FlightControlReplay V5 User Manual
FlightControlReplay V5 User Manual
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1. INTRODUCTION
SUMMURY
p3
1.1 Word from the developer p3
1.2 NEW Features V5 short list p3
1.3 Aircraft list with custom support p3
1.4 Existing Features p3
2. INSTALLATION p5
2.1 Automatic setup for MSFS and P3D p5
2.2 Prepar3D additional requisites p6
3. FIRST TIME USER p7
3.1 User Interface introduction MSFS p7
3.2 User Interface introduction P3D p8
3.3 Interface Size Selector/ Always OnTop p9
3.4 Get connected to the simulator p11
3.5 Tutorials p12
3.5.1 Create a Replay p12
3.5.2 Record video in MP4 file p13
3.5.3 Record Glider and Towing Planep13
3.5.4 FlyBy camera Tutorial NEW p14
3.6 MSFS in-app overlay interface p15
Summer Update 23 Build 2309.7 4. FEATURES p18
4.1 Main Interface Menu p18
Changelog : 4.1.1 Load p18
4.1.3 PlayAI p18
MSFS FlyBy Camera added [Beta] 4.1.3 Options p19
MSFS HPG H145 Helicopter Advanced General p19
Support : lights, doors, engine switches GhostPlane p22
Cut and edit the replay directly in FlyBy Camera SettingsNEW p23
FlightControlReplay Audio p23
File Compression technology : reduced Video p25
disk space for .FCR user files CameraMSFS p26
Enhanced User Interface : 1 new layout Shortcuts p27
added as mid-size user interface, either Camera Shortcuts p28
buttons or icons bar styles now available 4.1.4 Export p29
Enhanced landing report 4.1.5 Import p29
4.1.6 Tips p29
4.2 Main Interface Command Bar p30
4.2.1 Voice Command activation p30
4.2.3 Video Recording MP4 p30
4.2.3 Take / Leave Plane Control p30
4.2.4 Follow AI Plane p30
4.2.5 Cinematic Replay Auto Cam p30
4.2.6 Plane Ghost Selector p30
4.2.7 FlyBy Camera SelectorNEW p31
4.3 Camera Manager p31
4.4 Record multiple objects, AI Traffic p33
detection, AI Record, AI cycle p33
4.5 Camera Change / Aircraft Status / p34
Dynamic text / Cut Replay NEW p35
4.6 VR Support p36
4.7 Miscellaneous p37
Welcome to Flight Control Replay V5 and thank you for purchasing the ultimate Record and Replay
tool for Microsoft Flight Simulator, and Prepar3D V5/V6.
Brand new version of the software vastly revamped, and here is a brand new manual as well.
If you are a new customer and first time user of Flight Control Replay, take time to dig necessary
information to perform the complete installation of the tool according to your flight simulator.
Find also useful and quick guides to start well in the environment and in the user interface to get the
best out of the multiple features made possible with Flight Control Replay V5.
I’ve been a flight simmer as well for the last 20 years, that’s why I develop tools that I would need for
myself, and I wish you and all the community to have as much fun as I do with our excting hobby !
MSFS
PMDG 737
Fenix A320
Fly The Maddog MD-82 plus MD-83/88 expansion
iniBuilds A310
Just Flight 146 Professional
Asobo Cabri G2
Asobo Bell 407
FlyByWire A32NX Freeware A320neo
Salty 747-400 Freeware Mod
HypePerformanceGroup H145 (from v2.0 build 399) : advanced support, including cyclic
pedals, collective, . Live Ghost feature not supported yet.
PREPAR3D
QualityWings 787
PMDG series 737NG, 747, 777
Majestic Q400
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1.4 STILL EXISTING FEATURES OF FLIGHT CONTROL REPLAY
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2. INSTALLATION
2.1 AUTOMATIC SETUP
Right click on the EXE installer file, and
3 can :
- edit the destination folder
- create shortcuts on your Windows
desktop and/or in the Windows Start menu
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When the main Installer has finished, do
5 Installer
https://www.microsoft.com/en-us/download/
details.aspx?id=35
Microsoft for your Windows System that
are mandatory for a safe operation of
FlightControlReplay with Prepar3D flight
simulator.
• Microsoft VisualStudio 2008 C++ redist These are NOT required for use with
https://www.microsoft.com/en-us/download/ Microsoft Flight Simulator.
details.aspx?id=11895
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3. FIRST TIME USER
3.1 User Interface introduction in MSFS
Several functions and buttons are greyed when you are « Disconnected », they are and will remain
inactive until your status turn « Connected ».
