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CS3251 HR

The document provides an overview of programming in C, highlighting its modular structure, advantages, and disadvantages, particularly its lack of object-oriented programming features. It details the structure of a C program, including sections such as documentation, link, definition, global declaration, main function, and subprogram sections, as well as data types and storage classes. Additionally, it covers constants and enumeration constants, explaining their usage and significance in C programming.

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0% found this document useful (0 votes)
14 views95 pages

CS3251 HR

The document provides an overview of programming in C, highlighting its modular structure, advantages, and disadvantages, particularly its lack of object-oriented programming features. It details the structure of a C program, including sections such as documentation, link, definition, global declaration, main function, and subprogram sections, as well as data types and storage classes. Additionally, it covers constants and enumeration constants, explaining their usage and significance in C programming.

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sivapriyamms
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
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• The modular structure makes code debugging, maintenance and testing easier.
Disadvantages of C
• C does not provide Object Oriented Programming (OOP) concepts.
• There is no concepts of Namespace in C.
• C does not provide binding or wrapping up of data in a single unit.
• C does not provide Constructor and Destructor.
Object-oriented programming
Object-oriented programming (OOP) languages were created, such as Simula, Smalltalk,

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C++, C#, Eiffel, PHP, and Java. In these languages, data and methods to manipulate it are kept
as one unit called an object. The only way that another object or user can access the data is via
the object's methods. Thus, the inner workings of an object may be changed without affecting

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any code that uses the object.

1.2 STRUCTURE OF C PROGRAM

1. Documentation section:
The documentation section consists of a set of comment lines giving the name of the
program, the author and other details, which the programmer would like to use later.
2. Link section: The link section provides instructions to the compiler to link functions
from the system library such as using the #include directive.

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3. Definition section: The definition section defines all symbolic constants such using
the #define directive.
4. Global declaration section: There are some variables that are used in more than one
function. Such variables are called global variables and are declared in the global
declaration section that is outside of all the functions. This section also declares all
the user-defined functions.
5. main () function section: Every C program must have one main function section. This
section contains two parts; declaration part and executable part

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i. Declaration part: The declaration part declares all the variables used in the
executable part.
ii. Executable part: There is at least one statement in the executable part. These

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two parts must appear between the opening and closing braces. The program
execution begins at the opening brace and ends at the closing brace. The closing
brace of the main function is the logical end of the program. All statements in
the declaration and executable part end with a semicolon.
6. Subprogram section: If the program is a multi-function program then the subprogram
section contains all the user-defined functions that are called in the main () function.
User-defined functions are generally placed immediately after the main () function,
although they may appear in any order.
All section, except the main () function section may be absent when they are not required.

1.3 C PROGRAMMING: DATA-TYPES


A data-type in C programming is a set of values and is determined to act on those
values. C provides various types of data-types which allow the programmer to select the
appropriate type for the variable to set its value.
The data-type in a programming language is the collection of data with values having
fixed meaning as well as characteristics. Some of them are integer, floating point, character etc.
Usually, programming languages specify the range values for given data-type.
C Data Types are used to:
• Identify the type of a variable when it declared.
• Identify the type of the return value of a function.

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• Identify the type of a parameter expected by a


function. ANSI C provides three types of data types:
1. Primary(Built-in) Data Types:void, int, char, double and float.
2. Derived Data Types:Array, References, and Pointers.
3. User Defined Data Types:Structure, Union, and Enumeration.
Primary Data Types
Every C compiler supports five primary data types:

void As the name suggests it holds no value and is generally used for specifying

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the type of function or what it returns. If the function has a void type, it
means that the function will not return any value.

int Used to denote an integer type.

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char Used to denote a character type.

float, double Used to denote a floating point type.

int *, float *, Used to denote a pointer type.


char
*
Declaration of Primary Data Types with Variable Names
After taking suitable variable names, they need to be assigned with a data type. This is
how the data types are used along with variables:
Example:
int age;
char letter;
float height, width;
Derived Data Types
C supports three derived data types:

Data Description
Types

Arrays Arrays are sequences of data items having homogeneous values . They have
adjacent memory locations to store values.

References Function pointers allow referencing functions with a particular signature.

Pointers These are powerful C features which are used to access the memory and deal

with

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their addresses.
User Defined Data Types

C allows the feature called type definition which allows programmers to define their own
identifier that would represent an existing data type. There are three such types:

Data
Description
Types

It is a package of variables of different types under a single name . This is done


Structure to handle data efficiently. “struct” keyword is used to define a structure.

Union
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These allow storing various data types in the same memory location.
Programmers can define a union with different members but only a
single member can contain a value at given time.

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Enumeration is a special data type that consists of integral constants and each of
Enum them is assigned with a specific name. “enum” keyword is used to define the
enumerated data type.

Let's see the basic data types. Its size is given according to 32 bit architecture.

Data Types Memory Size Range

char 1 byte −128 to 127

signed char 1 byte −128 to 127

unsigned char 1 byte 0 to 255

short 2 byte −32,768 to 32,767

signed short 2 byte −32,768 to 32,767

unsigned short 2 byte 0 to 65,535

int 2 byte −32,768 to 32,767

signed int 2 byte −32,768 to 32,767

unsigned int 2 byte 0 to 65,535

short int 2 byte −32,768 to 32,767

signed short int 2 byte −32,768 to 32,767

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unsigned short int 2 byte 0 to 65,535

long int 4 byte -2,147,483,648 to 2,147,483,647

signed long int 4 byte -2,147,483,648 to 2,147,483,647

unsigned long int 4 byte 0 to 4,294,967,295

float 4 byte

double 8 byte

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long double 10 byte

Example for Data Types and Variable Declarations in C

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#include <stdio.h>
int main()
{
int a = 4000; // positive integer data type
float b = 5.2324; // float data type
char c = 'Z'; // char data type
long d = 41657; // long positive integer data type
long e = -21556; // long -ve integer data type
int f = -185; // -ve integer data type
short g = 130; // short +ve integer data type
short h = -130; // short -ve integer data type
double i = 4.1234567890; // double float data type
float j = -3.55; // float data type
}
The storage representation and machine instructions differ from machine to
machine. sizeof operator can use to get the exact size of a type or a variable on a particular
platform.
Example:
#include <stdio.h>
#include <limits.h>

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int main()
{
printf("Storage size for int is: %d \n", sizeof(int));
printf("Storage size for char is: %d \n", sizeof(char));
return 0;
}

1.4 STORAGE CLASSES

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Storage classes are used to define scope and life time of a variable . There are four storage
classes in C programming.
o auto

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o extern
o static
o register

Storage Storage Default


Classes Scope Life-time
Place Value

Garbage
auto RAM Value Local Within function

Till the end of main program, May be


extern RAM Zero Global declared anywhere in the program

Till the end of main program, Retains


static RAM Zero Local value between multiple functions call
register Garbage
Register
Local Within function
Value

1) auto
The auto keyword is applied to all local variables automatically. It is the default
storage class that is why it is known as automatic variable.
#include<stdio.h>
int main()
{

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int a=10;
auto int b=10;//same like above
printf("%d %d",a,b);
return 0;
}
Output:
10 10
2) register

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The register variable allocates memory in register than RAM. Its size is same of
register size. It has a faster access than other variables.
It is recommended to use register variable only for quick access such as in counter.

