Handbook @ Freecodecamp
Handbook @ Freecodecamp
This book does not try to cover everything under the sun related to
Python. It focuses on the core of the language, trying to simplify the
more complex topics.
I hope the contents of this book will help you achieve what you
want: learn the basics of Python.
Note: You can get a PDF, ePub and Mobi version of this Python
Handbook
Enjoy!
Summary
Introduction to Python
Python 2 vs Python 3
Python Basics
Operators in Python
Strings in Python
Booleans in Python
Numbers in Python
Constants in Python
Enums in Python
Lists in Python
Tuples in Python
Dictionaries in Python
Sets in Python
Functions in Python
Objects in Python
Loops in Python
Classes in Python
Modules in Python
Debugging in Python
Recursion in Python
Closures in Python
Decorators in Python
Docstrings in Python
Introspection in Python
Annotations in Python
Exceptions in Python
Polymorphism in Python
Conclusion
Introduction to Python
Python is literally eating the programming world. It is growing in
popularity and usage in ways that are pretty much unprecedented in
the history of computers.
This has pros and cons. In particular, you write programs faster, but
on the other hand you have less help from the tools to prevent
possible bugs. This means that you will find out about certain issues
only by executing the program at runtime.
Lower level languages like C++ and Rust might be great for expert
programmers, but they're daunting to begin with, and they take a
long time to master.
Make sure you follow the specific instructions for your operating
system. On macOS you can find a detailed guide on
https://flaviocopes.com/python-installation-macos/.
If you open your terminal and type python , you will see a screen like
this:
Notice the >>> symbol, and the cursor after that. You can type any
Python code here, and press the enter key to run it.
name = "Flavio"
Note: in the REPL, you can also just type name , press the enter
key and you'll get the value back. But in a program, you are not
going to see any output if you do so - you need to use print()
instead.
You can access the same interactive prompt using the IDLE
application that's installed by Python automatically:
This might be more convenient for you because with the mouse you
can move around and copy/paste more easily than with the terminal.
Those are the basics that come with Python by default. However I
recommend that you install IPython, probably the best command
line REPL application you can find.
Install it with
Make sure the pip binaries are in your path, then run ipython :
ipython is another interface that lets you work with a Python
REPL, and provides some nice features like syntax highlighting, code
completion, and much more.
./program.py
This is especially useful when you write scripts that interact with the
terminal.
Python: Run Python File in Terminal to run the current file in the
terminal:
Python: Run Current File in Python Interactive Window:
and many more. Just open the command palette (View -> Command
Palette, or Cmd-Shift-P) and type python to see all the Python-
related commands:
Another way to easily run Python code is to use repl.it, a very nice
website that provides a coding environment you can create and run
your apps on, in any language, Python included:
But new code, unless you have to adhere to rules set by your
organization that forces Python 2, should always be written in
Python 3.
Python Basics
Variables in Python
We can create a new Python variable by assigning a value to a label,
using the = assignment operator.
age = 8
name1
AGE
aGE
a11111
my_name
_name
123
test!
name%
1 + 1
"Roger"
name = "Roger"
print(name)
Comments
In a Python program, everything after a hash mark is ignored, and
considered a comment:
name = "Flavio"
print(name)
In this case, if you try to run this program you would get a
IndentationError: unexpected indent error, because indenting
has a special meaning.
name = "Roger"
You can check the type of a variable by using the type() function,
passing the variable as an argument, and then comparing the result
to str :
name = "Roger"
type(name) == str #True
Or using isinstance() :
name = "Roger"
isinstance(name, str) #True
We used the str class here, but the same works for other data
types.
age = 1
type(age) == int #True
fraction = 0.1
type(fraction) == float #True
You saw how to create a type from a value literal, like this:
name = "Flavio"
age = 20
You can also create a variable of a specific type by using the class
constructor, passing a value literal or a variable name:
name = str("Flavio")
anotherName = str(name)
You can also convert from one type to another by using the class
constructor. Python will try to determine the correct value, for
example extracting a number from a string:
age = int("20")
print(age) #20
fraction = 0.1
intFraction = int(fraction)
print(intFraction) #0
and more!
