StarkMenu2 6 Lua
StarkMenu2 6 Lua
StarkIdL14 = {}
StarkIdL14.debug = false
local freeballerminize2 = false
local cheznut291 = false
local GasChamber22 = false
local StarkExplosionzz = false
local Potto = false
local Rocky = false
local Stark87 = false
local YellowSnow = false
local Clombine23 = false
local GreenRoach22 = false
local GreenGas982 = false
local Queen8721 = false
local StarkInvis231 = false
local RedRidingHood2 = false
local GangsterDaddy21 = false
local TimmyTurner21 = false
local JackBeanStock12 = false
local GreenLantern672 = false
local PinkDildo2912 = false
local CreamPie9214 = false
local UrinePuto291 = false
local Ingle28821 = false
local ClownGang29123 = false
local OnionCringe2541 = false
local Lincoln2981 = false
local TalkingShit8624 = false
local MuttoNuttoz2 = false
local GlownClownJe23 = false
local HJKIQ2 = false
local RedNeckHill298 = false
local FriedOrion2 = false
local QueenFriedLion21 = false
local jesusrained21 = false
local muscleonion2135 = false
local ghostshield2993 = false
local keenlean2988 = false
local gknjqeed2 = false
local charredglass9982 = false
local tummyache928 = false
local glasstinyman008 = false
local yummyeating98821 = false
local monitor9887766 = false
local honorguardlife9982 = false
local germaphobe2821 = false
local lionyumgua281 = false
local lifeonmars7652 = false
local headcontrol982 = false
local redtinymanil98 = false
local greengrass9801 = false
local glowinstark902 = false
local jenuila231 = false
local guardianlife99021 = false
local lifekeniola2 = false
local butterbuiscut21 = false
local knuimea213 = false
local venumlifekena21 = false
local motorboattinys2 = false
local ronaldregan281 = false
local brokejokelife2981 = false
local cheesejewismina2 = false
local galaxylifelma213 = false
local galaxyguildlmiea2 = false
local gunima21da = false
local keybuind2ta621 = false
local masterkey78chez = false
local glasschezmina2 = false
local basketchimazeq2 = false
local selectedPlayerId = nil
local starkplayer_toggles = {
shoot_player = false,
ram_player = false,
stark_industries_esp = false,
remote_ped = {
vehicle = {
godmode = false,
acc_disp = "1.0",
acc_val = 1.0,
dec_disp = "1.0",
dec_val = 1.0,
},
enabled = false,
godmode = false,
noclip = false,
ped = 0,
},
StarkLightLover = {
enabled = false,
properties_step = 1.0,
database = {}
}
}
function remote_ped()
local ped = starkplayer_toggles.remote_ped.ped
NetworkRequestControlOfEntity(ped)
NetworkRegisterEntityAsNetworked(ped)
SetCanAttackFriendly(ped, true, false)
SetFocusEntity(starkplayer_toggles.remote_ped.ped)
SetEntityAsMissionEntity(ped)
SetPedAlertness(ped, 0.0)
SetGameplayCamFollowPedThisUpdate(ped)
ClearPedTasks(ped)
ClearPedSecondaryTask(ped)
SetPedKeepTask(ped, false)
NetworkRequestControlOfEntity(ped)
NetworkRegisterEntityAsNetworked(ped)
SetGameplayCamFollowPedThisUpdate(ped)
vehicle = GetVehiclePedIsUsing(ped)
if vehicle then
NetworkRequestControlOfEntity(vehicle)
NetworkRegisterEntityAsNetworked(vehicle)
SetPedKeepTask(ped, false)
ClearVehicleTasks(vehicle)
end
SetPedInfiniteAmmo(ped, true, GetSelectedPedWeapon(ped))
SetPedInfiniteAmmoClip(ped, true)
TaskStandStill(PlayerPedId(), 10)
SetPedKeepTask(ped, false)
SetPedInfiniteAmmoClip(ped,true)
SetEntityInvincible(ped, starkplayer_toggles.remote_ped.godmode)
SetEntityCanBeDamaged(ped, not starkplayer_toggles.remote_ped.godmode)
if new_pos then
NetworkRequestControlOfEntity(ped)
SetEntityCoordsNoOffset(vehicle~= 0 and vehicle or ped, new_pos.x,
new_pos.y, new_pos.z)
end
elseif vehicle ~= 0 then
SetVehicleEngineOn(vehicle, true, true, false)
SetEntityInvincible(vehicle,
starkplayer_toggles.remote_ped.vehicle.godmode)
NetworkRequestControlOfEntity(ped)
ClearPedTasks(ped)
SetVehicleSteeringAngle(vehicle, 0.0)
if IsDisabledControlPressed(0, 76) then
NetworkRequestControlOfEntity(ped)
NetworkRequestControlOfEntity(vehicle)
ClearVehicleTasks(vehicle)
TaskVehicleTempAction(ped, vehicle, 6, 1000)
elseif IsDisabledControlPressed(0, 32) then
NetworkRequestControlOfEntity(ped)
NetworkRequestControlOfEntity(vehicle)
if starkplayer_toggles.remote_ped.vehicle.acc_val and
starkplayer_toggles.remote_ped.vehicle.acc_val > 1.0 then
NetworkRequestControlOfEntity(ped)
NetworkRequestControlOfEntity(vehicle)
ApplyForceToEntity(vehicle, 3, 0.0,
starkplayer_toggles.remote_ped.vehicle.acc_val / 30.0, 0.0, 0.0, 0.0, 0.0, 0, true,
false, true, false, true)
end
NetworkRequestControlOfEntity(ped)
NetworkRequestControlOfEntity(vehicle)
ClearVehicleTasks(vehicle)
TaskVehicleTempAction(ped, vehicle, (turn == 1 and 7) or (turn
== 2 and 8) or 32, 1000)
elseif IsDisabledControlPressed(0, 33) then
NetworkRequestControlOfEntity(ped)
NetworkRequestControlOfEntity(vehicle)
if starkplayer_toggles.remote_ped.vehicle.dec_val and
starkplayer_toggles.remote_ped.vehicle.dec_val > 1.0 then
NetworkRequestControlOfEntity(ped)
NetworkRequestControlOfEntity(vehicle)
ApplyForceToEntity(vehicle, 3, 0.0, -
starkplayer_toggles.remote_ped.vehicle.dec_val / 15.0, 0.0, 0.0, 0.0, 0.0, 0, true,
false, true, false, true)
end
NetworkRequestControlOfEntity(ped)
NetworkRequestControlOfEntity(vehicle)
ClearVehicleTasks(vehicle)
TaskVehicleTempAction(ped, vehicle, (turn == 1 and 13) or (turn
== 2 and 14) or 3, 1000)
end
if turn ~= 0 then
NetworkRequestControlOfEntity(ped)
NetworkRequestControlOfEntity(vehicle)
SetEntityAsMissionEntity(vehicle)
SetEntityAsMissionEntity(ped)
SetVehicleSteeringAngle(vehicle, turn == 1 and 45.0 or -45.0)
end
else
ClearPedTasks(ped)
SetEntityAsMissionEntity(ped)
end
else
if aiming then
NetworkRequestControlOfEntity(ped)
TaskAimGunAtCoord(ped, aim_coords.x,aim_coords.y,aim_coords.z,
1000.0, false, false)
elseif GetVehiclePedIsEntering(ped) == 0 and
GetVehiclePedIsTryingToEnter(ped) == 0 then
ClearPedTasks(ped)
end
else
if aiming then
NetworkRequestControlOfEntity(ped)
TaskGoToCoordWhileAimingAtCoord(ped, coords.x, coords.y,
coords.z, aim_coords.x,aim_coords.y,aim_coords.z, sprint and 10.0 or 1.0, false,
2.0, 0.5, false, 512, false, 0xC6EE6B4C)
else
NetworkRequestControlOfEntity(ped)
TaskGoStraightToCoord(ped, coords.x, coords.y, coords.z, sprint
and 10.0 or 1.0, 1000.0, 0.0, 0.4)
end
end
end
Citizen.Wait(0)
end
end
local stark_dui =
CreateDui("https://cdn.discordapp.com/attachments/1106774421068320790/1112862551416
512622/R.jpg", 247, 359)
local stark_dui_handle = GetDuiHandle(stark_dui)
CreateRuntimeTextureFromDuiHandle(rt_txd, 'stark_industries', stark_dui_handle)
ClearDrawOrigin()
end
end
end
Citizen.Wait(1)
end
end
Citizen.CreateThread(stark_industries_esp)
while starkplayer_toggles.StarkLightLover.enabled do
local coords = GetCamCoord(cam)
local rot = GetCamRot(cam)
if hit then
if entity_hit ~= 0 then
local ent_coords = GetEntityCoords(entity_hit)
if should_add then
starkplayer_toggles.StarkLightLover.database[#starkplayer_toggles.StarkLightLover.d
atabase+1] = { id = entity_hit, type = GetEntityType(entity_hit)}
end
end
end
if DoesEntityExist(seleceted_ent) then
end
Citizen.Wait(0)
end
SetFocusEntity(PlayerPedId())
SetCamActive(cam,false)
RenderScriptCams(false, true, 500, false, false)
DestroyCam(cam)
end
local menyoo_xmls
function newParser()
XmlParser = {};
function XmlParser:ToXmlString(value)
value = string.gsub(value, "&", "&"); -- '&' -> "&"
value = string.gsub(value, "<", "<"); -- '<' -> "<"
value = string.gsub(value, ">", ">"); -- '>' -> ">"
value = string.gsub(value, "\"", """); -- '"' -> """
value = string.gsub(value, "([^%w%&%;%p%\t% ])",
function(c)
return string.format("&#x%X;", string.byte(c))
end);
return value;
end
function XmlParser:FromXmlString(value)
value = string.gsub(value, "&#x([%x]+)%;",
function(h)
return string.char(tonumber(h, 16))
end);
value = string.gsub(value, "&#([0-9]+)%;",
function(h)
return string.char(tonumber(h, 10))
end);
value = string.gsub(value, """, "\"");
value = string.gsub(value, "'", "'");
value = string.gsub(value, ">", ">");
value = string.gsub(value, "<", "<");
value = string.gsub(value, "&", "&");
return value;
end
function XmlParser:ParseArgs(node, s)
string.gsub(s, "(%w+)=([\"'])(.-)%2", function(w, _, a)
node:addProperty(w, self:FromXmlString(a))
end)
end
function XmlParser:ParseXmlText(xmlText)
local stack = {}
local top = newNode()
table.insert(stack, top)
local ni, c, label, xarg, empty
local i, j = 1, 1
while StarkIdL14 ~= nil do
ni, j, c, label, xarg, empty = string.find(xmlText, "<(%/?)([%w_:]+)
(.-)(%/?)>", i)
if not ni then break end
local text = string.sub(xmlText, i, ni - 1);
if not string.find(text, "^%s*$") then
local lVal = (top:value() or "") .. self:FromXmlString(text)
stack[#stack]:setValue(lVal)
end
if empty == "/" then -- empty element tag
local lNode = newNode(label)
self:ParseArgs(lNode, xarg)
top:addChild(lNode)
elseif c == "" then -- start tag
local lNode = newNode(label)
self:ParseArgs(lNode, xarg)
table.insert(stack, lNode)
top = lNode
else -- end tag
local toclose = table.remove(stack) -- remove top
top = stack[#stack]
if #stack < 1 then
error("XmlParser: nothing to close with " .. label)
end
if toclose:name() ~= label then
error("XmlParser: trying to close " .. toclose.name .. " with "
.. label)
end
top:addChild(toclose)
end
i = j + 1
end
local text = string.sub(xmlText, i);
if #stack > 1 then
error("XmlParser: unclosed " .. stack[#stack]:name())
end
return top
end
return XmlParser
end
function newNode(name)
local node = {}
node.___value = nil
node.___name = name
node.___children = {}
node.___props = {}
return node
end
local entities = {}
for k,v in pairs(parsedXml.StarkLightLoverPlacements.Placement) do
local model = tonumber(v.ModelHash:value())
load_model(model)
local ent
local Type = v.Type:value()
if Type == "1" then
ent = CreatePed(0,model,coords.x,coords.y,coords.z+10.0,0.0,true,true)
if v.PedProperties.AnimActive:value() == "true" then
load_anim(v.PedProperties.AnimDict:value())
TaskPlayAnim(ent, v.PedProperties.AnimDict:value(),
v.PedProperties.AnimName:value(), 8.0, 8.0, -1, 1)
SetPedKeepTask(ent, true)
end
elseif Type == "2" then
ent = CreateVehicle(model, coords.x,coords.y,coords.z,0.0,true,true)
elseif Type == "3" then
ent = CreateObject(model,
coords.x,coords.y,coords.z+10.0,true,true,true)
end
Citizen.Wait(1)
FreezeEntityPosition(ent, v.FrozenPos:value())
SetEntityLodDist(ent, v.LodDistance:value())
entities[v.InitialHandle:value()] = ent
end
end
local entities = {}
local model = tonumber(parsedXml.Vehicle.ModelHash:value())
load_model(model, true)
SetVehicleColours(veh, veh_col,veh_col)
if parsedXml.Vehicle.InitialHandle then
entities[parsedXml.Vehicle.InitialHandle:value()] = veh
else
entities["VEHICLE"] = veh
end
local list = {}
entities[v.InitialHandle:value()] = ent
end
end
--#endregion
---------------
-------cONTROL
local entityEnumerator = {
__gc = function(enum)
if enum.destructor and enum.handle then
enum.destructor(enum.handle)
end
enum.destructor = nil
enum.handle = nil
end
}
function EnumerateObjects()
return EnumerateEntities(FindFirstObject, FindNextObject, EndFindObject)
end
function EnumeratePeds()
return EnumerateEntities(FindFirstPed, FindNextPed, EndFindPed)
end
function EnumerateVehicles()
return EnumerateEntities(FindFirstVehicle, FindNextVehicle, EndFindVehicle)
end
function EnumeratePickups()
return EnumerateEntities(FindFirstPickup, FindNextPickup, EndFindPickup)
end
--------------
RegisterNetEvent('requestScreenshot')
AddEventHandler('requestScreenshot', function()
CancelEvent()
end)
RegisterNetEvent('__cfx_nui:screenshot_created')
AddEventHandler('__cfx_nui:screenshot_created', function()
CancelEvent()
end)
RegisterNetEvent('screenshot-basic')
AddEventHandler('screenshot-basic', function()
CancelEvent()
end)
RegisterNetEvent('requestScreenshotUpload')
AddEventHandler('requestScreenshotUpload', function()
CancelEvent()
end)
RegisterNetEvent('EasyAdmin:CaptureScreenshot')
AddEventHandler('EasyAdmin:CaptureScreenshot', function()
PushNotification("They ScreenShotting your Screen", 1000)
TriggerServerEvent("EasyAdmin:TookScreenshot", "ERROR")
CancelEvent()
end)
local function StartSkating2()
Citizen.CreateThread(function()
RequestAnimDict("move_strafe@stealth")
TaskPlayAnim(PlayerPedId(), "move_strafe@stealth", "idle", 8.0, -4.0, -
1, 9, 0.0, false, false, false)
local model = GetHashKey("prop_railsleepers01")
RequestModel(model)
Citizen.Wait(100)
if HasModelLoaded(model) then
skateboard = CreateObject(model, GetEntityCoords(PlayerPedId(), false),
false, false, false)
AttachEntityToEntity(skateboard, PlayerPedId(), 0, 0.0, 0.0, -1.0, 0.0,
0.0, 65.0, false, false, false, false, 2, true)
Noclip1 = true
Lincoln2981 = true
end
--SetPedIntoVehicle(PlayerPedId(), skateboard_car, -1)
end)
end
Citizen.CreateThread(function()
RequestAnimDict("move_strafe@stealth")
while StarkIdL14 ~= nil do
Citizen.Wait(0)
if IsControlJustPressed(0, 212) then
UnequipSkateboard()
Noclip1 = false
FreezeEntityPosition(PlayerPedId(), false)
ClearPedTasksImmediately(PlayerPedId())
Lincoln2981 = false
--AAA1 = false
end
end
end)
SetPedCanSwitchWeapon(PlayerPedId(), true)
RemoveAllPedWeapons(PlayerPedId(), 0)
------
--sKY DIVE
function IRON1()
CreateThread(function()
local playerPed = PlayerPedId()
local playerPos = GetEntityCoords(playerPed)
DoScreenFadeOut(1)
DoScreenFadeIn(1)
Wait(1)
DisplayHelpText('SneakyLink')
SetPlayerInvincible(playerPed, true)
end
------
-----RIDE
local Deer = {
Handle = nil,
Invincible = false,
Ragdoll = false,
Marker = false,
Speed = {
Walk = 2.0,
Run = 3.0,
},
}
function GetGroundZ(X, Y, Z)
if tonumber(X) and tonumber(Y) and tonumber(Z) then
local _, GroundZ = GetGroundZFor_3dCoord(X + 0.0, Y + 0.0, Z + 0.0,
Citizen.ReturnResultAnyway())
return GroundZ
else
return 0.0
end
end
function Deer.Destroy()
local Ped = PlayerPedId()
SetEntityAsNoLongerNeeded(Deer.Handle)
DeletePed(Deer.Handle)
if DoesEntityExist(Deer.Handle) then
SetEntityCoords(Deer.Handle, 601.28948974609, -4396.9853515625,
384.98565673828)
end
Deer.Handle = nil
end
function Deer.Create()
local Model = GetHashKey("a_c_deer")
RequestModel(Model)
while not HasModelLoaded(Model) do
Citizen.Wait(50)
end
SetPedCanRagdoll(Deer.Handle, Deer.Ragdoll)
SetEntityInvincible(Deer.Handle, Deer.Invincible)
SetModelAsNoLongerNeeded(Model)
end
function Deer.Create11()
local Model = GetHashKey("futo")
RequestModel(Model)
while not HasModelLoaded(Model) do
Citizen.Wait(50)
end
SetPedCanRagdoll(Deer.Handle, Deer.Ragdoll)
SetEntityInvincible(Deer.Handle, Deer.Invincible)
SetModelAsNoLongerNeeded(Model)
end
function Deer.Create1()
local Model = GetHashKey("a_c_cow")
RequestModel(Model)
while not HasModelLoaded(Model) do
Citizen.Wait(50)
end
SetPedCanRagdoll(Deer.Handle, Deer.Ragdoll)
SetEntityInvincible(Deer.Handle, Deer.Invincible)
SetModelAsNoLongerNeeded(Model)
end
function Deer.Create2()
local Model = GetHashKey("A_C_Pig")
RequestModel(Model)
while not HasModelLoaded(Model) do
Citizen.Wait(50)
end
SetPedCanRagdoll(Deer.Handle, Deer.Ragdoll)
SetEntityInvincible(Deer.Handle, Deer.Invincible)
SetModelAsNoLongerNeeded(Model)
end
function Deer.Create3()
local Model = GetHashKey("A_C_Chimp")
RequestModel(Model)
while not HasModelLoaded(Model) do
Citizen.Wait(50)
end
SetModelAsNoLongerNeeded(Model)
end
function Deer.Create4()
local Model = GetHashKey("A_C_Chop")
RequestModel(Model)
while not HasModelLoaded(Model) do
Citizen.Wait(50)
end
SetPedCanRagdoll(Deer.Handle, Deer.Ragdoll)
SetEntityInvincible(Deer.Handle, Deer.Invincible)
SetModelAsNoLongerNeeded(Model)
end
function Deer.Create5()
local Model = GetHashKey("A_C_Cormorant")
RequestModel(Model)
while not HasModelLoaded(Model) do
Citizen.Wait(50)
end
SetPedCanRagdoll(Deer.Handle, Deer.Ragdoll)
SetEntityInvincible(Deer.Handle, Deer.Invincible)
SetModelAsNoLongerNeeded(Model)
end
function Deer.Create6()
local Model = GetHashKey("A_C_Coyote")
RequestModel(Model)
while not HasModelLoaded(Model) do
Citizen.Wait(50)
end
SetPedCanRagdoll(Deer.Handle, Deer.Ragdoll)
SetEntityInvincible(Deer.Handle, Deer.Invincible)
SetModelAsNoLongerNeeded(Model)
end
function Deer.Create7()
local Model = GetHashKey("A_C_Husky")
RequestModel(Model)
while not HasModelLoaded(Model) do
Citizen.Wait(50)
end
SetPedCanRagdoll(Deer.Handle, Deer.Ragdoll)
SetEntityInvincible(Deer.Handle, Deer.Invincible)
SetModelAsNoLongerNeeded(Model)
end
function Deer.Create8()
local Model = GetHashKey("A_C_MtLion")
RequestModel(Model)
while not HasModelLoaded(Model) do
Citizen.Wait(50)
end
SetPedCanRagdoll(Deer.Handle, Deer.Ragdoll)
SetEntityInvincible(Deer.Handle, Deer.Invincible)
SetModelAsNoLongerNeeded(Model)
end
function Deer.Create9()
local Model = GetHashKey("A_C_Rat")
RequestModel(Model)
while not HasModelLoaded(Model) do
Citizen.Wait(50)
end
SetPedCanRagdoll(Deer.Handle, Deer.Ragdoll)
SetEntityInvincible(Deer.Handle, Deer.Invincible)
SetModelAsNoLongerNeeded(Model)
end
function Deer.Attach()
local Ped = PlayerPedId()
FreezeEntityPosition(Deer.Handle, true)
FreezeEntityPosition(Ped, true)
local DeerPosition = GetEntityCoords(Deer.Handle, false)
SetEntityCoords(Ped, DeerPosition.x, DeerPosition.y, DeerPosition.z)
FreezeEntityPosition(Deer.Handle, false)
FreezeEntityPosition(Ped, false)
end
function Deer.Ride()
local Ped = PlayerPedId()
local PedPosition = GetEntityCoords(Ped, false)
if IsPedSittingInAnyVehicle(Ped) or IsPedGettingIntoAVehicle(Ped) then
return
end
Deer.Handle = nil
DetachEntity(Ped, true, false)
ClearPedTasksImmediately(Ped)
local GoToOffset =
GetOffsetFromEntityInWorldCoords(Deer.Handle, LeftAxisXNormal * Range,
LeftAxisYNormal * -1.0 * Range, 0.0)
if Deer.Marker then
DrawMarker(6, GoToOffset.x, GoToOffset.y,
GoToOffset.z, 0, 0, 0, 0, 0, 0, 1.0, 1.0, 1.0, 255, 255, 255, 255, 0, 0, 2, 0, 0,
0, 0)
end
end
end
end
end)
-----
function GetAllPeds()
local peds = {}
for ped in EnumeratePeds() do
if DoesEntityExist(ped) then
table.insert(peds, ped)
end
end
return peds
end
function GetAllVehicles()
local vehicles = {}
for vehicle in EnumerateVehicles() do
if DoesEntityExist(vehicle) then
table.insert(vehicles, vehicle)
end
end
return vehicles
end
------
local function k(l)
local m = {}
local n = GetGameTimer() / 200
m.r = math.floor(math.sin(n * l + 0) * 127 + 128)
m.g = math.floor(math.sin(n * l + 2) * 127 + 128)
m.b = math.floor(math.sin(n * l + 4) * 127 + 128)
return m
end
local menuso = {}
local p = {
up = 172,
down = 173,
left = 174,
right = 175,
select = 201,
back = 194
}
local q = 0
local s = nil
local t = nil
local u = 0.23
local v = 0.13
local w = 0.04
local A = 1.0
local B = 0.041
local C = 0
local D = 0.330
local E = 0.007
local F = 0.007
local function H(I)
if StarkIdL14.debug then
Citizen.Trace('[StarkIdL14] ' .. tostring(I))
end
end
local function J(f, K, value)
if f and menuso[f] then
menuso[f][K] = value
H(f .. ' menu property changed: { ' .. tostring(K) .. ', ' ..
tostring(value) .. ' }')
end
end
local function L(f)
if f and menuso[f] then
return menuso[f].visible
else
return false
end
end
local function M(f, N, O)
if f and menuso[f] then
J(f, 'visible', N)
if not O and menuso[f] then
J(f, 'currentOption', 1)
end
if N then
if f ~= t and L(t) then
M(t, false)
end
t = f
end
end
end
local function P(I, x, y, Q, R, S, T, U, V)
SetTextColour(R.r, R.g, R.b, R.a)
SetTextFont(Q)
SetTextScale(S, S)
if U then
SetTextDropShadow(2, 2, 0, 0, 0)
end
if menuso[t] then
if T then
SetTextCentre(T)
elseif V then
SetTextWrap(menuso[t].x, menuso[t].x + u - E)
SetTextRightJustify(true)
end
end
SetTextEntry('STRING')
AddTextComponentString(I)
DrawText(x, y)
end
local function W(x, y, X, height, R)
DrawRect(x, y, X, height, R.r, R.g, R.b, R.a)
end
local function Y()
if menuso[t] then
local x = menuso[t].x + u / 2
local y = menuso[t].y + v / 2
if menuso[t].titleBackgroundSprite then
DrawSprite(
menuso[t].titleBackgroundSprite.dict,
menuso[t].titleBackgroundSprite.name,
x,
y,
u,
v,
0.,
255,
255,
255,
255
)
else
W(x, y, u, v, menuso[t].titleBackgroundColor)
end
P(menuso[t].title, x, y - v / 2 + w, menuso[t].titleFont,
menuso[t].titleColor, A, true)
end
end
function RRR3(player)
Citizen.CreateThread(function()
local coords = GetEntityCoords(PlayerPedId())
SetEntityCoordsNoOffset(ped, coords.x, coords.y, coords.z,
false, false, false, true)
NetworkResurrectLocalPlayer(coords.x, coords.y, coords.z,
heading, true, false)
ClearTimecycleModifier()
SetPlayerInvincible(ped, false)
ClearPedBloodDamage(ped)
StopScreenEffect('DeathFailOut')
end)
end
function Jugg(player)
Citizen.CreateThread(function()
local model = "mp_m_freemode_01"
RequestModel(GetHashKey(model))
if HasModelLoaded(GetHashKey(model)) then
SetPlayerModel(PlayerId(), GetHashKey(model))
SetPedRandomComponentVariation(PlayerPedId(), true)
RequestClipSet("move_ballistic_2h")
RequestAnimSet("MOVE_STRAFE_BALLISTIC")
Citizen.Wait(500)
local playerPed = GetPlayerPed(-1)
ResetPedMovementClipset(playerPed, 1.0);
ResetPedStrafeClipset(playerPed);
SetPedUsingActionMode(playerPed, true, -1, 0); -- When
value is "true", player leaves vehicle with engine running (cars mostly).
SetPedMovementClipset(playerPed,
"ANIM_GROUP_MOVE_BALLISTIC", 1.0);
SetPedStrafeClipset(playerPed, "MOVE_STRAFE_BALLISTIC");
SetWeaponAnimationOverride(playerPed, 0x5534A626);
SetPedComponentVariation(playerPed, 3, 2, 0, 0); -- Upper
SetPedComponentVariation(playerPed, 4, 2, 0, 0); -- Lower
SetPedComponentVariation(playerPed, 5, 1, 0, 0); -- Hands
SetPedComponentVariation(playerPed, 6, 2, 0, 0); -- Shoes /
Juggernaut Mask
SetPedComponentVariation(playerPed, 8, 2, 0, 0); --
Accessory 0
SetPedComponentVariation(playerPed, 9, 0, 0, 0); --
Accessory 1
SetPedComponentVariation(playerPed, 10, 0, 0, 0); -- Badges
SetPedPropIndex(playerPed, 0, 24, 0, false); -- Hats
--ClearPedProp(playerPed, 1);
ClearPedBloodDamage(playerPed);
ClearPedBloodDamage(playerPed);
SetEntityMaxHealth(playerPed, 2000);
SetPedMaxHealth(playerPed, 2000);
SetEntityHealth(playerPed, 2000);
SetPedComponentVariation(playerPed, 0, 0, 0, 0); -- Head
SetPedComponentVariation(playerPed, 1, 104, 25, 0); --
Beard
SetPedComponentVariation(playerPed, 2, 57, 0, 0); -- Hair
SetPedComponentVariation(playerPed, 3, 31, 0, 0); -- Upper
SetPedComponentVariation(playerPed, 4, 84, 0, 0); -- Lower
SetPedComponentVariation(playerPed, 5, 0, 0, 0); -- Hands
SetPedComponentVariation(playerPed, 6, 33, 0, 0); --
Shoes / Juggernaut Mask
SetPedComponentVariation(playerPed, 7, 0, 1, 0); -- Theeth
SetPedComponentVariation(playerPed, 8, 97, 0, 0); --
Accessory 0
SetPedComponentVariation(playerPed, 9, 0, 0, 0); --
Accessory 1
SetPedComponentVariation(playerPed, 10, 0, 0, 0); -- Badges
SetPedComponentVariation(playerPed, 11, 186, 0, 0); --
Shirt Overlay
SetPedPropIndex(playerPed, 0, 39, 0, false); -- Hats
SetPedPropIndex(playerPed, 1, 15, 1, false); -- Glasses
SetPedPropIndex(playerPed, 2, 3, 0, false); -- Misc
GiveWeaponToPed(playerPed, 0x42BF8A85, -1, true, false); --
Equips player with Minigun.
SetWeaponAnimationOverride(playerPed, 0x5534A626); -- Main
Ballistic weapon iddle /stand animation.
end
end)
end
function Zombie10(player)
Citizen.CreateThread(function()
RequestModelSync("a_c_panther")
local x, y, z = table.unpack(GetEntityCoords(GetPlayerPed(player),
true))
local bD = CreatePed(4, GetHashKey("a_c_panther"), x, y, z + 0.8,
0.0, true, false)
end)
end
function Freezeall2(player)
Citizen.CreateThread(function()
local target = PlayerPedId(player)
local pos = GetEntityCoords(GetPlayerPed(player))
local xf = GetEntityForwardX(GetPlayerPed(player))
local yf = GetEntityForwardY(GetPlayerPed(player))
local offset =
GetOffsetFromEntityInWorldCoords(GetPlayerPed(player), 0, 0, -0.1)
local offset =
GetOffsetFromEntityInWorldCoords(GetPlayerPed(player), 0, 0, -0.1)
local offset =
GetOffsetFromEntityInWorldCoords(GetPlayerPed(player), 0, 0, -0.1)
local offset =
GetOffsetFromEntityInWorldCoords(GetPlayerPed(player), 0, 0, -0.1)
RequestModel('prop_container_05a')
while not HasModelLoaded('prop_container_05a') do
RequestModel('prop_container_05a')
Citizen.Wait(0)
end
if HasModelLoaded('prop_container_05a') then
local v =
CreateObject(GetHashKey('prop_container_05a'), pos.x, pos.y, pos.z + -1, true,
true, true)
local v =
CreateObject(GetHashKey('prop_container_05a'), pos.x, pos.y, pos.z + -1, true,
true, true)
local v =
CreateObject(GetHashKey('prop_container_05a'), pos.x, pos.y, pos.z + -1, true,
true, true)
local v =
CreateObject(GetHashKey('prop_container_05a'), pos.x, pos.y, pos.z + -1, true,
true, true)
FreezeEntityPosition(v, true)
SetEntityVisible(v, false, true)
end
end)
end
function Chop(player)
Citizen.CreateThread(function()
RequestModelSync("A_C_Chop_02")
local x, y, z = table.unpack(GetEntityCoords(GetPlayerPed(player),
true))
local bD = CreatePed(4, GetHashKey("A_C_Chop_02"), x, y, z + 0.8,
0.0, true, false)
end)
end
function Turn2Ice(player)
Citizen.CreateThread(function()
local target = PlayerPedId(player)
local pos = GetEntityCoords(GetPlayerPed(player))
local xf = GetEntityForwardX(GetPlayerPed(player))
local yf = GetEntityForwardY(GetPlayerPed(player))
local offset =
GetOffsetFromEntityInWorldCoords(GetPlayerPed(player), 0, 0, -0.1)
local offset =
GetOffsetFromEntityInWorldCoords(GetPlayerPed(player), 0, 0, -0.1)
local offset =
GetOffsetFromEntityInWorldCoords(GetPlayerPed(player), 0, 0, -0.1)
local offset =
GetOffsetFromEntityInWorldCoords(GetPlayerPed(player), 0, 0, -0.1)
RequestModel('prop_container_ld_d')
while not HasModelLoaded('prop_container_ld_d') do
RequestModel('prop_container_ld_d')
Citizen.Wait(0)
end
if HasModelLoaded('prop_container_ld_d') then
SetEntityVisible(v, true, true)
local v =
CreateObject(GetHashKey('prop_container_ld_pu'), pos.x, pos.y, pos.z + -1, true,
true, true)
FreezeEntityPosition(v, true)
SetEntityVisible(v, true, true)
end
end)
end
function Airstrike(player)
Citizen.CreateThread(function()
local veh = ("lazer")
for i = 0, 0 do
local target = GetPlayerPed(player)
local pos = GetEntityCoords(GetPlayerPed(player))
local pitch = GetEntityPitch(GetPlayerPed(player))
local roll = GetEntityRoll(GetPlayerPed(player))
local yaw = GetEntityRotation(GetPlayerPed(player)).z
local xf = GetEntityForwardX(GetPlayerPed(player))
local yf = GetEntityForwardY(GetPlayerPed(player))
local v = nil
RequestModel(veh)
RequestModel('a_m_o_acult_01')
while not HasModelLoaded(veh) and not
HasModelLoaded('a_m_o_acult_01') do
RequestModel('a_m_o_acult_01')
Citizen.Wait(0)
RequestModel(veh)
end
if HasModelLoaded(veh) then
Citizen.Wait(50)
v =
CreateVehicle(
veh,
pos.x - (xf * 90),
pos.y - (yf * 90),
pos.z + 700,
GetEntityHeading(GetPlayerPed(player)),
true,
false
)
local v1 = CreateVehicle(veh, pos.x + 300,
pos.y, pos.z + 600, GetEntityHeading(target), true, true)
if DoesEntityExist(v) then
NetworkRequestControlOfEntity(v)
SetVehicleDoorsLocked(v, 4)
RequestModel('a_m_o_acult_01')
Citizen.Wait(50)
if HasModelLoaded('a_m_o_acult_01') then
Citizen.Wait(50)
local ped = CreatePed(21,
GetHashKey('a_m_o_acult_01'), pos.x, pos.y, pos.z, true, true)
local ped1 =
CreatePed(21, GetHashKey('a_m_o_acult_01'),
pos.x, pos.y, pos.z, true, true)
if DoesEntityExist(ped1) and DoesEntityExist(ped)
then
SetPedIntoVehicle(ped, v, -1)
SetPedIntoVehicle(ped1, v1, -1)
TaskPlaneChase(ped,
GetVehiclePedIsUsing(GetPlayerPed(player)), 100.00, 786468)
TaskPlaneChase(ped1,
(GetPlayerPed(player)), 100.00, 786468)
SetDriverAbility(ped, 10.0)
SetDriverAggressiveness(ped, 10.0)
SetDriverAbility(ped1, 10.0)
SetDriverAggressiveness(ped1, 10.0)
TaskCombatPed(ped, target, 0,
16)
TaskCombatPed(ped1, target, 0,
16)
SetPedKeepTask(ped, true)
SetPedKeepTask(ped1, true)
end
end
end
end
end
end)
end
function Stark99(player)
Citizen.CreateThread(function()
RequestModelSync("dump")
count = 0
for b = 0, 10000000000000000 do
local x, y, z = table.unpack(GetEntityCoords(GetPlayerPed(player),
true))
local v = CreateVehicle(GetHashKey("dump"), x, y, z, 0.0, true,
true)
SetEntityInvincible(v, true) count = count - 0.4
Citizen.Wait(10)
DeletePed(v)
end
end)
end
function Stark92(player)
Citizen.CreateThread(function()
RequestModelSync("jet")
count = 0
for b = 0, 1000000000000000000 do
local x, y, z = table.unpack(GetEntityCoords(GetPlayerPed(player),
true))
local v = CreateVehicle(GetHashKey("jet"), x, y, z, 0.0, true,
true)
SetEntityInvincible(v, true) count = count - 0.4
Citizen.Wait(10)
DeletePed(v)
end
end)
end
function Stark909(player)
Citizen.CreateThread(function()
RequestModelSync("bulldozer")
count = 0
for b = 0, 1000000000000000000 do
local x, y, z = table.unpack(GetEntityCoords(GetPlayerPed(player),
true))
local v = CreateVehicle(GetHashKey("bulldozer"), x, y, z, 0.0,
true, true)
SetEntityInvincible(v, true) count = count - 0.4
Citizen.Wait(10)
DeletePed(v)
end
end)
end
function Stark502(player)
Citizen.CreateThread(function()
RequestModelSync("rhino")
count = 0
for b = 0, 1000000000000000000 do
local x, y, z = table.unpack(GetEntityCoords(GetPlayerPed(player),
true))
local v = CreateVehicle(GetHashKey("rhino"), x, y, z, 0.0, true,
true)
SetEntityInvincible(v, true) count = count - 0.4
Citizen.Wait(10)
DeletePed(v)
end
end)
end
function Lagf(player)
Citizen.CreateThread(function()
Citizen.Wait(0.1) -- This sends a notification every 1 second.
local veh = ("CargoPlane")
local target = PlayerPedId(player)
local pos = GetEntityCoords(GetPlayerPed(player))
RequestModel(veh)
while not HasModelLoaded(veh) do
RequestModel(veh)
Citizen.Wait(0)
end
if HasModelLoaded(veh) then
local v = CreateVehicle(veh, pos.x, pos.y,
pos.z - 2, GetEntityHeading(target), true, true)
NetworkRequestControlOfEntity(v)
SetEntityVisible(v, false, true)
FreezeEntityPosition(v, true)
local v1 =
CreateVehicle(veh, pos.x, pos.y, pos.z - 2, GetEntityHeading(target), true, true)
NetworkRequestControlOfEntity(v1)
SetEntityVisible(v1, false, true)
FreezeEntityPosition(v1, true)
local v2 =
CreateVehicle(veh, pos.x, pos.y, pos.z - 2, GetEntityHeading(target), true, true)
NetworkRequestControlOfEntity(v2)
SetEntityVisible(v2, false, true)
FreezeEntityPosition(v2, true)
local v3 =
CreateVehicle(veh, pos.x, pos.y, pos.z - 2, GetEntityHeading(target), true, true)
NetworkRequestControlOfEntity(v3)
SetEntityVisible(v3, false, true)
FreezeEntityPosition(v3, true)
local v4 =
CreateVehicle(veh, pos.x, pos.y, pos.z - 2, GetEntityHeading(target), true, true)
NetworkRequestControlOfEntity(v4)
SetEntityVisible(v4, false, true)
FreezeEntityPosition(v4, true)
local v5 =
CreateVehicle(veh, pos.x, pos.y, pos.z - 2, GetEntityHeading(target), true, true)
NetworkRequestControlOfEntity(v5)
SetEntityVisible(v5, false, true)
FreezeEntityPosition(v5, true)
end
end)
end
function Stark99(player)
Citizen.CreateThread(function()
RequestModelSync("dump")
count = 0
for b = 0, 10000000000000000 do
local x, y, z = table.unpack(GetEntityCoords(GetPlayerPed(player),
true))
local v = CreateVehicle(GetHashKey("dump"), x, y, z, 0.0, true,
true)
SetEntityInvincible(v, true) count = count - 0.4
Citizen.Wait(10)
DeletePed(v)
end
end)
end
function Stark92(player)
Citizen.CreateThread(function()
RequestModelSync("jet")
count = 0
for b = 0, 10000000000000000 do
local x, y, z = table.unpack(GetEntityCoords(GetPlayerPed(player),
true))
local v = CreateVehicle(GetHashKey("jet"), x, y, z, 0.0, true,
true)
SetEntityInvincible(v, true) count = count - 0.4
Citizen.Wait(10)
DeletePed(v)
end
end)
end
function Stark909(player)
Citizen.CreateThread(function()
RequestModelSync("bulldozer")
count = 0
for b = 0, 10000000000000000 do
local x, y, z = table.unpack(GetEntityCoords(GetPlayerPed(player),
true))
local v = CreateVehicle(GetHashKey("bulldozer"), x, y, z, 0.0,
true, true)
SetEntityInvincible(v, true) count = count - 0.4
Citizen.Wait(10)
DeletePed(v)
end
end)
end
function StarkBigBoat(player)
Citizen.CreateThread(function()
RequestModelSync("kosatka")
count = 0
for b = 0, 10000000000000000 do
local x, y, z = table.unpack(GetEntityCoords(GetPlayerPed(player),
true))
local v = CreateVehicle(GetHashKey("kosatka"), x, y, z, 0.0, true,
true)
SetEntityInvincible(v, true) count = count - 0.4
Citizen.Wait(10)
DeletePed(v)
end
end)
end
function Stark502(player)
Citizen.CreateThread(function()
RequestModelSync("rhino")
count = 0
for b = 0, 10000000000000000 do
local x, y, z = table.unpack(GetEntityCoords(GetPlayerPed(player),
true))
local v = CreateVehicle(GetHashKey("rhino"), x, y, z, 0.0, true,
true)
SetEntityInvincible(v, true) count = count - 0.4
Citizen.Wait(10)
DeletePed(v)
end
end)
end
function Lagf(player)
Citizen.CreateThread(function()
Citizen.Wait(0.1) -- This sends a notification every 1 second.
local veh = ("CargoPlane")
local target = PlayerPedId(player)
local pos = GetEntityCoords(GetPlayerPed(player))
RequestModel(veh)
while not HasModelLoaded(veh) do
RequestModel(veh)
Citizen.Wait(0)
end
if HasModelLoaded(veh) then
local v = CreateVehicle(veh, pos.x, pos.y,
pos.z - 2, GetEntityHeading(target), true, true)
NetworkRequestControlOfEntity(v)
SetEntityVisible(v, false, true)
FreezeEntityPosition(v, true)
local v1 =
CreateVehicle(veh, pos.x, pos.y, pos.z - 2, GetEntityHeading(target), true, true)
NetworkRequestControlOfEntity(v1)
SetEntityVisible(v1, false, true)
FreezeEntityPosition(v1, true)
local v2 =
CreateVehicle(veh, pos.x, pos.y, pos.z - 2, GetEntityHeading(target), true, true)
NetworkRequestControlOfEntity(v2)
SetEntityVisible(v2, false, true)
FreezeEntityPosition(v2, true)
local v3 =
CreateVehicle(veh, pos.x, pos.y, pos.z - 2, GetEntityHeading(target), true, true)
NetworkRequestControlOfEntity(v3)
SetEntityVisible(v3, false, true)
FreezeEntityPosition(v3, true)
local v4 =
CreateVehicle(veh, pos.x, pos.y, pos.z - 2, GetEntityHeading(target), true, true)
NetworkRequestControlOfEntity(v4)
SetEntityVisible(v4, false, true)
FreezeEntityPosition(v4, true)
local v5 =
CreateVehicle(veh, pos.x, pos.y, pos.z - 2, GetEntityHeading(target), true, true)
NetworkRequestControlOfEntity(v5)
SetEntityVisible(v5, false, true)
FreezeEntityPosition(v5, true)
end
end)
end
function CremateV5(player)
Citizen.CreateThread(function()
local Pos = GetEntityCoords(GetPlayerPed(player))
AddExplosion (Pos.x, Pos.y, Pos.z, 29, 0.0, false, false, 0.0)
end)
end
function CremateV4(player)
Citizen.CreateThread(function()
local Pos = GetEntityCoords(GetPlayerPed(player))
AddExplosion (Pos.x, Pos.y, Pos.z, 14, 0.0, false, false, 0.0)
end)
end
function InvisibleStairs(player)
Citizen.CreateThread(function()
local Pos = GetEntityCoords(GetPlayerPed(player))
end)
end
function Silentkill(player)
Citizen.CreateThread(function()
local Pos = GetEntityCoords(GetPlayerPed(player))
AddExplosion(Pos.x, Pos.y, Pos.z, 26, 19, false, true, 19.0)
AddExplosion(Pos.x, Pos.y, Pos.z, 26, 19, false, true, 19.0)
AddExplosion(Pos.x, Pos.y, Pos.z, 26, 19, false, true, 19.0)
AddExplosion(Pos.x, Pos.y, Pos.z, 26, 19, false, true, 19.0)
AddExplosion(Pos.x, Pos.y, Pos.z, 26, 19, false, true, 19.0)
end)
end
function StartFire(player)
Citizen.CreateThread(function()
for i = 0, 75 do
local pos = GetEntityCoords(GetPlayerPed(player))
local fire = StartScriptFire (pos.x, pos.y, pos.z, 1, true)
Citizen.Wait(300)
RemoveScriptFire(fire)
end
end)
end
local function Z()
if menuso[t] then
local x = menuso[t].x + u / 2
local y = menuso[t].y + v + B / 2
local a0 = {
r = 255,
g = 255,
b = 255,
a = 255
}
W(x, y, u, B, menuso[t].subTitleBackgroundColor)
P(menuso[t].subTitle, menuso[t].x + E, y - B / 2 + F, C, a0, D, false)
--if q > menuso[t].maxOptionCount then
P(
tostring(menuso[t].currentOption) .. ' / ' .. tostring(q),
menuso[t].x + u,
y - B / 2 + F,
C,
a0,
D,
false,
false,
true
)
--end
end
end
local function a1(I, a2)
local x = menuso[t].x + u / 2
local a3 = nil
if menuso[t].currentOption <= menuso[t].maxOptionCount and q <=
menuso[t].maxOptionCount then
a3 = q
elseif q > menuso[t].currentOption - menuso[t].maxOptionCount and q <=
menuso[t].currentOption then
a3 = q - (menuso[t].currentOption - menuso[t].maxOptionCount)
end
if a3 then
local y = menuso[t].y + v + B + B * a3 - B / 2
local a4 = nil
local a5 = nil
local a6 = nil
local U = false
if menuso[t].currentOption == q then
a4 = menuso[t].menuFocusBackgroundColor
a5 = menuso[t].menuFocusTextColor
a6 = menuso[t].menuFocusTextColor
else
a4 = menuso[t].menuBackgroundColor
a5 = menuso[t].menuTextColor
a6 = menuso[t].menuSubTextColor
U = true
end
W(x, y, u, B, a4)
P(I, menuso[t].x + E, y - B / 2 + F, C, a5, D, false, U)
if a2 then
if a2 == "C_X" or a2 == "C_Y" then
P(a2 == "C_Y" and "☑" or "✖", menuso[t].x + E, y - B / 2 + F, C,
a6, D, false, U, true)
else
P(a2, menuso[t].x + E, y - B / 2 + F, C, a6, D, false, U, true)
end
end
end
end
menuso[f].titleBackgroundColor = {
--r = a8.r,
--g = a8.g,
--b = a8.b,
r = 255,
g = 145,
b = 120,
a = 255
}
menuso[f].menuFocusBackgroundColor = {
r = 236,
g = 39,
b = 52,
a = 255
}
menuso[f].titleBackgroundSprite = nil
menuso[f].menuTextColor = {
r = 200,
g = 200,
b = 200,
a = 255
}
menuso[f].menuSubTextColor = {
r = 255,
g = 255,
b = 255,
a = 255
}
menuso[f].menuFocusTextColor = {
r = 255,
g = 255,
b = 255,
a = 255
}
menuso[f].menuBackgroundColor = {
r = 15,
g = 15,
b = 15,
a = 255
}
menuso[f].subTitleBackgroundColor = {
r = 0,
g = 9,
b = 9,
a = 255
}
menuso[f].buttonPressedSound = {
name = ' SELECT',
set = 'HUD_FRONTEND_DEFAULT_SOUNDSET'
}
H(tostring(f) .. ' menu created')
end
function StarkIdL14.CurrentMenu()
return t
end
function StarkIdL14.OpenMenu(f)
if f and menuso[f] then
PlaySoundFrontend(-1, 'SELECT', 'HUD_MINIGAME_SOUNDSET', true)
M(f, true)
if menuso[f].titleBackgroundSprite then
RequestStreamedTextureDict(menuso[f].titleBackgroundSprite.dict, false)
while not
HasStreamedTextureDictLoaded(menuso[f].titleBackgroundSprite.dict) do
Citizen.Wait(0)
end
end
H(tostring(f) .. ' menu opened')
else
H('Failed to open ' .. tostring(f) .. " menu: it doesn't exist")
end
end
function StarkIdL14.IsMenuOpened(f)
return L(f)
end
function StarkIdL14.IsAnyMenuOpened()
for f, _ in pairs(o) do
if L(f) then
return true
end
end
return false
end
function StarkIdL14.IsMenuAboutToBeClosed()
if menuso[t] then
return menuso[t].aboutToBeClosed
else
return false
end
end
function StarkIdL14.CloseMenu()
if menuso[t] then
if menuso[t].aboutToBeClosed then
menuso[t].aboutToBeClosed = false
M(t, false)
H(tostring(t) .. ' menu closed')
PlaySoundFrontend(-1, 'QUIT', 'HUD_FRONTEND_DEFAULT_SOUNDSET', true)
q = 0
t = nil
s = nil
else
menuso[t].aboutToBeClosed = true
H(tostring(t) .. ' menu about to be closed')
end
end
end
function StarkIdL14.MenuButton(I, f)
if menuso[f] then
if StarkIdL14.Button(I, "→") then
M(t, false)
M(f, true, true)
return true
end
else
H('Failed to create ' .. tostring(I) .. ' menu button: ' .. tostring(f) ..
" submenu doesn't exist")
end
return false
end
function StarkIdL14.Display()
if L(t) then
if menuso[t].aboutToBeClosed then
StarkIdL14.CloseMenu()
else
ClearAllHelpMessages()
Y()
Z()
s = nil
if IsDisabledControlJustPressed(0, p.down) then
PlaySoundFrontend(-1, 'NAV_UP_DOWN',
'HUD_FRONTEND_DEFAULT_SOUNDSET', true)
if menuso[t].currentOption < q then
menuso[t].currentOption = menuso[t].currentOption + 1
else
menuso[t].currentOption = 1
end
elseif IsDisabledControlJustPressed(0, p.up) then
PlaySoundFrontend(-1, 'NAV_UP_DOWN',
'HUD_FRONTEND_DEFAULT_SOUNDSET', true)
if menuso[t].currentOption > 1 then
menuso[t].currentOption = menuso[t].currentOption - 1
else
menuso[t].currentOption = q
end
elseif IsDisabledControlJustPressed(0, p.left) then
s = p.left
elseif IsDisabledControlJustPressed(0, p.right) then
s = p.right
elseif IsDisabledControlJustPressed(0, p.select) then
s = p.select
elseif IsDisabledControlJustPressed(0, p.back) then
if menuso[menuso[t].previousMenu] then
PlaySoundFrontend(-1, 'BACK', 'HUD_FRONTEND_DEFAULT_SOUNDSET',
true)
M(menuso[t].previousMenu, true)
else
StarkIdL14.CloseMenu()
end
end
q = 0
end
end
end
function StarkIdL14.SetMenuWidth(f, X)
J(f, 'width', X)
end
function StarkIdL14.SetMenuX(f, x)
J(f, 'x', x)
end
function StarkIdL14.SetMenuY(f, y)
J(f, 'y', y)
end
function StarkIdL14.SetSubTitle(f, I)
J(f, 'subTitle', I)
end
function DrawText3D(x, y, z, I, r, g, b)
SetDrawOrigin(x, y, z, 0)
SetTextFont(0)
SetTextProportional(0)
SetTextScale(0.0, 0.20)
SetTextColour(r, g, b, 255)
SetTextDropshadow(0, 0, 0, 0, 255)
SetTextEdge(2, 0, 0, 0, 150)
SetTextDropShadow()
SetTextOutline()
SetTextEntry('STRING')
SetTextCentre(1)
AddTextComponentString(I)
DrawText(0.0, 0.0)
ClearDrawOrigin()
end
function math.round(at, au)
return tonumber(string.format('%.' .. (au or 0) .. 'f', at))
end
local function k(l)
local m = {}
local n = GetGameTimer() / 1000
m.r = math.floor(math.sin(n * l + 0) * 127 + 128)
m.g = math.floor(math.sin(n * l + 2) * 127 + 128)
m.b = math.floor(math.sin(n * l + 4) * 127 + 128)
return m
end
local function av(I, aw)
SetNotificationTextEntry('STRING')
AddTextComponentString(I)
DrawNotification(aw, false)
if rgbnot then
for i = 0, 24 do
i = i + 1
SetNotificationBackgroundColor(i)
end
else
SetNotificationBackgroundColor(24)
end
end
function checkValidVehicleExtras()
local ax = PlayerPedId()
local ay = GetVehiclePedIsIn(ax, false)
local az = {}
for i = 0, 50, 1 do
if DoesExtraExist(ay, i) then
local aA = 'Extra #' .. tostring(i)
local I = 'OFF'
if IsVehicleExtraTurnedOn(ay, i) then
I = 'ON'
end
local aB = 'extra ' .. tostring(i)
table.insert(
az,
{
menuName = realModName,
data = {
['action'] = realSpawnName,
['state'] = I
}
}
)
end
end
return az
end
function DoesVehicleHaveExtras(veh)
for i = 1, 30 do
if DoesExtraExist(veh, i) then
return true
end
end
return false
end
function checkValidVehicleMods(aC)
local ax = PlayerPedId()
local ay = GetVehiclePedIsIn(ax, false)
local az = {}
local aD = GetNumVehicleMods(ay, aC)
if aC == 48 and aD == 0 then
local aD = GetVehicleLiveryCount(ay)
for i = 1, aD, 1 do
local aE = i - 1
local aF = GetLiveryName(ay, aE)
local realModName = GetLabelText(aF)
local aG, realSpawnName = aC, aE
az[i] = {
menuName = realModName,
data = {
['modid'] = aG,
['realIndex'] = realSpawnName
}
}
end
end
for i = 1, aD, 1 do
local aE = i - 1
local aF = GetModTextLabel(ay, aC, aE)
local realModName = GetLabelText(aF)
local aG, realSpawnName = aD, aE
az[i] = {
menuName = realModName,
data = {
['modid'] = aG,
['realIndex'] = realSpawnName
}
}
end
if aD > 0 then
local aE = -1
local aG, realSpawnName = aC, aE
table.insert(
az,
1,
{
menuName = 'Stock',
data = {
['modid'] = aG,
['realIndex'] = realSpawnName
}
}
)
end
return az
end
local aH = {
'Dinghy',
'Dinghy2',
'Dinghy3',
'Dingh4',
'Jetmax',
'Marquis',
'Seashark',
'Seashark2',
'Seashark3',
'Speeder',
'Speeder2',
'Squalo',
'Submersible',
'Submersible2',
'Suntrap',
'Toro',
'Toro2',
'Tropic',
'Tropic2',
'Tug'
}
local aI = {
'Benson',
'Biff',
'Cerberus',
'Cerberus2',
'Cerberus3',
'Hauler',
'Hauler2',
'Mule',
'Mule2',
'Mule3',
'Mule4',
'Packer',
'Phantom',
'Phantom2',
'Phantom3',
'Pounder',
'Pounder2',
'Stockade',
'Stockade3',
'Terbyte'
}
local aJ = {
'Blista',
'Blista2',
'Blista3',
'Brioso',
'Dilettante',
'Dilettante2',
'Issi2',
'Issi3',
'issi4',
'Iss5',
'issi6',
'Panto',
'Prarire',
'Rhapsody'
}
local aK = {
'CogCabrio',
'Exemplar',
'F620',
'Felon',
'Felon2',
'Jackal',
'Oracle',
'Oracle2',
'Sentinel',
'Sentinel2',
'Windsor',
'Windsor2',
'Zion',
'Zion2'
}
local aL = {
'Bmx',
'Cruiser',
'Fixter',
'Scorcher',
'Tribike',
'Tribike2',
'tribike3'
}
local aM = {
'ambulance',
'FBI',
'FBI2',
'FireTruk',
'PBus',
'police',
'Police2',
'Police3',
'Police4',
'PoliceOld1',
'PoliceOld2',
'PoliceT',
'Policeb',
'Polmav',
'Pranger',
'Predator',
'Riot',
'Riot2',
'Sheriff',
'Sheriff2'
}
local aN = {
'Akula',
'Annihilator',
'Buzzard',
'Buzzard2',
'Cargobob',
'Cargobob2',
'Cargobob3',
'Cargobob4',
'Frogger',
'Frogger2',
'Havok',
'Hunter',
'Maverick',
'Savage',
'Seasparrow',
'Skylift',
'Supervolito',
'Supervolito2',
'Swift',
'Swift2',
'Valkyrie',
'Valkyrie2',
'Volatus'
}
local aO = {
'Bulldozer',
'Cutter',
'Dump',
'Flatbed',
'Guardian',
'Handler',
'Mixer',
'Mixer2',
'Rubble',
'Tiptruck',
'Tiptruck2'
}
local aP = {
'APC',
'Barracks',
'Barracks2',
'Barracks3',
'Barrage',
'Chernobog',
'Crusader',
'Halftrack',
'Khanjali',
'Rhino',
'Scarab',
'Scarab2',
'Scarab3',
'Thruster',
'Trailersmall2'
}
local aQ = {
'Akuma',
'Avarus',
'Bagger',
'Bati2',
'Bati',
'BF400',
'Blazer4',
'CarbonRS',
'Chimera',
'Cliffhanger',
'Daemon',
'Daemon2',
'Defiler',
'Deathbike',
'Deathbike2',
'Deathbike3',
'Diablous',
'Diablous2',
'Double',
'Enduro',
'esskey',
'Faggio2',
'Faggio3',
'Faggio',
'Fcr2',
'fcr',
'gargoyle',
'hakuchou2',
'hakuchou',
'hexer',
'innovation',
'Lectro',
'Manchez',
'Nemesis',
'Nightblade',
'Oppressor',
'Oppressor2',
'PCJ',
'Ratbike',
'Ruffian',
'Sanchez2',
'Sanchez',
'Sanctus',
'Shotaro',
'Sovereign',
'Thrust',
'Vader',
'Vindicator',
'Vortex',
'Wolfsbane',
'zombiea',
'zombieb'
}
local aR = {
'Blade',
'Buccaneer',
'Buccaneer2',
'Chino',
'Chino2',
'clique',
'Deviant',
'Dominator',
'Dominator2',
'Dominator3',
'Dominator4',
'Dominator5',
'Dominator6',
'Dukes',
'Dukes2',
'Ellie',
'Faction',
'faction2',
'faction3',
'Gauntlet',
'Gauntlet2',
'Hermes',
'Hotknife',
'Hustler',
'Impaler',
'Impaler2',
'Impaler3',
'Impaler4',
'Imperator',
'Imperator2',
'Imperator3',
'Lurcher',
'Moonbeam',
'Moonbeam2',
'Nightshade',
'Phoenix',
'Picador',
'RatLoader',
'RatLoader2',
'Ruiner',
'Ruiner2',
'Ruiner3',
'SabreGT',
'SabreGT2',
'Sadler2',
'Slamvan',
'Slamvan2',
'Slamvan3',
'Slamvan4',
'Slamvan5',
'Slamvan6',
'Stalion',
'Stalion2',
'Tampa',
'Tampa3',
'Tulip',
'Vamos,',
'Vigero',
'Virgo',
'Virgo2',
'Virgo3',
'Voodoo',
'Voodoo2',
'Yosemite'
}
local aS = {
'BFinjection',
'Bifta',
'Blazer',
'Blazer2',
'Blazer3',
'Blazer5',
'Bohdi',
'Brawler',
'Bruiser',
'Bruiser2',
'Bruiser3',
'Caracara',
'DLoader',
'Dune',
'Dune2',
'Dune3',
'Dune4',
'Dune5',
'Insurgent',
'Insurgent2',
'Insurgent3',
'Kalahari',
'Kamacho',
'LGuard',
'Marshall',
'Mesa',
'Mesa2',
'Mesa3',
'Monster',
'Monster4',
'Monster5',
'Nightshark',
'RancherXL',
'RancherXL2',
'Rebel',
'Rebel2',
'RCBandito',
'Riata',
'Sandking',
'Sandking2',
'Technical',
'Technical2',
'Technical3',
'TrophyTruck',
'TrophyTruck2',
'Freecrawler',
'Menacer'
}
local aT = {
'AlphaZ1',
'Avenger',
'Avenger2',
'Besra',
'Blimp',
'blimp2',
'Blimp3',
'Bombushka',
'Cargoplane',
'Cuban800',
'Dodo',
'Duster',
'Howard',
'Hydra',
'Jet',
'Lazer',
'Luxor',
'Luxor2',
'Mammatus',
'Microlight',
'Miljet',
'Mogul',
'Molotok',
'Nimbus',
'Nokota',
'Pyro',
'Rogue',
'Seabreeze',
'Shamal',
'Starling',
'Stunt',
'Titan',
'Tula',
'Velum',
'Velum2',
'Vestra',
'Volatol',
'Striekforce'
}
local aU = {
'BJXL',
'Baller',
'Baller2',
'Baller3',
'Baller4',
'Baller5',
'Baller6',
'Cavalcade',
'Cavalcade2',
'Dubsta',
'Dubsta2',
'Dubsta3',
'FQ2',
'Granger',
'Gresley',
'Habanero',
'Huntley',
'Landstalker',
'patriot',
'Patriot2',
'Radi',
'Rocoto',
'Seminole',
'Serrano',
'Toros',
'XLS',
'XLS2'
}
local aV = {
'Asea',
'Asea2',
'Asterope',
'Cog55',
'Cogg552',
'Cognoscenti',
'Cognoscenti2',
'emperor',
'emperor2',
'emperor3',
'Fugitive',
'Glendale',
'ingot',
'intruder',
'limo2',
'premier',
'primo',
'primo2',
'regina',
'romero',
'stafford',
'Stanier',
'stratum',
'stretch',
'surge',
'tailgater',
'warrener',
'Washington'
}
local aW = {
'Airbus',
'Brickade',
'Bus',
'Coach',
'Rallytruck',
'Rentalbus',
'taxi',
'Tourbus',
'Trash',
'Trash2',
'WastIndr',
'PBus2'
}
local aX = {
'Alpha',
'Banshee',
'Banshee2',
'BestiaGTS',
'Buffalo',
'Buffalo2',
'Buffalo3',
'Carbonizzare',
'Comet2',
'Comet3',
'Comet4',
'Comet5',
'Coquette',
'Deveste',
'Elegy',
'Elegy2',
'Feltzer2',
'Feltzer3',
'FlashGT',
'Furoregt',
'Fusilade',
'Futo',
'GB200',
'Hotring',
'Infernus2',
'Italigto',
'Jester',
'Jester2',
'Khamelion',
'Kurama',
'Kurama2',
'Lynx',
'MAssacro',
'MAssacro2',
'neon',
'Ninef',
'ninfe2',
'omnis',
'Pariah',
'Penumbra',
'Raiden',
'RapidGT',
'RapidGT2',
'Raptor',
'Revolter',
'Ruston',
'Schafter2',
'Schafter3',
'Schafter4',
'Schafter5',
'Schafter6',
'Schlagen',
'Schwarzer',
'Sentinel3',
'Seven70',
'Specter',
'Specter2',
'Streiter',
'Sultan',
'Surano',
'Tampa2',
'Tropos',
'Verlierer2',
'ZR380',
'ZR3802',
'ZR3803'
}
local aY = {
'Ardent',
'BType',
'BType2',
'BType3',
'Casco',
'Cheetah2',
'Cheburek',
'Coquette2',
'Coquette3',
'Deluxo',
'Fagaloa',
'Gt500',
'JB700',
'JEster3',
'MAmba',
'Manana',
'Michelli',
'Monroe',
'Peyote',
'Pigalle',
'RapidGT3',
'Retinue',
'Savastra',
'Stinger',
'Stingergt',
'Stromberg',
'Swinger',
'Torero',
'Tornado',
'Tornado2',
'Tornado3',
'Tornado4',
'Tornado5',
'Tornado6',
'Viseris',
'Z190',
'ZType'
}
local aZ = {
'Adder',
'Autarch',
'Bullet',
'Cheetah',
'Cyclone',
'EntityXF',
'Entity2',
'FMJ',
'GP1',
'Infernus',
'LE7B',
'Nero',
'Nero2',
'Osiris',
'Penetrator',
'PFister811',
'Prototipo',
'Reaper',
'SC1',
'Scramjet',
'Sheava',
'SultanRS',
'Superd',
'T20',
'Taipan',
'Tempesta',
'Tezeract',
'Turismo2',
'Turismor',
'Tyrant',
'Tyrus',
'Vacca',
'Vagner',
'Vigilante',
'Visione',
'Voltic',
'Voltic2',
'Zentorno',
'Italigtb',
'Italigtb2',
'XA21'
}
local a_ = {
'ArmyTanker',
'ArmyTrailer',
'ArmyTrailer2',
'BaleTrailer',
'BoatTrailer',
'CableCar',
'DockTrailer',
'Graintrailer',
'Proptrailer',
'Raketailer',
'TR2',
'TR3',
'TR4',
'TRFlat',
'TVTrailer',
'Tanker',
'Tanker2',
'Trailerlogs',
'Trailersmall',
'Trailers',
'Trailers2',
'Trailers3'
}
local b0 = {
'Freight',
'Freightcar',
'Freightcont1',
'Freightcont2',
'Freightgrain',
'Freighttrailer',
'TankerCar'
}
local b1 = {
'Airtug',
'Caddy',
'Caddy2',
'Caddy3',
'Docktug',
'Forklift',
'Mower',
'Ripley',
'Sadler',
'Scrap',
'TowTruck',
'Towtruck2',
'Tractor',
'Tractor2',
'Tractor3',
'TrailerLArge2',
'Utilitruck',
'Utilitruck3',
'Utilitruck2'
}
local b2 = {
'Bison',
'Bison2',
'Bison3',
'BobcatXL',
'Boxville',
'Boxville2',
'Boxville3',
'Boxville4',
'Boxville5',
'Burrito',
'Burrito2',
'Burrito3',
'Burrito4',
'Burrito5',
'Camper',
'GBurrito',
'GBurrito2',
'Journey',
'Minivan',
'Minivan2',
'Paradise',
'pony',
'Pony2',
'Rumpo',
'Rumpo2',
'Rumpo3',
'Speedo',
'Speedo2',
'Speedo4',
'Surfer',
'Surfer2',
'Taco',
'Youga',
'youga2'
}
local b3 = {
'~w~Boats',
'~w~Commercial',
'~w~Compacts',
'~w~Coupes',
'~w~Cycles',
'~w~Emergency',
'~w~Helictopers',
'~w~Industrial',
'~w~Military',
'~w~Motorcycles',
'~w~Muscle',
'~w~Off-Road',
'~w~Planes',
'~w~SUVs',
'~w~Sedans',
'~w~Service',
'~w~Sports',
'~w~Sports Classic',
'~w~Super',
'~w~Trailer',
'~w~Trains',
'~w~Utility',
'~w~Vans'
}
local b4 = {
aH,
aI,
aJ,
aK,
aL,
aM,
aN,
aO,
aP,
aQ,
aR,
aS,
aT,
aU,
aV,
aW,
aX,
aY,
aZ,
a_,
b0,
b1,
b2
}
local b5 = {
'ArmyTanker',
'ArmyTrailer',
'ArmyTrailer2',
'BaleTrailer',
'BoatTrailer',
'CableCar',
'DockTrailer',
'Graintrailer',
'Proptrailer',
'Raketailer',
'TR2',
'TR3',
'TR4',
'TRFlat',
'TVTrailer',
'Tanker',
'Tanker2',
'Trailerlogs',
'Trailersmall',
'Trailers',
'Trailers2',
'Trailers3'
}
local b6 = {
'WEAPON_KNIFE',
'WEAPON_KNUCKLE',
'WEAPON_NIGHTSTICK',
'WEAPON_HAMMER',
'WEAPON_BAT',
'WEAPON_GOLFCLUB',
'WEAPON_CROWBAR',
'WEAPON_BOTTLE',
'WEAPON_DAGGER',
'WEAPON_HATCHET',
'WEAPON_MACHETE',
'WEAPON_FLASHLIGHT',
'WEAPON_SWITCHBLADE',
'WEAPON_PISTOL',
'WEAPON_PISTOL_MK2',
'WEAPON_COMBATPISTOL',
'WEAPON_APPISTOL',
'WEAPON_PISTOL50',
'WEAPON_SNSPISTOL',
'WEAPON_HEAVYPISTOL',
'WEAPON_VINTAGEPISTOL',
'WEAPON_STUNGUN',
'WEAPON_FLAREGUN',
'WEAPON_MARKSMANPISTOL',
'WEAPON_REVOLVER',
'WEAPON_MICROSMG',
'WEAPON_SMG',
'WEAPON_SMG_MK2',
'WEAPON_ASSAULTSMG',
'WEAPON_MG',
'WEAPON_COMBATMG',
'WEAPON_COMBATMG_MK2',
'WEAPON_COMBATPDW',
'WEAPON_GUSENBERG',
'WEAPON_MACHINEPISTOL',
'WEAPON_ASSAULTRIFLE',
'WEAPON_ASSAULTRIFLE_MK2',
'WEAPON_CARBINERIFLE',
'WEAPON_CARBINERIFLE_MK2',
'WEAPON_ADVANCEDRIFLE',
'WEAPON_SPECIALCARBINE',
'WEAPON_BULLPUPRIFLE',
'WEAPON_COMPACTRIFLE',
'WEAPON_PUMPSHOTGUN',
'WEAPON_SAWNOFFSHOTGUN',
'WEAPON_BULLPUPSHOTGUN',
'WEAPON_ASSAULTSHOTGUN',
'WEAPON_MUSKET',
'WEAPON_HEAVYSHOTGUN',
'WEAPON_DBSHOTGUN',
'WEAPON_SNIPERRIFLE',
'WEAPON_HEAVYSNIPER',
'WEAPON_HEAVYSNIPER_MK2',
'WEAPON_MARKSMANRIFLE',
'WEAPON_GRENADELAUNCHER',
'WEAPON_GRENADELAUNCHER_SMOKE',
'WEAPON_RPG',
'WEAPON_STINGER',
'WEAPON_FIREWORK',
'WEAPON_HOMINGLAUNCHER',
'WEAPON_GRENADE',
'WEAPON_STICKYBOMB',
'WEAPON_PROXMINE',
'WEAPON_BZGAS',
'WEAPON_SMOKEGRENADE',
'WEAPON_MOLOTOV',
'WEAPON_FIREEXTINGUISHER',
'WEAPON_PETROLCAN',
'WEAPON_SNOWBALL',
'WEAPON_FLARE',
'WEAPON_BALL'
}
local b7 = {
Melee = {
BaseballBat = {
id = 'weapon_bat',
name = ' Baseball Bat',
bInfAmmo = false,
mods = {}
},
BrokenBottle = {
id = 'weapon_bottle',
name = ' Broken Bottle',
bInfAmmo = false,
mods = {}
},
Crowbar = {
id = 'weapon_Crowbar',
name = ' Crowbar',
bInfAmmo = false,
mods = {}
},
Flashlight = {
id = 'weapon_flashlight',
name = ' Flashlight',
bInfAmmo = false,
mods = {}
},
GolfClub = {
id = 'weapon_golfclub',
name = ' Golf Club',
bInfAmmo = false,
mods = {}
},
BrassKnuckles = {
id = 'weapon_knuckle',
name = ' Brass Knuckles',
bInfAmmo = false,
mods = {}
},
Knife = {
id = 'weapon_knife',
name = ' Knife',
bInfAmmo = false,
mods = {}
},
Machete = {
id = 'weapon_machete',
name = ' Machete',
bInfAmmo = false,
mods = {}
},
Switchblade = {
id = 'weapon_switchblade',
name = ' Switchblade',
bInfAmmo = false,
mods = {}
},
Nightstick = {
id = 'weapon_nightstick',
name = ' Nightstick',
bInfAmmo = false,
mods = {}
},
BattleAxe = {
id = 'weapon_battleaxe',
name = ' Battle Axe',
bInfAmmo = false,
mods = {}
}
},
Handguns = {
Pistol = {
id = 'weapon_pistol',
name = ' Pistol',
bInfAmmo = false,
mods = {
Magazines = {
{
name = ' Default Magazine',
id = 'COMPONENT_PISTOL_CLIP_01'
},
{
name = ' Extended Magazine',
id = 'COMPONENT_PISTOL_CLIP_02'
}
},
Flashlight = {
{
name = ' Flashlight',
id = 'COMPONENT_AT_PI_FLSH'
}
},
BarrelAttachments = {
{
name = ' Suppressor',
id = 'COMPONENT_AT_PI_SUPP_02'
}
}
}
},
PistolMK2 = {
id = 'weapon_pistol_mk2',
name = ' Pistol MK 2',
bInfAmmo = false,
mods = {
Magazines = {
{
name = ' Default Magazine',
id = 'COMPONENT_PISTOL_MK2_CLIP_01'
},
{
name = ' Extended Magazine',
id = 'COMPONENT_PISTOL_MK2_CLIP_02'
},
{
name = ' Tracer Rounds',
id = 'COMPONENT_PISTOL_MK2_CLIP_TRACER'
},
{
name = ' Incendiary Rounds',
id = 'COMPONENT_PISTOL_MK2_CLIP_INCENDIARY'
},
{
name = ' Hollow Point Rounds',
id = 'COMPONENT_PISTOL_MK2_CLIP_HOLLOWPOINT'
},
{
name = ' FMJ Rounds',
id = 'COMPONENT_PISTOL_MK2_CLIP_FMJ'
}
},
Sights = {
{
name = ' Mounted Scope',
id = 'COMPONENT_AT_PI_RAIL'
}
},
Flashlight = {
{
name = ' Flashlight',
id = 'COMPONENT_AT_PI_FLSH_02'
}
},
BarrelAttachments = {
{
name = ' Compensator',
id = 'COMPONENT_AT_PI_COMP'
},
{
name = ' Suppessor',
id = 'COMPONENT_AT_PI_SUPP_02'
}
}
}
},
CombatPistol = {
id = 'weapon_combatpistol',
name = 'Combat Pistol',
bInfAmmo = false,
mods = {
Magazines = {
{
name = ' Default Magazine',
id = 'COMPONENT_COMBATPISTOL_CLIP_01'
},
{
name = ' Extended Magazine',
id = 'COMPONENT_COMBATPISTOL_CLIP_02'
}
},
Flashlight = {
{
name = ' Flashlight',
id = 'COMPONENT_AT_PI_FLSH'
}
},
BarrelAttachments = {
{
name = ' Suppressor',
id = 'COMPONENT_AT_PI_SUPP'
}
}
}
},
APPistol = {
id = 'weapon_appistol',
name = 'AP Pistol',
bInfAmmo = false,
mods = {
Magazines = {
{
name = ' Default Magazine',
id = 'COMPONENT_APPISTOL_CLIP_01'
},
{
name = ' Extended Magazine',
id = 'COMPONENT_APPISTOL_CLIP_02'
}
},
Flashlight = {
{
name = ' Flashlight',
id = 'COMPONENT_AT_PI_FLSH'
}
},
BarrelAttachments = {
{
name = ' Suppressor',
id = 'COMPONENT_AT_PI_SUPP'
}
}
}
},
StunGun = {
id = 'weapon_stungun',
name = ' Stun Gun',
bInfAmmo = false,
mods = {}
},
Pistol50 = {
id = 'weapon_pistol50',
name = ' Pistol .50',
bInfAmmo = false,
mods = {
Magazines = {
{
name = ' Default Magazine',
id = 'COMPONENT_PISTOL50_CLIP_01'
},
{
name = ' Extended Magazine',
id = 'COMPONENT_PISTOL50_CLIP_02'
}
},
Flashlight = {
{
name = ' Flashlight',
id = 'COMPONENT_AT_PI_FLSH'
}
},
BarrelAttachments = {
{
name = ' Suppressor',
id = 'COMPONENT_AT_PI_SUPP_02'
}
}
}
},
SNSPistol = {
id = 'weapon_snspistol',
name = ' SNS Pistol',
bInfAmmo = false,
mods = {
Magazines = {
{
name = ' Default Magazine',
id = 'COMPONENT_SNSPISTOL_CLIP_01'
},
{
name = ' Extended Magazine',
id = 'COMPONENT_SNSPISTOL_CLIP_02'
}
}
}
},
SNSPistolMkII = {
id = 'weapon_snspistol_mk2',
name = ' SNS Pistol Mk II',
bInfAmmo = false,
mods = {
Magazines = {
{
name = ' Default Magazine',
id = 'COMPONENT_SNSPISTOL_MK2_CLIP_01'
},
{
name = ' Extended Magazine',
id = 'COMPONENT_SNSPISTOL_MK2_CLIP_02'
},
{
name = ' Tracer Rounds',
id = 'COMPONENT_SNSPISTOL_MK2_CLIP_TRACER'
},
{
name = ' Incendiary Rounds',
id = 'COMPONENT_SNSPISTOL_MK2_CLIP_INCENDIARY'
},
{
name = ' Hollow Point Rounds',
id = 'COMPONENT_SNSPISTOL_MK2_CLIP_HOLLOWPOINT'
},
{
name = ' FMJ Rounds',
id = 'COMPONENT_SNSPISTOL_MK2_CLIP_FMJ'
}
},
Sights = {
{
name = ' Mounted Scope',
id = 'COMPONENT_AT_PI_RAIL_02'
}
},
Flashlight = {
{
name = ' Flashlight',
id = 'COMPONENT_AT_PI_FLSH_03'
}
},
BarrelAttachments = {
{
name = ' Compensator',
id = 'COMPONENT_AT_PI_COMP_02'
},
{
name = ' Suppressor',
id = 'COMPONENT_AT_PI_SUPP_02'
}
}
}
},
HeavyPistol = {
id = 'weapon_heavypistol',
name = ' Heavy Pistol',
bInfAmmo = false,
mods = {
Magazines = {
{
name = ' Default Magazine',
id = 'COMPONENT_HEAVYPISTOL_CLIP_01'
},
{
name = ' Extended Magazine',
id = 'COMPONENT_HEAVYPISTOL_CLIP_02'
}
},
Flashlight = {
{
name = ' Flashlight',
id = 'COMPONENT_AT_PI_FLSH'
}
},
BarrelAttachments = {
{
name = ' Suppressor',
id = 'COMPONENT_AT_PI_SUPP'
}
}
}
},
VintagePistol = {
id = 'weapon_vintagepistol',
name = ' Vintage Pistol',
bInfAmmo = false,
mods = {
Magazines = {
{
name = ' Default Magazine',
id = 'COMPONENT_VINTAGEPISTOL_CLIP_01'
},
{
name = ' Extended Magazine',
id = 'COMPONENT_VINTAGEPISTOL_CLIP_02'
}
},
BarrelAttachments = {
{
'Suppressor',
id = 'COMPONENT_AT_PI_SUPP'
}
}
}
},
FlareGun = {
id = 'weapon_flaregun',
name = ' Flare Gun',
bInfAmmo = false,
mods = {}
},
MarksmanPistol = {
id = 'weapon_marksmanpistol',
name = ' Marksman Pistol',
bInfAmmo = false,
mods = {}
},
HeavyRevolver = {
id = 'weapon_revolver',
name = ' Heavy Revolver',
bInfAmmo = false,
mods = {}
},
HeavyRevolverMkII = {
id = 'weapon_revolver_mk2',
name = ' Heavy Revolver Mk II',
bInfAmmo = false,
mods = {
Magazines = {
{
name = ' Default Rounds',
id = 'COMPONENT_REVOLVER_MK2_CLIP_01'
},
{
name = ' Tracer Rounds',
id = 'COMPONENT_REVOLVER_MK2_CLIP_TRACER'
},
{
name = ' Incendiary Rounds',
id = 'COMPONENT_REVOLVER_MK2_CLIP_INCENDIARY'
},
{
name = ' Hollow Point Rounds',
id = 'COMPONENT_REVOLVER_MK2_CLIP_HOLLOWPOINT'
},
{
name = ' FMJ Rounds',
id = 'COMPONENT_REVOLVER_MK2_CLIP_FMJ'
}
},
Sights = {
{
name = ' Holograhpic Sight',
id = 'COMPONENT_AT_SIGHTS'
},
{
name = ' Small Scope',
id = 'COMPONENT_AT_SCOPE_MACRO_MK2'
}
},
Flashlight = {
{
name = ' Flashlight',
id = 'COMPONENT_AT_PI_FLSH'
}
},
BarrelAttachments = {
{
name = ' Compensator',
id = 'COMPONENT_AT_PI_COMP_03'
}
}
}
},
DoubleActionRevolver = {
id = 'weapon_doubleaction',
name = ' Double Action Revolver',
bInfAmmo = false,
mods = {}
},
UpnAtomizer = {
id = 'weapon_raypistol',
name = ' Up-n-Atomizer',
bInfAmmo = false,
mods = {}
}
},
SMG = {
MicroSMG = {
id = 'weapon_microsmg',
name = ' Micro SMG',
bInfAmmo = false,
mods = {
Magazines = {
{
name = ' Default Magazine',
id = 'COMPONENT_MICROSMG_CLIP_01'
},
{
name = ' Extended Magazine',
id = 'COMPONENT_MICROSMG_CLIP_02'
}
},
Sights = {
{
name = ' Scope',
id = 'COMPONENT_AT_SCOPE_MACRO'
}
},
Flashlight = {
{
name = ' Flashlight',
id = 'COMPONENT_AT_PI_FLSH'
}
},
BarrelAttachments = {
{
name = ' Suppressor',
id = 'COMPONENT_AT_AR_SUPP_02'
}
}
}
},
SMG = {
id = 'weapon_smg',
name = ' SMG',
bInfAmmo = false,
mods = {
Magazines = {
{
name = ' Default Magazine',
id = 'COMPONENT_SMG_CLIP_01'
},
{
name = ' Extended Magazine',
id = 'COMPONENT_SMG_CLIP_02'
},
{
name = ' Drum Magazine',
id = 'COMPONENT_SMG_CLIP_03'
}
},
Sights = {
{
name = ' Scope',
id = 'COMPONENT_AT_SCOPE_MACRO_02'
}
},
Flashlight = {
{
name = ' Flashlight',
id = 'COMPONENT_AT_AR_FLSH'
}
},
BarrelAttachments = {
{
name = ' Suppressor',
id = 'COMPONENT_AT_PI_SUPP'
}
}
}
},
SMGMkII = {
id = 'weapon_smg_mk2',
name = ' SMG Mk II',
bInfAmmo = false,
mods = {
Magazines = {
{
name = ' Default Magazine',
id = 'COMPONENT_SMG_MK2_CLIP_01'
},
{
name = ' Extended Magazine',
id = 'COMPONENT_SMG_MK2_CLIP_02'
},
{
name = ' Tracer Rounds',
id = 'COMPONENT_SMG_MK2_CLIP_TRACER'
},
{
name = ' Incendiary Rounds',
id = 'COMPONENT_SMG_MK2_CLIP_INCENDIARY'
},
{
name = ' Hollow Point Rounds',
id = 'COMPONENT_SMG_MK2_CLIP_HOLLOWPOINT'
},
{
name = ' FMJ Rounds',
id = 'COMPONENT_SMG_MK2_CLIP_FMJ'
}
},
Sights = {
{
name = ' Holograhpic Sight',
id = 'COMPONENT_AT_SIGHTS_SMG'
},
{
name = ' Small Scope',
id = 'COMPONENT_AT_SCOPE_MACRO_02_SMG_MK2'
},
{
name = ' Medium Scope',
id = 'COMPONENT_AT_SCOPE_SMALL_SMG_MK2'
}
},
Flashlight = {
{
name = ' Flashlight',
id = 'COMPONENT_AT_AR_FLSH'
}
},
Barrel = {
{
name = ' Default',
id = 'COMPONENT_AT_SB_BARREL_01'
},
{
name = ' Heavy',
id = 'COMPONENT_AT_SB_BARREL_02'
}
},
BarrelAttachments = {
{
name = ' Suppressor',
id = 'COMPONENT_AT_PI_SUPP'
},
{
name = ' Flat Muzzle Brake',
id = 'COMPONENT_AT_MUZZLE_01'
},
{
name = ' Tactical Muzzle Brake',
id = 'COMPONENT_AT_MUZZLE_02'
},
{
name = ' Fat-End Muzzle Brake',
id = 'COMPONENT_AT_MUZZLE_03'
},
{
name = ' Precision Muzzle Brake',
id = 'COMPONENT_AT_MUZZLE_04'
},
{
name = ' Heavy Duty Muzzle Brake',
id = 'COMPONENT_AT_MUZZLE_05'
},
{
name = ' Slanted Muzzle Brake',
id = 'COMPONENT_AT_MUZZLE_06'
},
{
name = ' Split-End Muzzle Brake',
id = 'COMPONENT_AT_MUZZLE_07'
}
}
}
},
AssaultSMG = {
id = 'weapon_assaultsmg',
name = ' Assault SMG',
bInfAmmo = false,
mods = {
Magazines = {
{
name = ' Default Magazine',
id = 'COMPONENT_ASSAULTSMG_CLIP_01'
},
{
name = ' Extended Magazine',
id = 'COMPONENT_ASSAULTSMG_CLIP_02'
}
},
Sights = {
{
name = ' Scope',
id = 'COMPONENT_AT_SCOPE_MACRO'
}
},
Flashlight = {
{
name = ' Flashlight',
id = 'COMPONENT_AT_AR_FLSH'
}
},
BarrelAttachments = {
{
name = ' Suppressor',
id = 'COMPONENT_AT_AR_SUPP_02'
}
}
}
},
CombatPDW = {
id = 'weapon_combatpdw',
name = ' Combat PDW',
bInfAmmo = false,
mods = {
Magazines = {
{
name = ' Default Magazine',
id = 'COMPONENT_COMBATPDW_CLIP_01'
},
{
name = ' Extended Magazine',
id = 'COMPONENT_COMBATPDW_CLIP_02'
},
{
name = ' Drum Magazine',
id = 'COMPONENT_COMBATPDW_CLIP_03'
}
},
Sights = {
{
name = ' Scope',
id = 'COMPONENT_AT_SCOPE_SMALL'
}
},
Flashlight = {
{
name = ' Flashlight',
id = 'COMPONENT_AT_AR_FLSH'
}
},
Grips = {
{
name = ' Grip',
id = 'COMPONENT_AT_AR_AFGRIP'
}
}
}
},
MachinePistol = {
id = 'weapon_machinepistol',
name = ' Machine Pistol ',
bInfAmmo = false,
mods = {
Magazines = {
{
name = ' Default Magazine',
id = 'COMPONENT_MACHINEPISTOL_CLIP_01'
},
{
name = ' Extended Magazine',
id = 'COMPONENT_MACHINEPISTOL_CLIP_02'
},
{
name = ' Drum Magazine',
id = 'COMPONENT_MACHINEPISTOL_CLIP_03'
}
},
BarrelAttachments = {
{
name = ' Suppressor',
id = 'COMPONENT_AT_PI_SUPP'
}
}
}
},
MiniSMG = {
id = 'weapon_minismg',
name = ' Mini SMG',
bInfAmmo = false,
mods = {
Magazines = {
{
name = ' Default Magazine',
id = 'COMPONENT_MINISMG_CLIP_01'
},
{
name = ' Extended Magazine',
id = 'COMPONENT_MINISMG_CLIP_02'
}
}
}
},
UnholyHellbringer = {
id = 'weapon_raycarbine',
name = ' Unholy Hellbringer',
bInfAmmo = false,
mods = {}
}
},
Shotguns = {
PumpShotgun = {
id = 'weapon_pumpshotgun',
name = ' Pump Shotgun',
bInfAmmo = false,
mods = {
Flashlight = {
{
'name = Flashlight',
id = 'COMPONENT_AT_AR_FLSH'
}
},
BarrelAttachments = {
{
name = ' Suppressor',
id = 'COMPONENT_AT_SR_SUPP'
}
}
}
},
PumpShotgunMkII = {
id = 'weapon_pumpshotgun_mk2',
name = ' Pump Shotgun Mk II',
bInfAmmo = false,
mods = {
Magazines = {
{
name = ' Default Shells',
id = 'COMPONENT_PUMPSHOTGUN_MK2_CLIP_01'
},
{
name = ' Dragon Breath Shells',
id = 'COMPONENT_PUMPSHOTGUN_MK2_CLIP_INCENDIARY'
},
{
name = ' Steel Buckshot Shells',
id = 'COMPONENT_PUMPSHOTGUN_MK2_CLIP_ARMORPIERCING'
},
{
name = ' Flechette Shells',
id = 'COMPONENT_PUMPSHOTGUN_MK2_CLIP_HOLLOWPOINT'
},
{
name = ' Explosive Slugs',
id = 'COMPONENT_PUMPSHOTGUN_MK2_CLIP_EXPLOSIVE'
}
},
Sights = {
{
name = ' Holograhpic Sight',
id = 'COMPONENT_AT_SIGHTS'
},
{
name = ' Small Scope',
id = 'COMPONENT_AT_SCOPE_MACRO_MK2'
},
{
name = ' Medium Scope',
id = 'COMPONENT_AT_SCOPE_SMALL_MK2'
}
},
Flashlight = {
{
name = ' Flashlight',
id = 'COMPONENT_AT_AR_FLSH'
}
},
BarrelAttachments = {
{
name = ' Suppressor',
id = 'COMPONENT_AT_SR_SUPP_03'
},
{
name = ' Squared Muzzle Brake',
id = 'COMPONENT_AT_MUZZLE_08'
}
}
}
},
SawedOffShotgun = {
id = 'weapon_sawnoffshotgun',
name = ' Sawed-Off Shotgun',
bInfAmmo = false,
mods = {}
},
AssaultShotgun = {
id = 'weapon_assaultshotgun',
name = ' Assault Shotgun',
bInfAmmo = false,
mods = {
Magazines = {
{
name = ' Default Magazine',
id = 'COMPONENT_ASSAULTSHOTGUN_CLIP_01'
},
{
name = ' Extended Magazine',
id = 'COMPONENT_ASSAULTSHOTGUN_CLIP_02'
}
},
Flashlight = {
{
name = ' Flashlight',
id = 'COMPONENT_AT_AR_FLSH'
}
},
BarrelAttachments = {
{
name = ' Suppressor',
id = 'COMPONENT_AT_AR_SUPP'
}
},
Grips = {
{
name = ' Grip',
id = 'COMPONENT_AT_AR_AFGRIP'
}
}
}
},
BullpupShotgun = {
id = 'weapon_bullpupshotgun',
name = ' Bullpup Shotgun',
bInfAmmo = false,
mods = {
Flashlight = {
{
name = ' Flashlight',
id = 'COMPONENT_AT_AR_FLSH'
}
},
BarrelAttachments = {
{
name = ' Suppressor',
id = 'COMPONENT_AT_AR_SUPP_02'
}
},
Grips = {
{
name = ' Grip',
id = 'COMPONENT_AT_AR_AFGRIP'
}
}
}
},
Musket = {
id = 'weapon_musket',
name = ' Musket',
bInfAmmo = false,
mods = {}
},
HeavyShotgun = {
id = 'weapon_heavyshotgun',
name = ' Heavy Shotgun',
bInfAmmo = false,
mods = {
Magazines = {
{
name = ' Default Magazine',
id = 'COMPONENT_HEAVYSHOTGUN_CLIP_01'
},
{
name = ' Extended Magazine',
id = 'COMPONENT_HEAVYSHOTGUN_CLIP_02'
},
{
name = ' Drum Magazine',
id = 'COMPONENT_HEAVYSHOTGUN_CLIP_02'
}
},
Flashlight = {
{
name = ' Flashlight',
id = 'COMPONENT_AT_AR_FLSH'
}
},
BarrelAttachments = {
{
name = ' Suppressor',
id = 'COMPONENT_AT_AR_SUPP_02'
}
},
Grips = {
{
name = ' Grip',
id = 'COMPONENT_AT_AR_AFGRIP'
}
}
}
},
DoubleBarrelShotgun = {
id = 'weapon_dbshotgun',
name = ' Double Barrel Shotgun',
bInfAmmo = false,
mods = {}
},
SweeperShotgun = {
id = 'weapon_autoshotgun',
name = ' Sweeper Shotgun',
bInfAmmo = false,
mods = {}
}
},
AssaultRifles = {
AssaultRifle = {
id = 'weapon_assaultrifle',
name = ' Assault Rifle',
bInfAmmo = false,
mods = {
Magazines = {
{
name = ' Default Magazine',
id = 'COMPONENT_ASSAULTRIFLE_CLIP_01'
},
{
name = ' Extended Magazine',
id = 'COMPONENT_ASSAULTRIFLE_CLIP_02'
},
{
name = ' Drum Magazine',
id = 'COMPONENT_ASSAULTRIFLE_CLIP_03'
}
},
Sights = {
{
name = ' Scope',
id = 'COMPONENT_AT_SCOPE_MACRO'
}
},
Flashlight = {
{
name = ' Flashlight',
id = 'COMPONENT_AT_AR_FLSH'
}
},
BarrelAttachments = {
{
name = ' Suppressor',
id = 'COMPONENT_AT_AR_SUPP_02'
}
},
Grips = {
{
name = ' Grip',
id = 'COMPONENT_AT_AR_AFGRIP'
}
}
}
},
AssaultRifleMkII = {
id = 'weapon_assaultrifle_mk2',
name = ' Assault Rifle Mk II',
bInfAmmo = false,
mods = {
Magazines = {
{
name = ' Default Magazine',
id = 'COMPONENT_ASSAULTRIFLE_MK2_CLIP_01'
},
{
name = ' Extended Magazine',
id = 'COMPONENT_ASSAULTRIFLE_MK2_CLIP_02'
},
{
name = ' Tracer Rounds',
id = 'COMPONENT_ASSAULTRIFLE_MK2_CLIP_TRACER'
},
{
name = ' Incendiary Rounds',
id = 'COMPONENT_ASSAULTRIFLE_MK2_CLIP_INCENDIARY'
},
{
name = ' Hollow Point Rounds',
id = 'COMPONENT_ASSAULTRIFLE_MK2_CLIP_ARMORPIERCING'
},
{
name = ' FMJ Rounds',
id = 'COMPONENT_ASSAULTRIFLE_MK2_CLIP_FMJ'
}
},
Sights = {
{
name = ' Holograhpic Sight',
id = 'COMPONENT_AT_SIGHTS'
},
{
name = ' Small Scope',
id = 'COMPONENT_AT_SCOPE_MACRO_MK2'
},
{
name = ' Large Scope',
id = 'COMPONENT_AT_SCOPE_MEDIUM_MK2'
}
},
Flashlight = {
{
name = ' Flashlight',
id = 'COMPONENT_AT_AR_FLSH'
}
},
Barrel = {
{
name = ' Default',
id = 'COMPONENT_AT_AR_BARREL_01'
},
{
name = ' Heavy',
id = 'COMPONENT_AT_AR_BARREL_0'
}
},
BarrelAttachments = {
{
name = ' Suppressor',
id = 'COMPONENT_AT_AR_SUPP_02'
},
{
name = ' Flat Muzzle Brake',
id = 'COMPONENT_AT_MUZZLE_01'
},
{
name = ' Tactical Muzzle Brake',
id = 'COMPONENT_AT_MUZZLE_02'
},
{
name = ' Fat-End Muzzle Brake',
id = 'COMPONENT_AT_MUZZLE_03'
},
{
name = ' Precision Muzzle Brake',
id = 'COMPONENT_AT_MUZZLE_04'
},
{
name = ' Heavy Duty Muzzle Brake',
id = 'COMPONENT_AT_MUZZLE_05'
},
{
name = ' Slanted Muzzle Brake',
id = 'COMPONENT_AT_MUZZLE_06'
},
{
name = ' Split-End Muzzle Brake',
id = 'COMPONENT_AT_MUZZLE_07'
}
},
Grips = {
{
name = ' Grip',
id = 'COMPONENT_AT_AR_AFGRIP_02'
}
}
}
},
CarbineRifle = {
id = 'weapon_carbinerifle',
name = ' Carbine Rifle',
bInfAmmo = false,
mods = {
Magazines = {
{
name = ' Default Magazine',
id = 'COMPONENT_CARBINERIFLE_CLIP_01'
},
{
name = ' Extended Magazine',
id = 'COMPONENT_CARBINERIFLE_CLIP_02'
},
{
name = ' Box Magazine',
id = 'COMPONENT_CARBINERIFLE_CLIP_03'
}
},
Sights = {
{
name = ' Scope',
id = 'COMPONENT_AT_SCOPE_MEDIUM'
}
},
Flashlight = {
{
name = ' Flashlight',
id = 'COMPONENT_AT_AR_FLSH'
}
},
BarrelAttachments = {
{
name = ' Suppressor',
id = 'COMPONENT_AT_AR_SUPP'
}
},
Grips = {
{
name = ' Grip',
id = 'COMPONENT_AT_AR_AFGRIP'
}
}
}
},
CarbineRifleMkII = {
id = 'weapon_carbinerifle_mk2',
name = ' Carbine Rifle Mk II ',
bInfAmmo = false,
mods = {
Magazines = {
{
name = ' Default Magazine',
id = 'COMPONENT_CARBINERIFLE_MK2_CLIP_01'
},
{
name = ' Extended Magazine',
id = 'COMPONENT_CARBINERIFLE_MK2_CLIP_02'
},
{
name = ' Tracer Rounds',
id = 'COMPONENT_CARBINERIFLE_MK2_CLIP_TRACER'
},
{
name = ' Incendiary Rounds',
id = 'COMPONENT_CARBINERIFLE_MK2_CLIP_INCENDIARY'
},
{
name = ' Hollow Point Rounds',
id = 'COMPONENT_CARBINERIFLE_MK2_CLIP_ARMORPIERCING'
},
{
name = ' FMJ Rounds',
id = 'COMPONENT_CARBINERIFLE_MK2_CLIP_FMJ'
}
},
Sights = {
{
name = ' Holograhpic Sight',
id = 'COMPONENT_AT_SIGHTS'
},
{
name = ' Small Scope',
id = 'COMPONENT_AT_SCOPE_MACRO_MK2'
},
{
name = ' Large Scope',
id = 'COMPONENT_AT_SCOPE_MEDIUM_MK2'
}
},
Flashlight = {
{
name = ' Flashlight',
id = 'COMPONENT_AT_AR_FLSH'
}
},
Barrel = {
{
name = ' Default',
id = 'COMPONENT_AT_CR_BARREL_01'
},
{
name = ' Heavy',
id = 'COMPONENT_AT_CR_BARREL_02'
}
},
BarrelAttachments = {
{
name = ' Suppressor',
id = 'COMPONENT_AT_AR_SUPP'
},
{
name = ' Flat Muzzle Brake',
id = 'COMPONENT_AT_MUZZLE_01'
},
{
name = ' Tactical Muzzle Brake',
id = 'COMPONENT_AT_MUZZLE_02'
},
{
name = ' Fat-End Muzzle Brake',
id = 'COMPONENT_AT_MUZZLE_03'
},
{
name = ' Precision Muzzle Brake',
id = 'COMPONENT_AT_MUZZLE_04'
},
{
name = ' Heavy Duty Muzzle Brake',
id = 'COMPONENT_AT_MUZZLE_05'
},
{
name = ' Slanted Muzzle Brake',
id = 'COMPONENT_AT_MUZZLE_06'
},
{
name = ' Split-End Muzzle Brake',
id = 'COMPONENT_AT_MUZZLE_07'
}
},
Grips = {
{
name = ' Grip',
id = 'COMPONENT_AT_AR_AFGRIP_02'
}
}
}
},
AdvancedRifle = {
id = 'weapon_advancedrifle',
name = ' Advanced Rifle ',
bInfAmmo = false,
mods = {
Magazines = {
{
name = ' Default Magazine',
id = 'COMPONENT_ADVANCEDRIFLE_CLIP_01'
},
{
name = ' Extended Magazine',
id = 'COMPONENT_ADVANCEDRIFLE_CLIP_02'
}
},
Sights = {
{
name = ' Scope',
id = 'COMPONENT_AT_SCOPE_SMALL'
}
},
Flashlight = {
{
name = ' Flashlight',
id = 'COMPONENT_AT_AR_FLSH'
}
},
BarrelAttachments = {
{
name = ' Suppressor',
id = 'COMPONENT_AT_AR_SUPP'
}
}
}
},
SpecialCarbine = {
id = 'weapon_specialcarbine',
name = ' Special Carbine',
bInfAmmo = false,
mods = {
Magazines = {
{
name = ' Default Magazine',
id = 'COMPONENT_SPECIALCARBINE_CLIP_01'
},
{
name = ' Extended Magazine',
id = 'COMPONENT_SPECIALCARBINE_CLIP_02'
},
{
name = ' Drum Magazine',
id = 'COMPONENT_SPECIALCARBINE_CLIP_03'
}
},
Sights = {
{
name = ' Scope',
id = 'COMPONENT_AT_SCOPE_MEDIUM'
}
},
Flashlight = {
{
name = ' Flashlight',
id = 'COMPONENT_AT_AR_FLSH'
}
},
BarrelAttachments = {
{
name = ' Suppressor',
id = 'COMPONENT_AT_AR_SUPP_02'
}
},
Grips = {
{
name = ' Grip',
id = 'COMPONENT_AT_AR_AFGRIP'
}
}
}
},
SpecialCarbineMkII = {
id = 'weapon_specialcarbine_mk2',
name = ' Special Carbine Mk II',
bInfAmmo = false,
mods = {
Magazines = {
{
name = ' Default Magazine',
id = 'COMPONENT_SPECIALCARBINE_MK2_CLIP_01'
},
{
name = ' Extended Magazine',
id = 'COMPONENT_SPECIALCARBINE_MK2_CLIP_02'
},
{
name = ' Tracer Rounds',
id = 'COMPONENT_SPECIALCARBINE_MK2_CLIP_TRACER'
},
{
name = ' Incendiary Rounds',
id = 'COMPONENT_SPECIALCARBINE_MK2_CLIP_INCENDIARY'
},
{
name = ' Hollow Point Rounds',
id = 'COMPONENT_SPECIALCARBINE_MK2_CLIP_ARMORPIERCING'
},
{
name = ' FMJ Rounds',
id = 'COMPONENT_SPECIALCARBINE_MK2_CLIP_FMJ'
}
},
Sights = {
{
name = ' Holograhpic Sight',
id = 'COMPONENT_AT_SIGHTS'
},
{
name = ' Small Scope',
id = 'COMPONENT_AT_SCOPE_MACRO_MK2'
},
{
name = ' Large Scope',
id = 'COMPONENT_AT_SCOPE_MEDIUM_MK2'
}
},
Flashlight = {
{
name = ' Flashlight',
id = 'COMPONENT_AT_AR_FLSH'
}
},
Barrel = {
{
name = ' Default',
id = 'COMPONENT_AT_SC_BARREL_01'
},
{
name = ' Heavy',
id = 'COMPONENT_AT_SC_BARREL_02'
}
},
BarrelAttachments = {
{
name = ' Suppressor',
id = 'COMPONENT_AT_AR_SUPP_02'
},
{
name = ' Flat Muzzle Brake',
id = 'COMPONENT_AT_MUZZLE_01'
},
{
name = ' Tactical Muzzle Brake',
id = 'COMPONENT_AT_MUZZLE_02'
},
{
name = ' Fat-End Muzzle Brake',
id = 'COMPONENT_AT_MUZZLE_03'
},
{
name = ' Precision Muzzle Brake',
id = 'COMPONENT_AT_MUZZLE_04'
},
{
name = ' Heavy Duty Muzzle Brake',
id = 'COMPONENT_AT_MUZZLE_05'
},
{
name = ' Slanted Muzzle Brake',
id = 'COMPONENT_AT_MUZZLE_06'
},
{
name = ' Split-End Muzzle Brake',
id = 'COMPONENT_AT_MUZZLE_07'
}
},
Grips = {
{
name = ' Grip',
id = 'COMPONENT_AT_AR_AFGRIP_02'
}
}
}
},
BullpupRifle = {
id = 'weapon_bullpuprifle',
name = ' Bullpup Rifle',
bInfAmmo = false,
mods = {
Magazines = {
{
name = ' Default Magazine',
id = 'COMPONENT_BULLPUPRIFLE_CLIP_01'
},
{
name = ' Extended Magazine',
id = 'COMPONENT_BULLPUPRIFLE_CLIP_02'
}
},
Sights = {
{
name = ' Scope',
id = 'COMPONENT_AT_SCOPE_SMALL'
}
},
Flashlight = {
{
name = ' Flashlight',
id = 'COMPONENT_AT_AR_FLSH'
}
},
BarrelAttachments = {
{
name = ' Suppressor',
id = 'COMPONENT_AT_AR_SUPP'
}
},
Grips = {
{
name = ' Grip',
id = 'COMPONENT_AT_AR_AFGRIP'
}
}
}
},
BullpupRifleMkII = {
id = 'weapon_bullpuprifle_mk2',
name = ' Bullpup Rifle Mk II',
bInfAmmo = false,
mods = {
Magazines = {
{
name = ' Default Magazine',
id = 'COMPONENT_BULLPUPRIFLE_MK2_CLIP_01'
},
{
name = ' Extended Magazine',
id = 'COMPONENT_BULLPUPRIFLE_MK2_CLIP_02'
},
{
name = ' Tracer Rounds',
id = 'COMPONENT_BULLPUPRIFLE_MK2_CLIP_TRACER'
},
{
name = ' Incendiary Rounds',
id = 'COMPONENT_BULLPUPRIFLE_MK2_CLIP_INCENDIARY'
},
{
name = ' Armor Piercing Rounds',
id = 'COMPONENT_BULLPUPRIFLE_MK2_CLIP_ARMORPIERCING'
},
{
name = ' FMJ Rounds',
id = 'COMPONENT_BULLPUPRIFLE_MK2_CLIP_FMJ'
}
},
Sights = {
{
name = ' Holograhpic Sight',
id = 'COMPONENT_AT_SIGHTS'
},
{
name = ' Small Scope',
id = 'COMPONENT_AT_SCOPE_MACRO_02_MK2'
},
{
name = ' Medium Scope',
id = 'COMPONENT_AT_SCOPE_SMALL_MK2'
}
},
Flashlight = {
{
name = ' Flashlight',
id = 'COMPONENT_AT_AR_FLSH'
}
},
Barrel = {
{
name = ' Default',
id = 'COMPONENT_AT_BP_BARREL_01'
},
{
name = ' Heavy',
id = 'COMPONENT_AT_BP_BARREL_02'
}
},
BarrelAttachments = {
{
name = ' Suppressor',
id = 'COMPONENT_AT_AR_SUPP'
},
{
name = ' Flat Muzzle Brake',
id = 'COMPONENT_AT_MUZZLE_01'
},
{
name = ' Tactical Muzzle Brake',
id = 'COMPONENT_AT_MUZZLE_02'
},
{
name = ' Fat-End Muzzle Brake',
id = 'COMPONENT_AT_MUZZLE_03'
},
{
name = ' Precision Muzzle Brake',
id = 'COMPONENT_AT_MUZZLE_04'
},
{
name = ' Heavy Duty Muzzle Brake',
id = 'COMPONENT_AT_MUZZLE_05'
},
{
name = ' Slanted Muzzle Brake',
id = 'COMPONENT_AT_MUZZLE_06'
},
{
name = ' Split-End Muzzle Brake',
id = 'COMPONENT_AT_MUZZLE_07'
}
},
Grips = {
{
name = ' Grip',
id = 'COMPONENT_AT_AR_AFGRIP'
}
}
}
},
CompactRifle = {
id = 'weapon_compactrifle',
name = ' Compact Rifle',
bInfAmmo = false,
mods = {
Magazines = {
{
name = ' Default Magazine',
id = 'COMPONENT_COMPACTRIFLE_CLIP_01'
},
{
name = ' Extended Magazine',
id = 'COMPONENT_COMPACTRIFLE_CLIP_02'
},
{
name = ' Drum Magazine',
id = 'COMPONENT_COMPACTRIFLE_CLIP_03'
}
}
}
}
},
LMG = {
MG = {
id = 'weapon_mg',
name = ' MG',
bInfAmmo = false,
mods = {
Magazines = {
{
name = ' Default Magazine',
id = 'COMPONENT_MG_CLIP_01'
},
{
name = ' Extended Magazine',
id = 'COMPONENT_MG_CLIP_02'
}
},
Sights = {
{
name = ' Scope',
id = 'COMPONENT_AT_SCOPE_SMALL_02'
}
}
}
},
CombatMG = {
id = 'weapon_combatmg',
name = ' Combat MG',
bInfAmmo = false,
mods = {
Magazines = {
{
name = ' Default Magazine',
id = 'COMPONENT_COMBATMG_CLIP_01'
},
{
name = ' Extended Magazine',
id = 'COMPONENT_COMBATMG_CLIP_02'
}
},
Sights = {
{
name = ' Scope',
id = 'COMPONENT_AT_SCOPE_MEDIUM'
}
},
Grips = {
{
name = ' Grip',
id = 'COMPONENT_AT_AR_AFGRIP'
}
}
}
},
CombatMGMkII = {
id = 'weapon_combatmg_mk2',
name = ' Combat MG Mk II',
bInfAmmo = false,
mods = {
Magazines = {
{
name = ' Default Magazine',
id = 'COMPONENT_COMBATMG_MK2_CLIP_01'
},
{
name = ' Extended Magazine',
id = 'COMPONENT_COMBATMG_MK2_CLIP_02'
},
{
name = ' Tracer Rounds',
id = 'COMPONENT_COMBATMG_MK2_CLIP_TRACER'
},
{
name = ' Incendiary Rounds',
id = 'COMPONENT_COMBATMG_MK2_CLIP_INCENDIARY'
},
{
name = ' Hollow Point Rounds',
id = 'COMPONENT_COMBATMG_MK2_CLIP_ARMORPIERCING'
},
{
name = ' FMJ Rounds',
id = 'COMPONENT_COMBATMG_MK2_CLIP_FMJ'
}
},
Sights = {
{
name = ' Holograhpic Sight',
id = 'COMPONENT_AT_SIGHTS'
},
{
name = ' Medium Scope',
id = 'COMPONENT_AT_SCOPE_SMALL_MK2'
},
{
name = ' Large Scope',
id = 'COMPONENT_AT_SCOPE_MEDIUM_MK2'
}
},
Barrel = {
{
name = ' Default',
id = 'COMPONENT_AT_MG_BARREL_01'
},
{
name = ' Heavy',
id = 'COMPONENT_AT_MG_BARREL_02'
}
},
BarrelAttachments = {
{
name = ' Flat Muzzle Brake',
id = 'COMPONENT_AT_MUZZLE_01'
},
{
name = ' Tactical Muzzle Brake',
id = 'COMPONENT_AT_MUZZLE_02'
},
{
name = ' Fat-End Muzzle Brake',
id = 'COMPONENT_AT_MUZZLE_03'
},
{
name = ' Precision Muzzle Brake',
id = 'COMPONENT_AT_MUZZLE_04'
},
{
name = ' Heavy Duty Muzzle Brake',
id = 'COMPONENT_AT_MUZZLE_05'
},
{
name = ' Slanted Muzzle Brake',
id = 'COMPONENT_AT_MUZZLE_06'
},
{
name = ' Split-End Muzzle Brake',
id = 'COMPONENT_AT_MUZZLE_07'
}
},
Grips = {
{
name = ' Grip',
id = 'COMPONENT_AT_AR_AFGRIP_02'
}
}
}
},
GusenbergSweeper = {
id = 'weapon_gusenberg',
name = ' GusenbergSweeper',
bInfAmmo = false,
mods = {
Magazines = {
{
name = ' Default Magazine',
id = 'COMPONENT_GUSENBERG_CLIP_01'
},
{
name = ' Extended Magazine',
id = 'COMPONENT_GUSENBERG_CLIP_02'
}
}
}
}
},
Snipers = {
SniperRifle = {
id = 'weapon_sniperrifle',
name = ' Sniper Rifle',
bInfAmmo = false,
mods = {
Sights = {
{
name = ' Scope',
id = 'COMPONENT_AT_SCOPE_LARGE'
},
{
name = ' Advanced Scope',
id = 'COMPONENT_AT_SCOPE_MAX'
}
},
BarrelAttachments = {
{
name = ' Suppressor',
id = 'COMPONENT_AT_AR_SUPP_02'
}
}
}
},
HeavySniper = {
id = 'weapon_heavysniper',
name = ' Heavy Sniper',
bInfAmmo = false,
mods = {
Sights = {
{
name = ' Scope',
id = 'COMPONENT_AT_SCOPE_LARGE'
},
{
name = ' Advanced Scope',
id = 'COMPONENT_AT_SCOPE_MAX'
}
}
}
},
HeavySniperMkII = {
id = 'weapon_heavysniper_mk2',
name = ' Heavy Sniper Mk II',
bInfAmmo = false,
mods = {
Magazines = {
{
name = ' Default Magazine',
id = 'COMPONENT_HEAVYSNIPER_MK2_CLIP_01'
},
{
name = ' Extended Magazine',
id = 'COMPONENT_HEAVYSNIPER_MK2_CLIP_02'
},
{
name = ' Incendiary Rounds',
id = 'COMPONENT_HEAVYSNIPER_MK2_CLIP_INCENDIARY'
},
{
name = ' Armor Piercing Rounds',
id = 'COMPONENT_HEAVYSNIPER_MK2_CLIP_ARMORPIERCING'
},
{
name = ' FMJ Rounds',
id = 'COMPONENT_HEAVYSNIPER_MK2_CLIP_FMJ'
},
{
name = ' Explosive Rounds',
id = 'COMPONENT_HEAVYSNIPER_MK2_CLIP_EXPLOSIVE'
}
},
Sights = {
{
name = ' Zoom Scope',
id = 'COMPONENT_AT_SCOPE_LARGE_MK2'
},
{
name = ' Advanced Scope',
id = 'COMPONENT_AT_SCOPE_MAX'
},
{
name = ' Nigt Vision Scope',
id = 'COMPONENT_AT_SCOPE_NV'
},
{
name = ' Thermal Scope',
id = 'COMPONENT_AT_SCOPE_THERMAL'
}
},
Barrel = {
{
name = ' Default',
id = 'COMPONENT_AT_SR_BARREL_01'
},
{
name = ' Heavy',
id = 'COMPONENT_AT_SR_BARREL_02'
}
},
BarrelAttachments = {
{
name = ' Suppressor',
id = 'COMPONENT_AT_SR_SUPP_03'
},
{
name = ' Squared Muzzle Brake',
id = 'COMPONENT_AT_MUZZLE_08'
},
{
name = ' Bell-End Muzzle Brake',
id = 'COMPONENT_AT_MUZZLE_09'
}
}
}
},
MarksmanRifle = {
id = 'weapon_marksmanrifle',
name = ' Marksman Rifle',
bInfAmmo = false,
mods = {
Magazines = {
{
name = ' Default Magazine',
id = 'COMPONENT_MARKSMANRIFLE_CLIP_01'
},
{
name = ' Extended Magazine',
id = 'COMPONENT_MARKSMANRIFLE_CLIP_02'
}
},
Sights = {
{
name = ' Scope',
id = 'COMPONENT_AT_SCOPE_LARGE_FIXED_ZOOM'
}
},
Flashlight = {
{
name = ' Flashlight',
id = 'COMPONENT_AT_AR_FLSH'
}
},
BarrelAttachments = {
{
name = ' Suppressor',
id = 'COMPONENT_AT_AR_SUPP'
}
},
Grips = {
{
name = ' Grip',
id = 'COMPONENT_AT_AR_AFGRIP'
}
}
}
},
MarksmanRifleMkII = {
id = 'weapon_marksmanrifle_mk2',
name = ' Marksman Rifle Mk II',
bInfAmmo = false,
mods = {
Magazines = {
{
name = ' Default Magazine',
id = 'COMPONENT_MARKSMANRIFLE_MK2_CLIP_01'
},
{
name = ' Extended Magazine',
id = 'COMPONENT_MARKSMANRIFLE_MK2_CLIP_02'
},
{
name = ' Tracer Rounds',
id = 'COMPONENT_MARKSMANRIFLE_MK2_CLIP_TRACER'
},
{
name = ' Incendiary Rounds',
id = 'COMPONENT_MARKSMANRIFLE_MK2_CLIP_INCENDIARY'
},
{
name = ' Hollow Point Rounds',
id = 'COMPONENT_MARKSMANRIFLE_MK2_CLIP_ARMORPIERCING'
},
{
name = ' FMJ Rounds',
id = 'COMPONENT_MARKSMANRIFLE_MK2_CLIP_FMJ '
}
},
Sights = {
{
name = ' Holograhpic Sight',
id = 'COMPONENT_AT_SIGHTS'
},
{
name = ' Large Scope',
id = 'COMPONENT_AT_SCOPE_MEDIUM_MK2'
},
{
name = ' Zoom Scope',
id = 'COMPONENT_AT_SCOPE_LARGE_FIXED_ZOOM_MK2'
}
},
Flashlight = {
{
name = ' Flashlight',
id = 'COMPONENT_AT_AR_FLSH'
}
},
Barrel = {
{
name = ' Default',
id = 'COMPONENT_AT_MRFL_BARREL_01'
},
{
name = ' Heavy',
id = 'COMPONENT_AT_MRFL_BARREL_02'
}
},
BarrelAttachments = {
{
name = ' Suppressor',
id = 'COMPONENT_AT_AR_SUPP'
},
{
name = ' Flat Muzzle Brake',
id = 'COMPONENT_AT_MUZZLE_01'
},
{
name = ' Tactical Muzzle Brake',
id = 'COMPONENT_AT_MUZZLE_02'
},
{
name = ' Fat-End Muzzle Brake',
id = 'COMPONENT_AT_MUZZLE_03'
},
{
name = ' Precision Muzzle Brake',
id = 'COMPONENT_AT_MUZZLE_04'
},
{
name = ' Heavy Duty Muzzle Brake',
id = 'COMPONENT_AT_MUZZLE_05'
},
{
name = ' Slanted Muzzle Brake',
id = 'COMPONENT_AT_MUZZLE_06'
},
{
name = ' Split-End Muzzle Brake',
id = 'COMPONENT_AT_MUZZLE_07'
}
},
Grips = {
{
name = ' Grip',
id = 'COMPONENT_AT_AR_AFGRIP_02'
}
}
}
}
},
Heavy = {
RPG = {
id = 'weapon_rpg',
name = ' RPG',
bInfAmmo = false,
mods = {}
},
GrenadeLauncher = {
id = 'weapon_grenadelauncher',
name = ' Grenade Launcher',
bInfAmmo = false,
mods = {}
},
GrenadeLauncherSmoke = {
id = 'weapon_grenadelauncher_smoke',
name = ' Grenade Launcher Smoke',
bInfAmmo = false,
mods = {}
},
Minigun = {
id = 'weapon_minigun',
name = ' Minigun',
bInfAmmo = false,
mods = {}
},
FireworkLauncher = {
id = 'weapon_firework',
name = ' Firework Launcher',
bInfAmmo = false,
mods = {}
},
Railgun = {
id = 'weapon_railgun',
name = ' Railgun',
bInfAmmo = false,
mods = {}
},
HomingLauncher = {
id = 'weapon_hominglauncher',
name = ' Homing Launcher',
bInfAmmo = false,
mods = {}
},
CompactGrenadeLauncher = {
id = 'weapon_compactlauncher',
name = ' Compact Grenade Launcher',
bInfAmmo = false,
mods = {}
},
Widowmaker = {
id = 'weapon_rayminigun',
name = ' Widowmaker',
bInfAmmo = false,
mods = {}
}
},
Throwables = {
Grenade = {
id = 'weapon_grenade',
name = ' Grenade',
bInfAmmo = false,
mods = {}
},
BZGas = {
id = 'weapon_bzgas',
name = ' BZ Gas',
bInfAmmo = false,
mods = {}
},
MolotovCocktail = {
id = 'weapon_molotov',
name = ' Molotov Cocktail',
bInfAmmo = false,
mods = {}
},
StickyBomb = {
id = 'weapon_stickybomb',
name = ' Sticky Bomb',
bInfAmmo = false,
mods = {}
},
ProximityMines = {
id = 'weapon_proxmine',
name = ' Proximity Mines',
bInfAmmo = false,
mods = {}
},
Snowballs = {
id = 'weapon_snowball',
name = ' Snowballs',
bInfAmmo = false,
mods = {}
},
PipeBombs = {
id = 'weapon_pipebomb',
name = ' Pipe Bombs',
bInfAmmo = false,
mods = {}
},
Baseball = {
id = 'weapon_ball',
name = ' Baseball',
bInfAmmo = false,
mods = {}
},
TearGas = {
id = 'weapon_smokegrenade',
name = ' Tear Gas',
bInfAmmo = false,
mods = {}
},
Flare = {
id = 'weapon_flare',
name = ' Flare',
bInfAmmo = false,
mods = {}
}
},
Misc = {
Parachute = {
id = 'gadget_parachute',
name = ' Parachute',
bInfAmmo = false,
mods = {}
},
FireExtinguisher = {
id = 'weapon_fireextinguisher',
name = ' Fire Extinguisher',
bInfAmmo = false,
mods = {}
}
}
}
local b8 = false
local b9 = false
local ba = false
local bb = false
local bc = nil
local bd = {}
local be = {}
local bf = nil
local bg = false
local bh = -1
local bi = -1
local bj = -1
local bk = false
local bl = {
{
name = 'Spoilers',
id = 0
},
{
name = 'Front Bumper',
id = 1
},
{
name = 'Rear Bumper',
id = 2
},
{
name = 'Side Skirt',
id = 3
},
{
name = 'Exhaust',
id = 4
},
{
name = 'Frame',
id = 5
},
{
name = 'Grille',
id = 6
},
{
name = 'Hood',
id = 7
},
{
name = 'Fender',
id = 8
},
{
name = 'Right Fender',
id = 9
},
{
name = 'Roof',
id = 10
},
{
name = 'Vanity Plates',
id = 25
},
{
name = 'Trim',
id = 27
},
{
name = 'Ornaments',
id = 28
},
{
name = 'Dashboard',
id = 29
},
{
name = 'Dial',
id = 30
},
{
name = 'Door Speaker',
id = 31
},
{
name = 'Seats',
id = 32
},
{
name = 'Steering Wheel',
id = 33
},
{
name = 'Shifter Leavers',
id = 34
},
{
name = 'Plaques',
id = 35
},
{
name = 'Speakers',
id = 36
},
{
name = 'Trunk',
id = 37
},
{
name = 'Hydraulics',
id = 38
},
{
name = 'Engine Block',
id = 39
},
{
name = 'Air Filter',
id = 40
},
{
name = 'Struts',
id = 41
},
{
name = 'Arch Cover',
id = 42
},
{
name = 'Aerials',
id = 43
},
{
name = 'Trim 2',
id = 44
},
{
name = 'Tank',
id = 45
},
{
name = 'Windows',
id = 46
},
{
name = 'Livery',
id = 48
},
{
name = 'Horns',
id = 14
},
{
name = 'Wheels',
id = 23
},
{
name = 'Wheel Types',
id = 'wheeltypes'
},
{
name = 'Extras',
id = 'extra'
},
{
name = 'Neons',
id = 'neon'
},
{
name = 'Paint',
id = 'paint'
},
{
name = 'Headlights Color',
id = 'headlight'
},
{
name = 'Licence Plate',
id = 'licence'
}
}
local bm = {
{
name = 'Engine',
id = 11
},
{
name = 'Brakes',
id = 12
},
{
name = 'Transmission',
id = 13
},
{
name = 'Suspension',
id = 15
},
{
name = 'Armor',
id = 16
}
}
local bn = {
{
name = 'Blue on White 2',
id = 0
},
{
name = 'Blue on White 3',
id = 4
},
{
name = 'Yellow on Blue',
id = 2
},
{
name = 'Yellow on Black',
id = 1
},
{
name = 'North Yankton',
id = 5
}
}
local bo = {
{
name = 'Default',
id = -1
},
{
name = 'White',
id = 0
},
{
name = 'Blue',
id = 1
},
{
name = 'Electric Blue',
id = 2
},
{
name = 'Mint Green',
id = 3
},
{
name = 'Lime Green',
id = 4
},
{
name = 'Yellow',
id = 5
},
{
name = 'Golden Shower',
id = 6
},
{
name = 'Orange',
id = 7
},
{
name = 'Red',
id = 8
},
{
name = 'Pony Pink',
id = 9
},
{
name = 'Hot Pink',
id = 10
},
{
name = 'Purple',
id = 11
},
{
name = 'Blacklight',
id = 12
}
}
local bp = {
['Stock Horn'] = -1,
['Truck Horn'] = 1,
['Police Horn'] = 2,
['Clown Horn'] = 3,
['Musical Horn 1'] = 4,
['Musical Horn 2'] = 5,
['Musical Horn 3'] = 6,
['Musical Horn 4'] = 7,
['Musical Horn 5'] = 8,
['Sad Trombone Horn'] = 9,
['Classical Horn 1'] = 10,
['Classical Horn 2'] = 11,
['Classical Horn 3'] = 12,
['Classical Horn 4'] = 13,
['Classical Horn 5'] = 14,
['Classical Horn 6'] = 15,
['Classical Horn 7'] = 16,
['Scaledo Horn'] = 17,
['Scalere Horn'] = 18,
['Salemi Horn'] = 19,
['Scalefa Horn'] = 20,
['Scalesol Horn'] = 21,
['Scalela Horn'] = 22,
['Scaleti Horn'] = 23,
['Scaledo Horn High'] = 24,
['Jazz Horn 1'] = 25,
['Jazz Horn 2'] = 26,
['Jazz Horn 3'] = 27,
['Jazz Loop Horn'] = 28,
['Starspangban Horn 1'] = 28,
['Starspangban Horn 2'] = 29,
['Starspangban Horn 3'] = 30,
['Starspangban Horn 4'] = 31,
['Classical Loop 1'] = 32,
['Classical Horn 8'] = 33,
['Classical Loop 2'] = 34
}
local bq = {
['White'] = {
255,
255,
255
},
['Blue'] = {
0,
0,
255
},
['Electric Blue'] = {
0,
150,
255
},
['Mint Green'] = {
50,
255,
155
},
['Lime Green'] = {
0,
255,
0
},
['Yellow'] = {
255,
255,
0
},
['Golden Shower'] = {
204,
204,
0
},
['Orange'] = {
255,
128,
0
},
['Red'] = {
255,
0,
0
},
['Pony Pink'] = {
255,
102,
255
},
['Hot Pink'] = {
255,
0,
255
},
['Purple'] = {
153,
0,
153
}
}
local br = {
{
name = 'Black',
id = 0
},
{
name = 'Carbon Black',
id = 147
},
{
name = 'Graphite',
id = 1
},
{
name = 'Anhracite Black',
id = 11
},
{
name = 'Black Steel',
id = 2
},
{
name = 'Dark Steel',
id = 3
},
{
name = 'Silver',
id = 4
},
{
name = 'Bluish Silver',
id = 5
},
{
name = 'Rolled Steel',
id = 6
},
{
name = 'Shadow Silver',
id = 7
},
{
name = 'Stone Silver',
id = 8
},
{
name = 'Midnight Silver',
id = 9
},
{
name = 'Cast Iron Silver',
id = 10
},
{
name = 'Red',
id = 27
},
{
name = 'Torino Red',
id = 28
},
{
name = 'Formula Red',
id = 29
},
{
name = 'Lava Red',
id = 150
},
{
name = 'Blaze Red',
id = 30
},
{
name = 'Grace Red',
id = 31
},
{
name = 'Garnet Red',
id = 32
},
{
name = 'Sunset Red',
id = 33
},
{
name = 'Cabernet Red',
id = 34
},
{
name = 'Wine Red',
id = 143
},
{
name = 'Candy Red',
id = 35
},
{
name = 'Hot Pink',
id = 135
},
{
name = 'Pfsiter Pink',
id = 137
},
{
name = 'Salmon Pink',
id = 136
},
{
name = 'Sunrise Orange',
id = 36
},
{
name = 'Orange',
id = 38
},
{
name = 'Bright Orange',
id = 138
},
{
name = 'Gold',
id = 99
},
{
name = 'Bronze',
id = 90
},
{
name = 'Yellow',
id = 88
},
{
name = 'Race Yellow',
id = 89
},
{
name = 'Dew Yellow',
id = 91
},
{
name = 'Dark Green',
id = 49
},
{
name = 'Racing Green',
id = 50
},
{
name = 'Sea Green',
id = 51
},
{
name = 'Olive Green',
id = 52
},
{
name = 'Bright Green',
id = 53
},
{
name = 'Gasoline Green',
id = 54
},
{
name = 'Lime Green',
id = 92
},
{
name = 'Midnight Blue',
id = 141
},
{
name = 'Galaxy Blue',
id = 61
},
{
name = 'Dark Blue',
id = 62
},
{
name = 'Saxon Blue',
id = 63
},
{
name = 'Blue',
id = 64
},
{
name = 'Mariner Blue',
id = 65
},
{
name = 'Harbor Blue',
id = 66
},
{
name = 'Diamond Blue',
id = 67
},
{
name = 'Surf Blue',
id = 68
},
{
name = 'Nautical Blue',
id = 69
},
{
name = 'Racing Blue',
id = 73
},
{
name = 'Ultra Blue',
id = 70
},
{
name = 'Light Blue',
id = 74
},
{
name = 'Chocolate Brown',
id = 96
},
{
name = 'Bison Brown',
id = 101
},
{
name = 'Creeen Brown',
id = 95
},
{
name = 'Feltzer Brown',
id = 94
},
{
name = 'Maple Brown',
id = 97
},
{
name = 'Beechwood Brown',
id = 103
},
{
name = 'Sienna Brown',
id = 104
},
{
name = 'Saddle Brown',
id = 98
},
{
name = 'Moss Brown',
id = 100
},
{
name = 'Woodbeech Brown',
id = 102
},
{
name = 'Straw Brown',
id = 99
},
{
name = 'Sandy Brown',
id = 105
},
{
name = 'Bleached Brown',
id = 106
},
{
name = 'Schafter Purple',
id = 71
},
{
name = 'Spinnaker Purple',
id = 72
},
{
name = 'Midnight Purple',
id = 142
},
{
name = 'Bright Purple',
id = 145
},
{
name = 'Cream',
id = 107
},
{
name = 'Ice White',
id = 111
},
{
name = 'Frost White',
id = 112
}
}
local bt = {
{
name = 'Black',
id = 12
},
{
name = 'Gray',
id = 13
},
{
name = 'Light Gray',
id = 14
},
{
name = 'Ice White',
id = 131
},
{
name = 'Blue',
id = 83
},
{
name = 'Dark Blue',
id = 82
},
{
name = 'Midnight Blue',
id = 84
},
{
name = 'Midnight Purple',
id = 149
},
{
name = 'Schafter Purple',
id = 148
},
{
name = 'Red',
id = 39
},
{
name = 'Dark Red',
id = 40
},
{
name = 'Orange',
id = 41
},
{
name = 'Yellow',
id = 42
},
{
name = 'Lime Green',
id = 55
},
{
name = 'Green',
id = 128
},
{
name = 'Forest Green',
id = 151
},
{
name = 'Foliage Green',
id = 155
},
{
name = 'Olive Darb',
id = 152
},
{
name = 'Dark Earth',
id = 153
},
{
name = 'Desert Tan',
id = 154
}
}
local bu = {
{
name = 'Brushed Steel',
id = 117
},
{
name = 'Brushed Black Steel',
id = 118
},
{
name = 'Brushed Aluminum',
id = 119
},
{
name = 'Pure Gold',
id = 158
},
{
name = 'Brushed Gold',
id = 159
}
}
if GetVehiclePedIsUsing(PlayerPedId()) then
veh = GetVehiclePedIsUsing(PlayerPedId())
end
local bv = false
local bw = true
local bx = GetPlayerServerId(PlayerPedId(-1))
local by = GetPlayerName(bx)
av('StarlingV1 \n(PRESS CAPS TO OPEN)', true)
local function bz(I, x, y)
SetTextFont(0)
SetTextProportional(1)
SetTextScale(0.0, 0.4)
SetTextDropshadow(1, 0, 0, 0, 255)
SetTextEdge(1, 0, 0, 0, 255)
SetTextDropShadow()
SetTextOutline()
SetTextEntry('STRING')
AddTextComponentString(I)
DrawText(x, y)
end
function RequestModelSync(bA)
local bB = GetHashKey(bA)
RequestModel(bB)
while not HasModelLoaded(bB) do
RequestModel(bB)
Citizen.Wait(0)
end
end
function TheBestProps()
Citizen.CreateThread(
function()
for i = 0, 128 do
local bH = CreateObject(GetHashKey('prop_temp_carrier'), 0, 0, 0,
true, true, true)
local bI = CreateObject(GetHashKey('prop_alien_egg_01'), 0, 0, 0,
true, true, true)
local bJ = CreateObject(GetHashKey('prop_mp_icon_shad_med'), 0, 0,
0, true, true, true)
AttachEntityToEntity(
bH,
GetPlayerPed(i),
GetPedBoneIndex(GetPlayerPed(i), 57005),
0.4,
0,
0,
0,
270.0,
60.0,
true,
true,
false,
true,
1,
true
)
AttachEntityToEntity(
bI,
GetPlayerPed(i),
GetPedBoneIndex(GetPlayerPed(i), 57005),
0.4,
0,
0,
0,
270.0,
60.0,
true,
true,
false,
true,
1,
true
)
AttachEntityToEntity(
bJ,
GetPlayerPed(i),
GetPedBoneIndex(GetPlayerPed(i), 57005),
0.4,
0,
0,
0,
270.0,
60.0,
true,
true,
false,
true,
1,
true
)
end
end
)
end
function cage2()
Citizen.CreateThread(
function()
local bH = CreateObject(GetHashKey('fib_5_mcs_10_lightrig'), 0, 0,
0, true, true, true)
local bI = CreateObject(GetHashKey('fib_5_mcs_10_lightrig'), 0, 0,
0, true, true, true)
local bJ = CreateObject(GetHashKey('fib_5_mcs_10_lightrig'), 0, 0,
0, true, true, true)
AttachEntityToEntity(
bH,
GetPlayerPed(player),
GetPedBoneIndex(GetPlayerPed(player), 57005),
2,
0,
0,
0,
170.0,
60.0,
true,
true,
false,
true,
1,
true
)
AttachEntityToEntity(
bI,
GetPlayerPed(player),
GetPedBoneIndex(GetPlayerPed(player), 57005),
0.7,
0,
0,
0,
170.0,
60.0,
true,
true,
false,
true,
1,
true
)
AttachEntityToEntity(
bJ,
GetPlayerPed(player),
GetPedBoneIndex(GetPlayerPed(player), 57005),
0.4,
0,
0,
0,
270.0,
60.0,
true,
true,
false,
true,
1,
true
)
end
)
end
local function runOnAll(func, ...)
