The document provides an overview of Unreal Engine 3's native class generation, focusing on C++ code and the use of autogenerated headers for easier integration with UnrealScript. It discusses the implementation of native functions, class declarations, and the interaction with the UnrealScript VM, emphasizing the importance of proper parameter handling and event triggering. Additionally, it outlines the setup for native-only classes and the necessary macros for registration within the engine.
The document provides an overview of Unreal Engine 3's native class generation, focusing on C++ code and the use of autogenerated headers for easier integration with UnrealScript. It discusses the implementation of native functions, class declarations, and the interaction with the UnrealScript VM, emphasizing the importance of proper parameter handling and event triggering. Additionally, it outlines the setup for native-only classes and the necessary macros for registration within the engine.