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We can’t get the address of register variable.
Example: register int counter=0;
3) static
The static variable is initialized only once and exists till the end of the program. It
retains its value between multiple functions call.
The static variable has the default value 0 which is provided by compiler.
Example:
#include<stdio.h>
int func()
{
static int i=0;//static variable
int j=0;//local variable i+
+;
j++;
printf("i= %d and j= %d\n", i, j);
}
int main()
{ func();
func();
func();

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return 0;
}
Output:
i= 1 and j= 1
i= 2 and j= 1
i= 3 and j= 1
4) extern
The extern variable is visible to all the programs. It is used if two or more files are

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sharing same variable or function.
Example: extern int counter=0;

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1.5 CONSTANTS
A constant is a value or variable that can't be changed in the program, for example: 10,
20, 'a', 3.4, "c programming" etc.
There are different types of constants in C programming.
List of Constants in C

Constant Example

Decimal Constant 10, 20, 450 etc.

Real or Floating-point Constant 10.3, 20.2, 450.6 etc.

Octal Constant 021, 033, 046 etc.

Hexadecimal Constant 0x2a, 0x7b, 0xaa etc.

Character Constant 'a', 'b', 'x' etc.

String Constant "c", "c program", "c in javatpoint" etc.


2 ways to define constant in C
There are two ways to define constant in C programming.
1. const keyword
2. #define preprocessor
1) C const keyword
The const keyword is used to define constant in C programming.

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Example: const float PI=3.14;


Now, the value of PI variable can't be changed.
#include<stdio.h>
int main(){
const float PI=3.14;
printf("The value of PI is: %f",PI);
return 0;
}

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Output:
The value of PI is: 3.140000
If you try to change the the value of PI, it will render compile time

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error. #include<stdio.h>
int main(){
const float
PI=3.14; PI=4.5;
printf("The value of PI is: %f",PI);
return 0;
}
Output:
Compile Time Error: Cannot modify a const object
2) C #define preprocessor
The #define preprocessor directive is used to define constant or micro substitution. It can
use any basic data type.
Syntax:
#define token value

Let's see an example of #define to define a constant.


#include <stdio.h>
#define PI 3.14
main() {
printf("%f",PI);
}

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Output:
3.140000
Backslash character constant
C supports some character constants having a backslash in front of it. The lists of
backslash characters have a specific meaning which is known to the compiler. They are also
termed as “Escape Sequence”.
Example:
\t is used to give a tab

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\n is used to give new line

Constants Meaning Constants Meaning

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\a beep sound \v vertical tab

\b backspace \’ single quote

\f form feed \” double quote

\n new line \\ backslash

\r carriage return \0 null

\t horizontal tab

1.6 ENUMERATION CONSTANTS


An enum is a keyword, it is an user defined data type. All properties of integer are
applied on Enumeration data type so size of the enumerator data type is 2 byte . It work like
the Integer.
It is used for creating an user defined data type of integer. Using enum we can create
sequence of integer constant value.
Syntax:

enum tagname{value1,value2,value3,….};

• In above syntax enum is a keyword. It is a user defined data type.


• In above syntax tagname is our own variable. tagname is any variable name.
• value1, value2, value3,.....are create set of enum values.

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It is start with 0 (zero) by default and value is incremented by 1 for the sequential

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identifiers in the list. If constant one value is not initialized then by default sequence will be start
from zero and next to generated value should be previous constant value one.
Example of Enumeration in C:
enum week{sun,mon,tue,wed,thu,fri,sat};
enum week today;
• In above code first line is create user defined data type called week.
• week variable have 7 value which is inside { } braces.
• today variable is declare as week type which can be initialize any data or value
among 7 (sun, mon, ).
Example:
#include<stdio.h>
#include<conio.h>
enum abc{x,y,z};
void main()
{
int a;
clrscr();
a=x+y+z; //0+1+2
printf(“sum: %d”,a);
getch();

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}
Output:
Sum: 3

1.7 KEYWORDS
A keyword is a reserved word. You cannot use it as a variable name, constant name etc.
There are only 32 reserved words (keywords) in C language.
A list of 32 keywords in c language is given below:

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auto

double
break

else
case

enum
char

extern
const

float
continue

for
default

goto
do

if

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int long register return short signed sizeof static

struct switch typedef union unsigned void volatile while

1.8 OPERATORS: PRECEDENCE AND ASSOCIATIVITY


Operator is a special symbol that tells the compiler to perform specific mathematical
or logical Operation.

• Arithmetic Operators

• Relational Operators

• Logical Operators

• Bitwise Operators

• Assignment Operators

• Ternary or Conditional Operators

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Arithmetic Operators
Given table shows all the Arithmetic operator supported by C Language. Lets suppose
variable A hold 8 and B hold 3.

Operator Example (int A=8, B=3) Result

+ A+B 11
- A-B 5
* A*B 24
/ A/B 2
% A%4 0
Relational Operators
Which can be used to check the Condition, it always return true or false. Lets suppose
variable A hold 8 and B hold 3.

Operators Example (int A=8, B=3) Result

< A<B False


<= A<=10 True
> A>B True
>= A<=B False
== A== B False

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!= A!=(-4) True
Logical Operator
Which can be used to combine more than one Condition?. Suppose you want to
combined two conditions A<B and B>C, then you need to use Logical Operator like (A<B)
&& (B>C). Here && is Logical Operator.

Operator Example (int A=8, B=3, C=-10) Result

&& (A<B) && (B>C) False


|| (B!=-C) || (A==B) True

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Truth table of Logical Operator


!(B<=-A) True

APP C1 C2 C1 && C2 C1 || C2 !C1 !C2

T
T
T
F
T
F
T
T
F
F
F
T
F T F T T F
F F F F T T
Assignment operators
Which can be used to assign a value to a variable. Lets suppose variable A hold 8
and B hold 3.

Operator Example (int A=8, B=3) Result

+= A+=B or A=A+B 11
-= A-=3 or A=A+3 5
*= A*=7 or A=A*7 56
/= A/=B or A=A/B 2
%= A%=5 or A=A%5 3
a=b Value of b will be assigned to a
Increment and Decrement Operator
Increment Operators are used to increased the value of the variable by one
and Decrement Operators are used to decrease the value of the variable by one in C
programs.

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Both increment and decrement operator are used on a single operand or variable, so it
is called as a unary operator. Unary operators are having higher priority than the other
operators it means unary operators are executed before other operators.
Increment and decrement operators are cannot apply on constant.
The operators are ++, --
Type of Increment Operator
• pre-increment
• post-increment

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pre-increment (++ variable)
• In pre-increment first increment the value of variable and then used inside the
expression (initialize into another variable).

