Lab Report1
Lab Report1
Section: A
Semester:5th
1. Objectives
i. Introduction to LabVIEW
ii. Designing a simple VI
iii. Introducing Control and Simulation Module in LabVIEW
2. Introduction to LabVIEW
LabVIEW programs are called virtual instruments (Vis) because their appearance and
operation imitate physical instruments, such as oscilloscopes and millimeters. LabVIEW
contains a comprehensive set of tools for acquiring, analyzing, displaying, and storing data.
There are also many tools in LabVIEW that help you troubleshoot your program.
There are two parts of a VI, the front panel window and the block diagram.
The front panel is the user interface of the VI. You build the front panel with controls and
indicators, which are the interactive input and output terminals of the VI, respectively.
Controls are knobs, pushbuttons, dials, and other input devices. Indicators are graphs, LEDs,
and other displays. Controls simulate instrument input devices and supply data to the block
diagram of the VI. Indicators simulate instrument output devices and display the data
generated by the block diagram.
The block diagram contains functions and structures from built-in LabVIEW VI libraries.
Wires are used to connect nodes in the block diagram, including control and indicator
terminals, functions, and structures.
You create the front panel with controls and indicators, which are the interactive input
and output terminals of the VI, respectively. Controls are knobs, push buttons, dials, and
other input devices. Indicators are graphs, LEDs, and other displays. Controls simulate
instrument input devices and supply data to the block diagram of the VI. Indicators simulate
instrument output devices and display data that the block diagram acquires or generates.
The figures below show some of the controls and indicators
Figure: Controls and Indicator as seen in the block diagram
4. Palettes
Palettes in LabVIEW are menus that contain commands to create or edit the front panel
and the block diagram.
The Tools palette is available on both the front panel and the block diagram. A tool is a
special operating mode of the mouse cursor. Use the tools to operate and modify front
panel and block diagram objects.
If automatic tool selection is enabled and you move the cursor over objects on the front
panel or block diagram, LabVIEW automatically selects the corresponding tool from the
Tools palette. (It is recommended that automatic tool selection must always be enabled)
Figure: Tool Palette
The Controls palette is available only on the front panel. The Controls palette contains
the controls and indicators you use to create the front panel.
The Functions palette is available only on the block diagram. The Functions palette
contains the VIs and functions you use to build the block diagram.
5. Wires
Data is transferred between block diagram objects through wires. Wires connect the
controls and indicators. Each wire has a single data source, but you can wire it to many VIs
and functions that read the data. Wires are of different colors, styles, and thicknesses,
depending on their data type. The table below shows the most common types of wires.
Table: Common Wire Types
There is also another type of wire called the broken wire. It appears as a dashed black
line with a red X in the middle, as shown in the figure below. Broken wires occur for a variety
of reasons, such as when you try to wire two objects with incompatible data types.
6. Shortcuts Keys
The table below lists some of the useful shortcut keys available in LabVIEW
Key Function
Ctrl+N New VI
Ctrl+Q Quit LabView
Ctrl+B Remove Broken wires
Ctrl+R Run VI
Ctrl+. Abort VI
Ctrl+E Display Block/Front Diagram
Ctrl+T See Block/Front diagram at same time
Ctrl+H Display Context Help
Ctrl+Shift+L Lock Context Help
7. Creating a basic VI
The use of LabVIEW is best understood by creating a basic VI. We will proceed step by
step to create a VI that performs some very simple functions. We will do the following tasks
1. Go to Start >> Programs >> LabVIEW 2009. The window shown below will be
displayed. Click on Blank VI to start programming.
2. In the front panel Right click >> Control Palette>> Express >> Numeric Controls. Drag
two Numeric Controls to front panel and name them “A” and “B” respectively.
3. Go to Express >> Numeric Indicators. Drag a numerical indicator in front panel and
name it “C”.
4. Switch to the block diagram. (Switch between front panel and block diagram by
pressing Ctrl+E). The block diagram will look like the figure given below
5. Now to perform the numeric operation Right click in block diagram, function palette
will be displayed, go to Programming >> Numeric. Drag Add in your block diagram
6. Now connect the wires in your Block diagram as shown in the figure below
7. Switch to the front panel and Run the program by clicking the white arrow
Screenshot:
Explanation:
In this task, we have developed a simple process/machine which performs addition
function. The process inputs values of the two numbers to be added via Numeric Control
from the user, adds them on the backend and then outputs the sum to the user via Numeric
Indicator.
Task 2:
Random Number
9. Delete A and B.
10. Drag two Random Numbers in your block diagram by going to Programming >>
Numeric >> Random Number
11. Connect the wires and block diagram will look like
12. Run the program a few times and see what happens.
Task 2 Results:
Screenshot:
Explanation:
In this task, we performed the same operation as in task 1, but this time, instead of
taking the summation inputs from the user, our machine produces random numbers and
adds them. On each run, the Random Number blocks produce two random numbers and
their sum is presented to the user.