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3.2 User Interface variant with P3D
The main interface for P3D User has only a few differences in the row of the command bar (#5 - #13).
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3.3 Interface Size Selector
FlightControlReplay User Interface in Windows comes with 3 available sizes, that you can select and
cycle at anytime by clicking on the button indicated below.
Full Interface
Additionnaly to this selection of size according to your preference and the needs of the moment, you
can also set the background of FlightControlReplay Window transparent. To do so, go to the menu
Options, in General tab, and activate « Enable Transparency Mode ». Save and Close.
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Always-on-Top
Last available option to interact with the User Interface in Windows, it’s the Always-on-Top feature.
This feature locks the visibility of FlightControlReplay always over any other active Windows, even
over the simulator. You can still move it, and select a different size, activate or deactivate
transparency, but it will be always visible.
To do so, go to the menu Options, in General tab, and activate « FlightControlReplay Always-on-Top
Window». Save and Close.
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3.4 Get Connected to the simulator from FlightControlReplay MSFS in Windows
When the simulator is started and your aircraft ready to fly (in MSFS, you must click on the final
Connexion button 🔴
rectangular button « Ready to Fly »), now you can click in FlightControlReplay on the Simulator
to start using the software.
That’s an alternative to get you started, without need to leave MSFS screen. You must have activated
first the integration in MSFS of FlightControlReplay in the Options menu (see page 4).
If the in-game overlay window of FlightControlReplay is not displayed yet. click on « FCR » button in
the MSFS toolbar at the top of the simulator screen.
Then, click on the blue CONNECT button.
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3.5 FIRST TIME USER TUTORIAL
You might want to define first the destination folder of your Replay file (*,FCR generated by
FlightControlReplay). Go the menu Options, General tab, activate « Choose Default File Path and
Filename for recorded Flight ».
Now that you are ready to fly and to record your flight, let’s go !
Click on the big RED Record button, and fly. When you want to finish the Record, click AGAIN on this
RED Record button, or clicking on the STOP button does the same job.
Click on the big Play button to watch your Replay performance ! You have completed this tutorial.
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3.5.2 Create your first Video recording in a MP4 file
FlightControlReplay can directly render and create a MP4 video file from your Replay without needing
a specific tool to capture a video from your flight simulator session.
Now click on the Red Camera button to activate the Recording video as MP4.
3.5.3 How to Record and Replay your glider and its towing airplane at once in MSFS ?
1. Let’s start on the runway, seating in the glider, ready for towing by the Cessna ahead.
2. Start FlightControlReplay 5, connect to MSFS, and in the options, activate the Options /
General / Enable Record/Play Multi Objects at the same time
3. Click on Record… and a new window opens.
a) Specify the directory where you want to save the FCR files for your recorded flight
b) Select both the glider and the Cessna towing airplane in the lower frame. If you don’t see
them yet, click on the Refresh List button.
c) Click on Start Record
4. Stop the recording when you want.
5. Use the Menu LOAD.
6. With the first button at the top of the new window, select the FCR file of the Glider and activate
the button “User Plane”, and click on Add To List.
7. Repeat that now for the FCR file of the Cessna towing airplane, but, do not tick the box User
Plane, and Add To List
8. Load Replay !
Here is what you get, enjoy !
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3.5.4 How to use Fly-By Camera ?
1. First, you need to create a Replay as Fly-By camera is only available during Replay mode.
Complete the first tutorial in section 3.5.1 of this User Manual if you need so.
2. Load your Replay.
3. Click Play in FlightControlReplay, as the simulator view can switch to Fly-By camera only while
it’s playing a Replay.
4. You must be now in Pilot Interior view, inside the virtual cockpit first..
5. Now click on the Fly-By Camera selector via the main User Interface button here :
6. If you want to change of view, of mode, please deactivate first the Fly-By camera by clicking
again on the same button before you select any other action.
You will be able to modify the distance between the camera and the aircraft, the angle position of the
camera, the duration of Fly-By camera sequence if you go in the Options menu, then select the tab
« FlyBy camera ». More info in the section 4.1.3 with more details about Settings.
Requisites :
You must be flying the exact same aircraft that you used when you recorded your flight.
You must have loaded a Replay. FlyBy Camera is not available during Live Flight.
Before you activate, you must be currently playing your Replay.
Before you activate, you must be in Interior Pilot view FIRST.