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Syntax:
++variable;

post-increment (variable ++)


In post-increment first value of variable is used in the expression (initialize into another
variable) and then increment the value of variable.
Syntax:
variable++;

Example:
#include<stdio.h>
#include<conio.h>
void main()
{
int x,i;
i=10;
x=++i;
printf(“Pre-increment\n”); printf(“x::
%d”,x);
printf(“i::%d”,i);
i=10;
x=i++;

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printf(“Post-increment\n”); printf(“x::
%d”,x);
printf(“i::%d”,i);
}
Output:
Pre-increment
x::10
i::10

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Post-increment
x::10
i::11

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Type of Decrement Operator
• pre-decrement
• post-decrement
Pre-decrement (-- variable)
In pre-decrement first decrement the value of variable and then used inside the
expression (initialize into another variable).
Syntax:
--variable;

post-decrement (variable --)


In Post-decrement first value of variable is used in the expression (initialize into another
variable) and then decrement the value of variable.
Syntax:
variable--;

Example:
#include<stdio.h>
#include<conio.h>
void main()
{
int x,i;
i=10;

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x=--i;
printf(“Pre-decrement\n”); printf(“x::
%d”,x);
printf(“i::%d”,i);
i=10;
x=i--;
printf(“Post-decrement\n”);
printf(“x::%d”,x);

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printf(“i::%d”,i);
}
Output:

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Pre-decrement
x::9
i::9
Post-decrement
x::10
i::9
Ternary Operator
If any operator is used on three operands or variable is known as Ternary Operator. It
can be represented with ? : . It is also called as conditional operator
Advantage of Ternary Operator
Using ?: reduce the number of line codes and improve the performance of application.
Syntax:

Expression 1? Expression 2: Expression 3;

In the above symbol expression-1 is condition and expression-2 and expression-3 will
be either value or variable or statement or any mathematical expression. If condition will be
true expression-2 will be execute otherwise expression-3 will be executed.

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Example:
APP Conditional Operator flow diagram

find largest number among 3 numbers using ternary operator


#include<stdio.h>
void main()
{
int a,b,c,large;
printf(“Enter any three numbers:”);
scanf(“%d%d%d”,&a,&b,&c);
large=a>b?(a>c?a:c):(b>c?b:c);
printf(“The largest number is:%d”,large);
}
Output:
Enter any three numbers: 12 67 98
The largest number is 98
Special Operators
C supports some special operators

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Operator Description

sizeof() Returns the size of an memory location.

& Returns the address of an memory location.

* Pointer to a variable.

Expression evaluation
In C language expression evaluation is mainly depends on priority and associativity.

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Priority
This represents the evaluation of expression starts from "what" operator.
Associativity

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It represents which operator should be evaluated first if an expression is containing
more than one operator with same priority.
Precedence Operator Operator Meaning Associativity
1 () function call
[] array reference
Left to Right
-> structure member access
. structure member access
2 ! negation
~ 1's complement
+ Unary plus
- Unary minus
++ incre
-- ment operator Right to Left
& decrement operator
* address of operator
sizeof pointer
(type) returns size of a variable
type conversion
3 * multiplication
/ division Left to Right
% remainder
4 + addition
Left to Right
- subtraction
5 << left shift
Left to Right
>> right shift
6 < less than
<= less than or equal to
Left to Right
> greater than
>= greater than or equal to

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7 == equal to Left to Right


!= not equal to
8 & bitwise AND Left to Right
9 ^ bitwise EXCLUSIVE OR Left to Right
10 | bitwise OR Left to Right
11 && logical AND Left to Right
12 || logical OR Left to Right
13 ?: conditional operator Left to Right
14 = assignment
*= assign multiplication
/= assign division

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%= assign remainder
+= assign additon
-= assign subtraction Right to Left
&= assign bitwise AND
^= assign bitwise XOR

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|= assign bitwise OR
<<= assign left shift
>>= assign right shift
15 , separator Left to Right

1.9 INPUT/OUTPUT STATEMENTS


Majority of the programs take data as input, and then after processing the processed
data is being displayed which is called information. In C programming you
can use scanf() and printf() predefined function to read and print data.

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Managing Input/Output

I/O operations are useful for a program to interact with users. stdlib is the standard C
library for input-output operations. While dealing with input-output operations in C, there are
two important streams that play their role. These are:
• Standard Input (stdin)
• Standard Output (stdout)
Standard input or stdin is used for taking input from devices such as the keyboard as a
data stream. Standard output or stdout is used for giving output to a device such as a
monitor. For using I/O functionality, programmers must include stdio header-file within

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the program.
Reading Character In C
The easiest and simplest of all I/O operations are taking a character as input by

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reading that character from standard input (keyboard). getchar() function can be used to
read a single character. This function is alternate to scanf() function.
Syntax:

var_name = getchar();

Example:
#include<stdio.h>
void main()
{
char title;
title = getchar();
}
There is another function to do that task for files: getc which is used to accept a
character from standard input.
Syntax:
int getc(FILE *stream);

Writing Character In C

Similar to getchar() there is another function which is used to write characters, but one at a time.

Syntax:
putchar(var_name);

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Example:
#include<stdio.h>
void main()
{
char result = 'P';
putchar(result);
putchar('\n');
}

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Similarly, there is another function putc which is used for sending a single character to the
standard output.
Syntax:

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int putc(int c, FILE *stream);

Formatted Input
It refers to an input data which has been arranged in a specific format. This is
possible in C using scanf(). We have already encountered this and familiar with this function.

Syntax:
scanf("control string", arg1, arg2, ..., argn);

Format specifier:

Format specifier Type of value

%d Integer
%f Float
%lf Double
%c Single character
%s String
%u Unsigned int
%ld Long int
%lf Long double

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Example:
#include<stdio.h>
void main()
{
int var1= 60;
int var1= 1234;
scanf("%2d %5d", &var1, &var2);
}

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Input data items should have to be separated by spaces, tabs or new-line and the
punctuation marks are not counted as separators.
Reading and Writing Strings in C

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There are two popular library functions gets() and puts() provides to deal with strings in

C.
gets: The char *gets(char *str) reads a line from stdin and keeps the string pointed to by

the str and is terminated when the new line is read or EOF is reached. The declaration of gets()

function is:
Syntax:
char *gets(char *str);

where str is a pointer to an array of characters where C strings are stored.


puts: The function – int puts(const char *str) is used to write a string to stdout but it does not

include null characters. A new line character needs to be appended to the output. The declaration
is:
Syntax:
int puts(const char *str);

where str is the string to be written in C.

1.10 ASSIGNMENT STATEMENTS


The assignment statement has the following form:
variable = expression/constant/variable;

Its purpose is saving the result of the expression to the right of the assignment operator
to the variable on the left. Here are some rules:

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• If the type of the expression is identical to that of the variable, the result is saved in
the variable.
• Otherwise, the result is converted to the type of the variable and saved there.
o If the type of the variable is integer while the type of the result is real, the
fractional part, including the decimal point, is removed making it an
integer result.
o If the type of the variable is real while the type of the result is integer, then
a decimal point is appended to the integer making it a real number.

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• Once the variable receives a new value, the original one disappears and is no more
available.
Examples of assignment statements,

APP
b = c ; /* b is assigned the value of c */
a = 9 ; /* a is assigned the value 9*/
b = c+5; /* b is assigned the value of expr c+5 */
• The expression on the right hand side of the assignment statement can be:
An arithmetic expression;
A relational expression;
A logical expression;
A mixed expression.
For example,
int a;
float b,c ,avg, t;
avg = (b+c) / 2; /*arithmetic expression */
a = b && c; /*logical expression*/
a = (b+c) && (b<c); /* mixed expression*/

1.11 DECISION MAKING STATEMENTS


Decision making statement is depending on the condition block need to be executed or
not which is decided by condition.
If the condition is "true" statement block will be executed, if condition is "false" then
statement block will not be executed.

