Projectile Motion
Projectile Motion
Projectile motion describes the motion of an object thrown or launched into the air,
subject only to the acceleration of gravity (neglecting air resistance for simplified
models).
* **Horizontal Motion:**
* x = v₀x * t (where x is the horizontal displacement and t is time)
* **Vertical Motion:**
* y = v₀y * t - (1/2) * g * t² (where y is the vertical displacement)
* vy = v₀y - g * t (where vy is the vertical velocity)
* vy² = v₀y² - 2gy
* **Time of Flight (T):** The total time the projectile is in the air.
* It can be determined by setting y = 0 and solving for t.
* **Range (R):** The horizontal distance traveled by the projectile.
* R = v₀x * T
* **Maximum Height (H):** The highest vertical position reached by the projectile.
* It occurs when vy = 0.
* H = (v₀y²)/(2g)
* **Symmetry:**
* In the absence of air resistance, the upward and downward portions of the trajectory
are symmetrical.
* The time taken to reach the maximum height is half the total time of flight.
* **Independent Motion:**
* The horizontal and vertical motions are independent of each other.
* Gravity affects only the vertical motion.
* **Velocity:**
* The horizontal velocity (vₓ) remains constant throughout the motion.
* The vertical velocity (vy) changes linearly with time due to gravity.
* The resultant velocity at any point can be found by vector addition of the x and y
velocity components.
**6. Factors Affecting Projectile Motion:**
* **Initial Velocity:** Higher initial velocity results in a greater range and maximum
height.
* **Launch Angle:**
* For a given initial velocity, the maximum range is achieved at a launch angle of 45
degrees (neglecting air resistance).
* Complementary angles (e.g., 30 and 60 degrees) result in the same range.
* **Gravity:** A stronger gravitational field results in a shorter range and lower maximum
height.
* **Air Resistance:**
* In real-world scenarios, air resistance significantly affects projectile motion.
* It reduces the range and maximum height.
* It makes the trajectory asymmetrical.
* It creates a terminal velocity.
**7. Applications:**