Operators in Python
Python operators are symbols that we use to run operations upon
values and variables.
assignment operator
arithmetic operators
comparison operators
logical operators
bitwise operators
plus some interesting ones like is and in .
age = 8
age = 8
anotherVariable = age
1 + 1 #2
2 - 1 #1
2 * 2 #4
4 / 2 #2
4 % 3 #1
4 ** 2 #16
4 // 2 #2
Note that you don't need a space between the operands, but it's
good for readability.
print(-4) #-4
+=
-=
*=
/=
%=
..and so on
Example:
age = 8
age += 1
# age is now 9
Comparison operators in Python
Python defines a few comparison operators:
==
!=
>
<
>=
<=
You can use those operators to get a boolean value ( True or False )
depending on the result:
a = 1
b = 2
a == b #False
a != b #True
a > b #False
a <= b #True
not
and
or
When working with True or False attributes, those work like
logical AND, OR and NOT, and are often used in the if conditional
expression evaluation:
condition1 = True
condition2 = False
print(0 or 1) ## 1
print(False or 'hey') ## 'hey'
print('hi' or 'hey') ## 'hi'
print([] or False) ## 'False'
print(False or []) ## '[]'
and only evaluates the second argument if the first one is true. So if
the first argument is falsy ( False , 0 , '' , [] ..), it returns that
argument. Otherwise it evaluates the second argument:
print(0 and 1) ## 0
print(1 and 0) ## 0
print(False and 'hey') ## False
print('hi' and 'hey') ## 'hey'
print([] and False ) ## []
print(False and [] ) ## False
| performs binary OR
is and in in Python
is is called the identity operator. It is used to compare two objects
and returns true if both are the same object. More on objects later.
Let's say you have a function that compares an age variable to the
18 value, and returns True or False depending on the result.
Instead of writing:
def is_adult(age):
if age > 18:
return True
else:
return False
def is_adult(age):
return True if age > 18 else False
First you define the result if the condition is True, then you evaluate
the condition, then you define the result if the condition is false:
Strings in Python
A string in Python is a series of characters enclosed in quotes or
double quotes:
"Roger"
'Roger'
name = "Roger"
name = "Roger"
name += " is a good dog"
str(8) #"8"
print("""Roger is
years old
""")
print('''
Roger is
years old
''')
None of those methods alter the original string. They return a new,
modified string instead. For example:
name = "Roger"
print(name.lower()) #"roger"
print(name) #"Roger"
You can use some global functions to work with strings, too.
name = "Roger"
print(len(name)) #5
The in operator lets you check if a string contains a substring:
name = "Roger"
print("ger" in name) #True
For example, how do you add a double quote into a string that's
wrapped into double quotes?
name = "Roger"
"Ro"Ger" will not work, as Python will think the string ends at
"Ro" .
The way to go is to escape the double quote inside the string, with
the \ backslash character:
name = "Ro\"ger"
This applies to single quotes too \' , and for special formatting
characters like \t for tab, \n for new line and \\ for the
backslash.
Given a string, you can get its characters using square brackets to
get a specific item, given its index, starting from 0:
name = "Roger"
name[0] #'R'
name[1] #'o'
name[2] #'g'
name = "Roger"
name[-1] #"r"
name = "Roger"
name[0:2] #"Ro"
name[:2] #"Ro"
name[2:] #"ger"
Booleans in Python
Python provides the bool type, which can have two values: True
and False (capitalized).