If you fail to one or several of these requisites, FlyBy Camera will display artefacts or a
stuttering camera. This is due to the custom code used to reproduce a FlyBy Camera that is
not included by default in Microsoft Flight Simulator. You can return to normal situation by
selecting a Pilot View and/or deactivating the FlyBy Camera by clicking again on this icon.
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3.6 MSFS in-app FlightControlReplay overlay interface
You can stretch that overlay window for the layout that fits
best your preference.
CONNECT
When it’s connected, this button will turn Orange and displays DISCONNECT. At the same time, the
other buttons will turn from grey to blue and they become clickable. Now, FlightControlReplay is
ready.
LOAD
This opens a window to select the Replay *.FCR file of your choice.
RE-LIVE
Re-Live is an Instant Replay mode
without saving any Replay file.
Usage : return in the past and review the last minutes of your current Live flight. Resume your flight
from any instant selected among these last minutes.
How : Click PLAY or move the Time Slider back to the left. at any moment selected in these last
minutes on the Time Slider. You can also decide to resume the flight from that moment by clicking on
STOP one time. Click STOP two times to leave Re-Live mode.
When Re-Live is enabled, the Time Slider selector has been moved at the right end of the slider, to
let you go back in the past by moving the selector back to the Left at the instant of your choice. Use
the Actions buttons for a direct control of the time selection.
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TAKECONTROL
This button switches the control between you and FlightControlReplay. If you are viewing a Replay,
click on TakeControl returns the flight controls Live to you and you can fly again from this moment.
Click again on TakeControl and the active aircraft will return controlled by FlightControlReplay, and its
position and path will respect again the flight data recorded in the Replay file.
If you are following the Replay of an AI Aircraft detected in the vincinity of your original aircraft, then
click on TakeControl to start flying that AI Aircraft !
CINEMATIC R
This button activates the Cinematic Replay with Camera automatic cycle. You must have a Replay
loaded in FlighControlReplay first. Click on Cinematic R, and then use the Play action button.
Your Recorded Flight will be played with multiple views that will be automatically changed without
your intervention. Just seat back and enjoy the Show.
Go the main User Interface, in Options, and in the tab CameraMSFS to apply customizable settings :
Camera speed, momentum, drone rotation, cycle timer and if you want to cycle only interior, only
exterior views, or a mix of both.
Activation in-
app : Click on
Cinematic R, and
then use the Play
action button.
Activation via
main User
Interface : Click
on the Cinematic Replay button, and then click Play:
Your Recorded Flight will be played with multiple views that will be
automatically changed without your intervention. Just seat back and
enjoy the Show.
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GHOSTPLANE
FLY-BY CAMERA
Requisites :
You must be flying the exact same aircraft that
you used when you recorded your flight.
You must have loaded a Replay. FlyBy Camera
is not available during Live Flight.
Before you activate, you must be currently
playing your Replay.
Before you activate, you must be in Interior Pilot
view FIRST.
If you fail to one or several of these requisites, FlyBy Camera will display artefacts or a
stuttering camera. This is due to the custom code used to reproduce a FlyBy Camera that is
not included by default in Microsoft Flight Simulator. You can return to normal situation by
selecting a Pilot View and/or deactivating the FlyBy Camera by clicking again on this icon.
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4. FEATURES
4.1 Main Interface Menu
4.1.1 Load
Use this to load a previously saved playback .FCR file. When the User chooses a file, Microsoft Flight
Simulator initializes it. To start a playback, the User can press the PLAY button (for automatic
continuous play) or drag the yellow slider (for manual play).
4.1.2 PlayAI
PlayAI is the feature to simulate Formation Flying with other AI aircraft, during a Replay. It supports
up to 5 planes in each FCR instance. Remember that with more instances of FCR, you can create
infinite traffic.
◦ Recorded flight played as AI Traffic You can choose and play his preferred Recorded Flight
as AI Traffic. You have all the options available as in standard playing mode, to change the simulation
rate on the fly or via the User interface yellow slider to choose exactly where your AI Traffic can start
his flight. You can manage more than one recorded flight as AI Traffic by using more than one
instance of FCR addon at the same time.
PlayAsAI Limitation with MSFS : In the options, Multiplayer must be deactivated, AI Traffic set to Offline,
with G.A traffic and Airline traffic slider to 0 (zero).
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4.1.3 OPTIONS - General tab
The option Frames per second allows you to choose the exact number of Frames Per Second, that
is the speed value for recording/playing a situation! You can set directly your preferred FPS number.
