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Swift_Learning_Guide

The document outlines a 14-day learning plan for Swift programming, covering essential topics such as variables, control flow, functions, and error handling. Each day includes specific topics to learn and practice exercises to reinforce the concepts. The final day focuses on combining all learned skills to create a small app, with an introduction to SwiftUI as a bonus.

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hinaye3457
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Download as DOCX, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
4 views

Swift_Learning_Guide

The document outlines a 14-day learning plan for Swift programming, covering essential topics such as variables, control flow, functions, and error handling. Each day includes specific topics to learn and practice exercises to reinforce the concepts. The final day focuses on combining all learned skills to create a small app, with an introduction to SwiftUI as a bonus.

Uploaded by

hinaye3457
Copyright
© © All Rights Reserved
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Swift Learning Plan: A 14-Day Guide

Day 1: Setting Up and Basics


 Install Xcode: Download from the Mac App Store.
 Learn Swift Playground: Open Xcode and explore Playgrounds for practice.
 Topics to Learn:
 - Variables (var) and Constants (let)
 - Data types (Int, Double, String, Bool)
 Practice: Declare variables and constants. Experiment with type annotations.

Day 2: Operators and String Interpolation


 Topics to Learn:
 - Arithmetic, Comparison, Logical, and Assignment Operators
 - String Interpolation ('Hello, \(name)!')
 Practice: Write a program to calculate the area of a rectangle.

Day 3: Control Flow


 Topics to Learn:
 - if and else Statements
 - switch Statements
 - Loops: for, while, repeat-while
 Practice: Write a program to print the first 10 numbers in a Fibonacci sequence.

Day 4: Functions
 Topics to Learn:
 - Function Definition and Calling
 - Parameters and Return Values
 - Default Parameters
 Practice: Create a function to check if a number is prime.

Day 5: Collections
 Topics to Learn:
 - Arrays: Creating, modifying, and iterating
 - Dictionaries: Key-value pairs
 - Sets: Uniqueness of values
 Practice: Build a dictionary of country names and their capitals.

Day 6: Optionals
 Topics to Learn:
 - What are Optionals?
 - nil and Unwrapping Optionals
 - Optional Binding with if let and guard let
 Practice: Write a program that safely extracts a value from an optional dictionary.

Day 7: Structures and Classes


 Topics to Learn:
 - Defining Structs and Classes
 - Properties and Methods
 - Initializers
 Practice: Create a Car class with properties like make, model, and year.

Day 8: Enums
 Topics to Learn:
 - Defining Enums
 - Associated Values
 - Using Enums in Switch Statements
 Practice: Create an enum to represent different types of beverages.

Day 9: Protocols and Extensions


 Topics to Learn:
 - What are Protocols?
 - Defining and Adopting Protocols
 - Extensions to Add Functionality
 Practice: Create a protocol for a Playable object and make a class conform to it.

Day 10: Error Handling


 Topics to Learn:
 - do, try, catch Blocks
 - Throwing and Catching Errors
 Practice: Write a program to simulate dividing numbers with error handling for division
by zero.

Day 11: Closures


 Topics to Learn:
 - Syntax and Basic Usage
 - Trailing Closures
 - Capturing Values
 Practice: Create a closure that filters even numbers from an array.

Day 12: Advanced Concepts


 Topics to Learn:
 - Generics
 - Higher-Order Functions (map, filter, reduce)
 Practice: Use map to square every number in an array.
Day 13: Working with UIKit
 Topics to Learn:
 - Introduction to UIKit and Views
 - Creating Buttons and Labels
 - Handling User Input
 Practice: Create a simple app with a button that updates a label.

Day 14: Final Project


 Topics to Cover:
 - Combine all concepts learned to build a small app.
 - Example: To-Do List App (with array for tasks and buttons to add/remove tasks).
 Bonus Topics: Introduction to SwiftUI for building modern UIs.

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