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Project Extc

The document outlines a community engineering project titled 'Cultural Heritage' aimed at creating an interactive digital map of India that showcases its diverse cultures, traditions, and historical significance. The project utilizes Arduino technology and touch sensors to provide an engaging educational tool for students, researchers, and travelers, promoting cultural appreciation and preservation. It highlights the project's objectives, components, advantages, and limitations, emphasizing its potential impact on cultural education and tourism.

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0% found this document useful (0 votes)
9 views32 pages

Project Extc

The document outlines a community engineering project titled 'Cultural Heritage' aimed at creating an interactive digital map of India that showcases its diverse cultures, traditions, and historical significance. The project utilizes Arduino technology and touch sensors to provide an engaging educational tool for students, researchers, and travelers, promoting cultural appreciation and preservation. It highlights the project's objectives, components, advantages, and limitations, emphasizing its potential impact on cultural education and tourism.

Uploaded by

rajkawale481
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOCX, PDF, TXT or read online on Scribd
You are on page 1/ 32

CULTURAL HERITAGE

COMMUNITY ENGINEERING PROJECT ON

“CULTURAL HERITAGE”

Submitted by
PRANALI VISHWAS KATE

(23030331378024)

AAFIYA SALIM KUNDLIK

(23030331372066)

PRERNA PRAKASH TAMBITKAR

(23030331372802)

SHRADDHA RAJENDRA NARKHEDE

(23030331378028)

VAISHNAVI ARUN SHINGATWAR

(23030331372038)

SIMRAN DATTATREY MHATRE

(23030331378026)

Under the guidance of

Prof. ROSHAN BONDE


In the partial fulfillment of

B. Tech. in Electronics & Telecommunication Engineering course of

Dr. Babasaheb Ambedkar Technological university, Lonere (Dist. Raigad) in the academic year 2024-2025.

Department of Electronics and Telecommunication Engineering Dr. Babasaheb

Ambedkar Technological University Lonere ,Lonere-402103

2024-2025

1
CULTURAL HERITAGE

Dr. BABASAHEB AMBEDKAR TECHNOLOGICAL


UNIVERSITY,
“VIDYAVIHAR”, LONERE- 402103. Tal. Mangaon, Dist. Raigad.
(Maharashtra State) INDIA

CERTIFICATE

This is to certify that the Project entitled “CULTURAL HERITAGE ”Submitted


by
PRANALI VISHWAS KATE ( 23030331378024) , AAFIYA SALIM KUNDLIK
(23030331372066 PRERNA PRAKASH TAMBITKAR(2303033137280
),SHRADDHA RAJENDRA NARKHEDE (23030331378028), 2), VAISHNAVI ARUN
SHINGATWAR(23030331372038),SIMRAN DATTATREY MHATRE(
23030331378026) is record of Bonafide work carried out by them under our
guidance in
the partial fulfillment The requirement for the award of Degree of B Tech. in
Electronics
and Telecommunication Engineering course of Dr. Babasaheb Ambedkar
Technological
University, Lonere (Dist. Raigad) in the academic year 2024-2025.

Mr. Roshan Bhonde. Dr. Sanjay L. Nalbalwar

Project Guide Head of Department


Department of E&TC eng

Examiner

1.………………………………..

2.………………………………..

2
CULTURAL HERITAGE

ABSTRACT

India is a land of diverse cultures, traditions, languages, and historical


richness. This project aims to develop an interactive digital map that provides
insightful information about different regions of India, covering aspects such
as culture, language, festivals, history, traditional attire, natural beauty, and
customs. When users click on a specific state or region on the map, detailed
information about that area will be displayed, making learning engaging and
visually interactive. This project serves as an educational tool for students and
researchers, helping them explore India’s vast cultural diversity in a simplified
and interactive manner. It can also act as a tourism guide, allowing travelers
to learn about different regions’ heritage, festivals, and traditions before
visiting. Additionally, the platform plays a crucial role in preserving culture by
encouraging younger generations to appreciate their rich cultural roots. It can
assist in language learning by providing insights into regional languages,
aiding linguistic studies. Moreover, students working on history, geography, or
cultural projects can use it as a valuable reference tool for school and college
assignments. By integrating technology with heritage, this project makes
learning about
India’s culture more accessible, engaging, and informative, benefiting users of
all ages.
3
CULTURAL HERITAGE

INDEX
Sr.no Title
Page no.
Chapter 1 Introduction
Chapter 2
Proposal/Block Diagram
2.1. Diagram
2.2. Explanation
Chapter 3 Components
3.1. Hardware component
3.2. Software component
Chapter 4 Circuit Diagram
4.1. Diagram
4.2. Explanation
Chapter 5 Result
Discussion
5.1. Result
5.2. Output
Chapter 6 Advantages and
Disadvantages 6.1. Advantages
6.2. Disadvantages
Chapter 7 Conclusion
Chapter 8 Reference
4
CULTURAL HERITAGE

5
CULTURAL HERITAGE

CHAPTER 1
Introduction

India is known for its rich cultural heritage, diverse traditions, and historical
significance. Every region of the country has its own unique language,
customs, festivals, traditional attire, and historical landmarks. However,
accessing and understanding this vast cultural diversity can be challenging,
especially for students, researchers, and travelers. To bridge this gap, our
project aims to create an interactive digital map that provides detailed
information about different regions of India.

