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Python OOPS Concepts

The document provides a comprehensive overview of Object-Oriented Programming (OOP) concepts, including classes, objects, attributes, methods, encapsulation, inheritance, and polymorphism. It explains these concepts using relatable analogies and practical coding examples in Python, illustrating how they can be implemented in real-world scenarios like an ATM system. Additionally, it covers the differences between functions and methods, as well as various types of inheritance and polymorphism in programming.

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Tushar Goel
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0% found this document useful (0 votes)
7 views

Python OOPS Concepts

The document provides a comprehensive overview of Object-Oriented Programming (OOP) concepts, including classes, objects, attributes, methods, encapsulation, inheritance, and polymorphism. It explains these concepts using relatable analogies and practical coding examples in Python, illustrating how they can be implemented in real-world scenarios like an ATM system. Additionally, it covers the differences between functions and methods, as well as various types of inheritance and polymorphism in programming.

Uploaded by

Tushar Goel
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
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OOPS-Cheatsheet

Core Concept of OOPS


Lets talk about what is OOPS in a layman language.

Imagine you're building a virtual world, like a video game or a simulation. In this world, everything can be thought of as objects. Objects are like characters or things that
have characteristics (attributes) and can do things (methods).

Class: Class is a blueprint like how an object will behave.

Objects: These are the main entities in your virtual world. For example, if you're creating a game, an object could be a player, an enemy, or a weapon.Objects are
mutable like list,dict and sets cause it works like value by reference like it stores the data in a same location.

Attributes: These are the characteristics or properties of the objects. For a player object, attributes might include the player's name, health, and score.

Methods: These are the actions or behaviors that objects can perform. In a game, a player object might have methods like "move," "attack," or "collect items."

Encapsulation: This is like putting things in a box. It means that an object keeps its attributes and methods together, and the outside world doesn't need to know all the
details. For example, when you play a game, you don't need to know how the player's health is calculated; you just see the current health value.

Inheritance: This is like passing down traits in a family. One object can inherit attributes and methods from another object. For instance, if you have a general
"character" object, a "player" object could inherit from it and add specific player-related features.

Polymorphism: This is like using the same word in different contexts. It allows different objects to be treated as instances of the same type. For example, both a player
and an enemy might have a "damage" method, but they would behave differently.

Break Down Each of the concepts with code and example


Function vs Method:

Functions
Definition: A function is a standalone block of code that performs a specific task. It is defined outside of any class or object.

Usage: Functions can be called from anywhere in the code, as long as they are in the same scope or imported.

Example:

def add_numbers(a, b):


return a + b

result = add_numbers(5, 7)

Methods
Definition: A method is a function associated with an object. It is defined within a class and is called on instances of that class.

Usage: Methods are called on objects and operate on the data within those objects.

Example:
class Calculator:
def add_numbers(self, a, b):
return a + b

calc = Calculator()
result = calc.add_numbers(5, 7)

Short Note: lets we have a list l and we want to find out length of this list.so we will write len(l) , but if we append something in a list we will write l.append().
cause len is a function and append, copy, pop,remove etc are a method of a list class.

Constructor
A constructor is like a setup wizard for objects in programming. It's a special method, often named __init__, that runs automatically when create an object. Its main job
is to initialize the object's attributes or perform any necessary setup.
In Python:

class MyClass
def __init__(self, initial_pin, initial_balance):
# this is constructor
self.pin = initial_pin # instance variable
# we call it instance variable cause we write it within the constructor and value will be different for each object
self.balance = initial_balance # instance variable

my_object = MyClass("1234", 1000)

Short Note:

we usually write any sort of configuration related task in the constructor like database connectivity, hardware connectivity etc.
so basically we dont want to give specific control to the user and that time we will use constructor.

Inside Class only two things are possible one is data and other one is method. Only object of this class can access that data and method even one method can't
access another method and its datas within the class. if one method is trying to access another method we need and object and as self is the current object so
we can access if we use self and thats why we use self.

Simple Implementation based on class,constructor,method and object


Now let's write a code to understand oop better based on atm system

class Atm:
def __init__(self) :
# Constructor
self.pin= ""
self.balance=0
self.menu() #we can access menu method property cause we use self

def menu(self):
# method
user_input= input("""
Hello, How would you like to proceed
1.Enter 1 to create pin
2.Enter 2 to deposit
3.Enter 3 to Withdraw
4.Enter 4 to check balance
5.Enter 5 to exit

""")
if user_input=="1":
self.create_pin()
elif user_input=="2":
self.deposit()
elif user_input=="3":
self.withdraw()
elif user_input=="4":
self.check_balance()
else:
print("Bye")

# methods
def create_pin(self):
self.pin=input("Enter your pin : ")
print("Pin set sucessfully")

def deposit(self):
temp=input("Enter your pin : ")
if temp==self.pin:
amount=int(input("Enter the amount : "))
self.balance=self.balance+amount
print("Deposit Sucessfully")
else:
print("Invalid pin")

def withdraw(self):
temp=input("Enter your pin : ")
if temp==self.pin:
amount=int(input("Enter the amount : "))
if amount<self.balance:
self.balance=self.balance-amount
print("operation sucessfull")
else:
print("Insufficient Funds")
else:
print("Invalid Pin : ")

def check_balance(self):
temp=input("Enter your pin : ")
if temp==self.pin:
print(self.balance)
else:
print("invalid pin")
# Object creation name bank based on the class Atm
bank=Atm()

Encapsulation

Usually object can access everything like datas and methods so anyone can change the data so good practise is to hide the data.In pyhton we use __ to hide the data
and method. but fun fact is in python nothing is truely private. anyone can access the private data using class name and that data_name. lets give an example. lets we
have a class name Atm and private data name __balance and object name value. now we can access that private data using value._Atm__balance. whatever in
conventional method we use getter and setter emthod to access the data.
Let's implement the encapsulation concept on our previous code.

# We will build a real life project to understand oop better based on the atm transaction
#
class Atm:
def __init__(self) :
self.__pin= "" # hide the data using `__` so that user can't see that data
self.__balance=0
self.__menu()

# we use getter and setter method to access the private data


def get_pin(self):
return self.__pin

def set_pin(self,new_pin):
if type(new_pin)==str:

self.__pin=new_pin
print("print changed")
else:
print("not allowed")

def __menu(self): # we can also hide the method also


user_input= input("""
Hello, How would you like to proceed
1.Enter 1 to create pin
2.Enter 2 to deposit
3.Enter 3 to Withdraw
4.Enter 4 to check balance
5.Enter 5 to exit

""")
if user_input=="1":
self.create_pin()
elif user_input=="2":
self.deposit()
elif user_input=="3":
self.withdraw()
elif user_input=="4":
self.check_balance()
else:
print("Bye")

def create_pin(self):
self.__pin=input("Enter your pin : ")
print("Pin set sucessfully")

def deposit(self):
temp=input("Enter your pin : ")
if temp==self.__pin:
amount=int(input("Enter the amount : "))
self.__balance=self.__balance+amount
print("Deposit Sucessfully")
else:
print("Invalid pin")

def withdraw(self):
temp=input("Enter your pin : ")
if temp==self.__pin:
amount=int(input("Enter the amount : "))
if amount<self.__balance:
self.__balance=self.__balance-amount
print("operation sucessfull")
else:
print("Insufficient Funds")
else:
print("Invalid Pin : ")

def check_balance(self):
temp=input("Enter your pin : ")
if temp==self.__pin:
print(self.__balance)
else:
print("invalid pin")

This is the class diagram :

Collection of Objects
we can keep the objects as a list, dict
class Customer:
def __init__(self,name,age):
self.name=name
self.age=age

c1=Customer("niloy",26)
c2=Customer("nayan",27)
c3=Customer("piyas",30)

L=[c1,c2,c3] # pass the objects in a list


for i in L:
print(i.name,i.age)

Variables
Instance Variable:
we write instance variable within the constructor and value will be different for each objects.
Static/Class Variable:
The value of a variable will be same for each objects. like if we want to store IFSC code and as IFSC code same for a branch so take it as a static variable.

class Atm:

__counter=1 # Static/Class varible

def __init__(self) :
self.__pin= "" #instance variable
self.__balance=0 # instance variable
self.serialno=Atm.__counter # to access static variable we write class name.static variable like Atm.counter
Atm.__counter=Atm.__counter+1

@staticmethod
def get_counter():
return Atm.__counter #for static variable we dont need to use `self`. as we use this getter and setter method access the
static variable so we dont need to use self

def set_counter(new):
if type(new)==int:
Atm.__counter=new
else:
print("Not Allowed")

def get_pin(self):
return self.__pin

def set_pin(self,new_pin):
if type(new_pin)==str:

self.__pin=new_pin
print("print changed")
else:
print("not allowed")

Relationship
Aggregation:
It is also called Has-A relationship. Like if we have two class name customer and address and customer is trying to access address so this is Has-A relationship.we
use diamond sign to indicate aggregation in class diagram.
class Customer:
def __init__(self,name,gender,address):
self.name=name
self.gender=gender
self.address=address

def edit_profile(self,new_name,new_city,new_pin,new_state):
self.name=new_name
self.address.change_address(new_city,new_pin,new_state) #aggregation

class Address:
def __init__(self, city,pincode,state):
self.city=city
self.pincode=pincode
self.state=state

def change_address(self,new_city,new_pin, new_state):


self.city=new_city
self.pincode=new_pin
self.state=new_state

add=Address("Comilla",3519, "Chittagong")
cust=Customer("Niloy","Male",add) #when we give address of a customer we pass Address class object `add`

cust.edit_profile("Nayan","Dhaka",3510,"manik")
print(cust.address.city)

Inheritance:
It is also called Is-A relationship.Inheritance is a fundamental concept in object-oriented programming, allowing a new class to inherit the properties and behaviors
of an existing class.In inheritance child class can inherit parent class property but parent class can't inherit child class property.we usually inherit datamembers, method
and constructor but we are not allowed to inherit private datamember.

Short Note:
If we have two class and if parent class has constructor and child class one doesn't have any constructor but we create an object of child class that time parent class
constructor will be called.

# Base class User


class User:
def __init__(self, username, email):
self.username = username
self.email = email

def login(self):
print(f"{self.username} is logging in")

def register(self):
print(f"{self.username} is registering")

# Base class Student


class Student:
def __init__(self, student_id, courses):
self.student_id = student_id
self.courses = courses

def enroll(self):
print(f"Student {self.student_id} is enrolling in courses")

def review(self):
print(f"Student {self.student_id} is reviewing courses")

# Derived class StudentUser inheriting from both User and Student


class StudentUser(User, Student):
def __init__(self, username, email, student_id, courses):
# Calling the constructors of both base classes
User.__init__(self, username, email)
Student.__init__(self, student_id, courses)

# Creating an instance of the derived class


student_user = StudentUser("niloy islam", "[email protected]", "S12345", ["Math", "Physics"])

# Accessing methods from both base classes


student_user.login()
student_user.enroll()

Types of Inheritance:

Multiple Inheritance:

class A:
def method_A(self):
print("Method A")

class B:
def method_B(self):
print("Method B")

class C(A, B):


def method_C(self):
print("Method C")

# Example usage
c_instance = C()
c_instance.method_A() # Accessing method from class A
c_instance.method_B() # Accessing method from class B
c_instance.method_C() # Accessing method from class C

Hierarchical Inheritance:

class Shape:
def draw(self):
print("Drawing a shape")

class Circle(Shape):
def draw(self):
print("Drawing a circle")

class Square(Shape):
def draw(self):
print("Drawing a square")

# Example usage
circle_instance = Circle()
circle_instance.draw() # Accessing overridden method in Circle class

square_instance = Square()
square_instance.draw() # Accessing overridden method in Square class

Multilavel Inheritance:

class Animal:
def speak(self):
print("Animal speaks")

class Dog(Animal):
def bark(self):
print("Dog barks")

class GermanShepherd(Dog):
def guard(self):
print("German Shepherd guards")