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The option Automatic allows an automatic retrieving of frame rate to record and play a flight
situation.
Choose Default File Path and Filename prefix for recorded flight: Avoid to select a subfolder
under Programs, Program Files, or Windows, because FlightControlReplay – even with
Administrator mode – cannot save your Replay file in such protected destination folder in your
Windows system.
Click directly in the « Default Path » folder selection box to edit a destination folder, or on the button
on the right side in order to select the folder by browsing your available disk. Save and Close.
In front of Filename Prefix, you have the option to specify the filename prefix. If you leave that blank,
your filenames will be automatically and only edited upon the date and time.
Just below the folder selection box, activate also the other option « Automatically LOAD Replay after
RECORD ». This will avoid you to have to manually select and load the Replay file, less operations
for you !you can choose if a recorded flight file will be saved in a custom directory path with a default
file name (YearMonthDay.FCR format) or in default location (the same directory where FCR is
installed with a custom user defined file name).
Automatically LOAD Replay after RECORD : when you select this option, each time that you end
a Recording of a flight situation, it is automatically loaded and ready for Replay without need of
searching and selecting the .FCR file of that last recording. It’s perfect for a quick use of
FlightControlReplay as a simple Replay tool.
Automatically export flight data for GOOGLE Earth 3d and Maps Format (KMLFile): The User
can choose to save automatically a new KML file with the same name as the flight recorded to view
it in Google Earth 3D (or Google Maps). Watch the 3D rendering of the recorded flight in Google
Earth 3D and analyze it !
Load Replay without load initial flight situation: Leave that box unchecked to save time. When
it’s deactivated, loading your Replay flight in FlightControlReplay with the FCR file, restores directly
your complete flight situation with its weather, location, selected aircraft and time settings. You don’t
need to load separately from the simulator itself your FLT file because FCR will bring all the
necessary data at once. At the contrary, if you check that box, FCR will only load the flight path and
you keep your current flight situation settings (weather, time..) that may be different from the
moment when you recorded your flight.
Continue Live flight starting from a Replay point (MSFS only): Load a FCR recorded flight,
select any point of your choice on the Timeline Slider and click STOP. Now you can resume live
your flight from this point.
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FlightControlReplay Always On Top Window : Check that box to make sure that the main User
Interface is always displayed on top of any active windows that you have. It will even remain on top
of your simulator when it’s in full screen mode.
Enable Automatic Recording : You can activate a new option that makes the Record to start
automatically whenever you start a new flight. And the recording sessions also automatically ends when you
return to the main menu of Flight Simulator.
Enable Record/Play Multi Objects at the same time : Check that box in order to be able to select
one or multiple aircraft objects. If you want to detect, track, follow and record AI aircraft for
example, activate that option. When it’s active, the respective changes will appear when you click
on Load, or when you start a Record. More info in the dedicated chapter 4.4 Multiple Objects
Record / AI Traffic Detection.
Recovery CTD : Activate that option to be able to recover easily and resume your flight in case of
Crash to Desktop of your flight simulator. Every 40 seconds, FlightControlReplay saves a recovery
file to let you restart the flight in the last known position before the crash.
Enable Transparency Mode : This will make the main User Interface of FlightControlDisplay to
become transparent. Whatever the size of the interface that you are using, you can still see and
access the functions of FlightControlReplay without totally hiding your simulator, or any other active
Window behind. In combination with the other option “Always On Top”, this is nice to lower the
visual impact of FlightControlDisplay and you can still use its buttons at the same time.
AIRPLANE : only the Airplane data (location, position attitude, flight path, gear and flight surfaces
status)
AIRPLANE and CAMERA movements : Record BOTH of the above information of your aircraft
AND the camera movements in a same and unique .FCR situation file.
ONLY CAMERA movements : in this case, your .FCR Replay situation file is only made of camera
information.
For example, you can use this new feature to work an advanced camera path, impressive camera
effects, in order to apply them to several and different flight situation Replays, to replicate these
camera moves in multiple videos.
MSFS Toolbar Network Port : default setting is 8080. Set another port if needed when you have a
local network and you are using FlightControlReplay on a separate PC different from the one
where MSFS is running.
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OPTIONS - GhostPlane tab
Reminder : GhostPlane (or Live Ghost) is one of the new features introduced in FlightControlReplay
5. It simulates formation flying live with one AI duet pilot, in MSFS and P3D.
In this GhostPlane tab, you can customize settings for the initial position of the Ghost.