Through this digital platform, users can explore various aspects of Indian
culture simply by clicking on different parts of the map. Each region will
display relevant information, including its history, festivals, natural beauty,
clothing styles, and traditions. This visually
interactive approach makes learning more engaging and accessible.

The project serves multiple purposes: it acts as an educational resource for


students, a cultural guide for enthusiasts, and a travel companion for tourists.
By integrating technology with heritage, this project helps preserve and
promote India’s rich cultural
identity while making it easier for people to learn and appreciate the diversity
of the nation.
6
CULTURAL HERITAGE

CHAPTER 2
2.1. Block Diagram

7
CULTURAL HERITAGE

2.2 Explanation

Working Mechanism:

User Interaction (Touch Sensor):

The user touches a specific location on a cardboard map that has touch
sensors embedded
in it.

This action signals the system to retrieve and display relevant information
about that
location.

Arduino Microcontroller:

The Arduino detects the touch input and processes which location has been
selected.

It then sends a command to retrieve the corresponding data.

SD Card Module:

The microcontroller accesses stored information (text, images, or audio) from


the SD card
related to the selected heritage site.

8
CULTURAL HERITAGE

CHAPTER 3
3.1. Hardware
ARDUINO UNO

Arduino Uno can be utilized in various cultural heritage projects, such as


creating interactive exhibits with sensor-activated displays, conservation and
monitoring systems to track environmental conditions and artifact movement,
and accessibility features like tactile exhibits and gamification. It can also be
used for restoration and preservation efforts, including conservation robotics
and digital preservation. Additionally, Arduino Uno can be applied in projects
like smart museum exhibits, cultural heritage sensor networks, and
interactive games, ultimately enhancing the engagement, accessibility, and
preservation of cultural heritage.

Function in Project:

Arduino plays a pivotal role in the Digital Interactive Map of India's Cultural
Heritage project, enabling the creation of an immersive and engaging
experience. It reads data from sensors, controls the touch sensor, and
interacts with the Micro SD card reader to store and retrieve cultural heritage
information. Arduino's programming capabilities allow for the development of
interactive features, such as lighting effects, audio narratives, and visual
displays, bringing India's rich cultural heritage to life.

9
CULTURAL HERITAGE

TOUCH SENSOR TTP223

1.Capacitive touch sensing: Detects touch or proximity of a user'finger.


2.Low power consumption: Operates at a low voltage (2.5-5.5V) and current (less
than
1mA).
3.High sensitivity: Can detect touch or proximity even with a gloved
finger. 4.Stable and reliable: Less prone to false triggers or noise.

How it works:

1.Capacitive sensing: The TTP223 uses capacitive sensing to detect changes in


capacitance
caused by a user's touch.
2.Output signal: When a touch is detected, the TTP223 outputs a digital signal that
can be
read by a microcontroller or other

device.

Function in project

The touch sensor TTP223 functions as an interactive interface, detecting user touch
inputs to
navigate and explore the Digital Interactive Map of India's Cultural Heritage. Upon
touch, it

sends a signal to the Arduino board, triggering specific actions,

such as: - Displaying information about a particular cultural

heritage site
- Playing audio or video content related to the site

- Activating lighting effects or visual displays

10
CULTURAL HERITAGE

MICRO SD CARD

The Micro SD card reader functions as a data storage and retrieval module, enabling
the Digital
Interactive Map of India's Cultural Heritage to:
- Store cultural heritage data, such as images, audio, and text

- Retrieve and display stored data upon user interactiondevanagari

- Update and modify stored data as needed


The Micro SD card reader allows for easy data management and updating, making it
an essential
component of the interactive map.

11
CULTURAL HERITAGE

3.2.Software
This Arduino code is designed to detect touch sensor inputs and play corresponding
video files
stored on an SD card. It uses the SPI and SD libraries to interface with the SD card
module. When
a touch sensor is activated, the program sends a signal to play a specific video file

CODE
#include

<SPI.h>

#include

<SD.h>

// Define touch sensor

pins

Const int touch1 = 2;

Const int touch2 = 3;

Const int touch3 = 4;

Const int touch4 = 5;

Const int touch5 = 6;

// SD card module pin

Const int chipSelect =

10;

Void setup() {

// Initialize touch sensor

pins

pinMode(touch1, INPUT);
pinMode(touch2, INPUT);

pinMode(touch3, INPUT);

pinMode(touch4, INPUT);

12
CULTURAL HERITAGE

pinMode(touch5, INPUT);

// Start serial

communication

Serial.begin(9600);