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In this section we are discuss about if-then (if), if-then-else (if else), and switch statement. In C
language there are three types of decision making statement.
• if
• if-else
• switch
if Statement
if-then is most basic statement of Decision making statement. It tells to program to
execute a certain part of code only if particular condition is true.

Syntax:
STUCOR
if(condition)

APP
{
Statements executed if the condition is
true
}

• Constructing the body of "if" statement is always optional, Create the body when we
are having multiple statements.
• For a single statement, it is not required to specify the body.
• If the body is not specified, then automatically condition part will be terminated
with next semicolon ( ; ).
Example:
#include<stdio.h>
void main()
{

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int time=10;
if(time>12)
{
printf(“Good morning”)
}
}
Output:
Good morning

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if-else statement
In general it can be used to execute one block of statement among two blocks, in C
language if and else are the keyword in C.

APP

In the above syntax whenever condition is true all the if block statement are executed
remaining statement of the program by neglecting else block statement. If the condition is false
else block statement remaining statement of the program are executed by neglecting if block
statements.
Example:
#include<stdio.h>
void main()
{

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int time=10;
if(time>12)
{
printf(“Good morning”)
}
else
{
printf(“good after noon”)

STUCOR
}
}
Output:

APP
Good morning

1.12 SWITCH STATEMENT


A switch statement work with byte, short, char and int primitive data type, it also works
with enumerated types and string.
Syntax:

switch(expression/variable)
{
case value1:
statements;
break;//optional
case value2:
statements;
break;//optional
default:
statements;
break;//optional
}

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Rules for apply switch


1. With switch statement use only byte, short, int, char data type.
2. You can use any number of case statements within a switch.
3. Value for a case must be same as the variable in switch .
Example:
#include<stdio.h>
void main()
{

STUCOR
int a;
printf("Please enter a no between 1 and 5: ");
scanf("%d",&a);

APP
switch(a)
{
case 1:
printf("You chose One");
break;
case 2:
printf("You chose Two");
break;
case 3:
printf("You chose Three");
break;
case 4:
printf("You chose Four");
break;
case 5:
printf("You chose Five.");
break;
default :
printf("Invalid Choice. Enter a no between 1 and 5");
break;

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}
}
Output:
Please enter a no between 1 and 5 3
You choice three

1.13 LOOPING STATEMENTS


Sometimes it is necessary for the program to execute the statement several

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times, and C loops execute a block of commands a specified number of times until a condition
is met.
What is Loop?

APP
A computer is the most suitable machine to perform repetitive tasks and can tirelessly do
a task tens of thousands of times. Every programming language has the feature to instruct to
do such repetitive tasks with the help of certain form of statements. The process of repeatedly
executing a collection of statement is called looping . The statements get executed many

numbers of times based on the condition. But if the condition is given in such a logic that the
repetition continues any number of times with no fixed condition to stop looping those
statements, then this type of looping is called infinite looping.

C supports following types of loops:


• while loops
• do while loops
• for loops
while loops
C while loops statement allows to repeatedly run the same block of code until a
condition is met. while loop is a most basic loop in C programming. while loop has one control
condition, and executes as long the condition is true. The condition of the loop is tested before
the body of the loop is executed, hence it is called an entry-controlled loop.

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Syntax:

while (condition)
{
statement(s);
Increment statement;
}

Example:
#include<stdio.h> STUCOR
APP
int main ()
{
/* local variable Initialization */
int n = 1,times=5;
/* while loops execution */
while( n <= times )
{
printf("C while loops: %d\n", n); n+
+;
}
return 0;
}
Output:
C while loops:1
C while loops:2
C while loops:3
C while loops:4
C while loops:5

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Do..while loops:
C do while loops are very similar to the while loops, but it always executes the code
block at least once and furthermore as long as the condition remains true. This is an exit-
controlled loop.
Syntax:

do
{

STUCOR
statement(s);

}while( condition );

Example:
#include<stdio.h>
APP
int main ()
{
/* local variable Initialization */
int n = 1,times=5;
/* do loops execution */
do
{
printf("C do while loops: %d\n", n);
n = n + 1;
}while( n <= times );
return 0;
}
Output:
C do while loops:1
C do while loops:2
C do while
loops:3

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C do while loops:4
C do while loops:5
for loops
C for loops is very similar to a while loops in that it continues to process a block of
code until a statement becomes false, and everything is defined in a single line. The for loop is
also entry-controlled loop.
Syntax:

STUCOR
for ( init; condition; increment )
{
statement(s);

APP
}

Example:
#include<stdio.h>
int main ()
{
/* local variable Initialization */
int n,times=5;;

/* for loops execution */


for( n = 1; n <= times; n = n + 1 )
{
printf("C for loops: %d\n", n);
}
return 0;
}

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Output:
C for
loops:1 C
for loops:2
C for
loops:3 C
for loops:4
C for loops:5
C Loop Control Statements
Loop control statements are used to change the normal sequence of execution of the loop.

STUCOR
Statement Syntax Description

break break; It is used to terminate loop or switch statements.


statement

continue
statement

goto
APP
continue;

goto labelName;
It is used to suspend the execution of current loop
iteration and transfer control to the loop for the
next iteration.

It transfers current program execution sequence to some


statement labelName: other part of the program.
statement;

1.14 PRE-PROCESSOR DIRECTIVES


The C preprocessor is a micro processor that is used by compiler to transform your
code before compilation. It is called micro preprocessor because it allows us to add macros.
Preprocessor directives are executed before compilation.

Expanded
C program
Preprocessor Source Compiler

Code
All preprocessor directives starts with hash # symbol.
Let's see a list of preprocessor directives.
o #include
o #define
o #undef

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o #ifdef
o #ifndef
o #if
o #else
o #elif
o #endif
o #error
o #pragma

Preprocessor

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S.No directives Purpose Syntax
Used to paste code of given file into
1 #include <filename>
current file. It is used include system-
#include #include “filename”
defined and user-defined header files. If

APP
included file is not found, compiler
renders error.
2 Used to define constant or micro
#define substitution. It can use any basic data type. #define PI 3.14
3 Used to undefine the constant or macro #define PI
#undef defined by #define. 3.14 #undef PI
Checks if macro is defined by #define. If #ifdef MACRO
4 #ifdef yes, it executes the code otherwise #else //code
code is executed, if present. #endif
Checks if macro is not defined by #ifndef MACRO
5 #ifndef #define. If yes, it executes the code //code
otherwise #else code is executed, if #endif
present.
#if expression
Evaluates the expression or condition. If
6 #if //code
condition is true, it executes the code
#endif
otherwise #elseif or #else or #endif code is
executed. #if expression
//if code
7 #else Evaluates the expression or condition if #else
condition of #if is false. It can be used with //else code
#if, #elif, #ifdef and #ifndef directives. #endif
#error First include then c
8 #error Indicates error. The compiler gives fatal ompile
error if #error directive is found and skips
further compilation process.
Used to provide additional information to #pragma token
9 #pragma
the compiler. The #pragma directive is
used by the compiler to offer machine or
operating-system feature.