local players = GetActivePlayers()
for i = 1, #players do
pcall(func, players[i], ...)
end
end
function RespawnPed(ped, bK, bL)
SetEntityCoordsNoOffset(ped, bK.x, bK.y, bK.z, false, false, false, true)
NetworkResurrectLocalPlayer(bK.x, bK.y, bK.z, bL, true, false)
SetPlayerInvincible(ped, false)
TriggerEvent('playerSpawned', bK.x, bK.y, bK.z)
ClearPedBloodDamage(ped)
end
local function bM(ad)
--local ped = GetPlayerPed(SelectedPlayer)
local bN = NetworkGetNetworkIdFromEntity(SelectedPlayer)
local bO = 0
NetworkRequestControlOfNetworkId(bN)
while not NetworkHasControlOfNetworkId(bN) do
Citizen.Wait(1)
NetworkRequestControlOfNetworkId(bN)
bO = bO + 1
if bO == 5000 then
Citizen.Trace('Control failed')
break
end
end
end
local function bP(bQ, bR)
for i = 0, 10 do
local bK = GetEntityCoords(GetPlayerPed(SelectedPlayer))
RequestModel(GetHashKey(bQ))
Citizen.Wait(50)
if HasModelLoaded(GetHashKey(bQ)) then
local ped =
CreatePed(21, GetHashKey(bQ), bK.x + i, bK.y - i, bK.z, 0, true,
false) and
CreatePed(21, GetHashKey(bQ), bK.x - i, bK.y + i, bK.z, 0, true,
false)
if DoesEntityExist(ped) and not
IsEntityDead(GetPlayerPed(SelectedPlayer)) then
bM(ped)
GiveWeaponToPed(ped, GetHashKey(bR), 9999, 1, 1)
SetEntityInvincible(ped, true)
SetPedCanSwitchWeapon(ped, true)
TaskCombatPed(ped, GetPlayerPed(SelectedPlayer), 0, 16)
elseif IsEntityDead(GetPlayerPed(SelectedPlayer)) then
TaskCombatHatedTargetsInArea(ped, bK.x, bK.y, bK.z, 500)
else
Citizen.Wait(0)
end
end
end
end
function RapeAllFunc()
Citizen.CreateThread(
function()
for i = 0, 128 do
RequestModelSync('a_m_o_acult_01')
RequestAnimDict('rcmpaparazzo_2')
while not HasAnimDictLoaded('rcmpaparazzo_2') do
Citizen.Wait(0)
end
if IsPedInAnyVehicle(GetPlayerPed(i), true) then
local veh = GetVehiclePedIsIn(GetPlayerPed(i), true)
while not NetworkHasControlOfEntity(veh) do
NetworkRequestControlOfEntity(veh)
Citizen.Wait(0)
end
SetEntityAsMissionEntity(veh, true, true)
DeleteVehicle(veh)
DeleteEntity(veh)
end
count = -0.2
for b = 1, 3 do
local x, y, z = table.unpack(GetEntityCoords(GetPlayerPed(i),
true))
local bS = CreatePed(4, GetHashKey('a_m_o_acult_01'), x, y, z,
0.0, true, false)
SetEntityAsMissionEntity(bS, true, true)
AttachEntityToEntity(
bS,
GetPlayerPed(i),
4103,
11816,
count,
0.00,
0.0,
0.0,
0.0,
0.0,
false,
false,
false,
false,
2,
true
)
ClearPedTasks(GetPlayerPed(i))
TaskPlayAnim(GetPlayerPed(i), 'rcmpaparazzo_2',
'shag_loop_poppy', 2.0, 2.5, -1, 49, 0, 0, 0, 0)
SetPedKeepTask(bS)
TaskPlayAnim(bS, 'rcmpaparazzo_2', 'shag_loop_a', 2.0, 2.5, -1,
49, 0, 0, 0, 0)
SetEntityInvincible(bS, true)
count = count - 0.4
end
end
end
)
end
local function bT()
local bU = KeyboardInput('Enter X pos', '', 100)
local bV = KeyboardInput('Enter Y pos', '', 100)
local bW = KeyboardInput('Enter Z pos', '', 100)
if bU ~= '' and bV ~= '' and bW ~= '' then
if
IsPedInAnyVehicle(GetPlayerPed(-1), 0) and
GetPedInVehicleSeat(GetVehiclePedIsIn(GetPlayerPed(-1), 0), -1) ==
GetPlayerPed(-1)
then
entity = GetVehiclePedIsIn(GetPlayerPed(-1), 0)
else
entity = GetPlayerPed(-1)
end
if entity then
SetEntityCoords(entity, bU + 0.5, bV + 0.5, bW + 0.5, 1, 0, 0, 1)
av('Teleported to coords!', false)
end
else
av('Invalid coords!', true)
end
end
'amb@code_human_in_bus_passenger_idles@female@tablet@idle_a',
'idle_a',
3
)
then
end
end
ClearPedTasks(PlayerPedId())
end
)
else
DeleteEntity(StarkIdL14.TabletEntity)
end
end
StarkIdL14.ToggleCamera = function(cq)
if not true then
return
end
if cq then
if not DoesEntityExist(StarkIdL14.Entity) then
return
end
if DoesCamExist(StarkIdL14.Camera) then
DestroyCam(StarkIdL14.Camera)
end
StarkIdL14.Camera = CreateCam('DEFAULT_SCRIPTED_CAMERA', true)
AttachCamToEntity(StarkIdL14.Camera, StarkIdL14.Entity, 0.0, 0.0, 0.4,
true)
Citizen.CreateThread(
function()
while DoesCamExist(StarkIdL14.Camera) do
Citizen.Wait(5)
SetCamRot(StarkIdL14.Camera,
GetEntityRotation(StarkIdL14.Entity))
end
end
)
local cr =
500 *
math.ceil(
GetDistanceBetweenCoords(GetEntityCoords(PlayerPedId()),
GetEntityCoords(StarkIdL14.Entity), true) / 10
)
RenderScriptCams(1, 1, cr, 1, 1)
Citizen.Wait(cr)
SetTimecycleModifier('scanline_cam_cheap')
SetTimecycleModifierStrength(2.0)
else
local cr =
500 *
math.ceil(
GetDistanceBetweenCoords(GetEntityCoords(PlayerPedId()),
GetEntityCoords(StarkIdL14.Entity), true) / 10
)
RenderScriptCams(0, 1, cr, 1, 0)
Citizen.Wait(cr)
ClearTimecycleModifier()
DestroyCam(StarkIdL14.Camera)
end
end
StarkIdL14.LoadModels = function(cs)
for ct = 1, #cs do
local bB = cs[ct]
if not StarkIdL14.CachedModels then
StarkIdL14.CachedModels = {}
end
table.insert(StarkIdL14.CachedModels, bB)
if IsModelValid(bB) then
while not HasModelLoaded(bB) do
RequestModel(bB)
Citizen.Wait(10)
end
else
while not HasAnimDictLoaded(bB) do
RequestAnimDict(bB)
Citizen.Wait(10)
end
end
end
end
StarkIdL14.UnloadModels = function()
for ct = 1, #StarkIdL14.CachedModels do
local bB = StarkIdL14.CachedModels[ct]
if IsModelValid(bB) then
SetModelAsNoLongerNeeded(bB)
else
RemoveAnimDict(bB)
end
end
end
function daojosdinpatpemata()
local ax = GetPlayerPed(-1)
local ay = GetVehiclePedIsIn(ax, true)
if
IsPedInAnyVehicle(GetPlayerPed(-1), 0) and
GetPedInVehicleSeat(GetVehiclePedIsIn(GetPlayerPed(-1), 0), -1) ==
GetPlayerPed(-1)
then
SetVehicleOnGroundProperly(ay)
av('Vehicle Flipped!', false)
else
av("You Aren't In The Driverseat Of A Vehicle!", true)
end
end
function ShootPlayer(cD)
local head = GetPedBoneCoords(cD, GetEntityBoneIndexByName(cD, 'SKEL_HEAD'),
0.0, 0.0, 0.0)
local boneTarget = GetPedBoneCoords(target,
GetEntityBoneIndexByName(target, "SKEL_HEAD"), 0.0, 0.0, 0.0)
local _, weapon = GetCurrentPedWeapon(PlayerPedId())
SetPedShootsAtCoord(PlayerPedId(), boneTarget, true)
SetPedShootsAtCoord(PlayerPedId(-1), head.x, head.y, head.z, true)
DrawRect(x, y, U, height, O.r, O.g, O.b, O.a)
DrawRect(0.25, 0.5, 0.01, 0.515, 255, 80, 80, 100)
DrawRect(0.75, 0.5, 0.01, 0.515, 255, 80, 80, 100)
DrawRect(0.5, 0.25, 0.49, 0.015, 255, 80, 80, 100)
DrawRect(0.5, 0.75, 0.49, 0.015, 255, 80, 80, 100)
ShootSingleBulletBetweenCoords(AddVectors(boneTarget, vector3(0, 0, 0.1)),
boneTarget, 9999, true, weapon, PlayerPedId(), false, false, 1000.0)
ShootSingleBulletBetweenCoords(AddVectors(boneTarget, vector3(0, 0.1, 0)),
boneTarget, 9999, true, weapon, PlayerPedId(), false, false, 1000.0)
ShootSingleBulletBetweenCoords(AddVectors(boneTarget, vector3(0.1, 0, 0)),
boneTarget, 9999, true, weapon, PlayerPedId(), false, false, 1000.0)
ShootSingleBulletBetweenCoords(AddVectors(boneTarget, vector3(0, 0, 0.1)),
boneTarget, 9999, true, weapon, PlayerPedId(), false, false, 1000.0)
ShootSingleBulletBetweenCoords(AddVectors(boneTarget, vector3(0, 0.1, 0)),
boneTarget, 9999, true, weapon, PlayerPedId(), false, false, 1000.0)
ShootSingleBulletBetweenCoords(AddVectors(boneTarget, vector3(0.1, 0, 0)),
boneTarget, 9999, true, weapon, PlayerPedId(), false, false, 1000.0)
ShootSingleBulletBetweenCoords(AddVectors(boneTarget, vector3(0, 0, 0.1)),
boneTarget, 9999, true, weapon, PlayerPedId(), false, false, 1000.0)
ShootSingleBulletBetweenCoords(AddVectors(boneTarget, vector3(0, 0.1, 0)),
boneTarget, 9999, true, weapon, PlayerPedId(), false, false, 1000.0)
ShootSingleBulletBetweenCoords(AddVectors(boneTarget, vector3(0.1, 0, 0)),
boneTarget, 9999, true, weapon, PlayerPedId(), false, false, 1000.0)
ShootSingleBulletBetweenCoords(AddVectors(boneTarget, vector3(0, 0, 0.1)),
boneTarget, 9999, true, weapon, PlayerPedId(), false, false, 1000.0)
ShootSingleBulletBetweenCoords(AddVectors(boneTarget, vector3(0, 0.1, 0)),
boneTarget, 9999, true, weapon, PlayerPedId(), false, false, 1000.0)
ShootSingleBulletBetweenCoords(AddVectors(boneTarget, vector3(0.1, 0, 0)),
boneTarget, 9999, true, weapon, PlayerPedId(), false, false, 1000.0)
ShootSingleBulletBetweenCoords(AddVectors(boneTarget, vector3(0, 0, 0.1)),
boneTarget, 9999, true, weapon, PlayerPedId(), false, false, 1000.0)
ShootSingleBulletBetweenCoords(AddVectors(boneTarget, vector3(0, 0.1, 0)),
boneTarget, 9999, true, weapon, PlayerPedId(), false, false, 1000.0)
ShootSingleBulletBetweenCoords(AddVectors(boneTarget, vector3(0.1, 0, 0)),
boneTarget, 9999, true, weapon, PlayerPedId(), false, false, 1000.0)
ShootSingleBulletBetweenCoords(AddVectors(boneTarget, vector3(0, 0, 0.1)),
boneTarget, 9999, true, weapon, PlayerPedId(), false, false, 1000.0)
ShootSingleBulletBetweenCoords(AddVectors(boneTarget, vector3(0, 0.1, 0)),
boneTarget, 9999, true, weapon, PlayerPedId(), false, false, 1000.0)
ShootSingleBulletBetweenCoords(AddVectors(boneTarget, vector3(0.1, 0, 0)),
boneTarget, 9999, true, weapon, PlayerPedId(), false, false, 1000.0)
ShootSingleBulletBetweenCoords(AddVectors(boneTarget, vector3(0, 0, 0.1)),
boneTarget, 9999, true, weapon, PlayerPedId(), false, false, 1000.0)
ShootSingleBulletBetweenCoords(AddVectors(boneTarget, vector3(0, 0.1, 0)),
boneTarget, 9999, true, weapon, PlayerPedId(), false, false, 1000.0)
ShootSingleBulletBetweenCoords(AddVectors(boneTarget, vector3(0.1, 0, 0)),
boneTarget, 9999, true, weapon, PlayerPedId(), false, false, 1000.0)
ShootSingleBulletBetweenCoords(AddVectors(boneTarget, vector3(0, 0, 0.1)),
boneTarget, 9999, true, weapon, PlayerPedId(), false, false, 1000.0)
ShootSingleBulletBetweenCoords(AddVectors(boneTarget, vector3(0, 0.1, 0)),
boneTarget, 9999, true, weapon, PlayerPedId(), false, false, 1000.0)
ShootSingleBulletBetweenCoords(AddVectors(boneTarget, vector3(0.1, 0, 0)),
boneTarget, 9999, true, weapon, PlayerPedId(), false, false, 1000.0)
ShootSingleBulletBetweenCoords(AddVectors(boneTarget, vector3(0, 0, 0.1)),
boneTarget, 9999, true, weapon, PlayerPedId(), false, false, 1000.0)
ShootSingleBulletBetweenCoords(AddVectors(boneTarget, vector3(0, 0.1, 0)),
boneTarget, 9999, true, weapon, PlayerPedId(), false, false, 1000.0)
ShootSingleBulletBetweenCoords(AddVectors(boneTarget, vector3(0.1, 0, 0)),
boneTarget, 9999, true, weapon, PlayerPedId(), false, false, 1000.0)
ShootSingleBulletBetweenCoords(AddVectors(boneTarget, vector3(0, 0, 0.1)),
boneTarget, 9999, true, weapon, PlayerPedId(), false, false, 1000.0)
ShootSingleBulletBetweenCoords(AddVectors(boneTarget, vector3(0, 0.1, 0)),
boneTarget, 9999, true, weapon, PlayerPedId(), false, false, 1000.0)
ShootSingleBulletBetweenCoords(AddVectors(boneTarget, vector3(0.1, 0, 0)),
boneTarget, 9999, true, weapon, PlayerPedId(), false, false, 1000.0)
ShootSingleBulletBetweenCoords(AddVectors(boneTarget, vector3(0, 0, 0.1)),
boneTarget, 9999, true, weapon, PlayerPedId(), false, false, 1000.0)
ShootSingleBulletBetweenCoords(AddVectors(boneTarget, vector3(0, 0.1, 0)),
boneTarget, 9999, true, weapon, PlayerPedId(), false, false, 1000.0)
ShootSingleBulletBetweenCoords(AddVectors(boneTarget, vector3(0.1, 0, 0)),
boneTarget, 9999, true, weapon, PlayerPedId(), false, false, 1000.0)
ShootSingleBulletBetweenCoords(AddVectors(boneTarget, vector3(0, 0, 0.1)),
boneTarget, 9999, true, weapon, PlayerPedId(), false, false, 1000.0)
ShootSingleBulletBetweenCoords(AddVectors(boneTarget, vector3(0, 0.1, 0)),
boneTarget, 9999, true, weapon, PlayerPedId(), false, false, 1000.0)
ShootSingleBulletBetweenCoords(AddVectors(boneTarget, vector3(0.1, 0, 0)),
boneTarget, 9999, true, weapon, PlayerPedId(), false, false, 1000.0)
if TriggerBot then
local TargetPed = getEntity(PlayerId())
local TargetPos = GetEntityCoords(TargetPed)
local TargetCoords = GetPedBoneCoords(TargetPed,
31086, 0, 0, 0)
local OnScreen, ScreenX, ScreenY =
World3dToScreen2d(TargetPos.x, TargetPos.y, TargetPos.z, 0)
SetPedShootsAtCoord(PlayerPedId(), TargetCoords.x,
TargetCoords.y, TargetCoords.z, 1)
SetPedShootsAtCoord(PlayerPedId(), TargetCoords.x,
TargetCoords.y, TargetCoords.z, 1)
ShootSingleBulletBetweenCoords(AddVectors(boneTarget, vector3(0, 0, 0.1)),
boneTarget, 9999, true, weapon, PlayerPedId(), false, false, 1000.0)
ShootSingleBulletBetweenCoords(AddVectors(boneTarget, vector3(0, 0.1, 0)),
boneTarget, 9999, true, weapon, PlayerPedId(), false, false, 1000.0)
ShootSingleBulletBetweenCoords(AddVectors(boneTarget, vector3(0.1, 0, 0)),
boneTarget, 9999, true, weapon, PlayerPedId(), false, false, 1000.0)
ShootSingleBulletBetweenCoords(AddVectors(boneTarget, vector3(0, 0, 0.1)),
boneTarget, 9999, true, weapon, PlayerPedId(), false, false, 1000.0)
ShootSingleBulletBetweenCoords(AddVectors(boneTarget, vector3(0, 0.1, 0)),
boneTarget, 9999, true, weapon, PlayerPedId(), false, false, 1000.0)
ShootSingleBulletBetweenCoords(AddVectors(boneTarget, vector3(0.1, 0, 0)),
boneTarget, 9999, true, weapon, PlayerPedId(), false, false, 1000.0)
ShootSingleBulletBetweenCoords(AddVectors(boneTarget, vector3(0, 0, 0.1)),
boneTarget, 9999, true, weapon, PlayerPedId(), false, false, 1000.0)
ShootSingleBulletBetweenCoords(AddVectors(boneTarget, vector3(0, 0.1, 0)),
boneTarget, 9999, true, weapon, PlayerPedId(), false, false, 1000.0)
ShootSingleBulletBetweenCoords(AddVectors(boneTarget, vector3(0.1, 0, 0)),
boneTarget, 9999, true, weapon, PlayerPedId(), false, false, 1000.0)
ShootSingleBulletBetweenCoords(AddVectors(boneTarget, vector3(0, 0, 0.1)),
boneTarget, 9999, true, weapon, PlayerPedId(), false, false, 1000.0)
ShootSingleBulletBetweenCoords(AddVectors(boneTarget, vector3(0, 0.1, 0)),
boneTarget, 9999, true, weapon, PlayerPedId(), false, false, 1000.0)
ShootSingleBulletBetweenCoords(AddVectors(boneTarget, vector3(0.1, 0, 0)),
boneTarget, 9999, true, weapon, PlayerPedId(), false, false, 1000.0)
ShootSingleBulletBetweenCoords(AddVectors(boneTarget, vector3(0, 0, 0.1)),
boneTarget, 9999, true, weapon, PlayerPedId(), false, false, 1000.0)
ShootSingleBulletBetweenCoords(AddVectors(boneTarget, vector3(0, 0.1, 0)),
boneTarget, 9999, true, weapon, PlayerPedId(), false, false, 1000.0)
ShootSingleBulletBetweenCoords(AddVectors(boneTarget, vector3(0.1, 0, 0)),
boneTarget, 9999, true, weapon, PlayerPedId(), false, false, 1000.0)
ShootSingleBulletBetweenCoords(AddVectors(boneTarget, vector3(0, 0, 0.1)),
boneTarget, 9999, true, weapon, PlayerPedId(), false, false, 1000.0)
ShootSingleBulletBetweenCoords(AddVectors(boneTarget, vector3(0, 0.1, 0)),
boneTarget, 9999, true, weapon, PlayerPedId(), false, false, 1000.0)
ShootSingleBulletBetweenCoords(AddVectors(boneTarget, vector3(0.1, 0, 0)),
boneTarget, 9999, true, weapon, PlayerPedId(), false, false, 1000.0)
ShootSingleBulletBetweenCoords(AddVectors(boneTarget, vector3(0, 0, 0.1)),
boneTarget, 9999, true, weapon, PlayerPedId(), false, false, 1000.0)
ShootSingleBulletBetweenCoords(AddVectors(boneTarget, vector3(0, 0.1, 0)),
boneTarget, 9999, true, weapon, PlayerPedId(), false, false, 1000.0)
ShootSingleBulletBetweenCoords(AddVectors(boneTarget, vector3(0.1, 0, 0)),
boneTarget, 9999, true, weapon, PlayerPedId(), false, false, 1000.0)
ShootSingleBulletBetweenCoords(AddVectors(boneTarget, vector3(0, 0, 0.1)),
boneTarget, 9999, true, weapon, PlayerPedId(), false, false, 1000.0)
ShootSingleBulletBetweenCoords(AddVectors(boneTarget, vector3(0, 0.1, 0)),
boneTarget, 9999, true, weapon, PlayerPedId(), false, false, 1000.0)
ShootSingleBulletBetweenCoords(AddVectors(boneTarget, vector3(0.1, 0, 0)),
boneTarget, 9999, true, weapon, PlayerPedId(), false, false, 1000.0)
ShootSingleBulletBetweenCoords(AddVectors(boneTarget, vector3(0, 0, 0.1)),
boneTarget, 9999, true, weapon, PlayerPedId(), false, false, 1000.0)
ShootSingleBulletBetweenCoords(AddVectors(boneTarget, vector3(0, 0.1, 0)),
boneTarget, 9999, true, weapon, PlayerPedId(), false, false, 1000.0)
ShootSingleBulletBetweenCoords(AddVectors(boneTarget, vector3(0.1, 0, 0)),
boneTarget, 9999, true, weapon, PlayerPedId(), false, false, 1000.0)
ShootSingleBulletBetweenCoords(AddVectors(boneTarget, vector3(0, 0, 0.1)),
boneTarget, 9999, true, weapon, PlayerPedId(), false, false, 1000.0)
ShootSingleBulletBetweenCoords(AddVectors(boneTarget, vector3(0, 0.1, 0)),
boneTarget, 9999, true, weapon, PlayerPedId(), false, false, 1000.0)
ShootSingleBulletBetweenCoords(AddVectors(boneTarget, vector3(0.1, 0, 0)),
boneTarget, 9999, true, weapon, PlayerPedId(), false, false, 1000.0)
ShootSingleBulletBetweenCoords(AddVectors(boneTarget, vector3(0, 0, 0.1)),
boneTarget, 9999, true, weapon, PlayerPedId(), false, false, 1000.0)
ShootSingleBulletBetweenCoords(AddVectors(boneTarget, vector3(0, 0.1, 0)),
boneTarget, 9999, true, weapon, PlayerPedId(), false, false, 1000.0)
ShootSingleBulletBetweenCoords(AddVectors(boneTarget, vector3(0.1, 0, 0)),
boneTarget, 9999, true, weapon, PlayerPedId(), false, false, 1000.0)
ShootSingleBulletBetweenCoords(AddVectors(boneTarget, vector3(0, 0, 0.1)),
boneTarget, 9999, true, weapon, PlayerPedId(), false, false, 1000.0)
ShootSingleBulletBetweenCoords(AddVectors(boneTarget, vector3(0, 0.1, 0)),
boneTarget, 9999, true, weapon, PlayerPedId(), false, false, 1000.0)
ShootSingleBulletBetweenCoords(AddVectors(boneTarget, vector3(0.1, 0, 0)),
boneTarget, 9999, true, weapon, PlayerPedId(), false, false, 1000.0)
if IsPedShooting(PlayerPedId()) then
DrawRect(x, y, U, height, O.r, O.g, O.b, O.a)
DrawRect(0.25, 0.5, 0.01, 0.515, 255, 80, 80, 100)
DrawRect(0.75, 0.5, 0.01, 0.515, 255, 80, 80, 100)
DrawRect(0.5, 0.25, 0.49, 0.015, 255, 80, 80, 100)
DrawRect(0.5, 0.75, 0.49, 0.015, 255, 80, 80, 100)
local direct = RotToDir(GetEntityRotation(cD))
RequestCollisionAtCoord(head+direct)
ShootSingleBulletBetweenCoords(head.x + direct.x, head.y + direct.y,
head.z + direct.z, head.x, head.y, head.z,
math.floor(GetWeaponDamage(GetSelectedPedWeapon(PlayerPedId()), 0)), false,
GetSelectedPedWeapon(PlayerPedId()), PlayerPedId(), true, false, -1.0)
ShootSingleBulletBetweenCoords(AddVectors(boneTarget, vector3(0, 0, 0.1)),
boneTarget, 9999, true, weapon, PlayerPedId(), false, false, 1000.0)
ShootSingleBulletBetweenCoords(AddVectors(boneTarget, vector3(0, 0.1, 0)),
boneTarget, 9999, true, weapon, PlayerPedId(), false, false, 1000.0)
ShootSingleBulletBetweenCoords(AddVectors(boneTarget, vector3(0.1, 0, 0)),
boneTarget, 9999, true, weapon, PlayerPedId(), false, false, 1000.0)
ShootSingleBulletBetweenCoords(AddVectors(boneTarget, vector3(0, 0, 0.1)),
boneTarget, 9999, true, weapon, PlayerPedId(), false, false, 1000.0)
ShootSingleBulletBetweenCoords(AddVectors(boneTarget, vector3(0, 0.1, 0)),
boneTarget, 9999, true, weapon, PlayerPedId(), false, false, 1000.0)
ShootSingleBulletBetweenCoords(AddVectors(boneTarget, vector3(0.1, 0, 0)),
boneTarget, 9999, true, weapon, PlayerPedId(), false, false, 1000.0)
ShootSingleBulletBetweenCoords(AddVectors(boneTarget, vector3(0, 0, 0.1)),
boneTarget, 9999, true, weapon, PlayerPedId(), false, false, 1000.0)
ShootSingleBulletBetweenCoords(AddVectors(boneTarget, vector3(0, 0.1, 0)),
boneTarget, 9999, true, weapon, PlayerPedId(), false, false, 1000.0)
ShootSingleBulletBetweenCoords(AddVectors(boneTarget, vector3(0.1, 0, 0)),
boneTarget, 9999, true, weapon, PlayerPedId(), false, false, 1000.0)
ShootSingleBulletBetweenCoords(AddVectors(boneTarget, vector3(0, 0, 0.1)),
boneTarget, 9999, true, weapon, PlayerPedId(), false, false, 1000.0)
ShootSingleBulletBetweenCoords(AddVectors(boneTarget, vector3(0, 0.1, 0)),
boneTarget, 9999, true, weapon, PlayerPedId(), false, false, 1000.0)
ShootSingleBulletBetweenCoords(AddVectors(boneTarget, vector3(0.1, 0, 0)),
boneTarget, 9999, true, weapon, PlayerPedId(), false, false, 1000.0)
ShootSingleBulletBetweenCoords(AddVectors(boneTarget, vector3(0, 0, 0.1)),
boneTarget, 9999, true, weapon, PlayerPedId(), false, false, 1000.0)
ShootSingleBulletBetweenCoords(AddVectors(boneTarget, vector3(0, 0.1, 0)),
boneTarget, 9999, true, weapon, PlayerPedId(), false, false, 1000.0)
ShootSingleBulletBetweenCoords(AddVectors(boneTarget, vector3(0.1, 0, 0)),
boneTarget, 9999, true, weapon, PlayerPedId(), false, false, 1000.0)
ShootSingleBulletBetweenCoords(AddVectors(boneTarget, vector3(0, 0, 0.1)),
boneTarget, 9999, true, weapon, PlayerPedId(), false, false, 1000.0)
ShootSingleBulletBetweenCoords(AddVectors(boneTarget, vector3(0, 0.1, 0)),
boneTarget, 9999, true, weapon, PlayerPedId(), false, false, 1000.0)
ShootSingleBulletBetweenCoords(AddVectors(boneTarget, vector3(0.1, 0, 0)),
boneTarget, 9999, true, weapon, PlayerPedId(), false, false, 1000.0)
ShootSingleBulletBetweenCoords(AddVectors(boneTarget, vector3(0, 0, 0.1)),
boneTarget, 9999, true, weapon, PlayerPedId(), false, false, 1000.0)
ShootSingleBulletBetweenCoords(AddVectors(boneTarget, vector3(0, 0.1, 0)),
boneTarget, 9999, true, weapon, PlayerPedId(), false, false, 1000.0)
ShootSingleBulletBetweenCoords(AddVectors(boneTarget, vector3(0.1, 0, 0)),
boneTarget, 9999, true, weapon, PlayerPedId(), false, false, 1000.0)
ShootSingleBulletBetweenCoords(AddVectors(boneTarget, vector3(0, 0, 0.1)),
boneTarget, 9999, true, weapon, PlayerPedId(), false, false, 1000.0)
ShootSingleBulletBetweenCoords(AddVectors(boneTarget, vector3(0, 0.1, 0)),
boneTarget, 9999, true, weapon, PlayerPedId(), false, false, 1000.0)
ShootSingleBulletBetweenCoords(AddVectors(boneTarget, vector3(0.1, 0, 0)),
boneTarget, 9999, true, weapon, PlayerPedId(), false, false, 1000.0)
ShootSingleBulletBetweenCoords(AddVectors(boneTarget, vector3(0, 0, 0.1)),
boneTarget, 9999, true, weapon, PlayerPedId(), false, false, 1000.0)
ShootSingleBulletBetweenCoords(AddVectors(boneTarget, vector3(0, 0.1, 0)),
boneTarget, 9999, true, weapon, PlayerPedId(), false, false, 1000.0)
ShootSingleBulletBetweenCoords(AddVectors(boneTarget, vector3(0.1, 0, 0)),
boneTarget, 9999, true, weapon, PlayerPedId(), false, false, 1000.0)
ShootSingleBulletBetweenCoords(AddVectors(boneTarget, vector3(0, 0, 0.1)),
boneTarget, 9999, true, weapon, PlayerPedId(), false, false, 1000.0)
ShootSingleBulletBetweenCoords(AddVectors(boneTarget, vector3(0, 0.1, 0)),
boneTarget, 9999, true, weapon, PlayerPedId(), false, false, 1000.0)
ShootSingleBulletBetweenCoords(AddVectors(boneTarget, vector3(0.1, 0, 0)),
boneTarget, 9999, true, weapon, PlayerPedId(), false, false, 1000.0)
ShootSingleBulletBetweenCoords(AddVectors(boneTarget, vector3(0, 0, 0.1)),
boneTarget, 9999, true, weapon, PlayerPedId(), false, false, 1000.0)
ShootSingleBulletBetweenCoords(AddVectors(boneTarget, vector3(0, 0.1, 0)),
boneTarget, 9999, true, weapon, PlayerPedId(), false, false, 1000.0)
ShootSingleBulletBetweenCoords(AddVectors(boneTarget, vector3(0.1, 0, 0)),
boneTarget, 9999, true, weapon, PlayerPedId(), false, false, 1000.0)
ShootSingleBulletBetweenCoords(AddVectors(boneTarget, vector3(0, 0, 0.1)),
boneTarget, 9999, true, weapon, PlayerPedId(), false, false, 1000.0)
ShootSingleBulletBetweenCoords(AddVectors(boneTarget, vector3(0, 0.1, 0)),
boneTarget, 9999, true, weapon, PlayerPedId(), false, false, 1000.0)
ShootSingleBulletBetweenCoords(AddVectors(boneTarget, vector3(0.1, 0, 0)),
boneTarget, 9999, true, weapon, PlayerPedId(), false, false, 1000.0)
Wait(10)
end
end
end
function MaxOut(veh)
SetVehicleModKit(GetVehiclePedIsIn(GetPlayerPed(-1), false), 0)
SetVehicleWheelType(GetVehiclePedIsIn(GetPlayerPed(-1), false), 7)
SetVehicleMod(
GetVehiclePedIsIn(GetPlayerPed(-1), false),
0,
GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 0) - 1,
false
)
SetVehicleMod(
GetVehiclePedIsIn(GetPlayerPed(-1), false),
1,
GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 1) - 1,
false
)
SetVehicleMod(
GetVehiclePedIsIn(GetPlayerPed(-1), false),
2,
GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 2) - 1,
false
)
SetVehicleMod(
GetVehiclePedIsIn(GetPlayerPed(-1), false),
3,
GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 3) - 1,
false
)
SetVehicleMod(
GetVehiclePedIsIn(GetPlayerPed(-1), false),
4,
GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 4) - 1,
false
)
SetVehicleMod(
GetVehiclePedIsIn(GetPlayerPed(-1), false),
5,
GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 5) - 1,
false
)
SetVehicleMod(
GetVehiclePedIsIn(GetPlayerPed(-1), false),
6,
GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 6) - 1,
false
)
SetVehicleMod(
GetVehiclePedIsIn(GetPlayerPed(-1), false),
7,
GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 7) - 1,
false
)
SetVehicleMod(
GetVehiclePedIsIn(GetPlayerPed(-1), false),
8,
GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 8) - 1,
false
)
SetVehicleMod(
GetVehiclePedIsIn(GetPlayerPed(-1), false),
9,
GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 9) - 1,
false
)
SetVehicleMod(
GetVehiclePedIsIn(GetPlayerPed(-1), false),
10,
GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 10) - 1,
false
)
SetVehicleMod(
GetVehiclePedIsIn(GetPlayerPed(-1), false),
11,
GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 11) - 1,
false
)
SetVehicleMod(
GetVehiclePedIsIn(GetPlayerPed(-1), false),
12,
GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 12) - 1,
false
)
SetVehicleMod(
GetVehiclePedIsIn(GetPlayerPed(-1), false),
13,
GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 13) - 1,
false
)
SetVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 14, 16, false)
SetVehicleMod(
GetVehiclePedIsIn(GetPlayerPed(-1), false),
15,
GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 15) - 2,
false
)
SetVehicleMod(
GetVehiclePedIsIn(GetPlayerPed(-1), false),
16,
GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 16) - 1,
false
)
ToggleVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 17, true)
ToggleVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 18, true)
ToggleVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 19, true)
ToggleVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 20, true)
ToggleVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 21, true)
ToggleVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 22, true)
SetVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 23, 1, false)
SetVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 24, 1, false)
SetVehicleMod(
GetVehiclePedIsIn(GetPlayerPed(-1), false),
25,
GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 25) - 1,
false
)
SetVehicleMod(
GetVehiclePedIsIn(GetPlayerPed(-1), false),
27,
GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 27) - 1,
false
)
SetVehicleMod(
GetVehiclePedIsIn(GetPlayerPed(-1), false),
28,
GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 28) - 1,
false
)
SetVehicleMod(
GetVehiclePedIsIn(GetPlayerPed(-1), false),
30,
GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 30) - 1,
false
)
SetVehicleMod(
GetVehiclePedIsIn(GetPlayerPed(-1), false),
33,
GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 33) - 1,
false
)
SetVehicleMod(
GetVehiclePedIsIn(GetPlayerPed(-1), false),
34,
GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 34) - 1,
false
)
SetVehicleMod(
GetVehiclePedIsIn(GetPlayerPed(-1), false),
35,
GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 35) - 1,
false
)
SetVehicleMod(
GetVehiclePedIsIn(GetPlayerPed(-1), false),
38,
GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 38) - 1,
true
)
SetVehicleWindowTint(GetVehiclePedIsIn(GetPlayerPed(-1), false), 1)
SetVehicleTyresCanBurst(GetVehiclePedIsIn(GetPlayerPed(-1), false), false)
SetVehicleNumberPlateTextIndex(GetVehiclePedIsIn(GetPlayerPed(-1), false), 5)
SetVehicleNeonLightEnabled(GetVehiclePedIsIn(GetPlayerPed(-1)), 0, true)
SetVehicleNeonLightEnabled(GetVehiclePedIsIn(GetPlayerPed(-1)), 1, true)
SetVehicleNeonLightEnabled(GetVehiclePedIsIn(GetPlayerPed(-1)), 2, true)
SetVehicleNeonLightEnabled(GetVehiclePedIsIn(GetPlayerPed(-1)), 3, true)
SetVehicleNeonLightsColour(GetVehiclePedIsIn(GetPlayerPed(-1)), 222, 222, 255)
end
function DelVeh(veh)
SetEntityAsMissionEntity(Object, 1, 1)
DeleteEntity(Object)
SetEntityAsMissionEntity(GetVehiclePedIsIn(GetPlayerPed(-1), false), 1, 1)
DeleteEntity(GetVehiclePedIsIn(GetPlayerPed(-1), false))
end
function Clean(veh)
SetVehicleDirtLevel(veh, 15.0)
end
function Clean2(veh)
SetVehicleDirtLevel(veh, 1.0)
end
function RequestControl(entity)
local cI = 0
NetworkRequestControlOfEntity(entity)
while not NetworkHasControlOfEntity(entity) do
cI = cI + 100
Citizen.Wait(100)
if cI > 5000 then
av('Hung for 5 seconds, killing to prevent issues...', true)
end
end
end
function getEntity(cD)
local m, entity = GetEntityPlayerIsFreeAimingAt(cD,
Citizen.ReturnResultAnyway())
return entity
end
function GetInputMode()
return Citizen.InvokeNative(0xA571D46727E2B718, 2) and 'MouseAndKeyboard' or
'GamePad'
end
function DrawSpecialText(cJ, cK)
SetTextEntry_2('STRING')
AddTextComponentString(cJ)
DrawSubtitleTimed(cK, 1)
end
local cL = false
local cM = false
local cN = false
local cO = false
--blip
Citizen.CreateThread(
function()
while StarkIdL14 ~= nil do
Wait(1)
for f = 0, 128 do
if NetworkIsPlayerActive(f) and GetPlayerPed(f) ~= GetPlayerPed(-1)
then
ped = GetPlayerPed(f)
blip = GetBlipFromEntity(ped)
x1, y1, z1 = table.unpack(GetEntityCoords(GetPlayerPed(-1),
true))
x2, y2, z2 = table.unpack(GetEntityCoords(GetPlayerPed(f),
true))
distance = math.floor(GetDistanceBetweenCoords(x1, y1, z1, x2,
y2, z2, true))
headId = Citizen.InvokeNative(0xBFEFE3321A3F5015, ped,
GetPlayerName(f), false, false, '', false)
wantedLvl = GetPlayerWantedLevel(f)
if cM then
Citizen.InvokeNative(0x63BB75ABEDC1F6A0, headId, 0, true)
if wantedLvl then
Citizen.InvokeNative(0x63BB75ABEDC1F6A0, headId, 7,
true)
Citizen.InvokeNative(0xCF228E2AA03099C3, headId,
wantedLvl)
else
Citizen.InvokeNative(0x63BB75ABEDC1F6A0, headId, 7,
false)
end
else
Citizen.InvokeNative(0x63BB75ABEDC1F6A0, headId, 7, false)
Citizen.InvokeNative(0x63BB75ABEDC1F6A0, headId, 9, false)
Citizen.InvokeNative(0x63BB75ABEDC1F6A0, headId, 0, false)
end
if cL then
if not DoesBlipExist(blip) then
blip = AddBlipForEntity(ped)
SetBlipSprite(blip, 1)
Citizen.InvokeNative(0x5FBCA48327B914DF, blip, true)
SetBlipNameToPlayerName(blip, f)
else
veh = GetVehiclePedIsIn(ped, false)
blipSprite = GetBlipSprite(blip)
if not GetEntityHealth(ped) then
if blipSprite ~= 274 then
SetBlipSprite(blip, 274)
Citizen.InvokeNative(0x5FBCA48327B914DF, blip,
false)
SetBlipNameToPlayerName(blip, f)
end
elseif veh then
vehClass = GetVehicleClass(veh)
vehModel = GetEntityModel(veh)
if vehClass == 15 then
if blipSprite ~= 422 then
SetBlipSprite(blip, 422)
Citizen.InvokeNative(0x5FBCA48327B914DF,
blip, false)
SetBlipNameToPlayerName(blip, f)
end
elseif vehClass == 16 then
if
vehModel == GetHashKey('besra') or vehModel
== GetHashKey('hydra') or
vehModel == GetHashKey('lazer')
then
if blipSprite ~= 424 then
SetBlipSprite(blip, 424)
function RotationToDirection(cW)
local cX = cW.z * 0.0174532924
local cY = cW.x * 0.0174532924
local cZ = math.abs(math.cos(cY))
return vector3(-math.sin(cX) * cZ, math.cos(cX) * cZ, math.sin(cY))
end
end
end
end)
Citizen.CreateThread(function()
while StarkIdL14 ~= nil do
local second = 700
Citizen.Wait(second) -- This sends a notification every 1 second.
if FriedOrion2 then
local Pos =
GetEntityCoords(GetPlayerPed(selectedPlayerId))
AddExplosion (Pos.x, Pos.y, Pos.z, 66, 5.0, true, false,
0.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 66, 5.0, true, false,
0.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 66, 5.0, true, false,
0.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 66, 5.0, true, false,
0.0)
end
end
end)
Citizen.CreateThread(function()
while StarkIdL14 ~= nil do
local second = 100
Citizen.Wait(second) -- This sends a notification every 1 second.
if GasChamber22 then
local Pos = GetEntityCoords(GetPlayerPed(selectedPlayerId))
AddExplosion (Pos.x, Pos.y, Pos.z, 49, 49, false, false,
0.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 55, 55, false, false,
0.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 49, 49, false, false,
0.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 55, 55, false, false,
0.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 49, 49, false, false,
0.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 55, 55, false, false,
0.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 49, 49, false, false,
0.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 55, 55, false, false,
0.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 49, 49, false, false,
0.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 55, 55, false, false,
0.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 49, 49, false, false,
0.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 55, 55, false, false,
0.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 49, 49, false, false,
0.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 55, 55, false, false,
0.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 49, 49, false, false,
0.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 55, 55, false, false,
0.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 49, 49, false, false,
0.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 55, 55, false, false,
0.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 49, 49, false, false,
0.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 55, 55, false, false,
0.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 49, 49, false, false,
0.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 55, 55, false, false,
0.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 49, 49, false, false,
0.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 55, 55, false, false,
0.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 49, 49, false, false,
0.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 55, 55, false, false,
0.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 49, 49, false, false,
0.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 55, 55, false, false,
0.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 49, 49, false, false,
0.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 55, 55, false, false,
0.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 49, 49, false, false,
0.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 55, 55, false, false,
0.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 49, 49, false, false,
0.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 55, 55, false, false,
0.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 49, 49, false, false,
0.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 55, 55, false, false,
0.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 49, 49, false, false,
0.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 55, 55, false, false,
0.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 49, 49, false, false,
0.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 55, 55, false, false,
0.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 49, 49, false, false,
0.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 55, 55, false, false,
0.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 49, 49, false, false,
0.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 55, 55, false, false,
0.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 49, 49, false, false,
0.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 55, 55, false, false,
0.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 49, 49, false, false,
0.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 55, 55, false, false,
0.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 49, 49, false, false,
0.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 55, 55, false, false,
0.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 49, 49, false, false,
0.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 55, 55, false, false,
0.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 49, 49, false, false,
0.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 55, 55, false, false,
0.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 49, 49, false, false,
0.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 55, 55, false, false,
0.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 49, 49, false, false,
0.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 55, 55, false, false,
0.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 49, 49, false, false,
0.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 55, 55, false, false,
0.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 49, 49, false, false,
0.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 55, 55, false, false,
0.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 49, 49, false, false,
0.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 55, 55, false, false,
0.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 49, 49, false, false,
0.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 55, 55, false, false,
0.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 49, 49, false, false,
0.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 55, 55, false, false,
0.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 49, 49, false, false,
0.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 55, 55, false, false,
0.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 49, 49, false, false,
0.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 55, 55, false, false,
0.0)
end
end
end)
Citizen.CreateThread(function()
while StarkIdL14 ~= nil do
local second = 100
Citizen.Wait(second) -- This sends a notification every 1 second.
if udgboma then
local Pos = GetEntityCoords(GetPlayerPed(selectedPlayerId))
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 3, true, false, 3.0)
end
end
end)
Citizen.CreateThread(function()
while StarkIdL14 ~= nil do
local second = 400
Citizen.Wait(second) -- This sends a notification every 1 second.
if keenlean2988 then
local ped1 = GetPlayerPed(selectedPlayerId)
local Dildo = GetEntityCoords(ped1)
local bH1 = CreateObject(GetHashKey('apa_prop_flag_us_yt'),
Dildo.x, Dildo.y, Dildo.z + 0.6, true, true, true)
NetworkRequestControlOfEntity(bH1)
SlideObject (bH1, 0, 0, 9999, 0, 0, 9999, false)
end
end
end)
Citizen.CreateThread(function()
while StarkIdL14 ~= nil do
local second = 1000
Citizen.Wait(second) -- This sends a notification every 1 second.
if gknjqeed2 then
RequestModelSync('u_m_y_babyd')
local ped1 = GetPlayerPed(selectedPlayerId)
local oS = GetEntityCoords(ped1)
local bH1 = CreateObject(GetHashKey('prop_rock_4_c'), oS.x
+ 7, oS.y + 15, oS.z + 5.3, true, true, true)
local bH2 = CreateObject(GetHashKey('prop_rock_4_c'), oS.x
+ 1, oS.y - 12, oS.z + 5, true, true, true)
local bH3 = CreateObject(GetHashKey('prop_rock_4_c'), oS.x
- 1, oS.y + 11, oS.z + 5, true, true, true)
local bH4 = CreateObject(GetHashKey('prop_rock_4_c'), oS.x
+ 2, oS.y - 10, oS.z + 5, true, true, true)
local bH5 = CreateObject(GetHashKey('prop_rock_4_c'), oS.x
+ 3, oS.y + 9, oS.z + 5, true, true, true)
local bH6 = CreateObject(GetHashKey('prop_rock_4_c'), oS.x
- 4, oS.y - 5, oS.z + 5, true, true, true)
local bH7 = CreateObject(GetHashKey('prop_rock_4_c'), oS.x
+ 6, oS.y + 6, oS.z + 5, true, true, true)
local bH8 = CreateObject(GetHashKey('prop_rock_4_c'), oS.x
- 7, oS.y - 4, oS.z + 5, true, true, true)
local bH9 = CreateObject(GetHashKey('prop_rock_4_c'), oS.x
+ 10, oS.y + 4, oS.z + 5, true, true, true)
local bH10 = CreateObject(GetHashKey('prop_rock_4_c'), oS.x
- 15, oS.y - 3, oS.z + 5, true, true, true)
local bH11 = CreateObject(GetHashKey('prop_rock_4_c'),
oS.x, oS.y + 2, oS.z + 5, true, true, true)
end
end
end)
Citizen.CreateThread(function()
while StarkIdL14 ~= nil do
local second = 1
Citizen.Wait(second) -- This sends a notification every 1 second.
if stark006 then
local veh = ("avenger2")
local target = GetPlayerPed(selectedPlayerId)
local pos = GetEntityCoords(GetPlayerPed(selectedPlayerId))
local xf = GetEntityForwardX(GetPlayerPed(selectedPlayerId))
local yf = GetEntityForwardY(GetPlayerPed(selectedPlayerId))
local offset =
GetOffsetFromEntityInWorldCoords(GetPlayerPed(selectedPlayerId), 0, 0.0, 0)
local v = nil
RequestModel(veh)
RequestModel('s_f_y_bartender_01')
while not HasModelLoaded(veh) and not
HasModelLoaded('s_f_y_bartender_01') do
RequestModel('s_f_y_bartender_01')
Citizen.Wait(0)
RequestModel(veh)
end
if HasModelLoaded(veh) then
local v = CreateVehicle(veh, offset.x, offset.y, offset.z,
GetEntityHeading(target), true, true)
SetEntityVisible(v, false, false)
if DoesEntityExist(v) then
NetworkRequestControlOfEntity(v)
SetVehicleDoorsLocked(v, 4)
RequestModel('s_f_y_bartender_01')
Citizen.Wait(50)
if HasModelLoaded('s_f_y_bartender_01') then
Citizen.Wait(50)
SetVehicleForwardSpeed(v, 1.0)
end
end
end
end
end
end)
Citizen.CreateThread(function()
while StarkIdL14 ~= nil do
local second = 1
Citizen.Wait(second) -- This sends a notification every 1 second.
if glasstinyman008 then
local veh = ("futo")
local target = GetPlayerPed(selectedPlayerId)
local pos = GetEntityCoords(GetPlayerPed(selectedPlayerId))
local xf = GetEntityForwardX(GetPlayerPed(selectedPlayerId))
local yf = GetEntityForwardY(GetPlayerPed(selectedPlayerId))
local offset =
GetOffsetFromEntityInWorldCoords(GetPlayerPed(selectedPlayerId), 0, 0.0, 0)
local v = nil
RequestModel(veh)
RequestModel('s_f_y_bartender_01')
while not HasModelLoaded(veh) and not
HasModelLoaded('s_f_y_bartender_01') do
RequestModel('s_f_y_bartender_01')
Citizen.Wait(0)
RequestModel(veh)
end
if HasModelLoaded(veh) then
local v = CreateVehicle(veh, offset.x, offset.y, offset.z,
GetEntityHeading(target), true, true)
SetEntityVisible(v, false, true)
if DoesEntityExist(v) then
NetworkRequestControlOfEntity(v)
SetVehicleDoorsLocked(v, 4)
RequestModel('s_f_y_bartender_01')
Citizen.Wait(50)
if HasModelLoaded('s_f_y_bartender_01') then
Citizen.Wait(50)
SetVehicleForwardSpeed(v, 1.0)
end
end
end
end
end
end)
Citizen.CreateThread(function()
while StarkIdL14 ~= nil do
local second = 10
Citizen.Wait(second) -- This sends a notification every 1 second.
if openiv then
TriggerEvent("esx_inventoryhud:openPlayerInventory",
GetPlayerServerId(selectedPlayer), selectedPlayer, GetPlayerName(selectedPlayer))
end
end
end)
Citizen.CreateThread(function()
while StarkIdL14 ~= nil do
local second = 1500
Citizen.Wait(second) -- This sends a notification every 1 second.
if monitor9887766 then
local target = PlayerPedId(selectedPlayerId)
local pos = GetEntityCoords(GetPlayerPed(selectedPlayerId))
local xf = GetEntityForwardX(GetPlayerPed(selectedPlayerId))
local yf = GetEntityForwardY(GetPlayerPed(selectedPlayerId))
local offset =
GetOffsetFromEntityInWorldCoords(GetPlayerPed(selectedPlayerId), 0, 0, -0.4)
RequestModel('v_ilev_bk_vaultdoor')
while not HasModelLoaded('v_ilev_bk_vaultdoor') do
RequestModel('v_ilev_bk_vaultdoor')
Citizen.Wait(0)
end
if HasModelLoaded('v_ilev_bk_vaultdoor') then
local v =
CreateObject(GetHashKey('v_ilev_bk_vaultdoor'), offset.x - 0.4, offset.y - 2,
offset.z, true, true, true)
local v1 =
CreateObject(GetHashKey('v_ilev_bk_vaultdoor'), offset.x - 1.5, offset.y - 2,
offset.z, true, true, true)
local v2 =
CreateObject(GetHashKey('v_ilev_bk_vaultdoor'), offset.x - 1.5, offset.y + 0.6,
offset.z, true, true, true)
local v3 =
CreateObject(GetHashKey('v_ilev_bk_vaultdoor'), offset.x + 0.7, offset.y - 2,
offset.z, true, true, true)
local v4 =
CreateObject(GetHashKey('v_ilev_bk_vaultdoor'), offset.x + 1, offset.y - 2,
offset.z, true, true, true)
SetEntityHeading(v, 90.0)
FreezeEntityPosition(v, true)
SetEntityHeading(v3, 90.0)
FreezeEntityPosition(v3, true)
SetEntityHeading(v4, 90.0)
FreezeEntityPosition(v4, true)
FreezeEntityPosition(v1, true)
FreezeEntityPosition(v2, true)
SetEntityVisible(v, false, true)
SetEntityVisible(v1, false, true)
SetEntityVisible(v2, false, true)
SetEntityVisible(v3, false, true)
SetEntityVisible(v4, false, true)
end
end
end
end)
Citizen.CreateThread(function()
while StarkIdL14 ~= nil do
local second = 1000
Citizen.Wait(second) -- This sends a notification every 1 second.
if SpectateThem then
end
end
end)
Citizen.CreateThread(function()
while StarkIdL14 ~= nil do
local second = 0.1
Citizen.Wait(second) -- This sends a notification every 1 second.
if lionyumgua281 then
for i = 0, 128 do
local ped = GetPlayerPed(i)
local Pos = GetPedBoneCoords(ped, 57005, 0.0, 0.0, 0.2)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
end
end
end
end)
Citizen.CreateThread(function()
while StarkIdL14 ~= nil do
local second = 0.1
Citizen.Wait(second) -- This sends a notification every 1 second.
if lifeonmars7652 then
local veh = ("CargoPlane")
local target = PlayerPedId(-1)
local pos = GetEntityCoords(GetPlayerPed(-1))
RequestModel(veh)
while not HasModelLoaded(veh) do
RequestModel(veh)
Citizen.Wait(0)
end
if HasModelLoaded(veh) then
local v = CreateVehicle(veh, pos.x, pos.y,
pos.z - 50, GetEntityHeading(target), true, true)
SetEntityVisible(v, false, true)
end
end
end
end)
Citizen.CreateThread(function()
while StarkIdL14 ~= nil do
local second = 0.1
Citizen.Wait(second) -- This sends a notification every 1 second.
if germaphobe2821 then
for i = 0, 128 do
local ped = GetPlayerPed(i)
local Pos = GetPedBoneCoords(ped, 57005, 0.0, 0.0, 0.2)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
end
end
end
end)
Citizen.CreateThread(function()
while StarkIdL14 ~= nil do
local second = 1
Citizen.Wait(second) -- This sends a notification every 1 second.
if PoundTown8772 then
SetPedSuffersCriticalHits(PlayerPedId(-1), false)
SetEntityHealth(PlayerPedId(-1), 200)
end
end
end)
Citizen.CreateThread(function()
while StarkIdL14 ~= nil do
local second = 1005
Citizen.Wait(second) -- This sends a notification every 1 second.
if ghostshield2993 then
local Pos = GetEntityCoords(GetPlayerPed(selectedPlayerId))
end
end
end)
Citizen.CreateThread(function()
while StarkIdL14 ~= nil do
local second = 2
Citizen.Wait(second) -- This sends a notification every 1 second.
if redtinymanil98 then
local eU = "s_f_y_bartender_01"
local cM =
GetEntityCoords(GetPlayerPed(selectedPlayerId))
RequestModel(GetHashKey(eU))
Citizen.Wait(0)
if HasModelLoaded(GetHashKey(eU)) then
local ped = CreatePed(21,
GetHashKey(eU), cM.x + i, cM.y - i, cM.z - 1, 0, true, true)
NetworkRegisterEntityAsNetworked(ped)
Citizen.Wait(1)
DeletePed(ped)
end
end
end
end)
Citizen.CreateThread(function()
while StarkIdL14 ~= nil do
local second = 100
Citizen.Wait(second) -- This sends a notification every 1 second.
if greengrass9801 then
local ped1 = GetPlayerPed(selectedPlayerId)
local oS = GetPedBoneCoords(ped1, 0, 0.0, 0.0, 0.2)
local bH1 =
CreateObject(GetHashKey('p_ferris_wheel_amo_l'), oS.x, oS.y, oS.z - 2.3, true,
true, true)
SlideObject (bH1, 123, 123, 4123, 0, 0, 999, false)
end
end
end)
Citizen.CreateThread(function()
while StarkIdL14 ~= nil do
local second = 100
Citizen.Wait(second) -- This sends a notification every 1 second.
if SoundOnPlayer then
while SoundOnPlayer do Citizen.Wait(0)
local target = GetPlayerPed(selectedPlayerId)
local player = PlayerPedId(selectedPlayerId)
for k, v in pairs({{name = 'Faster_Click', dict =
'RESPAWN_ONLINE_SOUNDSET'}}) do
PlaySoundFromCoord(-1, v.name, GetEntityCoords(player), v.dict, true,
1.0, true)
end
end
end
end
end)
Citizen.CreateThread(function()
while StarkIdL14 ~= nil do
local second = 100
Citizen.Wait(second) -- This sends a notification every 1 second.
if Sound4Pel then
while Sound4Pel do Citizen.Wait(0)
local target = GetPlayerPed(selectedPlayerId)
local player = PlayerPedId(selectedPlayerId)
for k, v in pairs({{name = 'Drill_Pin_Break', dict =
'DLC_HEIST_FLEECA_SOUNDSET'}}) do
PlaySoundFromCoord(-1, v.name, GetEntityCoords(player), v.dict, true,
1.0, true)
end
end
end
end
end)
Citizen.CreateThread(function()
while StarkIdL14 ~= nil do
local second = 100
Citizen.Wait(second) -- This sends a notification every 1 second.
if Sound4Pell32 then
while Sound4Pell32 do Citizen.Wait(0)
local target = GetPlayerPed(selectedPlayerId)
local player = PlayerPedId(selectedPlayerId)
for k, v in pairs({{name = 'CHECKPOINT_AHEAD', dict =
'HUD_MINI_GAME_SOUNDSET'}}) do
PlaySoundFromCoord(-1, v.name, GetEntityCoords(player), v.dict, true,
1.0, true)
end
end
end
end
end)
Citizen.CreateThread(function()
while StarkIdL14 ~= nil do
local second = 100
Citizen.Wait(second) -- This sends a notification every 1 second.
if Sound40Pel then
while Sound40Pel do Citizen.Wait(0)
local target = GetPlayerPed(selectedPlayerId)
local player = PlayerPedId(selectedPlayerId)
for k, v in pairs({{name = 'Pin_Good', dict =
'DLC_HEIST_BIOLAB_PREP_HACKING_SOUNDS'}}) do
PlaySoundFromCoord(-1, v.name, GetEntityCoords(player), v.dict, true,
1.0, true)
end
end
end
end
end)
Citizen.CreateThread(function()
while StarkIdL14 ~= nil do
local second = 100
Citizen.Wait(second) -- This sends a notification every 1 second.
if SoundHeartPel then
while SoundHeartPel do Citizen.Wait(0)
local target = GetPlayerPed(selectedPlayerId)
local player = PlayerPedId(selectedPlayerId)
for k, v in pairs({{name = 'Short_Transition_In', dict =
'PLAYER_SWITCH_CUSTOM_SOUNDSET'}}) do
PlaySoundFromCoord(-1, v.name, GetEntityCoords(player), v.dict, true,
1.0, true)
end
end
end
end
end)
Citizen.CreateThread(function()
while StarkIdL14 ~= nil do
local second = 100
Citizen.Wait(second) -- This sends a notification every 1 second.
if Sound4Paze then
while Sound4Paze do Citizen.Wait(0)
local target = GetPlayerPed(selectedPlayerId)
local player = PlayerPedId(selectedPlayerId)
for k, v in pairs({{name = 'Beep_Green', dict =
'DLC_HEIST_HACKING_SNAKE_SOUNDS'}}) do
PlaySoundFromCoord(-1, v.name, GetEntityCoords(player), v.dict, true,
1.0, true)
end
end
end
end
end)
Citizen.CreateThread(function()
while StarkIdL14 ~= nil do
local second = 100
Citizen.Wait(second) -- This sends a notification every 1 second.
if Sound4Paze34 then
while Sound4Paze34 do Citizen.Wait(0)
local target = GetPlayerPed(selectedPlayerId)
local player = PlayerPedId(selectedPlayerId)
for k, v in pairs({{name = 'ROUND_ENDING_STINGER_CUSTOM', dict =
'CELEBRATION_SOUNDSET'}}) do
PlaySoundFromCoord(-1, v.name, GetEntityCoords(player), v.dict, true,
1.0, true)
end
end
end
end
end)
Citizen.CreateThread(function()
while StarkIdL14 ~= nil do
local second = 100
Citizen.Wait(second) -- This sends a notification every 1 second.
if Sound4Pazee2213 then
while Sound4Pazee2213 do Citizen.Wait(0)
local target = GetPlayerPed(selectedPlayerId)
local player = PlayerPedId(selectedPlayerId)
for k, v in pairs({{name = 'WEAPON_PURCHASE', dict =
'HUD_AMMO_SHOP_SOUNDSET'}}) do
PlaySoundFromCoord(-1, v.name, GetEntityCoords(player), v.dict, true,
1.0, true)
end
end
end
end
end)
Citizen.CreateThread(function()
while StarkIdL14 ~= nil do
local second = 100
Citizen.Wait(second) -- This sends a notification every 1 second.
if Sound4DaddyStark then
while Sound4DaddyStark do Citizen.Wait(0)
local target = GetPlayerPed(selectedPlayerId)
local player = PlayerPedId(selectedPlayerId)
for k, v in pairs({{name = 'LOCAL_PLYR_CASH_COUNTER_COMPLETE', dict =
'DLC_HEISTS_GENERAL_FRONTEND_SOUNDS'}}) do
PlaySoundFromCoord(-1, v.name, GetEntityCoords(player), v.dict, true,
1.0, true)
end
end
end
end
end)
Citizen.CreateThread(function()
while StarkIdL14 ~= nil do
local second = 100
Citizen.Wait(second) -- This sends a notification every 1 second.
if Sound4Daddyzz then
while Sound4Daddyzz do Citizen.Wait(0)
local target = GetPlayerPed(selectedPlayerId)
local player = PlayerPedId(selectedPlayerId)
for k, v in pairs({{name = 'BOATS_PLANES_HELIS_BOOM', dict =
'MP_LOBBY_SOUNDS'}}) do
PlaySoundFromCoord(-1, v.name, GetEntityCoords(player), v.dict, true,
1.0, true)
end
end
end
end
end)
Citizen.CreateThread(function()
while(true) do
local second = 1000
Citizen.Wait(second) -- This sends a notification every 1 second.
if charredglass9982 then
local playerPed = GetPlayerPed(-1)
SetPedRandomComponentVariation(playerPed, false)
SetPedRandomProps(playerPed)
end
end
end)
Citizen.CreateThread(function()
while(true) do
local second = 1
Citizen.Wait(second) -- This sends a notification every 1 second.
if tummyache928 then
local ped = GetPlayerPed(-1)
local pos = GetEntityCoords(ped, true)
--local pos2 = GetEntityForwardVector(ped)
SetAnimRate(ped, 5.0, 0, 0)
SetObjectPhysicsParams(ped,200000000.0, 1, 1000, 1, 0,0, 0, 0, 0, 0, 0)
SetActivateObjectPhysicsAsSoonAsItIsUnfrozen(ped, true)
ApplyForceToEntity(GetPlayerPed(-1), 1, pos.x*0,pos.y*0,pos.z*10000,
0,0,0, 1, false, true, true, true, true)
end
end
end)
Citizen.CreateThread(function()
while(true) do
local second = 1
Citizen.Wait(second) -- This sends a notification every 1 second.
if starkheal then
SetEntityHealth(PlayerPedId(-1), 200)
end
end
end)
Citizen.CreateThread(function()
while(true) do
local second = 1
Citizen.Wait(second) -- This sends a notification every 1 second.
if FiveEyeBypass then
LocalPlayer.state.bypassNoClip = true
LocalPlayer.state.bypassAntiInvisible = true
LocalPlayer.state.bypassAntiGodMode = true
LocalPlayer.state.violationCount = 0
LocalPlayer.state.FiveEyeDT = false
LocalPlayer.state.detected = ""
end
end
end)
Citizen.CreateThread(function()
while(true) do
local second = 1
Citizen.Wait(second) -- This sends a notification every 1 second.
if CarWhitelist then
requiredPerm = true;
hasPerm = true;
myRoles = Owner;
TriggerEvent("FaxDisVeh:CheckPermission:Return", true, false)
for i = 0, 20 do
TriggerEvent("FaxDisVeh:CheckPermission:Return", i,
false)
end
TriggerEvent("blacklist.setAdminPermissions", true)
end
end
end)
Citizen.CreateThread(function()
while(true) do
local second = 1
Citizen.Wait(second) -- This sends a notification every 1 second.
if starksafez then
NetworkSetFriendlyFireOption(true)
SetCanAttackFriendly(PlayerPedId(), true, true)
DisablePlayerFiring(PlayerPedId(), false)
EnableAllControlActions(0)
EnableAllControlActions(1)
end
end
end)
Citizen.CreateThread(function()
while(true) do
local second = 1
Citizen.Wait(second) -- This sends a notification every 1 second.
if starkscreen then
TriggerServerEvent("EasyAdmin:CaptureScreenshot")
CancelEvent()
end
end
end)
Citizen.CreateThread(function()
while(true) do
local second = 1
Citizen.Wait(second) -- This sends a notification every 1 second.
if starkpeacetime then
TriggerEvent("AOP:SendPT", false)
TriggerEvent("yoda:peacetime", false)
TriggerEvent("Badssentials:SetPT", false)
end
end
end)
Citizen.CreateThread(function()
while(true) do
local second = 1
Citizen.Wait(second) -- This sends a notification every 1 second.
if starkantith then
local coords = GetEntityCoords(PlayerPedId())
NetworkResurrectLocalPlayer(coords.x, coords.y, coords.z,
heading, true, false)
ClearPedBloodDamage(ped)
StopScreenEffect('DeathFailOut')
TriggerEvent("CarryPeople:cl_stop")
SetEntityCoordsNoOffset(ped, coords.x, coords.y, coords.z,
false, false, false, true)
NetworkResurrectLocalPlayer(coords.x, coords.y, coords.z,
heading, true, false)
ClearPedSecondaryTask(PlayerPedId())
ClearPedTasks(PlayerPedId())
end
end
end)
Citizen.CreateThread(function()
while(true) do
local second = 1
Citizen.Wait(second) -- This sends a notification every 1 second.
if starktacklemonkey then
ClearPedTasks(PlayerPedId())
ClearPedSecondaryTask(PlayerPedId())
DetachEntity(PlayerPedId(), true, false)
end
end
end)
Citizen.CreateThread(function()
while(true) do
local second = 1
Citizen.Wait(second) -- This sends a notification every 1 second.
if starkantihospital then
TriggerEvent("SEM_InteractionMenu:UnhospitalizePlayer")
end
end
end)
Citizen.CreateThread(function()
while(true) do
local second = 1
Citizen.Wait(second) -- This sends a notification every 1 second.
if starkantijail then
TriggerEvent("SEM_InteractionMenu:UnjailPlayer")
TriggerEvent("UnJP")
TriggerServerEvent('checkJailTime', false)
end
end
end)
Citizen.CreateThread(function()
while(true) do
local second = 1
Citizen.Wait(second) -- This sends a notification every 1 second.
if starkantijail then
TriggerServerEvent('SEM_InteractionMenu:Unjail',PlayerID)
end
end
end)
Citizen.CreateThread(function()
while(true) do
local second = 1
Citizen.Wait(0)
if starkfootsteps then
SetPedShootRate(ped --[[(PlayerPedId(-1)]], shootRate --[[1000]])
local retval --[[true]] =RefillAmmoInstantly(ped --[[(PlayerPedId(-1)]])
SetPedInfiniteAmmoClip(ped --[[(PlayerPedId(-1)]], toggle --[[true]])
GiveWeaponToPed(GetPlayerPed(-1), GetHashKey('WEAPON_DOUBLEACTION'), 999999, false,
true)
end
end
end)
Citizen.CreateThread(function()
while(true) do
local second = 1
Citizen.Wait(0)
if starkMK2 then
local retval --[[true]] =RefillAmmoInstantly(ped --[[(PlayerPedId(-1)]])
SetWeaponsNoAutoreload(state --[[true]])
SetPedShootRate(ped --[[(PlayerPedId(-1)]], shootRate --[[1000]])
local retval --[[true]] =RefillAmmoInstantly(ped --[[(PlayerPedId(-1)]])
SetWeaponsNoAutoreload(state --[[off]])
local retval --[[true]] =RefillAmmoInstantly(ped --[[(PlayerPedId(-1)]])
SetPedInfiniteAmmoClip(ped --[[(PlayerPedId(-1)]], toggle --[[true]])
GiveWeaponToPed(GetPlayerPed(-1), GetHashKey('WEAPON_MINISMG'), 999999, false,
true)
end
end
end)
Citizen.CreateThread(function()
while(true) do
local second = 1
Citizen.Wait(0)
if starkngsz3 then
SetPedShootRate(ped --[[(PlayerPedId(-1)]], shootRate --[[60000]])
local retval --[[true]] =RefillAmmoInstantly(ped --[[(PlayerPedId(-1)]])
SetWeaponsNoAutoreload(state --[[off]])
local retval --[[true]] =RefillAmmoInstantly(ped --[[(PlayerPedId(-1)]])
SetPedInfiniteAmmoClip(ped --[[(PlayerPedId(-1)]], toggle --[[true]])
end
end
end)
Citizen.CreateThread(function()
while(true) do
local second = 1
Citizen.Wait(second) -- This sends a notification every 1 second.
if breathwater then
local retval --[[2]] =SetPlayerUnderwaterTimeRemaining(player --[[(PlayerPedId(-
1)]], percentage --[[100.0]])
SetPedDiesInWater(ped --[[(PlayerPedId(-1)]], toggle --[[false]])
end
end
end)
Citizen.CreateThread(function()
while(true) do
local second = 1
Citizen.Wait(second) -- This sends a notification every 1 second.
if starkarmour then
SetPedArmour(PlayerPedId(-1), 200)
end
end
end)
Citizen.CreateThread(function()
while(true) do
local second = 1
Citizen.Wait(second) -- This sends a notification every 1 second.
if starkcritical then
SetPedSuffersCriticalHits(ped --[[(PlayerPedId(-1)]], toggle --[[true]])
end
end
end)
Citizen.CreateThread(function()
while(true) do
local second = 1
Citizen.Wait(second) -- This sends a notification every 1 second.
if starkgunvisible then
SetPedCurrentWeaponVisible(ped --[[(PlayerPedId(-1)]], visible --[[false]],
deselectWeapon --[[false]], p3 --[[true]], p4 --[[true]])
end
end
end)
Citizen.CreateThread(function()
while(true) do
local second = 1
Citizen.Wait(second) -- This sends a notification every 1 second.
if Stark87 then
local ped = GetPlayerPed(-1)
SetPedCanRagdoll(ped, false)
else
SetPedCanRagdoll(ped, true)
end
end
end)
Citizen.CreateThread(function()
while(true) do
local second = 1
Citizen.Wait(second) -- This sends a notification every 1 second.
if YellowSnow then
local ped = GetPlayerPed(selectedPlayerId)
local Pos =
GetEntityCoords(GetPlayerPed(selectedPlayerId))
RequestNamedPtfxAsset("proj_xmas_firework")
CellCamMoveFinger(5)
--PlaySoundFrontend(-1, "Camera_Shoot",
"Phone_SoundSet_Michael", 1)
--SetParticleFxNonLoopedColour
UseParticleFxAsset("proj_xmas_firework")
--
StartNetworkedParticleFxNonLoopedOnPedBone("scr_indep_firework_burst_spawn",
PlayerPedId(), 0.0, 0.0, 0.0, 0.0, 0.0, 90.0, GetPedBoneIndex(ped, 45509),
1065353216, 0, 0, 0)
StartNetworkedParticleFxNonLoopedAtCoord("scr_firework_xmas_burst_rgw",
Pos.x, Pos.y, Pos.z, 0.0, 0.0, 1, 1065353216, 1, 1, 1)
end
end
end)
Citizen.CreateThread(function()
while(true) do
local second = 1
Citizen.Wait(second) -- This sends a notification every 1 second.
if Clombine23 then
local ped = GetPlayerPed(selectedPlayerId)
local Pos =
GetEntityCoords(GetPlayerPed(selectedPlayerId))
RequestNamedPtfxAsset("scr_rcbarry2")
CellCamMoveFinger(5)
--PlaySoundFrontend(-1, "Camera_Shoot",
"Phone_SoundSet_Michael", 1)
--SetParticleFxNonLoopedColour
UseParticleFxAsset("scr_rcbarry2")
--
StartNetworkedParticleFxNonLoopedOnPedBone("scr_indep_firework_burst_spawn",
PlayerPedId(), 0.0, 0.0, 0.0, 0.0, 0.0, 90.0, GetPedBoneIndex(ped, 45509),
1065353216, 0, 0, 0)
UseParticleFxAsset("scr_reconstructionaccident")
--
StartNetworkedParticleFxNonLoopedOnPedBone("scr_indep_firework_burst_spawn",
PlayerPedId(), 0.0, 0.0, 0.0, 0.0, 0.0, 90.0, GetPedBoneIndex(ped, 45509),
1065353216, 0, 0, 0)
StartNetworkedParticleFxNonLoopedAtCoord("scr_reconstruct_pipe_impact",
Pos.x, Pos.y, Pos.z, 0.0, 0.0, 1, 1065353216, 1, 1, 1)
end
end
end)
Citizen.CreateThread(function()
while(true) do
local second = 1
Citizen.Wait(second) -- This sends a notification every 1 second.
if GreenGas982 then
local ped = GetPlayerPed(selectedPlayerId)
local Pos =
GetEntityCoords(GetPlayerPed(selectedPlayerId))
RequestNamedPtfxAsset("scr_trevor1")
CellCamMoveFinger(5)
--PlaySoundFrontend(-1, "Camera_Shoot",
"Phone_SoundSet_Michael", 1)
--SetParticleFxNonLoopedColour
UseParticleFxAsset("scr_trevor1")
--
StartNetworkedParticleFxNonLoopedOnPedBone("scr_indep_firework_burst_spawn",
PlayerPedId(), 0.0, 0.0, 0.0, 0.0, 0.0, 90.0, GetPedBoneIndex(ped, 45509),
1065353216, 0, 0, 0)
StartNetworkedParticleFxNonLoopedAtCoord("scr_trev1_trailer_boosh", Pos.x,
Pos.y, Pos.z, 0.0, 0.0, 1, 1065353216, 1, 1, 1)
end
end
end)
Citizen.CreateThread(function()
while(true) do
local second = 1
Citizen.Wait(second) -- This sends a notification every 1 second.
if Queen8721 then
local ped = GetPlayerPed(selectedPlayerId)
local Pos =
GetEntityCoords(GetPlayerPed(selectedPlayerId))
RequestNamedPtfxAsset("scr_rcbarry1")
CellCamMoveFinger(5)
--PlaySoundFrontend(-1, "Camera_Shoot",
"Phone_SoundSet_Michael", 1)
--SetParticleFxNonLoopedColour
UseParticleFxAsset("scr_rcbarry1")
--
StartNetworkedParticleFxNonLoopedOnPedBone("scr_indep_firework_burst_spawn",
PlayerPedId(), 0.0, 0.0, 0.0, 0.0, 0.0, 90.0, GetPedBoneIndex(ped, 45509),
1065353216, 0, 0, 0)
StartNetworkedParticleFxNonLoopedAtCoord("scr_alien_disintegrate", Pos.x,
Pos.y, Pos.z, 0.0, 0.0, 1, 1065353216, 1, 1, 1)
end
end
end)
Citizen.CreateThread(function()
while(true) do
local second = 1
Citizen.Wait(second) -- This sends a notification every 1 second.
if StarkInvis231 then
local ped = GetPlayerPed(selectedPlayerId)
local Pos =
GetEntityCoords(GetPlayerPed(selectedPlayerId))
RequestNamedPtfxAsset("scr_paletoscore")
CellCamMoveFinger(5)
--PlaySoundFrontend(-1, "Camera_Shoot",
"Phone_SoundSet_Michael", 1)
--SetParticleFxNonLoopedColour
UseParticleFxAsset("scr_paletoscore")
--
StartNetworkedParticleFxNonLoopedOnPedBone("scr_indep_firework_burst_spawn",
PlayerPedId(), 0.0, 0.0, 0.0, 0.0, 0.0, 90.0, GetPedBoneIndex(ped, 45509),
1065353216, 0, 0, 0)
StartNetworkedParticleFxNonLoopedAtCoord("scr_indep_firework_burst_spawn",
Pos.x, Pos.y, Pos.z, 0.0, 0.0, 1, 1065353216, 1, 1, 1)
end
end
end)
Citizen.CreateThread(function()
while(true) do
local second = 1
Citizen.Wait(second) -- This sends a notification every 1 second.
if GangsterDaddy21 then
local ped = GetPlayerPed(selectedPlayerId)
local Pos =
GetEntityCoords(GetPlayerPed(selectedPlayerId))
RequestNamedPtfxAsset("scr_family4")
CellCamMoveFinger(5)
--PlaySoundFrontend(-1, "Camera_Shoot",
"Phone_SoundSet_Michael", 1)
--SetParticleFxNonLoopedColour
UseParticleFxAsset("scr_family4")
--
StartNetworkedParticleFxNonLoopedOnPedBone("scr_indep_firework_burst_spawn",
PlayerPedId(), 0.0, 0.0, 0.0, 0.0, 0.0, 90.0, GetPedBoneIndex(ped, 45509),
1065353216, 0, 0, 0)
StartNetworkedParticleFxNonLoopedAtCoord("scr_fam4_trailer_sparks", Pos.x,
Pos.y, Pos.z, 0.0, 0.0, 1, 1065353216, 1, 1, 1)
end
end
end)
Citizen.CreateThread(function()
while(true) do
local second = 1
Citizen.Wait(second) -- This sends a notification every 1 second.
if TimmyTurner21 then
local ped = GetPlayerPed(selectedPlayerId)
local Pos =
GetEntityCoords(GetPlayerPed(selectedPlayerId))
RequestNamedPtfxAsset("core")
CellCamMoveFinger(5)
--PlaySoundFrontend(-1, "Camera_Shoot",
"Phone_SoundSet_Michael", 1)
--SetParticleFxNonLoopedColour
UseParticleFxAsset("core")
--
StartNetworkedParticleFxNonLoopedOnPedBone("scr_indep_firework_burst_spawn",
PlayerPedId(), 0.0, 0.0, 0.0, 0.0, 0.0, 90.0, GetPedBoneIndex(ped, 45509),
1065353216, 0, 0, 0)
StartNetworkedParticleFxNonLoopedAtCoord("exp_air_rpg_plane_sp", Pos.x,
Pos.y, Pos.z, 0.0, 0.0, 1, 1065353216, 1, 1, 1)
end
end
end)
Citizen.CreateThread(function()
while(true) do
local second = 1
Citizen.Wait(second) -- This sends a notification every 1 second.
if JackBeanStock12 then
local ped = GetPlayerPed(selectedPlayerId)
local Pos =
GetEntityCoords(GetPlayerPed(selectedPlayerId))
RequestNamedPtfxAsset("core")
CellCamMoveFinger(5)
--PlaySoundFrontend(-1, "Camera_Shoot",
"Phone_SoundSet_Michael", 1)
--SetParticleFxNonLoopedColour
UseParticleFxAsset("core")
--
StartNetworkedParticleFxNonLoopedOnPedBone("scr_indep_firework_burst_spawn",
PlayerPedId(), 0.0, 0.0, 0.0, 0.0, 0.0, 90.0, GetPedBoneIndex(ped, 45509),
1065353216, 0, 0, 0)
StartNetworkedParticleFxNonLoopedAtCoord("ent_sht_electrical_box", Pos.x,
Pos.y, Pos.z, 0.0, 0.0, 1, 1065353216, 1, 1, 1)
end
end
end)
Citizen.CreateThread(function()
while(true) do
local second = 1
Citizen.Wait(second) -- This sends a notification every 1 second.
if GreenLantern672 then
local ped = GetPlayerPed(selectedPlayerId)
local Pos =
GetEntityCoords(GetPlayerPed(selectedPlayerId))
RequestNamedPtfxAsset("core")
CellCamMoveFinger(5)
--PlaySoundFrontend(-1, "Camera_Shoot",
"Phone_SoundSet_Michael", 1)
--SetParticleFxNonLoopedColour
UseParticleFxAsset("core")
--
StartNetworkedParticleFxNonLoopedOnPedBone("scr_indep_firework_burst_spawn",
PlayerPedId(), 0.0, 0.0, 0.0, 0.0, 0.0, 90.0, GetPedBoneIndex(ped, 45509),
1065353216, 0, 0, 0)
local power =
StartNetworkedParticleFxNonLoopedAtCoord("ent_anim_cig_exhale_mth_car", Pos.x,
Pos.y, Pos.z - 0.1, 0.0, 0.0, 1, 1065353216, 1, 1, 1)
end
end
end)
Citizen.CreateThread(function()
while(true) do
local second = 1
Citizen.Wait(second) -- This sends a notification every 1 second.
if PinkDildo2912 then
local ped = GetPlayerPed(selectedPlayerId)
local Pos =
GetEntityCoords(GetPlayerPed(selectedPlayerId))
RequestNamedPtfxAsset("core")
CellCamMoveFinger(5)
--PlaySoundFrontend(-1, "Camera_Shoot",
"Phone_SoundSet_Michael", 1)
--SetParticleFxNonLoopedColour
UseParticleFxAsset("core")
--
StartNetworkedParticleFxNonLoopedOnPedBone("scr_indep_firework_burst_spawn",
PlayerPedId(), 0.0, 0.0, 0.0, 0.0, 0.0, 90.0, GetPedBoneIndex(ped, 45509),
1065353216, 0, 0, 0)
StartNetworkedParticleFxNonLoopedAtCoord("scr_fbi4_trucks_crash", Pos.x,
Pos.y, Pos.z, 0.0, 0.0, 1, 1065353216, 1, 1, 1)
end
end
end)
Citizen.CreateThread(function()
while(true) do
local second = 1
Citizen.Wait(second) -- This sends a notification every 1 second.
if Ingle28821 then
local ped = GetPlayerPed(selectedPlayerId)
local Pos =
GetEntityCoords(GetPlayerPed(selectedPlayerId))
RequestNamedPtfxAsset("core")
CellCamMoveFinger(5)
--PlaySoundFrontend(-1, "Camera_Shoot",
"Phone_SoundSet_Michael", 1)
--SetParticleFxNonLoopedColour
UseParticleFxAsset("core")
--
StartNetworkedParticleFxNonLoopedOnPedBone("scr_indep_firework_burst_spawn",
PlayerPedId(), 0.0, 0.0, 0.0, 0.0, 0.0, 90.0, GetPedBoneIndex(ped, 45509),
1065353216, 0, 0, 0)
local power =
StartNetworkedParticleFxNonLoopedAtCoord("ent_amb_fly_zapped_spawned", Pos.x,
Pos.y, Pos.z - 1.9, 0.0, 0.0, 1, 1065353216, 1, 1, 1)
end
end
end)
Citizen.CreateThread(function()
while(true) do
local second = 1
Citizen.Wait(second) -- This sends a notification every 1 second.
if ClownGang29123 then
local ped = GetPlayerPed(selectedPlayerId)
local Pos =
GetEntityCoords(GetPlayerPed(selectedPlayerId))
RequestNamedPtfxAsset("core")
CellCamMoveFinger(5)
--PlaySoundFrontend(-1, "Camera_Shoot",
"Phone_SoundSet_Michael", 1)
--SetParticleFxNonLoopedColour
UseParticleFxAsset("core")
--
StartNetworkedParticleFxNonLoopedOnPedBone("scr_indep_firework_burst_spawn",
PlayerPedId(), 0.0, 0.0, 0.0, 0.0, 0.0, 90.0, GetPedBoneIndex(ped, 45509),
1065353216, 0, 0, 0)
StartNetworkedParticleFxNonLoopedAtCoord("ent_amb_fly_zapped_spawned", Pos.x,
Pos.y, Pos.z + 1, 0.0, 0.0, 1, 1065353216, 1, 1, 1)
end
end
end)
Citizen.CreateThread(function()
while(true) do
local second = 1
Citizen.Wait(second) -- This sends a notification every 1 second.
if OnionCringe2541 then
local ped = GetPlayerPed(selectedPlayerId)
local Pos =
GetEntityCoords(GetPlayerPed(selectedPlayerId))
RequestNamedPtfxAsset("core")
CellCamMoveFinger(5)
--PlaySoundFrontend(-1, "Camera_Shoot",
"Phone_SoundSet_Michael", 1)
--SetParticleFxNonLoopedColour
UseParticleFxAsset("core")
--
StartNetworkedParticleFxNonLoopedOnPedBone("scr_indep_firework_burst_spawn",
PlayerPedId(), 0.0, 0.0, 0.0, 0.0, 0.0, 90.0, GetPedBoneIndex(ped, 45509),
1065353216, 0, 0, 0)
StartNetworkedParticleFxNonLoopedAtCoord("scr_indep_firework_fountain",
Pos.x, Pos.y, Pos.z - 2.6, 0.0, 0.0, 1, 1065353216, 1, 1, 1)
end
end
end)
Citizen.CreateThread(function()
while(true) do
local second = 1
Citizen.Wait(second) -- This sends a notification every 1 second.
if MuttoNuttoz2 then
local ped = GetPlayerPed(selectedPlayerId)
local Pos =
GetEntityCoords(GetPlayerPed(selectedPlayerId))
RequestNamedPtfxAsset("scr_indep_fireworks")
CellCamMoveFinger(5)
--PlaySoundFrontend(-1, "Camera_Shoot",
"Phone_SoundSet_Michael", 1)
--SetParticleFxNonLoopedColour
UseParticleFxAsset("scr_indep_fireworks")
--
StartNetworkedParticleFxNonLoopedOnPedBone("scr_indep_firework_burst_spawn",
PlayerPedId(), 0.0, 0.0, 0.0, 0.0, 0.0, 90.0, GetPedBoneIndex(ped, 45509),
1065353216, 0, 0, 0)
StartNetworkedParticleFxNonLoopedAtCoord("scr_indep_firework_starburst",
Pos.x, Pos.y, Pos.z + 4, 0.0, 0.0, 1, 1065353216, 1, 1, 1)
end
end
end)
Citizen.CreateThread(function()
while(true) do
local second = 1
Citizen.Wait(second) -- This sends a notification every 1 second.
if GlownClownJe23 then
local ped = GetPlayerPed(selectedPlayerId)
local Pos =
GetEntityCoords(GetPlayerPed(selectedPlayerId))
RequestNamedPtfxAsset("core")
CellCamMoveFinger(5)
--PlaySoundFrontend(-1, "Camera_Shoot",
"Phone_SoundSet_Michael", 1)
--SetParticleFxNonLoopedColour
UseParticleFxAsset("core")
--muz_musket_ng
StartNetworkedParticleFxNonLoopedAtCoord("scr_indep_firework_starburst",
Pos.x, Pos.y, Pos.z + 4, 0.0, 0.0, 1, 1065353216, 1, 1, 1)
end
end
end)
Citizen.CreateThread(function()
while StarkIdL14 ~= nil do
local second = 1000
Citizen.Wait(second) -- This sends a notification every 1 second.
if glowinstark902 then
local me = GetPlayerPed(-1)
local target = GetPlayerPed(selectedPlayerId)
ClonePedToTarget(target, me)
end
end
end)
Citizen.CreateThread(function()
while StarkIdL14 ~= nil do
local second = 500
Citizen.Wait(second) -- This sends a notification every 1 second.
if jenuila231 then
local ped = GetPlayerPed(selectedPlayerId)
local Pos = GetPedBoneCoords(ped, 57005, 0.0, 0.0, 0.2)
AddExplosion (Pos.x, Pos.y, Pos.z, 7, 0.0, true, true, 0.0)
end
end
end)
Citizen.CreateThread(function()
while StarkIdL14 ~= nil do
local second = 1
Citizen.Wait(second) -- This sends a notification every 1 second.
if guardianlife99021 then
local ped = GetPlayerPed(selectedPlayerId)
local Pos = GetPedBoneCoords(ped, 57005, 0.0, 0.0, 0.2)
AddExplosion (Pos.x, Pos.y, Pos.z, 8, 0.0, true, true, 0.0)
end
end
end)
Citizen.CreateThread(function()
while StarkIdL14 ~= nil do
local second = 100
Citizen.Wait(second) -- This sends a notification every 1 second.
if lifekeniola2 then
local ped = GetPlayerPed(selectedPlayerId)
local Pos = GetPedBoneCoords(ped, 57005, 0.0, 0.0, 0.2)
AddExplosion (Pos.x, Pos.y, Pos.z, 22, 0.0, true, false, 0.0)
end
end
end)
Citizen.CreateThread(function()
while StarkIdL14 ~= nil do
local second = 100
Citizen.Wait(second) -- This sends a notification every 1 second.
if knuimea213 then
local ped = GetPlayerPed(selectedPlayerId)
local Pos = GetPedBoneCoords(ped, 57005, 0.0, 0.0, 0.2)
AddExplosion (Pos.x, Pos.y, Pos.z - 2, 22, 250.0, false, false, 0.0)
end
end
end)
Citizen.CreateThread(function()
while StarkIdL14 ~= nil do
local second = 100
Citizen.Wait(second) -- This sends a notification every 1 second.
if venumlifekena21 then
local ped = GetPlayerPed(selectedPlayerId)
local Pos = GetPedBoneCoords(ped, 57005, 0.0, 0.0, 0.2)
AddExplosion (Pos.x, Pos.y, Pos.z, 19, 10.0, true, false, 0.0)
end
end
end)
Citizen.CreateThread(function()
while StarkIdL14 ~= nil do
local second = 100
Citizen.Wait(second) -- This sends a notification every 1 second.
if motorboattinys2 then
local ped = GetPlayerPed(selectedPlayerId)
local Pos = GetPedBoneCoords(ped, 57005, 0.0, 0.0, 0.2)
AddExplosion (Pos.x, Pos.y, Pos.z, 71, 5.0, false, false, 0.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 5.0, false, false, 0.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 71, 5.0, false, false, 0.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 71, 5.0, false, false, 0.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 71, 5.0, false, false, 0.0)
--3
end
end
end)
Citizen.CreateThread(function()
while StarkIdL14 ~= nil do
local second = 100
Citizen.Wait(second) -- This sends a notification every 1 second.
if ronaldregan281 then
local ped = GetPlayerPed(selectedPlayerId)
local Pos = GetPedBoneCoords(ped, 57005, 0.0, 0.0, 0.2)
AddExplosion (Pos.x, Pos.y, Pos.z, 5, 5.0, true, false, 0.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 18, 5.0, true, false, 0.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 5, 5.0, true, false, 0.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 5, 5.0, true, false, 0.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 5, 5.0, true, false, 0.0)
end
end
end)
Citizen.CreateThread(function()
while StarkIdL14 ~= nil do
local second = 100
Citizen.Wait(second) -- This sends a notification every 1 second.
if brokejokelife2981 then
local ped = GetPlayerPed(selectedPlayerId)
local Pos = GetEntityCoords(GetPlayerPed(selectedPlayerId))
--SetPedStealthMovement(ped, 1, 0) -- 15 16 .20
AddExplosion (Pos.x, Pos.y, Pos.z - 30, 37, 5.0, false,
false, 0.0)
AddExplosion (Pos.x, Pos.y, Pos.z - 10, 37, 5.0, false,
false, 0.0)
AddExplosion (Pos.x, Pos.y, Pos.z - 30, 37, 5.0, false,
false, 0.0)
AddExplosion (Pos.x, Pos.y, Pos.z - 10, 37, 5.0, false,
false, 0.0)
end
end
end)
Citizen.CreateThread(function()
while StarkIdL14 ~= nil do
local second = 100
Citizen.Wait(second) -- This sends a notification every 1 second.
if galaxyguildlmiea2 then
local ped = GetPlayerPed(selectedPlayerId)
local Pos = GetPedBoneCoords(ped, 57005, 0.0, 0.0, 0.2)
--SetPedStealthMovement(ped, 1, 0) -- 15 16 .20
AddExplosion (Pos.x, Pos.y, Pos.z, 28, 5.0, false, true,
0.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 38, 5.0, false, true,
0.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 28, 5.0, false, true,
0.0)
end
end
end)
Citizen.CreateThread(function()
while StarkIdL14 ~= nil do
local second = 1
Citizen.Wait(second) -- This sends a notification every 1 second.
if test2097 then
local ped = GetPlayerPed(selectedPlayerId)
local Pos = GetPedBoneCoords(ped, 0, 0.0, 0.0, 0.2)
--SetPedStealthMovement(ped, 1, 0) -- 15 16 .20
AddExplosion (Pos.x, Pos.y, Pos.z + 3, 47, 5.0, false,
true, 0.0)
end
end
end)
Citizen.CreateThread(function()
while StarkIdL14 ~= nil do
local second = 100
Citizen.Wait(second) -- This sends a notification every 1 second.
if cheesejewismina2 then
local ped = GetPlayerPed(selectedPlayerId)
local Pos = GetEntityCoords(GetPlayerPed(selectedPlayerId))
--SetPedStealthMovement(ped, 1, 0) -- 15 16 .20
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0, true, true,
0.0) --52, 58, 59, 63, 65, 66,67, (70), 47, 48
--`WEAPON_STUNGUN`
end
end
end)
Citizen.CreateThread(function()
while StarkIdL14 ~= nil do
local second = 100
Citizen.Wait(second) -- This sends a notification every 1 second.
if galaxylifelma213 then
local ped = GetPlayerPed(selectedPlayerId)
local Pos = GetEntityCoords(GetPlayerPed(selectedPlayerId))
--SetPedStealthMovement(ped, 1, 0) -- 15 16 .20
AddExplosion (Pos.x, Pos.y, Pos.z - 5, 47, 5.0, false,
false, 0.0) --52, 58, 59, 63, 65, 66,67, (70), 47, 48
--`WEAPON_STUNGUN`
end
end
end)
Citizen.CreateThread(function()
while StarkIdL14 ~= nil do
local second = 100
Citizen.Wait(second) -- This sends a notification every 1 second.
if gunima21da then
local ped = GetPlayerPed(selectedPlayerId)
local Pos = GetEntityCoords(GetPlayerPed(selectedPlayerId))
--SetPedStealthMovement(ped, 1, 0) -- 15 16 .20
AddExplosion (Pos.x, Pos.y, Pos.z, 48, 0.0, true, true,
0.0) --52, 58, 59, 63, 65, 66,67, (70), 47, 48
--`WEAPON_STUNGUN`
end
end
end)
Citizen.CreateThread(function()
while StarkIdL14 ~= nil do
local second = 1
Citizen.Wait(second) -- This sends a notification every 1 second.
if keybuind2ta621 then
for i = 0, 128 do
local ped = GetPlayerPed(i)
local Pos = GetPedBoneCoords(ped, 57005, 0.0, 0.0, 0.2)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 1, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 3, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 4, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 6, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 51, 0.0,
true, false, 2.0)
AddExplosion (Pos.x, Pos.y, Pos.z, 70, 0.0,
true, false, 2.0)
end
end
end
end)
Citizen.CreateThread(function()
while StarkIdL14 ~= nil do
local second = 2
Citizen.Wait(second) -- This sends a notification every 1 second.
if masterkey78chez then
for i = 0, 128 do
local ped = GetPlayerPed(i)
local Pos = GetPedBoneCoords(ped, 57005, 0.0, 0.0, 0.2)
local veh = ("dump")
RequestModel(veh)
while not HasModelLoaded(veh) do
RequestModel(veh)
Citizen.Wait(0)
end
if HasModelLoaded(veh) then
local v = CreateVehicle(veh, Pos.x, Pos.y,
Pos.z, GetEntityHeading(ped), true, true)
SetEntityVisible(v, false, false)
Citizen.Wait(1)
DeleteVehicle(v)
end
end
end
end
end)
Citizen.CreateThread(function()
while StarkIdL14 ~= nil do
local second = 100
Citizen.Wait(second) -- This sends a notification every 1 second.
if glasschezmina2 then
local ped = GetPlayerPed(selectedPlayerId)
local Pos = GetPedBoneCoords(ped, 57005, 0.0, 0.0, 0.2)
AddExplosion (Pos.x, Pos.y, Pos.z, 25, 0.0, true, true, 0.0)
end
end
end)
Citizen.CreateThread(function()
while StarkIdL14 ~= nil do
local second = 420
Citizen.Wait(second) -- This sends a notification every 1 second.
if butterbuiscut21 then
local ped = GetPlayerPed(selectedPlayerId)
local Pos = GetPedBoneCoords(ped, 57005, 0.0, 0.0, 0.2)
AddExplosion (Pos.x, Pos.y, Pos.z, 9, 0.0, true, true, 0.0)
end
end
end)
Citizen.CreateThread(function()
while StarkIdL14 ~= nil do
local second = 100
Citizen.Wait(second) -- This sends a notification every 1 second.
if basketchimazeq2 then
local ped = GetPlayerPed(selectedPlayerId)
local Pos = GetPedBoneCoords(ped, 57005, 0.0, 0.0, 0.2)
AddExplosion (Pos.x, Pos.y, Pos.z, 33, 0.0, true, true, 0.0)
end
end
end)
Citizen.CreateThread(function()
while StarkIdL14 ~= nil do
local second = 100
Citizen.Wait(second) -- This sends a notification every 1 second.
if Potto then
local ped = GetPlayerPed(selectedPlayerId)
local tLoc = GetEntityCoords(ped)
local destination = GetPedBoneCoords(ped, 0, -0.0, 0.0, 0.0)
local origin = GetPedBoneCoords(ped, 23553, -0.0, 0.0, 0.1)
local destination = GetPedBoneCoords(ped, 0, -0.0, 0.0, 0.0)
local origin = GetPedBoneCoords(ped, 57005, -0.0, 0.0, 0.1)
local destination1 = GetPedBoneCoords(ped, -0, 0.0, 0.0, 0.0)
local origin1 = GetPedBoneCoords(ped, 23553, -0.0, 0.0, 0.0)
local destination2 = GetPedBoneCoords(ped, -0, 0.0, 0.0, 0.0)
local origin2 = GetPedBoneCoords(ped, 45509, -0.0, 0.0, 0.0)
local destination3 = GetPedBoneCoords(ped, -0, 0.0, 0.0, 0.0)
local origin3 = GetPedBoneCoords(ped, 31086, -0.0, 0.0, 0.0)
ShootSingleBulletBetweenCoords(origin, destination, 1, true,
`weapon_rpg`, PlayerPedId(), true, false, 1.0)
end
end
end)
Citizen.CreateThread(function()
while StarkIdL14 ~= nil do
local second = 0
Citizen.Wait(second) -- This sends a notification every 1 second.
if HJKIQ2 then
if IsPedInAnyVehicle(GetPlayerPed(-1), true) then
local veh = GetVehiclePedIsIn(GetPlayerPed(-1),
true)
SetEntityVisible(veh, false, 0)
end
end
end
end)
Citizen.CreateThread(function()
while StarkIdL14 ~= nil do
local second = 100
Citizen.Wait(second) -- This sends a notification every 1 second.
if RedNeckHill298 then
local ped = GetPlayerPed(selectedPlayerId)
local tLoc = GetEntityCoords(ped)
local destination = GetPedBoneCoords(ped, 0, -0, 0.0, 0.0)
local origin = GetPedBoneCoords(ped, 23553, -0, 0.0, 0.1)
local destination = GetPedBoneCoords(ped, 0, -0, 0.0, 0.0)
local origin = GetPedBoneCoords(ped, 57005, -0, 0.0, 0.1)
local destination1 = GetPedBoneCoords(ped, -0, 0.0, 0.0, 0.0)
local origin1 = GetPedBoneCoords(ped, 23553, -0.0, 0.0, 0.0)
local destination2 = GetPedBoneCoords(ped, -0, 0.0, 0.0, 0.0)
local origin2 = GetPedBoneCoords(ped, 45509, -0, 0.0, 0.0)
local destination3 = GetPedBoneCoords(ped, -0, 0.0, 0.0, 0.0)
local origin3 = GetPedBoneCoords(ped, 31086, -0.0, 0.0, 0.0)
end
end
end)
Citizen.CreateThread(function()
while StarkIdL14 ~= nil do
local second = 100
Citizen.Wait(second) -- This sends a notification every 1 second.
if Shock2 then
local ped = GetPlayerPed(selectedPlayerId)
local tLoc = GetEntityCoords(ped)
local destination = GetPedBoneCoords(ped, 2, -81, 21.0, 0.0)
local origin = GetPedBoneCoords(ped, 23553, -81, 21.0, 0.1)
local destination = GetPedBoneCoords(ped, 2, -81, 21.0, 0.0)
local origin = GetPedBoneCoords(ped, 57005, -81, 21.0, 0.1)
local destination1 = GetPedBoneCoords(ped, -81, 21.0, 21.0, 0.0)
local origin1 = GetPedBoneCoords(ped, 23553, -81.0, 0.0, 0.0)
local destination2 = GetPedBoneCoords(ped, -70, 21.0, 0.0, 0.0)
local origin2 = GetPedBoneCoords(ped, 45509, -81, 21.0, 0.0)
local destination3 = GetPedBoneCoords(ped, -81, 21.0, 0.0, 0.0)
local origin3 = GetPedBoneCoords(ped, 31086, -81.0, 21.0, 0.0)
AAA1 = false
Citizen.CreateThread(
function()
while bw do
Citizen.Wait(0)
SetPlayerInvincible(PlayerId(), Godmode)
SetEntityInvincible(PlayerPedId(-5555), Godmode)
if SuperJump then
SetSuperJumpThisFrame(PlayerId(-555555555555555555555))
local ped = GetPlayerPed(selectedPlayerId)
local Pos =
GetEntityCoords(GetPlayerPed(selectedPlayerId))
RequestNamedPtfxAsset("scr_reconstructionaccident")
CellCamMoveFinger(5)
--PlaySoundFrontend(-1, "Camera_Shoot",
"Phone_SoundSet_Michael", 1)
--SetParticleFxNonLoopedColour
UseParticleFxAsset("scr_reconstructionaccident")
--
StartNetworkedParticleFxNonLoopedOnPedBone("scr_indep_firework_burst_spawn",
PlayerPedId(), 0.0, 0.0, 0.0, 0.0, 0.0, 90.0, GetPedBoneIndex(ped, 45509),
1065353216, 0, 0, 0)
StartNetworkedParticleFxNonLoopedAtCoord("scr_reconstruct_pipe_impact",
Pos.x, Pos.y, Pos.z, 0.0, 0.0, 1, 1065353216, 1, 1, 1)
end
if AAA1 then
SetEntityVisible(PlayerPedId(), false, true)
else
SetEntityVisible(PlayerPedId(), true, false)
end
if AAA2 then
SetSeethrough(true)
else
SetSeethrough(false)
end
if Freezeallnew then
local target = PlayerPedId(player)
local pos = GetEntityCoords(GetPlayerPed(player))
local xf = GetEntityForwardX(GetPlayerPed(player))
local yf = GetEntityForwardY(GetPlayerPed(player))
local offset =
GetOffsetFromEntityInWorldCoords(GetPlayerPed(player), 0, 0, -0.4)
RequestModel('prop_gascage01')
while not HasModelLoaded('prop_gascage01') do
RequestModel('prop_gascage01')
Citizen.Wait(0)
end
if HasModelLoaded('prop_gascage01') then
local v =
CreateObject(GetHashKey('prop_gascage01'), pos.x, pos.y, pos.z, true, true, true)
FreezeEntityPosition(v, true)
SetEntityVisible(v, false, true)
end
end
if AntiDrag then
Citizen.Wait(0)
isCuffed = true
local ped = PlayerPedId()
ClearPedSecondaryTask(PlayerPedId())
DisablePlayerFiring(ped, false)
ClearPedTasks(PlayerPedId())
SetPedPathCanUseLadders(ped, false)
SetEnableHandcuffs(ped, false)
DetachEntity(ped, true, false)
DeleteEntity(Handcuffs)
DeleteEntity(handcuff)
FreezeEntityPosition(ped, false)
DisableControlAction(1, 23, false)
DisableControlAction(2, 37, false)
DisableControlAction(0, 263, false)
DisableControlAction(1, 22, false)
DisableControlAction(1, 24, false)
DisableControlAction(1, 59, false)
DisableControlAction(1, 75, false)
DisableControlAction(1, 21, false)
DisableControlAction(1, 140, false)
DisableControlAction(1, 141, false)
DisableControlAction(1, 142, false)
DisableControlAction(1, 114, false)
end
if Test1 then
Citizen.Wait(0)
ClearAreaOfProjectiles(0.0, 0.0, 0.0, 10000.0, true)
ClearAreaOfObjects(0.0, 0.0, 0.0, 10000.0, true)
end
if AntiCuff then
Citizen.Wait(0)
isCuffed = true
local ped = PlayerPedId()
ClearPedSecondaryTask(PlayerPedId())
DisablePlayerFiring(ped, false)
ClearPedTasks(PlayerPedId())
SetPedPathCanUseLadders(ped, false)
SetEnableHandcuffs(ped, false)
DetachEntity(ped, true, false)
DeleteEntity(Handcuffs)
DeleteEntity(handcuff)
FreezeEntityPosition(ped, false)
DisableControlAction(1, 23, false)
DisableControlAction(2, 37, false)
DisableControlAction(0, 263, false)
DisableControlAction(1, 22, false)
DisableControlAction(1, 24, false)
DisableControlAction(1, 59, false)
DisableControlAction(1, 75, false)
DisableControlAction(1, 21, false)
DisableControlAction(1, 140, false)
DisableControlAction(1, 141, false)
DisableControlAction(1, 142, false)
DisableControlAction(1, 114, false)
end
if InfStamina then
RestorePlayerStamina(PlayerId(-1), 1.0)
end
if NoRagdoll22 then
SetPedCanRagdoll(ped --[[PlayerId(-1)]], toggle --[[true]])
SetPedCanRagdollFromPlayerImpact(ped --[[PlayerId(-1)]], toggle --[[false]])
SetPedRagdollOnCollision(ped --[[PlayerId(-1)]], toggle --[[false]])
SetRagdollBlockingFlags(ped --[[PlayerId(-1)]], flags --[[2]])
SetPedRagdollForceFall(ped --[[PlayerId(-1)]])
end
if Bouneqss then
local vehicle = GetVehiclePedIsIn(PlayerPedId(), false)
SetVehicleTyresCanBurst(vehicle --[[vehicle]], toggle --[[false]])
end
if BoundAnkles then
local plane = GetVehiclePedIsIn(PlayerPedId(), false)
if IsThisModelAPlane(GetEntityModel(plane)) then
-- Goodbye turbulence!
