The document outlines the animation production pipeline, which consists of three main phases: pre-production, production, and post-production. Pre-production involves planning and developing ideas, including storyboarding and character design, while production focuses on the actual creation of the animation through layout, modeling, and animation techniques. Post-production finalizes the project with rendering, compositing, sound editing, and video editing to produce the completed animation.
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The document outlines the animation production pipeline, which consists of three main phases: pre-production, production, and post-production. Pre-production involves planning and developing ideas, including storyboarding and character design, while production focuses on the actual creation of the animation through layout, modeling, and animation techniques. Post-production finalizes the project with rendering, compositing, sound editing, and video editing to produce the completed animation.
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ANIMATION unit 1
PRODUCTION PIPELINE 1. Pre-production 2. Production 3. Post production
1. PRE-PRODUCTION : Pre-production is the phase of developing ideas and
planning prior to the process of production. The work done during the pre-production serves as a visual reminder of the original plan. • The major components of a pre-production process are as follows: 1. Story Boarding -essential stage of the animation process, helps visualize the animation and to communicate ideas clearly. (Character design: involves developing the appearance and features of characters in an animation) 2. Layouts- where u design the locations and costumes 3. Model Sheets- precisely drawn groups of pictures that show all of the possible expressions that a character can make. (Expression Sheets : may also be developed as a guide to character facial expressions) 4. Animatics-timed moving version of the storyboard made up of individual frames taken from the storyboard and is often accompanied by audio such as dialogue, sound effects and music. • Pre-production of 2D animation and 3D animation 2D ANIMATION 3D ANIMATION characters are designed as to the sketches Initial designs 2D but later converted to 3D models Background layout are drawn manually Characters are modeled, textured and rigged for animation 2. PRODUCTION : the actual work can start based on pre-production, is often the longest and busiest phase of the animation project Which includes: 1. Layout 2. Modelling 3. Texturing 4. Lighting 5. Rigging 6. Animation.
1. Layout : is a visual map, The art or process of arranging printed or
graphic matter on a page. The timing of the scene and individual character movements will be indicated on the “dopesheet”. -The Layout Artist ◦ produces the 3D version of what storyboard artists had previously drawn on paper. ◦ The Layout Artist will often work closely with the Director and other specialists such as a Scene Planner and Special Effects Supervisor to work out the scene layout. -Background Artist ◦the Background Artist creates scene settings. ◦ A background is essentially a static setting upon which the animation takes place -Key frame animators ◦ draw the images that determine the beginning of a movement and the end of movement. -In-between animators ◦ draw the images or frames in-between the key frames to complete the movements prescribed by the Key Frame Animator. -Digital Ink and Paint Artist ◦ The process of coloring of animation frames is carried out by Digital Ink and Paint Artist using specialist ink and paint software. -Clean-up Artists ◦ Clean-up Artists are responsible for re-drawing the Key frame and In-between Animators drawings which are normally of a rough line quality. -Scanner Operator ◦ The Scanner Operator is responsible for scanning drawings prepared by the Clean- up Artist. -Digital Ink and Paint ◦ The process now involves scanning the finished drawings into a computer where they can be coloured using a software package. The scanned cels can be coloured in or 'inked' using simple tools such as the 'Paint Bucket', a tool which is common to many software packages. It is also possible to touch up the scanned line drawings using tools such as the Paintbrush. -Line Test ◦ A Line Test is a process used to check hand drawn frames prior to them being used for final artwork. -Onion Skinning ◦Onion Skinning is a method used to view several frames of an animation simultaneously, it allows the animator to check the changes occurring within each frame and how they flow together. -Walk Cycle / Loops ◦In animation, a walk cycle is a series of frames or illustrations drawn in sequence that loop to create an animation of a walking character
2. Modeling: (turns 2D to 3D)Once the model is approved, it will be made
available to the rigging and texture 3. Texturing: It includes creating a texture from the base, editing an existing texture for reuse, etc. 4. lighting: The lighting artist sets up a combination of light sources to either draw attention to a special part of the setting, set the overall mood of the scene 5. Rigging: Rigging is the process of adding bones to a character or defining the movement it's central to the animation process. 6. Animation: is a method in which figures are manipulated to appear as moving images.
3. POST- PRODUCTION : the final stage in the process of creating an
animation Main phases: 1• Rendering 2• Compositing 3• sound editing 4• video editing. 5• Titles and Credits
1. Rendering: associated with computer-generated animation or the process
of creating final animation frames in traditional hand drawn animation 2. Composting: brings together all of the 3D elements produced by the previous departments in the pipeline also allows for the addition of other elements such as special effects 3. Video editing: putting the rendered pieces of our animation together in the correct order. the process of manipulating and rearranging shots to create a seamless final product, and it is at this stage that any unwanted footage and scenes are removed. 4. Sound editing: preparing the sound track for import into the video editing software 5. Titles and Credits: are an important part of a finished animation. • It helps in people know who made it, when it was made, who funded the project and so on. • This may involve adding text or subtitles at various points if appropriate.