done = False
done = True
if done:
# run some code here
else:
# run some other code
done = True
type(done) == bool #True
done = True
isinstance(done, bool) #True
The global any() function is also very useful when working with
booleans, as it returns True if any of the values of the iterable (list,
for example) passed as argument are True :
book_1_read = True
book_2_read = False
The global all() function is same, but returns True if all of the
values passed to it are True :
ingredients_purchased = True
meal_cooked = False
Numbers in Python
Numbers in Python can be of 3 types: int , float and complex .
age = 8
You can also define an integer number using the int() constructor:
age = int(8)
To check if a variable is of type int , you can use the type() global
function:
fraction = 0.1
fraction = float(0.1)
complexNumber = 2+3j
complexNumber = complex(2, 3)
Once you have a complex number, you can get its real and imaginary
part:
complexNumber.real #2.0
complexNumber.imag #3.0
+=
-=
*=
/=
%=
..and so on
age = 8
age += 1
round(0.12, 1) #0.1
Constants in Python
Python has no way to enforce that a variable should be a constant.
WIDTH = 1024
No one will prevent you from overwriting this value, and Python will
not stop it.
That's what most Python code does that you will see.
Enums in Python
Enums are readable names that are bound to a constant value.
To use enums, import Enum from the enum standard library module:
print(State.ACTIVE)
The same value can be reached by the number assigned in the enum:
print(State(1)) will return State.ACTIVE . Same for using the
square brackets notation State['ACTIVE'] .
len(State) # 2
User Input in Python
In a Python command line application you can display information to
the user using the print() function:
name = "Roger"
print(name)
This approach gets input at runtime, meaning the program will stop
execution and will wait until the user types something and presses
the enter key.
You can also do more complex input processing and accept input at
program invocation time, and we'll see how to do that later on.
condition = True
if condition == True:
# do something
When the condition test resolves to True , like in the above case, its
block gets executed.
condition = True
if condition == True:
print("The condition")
print("was true")
condition = True
if condition == True:
print("The condition")
print("was true")
condition = True
if condition == True:
print("The condition")
print("was True")
else:
print("The condition")
print("was False")
And you can have different linked if checks with elif that's
executed if the previous check was False :
condition = True
name = "Roger"
if condition == True:
print("The condition")
print("was True")
elif name == "Roger":
print("Hello Roger")
else:
print("The condition")
print("was False")
In a if statement you can have just one if and else check, but
multiple series of elif checks:
condition = True
name = "Roger"
if condition == True:
print("The condition")
print("was True")
elif name == "Roger":
print("Hello Roger")
elif name == "Syd":
print("Hello Syd")
elif name == "Flavio":
print("Hello Flavio")
else:
print("The condition")
print("was False")
Example:
a = 2
result = 2 if a == 0 else 3
print(result) # 3
Lists in Python
Lists are an essential Python data structure.
The allow you to group together multiple values and reference them
all with a common name.
For example:
dogs = ["Roger", "Syd"]
items = []
You can reference the items in a list by their index, starting from
zero:
items[0] # "Roger"
items[1] # 1
items[3] # True
Using the same notation you can change the value stored at a
specific index:
items[0] = "Roger"
items.index(0) # "Roger"
items.index(1) # 1
As with strings, using a negative index will start searching from the
end:
items[-1] # True
items[0:2] # ["Roger", 1]
items[2:] # ["Syd", True]
Get the number of items contained in a list using the len() global
function, the same we used to get the length of a string:
len(items) #4
You can add items to the list by using a list append() method:
items.append("Test")
items.extend(["Test"])
items += ["Test"]
items.remove("Test")
#or
items.extend(["Test1", "Test2"])
items.sort()
Tip: sort() will only work if the list holds values that can be
compared. Strings and integers for example can't be compared,
and you'll get an error like TypeError: '<' not supported
between instances of 'int' and 'str' if you try.
instead.
Sorting modifies the original list content. To avoid that, you can copy
the list content using
itemscopy = items[:]
print(sorted(items, key=str.lower))
that will return a new list, sorted, instead of modifying the original
list.