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1.15 COMPILATION PROCESS


C is a high level language and it needs a compiler to convert it into an executable code so that
the program can be run on our machine.
How do we compile and run a C program?
Below are the steps we use on an Ubuntu machine with gcc compiler.
 We first create a C program using an editor and save the file as filename.c

$ vi filename.c
The diagram on right shows a simple program to add two numbers.

STUCOR
Then compile it using below command.
$ gcc –Wall filename.c –o filename
The option -Wall enables all compiler’s warning messages. This option is recommended to

APP
generate better code.
The option -o is used to specify output file name. If we do not use this option, then an output
file with name a.out is generated.
 After compilation executable is generated and we run the generated executable using below
command.
$ ./filename
What goes inside the compilation process?
Compiler converts a C program into an executable. There are four phases for a C program to
become an executable:
1. Pre-processing

2. Compilation

3. Assembly

4. Linking

By executing below command, We get the all intermediate files in the current directory along
with the executable.

$gcc –Wall –save-temps filename.c –o filename

The following screenshot shows all generated intermediate files.


Let us one by one see what these intermediate files contain.

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Pre-processing
This is the first phase through which source code is passed. This phase include:
• Removal of Comments

• Expansion of Macros

• Expansion of the included files.

The preprocessed output is stored in the filename.i. Let’s see what’s inside filename.i:
using $vi filename.i

STUCOR
In the above output, source file is filled with lots and lots of info, but at the end our
code is preserved.
Analysis:

APP
• printf contains now a + b rather than add(a, b) that’s because macros have expanded.
• Comments are stripped off.
• #include<stdio.h> is missing instead we see lots of code. So header files has been
expanded and included in our source file.
Compiling
The next step is to compile filename.i and produce an; intermediate compiled output
file filename.s. This file is in assembly level instructions. Let’s see through this file using $vi
filename.s
Assembly
In this phase the filename.s is taken as input and turned into filename.o by assembler.
This file contain machine level instructions. At this phase, only existing code is converted into
machine language, the function calls like printf() are not resolved. Let’s view this file using $vi
filename.o
Linking
This is the final phase in which all the linking of function calls with their definitions are
done. Linker knows where all these functions are implemented. Linker does some extra work
also, it adds some extra code to our program which is required when the program starts and ends.
For example, there is a code which is required for setting up the environment like passing
command line arguments. This task can be easily verified by using $size filename.o and $size
filename. Through these commands, we know that how output file increases from an object file
to an executable file. This is because of the extra code that linker adds with our program.

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UNIT II ARRAYS AND STRINGS


Introduction to Arrays: Declaration, Initialization – One dimensional array – Example Program:
Computing Mean, Median and Mode - Two dimensional arrays – Example Program: Matrix
Operations (Addition, Scaling, Determinant and Transpose) - String operations: length,
compare, concatenate, copy – Selection sort, linear and binary search

INTRODUCTION TO ARRAYS: DECLARATION, INITIALIZATION – ONE


DIMENSIONAL ARRAY

STUCOR
Array in C language is a collection or group of elements (data). All the elements of c
array are homogeneous (similar). It has contiguous memory location.
C array is beneficial if you have to store similar elements. Suppose you have to store

APP
marks of 50 students, one way to do this is allotting 50 variables. So it will be typical and hard
to manage. For example we cannot access the value of these variables with only 1 or 2 lines of
code.
Another way to do this is array. By using array, we can access the elements easily. Only
few lines of code is required to access the elements of array.
Advantage of C Array
1) Code Optimization: Less code to the access the data.
2) Easy to traverse data: By using the for loop, we can retrieve the elements of an array easily.
3) Easy to sort data: To sort the elements of array, we need a few lines of code only.
4) Random Access: We can access any element randomly using the array.
Disadvantage of C Array
1) Fixed Size: Whatever size, we define at the time of declaration of array, we can't exceed the
limit. So, it doesn't grow the size dynamically like Linked List.
Declaration of C Array
We can declare an array in the c language in the following way.

data_type array_name[array_size];

Now, let us see the example to declare array.


int marks[5];
Here, int is the data_type, marks is the array_name and 5 is the array_size.

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Initialization of C Array
A simple way to initialize array is by index. Notice that array index starts from 0 and
ends with [SIZE - 1].
marks[0]=80;//initialization of array
marks[1]=60;
marks[2]=70;
marks[3]=85;
marks[4]=75;

STUCOR
Example 1:
#include<stdio.h>
int main(){
APP
int i=0;
int marks[5];//declaration of array
marks[0]=80;//initialization of array
marks[1]=60;
marks[2]=70;
marks[3]=85;
marks[4]=75;
//traversal of array
for(i=0;i<5;i++)
{ printf("%d \n",marks[i]);
}//end of for loop
return 0;
}
Output:
80
60

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70
85
75
C Array: Declaration with Initialization
We can initialize the c array at the time of declaration. Let's see the code.
int marks[5]={20,30,40,50,60};
In such case, there is no requirement to define size. So it can also be written as the following
code.

STUCOR
int marks[]={20,30,40,50,60};
Example 2:
#include<stdio.h>

APP
int main(){
int i=0;
int marks[5]={20,30,40,50,60};//declaration and initialization of array
//traversal of
array
for(i=0;i<5;i++)
{
printf("%d \n",marks[i]);
}
return 0;
}
Output:
20
30
40
50
60

TWO DIMENSIONAL ARRAYS (2 D arrays)

The two dimensional array in C language is represented in the form of rows and
columns, also known as matrix. It is also known as array of arrays or list of arrays.

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The two dimensional, three dimensional or other dimensional arrays are also known
as multidimensional arrays.
Declaration of two dimensional Array in C
We can declare an array in the c language in the following way.

data_type array_name[size1][size2];

A simple example to declare two dimensional array is given below.


int twodimen[4][3];

STUCOR
Here, 4 is the row number and 3 is the column number.
Initialization of 2D Array in C
A way to initialize the two dimensional array at the time of declaration is given below.

APP
int arr[4][3]={{1,2,3},{2,3,4},{3,4,5},{4,5,6}};
Example:
#include<stdio.h>
int main(){
int i=0,j=0;
int arr[4][3]={{1,2,3},{2,3,4},{3,4,5},{4,5,6}};
//traversing 2D
array for(i=0;i<4;i+
+){ for(j=0;j<3;j++)
{
printf("arr[%d] [%d] = %d \n",i,j,arr[i][j]);
}//end of j
}//end of i
return 0;
}
Output:
arr[0][0] = 1
arr[0][1] = 2
arr[0][2] = 3
arr[1][0] = 2
arr[1][1] = 3

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arr[1][2] = 4
arr[2][0] = 3
arr[2][1] = 4
arr[2][2] = 5
arr[3][0] = 4
arr[3][1] = 5
arr[3][2] = 6

STUCOR
STRING OPERATIONS
What is meant by String?
String in C language is an array of characters that is terminated by \0 (null character).

