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version 2
covers
As you read this book, let your imagination run wild.
c
What will you create with Scratch? ve ov
rs er
– from the foreword by professor mitchel resnick, creator of scratch io s
super
SC R ATC H
Comics! games! Programming!
VENTURE !
AD
Scratch is the wildly popular educational This full-color comic book makes pro-
PROGR AMMING
programming language used by millions gramming concepts like variables, flow
of first-time learners in classrooms and control, and subroutines effortless to
homes worldwide. By dragging together absorb. Packed with ideas for games
colorful blocks of code, kids can learn that kids will be proud to show off,
computer programming concepts and Super Scratch Programming Adventure!
make cool games and animations. The is the perfect first step for the budding
latest version, Scratch 2, brings the lan programmer.
guage right into your web browser, with
About the Author
no need to download software.
The Learning through Engineering,
In Super Scratch Programming Adventure!, Art, and Design (LEAD) Project is an
kids learn programming fundamentals educational initiative established to
as they make their very own playable encourage the development of creative Learn to
video games. They’ll create projects thinking through the use of technology. Program
g
by Makin
inspired by classic arcade games that Created by the Hong Kong Federation of
can be programmed (and played!) in an Youth Groups in collaboration with the
Cool
Games !
afternoon. Patient, step-by-step expla- MIT Media Lab, the LEAD Project pro-
nations of the code and fun program- motes hands-on, design-based activities
ming challenges will have kids creating to foster innovation, problem-solving
their own games in no time. skills, and technical literacy.
T H E F I N E ST I N G E E K E N T E RTA I N M E N T ™
w w w.nostarch.com
The Project
Praise for
Super Scratch
Programming Adventure!
“If you think you might have a future programmer on your hands,
it’s time to introduce your kid to Scratch. . . . Super Scratch Pro
gramming Adventure! makes it even easier to get started.”
—Ruth Suehle, GeekMom
“If you have a kid who plays around with a computer and can read
even a little, get this.”
—Greg Laden, National Geographic’s ScienceBlogs
“If you’ve got a child or maybe even a classroom of students who are
wanting to make their own games, Scratch is a great option. . . . For
structured training that is also entertaining, Super Scratch Program
ming Adventure! will make a great textbook.”
—James Floyd Kelly, GeekDad
“If you’re looking for a way to get your kid interested in programming,
and Scratch in particular, I can’t recommend this Scratch book enough.”
—Chris O’Brien, San Jose Mercury News’ SiliconBeat
S u pe r
S c r at
atc h
dv e n tu r e!
i ng A m
Pr o g r a m
Learn to
by
Pr o g r a m
ool
Making C
Gam es!
The Project
Super Scratch Programming Adventure! Copyright © 2014 by the LEAD Project.
This edition has been updated to cover Scratch 2.
All rights reserved. No part of this work may be reproduced or transmitted in any form or by
any means, electronic or mechanical, including photocopying, recording, or by any information
storage or retrieval system, without the prior written permission of the copyright owner and
the publisher.
Printed in USA
First printing
17 16 15 14 13 1 2 3 4 5 6 7 8 9
ISBN-10: 1-59327-531-5
ISBN-13: 978-1-59327-531-0
No Starch Press and the No Starch Press logo are registered trademarks of No Starch
Press, Inc. Other product and company names mentioned herein may be the trademarks of
their respective owners. Rather than use a trademark symbol with every occurrence of a
trademarked name, we are using the names only in an editorial fashion and to the benefit of
the trademark owner, with no intention of infringement of the trademark.
The information in this book is distributed on an “As Is” basis, without warranty. While every
precaution has been taken in the preparation of this work, neither the author nor No Starch
Press, Inc. shall have any liability to any person or entity with respect to any loss or damage
caused or alleged to be caused directly or indirectly by the information contained in it.
All characters in this publication are fictitious, and any resemblance to real persons, living or
dead, is purely coincidental.
Contents
10
N ote The Resources file includes two versions of each game
in the book. One version is a completely finished and
playable game, perfect for young learners and anyone
who wants to build on the games in the book. The
second set of projects has no programming added, so
that students can follow along with the programming
instructions in this book. Remember, there’s no wrong
way to play with Scratch!
11
Who Created Scratch?
Scratch is a project funded by the US National Science Founda-
tion (NSF). It was developed by the Massachusetts Institute of
Technology (MIT) Media Lab’s Lifelong Kindergarten Group.
12
Designing Scratch projects challenges kids to think cre-
atively, and learning how to overcome obstacles and solve
problems builds confidence. This gives learners an advantage
later in life.
13
Other documents randomly have
different content
If the second copy is also defective, you may demand a refund
in writing without further opportunities to fix the problem.
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facility: www.gutenberg.org.
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