GM Sheet
GM Sheet
GM Sheet
Task Difficulty Very Easy Easy Moderate Difficult Very Difficult Heroic Range 1-5 6-10 11-15 16-20 21-30 31+ Random 1D 2D 3D-4D 5D-6D 7D-8D 9D+ Shooting Range Point blank Short Medium Long
Controls Ionized
-1D man, fire ctrl, weap dam, shlds
(if ionized for man rounds, controls frozen 2 rounds)
4-8
Lightly Damaged
1-2; -1D maneuverability 3; one weapon destroyed 4; one weapon inoperative 5; -1D shields 6; -1 move
2 controls ionized
DEFENSIVE SKILLS
Dodge Melee Parry Brawling Parry Vehicle Dodge All ranged attacks Short ranged attacks, +5 vs. brawling Short ranged attacks, +10 w/weap. Attacks vs. character vehicle
9-12
Heavily Damaged
1-2; -2D maneuverability 3-4; one weapons system inoperative 5; -2D shields 6; -2 move
3 controls ionized
L H
(All replace the difficulty number even if lower than normal difficulty)
4 controls ionized
L H S
Armor Med.
V Easy Easy
Bact.
1D h
Nat.
-
16+
3d
2-4 incapac 5-6 wound 7+ healed
Destroyed
Light
-1 prot.
Controls dead
Wnd Twice
-1D until healed
SCALE MODIFIERS
W I W I M D
9-12
Incapacitated
uncons 10D min
Heavy
-1D prot.
Mod.
2D h 1D d
2w
2-6 mr wnd 7-8 incapac 9+ wound
30 d
2-6 dies 7-8 mr wnd 9+ incap
0D 2D 4D 6D 12D 24D
16+
Killed
Destr.
Controls Ionized
-1D man, fire ctrl, weap. dam., shields, round and next round
(if ionized for MAN rounds, controls frozen 2 rounds)
4-8
Lightly Damaged
1-3; -1D maneuverability 4; one weapon destroyed 5-6; -1 move
SPECIAL RULES
Multiple Actions: -1D per action beyond first
(includes non rolling such as Drawing, Setting for stun, Reloading) L H L H S
1D passenger damage
9-12
Heavily Damaged
1-3; -2D maneuverability 4-6; -2 moves
Preparing: double amount of time, +1D to action Rushing: of the time, use only dice number CHARACTER POINTS LIMIT Roll to increase Limit Skill or attribute 2 Damage on attack 2 Specialization 5 Defensive skill 5 STR vs damage 5
movement speeds, wild die, grenade scatter diagram, cover modifiers, weapons chart, character point rewards, modifiers, attribute/skill assigning
3D passenger damage
6D passenger damage
16+
Destroyed
11D passenger damage
MOVEMENT SPEEDS Cautious Move (free action) Cruising Move (normal action) High Speed 2 * Move (full action) All-Out Speed 4 * Move (full action) WILD DIE BAD ROLL (1) 1 Complication 2-5 Roll -Wild Die - Highest 6 Add dice as normal
WEAPONS CHART
Ranged Weapon Hold out blaster Sporting blaster Blaster pistol Heavy bl. pistol Blaster carbine Blaster rifle Sporting blaster rifle Light repeating blaster E-web repeating bl Wookie bowcaster Throwing knife Dam. 3D 3D+1 4D 5D 5D 5D 4D+1 6D 8D 4D
STR+1D
Shrt Med Lng 3-4 8 12 3-10 30 60 3-10 30 120 3-7 25 50 3-25 50 250 3-30 100 300 3-40 120 350 3-50 120 300 3-75 200 500 3-10 30 50 2-3 5 10 Med 20 6 3D 7 12 5D 6 3D Cost 25 500 250 Lng 40 10 2D 12 20 2D 10 2D
Cost 275 350 500 750 900 1000 900 2,000 5,000 35 Cost 200 2,000 750
^ | = Direction of Throw
COVER MODIFIERS
Cover Light smoke Thick smoke Very thick smoke Poor light Moonlit night Complete Darkness Character is Covered Covered Covered Fully Covered Protection Flimsy wooden door Standard wooden door Standard metal door Reinforced door Blast door Protection is Stunned/Not damaged Wounded/Lightly damaged Incapacitated/Heavily damaged Mortally Wnd/Severely damaged Killed/Destroyed Modifier +1D +2D +4D +1D +2D +4D Modifier +1D +2D +3D Cannot hit + STR 1D 2D 3D 4D 6D Damage None -4D -2D -1D Full
Blast Radius Weapon Dam Shrt Grenade (to throw) 3-7 (blast radius) 0-2 4 (damage) 5D 4D Thermal detonator (throw) 3-4 (blast radius) 0-2 8 (damage) 10D 8D Mine (blast radius) 0-2 4 (damage) 5D 4D Melee weapon Damage Difficulty Gaderfii STR+1D 5 Knife STR+1D 5 Vibroaxe STR+3D+1 15 Vibroblade STR+3D 15 Lightsaber 5D 20+
MODIFIERS
Slight advantage Good advantage Decisive advantage Knows much more +1-5 +6-10 +11-15 +16+
SKILL / ATTRIBUTE ASSIGNATION 1D Below Human average 2D Human average 3D Average level of training for Human 4D Professional level of training for Human 5D Above average expertise 6D Best in a city/geographic area (1:100,000) 7D Best on a continent (1:10,000,000) 8D Best on a planet (1:100,000,000) 9D Best in many systems (1:1,000,000,000) 10D Best in a sector 11D Best in a region 14D+ Best in the galaxy
difficulty numbers, defensive skills, damage roll > body strength roll, damage roll > hull code roll, scale modifiers, hit location table, special rules, character points limit