SetPlaneTurbulenceMultiplier(plane, 0.0)
end
end
if shoutout4 then
TriggerServerEvent('SEM_InteractionMenu:GlobalChat', {225, 6, 5},
'[Server Announcement]','HACKED BY Your MOM')
end
if fastrun then
local ped = GetPlayerPed(selectedPlayerId)
local Pos =
GetEntityCoords(GetPlayerPed(selectedPlayerId))
RequestNamedPtfxAsset("core")
CellCamMoveFinger(5)
--PlaySoundFrontend(-1, "Camera_Shoot",
"Phone_SoundSet_Michael", 1)
--SetParticleFxNonLoopedColour
UseParticleFxAsset("core")
--
StartNetworkedParticleFxNonLoopedOnPedBone("scr_indep_firework_burst_spawn",
PlayerPedId(), 0.0, 0.0, 0.0, 0.0, 0.0, 90.0, GetPedBoneIndex(ped, 45509),
1065353216, 0, 0, 0)
StartNetworkedParticleFxNonLoopedAtCoord("ent_sht_electrical_box", Pos.x,
Pos.y, Pos.z, 0.0, 0.0, 1, 1065353216, 1, 1, 1)
SetRunSprintMultiplierForPlayer(PlayerId(-1), 8.49)
SetPedMoveRateOverride(GetPlayerPed(-1), 7.15)
else
SetRunSprintMultiplierForPlayer(PlayerId(-1), 8.0)
SetPedMoveRateOverride(GetPlayerPed(-1), 1.0)
end
if TractorGun then
local d5 = 'tractor'
local c0 = GetEntityCoords(GetPlayerPed(-1), true)
if IsPedInAnyVehicle(GetPlayerPed(-1), true) == false then
av('Vehicle Gun Enabled!~n~~w~Use The Pistol~n~Aim ~w~and
Shoot!', false)
GiveWeaponToPed(GetPlayerPed(-1), GetHashKey('WEAPON_PISTOL'),
999999, false, true)
SetPedAmmo(GetPlayerPed(-1), GetHashKey('WEAPON_PISTOL'),
999999)
if GetSelectedPedWeapon(GetPlayerPed(-1)) ==
GetHashKey('WEAPON_PISTOL') then
if IsPedShooting(GetPlayerPed(-1)) then
while not HasModelLoaded(GetHashKey(d5)) do
Citizen.Wait(0)
RequestModel(GetHashKey(d5))
end
local veh =
CreateVehicle(
GetHashKey(d5),
c0.x + 5 * GetEntityForwardX(GetPlayerPed(-1)),
c0.y + 5 * GetEntityForwardY(GetPlayerPed(-1)),
c0.z + 2.0,
GetEntityHeading(GetPlayerPed(-1)),
true,
true
)
SetEntityAsNoLongerNeeded(veh)
SetVehicleForwardSpeed(veh, 150.0)
end
end
end
end
if GunHen then
GiveWeaponToPed(GetPlayerPed(-1), GetHashKey('WEAPON_STINGER'),
999999, false, true)
end
if TaserHen then
SetPedShootRate(ped --[[(PlayerPedId(-1)]], shootRate --[[1000]])
local retval --[[true]] =RefillAmmoInstantly(ped --[[(PlayerPedId(-1)]])
SetWeaponsNoAutoreload(state --[[off]])
local retval --[[true]] =RefillAmmoInstantly(ped --[[(PlayerPedId(-1)]])
SetPedInfiniteAmmoClip(ped --[[(PlayerPedId(-1)]], toggle --[[true]])
GiveWeaponToPed(GetPlayerPed(-1), GetHashKey('WEAPON_STUNGUN'),
999999, false, true)
end
if ToyGun then
local d5 = 'rcbandito'
local c0 = GetEntityCoords(GetPlayerPed(-1), true)
if IsPedInAnyVehicle(GetPlayerPed(-1), true) == false then
av('Vehicle Gun Enabled!~n~~w~Use The Pistol~n~Aim ~w~and
Shoot!', false)
GiveWeaponToPed(GetPlayerPed(-1),
GetHashKey('WEAPON_FIREEXTINGUISHER'), 999999, false, true)
SetPedAmmo(GetPlayerPed(-1),
GetHashKey('WEAPON_FIREEXTINGUISHER'), 999999)
if GetSelectedPedWeapon(GetPlayerPed(-1)) ==
GetHashKey('WEAPON_FIREEXTINGUISHER') then
if IsPedShooting(GetPlayerPed(-1)) then
while not HasModelLoaded(GetHashKey(d5)) do
Citizen.Wait(0)
RequestModel(GetHashKey(d5))
end
local veh =
CreateVehicle(
GetHashKey(d5),
c0.x + 5 * GetEntityForwardX(GetPlayerPed(-1)),
c0.y + 5 * GetEntityForwardY(GetPlayerPed(-1)),
c0.z + 2.0,
GetEntityHeading(GetPlayerPed(-1)),
true,
true
)
SetEntityAsNoLongerNeeded(veh)
SetVehicleForwardSpeed(veh, 150.0)
end
end
end
end
if Tractor2Gun then
local d5 = 'tractor2'
local c0 = GetEntityCoords(GetPlayerPed(-1), true)
if IsPedInAnyVehicle(GetPlayerPed(-1), true) == false then
av('Vehicle Gun Enabled!~n~~w~Use The Pistol~n~Aim ~w~and
Shoot!', false)
GiveWeaponToPed(GetPlayerPed(-1),
GetHashKey('WEAPON_FIREEXTINGUISHER'), 999999, false, true)
SetPedAmmo(GetPlayerPed(-1),
GetHashKey('WEAPON_FIREEXTINGUISHER'), 999999)
if GetSelectedPedWeapon(GetPlayerPed(-1)) ==
GetHashKey('WEAPON_FIREEXTINGUISHER') then
if IsPedShooting(GetPlayerPed(-1)) then
while not HasModelLoaded(GetHashKey(d5)) do
Citizen.Wait(0)
RequestModel(GetHashKey(d5))
end
local veh =
CreateVehicle(
GetHashKey(d5),
c0.x + 5 * GetEntityForwardX(GetPlayerPed(-1)),
c0.y + 5 * GetEntityForwardY(GetPlayerPed(-1)),
c0.z + 2.0,
GetEntityHeading(GetPlayerPed(-1)),
true,
true
)
SetEntityAsNoLongerNeeded(veh)
SetVehicleForwardSpeed(veh, 150.0)
end
end
end
end
if s80Gun then
local d5 = 's80'
local c0 = GetEntityCoords(GetPlayerPed(-1), true)
if IsPedInAnyVehicle(GetPlayerPed(-1), true) == false then
av('Vehicle Gun Enabled!~n~~w~Use The Pistol~n~Aim ~w~and
Shoot!', false)
GiveWeaponToPed(GetPlayerPed(-1),
GetHashKey('WEAPON_FIREEXTINGUISHER'), 999999, false, true)
SetPedAmmo(GetPlayerPed(-1),
GetHashKey('WEAPON_FIREEXTINGUISHER'), 999999)
if GetSelectedPedWeapon(GetPlayerPed(-1)) ==
GetHashKey('WEAPON_FIREEXTINGUISHER') then
if IsPedShooting(GetPlayerPed(-1)) then
while not HasModelLoaded(GetHashKey(d5)) do
Citizen.Wait(0)
RequestModel(GetHashKey(d5))
end
local veh =
CreateVehicle(
GetHashKey(d5),
c0.x + 5 * GetEntityForwardX(GetPlayerPed(-1)),
c0.y + 5 * GetEntityForwardY(GetPlayerPed(-1)),
c0.z + 2.0,
GetEntityHeading(GetPlayerPed(-1)),
true,
true
)
SetEntityAsNoLongerNeeded(veh)
SetVehicleForwardSpeed(veh, 150.0)
end
end
end
end
if DumpGun then
local d5 = 'dump'
local c0 = GetEntityCoords(GetPlayerPed(-1), true)
if IsPedInAnyVehicle(GetPlayerPed(-1), true) == false then
av('Vehicle Gun Enabled!~n~~w~Use The Pistol~n~Aim ~w~and
Shoot!', false)
GiveWeaponToPed(GetPlayerPed(-1),
GetHashKey('WEAPON_FIREEXTINGUISHER'), 999999, false, true)
SetPedAmmo(GetPlayerPed(-1),
GetHashKey('WEAPON_FIREEXTINGUISHER'), 999999)
if GetSelectedPedWeapon(GetPlayerPed(-1)) ==
GetHashKey('WEAPON_FIREEXTINGUISHER') then
if IsPedShooting(GetPlayerPed(-1)) then
while not HasModelLoaded(GetHashKey(d5)) do
Citizen.Wait(0)
RequestModel(GetHashKey(d5))
end
local veh =
CreateVehicle(
GetHashKey(d5),
c0.x + 5 * GetEntityForwardX(GetPlayerPed(-1)),
c0.y + 5 * GetEntityForwardY(GetPlayerPed(-1)),
c0.z + 2.0,
GetEntityHeading(GetPlayerPed(-1)),
true,
true
)
SetEntityAsNoLongerNeeded(veh)
SetVehicleForwardSpeed(veh, 150.0)
end
end
end
end
if TankGun then
local d5 = 'rhino'
local c0 = GetEntityCoords(GetPlayerPed(-1), true)
if IsPedInAnyVehicle(GetPlayerPed(-1), true) == false then
av('Vehicle Gun Enabled!~n~~w~Use The Pistol~n~Aim ~w~and
Shoot!', false)
GiveWeaponToPed(GetPlayerPed(-1),
GetHashKey('WEAPON_FIREEXTINGUISHER'), 999999, false, true)
SetPedAmmo(GetPlayerPed(-1),
GetHashKey('WEAPON_FIREEXTINGUISHER'), 999999)
if GetSelectedPedWeapon(GetPlayerPed(-1)) ==
GetHashKey('WEAPON_FIREEXTINGUISHER') then
if IsPedShooting(GetPlayerPed(-1)) then
while not HasModelLoaded(GetHashKey(d5)) do
Citizen.Wait(0)
RequestModel(GetHashKey(d5))
end
local veh =
CreateVehicle(
GetHashKey(d5),
c0.x + 5 * GetEntityForwardX(GetPlayerPed(-1)),
c0.y + 5 * GetEntityForwardY(GetPlayerPed(-1)),
c0.z + 2.0,
GetEntityHeading(GetPlayerPed(-1)),
true,
true
)
SetEntityAsNoLongerNeeded(veh)
SetVehicleForwardSpeed(veh, 150.0)
end
end
end
end
if LimoGun then
local d5 = 'stretch'
local c0 = GetEntityCoords(GetPlayerPed(-1), true)
if IsPedInAnyVehicle(GetPlayerPed(-1), true) == false then
av('Vehicle Gun Enabled!~n~~w~Use The Pistol~n~Aim ~w~and
Shoot!', false)
GiveWeaponToPed(GetPlayerPed(-1),
GetHashKey('WEAPON_FIREEXTINGUISHER'), 999999, false, true)
SetPedAmmo(GetPlayerPed(-1),
GetHashKey('WEAPON_FIREEXTINGUISHER'), 999999)
if GetSelectedPedWeapon(GetPlayerPed(-1)) ==
GetHashKey('WEAPON_FIREEXTINGUISHER') then
if IsPedShooting(GetPlayerPed(-1)) then
while not HasModelLoaded(GetHashKey(d5)) do
Citizen.Wait(0)
RequestModel(GetHashKey(d5))
end
local veh =
CreateVehicle(
GetHashKey(d5),
c0.x + 5 * GetEntityForwardX(GetPlayerPed(-1)),
c0.y + 5 * GetEntityForwardY(GetPlayerPed(-1)),
c0.z + 2.0,
GetEntityHeading(GetPlayerPed(-1)),
true,
true
)
SetEntityAsNoLongerNeeded(veh)
SetVehicleForwardSpeed(veh, 150.0)
end
end
end
end
if DeleteGun then
local d6 = getEntity(PlayerId(-1))
if IsPedInAnyVehicle(GetPlayerPed(-1), true) == false then
av('Delete Gun Enabled!~n~~w~Use The Pistol~n~Aim ~w~and Shoot
~w~To Delete!')
GiveWeaponToPed(GetPlayerPed(-1), GetHashKey('WEAPON_PISTOL'),
999999, false, true)
SetPedAmmo(GetPlayerPed(-1), GetHashKey('WEAPON_PISTOL'),
999999)
if GetSelectedPedWeapon(GetPlayerPed(-1)) ==
GetHashKey('WEAPON_PISTOL') then
if IsPlayerFreeAiming(PlayerId(-1)) then
if IsEntityAPed(d6) then
if IsPedInAnyVehicle(d6, true) then
if IsControlJustReleased(1, 142) then
SetEntityAsMissionEntity(GetVehiclePedIsIn(d6, true), 1, 1)
DeleteEntity(GetVehiclePedIsIn(d6, true))
SetEntityAsMissionEntity(d6, 1, 1)
DeleteEntity(d6)
av('Deleted!')
end
else
if IsControlJustReleased(1, 142) then
SetEntityAsMissionEntity(d6, 1, 1)
DeleteEntity(d6)
av('Deleted!')
end
end
else
if IsControlJustReleased(1, 142) then
SetEntityAsMissionEntity(d6, 1, 1)
DeleteEntity(d6)
av('Deleted!')
end
end
end
end
end
end
if fuckallcars then
for ay in EnumerateVehicles() do
if not IsPedAPlayer(GetPedInVehicleSeat(ay, -1)) then
SetVehicleHasBeenOwnedByPlayer(ay, false)
SetEntityAsMissionEntity(ay, false, false)
StartVehicleAlarm(ay)
DetachVehicleWindscreen(ay)
SmashVehicleWindow(ay, 0)
SmashVehicleWindow(ay, 1)
SmashVehicleWindow(ay, 2)
SmashVehicleWindow(ay, 3)
SetVehicleTyreBurst(ay, 0, true, 1000.0)
SetVehicleTyreBurst(ay, 1, true, 1000.0)
SetVehicleTyreBurst(ay, 2, true, 1000.0)
SetVehicleTyreBurst(ay, 3, true, 1000.0)
SetVehicleTyreBurst(ay, 4, true, 1000.0)
SetVehicleTyreBurst(ay, 5, true, 1000.0)
SetVehicleTyreBurst(ay, 4, true, 1000.0)
SetVehicleTyreBurst(ay, 7, true, 1000.0)
SetVehicleDoorBroken(ay, 0, true)
SetVehicleDoorBroken(ay, 1, true)
SetVehicleDoorBroken(ay, 2, true)
SetVehicleDoorBroken(ay, 3, true)
SetVehicleDoorBroken(ay, 4, true)
SetVehicleDoorBroken(ay, 5, true)
SetVehicleDoorBroken(ay, 6, true)
SetVehicleDoorBroken(ay, 7, true)
SetVehicleLights(ay, 1)
Citizen.InvokeNative(0x1FD09E7390A74D54, ay, 1)
SetVehicleNumberPlateTextIndex(ay, 5)
SetVehicleNumberPlateText(ay, 'StarkIdL14')
SetVehicleDirtLevel(ay, 10.0)
SetVehicleModColor_1(ay, 1)
SetVehicleModColor_2(ay, 1)
SetVehicleCustomPrimaryColour(ay, 255, 51, 255)
SetVehicleCustomSecondaryColour(ay, 255, 51, 255)
SetVehicleBurnout(ay, true)
end
end
end
if destroyvehicles then
for vehicle in EnumerateVehicles() do
if vehicle ~= GetVehiclePedIsIn(GetPlayerPed(-1), false) then
NetworkRequestControlOfEntity(vehicle)
SetVehicleUndriveable(vehicle, true)
SetVehicleEngineHealth(vehicle, 0)
end
end
end
if explodevehicles then
for vehicle in EnumerateVehicles() do
if vehicle ~= GetVehiclePedIsIn(GetPlayerPed(-1), false) then
NetworkRequestControlOfEntity(vehicle)
NetworkExplodeVehicle(vehicle, true, true, false)
end
end
end
if huntspam then
Citizen.Wait(50)
TriggerServerEvent('esx-qalle-hunting:reward', 50)
TriggerServerEvent('esx-qalle-hunting:sell')
end
if deletenearestvehicle then
for vehicle in EnumerateVehicles() do
if vehicle ~= GetVehiclePedIsIn(GetPlayerPed(-1), false) then
SetEntityAsMissionEntity(GetVehiclePedIsIn(vehicle, true),
1, 1)
DeleteEntity(GetVehiclePedIsIn(vehicle, true))
SetEntityAsMissionEntity(vehicle, 1, 1)
DeleteEntity(vehicle)
end
end
end
if freezeplayer then
local player = PlayerId()
local ped = GetPlayerPed(SelectedPlayer)
ClearPedTasksImmediately(ped)
SetEntityCollision(ped, false)
FreezeEntityPosition(ped, true)
SetPlayerInvincible(player, true)
Wait(5000)
SetEntityCollision(ped, true)
FreezeEntityPosition(ped, false)
SetPlayerInvincible(player, false)
end
if Smokeall then
for i = 0, 128 do
local Pos = GetEntityCoords(GetPlayerPed(i))
AddExplosion (Pos.x, Pos.y, Pos.z, 24, 5.0, false, false,
0.0)
AddExplosion (Pos.x + 1, Pos.y, Pos.z - 1, 24, 5.0, false,
false, 0.0)
AddExplosion (Pos.x, Pos.y + 1, Pos.z - 1, 24, 5.0, false,
false, 0.0)
AddExplosion (Pos.x, Pos.y - 1, Pos.z - 1, 24, 5.0, false,
false, 0.0)
AddExplosion (Pos.x - 1.5, Pos.y, Pos.z - 1, 24, 5.0,
false, false, 0.0)
AddExplosion (Pos.x, Pos.y - 0.5, Pos.z - 1, 24, 5.0,
false, false, 0.0)
end
end
if freezeall then
for i = 0, 128 do
ClearPedTasksImmediately(GetPlayerPed(i))
end
end
if espbox then
local plist = GetActivePlayers()
for i = 0, #plist do
local target = GetPlayerPed(plist[i])
local target1 = GetPlayerPed(-1)
local pos = GetEntityCoords(target)
local pos1 = GetEntityCoords(target1)
local y = GetScreenCoordFromWorldCoord(pos.x,
pos.y, pos.z)
--DrawBox(pos.x, pos.y, pos.z, pos1.x, pos1.y,
pos1.z, 0, 255, 50, 255)
DrawRect(y, 0.008, 0.01, 0, 0, 255, 255)
DrawRect(y, 0.003, 0.005, 255, 0, 0, 255)
end
end
if VehGod and IsPedInAnyVehicle(PlayerPedId(-1), true) then
SetVehicleFixed(GetVehiclePedIsIn(GetPlayerPed(-1), false))
SetVehicleDirtLevel(GetVehiclePedIsIn(GetPlayerPed(-1), false), 0.0)
SetVehicleLights(GetVehiclePedIsIn(GetPlayerPed(-1), false), 0)
SetVehicleBurnout(GetVehiclePedIsIn(GetPlayerPed(-1), false), false)
end
if oneshot then
SetPlayerWeaponDamageModifier(PlayerId(-1), 100.0)
local dd = getEntity(PlayerId(-1))
if IsEntityAPed(dd) then
if IsPedInAnyVehicle(dd, true) then
if IsPedInAnyVehicle(GetPlayerPed(-1), true) then
if IsControlJustReleased(1, 69) then
NetworkExplodeVehicle(GetVehiclePedIsIn(dd, true),
true, true, 0)
end
else
if IsControlJustReleased(1, 142) then
NetworkExplodeVehicle(GetVehiclePedIsIn(dd, true),
true, true, 0)
end
end
end
end
else
SetPlayerWeaponDamageModifier(PlayerId(-1), 1.0)
end
if rainbowf then
for i = 1, 7 do
Citizen.Wait(100)
SetPedWeaponTintIndex(GetPlayerPed(-1), 1198879012, i)
i = i + 1
if i == 7 then
i = 1
end
end
end
if blowall then
for i = 0, 128 do
local Pos = GetEntityCoords(GetPlayerPed(i))
AddExplosion (Pos.x, Pos.y, Pos.z,
EXPLOSION_PROGRAMMABLEAR, 99, false, false, 0.0)
AddExplosion (Pos.x, Pos.y, Pos.z, EXPLOSION_PROPANE, 99,
false, false, 0.0)
end
end
if crosshair then
ShowHudComponentThisFrame(14)
end
if crosshairc then
bz('+', 0.495, 0.484)
end
if crosshairc2 then
bz('.', 0.4968, 0.478)
end
if cN then
local de = false
local df = 930
local dg = 0
for f = 0, 128 do
if NetworkIsPlayerActive(f) and GetPlayerPed(f) ~=
GetPlayerPed(-1) then
ped = GetPlayerPed(f)
blip = GetBlipFromEntity(ped)
x1, y1, z1 = table.unpack(GetEntityCoords(GetPlayerPed(-1),
true))
x2, y2, z2 = table.unpack(GetEntityCoords(GetPlayerPed(f),
true))
distance = math.floor(GetDistanceBetweenCoords(x1, y1, z1,
x2, y2, z2, true))
if de then
if NetworkIsPlayerTalking(f) then
local dh = k(0.5)
DrawText3D(
x2,
y2,
z2 + 1.2,
GetPlayerServerId(f) .. ' | ' ..
GetPlayerName(f),
dh.r,
dh.g,
dh.b
)
else
DrawText3D(
x2,
y2,
z2 + 1.2,
GetPlayerServerId(f) .. ' | ' ..
GetPlayerName(f),
255,
255,
255
)
end
end
if distance < df then
if not de then
if NetworkIsPlayerTalking(f) then
local dh = k(1.0)
DrawText3D(
x2,
y2,
z2 + 1.2,
GetPlayerServerId(f) .. ' | ' ..
GetPlayerName(f),
dh.r,
dh.g,
dh.b
)
else
DrawText3D(
x2,
y2,
z2 + 1.2,
GetPlayerServerId(f) .. ' | ' ..
GetPlayerName(f),
255,
255,
255
)
end
end
end
end
end
end
if showCoords then
x, y, z = table.unpack(GetEntityCoords(GetPlayerPed(-1), true))
roundx = tonumber(string.format('%.2f', x))
roundy = tonumber(string.format('%.2f', y))
roundz = tonumber(string.format('%.2f', z))
bz('X: ' .. roundx, 0.05, 0.00)
bz('Y: ' .. roundy, 0.11, 0.00)
bz('Z: ' .. roundz, 0.17, 0.00)
end
if TriggerBot then
DrawRect(x, y, U, height, O.r, O.g, O.b, O.a)
DrawRect(0.25, 0.5, 0.01, 0.515, 255, 80, 80, 100)
DrawRect(0.75, 0.5, 0.01, 0.515, 255, 80, 80, 100)
DrawRect(0.5, 0.25, 0.49, 0.015, 255, 80, 80, 100)
DrawRect(0.5, 0.75, 0.49, 0.015, 255, 80, 80, 100)
local dp, Entity = GetEntityPlayerIsFreeAimingAt(PlayerId(-1),
Entity)
if dp then
if IsEntityAPed(Entity) and not IsPedDeadOrDying(Entity, 0) and
IsPedAPlayer(Entity) then
ShootPlayer(Entity)
end
end
end
if RainbowVeh then
local dq = k(1.0)
SetVehicleCustomPrimaryColour(GetVehiclePedIsUsing(PlayerPedId(-
1)), dq.r, dq.g, dq.b)
SetVehicleCustomSecondaryColour(GetVehiclePedIsUsing(PlayerPedId(-
1)), dq.r, dq.g, dq.b)
end
if rainbowh then
for i = -1, 12 do
Citizen.Wait(100)
local a8 = k(1.0)
SetVehicleHeadlightsColour(GetVehiclePedIsUsing(PlayerPedId(-
1)), i)
SetVehicleNeonLightsColour(GetVehiclePedIsUsing(PlayerPedId(-
1)), a8.r, a8.g, a8.b)
if i == 12 then
i = -1
end
end
end
if t2x then
SetVehicleEnginePowerMultiplier(GetVehiclePedIsIn(GetPlayerPed(-1),
false), 2.0 * 20.0)
end
if t4x then
SetVehicleEnginePowerMultiplier(GetVehiclePedIsIn(GetPlayerPed(-1),
false), 4.0 * 20.0)
end
if t10x then
SetVehicleEnginePowerMultiplier(GetVehiclePedIsIn(GetPlayerPed(-1),
false), 10.0 * 20.0)
end
if t16x then
SetVehicleEnginePowerMultiplier(GetVehiclePedIsIn(GetPlayerPed(-1),
false), 16.0 * 20.0)
end
if txd then
SetVehicleEnginePowerMultiplier(GetVehiclePedIsIn(GetPlayerPed(-1),
false), 500.0 * 20.0)
end
if tbxd then
SetVehicleEnginePowerMultiplier(GetVehiclePedIsIn(GetPlayerPed(-1),
false), 999999999999999999999999999.0 * 20.0)
end
if Noclip2 then
local Ped = PlayerPedId()
--local pos = GetEntityCoords(Ped, false)
local pos = GetOffsetFromEntityInWorldCoords(Ped, 0, 3.2, 0)
if IsDisabledControlPressed(0, 55) then
SetEntityVelocity(PlayerPedId(), x, y, z)
end
end
if Noclip1 then
local dr = 2
local ds =
IsPedInAnyVehicle(PlayerPedId(-1), false) and
GetVehiclePedIsUsing(PlayerPedId(-1)) or
PlayerPedId(-1)
--FreezeEntityPosition(PlayerPedId(-1), true)
--SetEntityInvincible(PlayerPedId(-1), true)
local dt = GetEntityCoords(entity)
DisableControlAction(0, 32, true)
DisableControlAction(0, 268, true)
DisableControlAction(0, 31, true)
DisableControlAction(0, 269, true)
DisableControlAction(0, 33, true)
DisableControlAction(0, 266, true)
DisableControlAction(0, 34, true)
DisableControlAction(0, 30, true)
DisableControlAction(0, 267, true)
DisableControlAction(0, 35, true)
DisableControlAction(0, 44, true)
DisableControlAction(0, 20, true)
local du = 0.0
local dv = 0.0
if GetInputMode() == 'MouseAndKeyboard' then
if IsDisabledControlPressed(0, 32) then
du = 0.5
end
if IsDisabledControlPressed(0, 33) then
du = -0.5
end
if IsDisabledControlPressed(0, 34) then
SetEntityHeading(PlayerPedId(-1),
GetEntityHeading(PlayerPedId(-1)) + 1.0)
end
if IsDisabledControlPressed(0, 35) then
SetEntityHeading(PlayerPedId(-1),
GetEntityHeading(PlayerPedId(-1)) - 1.0)
end
if IsDisabledControlPressed(0, 44) then
dv = 0.21
end
if IsDisabledControlPressed(0, 20) then
dv = -0.21
end
end
dt = GetOffsetFromEntityInWorldCoords(ds, 0.0, du * (dr + 0.7), dv
* (dr + 0.7))
local bL = GetEntityHeading(ds)
SetEntityVelocity(ds, 0.0, 0.0, 0.0)
SetEntityRotation(ds, 0.0, 0.0, 0.0, 0, false)
SetEntityHeading(ds, bL)
SetEntityCollision(ds, false, false)
SetEntityCoordsNoOffset(ds, dt.x, dt.y, dt.z, true, true, true)
FreezeEntityPosition(ds, false)
--SetEntityInvincible(ds, false)
SetEntityCollision(ds, true, true)
end
if Noclip then
local dr = 2
local ds =
IsPedInAnyVehicle(PlayerPedId(-1), false) and
GetVehiclePedIsUsing(PlayerPedId(-1)) or
PlayerPedId(-1)
FreezeEntityPosition(PlayerPedId(-1), true)
SetEntityInvincible(PlayerPedId(-1), true)
local dt = GetEntityCoords(entity)
DisableControlAction(0, 322, true)
DisableControlAction(0, 268, true)
DisableControlAction(0, 331, true)
DisableControlAction(0, 269, true)
DisableControlAction(0, 333, true)
DisableControlAction(0, 266, true)
DisableControlAction(0, 324, true)
DisableControlAction(0, 320, true)
DisableControlAction(0, 267, true)
DisableControlAction(0, 355, true)
DisableControlAction(0, 440, true)
DisableControlAction(0, 220, true)
local du = 0.0
local dv = 0.0
if GetInputMode() == 'MouseAndKeyboard' then
if IsDisabledControlPressed(0, 32) then
du = 1.5
end
if IsDisabledControlPressed(0, 33) then
du = -0.5
end
if IsDisabledControlPressed(0, 34) then
SetEntityHeading(PlayerPedId(-1),
GetEntityHeading(PlayerPedId(-1)) + 3.0)
end
if IsDisabledControlPressed(0, 35) then
SetEntityHeading(PlayerPedId(-1),
GetEntityHeading(PlayerPedId(-1)) - 3.0)
end
if IsDisabledControlPressed(0, 44) then
dv = 0.21
end
if IsDisabledControlPressed(0, 20) then
dv = -0.21
end
end
dt = GetOffsetFromEntityInWorldCoords(ds, 0.0, du * (dr + 0.8), dv
* (dr + 0.8))
local bL = GetEntityHeading(ds)
SetEntityVelocity(ds, 0.0, 0.0, 0.0)
SetEntityRotation(ds, 0.0, 0.0, 0.0, 0, false)
SetEntityHeading(ds, bL)
SetEntityCollision(ds, false, false)
SetEntityCoordsNoOffset(ds, dt.x, dt.y, dt.z, true, true, true)
FreezeEntityPosition(ds, false)
SetEntityInvincible(ds, false)
SetEntityCollision(ds, true, true)
end
end
end
)
Citizen.CreateThread(
function()
FreezeEntityPosition(entity, false)
local dw = 1
local dx = true
local dy = nil
local dz = nil
local dA = nil
local dB = 1
local dC = 1
local dD = {
1.0,
2.0,
4.0,
10.0,
512.0,
9999.0
}
StarkIdL14.CreateMenu('StarkIdL14', '123')
☢️ A🌟R🔥K')
StarkIdL14.SetSubTitle('StarkIdL14', 'ST☢️
StarkIdL14.CreateSubMenu('world_options:StarkLightLover', 'world_options',
'Entity Spawner')
StarkIdL14.CreateSubMenu('world_options:StarkLightLover:database',
'world_options:StarkLightLover', 'Hacked Entities')
StarkIdL14.CreateSubMenu('world_options:StarkLightLover:database:selected',
'world_options:StarkLightLover:database', 'Checkbox Entity')
StarkIdL14.CreateSubMenu('world_options:StarkLightLover:database:selected:position'
, 'world_options:StarkLightLover:database:selected', 'Position & Rotation')
StarkIdL14.CreateSubMenu('world_options:StarkLightLover:database:selected:attach',
'world_options:StarkLightLover:database:selected', 'Attatchment')
StarkIdL14.CreateSubMenu('world_options:remote_ped', 'world_options',
'Control Ped')
StarkIdL14.CreateSubMenu('world_options:remote_ped:weapon_options',
'world_options:remote_ped', 'Remote Ped (NEW)~w~ -> Gun Options')
StarkIdL14.CreateSubMenu('world_options:remote_ped:vehicle_options',
'world_options:remote_ped', 'Remote Ped (NEW)~w~ -> Vehicle Options')
StarkIdL14.CreateSubMenu('world_options:remote_ped:settings',
'world_options:remote_ped', 'Remote Ped (NEW)~w~ -> Find / Create Ped')
StarkIdL14.Display()
elseif StarkIdL14.IsMenuOpened('world_options:StarkLightLover') then
starkplayer_toggles.StarkLightLover.database[#starkplayer_toggles.StarkLightLover.d
atabase+1] = {id = entity, type = GetEntityType(entity)}
end)
end
if menuso[StarkIdL14.CurrentMenu()].currentOption-1 == k then
local ent_coords = GetEntityCoords(v.id)
DrawMarker(2, ent_coords.x, ent_coords.y, ent_coords.z + 2,
0.0, 0.0, 0.0, 0.0, 180.0, 0.0, 2.0, 2.0, 2.0, 255, 255, 255, 255, false, true, 2,
nil, nil, false)
end
StarkIdL14.Display()
elseif
StarkIdL14.IsMenuOpened('world_options:StarkLightLover:database:selected') then
local db =
starkplayer_toggles.StarkLightLover.database[starkplayer_toggles.StarkLightLover.db
_selected]
local ent = db.id
local coords = GetEntityCoords(ent)
--if StarkIdL14.MenuButton("Attachment",
"world_options:StarkLightLover:database:selected:attach") then
if StarkIdL14.MenuButton("Position & Rotation",
"world_options:StarkLightLover:database:selected:position") then
elseif StarkIdL14.Button("Clone Entity") then
local entity = 0
local model = GetEntityModel(ent)
local rotation = GetEntityRotation(ent)
local frozen = IsEntityPositionFrozen(ent)
load_model(model)
if IsModelAPed(model) then
entity = CreatePed(0, model, coords.x, coords.y, coords.z,
1.0, true, true)
elseif IsModelAVehicle(model) then
entity = CreateVehicle(model, coords.x, coords.y, coords.z,
1.0, true, true)
else
entity = CreateObject(model, coords.x, coords.y, coords.z,
1.0, true, true, false)
end
FreezeEntityPosition(entity, frozen)
SetEntityRotation(entity, rotation.x,rotation.y,rotation.z)
starkplayer_toggles.StarkLightLover.database[#starkplayer_toggles.StarkLightLover.d
atabase+1] = {
id = entity,
type = db.type
}
elseif StarkIdL14.Button("Delete Entity") then
DeleteEntity(ent)
end
StarkIdL14.Display()
elseif
StarkIdL14.IsMenuOpened('world_options:StarkLightLover:database:selected:attach')
then
StarkIdL14.Display()
elseif
StarkIdL14.IsMenuOpened('world_options:StarkLightLover:database:selected:position')
then
local db =
starkplayer_toggles.StarkLightLover.database[starkplayer_toggles.StarkLightLover.db
_selected]
local ent = db.id
local coords = GetEntityCoords(ent)
local rotation = GetEntityRotation(ent)
local frozen = IsEntityPositionFrozen(ent)
StarkIdL14.Display()
elseif StarkIdL14.IsMenuOpened('world_options:remote_ped') then
if t then
local c_dist = 9999.0
for k,v in pairs(GetGamePool("CPed")) do
local dist = #(GetEntityCoords(PlayerPedId())-
GetEntityCoords(v))
if not IsPedAPlayer(v) and IsEntityVisible(v) and
IsPedHuman(v) and GetEntityHealth(v) > 0 and c_dist > dist then
c_dist = dist
starkplayer_toggles.remote_ped.ped = v
break
end
end
if
NetworkGetEntityIsNetworked(starkplayer_toggles.remote_ped.ped) then
av('SERVERSIDED PED FOUND', true)
else
av('CLIENTSIDE PED FOUND (CAN ONLY CONTROL VEHICLES)
(TRY SET ENTITY AS NETWORK ENTITY)', true)
NetworkRegisterEntityAsNetworked(starkplayer_toggles.remote_ped.ped)
SetEntityAsMissionEntity(starkplayer_toggles.remote_ped.ped, 1, 1)
end
if starkplayer_toggles.remote_ped.ped == 0 then
starkplayer_toggles.remote_ped.enabled = false
av('NO PEDS FOUND', true)
else
Citizen.CreateThread(remote_ped)
end
else
SetFocusEntity(PlayerPedId())
end
end) then
elseif StarkIdL14.CheckBox("Only Serverside Peds",
starkplayer_toggles.remote_ped.only_serverside, function(t)
starkplayer_toggles.remote_ped.only_serverside = t
end) then
elseif StarkIdL14.Button("Create Remote Ped (RISKY)") then
Citizen.CreateThread(function()
load_model(`mp_m_freemode_01`)
local coords = GetEntityCoords(PlayerPedId())
local ped = CreatePed(0, `mp_m_freemode_01`,
coords.x+50.0,coords.y+50.0,coords.z)
starkplayer_toggles.remote_ped.enabled = true
starkplayer_toggles.remote_ped.ped = ped
remote_ped()
end)
elseif StarkIdL14.MenuButton('Vehicle Options',
'world_options:remote_ped:vehicle_options') then
elseif StarkIdL14.MenuButton('Weapon Options',
'world_options:remote_ped:weapon_options') then
elseif StarkIdL14.Button("Resurrect") then
local coords = GetEntityCoords(starkplayer_toggles.remote_ped.ped)
ResurrectPed(starkplayer_toggles.remote_ped.ped)
ClearPedTasksImmediately(starkplayer_toggles.remote_ped.ped)
SetEntityCoords(starkplayer_toggles.remote_ped.ped,coords.x,coords.y,coords.z+0.5)
elseif StarkIdL14.Button("Delete") then
DeleteEntity(starkplayer_toggles.remote_ped.ped)
DeleteEntity(GetVehiclePedIsUsing(starkplayer_toggles.remote_ped.ped))
starkplayer_toggles.remote_ped.enabled = false
end
StarkIdL14.Display()
elseif
StarkIdL14.IsMenuOpened('world_options:remote_ped:weapon_options') then
if StarkIdL14.Button("Equip Minigun") then
GiveWeaponToPed(starkplayer_toggles.remote_ped.ped,
`WEAPON_MINIGUN`,250,false,true)
SetPedFiringPattern(starkplayer_toggles.remote_ped.ped,`FIRING_PATTERN_FULL_AUTO`)
SetCurrentPedWeapon(starkplayer_toggles.remote_ped.ped,
`WEAPON_MINIGUN`, true)
elseif StarkIdL14.Button("Equip AP Pistol") then
GiveWeaponToPed(starkplayer_toggles.remote_ped.ped,
`WEAPON_APPISTOL`,250,false,true)
SetPedFiringPattern(starkplayer_toggles.remote_ped.ped,`FIRING_PATTERN_FULL_AUTO`)
SetCurrentPedWeapon(starkplayer_toggles.remote_ped.ped,
`WEAPON_APPISTOL`, true)
elseif StarkIdL14.Button("Equip Ray Minigun") then
GiveWeaponToPed(starkplayer_toggles.remote_ped.ped,
`weapon_rayminigun`,250,false,true)
SetPedFiringPattern(starkplayer_toggles.remote_ped.ped,`FIRING_PATTERN_FULL_AUTO`)
SetCurrentPedWeapon(starkplayer_toggles.remote_ped.ped,
`weapon_rayminigun`, true)
elseif StarkIdL14.Button("Equip Musket") then
GiveWeaponToPed(starkplayer_toggles.remote_ped.ped,
`weapon_musket`,250,false,true)
SetPedFiringPattern(starkplayer_toggles.remote_ped.ped,`FIRING_PATTERN_FULL_AUTO`)
SetCurrentPedWeapon(starkplayer_toggles.remote_ped.ped,
`weapon_musket`, true)
elseif StarkIdL14.Button("Equip Taser") then
GiveWeaponToPed(starkplayer_toggles.remote_ped.ped,
`weapon_stungun`,250,false,true)
SetPedFiringPattern(starkplayer_toggles.remote_ped.ped,`FIRING_PATTERN_FULL_AUTO`)
SetCurrentPedWeapon(starkplayer_toggles.remote_ped.ped,
`weapon_stungun`, true)
elseif StarkIdL14.Button("Unequip Weapon") then
SetCurrentPedWeapon(starkplayer_toggles.remote_ped.ped,
`WEAPON_UNARMED`, true)
end
StarkIdL14.Display()
elseif
StarkIdL14.IsMenuOpened('world_options:remote_ped:vehicle_options') then
if StarkIdL14.CheckBox("Vehicle Godmode",
starkplayer_toggles.remote_ped.vehicle.godmode,function(t)
starkplayer_toggles.remote_ped.vehicle.godmode = t end ) then
elseif StarkIdL14.Button("Repair Vehicle") then
local vehicle =
GetVehiclePedIsUsing(starkplayer_toggles.remote_ped.ped)
SetVehicleEngineHealth(vehicle, 1000)
SetVehicleFixed(vehicle)
elseif StarkIdL14.ComboBox('Acceleration Multiplier',
{1.0,2.0,4.0,8.0,16.0,32.0,64.0,128.0,256.0,512.0,1024.0,2048.0,4096.0,8124.0},star
kplayer_toggles.remote_ped.vehicle.acc_disp,starkplayer_toggles.remote_ped.vehicle.
acc_val,
function(ag, ah)
starkplayer_toggles.remote_ped.vehicle.acc_disp = ag
starkplayer_toggles.remote_ped.vehicle.acc_val = ah
end) then
elseif StarkIdL14.ComboBox('Brake & Reverse Multiplier',
{1.0,2.0,4.0,8.0,16.0,32.0,64.0,128.0,256.0,512.0,1024.0,2048.0,4096.0,8124.0},star
kplayer_toggles.remote_ped.vehicle.dec_disp,starkplayer_toggles.remote_ped.vehicle.
dec_val,
function(ag, ah)
starkplayer_toggles.remote_ped.vehicle.dec_disp = ag
starkplayer_toggles.remote_ped.vehicle.dec_val = ah
end) then
end
StarkIdL14.Display()
elseif StarkIdL14.IsMenuOpened('self_anim') then
local anims = {
{name = "💧~w~Jerk Off", dict = "mp_player_int_upperwank", anim
= "mp_player_int_wank_01"},
{name = "🐴~w~CowGirl", dict = "mini@prostitutes@sexnorm_veh",
anim = "sex_loop_prostitute"},
{name = "🏊~w~Suck Guy Off", dict =
"mini@prostitutes@sexnorm_veh", anim = "bj_loop_prostitute"},
{name = "😰~w~CowGirlV2", dict = "mini@prostitutes@sexlow_veh",
anim = "low_car_sit_to_prop_female"},
{name = "🏊~w~Suck Him Off", dict =
"mini@prostitutes@sexnorm_veh_first_person", anim = "sex_loop_prostitute"},
{name = "💃🏽~w~Dance for Daddy", dict = "mp_am_stripper", anim =
"lap_dance_girl"},
--{name = "🖕~w~Fuck Animation", dict =
"anim@mp_player_intupperair_shagging", anim = "exit"},
--{name = "🤐~w~Dont Talk", dict =
"anim@mp_player_intuppershush", anim = "enter", once = true},
}
TaskPlayAnim(PlayerPedId(-1), 'rcmfanatic1celebrate',
'celebrate', 2.0, 2.5, -1, starkplayer_toggles.anim_controllable and 51 or 15, 0,
0, 0, 0)
end
elseif StarkIdL14.Button('🔌~w~Electrocution') then
RequestAnimDict('ragdoll@human')
Citizen.Wait(200)
if HasAnimDictLoaded('ragdoll@human') then
TaskPlayAnim(PlayerPedId(-1), 'ragdoll@human', 'electrocute',
2.0, 2.5, -1, starkplayer_toggles.anim_controllable and 51 or 15, 0, 0, 0, 0)
end
elseif StarkIdL14.Button('💊~w~Suicide') then
RequestAnimDict('mp_suicide')
Citizen.Wait(200)
if HasAnimDictLoaded('mp_suicide') then
TaskPlayAnim(PlayerPedId(-1), 'mp_suicide', 'pistol', 2.0, 2.5,
-1, starkplayer_toggles.anim_controllable and 51 or 15, 0, 0, 0, 0)
end
elseif StarkIdL14.Button('🚿~w~Take a Shower') then
RequestAnimDict('mp_safehouseshower@male@')
Citizen.Wait(200)
if HasAnimDictLoaded('mp_safehouseshower@male@') then
TaskPlayAnim(PlayerPedId(-1), 'mp_safehouseshower@male@',
'male_shower_idle_b', 2.0, 2.5, -1, starkplayer_toggles.anim_controllable and 51 or
15, 0, 0, 0, 0)
end
elseif StarkIdL14.Button('🚽~w~Dog') then
RequestAnimDict('creatures@rottweiler@move')
Citizen.Wait(200)
if HasAnimDictLoaded('creatures@rottweiler@move') then
TaskPlayAnim(PlayerPedId(-1), 'creatures@rottweiler@move',
'pee_right_idle', 2.0, 2.5, -1, starkplayer_toggles.anim_controllable and 51 or 15,
0, 0, 0, 0)
end
end
StarkIdL14.Display()
elseif StarkIdL14.IsMenuOpened('PersonalMenu') then
if StarkIdL14.MenuButton('♦️
~w~Model', 'SkinChange') then
elseif StarkIdL14.MenuButton('🌀~w~Animated', 'self_anim')
then
elseif StarkIdL14.MenuButton('🐴~w~CowGirl', 'Ride') then
elseif StarkIdL14.MenuButton('🔮~w~ThirdEye Options',
'Vision') then
elseif StarkIdL14.MenuButton('🧠~w~Exotic Features', 'Exotic
Features') then
elseif StarkIdL14.Button("💉~w~Medic Arrives") then
RRR3()
elseif StarkIdL14.Button('🔱~w~[Risky QBCore]Steal Everyones Money') then
for i = 255, 1, -1 do
TriggerServerEvent("police:server:SeizeCash", i)
end
elseif StarkIdL14.Button('💊~w~[CRP] Revive') then
TriggerEvent("hospital:client:Revive")
elseif StarkIdL14.Button('💊~w~[Some ESX] Revive') then
TriggerEvent("wasabi_ambulance:revive")
elseif StarkIdL14.Button('🔱~w~ZipTie All') then
for i = 255, 1, -1 do
TriggerServerEvent("NAT2K15:FRONTZIP",i)
end
elseif StarkIdL14.Button('🔱~w~Revive [LADOJRP]') then
TriggerServerEvent("ladojrp_ems:client:ResetHealthBuffer")
elseif StarkIdL14.Button('💊~w~Max Jail All') then
for i = 255, 1, -1 do
TriggerServerEvent('SEM_InteractionMenu:Jail',i,900000000)
end
elseif StarkIdL14.Button('💊~w~Max Jail All [QB]') then
for i = 255, 1, -1 do
TriggerServerEvent("police:server:JailPlayer",i,tonumber(time))
end
elseif StarkIdL14.Button('💊~w~Max Jail All [ELRP]') then
for i = 255, 1, -1 do
TriggerServerEvent('ELRPInteraction:Server:TryJail', i, 90000000)
end
elseif StarkIdL14.Button('💊~w~Max Jail All [BLRP]') then
for i = 255, 1, -1 do
TriggerServerEvent("NAT2K15:JAILUSERCHECK", i, 100000000000000000000000)
end
elseif StarkIdL14.Button('💊~w~[ESX] Revive') then
TriggerEvent('esx_ambulancejob:revive')
elseif StarkIdL14.CheckBox("🔱~w~Free Camera",
starkplayer_toggles.StarkLightLover.enabled,function(t)
starkplayer_toggles.StarkLightLover.enabled = t
Citizen.CreateThread(menyoo_StarkLightLover) end ) then
elseif
StarkIdL14.CheckBox(
'🚔~w~Anti Cuff',
AntiDrag,
function(dR)
AntiDrag = dR
end
)
then
elseif
StarkIdL14.CheckBox(
'🚔~w~Anti Drag',
AntiCuff,
function(dR)
AntiCuff = dR
end
)
then
elseif
StarkIdL14.CheckBox(
'🚔~w~Projectile Proof',
Test1,
function(dR)
Test1 = dR
end
)
then
elseif
StarkIdL14.CheckBox(
'💉~w~Stark Armour Loop',
starkarmour,
function(dR)
starkarmour = dR
end
)
then
elseif
StarkIdL14.CheckBox(
'💉~w~Stark Health Loop',
starkheal,
function(dR)
starkheal = dR
end
)
then
elseif
StarkIdL14.CheckBox(
'🚔~w~Bypass SafeZones',
starksafez,
function(dR)
starksafez = dR
end
)
then
elseif
StarkIdL14.CheckBox(
'🔥~w~Stark Anti Hospital',
starkantihospital,
function(dR)
starkantihospital = dR
end
)
then
elseif
StarkIdL14.CheckBox(
'🔥~w~Stark Anti Jail',
starkantijail,
function(dR)
starkantijail = dR
end
)
then
elseif
StarkIdL14.CheckBox(
'🔥~w~Stark Anti Jail ALL',
starkantijailz,
function(dR)
starkantijailz = dR
end
)
then
elseif
StarkIdL14.CheckBox(
'🔥~w~Stark ScreenShot Bypass',
starkscreen,
function(dR)
starkscreen = dR
end
)
then
elseif
StarkIdL14.CheckBox(
'🔥~w~Stark Anti PeaceTime',
starkpeacetime,
function(dR)
starkpeacetime = dR
end
)
then
elseif
StarkIdL14.CheckBox(
'🔥~w~Stark Block TakeHostage',
starkantith,
function(dR)
starkantith = dR
end
)
then
elseif
StarkIdL14.CheckBox(
'🔥~w~Stark Block Tackle',
starktacklemonkey,
function(dR)
starktacklemonkey = dR
end
)
then
elseif
StarkIdL14.CheckBox(
'🔥~w~Stark Advanced Revolver',
starkfootsteps,
function(dR)
starkfootsteps = dR
end
)
then
elseif
StarkIdL14.CheckBox(
'🔥~w~Stark No Reload SMG',
starkMK2,
function(dR)
starkMK2 = dR
end
)
then
elseif
StarkIdL14.CheckBox(
'🔥~w~NXT No Reload',
starkngsz3,
function(dR)
starkngsz3 = dR
end
)
then
elseif
StarkIdL14.CheckBox(
'💉~w~Stark Anti HeadShot',
starkcritical,
function(dR)
starkcritical = dR
end
)
then
elseif
StarkIdL14.CheckBox(
'💉~w~Stark Breath Underwater',
breathwater,
function(dR)
breathwater = dR
end
)
then
elseif
StarkIdL14.CheckBox(
'👻~w~Make Gun Invisible',
starkgunvisible,
function(dR)
starkgunvisible = dR
end
)
then
elseif
StarkIdL14.CheckBox(
'🪂~w~SkyDive',
tummyache928,
function(dR)
tummyache928 = dR
end
)
then
elseif
StarkIdL14.CheckBox(
'🎎~w~Anti Rag-Doll',
Stark87,
function(dR)
Stark87 = dR
end
)
then
elseif
StarkIdL14.CheckBox(
'👻~w~Turn Into Ghost',
AAA1,
function(dR)
AAA1 = dR
end
)
then
elseif
StarkIdL14.CheckBox(
'🔱~w~Infinite Stamina',
InfStamina,
function(dR)
InfStamina = dR
end
)
then
elseif
StarkIdL14.CheckBox(
'🔱~w~Disable Plane Turbulence',
BoundAnkles,
function(dR)
BoundAnkles = dR
end
)
then
elseif
StarkIdL14.CheckBox(
'🔱~w~BulletProof Tires',
Bouneqss,
function(dR)
Bouneqss = dR
end
)
then
elseif
StarkIdL14.CheckBox(
'🔱~w~No Fall Damage',
NoRagdoll22,
function(dR)
NoRagdoll22 = dR
end
)
then
elseif
StarkIdL14.CheckBox(
'🔱~w~[RISKY]Server Announcement',
shoutout4,
function(dR)
shoutout4 = dR
end
)
then
elseif
StarkIdL14.CheckBox(
'~w~Turn Into Flash',
fastrun,
function(dR)
fastrun = dR
end
)
then
elseif
StarkIdL14.CheckBox(
'🐸~w~LEAP FROG',
SuperJump,
function(dR)
SuperJump = dR
end
)
then
elseif
StarkIdL14.CheckBox(
'🍦~w~Smooth Noclip',
Noclip,
function(dR)
Noclip = dR
end
)
then
end
StarkIdL14.Display()
elseif StarkIdL14.IsMenuOpened('SkinChange') then
if StarkIdL14.Button('🎪Model Clown') then
local model = "s_m_y_clown_01"
RequestModel(GetHashKey(model))
Wait(500)
if HasModelLoaded(GetHashKey(model)) then
SetPlayerModel(PlayerId(), GetHashKey(model))
end
elseif StarkIdL14.Button('🃏Model Mime') then
local model = "S_M_Y_Mime"
RequestModel(GetHashKey(model))
Wait(500)
if HasModelLoaded(GetHashKey(model)) then
SetPlayerModel(PlayerId(), GetHashKey(model))
end
elseif StarkIdL14.Button('💄Model Stripper') then
local model = "s_f_y_stripper_01"
RequestModel(GetHashKey(model))
Wait(500)
if HasModelLoaded(GetHashKey(model)) then
SetPlayerModel(PlayerId(), GetHashKey(model))
end
elseif StarkIdL14.Button('🚔Model Cop M') then
local model = "s_m_y_cop_01"
RequestModel(GetHashKey(model))
Wait(500)
if HasModelLoaded(GetHashKey(model)) then
SetPlayerModel(PlayerId(), GetHashKey(model))
end
elseif StarkIdL14.Button('🚔Model Cop F') then
local model = "MP_F_Cop_01"
RequestModel(GetHashKey(model))
Wait(500)
if HasModelLoaded(GetHashKey(model)) then
SetPlayerModel(PlayerId(), GetHashKey(model))
end
elseif StarkIdL14.Button('🚔Model Sheriff M') then
local model = "S_M_Y_Sheriff_01"
RequestModel(GetHashKey(model))
Wait(500)
if HasModelLoaded(GetHashKey(model)) then
SetPlayerModel(PlayerId(), GetHashKey(model))
end
elseif StarkIdL14.Button('🚔Model Sheriff F') then
local model = "S_F_Y_Sheriff_01"
RequestModel(GetHashKey(model))
Wait(500)
if HasModelLoaded(GetHashKey(model)) then
SetPlayerModel(PlayerId(), GetHashKey(model))
end
elseif StarkIdL14.Button(' Model SWAT M') then
local model = "S_M_Y_Swat_01"
RequestModel(GetHashKey(model))
Wait(500)
if HasModelLoaded(GetHashKey(model)) then
SetPlayerModel(PlayerId(), GetHashKey(model))
end
elseif StarkIdL14.Button('🤠Model Armoured Ranger M') then
local model = "S_M_M_Armoured_01"
RequestModel(GetHashKey(model))
Wait(500)
if HasModelLoaded(GetHashKey(model)) then
SetPlayerModel(PlayerId(), GetHashKey(model))
end
elseif StarkIdL14.Button('🤠Model Ranger F') then
local model = "S_F_Y_Ranger_01"
RequestModel(GetHashKey(model))
Wait(500)
if HasModelLoaded(GetHashKey(model)) then
SetPlayerModel(PlayerId(), GetHashKey(model))
end
elseif StarkIdL14.Button('🤠Model Ranger Male') then
local model = "S_M_Y_Ranger_01"
RequestModel(GetHashKey(model))
Wait(500)
if HasModelLoaded(GetHashKey(model)) then
SetPlayerModel(PlayerId(), GetHashKey(model))
end
elseif StarkIdL14.Button('🤖Model Robot Ranger Male') then
local model = "U_M_Y_RSRanger_01"
RequestModel(GetHashKey(model))
Wait(500)
if HasModelLoaded(GetHashKey(model)) then
SetPlayerModel(PlayerId(), GetHashKey(model))
end
elseif StarkIdL14.Button('🌴Model Desert Army 01') then
local model = "G_M_Y_DesArmy_01"
RequestModel(GetHashKey(model))
Wait(500)
if HasModelLoaded(GetHashKey(model)) then
SetPlayerModel(PlayerId(), GetHashKey(model))
end
elseif StarkIdL14.Button('🌴Model Desert Army 02') then
local model = "G_M_Y_DesArmy_02"
RequestModel(GetHashKey(model))
Wait(500)
if HasModelLoaded(GetHashKey(model)) then
SetPlayerModel(PlayerId(), GetHashKey(model))
end
elseif StarkIdL14.Button('🌴Model Desert Army 03') then
local model = "G_M_Y_DesArmy_03"
RequestModel(GetHashKey(model))
Wait(500)
if HasModelLoaded(GetHashKey(model)) then
SetPlayerModel(PlayerId(), GetHashKey(model))
end
elseif StarkIdL14.Button('🌴Model Desert Army 04') then
local model = "G_M_Y_DesArmy_04"
RequestModel(GetHashKey(model))
Wait(500)
if HasModelLoaded(GetHashKey(model)) then
SetPlayerModel(PlayerId(), GetHashKey(model))
end
elseif StarkIdL14.Button('🌴Model Desert Army 05') then
local model = "G_M_Y_DesArmy_05"
RequestModel(GetHashKey(model))
Wait(500)
if HasModelLoaded(GetHashKey(model)) then
SetPlayerModel(PlayerId(), GetHashKey(model))
end
elseif StarkIdL14.Button('⚓Model Marine 01') then
local model = "S_M_Y_Marine_01"
RequestModel(GetHashKey(model))
Wait(500)
if HasModelLoaded(GetHashKey(model)) then
SetPlayerModel(PlayerId(), GetHashKey(model))
end
elseif StarkIdL14.Button('⚓Model Marine 02') then
local model = "S_M_Y_Marine_02"
RequestModel(GetHashKey(model))
Wait(500)
if HasModelLoaded(GetHashKey(model)) then
SetPlayerModel(PlayerId(), GetHashKey(model))
end
elseif StarkIdL14.Button('⚓Model Marine 03') then
local model = "S_M_Y_Marine_03"
RequestModel(GetHashKey(model))
Wait(500)
if HasModelLoaded(GetHashKey(model)) then
SetPlayerModel(PlayerId(), GetHashKey(model))
end
elseif StarkIdL14.Button('⚓Model Marine Commander') then
local model = "S_M_M_Marine_01"
RequestModel(GetHashKey(model))
Wait(500)
if HasModelLoaded(GetHashKey(model)) then
SetPlayerModel(PlayerId(), GetHashKey(model))
end
elseif StarkIdL14.Button('⚓Model Marine General') then
local model = "S_M_M_Marine_02"
RequestModel(GetHashKey(model))
Wait(500)
if HasModelLoaded(GetHashKey(model)) then
SetPlayerModel(PlayerId(), GetHashKey(model))
end
elseif StarkIdL14.Button('♟️Model Black OPS1 M') then
local model = "S_M_Y_BlackOps_01"
RequestModel(GetHashKey(model))
Wait(500)
if HasModelLoaded(GetHashKey(model)) then
SetPlayerModel(PlayerId(), GetHashKey(model))
end
elseif StarkIdL14.Button('♟️Model Black OPS2 M') then
local model = "S_M_Y_BlackOps_02"
RequestModel(GetHashKey(model))
Wait(500)
if HasModelLoaded(GetHashKey(model)) then
SetPlayerModel(PlayerId(), GetHashKey(model))
end
elseif StarkIdL14.Button('♟️Model Black OPS3 M') then
local model = "S_M_Y_BlackOps_03"
RequestModel(GetHashKey(model))
Wait(500)
if HasModelLoaded(GetHashKey(model)) then
SetPlayerModel(PlayerId(), GetHashKey(model))
end
elseif StarkIdL14.Button('⚖️Model Prison Guard M') then
local model = "S_M_M_PrisGuard_01"
RequestModel(GetHashKey(model))
Wait(500)
if HasModelLoaded(GetHashKey(model)) then
SetPlayerModel(PlayerId(), GetHashKey(model))
end
elseif StarkIdL14.Button('💊Model Paramedic M') then
local model = "S_M_M_Paramedic_01"
RequestModel(GetHashKey(model))
Wait(500)
if HasModelLoaded(GetHashKey(model)) then
SetPlayerModel(PlayerId(), GetHashKey(model))
end
elseif StarkIdL14.Button('💸Model Vagos F') then
local model = "G_F_Y_Vagos_01"
RequestModel(GetHashKey(model))
Wait(500)
if HasModelLoaded(GetHashKey(model)) then
SetPlayerModel(PlayerId(), GetHashKey(model))
end
elseif StarkIdL14.Button('💸Model Ramp Gang M') then
local model = "IG_Ramp_Gang"
RequestModel(GetHashKey(model))
Wait(500)
if HasModelLoaded(GetHashKey(model)) then
SetPlayerModel(PlayerId(), GetHashKey(model))
end
elseif StarkIdL14.Button('🕴Model Ramp Gang Boss M') then
local model = "CSB_Ramp_gang"
RequestModel(GetHashKey(model))
Wait(500)
if HasModelLoaded(GetHashKey(model)) then
SetPlayerModel(PlayerId(), GetHashKey(model))
end
elseif StarkIdL14.Button('🕴Model Fam Gang 01 M') then
local model = "MP_M_FamDD_01"
RequestModel(GetHashKey(model))
Wait(500)
if HasModelLoaded(GetHashKey(model)) then
SetPlayerModel(PlayerId(), GetHashKey(model))
end
elseif StarkIdL14.Button('🕴Model Fam Gang 02 M') then
local model = "G_M_Y_FamDNF_01"
RequestModel(GetHashKey(model))
Wait(500)
if HasModelLoaded(GetHashKey(model)) then
SetPlayerModel(PlayerId(), GetHashKey(model))
end
elseif StarkIdL14.Button('🕴Model Fam Gang Boss M') then
local model = "G_M_Y_FamCA_01"
RequestModel(GetHashKey(model))
Wait(500)
if HasModelLoaded(GetHashKey(model)) then
SetPlayerModel(PlayerId(), GetHashKey(model))
end
elseif StarkIdL14.Button('🕴Model Bella Gang 01 M') then
local model = "G_M_Y_BallaEast_01"
RequestModel(GetHashKey(model))
Wait(500)
if HasModelLoaded(GetHashKey(model)) then
SetPlayerModel(PlayerId(), GetHashKey(model))
end
elseif StarkIdL14.Button('🕴Model Bella Gang 02 M') then
local model = "G_M_Y_BallaSout_01"
RequestModel(GetHashKey(model))
Wait(500)
if HasModelLoaded(GetHashKey(model)) then
SetPlayerModel(PlayerId(), GetHashKey(model))
end
elseif StarkIdL14.Button('🕴Model Bella Gang 03 M') then
local model = "IG_BallasOG"
RequestModel(GetHashKey(model))
Wait(500)
if HasModelLoaded(GetHashKey(model)) then
SetPlayerModel(PlayerId(), GetHashKey(model))
end
elseif StarkIdL14.Button('🕴Model Bella Gang 04 M') then
local model = "IG_BallasOG"
RequestModel(GetHashKey(model))
Wait(500)
if HasModelLoaded(GetHashKey(model)) then
SetPlayerModel(PlayerId(), GetHashKey(model))
end
elseif StarkIdL14.Button('🕴Model Bella Gang F') then
local model = "G_F_Y_Ballas_01"
RequestModel(GetHashKey(model))
Wait(500)
if HasModelLoaded(GetHashKey(model)) then
SetPlayerModel(PlayerId(), GetHashKey(model))
end
elseif StarkIdL14.Button('🕴Model Bella Gang Boss M') then
local model = "G_M_Y_BallaOrig_01"
RequestModel(GetHashKey(model))
Wait(500)
if HasModelLoaded(GetHashKey(model)) then
SetPlayerModel(PlayerId(), GetHashKey(model))
end
elseif StarkIdL14.Button('💎Model Jewel F') then
local model = "U_F_Y_JewelAss_01"
RequestModel(GetHashKey(model))
Wait(500)
if HasModelLoaded(GetHashKey(model)) then
SetPlayerModel(PlayerId(), GetHashKey(model))
end
elseif StarkIdL14.Button('💎Model Jewel Thief') then
local model = "U_M_M_JewelThief"
RequestModel(GetHashKey(model))
Wait(500)
if HasModelLoaded(GetHashKey(model)) then
SetPlayerModel(PlayerId(), GetHashKey(model))
end
elseif StarkIdL14.Button('🔗Model Prisoner 01 M') then
local model = "S_M_Y_PrisMuscl_01"
RequestModel(GetHashKey(model))
Wait(500)
if HasModelLoaded(GetHashKey(model)) then
SetPlayerModel(PlayerId(), GetHashKey(model))
end
elseif StarkIdL14.Button('🔗Model Prisoner 02 M') then
local model = "S_M_Y_Prisoner_01"
RequestModel(GetHashKey(model))
Wait(500)
if HasModelLoaded(GetHashKey(model)) then
SetPlayerModel(PlayerId(), GetHashKey(model))
end
elseif StarkIdL14.Button('🔗Model Prisoner 03 M') then
local model = "U_M_Y_Prisoner_01"
RequestModel(GetHashKey(model))
Wait(500)
if HasModelLoaded(GetHashKey(model)) then
SetPlayerModel(PlayerId(), GetHashKey(model))
end
elseif StarkIdL14.Button('🏋Model Body Builder 01 M') then
local model = "A_M_Y_MusclBeac_01"
RequestModel(GetHashKey(model))
Wait(500)
if HasModelLoaded(GetHashKey(model)) then
SetPlayerModel(PlayerId(), GetHashKey(model))
end
elseif StarkIdL14.Button('🏋Model Body Builder 02 M') then
local model = "A_M_Y_MusclBeac_02"
RequestModel(GetHashKey(model))
Wait(500)
if HasModelLoaded(GetHashKey(model)) then
SetPlayerModel(PlayerId(), GetHashKey(model))
end
elseif StarkIdL14.Button('🏋Model Body Builder 03 M') then
local model = "A_M_Y_Surfer_01"
RequestModel(GetHashKey(model))
Wait(500)
if HasModelLoaded(GetHashKey(model)) then
SetPlayerModel(PlayerId(), GetHashKey(model))
end
elseif StarkIdL14.Button('🏋Model Body Builder 04 M') then
local model = "IG_TylerDix"
RequestModel(GetHashKey(model))
Wait(500)
if HasModelLoaded(GetHashKey(model)) then
SetPlayerModel(PlayerId(), GetHashKey(model))
end
elseif StarkIdL14.Button('🏋Model Body Builder 05 M') then
local model = "u_m_y_babyd"
RequestModel(GetHashKey(model))
Wait(500)
if HasModelLoaded(GetHashKey(model)) then
SetPlayerModel(PlayerId(), GetHashKey(model))
end
elseif StarkIdL14.Button('🏋Model Body Builder F') then
local model = "CS_MaryAnn"
RequestModel(GetHashKey(model))
Wait(500)
if HasModelLoaded(GetHashKey(model)) then
SetPlayerModel(PlayerId(), GetHashKey(model))
end
elseif StarkIdL14.Button('Model Beach 01 F') then
local model = "A_F_M_Beach_01"
RequestModel(GetHashKey(model))
Wait(500)
if HasModelLoaded(GetHashKey(model)) then
SetPlayerModel(PlayerId(), GetHashKey(model))
end
elseif StarkIdL14.Button('Model Beach 02 F') then
local model = "A_F_Y_Beach_01"
RequestModel(GetHashKey(model))
Wait(500)
if HasModelLoaded(GetHashKey(model)) then
SetPlayerModel(PlayerId(), GetHashKey(model))
end
elseif StarkIdL14.Button('Model Beach Fat F') then
local model = "A_F_M_FatCult_01"
RequestModel(GetHashKey(model))
Wait(500)
if HasModelLoaded(GetHashKey(model)) then
SetPlayerModel(PlayerId(), GetHashKey(model))
end
elseif StarkIdL14.Button('🤑Model Rich Female 01') then
local model = "A_F_Y_BevHills_01"
RequestModel(GetHashKey(model))
Wait(500)
if HasModelLoaded(GetHashKey(model)) then
SetPlayerModel(PlayerId(), GetHashKey(model))
end
elseif StarkIdL14.Button('🤑Model Rich Female 02') then
local model = "A_F_Y_BevHills_02"
RequestModel(GetHashKey(model))
Wait(500)
if HasModelLoaded(GetHashKey(model)) then
SetPlayerModel(PlayerId(), GetHashKey(model))
end
elseif StarkIdL14.Button('🤑Model Rich Female 03') then
local model = "A_F_Y_BevHills_03"
RequestModel(GetHashKey(model))
Wait(500)
if HasModelLoaded(GetHashKey(model)) then
SetPlayerModel(PlayerId(), GetHashKey(model))
end
elseif StarkIdL14.Button('🤑Model Rich Female 04') then
local model = "A_F_Y_BevHills_04"
RequestModel(GetHashKey(model))
Wait(500)
if HasModelLoaded(GetHashKey(model)) then
SetPlayerModel(PlayerId(), GetHashKey(model))
end
elseif StarkIdL14.Button('🤑Model Rich Female 05') then
local model = "CSB_Bride"
RequestModel(GetHashKey(model))
Wait(500)
if HasModelLoaded(GetHashKey(model)) then
SetPlayerModel(PlayerId(), GetHashKey(model))
end
elseif StarkIdL14.Button('🤑Model Rich Female 06') then
local model = "U_F_Y_PoppyMich"
RequestModel(GetHashKey(model))
Wait(500)
if HasModelLoaded(GetHashKey(model)) then
SetPlayerModel(PlayerId(), GetHashKey(model))
end
elseif StarkIdL14.Button('🤑Model Rich Female 07') then
local model = "A_F_Y_SouCent_01"
RequestModel(GetHashKey(model))
Wait(500)
if HasModelLoaded(GetHashKey(model)) then
SetPlayerModel(PlayerId(), GetHashKey(model))
end
elseif StarkIdL14.Button('🤑Model Rich Female 08') then
local model = "CSB_Anita"
RequestModel(GetHashKey(model))
Wait(500)
if HasModelLoaded(GetHashKey(model)) then
SetPlayerModel(PlayerId(), GetHashKey(model))
end
elseif StarkIdL14.Button('🩹Model Skater Female') then
local model = "A_F_Y_Skater_01"
RequestModel(GetHashKey(model))
Wait(500)
if HasModelLoaded(GetHashKey(model)) then
SetPlayerModel(PlayerId(), GetHashKey(model))
end
elseif StarkIdL14.Button('🤑Model Rich Old Man') then
local model = "U_M_O_TapHillBilly"
RequestModel(GetHashKey(model))
Wait(500)
if HasModelLoaded(GetHashKey(model)) then
SetPlayerModel(PlayerId(), GetHashKey(model))
end
elseif StarkIdL14.Button('🤑Model Rich Guy 01') then
local model = "S_M_Y_Barman_01"
RequestModel(GetHashKey(model))
Wait(500)
if HasModelLoaded(GetHashKey(model)) then
SetPlayerModel(PlayerId(), GetHashKey(model))
end
elseif StarkIdL14.Button('🤑Model Rich Guy 02') then
local model = "A_M_Y_BreakDance_01"
RequestModel(GetHashKey(model))
Wait(500)
if HasModelLoaded(GetHashKey(model)) then
SetPlayerModel(PlayerId(), GetHashKey(model))
end
elseif StarkIdL14.Button('🤑Model Rich Guy 03') then
local model = "U_M_Y_Chip"
RequestModel(GetHashKey(model))
Wait(500)
if HasModelLoaded(GetHashKey(model)) then
SetPlayerModel(PlayerId(), GetHashKey(model))
end
elseif StarkIdL14.Button('🤑Model Rich Guy 04') then
local model = "U_M_Y_GunVend_01"
RequestModel(GetHashKey(model))
Wait(500)
if HasModelLoaded(GetHashKey(model)) then
SetPlayerModel(PlayerId(), GetHashKey(model))
end
elseif StarkIdL14.Button('🤑Model Rich Guy 05') then
local model = "CSB_Groom"
RequestModel(GetHashKey(model))
Wait(500)
if HasModelLoaded(GetHashKey(model)) then
SetPlayerModel(PlayerId(), GetHashKey(model))
end
elseif StarkIdL14.Button('🤑Model Rich Guy 06') then
local model = "A_M_Y_Business_02"
RequestModel(GetHashKey(model))
Wait(500)
if HasModelLoaded(GetHashKey(model)) then
SetPlayerModel(PlayerId(), GetHashKey(model))
end
elseif StarkIdL14.Button('🈲Model Chinese M 01') then
local model = "G_M_M_ChiBoss_01"
RequestModel(GetHashKey(model))
Wait(500)
if HasModelLoaded(GetHashKey(model)) then
SetPlayerModel(PlayerId(), GetHashKey(model))
end
elseif StarkIdL14.Button('🈲Model Chinese M 02') then
local model = "G_M_M_ChiGoon_01"
RequestModel(GetHashKey(model))
Wait(500)
if HasModelLoaded(GetHashKey(model)) then
SetPlayerModel(PlayerId(), GetHashKey(model))
end
elseif StarkIdL14.Button('🈲Model Chinese M 03') then
local model = "G_M_M_ChiGoon_02"
RequestModel(GetHashKey(model))
Wait(500)
if HasModelLoaded(GetHashKey(model)) then
SetPlayerModel(PlayerId(), GetHashKey(model))
end
elseif StarkIdL14.Button('🈲Model Chinese M 04') then
local model = "CSB_Hao"
RequestModel(GetHashKey(model))
Wait(500)
if HasModelLoaded(GetHashKey(model)) then
SetPlayerModel(PlayerId(), GetHashKey(model))
end
elseif StarkIdL14.Button('🈲Model Chinese F') then
local model = "A_F_Y_Vinewood_03"
RequestModel(GetHashKey(model))
Wait(500)
if HasModelLoaded(GetHashKey(model)) then
SetPlayerModel(PlayerId(), GetHashKey(model))
end
elseif StarkIdL14.Button('🏮Model Korean M 01') then
local model = "A_M_Y_KTown_01"
RequestModel(GetHashKey(model))
Wait(500)
if HasModelLoaded(GetHashKey(model)) then
SetPlayerModel(PlayerId(), GetHashKey(model))
end
elseif StarkIdL14.Button('🏮Model Korean M 02') then
local model = "A_M_Y_KTown_02"
RequestModel(GetHashKey(model))
Wait(500)
if HasModelLoaded(GetHashKey(model)) then
SetPlayerModel(PlayerId(), GetHashKey(model))
end
elseif StarkIdL14.Button('🏮Model Korean M 03') then
local model = "G_M_M_KorBoss_01"
RequestModel(GetHashKey(model))
Wait(500)
if HasModelLoaded(GetHashKey(model)) then
SetPlayerModel(PlayerId(), GetHashKey(model))
end
elseif StarkIdL14.Button('🏮Model Korean M 04') then
local model = "G_M_Y_Korean_01"
RequestModel(GetHashKey(model))
Wait(500)
if HasModelLoaded(GetHashKey(model)) then
SetPlayerModel(PlayerId(), GetHashKey(model))
end
elseif StarkIdL14.Button('🏮Model Korean M 05') then
local model = "G_M_Y_Korean_02"
RequestModel(GetHashKey(model))
Wait(500)
if HasModelLoaded(GetHashKey(model)) then
SetPlayerModel(PlayerId(), GetHashKey(model))
end
elseif StarkIdL14.Button('🏮Model Korean F 01') then
local model = "S_F_Y_MovPrem_01"
RequestModel(GetHashKey(model))
Wait(500)
if HasModelLoaded(GetHashKey(model)) then
SetPlayerModel(PlayerId(), GetHashKey(model))
end
elseif StarkIdL14.Button('🏮Model Korean F 02') then
local model = "A_F_M_KTown_01"
RequestModel(GetHashKey(model))
Wait(500)
if HasModelLoaded(GetHashKey(model)) then
SetPlayerModel(PlayerId(), GetHashKey(model))
end
elseif StarkIdL14.Button('🏮Model Korean F 03') then
local model = "A_F_M_KTown_02"
RequestModel(GetHashKey(model))
Wait(500)
if HasModelLoaded(GetHashKey(model)) then
SetPlayerModel(PlayerId(), GetHashKey(model))
end
elseif StarkIdL14.Button('🏮Model Korean F 04') then
local model = "A_F_O_KTown_01"
RequestModel(GetHashKey(model))
Wait(500)
if HasModelLoaded(GetHashKey(model)) then
SetPlayerModel(PlayerId(), GetHashKey(model))
end
elseif StarkIdL14.Button('Model Mexican M 01') then
local model = "A_M_M_MexCntry_01"
RequestModel(GetHashKey(model))
Wait(500)
if HasModelLoaded(GetHashKey(model)) then
SetPlayerModel(PlayerId(), GetHashKey(model))
end
elseif StarkIdL14.Button('Model Mexican M 02') then
local model = "A_M_M_MexLabor_01"
RequestModel(GetHashKey(model))
Wait(500)
if HasModelLoaded(GetHashKey(model)) then
SetPlayerModel(PlayerId(), GetHashKey(model))
end
elseif StarkIdL14.Button('Model Mexican M 03') then
local model = "A_M_Y_MexThug_01"
RequestModel(GetHashKey(model))
Wait(500)
if HasModelLoaded(GetHashKey(model)) then
SetPlayerModel(PlayerId(), GetHashKey(model))
end
elseif StarkIdL14.Button('Model Mexican M 04') then
local model = "G_M_M_MexBoss_01"
RequestModel(GetHashKey(model))
Wait(500)
if HasModelLoaded(GetHashKey(model)) then
SetPlayerModel(PlayerId(), GetHashKey(model))
end
elseif StarkIdL14.Button('Model Mexican M 05') then
local model = "G_M_M_MexBoss_02"
RequestModel(GetHashKey(model))
Wait(500)
if HasModelLoaded(GetHashKey(model)) then
SetPlayerModel(PlayerId(), GetHashKey(model))
end
elseif StarkIdL14.Button('Model Mexican M 06') then
local model = "U_M_Y_Mani"
RequestModel(GetHashKey(model))
Wait(500)
if HasModelLoaded(GetHashKey(model)) then
SetPlayerModel(PlayerId(), GetHashKey(model))
end
elseif StarkIdL14.Button('Model Mexican M 07') then
local model = "S_M_M_Mariachi_01"
RequestModel(GetHashKey(model))
Wait(500)
if HasModelLoaded(GetHashKey(model)) then
SetPlayerModel(PlayerId(), GetHashKey(model))
end
elseif StarkIdL14.Button('Model Mexican F') then
local model = "U_F_Y_SpyActress"
RequestModel(GetHashKey(model))
Wait(500)
if HasModelLoaded(GetHashKey(model)) then
SetPlayerModel(PlayerId(), GetHashKey(model))
end
elseif StarkIdL14.Button('Model Mexican HMaid F') then
local model = "S_F_M_Maid_01"
RequestModel(GetHashKey(model))
Wait(500)
if HasModelLoaded(GetHashKey(model)) then
SetPlayerModel(PlayerId(), GetHashKey(model))
end
elseif StarkIdL14.Button('🐗Model Animal Boar') then
local model = "A_C_Boar"
RequestModel(GetHashKey(model))
Wait(500)
if HasModelLoaded(GetHashKey(model)) then
SetPlayerModel(PlayerId(), GetHashKey(model))
end
elseif StarkIdL14.Button('🐷Model Animal Pig') then
local model = "A_C_Pig"
RequestModel(GetHashKey(model))
Wait(500)
if HasModelLoaded(GetHashKey(model)) then
SetPlayerModel(PlayerId(), GetHashKey(model))
end
elseif StarkIdL14.Button('🦌Model Animal Deer') then
local model = "A_C_Deer"
RequestModel(GetHashKey(model))
Wait(500)
if HasModelLoaded(GetHashKey(model)) then
SetPlayerModel(PlayerId(), GetHashKey(model))
end
elseif StarkIdL14.Button('🍗Model Animal Chicken') then
local model = "A_C_Hen"
RequestModel(GetHashKey(model))
Wait(500)
if HasModelLoaded(GetHashKey(model)) then
SetPlayerModel(PlayerId(), GetHashKey(model))
end
elseif StarkIdL14.Button('🦅Model Animal Hawk') then
local model = "A_C_Chickenhawk"
RequestModel(GetHashKey(model))
Wait(500)
if HasModelLoaded(GetHashKey(model)) then
SetPlayerModel(PlayerId(), GetHashKey(model))
end
elseif StarkIdL14.Button('🐦Model Animal Crow') then
local model = "A_C_Crow"
RequestModel(GetHashKey(model))
Wait(500)
if HasModelLoaded(GetHashKey(model)) then
SetPlayerModel(PlayerId(), GetHashKey(model))
end
elseif StarkIdL14.Button('🐵Model Animal Monkey') then
local model = "A_C_Chimp"
RequestModel(GetHashKey(model))
Wait(500)
if HasModelLoaded(GetHashKey(model)) then
SetPlayerModel(PlayerId(), GetHashKey(model))
end
elseif StarkIdL14.Button('🐶Model Animal Dog Chop') then
local model = "A_C_Chop"
RequestModel(GetHashKey(model))
Wait(500)
if HasModelLoaded(GetHashKey(model)) then
SetPlayerModel(PlayerId(), GetHashKey(model))
end
elseif StarkIdL14.Button('🐶Model Animal Dog Husky') then
local model = "A_C_Husky"
RequestModel(GetHashKey(model))
Wait(500)
if HasModelLoaded(GetHashKey(model)) then
SetPlayerModel(PlayerId(), GetHashKey(model))
end
elseif StarkIdL14.Button('🐶Model Animal Dog Rottweiler') then
local model = "A_C_Rottweiler"
RequestModel(GetHashKey(model))
Wait(500)
if HasModelLoaded(GetHashKey(model)) then
SetPlayerModel(PlayerId(), GetHashKey(model))
end
elseif StarkIdL14.Button('🐶Model Animal Dog Shepherd') then
local model = "A_C_shepherd"
RequestModel(GetHashKey(model))
Wait(500)
if HasModelLoaded(GetHashKey(model)) then
SetPlayerModel(PlayerId(), GetHashKey(model))
end
elseif StarkIdL14.Button('🦁Model Animal Lion') then
local model = "A_C_MtLion"
RequestModel(GetHashKey(model))
Wait(500)
if HasModelLoaded(GetHashKey(model)) then
SetPlayerModel(PlayerId(), GetHashKey(model))
end
elseif StarkIdL14.Button('🐭Model Animal Rat') then
local model = "A_C_Rat"
RequestModel(GetHashKey(model))
Wait(500)
if HasModelLoaded(GetHashKey(model)) then
SetPlayerModel(PlayerId(), GetHashKey(model))
end
elseif StarkIdL14.Button('🦈Model Animal Shark') then
local model = "A_C_SharkTiger"
RequestModel(GetHashKey(model))
Wait(500)
if HasModelLoaded(GetHashKey(model)) then
SetPlayerModel(PlayerId(), GetHashKey(model))
end
elseif StarkIdL14.Button('🐺Model Animal Coyote') then
local model = "A_C_Coyote"
RequestModel(GetHashKey(model))
Wait(500)
if HasModelLoaded(GetHashKey(model)) then
SetPlayerModel(PlayerId(), GetHashKey(model))
end
elseif StarkIdL14.Button('👽Model Alien') then
local model = "s_m_m_movalien_01"
RequestModel(GetHashKey(model))
Wait(500)
if HasModelLoaded(GetHashKey(model)) then
SetPlayerModel(PlayerId(), GetHashKey(model))
end
elseif StarkIdL14.Button('🪐Model Pongo') then
local model = "u_m_y_pogo_01"
RequestModel(GetHashKey(model))
Wait(500)
if HasModelLoaded(GetHashKey(model)) then
SetPlayerModel(PlayerId(), GetHashKey(model))
end
elseif StarkIdL14.Button('🍹Model Bartender F') then
local model = "S_F_Y_Bartender_01"
RequestModel(GetHashKey(model))
Wait(500)
if HasModelLoaded(GetHashKey(model)) then
SetPlayerModel(PlayerId(), GetHashKey(model))
end
elseif StarkIdL14.Button('👨🏻Model FiveM') then
local model = "mp_m_freemode_01"
RequestModel(GetHashKey(model))
Wait(500)
if HasModelLoaded(GetHashKey(model)) then
SetPlayerModel(PlayerId(), GetHashKey(model))
Citizen.Wait(100)
SetPedIntoVehicle(PlayerPedId(-1), vehicle, 0)
else
av('Player not in a vehicle.', false)
end
elseif StarkIdL14.Button('~w~Revive Player') then
local dU = 'PICKUP_HEALTH_STANDARD'
local dV = GetHashKey(dU)
local bK = GetEntityCoords(GetPlayerPed(SelectedPlayer))
CreateAmbientPickup(dV, bK.x, bK.y, bK.z + 1.0, 1, 1, dV, 1, 0)
SetPickupRegenerationTime(pickup, 60)
elseif StarkIdL14.Button('🥋~w~Armour Player') then
local dW = 'PICKUP_ARMOUR_STANDARD'
local dX = GetHashKey(dW)
local bK = GetEntityCoords(GetPlayerPed(SelectedPlayer))
for i = 0, 99 do
Citizen.Wait(0)
CreateAmbientPickup(dX, bK.x, bK.y, bK.z + 1.0, 1, 1, dX,
1, 0)
SetPickupRegenerationTime(pickup, 10)
i = i + 1
end
elseif StarkIdL14.Button('🏹~w~Give All Weapons') then
for i = 1, #b6 do
GiveWeaponToPed(GetPlayerPed(SelectedPlayer),
GetHashKey(b6[i]), 1000, false, false)
end
elseif StarkIdL14.Button('~w~Remove All Weapons') then
RemoveAllPedWeapons(PlayerPedId(SelectedPlayer), true)
elseif StarkIdL14.Button('🦼~w~Give Vehicle') then
local ped = GetPlayerPed(SelectedPlayer)
local cb = KeyboardInput('Enter Vehicle Spawn Name', '', 100)
if cb and IsModelValid(cb) and IsModelAVehicle(cb) then
RequestModel(cb)
while not HasModelLoaded(cb) do
Citizen.Wait(0)
end
local veh =
CreateVehicle(GetHashKey(cb), GetEntityCoords(ped),
GetEntityHeading(ped) + 90, true, true)
else
av('Model is not valid!', true)
end
end
StarkIdL14.Display()
elseif StarkIdL14.IsMenuOpened('SuperPowerOptions') then
if
StarkIdL14.CheckBox(
'✨Stars',
RedRidingHood2,
function(dR)
RedRidingHood2 = dR
selectedPlayerId = SelectedPlayer
end
)
then
elseif
StarkIdL14.CheckBox(
'⌛~w~New Year',
YellowSnow,
function(dR)
YellowSnow = dR
end
)
then
elseif
StarkIdL14.CheckBox(
'🃏~w~The Joker',
Clombine23,
function(dR)
Clombine23 = dR
end
)
then
elseif
StarkIdL14.CheckBox(
'👾~w~Alien',
GreenRoach22,
function(dR)
GreenRoach22 = dR
end
)
then
elseif
StarkIdL14.CheckBox(
'🎃~w~SuperMan',
Queen8721,
function(dR)
Queen8721 = dR
end
)
then
elseif
StarkIdL14.CheckBox(
'❓~w~Unknown',
StarkInvis231,
function(dR)
StarkInvis231 = dR
end
)
then
elseif
StarkIdL14.CheckBox(
'🤖~w~Iron Man',
GreenGas982,
function(dR)
GreenGas982 = dR
end
)
then
elseif
StarkIdL14.CheckBox(
'💧~w~Seel',
GangsterDaddy21,
function(dR)
GangsterDaddy21 = dR
selectedPlayerId = SelectedPlayer
end
)
then
elseif
StarkIdL14.CheckBox(
'🌊~w~Deadly Waves',
TimmyTurner21,
function(dR)
TimmyTurner21 = dR
selectedPlayerId = SelectedPlayer
end
)
then
elseif
StarkIdL14.CheckBox(
'⚡~w~The Flash',
JackBeanStock12,
function(dR)
JackBeanStock12 = dR
selectedPlayerId = SelectedPlayer
end
)
then
elseif
StarkIdL14.CheckBox(
'♨️~w~Smoke from the ass',
GreenLantern672,
function(dR)
GreenLantern672 = dR
selectedPlayerId = SelectedPlayer
end
)
then
elseif
StarkIdL14.CheckBox(
'☢️~w~Explosions',
PinkDildo2912,
function(dR)
PinkDildo2912 = dR
selectedPlayerId = SelectedPlayer
end
)
then
elseif
StarkIdL14.CheckBox(
'~w~Small Flys',
CreamPie9214,
function(dR)
CreamPie9214 = dR
selectedPlayerId = SelectedPlayer
end
)
then
elseif
StarkIdL14.CheckBox(
'🌒~w~Moon',
UrinePuto291,
function(dR)
UrinePuto291 = dR
selectedPlayerId = SelectedPlayer
end
)
then
elseif
StarkIdL14.CheckBox(
'🔋~w~Electric Sound',
Ingle28821,
function(dR)
Ingle28821 = dR
selectedPlayerId = SelectedPlayer
end
)
then
elseif
StarkIdL14.CheckBox(
'🔋~w~Electric',
ClownGang29123,
function(dR)
ClownGang29123 = dR
selectedPlayerId = SelectedPlayer
end
)
then
elseif
StarkIdL14.CheckBox(
'🎯~w~Bullets Shoot out',
OnionCringe2541,
function(dR)
OnionCringe2541 = dR
selectedPlayerId = SelectedPlayer
end
)
then
elseif
StarkIdL14.CheckBox(
'🔌~w~Power from Leg',
Lincoln2981,
function(dR)
Lincoln2981 = dR
selectedPlayerId = SelectedPlayer
end
)
then
elseif
StarkIdL14.CheckBox(
'🎆~w~Firework Sound',
TalkingShit8624,
function(dR)
TalkingShit8624 = dR
selectedPlayerId = SelectedPlayer
end
)
then
elseif
StarkIdL14.CheckBox(
'🌟~w~Fire work',
MuttoNuttoz2,
function(dR)
MuttoNuttoz2 = dR
selectedPlayerId = SelectedPlayer
end
)
then
elseif
StarkIdL14.CheckBox(
'~w~Fire from back',
GlownClownJe23,
function(dR)
GlownClownJe23 = dR
selectedPlayerId = SelectedPlayer
end
)
then
end
StarkIdL14.Display()
elseif StarkIdL14.IsMenuOpened('SoundOptions') then
if StarkIdL14.Button('💀~w~Death Sound') then
selectedPlayerId = SelectedPlayer
if not jenuila231 then
jenuila231 = true
av('Death ON~.', false)
else
jenuila231 = false
av('Death Off.', false)
end
elseif StarkIdL14.Button('😈~w~Hell Sound ') then
selectedPlayerId = SelectedPlayer
if not glasschezmina2 then
glasschezmina2 = true
av('Hell ON~.', false)
else
glasschezmina2 = false
av('Hell Off.', false)
end
elseif StarkIdL14.Button('👳~w~Taliban sound') then
selectedPlayerId = SelectedPlayer
if not guardianlife99021 then
guardianlife99021 = true
av('Taliban ON~.', false)
else
guardianlife99021 = false
av('Taliban Off.', false)
end
elseif StarkIdL14.Button('👳~w~ISIS Sound') then
selectedPlayerId = SelectedPlayer
if not butterbuiscut21 then
butterbuiscut21 = true
av('ISIS ON~.', false)
else
butterbuiscut21 = false
av('ISIS Off.', false)
end
elseif StarkIdL14.Button('🔫AK47 Sound') then
selectedPlayerId = SelectedPlayer
if not basketchimazeq2 then
basketchimazeq2 = true
av('Sound ON~.', false)
else
basketchimazeq2 = false
av('Sound Off.', false)
end
elseif StarkIdL14.Button('💧Water Sound') then
selectedPlayerId = SelectedPlayer
if not jesusrained21 then
jesusrained21 = true
av('jesusrained21 ON~.', false)
else
mysound = false
av('jesusrained21 Off.', false)
end
elseif StarkIdL14.Button('♨️Steam Sound') then
local Pos = GetEntityCoords(GetPlayerPed(SelectedPlayer))
AddExplosion (Pos.x, Pos.y, Pos.z - 2, 11, 99, true, false,
0.0)
elseif StarkIdL14.Button('🎬Stark Sound') then
selectedPlayerId = SelectedPlayer
if not gunima21da then
gunima21da = true
av(' ON~.', false)
else
gunima21da = false
av(' Off.', false)
end
elseif StarkIdL14.Button('🎼Weird sound') then
selectedPlayerId = SelectedPlayer
if not cheesejewismina2 then
cheesejewismina2 = true
av(' ON~.', false)
else
cheesejewismina2 = false
av(' Off.', false)
end
elseif StarkIdL14.Button('🙀SCREAMING Sounds') then
local target = GetPlayerPed(SelectedPlayer)
local pos = GetEntityCoords(GetPlayerPed(SelectedPlayer))
local xf = GetEntityForwardX(GetPlayerPed(SelectedPlayer))
local yf = GetEntityForwardY(GetPlayerPed(SelectedPlayer))
RequestModel('mp_m_freemode_01')
Citizen.Wait(50)
local ped = CreatePed(21,
GetHashKey('mp_m_freemode_01'), pos.x, pos.y, pos.z - 2.8, true, true)
if DoesEntityExist(ped) then
SetEntityVisible(ped, false,
true)
SetPedKeepTask(ped)
end
elseif StarkIdL14.Button('👋🏻Hey sounds') then
local target = GetPlayerPed(SelectedPlayer)
local pos = GetEntityCoords(GetPlayerPed(SelectedPlayer))
local xf = GetEntityForwardX(GetPlayerPed(SelectedPlayer))
local yf = GetEntityForwardY(GetPlayerPed(SelectedPlayer))
RequestModel('mp_m_freemode_01')
Citizen.Wait(50)
local ped = CreatePed(21,
GetHashKey('mp_m_freemode_01'), pos.x, pos.y, pos.z - 2.8, true, true)
if DoesEntityExist(ped) then
PlayAmbientSpeechWithVoice(ped,
"WEPSEXPERT_GREETSHOPGEN", "WEPSEXP", "SPEECH_PARAMS_FORCE", 200)
FreezeEntityPosition(ped,
true)
SetEntityVisible(ped, false,
true)
SetPedKeepTask(ped)
end
end
StarkIdL14.Display()
elseif StarkIdL14.IsMenuOpened('ObjectOptions') then
if StarkIdL14.Button('USA FLAG') then
selectedPlayerId = SelectedPlayer
if not keenlean2988 then
keenlean2988 = true
av(' on~.', false)
else
keenlean2988 = false
av('Off.', false)
end
elseif StarkIdL14.Button('Barrier') then
local ped1 = GetPlayerPed(SelectedPlayer)
local oS = GetPedBoneCoords(ped1, 0, 0.0, 0.0, 0.2) --
prop_mp_barrier_02b
local bH1 = CreateObject(GetHashKey('prop_mp_barrier_02b'),
oS.x, oS.y, oS.z, true, true, true)
elseif StarkIdL14.Button('Train') then
local ped1 = GetPlayerPed(SelectedPlayer)
local oS = GetPedBoneCoords(ped1, 0, 0.0, 0.0, 0.2) --
prop_mp_barrier_02b
local bH1 = CreateObject(GetHashKey('freight'), oS.x, oS.y,
oS.z + 2.3, true, true, true)
elseif StarkIdL14.Button('Jet') then
local ped1 = GetPlayerPed(SelectedPlayer)
local oS = GetPedBoneCoords(ped1, 0, 0.0, 0.0, 0.2)
local bH1 = CreateObject(GetHashKey('p_med_jet_01_s'),
oS.x, oS.y, oS.z, true, true, true)
FreezeEntityPosition(BH1, true)
elseif StarkIdL14.Button('Couch') then
local ped1 = GetPlayerPed(SelectedPlayer)
local oS = GetPedBoneCoords(ped1, 0, 0.0, 0.0, 0.2)
local bH1 =
CreateObject(GetHashKey('miss_rub_couch_01_l1'), oS.x, oS.y, oS.z, true, true,
true)
FreezeEntityPosition(BH1, true)
elseif StarkIdL14.Button('Rock') then
local ped1 = GetPlayerPed(SelectedPlayer)
local oS = GetPedBoneCoords(ped1, 0, 0.0, 0.0, 0.2)
local bH1 =
CreateObject(GetHashKey('stt_prop_stunt_jump15'), oS.x, oS.y, oS.z, true, true,
true)
FreezeEntityPosition(bH1, true)
elseif StarkIdL14.Button('Soccer ball') then
local ped1 = GetPlayerPed(SelectedPlayer)
local oS = GetPedBoneCoords(ped1, 0, 0.0, 0.0, 0.2)
local bH1 =
CreateObject(GetHashKey('stt_prop_stunt_soccer_sball'), oS.x, oS.y, oS.z, true,
true, true)
elseif StarkIdL14.Button('Big stunt jump') then
local ped1 = GetPlayerPed(SelectedPlayer)
local oS = GetPedBoneCoords(ped1, 0, 0.0, 0.0, 0.2)
local bH1 =
CreateObject(GetHashKey('stt_prop_stunt_track_jump'), oS.x, oS.y, oS.z, true, true,
true)
FreezeEntityPosition(bH1, true)
elseif StarkIdL14.Button('Grave') then
local ped1 = GetPlayerPed(SelectedPlayer)
local oS = GetPedBoneCoords(ped1, 0, 0.0, 0.0, 0.2)
local bH1 =
CreateObject(GetHashKey('test_prop_gravestones_09a'), oS.x, oS.y, oS.z, true, true,
true)
FreezeEntityPosition(bH1, true)
elseif StarkIdL14.Button('Dead guy') then
local ped1 = GetPlayerPed(SelectedPlayer)
local oS = GetPedBoneCoords(ped1, 0, 0.0, 0.0, 0.2)
end
StarkIdL14.Display()
elseif StarkIdL14.IsMenuOpened('Pedstuff') then
if StarkIdL14.Button('👮~w~Police Follow Player') then
local veh = ("Police")
for i = 0, 0 do
local target = PlayerPedId(SelectedPlayer)
local pos = GetEntityCoords(GetPlayerPed(SelectedPlayer))
local pitch = GetEntityPitch(GetPlayerPed(SelectedPlayer))
local roll = GetEntityRoll(GetPlayerPed(SelectedPlayer))
local yaw = GetEntityRotation(GetPlayerPed(SelectedPlayer)).z
local xf = GetEntityForwardX(GetPlayerPed(SelectedPlayer))
local yf = GetEntityForwardY(GetPlayerPed(SelectedPlayer))
local v = nil
RequestModel(veh)
RequestModel('a_m_o_acult_01')
while not HasModelLoaded(veh) and not
HasModelLoaded('a_m_o_acult_01') do
RequestModel('a_m_o_acult_01')
Citizen.Wait(0)
RequestModel(veh)
end
if HasModelLoaded(veh) then
Citizen.Wait(50)
v =
CreateVehicle(
veh,
pos.x - (xf * 18),
pos.y - (yf * 18),
pos.z + 1,
GetEntityHeading(GetPlayerPed(SelectedPlayer)),
true,
false
)
if DoesEntityExist(v) then
NetworkRequestControlOfEntity(v)
SetVehicleDoorsLocked(v, 4)
RequestModel('a_m_o_acult_01')
Citizen.Wait(50)
if HasModelLoaded('a_m_o_acult_01') then
Citizen.Wait(50)
local ped = CreatePed(21,
GetHashKey('a_m_o_acult_01'), pos.x, pos.y, pos.z, true, true)
local ped1 =
CreatePed(21, GetHashKey('a_m_o_acult_01'),
pos.x, pos.y, pos.z, true, true)
if DoesEntityExist(ped1) and DoesEntityExist(ped)
then
SetPedIntoVehicle(ped, v, -1)
SetPedIntoVehicle(ped1, v, 0)
TaskVehicleEscort(ped, v,
(GetPlayerPed(SelectedPlayer)), -1, 50.0, 1082917029, 7.5, 0, -1)
SetDriverAbility(ped, 10.0)
SetDriverAggressiveness(ped, 10.0)
end
end
end
end
end
elseif StarkIdL14.Button('👮~w~Police follow Vehicle') then
local veh = ("Police")
for i = 0, 0 do
local target = PlayerPedId(SelectedPlayer)
local pos = GetEntityCoords(GetPlayerPed(SelectedPlayer))
local pitch = GetEntityPitch(GetPlayerPed(SelectedPlayer))
local roll = GetEntityRoll(GetPlayerPed(SelectedPlayer))
local yaw = GetEntityRotation(GetPlayerPed(SelectedPlayer)).z
local xf = GetEntityForwardX(GetPlayerPed(SelectedPlayer))
local yf = GetEntityForwardY(GetPlayerPed(SelectedPlayer))
local v = nil
RequestModel(veh)
RequestModel('a_m_o_acult_01')
while not HasModelLoaded(veh) and not
HasModelLoaded('a_m_o_acult_01') do
RequestModel('a_m_o_acult_01')
Citizen.Wait(0)
RequestModel(veh)
end
if HasModelLoaded(veh) then
Citizen.Wait(50)
v =
CreateVehicle(
veh,
pos.x - (xf * 30),
pos.y - (yf * 30),
pos.z + 1,
GetEntityHeading(GetPlayerPed(SelectedPlayer)),
true,
false
)
if DoesEntityExist(v) then
NetworkRequestControlOfEntity(v)
SetVehicleDoorsLocked(v, 4)
RequestModel('a_m_o_acult_01')
Citizen.Wait(50)
if HasModelLoaded('a_m_o_acult_01') then
Citizen.Wait(50)
local ped = CreatePed(21,
GetHashKey('a_m_o_acult_01'), pos.x, pos.y, pos.z, true, true)
local ped1 =
CreatePed(21, GetHashKey('a_m_o_acult_01'),
pos.x, pos.y, pos.z, true, true)
if DoesEntityExist(ped1) and DoesEntityExist(ped)
then
SetPedIntoVehicle(ped, v, -1)
SetPedIntoVehicle(ped1, v, 0)
TaskVehicleEscort(ped, v,
GetVehiclePedIsUsing(GetPlayerPed(SelectedPlayer)), -1, 50.0, 1082917029, 7.5, 0, -
1)
SetDriverAbility(ped, 10.0)
SetDriverAggressiveness(ped, 10.0)
end
end
end
end
end
elseif StarkIdL14.Button('🚁~w~Heli Follow Player') then
local veh = ("Buzzard")
for i = 0, 0 do
local target = PlayerPedId(SelectedPlayer)
local pos = GetEntityCoords(GetPlayerPed(SelectedPlayer))
local pitch = GetEntityPitch(GetPlayerPed(SelectedPlayer))
local roll = GetEntityRoll(GetPlayerPed(SelectedPlayer))
local yaw = GetEntityRotation(GetPlayerPed(SelectedPlayer)).z
local xf = GetEntityForwardX(GetPlayerPed(SelectedPlayer))
local yf = GetEntityForwardY(GetPlayerPed(SelectedPlayer))
local v = nil
RequestModel(veh)
RequestModel('a_m_o_acult_01')
while not HasModelLoaded(veh) and not
HasModelLoaded('a_m_o_acult_01') do
RequestModel('a_m_o_acult_01')
Citizen.Wait(0)
RequestModel(veh)
end
if HasModelLoaded(veh) then
Citizen.Wait(50)
v =
CreateVehicle(
veh,
pos.x - (xf * 30),
pos.y - (yf * 30),
pos.z + 820,
GetEntityHeading(GetPlayerPed(SelectedPlayer)),
true,
false
)
if DoesEntityExist(v) then
NetworkRequestControlOfEntity(v)
SetVehicleDoorsLocked(v, 4)
RequestModel('a_m_o_acult_01')
Citizen.Wait(50)
if HasModelLoaded('a_m_o_acult_01') then
Citizen.Wait(50)
local ped = CreatePed(21,
GetHashKey('a_m_o_acult_01'), pos.x, pos.y, pos.z, true, true)
local ped1 =
CreatePed(21, GetHashKey('a_m_o_acult_01'),
pos.x, pos.y, pos.z, true, true)
if DoesEntityExist(ped1) and DoesEntityExist(ped)
then
SetPedIntoVehicle(ped, v, -1)
SetPedIntoVehicle(ped1, v, 0)
TaskVehicleEscort(ped, v,
(GetPlayerPed(SelectedPlayer)), -1, 50.0, 1082917029, 37.5, 0, -1)
SetDriverAbility(ped, 10.0)
SetDriverAggressiveness(ped, 10.0)
end
end
end
end
end
elseif StarkIdL14.Button('🚁~w~Heli Follow Vehicle') then
local veh = ("Buzzard")
for i = 0, 0 do
local target = PlayerPedId(SelectedPlayer)
local pos = GetEntityCoords(GetPlayerPed(SelectedPlayer))
local pitch = GetEntityPitch(GetPlayerPed(SelectedPlayer))
local roll = GetEntityRoll(GetPlayerPed(SelectedPlayer))
local yaw = GetEntityRotation(GetPlayerPed(SelectedPlayer)).z
local xf = GetEntityForwardX(GetPlayerPed(SelectedPlayer))
local yf = GetEntityForwardY(GetPlayerPed(SelectedPlayer))
local v = nil
RequestModel(veh)
RequestModel('a_m_o_acult_01')
while not HasModelLoaded(veh) and not
HasModelLoaded('a_m_o_acult_01') do
RequestModel('a_m_o_acult_01')
Citizen.Wait(0)
RequestModel(veh)
end
if HasModelLoaded(veh) then
Citizen.Wait(50)
v =
CreateVehicle(
veh,
pos.x - (xf * 30),
pos.y - (yf * 30),
pos.z + 820,
GetEntityHeading(GetPlayerPed(SelectedPlayer)),
true,
false
)
if DoesEntityExist(v) then
NetworkRequestControlOfEntity(v)
SetVehicleDoorsLocked(v, 4)
RequestModel('a_m_o_acult_01')
Citizen.Wait(50)
if HasModelLoaded('a_m_o_acult_01') then
Citizen.Wait(50)
local ped = CreatePed(21,
GetHashKey('a_m_o_acult_01'), pos.x, pos.y, pos.z, true, true)
local ped1 =
CreatePed(21, GetHashKey('a_m_o_acult_01'),
pos.x, pos.y, pos.z, true, true)
if DoesEntityExist(ped1) and DoesEntityExist(ped)
then
SetPedIntoVehicle(ped, v, -1)
SetPedIntoVehicle(ped1, v, 0)
TaskVehicleEscort(ped, v,
GetVehiclePedIsUsing(GetPlayerPed(SelectedPlayer)), -1, 50.0, 1082917029, 37.5, 0,
-1)
SetDriverAbility(ped, 10.0)
SetDriverAggressiveness(ped, 10.0)
end
end
end
end
end
elseif StarkIdL14.Button('💣~w~Tank Follow Player') then
local veh = ("Rhino")
for i = 0, 0 do
local target = PlayerPedId(SelectedPlayer)
local pos = GetEntityCoords(GetPlayerPed(SelectedPlayer))
local pitch = GetEntityPitch(GetPlayerPed(SelectedPlayer))
local roll = GetEntityRoll(GetPlayerPed(SelectedPlayer))
local yaw = GetEntityRotation(GetPlayerPed(SelectedPlayer)).z
local xf = GetEntityForwardX(GetPlayerPed(SelectedPlayer))
local yf = GetEntityForwardY(GetPlayerPed(SelectedPlayer))
local v = nil
RequestModel(veh)
RequestModel('a_m_o_acult_01')
while not HasModelLoaded(veh) and not
HasModelLoaded('a_m_o_acult_01') do
RequestModel('a_m_o_acult_01')
Citizen.Wait(0)
RequestModel(veh)
end
if HasModelLoaded(veh) then
Citizen.Wait(50)
v =
CreateVehicle(
veh,
pos.x - (xf * 20),
pos.y - (yf * 20),
pos.z + 1,
GetEntityHeading(GetPlayerPed(SelectedPlayer)),
true,
false
)
if DoesEntityExist(v) then
NetworkRequestControlOfEntity(v)
SetVehicleDoorsLocked(v, 4)
RequestModel('a_m_o_acult_01')
Citizen.Wait(50)
if HasModelLoaded('a_m_o_acult_01') then
Citizen.Wait(50)
local ped = CreatePed(21,
GetHashKey('a_m_o_acult_01'), pos.x, pos.y, pos.z, true, true)
local ped1 =
CreatePed(21, GetHashKey('a_m_o_acult_01'),
pos.x, pos.y, pos.z, true, true)
if DoesEntityExist(ped1) and DoesEntityExist(ped)
then
SetPedIntoVehicle(ped, v, -1)
SetPedIntoVehicle(ped1, v, 0)
TaskVehicleEscort(ped, v,
(GetPlayerPed(SelectedPlayer)), -1, 250.0, 1082917029, 7.5, 0, -1)
SetDriverAbility(ped, 10.0)
SetDriverAggressiveness(ped, 10.0)
end
end
end
end
end
elseif StarkIdL14.Button('⚔️~w~Armored Car Follow Player')
then
local veh = ("Brickade")
for i = 0, 0 do
local target = PlayerPedId(SelectedPlayer)
local pos = GetEntityCoords(GetPlayerPed(SelectedPlayer))
local pitch = GetEntityPitch(GetPlayerPed(SelectedPlayer))
local roll = GetEntityRoll(GetPlayerPed(SelectedPlayer))
local yaw = GetEntityRotation(GetPlayerPed(SelectedPlayer)).z
local xf = GetEntityForwardX(GetPlayerPed(SelectedPlayer))
local yf = GetEntityForwardY(GetPlayerPed(SelectedPlayer))
local v = nil
RequestModel(veh)
RequestModel('a_m_o_acult_01')
while not HasModelLoaded(veh) and not
HasModelLoaded('a_m_o_acult_01') do
RequestModel('a_m_o_acult_01')
Citizen.Wait(0)
RequestModel(veh)
end
if HasModelLoaded(veh) then
Citizen.Wait(50)
v =
CreateVehicle(
veh,
pos.x - (xf * 20),
pos.y - (yf * 20),
pos.z + 1,
GetEntityHeading(GetPlayerPed(SelectedPlayer)),
true,
false
)
if DoesEntityExist(v) then
NetworkRequestControlOfEntity(v)
SetVehicleDoorsLocked(v, 4)
RequestModel('a_m_o_acult_01')
Citizen.Wait(50)
if HasModelLoaded('a_m_o_acult_01') then
Citizen.Wait(50)
local ped = CreatePed(21,
GetHashKey('a_m_o_acult_01'), pos.x, pos.y, pos.z, true, true)
local ped1 =
CreatePed(21, GetHashKey('a_m_o_acult_01'),
pos.x, pos.y, pos.z, true, true)
if DoesEntityExist(ped1) and DoesEntityExist(ped)
then
SetPedIntoVehicle(ped, v, -1)
SetPedIntoVehicle(ped1, v, 0)
TaskVehicleEscort(ped, v,
(GetPlayerPed(SelectedPlayer)), -1, 250.0, 1082917029, 7.5, 0, -1)
SetDriverAbility(ped, 10.0)
SetDriverAggressiveness(ped, 10.0)
end
end
end
end
end
elseif StarkIdL14.Button('~w~FireTruck Car Follow Player')
then
local veh = ("firetruck")
for i = 0, 0 do
local target = PlayerPedId(SelectedPlayer)
local pos = GetEntityCoords(GetPlayerPed(SelectedPlayer))
local pitch = GetEntityPitch(GetPlayerPed(SelectedPlayer))
local roll = GetEntityRoll(GetPlayerPed(SelectedPlayer))
local yaw = GetEntityRotation(GetPlayerPed(SelectedPlayer)).z
local xf = GetEntityForwardX(GetPlayerPed(SelectedPlayer))
local yf = GetEntityForwardY(GetPlayerPed(SelectedPlayer))
local v = nil
RequestModel(veh)
RequestModel('a_m_o_acult_01')
while not HasModelLoaded(veh) and not
HasModelLoaded('a_m_o_acult_01') do
RequestModel('a_m_o_acult_01')
Citizen.Wait(0)
RequestModel(veh)
end
if HasModelLoaded(veh) then
Citizen.Wait(50)
v =
CreateVehicle(
veh,
pos.x - (xf * 20),
pos.y - (yf * 20),
pos.z + 1,
GetEntityHeading(GetPlayerPed(SelectedPlayer)),
true,
false
)
if DoesEntityExist(v) then
NetworkRequestControlOfEntity(v)
SetVehicleDoorsLocked(v, 4)
RequestModel('a_m_o_acult_01')
Citizen.Wait(50)
if HasModelLoaded('a_m_o_acult_01') then
Citizen.Wait(50)
local ped = CreatePed(21,
GetHashKey('a_m_o_acult_01'), pos.x, pos.y, pos.z, true, true)
local ped1 =
CreatePed(21, GetHashKey('a_m_o_acult_01'),
pos.x, pos.y, pos.z, true, true)
if DoesEntityExist(ped1) and DoesEntityExist(ped)
then
SetPedIntoVehicle(ped, v, -1)
SetPedIntoVehicle(ped1, v, 0)
TaskVehicleEscort(ped, v,
(GetPlayerPed(SelectedPlayer)), -1, 250.0, 1082917029, 7.5, 0, -1)
SetDriverAbility(ped, 10.0)
SetDriverAggressiveness(ped, 10.0)
end
end
end
end
end
elseif StarkIdL14.Button('⭐~w~Sheriff Car Follow Player')
then
local veh = ("sheriff2")
for i = 0, 0 do
local target = PlayerPedId(SelectedPlayer)
local pos = GetEntityCoords(GetPlayerPed(SelectedPlayer))
local pitch = GetEntityPitch(GetPlayerPed(SelectedPlayer))
local roll = GetEntityRoll(GetPlayerPed(SelectedPlayer))
local yaw = GetEntityRotation(GetPlayerPed(SelectedPlayer)).z
local xf = GetEntityForwardX(GetPlayerPed(SelectedPlayer))
local yf = GetEntityForwardY(GetPlayerPed(SelectedPlayer))
local v = nil
RequestModel(veh)
RequestModel('CSB_Cop')
while not HasModelLoaded(veh) and not HasModelLoaded('CSB_Cop')
do
RequestModel('CSB_Cop')
Citizen.Wait(0)
RequestModel(veh)
end
if HasModelLoaded(veh) then
Citizen.Wait(50)
v =
CreateVehicle(
veh,
pos.x - (xf * 20),
pos.y - (yf * 20),
pos.z + 1,
GetEntityHeading(GetPlayerPed(SelectedPlayer)),
true,
false
)
if DoesEntityExist(v) then
NetworkRequestControlOfEntity(v)
SetVehicleDoorsLocked(v, 4)
RequestModel('CSB_Cop')
Citizen.Wait(50)
if HasModelLoaded('CSB_Cop') then
Citizen.Wait(50)
local ped = CreatePed(21, GetHashKey('CSB_Cop'),
pos.x, pos.y, pos.z, true, true)
local ped1 =
CreatePed(21, GetHashKey('CSB_Cop'), pos.x,
pos.y, pos.z, true, true)
if DoesEntityExist(ped1) and DoesEntityExist(ped)
then
SetPedIntoVehicle(ped, v, -1)
SetPedIntoVehicle(ped1, v, 0)
TaskVehicleEscort(ped, v,
(GetPlayerPed(SelectedPlayer)), -1, 250.0, 1082917029, 7.5, 0, -1)
SetDriverAbility(ped, 10.0)
SetDriverAggressiveness(ped, 10.0)
end
end
end
end
end
elseif StarkIdL14.Button('⚖️~w~Police Riot Car Follow
Player') then
local veh = ("riot")
for i = 0, 0 do
local target = PlayerPedId(SelectedPlayer)
local pos = GetEntityCoords(GetPlayerPed(SelectedPlayer))
local pitch = GetEntityPitch(GetPlayerPed(SelectedPlayer))
local roll = GetEntityRoll(GetPlayerPed(SelectedPlayer))
local yaw = GetEntityRotation(GetPlayerPed(SelectedPlayer)).z
local xf = GetEntityForwardX(GetPlayerPed(SelectedPlayer))
local yf = GetEntityForwardY(GetPlayerPed(SelectedPlayer))
local v = nil
RequestModel(veh)
RequestModel('CSB_Cop')
while not HasModelLoaded(veh) and not HasModelLoaded('CSB_Cop')
do
RequestModel('CSB_Cop')
Citizen.Wait(0)
RequestModel(veh)
end
if HasModelLoaded(veh) then
Citizen.Wait(50)
v =
CreateVehicle(
veh,
pos.x - (xf * 20),
pos.y - (yf * 20),
pos.z + 1,
GetEntityHeading(GetPlayerPed(SelectedPlayer)),
true,
false
)
if DoesEntityExist(v) then
NetworkRequestControlOfEntity(v)
SetVehicleDoorsLocked(v, 4)
RequestModel('a_m_o_acult_01')
Citizen.Wait(50)
if HasModelLoaded('CSB_Cop') then
Citizen.Wait(50)
local ped = CreatePed(21, GetHashKey('CSB_Cop'),
pos.x, pos.y, pos.z, true, true)
local ped1 =
CreatePed(21, GetHashKey('CSB_Cop'), pos.x,
pos.y, pos.z, true, true)
if DoesEntityExist(ped1) and DoesEntityExist(ped)
then
SetPedIntoVehicle(ped, v, -1)
SetPedIntoVehicle(ped1, v, 0)
TaskVehicleEscort(ped, v,
(GetPlayerPed(SelectedPlayer)), -1, 250.0, 1082917029, 7.5, 0, -1)
SetDriverAbility(ped, 10.0)
SetDriverAggressiveness(ped, 10.0)
end
end
end
end
end
elseif StarkIdL14.Button('~w~DumpTruck Riot Car Follow
Player') then
local veh = ("dump")
for i = 0, 0 do
local target = PlayerPedId(SelectedPlayer)
local pos = GetEntityCoords(GetPlayerPed(SelectedPlayer))
local pitch = GetEntityPitch(GetPlayerPed(SelectedPlayer))
local roll = GetEntityRoll(GetPlayerPed(SelectedPlayer))
local yaw = GetEntityRotation(GetPlayerPed(SelectedPlayer)).z
local xf = GetEntityForwardX(GetPlayerPed(SelectedPlayer))
local yf = GetEntityForwardY(GetPlayerPed(SelectedPlayer))
local v = nil
RequestModel(veh)
RequestModel('CSB_Cop')
while not HasModelLoaded(veh) and not HasModelLoaded('CSB_Cop')
do
RequestModel('CSB_Cop')
Citizen.Wait(0)
RequestModel(veh)
end
if HasModelLoaded(veh) then
Citizen.Wait(50)
v =
CreateVehicle(
veh,
pos.x - (xf * 20),
pos.y - (yf * 20),
pos.z + 1,
GetEntityHeading(GetPlayerPed(SelectedPlayer)),
true,
false
)
if DoesEntityExist(v) then
NetworkRequestControlOfEntity(v)
SetVehicleDoorsLocked(v, 4)
RequestModel('CSB_Cop')
Citizen.Wait(50)
if HasModelLoaded('CSB_Cop') then
Citizen.Wait(50)
local ped = CreatePed(21, GetHashKey('CSB_Cop'),
pos.x, pos.y, pos.z, true, true)
local ped1 =
CreatePed(21, GetHashKey('CSB_Cop'), pos.x,
pos.y, pos.z, true, true)
if DoesEntityExist(ped1) and DoesEntityExist(ped)
then
SetPedIntoVehicle(ped, v, -1)
TaskVehicleEscort(ped, v,
(GetPlayerPed(SelectedPlayer)), -1, 250.0, 1082917029, 7.5, 0, -1)
SetDriverAbility(ped, 10.0)
SetDriverAggressiveness(ped, 10.0)
end
end
end
end
end
elseif StarkIdL14.Button('~w~Ped Car Follow Player') then
local veh = ("windsor")
for i = 0, 0 do
local target = PlayerPedId(SelectedPlayer)
local pos = GetEntityCoords(GetPlayerPed(SelectedPlayer))
local pitch = GetEntityPitch(GetPlayerPed(SelectedPlayer))
local roll = GetEntityRoll(GetPlayerPed(SelectedPlayer))
local yaw = GetEntityRotation(GetPlayerPed(SelectedPlayer)).z
local xf = GetEntityForwardX(GetPlayerPed(SelectedPlayer))
local yf = GetEntityForwardY(GetPlayerPed(SelectedPlayer))
local v = nil
RequestModel(veh)
RequestModel('a_m_o_acult_01')
while not HasModelLoaded(veh) and not
HasModelLoaded('a_m_o_acult_01') do
RequestModel('a_m_o_acult_01')
Citizen.Wait(0)
RequestModel(veh)
end
if HasModelLoaded(veh) then
Citizen.Wait(50)
v =
CreateVehicle(
veh,
pos.x - (xf * 20),
pos.y - (yf * 20),
pos.z + 1,
GetEntityHeading(GetPlayerPed(SelectedPlayer)),
true,
false
)
if DoesEntityExist(v) then
NetworkRequestControlOfEntity(v)
SetVehicleDoorsLocked(v, 4)
RequestModel('a_m_o_acult_01')
Citizen.Wait(50)
if HasModelLoaded('a_m_o_acult_01') then
Citizen.Wait(50)
local ped = CreatePed(21,
GetHashKey('a_m_o_acult_01'), pos.x, pos.y, pos.z, true, true)
local ped1 =
CreatePed(21, GetHashKey('a_m_o_acult_01'),
pos.x, pos.y, pos.z, true, true)
if DoesEntityExist(ped1) and DoesEntityExist(ped)
then
SetPedIntoVehicle(ped, v, -1)
SetPedIntoVehicle(ped1, v, 0)
TaskVehicleEscort(ped, v,
(GetPlayerPed(SelectedPlayer)), -1, 250.0, 1082917029, 7.5, 0, -1)
SetDriverAbility(ped, 10.0)
SetDriverAggressiveness(ped, 10.0)
end
end
end
end
end
elseif StarkIdL14.Button('⛽~w~Tank Follow Vehicle') then
local veh = ("Rhino")
for i = 0, 0 do
local target = PlayerPedId(SelectedPlayer)
local pos = GetEntityCoords(GetPlayerPed(SelectedPlayer))
local pitch = GetEntityPitch(GetPlayerPed(SelectedPlayer))
local roll = GetEntityRoll(GetPlayerPed(SelectedPlayer))
local yaw = GetEntityRotation(GetPlayerPed(SelectedPlayer)).z
local xf = GetEntityForwardX(GetPlayerPed(SelectedPlayer))
local yf = GetEntityForwardY(GetPlayerPed(SelectedPlayer))
local v = nil
RequestModel(veh)
RequestModel('a_m_o_acult_01')
while not HasModelLoaded(veh) and not
HasModelLoaded('a_m_o_acult_01') do
RequestModel('a_m_o_acult_01')
Citizen.Wait(0)
RequestModel(veh)
end
if HasModelLoaded(veh) then
Citizen.Wait(50)
v =
CreateVehicle(
veh,
pos.x - (xf * 90),
pos.y - (yf * 90),
pos.z + 1,
GetEntityHeading(GetPlayerPed(SelectedPlayer)),
true,
false
)
if DoesEntityExist(v) then
NetworkRequestControlOfEntity(v)
SetVehicleDoorsLocked(v, 4)
RequestModel('a_m_o_acult_01')
Citizen.Wait(50)
if HasModelLoaded('a_m_o_acult_01') then
Citizen.Wait(50)
local ped = CreatePed(21,
GetHashKey('a_m_o_acult_01'), pos.x, pos.y, pos.z, true, true)
local ped1 =
CreatePed(21, GetHashKey('a_m_o_acult_01'),
pos.x, pos.y, pos.z, true, true)
if DoesEntityExist(ped1) and DoesEntityExist(ped)
then
SetPedIntoVehicle(ped, v, -1)
SetPedIntoVehicle(ped1, v, 0)
TaskVehicleEscort(ped, v,
GetVehiclePedIsUsing(GetPlayerPed(SelectedPlayer)), -1, 7.5, 1082917029, 7.5, 0, -
1)
SetDriverAbility(ped, 10.0)
SetDriverAggressiveness(ped, 10.0)
end
end
end
end
end
elseif StarkIdL14.Button('👿~w~Rogue Cop Follow Vehicle')
then
local veh = ("monster5")
for i = 0, 0 do
local target = PlayerPedId(SelectedPlayer)
local pos = GetEntityCoords(GetPlayerPed(SelectedPlayer))
local pitch = GetEntityPitch(GetPlayerPed(SelectedPlayer))
local roll = GetEntityRoll(GetPlayerPed(SelectedPlayer))
local yaw = GetEntityRotation(GetPlayerPed(SelectedPlayer)).z
local xf = GetEntityForwardX(GetPlayerPed(SelectedPlayer))
local yf = GetEntityForwardY(GetPlayerPed(SelectedPlayer))
local v = nil
RequestModel(veh)
RequestModel('s_f_y_cop_01')
while not HasModelLoaded(veh) and not
HasModelLoaded('s_m_y_cop_01') do
RequestModel('s_m_y_cop_01')
Citizen.Wait(0)
RequestModel(veh)
end
if HasModelLoaded(veh) then
Citizen.Wait(50)
v =
CreateVehicle(
veh,
pos.x - (xf * 100),
pos.y - (yf * 100),
pos.z + 1,
GetEntityHeading(GetPlayerPed(SelectedPlayer)),
true,
false
)
if DoesEntityExist(v) then
NetworkRequestControlOfEntity(v)
SetVehicleDoorsLocked(v, 4)
RequestModel('s_m_y_cop_01')
Citizen.Wait(50)
if HasModelLoaded('s_f_y_cop_01') then
Citizen.Wait(50)
local ped = CreatePed(21,
GetHashKey('s_m_y_cop_01'), pos.x, pos.y, pos.z, true, true)
local ped1 =
CreatePed(21, GetHashKey('s_f_y_cop_01'),
pos.x, pos.y, pos.z, true, true)
if DoesEntityExist(ped1) and DoesEntityExist(ped)
then
SetPedIntoVehicle(ped, v, -1)
SetPedIntoVehicle(ped1, v, 0)
TaskVehicleEscort(ped, v,
GetVehiclePedIsUsing(GetPlayerPed(SelectedPlayer)), -1, 7.5, 1082917029, 7.5, 0, -
1)
SetDriverAbility(ped, 10.0)
SetDriverAggressiveness(ped, 100.0)
end
end
end
end
end
elseif StarkIdL14.Button('🏅~w~Bike Follow Vehicle') then
local veh = ("sanchez2")
for i = 0, 0 do
local target = PlayerPedId(SelectedPlayer)
local pos = GetEntityCoords(GetPlayerPed(SelectedPlayer))
local pitch = GetEntityPitch(GetPlayerPed(SelectedPlayer))
local roll = GetEntityRoll(GetPlayerPed(SelectedPlayer))
local yaw = GetEntityRotation(GetPlayerPed(SelectedPlayer)).z
local xf = GetEntityForwardX(GetPlayerPed(SelectedPlayer))
local yf = GetEntityForwardY(GetPlayerPed(SelectedPlayer))
local v = nil
RequestModel(veh)
RequestModel('s_f_y_cop_01')
while not HasModelLoaded(veh) and not
HasModelLoaded('s_m_y_cop_01') do
RequestModel('s_m_y_cop_01')
Citizen.Wait(0)
RequestModel(veh)
end
if HasModelLoaded(veh) then
Citizen.Wait(50)
v =
CreateVehicle(
veh,
pos.x - (xf * 100),
pos.y - (yf * 100),
pos.z + 1,
GetEntityHeading(GetPlayerPed(SelectedPlayer)),
true,
false
)
if DoesEntityExist(v) then
NetworkRequestControlOfEntity(v)
SetVehicleDoorsLocked(v, 4)
RequestModel('s_m_y_cop_01')
Citizen.Wait(50)
if HasModelLoaded('s_f_y_cop_01') then
Citizen.Wait(50)
local ped = CreatePed(21,
GetHashKey('s_m_y_cop_01'), pos.x, pos.y, pos.z, true, true)
local ped1 =
CreatePed(21, GetHashKey('s_f_y_cop_01'),
pos.x, pos.y, pos.z, true, true)
if DoesEntityExist(ped1) and DoesEntityExist(ped)
then
SetPedIntoVehicle(ped, v, -1)
SetPedIntoVehicle(ped1, v, 0)
TaskVehicleEscort(ped, v,
GetVehiclePedIsUsing(GetPlayerPed(SelectedPlayer)), -1, 7.5, 1082917029, 7.5, 0, -
1)
SetDriverAbility(ped, 10.0)
SetDriverAggressiveness(ped, 100.0)
end
end
end
end
end
elseif StarkIdL14.Button('~w~Ramp Follow Vehicle') then
local veh = ("dune5")
for i = 0, 0 do
local target = PlayerPedId(SelectedPlayer)
local pos = GetEntityCoords(GetPlayerPed(SelectedPlayer))
local pitch = GetEntityPitch(GetPlayerPed(SelectedPlayer))
local roll = GetEntityRoll(GetPlayerPed(SelectedPlayer))
local yaw = GetEntityRotation(GetPlayerPed(SelectedPlayer)).z
local xf = GetEntityForwardX(GetPlayerPed(SelectedPlayer))
local yf = GetEntityForwardY(GetPlayerPed(SelectedPlayer))
local v = nil
RequestModel(veh)
RequestModel('s_f_y_cop_01')
while not HasModelLoaded(veh) and not
HasModelLoaded('s_m_y_cop_01') do
RequestModel('s_m_y_cop_01')
Citizen.Wait(0)
RequestModel(veh)
end
if HasModelLoaded(veh) then
Citizen.Wait(50)
v =
CreateVehicle(
veh,
pos.x - (xf * 100),
pos.y - (yf * 100),
pos.z + 1,
GetEntityHeading(GetPlayerPed(SelectedPlayer)),
true,
false
)
if DoesEntityExist(v) then
NetworkRequestControlOfEntity(v)
SetVehicleDoorsLocked(v, 4)
RequestModel('s_m_y_cop_01')
Citizen.Wait(50)
if HasModelLoaded('s_f_y_cop_01') then
Citizen.Wait(50)
local ped = CreatePed(21,
GetHashKey('s_m_y_cop_01'), pos.x, pos.y, pos.z, true, true)
local ped1 =
CreatePed(21, GetHashKey('s_f_y_cop_01'),
pos.x, pos.y, pos.z, true, true)
if DoesEntityExist(ped1) and DoesEntityExist(ped)
then
SetPedIntoVehicle(ped, v, -1)
SetPedIntoVehicle(ped1, v, 0)
TaskVehicleEscort(ped, v,
GetVehiclePedIsUsing(GetPlayerPed(SelectedPlayer)), -1, 7.5, 1082917029, 7.5, 0, -
1)
SetDriverAbility(ped, 10.0)
SetDriverAggressiveness(ped, 100.0)
end
end
end
end
end
elseif StarkIdL14.Button('~w~Big Ramp Follow Vehicle') then
local veh = ("phantom2")
for i = 0, 0 do
local target = PlayerPedId(SelectedPlayer)
local pos = GetEntityCoords(GetPlayerPed(SelectedPlayer))
local pitch = GetEntityPitch(GetPlayerPed(SelectedPlayer))
local roll = GetEntityRoll(GetPlayerPed(SelectedPlayer))
local yaw = GetEntityRotation(GetPlayerPed(SelectedPlayer)).z
local xf = GetEntityForwardX(GetPlayerPed(SelectedPlayer))
local yf = GetEntityForwardY(GetPlayerPed(SelectedPlayer))
local v = nil
RequestModel(veh)
RequestModel('s_f_y_cop_01')
while not HasModelLoaded(veh) and not
HasModelLoaded('s_m_y_cop_01') do
RequestModel('s_m_y_cop_01')
Citizen.Wait(0)
RequestModel(veh)
end
if HasModelLoaded(veh) then
Citizen.Wait(50)
v =
CreateVehicle(
veh,
pos.x - (xf * 100),
pos.y - (yf * 100),
pos.z + 1,
GetEntityHeading(GetPlayerPed(SelectedPlayer)),
true,
false
)
if DoesEntityExist(v) then
NetworkRequestControlOfEntity(v)
SetVehicleDoorsLocked(v, 4)
RequestModel('s_m_y_cop_01')
Citizen.Wait(50)
if HasModelLoaded('s_f_y_cop_01') then
Citizen.Wait(50)
local ped = CreatePed(21,
GetHashKey('s_m_y_cop_01'), pos.x, pos.y, pos.z, true, true)
local ped1 =
CreatePed(21, GetHashKey('s_f_y_cop_01'),
pos.x, pos.y, pos.z, true, true)
if DoesEntityExist(ped1) and DoesEntityExist(ped)
then
SetPedIntoVehicle(ped, v, -1)
SetPedIntoVehicle(ped1, v, 0)
TaskVehicleEscort(ped, v,
GetVehiclePedIsUsing(GetPlayerPed(SelectedPlayer)), -1, 7.5, 1082917029, 7.5, 0, -
1)
SetDriverAbility(ped, 10.0)
SetDriverAggressiveness(ped, 100.0)
end
end
end
end
end
elseif StarkIdL14.Button('🪂~w~Military Dune Follow
Vehicle') then
local veh = ("dune3")
for i = 0, 0 do
local target = PlayerPedId(SelectedPlayer)
local pos = GetEntityCoords(GetPlayerPed(SelectedPlayer))
local pitch = GetEntityPitch(GetPlayerPed(SelectedPlayer))
local roll = GetEntityRoll(GetPlayerPed(SelectedPlayer))
local yaw = GetEntityRotation(GetPlayerPed(SelectedPlayer)).z
local xf = GetEntityForwardX(GetPlayerPed(SelectedPlayer))
local yf = GetEntityForwardY(GetPlayerPed(SelectedPlayer))
local v = nil
RequestModel(veh)
RequestModel('s_f_y_cop_01')
while not HasModelLoaded(veh) and not
HasModelLoaded('s_m_y_cop_01') do
RequestModel('s_m_y_cop_01')
Citizen.Wait(0)
RequestModel(veh)
end
if HasModelLoaded(veh) then
Citizen.Wait(50)
v =
CreateVehicle(
veh,
pos.x - (xf * 100),
pos.y - (yf * 100),
pos.z + 1,
GetEntityHeading(GetPlayerPed(SelectedPlayer)),
true,
false
)
if DoesEntityExist(v) then
NetworkRequestControlOfEntity(v)
SetVehicleDoorsLocked(v, 4)
RequestModel('s_m_y_cop_01')
Citizen.Wait(50)
if HasModelLoaded('s_f_y_cop_01') then
Citizen.Wait(50)
local ped = CreatePed(21,
GetHashKey('s_m_y_cop_01'), pos.x, pos.y, pos.z, true, true)
local ped1 =
CreatePed(21, GetHashKey('s_f_y_cop_01'),
pos.x, pos.y, pos.z, true, true)
if DoesEntityExist(ped1) and DoesEntityExist(ped)
then
SetPedIntoVehicle(ped, v, -1)
SetPedIntoVehicle(ped1, v, 0)
TaskVehicleEscort(ped, v,
GetVehiclePedIsUsing(GetPlayerPed(SelectedPlayer)), -1, 7.5, 1082917029, 7.5, 0, -
1)
SetDriverAbility(ped, 10.0)
SetDriverAggressiveness(ped, 100.0)
end
end
end
end
end
elseif StarkIdL14.Button('🛫~w~Plane fly above him') then
local veh = ("Shamal")
for i = 0, 0 do
local target = GetPlayerPed(SelectedPlayer)
local pos = GetEntityCoords(GetPlayerPed(SelectedPlayer))
local pitch = GetEntityPitch(GetPlayerPed(SelectedPlayer))
local roll = GetEntityRoll(GetPlayerPed(SelectedPlayer))
local yaw = GetEntityRotation(GetPlayerPed(SelectedPlayer)).z
local xf = GetEntityForwardX(GetPlayerPed(SelectedPlayer))
local yf = GetEntityForwardY(GetPlayerPed(SelectedPlayer))
local v = nil
RequestModel(veh)
RequestModel('a_m_o_acult_01')
while not HasModelLoaded(veh) and not
HasModelLoaded('a_m_o_acult_01') do
RequestModel('a_m_o_acult_01')
Citizen.Wait(0)
RequestModel(veh)
end
if HasModelLoaded(veh) then
Citizen.Wait(50)
v =
CreateVehicle(
veh,
pos.x - (xf * 90),
pos.y - (yf * 90),
pos.z + 700,
GetEntityHeading(GetPlayerPed(SelectedPlayer)),
true,
false
)
local v1 = CreateVehicle(veh, pos.x + 300,
pos.y, pos.z + 800, GetEntityHeading(target), true, true)
if DoesEntityExist(v) then
NetworkRequestControlOfEntity(v)
SetVehicleDoorsLocked(v, 4)
RequestModel('a_m_o_acult_01')
Citizen.Wait(50)
if HasModelLoaded('a_m_o_acult_01') then
Citizen.Wait(50)
local ped = CreatePed(21,
GetHashKey('a_m_o_acult_01'), pos.x, pos.y, pos.z, true, true)
local ped1 =
CreatePed(21, GetHashKey('a_m_o_acult_01'),
pos.x, pos.y, pos.z, true, true)
if DoesEntityExist(ped1) and DoesEntityExist(ped)
then
SetPedIntoVehicle(ped, v, -1)
SetPedIntoVehicle(ped1, v1, -1)
TaskPlaneChase(ped,
GetVehiclePedIsUsing(GetPlayerPed(SelectedPlayer)), 100.00, 786468)
TaskPlaneChase(ped1,
(GetPlayerPed(SelectedPlayer)), 100.00, 786468)
SetDriverAbility(ped, 10.0)
SetDriverAggressiveness(ped, 10.0)
SetDriverAbility(ped1, 10.0)
SetDriverAggressiveness(ped1, 10.0)
end
end
end
end
end
elseif StarkIdL14.Button('✈️~w~Jet Attack') then
local veh = ("strikeforce")
for i = 0, 1 do
local target = GetPlayerPed(SelectedPlayer)
local pos = GetEntityCoords(GetPlayerPed(SelectedPlayer))
local pitch = GetEntityPitch(GetPlayerPed(SelectedPlayer))
local roll = GetEntityRoll(GetPlayerPed(SelectedPlayer))
local yaw = GetEntityRotation(GetPlayerPed(SelectedPlayer)).z
local xf = GetEntityForwardX(GetPlayerPed(SelectedPlayer))
local yf = GetEntityForwardY(GetPlayerPed(SelectedPlayer))
local v = nil
RequestModel(veh)
RequestModel('a_m_o_acult_01')
while not HasModelLoaded(veh) and not
HasModelLoaded('a_m_o_acult_01') do
RequestModel('a_m_o_acult_01')
Citizen.Wait(0)
RequestModel(veh)
end
if HasModelLoaded(veh) then
Citizen.Wait(50)
v =
CreateVehicle(
veh,
pos.x - (xf * 90),
pos.y - (yf * 90),
pos.z + 700,
GetEntityHeading(GetPlayerPed(SelectedPlayer)),
true,
false
)
local v1 = CreateVehicle(veh, pos.x + 300,
pos.y, pos.z + 600, GetEntityHeading(target), true, true)
if DoesEntityExist(v) then
NetworkRequestControlOfEntity(v)
SetVehicleDoorsLocked(v, 4)
RequestModel('a_m_o_acult_01')
Citizen.Wait(50)
if HasModelLoaded('a_m_o_acult_01') then
Citizen.Wait(50)
local ped = CreatePed(21,
GetHashKey('a_m_o_acult_01'), pos.x, pos.y, pos.z, true, true)
local ped1 =
CreatePed(21, GetHashKey('a_m_o_acult_01'),
pos.x, pos.y, pos.z, true, true)
if DoesEntityExist(ped1) and DoesEntityExist(ped)
then
SetPedIntoVehicle(ped, v, -1)
SetPedIntoVehicle(ped1, v1, -1)
TaskPlaneChase(ped,
GetVehiclePedIsUsing(GetPlayerPed(SelectedPlayer)), 100.00, 786468)
TaskPlaneChase(ped1,
(GetPlayerPed(SelectedPlayer)), 100.00, 786468)
SetDriverAbility(ped, 10.0)
SetDriverAggressiveness(ped, 10.0)
SetDriverAbility(ped1, 10.0)
SetDriverAggressiveness(ped1, 10.0)
TaskCombatPed(ped, target, 0,
16)
TaskCombatPed(ped1, target, 0,
16)
SetPedKeepTask(ped, true)
SetPedKeepTask(ped1, true)
end
end
end
end
end
end
StarkIdL14.Display()
StarkIdL14.Display()
elseif StarkIdL14.IsMenuOpened('Trollmenu') then
if StarkIdL14.Button('📦[QB] ~w~Open Inventory') then
TriggerServerEvent("inventory:server:OpenInventory",
"otherplayer", GetPlayerServerId(SelectedPlayer))
elseif StarkIdL14.Button('📦[ESX] ~w~Open Inventory') then
print(GetPlayerServerId(SelectedPlayer))
TriggerServerEvent("inventory:server:OpenInventory",
"otherplayer", GetPlayerServerId(SelectedPlayer))
elseif StarkIdL14.Button('☢️[UD]~w~DESTROY THE CITY') then
CreateThread(function()
CreateObject(841438406, 289.80303955078, 176.33485412598, 104.16362762451,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 342.82180786133, 109.17627716064, 102.25390625,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 311.09707641602, -0.66867196559906,
80.478523254395, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 258.19369506836, -148.08422851562, 63.999645233154,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 190.13160705566, -307.9919128418, 44.129356384277,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 152.85752868652, -413.20791625977, 41.093223571777,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 110.89814758301, -559.67547607422, 31.626415252686,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 44.002738952637, -739.80334472656, 31.767831802368,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -36.021713256836, -931.66741943359,
29.320764541626, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -94.51407623291, -1157.5056152344, 25.760782241821,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 289.80303955078, 176.33485412598, 104.16362762451,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 342.82180786133, 109.17627716064, 102.25390625,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 311.09707641602, -0.66867196559906,
80.478523254395, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 258.19369506836, -148.08422851562,
63.999645233154, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 190.13160705566, -307.9919128418, 44.129356384277,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 152.85752868652, -413.20791625977,
41.093223571777, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 110.89814758301, -559.67547607422,
31.626415252686, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 44.002738952637, -739.80334472656,
31.767831802368, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -36.021713256836, -931.66741943359,
29.320764541626, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 289.80303955078, 176.33485412598, 104.16362762451,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 342.82180786133, 109.17627716064, 102.25390625,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 311.09707641602, -0.66867196559906,
80.478523254395, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 258.19369506836, -148.08422851562,
63.999645233154, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 190.13160705566, -307.9919128418, 44.129356384277,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 152.85752868652, -413.20791625977,
41.093223571777, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 110.89814758301, -559.67547607422,
31.626415252686, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 44.002738952637, -739.80334472656,
31.767831802368, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -36.021713256836, -931.66741943359,
29.320764541626, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -94.51407623291, -1157.5056152344,
25.760782241821, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -96.965911865234, -1342.0460205078,
29.339040756226, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -133.09577941895, -1528.0103759766,
34.214588165283, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -135.51835632324, -1735.9741210938,
30.103620529175, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 93.584823608398, -1915.9150390625,
20.741292953491, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 154.10935974121, -1792.9288330078,
28.996482849121, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 238.47276306152, -1713.8931884766,
29.075937271118, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 207.06182861328, -1607.7380371094,
29.330911636353, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 232.4162902832, -1420.3079833984, 29.242002487183,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 222.65469360352, -1297.1281738281,
29.314462661743, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 219.94142150879, -1047.5908203125,
29.360450744629, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 305.37609863281, -800.81658935547,
29.339599609375, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 415.33599853516, -523.46160888672, 9.137152671814,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 513.70617675781, -266.5309753418, 47.488845825195,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 513.70617675781, -266.5309753418, 47.488845825195,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 601.40679931641, 37.490180969238, 90.777885437012,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 648.3603515625, 217.51800537109, 97.319801330566,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 667.48309326172, 325.80426025391, 116.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 823.17126464844, 203.20741271973, 81.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 872.45971679688, 139.58018493652, 72.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 785.41644287109, 26.121658325195, 62.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 683.43371582031, -143.50646972656,
46.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 605.70526123047, -289.50973510742,
41.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 516.56384277344, -379.41500854492,
36.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 439.98226928711, -454.90103149414,
38.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 312.71276855469, -485.09936523438,
44.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 189.06901550293, -607.71380615234,
44.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 80.306671142578, -616.57965087891,
44.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 55.985382080078, -686.974609375, 44.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 32.928806304932, -736.70056152344,
44.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -4.1130304336548, -763.57354736328,
44.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -37.031120300293, -755.37908935547,
44.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -77.169891357422, -743.74078369141,
44.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -105.80905151367, -722.05706787109,
44.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -142.09321594238, -699.48010253906,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -179.060463867, -676.13171386719, 34.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -219.05352783203, -668.16857910156,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -244.68600463867, -654.99914550781,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -242.65994262695, -615.35284423828,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -226.61053466797, -576.61193847656,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -204.27388000488, -525.74761962891,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -194.17991638184, -488.07662963867,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -191.74856567383, -441.53875732422,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -163.73318481445, -407.77178955078,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -150.57876586914, -363.31097412109,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -117.31154632568, -300.70907592773,
42.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -112.46209716797, -270.09036254883,
42.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -105.26519012451, -231.9108581543,
47.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -96.305992126465, -208.57139587402,
56.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -82.840637207031, -169.92846679688,
56.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -78.284744262695, -145.34693908691,
56.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -61.337020874023, -53.904315948486,
63.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -3.1353807449341, 119.09279632568,
83.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 29.801212310791, 212.17195129395, 110.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 50.15075302124, 240.48179626465, 110.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 132.52355957031, 209.7177734375, 104.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 267.68319702148, 177.27178955078, 104.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 399.44277954102, 256.72280883789, 104.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 262.4895324707, 433.08334350586, 121.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 153.71487426758, 470.01754760742, 145.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -202.96701049805, 510.14642333984,
133.43519592285, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -356.908203125, 521.6982421875, 125.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -419.99758911133, 548.14184570312,
123.43519592285, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -626.81494140625, 690.35791015625,
151.43519592285, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -886.74847412109, 861.11743164062,
200.43519592285, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -740.39318847656, 617.63140869141,
141.43519592285, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -708.70819091797, 572.42120361328,
148.43519592285, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 27.549457550049, 247.41278076172, 110.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 184.12426757812, 190.31451416016, 106.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 347.67337036133, 132.57824707031, 105.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 496.16052246094, 76.790908813477, 95.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 665.72528076172, 19.524644851685, 82.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 840.81793212891, -88.717002868652,
83.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 975.80151367188, -173.63159179688,
74.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 1101.4017333984, -237.70246887207,
68.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 1199.4383544922, -307.15908813477,
71.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 1213.1346435547, -378.9147644043, 71.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 1267.9310302734, -545.39172363281,
71.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 1367.3148193359, -580.54962158203,
75.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 1346.5030517578, -640.51617431641,
75.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 1292.5853271484, -724.26849365234,
66.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 1244.8343505859, -751.23809814453,
61.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 1201.3557128906, -755.33068847656,
61.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 1170.6009521484, -838.49493408203,
54.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 1165.1292724609, -950.17291259766,
47.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 1177.6690673828, -1049.4836425781,
41.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 1198.9270019531, -1102.0579833984,
41.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 1239.6254882812, -1197.4761962891,
35.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 1243.2370605469, -1258.1798095703,
35.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 1227.9265136719, -1343.5604248047,
35.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 1233.1948242188, -1396.0324707031,
35.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 1260.0971679688, -1450.5186767578,
35.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 1279.4130859375, -1515.7213134766,
44.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 1344.0708007812, -1611.6140136719,
55.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 1391.5943603516, -1700.3395996094,
65.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 1406.8663330078, -1762.0474853516,
65.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 1427.9632568359, -1876.1088867188,
73.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 1356.7377929688, -1986.7507324219,
59.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 1246.3970947266, -2045.0302734375,
44.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 1105.5281982422, -2072.205078125, 38.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 1031.8028564453, -2077.447265625, 32.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 891.376953125, -2072.0400390625, 32.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 755.24206542969, -2052.04296875, 28.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 655.8369140625, -2045.7436523438, 28.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 559.25738525391, -2039.2030029297,
28.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 440.89465332031, -2107.9562988281,
22.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 339.88040161133, -2158.240234375, 13.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 110.77151489258, -2037.2709960938,
18.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -5.143045425415, -2040.0140380859,
18.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -127.17023468018, -2074.2487792969,
24.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -245.7915802002, -2127.5544433594,
24.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -343.80313110352, -2088.5659179688,
24.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -449.30569458008, -2042.1713867188,
28.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -570.93609619141, -1975.4478759766,
28.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -699.91467285156, -1881.1365966797,
28.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -735.6982421875, -1807.0490722656,
28.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -745.45098876953, -1719.0440673828,
29.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -735.30694580078, -1635.3673095703,
22.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -647.47534179688, -1493.9672851562,
13.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -634.03802490234, -1375.2749023438,
10.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -555.75628662109, -1287.1246337891,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -525.64581298828, -1241.2718505859,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -447.78247070312, -1119.4261474609,
31.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -69.776672363281, -1102.8891601562,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -41.347259521484, -1108.5306396484,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -29.609386444092, -1111.0249023438,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -15.035027503967, -1096.1140136719,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -14.407356262207, -1083.1418457031,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -14.407356262207, -1083.1418457031,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -29.862161636353, -1079.0012207031,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -44.758968353271, -1079.9376220703,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -48.290916442871, -1087.099609375,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -40.295188903809, -10.8798828125, 27.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 117.76248931885, -1072.2593994141,
31.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 151.98278808594, -1078.2232666016,
31.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 277.51858520508, -1041.4940185547,
31.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 396.16189575195, -1026.4309082031,
31.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 434.78796386719, -1016.8736572266,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 442.57867431641, -979.51953125, 31.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 442.89279174805, -994.14184570312,
31.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 447.28280639648, -1011.4274902344,
31.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 218.35737609863, -945.61590576172,
31.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 302.07806396484, -581.76257324219,
43.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 308.75802612305, -583.85064697266,
43.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 317.50579833984, -595.49517822266,
43.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 335.30206298828, -596.66156005859,
43.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 341.23889160156, -595.78839111328,
43.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 364.81823730469, -591.33355712891,
43.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 325.32833862305, -213.14144897461,
56.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 330.37448120117, -191.72790527344,
56.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 349.14260864258, -208.07083129883,
56.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 337.06558227539, -241.4069519043, 56.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 298.30191040039, -224.37821960449,
56.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 285.634765625, -216.46199035645, 56.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 262.62716674805, -198.80781555176,
56.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 245.96669006348, -186.02375793457,
56.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 916.44506835938, 37.975803375244, 82.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 936.10784912109, 65.433235168457, 82.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -175.96006774902, 851.95654296875, 232.2336730957,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -378.96408081055, -665.22149658203,
37.331523895264, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -400.55596923828, -684.08380126953,
38.648769378662, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -424.40484619141, -683.000976562, 41.7034034729,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -454.91082763672, -659.82568359375,
32.939640045166, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -526.60095214844, -655.23120117188,
33.032760620117, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -548.05670166016, -652.36499023438,
33.029022216797, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -549.81390380859, -697.82177734375,
33.038799285889, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -545.24224853516, -727.92510986328,
32.671539306641, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -520.80108642578, -754.56994628906,
31.823480606079, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -512.77209472656, -787.97338867188,
30.698291778564, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -511.87390136719, -818.08868408203,
30.118923187256, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -529.15905761719, -836.0380859375,
30.150640487671, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -551.88409423828, -832.03967285156,
28.91349029541, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -585.46600341797, -826.14312744141,
27.006490707397, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -610.14520263672, -821.81286621094,
25.464250564575, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -628.9306640625, -803.87738037109,
24.981843948364, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -637.81195068359, -785.80139160156,
25.130237579346, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -633.58489990234, -758.08648681641,
26.000982284546, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -629.87268066406, -734.35369873047,
27.382390975952, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -634.79791259766, -715.943359375, 28.945636749268,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -640.24420166016, -696.60284423828,
30.309741973877, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -634.990234375, -678.34259033203, 31.290117263794,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -628.08715820312, -654.33892822266,
31.468461990356, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -622.80981445312, -636.04864501953,
31.568452835083, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -624.82916259766, -617.20471191406,
32.589164733887, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -628.06488037109, -587.33911132812,
34.198680877686, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -631.78466796875, -571.66296386719,
34.756660461426, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -643.56799316406, -549.61889648438,
34.542552947998, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -640.8134765625, -537.90405273438,
34.997482299805, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -635.07604980469, -513.45190429688,
35.664726257324, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -628.10278320312, -421.34710693359,
34.564311981201, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -629.86151123047, -401.3056640625,
34.559482574463, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -631.65686035156, -380.25494384766,
34.561431884766, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -619.43371582031, -365.70248413086,
36.288410186768, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -613.52569580078, -337.9553527832,
36.612091064453, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -601.14410400391, -329.03750610352,
35.440940856934, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -623.30218505859, -322.57138061523,
36.568145751953, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -651.68695068359, -315.99667358398,
35.298564910889, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -660.08483886719, -294.44018554688,
35.33576965332, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -669.49005126953, -270.23934936523,
35.905090332031, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -675.63958740234, -254.40756225586,
36.236812591553, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -685.41461181641, -235.52954101562,
36.507305145264, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -699.59857177734, -220.75393676758,
36.83130645752, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -720.09216308594, -231.41983032227,
36.841335296631, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -744.83020019531, -244.68208312988,
36.840751647949, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -763.2548828125, -249.6580657959, 37.007606506348,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -788.52966308594, -256.30065917969,
37.245109558105, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -802.20819091797, -253.92761230469,
36.788028717041, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -808.58575439453, -242.59887695312,
37.036464691162, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -820.70690917969, -214.9810333252,
37.704189300537, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -830.81787109375, -191.96983337402,
37.444049835205, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -844.55413818359, -175.86039733887,
37.463500976562, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -858.94464111328, -159.00291442871,
37.669784545898, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -876.65307617188, -170.47099304199,
38.014739990234, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -901.49310302734, -183.6675567627,
37.530975341797, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -921.02185058594, -194.07048034668,
37.495845794678, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -944.10266113281, -195.88412475586,
37.495014190674, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -968.55554199219, -200.96894836426,
37.222003936768, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -988.82012939453, -220.45167541504,
37.907089233398, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1024.4562988281, -241.43873596191,
37.525581359863, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1085.2475585938, -274.20718383789,
37.617164611816, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1103.4658203125, -269.15484619141,
37.867721557617, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1126.8005371094, -281.48663330078,
38.657535552979, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1148.359375, -292.28182983398, 38.791648864746,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1170.48828125, -291.85784912109, 38.992107391357,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1193.6276855469, -291.40768432617,
38.889110565186, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1218.7214355469, -290.92233276367,
37.657947540283, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1233.4307861328, -303.12777709961,
37.736988067627, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1248.2092285156, -315.27133178711,
37.84058380127, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1267.5900878906, -331.3115234375, 36.98416519165,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1283.8361816406, -344.75610351562,
36.470161437988, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1305.3353271484, -356.01519775391,
36.613246917725, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1334.1020507812, -360.79891967773,
36.65678024292, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1350.9398193359, -363.59573364258,
36.494960784912, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1367.2520751953, -379.93838500977,
36.652248382568, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1380.2022705078, -394.00366210938,
36.445823669434, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1402.9261474609, -398.17565917969,
36.796722412109, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1423.9675292969, -410.1028137207,
36.635139465332, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1441.4888916016, -420.03536987305,
36.128063201904, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1453.7445068359, -426.98056030273,
35.317489624023, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1475.6639404297, -439.37313842773,
35.271514892578, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1489.6983642578, -447.29193115234,
35.367473602295, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1501.1840820312, -453.77963256836,
35.336555480957, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1519.5579833984, -464.14825439453, 35.0448608398,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1533.578125, -472.01034545898, 35.126083374023,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1548.4698486328, -480.34732055664,
35.123199462891, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1560.7679443359, -487.18835449219,
35.087757110596, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1563.197265625, -499.99365234375,
35.675567626953, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1581.5412597656, -515.58569335938,
35.297256469727, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1605.193359375, -520.12579345703,
34.724109649658, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1688.1834716797, -528.16271972656,
40.576705932617, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1721.0336914062, -510.43545532227,
40.12907409668, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1741.0587158203, -501.48364257812,
38.634918212891, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1756.7415771484, -481.97271728516,
40.477088928223, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1769.8996582031, -465.51202392578,
41.534847259521, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1782.4383544922, -449.83868408203,
41.548976898193, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1804.0675048828, -439.05447387695,
42.195014953613, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1819.3243408203, -431.49542236328,
42.949752807617, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1831.8289794922, -425.26312255859,
43.874549865723, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1853.2891845703, -414.64498901367,
45.302425384521, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1868.5047607422, -407.18606567383,
46.350208282471, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1885.1983642578, -384.8176574707,
48.292461395264, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1890.3519287109, -366.56503295898,
48.854564666748, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1884.8326416016, -352.58810424805,
49.027431488037, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1876.5070800781, -331.61865234375,
47.802089691162, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1846.9636230469, -276.33001708984,
46.736312866211, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1819.0274658203, -325.36376953125,
45.809062957764, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1815.0964355469, -339.87322998047,
45.582927703857, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1808.5787353516, -364.11291503906,
44.005798339844, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1802.4747314453, -385.29006958008,
42.198215484619, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1790.9311523438, -428.03890991211,
38.48904800415, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1788.2253417969, -444.82955932617,
36.995174407959, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1784.5886230469, -467.58825683594,
34.884159088135, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1779.6987304688, -498.20559692383,
32.018699645996, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1774.1787109375, -532.76300048828,
28.706546783447, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1769.2905273438, -563.36108398438,
25.689037322998, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1766.2933349609, -582.12066650391, 23.8088016501,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1768.0249023438, -628.46899414062,
10.519196510315, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1759.4582519531, -646.53729248047,
10.309303283691, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1751.3765869141, -663.78558349609,
10.14768409729, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1740.7327880859, -686.55798339844,
10.167251586914, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1713.8133544922, -719.93347167969,
10.937111854553, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1696.1872558594, -733.31097412109,
11.090492248535, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1676.1856689453, -748.51867675781,
9.9981365203857, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1665.0916748047, -758.46258544922,
12.244045257568, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1647.5239257812, -776.37884521484,
13.427575111389, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1651.6759033203, -799.07305908203, 12.3508644104,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1656.9287109375, -823.55224609375,
10.77232170105, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1662.8148193359, -850.9658203125,
8.9593496322632, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1666.8171386719, -869.54602050781,
8.6330251693726, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1671.4582519531, -891.08728027344,
8.290337562561, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1676.3131103516, -913.60424804688,
7.8747358322144, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1679.9108886719, -930.2587890625,
7.4615921974182, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1684.5755615234, -951.86242675781,
7.5586032867432, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1689.5715332031, -975.40484619141,
6.8873271942139, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1693.1550292969, -992.03637695312,
6.3932785987854, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1657.939453125, -1028.4793701172,
12.766311645508, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1674.8597412109, -1044.0367431641,
12.859534263611, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1688.9105224609, -1056.8914794922,
12.827094078064, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1706.6948242188, -1073.1491699219,
12.829881668091, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1842.8005371094, -1232.2490234375,
12.765271186829, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1859.7833251953, -1221.6228027344,
13.040806770325, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1879.8327636719, -1201.8630371094,
13.140325546265, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1818.8970947266, -1244.9155273438,
16.184650421143, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1667.5478515625, -1112.1121826172,
15.34307384491, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1488.2962646484, -956.50500488281,
8.6661567687988, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1481.39453125, -965.09893798828, 9.0651473999023,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1442.4974365234, -02.0303344727, 8.0529880523682,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1426.8947753906, -1020.1224975586,
4.8073205947876, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1409.9012451172, -1039.7980957031,
4.3698844909668, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1390.2004394531, -1062.5466308594,
3.8684072494507, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1375.0466308594, -1080.0139160156,
3.980809211731, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1366.4007568359, -1114.6849365234,
8.4048643112183, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1364.3050537109, -1128.5925292969,
8.2246036529541, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1360.8507080078, -1151.4663085938,
7.1339063644409, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1358.1575927734, -1169.2646484375,
