows a simple architecture of CGI −


Page 132 of 150

Web Server Configuration

Before you proceed with CGI Programming, make sure that your Web Server supports CGI and it is
configured to handle CGI Programs. All the CGI Programs to be executed by the HTTP server are kept
in a pre-configured directory. This directory is called CGI directory and by convention it is named as
/var/www/cgi-bin. By convention CGI files will have extension as .cgi, though they are C++ executable.

By default, Apache Web Server is configured to run CGI programs in /var/www/cgi-bin. If you want to
specify any other directory to run your CGI scripts, you can modify the following section in the
httpd.conf file −

<Directory "/var/www/cgi-bin">
AllowOverride None
Options ExecCGI
Order allow,deny
Allow from all
</Directory>

<Directory "/var/www/cgi-bin">
Options All
</Directory>

Here, I assume that you have Web Server up and running successfully and you are able to run any
other CGI program like Perl or Shell etc.
Page 133 of 150

First CGI Program

Consider the following C++ Program content −

#include <iostream>
using namespace std;

int main () {
cout << "Content-type:text/html\r\n\r\n";
cout << "<html>\n";
cout << "<head>\n";
cout << "<title>Hello World - First CGI Program</title>\n";
cout << "</head>\n";
cout << "<body>\n";
cout << "<h2>Hello World! This is my first CGI program</h2>\n";
cout << "</body>\n";
cout << "</html>\n";

return 0;
}

Compile above code and name the executable as cplusplus.cgi. This file is being kept in
/var/www/cgi-bin directory and it has following content. Before running your CGI program make sure
you have change mode of file using chmod 755 cplusplus.cgi UNIX command to make file executable.

My First CGI program

The above C++ program is a simple program which is writing its output on STDOUT file i.e. screen.
There is one important and extra feature available which is first line printing Content-
type:text/html\r\n\r\n. This line is sent back to the browser and specify the content type to be
displayed on the browser screen. Now you must have understood the basic concept of CGI and you
can write many complicated CGI programs using Python. A C++ CGI program can interact with any
other external system, such as RDBMS, to exchange information.

HTTP Header

The line Content-type:text/html\r\n\r\n is a part of HTTP header, which is sent to the browser to
understand the content. All the HTTP header will be in the following form −

HTTP Field Name: Field Content

For Example
Content-type: text/html\r\n\r\n
Page 134 of 150

There are few other important HTTP headers, which you will use frequently in your CGI Programming.

Sr.No Header & Description

Content-type:
1 A MIME string defining the format of the file being returned. Example is Content-
type:text/html.

Expires: Date
The date the information becomes invalid. This should be used by the browser to decide
2
when a page needs to be refreshed. A valid date string should be in the format 01 Jan 1998
12:00:00 GMT.

Location: URL
3 The URL that should be returned instead of the URL requested. You can use this filed to
redirect a request to any file.

Last-modified: Date
4
The date of last modification of the resource.

Content-length: N
5 The length, in bytes, of the data being returned. The browser uses this value to report the
estimated download time for a file.

Set-Cookie: String
6
Set the cookie passed through the string.

CGI Environment Variables

All the CGI program will have access to the following environment variables. These variables play an
important role while writing any CGI program.

Sr.No Variable Name & Description

CONTENT_TYPE
1 The data type of the content, used when the client is sending attached content to the
server. For example file upload etc.

CONTENT_LENGTH
2
The length of the query information that is available only for POST requests.

HTTP_COOKIE
3
Returns the set cookies in the form of key & value pair.

HTTP_USER_AGENT
4 The User-Agent request-header field contains information about the user agent originating
the request. It is a name of the web browser.
Page 135 of 150

PATH_INFO
5
The path for the CGI script.

QUERY_STRING
6
The URL-encoded information that is sent with GET method request.

REMOTE_ADDR
7 The IP address of the remote host making the request. This can be useful for logging or for
authentication purpose.

REMOTE_HOST
8 The fully qualified name of the host making the request. If this information is not available
then REMOTE_ADDR can be used to get IR address.

REQUEST_METHOD
9
The method used to make the request. The most common methods are GET and POST.

SCRIPT_FILENAME
10
The full path to the CGI script.

SCRIPT_NAME
11
The name of the CGI script.

SERVER_NAME
12
The server's hostname or IP Address.

SERVER_SOFTWARE
13
The name and version of the software the server is running.

Here is small CGI program to list out all the CGI variables.

