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Stdout

The document outlines the initialization process for the DOOM3 game on an Android platform, detailing the OpenGL settings, audio and input callbacks, and command line arguments. It also lists the loaded game files and materials, along with warnings about previously defined materials. Additionally, it includes information about the rendering system and sound system initialization, as well as the EGL context setup for graphics rendering.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
32 views17 pages

Stdout

The document outlines the initialization process for the DOOM3 game on an Android platform, detailing the OpenGL settings, audio and input callbacks, and command line arguments. It also lists the loaded game files and materials, along with warnings about previously defined materials. Additionally, it includes information about the rendering system and sound system initialization, as well as the EGL context setup for graphics rendering.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 17

[Harmattan]: DIII4A start

DOOM3 initial context


OpenGL:
Format: 0x8888
MSAA: 0
Version: 20000
Variables:
Native library directory:
/data/app/~~4YYxTApm2CNOSdM_szNO7A==/com.karin.idTech4Amm-KTuo-
wnXXD5IL0j6lXshOg==/lib/arm64
Redirect output to file: 1
No handle signals: 0
Multi-thread: 0
Continue when missing OpenGL context: 0

DOOM3 callback
AudioTrack:
initAudio: 0x6e065687a0
writeAudio: 0x6e06568890
Input:
grab_mouse: 0x6e06569734
pull_input_event: 0x6e065697e8
System:
attach_thread: 0x6e0656989c
tmpfile: 0x6e0656991c
Other:
setState: 0x6e06568964

DOOM3 command line arguments: 16


0: /storage/emulated/0/diii4a/game.arm
1: +set
2: s_driver
3: AudioTrack
4: +set
5: r_useShadowMapping
6: 0
7: +set
8: harm_r_translucentStencilShadow
9: 0
10: +set
11: harm_r_clearVertexBuffer
12: 0
13: +set
14: s_useEAXReverb
15: 0

[Harmattan]: doom3 main thread start.