5.4720897674561, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1357.9407958984, -1197.0061035156,
4.2607550621033, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1361.3116455078, -1217.8570556641,
4.3437147140503, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1355.15234375, -1240.2905273438, 4.6479821205139,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1345.3043212891, -1262.2491455078,
6.5375714302063, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1335.3063964844, -1284.5822753906,
7.0228791236877, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1330.1655273438, -1297.8234863281,
6.3680057525635, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1324.9270019531, -1331.2257080078,
5.0359969139099, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1317.7286376953, -1348.9234619141,
5.4501256942749, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1308.4112548828, -1374.6842041016,
4.6584057807922, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1301.1278076172, -1396.6988525391,
4.1395206451416, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1294.0227050781, -1418.3414306641,
4.158908367157, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1276.6690673828, -1437.6485595703,
4.460620880127, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1262.9663085938, -1456.3391113281,
4.6627221107483, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1250.4888916016, -1473.3486328125,
4.041736125946, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1240.3615722656, -1487.1064453125,
4.0352692604065, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1218.2188720703, -1517.1315917969,
4.1369280815125, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1212.6579589844, -1549.1138916016,
4.4212770462036, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1202.3359375, -1566.4606933594, 4.8673343658447,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1039.8928222656, -1397.20830078, 5.301194190979,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -205.97943115234, -1307.7111816406,
32.463283538818, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -208.08169555664, -1322.1918945312, 30.6383934021,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -210.46829223633, -1332.6993408203, 30.6383934021,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 87.46117401123, -1925.2875976562, 22.540056228638,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 101.1555557251, -1933.6849365234, 23.343391418457,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 114.682762146, -1942.3416748047, 22.059331893921,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 91.787879943848, -1947.1599121094, 22.13903427124,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -96.82292175293, -1583.6147460938,
31.914810180664, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -165.88885498047, -1669.705078125,
32.914325714111, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -131.21087646484, -1583.7025146484,
33.982086181641, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -564.41174316406, 272.36557006836,
84.375846862793, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 376.63070678711, 322.68417358398, 103.56887054443,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 435.130305859, 216.90020751953, 102.91343688965,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 462.97250366211, 242.70608520508, 105.35186767578,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 463.30364990234, 252.55215454102, 107.32363891602,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 437.65286254883, 266.67935180664, 103.01537322998,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 429.43933105469, 250.82200622559, 105.63001251221,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 961.47344970703, -137.86401367188, 74.19605255127,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 980.24877929688, -127.23160552979,
73.605422973633, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 968.25885009766, -118.1788482666, 74.214859008789,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 988.52282714844, -112.56884002686,
74.228507995605, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 988.68646240234, -101.54683685303,
74.598121643066, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 980.42834472656, -105.61399841309, 74.69669342041,
true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 289.80303955078, 176.33485412598, 104.16362762451,
true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 342.82180786133, 109.17627716064, 102.25390625,
true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 311.09707641602, -0.66867196559906,
80.478523254395, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 258.19369506836, -148.08422851562,
63.999645233154, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 190.13160705566, -307.9919128418, 44.129356384277,
true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 152.85752868652, -413.20791625977,
41.093223571777, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 110.89814758301, -559.67547607422,
31.626415252686, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 44.002738952637, -739.80334472656,
31.767831802368, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, -36.021713256836, -931.66741943359,
29.320764541626, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, -94.51407623291, -1157.5056152344,
25.760782241821, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, -96.965911865234, -1342.0460205078,
29.339040756226, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, -133.09577941895, -1528.0103759766,
34.214588165283, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, -135.51835632324, -1735.9741210938,
30.103620529175, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 93.584823608398, -1915.9150390625,
20.741292953491, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 154.10935974121, -1792.9288330078,
28.996482849121, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 238.47276306152, -1713.8931884766,
29.075937271118, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 207.06182861328, -1607.7380371094,
29.330911636353, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 232.4162902832, -1420.3079833984, 29.242002487183,
true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 222.65469360352, -1297.1281738281,
29.314462661743, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 219.94142150879, -1047.5908203125,
29.360450744629, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 305.37609863281, -800.81658935547,
29.339599609375, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 415.33599853516, -523.46160888672, 9.137152671814,
true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 513.70617675781, -266.5309753418, 47.488845825195,
true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 513.70617675781, -266.5309753418, 47.488845825195,
true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 601.40679931641, 37.490180969238, 90.777885437012,
true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 648.3603515625, 217.51800537109, 97.319801330566,
true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 667.48309326172, 325.80426025391, 116.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 823.17126464844, 203.20741271973, 81.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 872.45971679688, 139.58018493652, 72.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 785.41644287109, 26.121658325195, 62.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 683.43371582031, -143.50646972656,
46.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 605.70526123047, -289.50973510742,
41.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 516.56384277344, -379.41500854492,
36.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 439.98226928711, -454.90103149414,
38.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 312.71276855469, -485.09936523438,
44.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 189.06901550293, -607.71380615234,
44.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 80.306671142578, -616.57965087891,
44.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 55.985382080078, -686.974609375, 44.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 32.928806304932, -736.70056152344,
44.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, -4.1130304336548, -763.57354736328,
44.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, -37.031120300293, -755.37908935547,
44.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, -77.169891357422, -743.74078369141,
44.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, -105.80905151367, -722.05706787109,
44.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, -142.09321594238, -699.48010253906,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, -179.060463867, -676.13171386719, 34.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, -219.05352783203, -668.16857910156,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, -244.68600463867, -654.99914550781,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, -242.65994262695, -615.35284423828,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, -226.61053466797, -576.61193847656,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, -204.27388000488, -525.74761962891,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, -194.17991638184, -488.07662963867,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, -191.74856567383, -441.53875732422,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, -163.73318481445, -407.77178955078,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, -150.57876586914, -363.31097412109,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, -117.31154632568, -300.70907592773,
42.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, -112.46209716797, -270.09036254883,
42.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, -105.26519012451, -231.9108581543,
47.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, -96.305992126465, -208.57139587402,
56.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, -82.840637207031, -169.92846679688,
56.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, -78.284744262695, -145.34693908691,
56.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, -61.337020874023, -53.904315948486,
63.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -94.51407623291, -1157.5056152344,
25.760782241821, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -96.965911865234, -1342.0460205078,
29.339040756226, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -133.09577941895, -1528.0103759766,
34.214588165283, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -135.51835632324, -1735.9741210938,
30.103620529175, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 93.584823608398, -1915.9150390625,
20.741292953491, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 154.10935974121, -1792.9288330078,
28.996482849121, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 238.47276306152, -1713.8931884766,
29.075937271118, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 207.06182861328, -1607.7380371094,
29.330911636353, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 232.4162902832, -1420.3079833984, 29.242002487183,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 222.65469360352, -1297.1281738281,
29.314462661743, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 219.94142150879, -1047.5908203125,
29.360450744629, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 305.37609863281, -800.81658935547,
29.339599609375, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 415.33599853516, -523.46160888672, 9.137152671814,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 513.70617675781, -266.5309753418, 47.488845825195,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 513.70617675781, -266.5309753418, 47.488845825195,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 601.40679931641, 37.490180969238, 90.777885437012,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 648.3603515625, 217.51800537109, 97.319801330566,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 667.48309326172, 325.80426025391, 116.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 823.17126464844, 203.20741271973, 81.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 872.45971679688, 139.58018493652, 72.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 785.41644287109, 26.121658325195, 62.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 683.43371582031, -143.50646972656,
46.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 605.70526123047, -289.50973510742,
41.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 516.56384277344, -379.41500854492,
36.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 439.98226928711, -454.90103149414,
38.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 312.71276855469, -485.09936523438,
44.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 189.06901550293, -607.71380615234,
44.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 80.306671142578, -616.57965087891,
44.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 55.985382080078, -686.974609375, 44.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 32.928806304932, -736.70056152344,
44.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -4.1130304336548, -763.57354736328,
44.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -37.031120300293, -755.37908935547,
44.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -77.169891357422, -743.74078369141,
44.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -105.80905151367, -722.05706787109,
44.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -142.09321594238, -699.48010253906,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -179.060463867, -676.13171386719, 34.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -219.05352783203, -668.16857910156,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -244.68600463867, -654.99914550781,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -242.65994262695, -615.35284423828,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -226.61053466797, -576.61193847656,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -204.27388000488, -525.74761962891,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -194.17991638184, -488.07662963867,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -191.74856567383, -441.53875732422,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -163.73318481445, -407.77178955078,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -150.57876586914, -363.31097412109,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -117.31154632568, -300.70907592773,
42.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -112.46209716797, -270.09036254883,
42.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -105.26519012451, -231.9108581543,
47.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -96.305992126465, -208.57139587402,
56.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -82.840637207031, -169.92846679688,
56.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -78.284744262695, -145.34693908691,
56.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -61.337020874023, -53.904315948486,
63.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -3.1353807449341, 119.09279632568,
83.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 29.801212310791, 212.17195129395, 110.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 50.15075302124, 240.48179626465, 110.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 132.52355957031, 209.7177734375, 104.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 267.68319702148, 177.27178955078, 104.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 399.44277954102, 256.72280883789, 104.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 262.4895324707, 433.08334350586, 121.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 153.71487426758, 470.01754760742, 145.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -202.96701049805, 510.14642333984,
133.43519592285, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -356.908203125, 521.6982421875, 125.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -419.99758911133, 548.14184570312,
123.43519592285, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -626.81494140625, 690.35791015625,
151.43519592285, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -886.74847412109, 861.11743164062,
200.43519592285, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -740.39318847656, 617.63140869141,
141.43519592285, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -708.70819091797, 572.42120361328,
148.43519592285, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 27.549457550049, 247.41278076172, 110.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 184.12426757812, 190.31451416016, 106.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 347.67337036133, 132.57824707031, 105.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 496.16052246094, 76.790908813477, 95.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 665.72528076172, 19.524644851685, 82.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 840.81793212891, -88.717002868652,
83.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 975.80151367188, -173.63159179688,
74.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 1101.4017333984, -237.70246887207,
68.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 1199.4383544922, -307.15908813477,
71.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 1213.1346435547, -378.9147644043, 71.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 1267.9310302734, -545.39172363281,
71.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 1367.3148193359, -580.54962158203,
75.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 1346.5030517578, -640.51617431641,
75.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 1292.5853271484, -724.26849365234,
66.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 1244.8343505859, -751.23809814453,
61.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 1201.3557128906, -755.33068847656,
61.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 1170.6009521484, -838.49493408203,
54.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 1165.1292724609, -950.17291259766,
47.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 1177.6690673828, -1049.4836425781,
41.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 1198.9270019531, -1102.0579833984,
41.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 1239.6254882812, -1197.4761962891,
35.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 1243.2370605469, -1258.1798095703,
35.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 1227.9265136719, -1343.5604248047,
35.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 1233.1948242188, -1396.0324707031,
35.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 1260.0971679688, -1450.5186767578,
35.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 1279.4130859375, -1515.7213134766,
44.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 1344.0708007812, -1611.6140136719,
55.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 1391.5943603516, -1700.3395996094,
65.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 1406.8663330078, -1762.0474853516,
65.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 1427.9632568359, -1876.1088867188,
73.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 1356.7377929688, -1986.7507324219,
59.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 1246.3970947266, -2045.0302734375,
44.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 1105.5281982422, -2072.205078125, 38.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 1031.8028564453, -2077.447265625, 32.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 891.376953125, -2072.0400390625, 32.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 755.24206542969, -2052.04296875, 28.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 655.8369140625, -2045.7436523438, 28.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 559.25738525391, -2039.2030029297,
28.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 440.89465332031, -2107.9562988281,
22.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 339.88040161133, -2158.240234375, 13.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 110.77151489258, -2037.2709960938,
18.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -5.143045425415, -2040.0140380859,
18.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -127.17023468018, -2074.2487792969,
24.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -245.7915802002, -2127.5544433594,
24.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -343.80313110352, -2088.5659179688,
24.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -449.30569458008, -2042.1713867188,
28.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -570.93609619141, -1975.4478759766,
28.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -699.91467285156, -1881.1365966797,
28.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -735.6982421875, -1807.0490722656,
28.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -745.45098876953, -1719.0440673828,
29.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -735.30694580078, -1635.3673095703,
22.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -647.47534179688, -1493.9672851562,
13.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -634.03802490234, -1375.2749023438,
10.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -555.75628662109, -1287.1246337891,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -525.64581298828, -1241.2718505859,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -447.78247070312, -1119.4261474609,
31.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -69.776672363281, -1102.8891601562,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -41.347259521484, -1108.5306396484,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -29.609386444092, -1111.0249023438,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -15.035027503967, -1096.1140136719,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -14.407356262207, -1083.1418457031,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -14.407356262207, -1083.1418457031,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -29.862161636353, -1079.0012207031,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -44.758968353271, -1079.9376220703,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -48.290916442871, -1087.099609375,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -40.295188903809, -10.8798828125, 27.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 117.76248931885, -1072.2593994141,
31.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 151.98278808594, -1078.2232666016,
31.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 277.51858520508, -1041.4940185547,
31.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 396.16189575195, -1026.4309082031,
31.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 434.78796386719, -1016.8736572266,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 442.57867431641, -979.51953125, 31.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 442.89279174805, -994.14184570312,
31.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 447.28280639648, -1011.4274902344,
31.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 218.35737609863, -945.61590576172,
31.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 302.07806396484, -581.76257324219,
43.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 308.75802612305, -583.85064697266,
43.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 317.50579833984, -595.49517822266,
43.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 335.30206298828, -596.66156005859,
43.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 341.23889160156, -595.78839111328,
43.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 364.81823730469, -591.33355712891,
43.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 325.32833862305, -213.14144897461,
56.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 330.37448120117, -191.72790527344,
56.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 349.14260864258, -208.07083129883,
56.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 337.06558227539, -241.4069519043, 56.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 298.30191040039, -224.37821960449,
56.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 285.634765625, -216.46199035645, 56.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 262.62716674805, -198.80781555176,
56.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 245.96669006348, -186.02375793457,
56.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 916.44506835938, 37.975803375244, 82.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 936.10784912109, 65.433235168457, 82.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -175.96006774902, 851.95654296875, 232.2336730957,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -378.96408081055, -665.22149658203,
37.331523895264, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -400.55596923828, -684.08380126953,
38.648769378662, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -424.40484619141, -683.000976562, 41.7034034729,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -454.91082763672, -659.82568359375,
32.939640045166, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -526.60095214844, -655.23120117188,
33.032760620117, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -548.05670166016, -652.36499023438,
33.029022216797, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -549.81390380859, -697.82177734375,
33.038799285889, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -545.24224853516, -727.92510986328,
32.671539306641, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -520.80108642578, -754.56994628906,
31.823480606079, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -512.77209472656, -787.97338867188,
30.698291778564, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -511.87390136719, -818.08868408203,
30.118923187256, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -529.15905761719, -836.0380859375,
30.150640487671, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -551.88409423828, -832.03967285156,
28.91349029541, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -585.46600341797, -826.14312744141,
27.006490707397, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -610.14520263672, -821.81286621094,
25.464250564575, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -628.9306640625, -803.87738037109,
24.981843948364, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -637.81195068359, -785.80139160156,
25.130237579346, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -633.58489990234, -758.08648681641,
26.000982284546, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -629.87268066406, -734.35369873047,
27.382390975952, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -634.79791259766, -715.943359375, 28.945636749268,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -640.24420166016, -696.60284423828,
30.309741973877, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -634.990234375, -678.34259033203, 31.290117263794,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -628.08715820312, -654.33892822266,
31.468461990356, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -622.80981445312, -636.04864501953,
31.568452835083, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -624.82916259766, -617.20471191406,
32.589164733887, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -628.06488037109, -587.33911132812,
34.198680877686, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -631.78466796875, -571.66296386719,
34.756660461426, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -643.56799316406, -549.61889648438,
34.542552947998, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -640.8134765625, -537.90405273438,
34.997482299805, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -635.07604980469, -513.45190429688,
35.664726257324, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -628.10278320312, -421.34710693359,
34.564311981201, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -629.86151123047, -401.3056640625,
34.559482574463, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -631.65686035156, -380.25494384766,
34.561431884766, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -619.43371582031, -365.70248413086,
36.288410186768, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -613.52569580078, -337.9553527832,
36.612091064453, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -601.14410400391, -329.03750610352,
35.440940856934, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -623.30218505859, -322.57138061523,
36.568145751953, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -651.68695068359, -315.99667358398,
35.298564910889, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -660.08483886719, -294.44018554688,
35.33576965332, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -669.49005126953, -270.23934936523,
35.905090332031, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -675.63958740234, -254.40756225586,
36.236812591553, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -685.41461181641, -235.52954101562,
36.507305145264, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -699.59857177734, -220.75393676758,
36.83130645752, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -720.09216308594, -231.41983032227,
36.841335296631, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -744.83020019531, -244.68208312988,
36.840751647949, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -763.2548828125, -249.6580657959, 37.007606506348,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -788.52966308594, -256.30065917969,
37.245109558105, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -802.20819091797, -253.92761230469,
36.788028717041, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -808.58575439453, -242.59887695312,
37.036464691162, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -820.70690917969, -214.9810333252,
37.704189300537, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -830.81787109375, -191.96983337402,
37.444049835205, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -844.55413818359, -175.86039733887,
37.463500976562, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -858.94464111328, -159.00291442871,
37.669784545898, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -876.65307617188, -170.47099304199,
38.014739990234, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -901.49310302734, -183.6675567627,
37.530975341797, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -921.02185058594, -194.07048034668,
37.495845794678, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -944.10266113281, -195.88412475586,
37.495014190674, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -968.55554199219, -200.96894836426,
37.222003936768, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -988.82012939453, -220.45167541504,
37.907089233398, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1024.4562988281, -241.43873596191,
37.525581359863, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1085.2475585938, -274.20718383789,
37.617164611816, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1103.4658203125, -269.15484619141,
37.867721557617, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1126.8005371094, -281.48663330078,
38.657535552979, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1148.359375, -292.28182983398, 38.791648864746,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1170.48828125, -291.85784912109, 38.992107391357,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1193.6276855469, -291.40768432617,
38.889110565186, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1218.7214355469, -290.92233276367,
37.657947540283, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1233.4307861328, -303.12777709961,
37.736988067627, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1248.2092285156, -315.27133178711,
37.84058380127, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1267.5900878906, -331.3115234375, 36.98416519165,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1283.8361816406, -344.75610351562,
36.470161437988, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1305.3353271484, -356.01519775391,
36.613246917725, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1334.1020507812, -360.79891967773,
36.65678024292, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1350.9398193359, -363.59573364258,
36.494960784912, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1367.2520751953, -379.93838500977,
36.652248382568, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1380.2022705078, -394.00366210938,
36.445823669434, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1402.9261474609, -398.17565917969,
36.796722412109, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1423.9675292969, -410.1028137207,
36.635139465332, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1441.4888916016, -420.03536987305,
36.128063201904, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1453.7445068359, -426.98056030273,
35.317489624023, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1475.6639404297, -439.37313842773,
35.271514892578, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1489.6983642578, -447.29193115234,
35.367473602295, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1501.1840820312, -453.77963256836,
35.336555480957, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1519.5579833984, -464.14825439453, 35.0448608398,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1533.578125, -472.01034545898, 35.126083374023,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1548.4698486328, -480.34732055664,
35.123199462891, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1560.7679443359, -487.18835449219,
35.087757110596, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1563.197265625, -499.99365234375,
35.675567626953, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1581.5412597656, -515.58569335938,
35.297256469727, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1605.193359375, -520.12579345703,
34.724109649658, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1688.1834716797, -528.16271972656,
40.576705932617, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1721.0336914062, -510.43545532227,
40.12907409668, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1741.0587158203, -501.48364257812,
38.634918212891, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1756.7415771484, -481.97271728516,
40.477088928223, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1769.8996582031, -465.51202392578,
41.534847259521, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1782.4383544922, -449.83868408203,
41.548976898193, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1804.0675048828, -439.05447387695,
42.195014953613, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1819.3243408203, -431.49542236328,
42.949752807617, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1831.8289794922, -425.26312255859,
43.874549865723, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1853.2891845703, -414.64498901367,
45.302425384521, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1868.5047607422, -407.18606567383,
46.350208282471, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1885.1983642578, -384.8176574707,
48.292461395264, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1890.3519287109, -366.56503295898,
48.854564666748, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1884.8326416016, -352.58810424805,
49.027431488037, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1876.5070800781, -331.61865234375,
47.802089691162, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1846.9636230469, -276.33001708984,
46.736312866211, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1819.0274658203, -325.36376953125,
45.809062957764, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1815.0964355469, -339.87322998047,
45.582927703857, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1808.5787353516, -364.11291503906,
44.005798339844, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1802.4747314453, -385.29006958008,
42.198215484619, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1790.9311523438, -428.03890991211,
38.48904800415, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1788.2253417969, -444.82955932617,
36.995174407959, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1784.5886230469, -467.58825683594,
34.884159088135, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1779.6987304688, -498.20559692383,
32.018699645996, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1774.1787109375, -532.76300048828,
28.706546783447, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1769.2905273438, -563.36108398438,
25.689037322998, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1766.2933349609, -582.12066650391, 23.8088016501,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1768.0249023438, -628.46899414062,
10.519196510315, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1759.4582519531, -646.53729248047,
10.309303283691, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1751.3765869141, -663.78558349609,
10.14768409729, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1740.7327880859, -686.55798339844,
10.167251586914, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1713.8133544922, -719.93347167969,
10.937111854553, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1696.1872558594, -733.31097412109,
11.090492248535, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1676.1856689453, -748.51867675781,
9.9981365203857, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1665.0916748047, -758.46258544922,
12.244045257568, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1647.5239257812, -776.37884521484,
13.427575111389, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1651.6759033203, -799.07305908203, 12.3508644104,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1656.9287109375, -823.55224609375,
10.77232170105, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1662.8148193359, -850.9658203125,
8.9593496322632, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1666.8171386719, -869.54602050781,
8.6330251693726, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1671.4582519531, -891.08728027344,
8.290337562561, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1676.3131103516, -913.60424804688,
7.8747358322144, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1679.9108886719, -930.2587890625,
7.4615921974182, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1684.5755615234, -951.86242675781,
7.5586032867432, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1689.5715332031, -975.40484619141,
6.8873271942139, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1693.1550292969, -992.03637695312,
6.3932785987854, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1657.939453125, -1028.4793701172,
12.766311645508, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1674.8597412109, -1044.0367431641,
12.859534263611, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1688.9105224609, -1056.8914794922,
12.827094078064, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1706.6948242188, -1073.1491699219,
12.829881668091, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1842.8005371094, -1232.2490234375,
12.765271186829, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1859.7833251953, -1221.6228027344,
13.040806770325, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1879.8327636719, -1201.8630371094,
13.140325546265, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1818.8970947266, -1244.9155273438,
16.184650421143, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1667.5478515625, -1112.1121826172,
15.34307384491, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1488.2962646484, -956.50500488281,
8.6661567687988, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1481.39453125, -965.09893798828, 9.0651473999023,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1442.4974365234, -02.0303344727, 8.0529880523682,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1426.8947753906, -1020.1224975586,
4.8073205947876, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1409.9012451172, -1039.7980957031,
4.3698844909668, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1390.2004394531, -1062.5466308594,
3.8684072494507, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1375.0466308594, -1080.0139160156,
3.980809211731, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1366.4007568359, -1114.6849365234,
8.4048643112183, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1364.3050537109, -1128.5925292969,
8.2246036529541, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1360.8507080078, -1151.4663085938,
7.1339063644409, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1358.1575927734, -1169.2646484375,
5.4720897674561, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1357.9407958984, -1197.0061035156,
4.2607550621033, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1361.3116455078, -1217.8570556641,
4.3437147140503, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1355.15234375, -1240.2905273438, 4.6479821205139,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1345.3043212891, -1262.2491455078,
6.5375714302063, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1335.3063964844, -1284.5822753906,
7.0228791236877, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1330.1655273438, -1297.8234863281,
6.3680057525635, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1324.9270019531, -1331.2257080078,
5.0359969139099, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1317.7286376953, -1348.9234619141,
5.4501256942749, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1308.4112548828, -1374.6842041016,
4.6584057807922, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1301.1278076172, -1396.6988525391,
4.1395206451416, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1294.0227050781, -1418.3414306641,
4.158908367157, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1276.6690673828, -1437.6485595703,
4.460620880127, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1262.9663085938, -1456.3391113281,
4.6627221107483, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1250.4888916016, -1473.3486328125,
4.041736125946, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1240.3615722656, -1487.1064453125,
4.0352692604065, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1218.2188720703, -1517.1315917969,
4.1369280815125, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1212.6579589844, -1549.1138916016,
4.4212770462036, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1202.3359375, -1566.4606933594, 4.8673343658447,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1039.8928222656, -1397.20830078, 5.301194190979,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -205.97943115234, -1307.7111816406,
32.463283538818, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -208.08169555664, -1322.1918945312, 30.6383934021,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -210.46829223633, -1332.6993408203, 30.6383934021,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 87.46117401123, -1925.2875976562, 22.540056228638,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 101.1555557251, -1933.6849365234, 23.343391418457,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 114.682762146, -1942.3416748047, 22.059331893921,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 91.787879943848, -1947.1599121094, 22.13903427124,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -96.82292175293, -1583.6147460938,
31.914810180664, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -165.88885498047, -1669.705078125,
32.914325714111, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -131.21087646484, -1583.7025146484,
33.982086181641, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -564.41174316406, 272.36557006836,
84.375846862793, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 376.63070678711, 322.68417358398, 103.56887054443,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 435.130305859, 216.90020751953, 102.91343688965,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 462.97250366211, 242.70608520508, 105.35186767578,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 463.30364990234, 252.55215454102, 107.32363891602,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 437.65286254883, 266.67935180664, 103.01537322998,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 429.43933105469, 250.82200622559, 105.63001251221,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 961.47344970703, -137.86401367188, 74.19605255127,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 980.24877929688, -127.23160552979,
73.605422973633, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 968.25885009766, -118.1788482666, 74.214859008789,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 988.52282714844, -112.56884002686,
74.228507995605, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 988.68646240234, -101.54683685303,
74.598121643066, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 980.42834472656, -105.61399841309, 74.69669342041,
true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 289.80303955078, 176.33485412598, 104.16362762451,
true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 342.82180786133, 109.17627716064, 102.25390625,
true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 311.09707641602, -0.66867196559906,
80.478523254395, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 258.19369506836, -148.08422851562,
63.999645233154, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 190.13160705566, -307.9919128418, 44.129356384277,
true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 152.85752868652, -413.20791625977,
41.093223571777, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 110.89814758301, -559.67547607422,
31.626415252686, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 44.002738952637, -739.80334472656,
31.767831802368, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, -36.021713256836, -931.66741943359,
29.320764541626, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, -94.51407623291, -1157.5056152344,
25.760782241821, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, -96.965911865234, -1342.0460205078,
29.339040756226, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, -133.09577941895, -1528.0103759766,
34.214588165283, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, -135.51835632324, -1735.9741210938,
30.103620529175, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 93.584823608398, -1915.9150390625,
20.741292953491, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 154.10935974121, -1792.9288330078,
28.996482849121, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 238.47276306152, -1713.8931884766,
29.075937271118, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 207.06182861328, -1607.7380371094,
29.330911636353, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 232.4162902832, -1420.3079833984, 29.242002487183,
true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 222.65469360352, -1297.1281738281,
29.314462661743, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 219.94142150879, -1047.5908203125,
29.360450744629, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 305.37609863281, -800.81658935547,
29.339599609375, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 415.33599853516, -523.46160888672, 9.137152671814,
true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 513.70617675781, -266.5309753418, 47.488845825195,
true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 513.70617675781, -266.5309753418, 47.488845825195,
true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 601.40679931641, 37.490180969238, 90.777885437012,
true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 648.3603515625, 217.51800537109, 97.319801330566,
true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 667.48309326172, 325.80426025391, 116.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 823.17126464844, 203.20741271973, 81.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 872.45971679688, 139.58018493652, 72.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 785.41644287109, 26.121658325195, 62.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 683.43371582031, -143.50646972656,
46.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 605.70526123047, -289.50973510742,
41.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 516.56384277344, -379.41500854492,
36.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 439.98226928711, -454.90103149414,
38.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 312.71276855469, -485.09936523438,
44.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 189.06901550293, -607.71380615234,
44.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 80.306671142578, -616.57965087891,
44.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 55.985382080078, -686.974609375, 44.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 32.928806304932, -736.70056152344,
44.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, -4.1130304336548, -763.57354736328,
44.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, -37.031120300293, -755.37908935547,
44.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, -77.169891357422, -743.74078369141,
44.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, -105.80905151367, -722.05706787109,
44.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, -142.09321594238, -699.48010253906,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, -179.060463867, -676.13171386719, 34.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, -219.05352783203, -668.16857910156,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, -244.68600463867, -654.99914550781,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, -242.65994262695, -615.35284423828,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, -226.61053466797, -576.61193847656,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, -204.27388000488, -525.74761962891,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, -194.17991638184, -488.07662963867,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, -191.74856567383, -441.53875732422,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, -163.73318481445, -407.77178955078,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, -150.57876586914, -363.31097412109,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, -117.31154632568, -300.70907592773,
42.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, -112.46209716797, -270.09036254883,
42.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, -105.26519012451, -231.9108581543,
47.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, -96.305992126465, -208.57139587402,
56.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, -82.840637207031, -169.92846679688,
56.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, -78.284744262695, -145.34693908691,
56.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, -61.337020874023, -53.904315948486,
63.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, -3.1353807449341, 119.09279632568,
83.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 29.801212310791, 212.17195129395, 110.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 50.15075302124, 240.48179626465, 110.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 132.52355957031, 209.7177734375, 104.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 267.68319702148, 177.27178955078, 104.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 399.44277954102, 256.72280883789, 104.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 262.4895324707, 433.08334350586, 121.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 153.71487426758, 470.01754760742, 145.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, -202.96701049805, 510.14642333984,
133.43519592285, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, -356.908203125, 521.6982421875, 125.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, -419.99758911133, 548.14184570312,
123.43519592285, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, -626.81494140625, 690.35791015625,
151.43519592285, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, -886.74847412109, 861.11743164062,
200.43519592285, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, -740.39318847656, 617.63140869141,
141.43519592285, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, -708.70819091797, 572.42120361328,
148.43519592285, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 27.549457550049, 247.41278076172, 110.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 184.12426757812, 190.31451416016, 106.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 347.67337036133, 132.57824707031, 105.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 496.16052246094, 76.790908813477, 95.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 665.72528076172, 19.524644851685, 82.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 840.81793212891, -88.717002868652,
83.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 975.80151367188, -173.63159179688,
74.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 1101.4017333984, -237.70246887207,
68.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 1199.4383544922, -307.15908813477,
71.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 1213.1346435547, -378.9147644043, 71.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -96.965911865234, -1342.0460205078,
29.339040756226, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -133.09577941895, -1528.0103759766,
34.214588165283, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -135.51835632324, -1735.9741210938,
30.103620529175, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 93.584823608398, -1915.9150390625, 20.741292953491,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 154.10935974121, -1792.9288330078, 28.996482849121,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 238.47276306152, -1713.8931884766, 29.075937271118,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 207.06182861328, -1607.7380371094, 29.330911636353,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 232.4162902832, -1420.3079833984, 29.242002487183,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 222.65469360352, -1297.1281738281, 29.314462661743,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 219.94142150879, -1047.5908203125, 29.360450744629,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 305.37609863281, -800.81658935547, 29.339599609375,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 415.33599853516, -523.46160888672, 9.137152671814,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 513.70617675781, -266.5309753418, 47.488845825195,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 513.70617675781, -266.5309753418, 47.488845825195,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 601.40679931641, 37.490180969238, 90.777885437012,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 648.3603515625, 217.51800537109, 97.319801330566,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 667.48309326172, 325.80426025391, 116.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 823.17126464844, 203.20741271973, 81.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 872.45971679688, 139.58018493652, 72.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 785.41644287109, 26.121658325195, 62.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 683.43371582031, -143.50646972656, 46.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 605.70526123047, -289.50973510742, 41.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 516.56384277344, -379.41500854492, 36.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 439.98226928711, -454.90103149414, 38.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 312.71276855469, -485.09936523438, 44.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 189.06901550293, -607.71380615234, 44.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 80.306671142578, -616.57965087891, 44.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 55.985382080078, -686.974609375, 44.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 32.928806304932, -736.70056152344, 44.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -4.1130304336548, -763.57354736328,
44.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -37.031120300293, -755.37908935547,
44.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -77.169891357422, -743.74078369141,
44.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -105.80905151367, -722.05706787109,
44.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -142.09321594238, -699.48010253906,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -179.060463867, -676.13171386719, 34.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -219.05352783203, -668.16857910156,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -244.68600463867, -654.99914550781,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -242.65994262695, -615.35284423828,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -226.61053466797, -576.61193847656,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -204.27388000488, -525.74761962891,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -194.17991638184, -488.07662963867,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -191.74856567383, -441.53875732422,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -163.73318481445, -407.77178955078,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -150.57876586914, -363.31097412109,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -117.31154632568, -300.70907592773,
42.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -112.46209716797, -270.09036254883,
42.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -105.26519012451, -231.9108581543, 47.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -96.305992126465, -208.57139587402,
56.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -82.840637207031, -169.92846679688,
56.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -78.284744262695, -145.34693908691,
56.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -61.337020874023, -53.904315948486,
63.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -3.1353807449341, 119.09279632568, 83.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 29.801212310791, 212.17195129395, 110.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 50.15075302124, 240.48179626465, 110.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 132.52355957031, 209.7177734375, 104.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 267.68319702148, 177.27178955078, 104.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 399.44277954102, 256.72280883789, 104.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 262.4895324707, 433.08334350586, 121.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 153.71487426758, 470.01754760742, 145.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -202.96701049805, 510.14642333984, 133.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -356.908203125, 521.6982421875, 125.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -419.99758911133, 548.14184570312, 123.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -626.81494140625, 690.35791015625, 151.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -886.74847412109, 861.11743164062, 200.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -740.39318847656, 617.63140869141, 141.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -708.70819091797, 572.42120361328, 148.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 27.549457550049, 247.41278076172, 110.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 184.12426757812, 190.31451416016, 106.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 347.67337036133, 132.57824707031, 105.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 496.16052246094, 76.790908813477, 95.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 665.72528076172, 19.524644851685, 82.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 840.81793212891, -88.717002868652, 83.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 975.80151367188, -173.63159179688, 74.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 1101.4017333984, -237.70246887207, 68.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 1199.4383544922, -307.15908813477, 71.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 1213.1346435547, -378.9147644043, 71.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 1267.9310302734, -545.39172363281, 71.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 1367.3148193359, -580.54962158203, 75.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 1346.5030517578, -640.51617431641, 75.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 1292.5853271484, -724.26849365234, 66.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 1244.8343505859, -751.23809814453, 61.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 1201.3557128906, -755.33068847656, 61.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 1170.6009521484, -838.49493408203, 54.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 1165.1292724609, -950.17291259766, 47.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 1177.6690673828, -1049.4836425781, 41.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 1198.9270019531, -1102.0579833984, 41.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 1239.6254882812, -1197.4761962891, 35.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 1243.2370605469, -1258.1798095703, 35.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 1227.9265136719, -1343.5604248047, 35.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 1233.1948242188, -1396.0324707031, 35.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 1260.0971679688, -1450.5186767578, 35.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 1279.4130859375, -1515.7213134766, 44.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 1344.0708007812, -1611.6140136719, 55.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 1391.5943603516, -1700.3395996094, 65.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 1406.8663330078, -1762.0474853516, 65.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 1427.9632568359, -1876.1088867188, 73.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 1356.7377929688, -1986.7507324219, 59.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 1246.3970947266, -2045.0302734375, 44.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 1105.5281982422, -2072.205078125, 38.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 1031.8028564453, -2077.447265625, 32.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 891.376953125, -2072.0400390625, 32.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 755.24206542969, -2052.04296875, 28.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 655.8369140625, -2045.7436523438, 28.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 559.25738525391, -2039.2030029297, 28.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 440.89465332031, -2107.9562988281, 22.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 339.88040161133, -2158.240234375, 13.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 110.77151489258, -2037.2709960938, 18.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -5.143045425415, -2040.0140380859, 18.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -127.17023468018, -2074.2487792969,
24.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -245.7915802002, -2127.5544433594, 24.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -343.80313110352, -2088.5659179688,
24.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -449.30569458008, -2042.1713867188,
28.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -570.93609619141, -1975.4478759766,
28.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -699.91467285156, -1881.1365966797,
28.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -735.6982421875, -1807.0490722656, 28.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -745.45098876953, -1719.0440673828,
29.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -735.30694580078, -1635.3673095703,
22.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -647.47534179688, -1493.9672851562,
13.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -634.03802490234, -1375.2749023438,
10.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -555.75628662109, -1287.1246337891,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -525.64581298828, -1241.2718505859,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -447.78247070312, -1119.4261474609,
31.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -69.776672363281, -1102.8891601562,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -41.347259521484, -1108.5306396484,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -29.609386444092, -1111.0249023438,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -15.035027503967, -1096.1140136719,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -14.407356262207, -1083.1418457031,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -14.407356262207, -1083.1418457031,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -29.862161636353, -1079.0012207031,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -44.758968353271, -1079.9376220703,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -48.290916442871, -1087.099609375, 27.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -40.295188903809, -10.8798828125, 27.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 117.76248931885, -1072.2593994141, 31.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 151.98278808594, -1078.2232666016, 31.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 277.51858520508, -1041.4940185547, 31.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 396.16189575195, -1026.4309082031, 31.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 434.78796386719, -1016.8736572266, 27.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 442.57867431641, -979.51953125, 31.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 442.89279174805, -994.14184570312, 31.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 447.28280639648, -1011.4274902344, 31.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 218.35737609863, -945.61590576172, 31.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 302.07806396484, -581.76257324219, 43.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 308.75802612305, -583.85064697266, 43.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 317.50579833984, -595.49517822266, 43.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 335.30206298828, -596.66156005859, 43.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 341.23889160156, -595.78839111328, 43.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 364.81823730469, -591.33355712891, 43.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 325.32833862305, -213.14144897461, 56.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 330.37448120117, -191.72790527344, 56.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 349.14260864258, -208.07083129883, 56.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 337.06558227539, -241.4069519043, 56.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 298.30191040039, -224.37821960449, 56.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 285.634765625, -216.46199035645, 56.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 262.62716674805, -198.80781555176, 56.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 245.96669006348, -186.02375793457, 56.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 916.44506835938, 37.975803375244, 82.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 936.10784912109, 65.433235168457, 82.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -175.96006774902, 851.95654296875, 232.2336730957,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -378.96408081055, -665.22149658203,
37.331523895264, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -400.55596923828, -684.08380126953,
38.648769378662, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -424.40484619141, -683.000976562, 41.7034034729,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -454.91082763672, -659.82568359375,
32.939640045166, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -526.60095214844, -655.23120117188,
33.032760620117, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -548.05670166016, -652.36499023438,
33.029022216797, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -549.81390380859, -697.82177734375,
33.038799285889, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -545.24224853516, -727.92510986328,
32.671539306641, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -520.80108642578, -754.56994628906,
31.823480606079, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -512.77209472656, -787.97338867188,
30.698291778564, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -511.87390136719, -818.08868408203,
30.118923187256, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -529.15905761719, -836.0380859375, 30.150640487671,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -551.88409423828, -832.03967285156, 28.91349029541,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -585.46600341797, -826.14312744141,
27.006490707397, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -610.14520263672, -821.81286621094,
25.464250564575, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -628.9306640625, -803.87738037109, 24.981843948364,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -637.81195068359, -785.80139160156,
25.130237579346, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -633.58489990234, -758.08648681641,
26.000982284546, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -629.87268066406, -734.35369873047,
27.382390975952, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -634.79791259766, -715.943359375, 28.945636749268,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -640.24420166016, -696.60284423828,
30.309741973877, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -634.990234375, -678.34259033203, 31.290117263794,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -628.08715820312, -654.33892822266,
31.468461990356, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -622.80981445312, -636.04864501953,
31.568452835083, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -624.82916259766, -617.20471191406,
32.589164733887, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -628.06488037109, -587.33911132812,
34.198680877686, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -631.78466796875, -571.66296386719,
34.756660461426, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -643.56799316406, -549.61889648438,
34.542552947998, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -640.8134765625, -537.90405273438, 34.997482299805,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -635.07604980469, -513.45190429688,
35.664726257324, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -628.10278320312, -421.34710693359,
34.564311981201, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -629.86151123047, -401.3056640625, 34.559482574463,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -631.65686035156, -380.25494384766,
34.561431884766, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -619.43371582031, -365.70248413086,
36.288410186768, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -613.52569580078, -337.9553527832, 36.612091064453,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -601.14410400391, -329.03750610352,
35.440940856934, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -623.30218505859, -322.57138061523,
36.568145751953, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -651.68695068359, -315.99667358398,
35.298564910889, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -660.08483886719, -294.44018554688, 35.33576965332,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -669.49005126953, -270.23934936523,
35.905090332031, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -675.63958740234, -254.40756225586,
36.236812591553, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -685.41461181641, -235.52954101562,
36.507305145264, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -699.59857177734, -220.75393676758, 36.83130645752,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -720.09216308594, -231.41983032227,
36.841335296631, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -744.83020019531, -244.68208312988,
36.840751647949, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -763.2548828125, -249.6580657959, 37.007606506348,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -788.52966308594, -256.30065917969,
37.245109558105, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -802.20819091797, -253.92761230469,
36.788028717041, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -808.58575439453, -242.59887695312,
37.036464691162, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -820.70690917969, -214.9810333252, 37.704189300537,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -830.81787109375, -191.96983337402,
37.444049835205, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -844.55413818359, -175.86039733887,
37.463500976562, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -858.94464111328, -159.00291442871,
37.669784545898, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -876.65307617188, -170.47099304199,
38.014739990234, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -901.49310302734, -183.6675567627, 37.530975341797,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -921.02185058594, -194.07048034668,
37.495845794678, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -944.10266113281, -195.88412475586,
37.495014190674, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -968.55554199219, -200.96894836426,
37.222003936768, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -988.82012939453, -220.45167541504,
37.907089233398, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1024.4562988281, -241.43873596191,
37.525581359863, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1085.2475585938, -274.20718383789,
37.617164611816, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1103.4658203125, -269.15484619141,
37.867721557617, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1126.8005371094, -281.48663330078,
38.657535552979, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1148.359375, -292.28182983398, 38.791648864746,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1170.48828125, -291.85784912109, 38.992107391357,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1193.6276855469, -291.40768432617,
38.889110565186, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1218.7214355469, -290.92233276367,
37.657947540283, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1233.4307861328, -303.12777709961,
37.736988067627, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1248.2092285156, -315.27133178711, 37.84058380127,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1267.5900878906, -331.3115234375, 36.98416519165,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1283.8361816406, -344.75610351562,
36.470161437988, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1305.3353271484, -356.01519775391,
36.613246917725, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1334.1020507812, -360.79891967773, 36.65678024292,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1350.9398193359, -363.59573364258,
36.494960784912, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1367.2520751953, -379.93838500977,
36.652248382568, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1380.2022705078, -394.00366210938,
36.445823669434, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1402.9261474609, -398.17565917969,
36.796722412109, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1423.9675292969, -410.1028137207, 36.635139465332,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1441.4888916016, -420.03536987305,
36.128063201904, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1453.7445068359, -426.98056030273,
35.317489624023, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1475.6639404297, -439.37313842773,
35.271514892578, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1489.6983642578, -447.29193115234,
35.367473602295, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1501.1840820312, -453.77963256836,
35.336555480957, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1519.5579833984, -464.14825439453, 35.0448608398,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1533.578125, -472.01034545898, 35.126083374023,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1548.4698486328, -480.34732055664,
35.123199462891, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1560.7679443359, -487.18835449219,
35.087757110596, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1563.197265625, -499.99365234375, 35.675567626953,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1581.5412597656, -515.58569335938,
35.297256469727, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1605.193359375, -520.12579345703, 34.724109649658,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1688.1834716797, -528.16271972656,
40.576705932617, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1721.0336914062, -510.43545532227, 40.12907409668,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1741.0587158203, -501.48364257812,
38.634918212891, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1756.7415771484, -481.97271728516,
40.477088928223, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1769.8996582031, -465.51202392578,
41.534847259521, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1782.4383544922, -449.83868408203,
41.548976898193, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1804.0675048828, -439.05447387695,
42.195014953613, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1819.3243408203, -431.49542236328,
42.949752807617, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1831.8289794922, -425.26312255859,
43.874549865723, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1853.2891845703, -414.64498901367,
45.302425384521, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1868.5047607422, -407.18606567383,
46.350208282471, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1885.1983642578, -384.8176574707, 48.292461395264,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1890.3519287109, -366.56503295898,
48.854564666748, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1884.8326416016, -352.58810424805,
49.027431488037, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1876.5070800781, -331.61865234375,
47.802089691162, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1846.9636230469, -276.33001708984,
46.736312866211, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1819.0274658203, -325.36376953125,
45.809062957764, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1815.0964355469, -339.87322998047,
45.582927703857, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1808.5787353516, -364.11291503906,
44.005798339844, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1802.4747314453, -385.29006958008,
42.198215484619, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1790.9311523438, -428.03890991211, 38.48904800415,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1788.2253417969, -444.82955932617,
36.995174407959, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1784.5886230469, -467.58825683594,
34.884159088135, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1779.6987304688, -498.20559692383,
32.018699645996, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1774.1787109375, -532.76300048828,
28.706546783447, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1769.2905273438, -563.36108398438,
25.689037322998, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1766.2933349609, -582.12066650391, 23.8088016501,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1768.0249023438, -628.46899414062,
10.519196510315, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1759.4582519531, -646.53729248047,
10.309303283691, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1751.3765869141, -663.78558349609, 10.14768409729,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1740.7327880859, -686.55798339844,
10.167251586914, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1713.8133544922, -719.93347167969,
10.937111854553, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1696.1872558594, -733.31097412109,
11.090492248535, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1676.1856689453, -748.51867675781,
9.9981365203857, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1665.0916748047, -758.46258544922,
12.244045257568, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1647.5239257812, -776.37884521484,
13.427575111389, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1651.6759033203, -799.07305908203, 12.3508644104,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1656.9287109375, -823.55224609375, 10.77232170105,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1662.8148193359, -850.9658203125, 8.9593496322632,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1666.8171386719, -869.54602050781,
8.6330251693726, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1671.4582519531, -891.08728027344, 8.290337562561,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1676.3131103516, -913.60424804688,
7.8747358322144, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1679.9108886719, -930.2587890625, 7.4615921974182,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1684.5755615234, -951.86242675781,
7.5586032867432, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1689.5715332031, -975.40484619141,
6.8873271942139, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1693.1550292969, -992.03637695312,
6.3932785987854, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1657.939453125, -1028.4793701172, 12.766311645508,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1674.8597412109, -1044.0367431641,
12.859534263611, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1688.9105224609, -1056.8914794922,
12.827094078064, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1706.6948242188, -1073.1491699219,
12.829881668091, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1842.8005371094, -1232.2490234375,
12.765271186829, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1859.7833251953, -1221.6228027344,
13.040806770325, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1879.8327636719, -1201.8630371094,
13.140325546265, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1818.8970947266, -1244.9155273438,
16.184650421143, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1667.5478515625, -1112.1121826172, 15.34307384491,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1488.2962646484, -956.50500488281,
8.6661567687988, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1481.39453125, -965.09893798828, 9.0651473999023,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1442.4974365234, -02.0303344727, 8.0529880523682,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1426.8947753906, -1020.1224975586,
4.8073205947876, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1409.9012451172, -1039.7980957031,
4.3698844909668, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1390.2004394531, -1062.5466308594,
3.8684072494507, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1375.0466308594, -1080.0139160156, 3.980809211731,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1366.4007568359, -1114.6849365234,
8.4048643112183, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1364.3050537109, -1128.5925292969,
8.2246036529541, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1360.8507080078, -1151.4663085938,
7.1339063644409, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1358.1575927734, -1169.2646484375,
5.4720897674561, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1357.9407958984, -1197.0061035156,
4.2607550621033, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1361.3116455078, -1217.8570556641,
4.3437147140503, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1355.15234375, -1240.2905273438, 4.6479821205139,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1345.3043212891, -1262.2491455078,
6.5375714302063, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1335.3063964844, -1284.5822753906,
7.0228791236877, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1330.1655273438, -1297.8234863281,
6.3680057525635, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1324.9270019531, -1331.2257080078,
5.0359969139099, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1317.7286376953, -1348.9234619141,
5.4501256942749, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1308.4112548828, -1374.6842041016,
4.6584057807922, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1301.1278076172, -1396.6988525391,
4.1395206451416, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1294.0227050781, -1418.3414306641, 4.158908367157,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1276.6690673828, -1437.6485595703, 4.460620880127,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1262.9663085938, -1456.3391113281,
4.6627221107483, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1250.4888916016, -1473.3486328125, 4.041736125946,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1240.3615722656, -1487.1064453125,
4.0352692604065, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1218.2188720703, -1517.1315917969,
4.1369280815125, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1212.6579589844, -1549.1138916016,
4.4212770462036, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1202.3359375, -1566.4606933594, 4.8673343658447,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1039.8928222656, -1397.20830078, 5.301194190979,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -205.97943115234, -1307.7111816406,
32.463283538818, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -208.08169555664, -1322.1918945312, 30.6383934021,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -210.46829223633, -1332.6993408203, 30.6383934021,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 87.46117401123, -1925.2875976562, 22.540056228638,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 101.1555557251, -1933.6849365234, 23.343391418457,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 114.682762146, -1942.3416748047, 22.059331893921,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 91.787879943848, -1947.1599121094, 22.13903427124,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -96.82292175293, -1583.6147460938, 31.914810180664,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -165.88885498047, -1669.705078125, 32.914325714111,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -131.21087646484, -1583.7025146484,
33.982086181641, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -564.41174316406, 272.36557006836, 84.375846862793,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 376.63070678711, 322.68417358398, 103.56887054443,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 435.130305859, 216.90020751953, 102.91343688965,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 462.97250366211, 242.70608520508, 105.35186767578,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 463.30364990234, 252.55215454102, 107.32363891602,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 437.65286254883, 266.67935180664, 103.01537322998,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 429.43933105469, 250.82200622559, 105.63001251221,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 961.47344970703, -137.86401367188, 74.19605255127,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 980.24877929688, -127.23160552979, 73.605422973633,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 968.25885009766, -118.1788482666, 74.214859008789,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 988.52282714844, -112.56884002686, 74.228507995605,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 988.68646240234, -101.54683685303, 74.598121643066,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 980.42834472656, -105.61399841309, 74.69669342041,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 289.80303955078, 176.33485412598, 104.16362762451,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 342.82180786133, 109.17627716064, 102.25390625,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 311.09707641602, -0.66867196559906,
80.478523254395, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 258.19369506836, -148.08422851562,
63.999645233154, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 190.13160705566, -307.9919128418, 44.129356384277,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 152.85752868652, -413.20791625977,
41.093223571777, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 110.89814758301, -559.67547607422,
31.626415252686, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 44.002738952637, -739.80334472656,
31.767831802368, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -36.021713256836, -931.66741943359,
29.320764541626, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -94.51407623291, -1157.5056152344,
25.760782241821, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -96.965911865234, -1342.0460205078,
29.339040756226, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -133.09577941895, -1528.0103759766,
34.214588165283, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -135.51835632324, -1735.9741210938,
30.103620529175, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 93.584823608398, -1915.9150390625,
20.741292953491, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 154.10935974121, -1792.9288330078,
28.996482849121, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 238.47276306152, -1713.8931884766,
29.075937271118, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 207.06182861328, -1607.7380371094,
29.330911636353, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 232.4162902832, -1420.3079833984, 29.242002487183,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 222.65469360352, -1297.1281738281,
29.314462661743, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 219.94142150879, -1047.5908203125,
29.360450744629, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 305.37609863281, -800.81658935547,
29.339599609375, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 415.33599853516, -523.46160888672, 9.137152671814,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 513.70617675781, -266.5309753418, 47.488845825195,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 513.70617675781, -266.5309753418, 47.488845825195,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 601.40679931641, 37.490180969238, 90.777885437012,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 648.3603515625, 217.51800537109, 97.319801330566,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 667.48309326172, 325.80426025391, 116.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 823.17126464844, 203.20741271973, 81.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 872.45971679688, 139.58018493652, 72.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 785.41644287109, 26.121658325195, 62.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 683.43371582031, -143.50646972656,
46.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 605.70526123047, -289.50973510742,
41.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 516.56384277344, -379.41500854492,
36.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 439.98226928711, -454.90103149414,
38.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 312.71276855469, -485.09936523438,
44.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 189.06901550293, -607.71380615234,
44.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 80.306671142578, -616.57965087891,
44.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 55.985382080078, -686.974609375, 44.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 32.928806304932, -736.70056152344,
44.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -4.1130304336548, -763.57354736328,
44.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -37.031120300293, -755.37908935547,
44.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -77.169891357422, -743.74078369141,
44.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -105.80905151367, -722.05706787109,
44.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -142.09321594238, -699.48010253906,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -179.060463867, -676.13171386719, 34.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -219.05352783203, -668.16857910156,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -244.68600463867, -654.99914550781,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -242.65994262695, -615.35284423828,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -226.61053466797, -576.61193847656,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -204.27388000488, -525.74761962891,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -194.17991638184, -488.07662963867,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -191.74856567383, -441.53875732422,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -163.73318481445, -407.77178955078,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -150.57876586914, -363.31097412109,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -117.31154632568, -300.70907592773,
42.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -112.46209716797, -270.09036254883,
42.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -105.26519012451, -231.9108581543,
47.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -96.305992126465, -208.57139587402,
56.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -82.840637207031, -169.92846679688,
56.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -78.284744262695, -145.34693908691,
56.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -61.337020874023, -53.904315948486,
63.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -3.1353807449341, 119.09279632568,
83.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 29.801212310791, 212.17195129395, 110.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 50.15075302124, 240.48179626465, 110.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 132.52355957031, 209.7177734375, 104.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 267.68319702148, 177.27178955078, 104.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 399.44277954102, 256.72280883789, 104.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 262.4895324707, 433.08334350586, 121.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 153.71487426758, 470.01754760742, 145.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -202.96701049805, 510.14642333984,
133.43519592285, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -356.908203125, 521.6982421875, 125.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -419.99758911133, 548.14184570312,
123.43519592285, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -626.81494140625, 690.35791015625,
151.43519592285, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -886.74847412109, 861.11743164062,
200.43519592285, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -740.39318847656, 617.63140869141,
141.43519592285, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -708.70819091797, 572.42120361328,
148.43519592285, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 27.549457550049, 247.41278076172, 110.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 184.12426757812, 190.31451416016, 106.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 347.67337036133, 132.57824707031, 105.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 496.16052246094, 76.790908813477, 95.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 665.72528076172, 19.524644851685, 82.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 840.81793212891, -88.717002868652,
83.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 975.80151367188, -173.63159179688,
74.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 1101.4017333984, -237.70246887207,
68.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 1199.4383544922, -307.15908813477,
71.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 1213.1346435547, -378.9147644043, 71.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 1267.9310302734, -545.39172363281,
71.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 1367.3148193359, -580.54962158203,
75.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 1346.5030517578, -640.51617431641,
75.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 1292.5853271484, -724.26849365234,
66.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 1244.8343505859, -751.23809814453,
61.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 1201.3557128906, -755.33068847656,
61.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 1170.6009521484, -838.49493408203,
54.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 1165.1292724609, -950.17291259766,
47.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 1177.6690673828, -1049.4836425781,
41.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 1198.9270019531, -1102.0579833984,
41.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 1239.6254882812, -1197.4761962891,
35.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 1243.2370605469, -1258.1798095703,
35.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 1227.9265136719, -1343.5604248047,
35.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 1233.1948242188, -1396.0324707031,
35.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 1260.0971679688, -1450.5186767578,
35.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 1279.4130859375, -1515.7213134766,
44.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 1344.0708007812, -1611.6140136719,
55.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 1391.5943603516, -1700.3395996094,
65.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 1406.8663330078, -1762.0474853516,
65.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 1427.9632568359, -1876.1088867188,
73.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 1356.7377929688, -1986.7507324219,
59.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 1246.3970947266, -2045.0302734375,
44.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 1105.5281982422, -2072.205078125, 38.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 1031.8028564453, -2077.447265625, 32.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 891.376953125, -2072.0400390625, 32.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 755.24206542969, -2052.04296875, 28.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 655.8369140625, -2045.7436523438, 28.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 559.25738525391, -2039.2030029297,
28.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 440.89465332031, -2107.9562988281,
22.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 339.88040161133, -2158.240234375, 13.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 110.77151489258, -2037.2709960938,
18.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -5.143045425415, -2040.0140380859,
18.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -127.17023468018, -2074.2487792969,
24.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -245.7915802002, -2127.5544433594,
24.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -343.80313110352, -2088.5659179688,
24.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -449.30569458008, -2042.1713867188,
28.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -570.93609619141, -1975.4478759766,
28.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -699.91467285156, -1881.1365966797,
28.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -735.6982421875, -1807.0490722656,
28.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -745.45098876953, -1719.0440673828,
29.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -735.30694580078, -1635.3673095703,
22.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -647.47534179688, -1493.9672851562,
13.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -634.03802490234, -1375.2749023438,
10.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -555.75628662109, -1287.1246337891,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -525.64581298828, -1241.2718505859,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -447.78247070312, -1119.4261474609,
31.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -69.776672363281, -1102.8891601562,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -41.347259521484, -1108.5306396484,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -29.609386444092, -1111.0249023438,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -15.035027503967, -1096.1140136719,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -14.407356262207, -1083.1418457031,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -14.407356262207, -1083.1418457031,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -29.862161636353, -1079.0012207031,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -44.758968353271, -1079.9376220703,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -48.290916442871, -1087.099609375,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -40.295188903809, -10.8798828125, 27.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 117.76248931885, -1072.2593994141,
31.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 151.98278808594, -1078.2232666016,
31.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 277.51858520508, -1041.4940185547,
31.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 396.16189575195, -1026.4309082031,
31.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 434.78796386719, -1016.8736572266,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 442.57867431641, -979.51953125, 31.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 442.89279174805, -994.14184570312,
31.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 447.28280639648, -1011.4274902344,
31.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 218.35737609863, -945.61590576172,
31.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 302.07806396484, -581.76257324219,
43.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 308.75802612305, -583.85064697266,
43.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 317.50579833984, -595.49517822266,
43.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 335.30206298828, -596.66156005859,
43.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 341.23889160156, -595.78839111328,
43.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 364.81823730469, -591.33355712891,
43.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 325.32833862305, -213.14144897461,
56.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 330.37448120117, -191.72790527344,
56.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 349.14260864258, -208.07083129883,
56.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 337.06558227539, -241.4069519043, 56.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 298.30191040039, -224.37821960449,
56.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 285.634765625, -216.46199035645, 56.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 262.62716674805, -198.80781555176,
56.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 245.96669006348, -186.02375793457,
56.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 916.44506835938, 37.975803375244, 82.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 936.10784912109, 65.433235168457, 82.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -175.96006774902, 851.95654296875, 232.2336730957,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -378.96408081055, -665.22149658203,
37.331523895264, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -400.55596923828, -684.08380126953,
38.648769378662, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -424.40484619141, -683.000976562, 41.7034034729,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -454.91082763672, -659.82568359375,
32.939640045166, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -526.60095214844, -655.23120117188,
33.032760620117, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -548.05670166016, -652.36499023438,
33.029022216797, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -549.81390380859, -697.82177734375,
33.038799285889, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -545.24224853516, -727.92510986328,
32.671539306641, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -520.80108642578, -754.56994628906,
31.823480606079, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -512.77209472656, -787.97338867188,
30.698291778564, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -511.87390136719, -818.08868408203,
30.118923187256, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -529.15905761719, -836.0380859375,
30.150640487671, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -551.88409423828, -832.03967285156,
28.91349029541, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -585.46600341797, -826.14312744141,
27.006490707397, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -610.14520263672, -821.81286621094,
25.464250564575, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -628.9306640625, -803.87738037109,
24.981843948364, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -637.81195068359, -785.80139160156,
25.130237579346, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -633.58489990234, -758.08648681641,
26.000982284546, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -629.87268066406, -734.35369873047,
27.382390975952, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -634.79791259766, -715.943359375, 28.945636749268,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -640.24420166016, -696.60284423828,
30.309741973877, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -634.990234375, -678.34259033203, 31.290117263794,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -628.08715820312, -654.33892822266,
31.468461990356, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -622.80981445312, -636.04864501953,
31.568452835083, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -624.82916259766, -617.20471191406,
32.589164733887, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -628.06488037109, -587.33911132812,
34.198680877686, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -631.78466796875, -571.66296386719,
34.756660461426, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -643.56799316406, -549.61889648438,
34.542552947998, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -640.8134765625, -537.90405273438,
34.997482299805, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -635.07604980469, -513.45190429688,
35.664726257324, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -628.10278320312, -421.34710693359,
34.564311981201, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -629.86151123047, -401.3056640625,
34.559482574463, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -631.65686035156, -380.25494384766,
34.561431884766, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -619.43371582031, -365.70248413086,
36.288410186768, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -613.52569580078, -337.9553527832,
36.612091064453, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -601.14410400391, -329.03750610352,
35.440940856934, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -623.30218505859, -322.57138061523,
36.568145751953, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -651.68695068359, -315.99667358398,
35.298564910889, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -660.08483886719, -294.44018554688,
35.33576965332, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -669.49005126953, -270.23934936523,
35.905090332031, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -675.63958740234, -254.40756225586,
36.236812591553, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -685.41461181641, -235.52954101562,
36.507305145264, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -699.59857177734, -220.75393676758,
36.83130645752, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -720.09216308594, -231.41983032227,
36.841335296631, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -744.83020019531, -244.68208312988,
36.840751647949, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -763.2548828125, -249.6580657959, 37.007606506348,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -788.52966308594, -256.30065917969,
37.245109558105, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -802.20819091797, -253.92761230469,
36.788028717041, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -808.58575439453, -242.59887695312,
37.036464691162, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -820.70690917969, -214.9810333252,
37.704189300537, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -830.81787109375, -191.96983337402,
37.444049835205, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -844.55413818359, -175.86039733887,
37.463500976562, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -858.94464111328, -159.00291442871,
37.669784545898, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -876.65307617188, -170.47099304199,
38.014739990234, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -901.49310302734, -183.6675567627,
37.530975341797, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -921.02185058594, -194.07048034668,
37.495845794678, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -944.10266113281, -195.88412475586,
37.495014190674, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -968.55554199219, -200.96894836426,
37.222003936768, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -988.82012939453, -220.45167541504,
37.907089233398, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1024.4562988281, -241.43873596191,
37.525581359863, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1085.2475585938, -274.20718383789,
37.617164611816, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1103.4658203125, -269.15484619141,
37.867721557617, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1126.8005371094, -281.48663330078,
38.657535552979, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1148.359375, -292.28182983398, 38.791648864746,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1170.48828125, -291.85784912109, 38.992107391357,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1193.6276855469, -291.40768432617,
38.889110565186, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1218.7214355469, -290.92233276367,
37.657947540283, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1233.4307861328, -303.12777709961,
37.736988067627, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1248.2092285156, -315.27133178711,
37.84058380127, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1267.5900878906, -331.3115234375, 36.98416519165,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1283.8361816406, -344.75610351562,
36.470161437988, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1305.3353271484, -356.01519775391,
36.613246917725, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1334.1020507812, -360.79891967773,
36.65678024292, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1350.9398193359, -363.59573364258,
36.494960784912, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1367.2520751953, -379.93838500977,
36.652248382568, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1380.2022705078, -394.00366210938,
36.445823669434, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1402.9261474609, -398.17565917969,
36.796722412109, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1423.9675292969, -410.1028137207,
36.635139465332, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1441.4888916016, -420.03536987305,
36.128063201904, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1453.7445068359, -426.98056030273,
35.317489624023, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1475.6639404297, -439.37313842773,
35.271514892578, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1489.6983642578, -447.29193115234,
35.367473602295, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1501.1840820312, -453.77963256836,
35.336555480957, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1519.5579833984, -464.14825439453, 35.0448608398,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1533.578125, -472.01034545898, 35.126083374023,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1548.4698486328, -480.34732055664,
35.123199462891, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1560.7679443359, -487.18835449219,
35.087757110596, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1563.197265625, -499.99365234375,
35.675567626953, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1581.5412597656, -515.58569335938,
35.297256469727, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1605.193359375, -520.12579345703,
34.724109649658, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1688.1834716797, -528.16271972656,
40.576705932617, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1721.0336914062, -510.43545532227,
40.12907409668, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1741.0587158203, -501.48364257812,
38.634918212891, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1756.7415771484, -481.97271728516,
40.477088928223, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1769.8996582031, -465.51202392578,
41.534847259521, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1782.4383544922, -449.83868408203,
41.548976898193, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1804.0675048828, -439.05447387695,
42.195014953613, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1819.3243408203, -431.49542236328,
42.949752807617, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1831.8289794922, -425.26312255859,
43.874549865723, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1853.2891845703, -414.64498901367,
45.302425384521, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1868.5047607422, -407.18606567383,
46.350208282471, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1885.1983642578, -384.8176574707,
48.292461395264, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1890.3519287109, -366.56503295898,
48.854564666748, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1884.8326416016, -352.58810424805,
49.027431488037, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1876.5070800781, -331.61865234375,
47.802089691162, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1846.9636230469, -276.33001708984,
46.736312866211, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1819.0274658203, -325.36376953125,
45.809062957764, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1815.0964355469, -339.87322998047,
45.582927703857, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1808.5787353516, -364.11291503906,
44.005798339844, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1802.4747314453, -385.29006958008,
42.198215484619, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1790.9311523438, -428.03890991211,
38.48904800415, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1788.2253417969, -444.82955932617,
36.995174407959, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1784.5886230469, -467.58825683594,
34.884159088135, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1779.6987304688, -498.20559692383,
32.018699645996, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1774.1787109375, -532.76300048828,
28.706546783447, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1769.2905273438, -563.36108398438,
25.689037322998, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1766.2933349609, -582.12066650391, 23.8088016501,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1768.0249023438, -628.46899414062,
10.519196510315, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1759.4582519531, -646.53729248047,
10.309303283691, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1751.3765869141, -663.78558349609,
10.14768409729, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1740.7327880859, -686.55798339844,
10.167251586914, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1713.8133544922, -719.93347167969,
10.937111854553, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1696.1872558594, -733.31097412109,
11.090492248535, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1676.1856689453, -748.51867675781,
9.9981365203857, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1665.0916748047, -758.46258544922,
12.244045257568, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1647.5239257812, -776.37884521484,
13.427575111389, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1651.6759033203, -799.07305908203, 12.3508644104,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1656.9287109375, -823.55224609375,
10.77232170105, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1662.8148193359, -850.9658203125,
8.9593496322632, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1666.8171386719, -869.54602050781,
8.6330251693726, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1671.4582519531, -891.08728027344,
8.290337562561, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1676.3131103516, -913.60424804688,
7.8747358322144, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1679.9108886719, -930.2587890625,
7.4615921974182, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1684.5755615234, -951.86242675781,
7.5586032867432, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1689.5715332031, -975.40484619141,
6.8873271942139, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1693.1550292969, -992.03637695312,
6.3932785987854, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1657.939453125, -1028.4793701172,
12.766311645508, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1674.8597412109, -1044.0367431641,
12.859534263611, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1688.9105224609, -1056.8914794922,
12.827094078064, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1706.6948242188, -1073.1491699219,
12.829881668091, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1842.8005371094, -1232.2490234375,
12.765271186829, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1859.7833251953, -1221.6228027344,
13.040806770325, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1879.8327636719, -1201.8630371094,
13.140325546265, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1818.8970947266, -1244.9155273438,
16.184650421143, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1667.5478515625, -1112.1121826172,
15.34307384491, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1488.2962646484, -956.50500488281,
8.6661567687988, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1481.39453125, -965.09893798828, 9.0651473999023,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1442.4974365234, -02.0303344727, 8.0529880523682,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1426.8947753906, -1020.1224975586,
4.8073205947876, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1409.9012451172, -1039.7980957031,
4.3698844909668, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1390.2004394531, -1062.5466308594,
3.8684072494507, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1375.0466308594, -1080.0139160156,
3.980809211731, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1366.4007568359, -1114.6849365234,
8.4048643112183, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1364.3050537109, -1128.5925292969,
8.2246036529541, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1360.8507080078, -1151.4663085938,
7.1339063644409, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1358.1575927734, -1169.2646484375,
5.4720897674561, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1357.9407958984, -1197.0061035156,
4.2607550621033, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1361.3116455078, -1217.8570556641,
4.3437147140503, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1355.15234375, -1240.2905273438, 4.6479821205139,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1345.3043212891, -1262.2491455078,
6.5375714302063, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1335.3063964844, -1284.5822753906,
7.0228791236877, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1330.1655273438, -1297.8234863281,
6.3680057525635, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1324.9270019531, -1331.2257080078,
5.0359969139099, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1317.7286376953, -1348.9234619141,
5.4501256942749, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1308.4112548828, -1374.6842041016,
4.6584057807922, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1301.1278076172, -1396.6988525391,
4.1395206451416, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1294.0227050781, -1418.3414306641,
4.158908367157, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1276.6690673828, -1437.6485595703,
4.460620880127, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1262.9663085938, -1456.3391113281,
4.6627221107483, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1250.4888916016, -1473.3486328125,
4.041736125946, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1240.3615722656, -1487.1064453125,
4.0352692604065, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1218.2188720703, -1517.1315917969,
4.1369280815125, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1212.6579589844, -1549.1138916016,
4.4212770462036, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1202.3359375, -1566.4606933594, 4.8673343658447,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1039.8928222656, -1397.20830078, 5.301194190979,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -205.97943115234, -1307.7111816406,
32.463283538818, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -208.08169555664, -1322.1918945312, 30.6383934021,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -210.46829223633, -1332.6993408203, 30.6383934021,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 87.46117401123, -1925.2875976562, 22.540056228638,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 101.1555557251, -1933.6849365234, 23.343391418457,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 114.682762146, -1942.3416748047, 22.059331893921,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 91.787879943848, -1947.1599121094, 22.13903427124,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -96.82292175293, -1583.6147460938,
31.914810180664, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -165.88885498047, -1669.705078125,
32.914325714111, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -131.21087646484, -1583.7025146484,
33.982086181641, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -564.41174316406, 272.36557006836,
84.375846862793, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 376.63070678711, 322.68417358398, 103.56887054443,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 435.130305859, 216.90020751953, 102.91343688965,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 462.97250366211, 242.70608520508, 105.35186767578,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 463.30364990234, 252.55215454102, 107.32363891602,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 437.65286254883, 266.67935180664, 103.01537322998,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 429.43933105469, 250.82200622559, 105.63001251221,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 961.47344970703, -137.86401367188, 74.19605255127,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 980.24877929688, -127.23160552979,
73.605422973633, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 968.25885009766, -118.1788482666, 74.214859008789,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 988.52282714844, -112.56884002686,
74.228507995605, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 988.68646240234, -101.54683685303,
74.598121643066, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 980.42834472656, -105.61399841309, 74.69669342041,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 289.80303955078, 176.33485412598, 104.16362762451,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 342.82180786133, 109.17627716064, 102.25390625,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 311.09707641602, -0.66867196559906,
80.478523254395, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 258.19369506836, -148.08422851562,
63.999645233154, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 190.13160705566, -307.9919128418, 44.129356384277,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 152.85752868652, -413.20791625977,
41.093223571777, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 110.89814758301, -559.67547607422,
31.626415252686, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 44.002738952637, -739.80334472656,
31.767831802368, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -36.021713256836, -931.66741943359,
29.320764541626, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -94.51407623291, -1157.5056152344,
25.760782241821, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -96.965911865234, -1342.0460205078,
29.339040756226, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -133.09577941895, -1528.0103759766,
34.214588165283, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -135.51835632324, -1735.9741210938,
30.103620529175, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 93.584823608398, -1915.9150390625,
20.741292953491, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 154.10935974121, -1792.9288330078,
28.996482849121, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 238.47276306152, -1713.8931884766,
29.075937271118, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 207.06182861328, -1607.7380371094,
29.330911636353, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 232.4162902832, -1420.3079833984, 29.242002487183,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 222.65469360352, -1297.1281738281,
29.314462661743, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 219.94142150879, -1047.5908203125,
29.360450744629, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 305.37609863281, -800.81658935547,
29.339599609375, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 415.33599853516, -523.46160888672, 9.137152671814,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 513.70617675781, -266.5309753418, 47.488845825195,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 513.70617675781, -266.5309753418, 47.488845825195,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 601.40679931641, 37.490180969238, 90.777885437012,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 648.3603515625, 217.51800537109, 97.319801330566,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 667.48309326172, 325.80426025391, 116.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 823.17126464844, 203.20741271973, 81.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 872.45971679688, 139.58018493652, 72.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 785.41644287109, 26.121658325195, 62.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 683.43371582031, -143.50646972656,
46.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 605.70526123047, -289.50973510742,
41.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 516.56384277344, -379.41500854492,
36.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 439.98226928711, -454.90103149414,
38.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 312.71276855469, -485.09936523438,
44.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 189.06901550293, -607.71380615234,
44.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 80.306671142578, -616.57965087891,
44.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 55.985382080078, -686.974609375, 44.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 32.928806304932, -736.70056152344,
44.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -4.1130304336548, -763.57354736328,
44.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -37.031120300293, -755.37908935547,
44.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -77.169891357422, -743.74078369141,
44.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -105.80905151367, -722.05706787109,
44.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -142.09321594238, -699.48010253906,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -179.060463867, -676.13171386719, 34.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -219.05352783203, -668.16857910156,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -244.68600463867, -654.99914550781,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -242.65994262695, -615.35284423828,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -226.61053466797, -576.61193847656,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -204.27388000488, -525.74761962891,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -194.17991638184, -488.07662963867,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -191.74856567383, -441.53875732422,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -163.73318481445, -407.77178955078,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -150.57876586914, -363.31097412109,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -117.31154632568, -300.70907592773,
42.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -112.46209716797, -270.09036254883,
42.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -105.26519012451, -231.9108581543,
47.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -96.305992126465, -208.57139587402,
56.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -82.840637207031, -169.92846679688,
56.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -78.284744262695, -145.34693908691,
56.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -61.337020874023, -53.904315948486,
63.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -3.1353807449341, 119.09279632568,
83.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 29.801212310791, 212.17195129395, 110.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 50.15075302124, 240.48179626465, 110.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 132.52355957031, 209.7177734375, 104.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 267.68319702148, 177.27178955078, 104.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 399.44277954102, 256.72280883789, 104.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 262.4895324707, 433.08334350586, 121.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 153.71487426758, 470.01754760742, 145.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -202.96701049805, 510.14642333984,
133.43519592285, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -356.908203125, 521.6982421875, 125.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -419.99758911133, 548.14184570312,
123.43519592285, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -626.81494140625, 690.35791015625,
151.43519592285, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -886.74847412109, 861.11743164062,
200.43519592285, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -740.39318847656, 617.63140869141,
141.43519592285, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -708.70819091797, 572.42120361328,
148.43519592285, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 27.549457550049, 247.41278076172, 110.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 184.12426757812, 190.31451416016, 106.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 347.67337036133, 132.57824707031, 105.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 496.16052246094, 76.790908813477, 95.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 665.72528076172, 19.524644851685, 82.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 840.81793212891, -88.717002868652,
83.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 975.80151367188, -173.63159179688,
74.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 1101.4017333984, -237.70246887207,
68.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 1199.4383544922, -307.15908813477,
71.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 1213.1346435547, -378.9147644043, 71.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 1267.9310302734, -545.39172363281,
71.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 1367.3148193359, -580.54962158203,
75.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 1346.5030517578, -640.51617431641,
75.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 1292.5853271484, -724.26849365234,
66.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 1244.8343505859, -751.23809814453,
61.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 1201.3557128906, -755.33068847656,
61.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 1170.6009521484, -838.49493408203,
