GM Sheet

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GAMEMASTER SHEET DIFFICULTY NUMBERS

Task Difficulty Very Easy Easy Moderate Difficult Very Difficult Heroic Range 1-5 6-10 11-15 16-20 21-30 31+ Random 1D 2D 3D-4D 5D-6D 7D-8D 9D+ Shooting Range Point blank Short Medium Long

DAMAGE ROLL >= HULL CODE ROLL


0-3 Starship Shields Blown
-1D shields until repaired, else

Controls Ionized
-1D man, fire ctrl, weap dam, shlds
(if ionized for man rounds, controls frozen 2 rounds)

Ion Can. 1 control ionized

4-8

Lightly Damaged
1-2; -1D maneuverability 3; one weapon destroyed 4; one weapon inoperative 5; -1D shields 6; -1 move

2 controls ionized

DEFENSIVE SKILLS
Dodge Melee Parry Brawling Parry Vehicle Dodge All ranged attacks Short ranged attacks, +5 vs. brawling Short ranged attacks, +10 w/weap. Attacks vs. character vehicle

9-12

Heavily Damaged
1-2; -2D maneuverability 3-4; one weapons system inoperative 5; -2D shields 6; -2 move

3 controls ionized

L H

(All replace the difficulty number even if lower than normal difficulty)

13-15 Severely Damaged


1; disabled engines 2; overloaded generator, shut down or expl 3r 3; disabled hyperdrives 4; disabled weapons 5; structural damage, 1D rounds to evacuate 6; destroyed

4 controls ionized

DAMAGE ROLL >= STRENGTH ROLL


Character 0-3 4-8
Stunned
STR rnds, 2D min inc.

L H S

Armor Med.
V Easy Easy

Bact.
1D h

Nat.
-

-1D round & next Wounded,


-1D until healed

16+
3d
2-4 incapac 5-6 wound 7+ healed

Destroyed

Light
-1 prot.

Controls dead

Wnd Twice
-1D until healed

SCALE MODIFIERS
W I W I M D

9-12

Incapacitated
uncons 10D min

Heavy
-1D prot.

Mod.

2D h 1D d

2w
2-6 mr wnd 7-8 incapac 9+ wound

13-15 Mortally Wnd Severe Diff.


dies if 2D<rounds useless

30 d
2-6 dies 7-8 mr wnd 9+ incap

Character Speeder Walker Starfighter Capital Death Star

0D 2D 4D 6D 12D 24D

16+

Killed

Destr.

DAMAGE ROLL >= BODY STRENGTH ROLL


0-3 Vehicle Shields Blown
-1D shields until repaired, else

HIT LOCATION TABLE


1 2-3 4 5 6 Head Torso Arms (roll again 1-3 left, 4-6 right) Left leg Right leg

Controls Ionized
-1D man, fire ctrl, weap. dam., shields, round and next round
(if ionized for MAN rounds, controls frozen 2 rounds)

4-8

Lightly Damaged
1-3; -1D maneuverability 4; one weapon destroyed 5-6; -1 move

SPECIAL RULES
Multiple Actions: -1D per action beyond first
(includes non rolling such as Drawing, Setting for stun, Reloading) L H L H S

1D passenger damage

9-12

Heavily Damaged
1-3; -2D maneuverability 4-6; -2 moves

Preparing: double amount of time, +1D to action Rushing: of the time, use only dice number CHARACTER POINTS LIMIT Roll to increase Limit Skill or attribute 2 Damage on attack 2 Specialization 5 Defensive skill 5 STR vs damage 5
movement speeds, wild die, grenade scatter diagram, cover modifiers, weapons chart, character point rewards, modifiers, attribute/skill assigning

3D passenger damage

13-15 Severely Damaged


1-2; powerplant destroyed, crashes with +3D damage 3; overloaded generator, shut down or explodes in 3D rounds 4; all weapons shut down 5; structural damage, breaks in 1D rounds 6; destroyed

6D passenger damage

16+

Destroyed
11D passenger damage

MOVEMENT SPEEDS Cautious Move (free action) Cruising Move (normal action) High Speed 2 * Move (full action) All-Out Speed 4 * Move (full action) WILD DIE BAD ROLL (1) 1 Complication 2-5 Roll -Wild Die - Highest 6 Add dice as normal

WEAPONS CHART
Ranged Weapon Hold out blaster Sporting blaster Blaster pistol Heavy bl. pistol Blaster carbine Blaster rifle Sporting blaster rifle Light repeating blaster E-web repeating bl Wookie bowcaster Throwing knife Dam. 3D 3D+1 4D 5D 5D 5D 4D+1 6D 8D 4D
STR+1D

GRENADE SCATTER DIAGRAM


6 ^ 1 2 ^ ^ \ | / 5 <--o--> 3 | v 4

Shrt Med Lng 3-4 8 12 3-10 30 60 3-10 30 120 3-7 25 50 3-25 50 250 3-30 100 300 3-40 120 350 3-50 120 300 3-75 200 500 3-10 30 50 2-3 5 10 Med 20 6 3D 7 12 5D 6 3D Cost 25 500 250 Lng 40 10 2D 12 20 2D 10 2D

Cost 275 350 500 750 900 1000 900 2,000 5,000 35 Cost 200 2,000 750

^ | = Direction of Throw

COVER MODIFIERS
Cover Light smoke Thick smoke Very thick smoke Poor light Moonlit night Complete Darkness Character is Covered Covered Covered Fully Covered Protection Flimsy wooden door Standard wooden door Standard metal door Reinforced door Blast door Protection is Stunned/Not damaged Wounded/Lightly damaged Incapacitated/Heavily damaged Mortally Wnd/Severely damaged Killed/Destroyed Modifier +1D +2D +4D +1D +2D +4D Modifier +1D +2D +3D Cannot hit + STR 1D 2D 3D 4D 6D Damage None -4D -2D -1D Full

Blast Radius Weapon Dam Shrt Grenade (to throw) 3-7 (blast radius) 0-2 4 (damage) 5D 4D Thermal detonator (throw) 3-4 (blast radius) 0-2 8 (damage) 10D 8D Mine (blast radius) 0-2 4 (damage) 5D 4D Melee weapon Damage Difficulty Gaderfii STR+1D 5 Knife STR+1D 5 Vibroaxe STR+3D+1 15 Vibroblade STR+3D 15 Lightsaber 5D 20+

MODIFIERS
Slight advantage Good advantage Decisive advantage Knows much more +1-5 +6-10 +11-15 +16+

CHARACTER POINT REWARDS


All players Individual player Cooperation Play in character Fun 3-4 / 6-8 0 / 2-3 0 / 2-4 0 / 3-4 0 / 3-4

SKILL / ATTRIBUTE ASSIGNATION 1D Below Human average 2D Human average 3D Average level of training for Human 4D Professional level of training for Human 5D Above average expertise 6D Best in a city/geographic area (1:100,000) 7D Best on a continent (1:10,000,000) 8D Best on a planet (1:100,000,000) 9D Best in many systems (1:1,000,000,000) 10D Best in a sector 11D Best in a region 14D+ Best in the galaxy
difficulty numbers, defensive skills, damage roll > body strength roll, damage roll > hull code roll, scale modifiers, hit location table, special rules, character points limit

http://www.korpil.net, formerly Star Wars RPG Datapad (http://www.geocities.com/Area51/1931)

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