JF 2 9 Practice
JF 2 9 Practice
2-9: Expressions
Practice Activities
Lesson Objectives:
• Create an expression to perform a math operation
• Interpret a math expression
Vocabulary:
Identify the vocabulary word for each definition below.
3. Code an expression.
a. Program the baby bunny to turn to face the castle wall.
b. Program the baby bunny to move towards the castle wall. Use an expression so that the baby bunny stops in front of
the castle wall without coming too close to the wall.
c. Save the project.
5. Interpret an expression.
a. Interpret this expression:
this.whiteRabbit turnToFace this.wall
this.whiteRabbit move FORWARD this.whiteRabbit getDistanceTO this.wall + 2.0
b. Describe would happen if these lines of code were added to the WhiteRabbitProject. Would the WhiteRabbit stop
before the castle wall?
Copyright © 2022, Oracle and/or its affiliates. Oracle, Java, and MySQL are registered trademarks of Oracle and/or its affiliates. Other names may be trademarks of their respective owners.
Optional Activities:
Complete the following optional practice activities below to continue practicing the concepts you learned in this lesson.
1. Browse the gallery tab “Gallery by Theme”. Set up an initial scene using the objects in the Outer Space theme. Set up an initial
scene with several boulder objects, an alien object, and a UFO object. Each object should be positioned several meters apart.
a. Declare a fly procedure for the alien and develop a flying motion.
b. Using an expression, program the alien to fly and land precisely next to a boulder.
c. Using an expression, program the UFO to fly and land precisely next to the alien.
d. Save the project.
Copyright © 2022, Oracle and/or its affiliates. Oracle, Java, and MySQL are registered trademarks of Oracle and/or its affiliates. Other names may be trademarks of their respective owners. 2