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Simple Counter Application

This document contains a Flutter application for a simple counter. It features a stateful widget that increments a counter each time a button is pressed, updating the display accordingly. The app includes an app bar with icons and a floating action button for incrementing the counter.

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shejal.pal
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0% found this document useful (0 votes)
10 views5 pages

Simple Counter Application

This document contains a Flutter application for a simple counter. It features a stateful widget that increments a counter each time a button is pressed, updating the display accordingly. The app includes an app bar with icons and a floating action button for incrementing the counter.

Uploaded by

shejal.pal
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Simple Counter Application

import 'package:flutter/material.dart';

void main() => runApp(const MyApp());

class MyApp extends StatelessWidget {


const MyApp({super.key});
static const String _title = 'Flutter Stateful Clicker
Counter';
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
title: _title,
theme: ThemeData(
// useMaterial3: false,
primarySwatch: Colors.teal,
),
home: const MyHomePage(),
);
}
}

class MyHomePage extends StatefulWidget {


const MyHomePage({super.key});
// This widget is the home page of your application. It is
stateful, meaning
// that it has a State object (defined below) that contains
fields that affect
// how it looks.
// This class is the configuration for the state.
@override
_MyHomePageState createState() => _MyHomePageState();
}

class _MyHomePageState extends State<MyHomePage> {


int _counter = 0;

void _incrementCounter() {
setState(() {
// This call to setState tells the Flutter framework
that something has
// changed in this State, which causes it to rerun the
build method below
// so that the display can reflect the updated values.
If we changed
// _counter without calling setState(), then the build
method would not be
// called again, and so nothing would appear to happen.
_counter++;
});
}

@override
Widget build(BuildContext context) {
// This method is rerun every time setState is called, for
instance as done
// by the _incrementCounter method above.
//
// The Flutter framework has been optimized to make
rerunning build methods
// fast, so that you can just rebuild anything that needs
updating rather
// than having to individually change instances of
widgets.
return Scaffold(
appBar: AppBar(
// Here we take the value from the MyHomePage object
that was created by
// the App.build method, and use it to set our appbar
title.
title: const Text('Flutter Demo Click Counter'),
elevation: 20.0,
actions: <Widget>[
IconButton(
icon: const Icon(Icons.comment),
tooltip: 'Comment Icon',
onPressed: () {},
), //IconButton
IconButton(
icon: const Icon(Icons.settings),
tooltip: 'Setting Icon',
onPressed: () {},
), //IconButton
], //<Widget>[]
backgroundColor: Colors.deepPurple,
foregroundColor: Colors.white,
leading: IconButton(
icon: const Icon(Icons.menu),
tooltip: 'Menu Icon',
onPressed: () {},
),
),
body: Center(
// Center is a layout widget. It takes a single child
and positions it
// in the middle of the parent.
child: Column(
// Column is also a layout widget. It takes a list
of children and
// arranges them vertically. By default, it sizes
itself to fit its
// children horizontally, and tries to be as tall as
its parent.
//
// Column has various properties to control how it
sizes itself and
// how it positions its children. Here we use
mainAxisAlignment to
// center the children vertically; the main axis
here is the vertical
// axis because Columns are vertical (the cross axis
would be
// horizontal).
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
const Text(
'You have pushed the button this many times:',
),
Text(
'$_counter',
style: const TextStyle(fontSize: 25),
),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'Increment',
child: const Icon(Icons.add),
),
);
}
}

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