APP
There are two ways to declare string in c language.
1. By char array
2. By string literal
Let's see the example of declaring string by char array in C language.
char ch[10]={'j', 'a', 'v', 'a', 't', 'p', 'o', 'i', 'n', 't', '\0'};
As you know well, array index starts from 0, so it will be represented as in the figure
given below.

While declaring string, size is not mandatory. So you can write the above code as given
below:
char ch[]={'j', 'a', 'v', 'a', 't', 'p', 'o', 'i', 'n', 't', '\0'};
You can also define string by string literal in C language. For example:
char ch[]="javatpoint";
In such case, '\0' will be appended at the end of string by the compiler.
Difference between char array and string literal

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The only difference is that string literal cannot be changed whereas string declared by
char array can be changed.
Example:
Let's see a simple example to declare and print string. The '%s' is used to print string in c
language.
#include<stdio.h>
#include <string.h>
int main(){

STUCOR
char ch[11]={'j', 'a', 'v', 'a', 't', 'p', 'o', 'i', 'n', 't', '\0'};
char ch2[11]="javatpoint";
printf("Char Array Value is: %s\n", ch);

APP
printf("String Literal Value is: %s\n", ch2);
return 0;
}
Output:
Char Array Value is: javatpoint
String Literal Value is: javatpoint
1. String operations: length-strlen()
The strlen() function returns the length of the given string. It doesn't count null
character '\0'.
Example:
#include<stdio.h>
#include <string.h>
int main(){
char ch[20]={'j', 'a', 'v', 'a', 't', 'p', 'o', 'i', 'n', 't', '\0'};
printf("Length of string is: %d",strlen(ch));
return 0;
}
Output:
Length of string is: 10

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2. String operations: compare-strcmp()


The strcmp(first_string, second_string) function compares two string and returns 0 if
both strings are equal.
Here, we are using gets() function which reads string from the console.
Example:
#include<stdio.h>
#include <string.h>
int main(){

STUCOR
char str1[20],str2[20];
printf("Enter 1st string: ");
gets(str1);//reads string from console

APP
printf("Enter 2nd string: ");
gets(str2);
if(strcmp(str1,str2)==0)
printf("Strings are equal");
else
printf("Strings are not equal");
return 0;
}
Output:
Enter 1st string: hello
Enter 2nd string: hello
Strings are equal
3. String operations: concatenate-strcat()
The strcat(first_string, second_string) function concatenates two strings and result is
returned to first_string.
Example:
#include<stdio.h>
#include <string.h>
int main(){
char ch[10]={'h', 'e', 'l', 'l', 'o', '\0'};

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char ch2[10]={'c', '\0'};


strcat(ch,ch2);
printf("Value of first string is: %s",ch);
return 0;
}
Output:
Value of first string is: helloc
4. String operations: copy-strcpy()

STUCOR
The strcpy(destination, source) function copies the source string in destination.
Example:
#include<stdio.h>

APP
#include <string.h>
int main(){
char ch[20]={'j', 'a', 'v', 'a', 't', 'p', 'o', 'i', 'n', 't', '\0'};
char ch2[20];
strcpy(ch2,ch);
printf("Value of second string is: %s",ch2);
return 0;
}
Output:
Value of second string is: javatpoint

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UNIT III FUNCTIONS AND POINTERS


Introduction to functions: Function prototype, function definition, function call, Built-in
functions (string functions, math functions) – Recursion – Example Program: Computation of
Sine series, Scientific calculator using built-in functions, Binary Search using recursive functions
– Pointers – Pointer operators – Pointer arithmetic – Arrays and pointers – Array of pointers –
Example Program: Sorting of names – Parameter passing: Pass by value, Pass by reference –
Example Program: Swapping of two numbers and changing the value of a variable using pass
by reference

STUCOR
3.1 INTRODUCTION TO FUNCTIONS
C function is a self-contained block of statements that can be executed repeatedly

APP
whenever we need it.
Benefits of using function in C
• The function provides modularity.
• The function provides reusable code.
• In large programs, debugging and editing tasks is easy with the use of functions.
• The program can be modularized into smaller parts.
• Separate function independently can be developed according to the
needs. There are two types of functions in C
• Built-in(Library) Functions
These functions are provided by the system and stored in the library, therefore it is also
called Library Functions.
e.g. scanf(), printf(), strcpy, strlwr, strcmp, strlen, strcat etc.
To use these functions, you just need to include the appropriate C header files.
• User Defined Functions
These functions are defined by the user at the time of writing the program.
Parts of Function
1. Function Prototype (function declaration)
2. Function Definition
3. Function Call

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1. Function
Prototype Syntax:

datatype functionname(parameter list)

Example:
int addition();
2. Function Definition
Syntax:

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returnType functionName(Function
arguments)
{

APP
//body of the function
}

Example:
int addition()
{

}
3. Calling a function in
C Syntax:
functionName(Function arguments)

Program to illustrate Addition of Two Numbers using User Defined Function


Example:
#include<stdio.h>
/* function declaration */
int addition();
int main()
{
/* local variable definition */
int answer;

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/* calling a function to get addition value */


answer = addition();
printf("The addition of two numbers is: %d\n",answer);
return 0;
}
/* function returning the addition of two numbers */
int addition()
{

STUCOR
/* local variable definition */
int num1 = 10, num2 = 5;
return num1+num2;

APP
}
Output:
The addition of two numbers is: 15

3.2 PARAMETER PASSING: PASS BY VALUE, PASS BY REFERENCE


When a function gets executed in the program, the execution control is transferred
from calling function to called function and executes function definition, and finally comes
back to the calling function. When the execution control is transferred from calling function to
called function it may carry one or more number of data values. These data values are
called as parameters.
Parameters are the data values that are passed from calling function to called function.
In C, there are two types of parameters and they are as follows...
• Actual Parameters
• Formal parameters
The actual parameters are the parameters that are specified in calling function.
The formal parameters are the parameters that are declared at called function. When a
function gets executed, the copy of actual parameter values are copied into formal parameters.
In C Programming Language, there are two methods to pass parameters from calling
function to called function and they are as follows...
• Call by value

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• Call by reference
Call by Value
In call by value parameter passing method, the copy of actual parameter values are
copied to formal parameters and these formal parameters are used in called function. The
changes made on the formal parameters does not affect the values of actual parameters .
That means, after the execution control comes back to the calling function, the actual
parameter values remains same. For example consider the following program...
Example:

STUCOR
#include <stdio.h>
#include<conio.h>
void main(){

APP
int num1, num2 ;
void swap(int,int) ; // function declaration
clrscr() ;
num1 = 10 ;
num2 = 20 ;
printf("\nBefore swap: num1 = %d, num2 = %d", num1, num2) ;
swap(num1, num2) ; // calling function
printf("\nAfter swap: num1 = %d\nnum2 = %d", num1, num2);
getch() ;
}
void swap(int a, int b) // called function
{
int temp ;
temp = a ;
a=b;
b = temp ;
}
Output:
Before swap: num1 = 10, num2 = 20
After swap: num1 = 10, num2 = 20 swap: num1 = 10, num2 = 20

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In the above example program, the variables num1 and num2 are called actual
parameters and the variables a and b are called formal parameters. The value of num1 is
copied into a and the value of num2 is copied into b. The changes made on variables a and b
does not affect the values of num1 and num2.
Call by Reference
In Call by Reference parameter passing method, the memory location address of the
actual parameters is copied to formal parameters. This address is used to access the memory
locations of the actual parameters in called function. In this method of parameter passing, the

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formal parameters must be pointer variables.
That means in call by reference parameter passing method, the address of the actual
parameters is passed to the called function and is received by the formal parameters (pointers).