Tuples in Python
Tuples are another fundamental Python data structure.
A tuple is ordered, like a list, so you can get its values by referencing
an index value:
names[0] # "Roger"
names[1] # "Syd"
names.index('Roger') # 0
names.index('Syd') # 1
As with strings and lists, using a negative index will start searching
from the end:
names[-1] # True
You can count the items in a tuple with the len() function:
len(names) # 2
Get the number of items in a tuple using the len() global function,
the same we used to get the length of a string:
len(names) #2
You can create a sorted version of a tuple using the sorted() global
function:
sorted(names)
You can create a new tuple from existing tuples using the +
operator:
Dictionaries in Python
Dictionaries are a very important Python data structure.
dog['name'] # 'Roger'
dog['age'] # 8
Using the same notation you can change the value stored at a
specific index:
dog['name'] = 'Syd'
And another way is using the get() method, which has an option to
add a default value:
dog.get('name') # 'Roger'
dog.get('test', 'default') # 'default'
dog.pop('name') # 'Roger'
dog.popitem()
Get a list with the keys in a dictionary using the keys() method,
passing its result to the list() constructor:
list(dog.keys()) # ['name', 'age']
Get the values using the values() method, and the key/value pairs
tuples using the items() method:
print(list(dog.values()))
# ['Roger', 8]
print(list(dog.items()))
# [('name', 'Roger'), ('age', 8)]
Get a dictionary length using the len() global function, the same
we used to get the length of a string or the items in a list:
len(dog) #2
You can add a new key/value pair to the dictionary in this way:
You can remove a key/value pair from a dictionary using the del
statement:
Sets in Python
Sets are another important Python data structure.
We can say they work like tuples, but they are not ordered, and they
are mutable.
Or we can say they work like dictionaries, but they don't have keys.
Sets work well when you think about them as mathematical sets.
You can count the items in a set with the len() global function:
You can get a list from the items in a set by passing the set to the
list() constructor:
names = {"Roger", "Syd"}
list(names) #['Syd', 'Roger']
Functions in Python
A function lets us create a set of instructions that we can run when
needed.
def hello():
print('Hello!')
To run this function, we must call it. This is the syntax to call the
function:
hello()
def hello(name):
print('Hello ' + name + '!')
hello('Roger')
hello()
#Hello my friend!
hello('Roger', 8)
def change(value):
value = 2
val = 1
change(val)
print(val) #1
If you pass an object that's not immutable, and you change one of its
properties, the change will be reflected outside.
def hello(name):
print('Hello ' + name + '!')
return name
When the function meets the return statement, the function ends.
def hello(name):
print('Hello ' + name + '!')
return
def hello(name):
if not name:
return
print('Hello ' + name + '!')
Objects in Python
Everything in Python is an object.
Objects have attributes and methods that can be accessed using the
dot syntax.
age = 8
age now has access to the properties and methods defined for all
int objects.
This includes, for example, access to the real and imaginary part of
that number:
print(age.real) # 8
print(age.imag) # 0
print(age.bit_length()) #4
items = [1, 2]
items.append(3)
items.pop()
The id() global function provided by Python lets you inspect the
location in memory for a particular object.
id(age) # 140170065725376
If you assign a different value to the variable, its address will change,
because the content of the variable has been replaced with another
value stored in another location in memory:
age = 8
print(id(age)) # 140535918671808
age = 9
print(id(age)) # 140535918671840
But if you modify the object using its methods, the address stays the
same:
items = [1, 2]
print(id(items)) # 140093713593920
items.append(3)
print(items) # [1, 2, 3]
print(id(items)) # 140093713593920
Some objects are mutable, while others are immutable. This depends
on the object itself.
age = 8
age = age + 1
#or
age += 1
and you check with id(age) , you will find that age points to a
different memory location. The original value has not mutated, we
just switched to another value.