Its position relative to your active aircraft is not maintained as a stiff position. Remember that the
Ghost is actually flying. If he’s flying on your right wing side, and you take a left turn, he will fly now
towards closer to your tail.
You will also notice that even at cruise and flat level, the Ghost pilot tries to maintain the same speed
and position but he’s impacted by weather conditions and his own aircraft reaction.
Distance offset : set the distance between your active aircraft and the GhostPlane.
By default, it’s set at 0,01 nm, that’s equal to 60 feet or 18,5 meters.
Altitude offset : set the altitude difference between your active aircraft and the GhostPlane.
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OPTIONS – FlyByCamera tab
“A” FlyBy Camera Distance: Set the distance between your fixed point of view and your aircraft. A
standard setting here could be 0,05 nM, not too close, not too far.
“B” Camera position from UserPlane: Set the position angle of your fixed point of view in
reference to the aircraft target longitudinal axis.
Positive angles selected between 0° and +180° will place your FlyBy Camera on the right side of
the aircraft.
Negative angles selected between 0° and -180° will place your FlyBy Camera on the left sideof the
aircraft.
“C” Max distance before trigger camera change: Distance run by the aircraft until the FlyBy
Camera jumps to its next fixed position. The lower is this setting, more frequently will change the
FlyBy Camera position with shorter sequences. The higher is this setting, less frequently will change
the FlyBy Camera position with longer sequences.
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OPTIONS - Audio tab
Record Audio During Flight
Recording: You can select an hardware
audio input (ex. Microphone) to record
both audio and flight data.
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OPTIONS - Video tab
Parameters for Render Video Recording : User can choose FPS (Frame per second) and Quality
(10-100). These settings allow the User to start a video rendering (into a compressed MP4 file) that
will be saved into Pictures folder of the Windows User folder OR in the local folder where FCR is
installed, if you don’t have Administrator Access Rights. The filename can be chosen using Save
window dialog that it becomes visible when the User clicks on the VideoCamera button or in In-Game
Menu.
Parameters for Show Dynamic Text: User can customize Text Type (SCROLL or FIXED TEXT and
TEXT COLORS) and Duration In Seconds of dynamic text that User can insert in already opened
Flight Recorded file. User can insert Text(via Button below yellow timeline slider) in every Time stamp
included in Flight Recorded timeline. This Text will show itself starting frame selected until
DurationInSecond ends. Users see Text both in Simulator and in FCR Main UI.
Enable Fast VideoRendering : This option allows to render more or less in real time. If you have a
powerful graphics card, for example an nVidia RTX 2060 / AMD RX 6600 or superior, activate that
option to speed up the MP4 video rendering and reduce the waiting time during video encoding.
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OPTIONS - CameraMSFS tab
This tab has settings available for the MSFS Camera Manager feature (record and replay Camera
movements), and also for the Cinematic Replay (Camera R on the overlay) automatic cycle.
The default Camera settings of MSFS (Speed, Momentum, Drone Rotation) use 10 units each notch.
Here in FlightControlReplay options, you can modify and override with much more precision these
settings starting with a minimum 0.1 increment.
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OPTIONS - Shortcuts tab
Choose a device : You can choose a device (keyboard, joystick, X-Box Controller, another kind of
controller, a yoke..) from the selection box and then, you should press Assign. After that, you can
press an hardware keys combination to define the shortcuts for:
Play = Start/stop a flight recording or Stop/Play a recorded flight
Forward
Backward
Record
Slider Back (Button to move backward the time slider to navigate into recorded frames)
with an X-Box Controller, maintain this button pushed to move FAST backward
Slider Forw (Button to move forward the time slider in main User Interface to navigate into
recorded frames)
with an X-Box Controller, maintain this button pushed to move FAST forward
GoToStart
GoToEnd
Detailed procedure :
1. Select the correct hardware device you want to use the shortcut
2. Click ASSIGN in front of the command for which you want the shortcut
3. Press the single key or keys combination that you chose as shortcut
4. Click CONFIRM
5. When all shortcuts are set to your choice, click on SAVE and CLOSE button.
6. Disconnect from the simulator and Reconnect to the simulator. Now your shortcuts
modification have been set and are active.
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OPTIONS - Camera Shortcuts tab
In the Camera Shortcuts tab, you can assign shortcuts for various camera movements to override the
controls set in MSFS. (For P3D, Camera movements will be recorded with the default Camera controls as
set in Prepar3D default settings.)