APP
Whenever we use these formal parameters in called function, they directly access the memory
locations of actual parameters. So the changes made on the formal parameters effects the
values of actual parameters. For example consider the following program...
Example:
#include <stdio.h>
#include<conio.h>
void main(){
int num1, num2 ;
void swap(int *,int *) ; // function declaration
clrscr() ;
num1 = 10 ;
num2 = 20 ;
printf("\nBefore swap: num1 = %d, num2 = %d", num1, num2) ;
swap(&num1, &num2) ; // calling function
printf("\nAfter swap: num1 = %d, num2 = %d", num1, num2);
getch() ;
}
void swap(int *a, int *b) // called function
{
int temp ;

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temp = *a ;
*a = *b ;
*b = temp ;
}
Output:
Before swap: num1 = 10, num2 = 20
After swap: num1 = 20, num2 = 10
In the above example program, the addresses of variables num1 and num2 are copied

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to pointer variables a and b. The changes made on the pointer variables a and b in called
function effects the values of actual parameters num1 and num2 in calling function.

APP
3.3 BUILT-IN FUNCTIONS (STRING FUNCTIONS , MATH FUNCTIONS)
String Functions

There are many important string functions defined in "string.h" library.

No. Function Description

1) strlen(string_name) Returns the length of string name.

2) strcpy(destination, source) Copies the contents of source string to destination string.

3) Concatenates or joins first string with second string. The


strcat(first_string,
second_string)
result of the string is stored in first string.

4) Compares the first string with second string. If both strings


strcmp(first_string,
second_string)
are same, it returns 0.

5) strrev(string) Returns reverse string.

6) strlwr(string) Returns string characters in lowercase.

7) strupr(string) Returns string characters in uppercase.

Math Functions

C Programming allows us to perform mathematical operations through the functions


defined in <math.h> header file. The <math.h> header file contains various methods for
performing mathematical operations such as sqrt(), pow(), ceil(), floor() etc.

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There are various methods in math.h header file. The commonly used functions of math.h
header file are given below.

No. Function Description

1) Rounds up the given number. It returns the integer value which is


ceil(number) greater than or equal to given number.

2) Rounds down the given number. It returns the integer value which
floor(number) is less than or equal to given number.

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3) sqrt(number) Returns the square root of given number.

4) Returns the power of given number.


pow(base,
exponent)

APP
5) abs(number) Returns the absolute value of given number.
Example:
#include<stdio.h>
#include <math.h>
int main(){
printf("\n%f",ceil(3.6));
printf("\n%f",ceil(3.3));
printf("\n%f",floor(3.6));
printf("\n%f",floor(3.2));
printf("\n%f",sqrt(16));
printf("\n%f",sqrt(7));
printf("\n%f",pow(2,4));
printf("\n%f",pow(3,3));
printf("\n%d",abs(-12));
return 0;
}
Output:
4.000000
4.000000
3.000000

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3.000000
4.000000
2.645751
16.000000
27.000000
12

3.4 RECURSION

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When function is called within the same function, it is known as recursion in C. The
function which calls the same function, is known as recursive function.
A function that calls itself, and doesn't perform any task after function call, is know

APP
as tail recursion. In tail recursion, we generally call the same function with return statement. An
example of tail recursion is given below.
Let's see a simple example of recursion.
recursionfunction(){
recursionfunction();//calling self function
}
Example:
#include<stdio.h>
int factorial (int n)
{
if ( n < 0)
return -1; /*Wrong value*/
if (n == 0)
return 1; /*Terminating condition*/
return (n * factorial (n -1));
}
int main(){
int fact=0;
fact=factorial(5);
printf("\n factorial of 5 is %d",fact);

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return 0;
}
Output:
factorial of 5 is 120
We can understand the above program of recursive method call by the figure given below:

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APP
3.5 POINTERS
The pointer in C language is a variable, it is also known as locator or indicator that
points to an address of a value.

Advantage of pointer
1) Pointer reduces the code and improves the performance, it is used to retrieving strings,
trees etc. and used with arrays, structures and functions.
2) We can return multiple values from function using pointer.
3) It makes you able to access any memory location in the computer's memory.
Usage of pointer
There are many usage of pointers in c language.

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1) Dynamic memory allocation


In c language, we can dynamically allocate memory using malloc() and calloc() functions
where pointer is used.
2) Arrays, Functions and Structures
Pointers in c language are widely used in arrays, functions and structures. It reduces the
code and improves the performance.
Symbols used in pointer

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Symbol Name Description

& (ampersand sign) address of operator determines the address of a variable.

APP
* (asterisk sign) indirection operator accesses the value at the address.

Address Of Operator
The address of operator '&' returns the address of a variable. But, we need to use %u to
display the address of a variable.
Example:
#include<stdio.h>
int main(){
int number=50;
printf("value of number is %d, address of number is %u",number,&number);
return 0;
}
Output
value of number is 50, address of number is fff4
Declaring a pointer
The pointer in c language can be declared using * (asterisk symbol).
int *a;//pointer to int
char *c;//pointer to char
Pointer example
An example of using pointers printing the address and value is given below.

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As you can see in the above figure, pointer variable stores the address of number variable

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i.e. fff4. The value of number variable is 50. But the address of pointer variable p is
aaa3. By the help of * (indirection operator), we can print the value of pointer variable
p. Let's see the pointer example as explained for above figure.
#include<stdio.h>
int main(){
int number=50;
int *p;
APP
p=&number;//stores the address of number variable
printf("Address of p variable is %x \n",p);
printf("Value of p variable is %d \n",*p);
return 0;
}
Output
Address of number variable is
fff4 Address of p variable is fff4
Value of p variable is 50

NULL Pointer
A pointer that is not assigned any value but NULL is known as NULL pointer. If you
don't have any address to be specified in the pointer at the time of declaration, you can assign
NULL value. It will a better approach.
int *p=NULL;
In most the libraries, the value of pointer is 0 (zero).
Example: Pointer Program to swap 2 numbers without using 3rd variable
#include<stdio.h>

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int main(){
int a=10,b=20,*p1=&a,*p2=&b;
printf("Before swap: *p1=%d *p2=%d",*p1,*p2);
*p1=*p1+*p2;
*p2=*p1-*p2;
*p1=*p1-*p2;
printf("\nAfter swap: *p1=%d *p2=%d",*p1,*p2);
return 0;

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}

Output:
Before swap: *p1=10 *p2=20

APP
After swap: *p1=20 *p2=10

3.6 POINTER TO POINTER


In C pointer to pointer concept, a pointer refers to the address of another pointer.
In c language, a pointer can point to the address of another pointer which points to the address
of a value. Let's understand it by the diagram given below:

Let's see the syntax of pointer to pointer.


int **p2;
Example:
Let's see an example where one pointer points to the address of another pointer.