Loops in Python
Loops are one essential part of programming.
condition = True
while condition == True:
print("The condition is True")
condition = True
while condition == True:
print("The condition is True")
condition = False
count = 0
while count < 10:
print("The condition is True")
count = count + 1
items = [1, 2, 3, 4]
for item in items:
print(item)
Or, you can iterate a specific amount of times using the range()
function:
for item in range(04):
print(item)
To get the index, you should wrap the sequence into the
enumerate() function:
items = [1, 2, 3, 4]
for index, item in enumerate(items):
print(index, item)
break stops the loop altogether, and goes on with the next
instruction after the loop ends.
items = [1, 2, 3, 4]
for item in items:
if item == 2:
continue
print(item)
items = [1, 2, 3, 4]
for item in items:
if item == 2:
break
print(item)
Classes in Python
In addition to using the Python-provided types, we can declare our
own classes, and from classes we can instantiate objects.
class <class_name>:
# my class
class Dog:
# the Dog class
roger = Dog()
If you run
print(type(roger))
class Dog:
# the Dog class
def __init__(self, name, age):
self.name = name
self.age = age
def bark(self):
print('WOF!')
roger = Dog('Roger', 8)
print(roger.name) # 'Roger'
print(roger.age) # 8
roger.bark() # 'WOF!'
class Animal:
def walk(self):
print('Walking..')
class Dog(Animal):
def bark(self):
print('WOF!')
Now creating a new object of class Dog will have the walk()
method as that's inherited from Animal :
roger = Dog()
roger.walk() # 'Walking..'
roger.bark() # 'WOF!'
Modules in Python
Every Python file is a module.
You can import a module from other files, and that's the base of any
program of moderate complexity, as it promotes a sensible
organization and code reuse.
In the typical Python program, one file acts as the entry point. The
other files are modules and expose functions that we can call from
other files.
def bark():
print('WOF!')
We can import this function from another file using import . And
once we do, we can reference the function using the dot notation,
dog.bark() :
import dog
dog.bark()
Or, we can use the from .. import syntax and call the function
directly:
bark()
Now you can choose - you can import dog from lib :
dog.bark()
bark()
The Python Standard Library
Python exposes a lot of built-in functionality through its standard
library.
You can find the full list of standard library modules here:
https://docs.python.org/3/library/index.html
import math
math.sqrt(4) # 2.0
or
sqrt(4) # 2.0
If you learn the right naming and formatting conventions right from
the start, it will be easier to read code written by other people, and
people will find your code easier to read.
Python defines its conventions in the PEP8 style guide. PEP stands
for Python Enhancement Proposals and it's the place where all Python
language enhancements and discussions happen.
PEP8 is one of the first ones, and one of the most important, too. It
defines the formatting and also some rules on how to write Python
in a "pythonic" way.
Debugging in Python
Debugging is one of the best skills you can learn, as it will help you in
many difficult situations.
Every language has its debugger. Python has pdb , available through
the standard library.
breakpoint()
You can type the name of any variable to inspect its value.
You can press n to step to the next line in the current function. If
the code calls functions, the debugger does not get into them, and
considers them "black boxes".
You can press s to step to the next line in the current function. If
the next line is a function, the debugger goes into that, and you can
then run one instruction of that function at a time.
You can press c to continue the execution of the program normally,
without the need to do it step-by-step.
age = 8
def test():
print(age)
print(age) # 8
test() # 8
def test():
age = 8
print(age)
test() # 8
print(age)
# NameError: name 'age' is not defined
python <filename>.py
You can pass additional arguments and options when you do so, like
this:
The sys.argv list contains as the first item the name of the file that
was run, for example ['main.py'] .