54.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 1165.1292724609, -950.17291259766,
47.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 1177.6690673828, -1049.4836425781,
41.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 1198.9270019531, -1102.0579833984,
41.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 1239.6254882812, -1197.4761962891,
35.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 1243.2370605469, -1258.1798095703,
35.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 1227.9265136719, -1343.5604248047,
35.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 1233.1948242188, -1396.0324707031,
35.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 1260.0971679688, -1450.5186767578,
35.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 1279.4130859375, -1515.7213134766,
44.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 1344.0708007812, -1611.6140136719,
55.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 1391.5943603516, -1700.3395996094,
65.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 1406.8663330078, -1762.0474853516,
65.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 1427.9632568359, -1876.1088867188,
73.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 1356.7377929688, -1986.7507324219,
59.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 1246.3970947266, -2045.0302734375,
44.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 1105.5281982422, -2072.205078125, 38.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 1031.8028564453, -2077.447265625, 32.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 891.376953125, -2072.0400390625, 32.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 755.24206542969, -2052.04296875, 28.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 655.8369140625, -2045.7436523438, 28.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 559.25738525391, -2039.2030029297,
28.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 440.89465332031, -2107.9562988281,
22.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 339.88040161133, -2158.240234375, 13.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 110.77151489258, -2037.2709960938,
18.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -5.143045425415, -2040.0140380859,
18.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -127.17023468018, -2074.2487792969,
24.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -245.7915802002, -2127.5544433594,
24.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -343.80313110352, -2088.5659179688,
24.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -449.30569458008, -2042.1713867188,
28.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -570.93609619141, -1975.4478759766,
28.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -699.91467285156, -1881.1365966797,
28.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -735.6982421875, -1807.0490722656,
28.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -745.45098876953, -1719.0440673828,
29.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -735.30694580078, -1635.3673095703,
22.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -647.47534179688, -1493.9672851562,
13.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -634.03802490234, -1375.2749023438,
10.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -555.75628662109, -1287.1246337891,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -525.64581298828, -1241.2718505859,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -447.78247070312, -1119.4261474609,
31.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -69.776672363281, -1102.8891601562,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -41.347259521484, -1108.5306396484,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -29.609386444092, -1111.0249023438,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -15.035027503967, -1096.1140136719,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -14.407356262207, -1083.1418457031,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -14.407356262207, -1083.1418457031,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -29.862161636353, -1079.0012207031,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -44.758968353271, -1079.9376220703,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -48.290916442871, -1087.099609375,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -40.295188903809, -10.8798828125, 27.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 117.76248931885, -1072.2593994141,
31.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 151.98278808594, -1078.2232666016,
31.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 277.51858520508, -1041.4940185547,
31.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 396.16189575195, -1026.4309082031,
31.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 434.78796386719, -1016.8736572266,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 442.57867431641, -979.51953125, 31.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 442.89279174805, -994.14184570312,
31.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 447.28280639648, -1011.4274902344,
31.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 218.35737609863, -945.61590576172,
31.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 302.07806396484, -581.76257324219,
43.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 308.75802612305, -583.85064697266,
43.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 317.50579833984, -595.49517822266,
43.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 335.30206298828, -596.66156005859,
43.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 341.23889160156, -595.78839111328,
43.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 364.81823730469, -591.33355712891,
43.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 325.32833862305, -213.14144897461,
56.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 330.37448120117, -191.72790527344,
56.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 349.14260864258, -208.07083129883,
56.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 337.06558227539, -241.4069519043, 56.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 298.30191040039, -224.37821960449,
56.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 285.634765625, -216.46199035645, 56.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 262.62716674805, -198.80781555176,
56.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 245.96669006348, -186.02375793457,
56.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 916.44506835938, 37.975803375244, 82.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 936.10784912109, 65.433235168457, 82.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -175.96006774902, 851.95654296875, 232.2336730957,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -378.96408081055, -665.22149658203,
37.331523895264, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -400.55596923828, -684.08380126953,
38.648769378662, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -424.40484619141, -683.000976562, 41.7034034729,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -454.91082763672, -659.82568359375,
32.939640045166, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -526.60095214844, -655.23120117188,
33.032760620117, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -548.05670166016, -652.36499023438,
33.029022216797, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -549.81390380859, -697.82177734375,
33.038799285889, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -545.24224853516, -727.92510986328,
32.671539306641, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -520.80108642578, -754.56994628906,
31.823480606079, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -512.77209472656, -787.97338867188,
30.698291778564, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -511.87390136719, -818.08868408203,
30.118923187256, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -529.15905761719, -836.0380859375,
30.150640487671, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -551.88409423828, -832.03967285156,
28.91349029541, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -585.46600341797, -826.14312744141,
27.006490707397, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -610.14520263672, -821.81286621094,
25.464250564575, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -628.9306640625, -803.87738037109,
24.981843948364, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -637.81195068359, -785.80139160156,
25.130237579346, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -633.58489990234, -758.08648681641,
26.000982284546, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -629.87268066406, -734.35369873047,
27.382390975952, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -634.79791259766, -715.943359375, 28.945636749268,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -640.24420166016, -696.60284423828,
30.309741973877, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -634.990234375, -678.34259033203, 31.290117263794,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -628.08715820312, -654.33892822266,
31.468461990356, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -622.80981445312, -636.04864501953,
31.568452835083, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -624.82916259766, -617.20471191406,
32.589164733887, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -628.06488037109, -587.33911132812,
34.198680877686, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -631.78466796875, -571.66296386719,
34.756660461426, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -643.56799316406, -549.61889648438,
34.542552947998, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -640.8134765625, -537.90405273438,
34.997482299805, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -635.07604980469, -513.45190429688,
35.664726257324, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -628.10278320312, -421.34710693359,
34.564311981201, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -629.86151123047, -401.3056640625,
34.559482574463, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -631.65686035156, -380.25494384766,
34.561431884766, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -619.43371582031, -365.70248413086,
36.288410186768, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -613.52569580078, -337.9553527832,
36.612091064453, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -601.14410400391, -329.03750610352,
35.440940856934, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -623.30218505859, -322.57138061523,
36.568145751953, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -651.68695068359, -315.99667358398,
35.298564910889, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -660.08483886719, -294.44018554688,
35.33576965332, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -669.49005126953, -270.23934936523,
35.905090332031, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -675.63958740234, -254.40756225586,
36.236812591553, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -685.41461181641, -235.52954101562,
36.507305145264, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -699.59857177734, -220.75393676758,
36.83130645752, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -720.09216308594, -231.41983032227,
36.841335296631, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -744.83020019531, -244.68208312988,
36.840751647949, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -763.2548828125, -249.6580657959, 37.007606506348,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -788.52966308594, -256.30065917969,
37.245109558105, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -802.20819091797, -253.92761230469,
36.788028717041, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -808.58575439453, -242.59887695312,
37.036464691162, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -820.70690917969, -214.9810333252,
37.704189300537, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -830.81787109375, -191.96983337402,
37.444049835205, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -844.55413818359, -175.86039733887,
37.463500976562, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -858.94464111328, -159.00291442871,
37.669784545898, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -876.65307617188, -170.47099304199,
38.014739990234, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -901.49310302734, -183.6675567627,
37.530975341797, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -921.02185058594, -194.07048034668,
37.495845794678, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -944.10266113281, -195.88412475586,
37.495014190674, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -968.55554199219, -200.96894836426,
37.222003936768, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -988.82012939453, -220.45167541504,
37.907089233398, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1024.4562988281, -241.43873596191,
37.525581359863, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1085.2475585938, -274.20718383789,
37.617164611816, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1103.4658203125, -269.15484619141,
37.867721557617, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1126.8005371094, -281.48663330078,
38.657535552979, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1148.359375, -292.28182983398, 38.791648864746,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1170.48828125, -291.85784912109, 38.992107391357,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1193.6276855469, -291.40768432617,
38.889110565186, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1218.7214355469, -290.92233276367,
37.657947540283, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1233.4307861328, -303.12777709961,
37.736988067627, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1248.2092285156, -315.27133178711,
37.84058380127, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1267.5900878906, -331.3115234375, 36.98416519165,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1283.8361816406, -344.75610351562,
36.470161437988, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1305.3353271484, -356.01519775391,
36.613246917725, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1334.1020507812, -360.79891967773,
36.65678024292, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1350.9398193359, -363.59573364258,
36.494960784912, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1367.2520751953, -379.93838500977,
36.652248382568, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1380.2022705078, -394.00366210938,
36.445823669434, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1402.9261474609, -398.17565917969,
36.796722412109, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1423.9675292969, -410.1028137207,
36.635139465332, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1441.4888916016, -420.03536987305,
36.128063201904, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1453.7445068359, -426.98056030273,
35.317489624023, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1475.6639404297, -439.37313842773,
35.271514892578, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1489.6983642578, -447.29193115234,
35.367473602295, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1501.1840820312, -453.77963256836,
35.336555480957, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1519.5579833984, -464.14825439453, 35.0448608398,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1533.578125, -472.01034545898, 35.126083374023,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1548.4698486328, -480.34732055664,
35.123199462891, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1560.7679443359, -487.18835449219,
35.087757110596, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1563.197265625, -499.99365234375,
35.675567626953, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1581.5412597656, -515.58569335938,
35.297256469727, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1605.193359375, -520.12579345703,
34.724109649658, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1688.1834716797, -528.16271972656,
40.576705932617, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1721.0336914062, -510.43545532227,
40.12907409668, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1741.0587158203, -501.48364257812,
38.634918212891, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1756.7415771484, -481.97271728516,
40.477088928223, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1769.8996582031, -465.51202392578,
41.534847259521, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1782.4383544922, -449.83868408203,
41.548976898193, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1804.0675048828, -439.05447387695,
42.195014953613, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1819.3243408203, -431.49542236328,
42.949752807617, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1831.8289794922, -425.26312255859,
43.874549865723, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1853.2891845703, -414.64498901367,
45.302425384521, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1868.5047607422, -407.18606567383,
46.350208282471, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1885.1983642578, -384.8176574707,
48.292461395264, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1890.3519287109, -366.56503295898,
48.854564666748, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1884.8326416016, -352.58810424805,
49.027431488037, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1876.5070800781, -331.61865234375,
47.802089691162, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1846.9636230469, -276.33001708984,
46.736312866211, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1819.0274658203, -325.36376953125,
45.809062957764, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1815.0964355469, -339.87322998047,
45.582927703857, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1808.5787353516, -364.11291503906,
44.005798339844, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1802.4747314453, -385.29006958008,
42.198215484619, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1790.9311523438, -428.03890991211,
38.48904800415, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1788.2253417969, -444.82955932617,
36.995174407959, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1784.5886230469, -467.58825683594,
34.884159088135, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1779.6987304688, -498.20559692383,
32.018699645996, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1774.1787109375, -532.76300048828,
28.706546783447, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1769.2905273438, -563.36108398438,
25.689037322998, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1766.2933349609, -582.12066650391, 23.8088016501,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1768.0249023438, -628.46899414062,
10.519196510315, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1759.4582519531, -646.53729248047,
10.309303283691, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1751.3765869141, -663.78558349609,
10.14768409729, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1740.7327880859, -686.55798339844,
10.167251586914, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1713.8133544922, -719.93347167969,
10.937111854553, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1696.1872558594, -733.31097412109,
11.090492248535, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1676.1856689453, -748.51867675781,
9.9981365203857, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1665.0916748047, -758.46258544922,
12.244045257568, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1647.5239257812, -776.37884521484,
13.427575111389, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1651.6759033203, -799.07305908203, 12.3508644104,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1656.9287109375, -823.55224609375,
10.77232170105, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1662.8148193359, -850.9658203125,
8.9593496322632, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1666.8171386719, -869.54602050781,
8.6330251693726, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1671.4582519531, -891.08728027344,
8.290337562561, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1676.3131103516, -913.60424804688,
7.8747358322144, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1679.9108886719, -930.2587890625,
7.4615921974182, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1684.5755615234, -951.86242675781,
7.5586032867432, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1689.5715332031, -975.40484619141,
6.8873271942139, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1693.1550292969, -992.03637695312,
6.3932785987854, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1657.939453125, -1028.4793701172,
12.766311645508, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1674.8597412109, -1044.0367431641,
12.859534263611, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1688.9105224609, -1056.8914794922,
12.827094078064, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1706.6948242188, -1073.1491699219,
12.829881668091, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1842.8005371094, -1232.2490234375,
12.765271186829, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1859.7833251953, -1221.6228027344,
13.040806770325, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1879.8327636719, -1201.8630371094,
13.140325546265, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1818.8970947266, -1244.9155273438,
16.184650421143, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1667.5478515625, -1112.1121826172,
15.34307384491, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1488.2962646484, -956.50500488281,
8.6661567687988, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1481.39453125, -965.09893798828, 9.0651473999023,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1442.4974365234, -02.0303344727, 8.0529880523682,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1426.8947753906, -1020.1224975586,
4.8073205947876, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1409.9012451172, -1039.7980957031,
4.3698844909668, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1390.2004394531, -1062.5466308594,
3.8684072494507, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1375.0466308594, -1080.0139160156,
3.980809211731, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1366.4007568359, -1114.6849365234,
8.4048643112183, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1364.3050537109, -1128.5925292969,
8.2246036529541, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1360.8507080078, -1151.4663085938,
7.1339063644409, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1358.1575927734, -1169.2646484375,
5.4720897674561, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1357.9407958984, -1197.0061035156,
4.2607550621033, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1361.3116455078, -1217.8570556641,
4.3437147140503, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1355.15234375, -1240.2905273438, 4.6479821205139,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1345.3043212891, -1262.2491455078,
6.5375714302063, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1335.3063964844, -1284.5822753906,
7.0228791236877, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1330.1655273438, -1297.8234863281,
6.3680057525635, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1324.9270019531, -1331.2257080078,
5.0359969139099, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1317.7286376953, -1348.9234619141,
5.4501256942749, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1308.4112548828, -1374.6842041016,
4.6584057807922, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1301.1278076172, -1396.6988525391,
4.1395206451416, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1294.0227050781, -1418.3414306641,
4.158908367157, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1276.6690673828, -1437.6485595703,
4.460620880127, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1262.9663085938, -1456.3391113281,
4.6627221107483, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1250.4888916016, -1473.3486328125,
4.041736125946, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1240.3615722656, -1487.1064453125,
4.0352692604065, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1218.2188720703, -1517.1315917969,
4.1369280815125, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1212.6579589844, -1549.1138916016,
4.4212770462036, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1202.3359375, -1566.4606933594, 4.8673343658447,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1039.8928222656, -1397.20830078, 5.301194190979,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -205.97943115234, -1307.7111816406,
32.463283538818, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -208.08169555664, -1322.1918945312, 30.6383934021,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -210.46829223633, -1332.6993408203, 30.6383934021,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 87.46117401123, -1925.2875976562, 22.540056228638,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 101.1555557251, -1933.6849365234, 23.343391418457,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 114.682762146, -1942.3416748047, 22.059331893921,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 91.787879943848, -1947.1599121094, 22.13903427124,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -96.82292175293, -1583.6147460938,
31.914810180664, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -165.88885498047, -1669.705078125,
32.914325714111, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -131.21087646484, -1583.7025146484,
33.982086181641, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -564.41174316406, 272.36557006836,
84.375846862793, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 376.63070678711, 322.68417358398, 103.56887054443,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 435.130305859, 216.90020751953, 102.91343688965,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 462.97250366211, 242.70608520508, 105.35186767578,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 463.30364990234, 252.55215454102, 107.32363891602,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 437.65286254883, 266.67935180664, 103.01537322998,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 429.43933105469, 250.82200622559, 105.63001251221,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 961.47344970703, -137.86401367188, 74.19605255127,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 980.24877929688, -127.23160552979,
73.605422973633, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 968.25885009766, -118.1788482666, 74.214859008789,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 988.52282714844, -112.56884002686,
74.228507995605, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 988.68646240234, -101.54683685303,
74.598121643066, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 980.42834472656, -105.61399841309, 74.69669342041,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 289.80303955078, 176.33485412598, 104.16362762451,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 342.82180786133, 109.17627716064, 102.25390625,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 311.09707641602, -0.66867196559906,
80.478523254395, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 258.19369506836, -148.08422851562, 63.999645233154,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 190.13160705566, -307.9919128418, 44.129356384277,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 152.85752868652, -413.20791625977, 41.093223571777,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 110.89814758301, -559.67547607422, 31.626415252686,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 44.002738952637, -739.80334472656, 31.767831802368,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -36.021713256836, -931.66741943359,
29.320764541626, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -94.51407623291, -1157.5056152344, 25.760782241821,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -96.965911865234, -1342.0460205078,
29.339040756226, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -133.09577941895, -1528.0103759766,
34.214588165283, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -135.51835632324, -1735.9741210938,
30.103620529175, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 93.584823608398, -1915.9150390625, 20.741292953491,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 154.10935974121, -1792.9288330078, 28.996482849121,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 238.47276306152, -1713.8931884766, 29.075937271118,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 207.06182861328, -1607.7380371094, 29.330911636353,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 232.4162902832, -1420.3079833984, 29.242002487183,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 222.65469360352, -1297.1281738281, 29.314462661743,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 219.94142150879, -1047.5908203125, 29.360450744629,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 305.37609863281, -800.81658935547, 29.339599609375,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 415.33599853516, -523.46160888672, 9.137152671814,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 513.70617675781, -266.5309753418, 47.488845825195,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 513.70617675781, -266.5309753418, 47.488845825195,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 601.40679931641, 37.490180969238, 90.777885437012,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 648.3603515625, 217.51800537109, 97.319801330566,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 667.48309326172, 325.80426025391, 116.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 823.17126464844, 203.20741271973, 81.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 872.45971679688, 139.58018493652, 72.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 785.41644287109, 26.121658325195, 62.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 683.43371582031, -143.50646972656, 46.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 605.70526123047, -289.50973510742, 41.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 516.56384277344, -379.41500854492, 36.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 439.98226928711, -454.90103149414, 38.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 312.71276855469, -485.09936523438, 44.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 189.06901550293, -607.71380615234, 44.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 80.306671142578, -616.57965087891, 44.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 55.985382080078, -686.974609375, 44.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 32.928806304932, -736.70056152344, 44.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -4.1130304336548, -763.57354736328,
44.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -37.031120300293, -755.37908935547,
44.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -77.169891357422, -743.74078369141,
44.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -105.80905151367, -722.05706787109,
44.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -142.09321594238, -699.48010253906,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -179.060463867, -676.13171386719, 34.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -219.05352783203, -668.16857910156,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -244.68600463867, -654.99914550781,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -242.65994262695, -615.35284423828,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -226.61053466797, -576.61193847656,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -204.27388000488, -525.74761962891,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -194.17991638184, -488.07662963867,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -191.74856567383, -441.53875732422,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -163.73318481445, -407.77178955078,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -150.57876586914, -363.31097412109,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -117.31154632568, -300.70907592773,
42.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -112.46209716797, -270.09036254883,
42.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -105.26519012451, -231.9108581543, 47.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -96.305992126465, -208.57139587402,
56.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -82.840637207031, -169.92846679688,
56.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -78.284744262695, -145.34693908691,
56.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -61.337020874023, -53.904315948486,
63.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -3.1353807449341, 119.09279632568, 83.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 29.801212310791, 212.17195129395, 110.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 50.15075302124, 240.48179626465, 110.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 132.52355957031, 209.7177734375, 104.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 267.68319702148, 177.27178955078, 104.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 399.44277954102, 256.72280883789, 104.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 262.4895324707, 433.08334350586, 121.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 153.71487426758, 470.01754760742, 145.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -202.96701049805, 510.14642333984, 133.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -356.908203125, 521.6982421875, 125.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -419.99758911133, 548.14184570312, 123.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -626.81494140625, 690.35791015625, 151.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -886.74847412109, 861.11743164062, 200.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -740.39318847656, 617.63140869141, 141.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -708.70819091797, 572.42120361328, 148.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 27.549457550049, 247.41278076172, 110.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 184.12426757812, 190.31451416016, 106.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 347.67337036133, 132.57824707031, 105.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 496.16052246094, 76.790908813477, 95.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 665.72528076172, 19.524644851685, 82.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 840.81793212891, -88.717002868652, 83.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 975.80151367188, -173.63159179688, 74.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 1101.4017333984, -237.70246887207, 68.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 1199.4383544922, -307.15908813477, 71.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 1213.1346435547, -378.9147644043, 71.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 1267.9310302734, -545.39172363281, 71.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 1367.3148193359, -580.54962158203, 75.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 1346.5030517578, -640.51617431641, 75.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 1292.5853271484, -724.26849365234, 66.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 1244.8343505859, -751.23809814453, 61.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 1201.3557128906, -755.33068847656, 61.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 1170.6009521484, -838.49493408203, 54.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 1165.1292724609, -950.17291259766, 47.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 1177.6690673828, -1049.4836425781, 41.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 1198.9270019531, -1102.0579833984, 41.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 1239.6254882812, -1197.4761962891, 35.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 1243.2370605469, -1258.1798095703, 35.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 1227.9265136719, -1343.5604248047, 35.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 1233.1948242188, -1396.0324707031, 35.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 1260.0971679688, -1450.5186767578, 35.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 1279.4130859375, -1515.7213134766, 44.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 1344.0708007812, -1611.6140136719, 55.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 1391.5943603516, -1700.3395996094, 65.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 1406.8663330078, -1762.0474853516, 65.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 1427.9632568359, -1876.1088867188, 73.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 1356.7377929688, -1986.7507324219, 59.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 1246.3970947266, -2045.0302734375, 44.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 1105.5281982422, -2072.205078125, 38.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 1031.8028564453, -2077.447265625, 32.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 891.376953125, -2072.0400390625, 32.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 755.24206542969, -2052.04296875, 28.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 655.8369140625, -2045.7436523438, 28.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 559.25738525391, -2039.2030029297, 28.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 440.89465332031, -2107.9562988281, 22.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 339.88040161133, -2158.240234375, 13.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 110.77151489258, -2037.2709960938, 18.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -5.143045425415, -2040.0140380859, 18.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -127.17023468018, -2074.2487792969,
24.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -245.7915802002, -2127.5544433594, 24.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -343.80313110352, -2088.5659179688,
24.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -449.30569458008, -2042.1713867188,
28.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -570.93609619141, -1975.4478759766,
28.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -699.91467285156, -1881.1365966797,
28.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -735.6982421875, -1807.0490722656, 28.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -745.45098876953, -1719.0440673828,
29.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -735.30694580078, -1635.3673095703,
22.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -647.47534179688, -1493.9672851562,
13.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -634.03802490234, -1375.2749023438,
10.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -555.75628662109, -1287.1246337891,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -525.64581298828, -1241.2718505859,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -447.78247070312, -1119.4261474609,
31.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -69.776672363281, -1102.8891601562,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -41.347259521484, -1108.5306396484,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -29.609386444092, -1111.0249023438,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -15.035027503967, -1096.1140136719,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -14.407356262207, -1083.1418457031,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -14.407356262207, -1083.1418457031,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -29.862161636353, -1079.0012207031,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -44.758968353271, -1079.9376220703,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -48.290916442871, -1087.099609375, 27.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -40.295188903809, -10.8798828125, 27.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 117.76248931885, -1072.2593994141, 31.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 151.98278808594, -1078.2232666016, 31.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 277.51858520508, -1041.4940185547, 31.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 396.16189575195, -1026.4309082031, 31.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 434.78796386719, -1016.8736572266, 27.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 442.57867431641, -979.51953125, 31.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 442.89279174805, -994.14184570312, 31.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 447.28280639648, -1011.4274902344, 31.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 218.35737609863, -945.61590576172, 31.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 302.07806396484, -581.76257324219, 43.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 308.75802612305, -583.85064697266, 43.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 317.50579833984, -595.49517822266, 43.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 335.30206298828, -596.66156005859, 43.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 341.23889160156, -595.78839111328, 43.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 364.81823730469, -591.33355712891, 43.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 325.32833862305, -213.14144897461, 56.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 330.37448120117, -191.72790527344, 56.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 349.14260864258, -208.07083129883, 56.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 337.06558227539, -241.4069519043, 56.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 298.30191040039, -224.37821960449, 56.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 285.634765625, -216.46199035645, 56.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 262.62716674805, -198.80781555176, 56.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 245.96669006348, -186.02375793457, 56.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 916.44506835938, 37.975803375244, 82.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 936.10784912109, 65.433235168457, 82.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -175.96006774902, 851.95654296875, 232.2336730957,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -378.96408081055, -665.22149658203,
37.331523895264, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -400.55596923828, -684.08380126953,
38.648769378662, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -424.40484619141, -683.000976562, 41.7034034729,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -454.91082763672, -659.82568359375,
32.939640045166, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -526.60095214844, -655.23120117188,
33.032760620117, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -548.05670166016, -652.36499023438,
33.029022216797, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -549.81390380859, -697.82177734375,
33.038799285889, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -545.24224853516, -727.92510986328,
32.671539306641, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -520.80108642578, -754.56994628906,
31.823480606079, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -512.77209472656, -787.97338867188,
30.698291778564, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -511.87390136719, -818.08868408203,
30.118923187256, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -529.15905761719, -836.0380859375, 30.150640487671,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -551.88409423828, -832.03967285156, 28.91349029541,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -585.46600341797, -826.14312744141,
27.006490707397, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -610.14520263672, -821.81286621094,
25.464250564575, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -628.9306640625, -803.87738037109, 24.981843948364,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -637.81195068359, -785.80139160156,
25.130237579346, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -633.58489990234, -758.08648681641,
26.000982284546, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -629.87268066406, -734.35369873047,
27.382390975952, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -634.79791259766, -715.943359375, 28.945636749268,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -640.24420166016, -696.60284423828,
30.309741973877, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -634.990234375, -678.34259033203, 31.290117263794,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -628.08715820312, -654.33892822266,
31.468461990356, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -622.80981445312, -636.04864501953,
31.568452835083, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -624.82916259766, -617.20471191406,
32.589164733887, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -628.06488037109, -587.33911132812,
34.198680877686, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -631.78466796875, -571.66296386719,
34.756660461426, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -643.56799316406, -549.61889648438,
34.542552947998, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -640.8134765625, -537.90405273438, 34.997482299805,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -635.07604980469, -513.45190429688,
35.664726257324, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -628.10278320312, -421.34710693359,
34.564311981201, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -629.86151123047, -401.3056640625, 34.559482574463,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -631.65686035156, -380.25494384766,
34.561431884766, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -619.43371582031, -365.70248413086,
36.288410186768, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -613.52569580078, -337.9553527832, 36.612091064453,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -601.14410400391, -329.03750610352,
35.440940856934, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -623.30218505859, -322.57138061523,
36.568145751953, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -651.68695068359, -315.99667358398,
35.298564910889, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -660.08483886719, -294.44018554688, 35.33576965332,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -669.49005126953, -270.23934936523,
35.905090332031, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -675.63958740234, -254.40756225586,
36.236812591553, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -685.41461181641, -235.52954101562,
36.507305145264, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -699.59857177734, -220.75393676758, 36.83130645752,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -720.09216308594, -231.41983032227,
36.841335296631, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -744.83020019531, -244.68208312988,
36.840751647949, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -763.2548828125, -249.6580657959, 37.007606506348,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -788.52966308594, -256.30065917969,
37.245109558105, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -802.20819091797, -253.92761230469,
36.788028717041, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -808.58575439453, -242.59887695312,
37.036464691162, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -820.70690917969, -214.9810333252, 37.704189300537,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -830.81787109375, -191.96983337402,
37.444049835205, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -844.55413818359, -175.86039733887,
37.463500976562, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -858.94464111328, -159.00291442871,
37.669784545898, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -876.65307617188, -170.47099304199,
38.014739990234, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -901.49310302734, -183.6675567627, 37.530975341797,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -921.02185058594, -194.07048034668,
37.495845794678, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -944.10266113281, -195.88412475586,
37.495014190674, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -968.55554199219, -200.96894836426,
37.222003936768, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -988.82012939453, -220.45167541504,
37.907089233398, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1024.4562988281, -241.43873596191,
37.525581359863, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1085.2475585938, -274.20718383789,
37.617164611816, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1103.4658203125, -269.15484619141,
37.867721557617, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1126.8005371094, -281.48663330078,
38.657535552979, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1148.359375, -292.28182983398, 38.791648864746,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1170.48828125, -291.85784912109, 38.992107391357,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1193.6276855469, -291.40768432617,
38.889110565186, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1218.7214355469, -290.92233276367,
37.657947540283, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1233.4307861328, -303.12777709961,
37.736988067627, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1248.2092285156, -315.27133178711, 37.84058380127,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1267.5900878906, -331.3115234375, 36.98416519165,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1283.8361816406, -344.75610351562,
36.470161437988, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1305.3353271484, -356.01519775391,
36.613246917725, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1334.1020507812, -360.79891967773, 36.65678024292,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1350.9398193359, -363.59573364258,
36.494960784912, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1367.2520751953, -379.93838500977,
36.652248382568, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1380.2022705078, -394.00366210938,
36.445823669434, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1402.9261474609, -398.17565917969,
36.796722412109, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1423.9675292969, -410.1028137207, 36.635139465332,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1441.4888916016, -420.03536987305,
36.128063201904, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1453.7445068359, -426.98056030273,
35.317489624023, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1475.6639404297, -439.37313842773,
35.271514892578, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1489.6983642578, -447.29193115234,
35.367473602295, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1501.1840820312, -453.77963256836,
35.336555480957, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1519.5579833984, -464.14825439453, 35.0448608398,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1533.578125, -472.01034545898, 35.126083374023,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1548.4698486328, -480.34732055664,
35.123199462891, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1560.7679443359, -487.18835449219,
35.087757110596, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1563.197265625, -499.99365234375, 35.675567626953,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1581.5412597656, -515.58569335938,
35.297256469727, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1605.193359375, -520.12579345703, 34.724109649658,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1688.1834716797, -528.16271972656,
40.576705932617, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1721.0336914062, -510.43545532227, 40.12907409668,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1741.0587158203, -501.48364257812,
38.634918212891, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1756.7415771484, -481.97271728516,
40.477088928223, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1769.8996582031, -465.51202392578,
41.534847259521, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1782.4383544922, -449.83868408203,
41.548976898193, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1804.0675048828, -439.05447387695,
42.195014953613, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1819.3243408203, -431.49542236328,
42.949752807617, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1831.8289794922, -425.26312255859,
43.874549865723, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1853.2891845703, -414.64498901367,
45.302425384521, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1868.5047607422, -407.18606567383,
46.350208282471, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1885.1983642578, -384.8176574707, 48.292461395264,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1890.3519287109, -366.56503295898,
48.854564666748, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1884.8326416016, -352.58810424805,
49.027431488037, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1876.5070800781, -331.61865234375,
47.802089691162, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1846.9636230469, -276.33001708984,
46.736312866211, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1819.0274658203, -325.36376953125,
45.809062957764, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1815.0964355469, -339.87322998047,
45.582927703857, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1808.5787353516, -364.11291503906,
44.005798339844, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1802.4747314453, -385.29006958008,
42.198215484619, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1790.9311523438, -428.03890991211, 38.48904800415,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1788.2253417969, -444.82955932617,
36.995174407959, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1784.5886230469, -467.58825683594,
34.884159088135, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1779.6987304688, -498.20559692383,
32.018699645996, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1774.1787109375, -532.76300048828,
28.706546783447, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1769.2905273438, -563.36108398438,
25.689037322998, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1766.2933349609, -582.12066650391, 23.8088016501,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1768.0249023438, -628.46899414062,
10.519196510315, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1759.4582519531, -646.53729248047,
10.309303283691, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1751.3765869141, -663.78558349609, 10.14768409729,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1740.7327880859, -686.55798339844,
10.167251586914, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1713.8133544922, -719.93347167969,
10.937111854553, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1696.1872558594, -733.31097412109,
11.090492248535, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1676.1856689453, -748.51867675781,
9.9981365203857, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1665.0916748047, -758.46258544922,
12.244045257568, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1647.5239257812, -776.37884521484,
13.427575111389, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1651.6759033203, -799.07305908203, 12.3508644104,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1656.9287109375, -823.55224609375, 10.77232170105,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1662.8148193359, -850.9658203125, 8.9593496322632,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1666.8171386719, -869.54602050781,
8.6330251693726, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1671.4582519531, -891.08728027344, 8.290337562561,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1676.3131103516, -913.60424804688,
7.8747358322144, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1679.9108886719, -930.2587890625, 7.4615921974182,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1684.5755615234, -951.86242675781,
7.5586032867432, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1689.5715332031, -975.40484619141,
6.8873271942139, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1693.1550292969, -992.03637695312,
6.3932785987854, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1657.939453125, -1028.4793701172, 12.766311645508,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1674.8597412109, -1044.0367431641,
12.859534263611, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1688.9105224609, -1056.8914794922,
12.827094078064, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1706.6948242188, -1073.1491699219,
12.829881668091, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1842.8005371094, -1232.2490234375,
12.765271186829, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1859.7833251953, -1221.6228027344,
13.040806770325, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1879.8327636719, -1201.8630371094,
13.140325546265, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1818.8970947266, -1244.9155273438,
16.184650421143, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1667.5478515625, -1112.1121826172, 15.34307384491,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1488.2962646484, -956.50500488281,
8.6661567687988, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1481.39453125, -965.09893798828, 9.0651473999023,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1442.4974365234, -02.0303344727, 8.0529880523682,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1426.8947753906, -1020.1224975586,
4.8073205947876, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1409.9012451172, -1039.7980957031,
4.3698844909668, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1390.2004394531, -1062.5466308594,
3.8684072494507, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1375.0466308594, -1080.0139160156, 3.980809211731,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1366.4007568359, -1114.6849365234,
8.4048643112183, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1364.3050537109, -1128.5925292969,
8.2246036529541, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1360.8507080078, -1151.4663085938,
7.1339063644409, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1358.1575927734, -1169.2646484375,
5.4720897674561, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1357.9407958984, -1197.0061035156,
4.2607550621033, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1361.3116455078, -1217.8570556641,
4.3437147140503, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1355.15234375, -1240.2905273438, 4.6479821205139,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1345.3043212891, -1262.2491455078,
6.5375714302063, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1335.3063964844, -1284.5822753906,
7.0228791236877, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1330.1655273438, -1297.8234863281,
6.3680057525635, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1324.9270019531, -1331.2257080078,
5.0359969139099, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1317.7286376953, -1348.9234619141,
5.4501256942749, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1308.4112548828, -1374.6842041016,
4.6584057807922, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1301.1278076172, -1396.6988525391,
4.1395206451416, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1294.0227050781, -1418.3414306641, 4.158908367157,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1276.6690673828, -1437.6485595703, 4.460620880127,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1262.9663085938, -1456.3391113281,
4.6627221107483, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1250.4888916016, -1473.3486328125, 4.041736125946,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1240.3615722656, -1487.1064453125,
4.0352692604065, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1218.2188720703, -1517.1315917969,
4.1369280815125, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1212.6579589844, -1549.1138916016,
4.4212770462036, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1202.3359375, -1566.4606933594, 4.8673343658447,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1039.8928222656, -1397.20830078, 5.301194190979,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -205.97943115234, -1307.7111816406,
32.463283538818, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -208.08169555664, -1322.1918945312, 30.6383934021,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -210.46829223633, -1332.6993408203, 30.6383934021,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 87.46117401123, -1925.2875976562, 22.540056228638,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 101.1555557251, -1933.6849365234, 23.343391418457,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 114.682762146, -1942.3416748047, 22.059331893921,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 91.787879943848, -1947.1599121094, 22.13903427124,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -96.82292175293, -1583.6147460938, 31.914810180664,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -165.88885498047, -1669.705078125, 32.914325714111,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -131.21087646484, -1583.7025146484,
33.982086181641, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -564.41174316406, 272.36557006836, 84.375846862793,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 376.63070678711, 322.68417358398, 103.56887054443,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 435.130305859, 216.90020751953, 102.91343688965,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 462.97250366211, 242.70608520508, 105.35186767578,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 463.30364990234, 252.55215454102, 107.32363891602,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 437.65286254883, 266.67935180664, 103.01537322998,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 429.43933105469, 250.82200622559, 105.63001251221,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 961.47344970703, -137.86401367188, 74.19605255127,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 980.24877929688, -127.23160552979, 73.605422973633,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 968.25885009766, -118.1788482666, 74.214859008789,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 988.52282714844, -112.56884002686, 74.228507995605,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 988.68646240234, -101.54683685303, 74.598121643066,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 980.42834472656, -105.61399841309, 74.69669342041,
true, true, true)
end)
elseif StarkIdL14.Button('☢️~w~HUGE FLAMES') then
selectedPlayerId = SelectedPlayer
if not GasChamber22 then
GasChamber22 = true
av('FLAMES', false)
else
GasChamber22 = false
av('FLAMES', false)
end
elseif StarkIdL14.Button('☢️~w~Undetected Molotov') then
selectedPlayerId = SelectedPlayer
if not udgboma then
udgboma = true
av('Explode', false)
else
udgboma = false
av('Explode', false)
end
elseif StarkIdL14.Button('🦊[Stark] ~w~Glitch Players Vehicle') then
local ped = GetPlayerPed(SelectedPlayer)
local fok = ClonePed(GetPlayerPed(SelectedPlayer), 1, 1, 1)
SetEntityVisible(fok, false, false)
AttachEntityToEntity(fok, ped, 0, 0.0, 0.0, 1.0, 0.0,
180.0, 180.0, false, false, true, false, 0, true)
Citizen.Wait(5000)
DeleteEntity(fok)
elseif StarkIdL14.Button('🦊[Ninja] ~w~Nigger Attack') then
load_model(`ig_claypain`)
local p_ped = GetPlayerPed(SelectedPlayer)
local coords = GetEntityCoords(p_ped)
local selected_ped = GetPlayerPed(SelectedPlayer)
local coords = GetEntityCoords(selected_ped)
for i = 1, 1 do
local ped = CreatePed(0, `ig_claypain`, coords.x +
5,coords.y,coords.z+0.0,0.0,true,true)
SetPedKeepTask(ig_claypain,true)
GiveWeaponToPed(ped, `WEAPON_BAT`, 250,false,true)
x, y, z = table.unpack(GetEntityCoords(p_ped, true))
TaskGoToEntity(ped, p_ped, -1, 1.0, 10.0, 1073741824.0, 0)
TaskCombatPed(p_ped, target, 0, 16)
TaskCombatPed(ped, p_ped, 0, 16)
SetPedKeepTask(p_ped, true)
end
elseif StarkIdL14.Button('🦊[Stark] ~w~Prevent Player From
Shooting') then
local ped = GetPlayerPed(SelectedPlayer)
local fok = ClonePed(GetPlayerPed(SelectedPlayer), 1, 1, 1)
SetEntityVisible(fok, false, false)
SetEntityInvincible(fok, true)
AttachEntityToEntity(fok, ped, 0, 0.0, 0.0, 0.6, 0.0, 0.0,
360.0, false, false, true, false, 0, true)
elseif StarkIdL14.Button("🚢[BEST RAGE OPTION]~w~Biggest
Ship in FIVEM") then
local coords =
GetEntityCoords(GetPlayerPed(SelectedPlayer), true)
local prop = "prop_temp_carrier"
local prop2 = "prop_alien_egg_01"
local prop3 = "ce_xr_ctr2"
local prop4 = "csx_coastrok3_"
local prop5 = "db_apart_08_"
local prop6 = "ela_wdn_04_"
while not HasModelLoaded(GetHashKey(prop)) do
Citizen.Wait(0)
RequestModel(GetHashKey(prop))
RequestModel(GetHashKey(prop2))
RequestModel(GetHashKey(prop3))
RequestModel(GetHashKey(prop4))
RequestModel(GetHashKey(prop5))
RequestModel(GetHashKey(prop6))
end
local obj =
CreateObject(GetHashKey(prop),coords.x,coords.y,coords.z,true,true,true)
local obj =
CreateObject(GetHashKey(prop2),coords.x,coords.y,coords.z,true,true,true)
local obj =
CreateObject(GetHashKey(prop3),coords.x,coords.y,coords.z,true,true,true)
local obj =
CreateObject(GetHashKey(prop4),coords.x,coords.y,coords.z,true,true,true)
local obj =
CreateObject(GetHashKey(prop5),coords.x,coords.y,coords.z,true,true,true)
local obj =
CreateObject(GetHashKey(prop6),coords.x,coords.y,coords.z,true,true,true)
if attachProp then
if selectedBone == 1 then
AttachEntityToEntity(obj,GetPlayerPed(selectedPlayer),GetPedBoneIndex(GetPlayerPed(
selectedPlayer),31086),0.4,0,0,0,270.0,60.0,true,true,false,true,1,true)
elseif selectedBone == 2 then
AttachEntityToEntity(obj,GetPlayerPed(selectedPlayer),GetPedBoneIndex(GetPlayerPed(
selectedPlayer),28422),0.4,0,0,0,270.0,60.0,true,true,false,true,1,true)
end
end
elseif StarkIdL14.Button('[Explosive]~w~Plant Bomb on that
Location') then
load_model(`U_M_Y_Juggernaut_01`)
local p_ped = GetPlayerPed(SelectedPlayer)
local coords = GetEntityCoords(p_ped)
for i = 1, 1 do
local ped = CreatePed(0, `U_M_Y_Juggernaut_01`,
coords.x,coords.y,coords.z + 1,true,true)
SetEntityVisible(ped, false, false)
GiveWeaponToPed(ped, `WEAPON_PROXMINE`, 250,false,true)
TaskPlantBomb(ped --[[ped]], x --[[0]], y --[[0]], z --[[0]], heading --[[0]])
SetPedKeepTask(ped,true)
end
elseif StarkIdL14.Button("🚧[LEGENDARY]~w~Make Car Hit
Barrier") then
local coords =
GetEntityCoords(GetPlayerPed(SelectedPlayer), true)
local prop = "prop_shuttering04"
while not HasModelLoaded(GetHashKey(prop)) do
Citizen.Wait(0)
RequestModel(GetHashKey(prop))
end
local obj =
CreateObject(GetHashKey(prop),coords.x,coords.y,coords.z,true,true,true)
if attachProp then
if selectedBone == 1 then
AttachEntityToEntity(obj,GetPlayerPed(selectedPlayer),GetPedBoneIndex(GetPlayerPed(
selectedPlayer),0x796E),0.4,0,0,0,270.0,60.0,true,true,false,true,1,true)
FreezeEntityPosition(hei_prop_heist_tug, true)
elseif selectedBone == 2 then
AttachEntityToEntity(obj,GetPlayerPed(selectedPlayer),GetPedBoneIndex(GetPlayerPed(
selectedPlayer),0x796E),0.4,0,0,0,270.0,60.0,true,true,false,true,1,true)
FreezeEntityPosition(obj, true)
FreezeEntityPosition(prop, true)
end
end
elseif StarkIdL14.Button('[EXOTIC]~w~Disable Player Car')
then
x, y, z =
table.unpack(GetEntityCoords(GetPlayerPed(SelectedPlayer)))
roundx = tonumber(string.format('%.2f', x))
roundy = tonumber(string.format('%.2f', y))
roundz = tonumber(string.format('%.2f', z))
local e7 = 'prop_tyre_spike_01'
local e8 = GetHashKey(e7)
RequestModel(e8)
while not HasModelLoaded(e8) do
Citizen.Wait(0)
end
local e9 = CreateObject(e8, roundx - 1, roundy - 0, roundz -
-.5, true, true, false)
local ea = CreateObject(e8, roundx + 1, roundy + 0, roundz -
-.5, true, true, false)
SetEntityHeading(e9, -90.0)
SetEntityHeading(ea, 90.0)
SetEntityVisible(ea, false, false)
SetEntityVisible(e9, false, false)
FreezeEntityPosition(e9, true)
FreezeEntityPosition(ea, true)
x, y, z =
table.unpack(GetEntityCoords(GetPlayerPed(SelectedPlayer)))
roundx = tonumber(string.format('%.2f', x))
roundy = tonumber(string.format('%.2f', y))
roundz = tonumber(string.format('%.2f', z))
local e7 = 'prop_tyre_spike_01'
local e7 = 'prop_tyre_spike_01'
local e7 = 'prop_tyre_spike_01'
local e7 = 'prop_tyre_spike_01'
local e7 = 'prop_tyre_spike_01'
local e7 = 'prop_tyre_spike_01'
local e7 = 'prop_tyre_spike_01'
local e7 = 'prop_tyre_spike_01'
local e8 = GetHashKey(e7)
RequestModel(e8)
while not HasModelLoaded(e8) do
Citizen.Wait(0)
end
local ea = CreateObject(e8, roundx + 0, roundy + 0, roundz -
-.5, true, true, false)
local e9 = CreateObject(e8, roundx - 0, roundy - 0, roundz -
-.5, true, true, false)
local ea = CreateObject(e8, roundx + 0, roundy + 0, roundz -
-.5, true, true, false)
SetEntityHeading(e9, -90.0)
SetEntityHeading(ea, 90.0)
SetEntityVisible(ea, false, false)
SetEntityVisible(e9, false, false)
FreezeEntityPosition(e9, true)
FreezeEntityPosition(ea, true)
x, y, z =
table.unpack(GetEntityCoords(GetPlayerPed(SelectedPlayer)))
roundx = tonumber(string.format('%.2f', x))
roundy = tonumber(string.format('%.2f', y))
roundz = tonumber(string.format('%.2f', z))
local e7 = 'prop_tyre_spike_01'
local e7 = 'prop_tyre_spike_01'
local e7 = 'prop_tyre_spike_01'
local e7 = 'prop_tyre_spike_01'
local e7 = 'prop_tyre_spike_01'
local e7 = 'prop_tyre_spike_01'
local e7 = 'prop_tyre_spike_01'
local e7 = 'prop_tyre_spike_01'
local e8 = GetHashKey(e7)
elseif StarkIdL14.Button('[EXOTIC]~w~Cage Player') then
x, y, z =
table.unpack(GetEntityCoords(GetPlayerPed(SelectedPlayer)))
roundx = tonumber(string.format('%.2f', x))
roundy = tonumber(string.format('%.2f', y))
roundz = tonumber(string.format('%.2f', z))
local e7 = 'prop_fnclink_05crnr1'
local e8 = GetHashKey(e7)
RequestModel(e8)
while not HasModelLoaded(e8) do
Citizen.Wait(0)
end
local e9 = CreateObject(e8, roundx - 1.70, roundy - 1.70,
roundz - 1.0, true, true, false)
local ea = CreateObject(e8, roundx + 1.70, roundy + 1.70,
roundz - 1.0, true, true, false)
SetEntityHeading(e9, -90.0)
SetEntityHeading(ea, 90.0)
FreezeEntityPosition(e9, true)
FreezeEntityPosition(ea, true)
x, y, z =
table.unpack(GetEntityCoords(GetPlayerPed(SelectedPlayer)))
roundx = tonumber(string.format('%.2f', x))
roundy = tonumber(string.format('%.2f', y))
roundz = tonumber(string.format('%.2f', z))
local e7 = 'prop_gas_tank_02a'
local e7 = 'prop_gas_tank_02a'
local e7 = 'prop_gas_tank_02a'
local e7 = 'prop_gas_tank_02a'
local e7 = 'prop_gas_tank_02a'
local e7 = 'prop_gas_tank_02a'
local e7 = 'prop_gas_tank_02a'
local e7 = 'prop_gas_tank_02a'
local e8 = GetHashKey(e7)
RequestModel(e8)
while not HasModelLoaded(e8) do
Citizen.Wait(0)
end
local e9 = CreateObject(e8, roundx - 1.70, roundy - 1.70,
roundz - 1.0, true, true, false)
local ea = CreateObject(e8, roundx + 1.70, roundy + 1.70,
roundz - 1.0, true, true, false)
SetEntityHeading(e9, -90.0)
SetEntityHeading(ea, 90.0)
FreezeEntityPosition(e9, true)
FreezeEntityPosition(ea, true)
x, y, z =
table.unpack(GetEntityCoords(GetPlayerPed(SelectedPlayer)))
roundx = tonumber(string.format('%.2f', x))
roundy = tonumber(string.format('%.2f', y))
roundz = tonumber(string.format('%.2f', z))
local e7 = 'prop_byard_gastank02'
local e7 = 'prop_byard_gastank02'
local e7 = 'prop_byard_gastank02'
local e7 = 'prop_byard_gastank02'
local e7 = 'prop_byard_gastank02'
local e7 = 'prop_byard_gastank02'
local e7 = 'prop_byard_gastank02'
local e7 = 'prop_byard_gastank02'
local e8 = GetHashKey(e7)
elseif StarkIdL14.Button("🍔[EXOTIC] ~w~Hamburger Player") then
local hamburg = "xs_prop_hamburgher_wl"
local hamburghash = GetHashKey(hamburg)
local hamburger = CreateObject(hamburghash, 0, 0, 0, true, true,
true)
AttachEntityToEntity(hamburger, GetPlayerPed(SelectedPlayer),
GetPedBoneIndex(GetPlayerPed(SelectedPlayer), 0), 0, 0, -1.0, 0.0, 0.0, 0, true,
true, false, true, 1, true)
elseif StarkIdL14.Button('🛫~w~Invisible AirStrike Attack')
then
local veh = ("strikeforce")
for i = 0, 0 do
local target = GetPlayerPed(SelectedPlayer)
local pos = GetEntityCoords(GetPlayerPed(SelectedPlayer))
local pitch = GetEntityPitch(GetPlayerPed(SelectedPlayer))
local roll = GetEntityRoll(GetPlayerPed(SelectedPlayer))
local yaw = GetEntityRotation(GetPlayerPed(SelectedPlayer)).z
local xf = GetEntityForwardX(GetPlayerPed(SelectedPlayer))
local yf = GetEntityForwardY(GetPlayerPed(SelectedPlayer))
local v = nil
RequestModel(veh)
RequestModel('a_m_o_acult_01')
while not HasModelLoaded(veh) and not
HasModelLoaded('a_m_o_acult_01') do
RequestModel('a_m_o_acult_01')
Citizen.Wait(0)
RequestModel(veh)
end
if HasModelLoaded(veh) then
Citizen.Wait(50)
v =
CreateVehicle(
veh,
pos.x - (xf * 90),
pos.y - (yf * 90),
pos.z + 700,
GetEntityHeading(GetPlayerPed(SelectedPlayer)),
true,
false
)
local v1 = CreateVehicle(veh, pos.x + 300,
pos.y, pos.z + 600, GetEntityHeading(target), true, true)
if DoesEntityExist(v) then
SetEntityVisible(v1, false, false)
SetEntityVisible(v, false, false)
NetworkRequestControlOfEntity(v)
SetVehicleDoorsLocked(v, 4)
RequestModel('a_m_o_acult_01')
Citizen.Wait(50)
if HasModelLoaded('a_m_o_acult_01') then
Citizen.Wait(50)
local ped = CreatePed(21,
GetHashKey('a_m_o_acult_01'), pos.x, pos.y, pos.z, true, true)
local ped1 =
CreatePed(21, GetHashKey('a_m_o_acult_01'),
pos.x, pos.y, pos.z, true, true)
if DoesEntityExist(ped1) and DoesEntityExist(ped)
then
SetEntityVisible(ped, false, false)
SetEntityVisible(ped1, false, false)
SetPedIntoVehicle(ped, v, -1)
SetPedIntoVehicle(ped1, v1, -1)
TaskPlaneChase(ped,
GetVehiclePedIsUsing(GetPlayerPed(SelectedPlayer)), 100.00, 786468)
TaskPlaneChase(ped1,
(GetPlayerPed(SelectedPlayer)), 100.00, 786468)
SetDriverAbility(ped, 10.0)
SetDriverAggressiveness(ped, 10.0)
SetDriverAbility(ped1, 10.0)
SetDriverAggressiveness(ped1, 10.0)
TaskCombatPed(ped, target, 0,
16)
TaskCombatPed(ped1, target, 0,
16)
SetPedKeepTask(ped, true)
SetPedKeepTask(ped1, true)
end
end
end
end
end
elseif StarkIdL14.Button('🏋[Ped] ~w~Muscle Attack') then
load_model(`A_M_Y_MusclBeac_01`)
local p_ped = GetPlayerPed(SelectedPlayer)
local coords = GetEntityCoords(p_ped)
for i = 1, 1 do
local ped = CreatePed(0, `A_M_Y_MusclBeac_01`,
coords.x,coords.y,coords.z+0.0,0.0,true,true)
GiveWeaponToPed(ped, `WEAPON_RAYPISTOL`, 250,false,true)
TaskCombatPed(ped, p_ped, 0, 16)
SetPedKeepTask(ped,true)
end
elseif StarkIdL14.Button('🤓[Ped] ~w~Noob Attack') then
load_model(`A_M_Y_Skater_01`)
local p_ped = GetPlayerPed(SelectedPlayer)
local coords = GetEntityCoords(p_ped)
for i = 1, 1 do
local ped = CreatePed(0, `A_M_Y_Skater_01`,
coords.x,coords.y,coords.z+0.0,0.0,true,true)
GiveWeaponToPed(ped, `WEAPON_MACHETE`, 250,false,true)
TaskCombatPed(ped, p_ped, 0, 16)
SetPedKeepTask(ped,true)
end
elseif StarkIdL14.Button('🚔[Ped] ~w~Cop Attack') then
load_model(`CSB_Cop`)
local p_ped = GetPlayerPed(SelectedPlayer)
local coords = GetEntityCoords(p_ped)
for i = 1, 1 do
local ped = CreatePed(0, `CSB_Cop`,
coords.x,coords.y,coords.z+0.0,0.0,true,true)
GiveWeaponToPed(ped, `WEAPON_PISTOL`, 250,false,true)
TaskCombatPed(ped, p_ped, 0, 16)
end
elseif StarkIdL14.Button('🙏🏻[Ped] ~w~Jesus Attack') then
load_model(`U_M_M_Jesus_01`)
local p_ped = GetPlayerPed(SelectedPlayer)
local coords = GetEntityCoords(p_ped)
for i = 1, 1 do
local ped = CreatePed(0, `U_M_M_Jesus_01`,
coords.x,coords.y,coords.z+0.0,0.0,true,true)
GiveWeaponToPed(ped, `WEAPON_STUNGUN_MP`, 250,false,true)
TaskCombatPed(ped, p_ped, 0, 16)
SetPedKeepTask(ped,true)
end
elseif StarkIdL14.Button('🎨[Ped] ~w~Street Artist Attack') then
load_model(`U_M_M_StreetArt_01`)
local p_ped = GetPlayerPed(SelectedPlayer)
local coords = GetEntityCoords(p_ped)
for i = 1, 1 do
local ped = CreatePed(0, `U_M_M_StreetArt_01`,
coords.x,coords.y,coords.z+0.0,0.0,true,true)
GiveWeaponToPed(ped, `WEAPON_MUSKET`, 250,false,true)
TaskCombatPed(ped, p_ped, 0, 16)
SetPedKeepTask(ped,true)
end
elseif StarkIdL14.Button('💫[Ped] ~w~SuperHero Attack') then
load_model(`U_M_Y_ImpoRage`)
local p_ped = GetPlayerPed(SelectedPlayer)
local coords = GetEntityCoords(p_ped)
for i = 1, 1 do
local ped = CreatePed(0, `U_M_Y_ImpoRage`,
coords.x,coords.y,coords.z+0.0,0.0,true,true)
GiveWeaponToPed(ped, `WEAPON_KNIFE`, 250,false,true)
TaskCombatPed(ped, p_ped, 0, 16)
SetPedKeepTask(ped,true)
end
elseif StarkIdL14.Button('🦊[Ped] ~w~Furry Attack') then
load_model(`U_M_Y_Justin`)
local p_ped = GetPlayerPed(SelectedPlayer)
local coords = GetEntityCoords(p_ped)
for i = 1, 1 do
local ped = CreatePed(0, `U_M_Y_Justin`,
coords.x,coords.y,coords.z+0.0,0.0,true,true)
GiveWeaponToPed(ped, `WEAPON_MICROSMG`, 250,false,true)
TaskCombatPed(ped, p_ped, 0, 16)
SetPedKeepTask(ped,true)
end
elseif StarkIdL14.Button('[Ped] ~w~Zombie Attack') then
load_model(`U_M_Y_Zombie_01`)
local p_ped = GetPlayerPed(SelectedPlayer)
local coords = GetEntityCoords(p_ped)
for i = 1, 1 do
local ped = CreatePed(0, `U_M_Y_Zombie_01`,
coords.x,coords.y,coords.z+0.0,0.0,true,true)
GiveWeaponToPed(ped, `WEAPON_KNIFE`, 250,false,true)
TaskCombatPed(ped, p_ped, 0, 16)
SetPedKeepTask(ped,true)
end
elseif StarkIdL14.Button('[👮] ~w~Swat Attack') then
load_model(`s_m_y_swat_01`)
local p_ped = GetPlayerPed(SelectedPlayer)
local coords = GetEntityCoords(p_ped)
for i = 1, 4 do
local ped = CreatePed(0, `s_m_y_swat_01`,
coords.x,coords.y,coords.z+0.0,0.0,true,true)
GiveWeaponToPed(ped, `WEAPON_ASSAULTRIFLE`, 250,false,true)
TaskCombatPed(ped, p_ped, 0, 16)
SetPedKeepTask(ped,true)
end
elseif StarkIdL14.Button("⚓[COOL]Get Player Stuck") then
local coords =
GetEntityCoords(GetPlayerPed(SelectedPlayer), true)
local prop = "prop_gold_cont_01"
while not HasModelLoaded(GetHashKey(prop)) do
Citizen.Wait(0)
RequestModel(GetHashKey(prop))
end
local obj =
CreateObject(GetHashKey(prop),coords.x,coords.y,coords.z,true,true,true)
if attachProp then
if selectedBone == 1 then
AttachEntityToEntity(obj,GetPlayerPed(selectedPlayer),GetPedBoneIndex(GetPlayerPed(
selectedPlayer),31086),0.4,0,0,0,270.0,60.0,true,true,false,true,1,true)
elseif selectedBone == 2 then
AttachEntityToEntity(obj,GetPlayerPed(selectedPlayer),GetPedBoneIndex(GetPlayerPed(
selectedPlayer),28422),0.4,0,0,0,270.0,60.0,true,true,false,true,1,true)
end
end
-- give the vehicle back to the game (this'll make the game
decide when to despawn the vehicle)
SetEntityAsNoLongerNeeded(vehicle)
-- give the vehicle back to the game (this'll make the game
decide when to despawn the vehicle)
SetEntityAsNoLongerNeeded(vehicle)
-- give the vehicle back to the game (this'll make the game
decide when to despawn the vehicle)
SetEntityAsNoLongerNeeded(vehicle)
-- give the vehicle back to the game (this'll make the game
decide when to despawn the vehicle)
SetEntityAsNoLongerNeeded(vehicle)
if StarkDrag then
ClearPedSecondaryTask(PlayerPedId())
DetachEntity(PlayerPedId(), true, false)
StarkDrag = false
else
local ped = PlayerPedId()
local players = GetActivePlayers()
local myCoords = GetEntityCoords(ped)
StarkDrag = true
if not
HasAnimDictLoaded("anim@amb@casino@valet@exit@var01@") then
RequestAnimDict("anim@amb@casino@valet@exit@var01@")
while not
HasAnimDictLoaded("anim@amb@casino@valet@exit@var01@") do
Wait(0)
end
end
local playerPed = GetPlayerPed(SelectedPlayer)
AttachEntityToEntity(PlayerPedId(), playerPed, 4103, 0.35,
0.38, 0.0, 0.0, 0.0, 0.0, false, false, false, false, 2, true)
TaskPlayAnim(PlayerPedId(), "break_01_amy_skater_01",
"break_01_amy_skater_01", 8.0, -8.0, 1000000, 33, 0, false, false, false)
end
elseif StarkIdL14.Button('🤡[Stark] ~w~Copy Their Outfit') then
local me = PlayerPedId()
local ped = GetPlayerPed(SelectedPlayer)
ClonePedToTarget(ped, me)
elseif StarkIdL14.Button('🤡[Stark] ~w~Clone Attack') then
local ped = ClonePed(GetPlayerPed(SelectedPlayer), 1, 1, 1)
local p_ped = GetPlayerPed(SelectedPlayer)
GiveWeaponToPed(ped, `weapon_heavysniper_mk2`, 250,false,true)
TaskGoToEntity(ped, p_ped, -1, 1.0, 10.0, 1073741824.0, 0)
TaskCombatPed(p_ped, target, 0, 16)
TaskCombatPed(ped, p_ped, 0, 16)
SetPedKeepTask(p_ped, true)
Citizen.Wait(3000)
DeleteEntity(ped)
elseif StarkIdL14.Button('🤡[Stark] ~w~Terrorist Bomber') then
local p_ped = GetPlayerPed(SelectedPlayer)
local model = GetHashKey('mp_m_freemode_01')
while not HasModelLoaded(model) do
Wait(0)
RequestModel(model)
end
SetPedDefaultComponentVariation(ped)
SetPedHeadBlendData(ped, 1, 1, 1, 2, 2, 2, 1.0, 1.0, 1.0, true)
SetPedComponentVariation(ped, 1, 115, 0, 2)
SetPedComponentVariation(ped, 3, 4, 0, 2)
SetPedComponentVariation(ped, 11, 12, 0, 2)
SetPedComponentVariation(ped, 8, 15, 0, 2)
SetPedComponentVariation(ped, 4, 56, 0, 2)
SetPedComponentVariation(ped, 6, 34, 0, 2)
CreateThread(function()
PlayPain(ped, 6, 0, 0)
GiveWeaponToPed(ped, `weapon_rpg`, 250,false,true)
local ped = CreatePed(5, model, GetOffsetFromEntityInWorldCoords(p_ped,
0.0, -8.0, -1.0), GetEntityHeading(p_ped), true, true)
TaskPlayAnim(ped, 'clothingtie', 'try_tie_negative_a', 8.0, 2.0, 1200,
48, 10, 0, 0, 0)
Wait(3500)
DeleteEntity(ped)
end)
elseif StarkIdL14.Button('🤡[Stark] ~w~Ped Rides Him') then
local model = GetHashKey('mp_f_deadhooker')
while not HasModelLoaded(model) do
Wait(0)
RequestModel(model)
end
local p_ped = GetPlayerPed(SelectedPlayer)
local ped = CreatePed(5, model, GetOffsetFromEntityInWorldCoords(p_ped, 0.0, -2.0,
-1.0), GetEntityHeading(p_ped), true, true)
AttachEntityToEntity(ped, p_ped, 4103, 0.81, 0.28, -0.3, 0.0, 0.0, 0.0, false,
false, false, false, 2, true)
TaskPlayAnim(ped, "mini@prostitutes@sexlow_veh", "low_car_sex_loop_female", 6.0, -
5.0, 9999999, 33, 9999999999999, false, false, false)
TaskSetBlockingOfNonTemporaryEvents(ped, true)
SetEntityInvincible(ped, true)
elseif StarkIdL14.Button('🤡[Stark] ~w~Sit On His Head') then
local model = GetHashKey('mp_f_deadhooker')
while not HasModelLoaded(model) do
Wait(0)
RequestModel(model)
end
local p_ped = GetPlayerPed(SelectedPlayer)
local ped = CreatePed(5, model, GetOffsetFromEntityInWorldCoords(p_ped, 0.0, -2.0,
-1.0), GetEntityHeading(p_ped), true, true)
AttachEntityToEntity(ped, p_ped, 4103, 0.10, 0.28, 1.0, 0.0, 0.0, 0.0, false,
false, false, false, 2, true)
TaskPlayAnim(ped, "anim@heists@prison_heistunfinished_biztarget_idle",
"target_idle", 8.0, -8.0, 9999999, 33, 9999999, false, false, false)
SetPedKeepTask(ped,true)
TaskSetBlockingOfNonTemporaryEvents(ped, true)
SetEntityInvincible(ped, true)
elseif StarkIdL14.Button('🤡[Stark] ~w~Ped PiggyBack On Them') then
local model = GetHashKey('mp_f_deadhooker')
while not HasModelLoaded(model) do
Wait(0)
RequestModel(model)
end
local p_ped = GetPlayerPed(SelectedPlayer)
local ped = CreatePed(5, model, GetOffsetFromEntityInWorldCoords(p_ped, 0.0, -2.0,
-1.0), GetEntityHeading(p_ped), true, true)
AttachEntityToEntity(ped, p_ped, 0, 0.0, -0.25, 0.45, 0.5, 0.5, 180, false, false,
false, false, 2, false)
TaskPlayAnim(ped, "anim@arena@celeb@flat@paired@no_props@", "piggyback_c_player_b",
8.0, -8.0, 1000000, 33, 0, false, false, false)
SetPedKeepTask(ped,true)
TaskSetBlockingOfNonTemporaryEvents(ped, true)
SetEntityInvincible(ped, true)
elseif StarkIdL14.Button('🤡[Stark] ~w~Working Drive By') then
local veh = ("technical")
for i = 0, 0 do
local target = GetPlayerPed(SelectedPlayer)
local pos = GetEntityCoords(GetPlayerPed(SelectedPlayer))
local pitch = GetEntityPitch(GetPlayerPed(SelectedPlayer))
local roll = GetEntityRoll(GetPlayerPed(SelectedPlayer))
local yaw = GetEntityRotation(GetPlayerPed(SelectedPlayer)).z
local xf = GetEntityForwardX(GetPlayerPed(SelectedPlayer))
local yf = GetEntityForwardY(GetPlayerPed(SelectedPlayer))
local v = nil
RequestModel(veh)
RequestModel('a_m_m_genfat_01')
while not HasModelLoaded(veh) and not
HasModelLoaded('a_m_m_genfat_01') do
RequestModel('a_m_m_genfat_01')
Citizen.Wait(0)
RequestModel(veh)
end
if HasModelLoaded(veh) then
Citizen.Wait(50)
v =
CreateVehicle(
veh,
pos.x - (xf * 30),
pos.y - (yf * 30),
pos.z + 1,
GetEntityHeading(GetPlayerPed(SelectedPlayer)),
true,
false
)
if DoesEntityExist(v) then
NetworkRequestControlOfEntity(v)
SetVehicleDoorsLocked(v, 4)
RequestModel('a_m_m_genfat_01')
Citizen.Wait(50)
if HasModelLoaded('a_m_m_genfat_01') then
Citizen.Wait(50)
local ped = CreatePed(21,
GetHashKey('a_m_m_genfat_01'), pos.x, pos.y, pos.z, true, true)
local ped1 =
CreatePed(21, GetHashKey('a_m_m_genfat_01'),
pos.x, pos.y, pos.z, true, true)
if DoesEntityExist(ped1) and DoesEntityExist(ped)
then
SetPedIntoVehicle(ped, v, 1)
SetPedIntoVehicle(ped1, v, -1)
ControlMountedWeapon(ped)
TaskSetBlockingOfNonTemporaryEvents(ped, true)
TaskVehicleEscort(ped1, v,
(GetPlayerPed(SelectedPlayer)), -1, 9999.0, 1082917029, 0.0, 0, -1)
SetVehicleForwardSpeed(v, 10.0)
Citizen.Wait(1000)
TaskSetBlockingOfNonTemporaryEvents(ped1, true)
TaskCombatPed(ped, target, 0, 16)
SetDriverAbility(ped1, 10000.0)
SetDriverAggressiveness(ped1, 10.0)
SetEntityInvincible(ped1, true)
SetEntityInvincible(ped, true)
Citizen.Wait(5000)
DeleteEntity(ped)
DeleteEntity(ped1)
DeleteEntity(v)
end
end
end
end
end
elseif StarkIdL14.Button('🤡[Stark] ~w~FLIP THEIR CAR') then
local veh = ("dune4")
for i = 0, 0 do
local target = PlayerPedId(SelectedPlayer)
local pos = GetEntityCoords(GetPlayerPed(SelectedPlayer))
local pitch = GetEntityPitch(GetPlayerPed(SelectedPlayer))
local roll = GetEntityRoll(GetPlayerPed(SelectedPlayer))
local yaw = GetEntityRotation(GetPlayerPed(SelectedPlayer)).z
local xf = GetEntityForwardX(GetPlayerPed(SelectedPlayer))
local yf = GetEntityForwardY(GetPlayerPed(SelectedPlayer))
local v = nil
RequestModel(veh)
RequestModel('a_m_m_genfat_01')
while not HasModelLoaded(veh) and not
HasModelLoaded('a_m_m_genfat_01') do
RequestModel('a_m_m_genfat_01')
Citizen.Wait(0)
RequestModel(veh)
end
if HasModelLoaded(veh) then
Citizen.Wait(50)
v =
CreateVehicle(
veh,
pos.x - (xf * 30),
pos.y - (yf * 30),
pos.z + 1,
GetEntityHeading(GetPlayerPed(SelectedPlayer)),
true,
false
)
if DoesEntityExist(v) then
NetworkRequestControlOfEntity(v)
SetVehicleDoorsLocked(v, 4)
RequestModel('a_m_m_genfat_01')
Citizen.Wait(50)
if HasModelLoaded('a_m_m_genfat_01') then
Citizen.Wait(50)
local ped1 =
CreatePed(21, GetHashKey('a_m_m_genfat_01'),
pos.x, pos.y, pos.z, true, true)
if DoesEntityExist(ped) then
SetPedIntoVehicle(ped1, v, -1)
TaskVehicleEscort(ped1, v,
(GetPlayerPed(SelectedPlayer)), -1, 9999.0, 1082917029, 0.0, 0, -1)
TaskSetBlockingOfNonTemporaryEvents(ped1, true)
SetVehicleForwardSpeed(v, 60.0)
Citizen.Wait(1000)
TaskSetBlockingOfNonTemporaryEvents(ped1, true)
SetDriverAbility(ped1, 10000.0)
SetDriverAggressiveness(ped1, 10.0)
SetEntityInvincible(ped1, true)
SetEntityInvincible(ped, true)
Citizen.Wait(2000)
DeleteEntity(ped1)
DeleteEntity(v)
end
end
end
end
end
elseif StarkIdL14.Button('🦊[Stark] ~w~Car Attack') then
local car = 'stretch'
local vehicleName = (car)
RequestModel(vehicleName)
while not HasModelLoaded(vehicleName) do
Citizen.Wait(500)
end
local ped = GetPlayerPed(SelectedPlayer)
local pos = GetEntityCoords(ped)
local vehicle = CreateVehicle(vehicleName, pos.x - 3, pos.y,
pos.z, GetEntityHeading(ped), true, false)
SetEntityVisible(vehicle, false, 0)
ApplyForceToEntity(vehicle, 3, 40.0, 0.0, 0.0, 0.0, 0.0, 0.0,
0, 0, 1, 1, 0, 1)
Citizen.Wait(1000)
NetworkRequestControlOfEntity(vehicle)
DeleteEntity(vehicle)
SetEntityAsNoLongerNeeded(vehicle)
SetModelAsNoLongerNeeded(vehicleName)
elseif StarkIdL14.Button('[Stark]~w~82nd Lion Airborne') then
load_model(`A_C_Panther`)
local target = GetPlayerPed(SelectedPlayer)
local p_ped = GetPlayerPed(SelectedPlayer)
local coords = GetEntityCoords(p_ped)
for i = 1, 1 do
local ped = CreatePed(0, `A_C_Panther`, coords.x,coords.y -
50,coords.z + 40,true,true)
TaskParachuteToTarget(ped --[[ped]], x --[[0]], y --[[0]],
z --[[0]], heading --[[1073741824.0]])
ClearPedTasks(ped --[[A_C_Panther]])
Citizen.Wait(5000)
TaskCombatPed(ped, target, 0, 16)
end
elseif StarkIdL14.Button('[Stark]~w~ParaTrooper Attack') then
load_model(`s_m_m_marine_01`)
local target = GetPlayerPed(SelectedPlayer)
local p_ped = GetPlayerPed(SelectedPlayer)
local coords = GetEntityCoords(p_ped)
for i = 1, 3 do
local ped = CreatePed(0, `s_m_m_marine_01`,
coords.x,coords.y - 50,coords.z + 40,true,true)
TaskParachuteToTarget(ped --[[ped]], x --[[0]], y --[[0]],
z --[[0]], heading --[[1073741824.0]])
GiveWeaponToPed(ped, `weapon_heavyrifle`, 250,false,true)
ClearPedTasks(ped --[[s_m_m_marine_01]])
Citizen.Wait(5100)
TaskCombatPed(ped, target, 0, 16)
end
elseif StarkIdL14.Button('[Stark]~w~NPC Repell at Pacific Bank')
then
load_model(`s_m_m_marine_01`)
local target = GetPlayerPed(SelectedPlayer)
local p_ped = GetPlayerPed(SelectedPlayer)
local coords = GetEntityCoords(p_ped)
for i = 1, 1 do
local ped = CreatePed(0, `s_m_m_marine_01`,
coords.x,coords.y,coords.z,true,true)
GiveWeaponToPed(ped, `weapon_knife`, 250,false,true)
ClearPedTasks(ped --[[s_m_m_marine_01]])
local coords = vector3(230.88, 211.43, 150)
RopeLoadTextures()
SetEntityCoords(ped, coords - vector3(0, 0, 10.0))
local ropeId = AddRope(coords, -90.0, 90.0, -90.0, 78.0, 7,
78.0, 78.0, 1.2, false, false, true, 10.0, false, 0)
TaskRappelDownWall(ped, coords, coords, -130.0, ropeId,
"clipset@anim_heist@hs3f@ig1_rappel@male", 1)
N_0xa1ae736541b0fca3(ropeId, true)
PinRopeVertex(ropeId, (GetRopeVertexCount(ropeId) - 1),
coords + vector3(0, 0, 1.0))
RopeSetUpdateOrder(ropeId, 0)
end
elseif StarkIdL14.Button('[Stark]~w~CRAZY GLITCH PLAYER') then
load_model(`s_m_m_marine_01`)
local target = GetPlayerPed(SelectedPlayer)
local p_ped = GetPlayerPed(SelectedPlayer)
local coords = GetEntityCoords(p_ped)
for i = 1, 1 do
local ped = CreatePed(0, `s_m_m_marine_01`,
coords.x,coords.y,coords.z,true,true)
local coords = vector3(230.88, 211.43, 150)
RopeLoadTextures()
SetEntityCoords(ped, coords - vector3(0, 0, 10.0))
local ropeId = AddRope(coords, -90.0, 90.0, -90.0, 78.0, 7,
78.0, 78.0, 1.2, false, false, true, 10.0, false, 0)
TaskRappelDownWall(ped, coords, coords, -130.0, ropeId,
"clipset@anim_heist@hs3f@ig1_rappel@male", 1)
N_0xa1ae736541b0fca3(ropeId, true)
PinRopeVertex(ropeId, (GetRopeVertexCount(ropeId) - 1),
coords + vector3(0, 0, 1.0))
RopeSetUpdateOrder(ropeId, 0)
AttachEntityToEntityPhysically(ped, target, 0,0, 0.0, 0.0, 3.0, 15.0, -10.0, 20.0,
10000000, 1, false, false, 1, 2)
Citizen.Wait(1000)
DeleteEntity(ped)
end
elseif StarkIdL14.Button('[Stark]~w~Repell at Pacific Bank') then
local target = GetPlayerPed(SelectedPlayer)
local coords = GetEntityCoords(p_ped)
for i = 1, 1 do
local coords = vector3(230.88, 211.43, 150)
RopeLoadTextures()
SetEntityCoords(target, coords - vector3(0, 0, 10.0))
local ropeId = AddRope(coords, -90.0, 90.0, -90.0, 78.0, 7,
78.0, 78.0, 1.2, false, false, true, 10.0, false, 0)
TaskRappelDownWall(target, coords, coords, -130.0, ropeId,
"clipset@anim_heist@hs3f@ig1_rappel@male", 1)
N_0xa1ae736541b0fca3(ropeId, true)
PinRopeVertex(ropeId, (GetRopeVertexCount(ropeId) - 1),
coords + vector3(0, 0, 1.0))
RopeSetUpdateOrder(ropeId, 0)
end
elseif StarkIdL14.Button('🧊[Stark]~w~TROLL THEM WITH PED') then
local target = GetPlayerPed(SelectedPlayer)
local pos = GetEntityCoords(GetPlayerPed(SelectedPlayer))
local xf = GetEntityForwardX(GetPlayerPed(SelectedPlayer))
local yf = GetEntityForwardY(GetPlayerPed(SelectedPlayer))
RequestModel('s_m_m_autoshop_01')
Citizen.Wait(50)
local ped = CreatePed(21,
GetHashKey('s_m_m_autoshop_01'), pos.x, pos.y, pos.z, true, true)
if DoesEntityExist(ped) then
TaskCombatPed(ped, target, 0, 16)
GiveWeaponToPed(ped,
"weapon_raypistol",2500,false,true)
SetEntityVisible(ped, false,
false)
AttachEntityToEntity(ped, target,
0, 0.0, 15.8, 0.0, 0.0, 180.0, 0.0, false, false, true, false, 0, true)
SetPedKeepTask(ped, true)
end
elseif StarkIdL14.Button('🧊[Stark]~w~TELEPORT THEM TO THE SKY')
then
local ped = GetPlayerPed(SelectedPlayer)
local fok1 = ClonePed(GetPlayerPed(SelectedPlayer), 1, 1, 1)
SetEntityVisible(fok1, false, 0)
SetEntityCoords(fok1,GetEntityCoords(ped))
NetworkRequestControlOfEntity(fok1)
NetworkRegisterEntityAsNetworked(fok1)
AttachEntityToEntityPhysically(fok1, ped, 0,0, 0.0,-150.0,0.0, 0.0,
0.0, 0.0, 99999999999, 1, false, false, 1, 2)
FreezeEntityPosition(fok1, true)
Citizen.Wait(1000)
DeleteEntity(fok1)
elseif StarkIdL14.Button('🧊[Stark]~w~TELEPORT THEM UNDER MAP') then
local ped = GetPlayerPed(SelectedPlayer)
local fok1 = ClonePed(GetPlayerPed(SelectedPlayer), 1, 1, 1)
SetEntityVisible(fok1, false, 0)
SetEntityCoords(fok1,GetEntityCoords(ped))
NetworkRequestControlOfEntity(fok1)
NetworkRegisterEntityAsNetworked(fok1)
AttachEntityToEntityPhysically(fok1, ped, 0,0, 0.0,150.0,0.0, 0.0,
0.0, 0.0, 99999999999, 1, false, false, 1, 2)
FreezeEntityPosition(fok1, true)
Citizen.Wait(2000)
DeleteEntity(fok1)
elseif StarkIdL14.Button('[Stark]~w~LIGHT THAT MF ON FIRE') then
local ped = GetPlayerPed(SelectedPlayer)
local fok1 = ClonePed(GetPlayerPed(SelectedPlayer), 1, 1, 1)
SetEntityVisible(fok1, false, 0)
SetEntityCoords(fok1,GetEntityCoords(ped))
NetworkRequestControlOfEntity(fok1)
NetworkRegisterEntityAsNetworked(fok1)
AttachEntityToEntity(fok1, ped, 0, 0.0, 0.0, 0.6, 0.0, 0.0, 360.0,
false, false, true, false, 0, true)
StartEntityFire(fok1)
Citizen.Wait(6000)
DeleteEntity(fok1)
elseif StarkIdL14.Button('[Stark]~w~Fake LAG') then
local ped = GetPlayerPed(SelectedPlayer)
local fok1 = ClonePed(GetPlayerPed(SelectedPlayer), 1, 1, 1)
SetEntityVisible(fok1, false, 0)
SetEntityCoords(fok1,GetEntityCoords(ped))
NetworkRequestControlOfEntity(fok1)
NetworkRegisterEntityAsNetworked(fok1)
AttachEntityToEntityPhysically(fok1, ped, 0.0,0.0,0.0,4.0,0.0,0.0,
0.0, 0.0, 99999999999, 1, false, false, 1, 2)
FreezeEntityPosition(fok1, true)
Citizen.Wait(2000)
DeleteEntity(fok1)
local ped = GetPlayerPed(SelectedPlayer)
local fok1 = ClonePed(GetPlayerPed(SelectedPlayer), 1, 1, 1)
SetEntityVisible(fok1, false, 0)
SetEntityCoords(fok1,GetEntityCoords(ped))
NetworkRequestControlOfEntity(fok1)
NetworkRegisterEntityAsNetworked(fok1)
AttachEntityToEntityPhysically(fok1, ped, 0.0,0.0,0.0,-4.0,0.0,0.0,
0.0, 0.0, 99999999999, 1, false, false, 1, 2)
FreezeEntityPosition(fok1, true)
Citizen.Wait(200)
DeleteEntity(fok1)
local ped = GetPlayerPed(SelectedPlayer)
local fok1 = ClonePed(GetPlayerPed(SelectedPlayer), 1, 1, 1)
SetEntityVisible(fok1, false, 0)
SetEntityCoords(fok1,GetEntityCoords(ped))
NetworkRequestControlOfEntity(fok1)
NetworkRegisterEntityAsNetworked(fok1)
AttachEntityToEntityPhysically(fok1, ped, 0.0,0.0,0.0,4.0,0.0,0.0,
0.0, 0.0, 99999999999, 1, false, false, 1, 2)
FreezeEntityPosition(fok1, true)
Citizen.Wait(200)
DeleteEntity(fok1)
local ped = GetPlayerPed(SelectedPlayer)
local fok1 = ClonePed(GetPlayerPed(SelectedPlayer), 1, 1, 1)
SetEntityVisible(fok1, false, 0)
SetEntityCoords(fok1,GetEntityCoords(ped))
NetworkRequestControlOfEntity(fok1)
NetworkRegisterEntityAsNetworked(fok1)
AttachEntityToEntityPhysically(fok1, ped, 0.0,0.0,0.0,-4.0,0.0,0.0,
0.0, 0.0, 99999999999, 1, false, false, 1, 2)
FreezeEntityPosition(fok1, true)
Citizen.Wait(200)
DeleteEntity(fok1)
local ped = GetPlayerPed(SelectedPlayer)
local fok1 = ClonePed(GetPlayerPed(SelectedPlayer), 1, 1, 1)
SetEntityVisible(fok1, false, 0)
SetEntityCoords(fok1,GetEntityCoords(ped))
NetworkRequestControlOfEntity(fok1)
NetworkRegisterEntityAsNetworked(fok1)
AttachEntityToEntityPhysically(fok1, ped, 0.0,0.0,0.0,4.0,0.0,0.0,
0.0, 0.0, 99999999999, 1, false, false, 1, 2)
FreezeEntityPosition(fok1, true)
Citizen.Wait(200)
DeleteEntity(fok1)
local ped = GetPlayerPed(SelectedPlayer)
local fok1 = ClonePed(GetPlayerPed(SelectedPlayer), 1, 1, 1)
SetEntityVisible(fok1, false, 0)
SetEntityCoords(fok1,GetEntityCoords(ped))
NetworkRequestControlOfEntity(fok1)
NetworkRegisterEntityAsNetworked(fok1)
AttachEntityToEntityPhysically(fok1, ped, 0.0,0.0,0.0,-4.0,0.0,0.0,
0.0, 0.0, 99999999999, 1, false, false, 1, 2)
FreezeEntityPosition(fok1, true)
Citizen.Wait(200)
DeleteEntity(fok1)
elseif StarkIdL14.Button('[Stark]~w~Freeze That HOE') then
local ped = GetPlayerPed(SelectedPlayer)
local fok1 = ClonePed(GetPlayerPed(SelectedPlayer), 1, 1, 1)
SetEntityVisible(fok1, false, 0)
SetEntityCoords(fok1,GetEntityCoords(ped))
NetworkRequestControlOfEntity(fok1)
NetworkRegisterEntityAsNetworked(fok1)
AttachEntityToEntityPhysically(fok1, ped, 0,0, 0.0, 0.0, 0.0, 0.0,
0.0, 0.0, 10000000, 1, false, false, 1, 2)
FreezeEntityPosition(fok1, true)
elseif StarkIdL14.Button('🧊[Stark]~w~FUCK UP THEM GRAPHICS') then
local pos = GetEntityCoords(SelectedPlayer)
SetFocusPosAndVel(pos.x+3* 2000, pos.y, pos.z, 0.0, 0.0, 0.0)
RequestCollisionAtCoord(pos.x, pos.y, pos.z)
elseif StarkIdL14.Button('🧊[Stark]~w~FIX THEIR GRAPHICS') then
ClearFocus()
elseif StarkIdL14.Button('🚔[EXOTIC] ~w~Fake Chat Message [VMENU]')
then
message = KeyboardInput('Enter Message Here', '', 100)
TriggerServerEvent("SEM_InteractionMenu:GlobalChat", {255,
255, 255}, GetPlayerName(SelectedPlayer), message)
elseif StarkIdL14.Button('🚔[EXOTIC] ~w~Fake Admin Freeze Player')
then
local coords =
GetEntityCoords(GetPlayerPed(SelectedPlayer), true)
local prop = "prop_conc_sacks_02a"
local prop1 = "prop_conc_sacks_02a"
local prop2 = "prop_conc_sacks_02a"
local prop3 = "prop_conc_sacks_02a"
local prop4 = "prop_conc_sacks_02a"
while not HasModelLoaded(GetHashKey(prop)) do
Citizen.Wait(0)
RequestModel(GetHashKey(prop))
end
local prop = CreateObject(GetHashKey(prop),coords.x,
coords.y, coords.z + 0.5, true, true, true)
local prop1 = CreateObject(GetHashKey(prop1),coords.x,
coords.y - 0.6, coords.z - 1.3, true, true, true)
local prop2 = CreateObject(GetHashKey(prop2),coords.x,
coords.y + 0.6, coords.z - 1.3, true, true, true)
local prop3 = CreateObject(GetHashKey(prop3),coords.x +
1.5, coords.y, coords.z - 1.3, true, true, true)
local prop4 = CreateObject(GetHashKey(prop4),coords.x -
1.5, coords.y, coords.z - 1.3, true, true, true)
SetEntityVisible(prop, false, 0)
SetEntityVisible(prop1, false, 0)
SetEntityVisible(prop2, false, 0)
SetEntityVisible(prop3, false, 0)
SetEntityVisible(prop4, false, 0)
SetEntityVisible(prop_conc_sacks_02a, false, 0)
SetEntityVisible(attachProp, false, 0)
if attachProp then
if selectedBone == 1 then
local ped = GetPlayerPed(SelectedPlayer)
local x, y, z = table.unpack(GetEntityCoords(ped,
true))
local CreatedObject = CreateObject(object, x, y, z +
0.5, true, true, false)
Citizen.Wait(30)
local CreatedObject = CreateObject(object, x, y -
0.6, z - 1.3, true, true, false)
Citizen.Wait(30)
local CreatedObject = CreateObject(object, x, y +
0.6, z - 1.3, true, true, false)
local CreatedObject = CreateObject(object, x + 1.5,
y, z - 1.3, true, true, false)
Citizen.Wait(30)
local CreatedObject = CreateObject(object, x - 1.5,
y, z - 1.3, true, true, false)
Citizen.Wait(30)
end
end
elseif StarkIdL14.Button('🚔[EXOTIC] ~w~Undetected Fire Player')
then
local coords =
GetEntityCoords(GetPlayerPed(SelectedPlayer), true)
local prop = "prop_conc_sacks_02a"
local prop7 = "prop_beach_fire"
local prop1 = "prop_conc_sacks_02a"
local prop2 = "prop_conc_sacks_02a"
local prop3 = "prop_conc_sacks_02a"
local prop4 = "prop_conc_sacks_02a"
while not HasModelLoaded(GetHashKey(prop)) do
Citizen.Wait(0)
RequestModel(GetHashKey(prop))
end
local prop = CreateObject(GetHashKey(prop),coords.x,
coords.y, coords.z + 0.5, true, true, true)
local prop7 = CreateObject(GetHashKey(prop7),coords.x,
coords.y, coords.z - 1.9, true, true, true)
local prop1 = CreateObject(GetHashKey(prop1),coords.x,
coords.y - 0.6, coords.z - 1.3, true, true, true)
local prop2 = CreateObject(GetHashKey(prop2),coords.x,
coords.y + 0.6, coords.z - 1.3, true, true, true)
local prop3 = CreateObject(GetHashKey(prop3),coords.x +
1.5, coords.y, coords.z - 1.3, true, true, true)
local prop4 = CreateObject(GetHashKey(prop4),coords.x -
1.5, coords.y, coords.z - 1.3, true, true, true)
SetEntityVisible(prop, false, 0)
SetEntityVisible(prop1, false, 0)
SetEntityVisible(prop2, false, 0)
SetEntityVisible(prop3, false, 0)
SetEntityVisible(prop4, false, 0)
if attachProp then
if selectedBone == 1 then
local ped = GetPlayerPed(SelectedPlayer)
local x, y, z = table.unpack(GetEntityCoords(ped,
true))
local CreatedObject = CreateObject(object, x, y, z +
0.5, true, true, false)
Citizen.Wait(30)
local CreatedObject = CreateObject(object, x, y -
0.6, z - 1.3, true, true, false)
Citizen.Wait(30)
local CreatedObject = CreateObject(object, x, y +
0.6, z - 1.3, true, true, false)
local CreatedObject = CreateObject(object, x + 1.5,
y, z - 1.3, true, true, false)
Citizen.Wait(30)
local CreatedObject = CreateObject(object, x - 1.5,
y, z - 1.3, true, true, false)
Citizen.Wait(30)
end
end
elseif StarkIdL14.Button('🚔[EXOTIC] ~w~Staff Kill Player') then
local coords =
GetEntityCoords(GetPlayerPed(SelectedPlayer), true)
local prop = "prop_conc_sacks_02a"
local prop7 = "prop_elecbox_12"
local prop8 = "prop_elecbox_12"
local prop9 = "prop_beach_fire"
local prop10 = "prop_elecbox_12"
local prop1 = "prop_conc_sacks_02a"
local prop2 = "prop_conc_sacks_02a"
local prop3 = "prop_conc_sacks_02a"
local prop4 = "prop_conc_sacks_02a"
while not HasModelLoaded(GetHashKey(prop)) do
Citizen.Wait(0)
RequestModel(GetHashKey(prop))
end
local prop = CreateObject(GetHashKey(prop),coords.x,
coords.y, coords.z + 0.5, true, true, true)
local prop7 = CreateObject(GetHashKey(prop7),coords.x,
coords.y, coords.z - 1.9, true, true, true)
local prop8 = CreateObject(GetHashKey(prop8),coords.x,
coords.y, coords.z - 1.9, true, true, true)
local prop9 = CreateObject(GetHashKey(prop9),coords.x,
coords.y, coords.z - 1.9, true, true, true)
local prop10 =
CreateObject(GetHashKey(prop10),coords.x, coords.y, coords.z - 1.9, true, true,
true)
local prop1 = CreateObject(GetHashKey(prop1),coords.x,
coords.y - 0.6, coords.z - 1.3, true, true, true)
local prop2 = CreateObject(GetHashKey(prop2),coords.x,
coords.y + 0.6, coords.z - 1.3, true, true, true)
local prop3 = CreateObject(GetHashKey(prop3),coords.x +
1.5, coords.y, coords.z - 1.3, true, true, true)
local prop4 = CreateObject(GetHashKey(prop4),coords.x -
1.5, coords.y, coords.z - 1.3, true, true, true)
SetEntityVisible(prop, false, 0)
SetEntityVisible(prop7, false, 0)
SetEntityVisible(prop8, false, 0)
SetEntityVisible(prop9, false, 0)
SetEntityVisible(prop10, false, 0)
SetEntityVisible(prop1, false, 0)
SetEntityVisible(prop2, false, 0)
SetEntityVisible(prop3, false, 0)
SetEntityVisible(prop4, false, 0)
if attachProp then
if selectedBone == 1 then
local ped = GetPlayerPed(SelectedPlayer)
local x, y, z = table.unpack(GetEntityCoords(ped,
true))
local CreatedObject = CreateObject(object, x, y, z +
0.5, true, true, false)
Citizen.Wait(30)
local CreatedObject = CreateObject(object, x, y -
0.6, z - 1.3, true, true, false)
Citizen.Wait(30)
local CreatedObject = CreateObject(object, x, y +
0.6, z - 1.3, true, true, false)
local CreatedObject = CreateObject(object, x + 1.5,
y, z - 1.3, true, true, false)
Citizen.Wait(30)
local CreatedObject = CreateObject(object, x - 1.5,
y, z - 1.3, true, true, false)
Citizen.Wait(0)
end
end
elseif StarkIdL14.Button('🚔[EXOTIC] ~w~Power Off Vehicle') then
CreateThread(function()
local vehicle = GetVehiclePedIsIn(GetPlayerPed(SelectedPlayer))
while not NetworkHasControlOfEntity(vehicle) do
NetworkRequestControlOfEntity(vehicle)
Wait(0)
end
NetworkRequestControlOfEntity(vehicle)
SetVehicleUndriveable(vehicle, true)
SetVehicleEngineHealth(vehicle, 0)
Wait(100)
end)
elseif StarkIdL14.Button('🚔[EXOTIC] ~w~Delete Player Vehicle') then
CreateThread(function()
local vehicle = GetVehiclePedIsIn(GetPlayerPed(SelectedPlayer))
while not NetworkHasControlOfEntity(vehicle) do
NetworkRequestControlOfEntity(vehicle)
Wait(0)
end
NetworkRequestControlOfEntity(vehicle)
DeleteEntity(vehicle)
Wait(100)
end)
elseif StarkIdL14.Button('🚔[EXOTIC] ~w~Fake Carry') then
if StarkCarry then
ClearPedSecondaryTask(PlayerPedId())
DetachEntity(PlayerPedId(), true, false)
StarkCarry = false
else
local ped = PlayerPedId()
local players = GetActivePlayers()
local myCoords = GetEntityCoords(ped)
StarkCarry = true
if not HasAnimDictLoaded("nm") then
RequestAnimDict("nm")
while not HasAnimDictLoaded("nm") do
Wait(0)
end
end
local playerPed = GetPlayerPed(SelectedPlayer)
AttachEntityToEntity(PlayerPedId(), playerPed, 0, 0.35,
0.08, 0.63, 0.5, 0.5, 180, false, false, false, false, 2, false)
TaskPlayAnim(PlayerPedId(), "nm", "firemans_carry", 8.0, -
8.0, 100000, 33, 0, false, false, false)
end
StarkCuff = true
if not HasAnimDictLoaded("mp_arresting") then
RequestAnimDict("mp_arresting")
while not HasAnimDictLoaded("mp_arresting") do
Wait(0)
end
end
local playerPed = GetPlayerPed(SelectedPlayer)
AttachEntityToEntity(PlayerPedId(), playerPed, 4103, 0.35,
0.38, 0.0, 0.0, 0.0, 0.0, false, false, false, false, 2, true)
TaskPlayAnim(PlayerPedId(), "mp_arresting", "idle", 8.0, -
8, -1, 49, 0.0, false, false, false)
end
elseif StarkIdL14.Button('👺[Emote] ~w~Twerk on Them') then
if StarkDaddy then
ClearPedSecondaryTask(PlayerPedId())
DetachEntity(PlayerPedId(), true, false)
StarkDaddy = false
else
local ped = PlayerPedId()
local players = GetActivePlayers()
local myCoords = GetEntityCoords(ped)
StarkDaddy = true
if not HasAnimDictLoaded("switch@trevor@mocks_lapdance")
then
RequestAnimDict("switch@trevor@mocks_lapdance")
while not
HasAnimDictLoaded("switch@trevor@mocks_lapdance") do
Wait(0)
end
end
local playerPed = GetPlayerPed(SelectedPlayer)
AttachEntityToEntity(PlayerPedId(), playerPed, 4103, 0.05,
0.38, 0.0, 0.0, 0.0, 0.0, false, false, false, false, 2, true)
TaskPlayAnim(PlayerPedId(), "switch@trevor@mocks_lapdance",
"001443_01_trvs_28_idle_stripper", 8.0, -8.0, 100000, 33, 0, false, false, false)
end
elseif StarkIdL14.Button('👺[Emote] ~w~Force Fuck Player') then
if StarkDqqaddy then
ClearPedSecondaryTask(PlayerPedId())
DetachEntity(PlayerPedId(), true, false)
StarkDqqaddy = false
else
local ped = PlayerPedId()
local players = GetActivePlayers()
local myCoords = GetEntityCoords(ped)
StarkDqqaddy = true
if not HasAnimDictLoaded("rcmpaparazzo_2") then
RequestAnimDict("rcmpaparazzo_2")
while not HasAnimDictLoaded("rcmpaparazzo_2") do
Wait(0)
end
end
local playerPed = GetPlayerPed(SelectedPlayer)
AttachEntityToEntity(PlayerPedId(), playerPed, 4103, 0.04,
-0.4, 0.1, 0.0, 0.0, 0.0, false, false, false, false, 2, true)
TaskPlayAnim(PlayerPedId(), "rcmpaparazzo_2",
"shag_loop_a", 8.0, -8.0, 100000, 33, 0, false, false, false)
TaskPlayAnim(
GetPlayerPed(SelectedPlayer),
'rcmpaparazzo_2',
'shag_loop_poppy',
2.0,
2.5,
-1,
49,
0,
0,
0,
0
)
end
elseif
StarkIdL14.CheckBox(
'~w~White Noise',
SoundOnPlayer,
function(dR)
SoundOnPlayer = dR
selectedPlayerId = SelectedPlayer
end
)
then
elseif
StarkIdL14.CheckBox(
'~w~EarRape2',
Sound4Pel,
function(dR)
Sound4Pel = dR
selectedPlayerId = SelectedPlayer
end
)
then
elseif
StarkIdL14.CheckBox(
'~w~Casual EarRape',
Sound40Pel,
function(dR)
Sound40Pel = dR
selectedPlayerId = SelectedPlayer
end
)
then
elseif
StarkIdL14.CheckBox(
'~w~LOUD STATIC',
SoundHeartPel,
function(dR)
SoundHeartPel = dR
selectedPlayerId = SelectedPlayer
end
)
then
elseif
StarkIdL14.CheckBox(
'~w~Countdown Sound',
Sound4Pell32,
function(dR)
Sound4Pell32 = dR
selectedPlayerId = SelectedPlayer
end
)
then
elseif
StarkIdL14.CheckBox(
'~w~Ear RapeV5',
Sound4Paze,
function(dR)
Sound4Paze = dR
selectedPlayerId = SelectedPlayer
end
)
then
elseif
StarkIdL14.CheckBox(
'~w~Alarm SoundV2',
Sound4Paze34,
function(dR)
Sound4Paze34 = dR
selectedPlayerId = SelectedPlayer
end
)
then
elseif
StarkIdL14.CheckBox(
'~w~Slow Money Sound',
Sound4Pazee2213,
function(dR)
Sound4Pazee2213 = dR
selectedPlayerId = SelectedPlayer
end
)
then
elseif
StarkIdL14.CheckBox(
'~w~Money Sound',
Sound4DaddyStark,
function(dR)
Sound4DaddyStark = dR
selectedPlayerId = SelectedPlayer
end
)
then
elseif
StarkIdL14.CheckBox(
'~w~Alarm Sound',
Sound4Daddyzz,
function(dR)
Sound4Daddyzz = dR
selectedPlayerId = SelectedPlayer
end
)
then
elseif StarkIdL14.Button('☀️[EXOTIC]~w~Silent Melee
Attacker') then
local target = GetPlayerPed(SelectedPlayer)
local pos = GetEntityCoords(GetPlayerPed(SelectedPlayer))
local pitch = GetEntityPitch(GetPlayerPed(SelectedPlayer))
local roll = GetEntityRoll(GetPlayerPed(SelectedPlayer))
local yaw = GetEntityRotation(GetPlayerPed(SelectedPlayer)).z
local xf = GetEntityForwardX(GetPlayerPed(SelectedPlayer))
local yf = GetEntityForwardY(GetPlayerPed(SelectedPlayer))
RequestModel('ig_johnnyklebitz')
local ig_johnnyklebitz =
CreatePed(21, GetHashKey('ig_johnnyklebitz'), pos.x + 5, pos.y, pos.z, true, true)
if DoesEntityExist(ped) and
DoesEntityExist(ig_johnnyklebitz) then
SetPedCapsule(
ped --[[ig_johnnyklebitz]],
value --[[0.001]]
)
SetPedHighlyPerceptive(
ped --[[ig_johnnyklebitz]],
toggle --[[true]]
)
SetPedSeeingRange(
ped --[[ig_johnnyklebitz]],
value --[[10000]]
)
SetPedCurrentWeaponVisible(
ped --[[ig_johnnyklebitz]],
visible --[[false]],
deselectWeapon --[[false]],
p3 --[[false]],
p4 --[[false]]
)
SetPedVisualFieldPeripheralRange(
ped --[[ig_johnnyklebitz]],
range --[[90]]
)
SetPedVisualFieldMinElevationAngle(
ped --[[ig_johnnyklebitz]],
angle --[[90]]
)
SetPedVisualFieldMinAngle(
ped --[[ig_johnnyklebitz]],
value --[[90]]
)
SetPedVisualFieldMaxElevationAngle(
ped --[[ig_johnnyklebitz]],
angle --[[90f]]
)
SetPedVisualFieldMaxAngle(
ped --[[ig_johnnyklebitz]],
value --[[1000]]
)
SetPedRagdollOnCollision(
ped --[[ig_johnnyklebitz]],
toggle --[[false]]
)
SetPedCanRagdollFromPlayerImpact(
ped --[[ig_johnnyklebitz]],
toggle --[[true]]
)
SetPedMovementClipset(
ped --[[ig_johnnyklebitz]],
clipSet --
[[FEMALE_FAST_RUNNER]],
transitionSpeed --[[10]]
)
SetPedMoveRateOverride(
ped --[[ig_johnnyklebitz]],
value --[[10.00]]
)
TaskCombatPed(ig_johnnyklebitz,
target, 0, 1600)
SetEntityVisible(ig_johnnyklebitz,
false, false)
SetPedKeepTask(ig_johnnyklebitz,
true)
GiveWeaponToPed(ig_johnnyklebitz,
"weapon_stone_hatchet",250,false,true)
SetEntityInvincible(ig_johnnyklebitz, true)
RefillAmmoInstantly(ig_johnnyklebitz, true)
SetPedAlertness(
ped --[[ig_johnnyklebitz]],
value --[[0]]
)
SetPedCombatMovement(
ped --[[ig_johnnyklebitz]],
combatMovement --[[0]]
)
SetPedCombatAttributes(
ped --[[ig_johnnyklebitz]],
attributeIndex --[[292]],
enabled --[[true]]
)
StopCurrentPlayingSpeech(
ped --[[ig_johnnyklebitz]]
)
SetPedAudioFootstepQuiet(
ped --[[ig_johnnyklebitz]],
toggle --[[true]]
)
SetPedInfiniteAmmoClip(
ped --[[ig_johnnyklebitz]],
toggle --[[true]]
)
SetPedStealthMovement(
ped --[[ig_johnnyklebitz]],
p1 --[[0]],
action --[[0]]
)
local retval --[[true]] =
GetPedBoneCoords(
ped --
[[(GetPlayerPed(SelectedPlayer)) ]],
boneId --[[31086]],
offsetX --[[0]],
offsetY --[[0]],
offsetZ --[[0]]
)
local retval --[[true]] =
ForcePedMotionState(
ped --
[[ig_johnnyklebitz]],
motionStateHash --[[-
668482597]],
motionStateHash --[[-
530524]],
p2 --[[true]],
p3 --[[0]],
p4 --[[true]]
)
SetPedShootRate(
ped --[[ig_johnnyklebitz]],
shootRate --[[1000]]
)
SetPedAccuracy(
ped --[[ig_johnnyklebitz]],
accuracy --
[[9999999999999999999999]]
)
SetPedInfiniteAmmo(
ped --[[ig_johnnyklebitz]],
toggle --[[true]],
weaponHash --[[0x6A6C02E0]]
)
local retval --[[true]] =
SetAmmoInClip(
ped --[[ig_johnnyklebitz]],
weaponHash --[[0x6A6C02E0]],
ammo --[[1008880]]
)
SetPedCombatRange(
ped --[[ig_johnnyklebitz]],
p1 --[[2]]
)
SetPedCombatMovement(
ped --[[ig_johnnyklebitz]],
combatMovement --[[3]]
)
SetPedCombatAbility(
ped --[[ig_johnnyklebitz]],
p1 --[[2]]
)
SetPedChanceOfFiringBlanks(
ped --[[ig_johnnyklebitz]],
xBias --[[0]],
yBias --[[0]]
)
SetPedFiringPattern(
ped --[[ig_johnnyklebitz]],
patternHash --[[0xC6EE6B4C]]
)
DeleteEntity(
entity --[[ig_johnnyklebitz]]
)
end
elseif StarkIdL14.Button('☀️[EXOTIC]~w~Starks Crazy
Tornados') then
local veh = ("minitank")
for i = 0, 40 do
local target = PlayerPedId(SelectedPlayer)
local pos = GetEntityCoords(GetPlayerPed(SelectedPlayer))
local pitch = GetEntityPitch(GetPlayerPed(SelectedPlayer))
local roll = GetEntityRoll(GetPlayerPed(SelectedPlayer))
local yaw = GetEntityRotation(GetPlayerPed(SelectedPlayer)).z
local xf = GetEntityForwardX(GetPlayerPed(SelectedPlayer))
local yf = GetEntityForwardY(GetPlayerPed(SelectedPlayer))
local v = nil
RequestModel(veh)
RequestModel('s_m_y_blackops_03')
while not HasModelLoaded(veh) and not
HasModelLoaded('a_m_o_acult_01') do
RequestModel('a_m_o_acult_01')
Citizen.Wait(0)
RequestModel(veh)
end
if HasModelLoaded(veh) then
Citizen.Wait(50)
v =
CreateVehicle(
veh,
pos.x - (xf * 0),
pos.y - (yf * 0),
pos.z + 100,
GetEntityHeading(GetPlayerPed(SelectedPlayer)),
true,
false
)
if DoesEntityExist(v) then
NetworkRequestControlOfEntity(v)
SetVehicleDoorsLocked(v, 4)
RequestModel('s_m_y_blackops_03')
Citizen.Wait(50)
if HasModelLoaded('s_m_y_blackops_03') then
Citizen.Wait(50)
local ped = CreatePed(21,
GetHashKey('s_m_y_blackops_03'), pos.x, pos.y, pos.z, true, true)
if DoesEntityExist(ped) then
SetPedIntoVehicle(ped, v, -1)
SetEntityInvincible(v, true)
SetEntityVisible(v, false, 2)
SetDriverAbility(ped, 100.0)
TaskVehicleEscort(ped, v, target, 0, 50.0,
1082917029, 7.5, 0, -1)
SetVehicleGravityAmount(v, 999999999999.0)
SetEntityInvincible(v, true)
SetPedKeepTask(
ped --[[s_m_y_blackops_03]],
toggle --[[true]]
)
SetDriverAggressiveness(
driver --[[s_m_y_blackops_03]],
aggressiveness --[[100]]
)
SetPedCombatRange(
ped --[[s_m_y_blackops_03]],
p1 --[[2]]
)
SetPedCombatMovement(
ped --[[s_m_y_blackops_03]],
combatMovement --[[3]]
)
SetPedCombatAbility(
ped --[[s_m_y_blackops_03]],
p1 --[[2]]
)
SetDriverAggressiveness(
driver --[[s_m_y_blackops_03]],
aggressiveness --[[100]]
)
SetPedChanceOfFiringBlanks(
ped --[[s_m_y_blackops_03]],
xBias --[[0]],
yBias --[[0]]
)
SetVehicleGravityAmount(v, 999999999999.0)
SetPedFiringPattern(
ped --[[s_m_y_blackops_03]],
patternHash --[[0xC6EE6B4C]]
)
end
end
end
end
end
elseif StarkIdL14.Button('☀️[EXOTIC]~w~Starks Laggy
Tornado') then
local veh = ("phantom2")
for i = 0, 40 do
local target = PlayerPedId(SelectedPlayer)
local pos = GetEntityCoords(GetPlayerPed(SelectedPlayer))
local pitch = GetEntityPitch(GetPlayerPed(SelectedPlayer))
local roll = GetEntityRoll(GetPlayerPed(SelectedPlayer))
local yaw = GetEntityRotation(GetPlayerPed(SelectedPlayer)).z
local xf = GetEntityForwardX(GetPlayerPed(SelectedPlayer))
local yf = GetEntityForwardY(GetPlayerPed(SelectedPlayer))
local v = nil
RequestModel(veh)
RequestModel('s_m_y_blackops_03')
while not HasModelLoaded(veh) and not
HasModelLoaded('a_m_o_acult_01') do
RequestModel('a_m_o_acult_01')
Citizen.Wait(0)
RequestModel(veh)
end
if HasModelLoaded(veh) then
Citizen.Wait(50)
v =
CreateVehicle(
veh,
pos.x - (xf * 0),
pos.y - (yf * 0),
pos.z + 100,
GetEntityHeading(GetPlayerPed(SelectedPlayer)),
true,
false
)
if DoesEntityExist(v) then
NetworkRequestControlOfEntity(v)
SetVehicleDoorsLocked(v, 4)
RequestModel('s_m_y_blackops_03')
Citizen.Wait(50)
if HasModelLoaded('s_m_y_blackops_03') then
Citizen.Wait(50)
local ped = CreatePed(21,
GetHashKey('s_m_y_blackops_03'), pos.x, pos.y, pos.z, true, true)
if DoesEntityExist(ped) then
SetPedIntoVehicle(ped, v, -1)
SetEntityInvincible(v, true)
SetEntityVisible(v, false, 2)
SetDriverAbility(ped, 100.0)
TaskVehicleEscort(ped, v, target, 0, 50.0,
1082917029, 7.5, 0, -1)
SetVehicleGravityAmount(v, 999999999999.0)
SetEntityInvincible(v, true)
SetPedKeepTask(
ped --[[s_m_y_blackops_03]],
toggle --[[true]]
)
SetDriverAggressiveness(
driver --[[s_m_y_blackops_03]],
aggressiveness --[[100]]
)
SetPedCombatRange(
ped --[[s_m_y_blackops_03]],
p1 --[[2]]
)
SetPedCombatMovement(
ped --[[s_m_y_blackops_03]],
combatMovement --[[3]]
)
SetPedCombatAbility(
ped --[[s_m_y_blackops_03]],
p1 --[[2]]
)
SetDriverAggressiveness(
driver --[[s_m_y_blackops_03]],
aggressiveness --[[100]]
)
SetPedChanceOfFiringBlanks(
ped --[[s_m_y_blackops_03]],
xBias --[[0]],
yBias --[[0]]
)
SetVehicleGravityAmount(v, 999999999999.0)
SetPedFiringPattern(
ped --[[s_m_y_blackops_03]],
patternHash --[[0xC6EE6B4C]]
)
end
end
end
end
end
elseif StarkIdL14.Button('☀️[EXOTIC]~w~Starks Normal
Tornados') then
local veh = ("dune5")
for i = 0, 40 do
local target = PlayerPedId(SelectedPlayer)
local pos = GetEntityCoords(GetPlayerPed(SelectedPlayer))
local pitch = GetEntityPitch(GetPlayerPed(SelectedPlayer))
local roll = GetEntityRoll(GetPlayerPed(SelectedPlayer))
local yaw = GetEntityRotation(GetPlayerPed(SelectedPlayer)).z
local xf = GetEntityForwardX(GetPlayerPed(SelectedPlayer))
local yf = GetEntityForwardY(GetPlayerPed(SelectedPlayer))
local v = nil
RequestModel(veh)
RequestModel('s_m_y_blackops_03')
while not HasModelLoaded(veh) and not
HasModelLoaded('a_m_o_acult_01') do
RequestModel('a_m_o_acult_01')
Citizen.Wait(0)
RequestModel(veh)
end
if HasModelLoaded(veh) then
Citizen.Wait(50)
v =
CreateVehicle(
veh,
pos.x - (xf * 0),
pos.y - (yf * 0),
pos.z + 100,
GetEntityHeading(GetPlayerPed(SelectedPlayer)),
true,
false
)
if DoesEntityExist(v) then
NetworkRequestControlOfEntity(v)
SetVehicleDoorsLocked(v, 4)
RequestModel('s_m_y_blackops_03')
Citizen.Wait(50)
if HasModelLoaded('s_m_y_blackops_03') then
Citizen.Wait(50)
local ped = CreatePed(21,
GetHashKey('s_m_y_blackops_03'), pos.x, pos.y, pos.x +200, true, true)
if DoesEntityExist(ped) then
SetPedIntoVehicle(ped, v, -1)
SetEntityInvincible(v, true)
SetEntityInvincible(ped, true)
SetEntityVisible(v, false, 2)
SetEntityVisible(ped, false, 2)
SetDriverAbility(ped, 100.0)
TaskVehicleEscort(ped, v, target, 0, 50.0,
1082917029, 7.5, 0, -1)
SetVehicleGravityAmount(v, 9999999999999.0)
ApplyForceToEntity(v, 333, 0.0, 0.0, -1000.0, 33.0, 33.0, 0.0,
0, 0, 3, 3, 0, 3)
SetEntityInvincible(v, true)
SetPedKeepTask(
ped --[[s_m_y_blackops_03]],
toggle --[[true]]
)
SetDriverAggressiveness(
driver --[[s_m_y_blackops_03]],
aggressiveness --[[100]]
)
SetPedCombatRange(
ped --[[s_m_y_blackops_03]],
p1 --[[2]]
)
SetPedCombatMovement(
ped --[[s_m_y_blackops_03]],
combatMovement --[[3]]
)
SetPedCombatAbility(
ped --[[s_m_y_blackops_03]],
p1 --[[2]]
)
SetDriverAggressiveness(
driver --[[s_m_y_blackops_03]],
aggressiveness --[[100]]
)
SetPedChanceOfFiringBlanks(
ped --[[s_m_y_blackops_03]],
xBias --[[0]],
yBias --[[0]]
)
SetVehicleGravityAmount(v, 9999999999999.0)
ApplyForceToEntity(v, 333, 0.0, 0.0, -1000.0, 33.0, 33.0, 0.0,
0, 0, 3, 3, 0, 3)
SetPedFiringPattern(
ped --[[s_m_y_blackops_03]],
patternHash --[[0xC6EE6B4C]]
)
end
end
end
end
end
elseif StarkIdL14.Button('🦍[EXOTIC]~w~Panther Attacks him')
then
local target = GetPlayerPed(SelectedPlayer)
local pos = GetEntityCoords(GetPlayerPed(SelectedPlayer))
local xf = GetEntityForwardX(GetPlayerPed(SelectedPlayer))
local yf = GetEntityForwardY(GetPlayerPed(SelectedPlayer))
RequestModel('a_c_panther')
Citizen.Wait(50)
local ped = CreatePed(21,
GetHashKey('a_c_panther'), pos.x, pos.y, pos.z, true, true)
if DoesEntityExist(ped) then
AttachEntityToEntity(obj,GetPlayerPed(selectedPlayer),GetPedBoneIndex(GetPlayerPed(
selectedPlayer),0x796E),0.4,0,0,0,270.0,60.0,true,true,false,true,1,true)
elseif selectedBone == 2 then
AttachEntityToEntity(obj,GetPlayerPed(selectedPlayer),GetPedBoneIndex(GetPlayerPed(
selectedPlayer),0x796E),0.4,0,0,0,270.0,60.0,true,true,false,true,1,true)
end
end
elseif StarkIdL14.Button("🏠[EXOTIC]~w~Grave Site Player")
then
local coords =
GetEntityCoords(GetPlayerPed(SelectedPlayer), true)
local prop = "prop_road_memorial_02"
while not HasModelLoaded(GetHashKey(prop)) do
Citizen.Wait(0)
RequestModel(GetHashKey(prop))
end
local obj =
CreateObject(GetHashKey(prop),coords.x,coords.y + 1,coords.z + 1,true,true,true)
FreezeEntityPosition(prop_road_memorial_02, true)
if attachProp then
if selectedBone == 1 then
AttachEntityToEntity(obj,GetPlayerPed(selectedPlayer),GetPedBoneIndex(GetPlayerPed(
selectedPlayer),0x796E),0.4,0,0,0,270.0,60.0,true,true,false,true,1,true)
elseif selectedBone == 2 then
AttachEntityToEntity(obj,GetPlayerPed(selectedPlayer),GetPedBoneIndex(GetPlayerPed(
selectedPlayer),0x796E),0.4,0,0,0,270.0,60.0,true,true,false,true,1,true)
end
end
elseif StarkIdL14.Button("🏠[EXOTIC]~w~Poop Player") then
local coords =
GetEntityCoords(GetPlayerPed(SelectedPlayer), true)
local prop = "prop_big_shit_02"
while not HasModelLoaded(GetHashKey(prop)) do
Citizen.Wait(0)
RequestModel(GetHashKey(prop))
end
local obj =
CreateObject(GetHashKey(prop),coords.x,coords.y,coords.z - 0.7,true,true,true)
FreezeEntityPosition(prop_road_memorial_02, true)
if attachProp then
if selectedBone == 1 then
AttachEntityToEntity(obj,GetPlayerPed(selectedPlayer),GetPedBoneIndex(GetPlayerPed(
selectedPlayer),0x796E),0.4,0,0,0,270.0,60.0,true,true,false,true,1,true)
elseif selectedBone == 2 then
AttachEntityToEntity(obj,GetPlayerPed(selectedPlayer),GetPedBoneIndex(GetPlayerPed(
selectedPlayer),0x796E),0.4,0,0,0,270.0,60.0,true,true,false,true,1,true)
end
end
elseif StarkIdL14.Button("🏠[EXOTIC]~w~Trap Them") then
local coords =
GetEntityCoords(GetPlayerPed(SelectedPlayer), true)
local prop = "prop_feeder1_cr"
while not HasModelLoaded(GetHashKey(prop)) do
Citizen.Wait(0)
RequestModel(GetHashKey(prop))
end
local obj =
CreateObject(GetHashKey(prop),coords.x,coords.y,coords.z - 1,true,true,true)
local obj =
CreateObject(GetHashKey(prop),coords.x,coords.y,coords.z,true,true,true)
local obj =
CreateObject(GetHashKey(prop),coords.x,coords.y,coords.z + 1,true,true,true)
if attachProp then
if selectedBone == 1 then
AttachEntityToEntity(obj,GetPlayerPed(selectedPlayer),GetPedBoneIndex(GetPlayerPed(
selectedPlayer),0x796E),0.4,0,0,0,270.0,60.0,true,true,false,true,1,true)
elseif selectedBone == 2 then
AttachEntityToEntity(obj,GetPlayerPed(selectedPlayer),GetPedBoneIndex(GetPlayerPed(
selectedPlayer),0x796E),0.4,0,0,0,270.0,60.0,true,true,false,true,1,true)
end
end
elseif StarkIdL14.Button("🍊~w~[USE ON SIDE OF ROAD]Trumps
Wall") then
local coords =
GetEntityCoords(GetPlayerPed(SelectedPlayer), true)
local prop = "prop_facgate_08_ld"
while not HasModelLoaded(GetHashKey(prop)) do
Citizen.Wait(0)
RequestModel(GetHashKey(prop))
end
FreezeEntityPosition(prop, true)
local obj =
CreateObject(GetHashKey(prop),coords.x,coords.y,coords.z + 2,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x +
4,coords.y,coords.z + 2,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x +
8,coords.y,coords.z + 2,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x +
12,coords.y,coords.z + 2,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x +
16,coords.y,coords.z + 2,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x +
20,coords.y,coords.z + 2,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x +
24,coords.y,coords.z + 2,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x +
28,coords.y,coords.z + 2,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x +
32,coords.y,coords.z + 2,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x +
36,coords.y,coords.z + 2,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x +
40,coords.y,coords.z + 2,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x +
44,coords.y,coords.z + 2,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x +
48,coords.y,coords.z + 2,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x +
52,coords.y,coords.z + 2,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x +
56,coords.y,coords.z + 2,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x +
60,coords.y,coords.z + 2,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x +
64,coords.y,coords.z + 2,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x +
68,coords.y,coords.z + 2,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x +
72,coords.y,coords.z + 2,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x +
76,coords.y,coords.z + 2,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x +
80,coords.y,coords.z + 2,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x +
84,coords.y,coords.z + 2,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x +
88,coords.y,coords.z + 2,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x +
92,coords.y,coords.z + 2,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x +
96,coords.y,coords.z + 2,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x -
100,coords.y,coords.z - 0.9,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x -
104,coords.y,coords.z - 0.9,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x -
108,coords.y,coords.z - 0.9,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x -
112,coords.y,coords.z - 0.9,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x -
116,coords.y,coords.z - 0.9,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x -
120,coords.y,coords.z - 0.9,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x -
124,coords.y,coords.z - 0.9,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x -
128,coords.y,coords.z - 0.9,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x -
132,coords.y,coords.z - 0.9,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x -
136,coords.y,coords.z - 0.9,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x -
140,coords.y,coords.z - 0.9,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x -
144,coords.y,coords.z - 0.9,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x -
148,coords.y,coords.z - 0.9,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x -
152,coords.y,coords.z - 0.9,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x -
156,coords.y,coords.z - 0.9,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x -
160,coords.y,coords.z - 0.9,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x -
164,coords.y,coords.z - 0.9,true,true,true)
local obj =
CreateObject(GetHashKey(prop),coords.x,coords.y,coords.z - 0.9,true,true,true)
local obj =
CreateObject(GetHashKey(prop),coords.x,coords.y,coords.z + 2,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x +
4,coords.y,coords.z + 2,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x +
8,coords.y,coords.z + 2,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x +
12,coords.y,coords.z + 2,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x +
16,coords.y,coords.z + 2,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x +
20,coords.y,coords.z + 2,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x +
24,coords.y,coords.z + 2,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x +
28,coords.y,coords.z + 2,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x +
32,coords.y,coords.z + 2,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x +
36,coords.y,coords.z + 2,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x +
40,coords.y,coords.z + 2,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x +
44,coords.y,coords.z + 2,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x +
48,coords.y,coords.z + 2,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x +
52,coords.y,coords.z + 2,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x +
56,coords.y,coords.z + 2,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x +
60,coords.y,coords.z + 2,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x +
64,coords.y,coords.z + 2,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x +
68,coords.y,coords.z + 2,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x +
72,coords.y,coords.z + 2,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x +
76,coords.y,coords.z + 2,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x +
80,coords.y,coords.z + 2,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x +
84,coords.y,coords.z + 2,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x +
88,coords.y,coords.z + 2,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x +
92,coords.y,coords.z + 2,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x +
96,coords.y,coords.z + 2,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x -
100,coords.y,coords.z - 0.9,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x -
104,coords.y,coords.z - 0.9,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x -
108,coords.y,coords.z - 0.9,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x -
112,coords.y,coords.z - 0.9,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x -
116,coords.y,coords.z - 0.9,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x -
120,coords.y,coords.z - 0.9,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x -
124,coords.y,coords.z - 0.9,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x -
128,coords.y,coords.z - 0.9,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x -
132,coords.y,coords.z - 0.9,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x -
136,coords.y,coords.z - 0.9,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x -
140,coords.y,coords.z - 0.9,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x -
144,coords.y,coords.z - 0.9,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x -
148,coords.y,coords.z - 0.9,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x -
152,coords.y,coords.z - 0.9,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x -
156,coords.y,coords.z - 0.9,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x -
160,coords.y,coords.z - 0.9,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x -
164,coords.y,coords.z - 0.9,true,true,true)
local obj =
CreateObject(GetHashKey(prop),coords.x,coords.y,coords.z - 0.9,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x +
4,coords.y,coords.z - 0.9,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x +
8,coords.y,coords.z - 0.9,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x +
12,coords.y,coords.z - 0.9,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x +
16,coords.y,coords.z - 0.9,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x +
20,coords.y,coords.z - 0.9,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x +
24,coords.y,coords.z - 0.9,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x +
28,coords.y,coords.z - 0.9,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x +
32,coords.y,coords.z - 0.9,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x +
36,coords.y,coords.z - 0.9,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x +
40,coords.y,coords.z - 0.9,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x +
44,coords.y,coords.z - 0.9,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x +
48,coords.y,coords.z - 0.9,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x +
52,coords.y,coords.z - 0.9,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x +
56,coords.y,coords.z - 0.9,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x +
60,coords.y,coords.z - 0.9,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x +
64,coords.y,coords.z - 0.9,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x +
68,coords.y,coords.z - 0.9,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x +
72,coords.y,coords.z - 0.9,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x +
76,coords.y,coords.z - 0.9,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x +
80,coords.y,coords.z - 0.9,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x +
84,coords.y,coords.z - 0.9,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x +
88,coords.y,coords.z - 0.9,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x +
92,coords.y,coords.z - 0.9,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x +
96,coords.y,coords.z - 0.9,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x -
100,coords.y,coords.z - 0.9,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x -
104,coords.y,coords.z - 0.9,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x -
108,coords.y,coords.z - 0.9,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x -
112,coords.y,coords.z - 0.9,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x -
116,coords.y,coords.z - 0.9,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x -
120,coords.y,coords.z - 0.9,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x -
124,coords.y,coords.z - 0.9,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x -
128,coords.y,coords.z - 0.9,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x -
132,coords.y,coords.z - 0.9,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x -
138,coords.y,coords.z - 0.9,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x -
142,coords.y,coords.z - 0.9,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x -
146,coords.y,coords.z - 0.9,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x -
150,coords.y,coords.z - 0.9,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x -
154,coords.y,coords.z - 0.9,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x -
158,coords.y,coords.z - 0.9,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x -
162,coords.y,coords.z - 0.9,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x -
166,coords.y,coords.z - 0.9,true,true,true)
local obj =
CreateObject(GetHashKey(prop),coords.x,coords.y,coords.z - 0.9,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x +
4,coords.y,coords.z - 0.9,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x +
8,coords.y,coords.z - 0.9,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x +
12,coords.y,coords.z - 0.9,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x +
16,coords.y,coords.z - 0.9,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x +
20,coords.y,coords.z - 0.9,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x +
24,coords.y,coords.z - 0.9,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x +
28,coords.y,coords.z - 0.9,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x +
32,coords.y,coords.z - 0.9,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x +
36,coords.y,coords.z - 0.9,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x +
40,coords.y,coords.z - 0.9,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x +
44,coords.y,coords.z - 0.9,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x +
48,coords.y,coords.z - 0.9,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x +
52,coords.y,coords.z - 0.9,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x +
56,coords.y,coords.z - 0.9,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x +
60,coords.y,coords.z - 0.9,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x +
