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UNIT 5. Object Oriented Programming

The document discusses two programming approaches: Procedure Oriented Programming (POP) and Object Oriented Programming (OOP). POP is a conventional method focusing on functions and global/local variables, while OOP emphasizes data, encapsulation, inheritance, and polymorphism, making it suitable for modeling real-world entities. The document also outlines the advantages and disadvantages of OOP compared to POP.

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0% found this document useful (0 votes)
8 views6 pages

UNIT 5. Object Oriented Programming

The document discusses two programming approaches: Procedure Oriented Programming (POP) and Object Oriented Programming (OOP). POP is a conventional method focusing on functions and global/local variables, while OOP emphasizes data, encapsulation, inheritance, and polymorphism, making it suitable for modeling real-world entities. The document also outlines the advantages and disadvantages of OOP compared to POP.

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rdon97472
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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UNIT 5.

Object Oriented Programming

1. What are the programming methods or approaches of program development?

There are two approaches of program development. They are Procedure Oriented
Programming and Object-Oriented Programming. Procedure Oriented Programming is a
conventional method of programming and the Object-Oriented Programming is a
modern or latest programming method.

2. What is Procedure Oriented Programming?

It is a conventional or old method of programming, in which the program is written into


many small parts and combined together. In this approach, the functions are created
and the data is not very crucial. Variables are created for the data handling and they are
treated as the global and local variables. Creation of the variables inside of the sub
programs is known as local variable and the creation of the variables in the main
module is called the global variable. Global variables can be accessed from any
modules but the local variables can be accessed only within the local modules. The
alteration of data is very high.

3. What are the features of Procedure Oriented Programming?

The characteristics or features are as follow:

a) A large program is broken down into small programs or procedures.

b) It focuses on the functions rather than the data.

c) Variables are created as local and global.


d) The possibility of data alteration is very high, which is the main
disadvantage of this approach.

e) It follows top down method.

4. What is Object Oriented Programming?

It is a modern approach of programming. It is highly known as OOP in short form. In this


method, all the real world entities are treated as the objects and objects are collected in
a class. Even the classes are controlled by the Super class. And by the inheritance
feature, the changes on the super class are easily passed to its sub classes. Similarly, it
was developed to overcome procedure oriented programming method and the data is
given high priority rather than the functions. Data can be hidden, so that the possibility
of data alteration is very less.

5. What are the characteristics of OOP?

The characteristics of OOP are:

a) Emphasis is given to the data.

b) Program are divided into multiple objects.

c) Functions and data are tied together in a single unit.

d) Data can be hidden to prevent accidental alteration.


e) It follows the bottom up approach.

6. What are the differences between Procedure Oriented and Object Oriented
Programming?

The have the following differences: (Click here for more in detail)

Procedure Oriented Object Oriented

a. Emphasis is given to procedures. A. Emphasis is given to data.

b. Programs are divided into multiple modules. B. Programs are divided into multiple
objects.

c. It follows top-down method. C. It follows bottom-up method.

d. Generally data cannot be hidden. D. Data can be hidden.


e. It does not model the real world perfectly. E. It models the real world perfectly.

f. Maintenance is difficult. F. Maintenance is easy.

g. Code reusability is difficult. G. Code reusability is easy.

Examples: FORTRAN, COBOL, Pascal, C, etc. Examples: C++, JAVA, Smalltalk, etc.

7. Write short notes on the following:

a) Object

All the entities of a program used in OOP method are called objects. Here entities
represent a group of people, teachers, students, books, cars, etc. Each entity or object
does have an attribute called characteristics and the behavior or functions. For
example, a car can be an object. The colour like blue, black, size, weight, etc. Are the
attributes or the characteristics, which distinguishes to it with other objects and move,
turn, etc. Can be the functions.

b) Class
Class is a user defined data type in OOP, which defines the data types for all the
objects, which run under it. Or it collects the objects of its similar data types. For
example, a class vehicle can have the objects like car, bus, truck, etc. Similarly a class
school can have students, teachers, staff, etc.

c) Abstraction

It is a feature of hiding internal detail of any object. It provides only the interface to the
user, which makes them easy to use but does not show the details of that object, how
that works and how that is made. Due to this feature, OOP has become very secure
platform for its data from being accidental alteration.

d) Encapsulation

It is a process of combining the data and functions together. OOP gives more emphasis
on the data rather than the functions or procedures. Many functions can use the same
data but the instruction given to the function to use any particular data and combining
them together is the encapsulation. Due to its unrelated functions cannot use
unnecessary data in the program.

e) Inheritance (Imp.)

Inheritance is the process of creating new classes based on the existing class. The new
classes require the features of the main class called the Super class and it is provided
through the feature called Inheritance. By the Inheritance feature Super class can
coordinate with it’s sub classes. It models the real world. It allows the extension and
reuse of existing code without having to rewrite for the new created classes.

f) Polymorphism
It is a feature of OOP, which refers to the way of operating the same operator in different
ways and different method or purpose. Operator overloading and the operation
overloading are the examples or Polymorphism. For example ‘+’ operator can be used
for arithmetic operation and string concatenation both. This facility or feature is an
example of Polymorphism. It reduces the number or keywords or operators.

8. What are the advantages and disadvantages of OOP? (most imp)

Advantages:

a) Code repetition is reduced by the various techniques like inheritance.

b) Data is more secure due to the data hiding feature called abstraction.

c) Existing classes can serve as library class for further enhancements.

d) Division of a program into multiple objects makes the software


development easier.

e) Software complexity is less.

f) Upgrading and maintenance of software is easy.

g) It perfectly models the real world system.

h) Code re-usability is much easier than the conventional programming


system.
Disadvantages

a) Compiler and runtime overhead is high.


b) Software developer should analyze the problem in object oriented way.
c) Requires the mastery in software engineering and programming methodology.
d) ) Useful only for the large and complex projects.

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