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CreatingNativeClasses

The document provides an overview of Unreal Engine 3's native class generation, focusing on C++ code and the use of autogenerated headers for easier integration with UnrealScript. It discusses the implementation of native functions, class declarations, and the interaction with the UnrealScript VM, emphasizing the importance of proper parameter handling and event triggering. Additionally, it outlines the setup for native-only classes and the necessary macros for registration within the engine.

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Alan Alvarado
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© © All Rights Reserved
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0% found this document useful (0 votes)
10 views

CreatingNativeClasses

The document provides an overview of Unreal Engine 3's native class generation, focusing on C++ code and the use of autogenerated headers for easier integration with UnrealScript. It discusses the implementation of native functions, class declarations, and the interaction with the UnrealScript VM, emphasizing the importance of proper parameter handling and event triggering. Additionally, it outlines the setup for native-only classes and the necessary macros for registration within the engine.

Uploaded by

Alan Alvarado
Copyright
© © All Rights Reserved
Available Formats
Download as PDF or read online on Scribd
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