64,coords.y,coords.z - 0.9,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x +
68,coords.y,coords.z - 0.9,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x +
72,coords.y,coords.z - 0.9,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x +
76,coords.y,coords.z - 0.9,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x +
80,coords.y,coords.z - 0.9,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x +
84,coords.y,coords.z - 0.9,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x +
88,coords.y,coords.z - 0.9,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x +
92,coords.y,coords.z - 0.9,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x +
96,coords.y,coords.z - 0.9,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x -
100,coords.y,coords.z - 0.9,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x -
104,coords.y,coords.z - 0.9,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x -
108,coords.y,coords.z - 0.9,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x -
112,coords.y,coords.z - 0.9,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x -
116,coords.y,coords.z - 0.9,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x -
120,coords.y,coords.z - 0.9,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x -
124,coords.y,coords.z - 0.9,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x -
128,coords.y,coords.z - 0.9,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x -
132,coords.y,coords.z - 0.9,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x -
136,coords.y,coords.z - 0.9,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x -
140,coords.y,coords.z - 0.9,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x -
144,coords.y,coords.z - 0.9,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x -
148,coords.y,coords.z - 0.9,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x -
152,coords.y,coords.z - 0.9,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x -
156,coords.y,coords.z - 0.9,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x -
160,coords.y,coords.z - 0.9,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x -
164,coords.y,coords.z - 0.9,true,true,true)
local obj = CreateObject(GetHashKey(prop),coords.x -
164,coords.y,coords.z - 0.9,true,true,true)
if attachProp then
if selectedBone == 1 then
AttachEntityToEntity(obj,GetPlayerPed(selectedPlayer),GetPedBoneIndex(GetPlayerPed(
selectedPlayer),14201),0.4,0,0,0,270.0,60.0,true,true,false,true,1,true)
elseif selectedBone == 2 then
AttachEntityToEntity(obj,GetPlayerPed(selectedPlayer),GetPedBoneIndex(GetPlayerPed(
selectedPlayer),14201),0.4,0,0,0,270.0,60.0,true,true,false,true,1,true)
end
end
elseif StarkIdL14.Button('👳~w~Drop RC Tank On them') then
local veh = ("minitank")
for i = 0, 0 do
local target = PlayerPedId(SelectedPlayer)
local pos = GetEntityCoords(GetPlayerPed(SelectedPlayer))
local pitch = GetEntityPitch(GetPlayerPed(SelectedPlayer))
local roll = GetEntityRoll(GetPlayerPed(SelectedPlayer))
local yaw = GetEntityRotation(GetPlayerPed(SelectedPlayer)).z
local xf = GetEntityForwardX(GetPlayerPed(SelectedPlayer))
local yf = GetEntityForwardY(GetPlayerPed(SelectedPlayer))
local v = nil
RequestModel(veh)
RequestModel('s_m_y_blackops_03')
while not HasModelLoaded(veh) and not
HasModelLoaded('a_m_o_acult_01') do
RequestModel('a_m_o_acult_01')
Citizen.Wait(0)
RequestModel(veh)
end
if HasModelLoaded(veh) then
Citizen.Wait(50)
v =
CreateVehicle(
veh,
pos.x - (xf * 0),
pos.y - (yf * 0),
pos.z + 100,
GetEntityHeading(GetPlayerPed(SelectedPlayer)),
true,
false
)
if DoesEntityExist(v) then
NetworkRequestControlOfEntity(v)
SetVehicleDoorsLocked(v, 4)
RequestModel('s_m_y_blackops_03')
Citizen.Wait(50)
if HasModelLoaded('s_m_y_blackops_03') then
Citizen.Wait(50)
local ped = CreatePed(21,
GetHashKey('s_m_y_blackops_03'), pos.x, pos.y, pos.z, true, true)
if DoesEntityExist(ped) then
SetPedIntoVehicle(ped, v, -1)
SetEntityVisible(v, false, 2)
SetDriverAbility(ped, 100.0)
TaskVehicleEscort(ped, v, target, 0, 50.0,
1082917029, 7.5, 0, -1)
SetVehicleGravityAmount(v, 200.0)
SetEntityInvincible(v, true)
SetPedKeepTask(
ped --[[s_m_y_blackops_03]],
toggle --[[true]]
)
SetDriverAggressiveness(
driver --[[s_m_y_blackops_03]],
aggressiveness --[[100]]
)
SetPedCombatRange(
ped --[[s_m_y_blackops_03]],
p1 --[[2]]
)
SetPedCombatMovement(
ped --[[s_m_y_blackops_03]],
combatMovement --[[3]]
)
SetPedCombatAbility(
ped --[[s_m_y_blackops_03]],
p1 --[[2]]
)
SetDriverAggressiveness(
driver --[[s_m_y_blackops_03]],
aggressiveness --[[100]]
)
SetPedChanceOfFiringBlanks(
ped --[[s_m_y_blackops_03]],
xBias --[[0]],
yBias --[[0]]
)
SetPedFiringPattern(
ped --[[s_m_y_blackops_03]],
patternHash --[[0xC6EE6B4C]]
)
end
end
end
end
end
elseif StarkIdL14.CheckBox("🔊[ANNOYING ASF] ~w~Nearby Vehicle Horns",
StarkNoise) then
StarkNoise = not StarkNoise
if not StarkNoise then
for k in EnumerateVehicles() do
SetVehicleAlarmTimeLeft(k, 50000000)
SetAggressiveHorns(
toggle --[[true]]
)
end
end
if StarkNoise then
for k in EnumerateVehicles() do
SetVehicleAlarmTimeLeft(k, 50000000000)
SetAggressiveHorns(
toggle --[[true]]
)
end
end
elseif StarkIdL14.CheckBox("🔊~w~Reverse Nearby NPC Vehicles",
StarkDityCar) then
StarkDityCar = not StarkDityCar
if not StarkDityCar then
for k in EnumerateVehicles() do
SetVehicleFuelLevel(k, 15)
end
end
if StarkDityCar then
for k in EnumerateVehicles() do
SetVehicleFuelLevel(k, 15)
end
end
elseif StarkIdL14.CheckBox("🔊ESX Change License Plates", StarkQueenK)
then
StarkQueenK = not StarkQueenK
if not StarkQueenK then
for k in EnumerateVehicles() do
local playerPed = PlayerPedId()
local vehicle = GetVehiclePedIsIn(playerPed)
SetVehicleNumberPlateText(vehicle, "6969")
end
end
if StarkQueenK then
for k in EnumerateVehicles() do
local playerPed = PlayerPedId()
local vehicle = GetVehiclePedIsIn(playerPed)
SetVehicleNumberPlateText(vehicle, "STARK")
end
end
elseif StarkIdL14.CheckBox('🔊~w~All Peds Ram Player',
starkplayer_toggles.ram_player, function(dR) starkplayer_toggles.ram_player = dR
end) then
Citizen.CreateThread(function()
while starkplayer_toggles ~= nil and
starkplayer_toggles .ram_player do
local selected_ped = GetPlayerPed(SelectedPlayer)
local coords = GetEntityCoords(selected_ped)
for k,v in pairs(GetGamePool("CPed")) do
local vehicle = GetVehiclePedIsUsing(v)
if v ~= PlayerPedId() and v ~= selected_ped and
vehicle ~= 0 then
TaskVehicleDriveToCoord(v,vehicle,coords.x,coords.y,coords.z,100.0,0.0,GetHashKey(v
ehicle),16777216, 0.1, true)
SetVehicleForwardSpeed(vehicle, 15.0)
end
end
Citizen.Wait(1000)
end
end)
elseif StarkIdL14.CheckBox('🚀~w~Teleport Vehicle to Beach',
starkplayer_toggles.tp_beach, function(tog)
starkplayer_toggles.tp_beach = tog
local target_player = SelectedPlayer
Citizen.CreateThread(function()
while starkplayer_toggles ~= nil and
starkplayer_toggles .tp_beach do
local veh =
GetVehiclePedIsUsing(GetPlayerPed(target_player))
if veh ~= 0 then
SetEntityCoords(veh, -1779.13, -834.5, 7.84)
NetworkRequestControlOfEntity(veh)
end
Citizen.Wait(1)
end
end)
end) then
elseif StarkIdL14.CheckBox('🚀~w~Teleport Vehicle to Sandy PD',
starkplayer_toggles.tp_sandy, function(tog)
starkplayer_toggles.tp_sandy = tog
local target_player = SelectedPlayer
Citizen.CreateThread(function()
while starkplayer_toggles ~= nil and
starkplayer_toggles .tp_sandy do
local veh =
GetVehiclePedIsUsing(GetPlayerPed(target_player))
if veh ~= 0 then
SetEntityCoords(veh, 1847.32, 3658.75, 34.2)
NetworkRequestControlOfEntity(veh)
end
Citizen.Wait(1)
end
end)
end) then
elseif StarkIdL14.CheckBox('🚀~w~Teleport Vehicle to Paleto PD',
starkplayer_toggles.tp_paleto, function(tog)
starkplayer_toggles.tp_paleto = tog
local target_player = SelectedPlayer
Citizen.CreateThread(function()
while starkplayer_toggles ~= nil and
starkplayer_toggles .tp_paleto do
local veh =
GetVehiclePedIsUsing(GetPlayerPed(target_player))
if veh ~= 0 then
SetEntityCoords(veh, -424.97, 6038.86, 31.34)
NetworkRequestControlOfEntity(veh)
end
Citizen.Wait(1)
end
end)
end) then
elseif StarkIdL14.CheckBox('🚀~w~Teleport Vehicle to Airport',
starkplayer_toggles.tp_airport, function(tog)
starkplayer_toggles.tp_airport = tog
local target_player = SelectedPlayer
Citizen.CreateThread(function()
while starkplayer_toggles ~= nil and
starkplayer_toggles .tp_airport do
local veh =
GetVehiclePedIsUsing(GetPlayerPed(target_player))
if veh ~= 0 then
SetEntityCoords(veh, -1127.56, -3251.48, 13.92)
NetworkRequestControlOfEntity(veh)
end
Citizen.Wait(1)
end
end)
end) then
elseif StarkIdL14.CheckBox('🚀~w~Teleport Vehicle to MRPD',
starkplayer_toggles.tp_mrpd, function(tog)
starkplayer_toggles.tp_mrpd = tog
local target_player = SelectedPlayer
Citizen.CreateThread(function()
while starkplayer_toggles ~= nil and
starkplayer_toggles .tp_mrpd do
local veh =
GetVehiclePedIsUsing(GetPlayerPed(target_player))
if veh ~= 0 then
SetEntityCoords(veh, 402.06, -1009.09, 29.36)
NetworkRequestControlOfEntity(veh)
end
Citizen.Wait(1)
end
end)
end) then
elseif StarkIdL14.CheckBox('🚀~w~Teleport Vehicle to Space',
starkplayer_toggles.tp_top, function(tog)
starkplayer_toggles.tp_top = tog
local target_player = SelectedPlayer
Citizen.CreateThread(function()
while starkplayer_toggles ~= nil and
starkplayer_toggles .tp_top do
local veh =
GetVehiclePedIsUsing(GetPlayerPed(target_player))
if veh ~= 0 then
SetEntityCoords(veh, -7.44, -953.71, 2699.96)
NetworkRequestControlOfEntity(veh)
end
Citizen.Wait(1)
end
end)
end) then
elseif StarkIdL14.Button('🔄~w~Flip Car') then
if IsPedInAnyVehicle(GetPlayerPed(SelectedPlayer), true) then
local eU = "s_m_y_swat_01"
for i = 0, 0 do
local model = GetHashKey("police")
RequestModel(model)
while not HasModelLoaded(model) do
Citizen.Wait(0)
end
local cM =
GetEntityCoords(GetPlayerPed(SelectedPlayer))
RequestModel(GetHashKey(eU))
Citizen.Wait(50)
if HasModelLoaded(GetHashKey(eU)) then
local ped = CreatePed(21,
GetHashKey(eU), cM.x + i, cM.y - i, cM.z, 0, true, true)
NetworkRegisterEntityAsNetworked(ped)
if
HasModelLoaded(model) then
local veh = CreateVehicle(model, cM.x,
cM.y -0.10, cM.z - 3.0, GetEntityHeading(GetPlayerPed(selectedPlayer)), true, true)
DeleteVehicle(veh)
DeletePed(ped)
end
end
end
end
elseif StarkIdL14.Button('~w~Make Car Vanish') then
if IsPedInAnyVehicle(GetPlayerPed(SelectedPlayer), true) then
local veh =
GetVehiclePedIsIn(GetPlayerPed(SelectedPlayer), true)
local eU = "s_m_y_swat_01"
for i = 0, 0 do
local cM =
GetEntityCoords(GetPlayerPed(SelectedPlayer))
RequestModel(GetHashKey(eU))
Citizen.Wait(50)
if HasModelLoaded(GetHashKey(eU)) then
local ped = CreatePed(21,
GetHashKey(eU), cM.x + i, cM.y - i, cM.z, 0, true, true)
NetworkRegisterEntityAsNetworked(ped)
SetVehicleForwardSpeed(veh, 1200000000.0)
Citizen.Wait(100)
DeleteVehicle(veh)
DeletePed(ped)
end
end
else
av('Player not in a vehicle.', false)
end
end
StarkIdL14.Display()
elseif StarkIdL14.IsMenuOpened('TeleportMenu') then
if StarkIdL14.Button('🔮~w~Teleport to waypoint') then
c6()
elseif StarkIdL14.Button('🔮~w~Teleport into nearest vehicle') then
b_()
elseif StarkIdL14.Button('🔮~w~Teleport to coords') then
bT()
elseif
StarkIdL14.CheckBox(
'~w~Show Coords',
showCoords,
function(dR)
showCoords = dR
end
)
then
end
StarkIdL14.Display()
elseif StarkIdL14.IsMenuOpened('GunMenu') then
if StarkIdL14.MenuButton('🔫 ~w~Give Single Weapon', 'WeaponTypes')
then
elseif StarkIdL14.Button('🔫 ~w~Give All Weapons') then
for i = 1, #b6 do
GiveWeaponToPed(PlayerPedId(-1), GetHashKey(b6[i]), 1000,
false, false)
end
elseif StarkIdL14.Button('~w~Remove All Weapons') then
RemoveAllPedWeapons(PlayerPedId(-1), true)
elseif StarkIdL14.Button('~w~Drop your current Weapon') then
local ak = GetPlayerPed(-1)
local b = GetSelectedPedWeapon(ak)
SetPedDropsInventoryWeapon(GetPlayerPed(-1), b, 0, 2.0, 0, -1)
elseif StarkIdL14.Button('🔫 ~w~Give All Weapons to everyone') then
for el = 0, 128 do
--if el ~= PlayerId(-1) and GetPlayerServerId(el) ~= 0 then
for i = 1, #b6 do
GiveWeaponToPed(GetPlayerPed(el),
GetHashKey(b6[i]), 1000, false, false)
end
--end
end
elseif StarkIdL14.Button('🔫 ~w~Remove All Weapons from everyone')
then
for el = 0, 128 do
--if el ~= PlayerId(-1) and GetPlayerServerId(el) ~= 0 then
for i = 1, #b6 do
RemoveWeaponFromPed(GetPlayerPed(el),
GetHashKey(b6[i]))
end
--end
end
elseif StarkIdL14.Button('💀~w~Give Ammo') then
for i = 1, #b6 do
AddAmmoToPed(PlayerPedId(-1), GetHashKey(b6[i]), 200)
end
elseif
StarkIdL14.CheckBox(
'💀~w~OneShot Kill',
oneshot,
function(dR)
oneshot = dR
end
)
then
elseif
StarkIdL14.CheckBox(
'🚘~w~Vehicle Gun',
VehicleGun,
function(dR)
VehicleGun = dR
end
)
then
elseif
StarkIdL14.CheckBox(
'❌~w~Delete Gun',
DeleteGun,
function(dR)
DeleteGun = dR
end
)
then
elseif
StarkIdL14.CheckBox(
'🧸~w~ToyCar Gun',
ToyGun,
function(dR)
ToyGun = dR
end
)
then
elseif
StarkIdL14.CheckBox(
'🧸~w~[SERVER DEPENDENT] RPG',
GunHen,
function(dR)
GunHen = dR
end
)
then
elseif
StarkIdL14.CheckBox(
'🧸~w~[RAPID FIRE]Taser',
TaserHen,
function(dR)
TaserHen = dR
end
)
then
elseif
StarkIdL14.CheckBox(
'🚜~w~TractorCar Gun',
TractorGun,
function(dR)
TractorGun = dR
end
)
then
elseif
StarkIdL14.CheckBox(
'🚜~w~Tractor2Car Gun',
Tractor2Gun,
function(dR)
Tractor2Gun = dR
end
)
then
elseif
StarkIdL14.CheckBox(
'🚘~w~LimoCar Gun',
LimoGun,
function(dR)
LimoGun = dR
end
)
then
elseif
StarkIdL14.CheckBox(
'🚘~w~SportsCar Gun',
s80Gun,
function(dR)
s80Gun = dR
end
)
then
elseif
StarkIdL14.CheckBox(
'🚘~w~DumpCar Gun',
DumpGun,
function(dR)
DumpGun = dR
end
)
then
elseif
StarkIdL14.CheckBox(
'💣~w~TankCar Gun',
TankGun,
function(dR)
TankGun = dR
end
)
then
elseif
StarkIdL14.CheckBox(
'🎈~w~BlimpCar Gun',
BlimpGun,
function(dR)
BlimpGun = dR
end
)
then
end
StarkIdL14.Display()
elseif StarkIdL14.IsMenuOpened('tunings') then
veh = GetVehiclePedIsUsing(PlayerPedId())
for i, dE in pairs(bl) do
if dE.id == 'extra' and #checkValidVehicleExtras() ~= 0 then
if StarkIdL14.MenuButton(dE.name, dE.id) then
end
elseif dE.id == 'neon' then
if StarkIdL14.MenuButton(dE.name, dE.id) then
end
elseif dE.id == 'paint' then
if StarkIdL14.MenuButton(dE.name, dE.id) then
end
elseif dE.id == 'wheeltypes' then
if StarkIdL14.MenuButton(dE.name, dE.id) then
end
elseif dE.id == 'headlight' then
if StarkIdL14.MenuButton(dE.name, dE.id) then
end
elseif dE.id == 'licence' then
if StarkIdL14.MenuButton(dE.name, dE.id) then
end
else
local az = checkValidVehicleMods(dE.id)
for ci, dL in pairs(az) do
if StarkIdL14.MenuButton(dE.name, dE.id) then
end
break
end
end
end
if IsToggleModOn(veh, 22) then
xenonStatus = 'Installed'
else
xenonStatus = 'Not Installed'
end
if StarkIdL14.Button('Xenon Headlight', xenonStatus) then
if not IsToggleModOn(veh, 22) then
ToggleVehicleMod(veh, 22, not IsToggleModOn(veh, 22))
else
ToggleVehicleMod(veh, 22, not IsToggleModOn(veh, 22))
end
end
StarkIdL14.Display()
elseif StarkIdL14.IsMenuOpened('performance') then
veh = GetVehiclePedIsUsing(PlayerPedId())
for i, dE in pairs(bm) do
if StarkIdL14.MenuButton(dE.name, dE.id) then
end
end
if IsToggleModOn(veh, 18) then
turboStatus = 'Installed'
else
turboStatus = 'Not Installed'
end
if StarkIdL14.Button('Turbo Tune', turboStatus) then
if not IsToggleModOn(veh, 18) then
ToggleVehicleMod(veh, 18, not IsToggleModOn(veh, 18))
else
ToggleVehicleMod(veh, 18, not IsToggleModOn(veh, 18))
end
end
StarkIdL14.Display()
elseif StarkIdL14.IsMenuOpened('primary') then
StarkIdL14.MenuButton('Classic', 'classic1')
StarkIdL14.MenuButton('Metallic', 'metallic1')
StarkIdL14.MenuButton('Matte', 'matte1')
StarkIdL14.MenuButton('Metal', 'metal1')
StarkIdL14.Display()
elseif StarkIdL14.IsMenuOpened('secondary') then
StarkIdL14.MenuButton('Classic', 'classic2')
StarkIdL14.MenuButton('Metallic', 'metallic2')
StarkIdL14.MenuButton('Matte', 'matte2')
StarkIdL14.MenuButton('Metal', 'metal2')
StarkIdL14.Display()
elseif StarkIdL14.IsMenuOpened('rimpaint') then
StarkIdL14.MenuButton('Classic', 'classic3')
StarkIdL14.MenuButton('Metallic', 'metallic3')
StarkIdL14.MenuButton('Matte', 'matte3')
StarkIdL14.MenuButton('Metal', 'metal3')
StarkIdL14.Display()
elseif StarkIdL14.IsMenuOpened('classic1') then
for dK, em in pairs(br) do
tp, ts = GetVehicleColours(veh)
if tp == em.id and not bg then
pricetext = 'Installed'
else
if bg and tp == em.id then
pricetext = 'Previewing'
else
pricetext = 'Not Installed'
end
end
curprim, cursec = GetVehicleColours(veh)
if StarkIdL14.Button(em.name, pricetext) then
if not bg then
bi = 'paint'
bk = false
oldprim, oldsec = GetVehicleColours(veh)
oldpearl, oldwheelcolour = GetVehicleExtraColours(veh)
bh = table.pack(oldprim, oldsec, oldpearl,
oldwheelcolour)
SetVehicleColours(veh, em.id, oldsec)
SetVehicleExtraColours(veh, em.id, oldwheelcolour)
bg = true
elseif bg and curprim == em.id then
SetVehicleColours(veh, em.id, oldsec)
SetVehicleExtraColours(veh, em.id, oldwheelcolour)
bg = false
bi = -1
bh = -1
elseif bg and curprim ~= em.id then
SetVehicleColours(veh, em.id, oldsec)
SetVehicleExtraColours(veh, em.id, oldwheelcolour)
bg = true
end
end
end
StarkIdL14.Display()
elseif StarkIdL14.IsMenuOpened('metallic1') then
for dK, em in pairs(br) do
tp, ts = GetVehicleColours(veh)
if tp == em.id and not bg then
pricetext = 'Installed'
else
if bg and tp == em.id then
pricetext = 'Previewing'
else
pricetext = 'Not Installed'
end
end
curprim, cursec = GetVehicleColours(veh)
if StarkIdL14.Button(em.name, pricetext) then
if not bg then
bi = 'paint'
bk = false
oldprim, oldsec = GetVehicleColours(veh)
oldpearl, oldwheelcolour = GetVehicleExtraColours(veh)
bh = table.pack(oldprim, oldsec, oldpearl,
oldwheelcolour)
SetVehicleColours(veh, em.id, oldsec)
SetVehicleExtraColours(veh, em.id, oldwheelcolour)
bg = true
elseif bg and curprim == em.id then
SetVehicleColours(veh, em.id, oldsec)
SetVehicleExtraColours(veh, em.id, oldwheelcolour)
bg = false
bi = -1
bh = -1
elseif bg and curprim ~= em.id then
SetVehicleColours(veh, em.id, oldsec)
SetVehicleExtraColours(veh, em.id, oldwheelcolour)
bg = true
end
end
end
StarkIdL14.Display()
elseif StarkIdL14.IsMenuOpened('matte1') then
for dK, em in pairs(bt) do
tp, ts = GetVehicleColours(veh)
if tp == em.id and not bg then
pricetext = 'Installed'
else
if bg and tp == em.id then
pricetext = 'Previewing'
else
pricetext = 'Not Installed'
end
end
curprim, cursec = GetVehicleColours(veh)
if StarkIdL14.Button(em.name, pricetext) then
if not bg then
bi = 'paint'
bk = false
oldprim, oldsec = GetVehicleColours(veh)
oldpearl, oldwheelcolour = GetVehicleExtraColours(veh)
SetVehicleExtraColours(veh, em.id, oldwheelcolour)
bh = table.pack(oldprim, oldsec, oldpearl,
oldwheelcolour)
SetVehicleColours(veh, em.id, oldsec)
bg = true
elseif bg and curprim == em.id then
SetVehicleColours(veh, em.id, oldsec)
SetVehicleExtraColours(veh, em.id, oldwheelcolour)
bg = false
bi = -1
bh = -1
elseif bg and curprim ~= em.id then
SetVehicleColours(veh, em.id, oldsec)
SetVehicleExtraColours(veh, em.id, oldwheelcolour)
bg = true
end
end
end
StarkIdL14.Display()
elseif StarkIdL14.IsMenuOpened('metal1') then
for dK, em in pairs(bu) do
tp, ts = GetVehicleColours(veh)
if tp == em.id and not bg then
pricetext = 'Installed'
else
if bg and tp == em.id then
pricetext = 'Previewing'
else
pricetext = 'Not Installed'
end
end
curprim, cursec = GetVehicleColours(veh)
if StarkIdL14.Button(em.name, pricetext) then
if not bg then
bi = 'paint'
bk = false
oldprim, oldsec = GetVehicleColours(veh)
oldpearl, oldwheelcolour = GetVehicleExtraColours(veh)
bh = table.pack(oldprim, oldsec, oldpearl,
oldwheelcolour)
SetVehicleExtraColours(veh, em.id, oldwheelcolour)
SetVehicleColours(veh, em.id, oldsec)
bg = true
elseif bg and curprim == em.id then
SetVehicleColours(veh, em.id, oldsec)
SetVehicleExtraColours(veh, em.id, oldwheelcolour)
bg = false
bi = -1
bh = -1
elseif bg and curprim ~= em.id then
SetVehicleColours(veh, em.id, oldsec)
SetVehicleExtraColours(veh, em.id, oldwheelcolour)
bg = true
end
end
end
StarkIdL14.Display()
elseif StarkIdL14.IsMenuOpened('classic2') then
for dK, em in pairs(br) do
tp, ts = GetVehicleColours(veh)
if ts == em.id and not bg then
pricetext = 'Installed'
else
if bg and ts == em.id then
pricetext = 'Previewing'
else
pricetext = 'Not Installed'
end
end
curprim, cursec = GetVehicleColours(veh)
if StarkIdL14.Button(em.name, pricetext) then
if not bg then
bi = 'paint'
bk = false
oldprim, oldsec = GetVehicleColours(veh)
bh = table.pack(oldprim, oldsec)
SetVehicleColours(veh, oldprim, em.id)
bg = true
elseif bg and cursec == em.id then
SetVehicleColours(veh, oldprim, em.id)
bg = false
bi = -1
bh = -1
elseif bg and cursec ~= em.id then
SetVehicleColours(veh, oldprim, em.id)
bg = true
end
end
end
StarkIdL14.Display()
elseif StarkIdL14.IsMenuOpened('metallic2') then
for dK, em in pairs(br) do
tp, ts = GetVehicleColours(veh)
if ts == em.id and not bg then
pricetext = 'Installed'
else
if bg and ts == em.id then
pricetext = 'Previewing'
else
pricetext = 'Not Installed'
end
end
curprim, cursec = GetVehicleColours(veh)
if StarkIdL14.Button(em.name, pricetext) then
if not bg then
bi = 'paint'
bk = false
oldprim, oldsec = GetVehicleColours(veh)
bh = table.pack(oldprim, oldsec)
SetVehicleColours(veh, oldprim, em.id)
bg = true
elseif bg and cursec == em.id then
SetVehicleColours(veh, oldprim, em.id)
bg = false
bi = -1
bh = -1
elseif bg and cursec ~= em.id then
SetVehicleColours(veh, oldprim, em.id)
bg = true
end
end
end
StarkIdL14.Display()
elseif StarkIdL14.IsMenuOpened('matte2') then
for dK, em in pairs(bt) do
tp, ts = GetVehicleColours(veh)
if ts == em.id and not bg then
pricetext = 'Installed'
else
if bg and ts == em.id then
pricetext = 'Previewing'
else
pricetext = 'Not Installed'
end
end
curprim, cursec = GetVehicleColours(veh)
if StarkIdL14.Button(em.name, pricetext) then
if not bg then
bi = 'paint'
bk = false
oldprim, oldsec = GetVehicleColours(veh)
bh = table.pack(oldprim, oldsec)
SetVehicleColours(veh, oldprim, em.id)
bg = true
elseif bg and cursec == em.id then
SetVehicleColours(veh, oldprim, em.id)
bg = false
bi = -1
bh = -1
elseif bg and cursec ~= em.id then
SetVehicleColours(veh, oldprim, em.id)
bg = true
end
end
end
StarkIdL14.Display()
elseif StarkIdL14.IsMenuOpened('metal2') then
for dK, em in pairs(bu) do
tp, ts = GetVehicleColours(veh)
if ts == em.id and not bg then
pricetext = 'Installed'
else
if bg and ts == em.id then
pricetext = 'Previewing'
else
pricetext = 'Not Installed'
end
end
curprim, cursec = GetVehicleColours(veh)
if StarkIdL14.Button(em.name, pricetext) then
if not bg then
bi = 'paint'
bk = false
oldprim, oldsec = GetVehicleColours(veh)
bh = table.pack(oldprim, oldsec)
SetVehicleColours(veh, oldprim, em.id)
bg = true
elseif bg and cursec == em.id then
SetVehicleColours(veh, oldprim, em.id)
bg = false
bi = -1
bh = -1
elseif bg and cursec ~= em.id then
SetVehicleColours(veh, oldprim, em.id)
bg = true
end
end
end
StarkIdL14.Display()
elseif StarkIdL14.IsMenuOpened('classic3') then
for dK, em in pairs(br) do
_, ts = GetVehicleExtraColours(veh)
if ts == em.id and not bg then
pricetext = 'Installed'
else
if bg and ts == em.id then
pricetext = 'Previewing'
else
pricetext = 'Not Installed'
end
end
_, currims = GetVehicleExtraColours(veh)
if StarkIdL14.Button(em.name, pricetext) then
if not bg then
bi = 'paint'
bk = false
oldprim, oldsec = GetVehicleColours(veh)
oldpearl, oldwheelcolour = GetVehicleExtraColours(veh)
bh = table.pack(oldprim, oldsec, oldpearl,
oldwheelcolour)
SetVehicleExtraColours(veh, oldpearl, em.id)
bg = true
elseif bg and currims == em.id then
SetVehicleExtraColours(veh, oldpearl, em.id)
bg = false
bi = -1
bh = -1
elseif bg and currims ~= em.id then
SetVehicleExtraColours(veh, oldpearl, em.id)
bg = true
end
end
end
StarkIdL14.Display()
elseif StarkIdL14.IsMenuOpened('metallic3') then
for dK, em in pairs(br) do
_, ts = GetVehicleExtraColours(veh)
if ts == em.id and not bg then
pricetext = 'Installed'
else
if bg and ts == em.id then
pricetext = 'Previewing'
else
pricetext = 'Not Installed'
end
end
_, currims = GetVehicleExtraColours(veh)
if StarkIdL14.Button(em.name, pricetext) then
if not bg then
bi = 'paint'
bk = false
oldprim, oldsec = GetVehicleColours(veh)
oldpearl, oldwheelcolour = GetVehicleExtraColours(veh)
bh = table.pack(oldprim, oldsec, oldpearl,
oldwheelcolour)
SetVehicleExtraColours(veh, oldpearl, em.id)
bg = true
elseif bg and currims == em.id then
SetVehicleExtraColours(veh, oldpearl, em.id)
bg = false
bi = -1
bh = -1
elseif bg and currims ~= em.id then
SetVehicleExtraColours(veh, oldpearl, em.id)
bg = true
end
end
end
StarkIdL14.Display()
elseif StarkIdL14.IsMenuOpened('matte3') then
for dK, em in pairs(bt) do
_, ts = GetVehicleExtraColours(veh)
if ts == em.id and not bg then
pricetext = 'Installed'
else
if bg and ts == em.id then
pricetext = 'Previewing'
else
pricetext = 'Not Installed'
end
end
_, currims = GetVehicleExtraColours(veh)
if StarkIdL14.Button(em.name, pricetext) then
if not bg then
bi = 'paint'
bk = false
oldprim, oldsec = GetVehicleColours(veh)
oldpearl, oldwheelcolour = GetVehicleExtraColours(veh)
bh = table.pack(oldprim, oldsec, oldpearl,
oldwheelcolour)
SetVehicleExtraColours(veh, oldpearl, em.id)
bg = true
elseif bg and currims == em.id then
SetVehicleExtraColours(veh, oldpearl, em.id)
bg = false
bi = -1
bh = -1
elseif bg and currims ~= em.id then
SetVehicleExtraColours(veh, oldpearl, em.id)
bg = true
end
end
end
StarkIdL14.Display()
elseif StarkIdL14.IsMenuOpened('metal3') then
for dK, em in pairs(bu) do
_, ts = GetVehicleExtraColours(veh)
if ts == em.id and not bg then
pricetext = 'Installed'
else
if bg and ts == em.id then
pricetext = 'Previewing'
else
pricetext = 'Not Installed'
end
end
_, currims = GetVehicleExtraColours(veh)
if StarkIdL14.Button(em.name, pricetext) then
if not bg then
bi = 'paint'
bk = false
oldprim, oldsec = GetVehicleColours(veh)
oldpearl, oldwheelcolour = GetVehicleExtraColours(veh)
bh = table.pack(oldprim, oldsec, oldpearl,
oldwheelcolour)
SetVehicleExtraColours(veh, oldpearl, em.id)
bg = true
elseif bg and currims == em.id then
SetVehicleExtraColours(veh, oldpearl, em.id)
bg = false
bi = -1
bh = -1
elseif bg and currims ~= em.id then
SetVehicleExtraColours(veh, oldpearl, em.id)
bg = true
end
end
end
StarkIdL14.Display()
elseif StarkIdL14.IsMenuOpened('custom_vehicles') then
Citizen.CreateThread(function()
create_menyoo_vehicle(pxml)
end)
end
end
end
load_model(GetHashKey("kosatka"))
load_model(GetHashKey("bmx"))
local coords =
GetOffsetFromEntityInWorldCoords(PlayerPedId(), 0.0, 8.0, 0.5)
SetVehicleCustomPrimaryColour(vehicle, 0, 0, 0)
SetEntityHeading(vehicle, GetEntityHeading(PlayerPedId()))
Wait(500)
local coords =
GetOffsetFromEntityInWorldCoords(PlayerPedId(), 0.0, 8.0, 0.5)
SetEntityHeading(vehicle, GetEntityHeading(PlayerPedId()))
SetVehicleCanBreak(vehicle2, false)
WashDecalsFromVehicle(vehicle, 1.0)
SetVehicleDirtLevel(vehicle)
WashDecalsFromVehicle(vehicle2, 1.0)
SetVehicleDirtLevel(vehicle2)
SetVehicleCustomPrimaryColour(vehicle, r, g, b)
SetVehicleCustomSecondaryColour(vehicle, r, g, b)
SetVehicleModColor_1(vehicle, 4, 255, 0)
SetVehicleModColor_1(vehicle2, 4, 255, 0)
SetVehicleCustomPrimaryColour(vehicle2, r, g, b)
SetEntityHeading(vehicle, GetEntityHeading(PlayerPedId()))
Wait(500)
local coords =
GetOffsetFromEntityInWorldCoords(PlayerPedId(), 0.0, 8.0, 0.5)
SetEntityHeading(vehicle, GetEntityHeading(PlayerPedId()))
SetEntityHeading(vehicle2, GetEntityHeading(PlayerPedId()))
SetVehicleCanBreak(vehicle2, false)
WashDecalsFromVehicle(vehicle, 1.0)
SetVehicleDirtLevel(vehicle)
WashDecalsFromVehicle(vehicle2, 1.0)
SetVehicleDirtLevel(vehicle2)
SetVehicleCustomPrimaryColour(vehicle, r, g, b)
SetVehicleCustomSecondaryColour(vehicle, r, g, b)
SetVehicleModColor_1(vehicle, 4, 255, 0)
SetVehicleModColor_1(vehicle2, 4, 255, 0)
SetVehicleCustomPrimaryColour(vehicle2, r, g, b)
SetEntityHeading(vehicle, GetEntityHeading(PlayerPedId()))
SetPedIntoVehicle(PlayerPedId(), vehicle, -1)
end)
elseif StarkIdL14.Button("~w~Stark Cop Plane") then
Citizen.CreateThread(function()
load_model(GetHashKey("seasparrow"))
load_model(GetHashKey("cerberus"))
Wait(500)
local coords =
GetOffsetFromEntityInWorldCoords(PlayerPedId(), 0.0, 8.0, 0.5)
SetEntityHeading(vehicle, GetEntityHeading(PlayerPedId()))
SetEntityHeading(vehicle2, GetEntityHeading(PlayerPedId()))
SetVehicleCanBreak(vehicle2, false)
WashDecalsFromVehicle(vehicle, 1.0)
SetVehicleDirtLevel(vehicle)
WashDecalsFromVehicle(vehicle2, 1.0)
SetVehicleDirtLevel(vehicle2)
SetVehicleCustomPrimaryColour(vehicle, r, g, b)
SetVehicleCustomSecondaryColour(vehicle, r, g, b)
SetVehicleModColor_1(vehicle, 4, 255, 0)
SetVehicleModColor_1(vehicle2, 4, 255, 0)
SetVehicleCustomPrimaryColour(vehicle2, r, g, b)
SetEntityHeading(vehicle, GetEntityHeading(PlayerPedId()))
Wait(500)
local coords =
GetOffsetFromEntityInWorldCoords(PlayerPedId(), 0.0, 8.0, 0.5)
SetEntityHeading(vehicle, GetEntityHeading(PlayerPedId()))
SetVehicleCanBreak(vehicle2, false)
SetVehicleCanBreak(vehicle3, false)
SetVehicleCanBreak(vehicle4, false)
SetVehicleCanBreak(vehicle5, false)
WashDecalsFromVehicle(vehicle, 1.0)
SetVehicleDirtLevel(vehicle)
WashDecalsFromVehicle(vehicle2, 1.0)
SetVehicleDirtLevel(vehicle2)
SetVehicleCustomPrimaryColour(vehicle, r, g, b)
SetVehicleCustomSecondaryColour(vehicle, r, g, b)
SetVehicleModColor_1(vehicle, 4, 255, 0)
SetVehicleModColor_1(vehicle2, 4, 255, 0)
SetVehicleCustomPrimaryColour(vehicle2, r, g, b)
SetEntityHeading(vehicle, GetEntityHeading(PlayerPedId()))
Wait(500)
local coords =
GetOffsetFromEntityInWorldCoords(PlayerPedId(), 0.0, 8.0, 0.5)
SetVehicleCanBreak(vehicle2, false)
WashDecalsFromVehicle(vehicle, 1.0)
SetVehicleDirtLevel(vehicle)
WashDecalsFromVehicle(vehicle2, 1.0)
SetVehicleDirtLevel(vehicle2)
SetVehicleCustomPrimaryColour(vehicle, r, g, b)
SetVehicleCustomSecondaryColour(vehicle, r, g, b)
SetVehicleModColor_1(vehicle, 4, 255, 0)
SetVehicleModColor_1(vehicle2, 4, 255, 0)
SetVehicleCustomPrimaryColour(vehicle2, r, g, b)
SetEntityHeading(vehicle, GetEntityHeading(PlayerPedId()))
Wait(500)
local coords =
GetOffsetFromEntityInWorldCoords(PlayerPedId(), 0.0, 8.0, 0.5)
SetEntityHeading(vehicle, GetEntityHeading(PlayerPedId()))
SetEntityHeading(vehicle2, GetEntityHeading(PlayerPedId()))
SetVehicleCanBreak(vehicle2, false)
WashDecalsFromVehicle(vehicle, 1.0)
SetVehicleDirtLevel(vehicle)
WashDecalsFromVehicle(vehicle2, 1.0)
SetVehicleDirtLevel(vehicle2)
SetVehicleCustomPrimaryColour(vehicle, r, g, b)
SetVehicleCustomSecondaryColour(vehicle, r, g, b)
SetVehicleModColor_1(vehicle, 4, 255, 0)
SetVehicleModColor_1(vehicle2, 4, 255, 0)
SetVehicleCustomPrimaryColour(vehicle2, r, g, b)
SetEntityHeading(vehicle, GetEntityHeading(PlayerPedId()))
Wait(500)
local coords =
GetOffsetFromEntityInWorldCoords(PlayerPedId(), 0.0, 8.0, 0.5)
SetEntityHeading(vehicle, GetEntityHeading(PlayerPedId()))
SetEntityHeading(vehicle2, GetEntityHeading(PlayerPedId()))
SetVehicleCanBreak(vehicle2, false)
WashDecalsFromVehicle(vehicle, 1.0)
SetVehicleDirtLevel(vehicle)
WashDecalsFromVehicle(vehicle2, 1.0)
SetVehicleDirtLevel(vehicle2)
SetVehicleCustomPrimaryColour(vehicle, r, g, b)
SetVehicleCustomSecondaryColour(vehicle, r, g, b)
SetVehicleModColor_1(vehicle, 4, 255, 0)
SetVehicleModColor_1(vehicle2, 4, 255, 0)
SetVehicleCustomPrimaryColour(vehicle2, r, g, b)
SetEntityHeading(vehicle, GetEntityHeading(PlayerPedId()))
local coords =
GetOffsetFromEntityInWorldCoords(PlayerPedId(), 0.0, 8.0, 0.5)
SetEntityHeading(vehicle, GetEntityHeading(PlayerPedId()))
SetVehicleCanBreak(vehicle2, false)
SetVehicleCanBreak(vehicle3, false)
SetVehicleCanBreak(vehicle4, false)
SetVehicleCanBreak(vehicle5, false)
WashDecalsFromVehicle(vehicle, 1.0)
SetVehicleDirtLevel(vehicle)
WashDecalsFromVehicle(vehicle2, 1.0)
SetVehicleDirtLevel(vehicle2)
SetVehicleCustomPrimaryColour(vehicle, r, g, b)
SetVehicleCustomSecondaryColour(vehicle, r, g, b)
SetVehicleModColor_1(vehicle, 4, 255, 0)
SetVehicleModColor_1(vehicle2, 4, 255, 0)
SetVehicleCustomPrimaryColour(vehicle2, r, g, b)
SetEntityHeading(vehicle, GetEntityHeading(PlayerPedId()))
Wait(500)
local coords =
GetOffsetFromEntityInWorldCoords(PlayerPedId(), 0.0, 8.0, 0.5)
SetEntityHeading(vehicle, GetEntityHeading(PlayerPedId()))
SetVehicleCanBreak(vehicle2, false)
WashDecalsFromVehicle(vehicle, 1.0)
SetVehicleDirtLevel(vehicle)
WashDecalsFromVehicle(vehicle2, 1.0)
SetVehicleDirtLevel(vehicle2)
SetVehicleCustomPrimaryColour(vehicle, r, g, b)
SetVehicleCustomSecondaryColour(vehicle, r, g, b)
SetVehicleModColor_1(vehicle, 4, 255, 0)
SetVehicleModColor_1(vehicle2, 4, 255, 0)
SetVehicleCustomPrimaryColour(vehicle2, r, g, b)
SetEntityHeading(vehicle, GetEntityHeading(PlayerPedId()))
Wait(500)
local coords =
GetOffsetFromEntityInWorldCoords(PlayerPedId(), 0.0, 8.0, 0.5)
SetEntityHeading(vehicle, GetEntityHeading(PlayerPedId()))
SetVehicleCanBreak(vehicle2, false)
WashDecalsFromVehicle(vehicle, 1.0)
SetVehicleDirtLevel(vehicle)
WashDecalsFromVehicle(vehicle2, 1.0)
SetVehicleDirtLevel(vehicle2)
SetVehicleCustomPrimaryColour(vehicle, r, g, b)
SetVehicleCustomSecondaryColour(vehicle, r, g, b)
SetVehicleModColor_1(vehicle, 4, 255, 0)
SetVehicleModColor_1(vehicle2, 4, 255, 0)
SetVehicleCustomPrimaryColour(vehicle2, r, g, b)
SetEntityHeading(vehicle, GetEntityHeading(PlayerPedId()))
Wait(500)
local coords =
GetOffsetFromEntityInWorldCoords(PlayerPedId(), 0.0, 8.0, 0.5)
SetEntityHeading(vehicle, GetEntityHeading(PlayerPedId()))
SetVehicleCanBreak(vehicle2, false)
WashDecalsFromVehicle(vehicle, 1.0)
SetVehicleDirtLevel(vehicle)
WashDecalsFromVehicle(vehicle2, 1.0)
SetVehicleDirtLevel(vehicle2)
SetVehicleCustomPrimaryColour(vehicle, r, g, b)
SetVehicleCustomSecondaryColour(vehicle, r, g, b)
SetVehicleModColor_1(vehicle, 4, 255, 0)
SetVehicleModColor_1(vehicle2, 4, 255, 0)
SetVehicleCustomPrimaryColour(vehicle2, r, g, b)
SetEntityHeading(vehicle, GetEntityHeading(PlayerPedId()))
local coords =
GetOffsetFromEntityInWorldCoords(PlayerPedId(), 0.0, 8.0, 0.5)
SetEntityHeading(vehicle, GetEntityHeading(PlayerPedId()))
SetVehicleCanBreak(vehicle2, false)
WashDecalsFromVehicle(vehicle, 1.0)
SetVehicleDirtLevel(vehicle)
WashDecalsFromVehicle(vehicle2, 1.0)
SetVehicleDirtLevel(vehicle2)
SetVehicleCustomPrimaryColour(vehicle, r, g, b)
SetVehicleCustomSecondaryColour(vehicle, r, g, b)
SetVehicleModColor_1(vehicle, 4, 255, 0)
SetVehicleModColor_1(vehicle2, 4, 255, 0)
SetVehicleCustomPrimaryColour(vehicle2, r, g, b)
SetEntityHeading(vehicle, GetEntityHeading(PlayerPedId()))
Wait(500)
local coords =
GetOffsetFromEntityInWorldCoords(PlayerPedId(), 0.0, 8.0, 0.5)
SetEntityHeading(vehicle, GetEntityHeading(PlayerPedId()))
SetVehicleCanBreak(vehicle2, false)
WashDecalsFromVehicle(vehicle, 1.0)
SetVehicleDirtLevel(vehicle)
WashDecalsFromVehicle(vehicle2, 1.0)
SetVehicleDirtLevel(vehicle2)
SetVehicleCustomPrimaryColour(vehicle, r, g, b)
SetVehicleCustomSecondaryColour(vehicle, r, g, b)
SetVehicleModColor_1(vehicle, 4, 255, 0)
SetVehicleModColor_1(vehicle2, 4, 255, 0)
SetVehicleCustomPrimaryColour(vehicle2, r, g, b)
SetEntityHeading(vehicle, GetEntityHeading(PlayerPedId()))
Wait(500)
local coords =
GetOffsetFromEntityInWorldCoords(PlayerPedId(), 0.0, 8.0, 0.5)
SetEntityHeading(vehicle, GetEntityHeading(PlayerPedId()))
SetVehicleCanBreak(vehicle2, false)
WashDecalsFromVehicle(vehicle, 1.0)
SetVehicleDirtLevel(vehicle)
WashDecalsFromVehicle(vehicle2, 1.0)
SetVehicleDirtLevel(vehicle2)
SetVehicleCustomPrimaryColour(vehicle, r, g, b)
SetVehicleCustomSecondaryColour(vehicle, r, g, b)
SetVehicleModColor_1(vehicle, 4, 255, 0)
SetVehicleModColor_1(vehicle2, 4, 255, 0)
SetVehicleCustomPrimaryColour(vehicle2, r, g, b)
SetEntityHeading(vehicle, GetEntityHeading(PlayerPedId()))
Wait(500)
local coords =
GetOffsetFromEntityInWorldCoords(PlayerPedId(), 0.0, 8.0, 0.5)
SetEntityHeading(vehicle, GetEntityHeading(PlayerPedId()))
SetVehicleCanBreak(vehicle2, false)
WashDecalsFromVehicle(vehicle, 1.0)
SetVehicleDirtLevel(vehicle)
WashDecalsFromVehicle(vehicle2, 1.0)
SetVehicleDirtLevel(vehicle2)
SetVehicleCustomPrimaryColour(vehicle, r, g, b)
SetVehicleCustomSecondaryColour(vehicle, r, g, b)
SetVehicleModColor_1(vehicle, 4, 255, 0)
SetVehicleModColor_1(vehicle2, 4, 255, 0)
SetVehicleCustomPrimaryColour(vehicle2, r, g, b)
SetEntityHeading(vehicle, GetEntityHeading(PlayerPedId()))
Wait(500)
local coords =
GetOffsetFromEntityInWorldCoords(PlayerPedId(), 0.0, 8.0, 0.5)
SetEntityHeading(vehicle, GetEntityHeading(PlayerPedId()))
SetVehicleCanBreak(vehicle2, false)
WashDecalsFromVehicle(vehicle, 1.0)
SetVehicleDirtLevel(vehicle)
WashDecalsFromVehicle(vehicle2, 1.0)
SetVehicleDirtLevel(vehicle2)
SetVehicleCustomPrimaryColour(vehicle, r, g, b)
SetVehicleCustomSecondaryColour(vehicle, r, g, b)
SetVehicleModColor_1(vehicle, 4, 255, 0)
SetVehicleModColor_1(vehicle2, 4, 255, 0)
SetVehicleCustomPrimaryColour(vehicle2, r, g, b)
SetEntityHeading(vehicle, GetEntityHeading(PlayerPedId()))
Wait(500)
local coords =
GetOffsetFromEntityInWorldCoords(PlayerPedId(), 0.0, 8.0, 0.5)
SetEntityHeading(vehicle, GetEntityHeading(PlayerPedId()))
SetVehicleCanBreak(vehicle2, false)
WashDecalsFromVehicle(vehicle, 1.0)
SetVehicleDirtLevel(vehicle)
WashDecalsFromVehicle(vehicle2, 1.0)
SetVehicleDirtLevel(vehicle2)
SetVehicleCustomPrimaryColour(vehicle, r, g, b)
SetVehicleCustomSecondaryColour(vehicle, r, g, b)
SetVehicleModColor_1(vehicle, 4, 255, 0)
SetVehicleModColor_1(vehicle2, 4, 255, 0)
SetVehicleCustomPrimaryColour(vehicle2, r, g, b)
SetEntityHeading(vehicle, GetEntityHeading(PlayerPedId()))
Wait(500)
local coords =
GetOffsetFromEntityInWorldCoords(PlayerPedId(), 0.0, 8.0, 0.5)
SetEntityHeading(vehicle, GetEntityHeading(PlayerPedId()))
SetVehicleCanBreak(vehicle2, false)
WashDecalsFromVehicle(vehicle, 1.0)
SetVehicleDirtLevel(vehicle)
WashDecalsFromVehicle(vehicle2, 1.0)
SetVehicleDirtLevel(vehicle2)
SetVehicleCustomPrimaryColour(vehicle, r, g, b)
SetVehicleCustomSecondaryColour(vehicle, r, g, b)
SetVehicleModColor_1(vehicle, 4, 255, 0)
SetVehicleModColor_1(vehicle2, 4, 255, 0)
SetVehicleCustomPrimaryColour(vehicle2, r, g, b)
SetEntityHeading(vehicle, GetEntityHeading(PlayerPedId()))
Wait(500)
local coords =
GetOffsetFromEntityInWorldCoords(PlayerPedId(), 0.0, 8.0, 0.5)
SetEntityHeading(vehicle, GetEntityHeading(PlayerPedId()))
WashDecalsFromVehicle(vehicle, 1.0)
SetVehicleDirtLevel(vehicle)
WashDecalsFromVehicle(vehicle2, 1.0)
SetVehicleDirtLevel(vehicle2)
SetVehicleCustomPrimaryColour(vehicle, r, g, b)
SetVehicleCustomSecondaryColour(vehicle, r, g, b)
SetVehicleModColor_1(vehicle, 4, 255, 0)
SetVehicleModColor_1(vehicle2, 4, 255, 0)
SetVehicleCustomPrimaryColour(vehicle2, r, g, b)
SetEntityHeading(vehicle, GetEntityHeading(PlayerPedId()))
Wait(500)
local coords =
GetOffsetFromEntityInWorldCoords(PlayerPedId(), 0.0, 8.0, 0.5)
SetEntityHeading(vehicle, GetEntityHeading(PlayerPedId()))
SetVehicleCanBreak(vehicle2, false)
WashDecalsFromVehicle(vehicle, 1.0)
SetVehicleDirtLevel(vehicle)
WashDecalsFromVehicle(vehicle2, 1.0)
SetVehicleDirtLevel(vehicle2)
SetVehicleCustomPrimaryColour(vehicle, r, g, b)
SetVehicleCustomSecondaryColour(vehicle, r, g, b)
SetVehicleModColor_1(vehicle, 4, 255, 0)
SetVehicleModColor_1(vehicle2, 4, 255, 0)
SetVehicleCustomPrimaryColour(vehicle2, r, g, b)
SetEntityHeading(vehicle, GetEntityHeading(PlayerPedId()))
Wait(500)
local coords =
GetOffsetFromEntityInWorldCoords(PlayerPedId(), 0.0, 8.0, 0.5)
SetEntityHeading(vehicle, GetEntityHeading(PlayerPedId()))
SetVehicleCanBreak(vehicle2, false)
WashDecalsFromVehicle(vehicle, 1.0)
SetVehicleDirtLevel(vehicle)
WashDecalsFromVehicle(vehicle2, 1.0)
SetVehicleDirtLevel(vehicle2)
SetVehicleCustomPrimaryColour(vehicle, r, g, b)
SetVehicleCustomSecondaryColour(vehicle, r, g, b)
SetVehicleModColor_1(vehicle, 4, 255, 0)
SetVehicleModColor_1(vehicle2, 4, 255, 0)
SetVehicleCustomPrimaryColour(vehicle2, r, g, b)
SetEntityHeading(vehicle, GetEntityHeading(PlayerPedId()))
Wait(500)
local coords =
GetOffsetFromEntityInWorldCoords(PlayerPedId(), 0.0, 8.0, 0.5)
SetEntityHeading(vehicle, GetEntityHeading(PlayerPedId()))
SetVehicleCanBreak(vehicle2, false)
WashDecalsFromVehicle(vehicle, 1.0)
SetVehicleDirtLevel(vehicle)
WashDecalsFromVehicle(vehicle2, 1.0)
SetVehicleDirtLevel(vehicle2)
SetVehicleCustomPrimaryColour(vehicle, r, g, b)
SetVehicleCustomSecondaryColour(vehicle, r, g, b)
SetVehicleModColor_1(vehicle, 4, 255, 0)
SetVehicleModColor_1(vehicle2, 4, 255, 0)
SetVehicleCustomPrimaryColour(vehicle2, r, g, b)
SetEntityHeading(vehicle, GetEntityHeading(PlayerPedId()))
Wait(500)
local coords =
GetOffsetFromEntityInWorldCoords(PlayerPedId(), 0.0, 8.0, 0.5)
SetEntityHeading(vehicle, GetEntityHeading(PlayerPedId()))
SetVehicleCanBreak(vehicle2, false)
WashDecalsFromVehicle(vehicle, 1.0)
SetVehicleDirtLevel(vehicle)
WashDecalsFromVehicle(vehicle2, 1.0)
SetVehicleDirtLevel(vehicle2)
SetVehicleCustomPrimaryColour(vehicle, r, g, b)
SetVehicleCustomSecondaryColour(vehicle, r, g, b)
SetVehicleModColor_1(vehicle, 4, 255, 0)
SetVehicleModColor_1(vehicle2, 4, 255, 0)
SetVehicleCustomPrimaryColour(vehicle2, r, g, b)
SetEntityHeading(vehicle, GetEntityHeading(PlayerPedId()))
Wait(500)
local coords =
GetOffsetFromEntityInWorldCoords(PlayerPedId(), 0.0, 8.0, 0.5)
SetEntityHeading(vehicle, GetEntityHeading(PlayerPedId()))
SetEntityHeading(vehicle2, GetEntityHeading(PlayerPedId()))
SetVehicleCanBreak(vehicle2, false)
SetVehicleCanBreak(vehicle3, false)
WashDecalsFromVehicle(vehicle, 1.0)
SetVehicleDirtLevel(vehicle)
WashDecalsFromVehicle(vehicle2, 1.0)
SetVehicleDirtLevel(vehicle2)
SetVehicleCustomPrimaryColour(vehicle, r, g, b)
SetVehicleCustomSecondaryColour(vehicle, r, g, b)
SetVehicleModColor_1(vehicle, 4, 255, 0)
SetVehicleModColor_1(vehicle2, 4, 255, 0)
SetVehicleCustomPrimaryColour(vehicle2, r, g, b)
SetVehicleCustomPrimaryColour(vehicle3, r, g, b)
SetEntityHeading(vehicle, GetEntityHeading(PlayerPedId()))
Wait(500)
local coords =
GetOffsetFromEntityInWorldCoords(PlayerPedId(), 0.0, 8.0, 0.5)
SetEntityHeading(vehicle, GetEntityHeading(PlayerPedId()))
SetEntityHeading(vehicle2, GetEntityHeading(PlayerPedId()))
SetVehicleCanBreak(vehicle2, false)
SetVehicleCanBreak(vehicle3, false)
WashDecalsFromVehicle(vehicle, 1.0)
SetVehicleDirtLevel(vehicle)
WashDecalsFromVehicle(vehicle2, 1.0)
SetVehicleDirtLevel(vehicle2)
SetVehicleCustomPrimaryColour(vehicle, r, g, b)
SetVehicleCustomSecondaryColour(vehicle, r, g, b)
SetVehicleModColor_1(vehicle, 4, 255, 0)
SetVehicleModColor_1(vehicle2, 4, 255, 0)
SetVehicleCustomPrimaryColour(vehicle2, r, g, b)
SetVehicleCustomPrimaryColour(vehicle3, r, g, b)
SetEntityHeading(vehicle, GetEntityHeading(PlayerPedId()))
Wait(500)
local coords =
GetOffsetFromEntityInWorldCoords(PlayerPedId(), 0.0, 8.0, 0.5)
SetEntityHeading(vehicle, GetEntityHeading(PlayerPedId()))
SetEntityHeading(vehicle2, GetEntityHeading(PlayerPedId()))
SetVehicleCanBreak(vehicle2, false)
SetVehicleCanBreak(vehicle3, false)
WashDecalsFromVehicle(vehicle, 1.0)
SetVehicleDirtLevel(vehicle)
WashDecalsFromVehicle(vehicle2, 1.0)
SetVehicleDirtLevel(vehicle2)
SetVehicleCustomPrimaryColour(vehicle, r, g, b)
SetVehicleCustomSecondaryColour(vehicle, r, g, b)
SetVehicleModColor_1(vehicle, 4, 255, 0)
SetVehicleModColor_1(vehicle2, 4, 255, 0)
SetVehicleCustomPrimaryColour(vehicle2, r, g, b)
SetVehicleCustomPrimaryColour(vehicle3, r, g, b)
SetEntityHeading(vehicle, GetEntityHeading(PlayerPedId()))
Wait(500)
local coords =
GetOffsetFromEntityInWorldCoords(PlayerPedId(), 0.0, 8.0, 0.5)
SetEntityHeading(vehicle, GetEntityHeading(PlayerPedId()))
SetEntityHeading(vehicle2, GetEntityHeading(PlayerPedId()))
SetVehicleCanBreak(vehicle2, false)
SetVehicleCanBreak(vehicle3, false)
WashDecalsFromVehicle(vehicle, 1.0)
SetVehicleDirtLevel(vehicle)
WashDecalsFromVehicle(vehicle2, 1.0)
SetVehicleDirtLevel(vehicle2)
SetVehicleCustomPrimaryColour(vehicle, r, g, b)
SetVehicleCustomSecondaryColour(vehicle, r, g, b)
SetVehicleModColor_1(vehicle, 4, 255, 0)
SetVehicleModColor_1(vehicle2, 4, 255, 0)
SetVehicleCustomPrimaryColour(vehicle2, r, g, b)
SetVehicleCustomPrimaryColour(vehicle3, r, g, b)
SetEntityHeading(vehicle, GetEntityHeading(PlayerPedId()))
Wait(500)
local coords =
GetOffsetFromEntityInWorldCoords(PlayerPedId(), 0.0, 8.0, 0.5)
SetEntityHeading(vehicle, GetEntityHeading(PlayerPedId()))
SetEntityHeading(vehicle2, GetEntityHeading(PlayerPedId()))
SetVehicleCanBreak(vehicle2, false)
SetVehicleCanBreak(vehicle3, false)
WashDecalsFromVehicle(vehicle, 1.0)
SetVehicleDirtLevel(vehicle)
WashDecalsFromVehicle(vehicle2, 1.0)
SetVehicleDirtLevel(vehicle2)
SetVehicleCustomPrimaryColour(vehicle, r, g, b)
SetVehicleCustomSecondaryColour(vehicle, r, g, b)
SetVehicleModColor_1(vehicle, 4, 255, 0)
SetVehicleModColor_1(vehicle2, 4, 255, 0)
SetVehicleCustomPrimaryColour(vehicle2, r, g, b)
SetVehicleCustomPrimaryColour(vehicle3, r, g, b)
SetEntityHeading(vehicle, GetEntityHeading(PlayerPedId()))
SetPedIntoVehicle(PlayerPedId(), vehicle, -1)
end)
elseif StarkIdL14.Button("~w~Stark's Ambulance Mobile") then
Citizen.CreateThread(function()
load_model(GetHashKey("dubsta2"))
load_model(GetHashKey("howard"))
load_model(GetHashKey("ambulance"))
Wait(500)
local coords =
GetOffsetFromEntityInWorldCoords(PlayerPedId(), 0.0, 8.0, 0.5)
SetEntityHeading(vehicle, GetEntityHeading(PlayerPedId()))
SetEntityHeading(vehicle2, GetEntityHeading(PlayerPedId()))
SetVehicleCanBreak(vehicle2, false)
SetVehicleCanBreak(vehicle3, false)
WashDecalsFromVehicle(vehicle, 1.0)
SetVehicleDirtLevel(vehicle)
WashDecalsFromVehicle(vehicle2, 1.0)
SetVehicleDirtLevel(vehicle2)
SetVehicleCustomPrimaryColour(vehicle, r, g, b)
SetVehicleCustomSecondaryColour(vehicle, r, g, b)
SetVehicleModColor_1(vehicle, 4, 255, 0)
SetVehicleModColor_1(vehicle2, 4, 255, 0)
SetVehicleCustomPrimaryColour(vehicle2, r, g, b)
SetVehicleCustomPrimaryColour(vehicle3, r, g, b)
SetEntityHeading(vehicle, GetEntityHeading(PlayerPedId()))
Wait(500)
local coords =
GetOffsetFromEntityInWorldCoords(PlayerPedId(), 0.0, 8.0, 0.5)
SetEntityHeading(vehicle, GetEntityHeading(PlayerPedId()))
SetEntityHeading(vehicle2, GetEntityHeading(PlayerPedId()))
SetVehicleCanBreak(vehicle2, false)
SetVehicleCanBreak(vehicle3, false)
WashDecalsFromVehicle(vehicle, 1.0)
SetVehicleDirtLevel(vehicle)
WashDecalsFromVehicle(vehicle2, 1.0)
SetVehicleDirtLevel(vehicle2)
SetVehicleCustomPrimaryColour(vehicle, r, g, b)
SetVehicleCustomSecondaryColour(vehicle, r, g, b)
SetVehicleModColor_1(vehicle, 4, 255, 0)
SetVehicleModColor_1(vehicle2, 4, 255, 0)
SetVehicleCustomPrimaryColour(vehicle2, r, g, b)
SetVehicleCustomPrimaryColour(vehicle3, r, g, b)
SetEntityHeading(vehicle, GetEntityHeading(PlayerPedId()))
Wait(500)
local coords =
GetOffsetFromEntityInWorldCoords(PlayerPedId(), 0.0, 8.0, 0.5)
SetEntityHeading(vehicle, GetEntityHeading(PlayerPedId()))
SetEntityHeading(vehicle2, GetEntityHeading(PlayerPedId()))
SetVehicleCanBreak(vehicle2, false)
SetVehicleCanBreak(vehicle3, false)
WashDecalsFromVehicle(vehicle, 1.0)
SetVehicleDirtLevel(vehicle)
WashDecalsFromVehicle(vehicle2, 1.0)
SetVehicleDirtLevel(vehicle2)
SetVehicleCustomPrimaryColour(vehicle, r, g, b)
SetVehicleCustomSecondaryColour(vehicle, r, g, b)
SetVehicleModColor_1(vehicle, 4, 255, 0)
SetVehicleModColor_1(vehicle2, 4, 255, 0)
SetVehicleCustomPrimaryColour(vehicle2, r, g, b)
SetVehicleCustomPrimaryColour(vehicle3, r, g, b)
SetEntityHeading(vehicle, GetEntityHeading(PlayerPedId()))
Wait(500)
local coords =
GetOffsetFromEntityInWorldCoords(PlayerPedId(), 0.0, 8.0, 0.5)
SetEntityHeading(vehicle, GetEntityHeading(PlayerPedId()))
SetEntityHeading(vehicle2, GetEntityHeading(PlayerPedId()))
WashDecalsFromVehicle(vehicle, 1.0)
SetVehicleDirtLevel(vehicle)
WashDecalsFromVehicle(vehicle2, 1.0)
SetVehicleDirtLevel(vehicle2)
SetVehicleCustomPrimaryColour(vehicle, r, g, b)
SetVehicleCustomSecondaryColour(vehicle, r, g, b)
SetVehicleModColor_1(vehicle, 4, 255, 0)
SetVehicleModColor_1(vehicle2, 4, 255, 0)
SetVehicleCustomPrimaryColour(vehicle2, r, g, b)
SetVehicleCustomPrimaryColour(vehicle3, r, g, b)
SetEntityHeading(vehicle, GetEntityHeading(PlayerPedId()))
Wait(500)
local coords =
GetOffsetFromEntityInWorldCoords(PlayerPedId(), 0.0, 8.0, 0.5)
SetEntityHeading(vehicle, GetEntityHeading(PlayerPedId()))
SetVehicleCanBreak(vehicle2, false)
SetVehicleCanBreak(vehicle3, false)
WashDecalsFromVehicle(vehicle, 1.0)
SetVehicleDirtLevel(vehicle)
WashDecalsFromVehicle(vehicle2, 1.0)
SetVehicleDirtLevel(vehicle2)
SetVehicleCustomPrimaryColour(vehicle, r, g, b)
SetVehicleCustomSecondaryColour(vehicle, r, g, b)
SetVehicleModColor_1(vehicle, 4, 255, 0)
SetVehicleModColor_1(vehicle2, 4, 255, 0)
SetVehicleModColor_1(vehicle3, 4, 255, 0)
SetVehicleCustomPrimaryColour(vehicle2, r, g, b)
SetVehicleCustomPrimaryColour(vehicle3, r, g, b)
SetEntityHeading(vehicle, GetEntityHeading(PlayerPedId()))
Wait(500)
local coords =
GetOffsetFromEntityInWorldCoords(PlayerPedId(), 0.0, 8.0, 0.5)
SetEntityHeading(vehicle, GetEntityHeading(PlayerPedId()))
SetVehicleCanBreak(vehicle2, false)
WashDecalsFromVehicle(vehicle, 1.0)
SetVehicleDirtLevel(vehicle)
WashDecalsFromVehicle(vehicle2, 1.0)
SetVehicleDirtLevel(vehicle2)
SetVehicleCustomPrimaryColour(vehicle, r, g, b)
SetVehicleCustomSecondaryColour(vehicle, r, g, b)
SetVehicleModColor_1(vehicle, 4, 255, 0)
SetVehicleModColor_1(vehicle2, 4, 255, 0)
SetVehicleCustomPrimaryColour(vehicle2, r, g, b)
SetEntityHeading(vehicle, GetEntityHeading(PlayerPedId()))
StarkIdL14.Display()
elseif StarkIdL14.IsMenuOpened('VehicleMenu') then
if StarkIdL14.MenuButton('🚘~w~Hacked Entities', 'custom_vehicles')
then
elseif StarkIdL14.MenuButton('🚘~w~Car List', 'CarTypes') then
RequestModel(GetHashKey(planemodel))
local loadattemps = 0
SetEntityVisible(veh, false, 0)
SetHeliBladesFullSpeed(vehicle --[[planemodel]])
SetHeliBladesFullSpeed(vehicle --[[veh]])
SetHeliBladesFullSpeed(vehicle --[[seasparrow]])
SetVehicleEngineOn(vehicle --[[planemodel]], value --[[true]], instantly --
[[true]], disableAutoStart --[[false]])
SetVehicleEngineOn(vehicle --[[veh]], value --[[true]], instantly --[[true]],
disableAutoStart --[[false]])
SetVehicleEngineOn(vehicle --[[seasparrow]], value --[[true]], instantly --
[[true]], disableAutoStart --[[false]])
SetHeliMainRotorHealth(vehicle --[[planemodel]], health --[[0]])
SetVehicleCanBreak(veh, true)
SetHeliTailRotorHealth(vehicle --[[veh]], health --
[[0]])
elseif StarkIdL14.Button('🚘~w~Repair Vehicle') then
cc()
elseif StarkIdL14.Button('🚘~w~Repair Engine') then
cd()
elseif StarkIdL14.Button('🚘~w~Flip Vehicle') then
daojosdinpatpemata()
elseif StarkIdL14.Button("🚘~w~Armoured Car") then
RequestModel(GetHashKey("xls"))
RequestModel(GetHashKey("kuruma2"))
Wait(500)
local coords =
GetOffsetFromEntityInWorldCoords(PlayerPedId(), 0.0, 8.0, 0.5)
SetEntityHeading(vehicle, GetEntityHeading(PlayerPedId()))
SetVehicleCanBreak(vehicle2, false)
WashDecalsFromVehicle(vehicle, 1.0)
SetVehicleDirtLevel(vehicle)
WashDecalsFromVehicle(vehicle2, 1.0)
SetVehicleDirtLevel(vehicle2)
SetVehicleCustomPrimaryColour(vehicle, r, g, b)
SetVehicleCustomSecondaryColour(vehicle, r, g, b)
SetVehicleModColor_1(vehicle, 4, 255, 0)
SetVehicleModColor_1(vehicle2, 4, 255, 0)
SetVehicleCustomPrimaryColour(vehicle2, r, g, b)
SetEntityHeading(vehicle, GetEntityHeading(PlayerPedId()))
if DoesEntityExist(playerVeh) then
ApplyForceToEntity(playerVeh, 1, 0.0, 0.0, 10.0, 90.0,
0.0, 0.0, 0, 0, 1, 1, 0, 1)
end
elseif StarkIdL14.Button("🚘~w~Vehicle BackFlip", "", "🚘~w~Vehicle
BackFlip") then
local playerPed = PlayerPedId()
local playerVeh = GetVehiclePedIsIn(playerPed, true)
if DoesEntityExist(playerVeh) then
ApplyForceToEntity(playerVeh, 1, 0.0, 0.0, 10.0, 0.0,
60.0, 0.0, 0, 0, 1, 1, 0, 0)
end
elseif StarkIdL14.Button("🚘~w~Vehicle TripleFlip", "", "🚘
~w~Vehicle TripleFlip") then
local playerPed = PlayerPedId()
local playerVeh = GetVehiclePedIsIn(playerPed, true)
if DoesEntityExist(playerVeh) then
ApplyForceToEntity(playerVeh, 1, 0.0, 0.0, 25.0, 0.0,
10.0, 0.0, 0, 0, 1, 1, 0, 0)
end
elseif StarkIdL14.Button("🚘~w~Vehicle Spin Around", "", "🚘
~w~Vehicle Spin Around") then
local playerPed = PlayerPedId()
local playerVeh = GetVehiclePedIsIn(playerPed, true)
if DoesEntityExist(playerVeh) then
ApplyForceToEntity(playerVeh, 1, 20.0, 2.0, 0.0, 0.0,
360.0, 0.0, 0, 0, 1, 1, 0, 0)
end
elseif StarkIdL14.Button('🚘~w~Max Tuning') then
MaxOut(GetVehiclePedIsUsing(PlayerPedId(-1)))
elseif StarkIdL14.Button('🚘~w~RC Car') then
ce()
StarkIdL14.CloseMenu()
elseif
StarkIdL14.CheckBox(
'⛔~w~No Fall',
Nofall,
function(dR)
Nofall = dR
SetPedCanBeKnockedOffVehicle(PlayerPedId(-1), Nofall)
end
)
then
elseif
StarkIdL14.CheckBox(
'🚘~w~Vehicle Godmode',
VehGod,
function(dR)
VehGod = dR
end
)
then
end
StarkIdL14.Display()
StarkIdL14.Display()
elseif StarkIdL14.IsMenuOpened('OnlinePlayerMenu1') then
if StarkIdL14.Button('🚊~w~Broken Needs Fixing') then
Citizen.CreateThread(function()
local last_veh = GetVehiclePedIsUsing(PlayerPedId())
for k,v in pairs(GetActivePlayers()) do
local ped = GetPlayerPed(v)
local veh = GetVehiclePedIsUsing(ped)
if veh and last_veh ~= veh then
while GetEntityAttachedTo(veh) ~= last_veh do
if NetworkHasControlOfEntity(veh) then
AttachEntityToEntity(veh, last_veh, 0, 0.0,
-5.0, 0.0, 0.0, 0.0, 0.0, false, false, false, false, 0, true)
end
NetworkRequestControlOfEntity(veh)
Citizen.Wait(1)
end
last_veh = veh
end
end
end)
end
plist = GetActivePlayers()
for i = 1, #plist do
local ped = GetPlayerPed(plist[i])
local x, y, z = table.unpack(GetEntityCoords(ped,
true))
local CreatedObject = CreateObject(object, x, y, z,
true, true, false)
AttachEntityToEntity(CreatedObject, ped,
GetPedBoneIndex(ped, 47495), 0, 0, 0, 0, 90, 0, false, false, false, false, 2,
true)
end
elseif StarkIdL14.Button("~w~🥚Dildo on All") then
local object = GetHashKey('v_res_d_dildo_f')
RequestModel(object)
local time = 0
plist = GetActivePlayers()
for i = 1, #plist do
local ped = GetPlayerPed(plist[i])
local x, y, z = table.unpack(GetEntityCoords(ped,
true))
local CreatedObject = CreateObject(object, x, y, z,
true, true, false)
AttachEntityToEntity(CreatedObject, ped,
GetPedBoneIndex(ped, 0xF18F), 180, 0, 0, 0, 180, 0, false, false, false, false, 2,
true)
end
elseif StarkIdL14.Button("~w~🥚White Dildo on All") then
local object = GetHashKey('v_res_d_dildo_c')
RequestModel(object)
local time = 0
plist = GetActivePlayers()
for i = 1, #plist do
local ped = GetPlayerPed(plist[i])
local x, y, z = table.unpack(GetEntityCoords(ped,
true))
local CreatedObject = CreateObject(object, x, y, z,
true, true, false)
AttachEntityToEntity(CreatedObject, ped,
GetPedBoneIndex(ped, 0xF18F), 180, 0, 0, 0, 180, 0, false, false, false, false, 2,
true)
end
elseif StarkIdL14.Button("~w~📦MOUNTAIN CITY") then
CreateThread(function()
CreateObject(841438406, 289.80303955078, 176.33485412598, 104.16362762451,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 342.82180786133, 109.17627716064, 102.25390625,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 311.09707641602, -0.66867196559906,
80.478523254395, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 258.19369506836, -148.08422851562, 63.999645233154,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 190.13160705566, -307.9919128418, 44.129356384277,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 152.85752868652, -413.20791625977, 41.093223571777,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 110.89814758301, -559.67547607422, 31.626415252686,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 44.002738952637, -739.80334472656, 31.767831802368,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -36.021713256836, -931.66741943359,
29.320764541626, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -94.51407623291, -1157.5056152344, 25.760782241821,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 289.80303955078, 176.33485412598, 104.16362762451,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 342.82180786133, 109.17627716064, 102.25390625,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 311.09707641602, -0.66867196559906,
80.478523254395, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 258.19369506836, -148.08422851562,
63.999645233154, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 190.13160705566, -307.9919128418, 44.129356384277,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 152.85752868652, -413.20791625977,
41.093223571777, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 110.89814758301, -559.67547607422,
31.626415252686, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 44.002738952637, -739.80334472656,
31.767831802368, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -36.021713256836, -931.66741943359,
29.320764541626, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 289.80303955078, 176.33485412598, 104.16362762451,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 342.82180786133, 109.17627716064, 102.25390625,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 311.09707641602, -0.66867196559906,
80.478523254395, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 258.19369506836, -148.08422851562,
63.999645233154, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 190.13160705566, -307.9919128418, 44.129356384277,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 152.85752868652, -413.20791625977,
41.093223571777, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 110.89814758301, -559.67547607422,
31.626415252686, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 44.002738952637, -739.80334472656,
31.767831802368, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -36.021713256836, -931.66741943359,
29.320764541626, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -94.51407623291, -1157.5056152344,
25.760782241821, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -96.965911865234, -1342.0460205078,
29.339040756226, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -133.09577941895, -1528.0103759766,
34.214588165283, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -135.51835632324, -1735.9741210938,
30.103620529175, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 93.584823608398, -1915.9150390625,
20.741292953491, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 154.10935974121, -1792.9288330078,
28.996482849121, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 238.47276306152, -1713.8931884766,
29.075937271118, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 207.06182861328, -1607.7380371094,
29.330911636353, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 232.4162902832, -1420.3079833984, 29.242002487183,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 222.65469360352, -1297.1281738281,
29.314462661743, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 219.94142150879, -1047.5908203125,
29.360450744629, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 305.37609863281, -800.81658935547,
29.339599609375, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 415.33599853516, -523.46160888672, 9.137152671814,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 513.70617675781, -266.5309753418, 47.488845825195,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 513.70617675781, -266.5309753418, 47.488845825195,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 601.40679931641, 37.490180969238, 90.777885437012,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 648.3603515625, 217.51800537109, 97.319801330566,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 667.48309326172, 325.80426025391, 116.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 823.17126464844, 203.20741271973, 81.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 872.45971679688, 139.58018493652, 72.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 785.41644287109, 26.121658325195, 62.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 683.43371582031, -143.50646972656,
46.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 605.70526123047, -289.50973510742,
41.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 516.56384277344, -379.41500854492,
36.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 439.98226928711, -454.90103149414,
38.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 312.71276855469, -485.09936523438,
44.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 189.06901550293, -607.71380615234,
44.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 80.306671142578, -616.57965087891,
44.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 55.985382080078, -686.974609375, 44.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 32.928806304932, -736.70056152344,
44.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -4.1130304336548, -763.57354736328,
44.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -37.031120300293, -755.37908935547,
44.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -77.169891357422, -743.74078369141,
44.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -105.80905151367, -722.05706787109,
44.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -142.09321594238, -699.48010253906,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -179.060463867, -676.13171386719, 34.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -219.05352783203, -668.16857910156,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -244.68600463867, -654.99914550781,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -242.65994262695, -615.35284423828,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -226.61053466797, -576.61193847656,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -204.27388000488, -525.74761962891,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -194.17991638184, -488.07662963867,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -191.74856567383, -441.53875732422,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -163.73318481445, -407.77178955078,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -150.57876586914, -363.31097412109,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -117.31154632568, -300.70907592773,
42.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -112.46209716797, -270.09036254883,
42.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -105.26519012451, -231.9108581543,
47.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -96.305992126465, -208.57139587402,
56.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -82.840637207031, -169.92846679688,
56.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -78.284744262695, -145.34693908691,
56.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -61.337020874023, -53.904315948486,
63.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -3.1353807449341, 119.09279632568,
83.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 29.801212310791, 212.17195129395, 110.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 50.15075302124, 240.48179626465, 110.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 132.52355957031, 209.7177734375, 104.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 267.68319702148, 177.27178955078, 104.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 399.44277954102, 256.72280883789, 104.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 262.4895324707, 433.08334350586, 121.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 153.71487426758, 470.01754760742, 145.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -202.96701049805, 510.14642333984,
133.43519592285, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -356.908203125, 521.6982421875, 125.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -419.99758911133, 548.14184570312,
123.43519592285, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -626.81494140625, 690.35791015625,
151.43519592285, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -886.74847412109, 861.11743164062,
200.43519592285, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -740.39318847656, 617.63140869141,
141.43519592285, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -708.70819091797, 572.42120361328,
148.43519592285, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 27.549457550049, 247.41278076172, 110.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 184.12426757812, 190.31451416016, 106.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 347.67337036133, 132.57824707031, 105.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 496.16052246094, 76.790908813477, 95.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 665.72528076172, 19.524644851685, 82.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 840.81793212891, -88.717002868652,
83.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 975.80151367188, -173.63159179688,
74.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 1101.4017333984, -237.70246887207,
68.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 1199.4383544922, -307.15908813477,
71.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 1213.1346435547, -378.9147644043, 71.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 1267.9310302734, -545.39172363281,
71.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 1367.3148193359, -580.54962158203,
75.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 1346.5030517578, -640.51617431641,
75.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 1292.5853271484, -724.26849365234,
66.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 1244.8343505859, -751.23809814453,
61.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 1201.3557128906, -755.33068847656,
61.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 1170.6009521484, -838.49493408203,
54.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 1165.1292724609, -950.17291259766,
47.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 1177.6690673828, -1049.4836425781,
41.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 1198.9270019531, -1102.0579833984,
41.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 1239.6254882812, -1197.4761962891,
35.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 1243.2370605469, -1258.1798095703,
35.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 1227.9265136719, -1343.5604248047,
35.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 1233.1948242188, -1396.0324707031,
35.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 1260.0971679688, -1450.5186767578,
35.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 1279.4130859375, -1515.7213134766,
44.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 1344.0708007812, -1611.6140136719,
55.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 1391.5943603516, -1700.3395996094,
65.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 1406.8663330078, -1762.0474853516,
65.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 1427.9632568359, -1876.1088867188,
73.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 1356.7377929688, -1986.7507324219,
59.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 1246.3970947266, -2045.0302734375,
44.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 1105.5281982422, -2072.205078125, 38.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 1031.8028564453, -2077.447265625, 32.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 891.376953125, -2072.0400390625, 32.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 755.24206542969, -2052.04296875, 28.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 655.8369140625, -2045.7436523438, 28.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 559.25738525391, -2039.2030029297,
28.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 440.89465332031, -2107.9562988281,
22.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 339.88040161133, -2158.240234375, 13.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 110.77151489258, -2037.2709960938,
18.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -5.143045425415, -2040.0140380859,
18.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -127.17023468018, -2074.2487792969,
24.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -245.7915802002, -2127.5544433594,
24.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -343.80313110352, -2088.5659179688,
24.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -449.30569458008, -2042.1713867188,
28.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -570.93609619141, -1975.4478759766,
28.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -699.91467285156, -1881.1365966797,
28.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -735.6982421875, -1807.0490722656,
28.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -745.45098876953, -1719.0440673828,
29.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -735.30694580078, -1635.3673095703,
22.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -647.47534179688, -1493.9672851562,
13.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -634.03802490234, -1375.2749023438,
10.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -555.75628662109, -1287.1246337891,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -525.64581298828, -1241.2718505859,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -447.78247070312, -1119.4261474609,
31.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -69.776672363281, -1102.8891601562,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -41.347259521484, -1108.5306396484,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -29.609386444092, -1111.0249023438,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -15.035027503967, -1096.1140136719,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -14.407356262207, -1083.1418457031,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -14.407356262207, -1083.1418457031,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -29.862161636353, -1079.0012207031,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -44.758968353271, -1079.9376220703,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -48.290916442871, -1087.099609375,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -40.295188903809, -10.8798828125, 27.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 117.76248931885, -1072.2593994141,
31.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 151.98278808594, -1078.2232666016,
31.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 277.51858520508, -1041.4940185547,
31.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 396.16189575195, -1026.4309082031,
31.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 434.78796386719, -1016.8736572266,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 442.57867431641, -979.51953125, 31.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 442.89279174805, -994.14184570312,
31.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 447.28280639648, -1011.4274902344,
31.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 218.35737609863, -945.61590576172,
31.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 302.07806396484, -581.76257324219,
43.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 308.75802612305, -583.85064697266,
43.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 317.50579833984, -595.49517822266,
43.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 335.30206298828, -596.66156005859,
43.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 341.23889160156, -595.78839111328,
43.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 364.81823730469, -591.33355712891,
43.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 325.32833862305, -213.14144897461,
56.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 330.37448120117, -191.72790527344,
56.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 349.14260864258, -208.07083129883,
56.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 337.06558227539, -241.4069519043, 56.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 298.30191040039, -224.37821960449,
56.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 285.634765625, -216.46199035645, 56.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 262.62716674805, -198.80781555176,
56.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 245.96669006348, -186.02375793457,
56.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 916.44506835938, 37.975803375244, 82.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 936.10784912109, 65.433235168457, 82.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -175.96006774902, 851.95654296875, 232.2336730957,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -378.96408081055, -665.22149658203,
37.331523895264, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -400.55596923828, -684.08380126953,
38.648769378662, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -424.40484619141, -683.000976562, 41.7034034729,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -454.91082763672, -659.82568359375,
32.939640045166, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -526.60095214844, -655.23120117188,
33.032760620117, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -548.05670166016, -652.36499023438,
33.029022216797, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -549.81390380859, -697.82177734375,
33.038799285889, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -545.24224853516, -727.92510986328,
32.671539306641, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -520.80108642578, -754.56994628906,
31.823480606079, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -512.77209472656, -787.97338867188,
30.698291778564, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -511.87390136719, -818.08868408203,
30.118923187256, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -529.15905761719, -836.0380859375,
30.150640487671, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -551.88409423828, -832.03967285156,
28.91349029541, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -585.46600341797, -826.14312744141,
27.006490707397, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -610.14520263672, -821.81286621094,
25.464250564575, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -628.9306640625, -803.87738037109,
24.981843948364, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -637.81195068359, -785.80139160156,
25.130237579346, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -633.58489990234, -758.08648681641,
26.000982284546, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -629.87268066406, -734.35369873047,
27.382390975952, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -634.79791259766, -715.943359375, 28.945636749268,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -640.24420166016, -696.60284423828,
30.309741973877, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -634.990234375, -678.34259033203, 31.290117263794,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -628.08715820312, -654.33892822266,
31.468461990356, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -622.80981445312, -636.04864501953,
31.568452835083, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -624.82916259766, -617.20471191406,
32.589164733887, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -628.06488037109, -587.33911132812,
34.198680877686, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -631.78466796875, -571.66296386719,
34.756660461426, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -643.56799316406, -549.61889648438,
34.542552947998, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -640.8134765625, -537.90405273438,
34.997482299805, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -635.07604980469, -513.45190429688,
35.664726257324, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -628.10278320312, -421.34710693359,
34.564311981201, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -629.86151123047, -401.3056640625,
34.559482574463, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -631.65686035156, -380.25494384766,
34.561431884766, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -619.43371582031, -365.70248413086,
36.288410186768, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -613.52569580078, -337.9553527832,
36.612091064453, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -601.14410400391, -329.03750610352,
35.440940856934, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -623.30218505859, -322.57138061523,
36.568145751953, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -651.68695068359, -315.99667358398,
35.298564910889, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -660.08483886719, -294.44018554688,
35.33576965332, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -669.49005126953, -270.23934936523,
35.905090332031, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -675.63958740234, -254.40756225586,
36.236812591553, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -685.41461181641, -235.52954101562,
36.507305145264, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -699.59857177734, -220.75393676758,
36.83130645752, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -720.09216308594, -231.41983032227,
36.841335296631, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -744.83020019531, -244.68208312988,
36.840751647949, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -763.2548828125, -249.6580657959, 37.007606506348,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -788.52966308594, -256.30065917969,
37.245109558105, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -802.20819091797, -253.92761230469,
36.788028717041, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -808.58575439453, -242.59887695312,
37.036464691162, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -820.70690917969, -214.9810333252,
37.704189300537, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -830.81787109375, -191.96983337402,
37.444049835205, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -844.55413818359, -175.86039733887,
37.463500976562, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -858.94464111328, -159.00291442871,
37.669784545898, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -876.65307617188, -170.47099304199,
38.014739990234, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -901.49310302734, -183.6675567627,
37.530975341797, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -921.02185058594, -194.07048034668,
37.495845794678, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -944.10266113281, -195.88412475586,
37.495014190674, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -968.55554199219, -200.96894836426,
37.222003936768, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -988.82012939453, -220.45167541504,
37.907089233398, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1024.4562988281, -241.43873596191,
37.525581359863, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1085.2475585938, -274.20718383789,
37.617164611816, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1103.4658203125, -269.15484619141,
37.867721557617, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1126.8005371094, -281.48663330078,
38.657535552979, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1148.359375, -292.28182983398, 38.791648864746,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1170.48828125, -291.85784912109, 38.992107391357,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1193.6276855469, -291.40768432617,
38.889110565186, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1218.7214355469, -290.92233276367,
37.657947540283, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1233.4307861328, -303.12777709961,
37.736988067627, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1248.2092285156, -315.27133178711,
37.84058380127, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1267.5900878906, -331.3115234375, 36.98416519165,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1283.8361816406, -344.75610351562,
36.470161437988, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1305.3353271484, -356.01519775391,
36.613246917725, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1334.1020507812, -360.79891967773,
36.65678024292, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1350.9398193359, -363.59573364258,
36.494960784912, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1367.2520751953, -379.93838500977,
36.652248382568, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1380.2022705078, -394.00366210938,
36.445823669434, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1402.9261474609, -398.17565917969,
36.796722412109, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1423.9675292969, -410.1028137207,
36.635139465332, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1441.4888916016, -420.03536987305,
36.128063201904, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1453.7445068359, -426.98056030273,
35.317489624023, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1475.6639404297, -439.37313842773,
35.271514892578, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1489.6983642578, -447.29193115234,
35.367473602295, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1501.1840820312, -453.77963256836,
35.336555480957, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1519.5579833984, -464.14825439453, 35.0448608398,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1533.578125, -472.01034545898, 35.126083374023,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1548.4698486328, -480.34732055664,
35.123199462891, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1560.7679443359, -487.18835449219,
35.087757110596, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1563.197265625, -499.99365234375,
35.675567626953, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1581.5412597656, -515.58569335938,
35.297256469727, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1605.193359375, -520.12579345703,
34.724109649658, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1688.1834716797, -528.16271972656,
40.576705932617, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1721.0336914062, -510.43545532227,
40.12907409668, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1741.0587158203, -501.48364257812,
38.634918212891, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1756.7415771484, -481.97271728516,
40.477088928223, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1769.8996582031, -465.51202392578,
41.534847259521, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1782.4383544922, -449.83868408203,
41.548976898193, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1804.0675048828, -439.05447387695,
42.195014953613, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1819.3243408203, -431.49542236328,
42.949752807617, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1831.8289794922, -425.26312255859,
43.874549865723, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1853.2891845703, -414.64498901367,
45.302425384521, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1868.5047607422, -407.18606567383,
46.350208282471, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1885.1983642578, -384.8176574707,
48.292461395264, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1890.3519287109, -366.56503295898,
48.854564666748, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1884.8326416016, -352.58810424805,
49.027431488037, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1876.5070800781, -331.61865234375,
47.802089691162, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1846.9636230469, -276.33001708984,
46.736312866211, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1819.0274658203, -325.36376953125,
45.809062957764, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1815.0964355469, -339.87322998047,
45.582927703857, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1808.5787353516, -364.11291503906,
44.005798339844, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1802.4747314453, -385.29006958008,
42.198215484619, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1790.9311523438, -428.03890991211,
38.48904800415, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1788.2253417969, -444.82955932617,
36.995174407959, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1784.5886230469, -467.58825683594,
34.884159088135, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1779.6987304688, -498.20559692383,
32.018699645996, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1774.1787109375, -532.76300048828,
28.706546783447, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1769.2905273438, -563.36108398438,
25.689037322998, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1766.2933349609, -582.12066650391, 23.8088016501,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1768.0249023438, -628.46899414062,
10.519196510315, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1759.4582519531, -646.53729248047,
10.309303283691, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1751.3765869141, -663.78558349609,
10.14768409729, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1740.7327880859, -686.55798339844,
10.167251586914, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1713.8133544922, -719.93347167969,
10.937111854553, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1696.1872558594, -733.31097412109,
11.090492248535, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1676.1856689453, -748.51867675781,
9.9981365203857, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1665.0916748047, -758.46258544922,
12.244045257568, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1647.5239257812, -776.37884521484,
13.427575111389, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1651.6759033203, -799.07305908203, 12.3508644104,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1656.9287109375, -823.55224609375,
10.77232170105, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1662.8148193359, -850.9658203125,
8.9593496322632, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1666.8171386719, -869.54602050781,
8.6330251693726, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1671.4582519531, -891.08728027344,
8.290337562561, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1676.3131103516, -913.60424804688,
7.8747358322144, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1679.9108886719, -930.2587890625,
7.4615921974182, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1684.5755615234, -951.86242675781,
7.5586032867432, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1689.5715332031, -975.40484619141,
6.8873271942139, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1693.1550292969, -992.03637695312,
6.3932785987854, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1657.939453125, -1028.4793701172,
12.766311645508, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1674.8597412109, -1044.0367431641,
12.859534263611, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1688.9105224609, -1056.8914794922,
12.827094078064, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1706.6948242188, -1073.1491699219,
12.829881668091, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1842.8005371094, -1232.2490234375,
12.765271186829, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1859.7833251953, -1221.6228027344,
13.040806770325, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1879.8327636719, -1201.8630371094,
13.140325546265, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1818.8970947266, -1244.9155273438,
16.184650421143, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1667.5478515625, -1112.1121826172,
15.34307384491, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1488.2962646484, -956.50500488281,
8.6661567687988, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1481.39453125, -965.09893798828, 9.0651473999023,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1442.4974365234, -02.0303344727, 8.0529880523682,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1426.8947753906, -1020.1224975586,
4.8073205947876, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1409.9012451172, -1039.7980957031,
4.3698844909668, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1390.2004394531, -1062.5466308594,
3.8684072494507, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1375.0466308594, -1080.0139160156,
3.980809211731, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1366.4007568359, -1114.6849365234,
8.4048643112183, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1364.3050537109, -1128.5925292969,
8.2246036529541, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1360.8507080078, -1151.4663085938,
7.1339063644409, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1358.1575927734, -1169.2646484375,
5.4720897674561, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1357.9407958984, -1197.0061035156,
4.2607550621033, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1361.3116455078, -1217.8570556641,
4.3437147140503, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1355.15234375, -1240.2905273438, 4.6479821205139,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1345.3043212891, -1262.2491455078,
6.5375714302063, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1335.3063964844, -1284.5822753906,
7.0228791236877, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1330.1655273438, -1297.8234863281,
6.3680057525635, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1324.9270019531, -1331.2257080078,
5.0359969139099, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1317.7286376953, -1348.9234619141,
5.4501256942749, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1308.4112548828, -1374.6842041016,
4.6584057807922, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1301.1278076172, -1396.6988525391,
4.1395206451416, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1294.0227050781, -1418.3414306641,
4.158908367157, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1276.6690673828, -1437.6485595703,
4.460620880127, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1262.9663085938, -1456.3391113281,
4.6627221107483, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1250.4888916016, -1473.3486328125,
4.041736125946, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1240.3615722656, -1487.1064453125,
4.0352692604065, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1218.2188720703, -1517.1315917969,
4.1369280815125, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1212.6579589844, -1549.1138916016,
4.4212770462036, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1202.3359375, -1566.4606933594, 4.8673343658447,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1039.8928222656, -1397.20830078, 5.301194190979,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -205.97943115234, -1307.7111816406,
32.463283538818, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -208.08169555664, -1322.1918945312, 30.6383934021,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -210.46829223633, -1332.6993408203, 30.6383934021,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 87.46117401123, -1925.2875976562, 22.540056228638,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 101.1555557251, -1933.6849365234, 23.343391418457,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 114.682762146, -1942.3416748047, 22.059331893921,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 91.787879943848, -1947.1599121094, 22.13903427124,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -96.82292175293, -1583.6147460938,
31.914810180664, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -165.88885498047, -1669.705078125,
32.914325714111, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -131.21087646484, -1583.7025146484,
33.982086181641, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -564.41174316406, 272.36557006836,
84.375846862793, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 376.63070678711, 322.68417358398, 103.56887054443,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 435.130305859, 216.90020751953, 102.91343688965,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 462.97250366211, 242.70608520508, 105.35186767578,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 463.30364990234, 252.55215454102, 107.32363891602,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 437.65286254883, 266.67935180664, 103.01537322998,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 429.43933105469, 250.82200622559, 105.63001251221,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 961.47344970703, -137.86401367188, 74.19605255127,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 980.24877929688, -127.23160552979,
73.605422973633, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 968.25885009766, -118.1788482666, 74.214859008789,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 988.52282714844, -112.56884002686,
74.228507995605, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 988.68646240234, -101.54683685303,
74.598121643066, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 980.42834472656, -105.61399841309, 74.69669342041,
true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 289.80303955078, 176.33485412598, 104.16362762451,
true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 342.82180786133, 109.17627716064, 102.25390625,
true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 311.09707641602, -0.66867196559906,
80.478523254395, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 258.19369506836, -148.08422851562,
63.999645233154, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 190.13160705566, -307.9919128418, 44.129356384277,
true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 152.85752868652, -413.20791625977,
41.093223571777, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 110.89814758301, -559.67547607422,
31.626415252686, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 44.002738952637, -739.80334472656,
31.767831802368, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, -36.021713256836, -931.66741943359,
29.320764541626, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, -94.51407623291, -1157.5056152344,
25.760782241821, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, -96.965911865234, -1342.0460205078,
29.339040756226, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, -133.09577941895, -1528.0103759766,
34.214588165283, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, -135.51835632324, -1735.9741210938,
30.103620529175, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 93.584823608398, -1915.9150390625,
20.741292953491, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 154.10935974121, -1792.9288330078,
28.996482849121, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 238.47276306152, -1713.8931884766,
29.075937271118, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 207.06182861328, -1607.7380371094,
29.330911636353, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 232.4162902832, -1420.3079833984, 29.242002487183,
true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 222.65469360352, -1297.1281738281,
29.314462661743, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 219.94142150879, -1047.5908203125,
29.360450744629, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 305.37609863281, -800.81658935547,
29.339599609375, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 415.33599853516, -523.46160888672, 9.137152671814,
true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 513.70617675781, -266.5309753418, 47.488845825195,
true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 513.70617675781, -266.5309753418, 47.488845825195,
true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 601.40679931641, 37.490180969238, 90.777885437012,
true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 648.3603515625, 217.51800537109, 97.319801330566,
true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 667.48309326172, 325.80426025391, 116.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 823.17126464844, 203.20741271973, 81.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 872.45971679688, 139.58018493652, 72.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 785.41644287109, 26.121658325195, 62.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 683.43371582031, -143.50646972656,
46.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 605.70526123047, -289.50973510742,
41.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 516.56384277344, -379.41500854492,
36.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 439.98226928711, -454.90103149414,
38.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 312.71276855469, -485.09936523438,
44.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 189.06901550293, -607.71380615234,
44.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 80.306671142578, -616.57965087891,
44.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 55.985382080078, -686.974609375, 44.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 32.928806304932, -736.70056152344,
44.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, -4.1130304336548, -763.57354736328,
44.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, -37.031120300293, -755.37908935547,
44.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, -77.169891357422, -743.74078369141,
44.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, -105.80905151367, -722.05706787109,
44.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, -142.09321594238, -699.48010253906,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, -179.060463867, -676.13171386719, 34.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, -219.05352783203, -668.16857910156,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, -244.68600463867, -654.99914550781,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, -242.65994262695, -615.35284423828,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, -226.61053466797, -576.61193847656,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, -204.27388000488, -525.74761962891,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, -194.17991638184, -488.07662963867,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, -191.74856567383, -441.53875732422,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, -163.73318481445, -407.77178955078,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, -150.57876586914, -363.31097412109,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, -117.31154632568, -300.70907592773,
42.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, -112.46209716797, -270.09036254883,
42.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, -105.26519012451, -231.9108581543,
47.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, -96.305992126465, -208.57139587402,
56.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, -82.840637207031, -169.92846679688,
56.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, -78.284744262695, -145.34693908691,
56.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, -61.337020874023, -53.904315948486,
63.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -94.51407623291, -1157.5056152344,
25.760782241821, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -96.965911865234, -1342.0460205078,
29.339040756226, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -133.09577941895, -1528.0103759766,
34.214588165283, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -135.51835632324, -1735.9741210938,
30.103620529175, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 93.584823608398, -1915.9150390625,
20.741292953491, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 154.10935974121, -1792.9288330078,
28.996482849121, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 238.47276306152, -1713.8931884766,
29.075937271118, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 207.06182861328, -1607.7380371094,
29.330911636353, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 232.4162902832, -1420.3079833984, 29.242002487183,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 222.65469360352, -1297.1281738281,
29.314462661743, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 219.94142150879, -1047.5908203125,
29.360450744629, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 305.37609863281, -800.81658935547,
29.339599609375, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 415.33599853516, -523.46160888672, 9.137152671814,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 513.70617675781, -266.5309753418, 47.488845825195,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 513.70617675781, -266.5309753418, 47.488845825195,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 601.40679931641, 37.490180969238, 90.777885437012,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 648.3603515625, 217.51800537109, 97.319801330566,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 667.48309326172, 325.80426025391, 116.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 823.17126464844, 203.20741271973, 81.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 872.45971679688, 139.58018493652, 72.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 785.41644287109, 26.121658325195, 62.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 683.43371582031, -143.50646972656,
46.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 605.70526123047, -289.50973510742,
41.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 516.56384277344, -379.41500854492,
36.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 439.98226928711, -454.90103149414,
38.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 312.71276855469, -485.09936523438,
44.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 189.06901550293, -607.71380615234,
44.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 80.306671142578, -616.57965087891,
44.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 55.985382080078, -686.974609375, 44.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 32.928806304932, -736.70056152344,
44.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -4.1130304336548, -763.57354736328,
44.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -37.031120300293, -755.37908935547,
44.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -77.169891357422, -743.74078369141,
44.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -105.80905151367, -722.05706787109,
44.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -142.09321594238, -699.48010253906,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -179.060463867, -676.13171386719, 34.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -219.05352783203, -668.16857910156,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -244.68600463867, -654.99914550781,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -242.65994262695, -615.35284423828,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -226.61053466797, -576.61193847656,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -204.27388000488, -525.74761962891,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -194.17991638184, -488.07662963867,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -191.74856567383, -441.53875732422,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -163.73318481445, -407.77178955078,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -150.57876586914, -363.31097412109,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -117.31154632568, -300.70907592773,
42.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -112.46209716797, -270.09036254883,
42.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -105.26519012451, -231.9108581543,
47.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -96.305992126465, -208.57139587402,
56.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -82.840637207031, -169.92846679688,
56.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -78.284744262695, -145.34693908691,
56.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -61.337020874023, -53.904315948486,
63.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -3.1353807449341, 119.09279632568,
83.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 29.801212310791, 212.17195129395, 110.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 50.15075302124, 240.48179626465, 110.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 132.52355957031, 209.7177734375, 104.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 267.68319702148, 177.27178955078, 104.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 399.44277954102, 256.72280883789, 104.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 262.4895324707, 433.08334350586, 121.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 153.71487426758, 470.01754760742, 145.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -202.96701049805, 510.14642333984,
133.43519592285, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -356.908203125, 521.6982421875, 125.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -419.99758911133, 548.14184570312,
123.43519592285, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -626.81494140625, 690.35791015625,
151.43519592285, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -886.74847412109, 861.11743164062,
200.43519592285, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -740.39318847656, 617.63140869141,
141.43519592285, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -708.70819091797, 572.42120361328,
148.43519592285, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 27.549457550049, 247.41278076172, 110.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 184.12426757812, 190.31451416016, 106.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 347.67337036133, 132.57824707031, 105.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 496.16052246094, 76.790908813477, 95.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 665.72528076172, 19.524644851685, 82.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 840.81793212891, -88.717002868652,
83.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 975.80151367188, -173.63159179688,
74.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 1101.4017333984, -237.70246887207,
68.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 1199.4383544922, -307.15908813477,
71.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 1213.1346435547, -378.9147644043, 71.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 1267.9310302734, -545.39172363281,
71.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 1367.3148193359, -580.54962158203,
75.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 1346.5030517578, -640.51617431641,
75.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 1292.5853271484, -724.26849365234,
66.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 1244.8343505859, -751.23809814453,
61.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 1201.3557128906, -755.33068847656,
61.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 1170.6009521484, -838.49493408203,
54.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 1165.1292724609, -950.17291259766,
47.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 1177.6690673828, -1049.4836425781,
41.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 1198.9270019531, -1102.0579833984,
41.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 1239.6254882812, -1197.4761962891,
35.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 1243.2370605469, -1258.1798095703,
35.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 1227.9265136719, -1343.5604248047,
35.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 1233.1948242188, -1396.0324707031,
35.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 1260.0971679688, -1450.5186767578,
35.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 1279.4130859375, -1515.7213134766,
44.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 1344.0708007812, -1611.6140136719,
55.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 1391.5943603516, -1700.3395996094,
65.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 1406.8663330078, -1762.0474853516,
65.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 1427.9632568359, -1876.1088867188,
73.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 1356.7377929688, -1986.7507324219,
59.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 1246.3970947266, -2045.0302734375,
44.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 1105.5281982422, -2072.205078125, 38.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 1031.8028564453, -2077.447265625, 32.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 891.376953125, -2072.0400390625, 32.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 755.24206542969, -2052.04296875, 28.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 655.8369140625, -2045.7436523438, 28.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 559.25738525391, -2039.2030029297,
28.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 440.89465332031, -2107.9562988281,
22.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 339.88040161133, -2158.240234375, 13.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 110.77151489258, -2037.2709960938,
18.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -5.143045425415, -2040.0140380859,
18.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -127.17023468018, -2074.2487792969,
24.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -245.7915802002, -2127.5544433594,
24.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -343.80313110352, -2088.5659179688,
24.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -449.30569458008, -2042.1713867188,
28.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -570.93609619141, -1975.4478759766,
28.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -699.91467285156, -1881.1365966797,
28.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -735.6982421875, -1807.0490722656,
28.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -745.45098876953, -1719.0440673828,
29.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -735.30694580078, -1635.3673095703,
22.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -647.47534179688, -1493.9672851562,
13.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -634.03802490234, -1375.2749023438,
10.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -555.75628662109, -1287.1246337891,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -525.64581298828, -1241.2718505859,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -447.78247070312, -1119.4261474609,
31.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -69.776672363281, -1102.8891601562,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -41.347259521484, -1108.5306396484,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -29.609386444092, -1111.0249023438,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -15.035027503967, -1096.1140136719,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -14.407356262207, -1083.1418457031,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -14.407356262207, -1083.1418457031,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -29.862161636353, -1079.0012207031,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -44.758968353271, -1079.9376220703,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -48.290916442871, -1087.099609375,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -40.295188903809, -10.8798828125, 27.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 117.76248931885, -1072.2593994141,
31.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 151.98278808594, -1078.2232666016,
31.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 277.51858520508, -1041.4940185547,
31.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 396.16189575195, -1026.4309082031,
31.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 434.78796386719, -1016.8736572266,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 442.57867431641, -979.51953125, 31.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 442.89279174805, -994.14184570312,
31.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 447.28280639648, -1011.4274902344,
31.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 218.35737609863, -945.61590576172,
31.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 302.07806396484, -581.76257324219,
43.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 308.75802612305, -583.85064697266,
43.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 317.50579833984, -595.49517822266,
43.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 335.30206298828, -596.66156005859,
43.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 341.23889160156, -595.78839111328,
43.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 364.81823730469, -591.33355712891,
43.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 325.32833862305, -213.14144897461,
56.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 330.37448120117, -191.72790527344,
56.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 349.14260864258, -208.07083129883,
56.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 337.06558227539, -241.4069519043, 56.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 298.30191040039, -224.37821960449,
56.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 285.634765625, -216.46199035645, 56.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 262.62716674805, -198.80781555176,
56.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 245.96669006348, -186.02375793457,
56.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 916.44506835938, 37.975803375244, 82.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 936.10784912109, 65.433235168457, 82.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -175.96006774902, 851.95654296875, 232.2336730957,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -378.96408081055, -665.22149658203,
37.331523895264, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -400.55596923828, -684.08380126953,
38.648769378662, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -424.40484619141, -683.000976562, 41.7034034729,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -454.91082763672, -659.82568359375,
32.939640045166, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -526.60095214844, -655.23120117188,
33.032760620117, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -548.05670166016, -652.36499023438,
33.029022216797, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -549.81390380859, -697.82177734375,
33.038799285889, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -545.24224853516, -727.92510986328,
32.671539306641, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -520.80108642578, -754.56994628906,
31.823480606079, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -512.77209472656, -787.97338867188,
30.698291778564, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -511.87390136719, -818.08868408203,
30.118923187256, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -529.15905761719, -836.0380859375,
30.150640487671, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -551.88409423828, -832.03967285156,
28.91349029541, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -585.46600341797, -826.14312744141,
27.006490707397, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -610.14520263672, -821.81286621094,
25.464250564575, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -628.9306640625, -803.87738037109,
24.981843948364, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -637.81195068359, -785.80139160156,
25.130237579346, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -633.58489990234, -758.08648681641,
26.000982284546, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -629.87268066406, -734.35369873047,
27.382390975952, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -634.79791259766, -715.943359375, 28.945636749268,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -640.24420166016, -696.60284423828,
30.309741973877, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -634.990234375, -678.34259033203, 31.290117263794,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -628.08715820312, -654.33892822266,
31.468461990356, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -622.80981445312, -636.04864501953,
31.568452835083, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -624.82916259766, -617.20471191406,
32.589164733887, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -628.06488037109, -587.33911132812,
34.198680877686, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -631.78466796875, -571.66296386719,
34.756660461426, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -643.56799316406, -549.61889648438,
34.542552947998, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -640.8134765625, -537.90405273438,
34.997482299805, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -635.07604980469, -513.45190429688,
35.664726257324, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -628.10278320312, -421.34710693359,
34.564311981201, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -629.86151123047, -401.3056640625,
34.559482574463, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -631.65686035156, -380.25494384766,
34.561431884766, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -619.43371582031, -365.70248413086,
36.288410186768, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -613.52569580078, -337.9553527832,
36.612091064453, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -601.14410400391, -329.03750610352,
35.440940856934, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -623.30218505859, -322.57138061523,
36.568145751953, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -651.68695068359, -315.99667358398,
35.298564910889, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -660.08483886719, -294.44018554688,
35.33576965332, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -669.49005126953, -270.23934936523,
35.905090332031, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -675.63958740234, -254.40756225586,
36.236812591553, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -685.41461181641, -235.52954101562,
36.507305145264, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -699.59857177734, -220.75393676758,
36.83130645752, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -720.09216308594, -231.41983032227,
36.841335296631, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -744.83020019531, -244.68208312988,
36.840751647949, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -763.2548828125, -249.6580657959, 37.007606506348,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -788.52966308594, -256.30065917969,
37.245109558105, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -802.20819091797, -253.92761230469,
36.788028717041, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -808.58575439453, -242.59887695312,
37.036464691162, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -820.70690917969, -214.9810333252,
37.704189300537, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -830.81787109375, -191.96983337402,
37.444049835205, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -844.55413818359, -175.86039733887,
37.463500976562, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -858.94464111328, -159.00291442871,
37.669784545898, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -876.65307617188, -170.47099304199,
38.014739990234, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -901.49310302734, -183.6675567627,
37.530975341797, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -921.02185058594, -194.07048034668,
37.495845794678, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -944.10266113281, -195.88412475586,
37.495014190674, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -968.55554199219, -200.96894836426,
37.222003936768, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -988.82012939453, -220.45167541504,
37.907089233398, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1024.4562988281, -241.43873596191,
37.525581359863, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1085.2475585938, -274.20718383789,
37.617164611816, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1103.4658203125, -269.15484619141,
37.867721557617, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1126.8005371094, -281.48663330078,
38.657535552979, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1148.359375, -292.28182983398, 38.791648864746,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1170.48828125, -291.85784912109, 38.992107391357,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1193.6276855469, -291.40768432617,
38.889110565186, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1218.7214355469, -290.92233276367,
37.657947540283, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1233.4307861328, -303.12777709961,
37.736988067627, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1248.2092285156, -315.27133178711,
37.84058380127, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1267.5900878906, -331.3115234375, 36.98416519165,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1283.8361816406, -344.75610351562,
36.470161437988, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1305.3353271484, -356.01519775391,
36.613246917725, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1334.1020507812, -360.79891967773,
36.65678024292, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1350.9398193359, -363.59573364258,
36.494960784912, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1367.2520751953, -379.93838500977,
36.652248382568, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1380.2022705078, -394.00366210938,
36.445823669434, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1402.9261474609, -398.17565917969,
36.796722412109, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1423.9675292969, -410.1028137207,
36.635139465332, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1441.4888916016, -420.03536987305,
36.128063201904, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1453.7445068359, -426.98056030273,
35.317489624023, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1475.6639404297, -439.37313842773,
35.271514892578, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1489.6983642578, -447.29193115234,
35.367473602295, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1501.1840820312, -453.77963256836,
35.336555480957, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1519.5579833984, -464.14825439453, 35.0448608398,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1533.578125, -472.01034545898, 35.126083374023,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1548.4698486328, -480.34732055664,
35.123199462891, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1560.7679443359, -487.18835449219,
35.087757110596, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1563.197265625, -499.99365234375,
35.675567626953, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1581.5412597656, -515.58569335938,
35.297256469727, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1605.193359375, -520.12579345703,
34.724109649658, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1688.1834716797, -528.16271972656,
40.576705932617, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1721.0336914062, -510.43545532227,
40.12907409668, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1741.0587158203, -501.48364257812,
38.634918212891, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1756.7415771484, -481.97271728516,
40.477088928223, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1769.8996582031, -465.51202392578,
41.534847259521, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1782.4383544922, -449.83868408203,
41.548976898193, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1804.0675048828, -439.05447387695,
42.195014953613, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1819.3243408203, -431.49542236328,
42.949752807617, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1831.8289794922, -425.26312255859,
43.874549865723, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1853.2891845703, -414.64498901367,
45.302425384521, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1868.5047607422, -407.18606567383,
46.350208282471, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1885.1983642578, -384.8176574707,
48.292461395264, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1890.3519287109, -366.56503295898,
48.854564666748, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1884.8326416016, -352.58810424805,
49.027431488037, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1876.5070800781, -331.61865234375,
47.802089691162, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1846.9636230469, -276.33001708984,
46.736312866211, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1819.0274658203, -325.36376953125,
45.809062957764, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1815.0964355469, -339.87322998047,
45.582927703857, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1808.5787353516, -364.11291503906,
44.005798339844, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1802.4747314453, -385.29006958008,
42.198215484619, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1790.9311523438, -428.03890991211,
38.48904800415, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1788.2253417969, -444.82955932617,
36.995174407959, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1784.5886230469, -467.58825683594,
34.884159088135, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1779.6987304688, -498.20559692383,
32.018699645996, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1774.1787109375, -532.76300048828,
28.706546783447, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1769.2905273438, -563.36108398438,
25.689037322998, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1766.2933349609, -582.12066650391, 23.8088016501,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1768.0249023438, -628.46899414062,
10.519196510315, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1759.4582519531, -646.53729248047,
10.309303283691, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1751.3765869141, -663.78558349609,
10.14768409729, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1740.7327880859, -686.55798339844,
10.167251586914, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1713.8133544922, -719.93347167969,
10.937111854553, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1696.1872558594, -733.31097412109,
11.090492248535, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1676.1856689453, -748.51867675781,
9.9981365203857, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1665.0916748047, -758.46258544922,
12.244045257568, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1647.5239257812, -776.37884521484,
13.427575111389, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1651.6759033203, -799.07305908203, 12.3508644104,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1656.9287109375, -823.55224609375,
10.77232170105, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1662.8148193359, -850.9658203125,
8.9593496322632, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1666.8171386719, -869.54602050781,
8.6330251693726, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1671.4582519531, -891.08728027344,
8.290337562561, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1676.3131103516, -913.60424804688,
7.8747358322144, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1679.9108886719, -930.2587890625,
7.4615921974182, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1684.5755615234, -951.86242675781,
7.5586032867432, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1689.5715332031, -975.40484619141,
6.8873271942139, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1693.1550292969, -992.03637695312,
6.3932785987854, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1657.939453125, -1028.4793701172,
12.766311645508, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1674.8597412109, -1044.0367431641,
12.859534263611, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1688.9105224609, -1056.8914794922,
12.827094078064, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1706.6948242188, -1073.1491699219,
12.829881668091, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1842.8005371094, -1232.2490234375,
12.765271186829, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1859.7833251953, -1221.6228027344,
13.040806770325, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1879.8327636719, -1201.8630371094,
13.140325546265, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1818.8970947266, -1244.9155273438,
16.184650421143, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1667.5478515625, -1112.1121826172,
15.34307384491, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1488.2962646484, -956.50500488281,
8.6661567687988, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1481.39453125, -965.09893798828, 9.0651473999023,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1442.4974365234, -02.0303344727, 8.0529880523682,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1426.8947753906, -1020.1224975586,
4.8073205947876, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1409.9012451172, -1039.7980957031,
4.3698844909668, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1390.2004394531, -1062.5466308594,
3.8684072494507, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1375.0466308594, -1080.0139160156,
3.980809211731, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1366.4007568359, -1114.6849365234,
8.4048643112183, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1364.3050537109, -1128.5925292969,
8.2246036529541, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1360.8507080078, -1151.4663085938,
7.1339063644409, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1358.1575927734, -1169.2646484375,
5.4720897674561, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1357.9407958984, -1197.0061035156,
4.2607550621033, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1361.3116455078, -1217.8570556641,
4.3437147140503, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1355.15234375, -1240.2905273438, 4.6479821205139,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1345.3043212891, -1262.2491455078,
6.5375714302063, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1335.3063964844, -1284.5822753906,
7.0228791236877, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1330.1655273438, -1297.8234863281,
6.3680057525635, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1324.9270019531, -1331.2257080078,
5.0359969139099, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1317.7286376953, -1348.9234619141,
5.4501256942749, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1308.4112548828, -1374.6842041016,
4.6584057807922, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1301.1278076172, -1396.6988525391,
4.1395206451416, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1294.0227050781, -1418.3414306641,
4.158908367157, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1276.6690673828, -1437.6485595703,
4.460620880127, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1262.9663085938, -1456.3391113281,
4.6627221107483, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1250.4888916016, -1473.3486328125,
4.041736125946, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1240.3615722656, -1487.1064453125,
4.0352692604065, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1218.2188720703, -1517.1315917969,
4.1369280815125, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1212.6579589844, -1549.1138916016,
4.4212770462036, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1202.3359375, -1566.4606933594, 4.8673343658447,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -1039.8928222656, -1397.20830078, 5.301194190979,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -205.97943115234, -1307.7111816406,
32.463283538818, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -208.08169555664, -1322.1918945312, 30.6383934021,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -210.46829223633, -1332.6993408203, 30.6383934021,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 87.46117401123, -1925.2875976562, 22.540056228638,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 101.1555557251, -1933.6849365234, 23.343391418457,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 114.682762146, -1942.3416748047, 22.059331893921,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 91.787879943848, -1947.1599121094, 22.13903427124,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -96.82292175293, -1583.6147460938,
31.914810180664, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -165.88885498047, -1669.705078125,
32.914325714111, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -131.21087646484, -1583.7025146484,
33.982086181641, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, -564.41174316406, 272.36557006836,
84.375846862793, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 376.63070678711, 322.68417358398, 103.56887054443,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 435.130305859, 216.90020751953, 102.91343688965,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 462.97250366211, 242.70608520508, 105.35186767578,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 463.30364990234, 252.55215454102, 107.32363891602,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 437.65286254883, 266.67935180664, 103.01537322998,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 429.43933105469, 250.82200622559, 105.63001251221,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 961.47344970703, -137.86401367188, 74.19605255127,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 980.24877929688, -127.23160552979,
73.605422973633, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 968.25885009766, -118.1788482666, 74.214859008789,
true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 988.52282714844, -112.56884002686,
74.228507995605, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 988.68646240234, -101.54683685303,
74.598121643066, true, true, true)
Citizen.Wait(0)
CreateObject(3821613641, 980.42834472656, -105.61399841309, 74.69669342041,
true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 289.80303955078, 176.33485412598, 104.16362762451,
true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 342.82180786133, 109.17627716064, 102.25390625,
true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 311.09707641602, -0.66867196559906,
80.478523254395, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 258.19369506836, -148.08422851562,
63.999645233154, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 190.13160705566, -307.9919128418, 44.129356384277,
