Stdout
Stdout
DOOM3 callback
AudioTrack:
initAudio: 0x6e065687a0
writeAudio: 0x6e06568890
Input:
grab_mouse: 0x6e06569734
pull_input_event: 0x6e065697e8
System:
attach_thread: 0x6e0656989c
tmpfile: 0x6e0656991c
Other:
setState: 0x6e06568964
-------------------------------
[Harmattan]: idVertexCache of this version support clear vertex buffer.
using GLSL renderSystem
--- Framebuffer::Bind( name = '_shadowMap_0', handle = 1 ) ---
--- Framebuffer::Bind( name = '_shadowMap_1', handle = 2 ) ---
--- Framebuffer::Bind( name = '_shadowMap_2', handle = 3 ) ---
--- Framebuffer::Bind( name = '_shadowMap_3', handle = 4 ) ---
--- Framebuffer::Bind( name = '_shadowMap_4', handle = 5 ) ---
glGetError() = 0x501
[Harmattan]: fpu = hard
[Harmattan]: cvar `harm_fs_gameLibPath` is unset.
[Harmattan]: cvar `harm_fs_gameLibDir` is unset. Find game dynamic library
directory in default path
`/data/app/~~4YYxTApm2CNOSdM_szNO7A==/com.karin.idTech4Amm-KTuo-
wnXXD5IL0j6lXshOg==/lib/arm64`.
[Harmattan]: Load game `` from cvar `fs_game`.
[Harmattan]: Load Quake4 game......
[Harmattan]: DLL_Load(/data/app/~~4YYxTApm2CNOSdM_szNO7A==/com.karin.idTech4Amm-
KTuo-wnXXD5IL0j6lXshOg==/lib/arm64/libq4game.so)
[Harmattan]: Load dynamic library
`/data/app/~~4YYxTApm2CNOSdM_szNO7A==/com.karin.idTech4Amm-KTuo-
wnXXD5IL0j6lXshOg==/lib/arm64/libq4game.so` done!
dlsym 'GetGameAPI' failed: undefined symbol: glFramebufferTextureLayer
------------- Initializing Game -------------
gamename: baseQUAKE4-1
gamedate: Feb 4 2024
Initializing event system
...613 event definitions
Initializing class hierarchy
...249 classes, 1392736 bytes for event callbacks
Initializing scripts
/proc/cpuinfo CPU frequency: 2200 MHzCompiled
'/storage/emulated/0/diii4a/q4base/scripts/main.script': 0.0 ms
-------------- Compile stats ----------------
Memory usage:
Strings: 54, 8904 bytes
Statements: 84435, 3377400 bytes
Functions: 3361, 487932 bytes
Variables: 366248 bytes
Mem used: 5962568 bytes
Static data: 8421640 bytes
Allocated: 10528484 bytes
Thread size: 14064 bytes