ML Module - 5 QB Solved-1
ML Module - 5 QB Solved-1
Q Learning Algorithm:
The Q Learning algorithm is a model-free reinforcement learning technique used to learn the Q function.
It enables an agent to learn the optimal policy for an arbitrary environment by iteratively improving its
estimates of the Q values.
Q learning algorithm assuming deterministic rewards and actions. The discount factor γ may be any
constant such that 0 ≤ γ < 1
𝑄̂^ to refer to the learner's estimate, or hypothesis, of the actual Q function
The Q Learning algorithm is guaranteed to converge to the optimal Q function under certain conditions,
such as the agent visiting every possible state-action pair in initely often and using a decreasing
learning rate
3. Describe K-nearest Neighbor learning Algorithm for continuous valued target function.
4. Discuss the major drawbacks of K-nearest Neighbor learning Algorithm and how it can be corrected.
Drawbacks:
1. High Computational Cost: KNN requires the computation of the distance between the query point
and all points in the training dataset. This becomes computationally expensive, especially with large
datasets and higher dimensionality.
2. Storage Requirement: Since KNN stores all the training data, it requires signi icant storage space,
especially with large datasets.
3. Sensitivity to Irrelevant Features and Data Scaling: KNN treats all features equally when computing
distances, which can be problematic if some features are irrelevant or have different scales. This can
lead to poor performance if the irrelevant features overshadow the relevant ones.
4. Curse of Dimensionality: As the number of dimensions increases, the volume of the space increases
exponentially, causing the density of points to decrease. This makes it harder to ind nearest
neighbors that are actually close, as most points become equidistant in high-dimensional spaces.
Corrections:
1. Dimensionality Reduction: Techniques like Principal Component Analysis (PCA) or feature selection
can be used to reduce the number of dimensions, thereby mitigating the curse of dimensionality and
reducing computational costs.
2. Distance Weighting: Implementing distance-weighted KNN, where closer neighbors have a larger
in luence on the decision, can improve accuracy, especially when dealing with varying densities of
data points.
3. Data Normalization: Normalizing the data ensures that each feature contributes equally to the
distance computation, preventing features with larger scales from dominating the distance metric.
4. Ef icient Data Structures: Using data structures like KD-trees or Ball trees can help in ef iciently
organizing the training data and reducing the time complexity of nearest neighbor searches
Q-learning is a model-free reinforcement learning algorithm used to ind the optimal policy for an agent
in a given environment. The algorithm aims to learn the Q-function, which estimates the value of taking
a particular action in a given state, considering both the immediate reward and the expected future
rewards.
Q-Function and Deterministic Rewards and Actions: In environments with deterministic rewards and
actions, the outcomes of actions are predictable and consistent. This means that for a given state-action
pair (s,a), the resulting state and the reward are always the same. The Q-function Q(s,a) is de ined as the
expected cumulative reward for taking action a in state s and following the optimal policy thereafter.
The Q-learning update rule, in the deterministic case, can be expressed as:
Q(s,a)=r(s,a)+γmaxa′Q(s′,a′)
where:
r(s,a) is the immediate reward received after taking action a in state s,
γ is the discount factor (with 0≤γ<1), which accounts for the present value of future rewards,
s′ is the state resulting from taking action a in state s,
maxa′Q(s′,a′) is the maximum Q-value for the subsequent state s′ over all possible actions a′.
The algorithm iteratively updates the Q-values based on the experiences of the agent, gradually
converging to the true Q-values under the assumptions of deterministic rewards and actions. This
allows the agent to learn the optimal policy, which is to choose the action with the highest Q-value in
each state.
Convergence:
In a deterministic setting, Q-learning will converge to the true Q-values as long as all state-action pairs
are visited in initely often and the learning rate is suf iciently small. This guarantees that the agent will
learn the optimal policy for maximizing the cumulative reward .
7. Explain the K-nearest neighbor algorithm for approximating a discrete-valued function f:Hn→Vf: H^n
\to Vf:Hn→V with pseudo code.
The K-Nearest Neighbor (K-NN) algorithm is a simple, non-parametric method used for classi ication
and regression. In the case of a discrete-valued function, K-NN classi ies an instance based on the
majority label of its k-nearest neighbors.
Pseudo Code for K-NN:
Input:
- Training set D with n instances and corresponding labels
- Query instance xq
- Number of neighbors k
Output:
- Predicted label for xq
Algorithm:
1. Calculate the distance between xq and all instances in D.
2. Sort the distances in ascending order.
3. Select the k instances in D that are closest to xq.
4. Determine the most frequent label among the k nearest neighbors.
5. Assign this label to xq.
Given a new query instance xq, the general approach in locally weighted regression is to construct an
approximation 𝑓̂that its the training examples in the neighborhood surrounding xq. This approximation
is then used to calculate the value 𝑓̂(xq), which is output as the estimated target value for the query
instance.