This is a simple way, but you have to do a lot of work. You need to
validate arguments, make sure their type is correct, and you need to
print feedback to the user if they are not using the program
correctly.
import argparse
parser = argparse.ArgumentParser(
description='This program prints the name of my dogs'
)
import argparse
parser = argparse.ArgumentParser(
description='This program prints a color HEX value'
)
args = parser.parse_args()
print(args.color) # 'red'
You can set an option to have a specific set of values, using choices :
lambda a, b : a * b
print(multiply(2, 2)) # 4
Recursion in Python
A function in Python can call itself. That's what recursion is. And it
can be pretty useful in many scenarios.
3! = 3 * 2 * 1 = 6
4! = 4 * 3 * 2 * 1 = 24
5! = 5 * 4 * 3 * 2 * 1 = 120
def factorial(n):
if n == 1: return 1
return n * factorial(n-1)
print(factorial(3)) # 6
print(factorial(4)) # 24
print(factorial(5)) # 120
This is useful to create utilities that are useful to a function, but not
useful outside of it.
Here is an example:
def talk(phrase):
def say(word):
print(word)
def count():
count = 0
def increment():
nonlocal count
count = count + 1
print(count)
increment()
count()
Closures in Python
If you return a nested function from a function, that nested function
has access to the variables defined in that function, even if that
function is not active any more.
def increment():
nonlocal count
count = count + 1
return count
return increment
increment = counter()
print(increment()) # 1
print(increment()) # 2
print(increment()) # 3
We return the increment() inner function, and that still has access
to the state of the count variable even though the counter()
function has ended.
Decorators in Python
Decorators are a way to change, enhance, or alter in any way how a
function works.
Example:
@logtime
def hello():
print('hello!')
def logtime(func):
def wrapper():
# do something before
val = func()
# do something after
return val
return wrapper
Docstrings in Python
Documentation is hugely important, not just to communicate to
other people what the goal of a function/class/method/module is,
but it also communicates it to yourself.
When you come back to your code 6 or 12 months from now, you
might not remember all the knowledge you are holding in your head.
At that point, reading your code and understanding what it is
supposed to do will be much more difficult.
# this is a comment
def increment(n):
"""Increment a number"""
return n + 1
class Dog:
"""A class representing a dog"""
def __init__(self, name, age):
"""Initialize a new dog"""
self.name = name
self.age = age
def bark(self):
"""Let the dog bark"""
print('WOF!')
"""Dog module
This module does ... bla bla bla and provides the following classes:
- Dog
...
"""
class Dog:
"""A class representing a dog"""
def __init__(self, name, age):
"""Initialize a new dog"""
self.name = name
self.age = age
def bark(self):
"""Let the dog bark"""
print('WOF!')
def increment(n):
"""Increment
a number
"""
return n + 1
Python will process those and you can use the help() global
function to get the documentation for a
class/method/function/module.
increment(n)
Increment
a number
Introspection in Python
Functions, variables, and objects can be analyzed using
introspection.
def increment(n):
return n + 1
print(increment)
or an object:
class Dog():
def bark(self):
print('WOF!')
roger = Dog()
print(roger)
print(type(increment))
# <class 'function'>
print(type(roger))
# <class '__main__.Dog'>
print(type(1))
# <class 'int'>
print(type('test'))
# <class 'str'>
The dir() global function lets us find out all the methods and
attributes of an object:
print(dir(roger))
print(id(roger)) # 140227518093024
print(id(1)) # 140227521172384
It can be useful to check if two variables point to the same object.
Annotations in Python
Python is dynamically typed. We do not have to specify the type of a
variable or function parameter, or a function return value.
def increment(n):
return n + 1
count: int = 0
Python will ignore those annotations. A separate tool called mypy
can be run standalone, or integrated by IDE like VS Code or
PyCharm to automatically check for type errors statically, while you
are coding. It will also help you catch type mismatch bugs before
even running the code.
A great help especially when your software becomes large and you
need to refactor your code.