true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 152.85752868652, -413.20791625977,
41.093223571777, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 110.89814758301, -559.67547607422,
31.626415252686, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 44.002738952637, -739.80334472656,
31.767831802368, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, -36.021713256836, -931.66741943359,
29.320764541626, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, -94.51407623291, -1157.5056152344,
25.760782241821, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, -96.965911865234, -1342.0460205078,
29.339040756226, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, -133.09577941895, -1528.0103759766,
34.214588165283, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, -135.51835632324, -1735.9741210938,
30.103620529175, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 93.584823608398, -1915.9150390625,
20.741292953491, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 154.10935974121, -1792.9288330078,
28.996482849121, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 238.47276306152, -1713.8931884766,
29.075937271118, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 207.06182861328, -1607.7380371094,
29.330911636353, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 232.4162902832, -1420.3079833984, 29.242002487183,
true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 222.65469360352, -1297.1281738281,
29.314462661743, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 219.94142150879, -1047.5908203125,
29.360450744629, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 305.37609863281, -800.81658935547,
29.339599609375, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 415.33599853516, -523.46160888672, 9.137152671814,
true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 513.70617675781, -266.5309753418, 47.488845825195,
true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 513.70617675781, -266.5309753418, 47.488845825195,
true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 601.40679931641, 37.490180969238, 90.777885437012,
true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 648.3603515625, 217.51800537109, 97.319801330566,
true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 667.48309326172, 325.80426025391, 116.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 823.17126464844, 203.20741271973, 81.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 872.45971679688, 139.58018493652, 72.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 785.41644287109, 26.121658325195, 62.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 683.43371582031, -143.50646972656,
46.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 605.70526123047, -289.50973510742,
41.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 516.56384277344, -379.41500854492,
36.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 439.98226928711, -454.90103149414,
38.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 312.71276855469, -485.09936523438,
44.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 189.06901550293, -607.71380615234,
44.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 80.306671142578, -616.57965087891,
44.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 55.985382080078, -686.974609375, 44.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 32.928806304932, -736.70056152344,
44.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, -4.1130304336548, -763.57354736328,
44.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, -37.031120300293, -755.37908935547,
44.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, -77.169891357422, -743.74078369141,
44.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, -105.80905151367, -722.05706787109,
44.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, -142.09321594238, -699.48010253906,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, -179.060463867, -676.13171386719, 34.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, -219.05352783203, -668.16857910156,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, -244.68600463867, -654.99914550781,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, -242.65994262695, -615.35284423828,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, -226.61053466797, -576.61193847656,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, -204.27388000488, -525.74761962891,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, -194.17991638184, -488.07662963867,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, -191.74856567383, -441.53875732422,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, -163.73318481445, -407.77178955078,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, -150.57876586914, -363.31097412109,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, -117.31154632568, -300.70907592773,
42.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, -112.46209716797, -270.09036254883,
42.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, -105.26519012451, -231.9108581543,
47.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, -96.305992126465, -208.57139587402,
56.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, -82.840637207031, -169.92846679688,
56.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, -78.284744262695, -145.34693908691,
56.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, -61.337020874023, -53.904315948486,
63.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, -3.1353807449341, 119.09279632568,
83.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 29.801212310791, 212.17195129395, 110.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 50.15075302124, 240.48179626465, 110.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 132.52355957031, 209.7177734375, 104.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 267.68319702148, 177.27178955078, 104.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 399.44277954102, 256.72280883789, 104.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 262.4895324707, 433.08334350586, 121.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 153.71487426758, 470.01754760742, 145.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, -202.96701049805, 510.14642333984,
133.43519592285, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, -356.908203125, 521.6982421875, 125.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, -419.99758911133, 548.14184570312,
123.43519592285, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, -626.81494140625, 690.35791015625,
151.43519592285, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, -886.74847412109, 861.11743164062,
200.43519592285, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, -740.39318847656, 617.63140869141,
141.43519592285, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, -708.70819091797, 572.42120361328,
148.43519592285, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 27.549457550049, 247.41278076172, 110.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 184.12426757812, 190.31451416016, 106.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 347.67337036133, 132.57824707031, 105.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 496.16052246094, 76.790908813477, 95.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 665.72528076172, 19.524644851685, 82.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 840.81793212891, -88.717002868652,
83.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 975.80151367188, -173.63159179688,
74.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 1101.4017333984, -237.70246887207,
68.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 1199.4383544922, -307.15908813477,
71.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(3295673357, 1213.1346435547, -378.9147644043, 71.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -96.965911865234, -1342.0460205078,
29.339040756226, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -133.09577941895, -1528.0103759766,
34.214588165283, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -135.51835632324, -1735.9741210938,
30.103620529175, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 93.584823608398, -1915.9150390625, 20.741292953491,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 154.10935974121, -1792.9288330078, 28.996482849121,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 238.47276306152, -1713.8931884766, 29.075937271118,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 207.06182861328, -1607.7380371094, 29.330911636353,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 232.4162902832, -1420.3079833984, 29.242002487183,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 222.65469360352, -1297.1281738281, 29.314462661743,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 219.94142150879, -1047.5908203125, 29.360450744629,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 305.37609863281, -800.81658935547, 29.339599609375,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 415.33599853516, -523.46160888672, 9.137152671814,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 513.70617675781, -266.5309753418, 47.488845825195,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 513.70617675781, -266.5309753418, 47.488845825195,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 601.40679931641, 37.490180969238, 90.777885437012,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 648.3603515625, 217.51800537109, 97.319801330566,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 667.48309326172, 325.80426025391, 116.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 823.17126464844, 203.20741271973, 81.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 872.45971679688, 139.58018493652, 72.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 785.41644287109, 26.121658325195, 62.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 683.43371582031, -143.50646972656, 46.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 605.70526123047, -289.50973510742, 41.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 516.56384277344, -379.41500854492, 36.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 439.98226928711, -454.90103149414, 38.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 312.71276855469, -485.09936523438, 44.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 189.06901550293, -607.71380615234, 44.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 80.306671142578, -616.57965087891, 44.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 55.985382080078, -686.974609375, 44.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 32.928806304932, -736.70056152344, 44.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -4.1130304336548, -763.57354736328,
44.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -37.031120300293, -755.37908935547,
44.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -77.169891357422, -743.74078369141,
44.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -105.80905151367, -722.05706787109,
44.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -142.09321594238, -699.48010253906,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -179.060463867, -676.13171386719, 34.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -219.05352783203, -668.16857910156,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -244.68600463867, -654.99914550781,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -242.65994262695, -615.35284423828,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -226.61053466797, -576.61193847656,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -204.27388000488, -525.74761962891,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -194.17991638184, -488.07662963867,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -191.74856567383, -441.53875732422,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -163.73318481445, -407.77178955078,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -150.57876586914, -363.31097412109,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -117.31154632568, -300.70907592773,
42.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -112.46209716797, -270.09036254883,
42.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -105.26519012451, -231.9108581543, 47.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -96.305992126465, -208.57139587402,
56.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -82.840637207031, -169.92846679688,
56.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -78.284744262695, -145.34693908691,
56.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -61.337020874023, -53.904315948486,
63.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -3.1353807449341, 119.09279632568, 83.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 29.801212310791, 212.17195129395, 110.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 50.15075302124, 240.48179626465, 110.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 132.52355957031, 209.7177734375, 104.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 267.68319702148, 177.27178955078, 104.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 399.44277954102, 256.72280883789, 104.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 262.4895324707, 433.08334350586, 121.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 153.71487426758, 470.01754760742, 145.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -202.96701049805, 510.14642333984, 133.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -356.908203125, 521.6982421875, 125.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -419.99758911133, 548.14184570312, 123.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -626.81494140625, 690.35791015625, 151.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -886.74847412109, 861.11743164062, 200.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -740.39318847656, 617.63140869141, 141.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -708.70819091797, 572.42120361328, 148.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 27.549457550049, 247.41278076172, 110.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 184.12426757812, 190.31451416016, 106.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 347.67337036133, 132.57824707031, 105.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 496.16052246094, 76.790908813477, 95.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 665.72528076172, 19.524644851685, 82.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 840.81793212891, -88.717002868652, 83.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 975.80151367188, -173.63159179688, 74.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 1101.4017333984, -237.70246887207, 68.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 1199.4383544922, -307.15908813477, 71.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 1213.1346435547, -378.9147644043, 71.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 1267.9310302734, -545.39172363281, 71.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 1367.3148193359, -580.54962158203, 75.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 1346.5030517578, -640.51617431641, 75.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 1292.5853271484, -724.26849365234, 66.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 1244.8343505859, -751.23809814453, 61.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 1201.3557128906, -755.33068847656, 61.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 1170.6009521484, -838.49493408203, 54.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 1165.1292724609, -950.17291259766, 47.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 1177.6690673828, -1049.4836425781, 41.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 1198.9270019531, -1102.0579833984, 41.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 1239.6254882812, -1197.4761962891, 35.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 1243.2370605469, -1258.1798095703, 35.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 1227.9265136719, -1343.5604248047, 35.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 1233.1948242188, -1396.0324707031, 35.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 1260.0971679688, -1450.5186767578, 35.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 1279.4130859375, -1515.7213134766, 44.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 1344.0708007812, -1611.6140136719, 55.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 1391.5943603516, -1700.3395996094, 65.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 1406.8663330078, -1762.0474853516, 65.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 1427.9632568359, -1876.1088867188, 73.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 1356.7377929688, -1986.7507324219, 59.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 1246.3970947266, -2045.0302734375, 44.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 1105.5281982422, -2072.205078125, 38.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 1031.8028564453, -2077.447265625, 32.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 891.376953125, -2072.0400390625, 32.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 755.24206542969, -2052.04296875, 28.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 655.8369140625, -2045.7436523438, 28.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 559.25738525391, -2039.2030029297, 28.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 440.89465332031, -2107.9562988281, 22.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 339.88040161133, -2158.240234375, 13.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 110.77151489258, -2037.2709960938, 18.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -5.143045425415, -2040.0140380859, 18.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -127.17023468018, -2074.2487792969,
24.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -245.7915802002, -2127.5544433594, 24.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -343.80313110352, -2088.5659179688,
24.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -449.30569458008, -2042.1713867188,
28.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -570.93609619141, -1975.4478759766,
28.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -699.91467285156, -1881.1365966797,
28.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -735.6982421875, -1807.0490722656, 28.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -745.45098876953, -1719.0440673828,
29.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -735.30694580078, -1635.3673095703,
22.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -647.47534179688, -1493.9672851562,
13.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -634.03802490234, -1375.2749023438,
10.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -555.75628662109, -1287.1246337891,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -525.64581298828, -1241.2718505859,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -447.78247070312, -1119.4261474609,
31.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -69.776672363281, -1102.8891601562,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -41.347259521484, -1108.5306396484,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -29.609386444092, -1111.0249023438,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -15.035027503967, -1096.1140136719,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -14.407356262207, -1083.1418457031,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -14.407356262207, -1083.1418457031,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -29.862161636353, -1079.0012207031,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -44.758968353271, -1079.9376220703,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -48.290916442871, -1087.099609375, 27.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -40.295188903809, -10.8798828125, 27.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 117.76248931885, -1072.2593994141, 31.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 151.98278808594, -1078.2232666016, 31.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 277.51858520508, -1041.4940185547, 31.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 396.16189575195, -1026.4309082031, 31.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 434.78796386719, -1016.8736572266, 27.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 442.57867431641, -979.51953125, 31.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 442.89279174805, -994.14184570312, 31.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 447.28280639648, -1011.4274902344, 31.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 218.35737609863, -945.61590576172, 31.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 302.07806396484, -581.76257324219, 43.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 308.75802612305, -583.85064697266, 43.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 317.50579833984, -595.49517822266, 43.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 335.30206298828, -596.66156005859, 43.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 341.23889160156, -595.78839111328, 43.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 364.81823730469, -591.33355712891, 43.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 325.32833862305, -213.14144897461, 56.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 330.37448120117, -191.72790527344, 56.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 349.14260864258, -208.07083129883, 56.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 337.06558227539, -241.4069519043, 56.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 298.30191040039, -224.37821960449, 56.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 285.634765625, -216.46199035645, 56.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 262.62716674805, -198.80781555176, 56.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 245.96669006348, -186.02375793457, 56.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 916.44506835938, 37.975803375244, 82.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 936.10784912109, 65.433235168457, 82.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -175.96006774902, 851.95654296875, 232.2336730957,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -378.96408081055, -665.22149658203,
37.331523895264, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -400.55596923828, -684.08380126953,
38.648769378662, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -424.40484619141, -683.000976562, 41.7034034729,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -454.91082763672, -659.82568359375,
32.939640045166, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -526.60095214844, -655.23120117188,
33.032760620117, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -548.05670166016, -652.36499023438,
33.029022216797, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -549.81390380859, -697.82177734375,
33.038799285889, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -545.24224853516, -727.92510986328,
32.671539306641, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -520.80108642578, -754.56994628906,
31.823480606079, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -512.77209472656, -787.97338867188,
30.698291778564, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -511.87390136719, -818.08868408203,
30.118923187256, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -529.15905761719, -836.0380859375, 30.150640487671,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -551.88409423828, -832.03967285156, 28.91349029541,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -585.46600341797, -826.14312744141,
27.006490707397, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -610.14520263672, -821.81286621094,
25.464250564575, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -628.9306640625, -803.87738037109, 24.981843948364,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -637.81195068359, -785.80139160156,
25.130237579346, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -633.58489990234, -758.08648681641,
26.000982284546, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -629.87268066406, -734.35369873047,
27.382390975952, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -634.79791259766, -715.943359375, 28.945636749268,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -640.24420166016, -696.60284423828,
30.309741973877, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -634.990234375, -678.34259033203, 31.290117263794,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -628.08715820312, -654.33892822266,
31.468461990356, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -622.80981445312, -636.04864501953,
31.568452835083, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -624.82916259766, -617.20471191406,
32.589164733887, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -628.06488037109, -587.33911132812,
34.198680877686, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -631.78466796875, -571.66296386719,
34.756660461426, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -643.56799316406, -549.61889648438,
34.542552947998, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -640.8134765625, -537.90405273438, 34.997482299805,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -635.07604980469, -513.45190429688,
35.664726257324, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -628.10278320312, -421.34710693359,
34.564311981201, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -629.86151123047, -401.3056640625, 34.559482574463,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -631.65686035156, -380.25494384766,
34.561431884766, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -619.43371582031, -365.70248413086,
36.288410186768, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -613.52569580078, -337.9553527832, 36.612091064453,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -601.14410400391, -329.03750610352,
35.440940856934, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -623.30218505859, -322.57138061523,
36.568145751953, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -651.68695068359, -315.99667358398,
35.298564910889, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -660.08483886719, -294.44018554688, 35.33576965332,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -669.49005126953, -270.23934936523,
35.905090332031, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -675.63958740234, -254.40756225586,
36.236812591553, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -685.41461181641, -235.52954101562,
36.507305145264, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -699.59857177734, -220.75393676758, 36.83130645752,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -720.09216308594, -231.41983032227,
36.841335296631, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -744.83020019531, -244.68208312988,
36.840751647949, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -763.2548828125, -249.6580657959, 37.007606506348,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -788.52966308594, -256.30065917969,
37.245109558105, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -802.20819091797, -253.92761230469,
36.788028717041, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -808.58575439453, -242.59887695312,
37.036464691162, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -820.70690917969, -214.9810333252, 37.704189300537,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -830.81787109375, -191.96983337402,
37.444049835205, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -844.55413818359, -175.86039733887,
37.463500976562, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -858.94464111328, -159.00291442871,
37.669784545898, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -876.65307617188, -170.47099304199,
38.014739990234, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -901.49310302734, -183.6675567627, 37.530975341797,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -921.02185058594, -194.07048034668,
37.495845794678, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -944.10266113281, -195.88412475586,
37.495014190674, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -968.55554199219, -200.96894836426,
37.222003936768, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -988.82012939453, -220.45167541504,
37.907089233398, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1024.4562988281, -241.43873596191,
37.525581359863, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1085.2475585938, -274.20718383789,
37.617164611816, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1103.4658203125, -269.15484619141,
37.867721557617, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1126.8005371094, -281.48663330078,
38.657535552979, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1148.359375, -292.28182983398, 38.791648864746,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1170.48828125, -291.85784912109, 38.992107391357,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1193.6276855469, -291.40768432617,
38.889110565186, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1218.7214355469, -290.92233276367,
37.657947540283, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1233.4307861328, -303.12777709961,
37.736988067627, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1248.2092285156, -315.27133178711, 37.84058380127,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1267.5900878906, -331.3115234375, 36.98416519165,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1283.8361816406, -344.75610351562,
36.470161437988, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1305.3353271484, -356.01519775391,
36.613246917725, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1334.1020507812, -360.79891967773, 36.65678024292,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1350.9398193359, -363.59573364258,
36.494960784912, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1367.2520751953, -379.93838500977,
36.652248382568, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1380.2022705078, -394.00366210938,
36.445823669434, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1402.9261474609, -398.17565917969,
36.796722412109, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1423.9675292969, -410.1028137207, 36.635139465332,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1441.4888916016, -420.03536987305,
36.128063201904, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1453.7445068359, -426.98056030273,
35.317489624023, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1475.6639404297, -439.37313842773,
35.271514892578, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1489.6983642578, -447.29193115234,
35.367473602295, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1501.1840820312, -453.77963256836,
35.336555480957, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1519.5579833984, -464.14825439453, 35.0448608398,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1533.578125, -472.01034545898, 35.126083374023,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1548.4698486328, -480.34732055664,
35.123199462891, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1560.7679443359, -487.18835449219,
35.087757110596, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1563.197265625, -499.99365234375, 35.675567626953,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1581.5412597656, -515.58569335938,
35.297256469727, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1605.193359375, -520.12579345703, 34.724109649658,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1688.1834716797, -528.16271972656,
40.576705932617, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1721.0336914062, -510.43545532227, 40.12907409668,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1741.0587158203, -501.48364257812,
38.634918212891, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1756.7415771484, -481.97271728516,
40.477088928223, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1769.8996582031, -465.51202392578,
41.534847259521, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1782.4383544922, -449.83868408203,
41.548976898193, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1804.0675048828, -439.05447387695,
42.195014953613, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1819.3243408203, -431.49542236328,
42.949752807617, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1831.8289794922, -425.26312255859,
43.874549865723, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1853.2891845703, -414.64498901367,
45.302425384521, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1868.5047607422, -407.18606567383,
46.350208282471, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1885.1983642578, -384.8176574707, 48.292461395264,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1890.3519287109, -366.56503295898,
48.854564666748, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1884.8326416016, -352.58810424805,
49.027431488037, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1876.5070800781, -331.61865234375,
47.802089691162, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1846.9636230469, -276.33001708984,
46.736312866211, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1819.0274658203, -325.36376953125,
45.809062957764, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1815.0964355469, -339.87322998047,
45.582927703857, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1808.5787353516, -364.11291503906,
44.005798339844, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1802.4747314453, -385.29006958008,
42.198215484619, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1790.9311523438, -428.03890991211, 38.48904800415,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1788.2253417969, -444.82955932617,
36.995174407959, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1784.5886230469, -467.58825683594,
34.884159088135, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1779.6987304688, -498.20559692383,
32.018699645996, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1774.1787109375, -532.76300048828,
28.706546783447, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1769.2905273438, -563.36108398438,
25.689037322998, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1766.2933349609, -582.12066650391, 23.8088016501,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1768.0249023438, -628.46899414062,
10.519196510315, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1759.4582519531, -646.53729248047,
10.309303283691, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1751.3765869141, -663.78558349609, 10.14768409729,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1740.7327880859, -686.55798339844,
10.167251586914, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1713.8133544922, -719.93347167969,
10.937111854553, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1696.1872558594, -733.31097412109,
11.090492248535, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1676.1856689453, -748.51867675781,
9.9981365203857, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1665.0916748047, -758.46258544922,
12.244045257568, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1647.5239257812, -776.37884521484,
13.427575111389, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1651.6759033203, -799.07305908203, 12.3508644104,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1656.9287109375, -823.55224609375, 10.77232170105,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1662.8148193359, -850.9658203125, 8.9593496322632,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1666.8171386719, -869.54602050781,
8.6330251693726, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1671.4582519531, -891.08728027344, 8.290337562561,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1676.3131103516, -913.60424804688,
7.8747358322144, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1679.9108886719, -930.2587890625, 7.4615921974182,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1684.5755615234, -951.86242675781,
7.5586032867432, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1689.5715332031, -975.40484619141,
6.8873271942139, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1693.1550292969, -992.03637695312,
6.3932785987854, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1657.939453125, -1028.4793701172, 12.766311645508,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1674.8597412109, -1044.0367431641,
12.859534263611, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1688.9105224609, -1056.8914794922,
12.827094078064, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1706.6948242188, -1073.1491699219,
12.829881668091, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1842.8005371094, -1232.2490234375,
12.765271186829, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1859.7833251953, -1221.6228027344,
13.040806770325, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1879.8327636719, -1201.8630371094,
13.140325546265, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1818.8970947266, -1244.9155273438,
16.184650421143, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1667.5478515625, -1112.1121826172, 15.34307384491,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1488.2962646484, -956.50500488281,
8.6661567687988, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1481.39453125, -965.09893798828, 9.0651473999023,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1442.4974365234, -02.0303344727, 8.0529880523682,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1426.8947753906, -1020.1224975586,
4.8073205947876, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1409.9012451172, -1039.7980957031,
4.3698844909668, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1390.2004394531, -1062.5466308594,
3.8684072494507, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1375.0466308594, -1080.0139160156, 3.980809211731,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1366.4007568359, -1114.6849365234,
8.4048643112183, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1364.3050537109, -1128.5925292969,
8.2246036529541, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1360.8507080078, -1151.4663085938,
7.1339063644409, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1358.1575927734, -1169.2646484375,
5.4720897674561, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1357.9407958984, -1197.0061035156,
4.2607550621033, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1361.3116455078, -1217.8570556641,
4.3437147140503, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1355.15234375, -1240.2905273438, 4.6479821205139,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1345.3043212891, -1262.2491455078,
6.5375714302063, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1335.3063964844, -1284.5822753906,
7.0228791236877, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1330.1655273438, -1297.8234863281,
6.3680057525635, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1324.9270019531, -1331.2257080078,
5.0359969139099, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1317.7286376953, -1348.9234619141,
5.4501256942749, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1308.4112548828, -1374.6842041016,
4.6584057807922, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1301.1278076172, -1396.6988525391,
4.1395206451416, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1294.0227050781, -1418.3414306641, 4.158908367157,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1276.6690673828, -1437.6485595703, 4.460620880127,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1262.9663085938, -1456.3391113281,
4.6627221107483, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1250.4888916016, -1473.3486328125, 4.041736125946,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1240.3615722656, -1487.1064453125,
4.0352692604065, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1218.2188720703, -1517.1315917969,
4.1369280815125, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1212.6579589844, -1549.1138916016,
4.4212770462036, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1202.3359375, -1566.4606933594, 4.8673343658447,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -1039.8928222656, -1397.20830078, 5.301194190979,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -205.97943115234, -1307.7111816406,
32.463283538818, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -208.08169555664, -1322.1918945312, 30.6383934021,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -210.46829223633, -1332.6993408203, 30.6383934021,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 87.46117401123, -1925.2875976562, 22.540056228638,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 101.1555557251, -1933.6849365234, 23.343391418457,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 114.682762146, -1942.3416748047, 22.059331893921,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 91.787879943848, -1947.1599121094, 22.13903427124,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -96.82292175293, -1583.6147460938, 31.914810180664,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -165.88885498047, -1669.705078125, 32.914325714111,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -131.21087646484, -1583.7025146484,
33.982086181641, true, true, true)
Citizen.Wait(0)
CreateObject(841438406, -564.41174316406, 272.36557006836, 84.375846862793,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 376.63070678711, 322.68417358398, 103.56887054443,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 435.130305859, 216.90020751953, 102.91343688965,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 462.97250366211, 242.70608520508, 105.35186767578,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 463.30364990234, 252.55215454102, 107.32363891602,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 437.65286254883, 266.67935180664, 103.01537322998,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 429.43933105469, 250.82200622559, 105.63001251221,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 961.47344970703, -137.86401367188, 74.19605255127,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 980.24877929688, -127.23160552979, 73.605422973633,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 968.25885009766, -118.1788482666, 74.214859008789,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 988.52282714844, -112.56884002686, 74.228507995605,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 988.68646240234, -101.54683685303, 74.598121643066,
true, true, true)
Citizen.Wait(0)
CreateObject(841438406, 980.42834472656, -105.61399841309, 74.69669342041,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 289.80303955078, 176.33485412598, 104.16362762451,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 342.82180786133, 109.17627716064, 102.25390625,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 311.09707641602, -0.66867196559906,
80.478523254395, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 258.19369506836, -148.08422851562,
63.999645233154, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 190.13160705566, -307.9919128418, 44.129356384277,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 152.85752868652, -413.20791625977,
41.093223571777, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 110.89814758301, -559.67547607422,
31.626415252686, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 44.002738952637, -739.80334472656,
31.767831802368, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -36.021713256836, -931.66741943359,
29.320764541626, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -94.51407623291, -1157.5056152344,
25.760782241821, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -96.965911865234, -1342.0460205078,
29.339040756226, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -133.09577941895, -1528.0103759766,
34.214588165283, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -135.51835632324, -1735.9741210938,
30.103620529175, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 93.584823608398, -1915.9150390625,
20.741292953491, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 154.10935974121, -1792.9288330078,
28.996482849121, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 238.47276306152, -1713.8931884766,
29.075937271118, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 207.06182861328, -1607.7380371094,
29.330911636353, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 232.4162902832, -1420.3079833984, 29.242002487183,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 222.65469360352, -1297.1281738281,
29.314462661743, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 219.94142150879, -1047.5908203125,
29.360450744629, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 305.37609863281, -800.81658935547,
29.339599609375, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 415.33599853516, -523.46160888672, 9.137152671814,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 513.70617675781, -266.5309753418, 47.488845825195,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 513.70617675781, -266.5309753418, 47.488845825195,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 601.40679931641, 37.490180969238, 90.777885437012,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 648.3603515625, 217.51800537109, 97.319801330566,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 667.48309326172, 325.80426025391, 116.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 823.17126464844, 203.20741271973, 81.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 872.45971679688, 139.58018493652, 72.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 785.41644287109, 26.121658325195, 62.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 683.43371582031, -143.50646972656,
46.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 605.70526123047, -289.50973510742,
41.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 516.56384277344, -379.41500854492,
36.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 439.98226928711, -454.90103149414,
38.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 312.71276855469, -485.09936523438,
44.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 189.06901550293, -607.71380615234,
44.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 80.306671142578, -616.57965087891,
44.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 55.985382080078, -686.974609375, 44.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 32.928806304932, -736.70056152344,
44.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -4.1130304336548, -763.57354736328,
44.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -37.031120300293, -755.37908935547,
44.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -77.169891357422, -743.74078369141,
44.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -105.80905151367, -722.05706787109,
44.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -142.09321594238, -699.48010253906,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -179.060463867, -676.13171386719, 34.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -219.05352783203, -668.16857910156,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -244.68600463867, -654.99914550781,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -242.65994262695, -615.35284423828,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -226.61053466797, -576.61193847656,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -204.27388000488, -525.74761962891,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -194.17991638184, -488.07662963867,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -191.74856567383, -441.53875732422,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -163.73318481445, -407.77178955078,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -150.57876586914, -363.31097412109,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -117.31154632568, -300.70907592773,
42.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -112.46209716797, -270.09036254883,
42.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -105.26519012451, -231.9108581543,
47.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -96.305992126465, -208.57139587402,
56.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -82.840637207031, -169.92846679688,
56.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -78.284744262695, -145.34693908691,
56.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -61.337020874023, -53.904315948486,
63.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -3.1353807449341, 119.09279632568,
83.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 29.801212310791, 212.17195129395, 110.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 50.15075302124, 240.48179626465, 110.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 132.52355957031, 209.7177734375, 104.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 267.68319702148, 177.27178955078, 104.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 399.44277954102, 256.72280883789, 104.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 262.4895324707, 433.08334350586, 121.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 153.71487426758, 470.01754760742, 145.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -202.96701049805, 510.14642333984,
133.43519592285, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -356.908203125, 521.6982421875, 125.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -419.99758911133, 548.14184570312,
123.43519592285, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -626.81494140625, 690.35791015625,
151.43519592285, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -886.74847412109, 861.11743164062,
200.43519592285, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -740.39318847656, 617.63140869141,
141.43519592285, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -708.70819091797, 572.42120361328,
148.43519592285, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 27.549457550049, 247.41278076172, 110.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 184.12426757812, 190.31451416016, 106.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 347.67337036133, 132.57824707031, 105.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 496.16052246094, 76.790908813477, 95.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 665.72528076172, 19.524644851685, 82.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 840.81793212891, -88.717002868652,
83.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 975.80151367188, -173.63159179688,
74.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 1101.4017333984, -237.70246887207,
68.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 1199.4383544922, -307.15908813477,
71.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 1213.1346435547, -378.9147644043, 71.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 1267.9310302734, -545.39172363281,
71.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 1367.3148193359, -580.54962158203,
75.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 1346.5030517578, -640.51617431641,
75.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 1292.5853271484, -724.26849365234,
66.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 1244.8343505859, -751.23809814453,
61.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 1201.3557128906, -755.33068847656,
61.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 1170.6009521484, -838.49493408203,
54.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 1165.1292724609, -950.17291259766,
47.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 1177.6690673828, -1049.4836425781,
41.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 1198.9270019531, -1102.0579833984,
41.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 1239.6254882812, -1197.4761962891,
35.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 1243.2370605469, -1258.1798095703,
35.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 1227.9265136719, -1343.5604248047,
35.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 1233.1948242188, -1396.0324707031,
35.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 1260.0971679688, -1450.5186767578,
35.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 1279.4130859375, -1515.7213134766,
44.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 1344.0708007812, -1611.6140136719,
55.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 1391.5943603516, -1700.3395996094,
65.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 1406.8663330078, -1762.0474853516,
65.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 1427.9632568359, -1876.1088867188,
73.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 1356.7377929688, -1986.7507324219,
59.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 1246.3970947266, -2045.0302734375,
44.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 1105.5281982422, -2072.205078125, 38.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 1031.8028564453, -2077.447265625, 32.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 891.376953125, -2072.0400390625, 32.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 755.24206542969, -2052.04296875, 28.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 655.8369140625, -2045.7436523438, 28.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 559.25738525391, -2039.2030029297,
28.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 440.89465332031, -2107.9562988281,
22.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 339.88040161133, -2158.240234375, 13.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 110.77151489258, -2037.2709960938,
18.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -5.143045425415, -2040.0140380859,
18.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -127.17023468018, -2074.2487792969,
24.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -245.7915802002, -2127.5544433594,
24.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -343.80313110352, -2088.5659179688,
24.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -449.30569458008, -2042.1713867188,
28.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -570.93609619141, -1975.4478759766,
28.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -699.91467285156, -1881.1365966797,
28.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -735.6982421875, -1807.0490722656,
28.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -745.45098876953, -1719.0440673828,
29.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -735.30694580078, -1635.3673095703,
22.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -647.47534179688, -1493.9672851562,
13.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -634.03802490234, -1375.2749023438,
10.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -555.75628662109, -1287.1246337891,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -525.64581298828, -1241.2718505859,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -447.78247070312, -1119.4261474609,
31.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -69.776672363281, -1102.8891601562,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -41.347259521484, -1108.5306396484,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -29.609386444092, -1111.0249023438,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -15.035027503967, -1096.1140136719,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -14.407356262207, -1083.1418457031,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -14.407356262207, -1083.1418457031,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -29.862161636353, -1079.0012207031,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -44.758968353271, -1079.9376220703,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -48.290916442871, -1087.099609375,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -40.295188903809, -10.8798828125, 27.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 117.76248931885, -1072.2593994141,
31.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 151.98278808594, -1078.2232666016,
31.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 277.51858520508, -1041.4940185547,
31.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 396.16189575195, -1026.4309082031,
31.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 434.78796386719, -1016.8736572266,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 442.57867431641, -979.51953125, 31.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 442.89279174805, -994.14184570312,
31.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 447.28280639648, -1011.4274902344,
31.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 218.35737609863, -945.61590576172,
31.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 302.07806396484, -581.76257324219,
43.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 308.75802612305, -583.85064697266,
43.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 317.50579833984, -595.49517822266,
43.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 335.30206298828, -596.66156005859,
43.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 341.23889160156, -595.78839111328,
43.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 364.81823730469, -591.33355712891,
43.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 325.32833862305, -213.14144897461,
56.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 330.37448120117, -191.72790527344,
56.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 349.14260864258, -208.07083129883,
56.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 337.06558227539, -241.4069519043, 56.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 298.30191040039, -224.37821960449,
56.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 285.634765625, -216.46199035645, 56.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 262.62716674805, -198.80781555176,
56.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 245.96669006348, -186.02375793457,
56.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 916.44506835938, 37.975803375244, 82.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 936.10784912109, 65.433235168457, 82.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -175.96006774902, 851.95654296875, 232.2336730957,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -378.96408081055, -665.22149658203,
37.331523895264, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -400.55596923828, -684.08380126953,
38.648769378662, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -424.40484619141, -683.000976562, 41.7034034729,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -454.91082763672, -659.82568359375,
32.939640045166, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -526.60095214844, -655.23120117188,
33.032760620117, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -548.05670166016, -652.36499023438,
33.029022216797, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -549.81390380859, -697.82177734375,
33.038799285889, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -545.24224853516, -727.92510986328,
32.671539306641, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -520.80108642578, -754.56994628906,
31.823480606079, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -512.77209472656, -787.97338867188,
30.698291778564, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -511.87390136719, -818.08868408203,
30.118923187256, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -529.15905761719, -836.0380859375,
30.150640487671, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -551.88409423828, -832.03967285156,
28.91349029541, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -585.46600341797, -826.14312744141,
27.006490707397, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -610.14520263672, -821.81286621094,
25.464250564575, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -628.9306640625, -803.87738037109,
24.981843948364, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -637.81195068359, -785.80139160156,
25.130237579346, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -633.58489990234, -758.08648681641,
26.000982284546, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -629.87268066406, -734.35369873047,
27.382390975952, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -634.79791259766, -715.943359375, 28.945636749268,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -640.24420166016, -696.60284423828,
30.309741973877, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -634.990234375, -678.34259033203, 31.290117263794,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -628.08715820312, -654.33892822266,
31.468461990356, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -622.80981445312, -636.04864501953,
31.568452835083, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -624.82916259766, -617.20471191406,
32.589164733887, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -628.06488037109, -587.33911132812,
34.198680877686, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -631.78466796875, -571.66296386719,
34.756660461426, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -643.56799316406, -549.61889648438,
34.542552947998, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -640.8134765625, -537.90405273438,
34.997482299805, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -635.07604980469, -513.45190429688,
35.664726257324, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -628.10278320312, -421.34710693359,
34.564311981201, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -629.86151123047, -401.3056640625,
34.559482574463, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -631.65686035156, -380.25494384766,
34.561431884766, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -619.43371582031, -365.70248413086,
36.288410186768, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -613.52569580078, -337.9553527832,
36.612091064453, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -601.14410400391, -329.03750610352,
35.440940856934, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -623.30218505859, -322.57138061523,
36.568145751953, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -651.68695068359, -315.99667358398,
35.298564910889, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -660.08483886719, -294.44018554688,
35.33576965332, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -669.49005126953, -270.23934936523,
35.905090332031, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -675.63958740234, -254.40756225586,
36.236812591553, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -685.41461181641, -235.52954101562,
36.507305145264, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -699.59857177734, -220.75393676758,
36.83130645752, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -720.09216308594, -231.41983032227,
36.841335296631, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -744.83020019531, -244.68208312988,
36.840751647949, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -763.2548828125, -249.6580657959, 37.007606506348,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -788.52966308594, -256.30065917969,
37.245109558105, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -802.20819091797, -253.92761230469,
36.788028717041, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -808.58575439453, -242.59887695312,
37.036464691162, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -820.70690917969, -214.9810333252,
37.704189300537, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -830.81787109375, -191.96983337402,
37.444049835205, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -844.55413818359, -175.86039733887,
37.463500976562, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -858.94464111328, -159.00291442871,
37.669784545898, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -876.65307617188, -170.47099304199,
38.014739990234, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -901.49310302734, -183.6675567627,
37.530975341797, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -921.02185058594, -194.07048034668,
37.495845794678, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -944.10266113281, -195.88412475586,
37.495014190674, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -968.55554199219, -200.96894836426,
37.222003936768, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -988.82012939453, -220.45167541504,
37.907089233398, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1024.4562988281, -241.43873596191,
37.525581359863, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1085.2475585938, -274.20718383789,
37.617164611816, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1103.4658203125, -269.15484619141,
37.867721557617, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1126.8005371094, -281.48663330078,
38.657535552979, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1148.359375, -292.28182983398, 38.791648864746,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1170.48828125, -291.85784912109, 38.992107391357,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1193.6276855469, -291.40768432617,
38.889110565186, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1218.7214355469, -290.92233276367,
37.657947540283, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1233.4307861328, -303.12777709961,
37.736988067627, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1248.2092285156, -315.27133178711,
37.84058380127, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1267.5900878906, -331.3115234375, 36.98416519165,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1283.8361816406, -344.75610351562,
36.470161437988, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1305.3353271484, -356.01519775391,
36.613246917725, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1334.1020507812, -360.79891967773,
36.65678024292, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1350.9398193359, -363.59573364258,
36.494960784912, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1367.2520751953, -379.93838500977,
36.652248382568, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1380.2022705078, -394.00366210938,
36.445823669434, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1402.9261474609, -398.17565917969,
36.796722412109, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1423.9675292969, -410.1028137207,
36.635139465332, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1441.4888916016, -420.03536987305,
36.128063201904, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1453.7445068359, -426.98056030273,
35.317489624023, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1475.6639404297, -439.37313842773,
35.271514892578, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1489.6983642578, -447.29193115234,
35.367473602295, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1501.1840820312, -453.77963256836,
35.336555480957, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1519.5579833984, -464.14825439453, 35.0448608398,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1533.578125, -472.01034545898, 35.126083374023,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1548.4698486328, -480.34732055664,
35.123199462891, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1560.7679443359, -487.18835449219,
35.087757110596, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1563.197265625, -499.99365234375,
35.675567626953, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1581.5412597656, -515.58569335938,
35.297256469727, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1605.193359375, -520.12579345703,
34.724109649658, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1688.1834716797, -528.16271972656,
40.576705932617, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1721.0336914062, -510.43545532227,
40.12907409668, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1741.0587158203, -501.48364257812,
38.634918212891, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1756.7415771484, -481.97271728516,
40.477088928223, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1769.8996582031, -465.51202392578,
41.534847259521, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1782.4383544922, -449.83868408203,
41.548976898193, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1804.0675048828, -439.05447387695,
42.195014953613, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1819.3243408203, -431.49542236328,
42.949752807617, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1831.8289794922, -425.26312255859,
43.874549865723, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1853.2891845703, -414.64498901367,
45.302425384521, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1868.5047607422, -407.18606567383,
46.350208282471, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1885.1983642578, -384.8176574707,
48.292461395264, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1890.3519287109, -366.56503295898,
48.854564666748, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1884.8326416016, -352.58810424805,
49.027431488037, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1876.5070800781, -331.61865234375,
47.802089691162, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1846.9636230469, -276.33001708984,
46.736312866211, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1819.0274658203, -325.36376953125,
45.809062957764, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1815.0964355469, -339.87322998047,
45.582927703857, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1808.5787353516, -364.11291503906,
44.005798339844, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1802.4747314453, -385.29006958008,
42.198215484619, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1790.9311523438, -428.03890991211,
38.48904800415, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1788.2253417969, -444.82955932617,
36.995174407959, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1784.5886230469, -467.58825683594,
34.884159088135, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1779.6987304688, -498.20559692383,
32.018699645996, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1774.1787109375, -532.76300048828,
28.706546783447, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1769.2905273438, -563.36108398438,
25.689037322998, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1766.2933349609, -582.12066650391, 23.8088016501,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1768.0249023438, -628.46899414062,
10.519196510315, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1759.4582519531, -646.53729248047,
10.309303283691, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1751.3765869141, -663.78558349609,
10.14768409729, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1740.7327880859, -686.55798339844,
10.167251586914, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1713.8133544922, -719.93347167969,
10.937111854553, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1696.1872558594, -733.31097412109,
11.090492248535, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1676.1856689453, -748.51867675781,
9.9981365203857, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1665.0916748047, -758.46258544922,
12.244045257568, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1647.5239257812, -776.37884521484,
13.427575111389, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1651.6759033203, -799.07305908203, 12.3508644104,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1656.9287109375, -823.55224609375,
10.77232170105, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1662.8148193359, -850.9658203125,
8.9593496322632, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1666.8171386719, -869.54602050781,
8.6330251693726, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1671.4582519531, -891.08728027344,
8.290337562561, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1676.3131103516, -913.60424804688,
7.8747358322144, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1679.9108886719, -930.2587890625,
7.4615921974182, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1684.5755615234, -951.86242675781,
7.5586032867432, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1689.5715332031, -975.40484619141,
6.8873271942139, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1693.1550292969, -992.03637695312,
6.3932785987854, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1657.939453125, -1028.4793701172,
12.766311645508, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1674.8597412109, -1044.0367431641,
12.859534263611, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1688.9105224609, -1056.8914794922,
12.827094078064, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1706.6948242188, -1073.1491699219,
12.829881668091, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1842.8005371094, -1232.2490234375,
12.765271186829, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1859.7833251953, -1221.6228027344,
13.040806770325, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1879.8327636719, -1201.8630371094,
13.140325546265, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1818.8970947266, -1244.9155273438,
16.184650421143, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1667.5478515625, -1112.1121826172,
15.34307384491, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1488.2962646484, -956.50500488281,
8.6661567687988, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1481.39453125, -965.09893798828, 9.0651473999023,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1442.4974365234, -02.0303344727, 8.0529880523682,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1426.8947753906, -1020.1224975586,
4.8073205947876, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1409.9012451172, -1039.7980957031,
4.3698844909668, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1390.2004394531, -1062.5466308594,
3.8684072494507, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1375.0466308594, -1080.0139160156,
3.980809211731, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1366.4007568359, -1114.6849365234,
8.4048643112183, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1364.3050537109, -1128.5925292969,
8.2246036529541, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1360.8507080078, -1151.4663085938,
7.1339063644409, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1358.1575927734, -1169.2646484375,
5.4720897674561, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1357.9407958984, -1197.0061035156,
4.2607550621033, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1361.3116455078, -1217.8570556641,
4.3437147140503, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1355.15234375, -1240.2905273438, 4.6479821205139,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1345.3043212891, -1262.2491455078,
6.5375714302063, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1335.3063964844, -1284.5822753906,
7.0228791236877, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1330.1655273438, -1297.8234863281,
6.3680057525635, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1324.9270019531, -1331.2257080078,
5.0359969139099, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1317.7286376953, -1348.9234619141,
5.4501256942749, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1308.4112548828, -1374.6842041016,
4.6584057807922, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1301.1278076172, -1396.6988525391,
4.1395206451416, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1294.0227050781, -1418.3414306641,
4.158908367157, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1276.6690673828, -1437.6485595703,
4.460620880127, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1262.9663085938, -1456.3391113281,
4.6627221107483, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1250.4888916016, -1473.3486328125,
4.041736125946, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1240.3615722656, -1487.1064453125,
4.0352692604065, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1218.2188720703, -1517.1315917969,
4.1369280815125, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1212.6579589844, -1549.1138916016,
4.4212770462036, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1202.3359375, -1566.4606933594, 4.8673343658447,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -1039.8928222656, -1397.20830078, 5.301194190979,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -205.97943115234, -1307.7111816406,
32.463283538818, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -208.08169555664, -1322.1918945312, 30.6383934021,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -210.46829223633, -1332.6993408203, 30.6383934021,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 87.46117401123, -1925.2875976562, 22.540056228638,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 101.1555557251, -1933.6849365234, 23.343391418457,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 114.682762146, -1942.3416748047, 22.059331893921,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 91.787879943848, -1947.1599121094, 22.13903427124,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -96.82292175293, -1583.6147460938,
31.914810180664, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -165.88885498047, -1669.705078125,
32.914325714111, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -131.21087646484, -1583.7025146484,
33.982086181641, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, -564.41174316406, 272.36557006836,
84.375846862793, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 376.63070678711, 322.68417358398, 103.56887054443,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 435.130305859, 216.90020751953, 102.91343688965,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 462.97250366211, 242.70608520508, 105.35186767578,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 463.30364990234, 252.55215454102, 107.32363891602,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 437.65286254883, 266.67935180664, 103.01537322998,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 429.43933105469, 250.82200622559, 105.63001251221,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 961.47344970703, -137.86401367188, 74.19605255127,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 980.24877929688, -127.23160552979,
73.605422973633, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 968.25885009766, -118.1788482666, 74.214859008789,
true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 988.52282714844, -112.56884002686,
74.228507995605, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 988.68646240234, -101.54683685303,
74.598121643066, true, true, true)
Citizen.Wait(0)
CreateObject(2967811882, 980.42834472656, -105.61399841309, 74.69669342041,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 289.80303955078, 176.33485412598, 104.16362762451,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 342.82180786133, 109.17627716064, 102.25390625,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 311.09707641602, -0.66867196559906,
80.478523254395, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 258.19369506836, -148.08422851562,
63.999645233154, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 190.13160705566, -307.9919128418, 44.129356384277,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 152.85752868652, -413.20791625977,
41.093223571777, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 110.89814758301, -559.67547607422,
31.626415252686, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 44.002738952637, -739.80334472656,
31.767831802368, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -36.021713256836, -931.66741943359,
29.320764541626, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -94.51407623291, -1157.5056152344,
25.760782241821, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -96.965911865234, -1342.0460205078,
29.339040756226, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -133.09577941895, -1528.0103759766,
34.214588165283, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -135.51835632324, -1735.9741210938,
30.103620529175, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 93.584823608398, -1915.9150390625,
20.741292953491, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 154.10935974121, -1792.9288330078,
28.996482849121, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 238.47276306152, -1713.8931884766,
29.075937271118, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 207.06182861328, -1607.7380371094,
29.330911636353, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 232.4162902832, -1420.3079833984, 29.242002487183,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 222.65469360352, -1297.1281738281,
29.314462661743, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 219.94142150879, -1047.5908203125,
29.360450744629, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 305.37609863281, -800.81658935547,
29.339599609375, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 415.33599853516, -523.46160888672, 9.137152671814,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 513.70617675781, -266.5309753418, 47.488845825195,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 513.70617675781, -266.5309753418, 47.488845825195,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 601.40679931641, 37.490180969238, 90.777885437012,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 648.3603515625, 217.51800537109, 97.319801330566,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 667.48309326172, 325.80426025391, 116.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 823.17126464844, 203.20741271973, 81.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 872.45971679688, 139.58018493652, 72.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 785.41644287109, 26.121658325195, 62.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 683.43371582031, -143.50646972656,
46.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 605.70526123047, -289.50973510742,
41.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 516.56384277344, -379.41500854492,
36.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 439.98226928711, -454.90103149414,
38.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 312.71276855469, -485.09936523438,
44.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 189.06901550293, -607.71380615234,
44.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 80.306671142578, -616.57965087891,
44.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 55.985382080078, -686.974609375, 44.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 32.928806304932, -736.70056152344,
44.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -4.1130304336548, -763.57354736328,
44.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -37.031120300293, -755.37908935547,
44.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -77.169891357422, -743.74078369141,
44.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -105.80905151367, -722.05706787109,
44.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -142.09321594238, -699.48010253906,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -179.060463867, -676.13171386719, 34.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -219.05352783203, -668.16857910156,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -244.68600463867, -654.99914550781,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -242.65994262695, -615.35284423828,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -226.61053466797, -576.61193847656,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -204.27388000488, -525.74761962891,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -194.17991638184, -488.07662963867,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -191.74856567383, -441.53875732422,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -163.73318481445, -407.77178955078,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -150.57876586914, -363.31097412109,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -117.31154632568, -300.70907592773,
42.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -112.46209716797, -270.09036254883,
42.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -105.26519012451, -231.9108581543,
47.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -96.305992126465, -208.57139587402,
56.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -82.840637207031, -169.92846679688,
56.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -78.284744262695, -145.34693908691,
56.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -61.337020874023, -53.904315948486,
63.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -3.1353807449341, 119.09279632568,
83.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 29.801212310791, 212.17195129395, 110.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 50.15075302124, 240.48179626465, 110.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 132.52355957031, 209.7177734375, 104.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 267.68319702148, 177.27178955078, 104.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 399.44277954102, 256.72280883789, 104.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 262.4895324707, 433.08334350586, 121.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 153.71487426758, 470.01754760742, 145.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -202.96701049805, 510.14642333984,
133.43519592285, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -356.908203125, 521.6982421875, 125.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -419.99758911133, 548.14184570312,
123.43519592285, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -626.81494140625, 690.35791015625,
151.43519592285, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -886.74847412109, 861.11743164062,
200.43519592285, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -740.39318847656, 617.63140869141,
141.43519592285, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -708.70819091797, 572.42120361328,
148.43519592285, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 27.549457550049, 247.41278076172, 110.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 184.12426757812, 190.31451416016, 106.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 347.67337036133, 132.57824707031, 105.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 496.16052246094, 76.790908813477, 95.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 665.72528076172, 19.524644851685, 82.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 840.81793212891, -88.717002868652,
83.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 975.80151367188, -173.63159179688,
74.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 1101.4017333984, -237.70246887207,
68.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 1199.4383544922, -307.15908813477,
71.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 1213.1346435547, -378.9147644043, 71.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 1267.9310302734, -545.39172363281,
71.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 1367.3148193359, -580.54962158203,
75.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 1346.5030517578, -640.51617431641,
75.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 1292.5853271484, -724.26849365234,
66.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 1244.8343505859, -751.23809814453,
61.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 1201.3557128906, -755.33068847656,
61.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 1170.6009521484, -838.49493408203,
54.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 1165.1292724609, -950.17291259766,
47.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 1177.6690673828, -1049.4836425781,
41.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 1198.9270019531, -1102.0579833984,
41.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 1239.6254882812, -1197.4761962891,
35.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 1243.2370605469, -1258.1798095703,
35.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 1227.9265136719, -1343.5604248047,
35.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 1233.1948242188, -1396.0324707031,
35.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 1260.0971679688, -1450.5186767578,
35.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 1279.4130859375, -1515.7213134766,
44.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 1344.0708007812, -1611.6140136719,
55.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 1391.5943603516, -1700.3395996094,
65.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 1406.8663330078, -1762.0474853516,
65.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 1427.9632568359, -1876.1088867188,
73.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 1356.7377929688, -1986.7507324219,
59.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 1246.3970947266, -2045.0302734375,
44.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 1105.5281982422, -2072.205078125, 38.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 1031.8028564453, -2077.447265625, 32.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 891.376953125, -2072.0400390625, 32.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 755.24206542969, -2052.04296875, 28.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 655.8369140625, -2045.7436523438, 28.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 559.25738525391, -2039.2030029297,
28.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 440.89465332031, -2107.9562988281,
22.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 339.88040161133, -2158.240234375, 13.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 110.77151489258, -2037.2709960938,
18.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -5.143045425415, -2040.0140380859,
18.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -127.17023468018, -2074.2487792969,
24.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -245.7915802002, -2127.5544433594,
24.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -343.80313110352, -2088.5659179688,
24.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -449.30569458008, -2042.1713867188,
28.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -570.93609619141, -1975.4478759766,
28.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -699.91467285156, -1881.1365966797,
28.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -735.6982421875, -1807.0490722656,
28.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -745.45098876953, -1719.0440673828,
29.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -735.30694580078, -1635.3673095703,
22.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -647.47534179688, -1493.9672851562,
13.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -634.03802490234, -1375.2749023438,
10.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -555.75628662109, -1287.1246337891,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -525.64581298828, -1241.2718505859,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -447.78247070312, -1119.4261474609,
31.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -69.776672363281, -1102.8891601562,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -41.347259521484, -1108.5306396484,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -29.609386444092, -1111.0249023438,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -15.035027503967, -1096.1140136719,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -14.407356262207, -1083.1418457031,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -14.407356262207, -1083.1418457031,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -29.862161636353, -1079.0012207031,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -44.758968353271, -1079.9376220703,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -48.290916442871, -1087.099609375,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -40.295188903809, -10.8798828125, 27.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 117.76248931885, -1072.2593994141,
31.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 151.98278808594, -1078.2232666016,
31.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 277.51858520508, -1041.4940185547,
31.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 396.16189575195, -1026.4309082031,
31.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 434.78796386719, -1016.8736572266,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 442.57867431641, -979.51953125, 31.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 442.89279174805, -994.14184570312,
31.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 447.28280639648, -1011.4274902344,
31.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 218.35737609863, -945.61590576172,
31.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 302.07806396484, -581.76257324219,
43.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 308.75802612305, -583.85064697266,
43.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 317.50579833984, -595.49517822266,
43.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 335.30206298828, -596.66156005859,
43.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 341.23889160156, -595.78839111328,
43.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 364.81823730469, -591.33355712891,
43.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 325.32833862305, -213.14144897461,
56.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 330.37448120117, -191.72790527344,
56.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 349.14260864258, -208.07083129883,
56.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 337.06558227539, -241.4069519043, 56.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 298.30191040039, -224.37821960449,
56.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 285.634765625, -216.46199035645, 56.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 262.62716674805, -198.80781555176,
56.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 245.96669006348, -186.02375793457,
56.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 916.44506835938, 37.975803375244, 82.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 936.10784912109, 65.433235168457, 82.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -175.96006774902, 851.95654296875, 232.2336730957,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -378.96408081055, -665.22149658203,
37.331523895264, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -400.55596923828, -684.08380126953,
38.648769378662, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -424.40484619141, -683.000976562, 41.7034034729,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -454.91082763672, -659.82568359375,
32.939640045166, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -526.60095214844, -655.23120117188,
33.032760620117, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -548.05670166016, -652.36499023438,
33.029022216797, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -549.81390380859, -697.82177734375,
33.038799285889, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -545.24224853516, -727.92510986328,
32.671539306641, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -520.80108642578, -754.56994628906,
31.823480606079, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -512.77209472656, -787.97338867188,
30.698291778564, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -511.87390136719, -818.08868408203,
30.118923187256, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -529.15905761719, -836.0380859375,
30.150640487671, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -551.88409423828, -832.03967285156,
28.91349029541, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -585.46600341797, -826.14312744141,
27.006490707397, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -610.14520263672, -821.81286621094,
25.464250564575, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -628.9306640625, -803.87738037109,
24.981843948364, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -637.81195068359, -785.80139160156,
25.130237579346, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -633.58489990234, -758.08648681641,
26.000982284546, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -629.87268066406, -734.35369873047,
27.382390975952, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -634.79791259766, -715.943359375, 28.945636749268,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -640.24420166016, -696.60284423828,
30.309741973877, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -634.990234375, -678.34259033203, 31.290117263794,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -628.08715820312, -654.33892822266,
31.468461990356, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -622.80981445312, -636.04864501953,
31.568452835083, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -624.82916259766, -617.20471191406,
32.589164733887, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -628.06488037109, -587.33911132812,
34.198680877686, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -631.78466796875, -571.66296386719,
34.756660461426, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -643.56799316406, -549.61889648438,
34.542552947998, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -640.8134765625, -537.90405273438,
34.997482299805, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -635.07604980469, -513.45190429688,
35.664726257324, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -628.10278320312, -421.34710693359,
34.564311981201, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -629.86151123047, -401.3056640625,
34.559482574463, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -631.65686035156, -380.25494384766,
34.561431884766, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -619.43371582031, -365.70248413086,
36.288410186768, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -613.52569580078, -337.9553527832,
36.612091064453, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -601.14410400391, -329.03750610352,
35.440940856934, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -623.30218505859, -322.57138061523,
36.568145751953, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -651.68695068359, -315.99667358398,
35.298564910889, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -660.08483886719, -294.44018554688,
35.33576965332, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -669.49005126953, -270.23934936523,
35.905090332031, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -675.63958740234, -254.40756225586,
36.236812591553, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -685.41461181641, -235.52954101562,
36.507305145264, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -699.59857177734, -220.75393676758,
36.83130645752, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -720.09216308594, -231.41983032227,
36.841335296631, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -744.83020019531, -244.68208312988,
36.840751647949, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -763.2548828125, -249.6580657959, 37.007606506348,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -788.52966308594, -256.30065917969,
37.245109558105, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -802.20819091797, -253.92761230469,
36.788028717041, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -808.58575439453, -242.59887695312,
37.036464691162, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -820.70690917969, -214.9810333252,
37.704189300537, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -830.81787109375, -191.96983337402,
37.444049835205, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -844.55413818359, -175.86039733887,
37.463500976562, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -858.94464111328, -159.00291442871,
37.669784545898, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -876.65307617188, -170.47099304199,
38.014739990234, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -901.49310302734, -183.6675567627,
37.530975341797, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -921.02185058594, -194.07048034668,
37.495845794678, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -944.10266113281, -195.88412475586,
37.495014190674, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -968.55554199219, -200.96894836426,
37.222003936768, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -988.82012939453, -220.45167541504,
37.907089233398, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1024.4562988281, -241.43873596191,
37.525581359863, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1085.2475585938, -274.20718383789,
37.617164611816, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1103.4658203125, -269.15484619141,
37.867721557617, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1126.8005371094, -281.48663330078,
38.657535552979, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1148.359375, -292.28182983398, 38.791648864746,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1170.48828125, -291.85784912109, 38.992107391357,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1193.6276855469, -291.40768432617,
38.889110565186, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1218.7214355469, -290.92233276367,
37.657947540283, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1233.4307861328, -303.12777709961,
37.736988067627, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1248.2092285156, -315.27133178711,
37.84058380127, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1267.5900878906, -331.3115234375, 36.98416519165,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1283.8361816406, -344.75610351562,
36.470161437988, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1305.3353271484, -356.01519775391,
36.613246917725, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1334.1020507812, -360.79891967773,
36.65678024292, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1350.9398193359, -363.59573364258,
36.494960784912, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1367.2520751953, -379.93838500977,
36.652248382568, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1380.2022705078, -394.00366210938,
36.445823669434, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1402.9261474609, -398.17565917969,
36.796722412109, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1423.9675292969, -410.1028137207,
36.635139465332, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1441.4888916016, -420.03536987305,
36.128063201904, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1453.7445068359, -426.98056030273,
35.317489624023, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1475.6639404297, -439.37313842773,
35.271514892578, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1489.6983642578, -447.29193115234,
35.367473602295, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1501.1840820312, -453.77963256836,
35.336555480957, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1519.5579833984, -464.14825439453, 35.0448608398,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1533.578125, -472.01034545898, 35.126083374023,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1548.4698486328, -480.34732055664,
35.123199462891, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1560.7679443359, -487.18835449219,
35.087757110596, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1563.197265625, -499.99365234375,
35.675567626953, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1581.5412597656, -515.58569335938,
35.297256469727, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1605.193359375, -520.12579345703,
34.724109649658, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1688.1834716797, -528.16271972656,
40.576705932617, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1721.0336914062, -510.43545532227,
40.12907409668, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1741.0587158203, -501.48364257812,
38.634918212891, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1756.7415771484, -481.97271728516,
40.477088928223, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1769.8996582031, -465.51202392578,
41.534847259521, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1782.4383544922, -449.83868408203,
41.548976898193, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1804.0675048828, -439.05447387695,
42.195014953613, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1819.3243408203, -431.49542236328,
42.949752807617, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1831.8289794922, -425.26312255859,
43.874549865723, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1853.2891845703, -414.64498901367,
45.302425384521, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1868.5047607422, -407.18606567383,
46.350208282471, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1885.1983642578, -384.8176574707,
48.292461395264, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1890.3519287109, -366.56503295898,
48.854564666748, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1884.8326416016, -352.58810424805,
49.027431488037, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1876.5070800781, -331.61865234375,
47.802089691162, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1846.9636230469, -276.33001708984,
46.736312866211, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1819.0274658203, -325.36376953125,
45.809062957764, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1815.0964355469, -339.87322998047,
45.582927703857, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1808.5787353516, -364.11291503906,
44.005798339844, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1802.4747314453, -385.29006958008,
42.198215484619, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1790.9311523438, -428.03890991211,
38.48904800415, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1788.2253417969, -444.82955932617,
36.995174407959, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1784.5886230469, -467.58825683594,
34.884159088135, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1779.6987304688, -498.20559692383,
32.018699645996, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1774.1787109375, -532.76300048828,
28.706546783447, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1769.2905273438, -563.36108398438,
25.689037322998, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1766.2933349609, -582.12066650391, 23.8088016501,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1768.0249023438, -628.46899414062,
10.519196510315, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1759.4582519531, -646.53729248047,
10.309303283691, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1751.3765869141, -663.78558349609,
10.14768409729, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1740.7327880859, -686.55798339844,
10.167251586914, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1713.8133544922, -719.93347167969,
10.937111854553, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1696.1872558594, -733.31097412109,
11.090492248535, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1676.1856689453, -748.51867675781,
9.9981365203857, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1665.0916748047, -758.46258544922,
12.244045257568, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1647.5239257812, -776.37884521484,
13.427575111389, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1651.6759033203, -799.07305908203, 12.3508644104,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1656.9287109375, -823.55224609375,
10.77232170105, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1662.8148193359, -850.9658203125,
8.9593496322632, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1666.8171386719, -869.54602050781,
8.6330251693726, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1671.4582519531, -891.08728027344,
8.290337562561, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1676.3131103516, -913.60424804688,
7.8747358322144, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1679.9108886719, -930.2587890625,
7.4615921974182, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1684.5755615234, -951.86242675781,
7.5586032867432, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1689.5715332031, -975.40484619141,
6.8873271942139, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1693.1550292969, -992.03637695312,
6.3932785987854, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1657.939453125, -1028.4793701172,
12.766311645508, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1674.8597412109, -1044.0367431641,
12.859534263611, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1688.9105224609, -1056.8914794922,
12.827094078064, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1706.6948242188, -1073.1491699219,
12.829881668091, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1842.8005371094, -1232.2490234375,
12.765271186829, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1859.7833251953, -1221.6228027344,
13.040806770325, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1879.8327636719, -1201.8630371094,
13.140325546265, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1818.8970947266, -1244.9155273438,
16.184650421143, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1667.5478515625, -1112.1121826172,
15.34307384491, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1488.2962646484, -956.50500488281,
8.6661567687988, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1481.39453125, -965.09893798828, 9.0651473999023,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1442.4974365234, -02.0303344727, 8.0529880523682,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1426.8947753906, -1020.1224975586,
4.8073205947876, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1409.9012451172, -1039.7980957031,
4.3698844909668, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1390.2004394531, -1062.5466308594,
3.8684072494507, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1375.0466308594, -1080.0139160156,
3.980809211731, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1366.4007568359, -1114.6849365234,
8.4048643112183, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1364.3050537109, -1128.5925292969,
8.2246036529541, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1360.8507080078, -1151.4663085938,
7.1339063644409, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1358.1575927734, -1169.2646484375,
5.4720897674561, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1357.9407958984, -1197.0061035156,
4.2607550621033, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1361.3116455078, -1217.8570556641,
4.3437147140503, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1355.15234375, -1240.2905273438, 4.6479821205139,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1345.3043212891, -1262.2491455078,
6.5375714302063, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1335.3063964844, -1284.5822753906,
7.0228791236877, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1330.1655273438, -1297.8234863281,
6.3680057525635, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1324.9270019531, -1331.2257080078,
5.0359969139099, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1317.7286376953, -1348.9234619141,
5.4501256942749, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1308.4112548828, -1374.6842041016,
4.6584057807922, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1301.1278076172, -1396.6988525391,
4.1395206451416, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1294.0227050781, -1418.3414306641,
4.158908367157, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1276.6690673828, -1437.6485595703,
4.460620880127, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1262.9663085938, -1456.3391113281,
4.6627221107483, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1250.4888916016, -1473.3486328125,
4.041736125946, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1240.3615722656, -1487.1064453125,
4.0352692604065, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1218.2188720703, -1517.1315917969,
4.1369280815125, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1212.6579589844, -1549.1138916016,
4.4212770462036, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1202.3359375, -1566.4606933594, 4.8673343658447,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -1039.8928222656, -1397.20830078, 5.301194190979,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -205.97943115234, -1307.7111816406,
32.463283538818, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -208.08169555664, -1322.1918945312, 30.6383934021,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -210.46829223633, -1332.6993408203, 30.6383934021,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 87.46117401123, -1925.2875976562, 22.540056228638,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 101.1555557251, -1933.6849365234, 23.343391418457,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 114.682762146, -1942.3416748047, 22.059331893921,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 91.787879943848, -1947.1599121094, 22.13903427124,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -96.82292175293, -1583.6147460938,
31.914810180664, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -165.88885498047, -1669.705078125,
32.914325714111, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -131.21087646484, -1583.7025146484,
33.982086181641, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, -564.41174316406, 272.36557006836,
84.375846862793, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 376.63070678711, 322.68417358398, 103.56887054443,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 435.130305859, 216.90020751953, 102.91343688965,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 462.97250366211, 242.70608520508, 105.35186767578,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 463.30364990234, 252.55215454102, 107.32363891602,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 437.65286254883, 266.67935180664, 103.01537322998,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 429.43933105469, 250.82200622559, 105.63001251221,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 961.47344970703, -137.86401367188, 74.19605255127,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 980.24877929688, -127.23160552979,
73.605422973633, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 968.25885009766, -118.1788482666, 74.214859008789,
true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 988.52282714844, -112.56884002686,
74.228507995605, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 988.68646240234, -101.54683685303,
74.598121643066, true, true, true)
Citizen.Wait(0)
CreateObject(4185368029, 980.42834472656, -105.61399841309, 74.69669342041,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 289.80303955078, 176.33485412598, 104.16362762451,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 342.82180786133, 109.17627716064, 102.25390625,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 311.09707641602, -0.66867196559906,
80.478523254395, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 258.19369506836, -148.08422851562, 63.999645233154,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 190.13160705566, -307.9919128418, 44.129356384277,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 152.85752868652, -413.20791625977, 41.093223571777,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 110.89814758301, -559.67547607422, 31.626415252686,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 44.002738952637, -739.80334472656, 31.767831802368,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -36.021713256836, -931.66741943359,
29.320764541626, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -94.51407623291, -1157.5056152344, 25.760782241821,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -96.965911865234, -1342.0460205078,
29.339040756226, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -133.09577941895, -1528.0103759766,
34.214588165283, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -135.51835632324, -1735.9741210938,
30.103620529175, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 93.584823608398, -1915.9150390625, 20.741292953491,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 154.10935974121, -1792.9288330078, 28.996482849121,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 238.47276306152, -1713.8931884766, 29.075937271118,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 207.06182861328, -1607.7380371094, 29.330911636353,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 232.4162902832, -1420.3079833984, 29.242002487183,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 222.65469360352, -1297.1281738281, 29.314462661743,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 219.94142150879, -1047.5908203125, 29.360450744629,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 305.37609863281, -800.81658935547, 29.339599609375,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 415.33599853516, -523.46160888672, 9.137152671814,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 513.70617675781, -266.5309753418, 47.488845825195,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 513.70617675781, -266.5309753418, 47.488845825195,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 601.40679931641, 37.490180969238, 90.777885437012,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 648.3603515625, 217.51800537109, 97.319801330566,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 667.48309326172, 325.80426025391, 116.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 823.17126464844, 203.20741271973, 81.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 872.45971679688, 139.58018493652, 72.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 785.41644287109, 26.121658325195, 62.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 683.43371582031, -143.50646972656, 46.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 605.70526123047, -289.50973510742, 41.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 516.56384277344, -379.41500854492, 36.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 439.98226928711, -454.90103149414, 38.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 312.71276855469, -485.09936523438, 44.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 189.06901550293, -607.71380615234, 44.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 80.306671142578, -616.57965087891, 44.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 55.985382080078, -686.974609375, 44.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 32.928806304932, -736.70056152344, 44.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -4.1130304336548, -763.57354736328,
44.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -37.031120300293, -755.37908935547,
44.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -77.169891357422, -743.74078369141,
44.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -105.80905151367, -722.05706787109,
44.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -142.09321594238, -699.48010253906,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -179.060463867, -676.13171386719, 34.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -219.05352783203, -668.16857910156,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -244.68600463867, -654.99914550781,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -242.65994262695, -615.35284423828,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -226.61053466797, -576.61193847656,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -204.27388000488, -525.74761962891,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -194.17991638184, -488.07662963867,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -191.74856567383, -441.53875732422,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -163.73318481445, -407.77178955078,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -150.57876586914, -363.31097412109,
34.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -117.31154632568, -300.70907592773,
42.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -112.46209716797, -270.09036254883,
42.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -105.26519012451, -231.9108581543, 47.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -96.305992126465, -208.57139587402,
56.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -82.840637207031, -169.92846679688,
56.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -78.284744262695, -145.34693908691,
56.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -61.337020874023, -53.904315948486,
63.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -3.1353807449341, 119.09279632568, 83.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 29.801212310791, 212.17195129395, 110.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 50.15075302124, 240.48179626465, 110.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 132.52355957031, 209.7177734375, 104.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 267.68319702148, 177.27178955078, 104.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 399.44277954102, 256.72280883789, 104.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 262.4895324707, 433.08334350586, 121.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 153.71487426758, 470.01754760742, 145.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -202.96701049805, 510.14642333984, 133.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -356.908203125, 521.6982421875, 125.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -419.99758911133, 548.14184570312, 123.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -626.81494140625, 690.35791015625, 151.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -886.74847412109, 861.11743164062, 200.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -740.39318847656, 617.63140869141, 141.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -708.70819091797, 572.42120361328, 148.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 27.549457550049, 247.41278076172, 110.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 184.12426757812, 190.31451416016, 106.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 347.67337036133, 132.57824707031, 105.43519592285,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 496.16052246094, 76.790908813477, 95.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 665.72528076172, 19.524644851685, 82.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 840.81793212891, -88.717002868652, 83.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 975.80151367188, -173.63159179688, 74.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 1101.4017333984, -237.70246887207, 68.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 1199.4383544922, -307.15908813477, 71.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 1213.1346435547, -378.9147644043, 71.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 1267.9310302734, -545.39172363281, 71.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 1367.3148193359, -580.54962158203, 75.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 1346.5030517578, -640.51617431641, 75.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 1292.5853271484, -724.26849365234, 66.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 1244.8343505859, -751.23809814453, 61.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 1201.3557128906, -755.33068847656, 61.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 1170.6009521484, -838.49493408203, 54.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 1165.1292724609, -950.17291259766, 47.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 1177.6690673828, -1049.4836425781, 41.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 1198.9270019531, -1102.0579833984, 41.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 1239.6254882812, -1197.4761962891, 35.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 1243.2370605469, -1258.1798095703, 35.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 1227.9265136719, -1343.5604248047, 35.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 1233.1948242188, -1396.0324707031, 35.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 1260.0971679688, -1450.5186767578, 35.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 1279.4130859375, -1515.7213134766, 44.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 1344.0708007812, -1611.6140136719, 55.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 1391.5943603516, -1700.3395996094, 65.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 1406.8663330078, -1762.0474853516, 65.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 1427.9632568359, -1876.1088867188, 73.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 1356.7377929688, -1986.7507324219, 59.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 1246.3970947266, -2045.0302734375, 44.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 1105.5281982422, -2072.205078125, 38.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 1031.8028564453, -2077.447265625, 32.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 891.376953125, -2072.0400390625, 32.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 755.24206542969, -2052.04296875, 28.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 655.8369140625, -2045.7436523438, 28.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 559.25738525391, -2039.2030029297, 28.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 440.89465332031, -2107.9562988281, 22.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 339.88040161133, -2158.240234375, 13.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 110.77151489258, -2037.2709960938, 18.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -5.143045425415, -2040.0140380859, 18.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -127.17023468018, -2074.2487792969,
24.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -245.7915802002, -2127.5544433594, 24.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -343.80313110352, -2088.5659179688,
24.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -449.30569458008, -2042.1713867188,
28.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -570.93609619141, -1975.4478759766,
28.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -699.91467285156, -1881.1365966797,
28.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -735.6982421875, -1807.0490722656, 28.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -745.45098876953, -1719.0440673828,
29.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -735.30694580078, -1635.3673095703,
22.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -647.47534179688, -1493.9672851562,
13.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -634.03802490234, -1375.2749023438,
10.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -555.75628662109, -1287.1246337891,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -525.64581298828, -1241.2718505859,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -447.78247070312, -1119.4261474609,
31.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -69.776672363281, -1102.8891601562,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -41.347259521484, -1108.5306396484,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -29.609386444092, -1111.0249023438,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -15.035027503967, -1096.1140136719,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -14.407356262207, -1083.1418457031,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -14.407356262207, -1083.1418457031,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -29.862161636353, -1079.0012207031,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -44.758968353271, -1079.9376220703,
27.435195922852, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -48.290916442871, -1087.099609375, 27.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -40.295188903809, -10.8798828125, 27.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 117.76248931885, -1072.2593994141, 31.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 151.98278808594, -1078.2232666016, 31.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 277.51858520508, -1041.4940185547, 31.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 396.16189575195, -1026.4309082031, 31.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 434.78796386719, -1016.8736572266, 27.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 442.57867431641, -979.51953125, 31.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 442.89279174805, -994.14184570312, 31.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 447.28280639648, -1011.4274902344, 31.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 218.35737609863, -945.61590576172, 31.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 302.07806396484, -581.76257324219, 43.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 308.75802612305, -583.85064697266, 43.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 317.50579833984, -595.49517822266, 43.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 335.30206298828, -596.66156005859, 43.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 341.23889160156, -595.78839111328, 43.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 364.81823730469, -591.33355712891, 43.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 325.32833862305, -213.14144897461, 56.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 330.37448120117, -191.72790527344, 56.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 349.14260864258, -208.07083129883, 56.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 337.06558227539, -241.4069519043, 56.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 298.30191040039, -224.37821960449, 56.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 285.634765625, -216.46199035645, 56.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 262.62716674805, -198.80781555176, 56.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 245.96669006348, -186.02375793457, 56.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 916.44506835938, 37.975803375244, 82.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 936.10784912109, 65.433235168457, 82.435195922852,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -175.96006774902, 851.95654296875, 232.2336730957,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -378.96408081055, -665.22149658203,
37.331523895264, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -400.55596923828, -684.08380126953,
38.648769378662, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -424.40484619141, -683.000976562, 41.7034034729,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -454.91082763672, -659.82568359375,
32.939640045166, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -526.60095214844, -655.23120117188,
33.032760620117, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -548.05670166016, -652.36499023438,
33.029022216797, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -549.81390380859, -697.82177734375,
33.038799285889, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -545.24224853516, -727.92510986328,
32.671539306641, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -520.80108642578, -754.56994628906,
31.823480606079, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -512.77209472656, -787.97338867188,
30.698291778564, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -511.87390136719, -818.08868408203,
30.118923187256, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -529.15905761719, -836.0380859375, 30.150640487671,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -551.88409423828, -832.03967285156, 28.91349029541,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -585.46600341797, -826.14312744141,
27.006490707397, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -610.14520263672, -821.81286621094,
25.464250564575, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -628.9306640625, -803.87738037109, 24.981843948364,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -637.81195068359, -785.80139160156,
25.130237579346, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -633.58489990234, -758.08648681641,
26.000982284546, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -629.87268066406, -734.35369873047,
27.382390975952, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -634.79791259766, -715.943359375, 28.945636749268,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -640.24420166016, -696.60284423828,
30.309741973877, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -634.990234375, -678.34259033203, 31.290117263794,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -628.08715820312, -654.33892822266,
31.468461990356, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -622.80981445312, -636.04864501953,
31.568452835083, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -624.82916259766, -617.20471191406,
32.589164733887, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -628.06488037109, -587.33911132812,
34.198680877686, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -631.78466796875, -571.66296386719,
34.756660461426, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -643.56799316406, -549.61889648438,
34.542552947998, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -640.8134765625, -537.90405273438, 34.997482299805,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -635.07604980469, -513.45190429688,
