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// Act
const finalHeight = jump(initialHeight, jumpHeight);
// Assert
expect(finalHeight).toBe(initialHeight + jumpHeight);
});
});class Mario:
def __init__(self, name):
self.name = name
self.lives = 3
self.coins = 0
self.power = "small"
def jump(self):
print(f"{self.name} is jumping!")
def collect_coin(self):
self.coins += 1
print(f"{self.name} collected a coin! Total coins: {self.coins}")
def power_up(self):
if self.power == "small":
self.power = "big"
print(f"{self.name} powered up to big Mario!")
elif self.power == "big":
self.power = "fire"
print(f"{self.name} powered up to fire Mario!")
else:
print(f"{self.name} is already fire Mario!")
def die(self):
self.lives -= 1
if self.lives > 0:
print(f"{self.name} lost a life! Lives left: {self.lives}")
else:
print(f"{self.name} has no lives left. Game over!")