Take in account the MSFS limitation: key combination of 2 Keys or more (SHIFT+A for example) are
not supported.
1. Choose your device in the previous Shortcuts tab, in the selection box select among your 1.
connected devices (keyboard, yoke, throttle, joystick, joypad..)
2. Click Assign, and press the key of your choice
3. Click Confirm for validation
4. Disconnect and Reconnect FlightControlReplay to make effective your key shortcuts.
The different camera controls are self-explicative, except “HDG” that means Heading.
Additional settings are also at your disposal, and they will also override MSFS default parameters
Pitch velocity = speed for vertical angle rotation on transversal axis
Bank velocity = speed for roll rotation on longitudinal axis
HDG (heading) velocity = speed for horizontal rotation movement
Eyepoint velocity = speed for all eyepoint movements (Up, Down, Right, Left, Backward, For-
ward)
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4.1.4 Export
You can choose to save a new KML file with the same name as the flight recorded to view it in
Google Earth 3D (or Google Maps). Watch the 3D rendering of the recorded flight in Google Earth
3D and analyze it !
4.1.5 Import
When you import a KML file recorded by someone else, from an actual flight log downloaded at
FlightAware that tracks the path of a real life commercial flight, you can Replay this saved flight path
with this option.
KML files are geographic data compiled in order to be viewed in geographic viewers like Google
Earth. It can be used also to communicate a Flight Path tracking.For example, a friend can share
with you his flight track exported as a KML file .. or you can even Replay a real life flight in your
simulator at home !
1. Go to Flightaware.com, select or look for a flight of your choice. It must have landed so you
can download a KML file.
2. Go to the flight details page.
3. Click on the Flight Track Log link on the right side column.
And hit the Google Earth button at the top, and you have a prompt window to select the
destination folder of the respective KML file for this flight.
4.1.6 Tips
Standard advice for the best experience when using FlightControlReplay
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4.2 MAIN INTERFACE COMMAND BAR
Slow 4x – 2x : Playback of recorded flight will go in slow motion (4x: 1/8 2x 1/2).Useful also for
Video Rendering Capture.
Fast 4x – 2x : Playback of recorded flight will go in fast motion (2x: x2 speed 4x: x4 speed). Useful
also for Video Rendering Capture.
So you will observe your formation flying companion trying to maintain its position, distance and
speed like your aircraft.
You can customize that position and the distance in the Options menu / GhostPlane tab.
Just like in movies of formation flying filmed from a cockpit view, the positions between pilots are
not that stiff. I achieved to reproduce that life-like behaviour of the ghost aircraft.
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4.2.7 FlyBy Camera
Awaited by many users of Microsoft Flight Simulator, this brand new Replay feature that was
missing is LIVE. You can now watch your own aircraft evolving on ground and in the air from a
external camera that follows your position automatically. It works anywhere, with any aircraft and
with any add-on scenery during Replay. The User can select the right side or the left side, and set
the custom distance of his choice.
During taxi operations, at takeoff or landing, or while you are cruising, fly-by camera mode will jump
from a position to another along your flight trajectory to keep your aircraft always in sight with a cin-
ematic performance ! No more hassles in setting a virtual spotter view, a button click and you are
set to watch !
Access the FlyBy Camera settings in the menu Options and FlyBy Camera tab.
A step-by-step Tutorial for the FlyBy Camera can be found in in this User Manual section 3.5.4.
Requisites :
- You must be flying the exact same aircraft that you used when you recorded your flight.
- You must have loaded a Replay. FlyBy Camera is not available during Live Flight.
- Before you activate, you must be currently playing your Replay.
- Before you activate, you must be in Interior Pilot view FIRST.
- If you fail to one or several of these requisites, FlyBy Camera will display artefacts or a stuttering
camera. This is due to the custom code used to reproduce a FlyBy Camera that is not included by
default in Microsoft Flight Simulator. You can return to normal situation by selecting a Pilot View
and/or deactivating the FlyBy Camera by clicking again on this icon.
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4.3 CAMERA MANAGER – Record and Replay Camera Movements
Use the Options Menu, in General tab, and go to the RECORD/REPLAY selection window to make
your choice :
- AIRPLANE : You can either record ONLY the usual aircraft flight, as you have always done
- AIRPLANE AND CAMERA MOVEMENTS : OR You can record BOTH the usual aircraft flight AND
the camera movements at once in the same and unique FCR flight situation file.