[Harmattan]: Enter doom3 main thread -> main
Quake4 1.4.2.1283 android-arm64 Feb 4 2024 10:17:20
found interface lo - loopback
------ Initializing File System ------
Loaded pk4 /storage/emulated/0/diii4a/q4base/pak001.pk4 with checksum 0xf2cbc998
Loaded pk4 /storage/emulated/0/diii4a/q4base/pak002.pk4 with checksum 0x47543285
Loaded pk4 /storage/emulated/0/diii4a/q4base/pak003.pk4 with checksum 0x1b57b207
Loaded pk4 /storage/emulated/0/diii4a/q4base/pak004.pk4 with checksum 0x385aa578
Loaded pk4 /storage/emulated/0/diii4a/q4base/pak005.pk4 with checksum 0x60d50a1d
Loaded pk4 /storage/emulated/0/diii4a/q4base/pak006.pk4 with checksum 0x9099ed11
Loaded pk4 /storage/emulated/0/diii4a/q4base/pak007.pk4 with checksum 0xaf301fff
Loaded pk4 /storage/emulated/0/diii4a/q4base/pak008.pk4 with checksum 0x4ac6f6d9
Loaded pk4 /storage/emulated/0/diii4a/q4base/pak009.pk4 with checksum 0x36030c7d
Loaded pk4 /storage/emulated/0/diii4a/q4base/pak010.pk4 with checksum 0x4b80fbda
Loaded pk4 /storage/emulated/0/diii4a/q4base/pak011.pk4 with checksum 0x8acf4cfa
Loaded pk4 /storage/emulated/0/diii4a/q4base/pak012.pk4 with checksum 0xbe4120b0
Loaded pk4 /storage/emulated/0/diii4a/q4base/pak013.pk4 with checksum 0x8fae59f0
Loaded pk4 /storage/emulated/0/diii4a/q4base/pak014.pk4 with checksum 0x4b30cbf3
Loaded pk4 /storage/emulated/0/diii4a/q4base/pak015.pk4 with checksum 0x43738b3
Loaded pk4 /storage/emulated/0/diii4a/q4base/pak016.pk4 with checksum 0x30b48198
Loaded pk4 /storage/emulated/0/diii4a/q4base/pak017.pk4 with checksum 0xb83c8e32
Loaded pk4 /storage/emulated/0/diii4a/q4base/pak018.pk4 with checksum 0x98a14f03
Loaded pk4 /storage/emulated/0/diii4a/q4base/pak019.pk4 with checksum 0xc566e39b
Loaded pk4 /storage/emulated/0/diii4a/q4base/pak020.pk4 with checksum 0x30eb4045
Loaded pk4 /storage/emulated/0/diii4a/q4base/pak021.pk4 with checksum 0x3c2f136d
Loaded pk4 /storage/emulated/0/diii4a/q4base/pak022.pk4 with checksum 0x4e390eec
Loaded pk4 /storage/emulated/0/diii4a/q4base/q4cmp_pak001.pk4 with checksum
0xffecb520
Loaded pk4 /storage/emulated/0/diii4a/q4base/zpak_english_01.pk4 with checksum
0xd9f04b8b
Loaded pk4 /storage/emulated/0/diii4a/q4base/zpak_english_02.pk4 with checksum
0x9dbd91fd
Loaded pk4 /storage/emulated/0/diii4a/q4base/zpak_english_03.pk4 with checksum
0x2eb6ad8
Loaded pk4 /storage/emulated/0/diii4a/q4base/zpak_english_04.pk4 with checksum
0xd3fefaa1
Loaded pk4 /storage/emulated/0/diii4a/q4base/zpak_spanish.pk4 with checksum
0xb706e2b8
Loaded pk4 /storage/emulated/0/diii4a/q4base/zpak_spanish_01.pk4 with checksum
0xe829a04a
Loaded pk4 /storage/emulated/0/diii4a/q4base/zpak_spanish_02.pk4 with checksum
0xc28f719d
Loaded pk4 /storage/emulated/0/diii4a/q4base/zpak_spanish_03.pk4 with checksum
0xd77e701d
Loaded pk4 /storage/emulated/0/diii4a/q4base/zpak_spanish_04.pk4 with checksum
0xd000f97e
Addon pk4 /storage/emulated/0/diii4a/q4base/q4cmp_pak001.pk4 with checksum
0xffecb520 is on addon list
Current search path:
/storage/emulated/0/diii4a/q4base
/storage/emulated/0/diii4a/q4base/zpak_spanish_04.pk4 (4 files)
/storage/emulated/0/diii4a/q4base/zpak_spanish_03.pk4 (4 files)
/storage/emulated/0/diii4a/q4base/zpak_spanish_02.pk4 (21 files)
/storage/emulated/0/diii4a/q4base/zpak_spanish_01.pk4 (2 files)
/storage/emulated/0/diii4a/q4base/zpak_spanish.pk4 (3542 files)
/storage/emulated/0/diii4a/q4base/zpak_english_04.pk4 (3 files)
/storage/emulated/0/diii4a/q4base/zpak_english_03.pk4 (4 files)
/storage/emulated/0/diii4a/q4base/zpak_english_02.pk4 (21 files)
/storage/emulated/0/diii4a/q4base/zpak_english_01.pk4 (2 files)
/storage/emulated/0/diii4a/q4base/pak022.pk4 (14 files)
/storage/emulated/0/diii4a/q4base/pak021.pk4 (89 files)
/storage/emulated/0/diii4a/q4base/pak020.pk4 (11 files)
/storage/emulated/0/diii4a/q4base/pak019.pk4 (1206 files)
/storage/emulated/0/diii4a/q4base/pak018.pk4 (3 files)
/storage/emulated/0/diii4a/q4base/pak017.pk4 (6 files)
/storage/emulated/0/diii4a/q4base/pak016.pk4 (193 files)
/storage/emulated/0/diii4a/q4base/pak015.pk4 (34 files)
/storage/emulated/0/diii4a/q4base/pak014.pk4 (552 files)
/storage/emulated/0/diii4a/q4base/pak013.pk4 (242 files)
/storage/emulated/0/diii4a/q4base/pak012.pk4 (1081 files)
/storage/emulated/0/diii4a/q4base/pak011.pk4 (5620 files)
/storage/emulated/0/diii4a/q4base/pak010.pk4 (5539 files)
/storage/emulated/0/diii4a/q4base/pak009.pk4 (1284 files)
/storage/emulated/0/diii4a/q4base/pak008.pk4 (1289 files)
/storage/emulated/0/diii4a/q4base/pak007.pk4 (1330 files)
/storage/emulated/0/diii4a/q4base/pak006.pk4 (1343 files)
/storage/emulated/0/diii4a/q4base/pak005.pk4 (1395 files)
/storage/emulated/0/diii4a/q4base/pak004.pk4 (2249 files)
/storage/emulated/0/diii4a/q4base/pak003.pk4 (1281 files)
/storage/emulated/0/diii4a/q4base/pak002.pk4 (313 files)
/storage/emulated/0/diii4a/q4base/pak001.pk4 (5837 files)
game DLL: 0x0 in pak: 0x0
Addon pk4s:
/storage/emulated/0/diii4a/q4base/q4cmp_pak001.pk4 (119 files)
file system initialized.
--------------------------------------
----- Initializing Decls -----
Parsing Guides...
Found 64 guides...
WARNING: file materials/mappack1.mtr, line 238: material
'models/mapobjects/multiplayer/jump_pad/jump_pad_color' previously defined at
materials/mapobjects_mp2.mtr:1
WARNING: file materials/mappack1.mtr, line 262: material
'models/mapobjects/multiplayer/jump_pad/jump_pad_color_glow' previously defined at
materials/mapobjects_mp2.mtr:29
WARNING: file materials/mappack1.mtr, line 287: material
'models/mapobjects/multiplayer/acceleration_pad/acceleration_pad_color' previously
defined at materials/mapobjects_mp2.mtr:53
WARNING: file materials/mappack1.mtr, line 305: material
'models/mapobjects/multiplayer/acceleration_pad/arrows_color' previously defined at
materials/mapobjects_mp2.mtr:78
WARNING: file materials/stroyent_mp.mtr, line 21: material
'textures/stroyent/mp/concrete09asmooth' previously defined at
materials/mappack1.mtr:1
WARNING: file materials/stroyent_mp.mtr, line 42: material
'textures/stroyent/mp/concrete09smooth' previously defined at
materials/mappack1.mtr:21
WARNING: file materials/stroyent_mp.mtr, line 63: material
'textures/stroyent/mp/concrete04smooth' previously defined at
materials/mappack1.mtr:42
WARNING: file materials/stroyent_mp.mtr, line 73: material
'textures/stroyent/mp/stroy_pillar1_orange' previously defined at
materials/mappack1.mtr:63
WARNING: file materials/stroyent_mp.mtr, line 81: material
'textures/stroyent/mp/stroy_pillar1_green' previously defined at
materials/mappack1.mtr:75
WARNING: file materials/stroyent_mp.mtr, line 89: material
'textures/stroyent/mp/tun6_green' previously defined at materials/mappack1.mtr:83
WARNING: file materials/stroyent_mp.mtr, line 97: material
'textures/stroyent/mp/tun6small_green' previously defined at
materials/mappack1.mtr:91
WARNING: file materials/stroyent_mp.mtr, line 105: material
'textures/stroyent/mp/tunbump_green' previously defined at
materials/mappack1.mtr:99
WARNING: file materials/stroyent_mp.mtr, line 113: material
'textures/stroyent/mp/tunpipe_green' previously defined at
materials/mappack1.mtr:107
WARNING: file materials/stroyent_mp.mtr, line 121: material
'textures/stroyent/mp/tunpipe_orange' previously defined at
materials/mappack1.mtr:115
WARNING: file materials/stroyent_mp.mtr, line 129: material
'textures/stroyent/mp/tunpipe2_orange' previously defined at
materials/mappack1.mtr:123
WARNING: file materials/stroyent_mp.mtr, line 137: material
'textures/stroyent/mp/tunpipe2_green' previously defined at
materials/mappack1.mtr:131
WARNING: file materials/stroyent_mp.mtr, line 155: material
'textures/stroyent/mp/tunwall12_orange' previously defined at
materials/mappack1.mtr:139
WARNING: file materials/stroyent_mp.mtr, line 163: material
'textures/stroyent/mp/tunwall12_green' previously defined at
materials/mappack1.mtr:157
WARNING: file materials/stroyent_mp.mtr, line 171: material
'textures/stroyent/mp/tunwall15_orange' previously defined at
materials/mappack1.mtr:165
WARNING: file materials/stroyent_mp.mtr, line 179: material
'textures/stroyent/mp/tunwall15_green' previously defined at
materials/mappack1.mtr:173
------------------------------
------- Initializing renderSystem --------
renderSystem initialized.
--------------------------------------
696 strings read from strings/english_code.lang
1794 strings read from strings/english_guis.lang
1797 strings read from strings/english_mappack.lang
2273 strings read from strings/english_maps.lang
WARNING: Unknown string id #str_04344(Quake4 string id #str_104344)
Couldn't open journal files
WARNING: Unknown string id #str_04345(Quake4 string id #str_104345)
couldn't exec editor.cfg
execing default.cfg
"LEFTSHIFT" isn't a valid key
"RIGHTSHIFT" isn't a valid key
execing Quake4Config.cfg
execing autoexec.cfg
696 strings read from strings/spanish_code.lang
1794 strings read from strings/spanish_guis.lang
5756 strings read from strings/spanish_lips.lang
5759 strings read from strings/spanish_mappack.lang
6235 strings read from strings/spanish_maps.lang
----- Initializing Sound System ------
sound system initialized.
--------------------------------------
r_mode(-1), r_customWidth(1920), r_customHeight(1080)----- R_InitOpenGL -----
Setup EGL display connection
Initializing OpenGL display
[Harmattan]: Request special EGL context: 8/8/8 Color bits, 8 Alpha bits, 24 depth,
8 stencil display. samples 0 sample buffers 0.
[Harmattan]: EGL context: 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil
display. samples 0, sample buffers 0.
dlopen(libGLESv2.so)
GL_RENDERER: Mali-G615 MC6
GL_EXTENSIONS: GL_EXT_debug_marker GL_ARM_rgba8 GL_ARM_mali_shader_binary
GL_OES_depth24 GL_OES_depth_texture GL_OES_depth_texture_cube_map
GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_EXT_read_format_bgra
GL_OES_compressed_paletted_texture GL_OES_compressed_ETC1_RGB8_texture
GL_OES_standard_derivatives GL_OES_EGL_image GL_OES_EGL_image_external
GL_OES_EGL_image_external_essl3 GL_OES_EGL_sync GL_OES_texture_npot
GL_OES_vertex_half_float GL_OES_required_internalformat GL_OES_vertex_array_object
GL_OES_mapbuffer GL_EXT_texture_format_BGRA8888 GL_EXT_texture_rg
GL_EXT_texture_type_2_10_10_10_REV GL_OES_fbo_render_mipmap
GL_OES_element_index_uint GL_EXT_shadow_samplers GL_OES_texture_compression_astc
GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_hdr
GL_KHR_texture_compression_astc_sliced_3d
GL_EXT_texture_compression_astc_decode_mode
GL_EXT_texture_compression_astc_decode_mode_rgb9e5 GL_KHR_debug
GL_EXT_occlusion_query_boolean GL_EXT_discard_framebuffer GL_OES_get_program_binary
GL_OES_texture_3D GL_EXT_texture_storage GL_EXT_multisampled_render_to_texture
GL_EXT_multisampled_render_to_texture2 GL_OES_surfaceless_context
GL_OES_texture_stencil8 GL_EXT_shader_pixel_local_storage
GL_ARM_shader_framebuffer_fetch GL_ARM_shader_framebuffer_fetch_depth_stencil
GL_ARM_mali_program_binary GL_EXT_sRGB GL_EXT_sRGB_write_control
GL_EXT_texture_sRGB_decode GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_RG8
GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent
GL_OES_texture_storage_multisample_2d_array GL_OES_shader_image_atomic
GL_EXT_robustness GL_EXT_draw_buffers_indexed GL_OES_draw_buffers_indexed
GL_EXT_texture_border_clamp GL_OES_texture_border_clamp
GL_EXT_texture_cube_map_array GL_OES_texture_cube_map_array GL_OES_sample_variables
GL_OES_sample_shading GL_OES_shader_multisample_interpolation
GL_EXT_shader_io_blocks GL_OES_shader_io_blocks GL_EXT_tessellation_shader
GL_OES_tessellation_shader GL_EXT_primitive_bounding_box
GL_OES_primitive_bounding_box GL_EXT_geometry_shader GL_OES_geometry_shader
GL_ANDROID_extension_pack_es31a GL_EXT_gpu_shader5 GL_OES_gpu_shader5
GL_EXT_texture_buffer GL_OES_texture_buffer GL_EXT_copy_image GL_OES_copy_image
GL_EXT_shader_non_constant_global_initializers GL_EXT_color_buffer_half_float
GL_EXT_unpack_subimage GL_EXT_color_buffer_float GL_EXT_float_blend
GL_EXT_YUV_target GL_OVR_multiview GL_OVR_multiview2
GL_OVR_multiview_multisampled_render_to_texture GL_KHR_robustness
GL_KHR_robust_buffer_access_behavior GL_EXT_draw_elements_base_vertex
GL_OES_draw_elements_base_vertex GL_EXT_protected_textures GL_EXT_buffer_storage
GL_EXT_external_buffer GL_EXT_EGL_image_array GL_EXT_clear_texture
GL_EXT_texture_filter_anisotropic GL_OES_texture_float_linear
GL_ARM_texture_unnormalized_coordinates GL_EXT_texture_storage_compression
GL_EXT_EGL_image_storage_compression GL_EXT_shader_framebuffer_fetch
GL_EXT_clip_control GL_EXT_fragment_shading_rate
GL_EXT_fragment_shading_rate_primitive GL_EXT_fragment_shading_rate_attachment
GL_EXT_polygon_offset_clamp
GL_VERSION: OpenGL ES 3.2 v1.r44p1-01eac0.030c4a3fb15fe65f485fb565f5e1b688
GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 3.20
------ Android AudioTrack Sound Initialization ------
...using GL_OES_texture_npot
X..GL_EXT_texture_compression_s3tc not found
...using GL_EXT_texture_filter_anisotropic
maxTextureAnisotropy: 16.000000
...using GL_1.4_texture_lod_bias
...using GL_OES_texture_3D
...using GL_EXT_framebuffer_object
...using GL_OES_depth_texture
...using GL_OES_depth_texture_cube_map
...using GL_OES_depth24
X..GL_EXT_frag_depth not found
---------- R_GLSL_Init ----------
Available.
---------------------------------
----- R_ReloadGLSLPrograms -----
[Harmattan]: Load GLSL shader program: interaction
[Harmattan]: 1. Load external shader source: Vertex(interaction.vert),
Fragment(interaction.frag)
Load GLSL shader file: glslprogs/interaction.vert -> fail
Load GLSL shader file: glslprogs/interaction.frag -> fail
R_LinkGLSLShader: program failed to link
R_LinkGLSLShader:

[Harmattan]: 2. Load internal shader source


[Harmattan]: Load internal shader program success!

[Harmattan]: Load GLSL shader program: shadow


[Harmattan]: 1. Load external shader source: Vertex(shadow.vert),
Fragment(shadow.frag)
Load GLSL shader file: glslprogs/shadow.vert -> fail
Load GLSL shader file: glslprogs/shadow.frag -> fail
R_LinkGLSLShader: program failed to link
R_LinkGLSLShader:
Link failed because of missing shader.
[Harmattan]: 2. Load internal shader source
[Harmattan]: Load internal shader program success!

[Harmattan]: Load GLSL shader program: default


[Harmattan]: 1. Load external shader source: Vertex(default.vert),
Fragment(default.frag)
Load GLSL shader file: glslprogs/default.vert -> fail
Load GLSL shader file: glslprogs/default.frag -> fail
R_LinkGLSLShader: program failed to link
R_LinkGLSLShader:
Link failed because of missing shader.
[Harmattan]: 2. Load internal shader source
[Harmattan]: Load internal shader program success!

[Harmattan]: Load GLSL shader program: zfill


[Harmattan]: 1. Load external shader source: Vertex(zfill.vert),
Fragment(zfill.frag)
Load GLSL shader file: glslprogs/zfill.vert -> fail
Load GLSL shader file: glslprogs/zfill.frag -> fail
R_LinkGLSLShader: program failed to link
R_LinkGLSLShader:
Link failed because of missing shader.
[Harmattan]: 2. Load internal shader source
[Harmattan]: Load internal shader program success!