Key Points:
1. Locality: The method focuses on a local region of the data around the query point.
2. Weighting: The contribution of each data point is weighted based on its proximity to the query
point.
3. Regression: The technique its a linear model to the weighted data, which can be more accurate than
a global model when the data exhibits local variability.
LWLR is particularly useful for cases where the underlying relationship between the variables is
complex and varies signi icantly across different regions of the input space.
10. Explain the two key dif iculties that arise while estimating the Accuracy of Hypothesis.
Two major challenges arise when estimating the accuracy of a hypothesis in machine learning:
1. Bias in the Estimate:
o The estimated accuracy of a hypothesis can be biased if the data used to evaluate it is not
representative of the broader population of interest. This bias can occur due to sampling
errors or if the training and testing data are not independent and identically distributed. For
instance, using the same data for both training and testing can lead to overestimated
accuracy, as the hypothesis may over it the speci ic examples it has seen.
2. Variance in the Estimate:
oThe accuracy estimate can vary signi icantly depending on the particular sample of data
used for testing. This variance arises because different samples may produce different
accuracy estimates, especially if the sample size is small. High variance can make it
challenging to get a reliable estimate of the hypothesis's true performance.
These issues underline the importance of using proper evaluation techniques, such as cross-
validation, and ensuring a diverse and representative sample of data when estimating the accuracy
of a hypothesis.
d. Expected Value:
The average value of a random variable over many trials or occurrences. It provides a measure of the
central tendency of the variable's possible values.
e. Variance:
A measure of the dispersion of a set of values around their mean. In machine learning, variance can
refer to the variability in the model's predictions.
f. Standard Deviation:
The square root of the variance, providing a measure of the amount of variation or dispersion of a set of
values. It is commonly used to quantify the amount of variation in a dataset or the error of a hypothesis
x: The variable
μ: The mean of the distribution
σ: The standard deviation of the distribution
exp: The exponential function
π: Pi, approximately 3.14159
The curve of the Normal distribution is symmetric about the mean, with the highest point at the mean.
As you move away from the mean, the probability decreases exponentially.
Properties of the Normal Distribution
1. Symmetry: The distribution is symmetric about the mean.
2. Bell-shaped Curve: The shape of the distribution is a bell curve.
3. Mean, Median, and Mode: In a perfectly normal distribution, the mean, median, and mode are all
equal.
4. 68-95-99.7 Rule: Approximately 68% of the data lies within one standard deviation of the mean,
95% within two standard deviations, and 99.7% within three standard deviations.
Example
Suppose the heights of a group of people are normally distributed with a mean height of 170 cm and a
standard deviation of 10 cm. We can represent this distribution as N(170,102).
The probability density function for this distribution would be:
1 (𝑥 − 170)
𝑓(𝑥) = exp −
√2π ⋅ 10 2 ⋅ 10
This function can be used to calculate the probability of a person's height falling within a certain range.
For instance, to ind the probability that a randomly selected person from this group is between 160 cm
and 180 cm tall, you would integrate the PDF over this interval.
The Normal distribution is widely used in statistics, inance, natural and social sciences because many
variables are naturally distributed in this pattern. It's often used to model measurement errors, physical
characteristics, and many other phenomena.
14. What are instance-based learning? Explain key features and disadvantages of these methods.
Instance-Based Learning
Instance-based learning is a type of supervised learning algorithm that relies on storing and using
speci ic instances of the training data to make predictions. Unlike other learning methods that abstract a
model from the training data (like neural networks or decision trees), instance-based learning
algorithms make predictions based on the similarity between new data points and the stored instances.
These methods are particularly useful in scenarios where the relationship between input and output is
too complex to be captured by a simple model, or when the model needs to be frequently updated with
new data.
𝜙(𝑥) = |𝑥 − 𝑐| + 𝜎
Applications
RBFNs are widely used in various applications, including:
Function Approximation: RBFNs can approximate continuous functions and are particularly useful
for interpolating scattered data.
Pattern Recognition: They can classify patterns by transforming the input space into a higher-
dimensional space where the patterns become more easily separable.
Time Series Prediction: RBFNs can model complex temporal patterns and make predictions based
on past data.
16. What is Reinforcement Learning and explain Reinforcement learning problem with a neat diagram.
Reinforcement Learning
Reinforcement learning (RL) is a type of machine learning where an autonomous agent learns to
perform actions in an environment to maximize some notion of cumulative reward. The agent interacts
with the environment, observes its state, takes actions, and receives rewards as feedback. The primary
goal of the agent is to learn a policy that maps states to actions in a way that maximizes the total reward
over time.
Key Concepts:
Agent: The learner or decision-maker.
Environment: Everything the agent interacts with.
State: A representation of the current situation.
Action: A decision made by the agent.
Reward: The feedback from the environment.
The RL problem can be formally de ined by a Markov Decision Process (MDP), where the agent seeks to
learn a policy that maximizes the expected sum of rewards, often considering a discount factor to
account for the value of future rewards.