35.664726257324, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -628.10278320312, -421.34710693359,
34.564311981201, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -629.86151123047, -401.3056640625, 34.559482574463,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -631.65686035156, -380.25494384766,
34.561431884766, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -619.43371582031, -365.70248413086,
36.288410186768, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -613.52569580078, -337.9553527832, 36.612091064453,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -601.14410400391, -329.03750610352,
35.440940856934, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -623.30218505859, -322.57138061523,
36.568145751953, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -651.68695068359, -315.99667358398,
35.298564910889, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -660.08483886719, -294.44018554688, 35.33576965332,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -669.49005126953, -270.23934936523,
35.905090332031, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -675.63958740234, -254.40756225586,
36.236812591553, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -685.41461181641, -235.52954101562,
36.507305145264, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -699.59857177734, -220.75393676758, 36.83130645752,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -720.09216308594, -231.41983032227,
36.841335296631, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -744.83020019531, -244.68208312988,
36.840751647949, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -763.2548828125, -249.6580657959, 37.007606506348,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -788.52966308594, -256.30065917969,
37.245109558105, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -802.20819091797, -253.92761230469,
36.788028717041, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -808.58575439453, -242.59887695312,
37.036464691162, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -820.70690917969, -214.9810333252, 37.704189300537,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -830.81787109375, -191.96983337402,
37.444049835205, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -844.55413818359, -175.86039733887,
37.463500976562, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -858.94464111328, -159.00291442871,
37.669784545898, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -876.65307617188, -170.47099304199,
38.014739990234, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -901.49310302734, -183.6675567627, 37.530975341797,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -921.02185058594, -194.07048034668,
37.495845794678, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -944.10266113281, -195.88412475586,
37.495014190674, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -968.55554199219, -200.96894836426,
37.222003936768, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -988.82012939453, -220.45167541504,
37.907089233398, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1024.4562988281, -241.43873596191,
37.525581359863, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1085.2475585938, -274.20718383789,
37.617164611816, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1103.4658203125, -269.15484619141,
37.867721557617, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1126.8005371094, -281.48663330078,
38.657535552979, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1148.359375, -292.28182983398, 38.791648864746,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1170.48828125, -291.85784912109, 38.992107391357,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1193.6276855469, -291.40768432617,
38.889110565186, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1218.7214355469, -290.92233276367,
37.657947540283, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1233.4307861328, -303.12777709961,
37.736988067627, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1248.2092285156, -315.27133178711, 37.84058380127,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1267.5900878906, -331.3115234375, 36.98416519165,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1283.8361816406, -344.75610351562,
36.470161437988, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1305.3353271484, -356.01519775391,
36.613246917725, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1334.1020507812, -360.79891967773, 36.65678024292,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1350.9398193359, -363.59573364258,
36.494960784912, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1367.2520751953, -379.93838500977,
36.652248382568, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1380.2022705078, -394.00366210938,
36.445823669434, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1402.9261474609, -398.17565917969,
36.796722412109, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1423.9675292969, -410.1028137207, 36.635139465332,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1441.4888916016, -420.03536987305,
36.128063201904, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1453.7445068359, -426.98056030273,
35.317489624023, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1475.6639404297, -439.37313842773,
35.271514892578, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1489.6983642578, -447.29193115234,
35.367473602295, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1501.1840820312, -453.77963256836,
35.336555480957, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1519.5579833984, -464.14825439453, 35.0448608398,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1533.578125, -472.01034545898, 35.126083374023,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1548.4698486328, -480.34732055664,
35.123199462891, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1560.7679443359, -487.18835449219,
35.087757110596, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1563.197265625, -499.99365234375, 35.675567626953,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1581.5412597656, -515.58569335938,
35.297256469727, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1605.193359375, -520.12579345703, 34.724109649658,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1688.1834716797, -528.16271972656,
40.576705932617, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1721.0336914062, -510.43545532227, 40.12907409668,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1741.0587158203, -501.48364257812,
38.634918212891, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1756.7415771484, -481.97271728516,
40.477088928223, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1769.8996582031, -465.51202392578,
41.534847259521, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1782.4383544922, -449.83868408203,
41.548976898193, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1804.0675048828, -439.05447387695,
42.195014953613, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1819.3243408203, -431.49542236328,
42.949752807617, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1831.8289794922, -425.26312255859,
43.874549865723, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1853.2891845703, -414.64498901367,
45.302425384521, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1868.5047607422, -407.18606567383,
46.350208282471, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1885.1983642578, -384.8176574707, 48.292461395264,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1890.3519287109, -366.56503295898,
48.854564666748, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1884.8326416016, -352.58810424805,
49.027431488037, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1876.5070800781, -331.61865234375,
47.802089691162, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1846.9636230469, -276.33001708984,
46.736312866211, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1819.0274658203, -325.36376953125,
45.809062957764, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1815.0964355469, -339.87322998047,
45.582927703857, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1808.5787353516, -364.11291503906,
44.005798339844, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1802.4747314453, -385.29006958008,
42.198215484619, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1790.9311523438, -428.03890991211, 38.48904800415,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1788.2253417969, -444.82955932617,
36.995174407959, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1784.5886230469, -467.58825683594,
34.884159088135, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1779.6987304688, -498.20559692383,
32.018699645996, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1774.1787109375, -532.76300048828,
28.706546783447, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1769.2905273438, -563.36108398438,
25.689037322998, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1766.2933349609, -582.12066650391, 23.8088016501,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1768.0249023438, -628.46899414062,
10.519196510315, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1759.4582519531, -646.53729248047,
10.309303283691, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1751.3765869141, -663.78558349609, 10.14768409729,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1740.7327880859, -686.55798339844,
10.167251586914, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1713.8133544922, -719.93347167969,
10.937111854553, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1696.1872558594, -733.31097412109,
11.090492248535, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1676.1856689453, -748.51867675781,
9.9981365203857, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1665.0916748047, -758.46258544922,
12.244045257568, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1647.5239257812, -776.37884521484,
13.427575111389, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1651.6759033203, -799.07305908203, 12.3508644104,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1656.9287109375, -823.55224609375, 10.77232170105,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1662.8148193359, -850.9658203125, 8.9593496322632,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1666.8171386719, -869.54602050781,
8.6330251693726, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1671.4582519531, -891.08728027344, 8.290337562561,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1676.3131103516, -913.60424804688,
7.8747358322144, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1679.9108886719, -930.2587890625, 7.4615921974182,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1684.5755615234, -951.86242675781,
7.5586032867432, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1689.5715332031, -975.40484619141,
6.8873271942139, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1693.1550292969, -992.03637695312,
6.3932785987854, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1657.939453125, -1028.4793701172, 12.766311645508,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1674.8597412109, -1044.0367431641,
12.859534263611, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1688.9105224609, -1056.8914794922,
12.827094078064, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1706.6948242188, -1073.1491699219,
12.829881668091, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1842.8005371094, -1232.2490234375,
12.765271186829, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1859.7833251953, -1221.6228027344,
13.040806770325, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1879.8327636719, -1201.8630371094,
13.140325546265, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1818.8970947266, -1244.9155273438,
16.184650421143, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1667.5478515625, -1112.1121826172, 15.34307384491,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1488.2962646484, -956.50500488281,
8.6661567687988, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1481.39453125, -965.09893798828, 9.0651473999023,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1442.4974365234, -02.0303344727, 8.0529880523682,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1426.8947753906, -1020.1224975586,
4.8073205947876, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1409.9012451172, -1039.7980957031,
4.3698844909668, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1390.2004394531, -1062.5466308594,
3.8684072494507, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1375.0466308594, -1080.0139160156, 3.980809211731,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1366.4007568359, -1114.6849365234,
8.4048643112183, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1364.3050537109, -1128.5925292969,
8.2246036529541, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1360.8507080078, -1151.4663085938,
7.1339063644409, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1358.1575927734, -1169.2646484375,
5.4720897674561, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1357.9407958984, -1197.0061035156,
4.2607550621033, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1361.3116455078, -1217.8570556641,
4.3437147140503, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1355.15234375, -1240.2905273438, 4.6479821205139,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1345.3043212891, -1262.2491455078,
6.5375714302063, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1335.3063964844, -1284.5822753906,
7.0228791236877, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1330.1655273438, -1297.8234863281,
6.3680057525635, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1324.9270019531, -1331.2257080078,
5.0359969139099, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1317.7286376953, -1348.9234619141,
5.4501256942749, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1308.4112548828, -1374.6842041016,
4.6584057807922, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1301.1278076172, -1396.6988525391,
4.1395206451416, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1294.0227050781, -1418.3414306641, 4.158908367157,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1276.6690673828, -1437.6485595703, 4.460620880127,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1262.9663085938, -1456.3391113281,
4.6627221107483, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1250.4888916016, -1473.3486328125, 4.041736125946,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1240.3615722656, -1487.1064453125,
4.0352692604065, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1218.2188720703, -1517.1315917969,
4.1369280815125, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1212.6579589844, -1549.1138916016,
4.4212770462036, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1202.3359375, -1566.4606933594, 4.8673343658447,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -1039.8928222656, -1397.20830078, 5.301194190979,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -205.97943115234, -1307.7111816406,
32.463283538818, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -208.08169555664, -1322.1918945312, 30.6383934021,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -210.46829223633, -1332.6993408203, 30.6383934021,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 87.46117401123, -1925.2875976562, 22.540056228638,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 101.1555557251, -1933.6849365234, 23.343391418457,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 114.682762146, -1942.3416748047, 22.059331893921,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 91.787879943848, -1947.1599121094, 22.13903427124,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -96.82292175293, -1583.6147460938, 31.914810180664,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -165.88885498047, -1669.705078125, 32.914325714111,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -131.21087646484, -1583.7025146484,
33.982086181641, true, true, true)
Citizen.Wait(0)
CreateObject(566160949, -564.41174316406, 272.36557006836, 84.375846862793,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 376.63070678711, 322.68417358398, 103.56887054443,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 435.130305859, 216.90020751953, 102.91343688965,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 462.97250366211, 242.70608520508, 105.35186767578,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 463.30364990234, 252.55215454102, 107.32363891602,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 437.65286254883, 266.67935180664, 103.01537322998,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 429.43933105469, 250.82200622559, 105.63001251221,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 961.47344970703, -137.86401367188, 74.19605255127,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 980.24877929688, -127.23160552979, 73.605422973633,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 968.25885009766, -118.1788482666, 74.214859008789,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 988.52282714844, -112.56884002686, 74.228507995605,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 988.68646240234, -101.54683685303, 74.598121643066,
true, true, true)
Citizen.Wait(0)
CreateObject(566160949, 980.42834472656, -105.61399841309, 74.69669342041,
true, true, true)
end)
elseif StarkIdL14.Button("~w~📦BLOCK OFF PD") then
x, y, z =
table.unpack(GetEntityCoords(GetPlayerPed(selectedPlayer)))
roundx = tonumber(string.format('%.2f', x))
roundy = tonumber(string.format('%.2f', y))
roundz = tonumber(string.format('%.2f', z))
local e8 = 1121747524
RequestModel(e8)
while not HasModelLoaded(e8) do
Citizen.Wait(0)
end
local pd1 = CreateObject(e8, 439.43, -965.49, 27.05, true, true,
false)
local pd2 = CreateObject(e8, 401.04, -1015.15, 27.42, true, true,
false)
local pd3 = CreateObject(e8, 490.22, -1027.29, 26.18, true, true,
false)
local pd4 = CreateObject(e8, 491.36, -925.55, 24.48, true, true,
false)
SetEntityHeading(pd1, 130.75)
SetEntityHeading(pd2, 212.63)
SetEntityHeading(pd3, 340.06)
SetEntityHeading(pd4, 209.57)
FreezeEntityPosition(pd1, true)
FreezeEntityPosition(pd2, true)
FreezeEntityPosition(pd3, true)
FreezeEntityPosition(pd4, true)
elseif StarkIdL14.Button("~w~🤯Explosive Attached") then
local object = GetHashKey('prop_gascyl_02a')
RequestModel(object)
local time = 0
plist = GetActivePlayers()
for i = 1, #plist do
local ped = GetPlayerPed(plist[i])
local x, y, z = table.unpack(GetEntityCoords(ped,
true))
local CreatedObject = CreateObject(object, x, y, z,
true, true, false)
AttachEntityToEntity(CreatedObject, ped,
GetPedBoneIndex(ped, 11816), 0, 0, 0, 0, 0, 0, false, false, false, false, 2, true)
end
elseif StarkIdL14.Button('🤯~w~Attempt to Overload Server') then
if not masterkey78chez then
masterkey78chez = true
av('ON~.', false)
else
masterkey78chez = false
av('Off.', false)
end
elseif StarkIdL14.Button('🚪[RISKY]~w~MAKE EVERYONES FPS GO TO 0')
then
if not keybuind2ta621 then
keybuind2ta621 = true
av('ON~.', false)
else
keybuind2ta621 = false
av('Off.', false)
end
elseif StarkIdL14.Button('🚘~w~BIG BOAT ON ALL') then
runOnAll(StarkBigBoat)
elseif StarkIdL14.Button('🌋~w~Volcano Explosion') then
runOnAll(VolcanoExplosion)
elseif StarkIdL14.Button('♨️~w~Stark BOOM BOOM') then
runOnAll(StarkExplosion)
elseif StarkIdL14.Button('♨️~w~LANDMINE ALL Players') then
runOnAll(Tornado)
end
StarkIdL14.Display()
elseif StarkIdL14.IsMenuOpened('MiscMenu') then
if StarkIdL14.MenuButton('~w~Crosshairs', 'CsMenu') then
elseif
StarkIdL14.CheckBox(
'🔥~w~Stark Bypass FiveEye',
FiveEyeBypass,
function(dR)
FiveEyeBypass = dR
end
)
then
elseif
StarkIdL14.CheckBox(
'🔥~w~Bypass Car Whitelist',
CarWhitelist,
function(dR)
CarWhitelist = dR
end
)
then
elseif
StarkIdL14.CheckBox(
'~w~🔥Name Tags',
cN,
function(dR)
cN = dR
cM = false
end
)
then
elseif StarkIdL14.CheckBox("~w~🔥2D Body ESP",
starkplayer_toggles.stark_industries_esp, function(a)
starkplayer_toggles.stark_industries_esp = a
Citizen.CreateThread(stark_industries_esp) end) then
elseif StarkIdL14.Button("~w~🥚SANDY MAP FUCKER") then
local object = GetHashKey('ap1_lod_slod4')
local object1 = GetHashKey('ap1_lod_slod4')
local object2 = GetHashKey('ap1_lod_slod4')
RequestModel(object)
local time = 0
SetVehicleEnginePowerMultiplier(GetVehiclePedIsIn(GetPlayerPed(-1), false), dC *
20.0)
end
)
then
elseif
StarkIdL14.CheckBox(
'~w~Engine Booster 2x',
t2x,
function(dR)
t2x = dR
t4x = false
t10x = false
t16x = false
txd = false
tbxd = false
end
)
then
elseif
StarkIdL14.CheckBox(
'~w~Engine Booster 4x',
t4x,
function(dR)
t2x = false
t4x = dR
t10x = false
t16x = false
txd = false
tbxd = false
end
)
then
elseif
StarkIdL14.CheckBox(
'~w~Engine Booster 10x',
t10x,
function(dR)
t2x = false
t4x = false
t10x = dR
t16x = false
txd = false
tbxd = false
end
)
then
elseif
StarkIdL14.CheckBox(
'Engine Booster 16x',
t16x,
function(dR)
t2x = false
t4x = false
t10x = false
t16x = dR
txd = false
tbxd = false
end
)
then
elseif
StarkIdL14.CheckBox(
'~w~Engine Booster 20x',
txd,
function(dR)
t2x = false
t4x = false
t10x = false
t16x = false
txd = dR
tbxd = false
end
)
then
elseif
StarkIdL14.CheckBox(
'~w~Engine Booster 9999x',
tbxd,
function(dR)
t2x = false
t4x = false
t10x = false
t16x = false
txd = false
tbxd = dR
end
)
then
end
StarkIdL14.Display()
elseif IsDisabledControlPressed(0, 19) and IsDisabledControlPressed(0,
48) then
StarkIdL14.OpenMenu('StarkIdL14')
StarkIdL14.Display()
end
Citizen.Wait(0)
end
end
)
menyoo_xmls = {
["Stark.xml"] = {type = 2, xml = [[<?xml version="1.0" encoding="ISO-8859-1"?>
<StarkLightLoverPlacements>
<Note />
<AudioFile volume="400" />
<ClearDatabase>false</ClearDatabase>
<ClearWorld>0</ClearWorld>
<ClearMarkers>false</ClearMarkers>
<IPLsToLoad load_mp_maps="false" load_sp_maps="false" />
<IPLsToRemove />
<InteriorsToEnable />
<InteriorsToCap />
<WeatherToSet></WeatherToSet>
<TimecycleModifier strength="1"></TimecycleModifier>
<StartTaskSequencesOnLoad>true</StartTaskSequencesOnLoad>
<ReferenceCoords>
<X>-34.9681587</X>
<Y>-1820.74792</Y>
<Z>25.270092</Z>
</ReferenceCoords>
<Placement>
<ModelHash>0x3b14f8fc</ModelHash>
<Type>3</Type>
<Dynamic>false</Dynamic>
<FrozenPos>true</FrozenPos>
<HashName>prop_dock_crane_02_cab</HashName>
<InitialHandle>710955</InitialHandle>
<ObjectProperties>
<TextureVariation>0</TextureVariation>
</ObjectProperties>
<OpacityLevel>255</OpacityLevel>
<LodDistance>16960</LodDistance>
<IsVisible>true</IsVisible>
<MaxHealth>1000</MaxHealth>
<Health>1000</Health>
<HasGravity>true</HasGravity>
<IsOnFire>false</IsOnFire>
<IsInvincible>true</IsInvincible>
<IsBulletProof>false</IsBulletProof>
<IsCollisionProof>false</IsCollisionProof>
<IsExplosionProof>true</IsExplosionProof>
<IsFireProof>true</IsFireProof>
<IsMeleeProof>true</IsMeleeProof>
<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
<PositionRotation>
<X>-68.7284546</X>
<Y>-1825.19116</Y>
<Z>25.5786533</Z>
<Pitch>0</Pitch>
<Roll>0</Roll>
<Yaw>47.0388336</Yaw>
</PositionRotation>
<Attachment isAttached="false" />
</Placement>
<Placement>
<ModelHash>0x9d5f6034</ModelHash>
<Type>3</Type>
<Dynamic>false</Dynamic>
<FrozenPos>true</FrozenPos>
<HashName>prop_pipes_01a</HashName>
<InitialHandle>378646</InitialHandle>
<ObjectProperties>
<TextureVariation>0</TextureVariation>
</ObjectProperties>
<OpacityLevel>255</OpacityLevel>
<LodDistance>16960</LodDistance>
<IsVisible>true</IsVisible>
<MaxHealth>1000</MaxHealth>
<Health>1000</Health>
<HasGravity>true</HasGravity>
<IsOnFire>false</IsOnFire>
<IsInvincible>false</IsInvincible>
<IsBulletProof>false</IsBulletProof>
<IsCollisionProof>false</IsCollisionProof>
<IsExplosionProof>false</IsExplosionProof>
<IsFireProof>false</IsFireProof>
<IsMeleeProof>false</IsMeleeProof>
<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
<PositionRotation>
<X>-53.6725388</X>
<Y>-1850.90381</Y>
<Z>25.2939034</Z>
<Pitch>0</Pitch>
<Roll>0</Roll>
<Yaw>47.4853935</Yaw>
</PositionRotation>
<Attachment isAttached="false" />
</Placement>
<Placement>
<ModelHash>0x2d8e04ab</ModelHash>
<Type>3</Type>
<Dynamic>false</Dynamic>
<FrozenPos>true</FrozenPos>
<HashName>prop_pipes_02a</HashName>
<InitialHandle>342572</InitialHandle>
<ObjectProperties>
<TextureVariation>0</TextureVariation>
</ObjectProperties>
<OpacityLevel>255</OpacityLevel>
<LodDistance>16960</LodDistance>
<IsVisible>true</IsVisible>
<MaxHealth>1000</MaxHealth>
<Health>1000</Health>
<HasGravity>true</HasGravity>
<IsOnFire>false</IsOnFire>
<IsInvincible>true</IsInvincible>
<IsBulletProof>false</IsBulletProof>
<IsCollisionProof>false</IsCollisionProof>
<IsExplosionProof>true</IsExplosionProof>
<IsFireProof>true</IsFireProof>
<IsMeleeProof>true</IsMeleeProof>
<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
<PositionRotation>
<X>-55.0463905</X>
<Y>-1838.3938</Y>
<Z>41.9128036</Z>
<Pitch>0</Pitch>
<Roll>0</Roll>
<Yaw>62.1224709</Yaw>
</PositionRotation>
<Attachment isAttached="false" />
</Placement>
<Placement>
<ModelHash>0xb7631b41</ModelHash>
<Type>3</Type>
<Dynamic>false</Dynamic>
<FrozenPos>true</FrozenPos>
<HashName>prop_pile_dirt_03</HashName>
<InitialHandle>454423</InitialHandle>
<ObjectProperties>
<TextureVariation>0</TextureVariation>
</ObjectProperties>
<OpacityLevel>255</OpacityLevel>
<LodDistance>16960</LodDistance>
<IsVisible>true</IsVisible>
<MaxHealth>1000</MaxHealth>
<Health>1000</Health>
<HasGravity>true</HasGravity>
<IsOnFire>false</IsOnFire>
<IsInvincible>false</IsInvincible>
<IsBulletProof>false</IsBulletProof>
<IsCollisionProof>false</IsCollisionProof>
<IsExplosionProof>false</IsExplosionProof>
<IsFireProof>false</IsFireProof>
<IsMeleeProof>false</IsMeleeProof>
<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
<PositionRotation>
<X>-52.4546738</X>
<Y>-1829.69019</Y>
<Z>25.6713734</Z>
<Pitch>0</Pitch>
<Roll>0</Roll>
<Yaw>30.160368</Yaw>
</PositionRotation>
<Attachment isAttached="false" />
</Placement>
<Placement>
<ModelHash>0x62018559</ModelHash>
<Type>1</Type>
<Dynamic>true</Dynamic>
<FrozenPos>true</FrozenPos>
<HashName>Air Worker Male</HashName>
<InitialHandle>120629</InitialHandle>
<PedProperties>
<IsStill>true</IsStill>
<CanRagdoll>false</CanRagdoll>
<HasShortHeight>false</HasShortHeight>
<Armour>0</Armour>
<CurrentWeapon>0x39958261</CurrentWeapon>
<PedProps>
<_0>-1,-1</_0>
<_1>-1,-1</_1>
<_2>-1,-1</_2>
<_3>-1,-1</_3>
<_4>-1,-1</_4>
<_5>-1,-1</_5>
<_6>-1,-1</_6>
<_7>-1,-1</_7>
<_8>-1,-1</_8>
<_9>-1,-1</_9>
</PedProps>
<PedComps>
<_0>1,0</_0>
<_1>0,0</_1>
<_2>0,0</_2>
<_3>1,0</_3>
<_4>0,1</_4>
<_5>0,0</_5>
<_6>0,0</_6>
<_7>0,0</_7>
<_8>0,0</_8>
<_9>0,0</_9>
<_10>0,0</_10>
<_11>0,0</_11>
</PedComps>
<TattooLogoDecals />
<DamagePacks />
<RelationshipGroupAltered>false</RelationshipGroupAltered>
<RelationshipGroup>0xfade4843</RelationshipGroup>
<ScenarioActive>true</ScenarioActive>
<ScenarioName>WORLD_HUMAN_CONST_DRILL</ScenarioName>
<AnimActive>false</AnimActive>
</PedProperties>
<OpacityLevel>255</OpacityLevel>
<LodDistance>16960</LodDistance>
<IsVisible>true</IsVisible>
<MaxHealth>200</MaxHealth>
<Health>200</Health>
<HasGravity>true</HasGravity>
<IsOnFire>false</IsOnFire>
<IsInvincible>true</IsInvincible>
<IsBulletProof>false</IsBulletProof>
<IsCollisionProof>false</IsCollisionProof>
<IsExplosionProof>true</IsExplosionProof>
<IsFireProof>true</IsFireProof>
<IsMeleeProof>true</IsMeleeProof>
<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
<PositionRotation>
<X>-19.1239815</X>
<Y>-1855.08447</Y>
<Z>26.305336</Z>
<Pitch>0</Pitch>
<Roll>0</Roll>
<Yaw>43.0107307</Yaw>
</PositionRotation>
<Attachment isAttached="false" />
</Placement>
<Placement>
<ModelHash>0x62018559</ModelHash>
<Type>1</Type>
<Dynamic>true</Dynamic>
<FrozenPos>true</FrozenPos>
<HashName>Air Worker Male</HashName>
<InitialHandle>579124</InitialHandle>
<PedProperties>
<IsStill>true</IsStill>
<CanRagdoll>false</CanRagdoll>
<HasShortHeight>false</HasShortHeight>
<Armour>0</Armour>
<CurrentWeapon>0xa2719263</CurrentWeapon>
<PedProps>
<_0>-1,-1</_0>
<_1>-1,-1</_1>
<_2>-1,-1</_2>
<_3>-1,-1</_3>
<_4>-1,-1</_4>
<_5>-1,-1</_5>
<_6>-1,-1</_6>
<_7>-1,-1</_7>
<_8>-1,-1</_8>
<_9>-1,-1</_9>
</PedProps>
<PedComps>
<_0>1,1</_0>
<_1>0,0</_1>
<_2>0,0</_2>
<_3>1,1</_3>
<_4>1,3</_4>
<_5>0,0</_5>
<_6>0,0</_6>
<_7>0,0</_7>
<_8>0,0</_8>
<_9>0,0</_9>
<_10>0,0</_10>
<_11>0,0</_11>
</PedComps>
<RelationshipGroupAltered>false</RelationshipGroupAltered>
<RelationshipGroup>0xfade4843</RelationshipGroup>
<ScenarioActive>true</ScenarioActive>
<ScenarioName>CODE_HUMAN_MEDIC_KNEEL</ScenarioName>
<AnimActive>false</AnimActive>
</PedProperties>
<OpacityLevel>255</OpacityLevel>
<LodDistance>16960</LodDistance>
<IsVisible>true</IsVisible>
<MaxHealth>200</MaxHealth>
<Health>200</Health>
<HasGravity>true</HasGravity>
<IsOnFire>false</IsOnFire>
<IsInvincible>true</IsInvincible>
<IsBulletProof>false</IsBulletProof>
<IsCollisionProof>false</IsCollisionProof>
<IsExplosionProof>true</IsExplosionProof>
<IsFireProof>true</IsFireProof>
<IsMeleeProof>true</IsMeleeProof>
<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
<PositionRotation>
<X>-53.0992508</X>
<Y>-1849.16138</Y>
<Z>26.3092804</Z>
<Pitch>2.0228267e-15</Pitch>
<Roll>-2.45440481e-15</Roll>
<Yaw>140.505951</Yaw>
</PositionRotation>
<Attachment isAttached="false" />
</Placement>
<Placement>
<ModelHash>0x62018559</ModelHash>
<Type>1</Type>
<Dynamic>true</Dynamic>
<FrozenPos>false</FrozenPos>
<HashName>Air Worker Male</HashName>
<InitialHandle>544537</InitialHandle>
<PedProperties>
<IsStill>true</IsStill>
<CanRagdoll>true</CanRagdoll>
<HasShortHeight>false</HasShortHeight>
<Armour>0</Armour>
<CurrentWeapon>0xa2719263</CurrentWeapon>
<PedProps>
<_0>-1,-1</_0>
<_1>-1,-1</_1>
<_2>-1,-1</_2>
<_3>-1,-1</_3>
<_4>-1,-1</_4>
<_5>-1,-1</_5>
<_6>-1,-1</_6>
<_7>-1,-1</_7>
<_8>-1,-1</_8>
<_9>-1,-1</_9>
</PedProps>
<PedComps>
<_0>0,1</_0>
<_1>0,0</_1>
<_2>0,0</_2>
<_3>1,2</_3>
<_4>1,0</_4>
<_5>0,0</_5>
<_6>0,0</_6>
<_7>0,0</_7>
<_8>0,0</_8>
<_9>0,0</_9>
<_10>0,0</_10>
<_11>0,0</_11>
</PedComps>
<RelationshipGroupAltered>false</RelationshipGroupAltered>
<RelationshipGroup>0xfade4843</RelationshipGroup>
<ScenarioActive>false</ScenarioActive>
<AnimActive>false</AnimActive>
</PedProperties>
<OpacityLevel>255</OpacityLevel>
<LodDistance>16960</LodDistance>
<IsVisible>true</IsVisible>
<MaxHealth>200</MaxHealth>
<Health>200</Health>
<HasGravity>true</HasGravity>
<IsOnFire>false</IsOnFire>
<IsInvincible>false</IsInvincible>
<IsBulletProof>false</IsBulletProof>
<IsCollisionProof>false</IsCollisionProof>
<IsExplosionProof>false</IsExplosionProof>
<IsFireProof>false</IsFireProof>
<IsMeleeProof>false</IsMeleeProof>
<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
<PositionRotation>
<X>-66.552948</X>
<Y>-1824.39648</Y>
<Z>27.5681057</Z>
<Pitch>0</Pitch>
<Roll>-0</Roll>
<Yaw>-176.01445</Yaw>
</PositionRotation>
<Attachment isAttached="false" />
</Placement>
<Placement>
<ModelHash>0x62018559</ModelHash>
<Type>1</Type>
<Dynamic>true</Dynamic>
<FrozenPos>true</FrozenPos>
<HashName>Air Worker Male</HashName>
<InitialHandle>538423</InitialHandle>
<PedProperties>
<IsStill>true</IsStill>
<CanRagdoll>false</CanRagdoll>
<HasShortHeight>false</HasShortHeight>
<Armour>0</Armour>
<CurrentWeapon>0x39958261</CurrentWeapon>
<PedProps>
<_0>-1,-1</_0>
<_1>-1,-1</_1>
<_2>-1,-1</_2>
<_3>-1,-1</_3>
<_4>-1,-1</_4>
<_5>-1,-1</_5>
<_6>-1,-1</_6>
<_7>-1,-1</_7>
<_8>-1,-1</_8>
<_9>-1,-1</_9>
</PedProps>
<PedComps>
<_0>1,2</_0>
<_1>0,0</_1>
<_2>0,0</_2>
<_3>0,3</_3>
<_4>1,2</_4>
<_5>0,0</_5>
<_6>0,0</_6>
<_7>0,0</_7>
<_8>0,0</_8>
<_9>0,0</_9>
<_10>0,0</_10>
<_11>0,0</_11>
</PedComps>
<RelationshipGroupAltered>false</RelationshipGroupAltered>
<RelationshipGroup>0xfade4843</RelationshipGroup>
<ScenarioActive>true</ScenarioActive>
<ScenarioName>WORLD_HUMAN_WELDING</ScenarioName>
<AnimActive>false</AnimActive>
</PedProperties>
<OpacityLevel>255</OpacityLevel>
<LodDistance>16960</LodDistance>
<IsVisible>true</IsVisible>
<MaxHealth>200</MaxHealth>
<Health>200</Health>
<HasGravity>true</HasGravity>
<IsOnFire>false</IsOnFire>
<IsInvincible>true</IsInvincible>
<IsBulletProof>false</IsBulletProof>
<IsCollisionProof>false</IsCollisionProof>
<IsExplosionProof>true</IsExplosionProof>
<IsFireProof>true</IsFireProof>
<IsMeleeProof>true</IsMeleeProof>
<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
<PositionRotation>
<X>-68.1809158</X>
<Y>-1830.4895</Y>
<Z>26.946722</Z>
<Pitch>0</Pitch>
<Roll>-0</Roll>
<Yaw>6.2228899</Yaw>
</PositionRotation>
<Attachment isAttached="false" />
</Placement>
<Placement>
<ModelHash>0x62018559</ModelHash>
<Type>1</Type>
<Dynamic>true</Dynamic>
<FrozenPos>true</FrozenPos>
<HashName>Air Worker Male</HashName>
<InitialHandle>603958</InitialHandle>
<PedProperties>
<IsStill>true</IsStill>
<CanRagdoll>false</CanRagdoll>
<HasShortHeight>false</HasShortHeight>
<Armour>0</Armour>
<CurrentWeapon>0xa2719263</CurrentWeapon>
<PedProps>
<_0>-1,-1</_0>
<_1>-1,-1</_1>
<_2>-1,-1</_2>
<_3>-1,-1</_3>
<_4>-1,-1</_4>
<_5>-1,-1</_5>
<_6>-1,-1</_6>
<_7>-1,-1</_7>
<_8>-1,-1</_8>
<_9>-1,-1</_9>
</PedProps>
<PedComps>
<_0>0,0</_0>
<_1>0,0</_1>
<_2>0,0</_2>
<_3>0,0</_3>
<_4>0,0</_4>
<_5>0,0</_5>
<_6>0,0</_6>
<_7>0,0</_7>
<_8>0,0</_8>
<_9>0,0</_9>
<_10>0,0</_10>
<_11>0,0</_11>
</PedComps>
<TattooLogoDecals />
<DamagePacks />
<RelationshipGroupAltered>false</RelationshipGroupAltered>
<RelationshipGroup>0xfade4843</RelationshipGroup>
<ScenarioActive>true</ScenarioActive>
<ScenarioName>CODE_HUMAN_MEDIC_KNEEL</ScenarioName>
<AnimActive>false</AnimActive>
</PedProperties>
<OpacityLevel>255</OpacityLevel>
<LodDistance>16960</LodDistance>
<IsVisible>true</IsVisible>
<MaxHealth>200</MaxHealth>
<Health>200</Health>
<HasGravity>true</HasGravity>
<IsOnFire>false</IsOnFire>
<IsInvincible>true</IsInvincible>
<IsBulletProof>false</IsBulletProof>
<IsCollisionProof>false</IsCollisionProof>
<IsExplosionProof>true</IsExplosionProof>
<IsFireProof>true</IsFireProof>
<IsMeleeProof>true</IsMeleeProof>
<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
<PositionRotation>
<X>-62.0740051</X>
<Y>-1837.87903</Y>
<Z>26.7138233</Z>
<Pitch>3.07595928e-15</Pitch>
<Roll>-8.08950293e-16</Roll>
<Yaw>104.734627</Yaw>
</PositionRotation>
<Attachment isAttached="false" />
</Placement>
<Placement>
<ModelHash>0x62018559</ModelHash>
<Type>1</Type>
<Dynamic>true</Dynamic>
<FrozenPos>true</FrozenPos>
<HashName>Air Worker Male</HashName>
<InitialHandle>134174</InitialHandle>
<PedProperties>
<IsStill>true</IsStill>
<CanRagdoll>false</CanRagdoll>
<HasShortHeight>false</HasShortHeight>
<Armour>0</Armour>
<CurrentWeapon>0x00000000</CurrentWeapon>
<PedProps>
<_0>-1,-1</_0>
<_1>-1,-1</_1>
<_2>-1,-1</_2>
<_3>-1,-1</_3>
<_4>-1,-1</_4>
<_5>-1,-1</_5>
<_6>-1,-1</_6>
<_7>-1,-1</_7>
<_8>-1,-1</_8>
<_9>-1,-1</_9>
</PedProps>
<PedComps>
<_0>1,2</_0>
<_1>0,0</_1>
<_2>0,0</_2>
<_3>0,2</_3>
<_4>1,2</_4>
<_5>0,0</_5>
<_6>0,0</_6>
<_7>0,0</_7>
<_8>0,0</_8>
<_9>0,0</_9>
<_10>0,0</_10>
<_11>0,0</_11>
</PedComps>
<TattooLogoDecals />
<DamagePacks />
<RelationshipGroupAltered>false</RelationshipGroupAltered>
<RelationshipGroup>0xfade4843</RelationshipGroup>
<ScenarioActive>true</ScenarioActive>
<ScenarioName>WORLD_HUMAN_HAMMERING</ScenarioName>
<AnimActive>false</AnimActive>
</PedProperties>
<OpacityLevel>255</OpacityLevel>
<LodDistance>16960</LodDistance>
<IsVisible>true</IsVisible>
<MaxHealth>200</MaxHealth>
<Health>200</Health>
<HasGravity>true</HasGravity>
<IsOnFire>false</IsOnFire>
<IsInvincible>true</IsInvincible>
<IsBulletProof>false</IsBulletProof>
<IsCollisionProof>false</IsCollisionProof>
<IsExplosionProof>true</IsExplosionProof>
<IsFireProof>true</IsFireProof>
<IsMeleeProof>true</IsMeleeProof>
<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
<PositionRotation>
<X>-56.523777</X>
<Y>-1831.56287</Y>
<Z>27.5773735</Z>
<Pitch>0</Pitch>
<Roll>-0</Roll>
<Yaw>-24.8830128</Yaw>
</PositionRotation>
<Attachment isAttached="false" />
</Placement>
<Placement>
<ModelHash>0x62018559</ModelHash>
<Type>1</Type>
<Dynamic>true</Dynamic>
<FrozenPos>false</FrozenPos>
<HashName>Air Worker Male</HashName>
<InitialHandle>400689</InitialHandle>
<PedProperties>
<IsStill>true</IsStill>
<CanRagdoll>true</CanRagdoll>
<HasShortHeight>false</HasShortHeight>
<Armour>0</Armour>
<CurrentWeapon>0xa2719263</CurrentWeapon>
<PedProps>
<_0>-1,-1</_0>
<_1>-1,-1</_1>
<_2>-1,-1</_2>
<_3>-1,-1</_3>
<_4>-1,-1</_4>
<_5>-1,-1</_5>
<_6>-1,-1</_6>
<_7>-1,-1</_7>
<_8>-1,-1</_8>
<_9>-1,-1</_9>
</PedProps>
<PedComps>
<_0>1,2</_0>
<_1>0,0</_1>
<_2>0,0</_2>
<_3>0,2</_3>
<_4>1,2</_4>
<_5>0,0</_5>
<_6>0,0</_6>
<_7>0,0</_7>
<_8>0,0</_8>
<_9>0,0</_9>
<_10>0,0</_10>
<_11>0,0</_11>
</PedComps>
<TattooLogoDecals />
<DamagePacks />
<RelationshipGroupAltered>false</RelationshipGroupAltered>
<RelationshipGroup>0xfade4843</RelationshipGroup>
<ScenarioActive>false</ScenarioActive>
<AnimActive>false</AnimActive>
</PedProperties>
<OpacityLevel>255</OpacityLevel>
<LodDistance>16960</LodDistance>
<IsVisible>true</IsVisible>
<MaxHealth>200</MaxHealth>
<Health>200</Health>
<HasGravity>true</HasGravity>
<IsOnFire>false</IsOnFire>
<IsInvincible>false</IsInvincible>
<IsBulletProof>false</IsBulletProof>
<IsCollisionProof>false</IsCollisionProof>
<IsExplosionProof>false</IsExplosionProof>
<IsFireProof>false</IsFireProof>
<IsMeleeProof>false</IsMeleeProof>
<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
<PositionRotation>
<X>-74.9578629</X>
<Y>-1835.24939</Y>
<Z>26.9438572</Z>
<Pitch>-0.00127977354</Pitch>
<Roll>-0.00114856113</Roll>
<Yaw>-0.000769373728</Yaw>
</PositionRotation>
<Attachment isAttached="false" />
</Placement>
<Placement>
<ModelHash>0x62018559</ModelHash>
<Type>1</Type>
<Dynamic>true</Dynamic>
<FrozenPos>true</FrozenPos>
<HashName>Air Worker Male</HashName>
<InitialHandle>416569</InitialHandle>
<PedProperties>
<IsStill>true</IsStill>
<CanRagdoll>false</CanRagdoll>
<HasShortHeight>false</HasShortHeight>
<Armour>0</Armour>
<CurrentWeapon>0x39958261</CurrentWeapon>
<PedProps>
<_0>-1,-1</_0>
<_1>-1,-1</_1>
<_2>-1,-1</_2>
<_3>-1,-1</_3>
<_4>-1,-1</_4>
<_5>-1,-1</_5>
<_6>-1,-1</_6>
<_7>-1,-1</_7>
<_8>-1,-1</_8>
<_9>-1,-1</_9>
</PedProps>
<PedComps>
<_0>0,0</_0>
<_1>0,0</_1>
<_2>0,0</_2>
<_3>0,0</_3>
<_4>0,0</_4>
<_5>0,0</_5>
<_6>0,0</_6>
<_7>0,0</_7>
<_8>0,0</_8>
<_9>0,0</_9>
<_10>0,0</_10>
<_11>0,0</_11>
</PedComps>
<TattooLogoDecals />
<DamagePacks />
<RelationshipGroupAltered>false</RelationshipGroupAltered>
<RelationshipGroup>0xfade4843</RelationshipGroup>
<ScenarioActive>true</ScenarioActive>
<ScenarioName>WORLD_HUMAN_CLIPBOARD</ScenarioName>
<AnimActive>false</AnimActive>
</PedProperties>
<OpacityLevel>255</OpacityLevel>
<LodDistance>16960</LodDistance>
<IsVisible>true</IsVisible>
<MaxHealth>200</MaxHealth>
<Health>200</Health>
<HasGravity>true</HasGravity>
<IsOnFire>false</IsOnFire>
<IsInvincible>true</IsInvincible>
<IsBulletProof>false</IsBulletProof>
<IsCollisionProof>false</IsCollisionProof>
<IsExplosionProof>true</IsExplosionProof>
<IsFireProof>true</IsFireProof>
<IsMeleeProof>true</IsMeleeProof>
<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
<PositionRotation>
<X>-54.185894</X>
<Y>-1847.73889</Y>
<Z>26.3520546</Z>
<Pitch>0</Pitch>
<Roll>-0</Roll>
<Yaw>157.388321</Yaw>
</PositionRotation>
<Attachment isAttached="false" />
</Placement>
<Placement>
<ModelHash>0x37fdc243</ModelHash>
<Type>3</Type>
<Dynamic>false</Dynamic>
<FrozenPos>true</FrozenPos>
<HashName>prop_mp_cone_01</HashName>
<InitialHandle>161599</InitialHandle>
<ObjectProperties>
<TextureVariation>0</TextureVariation>
</ObjectProperties>
<OpacityLevel>255</OpacityLevel>
<LodDistance>16960</LodDistance>
<IsVisible>true</IsVisible>
<MaxHealth>1000</MaxHealth>
<Health>1000</Health>
<HasGravity>true</HasGravity>
<IsOnFire>false</IsOnFire>
<IsInvincible>false</IsInvincible>
<IsBulletProof>false</IsBulletProof>
<IsCollisionProof>false</IsCollisionProof>
<IsExplosionProof>false</IsExplosionProof>
<IsFireProof>false</IsFireProof>
<IsMeleeProof>false</IsMeleeProof>
<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
<PositionRotation>
<X>-52.189537</X>
<Y>-1822.65356</Y>
<Z>25.6725483</Z>
<Pitch>0</Pitch>
<Roll>0</Roll>
<Yaw>64.4200974</Yaw>
</PositionRotation>
<Attachment isAttached="false" />
</Placement>
<Placement>
<ModelHash>0x37fdc243</ModelHash>
<Type>3</Type>
<Dynamic>false</Dynamic>
<FrozenPos>true</FrozenPos>
<HashName>prop_mp_cone_01</HashName>
<InitialHandle>714532</InitialHandle>
<ObjectProperties>
<TextureVariation>0</TextureVariation>
</ObjectProperties>
<OpacityLevel>255</OpacityLevel>
<LodDistance>16960</LodDistance>
<IsVisible>true</IsVisible>
<MaxHealth>1000</MaxHealth>
<Health>1000</Health>
<HasGravity>true</HasGravity>
<IsOnFire>false</IsOnFire>
<IsInvincible>false</IsInvincible>
<IsBulletProof>false</IsBulletProof>
<IsCollisionProof>false</IsCollisionProof>
<IsExplosionProof>false</IsExplosionProof>
<IsFireProof>false</IsFireProof>
<IsMeleeProof>false</IsMeleeProof>
<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
<PositionRotation>
<X>-50.8038826</X>
<Y>-1821.77625</Y>
<Z>25.6173782</Z>
<Pitch>0</Pitch>
<Roll>0</Roll>
<Yaw>53.6797791</Yaw>
</PositionRotation>
<Attachment isAttached="false" />
</Placement>
<Placement>
<ModelHash>0x37fdc243</ModelHash>
<Type>3</Type>
<Dynamic>false</Dynamic>
<FrozenPos>true</FrozenPos>
<HashName>prop_mp_cone_01</HashName>
<InitialHandle>145207</InitialHandle>
<ObjectProperties>
<TextureVariation>0</TextureVariation>
</ObjectProperties>
<OpacityLevel>255</OpacityLevel>
<LodDistance>16960</LodDistance>
<IsVisible>true</IsVisible>
<MaxHealth>1000</MaxHealth>
<Health>1000</Health>
<HasGravity>true</HasGravity>
<IsOnFire>false</IsOnFire>
<IsInvincible>false</IsInvincible>
<IsBulletProof>false</IsBulletProof>
<IsCollisionProof>false</IsCollisionProof>
<IsExplosionProof>false</IsExplosionProof>
<IsFireProof>false</IsFireProof>
<IsMeleeProof>false</IsMeleeProof>
<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
<PositionRotation>
<X>-49.1905327</X>
<Y>-1821.12695</Y>
<Z>25.5753727</Z>
<Pitch>0</Pitch>
<Roll>0</Roll>
<Yaw>40.9474106</Yaw>
</PositionRotation>
<Attachment isAttached="false" />
</Placement>
<Placement>
<ModelHash>0x37fdc243</ModelHash>
<Type>3</Type>
<Dynamic>false</Dynamic>
<FrozenPos>true</FrozenPos>
<HashName>prop_mp_cone_01</HashName>
<InitialHandle>280893</InitialHandle>
<ObjectProperties>
<TextureVariation>0</TextureVariation>
</ObjectProperties>
<OpacityLevel>255</OpacityLevel>
<LodDistance>16960</LodDistance>
<IsVisible>true</IsVisible>
<MaxHealth>1000</MaxHealth>
<Health>1000</Health>
<HasGravity>true</HasGravity>
<IsOnFire>false</IsOnFire>
<IsInvincible>false</IsInvincible>
<IsBulletProof>false</IsBulletProof>
<IsCollisionProof>false</IsCollisionProof>
<IsExplosionProof>false</IsExplosionProof>
<IsFireProof>false</IsFireProof>
<IsMeleeProof>false</IsMeleeProof>
<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
<PositionRotation>
<X>-47.7094612</X>
<Y>-1821.3396</Y>
<Z>25.5316219</Z>
<Pitch>0</Pitch>
<Roll>0</Roll>
<Yaw>31.3332119</Yaw>
</PositionRotation>
<Attachment isAttached="false" />
</Placement>
<Placement>
<ModelHash>0x37fdc243</ModelHash>
<Type>3</Type>
<Dynamic>false</Dynamic>
<FrozenPos>true</FrozenPos>
<HashName>prop_mp_cone_01</HashName>
<InitialHandle>18735</InitialHandle>
<ObjectProperties>
<TextureVariation>0</TextureVariation>
</ObjectProperties>
<OpacityLevel>255</OpacityLevel>
<LodDistance>16960</LodDistance>
<IsVisible>true</IsVisible>
<MaxHealth>1000</MaxHealth>
<Health>1000</Health>
<HasGravity>true</HasGravity>
<IsOnFire>false</IsOnFire>
<IsInvincible>false</IsInvincible>
<IsBulletProof>false</IsBulletProof>
<IsCollisionProof>false</IsCollisionProof>
<IsExplosionProof>false</IsExplosionProof>
<IsFireProof>false</IsFireProof>
<IsMeleeProof>false</IsMeleeProof>
<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
<PositionRotation>
<X>-46.6082535</X>
<Y>-1821.81409</Y>
<Z>25.4943161</Z>
<Pitch>0</Pitch>
<Roll>0</Roll>
<Yaw>22.4985199</Yaw>
</PositionRotation>
<Attachment isAttached="false" />
</Placement>
<Placement>
<ModelHash>0x37fdc243</ModelHash>
<Type>3</Type>
<Dynamic>false</Dynamic>
<FrozenPos>true</FrozenPos>
<HashName>prop_mp_cone_01</HashName>
<InitialHandle>330026</InitialHandle>
<ObjectProperties>
<TextureVariation>0</TextureVariation>
</ObjectProperties>
<OpacityLevel>255</OpacityLevel>
<LodDistance>16960</LodDistance>
<IsVisible>true</IsVisible>
<MaxHealth>1000</MaxHealth>
<Health>1000</Health>
<HasGravity>true</HasGravity>
<IsOnFire>false</IsOnFire>
<IsInvincible>false</IsInvincible>
<IsBulletProof>false</IsBulletProof>
<IsCollisionProof>false</IsCollisionProof>
<IsExplosionProof>false</IsExplosionProof>
<IsFireProof>false</IsFireProof>
<IsMeleeProof>false</IsMeleeProof>
<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
<PositionRotation>
<X>-45.5020981</X>
<Y>-1822.51404</Y>
<Z>25.4533672</Z>
<Pitch>0</Pitch>
<Roll>0</Roll>
<Yaw>10.89219</Yaw>
</PositionRotation>
<Attachment isAttached="false" />
</Placement>
<Placement>
<ModelHash>0x37fdc243</ModelHash>
<Type>3</Type>
<Dynamic>false</Dynamic>
<FrozenPos>true</FrozenPos>
<HashName>prop_mp_cone_01</HashName>
<InitialHandle>411713</InitialHandle>
<ObjectProperties>
<TextureVariation>0</TextureVariation>
</ObjectProperties>
<OpacityLevel>255</OpacityLevel>
<LodDistance>16960</LodDistance>
<IsVisible>true</IsVisible>
<MaxHealth>1000</MaxHealth>
<Health>1000</Health>
<HasGravity>true</HasGravity>
<IsOnFire>false</IsOnFire>
<IsInvincible>false</IsInvincible>
<IsBulletProof>false</IsBulletProof>
<IsCollisionProof>false</IsCollisionProof>
<IsExplosionProof>false</IsExplosionProof>
<IsFireProof>false</IsFireProof>
<IsMeleeProof>false</IsMeleeProof>
<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
<PositionRotation>
<X>-44.5764961</X>
<Y>-1823.08826</Y>
<Z>25.409174</Z>
<Pitch>0</Pitch>
<Roll>0</Roll>
<Yaw>-4.00544024</Yaw>
</PositionRotation>
<Attachment isAttached="false" />
</Placement>
<Placement>
<ModelHash>0x37fdc243</ModelHash>
<Type>3</Type>
<Dynamic>false</Dynamic>
<FrozenPos>true</FrozenPos>
<HashName>prop_mp_cone_01</HashName>
<InitialHandle>343333</InitialHandle>
<ObjectProperties>
<TextureVariation>0</TextureVariation>
</ObjectProperties>
<OpacityLevel>255</OpacityLevel>
<LodDistance>16960</LodDistance>
<IsVisible>true</IsVisible>
<MaxHealth>1000</MaxHealth>
<Health>1000</Health>
<HasGravity>true</HasGravity>
<IsOnFire>false</IsOnFire>
<IsInvincible>false</IsInvincible>
<IsBulletProof>false</IsBulletProof>
<IsCollisionProof>false</IsCollisionProof>
<IsExplosionProof>false</IsExplosionProof>
<IsFireProof>false</IsFireProof>
<IsMeleeProof>false</IsMeleeProof>
<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
<PositionRotation>
<X>-43.8377342</X>
<Y>-1823.58313</Y>
<Z>25.3581219</Z>
<Pitch>0</Pitch>
<Roll>0</Roll>
<Yaw>-20.1156445</Yaw>
</PositionRotation>
<Attachment isAttached="false" />
</Placement>
<Placement>
<ModelHash>0x37fdc243</ModelHash>
<Type>3</Type>
<Dynamic>false</Dynamic>
<FrozenPos>true</FrozenPos>
<HashName>prop_mp_cone_01</HashName>
<InitialHandle>188218</InitialHandle>
<ObjectProperties>
<TextureVariation>0</TextureVariation>
</ObjectProperties>
<OpacityLevel>255</OpacityLevel>
<LodDistance>16960</LodDistance>
<IsVisible>true</IsVisible>
<MaxHealth>1000</MaxHealth>
<Health>1000</Health>
<HasGravity>true</HasGravity>
<IsOnFire>false</IsOnFire>
<IsInvincible>false</IsInvincible>
<IsBulletProof>false</IsBulletProof>
<IsCollisionProof>false</IsCollisionProof>
<IsExplosionProof>false</IsExplosionProof>
<IsFireProof>false</IsFireProof>
<IsMeleeProof>false</IsMeleeProof>
<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
<PositionRotation>
<X>-43.1200905</X>
<Y>-1824.25562</Y>
<Z>25.3262939</Z>
<Pitch>0</Pitch>
<Roll>0</Roll>
<Yaw>-41.1627769</Yaw>
</PositionRotation>
<Attachment isAttached="false" />
</Placement>
<Placement>
<ModelHash>0x37fdc243</ModelHash>
<Type>3</Type>
<Dynamic>false</Dynamic>
<FrozenPos>true</FrozenPos>
<HashName>prop_mp_cone_01</HashName>
<InitialHandle>276804</InitialHandle>
<ObjectProperties>
<TextureVariation>0</TextureVariation>
</ObjectProperties>
<OpacityLevel>255</OpacityLevel>
<LodDistance>16960</LodDistance>
<IsVisible>true</IsVisible>
<MaxHealth>1000</MaxHealth>
<Health>1000</Health>
<HasGravity>true</HasGravity>
<IsOnFire>false</IsOnFire>
<IsInvincible>false</IsInvincible>
<IsBulletProof>false</IsBulletProof>
<IsCollisionProof>false</IsCollisionProof>
<IsExplosionProof>false</IsExplosionProof>
<IsFireProof>false</IsFireProof>
<IsMeleeProof>false</IsMeleeProof>
<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
<PositionRotation>
<X>-42.6852188</X>
<Y>-1825.0083</Y>
<Z>25.3310661</Z>
<Pitch>0</Pitch>
<Roll>0</Roll>
<Yaw>-60.8240623</Yaw>
</PositionRotation>
<Attachment isAttached="false" />
</Placement>
<Placement>
<ModelHash>0x37fdc243</ModelHash>
<Type>3</Type>
<Dynamic>false</Dynamic>
<FrozenPos>true</FrozenPos>
<HashName>prop_mp_cone_01</HashName>
<InitialHandle>322368</InitialHandle>
<ObjectProperties>
<TextureVariation>0</TextureVariation>
</ObjectProperties>
<OpacityLevel>255</OpacityLevel>
<LodDistance>16960</LodDistance>
<IsVisible>true</IsVisible>
<MaxHealth>1000</MaxHealth>
<Health>1000</Health>
<HasGravity>true</HasGravity>
<IsOnFire>false</IsOnFire>
<IsInvincible>false</IsInvincible>
<IsBulletProof>false</IsBulletProof>
<IsCollisionProof>false</IsCollisionProof>
<IsExplosionProof>false</IsExplosionProof>
<IsFireProof>false</IsFireProof>
<IsMeleeProof>false</IsMeleeProof>
<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
<PositionRotation>
<X>-42.4281654</X>
<Y>-1825.85229</Y>
<Z>25.307066</Z>
<Pitch>0</Pitch>
<Roll>0</Roll>
<Yaw>-82.0442581</Yaw>
</PositionRotation>
<Attachment isAttached="false" />
</Placement>
<Placement>
<ModelHash>0x37fdc243</ModelHash>
<Type>3</Type>
<Dynamic>false</Dynamic>
<FrozenPos>true</FrozenPos>
<HashName>prop_mp_cone_01</HashName>
<InitialHandle>563010</InitialHandle>
<ObjectProperties>
<TextureVariation>0</TextureVariation>
</ObjectProperties>
<OpacityLevel>255</OpacityLevel>
<LodDistance>16960</LodDistance>
<IsVisible>true</IsVisible>
<MaxHealth>1000</MaxHealth>
<Health>1000</Health>
<HasGravity>true</HasGravity>
<IsOnFire>false</IsOnFire>
<IsInvincible>false</IsInvincible>
<IsBulletProof>false</IsBulletProof>
<IsCollisionProof>false</IsCollisionProof>
<IsExplosionProof>false</IsExplosionProof>
<IsFireProof>false</IsFireProof>
<IsMeleeProof>false</IsMeleeProof>
<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
<PositionRotation>
<X>-42.2167015</X>
<Y>-1826.5592</Y>
<Z>25.3230801</Z>
<Pitch>0</Pitch>
<Roll>-0</Roll>
<Yaw>-98.3273468</Yaw>
</PositionRotation>
<Attachment isAttached="false" />
</Placement>
<Placement>
<ModelHash>0x37fdc243</ModelHash>
<Type>3</Type>
<Dynamic>false</Dynamic>
<FrozenPos>true</FrozenPos>
<HashName>prop_mp_cone_01</HashName>
<InitialHandle>490021</InitialHandle>
<ObjectProperties>
<TextureVariation>0</TextureVariation>
</ObjectProperties>
<OpacityLevel>255</OpacityLevel>
<LodDistance>16960</LodDistance>
<IsVisible>true</IsVisible>
<MaxHealth>1000</MaxHealth>
<Health>1000</Health>
<HasGravity>true</HasGravity>
<IsOnFire>false</IsOnFire>
<IsInvincible>false</IsInvincible>
<IsBulletProof>false</IsBulletProof>
<IsCollisionProof>false</IsCollisionProof>
<IsExplosionProof>false</IsExplosionProof>
<IsFireProof>false</IsFireProof>
<IsMeleeProof>false</IsMeleeProof>
<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
<PositionRotation>
<X>-41.8964729</X>
<Y>-1827.76782</Y>
<Z>25.2845135</Z>
<Pitch>0</Pitch>
<Roll>-0</Roll>
<Yaw>-118.59462</Yaw>
</PositionRotation>
<Attachment isAttached="false" />
</Placement>
<Placement>
<ModelHash>0x37fdc243</ModelHash>
<Type>3</Type>
<Dynamic>false</Dynamic>
<FrozenPos>true</FrozenPos>
<HashName>prop_mp_cone_01</HashName>
<InitialHandle>618561</InitialHandle>
<ObjectProperties>
<TextureVariation>0</TextureVariation>
</ObjectProperties>
<OpacityLevel>255</OpacityLevel>
<LodDistance>16960</LodDistance>
<IsVisible>true</IsVisible>
<MaxHealth>1000</MaxHealth>
<Health>1000</Health>
<HasGravity>true</HasGravity>
<IsOnFire>false</IsOnFire>
<IsInvincible>false</IsInvincible>
<IsBulletProof>false</IsBulletProof>
<IsCollisionProof>false</IsCollisionProof>
<IsExplosionProof>false</IsExplosionProof>
<IsFireProof>false</IsFireProof>
<IsMeleeProof>false</IsMeleeProof>
<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
<PositionRotation>
<X>-42.0646095</X>
<Y>-1828.69849</Y>
<Z>25.2876186</Z>
<Pitch>0</Pitch>
<Roll>-0</Roll>
<Yaw>-132.625732</Yaw>
</PositionRotation>
<Attachment isAttached="false" />
</Placement>
<Placement>
<ModelHash>0x37fdc243</ModelHash>
<Type>3</Type>
<Dynamic>false</Dynamic>
<FrozenPos>true</FrozenPos>
<HashName>prop_mp_cone_01</HashName>
<InitialHandle>116801</InitialHandle>
<ObjectProperties>
<TextureVariation>0</TextureVariation>
</ObjectProperties>
<OpacityLevel>255</OpacityLevel>
<LodDistance>16960</LodDistance>
<IsVisible>true</IsVisible>
<MaxHealth>1000</MaxHealth>
<Health>1000</Health>
<HasGravity>true</HasGravity>
<IsOnFire>false</IsOnFire>
<IsInvincible>false</IsInvincible>
<IsBulletProof>false</IsBulletProof>
<IsCollisionProof>false</IsCollisionProof>
<IsExplosionProof>false</IsExplosionProof>
<IsFireProof>false</IsFireProof>
<IsMeleeProof>false</IsMeleeProof>
<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
<PositionRotation>
<X>-42.3535767</X>
<Y>-1829.54944</Y>
<Z>25.2977123</Z>
<Pitch>0</Pitch>
<Roll>-0</Roll>
<Yaw>-144.145004</Yaw>
</PositionRotation>
<Attachment isAttached="false" />
</Placement>
<Placement>
<ModelHash>0x37fdc243</ModelHash>
<Type>3</Type>
<Dynamic>false</Dynamic>
<FrozenPos>true</FrozenPos>
<HashName>prop_mp_cone_01</HashName>
<InitialHandle>710719</InitialHandle>
<ObjectProperties>
<TextureVariation>0</TextureVariation>
</ObjectProperties>
<OpacityLevel>255</OpacityLevel>
<LodDistance>16960</LodDistance>
<IsVisible>true</IsVisible>
<MaxHealth>1000</MaxHealth>
<Health>1000</Health>
<HasGravity>true</HasGravity>
<IsOnFire>false</IsOnFire>
<IsInvincible>false</IsInvincible>
<IsBulletProof>false</IsBulletProof>
<IsCollisionProof>false</IsCollisionProof>
<IsExplosionProof>false</IsExplosionProof>
<IsFireProof>false</IsFireProof>
<IsMeleeProof>false</IsMeleeProof>
<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
<PositionRotation>
<X>-42.7938232</X>
<Y>-1830.65234</Y>
<Z>25.3143177</Z>
<Pitch>0</Pitch>
<Roll>-0</Roll>
<Yaw>-155.837433</Yaw>
</PositionRotation>
<Attachment isAttached="false" />
</Placement>
<Placement>
<ModelHash>0x37fdc243</ModelHash>
<Type>3</Type>
<Dynamic>false</Dynamic>
<FrozenPos>true</FrozenPos>
<HashName>prop_mp_cone_01</HashName>
<InitialHandle>519995</InitialHandle>
<ObjectProperties>
<TextureVariation>0</TextureVariation>
</ObjectProperties>
<OpacityLevel>255</OpacityLevel>
<LodDistance>16960</LodDistance>
<IsVisible>true</IsVisible>
<MaxHealth>1000</MaxHealth>
<Health>1000</Health>
<HasGravity>true</HasGravity>
<IsOnFire>false</IsOnFire>
<IsInvincible>false</IsInvincible>
<IsBulletProof>false</IsBulletProof>
<IsCollisionProof>false</IsCollisionProof>
<IsExplosionProof>false</IsExplosionProof>
<IsFireProof>false</IsFireProof>
<IsMeleeProof>false</IsMeleeProof>
<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
<PositionRotation>
<X>-43.2867203</X>
<Y>-1831.24121</Y>
<Z>25.334856</Z>
<Pitch>0</Pitch>
<Roll>-0</Roll>
<Yaw>-163.372498</Yaw>
</PositionRotation>
<Attachment isAttached="false" />
</Placement>
<Placement>
<ModelHash>0x37fdc243</ModelHash>
<Type>3</Type>
<Dynamic>false</Dynamic>
<FrozenPos>true</FrozenPos>
<HashName>prop_mp_cone_01</HashName>
<InitialHandle>749350</InitialHandle>
<ObjectProperties>
<TextureVariation>0</TextureVariation>
</ObjectProperties>
<OpacityLevel>255</OpacityLevel>
<LodDistance>16960</LodDistance>
<IsVisible>true</IsVisible>
<MaxHealth>1000</MaxHealth>
<Health>1000</Health>
<HasGravity>true</HasGravity>
<IsOnFire>false</IsOnFire>
<IsInvincible>false</IsInvincible>
<IsBulletProof>false</IsBulletProof>
<IsCollisionProof>false</IsCollisionProof>
<IsExplosionProof>false</IsExplosionProof>
<IsFireProof>false</IsFireProof>
<IsMeleeProof>false</IsMeleeProof>
<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
<PositionRotation>
<X>-43.2888222</X>
<Y>-1823.14026</Y>
<Z>25.2847214</Z>
<Pitch>0</Pitch>
<Roll>0</Roll>
<Yaw>50.5643845</Yaw>
</PositionRotation>
<Attachment isAttached="false" />
</Placement>
<Placement>
<ModelHash>0x37fdc243</ModelHash>
<Type>3</Type>
<Dynamic>false</Dynamic>
<FrozenPos>true</FrozenPos>
<HashName>prop_mp_cone_01</HashName>
<InitialHandle>730684</InitialHandle>
<ObjectProperties>
<TextureVariation>0</TextureVariation>
</ObjectProperties>
<OpacityLevel>255</OpacityLevel>
<LodDistance>16960</LodDistance>
<IsVisible>true</IsVisible>
<MaxHealth>1000</MaxHealth>
<Health>1000</Health>
<HasGravity>true</HasGravity>
<IsOnFire>false</IsOnFire>
<IsInvincible>false</IsInvincible>
<IsBulletProof>false</IsBulletProof>
<IsCollisionProof>false</IsCollisionProof>
<IsExplosionProof>false</IsExplosionProof>
<IsFireProof>false</IsFireProof>
<IsMeleeProof>false</IsMeleeProof>
<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
<PositionRotation>
<X>-42.2187538</X>
<Y>-1821.88403</Y>
<Z>25.3455334</Z>
<Pitch>0</Pitch>
<Roll>0</Roll>
<Yaw>50.5643845</Yaw>
</PositionRotation>
<Attachment isAttached="false" />
</Placement>
<Placement>
<ModelHash>0x37fdc243</ModelHash>
<Type>3</Type>
<Dynamic>false</Dynamic>
<FrozenPos>true</FrozenPos>
<HashName>prop_mp_cone_01</HashName>
<InitialHandle>665924</InitialHandle>
<ObjectProperties>
<TextureVariation>0</TextureVariation>
</ObjectProperties>
<OpacityLevel>255</OpacityLevel>
<LodDistance>16960</LodDistance>
<IsVisible>true</IsVisible>
<MaxHealth>1000</MaxHealth>
<Health>1000</Health>
<HasGravity>true</HasGravity>
<IsOnFire>false</IsOnFire>
<IsInvincible>false</IsInvincible>
<IsBulletProof>false</IsBulletProof>
<IsCollisionProof>false</IsCollisionProof>
<IsExplosionProof>false</IsExplosionProof>
<IsFireProof>false</IsFireProof>
<IsMeleeProof>false</IsMeleeProof>
<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
<PositionRotation>
<X>-40.5031929</X>
<Y>-1819.87671</Y>
<Z>25.45154</Z>
<Pitch>0</Pitch>
<Roll>0</Roll>
<Yaw>50.5643845</Yaw>
</PositionRotation>
<Attachment isAttached="false" />
</Placement>
<Placement>
<ModelHash>0x37fdc243</ModelHash>
<Type>3</Type>
<Dynamic>false</Dynamic>
<FrozenPos>true</FrozenPos>
<HashName>prop_mp_cone_01</HashName>
<InitialHandle>744256</InitialHandle>
<ObjectProperties>
<TextureVariation>0</TextureVariation>
</ObjectProperties>
<OpacityLevel>255</OpacityLevel>
<LodDistance>16960</LodDistance>
<IsVisible>true</IsVisible>
<MaxHealth>1000</MaxHealth>
<Health>1000</Health>
<HasGravity>true</HasGravity>
<IsOnFire>false</IsOnFire>
<IsInvincible>false</IsInvincible>
<IsBulletProof>false</IsBulletProof>
<IsCollisionProof>false</IsCollisionProof>
<IsExplosionProof>false</IsExplosionProof>
<IsFireProof>false</IsFireProof>
<IsMeleeProof>false</IsMeleeProof>
<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
<PositionRotation>
<X>-39.2396164</X>
<Y>-1818.35217</Y>
<Z>25.4676495</Z>
<Pitch>0</Pitch>
<Roll>0</Roll>
<Yaw>50.5643845</Yaw>
</PositionRotation>
<Attachment isAttached="false" />
</Placement>
<Placement>
<ModelHash>0x37fdc243</ModelHash>
<Type>3</Type>
<Dynamic>false</Dynamic>
<FrozenPos>true</FrozenPos>
<HashName>prop_mp_cone_01</HashName>
<InitialHandle>311615</InitialHandle>
<ObjectProperties>
<TextureVariation>0</TextureVariation>
</ObjectProperties>
<OpacityLevel>255</OpacityLevel>
<LodDistance>16960</LodDistance>
<IsVisible>true</IsVisible>
<MaxHealth>1000</MaxHealth>
<Health>1000</Health>
<HasGravity>true</HasGravity>
<IsOnFire>false</IsOnFire>
<IsInvincible>false</IsInvincible>
<IsBulletProof>false</IsBulletProof>
<IsCollisionProof>false</IsCollisionProof>
<IsExplosionProof>false</IsExplosionProof>
<IsFireProof>false</IsFireProof>
<IsMeleeProof>false</IsMeleeProof>
<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
<PositionRotation>
<X>-37.591732</X>
<Y>-1816.28906</Y>
<Z>25.3873825</Z>
<Pitch>0</Pitch>
<Roll>0</Roll>
<Yaw>50.5643845</Yaw>
</PositionRotation>
<Attachment isAttached="false" />
</Placement>
<Placement>
<ModelHash>0x37fdc243</ModelHash>
<Type>3</Type>
<Dynamic>false</Dynamic>
<FrozenPos>true</FrozenPos>
<HashName>prop_mp_cone_01</HashName>
<InitialHandle>670257</InitialHandle>
<ObjectProperties>
<TextureVariation>0</TextureVariation>
</ObjectProperties>
<OpacityLevel>255</OpacityLevel>
<LodDistance>16960</LodDistance>
<IsVisible>true</IsVisible>
<MaxHealth>1000</MaxHealth>
<Health>1000</Health>
<HasGravity>true</HasGravity>
<IsOnFire>false</IsOnFire>
<IsInvincible>false</IsInvincible>
<IsBulletProof>false</IsBulletProof>
<IsCollisionProof>false</IsCollisionProof>
<IsExplosionProof>false</IsExplosionProof>
<IsFireProof>false</IsFireProof>
<IsMeleeProof>false</IsMeleeProof>
<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
<PositionRotation>
<X>-36.1608582</X>
<Y>-1814.4751</Y>
<Z>25.2872524</Z>
<Pitch>0</Pitch>
<Roll>0</Roll>
<Yaw>50.5643845</Yaw>
</PositionRotation>
<Attachment isAttached="false" />
</Placement>
<Placement>
<ModelHash>0x37fdc243</ModelHash>
<Type>3</Type>
<Dynamic>false</Dynamic>
<FrozenPos>true</FrozenPos>
<HashName>prop_mp_cone_01</HashName>
<InitialHandle>76071</InitialHandle>
<ObjectProperties>
<TextureVariation>0</TextureVariation>
</ObjectProperties>
<OpacityLevel>255</OpacityLevel>
<LodDistance>16960</LodDistance>
<IsVisible>true</IsVisible>
<MaxHealth>1000</MaxHealth>
<Health>1000</Health>
<HasGravity>true</HasGravity>
<IsOnFire>false</IsOnFire>
<IsInvincible>false</IsInvincible>
<IsBulletProof>false</IsBulletProof>
<IsCollisionProof>false</IsCollisionProof>
<IsExplosionProof>false</IsExplosionProof>
<IsFireProof>false</IsFireProof>
<IsMeleeProof>false</IsMeleeProof>
<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
<PositionRotation>
<X>-33.7943687</X>
<Y>-1811.69556</Y>
<Z>25.2525406</Z>
<Pitch>0</Pitch>
<Roll>0</Roll>
<Yaw>45.9729881</Yaw>
</PositionRotation>
<Attachment isAttached="false" />
</Placement>
<Placement>
<ModelHash>0x37fdc243</ModelHash>
<Type>3</Type>
<Dynamic>false</Dynamic>
<FrozenPos>true</FrozenPos>
<HashName>prop_mp_cone_01</HashName>
<InitialHandle>544069</InitialHandle>
<ObjectProperties>
<TextureVariation>0</TextureVariation>
</ObjectProperties>
<OpacityLevel>255</OpacityLevel>
<LodDistance>16960</LodDistance>
<IsVisible>true</IsVisible>
<MaxHealth>1000</MaxHealth>
<Health>1000</Health>
<HasGravity>true</HasGravity>
<IsOnFire>false</IsOnFire>
<IsInvincible>false</IsInvincible>
<IsBulletProof>false</IsBulletProof>
<IsCollisionProof>false</IsCollisionProof>
<IsExplosionProof>false</IsExplosionProof>
<IsFireProof>false</IsFireProof>
<IsMeleeProof>false</IsMeleeProof>
<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
<PositionRotation>
<X>-34.9217644</X>
<Y>-1813.08813</Y>
<Z>25.268177</Z>
<Pitch>0</Pitch>
<Roll>0</Roll>
<Yaw>-25.5701103</Yaw>
</PositionRotation>
<Attachment isAttached="false" />
</Placement>
<Placement>
<ModelHash>0x68c79f57</ModelHash>
<Type>3</Type>
<Dynamic>false</Dynamic>
<FrozenPos>true</FrozenPos>
<HashName>prop_metal_plates02</HashName>
<InitialHandle>524355</InitialHandle>
<ObjectProperties>
<TextureVariation>0</TextureVariation>
</ObjectProperties>
<OpacityLevel>255</OpacityLevel>
<LodDistance>16960</LodDistance>
<IsVisible>true</IsVisible>
<MaxHealth>1000</MaxHealth>
<Health>1000</Health>
<HasGravity>true</HasGravity>
<IsOnFire>false</IsOnFire>
<IsInvincible>false</IsInvincible>
<IsBulletProof>false</IsBulletProof>
<IsCollisionProof>false</IsCollisionProof>
<IsExplosionProof>false</IsExplosionProof>
<IsFireProof>false</IsFireProof>
<IsMeleeProof>false</IsMeleeProof>
<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
<PositionRotation>
<X>-63.9953079</X>
<Y>-1839.78809</Y>
<Z>25.7252541</Z>
<Pitch>0</Pitch>
<Roll>0</Roll>
<Yaw>48.6778641</Yaw>
</PositionRotation>
<Attachment isAttached="false" />
</Placement>
<Placement>
<ModelHash>0x68c79f57</ModelHash>
<Type>3</Type>
<Dynamic>false</Dynamic>
<FrozenPos>true</FrozenPos>
<HashName>prop_metal_plates02</HashName>
<InitialHandle>773959</InitialHandle>
<ObjectProperties>
<TextureVariation>0</TextureVariation>
</ObjectProperties>
<OpacityLevel>255</OpacityLevel>
<LodDistance>16960</LodDistance>
<IsVisible>true</IsVisible>
<MaxHealth>1000</MaxHealth>
<Health>1000</Health>
<HasGravity>true</HasGravity>
<IsOnFire>false</IsOnFire>
<IsInvincible>false</IsInvincible>
<IsBulletProof>false</IsBulletProof>
<IsCollisionProof>false</IsCollisionProof>
<IsExplosionProof>false</IsExplosionProof>
<IsFireProof>false</IsFireProof>
<IsMeleeProof>false</IsMeleeProof>
<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
<PositionRotation>
<X>-64.0617676</X>
<Y>-1839.8949</Y>
<Z>26.1225052</Z>
<Pitch>0</Pitch>
<Roll>0</Roll>
<Yaw>49.6302719</Yaw>
</PositionRotation>
<Attachment isAttached="false" />
</Placement>
<Placement>
<ModelHash>0x68c79f57</ModelHash>
<Type>3</Type>
<Dynamic>false</Dynamic>
<FrozenPos>true</FrozenPos>
<HashName>prop_metal_plates02</HashName>
<InitialHandle>426310</InitialHandle>
<ObjectProperties>
<TextureVariation>0</TextureVariation>
</ObjectProperties>
<OpacityLevel>255</OpacityLevel>
<LodDistance>16960</LodDistance>
<IsVisible>true</IsVisible>
<MaxHealth>1000</MaxHealth>
<Health>1000</Health>
<HasGravity>true</HasGravity>
<IsOnFire>false</IsOnFire>
<IsInvincible>false</IsInvincible>
<IsBulletProof>false</IsBulletProof>
<IsCollisionProof>false</IsCollisionProof>
<IsExplosionProof>false</IsExplosionProof>
<IsFireProof>false</IsFireProof>
<IsMeleeProof>false</IsMeleeProof>
<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
<PositionRotation>
<X>-63.901638</X>
<Y>-1840.15918</Y>
<Z>26.5197563</Z>
<Pitch>0</Pitch>
<Roll>0</Roll>
<Yaw>50.409626</Yaw>
</PositionRotation>
<Attachment isAttached="false" />
</Placement>
<Placement>
<ModelHash>0x68c79f57</ModelHash>
<Type>3</Type>
<Dynamic>false</Dynamic>
<FrozenPos>true</FrozenPos>
<HashName>prop_metal_plates02</HashName>
<InitialHandle>426567</InitialHandle>
<ObjectProperties>
<TextureVariation>0</TextureVariation>
</ObjectProperties>
<OpacityLevel>255</OpacityLevel>
<LodDistance>16960</LodDistance>
<IsVisible>true</IsVisible>
<MaxHealth>1000</MaxHealth>
<Health>1000</Health>
<HasGravity>true</HasGravity>
<IsOnFire>false</IsOnFire>
<IsInvincible>false</IsInvincible>
<IsBulletProof>false</IsBulletProof>
<IsCollisionProof>false</IsCollisionProof>
<IsExplosionProof>false</IsExplosionProof>
<IsFireProof>false</IsFireProof>
<IsMeleeProof>false</IsMeleeProof>
<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
<PositionRotation>
<X>-64.1839676</X>
<Y>-1839.85083</Y>
<Z>26.9170074</Z>
<Pitch>0</Pitch>
<Roll>0</Roll>
<Yaw>49.9765129</Yaw>
</PositionRotation>
<Attachment isAttached="false" />
</Placement>
<Placement>
<ModelHash>0x3e7ede82</ModelHash>
<Type>3</Type>
<Dynamic>false</Dynamic>
<FrozenPos>true</FrozenPos>
<HashName>prop_barrier_work06b</HashName>
<InitialHandle>339776</InitialHandle>
<ObjectProperties>
<TextureVariation>0</TextureVariation>
</ObjectProperties>
<OpacityLevel>255</OpacityLevel>
<LodDistance>16960</LodDistance>
<IsVisible>true</IsVisible>
<MaxHealth>1000</MaxHealth>
<Health>1000</Health>
<HasGravity>true</HasGravity>
<IsOnFire>false</IsOnFire>
<IsInvincible>false</IsInvincible>
<IsBulletProof>false</IsBulletProof>
<IsCollisionProof>false</IsCollisionProof>
<IsExplosionProof>false</IsExplosionProof>
<IsFireProof>false</IsFireProof>
<IsMeleeProof>false</IsMeleeProof>
<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
<PositionRotation>
<X>-103.499847</X>
<Y>-1765.68945</Y>
<Z>28.8252182</Z>
<Pitch>0</Pitch>
<Roll>-0</Roll>
<Yaw>-128.945297</Yaw>
</PositionRotation>
<Attachment isAttached="false" />
</Placement>
<Placement>
<ModelHash>0x3e7ede82</ModelHash>
<Type>3</Type>
<Dynamic>false</Dynamic>
<FrozenPos>true</FrozenPos>
<HashName>prop_barrier_work06b</HashName>
<InitialHandle>357189</InitialHandle>
<ObjectProperties>
<TextureVariation>0</TextureVariation>
</ObjectProperties>
<OpacityLevel>255</OpacityLevel>
<LodDistance>16960</LodDistance>
<IsVisible>true</IsVisible>
<MaxHealth>1000</MaxHealth>
<Health>1000</Health>
<HasGravity>true</HasGravity>
<IsOnFire>false</IsOnFire>
<IsInvincible>false</IsInvincible>
<IsBulletProof>false</IsBulletProof>
<IsCollisionProof>false</IsCollisionProof>
<IsExplosionProof>false</IsExplosionProof>
<IsFireProof>false</IsFireProof>
<IsMeleeProof>false</IsMeleeProof>
<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
<PositionRotation>
<X>-105.709831</X>
<Y>-1768.57092</Y>
<Z>28.7158775</Z>
<Pitch>0</Pitch>
<Roll>-0</Roll>
<Yaw>-128.945297</Yaw>
</PositionRotation>
<Attachment isAttached="false" />
</Placement>
<Placement>
<ModelHash>0x3e7ede82</ModelHash>
<Type>3</Type>
<Dynamic>false</Dynamic>
<FrozenPos>true</FrozenPos>
<HashName>prop_barrier_work06b</HashName>
<InitialHandle>105032</InitialHandle>
<ObjectProperties>
<TextureVariation>0</TextureVariation>
</ObjectProperties>
<OpacityLevel>255</OpacityLevel>
<LodDistance>16960</LodDistance>
<IsVisible>true</IsVisible>
<MaxHealth>1000</MaxHealth>
<Health>1000</Health>
<HasGravity>true</HasGravity>
<IsOnFire>false</IsOnFire>
<IsInvincible>true</IsInvincible>
<IsBulletProof>false</IsBulletProof>
<IsCollisionProof>false</IsCollisionProof>
<IsExplosionProof>true</IsExplosionProof>
<IsFireProof>true</IsFireProof>
<IsMeleeProof>true</IsMeleeProof>
<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
<PositionRotation>
<X>-108.454849</X>
<Y>-1771.86926</Y>
<Z>28.7896996</Z>
<Pitch>0</Pitch>
<Roll>-0</Roll>
<Yaw>-128.945297</Yaw>
</PositionRotation>
<Attachment isAttached="false" />
</Placement>
<Placement>
<ModelHash>0x3e7ede82</ModelHash>
<Type>3</Type>
<Dynamic>false</Dynamic>
<FrozenPos>true</FrozenPos>
<HashName>prop_barrier_work06b</HashName>
<InitialHandle>259148</InitialHandle>
<ObjectProperties>
<TextureVariation>0</TextureVariation>
</ObjectProperties>
<OpacityLevel>255</OpacityLevel>
<LodDistance>16960</LodDistance>
<IsVisible>true</IsVisible>
<MaxHealth>1000</MaxHealth>
<Health>1000</Health>
<HasGravity>true</HasGravity>
<IsOnFire>false</IsOnFire>
<IsInvincible>false</IsInvincible>
<IsBulletProof>false</IsBulletProof>
<IsCollisionProof>false</IsCollisionProof>
<IsExplosionProof>false</IsExplosionProof>
<IsFireProof>false</IsFireProof>
<IsMeleeProof>false</IsMeleeProof>
<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
<PositionRotation>
<X>-67.6220856</X>
<Y>-1777.63733</Y>
<Z>27.5623207</Z>
<Pitch>0</Pitch>
<Roll>-0</Roll>
<Yaw>177.614502</Yaw>
</PositionRotation>
<Attachment isAttached="false" />
</Placement>
<Placement>
<ModelHash>0x3e7ede82</ModelHash>
<Type>3</Type>
<Dynamic>false</Dynamic>
<FrozenPos>true</FrozenPos>
<HashName>prop_barrier_work06b</HashName>
<InitialHandle>149298</InitialHandle>
<ObjectProperties>
<TextureVariation>0</TextureVariation>
</ObjectProperties>
<OpacityLevel>255</OpacityLevel>
<LodDistance>16960</LodDistance>
<IsVisible>true</IsVisible>
<MaxHealth>1000</MaxHealth>
<Health>1000</Health>
<HasGravity>true</HasGravity>
<IsOnFire>false</IsOnFire>
<IsInvincible>false</IsInvincible>
<IsBulletProof>false</IsBulletProof>
<IsCollisionProof>false</IsCollisionProof>
<IsExplosionProof>false</IsExplosionProof>
<IsFireProof>false</IsFireProof>
<IsMeleeProof>false</IsMeleeProof>
<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
<PositionRotation>
<X>-75.8707123</X>
<Y>-1777.43298</Y>
<Z>27.5145054</Z>
<Pitch>0</Pitch>
<Roll>-0</Roll>
<Yaw>177.614502</Yaw>
</PositionRotation>
<Attachment isAttached="false" />
</Placement>
<Placement>
<ModelHash>0x3e7ede82</ModelHash>
<Type>3</Type>
<Dynamic>false</Dynamic>
<FrozenPos>true</FrozenPos>
<HashName>prop_barrier_work06b</HashName>
<InitialHandle>243278</InitialHandle>
<ObjectProperties>
<TextureVariation>0</TextureVariation>
</ObjectProperties>
<OpacityLevel>255</OpacityLevel>
<LodDistance>16960</LodDistance>
<IsVisible>true</IsVisible>
<MaxHealth>1000</MaxHealth>
<Health>1000</Health>
<HasGravity>true</HasGravity>
<IsOnFire>false</IsOnFire>
<IsInvincible>false</IsInvincible>
<IsBulletProof>false</IsBulletProof>
<IsCollisionProof>false</IsCollisionProof>
<IsExplosionProof>false</IsExplosionProof>
<IsFireProof>false</IsFireProof>
<IsMeleeProof>false</IsMeleeProof>
<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
<PositionRotation>
<X>-84.7469254</X>
<Y>-1769.81641</Y>
<Z>27.9902687</Z>
<Pitch>0</Pitch>
<Roll>-0</Roll>
<Yaw>141.842484</Yaw>
</PositionRotation>
<Attachment isAttached="false" />
</Placement>
<Placement>
<ModelHash>0x3e7ede82</ModelHash>
<Type>3</Type>
<Dynamic>false</Dynamic>
<FrozenPos>true</FrozenPos>
<HashName>prop_barrier_work06b</HashName>
<InitialHandle>42062</InitialHandle>
<ObjectProperties>
<TextureVariation>0</TextureVariation>
</ObjectProperties>
<OpacityLevel>255</OpacityLevel>
<LodDistance>16960</LodDistance>
<IsVisible>true</IsVisible>
<MaxHealth>1000</MaxHealth>
<Health>1000</Health>
<HasGravity>true</HasGravity>
<IsOnFire>false</IsOnFire>
<IsInvincible>false</IsInvincible>
<IsBulletProof>false</IsBulletProof>
<IsCollisionProof>false</IsCollisionProof>
<IsExplosionProof>false</IsExplosionProof>
<IsFireProof>false</IsFireProof>
<IsMeleeProof>false</IsMeleeProof>
<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
<PositionRotation>
<X>-91.1376953</X>
<Y>-1763.40955</Y>
<Z>28.4541397</Z>
<Pitch>0</Pitch>
<Roll>-0</Roll>
<Yaw>131.100739</Yaw>
</PositionRotation>
<Attachment isAttached="false" />
</Placement>
<Placement>
<ModelHash>0x3e7ede82</ModelHash>
<Type>3</Type>
<Dynamic>false</Dynamic>
<FrozenPos>true</FrozenPos>
<HashName>prop_barrier_work06b</HashName>
<InitialHandle>757835</InitialHandle>
<ObjectProperties>
<TextureVariation>0</TextureVariation>
</ObjectProperties>
<OpacityLevel>255</OpacityLevel>
<LodDistance>16960</LodDistance>
<IsVisible>true</IsVisible>
<MaxHealth>1000</MaxHealth>
<Health>1000</Health>
<HasGravity>true</HasGravity>
<IsOnFire>false</IsOnFire>
<IsInvincible>false</IsInvincible>
<IsBulletProof>false</IsBulletProof>
<IsCollisionProof>false</IsCollisionProof>
<IsExplosionProof>false</IsExplosionProof>
<IsFireProof>false</IsFireProof>
<IsMeleeProof>false</IsMeleeProof>
<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
<PositionRotation>
<X>-103.511848</X>
<Y>-1766.07422</Y>
<Z>28.8110027</Z>
<Pitch>0</Pitch>
<Roll>-0</Roll>
<Yaw>-129.639206</Yaw>
</PositionRotation>
<Attachment isAttached="false" />
</Placement>
<Placement>
<ModelHash>0xb7631b41</ModelHash>
<Type>3</Type>
<Dynamic>false</Dynamic>
<FrozenPos>true</FrozenPos>
<HashName>prop_pile_dirt_03</HashName>
<InitialHandle>747090</InitialHandle>
<ObjectProperties>
<TextureVariation>0</TextureVariation>
</ObjectProperties>
<OpacityLevel>255</OpacityLevel>
<LodDistance>16960</LodDistance>
<IsVisible>true</IsVisible>
<MaxHealth>1000</MaxHealth>
<Health>1000</Health>
<HasGravity>true</HasGravity>
<IsOnFire>false</IsOnFire>
<IsInvincible>false</IsInvincible>
<IsBulletProof>false</IsBulletProof>
<IsCollisionProof>false</IsCollisionProof>
<IsExplosionProof>false</IsExplosionProof>
<IsFireProof>false</IsFireProof>
<IsMeleeProof>false</IsMeleeProof>
<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
<PositionRotation>
<X>-13.7519207</X>
<Y>-1833.08765</Y>
<Z>24.2368164</Z>
<Pitch>0</Pitch>
<Roll>-0</Roll>
<Yaw>165.970535</Yaw>
</PositionRotation>
<Attachment isAttached="false" />
</Placement>
<Placement>
<ModelHash>0x3b14f8fc</ModelHash>
<Type>3</Type>
<Dynamic>false</Dynamic>
<FrozenPos>true</FrozenPos>
<HashName>prop_dock_crane_02_cab</HashName>
<InitialHandle>439097</InitialHandle>
<ObjectProperties>
<TextureVariation>0</TextureVariation>
</ObjectProperties>
<OpacityLevel>255</OpacityLevel>
<LodDistance>16960</LodDistance>
<IsVisible>true</IsVisible>
<MaxHealth>1000</MaxHealth>
<Health>1000</Health>
<HasGravity>true</HasGravity>
<IsOnFire>false</IsOnFire>
<IsInvincible>true</IsInvincible>
<IsBulletProof>false</IsBulletProof>
<IsCollisionProof>false</IsCollisionProof>
<IsExplosionProof>true</IsExplosionProof>
<IsFireProof>true</IsFireProof>
<IsMeleeProof>true</IsMeleeProof>
<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
<PositionRotation>
<X>-32.9885979</X>
<Y>-1830.05408</Y>
<Z>25.4122391</Z>
<Pitch>0</Pitch>
<Roll>-0</Roll>
<Yaw>123.401871</Yaw>
</PositionRotation>
<Attachment isAttached="false" />
</Placement>
<Placement>
<ModelHash>0xb7631b41</ModelHash>
<Type>3</Type>
<Dynamic>false</Dynamic>
<FrozenPos>true</FrozenPos>
<HashName>prop_pile_dirt_03</HashName>
<InitialHandle>254542</InitialHandle>
<ObjectProperties>
<TextureVariation>0</TextureVariation>
</ObjectProperties>
<OpacityLevel>255</OpacityLevel>
<LodDistance>16960</LodDistance>
<IsVisible>true</IsVisible>
<MaxHealth>1000</MaxHealth>
<Health>1000</Health>
<HasGravity>true</HasGravity>
<IsOnFire>false</IsOnFire>
<IsInvincible>false</IsInvincible>
<IsBulletProof>false</IsBulletProof>
<IsCollisionProof>false</IsCollisionProof>
<IsExplosionProof>false</IsExplosionProof>
<IsFireProof>false</IsFireProof>
<IsMeleeProof>false</IsMeleeProof>
<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
<PositionRotation>
<X>-32.5175819</X>
<Y>-1805.80688</Y>
<Z>25.139349</Z>
<Pitch>0</Pitch>
<Roll>0</Roll>
<Yaw>-29.6043777</Yaw>
</PositionRotation>
<Attachment isAttached="false" />
</Placement>
<Placement>
<ModelHash>0xb15977fe</ModelHash>
<Type>3</Type>
<Dynamic>false</Dynamic>
<FrozenPos>true</FrozenPos>
<HashName>csx_coastsmalrock_03_</HashName>
<InitialHandle>308057</InitialHandle>
<ObjectProperties>
<TextureVariation>0</TextureVariation>
</ObjectProperties>
<OpacityLevel>255</OpacityLevel>
<LodDistance>16960</LodDistance>
<IsVisible>true</IsVisible>
<MaxHealth>1000</MaxHealth>
<Health>1000</Health>
<HasGravity>true</HasGravity>
<IsOnFire>false</IsOnFire>
<IsInvincible>false</IsInvincible>
<IsBulletProof>false</IsBulletProof>
<IsCollisionProof>false</IsCollisionProof>
<IsExplosionProof>false</IsExplosionProof>
<IsFireProof>false</IsFireProof>
<IsMeleeProof>false</IsMeleeProof>
<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
<PositionRotation>
<X>-23.2159138</X>
<Y>-1832.41309</Y>
<Z>24.8335152</Z>
<Pitch>0</Pitch>
<Roll>-0</Roll>
<Yaw>172.96376</Yaw>
</PositionRotation>
<Attachment isAttached="false" />
</Placement>
<Placement>
<ModelHash>0xb15977fe</ModelHash>
<Type>3</Type>
<Dynamic>false</Dynamic>
<FrozenPos>true</FrozenPos>
<HashName>csx_coastsmalrock_03_</HashName>
<InitialHandle>163162</InitialHandle>
<ObjectProperties>
<TextureVariation>0</TextureVariation>
</ObjectProperties>
<OpacityLevel>255</OpacityLevel>
<LodDistance>16960</LodDistance>
<IsVisible>true</IsVisible>
<MaxHealth>1000</MaxHealth>
<Health>1000</Health>
<HasGravity>true</HasGravity>
<IsOnFire>false</IsOnFire>
<IsInvincible>false</IsInvincible>
<IsBulletProof>false</IsBulletProof>
<IsCollisionProof>false</IsCollisionProof>
<IsExplosionProof>false</IsExplosionProof>
<IsFireProof>false</IsFireProof>
<IsMeleeProof>false</IsMeleeProof>
<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
<PositionRotation>
<X>6.80771351</X>
<Y>-1855.23401</Y>
<Z>23.2307625</Z>
<Pitch>0</Pitch>
<Roll>-0</Roll>
<Yaw>-130.824295</Yaw>
</PositionRotation>
<Attachment isAttached="false" />
</Placement>
<Placement>
<ModelHash>0x37fdc243</ModelHash>
<Type>3</Type>
<Dynamic>false</Dynamic>
<FrozenPos>true</FrozenPos>
<HashName>prop_mp_cone_01</HashName>
<InitialHandle>122457</InitialHandle>
<ObjectProperties>
<TextureVariation>0</TextureVariation>
</ObjectProperties>
<OpacityLevel>255</OpacityLevel>
<LodDistance>16960</LodDistance>
<IsVisible>true</IsVisible>
<MaxHealth>1000</MaxHealth>
<Health>1000</Health>
<HasGravity>true</HasGravity>
<IsOnFire>false</IsOnFire>
<IsInvincible>false</IsInvincible>
<IsBulletProof>false</IsBulletProof>
<IsCollisionProof>false</IsCollisionProof>
<IsExplosionProof>false</IsExplosionProof>
<IsFireProof>false</IsFireProof>
<IsMeleeProof>false</IsMeleeProof>
<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
<PositionRotation>
<X>-13.6285963</X>
<Y>-1779.92322</Y>
<Z>27.5020695</Z>
<Pitch>0</Pitch>
<Roll>-0</Roll>
<Yaw>-109.962601</Yaw>
</PositionRotation>
<Attachment isAttached="false" />
</Placement>
<Placement>
<ModelHash>0x37fdc243</ModelHash>
<Type>3</Type>
<Dynamic>false</Dynamic>
<FrozenPos>true</FrozenPos>
<HashName>prop_mp_cone_01</HashName>
<InitialHandle>102235</InitialHandle>
<ObjectProperties>
<TextureVariation>0</TextureVariation>
</ObjectProperties>
<OpacityLevel>255</OpacityLevel>
<LodDistance>16960</LodDistance>
<IsVisible>true</IsVisible>
<MaxHealth>1000</MaxHealth>
<Health>1000</Health>
<HasGravity>true</HasGravity>
<IsOnFire>false</IsOnFire>
<IsInvincible>false</IsInvincible>
<IsBulletProof>false</IsBulletProof>
<IsCollisionProof>false</IsCollisionProof>
<IsExplosionProof>false</IsExplosionProof>
<IsFireProof>false</IsFireProof>
<IsMeleeProof>false</IsMeleeProof>
<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
<PositionRotation>
<X>-12.1032076</X>
<Y>-1781.52368</Y>
<Z>27.4547672</Z>
<Pitch>1.9083327e-14</Pitch>
<Roll>2.21711929e-07</Roll>
<Yaw>-125.726212</Yaw>
</PositionRotation>
<Attachment isAttached="false" />
</Placement>
<Placement>
<ModelHash>0x37fdc243</ModelHash>
<Type>3</Type>
<Dynamic>false</Dynamic>
<FrozenPos>true</FrozenPos>
<HashName>prop_mp_cone_01</HashName>
<InitialHandle>424276</InitialHandle>
<ObjectProperties>
<TextureVariation>0</TextureVariation>
</ObjectProperties>
<OpacityLevel>255</OpacityLevel>
<LodDistance>16960</LodDistance>
<IsVisible>true</IsVisible>
<MaxHealth>1000</MaxHealth>
<Health>1000</Health>
<HasGravity>true</HasGravity>
<IsOnFire>false</IsOnFire>
<IsInvincible>false</IsInvincible>
<IsBulletProof>false</IsBulletProof>
<IsCollisionProof>false</IsCollisionProof>
<IsExplosionProof>false</IsExplosionProof>
<IsFireProof>false</IsFireProof>
<IsMeleeProof>false</IsMeleeProof>
<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
<PositionRotation>
<X>-10.4834366</X>
<Y>-1782.78625</Y>
<Z>27.4216347</Z>
<Pitch>2.54444361e-14</Pitch>
<Roll>2.21711929e-07</Roll>
<Yaw>-143.654831</Yaw>
</PositionRotation>
<Attachment isAttached="false" />
</Placement>
<Placement>
<ModelHash>0x37fdc243</ModelHash>
<Type>3</Type>
<Dynamic>false</Dynamic>
<FrozenPos>true</FrozenPos>
<HashName>prop_mp_cone_01</HashName>
<InitialHandle>346967</InitialHandle>
<ObjectProperties>
<TextureVariation>0</TextureVariation>
</ObjectProperties>
<OpacityLevel>255</OpacityLevel>
<LodDistance>16960</LodDistance>
<IsVisible>true</IsVisible>
<MaxHealth>1000</MaxHealth>
<Health>1000</Health>
<HasGravity>true</HasGravity>
<IsOnFire>false</IsOnFire>
<IsInvincible>false</IsInvincible>
<IsBulletProof>false</IsBulletProof>
<IsCollisionProof>false</IsCollisionProof>
<IsExplosionProof>false</IsExplosionProof>
<IsFireProof>false</IsFireProof>
<IsMeleeProof>false</IsMeleeProof>
<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
<PositionRotation>
<X>-8.88723373</X>
<Y>-1783.85132</Y>
<Z>27.3559933</Z>
<Pitch>3.81666541e-14</Pitch>
<Roll>2.21711701e-07</Roll>
<Yaw>-159.071457</Yaw>
</PositionRotation>
<Attachment isAttached="false" />
</Placement>
<Placement>
<ModelHash>0x37fdc243</ModelHash>
<Type>3</Type>
<Dynamic>false</Dynamic>
<FrozenPos>true</FrozenPos>
<HashName>prop_mp_cone_01</HashName>
<InitialHandle>413014</InitialHandle>
<ObjectProperties>
<TextureVariation>0</TextureVariation>
</ObjectProperties>
<OpacityLevel>255</OpacityLevel>
<LodDistance>16960</LodDistance>
<IsVisible>true</IsVisible>
<MaxHealth>1000</MaxHealth>
<Health>1000</Health>
<HasGravity>true</HasGravity>
<IsOnFire>false</IsOnFire>
<IsInvincible>false</IsInvincible>
<IsBulletProof>false</IsBulletProof>
<IsCollisionProof>false</IsCollisionProof>
<IsExplosionProof>false</IsExplosionProof>
<IsFireProof>false</IsFireProof>
<IsMeleeProof>false</IsMeleeProof>
<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
<PositionRotation>
<X>-7.3139286</X>
<Y>-1784.93835</Y>
<Z>27.4543591</Z>
<Pitch>5.08888721e-14</Pitch>
<Roll>2.21711574e-07</Roll>
<Yaw>-159.76387</Yaw>
</PositionRotation>
<Attachment isAttached="false" />
</Placement>
<Placement>
<ModelHash>0x37fdc243</ModelHash>
<Type>3</Type>
<Dynamic>false</Dynamic>
<FrozenPos>true</FrozenPos>
<HashName>prop_mp_cone_01</HashName>
<InitialHandle>690988</InitialHandle>
<ObjectProperties>
<TextureVariation>0</TextureVariation>
</ObjectProperties>
<OpacityLevel>255</OpacityLevel>
<LodDistance>16960</LodDistance>
<IsVisible>true</IsVisible>
<MaxHealth>1000</MaxHealth>
<Health>1000</Health>
<HasGravity>true</HasGravity>
<IsOnFire>false</IsOnFire>
<IsInvincible>false</IsInvincible>
<IsBulletProof>false</IsBulletProof>
<IsCollisionProof>false</IsCollisionProof>
<IsExplosionProof>false</IsExplosionProof>
<IsFireProof>false</IsFireProof>
<IsMeleeProof>false</IsMeleeProof>
<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
<PositionRotation>
<X>-6.10622787</X>
<Y>-1785.98877</Y>
<Z>27.5219631</Z>
<Pitch>1.01777744e-13</Pitch>
<Roll>-3.55032626e-09</Roll>
<Yaw>-171.889084</Yaw>
</PositionRotation>
<Attachment isAttached="false" />
</Placement>
<Placement>
<ModelHash>0x37fdc243</ModelHash>
<Type>3</Type>
<Dynamic>false</Dynamic>
<FrozenPos>true</FrozenPos>
<HashName>prop_mp_cone_01</HashName>
<InitialHandle>276054</InitialHandle>
<ObjectProperties>
<TextureVariation>0</TextureVariation>
</ObjectProperties>
<OpacityLevel>255</OpacityLevel>
<LodDistance>16960</LodDistance>
<IsVisible>true</IsVisible>
<MaxHealth>1000</MaxHealth>
<Health>1000</Health>
<HasGravity>true</HasGravity>
<IsOnFire>false</IsOnFire>
<IsInvincible>false</IsInvincible>
<IsBulletProof>false</IsBulletProof>
<IsCollisionProof>false</IsCollisionProof>
<IsExplosionProof>false</IsExplosionProof>
<IsFireProof>false</IsFireProof>
<IsMeleeProof>false</IsMeleeProof>
<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
<PositionRotation>
<X>-4.64511776</X>
<Y>-1787.09607</Y>
<Z>27.4458389</Z>
<Pitch>9.66093457e-14</Pitch>
<Roll>2.21711346e-07</Roll>
<Yaw>178.670303</Yaw>
</PositionRotation>
<Attachment isAttached="false" />
</Placement>
<Placement>
<ModelHash>0x37fdc243</ModelHash>
<Type>3</Type>
<Dynamic>false</Dynamic>
<FrozenPos>true</FrozenPos>
<HashName>prop_mp_cone_01</HashName>
<InitialHandle>364627</InitialHandle>
<ObjectProperties>
<TextureVariation>0</TextureVariation>
</ObjectProperties>
<OpacityLevel>255</OpacityLevel>
<LodDistance>16960</LodDistance>
<IsVisible>true</IsVisible>
<MaxHealth>1000</MaxHealth>
<Health>1000</Health>
<HasGravity>true</HasGravity>
<IsOnFire>false</IsOnFire>
<IsInvincible>false</IsInvincible>
<IsBulletProof>false</IsBulletProof>
<IsCollisionProof>false</IsCollisionProof>
<IsExplosionProof>false</IsExplosionProof>
<IsFireProof>false</IsFireProof>
<IsMeleeProof>false</IsMeleeProof>
<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
<PositionRotation>
<X>-2.37380505</X>
<Y>-1788.61743</Y>
<Z>27.3740292</Z>
<Pitch>1.08138853e-13</Pitch>
<Roll>2.21711218e-07</Roll>
<Yaw>171.914001</Yaw>
</PositionRotation>
<Attachment isAttached="false" />
</Placement>
<Placement>
<ModelHash>0x37fdc243</ModelHash>
<Type>3</Type>
<Dynamic>false</Dynamic>
<FrozenPos>true</FrozenPos>
<HashName>prop_mp_cone_01</HashName>
<InitialHandle>498008</InitialHandle>
<ObjectProperties>
<TextureVariation>0</TextureVariation>
</ObjectProperties>
<OpacityLevel>255</OpacityLevel>
<LodDistance>16960</LodDistance>
<IsVisible>true</IsVisible>
<MaxHealth>1000</MaxHealth>
<Health>1000</Health>
<HasGravity>true</HasGravity>
<IsOnFire>false</IsOnFire>
<IsInvincible>false</IsInvincible>
<IsBulletProof>false</IsBulletProof>
<IsCollisionProof>false</IsCollisionProof>
<IsExplosionProof>false</IsExplosionProof>
<IsFireProof>false</IsFireProof>
<IsMeleeProof>false</IsMeleeProof>
<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
<PositionRotation>
<X>-0.774031401</X>
<Y>-1789.75598</Y>
<Z>27.5605545</Z>
<Pitch>1.08138853e-13</Pitch>
<Roll>2.21711218e-07</Roll>
<Yaw>149.307343</Yaw>
</PositionRotation>
<Attachment isAttached="false" />
</Placement>
<Placement>
<ModelHash>0x37fdc243</ModelHash>
<Type>3</Type>
<Dynamic>false</Dynamic>
<FrozenPos>true</FrozenPos>
<HashName>prop_mp_cone_01</HashName>
<InitialHandle>503644</InitialHandle>
<ObjectProperties>
<TextureVariation>0</TextureVariation>
</ObjectProperties>
<OpacityLevel>255</OpacityLevel>
<LodDistance>16960</LodDistance>
<IsVisible>true</IsVisible>
<MaxHealth>1000</MaxHealth>
<Health>1000</Health>
<HasGravity>true</HasGravity>
<IsOnFire>false</IsOnFire>
<IsInvincible>false</IsInvincible>
<IsBulletProof>false</IsBulletProof>
<IsCollisionProof>false</IsCollisionProof>
<IsExplosionProof>false</IsExplosionProof>
<IsFireProof>false</IsFireProof>
<IsMeleeProof>false</IsMeleeProof>
<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
<PositionRotation>
<X>1.11245251</X>
<Y>-1791.1084</Y>
<Z>27.6043987</Z>
<Pitch>1.2722218e-13</Pitch>
<Roll>2.21711062e-07</Roll>
<Yaw>133.629837</Yaw>
</PositionRotation>
<Attachment isAttached="false" />
</Placement>
<Placement>
<ModelHash>0x37fdc243</ModelHash>
<Type>3</Type>
<Dynamic>false</Dynamic>
<FrozenPos>true</FrozenPos>
<HashName>prop_mp_cone_01</HashName>
<InitialHandle>672600</InitialHandle>
<ObjectProperties>
<TextureVariation>0</TextureVariation>
</ObjectProperties>
<OpacityLevel>255</OpacityLevel>
<LodDistance>16960</LodDistance>
<IsVisible>true</IsVisible>
<MaxHealth>1000</MaxHealth>
<Health>1000</Health>
<HasGravity>true</HasGravity>
<IsOnFire>false</IsOnFire>
<IsInvincible>false</IsInvincible>
<IsBulletProof>false</IsBulletProof>
<IsCollisionProof>false</IsCollisionProof>
<IsExplosionProof>false</IsExplosionProof>
<IsFireProof>false</IsFireProof>
<IsMeleeProof>false</IsMeleeProof>
<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
<PositionRotation>
<X>1.96689987</X>
<Y>-1792.4458</Y>
<Z>27.5929127</Z>
<Pitch>1.33583289e-13</Pitch>
<Roll>2.21710991e-07</Roll>
<Yaw>124.015427</Yaw>
</PositionRotation>
<Attachment isAttached="false" />
</Placement>
<Placement>
<ModelHash>0x37fdc243</ModelHash>
<Type>3</Type>
<Dynamic>false</Dynamic>
<FrozenPos>true</FrozenPos>
<HashName>prop_mp_cone_01</HashName>
<InitialHandle>639578</InitialHandle>
<ObjectProperties>
<TextureVariation>0</TextureVariation>
</ObjectProperties>
<OpacityLevel>255</OpacityLevel>
<LodDistance>16960</LodDistance>
<IsVisible>true</IsVisible>
<MaxHealth>1000</MaxHealth>
<Health>1000</Health>
<HasGravity>true</HasGravity>
<IsOnFire>false</IsOnFire>
<IsInvincible>false</IsInvincible>
<IsBulletProof>false</IsBulletProof>
<IsCollisionProof>false</IsCollisionProof>
<IsExplosionProof>false</IsExplosionProof>
<IsFireProof>false</IsFireProof>
<IsMeleeProof>false</IsMeleeProof>
<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
<PositionRotation>
<X>-3.54461432</X>
<Y>-1787.8479</Y>
<Z>27.3982849</Z>
<Pitch>8.26944172e-14</Pitch>
<Roll>2.21710863e-07</Roll>
<Yaw>-164.181244</Yaw>
</PositionRotation>
<Attachment isAttached="false" />
</Placement>
<Placement>
<ModelHash>0xb7631b41</ModelHash>
<Type>3</Type>
<Dynamic>false</Dynamic>
<FrozenPos>true</FrozenPos>
<HashName>prop_pile_dirt_03</HashName>
<InitialHandle>375878</InitialHandle>
<ObjectProperties>
<TextureVariation>0</TextureVariation>
</ObjectProperties>
<OpacityLevel>255</OpacityLevel>
<LodDistance>16960</LodDistance>
<IsVisible>true</IsVisible>
<MaxHealth>1000</MaxHealth>
<Health>1000</Health>
<HasGravity>true</HasGravity>
<IsOnFire>false</IsOnFire>
<IsInvincible>false</IsInvincible>
<IsBulletProof>false</IsBulletProof>
<IsCollisionProof>false</IsCollisionProof>
<IsExplosionProof>false</IsExplosionProof>
<IsFireProof>false</IsFireProof>
<IsMeleeProof>false</IsMeleeProof>
<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
<PositionRotation>
<X>-22.5936661</X>
<Y>-1855.51355</Y>
<Z>24.0456257</Z>
<Pitch>3.18055451e-14</Pitch>
<Roll>-1.47978028e-07</Roll>
<Yaw>65.6698303</Yaw>
</PositionRotation>
<Attachment isAttached="false" />
</Placement>
<Placement>
<ModelHash>0xb7631b41</ModelHash>
<Type>3</Type>
<Dynamic>false</Dynamic>
<FrozenPos>true</FrozenPos>
<HashName>prop_pile_dirt_03</HashName>
<InitialHandle>633182</InitialHandle>
<ObjectProperties>
<TextureVariation>0</TextureVariation>
</ObjectProperties>
<OpacityLevel>255</OpacityLevel>
<LodDistance>16960</LodDistance>
<IsVisible>true</IsVisible>
<MaxHealth>1000</MaxHealth>
<Health>1000</Health>
<HasGravity>true</HasGravity>
<IsOnFire>false</IsOnFire>
<IsInvincible>false</IsInvincible>
<IsBulletProof>false</IsBulletProof>
<IsCollisionProof>false</IsCollisionProof>
<IsExplosionProof>false</IsExplosionProof>
<IsFireProof>false</IsFireProof>
<IsMeleeProof>false</IsMeleeProof>
<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
<PositionRotation>
<X>17.6881371</X>
<Y>-1846.66907</Y>
<Z>23.2215271</Z>
<Pitch>1.17680524e-13</Pitch>
<Roll>-1.47977687e-07</Roll>
<Yaw>-159.007034</Yaw>
</PositionRotation>
<Attachment isAttached="false" />
</Placement>
<Placement>
<ModelHash>0xb7631b41</ModelHash>
<Type>3</Type>
<Dynamic>false</Dynamic>
<FrozenPos>true</FrozenPos>
<HashName>prop_pile_dirt_03</HashName>
<InitialHandle>56389</InitialHandle>
<ObjectProperties>
<TextureVariation>0</TextureVariation>
</ObjectProperties>
<OpacityLevel>255</OpacityLevel>
<LodDistance>16960</LodDistance>
<IsVisible>true</IsVisible>
<MaxHealth>1000</MaxHealth>
<Health>1000</Health>
<HasGravity>true</HasGravity>
<IsOnFire>false</IsOnFire>
<IsInvincible>false</IsInvincible>
<IsBulletProof>false</IsBulletProof>
<IsCollisionProof>false</IsCollisionProof>
<IsExplosionProof>false</IsExplosionProof>
<IsFireProof>false</IsFireProof>
<IsMeleeProof>false</IsMeleeProof>
<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
<PositionRotation>
<X>-52.4546738</X>
<Y>-1829.69019</Y>
<Z>25.6713734</Z>
<Pitch>0</Pitch>
<Roll>0</Roll>
<Yaw>30.1603661</Yaw>
</PositionRotation>
<Attachment isAttached="false" />
</Placement>
<Placement>
<ModelHash>0x62018559</ModelHash>
<Type>1</Type>
<Dynamic>true</Dynamic>
<FrozenPos>true</FrozenPos>
<HashName>Air Worker Male</HashName>
<InitialHandle>555100</InitialHandle>
<PedProperties>
<IsStill>true</IsStill>
<CanRagdoll>false</CanRagdoll>
<HasShortHeight>false</HasShortHeight>
<Armour>0</Armour>
<CurrentWeapon>0x39958261</CurrentWeapon>
<PedProps>
<_0>-1,-1</_0>
<_1>-1,-1</_1>
<_2>-1,-1</_2>
<_3>-1,-1</_3>
<_4>-1,-1</_4>
<_5>-1,-1</_5>
<_6>-1,-1</_6>
<_7>-1,-1</_7>
<_8>-1,-1</_8>
<_9>-1,-1</_9>
</PedProps>
<PedComps>
<_0>1,0</_0>
<_1>0,0</_1>
<_2>0,0</_2>
<_3>1,0</_3>
<_4>0,1</_4>
<_5>0,0</_5>
<_6>0,0</_6>
<_7>0,0</_7>
<_8>0,0</_8>
<_9>0,0</_9>
<_10>0,0</_10>
<_11>0,0</_11>
</PedComps>
<TattooLogoDecals />
<DamagePacks />
<RelationshipGroupAltered>false</RelationshipGroupAltered>
<RelationshipGroup>0xfade4843</RelationshipGroup>
<ScenarioActive>true</ScenarioActive>
<ScenarioName>WORLD_HUMAN_CONST_DRILL</ScenarioName>
<AnimActive>false</AnimActive>
</PedProperties>
<OpacityLevel>255</OpacityLevel>
<LodDistance>16960</LodDistance>
<IsVisible>true</IsVisible>
<MaxHealth>200</MaxHealth>
<Health>200</Health>
<HasGravity>true</HasGravity>
<IsOnFire>false</IsOnFire>
<IsInvincible>true</IsInvincible>
<IsBulletProof>false</IsBulletProof>
<IsCollisionProof>false</IsCollisionProof>
<IsExplosionProof>true</IsExplosionProof>
<IsFireProof>true</IsFireProof>
<IsMeleeProof>true</IsMeleeProof>
<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
<PositionRotation>
<X>-52.8120232</X>
<Y>-1834.59497</Y>
<Z>26.6228733</Z>
<Pitch>-1.48086303e-06</Pitch>
<Roll>8.76538934e-07</Roll>
<Yaw>37.7467651</Yaw>
</PositionRotation>
<Attachment isAttached="false" />
</Placement>
<Placement>
<ModelHash>0x62018559</ModelHash>
<Type>1</Type>
<Dynamic>true</Dynamic>
<FrozenPos>true</FrozenPos>
<HashName>Air Worker Male</HashName>
<InitialHandle>226107</InitialHandle>
<PedProperties>
<IsStill>true</IsStill>
<CanRagdoll>false</CanRagdoll>
<HasShortHeight>false</HasShortHeight>
<Armour>0</Armour>
<CurrentWeapon>0x39958261</CurrentWeapon>
<PedProps>
<_0>-1,-1</_0>
<_1>-1,-1</_1>
<_2>-1,-1</_2>
<_3>-1,-1</_3>
<_4>-1,-1</_4>
<_5>-1,-1</_5>
<_6>-1,-1</_6>
<_7>-1,-1</_7>
<_8>-1,-1</_8>
<_9>-1,-1</_9>
</PedProps>
<PedComps>
<_0>1,0</_0>
<_1>0,0</_1>
<_2>0,0</_2>
<_3>1,0</_3>
<_4>0,1</_4>
<_5>0,0</_5>
<_6>0,0</_6>
<_7>0,0</_7>
<_8>0,0</_8>
<_9>0,0</_9>
<_10>0,0</_10>
<_11>0,0</_11>
</PedComps>
<TattooLogoDecals />
<DamagePacks />
<RelationshipGroupAltered>false</RelationshipGroupAltered>
<RelationshipGroup>0xfade4843</RelationshipGroup>
<ScenarioActive>true</ScenarioActive>
<ScenarioName>WORLD_HUMAN_CONST_DRILL</ScenarioName>
<AnimActive>false</AnimActive>
</PedProperties>
<OpacityLevel>255</OpacityLevel>
<LodDistance>16960</LodDistance>
<IsVisible>true</IsVisible>
<MaxHealth>200</MaxHealth>
<Health>200</Health>
<HasGravity>true</HasGravity>
<IsOnFire>false</IsOnFire>
<IsInvincible>true</IsInvincible>
<IsBulletProof>false</IsBulletProof>
<IsCollisionProof>false</IsCollisionProof>
<IsExplosionProof>true</IsExplosionProof>
<IsFireProof>true</IsFireProof>
<IsMeleeProof>true</IsMeleeProof>
<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
<PositionRotation>
<X>16.8378334</X>
<Y>-1846.18225</Y>
<Z>26.9388313</Z>
<Pitch>-1.696195e-06</Pitch>
<Roll>2.48089032e-06</Roll>
<Yaw>-118.245064</Yaw>
</PositionRotation>
<Attachment isAttached="false" />
</Placement>
<Placement>
<ModelHash>0x62018559</ModelHash>
<Type>1</Type>
<Dynamic>true</Dynamic>
<FrozenPos>true</FrozenPos>
<HashName>Air Worker Male</HashName>
<InitialHandle>566595</InitialHandle>
<PedProperties>
<IsStill>true</IsStill>
<CanRagdoll>false</CanRagdoll>
<HasShortHeight>false</HasShortHeight>
<Armour>0</Armour>
<CurrentWeapon>0x39958261</CurrentWeapon>
<PedProps>
<_0>-1,-1</_0>
<_1>-1,-1</_1>
<_2>-1,-1</_2>
<_3>-1,-1</_3>
<_4>-1,-1</_4>
<_5>-1,-1</_5>
<_6>-1,-1</_6>
<_7>-1,-1</_7>
<_8>-1,-1</_8>
<_9>-1,-1</_9>
</PedProps>
<PedComps>
<_0>1,0</_0>
<_1>0,0</_1>
<_2>0,0</_2>
<_3>1,0</_3>
<_4>0,1</_4>
<_5>0,0</_5>
<_6>0,0</_6>
<_7>0,0</_7>
<_8>0,0</_8>
<_9>0,0</_9>
<_10>0,0</_10>
<_11>0,0</_11>
</PedComps>
<TattooLogoDecals />
<DamagePacks />
<RelationshipGroupAltered>false</RelationshipGroupAltered>
<RelationshipGroup>0xfade4843</RelationshipGroup>
<ScenarioActive>true</ScenarioActive>
<ScenarioName>WORLD_HUMAN_CONST_DRILL</ScenarioName>
<AnimActive>false</AnimActive>
</PedProperties>
<OpacityLevel>255</OpacityLevel>
<LodDistance>16960</LodDistance>
<IsVisible>true</IsVisible>
<MaxHealth>200</MaxHealth>
<Health>200</Health>
<HasGravity>true</HasGravity>
<IsOnFire>false</IsOnFire>
<IsInvincible>true</IsInvincible>
<IsBulletProof>false</IsBulletProof>
<IsCollisionProof>false</IsCollisionProof>
<IsExplosionProof>true</IsExplosionProof>
<IsFireProof>true</IsFireProof>
<IsMeleeProof>true</IsMeleeProof>
<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
<PositionRotation>
<X>-20.3693466</X>
<Y>-1855.5824</Y>
<Z>27.5408726</Z>
<Pitch>0.00621444173</Pitch>
<Roll>-0.0100400001</Roll>
<Yaw>52.4780769</Yaw>
</PositionRotation>
<Attachment isAttached="false" />
</Placement>
<Placement>
<ModelHash>0x62018559</ModelHash>
<Type>1</Type>
<Dynamic>true</Dynamic>
<FrozenPos>true</FrozenPos>
<HashName>Air Worker Male</HashName>
<InitialHandle>488547</InitialHandle>
<PedProperties>
<IsStill>true</IsStill>
<CanRagdoll>false</CanRagdoll>
<HasShortHeight>false</HasShortHeight>
<Armour>0</Armour>
<CurrentWeapon>0x39958261</CurrentWeapon>
<PedProps>
<_0>-1,-1</_0>
<_1>-1,-1</_1>
<_2>-1,-1</_2>
<_3>-1,-1</_3>
<_4>-1,-1</_4>
<_5>-1,-1</_5>
<_6>-1,-1</_6>
<_7>-1,-1</_7>
<_8>-1,-1</_8>
<_9>-1,-1</_9>
</PedProps>
<PedComps>
<_0>1,0</_0>
<_1>0,0</_1>
<_2>0,0</_2>
<_3>1,0</_3>
<_4>0,1</_4>
<_5>0,0</_5>
<_6>0,0</_6>
<_7>0,0</_7>
<_8>0,0</_8>
<_9>0,0</_9>
<_10>0,0</_10>
<_11>0,0</_11>
</PedComps>
<TattooLogoDecals />
<DamagePacks />
<RelationshipGroupAltered>false</RelationshipGroupAltered>
<RelationshipGroup>0xfade4843</RelationshipGroup>
<ScenarioActive>true</ScenarioActive>
<ScenarioName>WORLD_HUMAN_CONST_DRILL</ScenarioName>
<AnimActive>false</AnimActive>
</PedProperties>
<OpacityLevel>255</OpacityLevel>
<LodDistance>16960</LodDistance>
<IsVisible>true</IsVisible>
<MaxHealth>200</MaxHealth>
<Health>200</Health>
<HasGravity>true</HasGravity>
<IsOnFire>false</IsOnFire>
<IsInvincible>true</IsInvincible>
<IsBulletProof>false</IsBulletProof>
<IsCollisionProof>false</IsCollisionProof>
<IsExplosionProof>true</IsExplosionProof>
<IsFireProof>true</IsFireProof>
<IsMeleeProof>true</IsMeleeProof>
<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
<PositionRotation>
<X>14.1201611</X>
<Y>-1846.57666</Y>
<Z>25.3774166</Z>
<Pitch>-3.17130321e-06</Pitch>
<Roll>-0</Roll>
<Yaw>-92.9217453</Yaw>
</PositionRotation>
<Attachment isAttached="false" />
</Placement>
<Placement>
<ModelHash>0x62018559</ModelHash>
<Type>1</Type>
<Dynamic>true</Dynamic>
<FrozenPos>true</FrozenPos>
<HashName>Air Worker Male</HashName>
<InitialHandle>697439</InitialHandle>
<PedProperties>
<IsStill>true</IsStill>
<CanRagdoll>false</CanRagdoll>
<HasShortHeight>false</HasShortHeight>
<Armour>0</Armour>
<CurrentWeapon>0x39958261</CurrentWeapon>
<PedProps>
<_0>-1,-1</_0>
<_1>-1,-1</_1>
<_2>-1,-1</_2>
<_3>-1,-1</_3>
<_4>-1,-1</_4>
<_5>-1,-1</_5>
<_6>-1,-1</_6>
<_7>-1,-1</_7>
<_8>-1,-1</_8>
<_9>-1,-1</_9>
</PedProps>
<PedComps>
<_0>1,0</_0>
<_1>0,0</_1>
<_2>0,0</_2>
<_3>1,0</_3>
<_4>0,1</_4>
<_5>0,0</_5>
<_6>0,0</_6>
<_7>0,0</_7>
<_8>0,0</_8>
<_9>0,0</_9>
<_10>0,0</_10>
<_11>0,0</_11>
</PedComps>
<TattooLogoDecals />
<DamagePacks />
<RelationshipGroupAltered>false</RelationshipGroupAltered>
<RelationshipGroup>0xfade4843</RelationshipGroup>
<ScenarioActive>true</ScenarioActive>
<ScenarioName>WORLD_HUMAN_CONST_DRILL</ScenarioName>
<AnimActive>false</AnimActive>
</PedProperties>
<OpacityLevel>255</OpacityLevel>
<LodDistance>16960</LodDistance>
<IsVisible>true</IsVisible>
<MaxHealth>200</MaxHealth>
<Health>200</Health>
<HasGravity>true</HasGravity>
<IsOnFire>false</IsOnFire>
<IsInvincible>true</IsInvincible>
<IsBulletProof>false</IsBulletProof>
<IsCollisionProof>false</IsCollisionProof>
<IsExplosionProof>true</IsExplosionProof>
<IsFireProof>true</IsFireProof>
<IsMeleeProof>true</IsMeleeProof>
<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
<PositionRotation>
<X>-13.8297491</X>
<Y>-1834.60437</Y>
<Z>27.7680588</Z>
<Pitch>-4.05262682e-07</Pitch>
<Roll>-0</Roll>
<Yaw>18.9484558</Yaw>
</PositionRotation>
<Attachment isAttached="false" />
</Placement>
<Placement>
<ModelHash>0x62018559</ModelHash>
<Type>1</Type>
<Dynamic>true</Dynamic>
<FrozenPos>true</FrozenPos>
<HashName>Air Worker Male</HashName>
<InitialHandle>536402</InitialHandle>
<PedProperties>
<IsStill>true</IsStill>
<CanRagdoll>false</CanRagdoll>
<HasShortHeight>false</HasShortHeight>
<Armour>0</Armour>
<CurrentWeapon>0x39958261</CurrentWeapon>
<PedProps>
<_0>-1,-1</_0>
<_1>-1,-1</_1>
<_2>-1,-1</_2>
<_3>-1,-1</_3>
<_4>-1,-1</_4>
<_5>-1,-1</_5>
<_6>-1,-1</_6>
<_7>-1,-1</_7>
<_8>-1,-1</_8>
<_9>-1,-1</_9>
</PedProps>
<PedComps>
<_0>0,0</_0>
<_1>0,0</_1>
<_2>0,0</_2>
<_3>0,0</_3>
<_4>0,0</_4>
<_5>0,0</_5>
<_6>0,0</_6>
<_7>0,0</_7>
<_8>0,0</_8>
<_9>0,0</_9>
<_10>0,0</_10>
<_11>0,0</_11>
</PedComps>
<TattooLogoDecals />
<DamagePacks />
<RelationshipGroupAltered>false</RelationshipGroupAltered>
<RelationshipGroup>0xfade4843</RelationshipGroup>
<ScenarioActive>true</ScenarioActive>
<ScenarioName>WORLD_HUMAN_CLIPBOARD</ScenarioName>
<AnimActive>false</AnimActive>
</PedProperties>
<OpacityLevel>255</OpacityLevel>
<LodDistance>16960</LodDistance>
<IsVisible>true</IsVisible>
<MaxHealth>200</MaxHealth>
<Health>200</Health>
<HasGravity>true</HasGravity>
<IsOnFire>false</IsOnFire>
<IsInvincible>true</IsInvincible>
<IsBulletProof>false</IsBulletProof>
<IsCollisionProof>false</IsCollisionProof>
<IsExplosionProof>true</IsExplosionProof>
<IsFireProof>true</IsFireProof>
<IsMeleeProof>true</IsMeleeProof>
<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
<PositionRotation>
<X>-24.6009121</X>
<Y>-1847.96094</Y>
<Z>25.6699924</Z>
<Pitch>-3.53266614e-07</Pitch>
<Roll>-1.2722218e-14</Roll>
<Yaw>-128.071701</Yaw>
</PositionRotation>
<Attachment isAttached="false" />
</Placement>
<Placement>
<ModelHash>0x62018559</ModelHash>
<Type>1</Type>
<Dynamic>true</Dynamic>
<FrozenPos>true</FrozenPos>
<HashName>Air Worker Male</HashName>
<InitialHandle>763483</InitialHandle>
<PedProperties>
<IsStill>true</IsStill>
<CanRagdoll>false</CanRagdoll>
<HasShortHeight>false</HasShortHeight>
<Armour>0</Armour>
<CurrentWeapon>0x39958261</CurrentWeapon>
<PedProps>
<_0>-1,-1</_0>
<_1>-1,-1</_1>
<_2>-1,-1</_2>
<_3>-1,-1</_3>
<_4>-1,-1</_4>
<_5>-1,-1</_5>
<_6>-1,-1</_6>
<_7>-1,-1</_7>
<_8>-1,-1</_8>
<_9>-1,-1</_9>
</PedProps>
<PedComps>
<_0>0,0</_0>
<_1>0,0</_1>
<_2>0,0</_2>
<_3>0,0</_3>
<_4>0,0</_4>
<_5>0,0</_5>
<_6>0,0</_6>
<_7>0,0</_7>
<_8>0,0</_8>
<_9>0,0</_9>
<_10>0,0</_10>
<_11>0,0</_11>
</PedComps>
<TattooLogoDecals />
<DamagePacks />
<RelationshipGroupAltered>false</RelationshipGroupAltered>
<RelationshipGroup>0xfade4843</RelationshipGroup>
<ScenarioActive>true</ScenarioActive>
<ScenarioName>WORLD_HUMAN_CLIPBOARD</ScenarioName>
<AnimActive>false</AnimActive>
</PedProperties>
<OpacityLevel>255</OpacityLevel>
<LodDistance>16960</LodDistance>
<IsVisible>true</IsVisible>
<MaxHealth>200</MaxHealth>
<Health>200</Health>
<HasGravity>true</HasGravity>
<IsOnFire>false</IsOnFire>
<IsInvincible>true</IsInvincible>
<IsBulletProof>false</IsBulletProof>
<IsCollisionProof>false</IsCollisionProof>
<IsExplosionProof>true</IsExplosionProof>
<IsFireProof>true</IsFireProof>
<IsMeleeProof>true</IsMeleeProof>
<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
<PositionRotation>
<X>-18.6281719</X>
<Y>-1835.0387</Y>
<Z>25.7949696</Z>
<Pitch>-1.56689623e-06</Pitch>
<Roll>-0</Roll>
<Yaw>-55.350872</Yaw>
</PositionRotation>
<Attachment isAttached="false" />
</Placement>
<Placement>
<ModelHash>0x37fdc243</ModelHash>
<Type>3</Type>
<Dynamic>false</Dynamic>
<FrozenPos>true</FrozenPos>
<HashName>prop_mp_cone_01</HashName>
<InitialHandle>510818</InitialHandle>
<ObjectProperties>
<TextureVariation>0</TextureVariation>
</ObjectProperties>
<OpacityLevel>255</OpacityLevel>
<LodDistance>16960</LodDistance>
<IsVisible>true</IsVisible>
<MaxHealth>1000</MaxHealth>
<Health>1000</Health>
<HasGravity>true</HasGravity>
<IsOnFire>false</IsOnFire>
<IsInvincible>false</IsInvincible>
<IsBulletProof>false</IsBulletProof>
<IsCollisionProof>false</IsCollisionProof>
<IsExplosionProof>false</IsExplosionProof>
<IsFireProof>false</IsFireProof>
<IsMeleeProof>false</IsMeleeProof>
<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
<PositionRotation>
<X>-38.3225327</X>
<Y>-1817.27295</Y>
<Z>25.4354992</Z>
<Pitch>0</Pitch>
<Roll>0</Roll>
<Yaw>43.7218094</Yaw>
</PositionRotation>
<Attachment isAttached="false" />
</Placement>
<Placement>
<ModelHash>0x37fdc243</ModelHash>
<Type>3</Type>
<Dynamic>false</Dynamic>
<FrozenPos>true</FrozenPos>
<HashName>prop_mp_cone_01</HashName>
<InitialHandle>240738</InitialHandle>
<ObjectProperties>
<TextureVariation>0</TextureVariation>
</ObjectProperties>
<OpacityLevel>255</OpacityLevel>
<LodDistance>16960</LodDistance>
<IsVisible>true</IsVisible>
<MaxHealth>1000</MaxHealth>
<Health>1000</Health>
<HasGravity>true</HasGravity>
<IsOnFire>false</IsOnFire>
<IsInvincible>false</IsInvincible>
<IsBulletProof>false</IsBulletProof>
<IsCollisionProof>false</IsCollisionProof>
<IsExplosionProof>false</IsExplosionProof>
<IsFireProof>false</IsFireProof>
<IsMeleeProof>false</IsMeleeProof>
<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
<PositionRotation>
<X>-41.3384628</X>
<Y>-1820.79333</Y>
<Z>25.4219246</Z>
<Pitch>-1.9083327e-14</Pitch>
<Roll>-1.12573439e-07</Roll>
<Yaw>51.9499092</Yaw>
</PositionRotation>
<Attachment isAttached="false" />
</Placement>
<Placement>
<ModelHash>0x37fdc243</ModelHash>
<Type>3</Type>
<Dynamic>false</Dynamic>
<FrozenPos>true</FrozenPos>
<HashName>prop_mp_cone_01</HashName>
<InitialHandle>152419</InitialHandle>
<ObjectProperties>
<TextureVariation>0</TextureVariation>
</ObjectProperties>
<OpacityLevel>255</OpacityLevel>
<LodDistance>16960</LodDistance>
<IsVisible>true</IsVisible>
<MaxHealth>1000</MaxHealth>
<Health>1000</Health>
<HasGravity>true</HasGravity>
<IsOnFire>false</IsOnFire>
<IsInvincible>false</IsInvincible>
<IsBulletProof>false</IsBulletProof>
<IsCollisionProof>false</IsCollisionProof>
<IsExplosionProof>false</IsExplosionProof>
<IsFireProof>false</IsFireProof>
<IsMeleeProof>false</IsMeleeProof>
<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
<PositionRotation>
<X>-39.8742294</X>
<Y>-1819.06812</Y>
<Z>25.4777431</Z>
<Pitch>-6.36110901e-14</Pitch>
<Roll>-2.30968922e-07</Roll>
<Yaw>37.4852486</Yaw>
</PositionRotation>
<Attachment isAttached="false" />
</Placement>
<Placement>
<ModelHash>0x37fdc243</ModelHash>
<Type>3</Type>
<Dynamic>false</Dynamic>
<FrozenPos>true</FrozenPos>
<HashName>prop_mp_cone_01</HashName>
<InitialHandle>155215</InitialHandle>
<ObjectProperties>
<TextureVariation>0</TextureVariation>
</ObjectProperties>
<OpacityLevel>255</OpacityLevel>
<LodDistance>16960</LodDistance>
<IsVisible>true</IsVisible>
<MaxHealth>1000</MaxHealth>
<Health>1000</Health>
<HasGravity>true</HasGravity>
<IsOnFire>false</IsOnFire>
<IsInvincible>false</IsInvincible>
<IsBulletProof>false</IsBulletProof>
<IsCollisionProof>false</IsCollisionProof>
<IsExplosionProof>false</IsExplosionProof>
<IsFireProof>false</IsFireProof>
<IsMeleeProof>false</IsMeleeProof>
<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
<PositionRotation>
<X>-36.7889862</X>
<Y>-1815.21313</Y>
<Z>25.3233109</Z>
<Pitch>9.22360807e-14</Pitch>
<Roll>-2.30967615e-07</Roll>
<Yaw>-0.884902</Yaw>
</PositionRotation>
<Attachment isAttached="false" />
</Placement>
<Placement>
<ModelHash>0x37fdc243</ModelHash>
<Type>3</Type>
<Dynamic>false</Dynamic>
<FrozenPos>true</FrozenPos>
<HashName>prop_mp_cone_01</HashName>
<InitialHandle>228454</InitialHandle>
<ObjectProperties>
<TextureVariation>0</TextureVariation>
</ObjectProperties>
<OpacityLevel>255</OpacityLevel>
<LodDistance>16960</LodDistance>
<IsVisible>true</IsVisible>
<MaxHealth>1000</MaxHealth>
<Health>1000</Health>
<HasGravity>true</HasGravity>
<IsOnFire>false</IsOnFire>
<IsInvincible>false</IsInvincible>
<IsBulletProof>false</IsBulletProof>
<IsCollisionProof>false</IsCollisionProof>
<IsExplosionProof>false</IsExplosionProof>
<IsFireProof>false</IsFireProof>
<IsMeleeProof>false</IsMeleeProof>
<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
<PositionRotation>
<X>18.7557259</X>
<Y>-1852.94019</Y>
<Z>22.832756</Z>
<Pitch>4.32555413e-13</Pitch>
<Roll>-1.21243954e-06</Roll>
<Yaw>-104.038498</Yaw>
</PositionRotation>
<Attachment isAttached="false" />
</Placement>
<Placement>
<ModelHash>0x37fdc243</ModelHash>
<Type>3</Type>
<Dynamic>false</Dynamic>
<FrozenPos>true</FrozenPos>
<HashName>prop_mp_cone_01</HashName>
<InitialHandle>659558</InitialHandle>
<ObjectProperties>
<TextureVariation>0</TextureVariation>
</ObjectProperties>
<OpacityLevel>255</OpacityLevel>
<LodDistance>16960</LodDistance>
<IsVisible>true</IsVisible>
<MaxHealth>1000</MaxHealth>
<Health>1000</Health>
<HasGravity>true</HasGravity>
<IsOnFire>false</IsOnFire>
<IsInvincible>false</IsInvincible>
<IsBulletProof>false</IsBulletProof>
<IsCollisionProof>false</IsCollisionProof>
<IsExplosionProof>false</IsExplosionProof>
<IsFireProof>false</IsFireProof>
<IsMeleeProof>false</IsMeleeProof>
<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
<PositionRotation>
<X>18.0268745</X>
<Y>-1853.87646</Y>
<Z>22.824585</Z>
<Pitch>1.52666616e-13</Pitch>
<Roll>-1.21243852e-06</Roll>
<Yaw>-111.746674</Yaw>
</PositionRotation>
<Attachment isAttached="false" />
</Placement>
<Placement>
<ModelHash>0x37fdc243</ModelHash>
<Type>3</Type>
<Dynamic>false</Dynamic>
<FrozenPos>true</FrozenPos>
<HashName>prop_mp_cone_01</HashName>
<InitialHandle>456551</InitialHandle>
<ObjectProperties>
<TextureVariation>0</TextureVariation>
</ObjectProperties>
<OpacityLevel>255</OpacityLevel>
<LodDistance>16960</LodDistance>
<IsVisible>true</IsVisible>
<MaxHealth>1000</MaxHealth>
<Health>1000</Health>
<HasGravity>true</HasGravity>
<IsOnFire>false</IsOnFire>
<IsInvincible>false</IsInvincible>
<IsBulletProof>false</IsBulletProof>
<IsCollisionProof>false</IsCollisionProof>
<IsExplosionProof>false</IsExplosionProof>
<IsFireProof>false</IsFireProof>
<IsMeleeProof>false</IsMeleeProof>
<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
<PositionRotation>
<X>17.2113934</X>
<Y>-1855.14062</Y>
<Z>22.7890224</Z>
<Pitch>1.01777744e-13</Pitch>
<Roll>-1.21243852e-06</Roll>
<Yaw>-127.510216</Yaw>
</PositionRotation>
<Attachment isAttached="false" />
</Placement>
<Placement>
<ModelHash>0x37fdc243</ModelHash>
<Type>3</Type>
<Dynamic>false</Dynamic>
<FrozenPos>true</FrozenPos>
<HashName>prop_mp_cone_01</HashName>
<InitialHandle>116583</InitialHandle>
<ObjectProperties>
<TextureVariation>0</TextureVariation>
</ObjectProperties>
<OpacityLevel>255</OpacityLevel>
<LodDistance>16960</LodDistance>
<IsVisible>true</IsVisible>
<MaxHealth>1000</MaxHealth>
<Health>1000</Health>
<HasGravity>true</HasGravity>
<IsOnFire>false</IsOnFire>
<IsInvincible>false</IsInvincible>
<IsBulletProof>false</IsBulletProof>
<IsCollisionProof>false</IsCollisionProof>
<IsExplosionProof>false</IsExplosionProof>
<IsFireProof>false</IsFireProof>
<IsMeleeProof>false</IsMeleeProof>
<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
<PositionRotation>
<X>16.2803802</X>
<Y>-1856.16345</Y>
<Z>22.8436871</Z>
<Pitch>2.54444361e-13</Pitch>
<Roll>-1.21243659e-06</Roll>
<Yaw>-146.391525</Yaw>
</PositionRotation>
<Attachment isAttached="false" />
</Placement>
<Placement>
<ModelHash>0x37fdc243</ModelHash>
<Type>3</Type>
<Dynamic>false</Dynamic>
<FrozenPos>true</FrozenPos>
<HashName>prop_mp_cone_01</HashName>
<InitialHandle>613223</InitialHandle>
<ObjectProperties>
<TextureVariation>0</TextureVariation>
</ObjectProperties>
<OpacityLevel>255</OpacityLevel>
<LodDistance>16960</LodDistance>
<IsVisible>true</IsVisible>
<MaxHealth>1000</MaxHealth>
<Health>1000</Health>
<HasGravity>true</HasGravity>
<IsOnFire>false</IsOnFire>
<IsInvincible>false</IsInvincible>
<IsBulletProof>false</IsBulletProof>
<IsCollisionProof>false</IsCollisionProof>
<IsExplosionProof>false</IsExplosionProof>
<IsFireProof>false</IsFireProof>
<IsMeleeProof>false</IsMeleeProof>
<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
<PositionRotation>
<X>15.4537134</X>
<Y>-1857.20081</Y>
<Z>22.8005505</Z>
<Pitch>7.1244421e-13</Pitch>
<Roll>-1.21243568e-06</Roll>
<Yaw>-169.690201</Yaw>
</PositionRotation>
<Attachment isAttached="false" />
</Placement>
<Placement>
<ModelHash>0x37fdc243</ModelHash>
<Type>3</Type>
<Dynamic>false</Dynamic>
<FrozenPos>true</FrozenPos>
<HashName>prop_mp_cone_01</HashName>
<InitialHandle>71009</InitialHandle>
<ObjectProperties>
<TextureVariation>0</TextureVariation>
</ObjectProperties>
<OpacityLevel>255</OpacityLevel>
<LodDistance>16960</LodDistance>
<IsVisible>true</IsVisible>
<MaxHealth>1000</MaxHealth>
<Health>1000</Health>
<HasGravity>true</HasGravity>
<IsOnFire>false</IsOnFire>
<IsInvincible>false</IsInvincible>
<IsBulletProof>false</IsBulletProof>
<IsCollisionProof>false</IsCollisionProof>
<IsExplosionProof>false</IsExplosionProof>
<IsFireProof>false</IsFireProof>
<IsMeleeProof>false</IsMeleeProof>
<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
<PositionRotation>
<X>14.6523046</X>
<Y>-1858.18005</Y>
<Z>22.6281834</Z>
<Pitch>6.99721964e-13</Pitch>
<Roll>-1.21243568e-06</Roll>
<Yaw>169.955307</Yaw>
</PositionRotation>
<Attachment isAttached="false" />
</Placement>
<Placement>
<ModelHash>0x37fdc243</ModelHash>
<Type>3</Type>
<Dynamic>false</Dynamic>
<FrozenPos>true</FrozenPos>
<HashName>prop_mp_cone_01</HashName>
<InitialHandle>152675</InitialHandle>
<ObjectProperties>
<TextureVariation>0</TextureVariation>
</ObjectProperties>
<OpacityLevel>255</OpacityLevel>
<LodDistance>16960</LodDistance>
<IsVisible>true</IsVisible>
<MaxHealth>1000</MaxHealth>
<Health>1000</Health>
<HasGravity>true</HasGravity>
<IsOnFire>false</IsOnFire>
<IsInvincible>false</IsInvincible>
<IsBulletProof>false</IsBulletProof>
<IsCollisionProof>false</IsCollisionProof>
<IsExplosionProof>false</IsExplosionProof>
<IsFireProof>false</IsFireProof>
<IsMeleeProof>false</IsMeleeProof>
<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
<PositionRotation>
<X>13.6215553</X>
<Y>-1859.15491</Y>
<Z>22.7486439</Z>
<Pitch>4.57999849e-13</Pitch>
<Roll>-1.21243465e-06</Roll>
<Yaw>151.159653</Yaw>
</PositionRotation>
<Attachment isAttached="false" />
</Placement>
<Placement>
<ModelHash>0x37fdc243</ModelHash>
<Type>3</Type>
<Dynamic>false</Dynamic>
<FrozenPos>true</FrozenPos>
<HashName>prop_mp_cone_01</HashName>
<InitialHandle>344419</InitialHandle>
<ObjectProperties>
<TextureVariation>0</TextureVariation>
</ObjectProperties>
<OpacityLevel>255</OpacityLevel>
<LodDistance>16960</LodDistance>
<IsVisible>true</IsVisible>
<MaxHealth>1000</MaxHealth>
<Health>1000</Health>
<HasGravity>true</HasGravity>
<IsOnFire>false</IsOnFire>
<IsInvincible>false</IsInvincible>
<IsBulletProof>false</IsBulletProof>
<IsCollisionProof>false</IsCollisionProof>
<IsExplosionProof>false</IsExplosionProof>
<IsFireProof>false</IsFireProof>
<IsMeleeProof>false</IsMeleeProof>
<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
<PositionRotation>
<X>12.9886637</X>
<Y>-1860.1134</Y>
<Z>22.7948627</Z>
<Pitch>5.08888721e-13</Pitch>
<Roll>-6.0901408e-07</Roll>
<Yaw>142.931091</Yaw>
</PositionRotation>
<Attachment isAttached="false" />
</Placement>
<Placement>
<ModelHash>0x37fdc243</ModelHash>
<Type>3</Type>
<Dynamic>false</Dynamic>
<FrozenPos>true</FrozenPos>
<HashName>prop_mp_cone_01</HashName>
<InitialHandle>544865</InitialHandle>
<ObjectProperties>
<TextureVariation>0</TextureVariation>
</ObjectProperties>
<OpacityLevel>255</OpacityLevel>
<LodDistance>16960</LodDistance>
<IsVisible>true</IsVisible>
<MaxHealth>1000</MaxHealth>
<Health>1000</Health>
<HasGravity>true</HasGravity>
<IsOnFire>false</IsOnFire>
<IsInvincible>false</IsInvincible>
<IsBulletProof>false</IsBulletProof>
<IsCollisionProof>false</IsCollisionProof>
<IsExplosionProof>false</IsExplosionProof>
<IsFireProof>false</IsFireProof>
<IsMeleeProof>false</IsMeleeProof>
<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
<PositionRotation>
<X>12.3388596</X>
<Y>-1861.4071</Y>
<Z>22.8113918</Z>
<Pitch>4.07110977e-13</Pitch>
<Roll>-5.40438919e-07</Roll>
<Yaw>138.080536</Yaw>
</PositionRotation>
<Attachment isAttached="false" />
</Placement>
<Placement>
<ModelHash>0x37fdc243</ModelHash>
<Type>3</Type>
<Dynamic>false</Dynamic>
<FrozenPos>true</FrozenPos>
<HashName>prop_mp_cone_01</HashName>
<InitialHandle>644190</InitialHandle>
<ObjectProperties>
<TextureVariation>0</TextureVariation>
</ObjectProperties>
<OpacityLevel>255</OpacityLevel>
<LodDistance>16960</LodDistance>
<IsVisible>true</IsVisible>
<MaxHealth>1000</MaxHealth>
<Health>1000</Health>
<HasGravity>true</HasGravity>
<IsOnFire>false</IsOnFire>
<IsInvincible>false</IsInvincible>
<IsBulletProof>false</IsBulletProof>
<IsCollisionProof>false</IsCollisionProof>
<IsExplosionProof>false</IsExplosionProof>
<IsFireProof>false</IsFireProof>
<IsMeleeProof>false</IsMeleeProof>
<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
<PositionRotation>
<X>11.6234627</X>
<Y>-1862.59143</Y>
<Z>22.8061581</Z>
<Pitch>5.85222029e-13</Pitch>
<Roll>-5.40439032e-07</Roll>
<Yaw>134.096024</Yaw>
</PositionRotation>
<Attachment isAttached="false" />
</Placement>
<Placement>
<ModelHash>0x37fdc243</ModelHash>
<Type>3</Type>
<Dynamic>false</Dynamic>
<FrozenPos>true</FrozenPos>
<HashName>prop_mp_cone_01</HashName>
<InitialHandle>404328</InitialHandle>
<ObjectProperties>
<TextureVariation>0</TextureVariation>
</ObjectProperties>
<OpacityLevel>255</OpacityLevel>
<LodDistance>16960</LodDistance>
<IsVisible>true</IsVisible>
<MaxHealth>1000</MaxHealth>
<Health>1000</Health>
<HasGravity>true</HasGravity>
<IsOnFire>false</IsOnFire>
<IsInvincible>false</IsInvincible>
<IsBulletProof>false</IsBulletProof>
<IsCollisionProof>false</IsCollisionProof>
<IsExplosionProof>false</IsExplosionProof>
<IsFireProof>false</IsFireProof>
<IsMeleeProof>false</IsMeleeProof>
<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
<PositionRotation>
<X>10.9388838</X>
<Y>-1864.06152</Y>
<Z>22.7426434</Z>
<Pitch>6.36110901e-13</Pitch>
<Roll>-5.40439032e-07</Roll>
<Yaw>131.670624</Yaw>
</PositionRotation>
<Attachment isAttached="false" />
</Placement>
<Placement>
<ModelHash>0x37fdc243</ModelHash>
<Type>3</Type>
<Dynamic>false</Dynamic>
<FrozenPos>true</FrozenPos>
<HashName>prop_mp_cone_01</HashName>
<InitialHandle>482134</InitialHandle>
<ObjectProperties>
<TextureVariation>0</TextureVariation>
</ObjectProperties>
<OpacityLevel>255</OpacityLevel>
<LodDistance>16960</LodDistance>
<IsVisible>true</IsVisible>
<MaxHealth>1000</MaxHealth>
<Health>1000</Health>
<HasGravity>true</HasGravity>
<IsOnFire>false</IsOnFire>
<IsInvincible>false</IsInvincible>
<IsBulletProof>false</IsBulletProof>
<IsCollisionProof>false</IsCollisionProof>
<IsExplosionProof>false</IsExplosionProof>
<IsFireProof>false</IsFireProof>
<IsMeleeProof>false</IsMeleeProof>
<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
<PositionRotation>
<X>10.1529064</X>
<Y>-1865.51538</Y>
<Z>22.6742344</Z>
<Pitch>6.3293034e-13</Pitch>
<Roll>-7.88252095e-08</Roll>
<Yaw>129.418533</Yaw>
</PositionRotation>
<Attachment isAttached="false" />
</Placement>
<Placement>
<ModelHash>0x37fdc243</ModelHash>
<Type>3</Type>
<Dynamic>false</Dynamic>
<FrozenPos>true</FrozenPos>
<HashName>prop_mp_cone_01</HashName>
<InitialHandle>516449</InitialHandle>
<ObjectProperties>
<TextureVariation>0</TextureVariation>
</ObjectProperties>
<OpacityLevel>255</OpacityLevel>
<LodDistance>16960</LodDistance>
<IsVisible>true</IsVisible>
<MaxHealth>1000</MaxHealth>
<Health>1000</Health>
<HasGravity>true</HasGravity>
<IsOnFire>false</IsOnFire>
<IsInvincible>false</IsInvincible>
<IsBulletProof>false</IsBulletProof>
<IsCollisionProof>false</IsCollisionProof>
<IsExplosionProof>false</IsExplosionProof>
<IsFireProof>false</IsFireProof>
<IsMeleeProof>false</IsMeleeProof>
<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
<PositionRotation>
<X>9.26721096</X>
<Y>-1866.9314</Y>
<Z>22.5917377</Z>
<Pitch>6.29749779e-13</Pitch>
<Roll>-7.88250389e-08</Roll>
<Yaw>109.670158</Yaw>
</PositionRotation>
<Attachment isAttached="false" />
</Placement>
<Placement>
<ModelHash>0x37fdc243</ModelHash>
<Type>3</Type>
<Dynamic>false</Dynamic>
<FrozenPos>true</FrozenPos>
<HashName>prop_mp_cone_01</HashName>
<InitialHandle>773218</InitialHandle>
<ObjectProperties>
<TextureVariation>0</TextureVariation>
</ObjectProperties>
<OpacityLevel>255</OpacityLevel>
<LodDistance>16960</LodDistance>
<IsVisible>true</IsVisible>
<MaxHealth>1000</MaxHealth>
<Health>1000</Health>
<HasGravity>true</HasGravity>
<IsOnFire>false</IsOnFire>
<IsInvincible>false</IsInvincible>
<IsBulletProof>false</IsBulletProof>
<IsCollisionProof>false</IsCollisionProof>
<IsExplosionProof>false</IsExplosionProof>
<IsFireProof>false</IsFireProof>
<IsMeleeProof>false</IsMeleeProof>
<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
<PositionRotation>
<X>8.41182995</X>
<Y>-1867.78149</Y>
<Z>22.6065235</Z>
<Pitch>6.28159525e-13</Pitch>
<Roll>-7.88249821e-08</Roll>
<Yaw>96.7644424</Yaw>
</PositionRotation>
<Attachment isAttached="false" />
</Placement>
<Placement>
<ModelHash>0x37fdc243</ModelHash>
<Type>3</Type>
<Dynamic>false</Dynamic>
<FrozenPos>true</FrozenPos>
<HashName>prop_mp_cone_01</HashName>
<InitialHandle>767032</InitialHandle>
<ObjectProperties>
<TextureVariation>0</TextureVariation>
</ObjectProperties>
<OpacityLevel>255</OpacityLevel>
<LodDistance>16960</LodDistance>
<IsVisible>true</IsVisible>
<MaxHealth>1000</MaxHealth>
<Health>1000</Health>
<HasGravity>true</HasGravity>
<IsOnFire>false</IsOnFire>
<IsInvincible>false</IsInvincible>
<IsBulletProof>false</IsBulletProof>
<IsCollisionProof>false</IsCollisionProof>
<IsExplosionProof>false</IsExplosionProof>
<IsFireProof>false</IsFireProof>
<IsMeleeProof>false</IsMeleeProof>
<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
<PositionRotation>
<X>7.75883389</X>
<Y>-1868.62341</Y>
<Z>22.6481743</Z>
<Pitch>6.24780176e-13</Pitch>
<Roll>-7.88248684e-08</Roll>
<Yaw>88.1028137</Yaw>
</PositionRotation>
<Attachment isAttached="false" />
</Placement>
<Placement>
<ModelHash>0x37fdc243</ModelHash>
<Type>3</Type>
<Dynamic>false</Dynamic>
<FrozenPos>true</FrozenPos>
<HashName>prop_mp_cone_01</HashName>
<InitialHandle>129099</InitialHandle>
<ObjectProperties>
<TextureVariation>0</TextureVariation>
</ObjectProperties>
<OpacityLevel>255</OpacityLevel>
<LodDistance>16960</LodDistance>
<IsVisible>true</IsVisible>
<MaxHealth>1000</MaxHealth>
<Health>1000</Health>
<HasGravity>true</HasGravity>
<IsOnFire>false</IsOnFire>
<IsInvincible>false</IsInvincible>
<IsBulletProof>false</IsBulletProof>
<IsCollisionProof>false</IsCollisionProof>
<IsExplosionProof>false</IsExplosionProof>
<IsFireProof>false</IsFireProof>
<IsMeleeProof>false</IsMeleeProof>
<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
<PositionRotation>
<X>6.94658566</X>
<Y>-1870.25085</Y>
<Z>22.6963749</Z>
<Pitch>6.3293034e-13</Pitch>
<Roll>-7.88248684e-08</Roll>
<Yaw>79.7010803</Yaw>
</PositionRotation>
<Attachment isAttached="false" />
</Placement>
<Placement>
<ModelHash>0x37fdc243</ModelHash>
<Type>3</Type>
<Dynamic>false</Dynamic>
<FrozenPos>true</FrozenPos>
<HashName>prop_mp_cone_01</HashName>
<InitialHandle>436073</InitialHandle>
<ObjectProperties>
<TextureVariation>0</TextureVariation>
</ObjectProperties>
<OpacityLevel>255</OpacityLevel>
<LodDistance>16960</LodDistance>
<IsVisible>true</IsVisible>
<MaxHealth>1000</MaxHealth>
<Health>1000</Health>
<HasGravity>true</HasGravity>
<IsOnFire>false</IsOnFire>
<IsInvincible>false</IsInvincible>
<IsBulletProof>false</IsBulletProof>
<IsCollisionProof>false</IsCollisionProof>
<IsExplosionProof>false</IsExplosionProof>
<IsFireProof>false</IsFireProof>
<IsMeleeProof>false</IsMeleeProof>
<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
<PositionRotation>
<X>6.02553749</X>
<Y>-1871.33374</Y>
<Z>22.6964512</Z>
<Pitch>6.39291463e-13</Pitch>
<Roll>-5.14023952e-08</Roll>
<Yaw>73.291481</Yaw>
</PositionRotation>
<Attachment isAttached="false" />
</Placement>
<Placement>
<ModelHash>0x37fdc243</ModelHash>
<Type>3</Type>
<Dynamic>false</Dynamic>
<FrozenPos>true</FrozenPos>
<HashName>prop_mp_cone_01</HashName>
<InitialHandle>480099</InitialHandle>
<ObjectProperties>
<TextureVariation>0</TextureVariation>
</ObjectProperties>
<OpacityLevel>255</OpacityLevel>
<LodDistance>16960</LodDistance>
<IsVisible>true</IsVisible>
<MaxHealth>1000</MaxHealth>
<Health>1000</Health>
<HasGravity>true</HasGravity>
<IsOnFire>false</IsOnFire>
<IsInvincible>false</IsInvincible>
<IsBulletProof>false</IsBulletProof>
<IsCollisionProof>false</IsCollisionProof>
<IsExplosionProof>false</IsExplosionProof>
<IsFireProof>false</IsFireProof>
<IsMeleeProof>false</IsMeleeProof>
<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
<PositionRotation>
<X>4.71064281</X>
<Y>-1870.91028</Y>
<Z>22.7436581</Z>
<Pitch>6.504234e-13</Pitch>
<Roll>-5.14023171e-08</Roll>
<Yaw>63.9370232</Yaw>
</PositionRotation>
<Attachment isAttached="false" />
</Placement>
<Placement>
<ModelHash>0x3e7ede82</ModelHash>
<Type>3</Type>
<Dynamic>false</Dynamic>
<FrozenPos>true</FrozenPos>
<HashName>prop_barrier_work06b</HashName>
<InitialHandle>522602</InitialHandle>
<ObjectProperties>
<TextureVariation>0</TextureVariation>
</ObjectProperties>
<OpacityLevel>255</OpacityLevel>
<LodDistance>16960</LodDistance>
<IsVisible>true</IsVisible>
<MaxHealth>1000</MaxHealth>
<Health>1000</Health>
<HasGravity>true</HasGravity>
<IsOnFire>false</IsOnFire>
<IsInvincible>false</IsInvincible>
<IsBulletProof>false</IsBulletProof>
<IsCollisionProof>false</IsCollisionProof>
<IsExplosionProof>false</IsExplosionProof>
<IsFireProof>false</IsFireProof>
<IsMeleeProof>false</IsMeleeProof>
<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
<PositionRotation>
<X>-18.6275864</X>
<Y>-1765.797</Y>
<Z>28.1696434</Z>
<Pitch>1.52666616e-13</Pitch>
<Roll>-8.93176662e-07</Roll>
<Yaw>-129.031891</Yaw>
</PositionRotation>
<Attachment isAttached="false" />
</Placement>
<Placement>
<ModelHash>0x3e7ede82</ModelHash>
<Type>3</Type>
<Dynamic>false</Dynamic>
<FrozenPos>true</FrozenPos>
<HashName>prop_barrier_work06b</HashName>
<InitialHandle>416873</InitialHandle>
<ObjectProperties>
<TextureVariation>0</TextureVariation>
</ObjectProperties>
<OpacityLevel>255</OpacityLevel>
<LodDistance>16960</LodDistance>
<IsVisible>true</IsVisible>
<MaxHealth>1000</MaxHealth>
<Health>1000</Health>
<HasGravity>true</HasGravity>
<IsOnFire>false</IsOnFire>
<IsInvincible>false</IsInvincible>
<IsBulletProof>false</IsBulletProof>
<IsCollisionProof>false</IsCollisionProof>
<IsExplosionProof>false</IsExplosionProof>
<IsFireProof>false</IsFireProof>
<IsMeleeProof>false</IsMeleeProof>
<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
<PositionRotation>
<X>19.2034092</X>
<Y>-1800.37537</Y>
<Z>25.3949547</Z>
<Pitch>-1.78111052e-13</Pitch>
<Roll>-8.9317632e-07</Roll>
<Yaw>57.2196922</Yaw>
</PositionRotation>
<Attachment isAttached="false" />
</Placement>
<Placement>
<ModelHash>0x3e7ede82</ModelHash>
<Type>3</Type>
<Dynamic>false</Dynamic>
<FrozenPos>true</FrozenPos>
<HashName>prop_barrier_work06b</HashName>
<InitialHandle>4703</InitialHandle>
<ObjectProperties>
<TextureVariation>0</TextureVariation>
</ObjectProperties>
<OpacityLevel>255</OpacityLevel>
<LodDistance>16960</LodDistance>
<IsVisible>true</IsVisible>
<MaxHealth>1000</MaxHealth>
<Health>1000</Health>
<HasGravity>true</HasGravity>
<IsOnFire>false</IsOnFire>
<IsInvincible>false</IsInvincible>
<IsBulletProof>false</IsBulletProof>
<IsCollisionProof>false</IsCollisionProof>
<IsExplosionProof>false</IsExplosionProof>
<IsFireProof>false</IsFireProof>
<IsMeleeProof>false</IsMeleeProof>
<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
<PositionRotation>
<X>58.4311066</X>
<Y>-1892.51306</Y>
<Z>20.4654655</Z>
<Pitch>-7.63333082e-13</Pitch>
<Roll>-1.80756933e-06</Roll>
<Yaw>66.0538635</Yaw>
</PositionRotation>
<Attachment isAttached="false" />
</Placement>
<Placement>
<ModelHash>0x3e7ede82</ModelHash>
<Type>3</Type>
<Dynamic>false</Dynamic>
<FrozenPos>true</FrozenPos>
<HashName>prop_barrier_work06b</HashName>
<InitialHandle>271180</InitialHandle>
<ObjectProperties>
<TextureVariation>0</TextureVariation>
</ObjectProperties>
<OpacityLevel>255</OpacityLevel>
<LodDistance>16960</LodDistance>
<IsVisible>true</IsVisible>
<MaxHealth>1000</MaxHealth>
<Health>1000</Health>
<HasGravity>true</HasGravity>
<IsOnFire>false</IsOnFire>
<IsInvincible>true</IsInvincible>
<IsBulletProof>false</IsBulletProof>
<IsCollisionProof>false</IsCollisionProof>
<IsExplosionProof>true</IsExplosionProof>
<IsFireProof>true</IsFireProof>
<IsMeleeProof>true</IsMeleeProof>
<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
<PositionRotation>
<X>-105.473808</X>
<Y>-1768.66626</Y>
<Z>28.7089119</Z>
<Pitch>1.52666616e-13</Pitch>
<Roll>-9.37198251e-07</Roll>
<Yaw>-127.126236</Yaw>
</PositionRotation>
<Attachment isAttached="false" />
</Placement>
<Placement>
<ModelHash>0x3e7ede82</ModelHash>
<Type>3</Type>
<Dynamic>false</Dynamic>
<FrozenPos>true</FrozenPos>
<HashName>prop_barrier_work06b</HashName>
<InitialHandle>254830</InitialHandle>
<ObjectProperties>
<TextureVariation>0</TextureVariation>
</ObjectProperties>
<OpacityLevel>255</OpacityLevel>
<LodDistance>16960</LodDistance>
<IsVisible>true</IsVisible>
<MaxHealth>1000</MaxHealth>
<Health>1000</Health>
<HasGravity>true</HasGravity>
<IsOnFire>false</IsOnFire>
<IsInvincible>true</IsInvincible>
<IsBulletProof>false</IsBulletProof>
<IsCollisionProof>false</IsCollisionProof>
<IsExplosionProof>true</IsExplosionProof>
<IsFireProof>true</IsFireProof>
<IsMeleeProof>true</IsMeleeProof>
<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
<PositionRotation>
<X>-103.398026</X>
<Y>-1765.38953</Y>
<Z>28.8153572</Z>
<Pitch>5.08888721e-14</Pitch>
<Roll>-9.37198195e-07</Roll>
<Yaw>-124.527596</Yaw>
</PositionRotation>
<Attachment isAttached="false" />
</Placement>
<Placement>
<ModelHash>0x3e7ede82</ModelHash>
<Type>3</Type>
<Dynamic>false</Dynamic>
<FrozenPos>true</FrozenPos>
<HashName>prop_barrier_work06b</HashName>
<InitialHandle>700526</InitialHandle>
<ObjectProperties>
<TextureVariation>0</TextureVariation>
</ObjectProperties>
<OpacityLevel>255</OpacityLevel>
<LodDistance>16960</LodDistance>
<IsVisible>true</IsVisible>
<MaxHealth>1000</MaxHealth>
<Health>1000</Health>
<HasGravity>true</HasGravity>
<IsOnFire>false</IsOnFire>
<IsInvincible>true</IsInvincible>
<IsBulletProof>false</IsBulletProof>
<IsCollisionProof>false</IsCollisionProof>
<IsExplosionProof>true</IsExplosionProof>
<IsFireProof>true</IsFireProof>
<IsMeleeProof>true</IsMeleeProof>
<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
<PositionRotation>
<X>-101.842628</X>
<Y>-1762.50562</Y>
<Z>28.6637859</Z>
<Pitch>-1.01777744e-13</Pitch>
<Roll>-9.37198195e-07</Roll>
<Yaw>-124.440536</Yaw>
</PositionRotation>
<Attachment isAttached="false" />
</Placement>
<Placement>
<ModelHash>0x3e7ede82</ModelHash>
<Type>3</Type>
<Dynamic>false</Dynamic>
<FrozenPos>true</FrozenPos>
<HashName>prop_barrier_work06b</HashName>
<InitialHandle>56671</InitialHandle>
<ObjectProperties>
<TextureVariation>0</TextureVariation>
</ObjectProperties>
<OpacityLevel>255</OpacityLevel>
<LodDistance>16960</LodDistance>
<IsVisible>true</IsVisible>
<MaxHealth>1000</MaxHealth>
<Health>1000</Health>
<HasGravity>true</HasGravity>
<IsOnFire>false</IsOnFire>
<IsInvincible>true</IsInvincible>
<IsBulletProof>false</IsBulletProof>
<IsCollisionProof>false</IsCollisionProof>
<IsExplosionProof>true</IsExplosionProof>
<IsFireProof>true</IsFireProof>
<IsMeleeProof>true</IsMeleeProof>
<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
<PositionRotation>
<X>-98.9114532</X>
<Y>-1760.02356</Y>
<Z>28.454319</Z>
<Pitch>-1.52666616e-13</Pitch>
<Roll>-9.37198195e-07</Roll>
<Yaw>-130.3302</Yaw>
</PositionRotation>
<Attachment isAttached="false" />
</Placement>
<Placement>
<ModelHash>0x3e7ede82</ModelHash>
<Type>3</Type>
<Dynamic>false</Dynamic>
<FrozenPos>true</FrozenPos>
<HashName>prop_barrier_work06b</HashName>
<InitialHandle>549470</InitialHandle>
<ObjectProperties>
<TextureVariation>0</TextureVariation>
</ObjectProperties>
<OpacityLevel>255</OpacityLevel>
<LodDistance>16960</LodDistance>
<IsVisible>true</IsVisible>
<MaxHealth>1000</MaxHealth>
<Health>1000</Health>
<HasGravity>true</HasGravity>
<IsOnFire>false</IsOnFire>
<IsInvincible>true</IsInvincible>
<IsBulletProof>false</IsBulletProof>
<IsCollisionProof>false</IsCollisionProof>
<IsExplosionProof>true</IsExplosionProof>
<IsFireProof>true</IsFireProof>
<IsMeleeProof>true</IsMeleeProof>
<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
<PositionRotation>
<X>-96.723175</X>
<Y>-1757.81165</Y>
<Z>28.6099854</Z>
<Pitch>-8.14221954e-13</Pitch>
<Roll>-1.86752061e-06</Roll>
<Yaw>-133.014832</Yaw>
</PositionRotation>
<Attachment isAttached="false" />
</Placement>
</StarkLightLoverPlacements>
]]}
}