Task 3:
While Loop
13. Now we will insert a loop in the program. To add the loop go to Programming >>
Structures >> drag While Loop in your block diagram.
14. While Loop will only be terminated if the required condition is met, in our case we
simply add a stop button by switching to the front panel and going to Express >>
Buttons >> Drag Stop button in your front panel.
15. Connect the stop button with terminate point to complete the while loop.
16. Now when we execute the program, we will notice that the program is running at
very high speed and we cannot see the output. We can add delay to program by
going to Programming >> Timing >> drag wait to your block diagram. (you can also
use other blocks within Timing for adding delay)
17. Right click the Wait and go to create >> constant and enter 500. (Delay of 500 ms
will be added)
Task 3 Results:
Screenshot:
Explanation:
This task is an extension of task 2. Here, we have placed the entire functionality of
the adder system inside a While loop. This loop continuously generates random numbers
and their sum till its termination condition is met. To fulfill this, we have placed a Stop
Buton to enable us to manually terminate its execution. The loop was working on a high
frequency, making it difficult to read the output value. Therefore, we used a Wait block to
delay the subsequent iteration by a period of 500ms.
Task 4:
For Loop
18. To replace while loop with For loop, right click the loop and select “Replace with For
Loop”
19. Now remove the conditional terminal as it may not be required in for loop.
20. Add the no of times you want the loop to run by right clicking on “N” >> create >>
constant and enter 10.
Task 4 Results:
Screenshot:
Explanation:
This required us to make a slight modification to our previous design. This time,
instead of a while loop, we used the For Loop to control the number of cycles of our
process. The number of iterations done was 10.
Task 5:
Conditional For
21. To run the for loop conditionally, right click the loop and select “Conditional
Terminal” and connect the stop button with it. Now the loop will run 10 times but
can be terminated by pressing the stop button.
Task 5 Results:
Screenshot:
Explanation:
A replica of the previous process. However, in this case, we added the option for the
user to manually terminate the machine by providing the Stop Buton.
Task 6:
Conditional While
23. Now we want that if the sum of two random numbers is greater than 1 than a string
message should be displayed on the front panel quoting “Greater than 1” or “Less
than 1” for the other condition. We can do this by using the “Select” block in
Comparison. Go to Programing >> Comparison >> drag select into your block
diagram.
24. To check that whether the sum is greater than 1 or not select “Greater” from
comparison under programming and connect one terminal of that with the output
of the add terminal and other with a constant 1.
25. “Select” has three input terminal, select, true and false. Select terminal is the
conditional terminal which checks which condition has been invoked, if true has
been invoked the block attached with true terminal will be executed and false will
be executed for the other condition.
26. We will add the input string saying “Greater than 1” with true terminal and ‘Less
than 1” with false terminal. To do this right click in block diagram and go to
Programming >>Strings >>String constant. Drag two string constants in the block
diagram and enter the respective messages.
27. From the front panel select a “String Control” within Express. Now to change the
string control to indicator, right click on that block and select “Change to Indicator”
Screenshot:
Explanation:
This is an extension to the previous task. Here, we added a function to the machine
that enabled it to tell if the sum of the two randomly generated numbers is greater than 1 or
not. For this purpose, we added a Greater than block to compare the output of the sum
with constant 1. The result of this operator produces either true or false which is sent to the
Select Bock. This block is connected to two String Constants “Greater than one” and “Less
than one” and a String Controller Block which depending on the condition, prints the
appropriate string.
Task 7:
True and False
30. Now we will do the same by using the “Case Structure”, the only difference will be
that instead of string message, a LED will show whether the sum is greater or less
than 1. To do this go to Programming >> Structures >> drag Case Structure into
the block diagram.
31. Wire the output terminal of “Greater” with the conditional terminal of Case
Structure.
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32. Select a LED from front panel by going to Express >> Buttons >>Round LED.
33. When the condition is true LED will glow to indicate it. To do that drag a true
constant into the “TRUE” case of the structure by going to Programming >>
Boolean >> True constant.
34. Connect the true constant with LED. (Right click the case structure at the terminal
which is connected to LED and select “Use default if unwired”.
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35. Now go to False structure.
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Run the program, output will be displayed as per condition.
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Task 7 Results:
Screenshot:
True:
False:
Explanation:
For this task, we performed a similar function as above. In this case, we used a Case
Block which provides a True or False state as an output. This is provided to an LED which
indicates if the number is greater or less.
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Additional Task:
Solution:
Output:
Conclusion:
In this lab, we got familiar with the interface of LabView, how its different aspects work and
how to make simple operation machines with this tool. We performed different tasks to
get a hands on experience of the software like using for loos, while loops, random number
generators different arithmetic operation. We used conditional loops and at last performed
additional task of using operations on a signal.
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