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Robotics Introduction To Tkinterfinal

The document provides an introduction to Tkinter, highlighting its advantages such as being part of the standard library and cross-platform compatibility. It explains the basic structure of a Tkinter program, including the creation of widgets like labels and buttons, and discusses geometry management using pack, grid, and place methods. Overall, it serves as a foundational guide for creating GUI applications with Tkinter.

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0% found this document useful (0 votes)
7 views14 pages

Robotics Introduction To Tkinterfinal

The document provides an introduction to Tkinter, highlighting its advantages such as being part of the standard library and cross-platform compatibility. It explains the basic structure of a Tkinter program, including the creation of widgets like labels and buttons, and discusses geometry management using pack, grid, and place methods. Overall, it serves as a foundational guide for creating GUI applications with Tkinter.

Uploaded by

hemanshuh55
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Introduction to

Tkinter
Advantages
Disadvantages
Key Points:
• Standard Library: Tkinter comes bundled with
Python, so no installation is required

• .Cross-Platform: Tkinter applications will run on


Windows, Mac, and Linux.

• Widgets: Tkinter provides various controls, such


as buttons, labels, and text boxes, used in a GUI
application.
First Tkinter
Program
Explanation:
tk.Tk(): Creates the main application
window.

tk.Label(): Creates a label


widget.

label.pack(): Adds the label to the window.

root.mainloop(): Starts the Tkinter event loop,


which waits for user interaction.
Widgets
Widgets are the building blocks of a Tkinter application.
Common widgets include:
Label: Displays text or images.

Button: Executes a function when clicked.


Entry: Allows the user to input text.

Text: Multi-line text input.

Checkbutton: Checkbox widget.


Geometry
Management
Tkinter uses geometry managers
to control the layout of widgets
within a window.
The main geometry managers
are pack, grid, and place.
pack: Packs widgets into the window in order.

grid: Arranges widgets in a grid (row and column).

place: Places widgets at an absolute position.


Any Doubt
…….Doubt hai to pooch Lo…….
Thank You

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