Game Concepts
Game Concepts
Game Idea 1
Genre:
Co-op Looter
Story:
Set in a Dystopian City that is ruined and abandoned by “The Great War”, You
and your Team are fugitives that are sent to this city to retrieve as much valuable loot to
earn yourselves freedom. But freedom is not always easy, as the locals say, “The City
will eat you up… Literally”. Signs of mutants and other anomalies are at an all time high.
Will you be able to buy yourself your freedom?
Gameplay:
Like Lethal Company, the game is a first person looter game set in WW1esk
timeline where players are sent into random generated buildings. The deeper you go,
the more valuable secrets to get, the more frequent and violent the anomalies get.
Player Objective:
Grab as much loot as they can while also keeping supplies in check. Get to the
checkpoint to buy stuff to keep you and your men at tip top shape. Never stay past
midnight. They can smell your fear.
Audience:
For people who enjoyed doing simple tasks in game along with their friends and
also having random encounters that will make things memorable such as being chased
by anomalies.
Replayability:
With a simple goal and lore bits scattered around the game, the game will have a
decent replayability with its random generated areas to keep things fresh from the
gamer’s radar. 1 run will never be the exact same.
Game Idea 2
Genre:
Party Game
Story:
Robo Cesar has given a large money pool to whoever wins the Robolator
Tournament. If they can win. Choose your scrappy robot and let them have a scrap to be
rich!
Gameplay:
Wobbly Robots are pitted against each other with audiences in a top down
perspective. May the last robot wins!
Player Objective:
Control your robot in a Physics oriented match. Beat the scrap out of your
opponent with your own metal hands or weapons given by the Audience. Don’t take too
long or Cesar will get bored and just start stoning you all to death.
Audience:
Replayability:
The game has decent replayability as everyone will need to master how the
physics work in the game while their characters move like a drunkard.
–Winch–
Game Idea 3 (Cubert’s Crossing)
Genre:
Mobile Platformer
Story:
The player plays as a cube named Cubert who runs through the geometric wilds
of Algebron gaining fruit for points and power-ups such as speed-boosts to aid them on
their journey.
Gameplay:
The player runs through a linear forward-facing map with 3 lanes, leaning left,
straight, and right gathering power-ups to help them in their run while racking up points
by gaining distance and obtaining fruits.
Player Objective:
The main objective is to rack up points to beat other people’s high scores on the
global leaderboard while also obtaining one’s personal best.
Audience:
The audience is everyone who have played similar platformer games such as
Temple Run and Subway Surfers.
Replayability:
The replayability of the game is gauged through the desire of the players to beat
their personal best and other people’s high scores on the game’s leaderboards while
obtaining certain cosmetics for milestones.
Genre:
Top-Down Neo-noir Shooter
Story:
Set in the neon-lit underbelly of Manila in the late '90s, Metro Mayhem follows
Miguel "Santi" Santiago, a former veteran and private investigator turned underground
fixer. After receiving cryptic pagers from an unknown sender, Santi is thrusted into a
series of brutal, high-stakes missions against corrupt officials, gangsters, and crime
syndicates ruling the city. As he pieces together the mystery, he realizes the sender
knows too much about his past—and his darkest secrets.
Gameplay:
The game involves fast-paced, one-hit kill combat that hosts a variety of melee
weapons, firearms, and environmental takedown; that takes place in stylized pixel-art
Manila, featuring real locations such as red districts, luxury condos, and abandoned
warehouses and factories.
Player Objective:
The objective of the player is to uncover the identity of the mysterious sender and
their connection to Santi’s past while taking down crime syndicates and corrupt
politicians along the way to surviving the city’s ever tightening-grip, avoiding the police,
rival gangs, and betrayal at every turn.
Audience:
The game would cater to a more mature audience such as teenagers and adults
who are familiar or open to games such as Hotline Miami, Katana Zero, and Intravenous.
Replayability:
The game will sport a high-replayability for it’s different endings based on choices
and performance while also featuring different difficulties in terms of challenge modes such as
Perma-Death or Speedrun Mode. The enemy placements and mission objectives are
randomized each run to provide fresh gameplay to the players. After the run, there will also be a
leaderboard of other player’s runtime and scores to incite competition within the game.
Game Idea 5
Genre:
Co-op Stealth/Action
Story:
A rogue hacker assembles a team to pull off high-tech heists against corrupt
corporation in a futuristic cyberpunk city
Gameplay:
Steal classified data and wealth from corrupt megacorporations and expose them
of their crimes.
Audience:
For people who enjoy co-op strategies and tactical gameplays similar to payday
and a cyberpunk themed world.
Replayability:
Each heist offers players multiple approaches, different layouts and security
measures each playthrough. Upgrades and progression for gold gained to unlock new
gadgets, abilities, and crew members with special abilities.
Game Idea 6
Genre:
Action Platformer
Story:
You are a mortal chosen by Zeus to prove your strength and wisdom. To earn a
place among the gods, you must face challenges across ancient lands, battle fierce creatures,
and overcome deadly obstacles. Each trial tests your skill, courage, and determination.
Gameplay:
Player Objective:
Complete the given trials, defeat powerful enemies and prove yourself to Zeus
that you are worthy of becoming a god beside him.