#include <iostream>
#include <stdlib.h>
using namespace std;

const string ENV[ 24 ] = {


"COMSPEC", "DOCUMENT_ROOT", "GATEWAY_INTERFACE",
"HTTP_ACCEPT", "HTTP_ACCEPT_ENCODING",
"HTTP_ACCEPT_LANGUAGE", "HTTP_CONNECTION",
"HTTP_HOST", "HTTP_USER_AGENT", "PATH",
"QUERY_STRING", "REMOTE_ADDR", "REMOTE_PORT",
"REQUEST_METHOD", "REQUEST_URI", "SCRIPT_FILENAME",
"SCRIPT_NAME", "SERVER_ADDR", "SERVER_ADMIN",
"SERVER_NAME","SERVER_PORT","SERVER_PROTOCOL",
"SERVER_SIGNATURE","SERVER_SOFTWARE" };
Page 136 of 150

int main () {
cout << "Content-type:text/html\r\n\r\n";
cout << "<html>\n";
cout << "<head>\n";
cout << "<title>CGI Environment Variables</title>\n";
cout << "</head>\n";
cout << "<body>\n";
cout << "<table border = \"0\" cellspacing = \"2\">";

for ( int i = 0; i < 24; i++ ) {


cout << "<tr><td>" << ENV[ i ] << "</td><td>";

// attempt to retrieve value of environment variable


char *value = getenv( ENV[ i ].c_str() );
if ( value != 0 ) {
cout << value;
} else {
cout << "Environment variable does not exist.";
}
cout << "</td></tr>\n";
}

cout << "</table><\n";


cout << "</body>\n";
cout << "</html>\n";

return 0;
}

C++ CGI Library

For real examples, you would need to do many operations by your CGI program. There is a CGI library
written for C++ program which you can download from ftp://ftp.gnu.org/gnu/cgicc/ and follow the
steps to install the library −

$tar xzf cgicc-X.X.X.tar.gz


$cd cgicc-X.X.X/
$./configure --prefix=/usr
$make
$make install

You can check related documentation available at ‘C++ CGI Lib Documentation.
Page 137 of 150

GET and POST Methods

You must have come across many situations when you need to pass some information from your
browser to web server and ultimately to your CGI Program. Most frequently browser uses two
methods to pass this information to web server. These methods are GET Method and POST Method.

Passing Information Using GET Method

The GET method sends the encoded user information appended to the page request. The page and
the encoded information are separated by the ? character as follows −

http://www.test.com/cgi-bin/cpp.cgi?key1=value1&key2=value2

The GET method is the default method to pass information from browser to web server and it
produces a long string that appears in your browser's Location:box. Never use the GET method if you
have password or other sensitive information to pass to the server. The GET method has size
limitation and you can pass upto 1024 characters in a request string.

When using GET method, information is passed using QUERY_STRING http header and will be
accessible in your CGI Program through QUERY_STRING environment variable.

You can pass information by simply concatenating key and value pairs alongwith any URL or you can
use HTML <FORM> tags to pass information using GET method.

Simple URL Example: Get Method

Here is a simple URL which will pass two values to hello_get.py program using GET method.

/cgi-bin/cpp_get.cgi?first_name=ZARA&last_name=ALI
Below is a program to generate cpp_get.cgi CGI program to handle input given by web browser. We
are going to use C++ CGI library which makes it very easy to access passed information −

#include <iostream>
#include <vector>
#include <string>
#include <stdio.h>
#include <stdlib.h>

#include <cgicc/CgiDefs.h>
#include <cgicc/Cgicc.h>
#include <cgicc/HTTPHTMLHeader.h>
#include <cgicc/HTMLClasses.h>

using namespace std;


Page 138 of 150

using namespace cgicc;

int main () {
Cgicc formData;

cout << "Content-type:text/html\r\n\r\n";


cout << "<html>\n";
cout << "<head>\n";
cout << "<title>Using GET and POST Methods</title>\n";
cout << "</head>\n";
cout << "<body>\n";

form_iterator fi = formData.getElement("first_name");
if( !fi->isEmpty() && fi != (*formData).end()) {
cout << "First name: " << **fi << endl;
} else {
cout << "No text entered for first name" << endl;
}

cout << "<br/>\n";


fi = formData.getElement("last_name");
if( !fi->isEmpty() &&fi != (*formData).end()) {
cout << "Last name: " << **fi << endl;
} else {
cout << "No text entered for last name" << endl;
}

cout << "<br/>\n";


cout << "</body>\n";
cout << "</html>\n";

return 0;
}

Now, compile the above program as follows −

$g++ -o cpp_get.cgi cpp_get.cpp -lcgicc

Generate cpp_get.cgi and put it in your CGI directory and try to access using following link −

/cgi-bin/cpp_get.cgi?first_name=ZARA&last_name=ALI
This would generate following result −
Page 139 of 150

First name: ZARA


Last name: ALI

Simple FORM Example: GET Method

Here is a simple example which passes two values using HTML FORM and submit button. We are
going to use same CGI script cpp_get.cgi to handle this input.