- ONLY CAMERA MOVEMENTS : OR you can prefer to record ONLY the camera movements, in its
respective FCR file.
For example, you can use this new feature to work an advanced camera path, impressive camera
effects, in order to apply them to several and different flight situation Replays, to replicate these
camera moves in multiple videos.
Note : In MSFS it is mandatory to use FlightControlReplay camera control shortcuts (Options Menu)
to be able to Record and Replay the camera path. In P3D, camera controls use the default sim keys.
See further below the “Camera Controls Override” section of the manual.
In order to record the camera movements and replicate them in another flight situation replay,
Camera Controls Override (MSFS only) : apply key shortcuts to camera movement controls
directly from FlightControlReplay, in the Options Menu, and then Camera Shortcuts tab : quick and
easy.
For MSFS, setting key shortcuts in the Options Menu of FlightControlReplay is mandatory to be able
to Record and Replay the camera movements.
For P3D, Camera movements will be recorded with the default Camera controls as set in Prepar3D
default settings.
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4.4 Record multiple objects, AI detection, AI Record, AI cycle
First, you must have enabled in the menu Option / General Tab the “Record/Play Multi Objects at
the same time”.
With this option box ticked, you will notice two changes in the User Interface :
PlayAI generated by
FlightControlReplay. Other AI aircraft
created by this feature in other FCR
instance will be detected as well. So you
can create these AI aircraft in one FCR
instance, and in another FCR instance
running at the same time, Record them
with this Record feature for multiple
objects.
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4.5 Pause Replay : Camera Change, Aircraft Status, Cut Replay and In-game
Dynamic Text
Pause the Replay Flight, or click directly on
the Timeline Slider. A custom point of the
timeline is selected, and appears 2 buttons :
Edit Pencil button and Delete button.
Clicking on the Edit Pencil button will give
you access to the features mentioned above
in the title.
Camera Change
You can set an automatic Camera Change at
a selected point of the Replay. Next time that
you Replay the Flight, the active camera will
automatically change to the selected camera
in this options window, and triggered at the
exact moment that you have just pointed on
the Timeline slider.
1. In the first drop down box, you can either
select Cockpit / External / Showcase: this is
the category of cameras available to filter the
selection in the next box.
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3. Click Assign to set the keyboard shortcut that FlightControlReplay will automatically trigger to
send the signal during Replay that will actually change the camera view, at this selected moment.
Press the keyboard key of your choice, and click on Confirm.
5. When the shortcut is successfully applied, the selected key appears here.
5. Click on Clear if you want to delete the shortcut and/or delete the Camera Change setting for
the selected moment.
Aircraft Status
Here you can enforce and modify the aircraft status at this selected moment of the Replay.
6. You can apply an Altitude Offset (negative value will lower your aircraft altitude, positive value
will raise your aircraft altitude).
7. Landing Gears :
Automatic let the aircraft gear in the position registered during the Recording session.
Up or Down ensures or modifies the aircraft gear status at this selected moment of the Replay.
Dynamic Text
8. You can write Notes at any point in a Replay Flight loaded in FCR. The text must be edited in the
last text box named “Text Shown in the Simulator during Playback”
You can add, modify or delete notes. These Notes will be visible in FCR User Interface, and also in
the Simulator playing Replay Flight.
Dynamic Text can be customized via the next window, by clicking on the pencil. Show duration in
Seconds, Text Type and Text Color.
Never forget to click Save and Close when you have finished to modify set-
tings here.
NEW
Cut Replay
You can now edit and cut your Replay
directly in FlightControlReplay.
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4.6 VR Support
Full VR support is provided ! For Windows Mixed Reality headset, you can put on the hel-
met, start your flight. When you want to use FCR User Interface inside the virtual cockpit, you can
choose from WMR main menu - Classic App - Simmarket - Flightcontrolreplay - FlightControlRe-
play for MSFS.
After that, you have a floating window inside the virtual cockpit with your instance of Flight-
ControlReplay that you can use with a classic mouse, or with keyboard shortcuts, or with Flightcon-
trolreplay Voice Recognition Engine !
4.7 Miscellaneous
XMapsy compatibility
Thanks to this EFB connector, you can connect your flight simulator MSFS / P3D / FSX and X-Plane
(10/11) with a lot of EFB (electronic flight bags) Apps or aviation software on IOS and Android
devices. More info at https://xmapsy.com/.
The KML file export from XMapsy is directly injected into FlightControlReplay to let you Replay in
one shot the flight, or take again screenshot and Record a video.