Audience:
The game would cater audiences that are interested in Greek mythology and
platformer games such as Celeste, Super Mario Bros.
Replayability:
Game ideas 7
Genre:
Jrpg
Story:
You are the player you woke up in a lab with no memory or recollection of
events, as you wander around the lab you come upon multiple people from various
timelines trapped inside some water tank. As you wander deeper in the lab you see a
professor with no legs in a wheelchair he presses a button that inflicts pain in your whole
body. The professor demands you to follow his orders and traverse through various
timelines to take important artifacts to help with his research.
Gameplay:
You come across a device that lets you traverse time across centuries past and
future. The game would follow turn based mechanics that lets you use the time traveling
device as a weapon.
Player Objectives:
Claim some artifacts and battle some historical figures like cave mans, jack the
ripper, cyborgs etc.
Audience:
The audience of this game would most likely target old gen gamers who played
games like chrono trigger, dragon quest or final fantasy.
Replayability:
The game would include some secret boss that offers some achievement, and
also offers multiple endings or routes.
Game ideas 8
Genre:
Action survival
Story:
You are the player, a teenager that last got in an argument with your whole family
and the next day you wake to feel like something is wrong. As you walk around the
house looking for your family members you come across a devil that says he
transformed our family to creatures from hell so you are now tasked to either live as a
creature from hell or fight it and find a way to turn your family back while not trying to kill
them.
Gameplay:
You are the player so the gameplay mechanics of this game would be to walk
around your house looking for a cure while avoiding your family who's out for blood. As
you remember that your father was a priest. So you look around in search of his books
for exorcism.
Player Objectives:
Audience:
Horror game fans are more likely new gen and old gen gamers who like to play
silent hill or resident evil.
Replayability:
The game would include some secret boss that offers some achievement, and
also offers multiple endings or routes.
Game Idea 9 (Long Night)
Genre:
Survival Simulation
Story:
Gameplay:
The player begins by deciding how long their camping trip will take and then
explores the wilderness to pick the most ideal camping area. Once they establish
themselves, they must gather firewood to stay warm, make food, and ward off predators
while building a shelter. Better shelters offer greater rest and safety. Gathering edible
plants, fishing or hunting for a meal, and purifying water to avoid disease are all survival
mechanics. The player additionally must stay careful because wildlife encounters are
unexpected and may vary from friendly to potentially harmful. Along with survival, the
player documents their experience, allocating their time between crucial survival
activities and creating captivating content. Higher-quality videos receive more views,
which earns revenue for better camping supplies and equipment. As their internet fan
base increases, fans may offer unique challenges, influencing the player to take chances
and experiment with new survival strategies, making each trip an ever-changing test of
skills and strategy.
Player Objective:
Their objective is to make it through the entire trip while limiting injuries and
damage to their equipment and supplies. To survive in the wilderness, they must
manage resources efficiently, build shelter, keep a fire going, and acquire food and
water. In addition to survival, the player needs to complete tasks and explore the area in
order to provide fascinating material for their increasing online following. High-quality
videos generate greater viewership and sponsorships, enabling the player to improve
their equipment and embark on greater camping trips. Managing survival, exploration,
and content creation is essential for converting their passion into a sustainable
existence.
Audience:
The game will appeal to players like survival simulation that focuses on
exploration, resource management, and content creation. Players who like to play The
Long Dark, Stardew Valley, and A Short Hike would likely be drawn to the calming yet
engaging experience of surviving in the wilderness while also balancing the pressures of
maintaining an online presence.
Replay ability:
Because there are many different dynamic events that might happen during each
trip, making each experience unique, the game will have a high replay ability. Every trip
offers new difficulties, whether they are caused by unforeseen weather, wildlife
encounters, or equipment malfunctions. The gameplay is further enhanced by the ability
for players to design their own unique challenges, such as embarking on a journey
without any survival equipment.
Genre:
Stealth Puzzle
Story:
The player assumes the role of a business owner who went bankrupt and
is now in debt to a questionable organization. In order to pay off their debt, the player
has to work for the organization by acquiring information on powerful individuals by
scaling down of building and pretending to be a window cleaner. With just minimum
supplies and a cleaning platform, the player must navigate the cityscape while gathering
private data from high-rise windows while avoiding being detect by building employees,
security systems, and perhaps the subjects of their surveillance.
Gameplay:
The player will begin on the roof of the building and descend using the
cleaning platform, to locate their target while keeping their cover as a window cleaner.
The player be will equip with cleaning tools, a camera to take pictures of the inside of the
building, a remote hacking tool to hack into computers, and a listening and recording
device to hear and record conversations within the building, the player will also need to
be aware of their surrounding if they are spotted with their spying equipment they will be
apprehended and will be disposed of by the organization before they can talk.
Player Objective:
Audience:
Players who appreciate strategic thinking and stealth-based gameplay may find the
game appealing. Players who prefer Hitman, Metal Gear Solid, and Assassin's Creed
will value the game's emphasis on stealth and strategy. Those who enjoy games that
need patience and an acute attention to detail will enjoy the challenge of avoiding
detection while completing assignments.
Replay ability: