TG01. Exploring Random Variable
TG01. Exploring Random Variable
LESSON OUTLINE:
OBJECTIVES:
At the end of the lesson, students will be able to:
1. Illustrate a random variable;
2. Classify random variables as discrete or continuous;
3. Find the possible values of a random variables;
4. Listen attentively in class.
1. Introduction/Review:
Review: Probability, experiment, sample space, and events.
2. Motivation:
Entry Card: Sample space
3. Instruction/Delivery:
Explain what is variable.
Activity 1: Defective cell phones
Explain what is random variable using the activity 1 as example.
Activity 2: Tossing three coins
Activity 3: Drawing blue balls from an urn
Distinguish discrete random variable from continuous random variable.
4. Practice:
Find the value of the random variable.
5. Enrichment:
Classify the following random variable as discrete or continuous.
6. Evaluation:
A. Find the value of the random variable.
B. Classify the following random variable as discrete or continuous.
4. Getting a defective item when two items are randomly selected from a box
of two defective and three non-defective items
5. Drawing card A, B, and C consecutively.
Instruction/Delivery:
The teacher explain first what is variable. Then, activity 1 showing problem about defective cell phones is present Students understand the concept of variable
in class and the teacher let the learners enumerate the possible outcomes of three cell phones test in random and getting the random variable.
using two variables which is D for defective cell phone and N for non-defective cell phone and the teacher
explain how to get the random variable X which represent the number of defective cell phones. Organizing the sample space of the given
The teacher ask the learners what they have notice from the activity and from the answers the meaning of experiment and getting the value of the
random variable is derive. random variable X.
Activity 2 problem about getting blue ball from an urn is present in class and the teacher let the learners answer
on the board and explain how they derive on that answer. The same process was use in presenting the solution
on activity 3 which is the problem about tossing a coin and getting the random variable Z which represent the
number of tails.
The teacher present the meaning of discrete random variable and continuous random variable and ask the Students distinguish discrete random
learners of the differences they have notice on the two. variable from continuous random variable.
Practice:
Find the value of the random variable. Practice on constructing the table on getting
1. Four coins are tossed. Let Z be the random variable representing the number of heads that occur. Find the value of random variable.
the values of the random variable Z. The assessment result was not graded.
2. A shipment of five computers contains two that are slightly defective. If a retailer receives three of these
computer at random, list the elements of the sample space S using the letters D and N for defective and
non-defective computers, respectively. To each sample point assign a value x of the random variable X
representing the number of computers purchased by the retailer which are slightly defective.
Evaluation:
A. Find the value of the random variable. Assessment was given through google forms
Let T be a random variable giving the number of heads plus the number of tails in three tosses of a coin. and was checked and solved in class. Result
List the elements of the sample space S for the three tosses of the coin and assign a value to each sample point. is graded based from the students score.
B. Classify the following random variables as discrete and continuous.
1. The number of defective computers produced by a manufacturer.
2. The weight of newborns each year in a hospital.
3. The number of siblings in a family of a region.
4. The amount of paint utilized in a building project.
5. The number of dropout in a school district for a period of 10 years.
6. The speed of a car.
7. The number of female athletes.
8. The amount of sugar in a cup of coffee.
9. The number of people who are playing LOTTO each day.
10. The number of accidents per year at an intersection.