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The most basic of games is the simultaneous, single play game. We can
represent such a game with a payoff matrix: a table that lists the players
of the game, their strategies, and the payoffs associated with every
possible strategy combination. We call games that can be represented
with a payoff matrix normal form games.
Let’s start with an example of a game between two friends, Lena and
Sven, who are competing to be the top student in a class. They have a
final exam approaching, and they are deciding whether they should be
cooperative and share notes or be uncooperative and keep their notes to
themselves. They won’t see each other at the end of the day, so they
each have to decide whether to leave notes for each other without
knowing what the other one has done. If they both share notes, they both
will get perfect scores. Their teacher gives a ten-point bonus to the top
exam score, but only if there is one exam better than the rest, so if they
both get top score, there is no bonus, and they both get 100 on their
exams. If they both don’t share, they won’t do as well, and they will both
receive a 95 on their exams. However, if one shares and the other
doesn’t, the one who shares will not benefit from the other’s notes and
will only get a 90, and the one who doesn’t share will benefit from the
other’s notes and get the top score and the bonus for a score of 110.
All of these facts are expressed in the payoff matrix in table 17.1. Since
this is a single-shot, simultaneous game, it is a normal form game, and we
can use a payoff matrix to describe it. There are two players: Lena and
Sven. There are two strategies available to each player. We will assume
common knowledge—they both know all this information about the game,
and they know that the other knows it, and they know that the other
knows that they know it, and so on.
Neither share 95 95
Let’s look at the valedictorian game in table 17.1. Notice that for Lena,
she gets a higher payoff if she doesn’t share her notes no matter what
Sven does. If Sven shares his notes, she gets 110 if she doesn’t share
rather than 100 if she does. If Sven doesn’t share his notes, she gets 95 if
she doesn’t share and 90 if she does. It makes sense then that she will
never share her notes. Don’t share is a dominant strategy, so she will play
it. Share is a dominated strategy, so she will not play it. The same is true
for Sven, as the payoffs in this game happen to be completely
symmetrical, though they need not be in games. We can predict that both
players will choose to play their dominant strategies and that the outcome
of the game will be don’t share, don’t share—Lena chooses don’t share,
and Sven chooses don’t share—and they both get 95.
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