# Example usage
german_shepherd_instance = GermanShepherd()
german_shepherd_instance.speak() # Accessing method from Animal class
german_shepherd_instance.bark() # Accessing method from Dog class
german_shepherd_instance.guard() # Accessing method from GermanShepherd class

Polymorphism

Polymorphism is the ability of a class to take on multiple forms, where an object can represent different types or have different behaviors based on the context. There
are two types of polymorphism

Method Overloading:
Method overloading is the ability to define multiple methods in the same class with the same name but with a different number or type of parameters.It is also
called compile time polymorphism

class Calculator:
def add(self, a, b):
return a + b

def add(self, a, b, c):


return a + b + c

calc = Calculator()

print(calc.add(1, 2)) # Raises an error as there is no add method with two parameters
print(calc.add(1, 2, 3)) # Outputs: 6

method overloading is attempted in the Calculator class, but it's not directly supported in Python like in some other languages. In Python, when we define multiple
methods with the same name in a class, the last one defined will override the previous ones.

Method Overridning:
Method overriding occurs when a subclass provides a specific implementation for a method that is already defined in its superclass.It is also
called runtime polymorphism or dynamic polymorphism.

class Phone:
def __init__(self,price,brand, camera):
print("Inside the constructor")
self.price=price
self.brand=brand
self.camera=camera

def buy(self):
print("Buying a phone")

class SmartPhone(Phone):
def buy(self):
print("Buying smartphone")

s=SmartPhone(17200,"REDMI Note 10S", 64) # Phone class constructor will be called as SmartPhone doesn't have constructor
print(s.price,s.brand,s.camera)

s.buy() # SmartPhone method buy will be called not Phone class method cause we create an object of SmartPhone.

Super() keyword
using super() we can invoke parent class method and constructor.

class Phone:
def __init__(self,price,brand, camera):
print("Inside the constructor")
self.price=price
self.brand=brand
self.camera=camera

def buy(self):
print("Buying a phone")

class SmartPhone(Phone):

def buy(self):
print("Buying smartphone")
super().buy() #using super we can invoke parent class method and constructor sp parent class buy() method will be called

s=SmartPhone(17200,"REDMI Note 10S", 64) # Phone class constructor will be called as SmartPhone doesn't have constructor
print(s.price,s.brand,s.camera)

s.buy() # SmartPhone method buy will be called not Phone class method cause we create an object of SmartPhone.

Let's take another example where we use constructor in the both classes.

class Phone:
def __init__(self,price,brand, camera):
print("Inside the phone constructor")
self.price=price
self.brand=brand
self.camera=camera

class SmartPhone(Phone):

def __init__(self,price,brand,camera,os,ram):
print("this portion will execute first")
super().__init__(price,brand,camera)
self.os=os
self.ram=ram
print("inside smartphone constructor")

s=SmartPhone(17200,"REDMI Note 10S", 64, "Android",6)

print(s.os,s.brand)

Abstraction
Abstraction refers to the concept of hiding the complex implementation details of an object and exposing only the essential features and functionalities to the
outside world. It involves creating abstract classes and interfaces that define the common properties and behaviors that a group of related objects should have,
without specifying the details of how those properties and behaviors are implemented.
The actual use case is parent class make sure that child classes should obey parent class instruction like make abstract method's method in their class and write some
code in that method's body.

Abstract Class:
Abstract Classes: An abstract class is a class that cannot be instantiated on its own and may contain abstract methods (methods without a body). Abstract classes serve
as blueprints for other classes and define a common interface for a group of related classes. In Python, we can create an abstract class using the ABC (Abstract Base
Class) module. we can't create the abstract class object.

from abc import ABC,abstractmethod


class BankApp(ABC):

def database(self):
print("connected to database")

@abstractmethod
def security(self):
pass

class MobileApp(BankApp):
def mobile_login(self):
print("login into mobile")

def security(self):
print("mobile security") # we must make security method in this class which is abstract method of its parent class
`BankApp`, otherwise we can't inherit.
mob=MobileApp()
mob.security()
mob.mobile_login()

Notes:
This is open source. If you are interested, you can contribute to this documentation. Just fork this repository and make the changes or add new content.

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