[Harmattan]: Load GLSL shader program: zfillClip


[Harmattan]: 1. Load external shader source: Vertex(zfillClip.vert),
Fragment(zfillClip.frag)
Load GLSL shader file: glslprogs/zfillClip.vert -> fail
Load GLSL shader file: glslprogs/zfillClip.frag -> fail
R_LinkGLSLShader: program failed to link
R_LinkGLSLShader:
Link failed because of missing shader.
[Harmattan]: 2. Load internal shader source
[Harmattan]: Load internal shader program success!

[Harmattan]: Load GLSL shader program: cubemap


[Harmattan]: 1. Load external shader source: Vertex(cubemap.vert),
Fragment(cubemap.frag)
Load GLSL shader file: glslprogs/cubemap.vert -> fail
Load GLSL shader file: glslprogs/cubemap.frag -> fail
R_LinkGLSLShader: program failed to link
R_LinkGLSLShader:
Link failed because of missing shader.
[Harmattan]: 2. Load internal shader source
[Harmattan]: Load internal shader program success!

[Harmattan]: Load GLSL shader program: reflectionCubemap


[Harmattan]: 1. Load external shader source: Vertex(reflectionCubemap.vert),
Fragment(reflectionCubemap.frag)
Load GLSL shader file: glslprogs/reflectionCubemap.vert -> fail
Load GLSL shader file: glslprogs/reflectionCubemap.frag -> fail
R_LinkGLSLShader: program failed to link
R_LinkGLSLShader:
Link failed because of missing shader.
[Harmattan]: 2. Load internal shader source
[Harmattan]: Load internal shader program success!

[Harmattan]: Load GLSL shader program: fog


[Harmattan]: 1. Load external shader source: Vertex(fog.vert), Fragment(fog.frag)
Load GLSL shader file: glslprogs/fog.vert -> fail
Load GLSL shader file: glslprogs/fog.frag -> fail
R_LinkGLSLShader: program failed to link
R_LinkGLSLShader:
Link failed because of missing shader.
[Harmattan]: 2. Load internal shader source
[Harmattan]: Load internal shader program success!

[Harmattan]: Load GLSL shader program: blendLight


[Harmattan]: 1. Load external shader source: Vertex(blendLight.vert),
Fragment(blendLight.frag)
Load GLSL shader file: glslprogs/blendLight.vert -> fail
Load GLSL shader file: glslprogs/blendLight.frag -> fail
R_LinkGLSLShader: program failed to link
R_LinkGLSLShader:
Link failed because of missing shader.
[Harmattan]: 2. Load internal shader source
[Harmattan]: Load internal shader program success!

[Harmattan]: Load GLSL shader program: interaction_blinn_phong


[Harmattan]: 1. Load external shader source: Vertex(interaction_blinnphong.vert),
Fragment(interaction_blinnphong.frag)
Load GLSL shader file: glslprogs/interaction_blinnphong.vert -> fail
Load GLSL shader file: glslprogs/interaction_blinnphong.frag -> fail
R_LinkGLSLShader: program failed to link
R_LinkGLSLShader:
Link failed because of missing shader.
[Harmattan]: 2. Load internal shader source
[Harmattan]: Load internal shader program success!

[Harmattan]: Load GLSL shader program: diffuseCubemap


[Harmattan]: 1. Load external shader source: Vertex(diffuseCubemap.vert),
Fragment(diffuseCubemap.frag)
Load GLSL shader file: glslprogs/diffuseCubemap.vert -> fail
Load GLSL shader file: glslprogs/diffuseCubemap.frag -> fail
R_LinkGLSLShader: program failed to link
R_LinkGLSLShader:
Link failed because of missing shader.
[Harmattan]: 2. Load internal shader source
[Harmattan]: Load internal shader program success!
[Harmattan]: Load GLSL shader program: texgen
[Harmattan]: 1. Load external shader source: Vertex(texgen.vert),
Fragment(texgen.frag)
Load GLSL shader file: glslprogs/texgen.vert -> fail
Load GLSL shader file: glslprogs/texgen.frag -> fail
R_LinkGLSLShader: program failed to link
R_LinkGLSLShader:
Link failed because of missing shader.
[Harmattan]: 2. Load internal shader source
[Harmattan]: Load internal shader program success!

[Harmattan]: Load GLSL shader program: depth_point_light


[Harmattan]: 1. Load external shader source: Vertex(depth_point_light.vert),
Fragment(depth_point_light.frag)
Load GLSL shader file: glslprogs/depth_point_light.vert -> fail
Load GLSL shader file: glslprogs/depth_point_light.frag -> fail
R_LinkGLSLShader: program failed to link
R_LinkGLSLShader:
Link failed because of missing shader.
[Harmattan]: 2. Load internal shader source
[Harmattan]: Load internal shader program success!

[Harmattan]: Load GLSL shader program: interaction_point_light_shadow_mapping


[Harmattan]: 1. Load external shader source:
Vertex(interaction_point_light_shadow_mapping.vert),
Fragment(interaction_point_light_shadow_mapping.frag)
Load GLSL shader file: glslprogs/interaction_point_light_shadow_mapping.vert ->
fail
Load GLSL shader file: glslprogs/interaction_point_light_shadow_mapping.frag ->
fail
R_LinkGLSLShader: program failed to link
R_LinkGLSLShader:
Link failed because of missing shader.
[Harmattan]: 2. Load internal shader source
WARNING: [Harmattan]: R_CreateProgram::glValidateProgram() -> Two or more active
samplers of different type are assigned to the same texture unit.!

[Harmattan]: Load internal shader program success!

[Harmattan]: Load GLSL shader program:


interaction_blinnphong_point_light_shadow_mapping
[Harmattan]: 1. Load external shader source:
Vertex(interaction_blinnphong_point_light_shadow_mapping.vert),
Fragment(interaction_blinnphong_point_light_shadow_mapping.frag)
Load GLSL shader file:
glslprogs/interaction_blinnphong_point_light_shadow_mapping.vert -> fail
Load GLSL shader file:
glslprogs/interaction_blinnphong_point_light_shadow_mapping.frag -> fail
R_LinkGLSLShader: program failed to link
R_LinkGLSLShader:
Link failed because of missing shader.
[Harmattan]: 2. Load internal shader source
WARNING: [Harmattan]: R_CreateProgram::glValidateProgram() -> Two or more active
samplers of different type are assigned to the same texture unit.!

[Harmattan]: Load internal shader program success!

[Harmattan]: Load GLSL shader program: depth_parallel_light


[Harmattan]: 1. Load external shader source: Vertex(depth.vert),
Fragment(depth.frag)
Load GLSL shader file: glslprogs/depth.vert -> fail
Load GLSL shader file: glslprogs/depth.frag -> fail
R_LinkGLSLShader: program failed to link
R_LinkGLSLShader:
Link failed because of missing shader.
[Harmattan]: 2. Load internal shader source
[Harmattan]: Load internal shader program success!