<form action = "/cgi-bin/cpp_get.cgi" method = "get">


First Name: <input type = "text" name = "first_name"> <br />

Last Name: <input type = "text" name = "last_name" />


<input type = "submit" value = "Submit" />
</form>

Here is the actual output of the above form. You enter First and Last Name and then click submit
button to see the result.

First Name: Last Name: Submit

Passing Information Using POST Method

A generally more reliable method of passing information to a CGI program is the POST method. This
packages the information in exactly the same way as GET methods, but instead of sending it as a text
string after a ? in the URL it sends it as a separate message. This message comes into the CGI script
in the form of the standard input.

The same cpp_get.cgi program will handle POST method as well. Let us take same example as above,
which passes two values using HTML FORM and submit button but this time with POST method as
follows −

<form action = "/cgi-bin/cpp_get.cgi" method = "post">


First Name: <input type = "text" name = "first_name"><br />
Last Name: <input type = "text" name = "last_name" />

<input type = "submit" value = "Submit" />


</form>

Here is the actual output of the above form. You enter First and Last Name and then click submit
button to see the result.

First Name: Last Name: Submit


Page 140 of 150

Passing Checkbox Data to CGI Program

Checkboxes are used when more than one option is required to be selected.

Here is example HTML code for a form with two checkboxes −

<form action = "/cgi-bin/cpp_checkbox.cgi" method = "POST" target = "_blan


<input type = "checkbox" name = "maths" value = "on" /> Maths
<input type = "checkbox" name = "physics" value = "on" /> Physics
<input type = "submit" value = "Select Subject" />
</form>

The result of this code is the following form −

Maths Physics Select Subject

Below is C++ program, which will generate cpp_checkbox.cgi script to handle input given by web
browser through checkbox button.

#include <iostream>
#include <vector>
#include <string>
#include <stdio.h>
#include <stdlib.h>

#include <cgicc/CgiDefs.h>
#include <cgicc/Cgicc.h>
#include <cgicc/HTTPHTMLHeader.h>
#include <cgicc/HTMLClasses.h>

using namespace std;


using namespace cgicc;

int main () {
Cgicc formData;
bool maths_flag, physics_flag;

cout << "Content-type:text/html\r\n\r\n";


cout << "<html>\n";
cout << "<head>\n";
cout << "<title>Checkbox Data to CGI</title>\n";
cout << "</head>\n";
cout << "<body>\n";

maths_flag = formData.queryCheckbox("maths");
Page 141 of 150

if( maths_flag ) {
cout << "Maths Flag: ON " << endl;
} else {
cout << "Maths Flag: OFF " << endl;
}
cout << "<br/>\n";

physics_flag = formData.queryCheckbox("physics");
if( physics_flag ) {
cout << "Physics Flag: ON " << endl;
} else {
cout << "Physics Flag: OFF " << endl;
}

cout << "<br/>\n";


cout << "</body>\n";
cout << "</html>\n";

return 0;
}

Passing Radio Button Data to CGI Program

Radio Buttons are used when only one option is required to be selected.

Here is example HTML code for a form with two radio button −

<form action = "/cgi-bin/cpp_radiobutton.cgi" method = "post" target = "_b


<input type = "radio" name = "subject" value = "maths" checked = "check
<input type = "radio" name = "subject" value = "physics" /> Physics
<input type = "submit" value = "Select Subject" />
</form>

The result of this code is the following form −

Maths Physics Select Subject

Below is C++ program, which will generate cpp_radiobutton.cgi script to handle input given by web
browser through radio buttons.

#include <iostream>
#include <vector>
#include <string>
#include <stdio.h>
Page 142 of 150

#include <stdlib.h>

#include <cgicc/CgiDefs.h>
#include <cgicc/Cgicc.h>
#include <cgicc/HTTPHTMLHeader.h>
#include <cgicc/HTMLClasses.h>

using namespace std;


using namespace cgicc;

int main () {
Cgicc formData;

cout << "Content-type:text/html\r\n\r\n";


cout << "<html>\n";
cout << "<head>\n";
cout << "<title>Radio Button Data to CGI</title>\n";
cout << "</head>\n";
cout << "<body>\n";

form_iterator fi = formData.getElement("subject");
if( !fi->isEmpty() && fi != (*formData).end()) {
cout << "Radio box selected: " << **fi << endl;
}

cout << "<br/>\n";


cout << "</body>\n";
cout << "</html>\n";

return 0;
}

Passing Text Area Data to CGI Program

TEXTAREA element is used when multiline text has to be passed to the CGI Program.

Here is example HTML code for a form with a TEXTAREA box −

<form action = "/cgi-bin/cpp_textarea.cgi" method = "post" target = "_blan


<textarea name = "textcontent" cols = "40" rows = "4">
Type your text here...
</textarea>
<input type = "submit" value = "Submit" />
</form>
Page 143 of 150

The result of this code is the following form −

Type your text here...

Submit

Below is C++ program, which will generate cpp_textarea.cgi script to handle input given by web
browser through text area.

#include <iostream>
#include <vector>
#include <string>
#include <stdio.h>
#include <stdlib.h>

#include <cgicc/CgiDefs.h>
#include <cgicc/Cgicc.h>
#include <cgicc/HTTPHTMLHeader.h>
#include <cgicc/HTMLClasses.h>

using namespace std;


using namespace cgicc;

int main () {
Cgicc formData;

cout << "Content-type:text/html\r\n\r\n";


cout << "<html>\n";
cout << "<head>\n";
cout << "<title>Text Area Data to CGI</title>\n";
cout << "</head>\n";
cout << "<body>\n";

form_iterator fi = formData.getElement("textcontent");
if( !fi->isEmpty() && fi != (*formData).end()) {
cout << "Text Content: " << **fi << endl;
} else {
cout << "No text entered" << endl;
}

cout << "<br/>\n";


cout << "</body>\n";
cout << "</html>\n";
Page 144 of 150

return 0;
}

Passing Drop down Box Data to CGI Program

Drop down Box is used when we have many options available but only one or two will be selected.

Here is example HTML code for a form with one drop down box −

<form action = "/cgi-bin/cpp_dropdown.cgi" method = "post" target = "_blan


<select name = "dropdown">
<option value = "Maths" selected>Maths</option>
<option value = "Physics">Physics</option>
</select>

<input type = "submit" value = "Submit"/>


</form>

The result of this code is the following form −

Maths Submit

Below is C++ program, which will generate cpp_dropdown.cgi script to handle input given by web
browser through drop down box.

#include <iostream>
#include <vector>
#include <string>
#include <stdio.h>
#include <stdlib.h>

#include <cgicc/CgiDefs.h>
#include <cgicc/Cgicc.h>
#include <cgicc/HTTPHTMLHeader.h>
#include <cgicc/HTMLClasses.h>

using namespace std;


using namespace cgicc;

int main () {
Cgicc formData;

cout << "Content-type:text/html\r\n\r\n";


cout << "<html>\n";
Page 145 of 150

cout << "<head>\n";


cout << "<title>Drop Down Box Data to CGI</title>\n";
cout << "</head>\n";
cout << "<body>\n";

form_iterator fi = formData.getElement("dropdown");
if( !fi->isEmpty() && fi != (*formData).end()) {
cout << "Value Selected: " << **fi << endl;
}

cout << "<br/>\n";


cout << "</body>\n";
cout << "</html>\n";

return 0;
}

Using Cookies in CGI

HTTP protocol is a stateless protocol. But for a commercial website it is required to maintain session
information among different pages. For example one user registration ends after completing many
pages. But how to maintain user's session information across all the web pages.

In many situations, using cookies is the most efficient method of remembering and tracking
preferences, purchases, commissions, and other information required for better visitor experience or
site statistics.

How It Works

Your server sends some data to the visitor's browser in the form of a cookie. The browser may accept
the cookie. If it does, it is stored as a plain text record on the visitor's hard drive. Now, when the visitor
arrives at another page on your site, the cookie is available for retrieval. Once retrieved, your server
knows/remembers what was stored.

Cookies are a plain text data record of 5 variable-length fields −

Expires − This shows date the cookie will expire. If this is blank, the cookie will expire when
the visitor quits the browser.

Domain − This shows domain name of your site.

Path − This shows path to the directory or web page that set the cookie. This may be blank if
you want to retrieve the cookie from any directory or page.
Secure − If this field contains the word "secure" then the cookie may only be retrieved with a
secure server. If this field is blank, no such restriction exists.
Page 146 of 150

Name = Value − Cookies are set and retrieved in the form of key and value pairs.