Exceptions in Python
It's important to have a way to handle errors, and Python gives us
exception handling to do so.
try:
# some lines of code
If an error occurs, Python will alert you and you can determine
which kind of error occurred using a except blocks:
try:
# some lines of code
except <ERROR1>:
# handler <ERROR1>
except <ERROR2>:
# handler <ERROR2>
To catch all exceptions you can use except without any error type:
try:
# some lines of code
except <ERROR1>:
# handler <ERROR1>
except:
# catch all other exceptions
try:
# some lines of code
except <ERROR1>:
# handler <ERROR1>
except <ERROR2>:
# handler <ERROR2>
else:
# no exceptions were raised, the code ran successfully
try:
# some lines of code
except <ERROR1>:
# handler <ERROR1>
except <ERROR2>:
# handler <ERROR2>
else:
# no exceptions were raised, the code ran successfully
finally:
# do something in any case
result = 2 / 0
print(result)
and the lines of code after the error will not be executed.
try:
result = 2 / 0
except ZeroDivisionError:
print('Cannot divide by zero!')
finally:
result = 1
print(result) # 1
You can raise exceptions in your own code, too, using the raise
statement:
try:
raise Exception('An error occurred!')
except Exception as error:
print(error)
You can also define your own exception class, extending from
Exception:
class DogNotFoundException(Exception):
pass
try:
raise DogNotFoundException()
except DogNotFoundException:
print('Dog not found!')
The with Statement in Python
The with statement is very helpful to simplify working with
exception handling.
For example when working with files, each time we open a file, we
must remember to close it.
Instead of writing:
filename = '/Users/flavio/test.txt'
try:
file = open(filename, 'r')
content = file.read()
print(content)
finally:
file.close()
filename = '/Users/flavio/test.txt'
with is not just helpful to work with files. The above example is just
meant to introduce its capabilities.
There are more than 270,000 packages freely available at the time
of writing.
You should have pip already installed if you followed the Python
installation instructions.
or, if you do have troubles, you can also run it through python -m :
and once you do, it will be available for all your Python scripts,
because packages are installed globally.
numbers = [1, 2, 3, 4, 5]
numbers_power_2 = []
for n in numbers:
numbers_power_2.append(n**2)
and over map() :
Polymorphism in Python
Polymorphism generalizes a functionality so it can work on different
types. It's an important concept in object-oriented programming.
class Dog:
def eat():
print('Eating dog food')
class Cat:
def eat():
print('Eating cat food')
Then we can generate objects and we can call the eat() method
regardless of the class the object belongs to, and we'll get different
results:
animal1 = Dog()
animal2 = Cat()
animal1.eat()
animal2.eat()
We built a generalized interface and we now do not need to know
that an animal is a Cat or a Dog.
class Dog:
# the Dog class
def __init__(self, name, age):
self.name = name
self.age = age
roger = Dog('Roger', 8)
syd = Dog('Syd', 7)
class Dog:
# the Dog class
def __init__(self, name, age):
self.name = name
self.age = age
def __gt__(self, other):
return True if self.age > other.age else False
Now if you try running print(roger > syd) you will get the result
True .
When applications require the same module, at some point you will
reach a tricky situation where an app needs a version of a module,
and another app a different version of that same module.
in the folder where you want to start the project, or where you
already have an existing project.
Then run
source .venv/bin/activate
➜ folder
to
(.venv) ➜ folder
Now running pip will use this virtual environment instead of the
global environment.
Conclusion
Thanks a lot for reading this book.
Note: You can get a PDF, ePub and Mobi version of this Python
Handbook
Flavio Copes
Read more posts.
If you read this far, thank the author to show them you care.
Say Thanks
Our mission: to help people learn to code for free. We accomplish this by creating thousands of
videos, articles, and interactive coding lessons - all freely available to the public.
Donations to freeCodeCamp go toward our education initiatives, and help pay for servers,
services, and staff.
Mobile App
Our Charity
About Alumni Network Open Source Shop Support Sponsors Academic Honesty