[Harmattan]: Load GLSL shader program: interaction_parallel_light_shadow_mapping


[Harmattan]: 1. Load external shader source:
Vertex(interaction_shadow_mapping.vert), Fragment(interaction_shadow_mapping.frag)
Load GLSL shader file: glslprogs/interaction_shadow_mapping.vert -> fail
Load GLSL shader file: glslprogs/interaction_shadow_mapping.frag -> fail
R_LinkGLSLShader: program failed to link
R_LinkGLSLShader:
Link failed because of missing shader.
[Harmattan]: 2. Load internal shader source
[Harmattan]: Load internal shader program success!

[Harmattan]: Load GLSL shader program:


interaction_blinnphong_parallel_light_shadow_mapping
[Harmattan]: 1. Load external shader source:
Vertex(interaction_blinnphong_shadow_mapping.vert),
Fragment(interaction_blinnphong_shadow_mapping.frag)
Load GLSL shader file: glslprogs/interaction_blinnphong_shadow_mapping.vert -> fail
Load GLSL shader file: glslprogs/interaction_blinnphong_shadow_mapping.frag -> fail
R_LinkGLSLShader: program failed to link
R_LinkGLSLShader:
Link failed because of missing shader.
[Harmattan]: 2. Load internal shader source
[Harmattan]: Load internal shader program success!

[Harmattan]: Load GLSL shader program: depth_spot_light


[Harmattan]: 1. Load external shader source: Vertex(depth.vert),
Fragment(depth.frag)
Load GLSL shader file: glslprogs/depth.vert -> fail
Load GLSL shader file: glslprogs/depth.frag -> fail
R_LinkGLSLShader: program failed to link
R_LinkGLSLShader:
Link failed because of missing shader.
[Harmattan]: 2. Load internal shader source
[Harmattan]: Load internal shader program success!

[Harmattan]: Load GLSL shader program: interaction_spot_light_shadow_mapping


[Harmattan]: 1. Load external shader source:
Vertex(interaction_shadow_mapping.vert), Fragment(interaction_shadow_mapping.frag)
Load GLSL shader file: glslprogs/interaction_shadow_mapping.vert -> fail
Load GLSL shader file: glslprogs/interaction_shadow_mapping.frag -> fail
R_LinkGLSLShader: program failed to link
R_LinkGLSLShader:
Link failed because of missing shader.
[Harmattan]: 2. Load internal shader source
[Harmattan]: Load internal shader program success!

[Harmattan]: Load GLSL shader program:


interaction_blinnphong_spot_light_shadow_mapping
[Harmattan]: 1. Load external shader source:
Vertex(interaction_blinnphong_shadow_mapping.vert),
Fragment(interaction_blinnphong_shadow_mapping.frag)
Load GLSL shader file: glslprogs/interaction_blinnphong_shadow_mapping.vert -> fail
Load GLSL shader file: glslprogs/interaction_blinnphong_shadow_mapping.frag -> fail
R_LinkGLSLShader: program failed to link
R_LinkGLSLShader:
Link failed because of missing shader.
[Harmattan]: 2. Load internal shader source
[Harmattan]: Load internal shader program success!

[Harmattan]: Load GLSL shader program: interaction_translucent


[Harmattan]: 1. Load external shader source: Vertex(interaction_translucent.vert),
Fragment(interaction_translucent.frag)
Load GLSL shader file: glslprogs/interaction_translucent.vert -> fail
Load GLSL shader file: glslprogs/interaction_translucent.frag -> fail
R_LinkGLSLShader: program failed to link
R_LinkGLSLShader:
Link failed because of missing shader.
[Harmattan]: 2. Load internal shader source
[Harmattan]: Load internal shader program success!

[Harmattan]: Load GLSL shader program: interaction_translucent_blinn_phong


[Harmattan]: 1. Load external shader source:
Vertex(interaction_translucent_blinnphong.vert),
Fragment(interaction_translucent_blinnphong.frag)
Load GLSL shader file: glslprogs/interaction_translucent_blinnphong.vert -> fail
Load GLSL shader file: glslprogs/interaction_translucent_blinnphong.frag -> fail
R_LinkGLSLShader: program failed to link
R_LinkGLSLShader:
Link failed because of missing shader.
[Harmattan]: 2. Load internal shader source
[Harmattan]: Load internal shader program success!

-------------------------------
[Harmattan]: idVertexCache of this version support clear vertex buffer.
using GLSL renderSystem
--- Framebuffer::Bind( name = '_shadowMap_0', handle = 1 ) ---
--- Framebuffer::Bind( name = '_shadowMap_1', handle = 2 ) ---
--- Framebuffer::Bind( name = '_shadowMap_2', handle = 3 ) ---
--- Framebuffer::Bind( name = '_shadowMap_3', handle = 4 ) ---
--- Framebuffer::Bind( name = '_shadowMap_4', handle = 5 ) ---
glGetError() = 0x501
[Harmattan]: fpu = hard
[Harmattan]: cvar `harm_fs_gameLibPath` is unset.
[Harmattan]: cvar `harm_fs_gameLibDir` is unset. Find game dynamic library
directory in default path
`/data/app/~~4YYxTApm2CNOSdM_szNO7A==/com.karin.idTech4Amm-KTuo-
wnXXD5IL0j6lXshOg==/lib/arm64`.
[Harmattan]: Load game `` from cvar `fs_game`.
[Harmattan]: Load Quake4 game......
[Harmattan]: DLL_Load(/data/app/~~4YYxTApm2CNOSdM_szNO7A==/com.karin.idTech4Amm-
KTuo-wnXXD5IL0j6lXshOg==/lib/arm64/libq4game.so)
[Harmattan]: Load dynamic library
`/data/app/~~4YYxTApm2CNOSdM_szNO7A==/com.karin.idTech4Amm-KTuo-
wnXXD5IL0j6lXshOg==/lib/arm64/libq4game.so` done!
dlsym 'GetGameAPI' failed: undefined symbol: glFramebufferTextureLayer
------------- Initializing Game -------------
gamename: baseQUAKE4-1
gamedate: Feb 4 2024
Initializing event system
...613 event definitions
Initializing class hierarchy
...249 classes, 1392736 bytes for event callbacks
Initializing scripts
/proc/cpuinfo CPU frequency: 2200 MHzCompiled
'/storage/emulated/0/diii4a/q4base/scripts/main.script': 0.0 ms
-------------- Compile stats ----------------

Memory usage:
Strings: 54, 8904 bytes
Statements: 84435, 3377400 bytes
Functions: 3361, 487932 bytes
Variables: 366248 bytes
Mem used: 5962568 bytes
Static data: 8421640 bytes
Allocated: 10528484 bytes
Thread size: 14064 bytes