Setting up Cookies

It is very easy to send cookies to browser. These cookies will be sent along with HTTP Header before
the Content-type filed. Assuming you want to set UserID and Password as cookies. So cookies setting
will be done as follows

#include <iostream>
using namespace std;

int main () {
cout << "Set-Cookie:UserID = XYZ;\r\n";
cout << "Set-Cookie:Password = XYZ123;\r\n";
cout << "Set-Cookie:Domain = www.tutorialspoint.com;\r\n";
cout << "Set-Cookie:Path = /perl;\n";
cout << "Content-type:text/html\r\n\r\n";

cout << "<html>\n";


cout << "<head>\n";
cout << "<title>Cookies in CGI</title>\n";
cout << "</head>\n";
cout << "<body>\n";

cout << "Setting cookies" << endl;

cout << "<br/>\n";


cout << "</body>\n";
cout << "</html>\n";

return 0;
}

From this example, you must have understood how to set cookies. We use Set-Cookie HTTP header
to set cookies.

Here, it is optional to set cookies attributes like Expires, Domain, and Path. It is notable that cookies
are set before sending magic line "Content-type:text/html\r\n\r\n.

Compile above program to produce setcookies.cgi, and try to set cookies using following link. It will
set four cookies at your computer −

/cgi-bin/setcookies.cgi
Page 147 of 150

Retrieving Cookies

It is easy to retrieve all the set cookies. Cookies are stored in CGI environment variable HTTP_COOKIE
and they will have following form.

key1 = value1; key2 = value2; key3 = value3....

Here is an example of how to retrieve cookies.

#include <iostream>
#include <vector>
#include <string>
#include <stdio.h>
#include <stdlib.h>

#include <cgicc/CgiDefs.h>
#include <cgicc/Cgicc.h>
#include <cgicc/HTTPHTMLHeader.h>
#include <cgicc/HTMLClasses.h>

using namespace std;


using namespace cgicc;

int main () {
Cgicc cgi;
const_cookie_iterator cci;

cout << "Content-type:text/html\r\n\r\n";


cout << "<html>\n";
cout << "<head>\n";
cout << "<title>Cookies in CGI</title>\n";
cout << "</head>\n";
cout << "<body>\n";
cout << "<table border = \"0\" cellspacing = \"2\">";

// get environment variables


const CgiEnvironment& env = cgi.getEnvironment();

for( cci = env.getCookieList().begin();


cci != env.getCookieList().end();
++cci ) {
cout << "<tr><td>" << cci->getName() << "</td><td>";
cout << cci->getValue();
cout << "</td></tr>\n";
Page 148 of 150

cout << "</table><\n";


cout << "<br/>\n";
cout << "</body>\n";
cout << "</html>\n";

return 0;
}

Now, compile above program to produce getcookies.cgi, and try to get a list of all the cookies
available at your computer −

/cgi-bin/getcookies.cgi

This will produce a list of all the four cookies set in previous section and all other cookies set in your
computer −

UserID XYZ
Password XYZ123
Domain www.tutorialspoint.com
Path /perl

File Upload Example

To upload a file the HTML form must have the enctype attribute set to multipart/form-data. The input
tag with the file type will create a "Browse" button.

<html>
<body>
<form enctype = "multipart/form-data" action = "/cgi-bin/cpp_uploadf
method = "post">
<p>File: <input type = "file" name = "userfile" /></p>
<p><input type = "submit" value = "Upload" /></p>
</form>
</body>
</html>

The result of this code is the following form −

File: Choose File No file chosen


Upload
Page 149 of 150

Note − Above example has been disabled intentionally to stop people uploading files on our server.
But you can try above code with your server.

Here is the script cpp_uploadfile.cpp to handle file upload −

#include <iostream>
#include <vector>
#include <string>
#include <stdio.h>
#include <stdlib.h>

#include <cgicc/CgiDefs.h>
#include <cgicc/Cgicc.h>
#include <cgicc/HTTPHTMLHeader.h>
#include <cgicc/HTMLClasses.h>

using namespace std;


using namespace cgicc;

int main () {
Cgicc cgi;

cout << "Content-type:text/html\r\n\r\n";


cout << "<html>\n";
cout << "<head>\n";
cout << "<title>File Upload in CGI</title>\n";
cout << "</head>\n";
cout << "<body>\n";

// get list of files to be uploaded


const_file_iterator file = cgi.getFile("userfile");
if(file != cgi.getFiles().end()) {
// send data type at cout.
cout << HTTPContentHeader(file->getDataType());
// write content at cout.
file->writeToStream(cout);
}
cout << "<File uploaded successfully>\n";
cout << "</body>\n";
cout << "</html>\n";

return 0;
}
Page 150 of 150

The above example is for writing content at cout stream but you can open your file stream and save
the content of uploaded file in a file at desired location.

Hope you have enjoyed this tutorial. If yes, please send us your feedback.

You might also like