// Initialize SD card

If (!SD.begin(chipSelect)) {

Serial.println(“SD Card initialization

failed!”); Return;

Serial.println(“SD Card initialized.”);

Void loop() {

// Read touch sensor states

If (digitalRead(touch1) ==

HIGH) {

playVideo(“1.mp4”);

If (digitalRead(touch2) ==

HIGH) {

playVideo(“2.mp4”);

If (digitalRead(touch3) ==

HIGH) {
playVideo(“3.mp4”);

13
CULTURAL HERITAGE

If (digitalRead(touch4) ==

HIGH) {

playVideo(“4.mp4”);

If (digitalRead(touch5) ==

HIGH) {

playVideo(“5.mp4”);

// Small delay to avoid excessive

checking

Delay(100);

Void playVideo(String

filename) {

Serial.print(“Playing video:

“);

Serial.println(filename);

// You would need a specific video display module or a custom solution to actually
play the video.

// This is just a placeholder since Arduino cannot play videos directly without
specialized
hardware.
Delay(1000); // Debounce delay to prevent multiple triggers from a

single touch }

14
CULTURAL HERITAGE

Explanation of the code

SPI.h: This library enables communication between the Arduino and the SD card
module using the
SPI protocol.

SD.h: This library provides functions to read and write data on the SD card.

Pin Definitions

These constants define the digital pins connected to five touch sensors. Each sensor
is assigned a
unique pin.

Setup Function

Pin Mode(pin, INPUT): Configures the five touch sensor pins as input so they can
detect touch
interactions.

15
CULTURAL HERITAGE

CHAPTER 4

Circuit Diagram

16
CULTURAL HERITAGE

CHAPTER 5

Result

5.1. Stimulation

17
CULTURAL HERITAGE

5.2. Explanation

1.Power Supply

The PIR sensor and LED receive power from the 5V and GND pins of the Arduino.

2. Motion Detection

When the PIR sensor detects movement, it outputs a HIGH signal (1) to
an

Arduino digital input pin.

3. Arduino Processing

The Arduino reads the PIR sensor output and, if motion is detected, turns ON the
LED.If no
motion is detected, the LED remains OFF.

4. Output Response

The LED glows when motion is detected.

The LED turns off when no motion is detected.

18
CULTURAL HERITAGE

CHAPTER 6

6.1. Advantages

1. Engaging and Interactive Learning

Users can touch different regions on the map to trigger videos, making learning fun
and
engaging.

Helps in visualizing and understanding culture & heritage effectively.

2. Easy to Use
Simple touch-based interaction makes it accessible for all

age groups. No need for complex controls or instructions.

3. Cost-Effective

Uses affordable components (Arduino, SD card module, touch

sensors). Cheaper than advanced touchscreen systems or AI-

based solutions.

4. Customizable & Scalable

You can add more regions, videos, or features as needed.

Easily modified for different topics (history, geography, science, etc.).

5. Portable and Compact


Can be set up in schools, museums, exhibitions, or

educational fairs. Does not require a large setup or heavy

hardware.
19
CULTURAL HERITAGE

6.2. Disadvantages

1. Limited Video Playback Capability

Arduino cannot directly play videos; it can only send signals to a connected display
device

2. Hardware Limitations

Touch sensors may not always respond accurately, especially if there is dust or

interference. SD card read/write speed may affect video response time.

3. Scalability Issues
Adding more regions or states would require additional touch sensors, increasing

complexity. Not suitable for large-scale installations without additional hardware

support.

4. Dependency on External Display

Since Arduino cannot decode and play videos, an external device like laptop is
needed.

5. Power Consumption

Running multiple components (Arduino, sensors, SD module) may increase power

consumption. Battery-powered versions may need frequent recharging or an

external power source.

6. No Real-Time Feedback or AI Integration

The system only plays pre-stored videos; it cannot dynamically fetch or process new
information.
20
CULTURAL HERITAGE

CHAPTER 7

Conclusion
The Digital Interactive Map of India's Cultural Heritage is an innovative project
that showcases the country's rich cultural diversity in an engaging and immersive
way. By leveraging cutting-edge technologies like Arduino, touch sensors, and Micro
SD card readers, this project provides an unparalleled user experience, making it an
invaluable resource for cultural
enthusiasts, researchers, and educators.

This project not only preserves India's cultural heritage for future generations but
also promotes cross-cultural understanding, appreciation, and exchange. Its
potential applications extend beyond cultural preservation, offering a versatile
platform for various industries, such as tourism,
education, and urban planning.

While there are challenges and limitations to consider, the benefits of this project far
outweigh its drawbacks. As technology continues to evolve, this project can serve as
a model for future innovations in cultural preservation and education, inspiring new
generations to explore,
appreciate, and protect India's vibrant cultural heritage
21
CULTURAL HERITAGE

CHAPTER 8

For gathering information of cultural and heritage in India


https://en.wikipedia.org/wiki/Culture_of_India_

Arduino official = https://www.arduino.cc/

Application =

22

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