...5 aas types


game initialized.
---------------------------------------------
Loading viseme file: annosoft
-------- Initializing Session --------
WARNING: file <ChoiceList>, line 1: unknown punctuation �
WARNING: file <ChoiceList>, line 1: unknown punctuation �
WARNING: file <ChoiceList>, line 1: unknown punctuation �
WARNING: file <ChoiceList>, line 1: unknown punctuation �
WARNING: file <ChoiceList>, line 1: unknown punctuation �
WARNING: file <ChoiceList>, line 1: unknown punctuation �
WARNING: file <ChoiceList>, line 1: unknown punctuation �
WARNING: file <ChoiceList>, line 1: unknown punctuation �
WARNING: file <ChoiceList>, line 1: unknown punctuation �
WARNING: file <ChoiceList>, line 1: unknown punctuation �
WARNING: file <ChoiceList>, line 1: unknown punctuation �
WARNING: file <ChoiceList>, line 1: unknown punctuation �
WARNING: file <ChoiceList>, line 1: unknown punctuation �
WARNING: file <ChoiceList>, line 1: unknown punctuation �
WARNING: file <ChoiceList>, line 1: unknown punctuation �
WARNING: file <ChoiceList>, line 1: unknown punctuation �
WARNING: file <ChoiceList>, line 1: unknown punctuation �
WARNING: file <ChoiceList>, line 1: unknown punctuation �
WARNING: file <ChoiceList>, line 1: unknown punctuation �
WARNING: file <ChoiceList>, line 1: unknown punctuation �
WARNING: file <ChoiceList>, line 1: unknown punctuation �
WARNING: file <ChoiceList>, line 1: unknown punctuation �
WARNING: idChoiceWindow:: gui 'guis/mainmenu.gui' window 'set_game_xhairsize_value'
has value count unequal to choices count
WARNING: file <ChoiceList>, line 1: unknown punctuation �
WARNING: file <ChoiceList>, line 1: unknown punctuation �
WARNING: file <ChoiceList>, line 1: unknown punctuation �
WARNING: file <ChoiceList>, line 1: unknown punctuation �
WARNING: file <ChoiceList>, line 1: unknown punctuation �
WARNING: file <ChoiceList>, line 1: unknown punctuation �
WARNING: file <ChoiceList>, line 1: unknown punctuation �
WARNING: file <ChoiceList>, line 1: unknown punctuation �
WARNING: file <ChoiceList>, line 1: unknown punctuation �
WARNING: file <ChoiceList>, line 1: unknown punctuation �
WARNING: file <ChoiceList>, line 1: unknown punctuation �
session initialized
--------------------------------------
WARNING: Couldn't load image: guis/assets/blanklevelshot
WARNING: Couldn't load image: guis/assets/splash/pdtempa
--- Common Initialization Complete ---
------------- Warnings ---------------
during Quake4 initialization...
WARNING: [Harmattan]: R_CreateProgram::glValidateProgram() -> Two or more active
samplers of different type are assigned to the same texture unit.!