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5. CHANGELOG HISTORY
September 21st, 2023 : Summer Update Build 2309.7
Changelog
MSFS FlyBy Camera added [Beta]
MSFS HPG H145 Helicopter Advanced Support : lights, doors, engine switches
Cut and edit the replay directly in FlightControlReplay
File Compression technology : reduced disk space for .FCR user files
Enhanced User Interface : 1 new layout added as mid-size user interface, either buttons or
icons bar styles now available
Enhanced landing report
Changelog
MSFS Helicopter HPG H145 v2 build 399
◦ Tablet integration of FCR5 Interface
◦ Pedals cyclic and collective support
◦ Live Ghost not supported yet
MSFS Fenix A320 enhanced support
◦ 100% accuracy of Spoilers Flaps Gear animations for Record and Replay
◦ All FCU, lights, APU Record and Replay
MSFS FlyByWire A32NX custom support for Gears, Flaps and Spoilers animations accuracy
MSFS Salty 747 Mod Enhanced support for flaps, gears, spoilers, stutter fixed
MSFS Xbox Adaptive Controller support.
Options / General
◦ Enable Automatic Recording : to initiate a Recording everytime that you start a new flight.
And the Recording ends when you back to the main menu of Flight Simulator.
FlightControlReplay will pause the active Recording when you set Pause in the simulator. So
you still have a smooth and continuous flight recording in the end.
Changelog
MSFS Fenix A320 bugfix and enhancements
MSFS iniBuilds A310 support (for ailerons, spoilers, flaps, thrust reversers, elevators and
rudder)
MSFS Just Flight Bae 146 Professional support with flaps, reverse, elevators, flaps and rudder
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MSFS Asobo Helicopter Cabri G2 full support for Cyclic Collectic Pedals Animations and most
switches in cockpit
MSFS Bell full support for Cyclic Collectic Pedals Animations
MP4 Video Rendering enhancements and bugfixes. No more exception during activation.
Advice : Use always MSFS on the Primary Monitor
New Algorithm Enhancements for Fast Forward and Slow Motion. Now the Slow Motion is very
smooth !
FCR Algorithm Enhancement during Replay : more performance, smoother Replay. You can
set a target for your FPS setting in FCR options, so you can master the Frame Per Second
Configuration. FCR respects the FPS setting value to ensure smooth Replay.
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6. FAQ
• If you have an issue with PlayAI in Microsoft Flight Simulator, you have to go to the Options menu
of the simulator and change the settings to:
◦ Multiplayer : deactivated
◦ Traffic : Offline mode, set general aviation and airline traffic to 0 (zero).
• If you have an issue when you click in the Options menu try to delete SimFrameworkOption.xml
file in your FlightControlReplay installation folder.
• If you use PMDG 777, Aerosoft Airbus series in P3D, they MAY HAVE issues playing surfaces
animations. Try to disable ELAC2 (PMDG/Aerosoft) or only for Aerosoft Airbus series only disable
FlyByWire before you Load a flight situation to play (from FCR). To disable FlyByWire go into
Copilot MCDU (Options->FlyByWire->OFF).
• If the software crashes at launch or when you click “Option” button please check if you have
installed (PREREQUISITES):
◦ SimConnect Managed Install Simconnect.MSI available into your P3D main folder in this path
redist\Interface\FSX-SP2-XPACK\retail\lib
◦ Microsoft DirectX End-User Runtime Web Installer
https://www.microsoft.com/en-us/download/details.aspx?id=35
◦ VisualStudio 2008 C++ redist
https://www.microsoft.com/en-us/download/details.aspx?id=11895
If you experience a crash-to-desktop during Replay with Microsoft Flight Simulator, please make
sure you set the multiplayer in Offline mode and the AI trafic to normal setting.
If the toolbar of MSFS disappears at the top of the simulator screen, this is not a bug related with
FlightControlReplay, it’s known and documented by the developers at Asobo Studio and Microsoft.
Relaunch the flight from the main menu of the simulator will not fix it. You have to close and
restart the simulator to access and display again MSFS toolbar.
Before loading a flight of Microsoft Flight Simulator for Replay : First, you must be in the simulator,
with a plane ready to fly. Then, start FCR. Play or Record can be initiated only after you click
« READY TO FLY » button in the simulator.
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CONTACT
Forum / FAQ
http://forum.simflight.com/forum/132-fabio-merlo-products-support-forum/
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