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Stdout

The document outlines the initialization and configuration details for GZDoom, a port for Doom engine games, including OpenGL settings and audio configurations. It provides information on the game data directory, command line arguments, and the loading of various WAD and PK3 files. The document also includes logs of gameplay actions and events within the game environment.

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0% found this document useful (0 votes)
22 views3 pages

Stdout

The document outlines the initialization and configuration details for GZDoom, a port for Doom engine games, including OpenGL settings and audio configurations. It provides information on the game data directory, command line arguments, and the loading of various WAD and PK3 files. The document also includes logs of gameplay actions and events within the game environment.

Uploaded by

jrmyantonio628
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as TXT, PDF, TXT or read online on Scribd
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[Harmattan]: GZDOOM start

Q3E initial context


OpenGL:
Format: 0x8888
MSAA: 0
Screen size: 1612 x 720
Variables:
Native library directory:
/data/app/~~vk9IvMlJ47kKlyqnZpW8fQ==/com.karin.idTech4Amn-
qkjl3aEMWWOgooByWaASbw==/lib/arm64
Redirect output to file: 1
No handle signals: 0
Using mouse: 0
Game data directory: /storage/emulated/0/IdTech4a 50/gzdoom
Application home directory:
/storage/emulated/0/Android/data/com.karin.idTech4Amn/files/diii4a/gzdoom
Refresh rate: 90
Smooth joystick: 1
Continue when missing OpenGL context: 0

Q3E callback
AudioTrack:
initAudio: 0x7acccb2418
writeAudio: 0x7acccb2528
shutdownAudio: 0x7acccb262c
Input:
grab_mouse: 0x7acccb3f78
pull_input_event: 0x7acccb402c
setup_smooth_joystick: 0x7acccb40f0
System:
attach_thread: 0x7acccb41a4
tmpfile: 0x7acccb4224
copy_to_clipboard: 0x7acccb3cf8
get_clipboard_text: 0x7acccb439c
open_keyboard: 0x7acccb44c8
close_keyboard: 0x7acccb458c
open_url: 0x7acccb4650
exit_finish: 0x7acccb4780
GUI:
show_toast: 0x7acccb3e4c
open_dialog: 0x7acccb4844
Other:
setState: 0x7acccb26fc

Q3E command line arguments: 9


0: /storage/emulated/0/IdTech4a
1: 50/gzdoom/game.arm
2: -iwad
3: DOOM2.WAD
4: -file
5: myhouse.pk3
6: +set
7: harm_gl_es
8: 4

[Harmattan]: GZDOOM main thread start.


[Q3E_JNI info]idTech4A++(arm64) game data directory: /storage/emulated/0/IdTech4a
50/gzdoom
GZDoom GZDoom is a feature centric port for all Doom engine games, based on ZDoom,
adding an OpenGL renderer and powerful scripting capabilities - Apr 28, 2024 - SDL
version
Compiled on Oct 28 2024

OS: Linux 5.10.209-android12-9-00021-g591df1b05194-ab12385099 on aarch64


GZDoom version GZDoom is a feature centric port for all Doom engine games, based on
ZDoom, adding an OpenGL renderer and powerful scripting capabilities
W_Init: Init WADfiles.
adding /storage/emulated/0/IdTech4a 50/gzdoom/gzdoom.pk3, 679 lumps
adding /storage/emulated/0/IdTech4a 50/gzdoom/game_support.pk3, 3308 lumps
adding ./DOOM2.WAD, 2919 lumps
adding /storage/emulated/0/IdTech4a 50/gzdoom/game_widescreen_gfx.pk3, 214 lumps
adding myhouse.pk3, 789 lumps
adding myhouse.pk3:20pam.wad, 49 lumps
adding myhouse.pk3:bloodfiend.wad, 121 lumps
adding myhouse.pk3:blot.wad, 38 lumps
adding myhouse.pk3:cerberus.wad, 173 lumps
adding myhouse.pk3:hellfish.wad, 68 lumps
adding myhouse.pk3:hf2nme.wad, 436 lumps
adding myhouse.pk3:house.wad, 6 lumps
adding myhouse.pk3:kd_smoke.wad, 7 lumps
adding myhouse.pk3:mirrorvile.wad, 184 lumps
adding myhouse.pk3:nightmare.wad, 60 lumps
adding myhouse.pk3:shadow.wad, 118 lumps
adding myhouse.pk3:shrek.wad, 14 lumps
adding myhouse.pk3:spfx.wad, 843 lumps
adding myhouse.pk3:stealer.wad, 42 lumps
S_Init: Setting up sound.
I_InitSound: Initializing OpenAL
Opened device OpenSL
EFX enabled
Using video driver android surface view
Setup EGL display connection
Initializing OpenGL display
[Harmattan]: Request special EGL context: 8/8/8 Color bits, 8 Alpha bits, 24 depth,
8 stencil display. samples 0 sample buffers 0.
[Harmattan]: Get EGL context num -> 4.
1 EGL context: 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display.
samples 0 sample buffers 0.
2 EGL context: 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display.
samples 4 sample buffers 1.
3 EGL context: 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display.
samples 8 sample buffers 1.
4 EGL context: 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display.
samples 16 sample buffers 1.
[Harmattan]: EGL context: 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil
display. samples 0, sample buffers 0.
GL_VENDOR: ARM
GL_RENDERER: Mali-G57 MC2
GL_VERSION: OpenGL ES 3.2 v1.r32p1-01eac0.0a0b917d9265b4c01be9925306306139
GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 3.20
GL Version parsed = 3.000000
GL_MAX_TEXTURE_SIZE: 16383
GLES choosing mode: GLES_MODE_GLES
Resolution: 1612 x 720
I_Init: Setting up machine state.
I_Init: Setting up machine state.
V_Init: allocate screen.
ST_Init: Init startup screen.
Checking cmd-line parameters...
S_InitData: Load sound definitions.
G_ParseMapInfo: Load map definitions.
Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
script parsing took 358.49 ms
R_Init: Init Doom refresh subsystem.
DecalLibrary: Load decals.
M_Init: Init menus.
P_Init: Init Playloop state.
ParseSBarInfo: Loading custom status bar definition.
D_CheckNetGame: Checking network game status.
player 1 of 1 (1 nodes)
Test midi device: 4
fluidsynth patchset:
Using midi device: 4

----------------------------------------

MAP01 - my house

Test midi device: 4


fluidsynth patchset:
Using midi device: 4
A chainsaw! Find some meat!
Picked up a clip.
Picked up a clip.
Picked up a clip.
You got the shotgun!
You got the shotgun!
Picked up a clip.
Picked up a clip.
Picked up a clip.
Picked up a yellow keycard.
You got the shotgun!
Picked up a clip.
You got the shotgun!
Picked up a clip.
You got the shotgun!
Picked up a clip.
Player was shot by a sergeant.

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