WARNING: Couldn't load image: guis/assets/blanklevelshot


WARNING: Couldn't load image: guis/assets/splash/pdtempa
WARNING: file <ChoiceList>, line 1: unknown punctuation �
WARNING: file <ChoiceList>, line 1: unknown punctuation �
WARNING: file materials/mappack1.mtr, line 238: material
'models/mapobjects/multiplayer/jump_pad/jump_pad_color' previously defined at
materials/mapobjects_mp2.mtr:1
WARNING: file materials/mappack1.mtr, line 262: material
'models/mapobjects/multiplayer/jump_pad/jump_pad_color_glow' previously defined at
materials/mapobjects_mp2.mtr:29
WARNING: file materials/mappack1.mtr, line 287: material
'models/mapobjects/multiplayer/acceleration_pad/acceleration_pad_color' previously
defined at materials/mapobjects_mp2.mtr:53
WARNING: file materials/mappack1.mtr, line 305: material
'models/mapobjects/multiplayer/acceleration_pad/arrows_color' previously defined at
materials/mapobjects_mp2.mtr:78
WARNING: file materials/stroyent_mp.mtr, line 105: material
'textures/stroyent/mp/tunbump_green' previously defined at
materials/mappack1.mtr:99
WARNING: file materials/stroyent_mp.mtr, line 113: material
'textures/stroyent/mp/tunpipe_green' previously defined at
materials/mappack1.mtr:107
WARNING: file materials/stroyent_mp.mtr, line 121: material
'textures/stroyent/mp/tunpipe_orange' previously defined at
materials/mappack1.mtr:115
WARNING: file materials/stroyent_mp.mtr, line 129: material
'textures/stroyent/mp/tunpipe2_orange' previously defined at
materials/mappack1.mtr:123
WARNING: file materials/stroyent_mp.mtr, line 137: material
'textures/stroyent/mp/tunpipe2_green' previously defined at
materials/mappack1.mtr:131
WARNING: file materials/stroyent_mp.mtr, line 155: material
'textures/stroyent/mp/tunwall12_orange' previously defined at
materials/mappack1.mtr:139
WARNING: file materials/stroyent_mp.mtr, line 163: material
'textures/stroyent/mp/tunwall12_green' previously defined at
materials/mappack1.mtr:157
WARNING: file materials/stroyent_mp.mtr, line 171: material
'textures/stroyent/mp/tunwall15_orange' previously defined at
materials/mappack1.mtr:165
WARNING: file materials/stroyent_mp.mtr, line 179: material
'textures/stroyent/mp/tunwall15_green' previously defined at
materials/mappack1.mtr:173
WARNING: file materials/stroyent_mp.mtr, line 21: material
'textures/stroyent/mp/concrete09asmooth' previously defined at
materials/mappack1.mtr:1
WARNING: file materials/stroyent_mp.mtr, line 42: material
'textures/stroyent/mp/concrete09smooth' previously defined at
materials/mappack1.mtr:21
WARNING: file materials/stroyent_mp.mtr, line 63: material
'textures/stroyent/mp/concrete04smooth' previously defined at
materials/mappack1.mtr:42
WARNING: file materials/stroyent_mp.mtr, line 73: material
'textures/stroyent/mp/stroy_pillar1_orange' previously defined at
materials/mappack1.mtr:63
WARNING: file materials/stroyent_mp.mtr, line 81: material
'textures/stroyent/mp/stroy_pillar1_green' previously defined at
materials/mappack1.mtr:75
WARNING: file materials/stroyent_mp.mtr, line 89: material
'textures/stroyent/mp/tun6_green' previously defined at materials/mappack1.mtr:83
WARNING: file materials/stroyent_mp.mtr, line 97: material
'textures/stroyent/mp/tun6small_green' previously defined at
materials/mappack1.mtr:91
WARNING: idChoiceWindow:: gui 'guis/mainmenu.gui' window 'set_game_xhairsize_value'
has value count unequal to choices count
WARNING: Unknown string id #str_04344(Quake4 string id #str_104344)
WARNING: Unknown string id #str_04345(Quake4 string id #str_104345)
28 warnings
[Harmattan]: Console history not exists -> .console_history.dat
terminal support disabled: stdin is not a tty
pid: 24375
11344 MB System Memory
guessing video ram ( use +set sys_videoRam to force ) ..
64 MB Video Memory
Async thread started
------------ Game Map Shutdown --------------
---------------------------------------------
WARNING: file <ChoiceList>, line 1: unknown punctuation �
WARNING: file <ChoiceList>, line 1: unknown punctuation �
WARNING: file <ChoiceList>, line 1: unknown punctuation �
WARNING: file <ChoiceList>, line 1: unknown punctuation �
WARNING: file <ChoiceList>, line 1: unknown punctuation �
WARNING: file <ChoiceList>, line 1: unknown punctuation �
WARNING: file <ChoiceList>, line 1: unknown punctuation �
WARNING: file <ChoiceList>, line 1: unknown punctuation �
WARNING: file <ChoiceList>, line 1: unknown punctuation �
WARNING: file <ChoiceList>, line 1: unknown punctuation �
WARNING: file <ChoiceList>, line 1: unknown punctuation �
WARNING: file <ChoiceList>, line 1: unknown punctuation �
WARNING: file <ChoiceList>, line 1: unknown punctuation �
WARNING: file <ChoiceList>, line 1: unknown punctuation �
WARNING: file <ChoiceList>, line 1: unknown punctuation �
WARNING: file <ChoiceList>, line 1: unknown punctuation �
WARNING: file <ChoiceList>, line 1: unknown punctuation �
WARNING: file <ChoiceList>, line 1: unknown punctuation �
WARNING: file <ChoiceList>, line 1: unknown punctuation �
WARNING: file <ChoiceList>, line 1: unknown punctuation �
WARNING: file <ChoiceList>, line 1: unknown punctuation �
WARNING: file <ChoiceList>, line 1: unknown punctuation �
WARNING: idChoiceWindow:: gui 'guis/mainmenu.gui' window 'set_game_xhairsize_value'
has value count unequal to choices count
WARNING: file <ChoiceList>, line 1: unknown punctuation �
WARNING: file <ChoiceList>, line 1: unknown punctuation �
WARNING: file <ChoiceList>, line 1: unknown punctuation �
WARNING: file <ChoiceList>, line 1: unknown punctuation �
WARNING: file <ChoiceList>, line 1: unknown punctuation �
WARNING: file <ChoiceList>, line 1: unknown punctuation �
WARNING: file <ChoiceList>, line 1: unknown punctuation �
WARNING: file <ChoiceList>, line 1: unknown punctuation �
WARNING: file <ChoiceList>, line 1: unknown punctuation �
WARNING: file <ChoiceList>, line 1: unknown punctuation �
WARNING: file <ChoiceList>, line 1: unknown punctuation �
reloading guis/mainmenu.gui.
reloading guis/restart.gui.
reloading guis/gameover.gui.
reloading guis/msg.gui.
reloading guis/takeNotes.gui.
reloading guis/intro.gui.
--------- Map Initialization ---------
Map: game/airdefense1
---------- Game Map Init SaveGame -----------
collision data:
606 models
57187 vertices (1340 KB)
112706 edges (3962 KB)
46640 polygons (3449 KB)
6161 brushes (864 KB)
21126 nodes (990 KB)
97596 polygon refs (1524 KB)
22524 brush refs (351 KB)
38181 internal edges
4600 sharp edges
0 contained polygons removed
0 polygons merged
12483 KB total memory used
0 msec to load collision data.
map bounds are (46336.0, 31936.0, 13760.0)
max clip sector is (0.0, 0.0, 0.0)
1 KB passage memory used to build PVS
0 msec to calculate PVS
52 areas
96 portals
7 areas visible on average
416 bytes PVS data
[Load AAS]
loading maps/game/airdefense1.aas32
done.
[Load AAS]
loading maps/game/airdefense1.aas48
done.
[Load AAS]
loading maps/game/airdefense1.aas96
[Load AAS]
loading maps/game/airdefense1.aas250
[Load AAS]
loading maps/game/airdefense1.aas128
WARNING: material 'textures/decals/bullethole' had stage with no image
WARNING: material 'textures/decals/rocketburn' had stage with no image
WARNING: material 'hs/sniperblur' had stage with no image
[Harmattan]: 0x6e06346b50 alloca16 on heap memory 0xb400006d5f9d88c0(1042200 bytes)
<- 0xb400006d5f9d88c0(1042215 bytes)
[Harmattan]: Alloca on heap memory verts 0xb400006d5f9d88c0(1042200 bytes)
[Harmattan]: 0x6e06346b50 free alloca16 heap memory 0xb400006d5f9d88c0
[Harmattan]: 0x6e06346be0 alloca16 on heap memory 0xb400006d5f9d88c0(1042200 bytes)
<- 0xb400006d5f9d88c0(1042215 bytes)
[Harmattan]: Alloca on heap memory verts 0xb400006d5f9d88c0(1042200 bytes)
[Harmattan]: 0x6e06346be0 free alloca16 heap memory 0xb400006d5f9d88c0
[Harmattan]: 0x6e06346f60 alloca16 on heap memory 0xb400006d5ef4f070(774000 bytes)
<- 0xb400006d5ef4f070(774015 bytes)
[Harmattan]: Alloca on heap memory verts 0xb400006d5ef4f070(774000 bytes)
[Harmattan]: 0x6e06346f60 free alloca16 heap memory 0xb400006d5ef4f070
[Harmattan]: 0x6e06346ff0 alloca16 on heap memory 0xb400006d5ef4f070(774000 bytes)
<- 0xb400006d5ef4f070(774015 bytes)
[Harmattan]: Alloca on heap memory verts 0xb400006d5ef4f070(774000 bytes)
[Harmattan]: 0x6e06346ff0 free alloca16 heap memory 0xb400006d5ef4f070
WARNING: file <ChoiceList>, line 1: unknown punctuation �
WARNING: file <ChoiceList>, line 1: unknown punctuation �
WARNING: file <ChoiceList>, line 1: unknown punctuation �
WARNING: file <ChoiceList>, line 1: unknown punctuation �
WARNING: file <ChoiceList>, line 1: unknown punctuation �
WARNING: file <ChoiceList>, line 1: unknown punctuation �
WARNING: file <ChoiceList>, line 1: unknown punctuation �
WARNING: file <ChoiceList>, line 1: unknown punctuation �
WARNING: file <ChoiceList>, line 1: unknown punctuation �
WARNING: file <ChoiceList>, line 1: unknown punctuation �
--------------------------------------
----- idRenderModelManagerLocal::EndLevelLoad -----
0 models purged from previous level, 1120 models kept.
---------------------------------------------------
----- idImageManager::EndLevelLoad -----
WARNING: Couldn't load image: _emptyname
WARNING: Couldn't load image: <none>
0 purged from previous
99 kept from previous
1645 new loaded
all images loaded in 13.7 seconds
----------------------------------------
----- idSoundCache::EndLevelLoad -----
26640k referenced
2650k purged
----------------------------------------
-----------------------------------
42343 msec to load game/airdefense1
idRenderWorld::GenerateAllInteractions, msec = 8, staticAllocCount = 0.
interactionTable size: 4964352 bytes
27433 interaction take 4169816 bytes
------------- Warnings ---------------
during game/airdefense1...
WARNING: Couldn't load image: <none>
WARNING: Couldn't load image: _emptyname
WARNING: file <ChoiceList>, line 1: unknown punctuation �
WARNING: material 'hs/sniperblur' had stage with no image
WARNING: material 'textures/decals/bullethole' had stage with no image
WARNING: material 'textures/decals/rocketburn' had stage with no image
6 warnings
idRenderWorldLocal::ResizeInteractionTable: overflowed interactionTableWidth,
dumping
Shutting down sound hardware
------ Android AudioTrack Sound Initialization ------
Shutting down sound hardware
------ Android AudioTrack Sound Initialization ------
------------ Game Map Shutdown --------------
---------------------------------------------
WARNING: file <ChoiceList>, line 1: unknown punctuation �
WARNING: file <ChoiceList>, line 1: unknown punctuation �
WARNING: file <ChoiceList>, line 1: unknown punctuation �
WARNING: file <ChoiceList>, line 1: unknown punctuation �
WARNING: file <ChoiceList>, line 1: unknown punctuation �
WARNING: file <ChoiceList>, line 1: unknown punctuation �
WARNING: file <ChoiceList>, line 1: unknown punctuation �
WARNING: file <ChoiceList>, line 1: unknown punctuation �
WARNING: file <ChoiceList>, line 1: unknown punctuation �
WARNING: file <ChoiceList>, line 1: unknown punctuation �
WARNING: file <ChoiceList>, line 1: unknown punctuation �
WARNING: file <ChoiceList>, line 1: unknown punctuation �
WARNING: file <ChoiceList>, line 1: unknown punctuation �
WARNING: file <ChoiceList>, line 1: unknown punctuation �
WARNING: file <ChoiceList>, line 1: unknown punctuation �
WARNING: file <ChoiceList>, line 1: unknown punctuation �
WARNING: file <ChoiceList>, line 1: unknown punctuation �
WARNING: file <ChoiceList>, line 1: unknown punctuation �
WARNING: file <ChoiceList>, line 1: unknown punctuation �
WARNING: file <ChoiceList>, line 1: unknown punctuation �
WARNING: file <ChoiceList>, line 1: unknown punctuation �
WARNING: file <ChoiceList>, line 1: unknown punctuation �
WARNING: idChoiceWindow:: gui 'guis/mainmenu.gui' window 'set_game_xhairsize_value'
has value count unequal to choices count
WARNING: file <ChoiceList>, line 1: unknown punctuation �
WARNING: file <ChoiceList>, line 1: unknown punctuation �
WARNING: file <ChoiceList>, line 1: unknown punctuation �
WARNING: file <ChoiceList>, line 1: unknown punctuation �
WARNING: file <ChoiceList>, line 1: unknown punctuation �
WARNING: file <ChoiceList>, line 1: unknown punctuation �
WARNING: file <ChoiceList>, line 1: unknown punctuation �
WARNING: file <ChoiceList>, line 1: unknown punctuation �
WARNING: file <ChoiceList>, line 1: unknown punctuation �
WARNING: file <ChoiceList>, line 1: unknown punctuation �
WARNING: file <ChoiceList>, line 1: unknown punctuation �
reloading guis/mainmenu.gui.
reloading guis/restart.gui.
reloading guis/gameover.gui.
reloading guis/msg.gui.
reloading guis/takeNotes.gui.
reloading guis/intro.gui.
reloading guis/loading/intro.gui.
reloading guis/vehicles/hud.gui.
reloading guis/weapons/machinegun_scope.gui.
reloading guis/weapons/nailgun_scope.gui.
reloading guis/weapons/railgun_scope.gui.
reloading guis/hud.gui.
reloading guis/wristcomm.gui.
reloading guis/cinematic.gui.
reloading guis/cursor.gui.
reloading guis/monitors/marine/vidcomm1.gui.
reloading guis/monitors/strogg/prompt2.gui.
reloading guis/monitors/strogg/small/screen3.gui.
reloading guis/monitors/strogg/small/screen4.gui.
reloading guis/weapons/shotgun_ammo.gui.
reloading guis/weapons/machinegun_ammo.gui.
reloading guis/weapons/machinegun_inview_scope.gui.
reloading guis/common/strogg/doorgui_open.gui.
reloading guis/monitors/strogg/act1/generator.gui.
reloading guis/monitors/strogg/act1/random3.gui.
reloading guis/monitors/strogg/common1.gui.
reloading guis/monitors/strogg/broken1.gui.
reloading guis/common/exitlevel.gui.
reloading guis/common/currentlevel.gui.
reloading guis/common/strogg/doorgui_close.gui.
reloading guis/monitors/marine/mcc_prompt.gui.
reloading guis/monitors/marine/mon3.gui.
reloading guis/common/marine/directional_straight.gui.
reloading guis/monitors/marine/mcc2.gui.
reloading guis/monitors/marine/mon4.gui.
reloading guis/common/strogg/generic_seal.gui.
reloading guis/common/strogg/health_station_s.gui.
reloading guis/buymenu.gui.
reloading guis/scoreboard.gui.
reloading guis/summary.gui.
WARNING: file <ChoiceList>, line 1: unknown punctuation �
WARNING: file <ChoiceList>, line 1: unknown punctuation �
WARNING: file <ChoiceList>, line 1: unknown punctuation �
WARNING: file <ChoiceList>, line 1: unknown punctuation �
WARNING: file <ChoiceList>, line 1: unknown punctuation �
WARNING: file <ChoiceList>, line 1: unknown punctuation �
WARNING: file <ChoiceList>, line 1: unknown punctuation �
WARNING: file <ChoiceList>, line 1: unknown punctuation �
WARNING: file <ChoiceList>, line 1: unknown punctuation �
WARNING: file <ChoiceList>, line 1: unknown punctuation �
reloading guis/mpmain.gui.
reloading guis/mpmsgmode.gui.
--------- Map Initialization ---------
Map: game/airdefense1
idRenderWorldLocal::InitFromMap: retaining existing map
---------- Game Map Init SaveGame -----------
map bounds are (46336.0, 31936.0, 13760.0)
max clip sector is (0.0, 0.0, 0.0)
1 KB passage memory used to build PVS
0 msec to calculate PVS
52 areas
96 portals
7 areas visible on average
416 bytes PVS data
Keeping maps/game/airdefense1.aas32
Keeping maps/game/airdefense1.aas48
[Load AAS]
loading maps/game/airdefense1.aas96
[Load AAS]
loading maps/game/airdefense1.aas250
[Load AAS]
loading maps/game/airdefense1.aas128
--------------------------------------
-----------------------------------
149 msec to load game/airdefense1
idRenderWorld::GenerateAllInteractions, msec = 11, staticAllocCount = 0.
interactionTable size: 6825024 bytes
27257 interaction take 4143064 bytes
idRenderWorldLocal::ResizeInteractionTable: overflowed interactionTableWidth,
dumping
[Harmattan]: ANativeWindow changed: 0x0
[Harmattan]: EGL surface destroyed and no EGL context.

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