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As you can see in the above figure, p2 contains the address of p (fff2) and p contains the
address of number variable (fff4).
Example:
#include<stdio.h>
int main(){
int number=50;
int *p;//pointer to int
int **p2;//pointer to pointer

STUCOR
p=&number;//stores the address of number variable
p2=&p;
printf("Address of number variable is %x \n",&number);

APP
printf("Address of p variable is %x \n",p);
printf("Value of *p variable is %d \n",*p);
printf("Address of p2 variable is %x \n",p2);
printf("Value of **p2 variable is %d \n",*p);
return 0;
}
Output:
Address of number variable is
fff4 Address of p variable is fff4
Value of *p variable is 50
Address of p2 variable is fff2
Value of **p variable is 50

3.7 POINTER ARITHMETIC


In C pointer holds address of a value, so there can be arithmetic operations on the pointer
variable. Following arithmetic operations are possible on pointer in C language:
O

Increment O
Decrement
O Addition
O Subtraction

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O Comparison
Incrementing Pointer in C
Incrementing a pointer is used in array because it is contiguous memory location.
Moreover, we know the value of next location.
Increment operation depends on the data type of the pointer variable. The formula of
incrementing pointer is given below:

new_address= current_address + i * size_of(data type)

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For 32 bit int variable, it will increment to 2 byte.
For 64 bit int variable, it will increment to 4 byte.
Let's see the example of incrementing pointer variable on 64 bit OS.

APP
Example:
#include<stdio.h>
int main(){
int number=50;
int *p;//pointer to int
p=&number;//stores the address of number variable
printf("Address of p variable is %u \n",p);
p=p+1;
printf("After increment: Address of p variable is %u \n",p);
return 0;
}
Output:
Address of p variable is 3214864300
After increment: Address of p variable is 3214864304
Decrementing Pointer in C
Like increment, we can decrement a pointer variable. The formula of decrementing
pointer is given below:

new_address= current_address - i * size_of(data type)

For 32 bit int variable, it will decrement to 2 byte.

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For 64 bit int variable, it will decrement to 4 byte.


Let's see the example of decrementing pointer variable on 64 bit OS.
Example:
#include <stdio.h>
void main(){
int number=50;
int *p;//pointer to int
p=&number;//stores the address of number variable

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printf("Address of p variable is %u \n",p);
p=p-1;
printf("After decrement: Address of p variable is %u \n",p);

APP
}
Output:
Address of p variable is 3214864300
After decrement: Address of p variable is 3214864296
Pointer Addition
We can add a value to the pointer variable. The formula of adding value to pointer is
given below:
new_address= current_address + (number * size_of(data type))

For 32 bit int variable, it will add 2 * number.


For 64 bit int variable, it will add 4 * number.
Let's see the example of adding value to pointer variable on 64 bit OS.
Example:
#include<stdio.h>
int main(){
int number=50;
int *p;//pointer to int
p=&number;//stores the address of number variable
printf("Address of p variable is %u \n",p);
p=p+3; //adding 3 to pointer variable

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printf("After adding 3: Address of p variable is %u \n",p);


return 0;
}
Output:
Address of p variable is 3214864300
After adding 3: Address of p variable is 3214864312
As you can see, address of p is 3214864300. But after adding 3 with p variable, it is
3214864312 i.e. 4*3=12 increment. Since we are using 64 bit OS, it increments 12. But if we

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were using 32 bit OS, it were incrementing to 6 only i.e. 2*3=6. As integer value occupies 2
byte memory in 32 bit OS.
C Pointer Subtraction

APP
Like pointer addition, we can subtract a value from the pointer variable. The formula of
subtracting value from pointer variable is given below:

new_address= current_address - (number * size_of(data type))

For 32 bit int variable, it will subtract 2 * number.


For 64 bit int variable, it will subtract 4 * number.
Let's see the example of subtracting value from pointer variable on 64 bit OS.
Example:
#include<stdio.h>
int main(){
int number=50;
int *p;//pointer to int
p=&number;//stores the address of number variable
printf("Address of p variable is %u \n",p);
p=p-3; //subtracting 3 from pointer variable
printf("After subtracting 3: Address of p variable is %u \n",p);
return 0;
}
Output:
Address of p variable is 3214864300

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After subtracting 3: Address of p variable is 3214864288


You can see after subtracting 3 from pointer variable, it is 12 (4*3) less than the previous
address value.

3.8 ARRAYS AND POINTERS


Arrays are closely related to pointers in C programming but the important difference
between them is that, a pointer variable takes different addresses as value whereas, in case of
array it is fixed.

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APP
This can be demonstrated by an example:
#include <stdio.h>
int main()
{
char charArr[4];
int i;
for(i = 0; i < 4; ++i)
{
printf("Address of charArr[%d] = %u\n", i, &charArr[i]);
}
return 0;
}
When you run the program, the output will be:
Address of charArr[0] = 28ff44
Address of charArr[1] = 28ff45
Address of charArr[2] = 28ff46
Address of charArr[3] = 28ff47
Note: You may get different address of an array.

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Notice, that there is an equal difference (difference of 1 byte) between any two consecutive
elements of array charArr.
But, since pointers just point at the location of another variable, it can store any address.
Relation between Arrays and Pointers
Consider an
array: int arr[4];

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In C programming, name of the array always points to address of the first element of an

APP
array.
In the above example, arr and &arr[0] points to the address of the first element.
&arr[0] is equivalent to arr
Since, the addresses of both are the same, the values of arr and &arr[0] are also the same.
arr[0] is equivalent to *arr (value of an address of the pointer)
Similarly,
&arr[1] is equivalent to (arr + 1) AND, arr[1] is equivalent to *(arr + 1).
&arr[2] is equivalent to (arr + 2) AND, arr[2] is equivalent to *(arr + 2).
&arr[3] is equivalent to (arr + 3) AND, arr[3] is equivalent to *(arr + 3).
.
.
&arr[i] is equivalent to (arr + i) AND, arr[i] is equivalent to *(arr + i).
In C, you can declare an array and can use pointer to alter the data of an array.
Example: Program to find the sum of six numbers with arrays and pointers
#include <stdio.h>
int main()
{
int i, classes[6],sum = 0;
printf("Enter 6 numbers:\n");
for(i = 0; i < 6; ++i)

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{
// (classes + i) is equivalent to &classes[i] scanf("%d",
(classes + i));
// *(classes + i) is equivalent to classes[i]
sum += *(classes + i);
}
printf("Sum = %d", sum);
return 0;

STUCOR
}
Output:
Enter 6 numbers:

APP
2
3
4
5
3
4
Sum = 21

3.9 ARRAY OF POINTERS


An array of pointers would be an array that holds memory locations. Such a
construction is often necessary in the C programming language. Remember that an array of
pointers is really an array of strings.
Example:
#include <stdio.h>
const int ARRAY_SIZE = 5;
int main ()
{
/* first, declare and set an array of five integers: */
int array_of_integers[] = {5, 10, 20, 40, 80};
/* next, declare an array of five pointers-to-integers: */

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int i, *array_of_pointers[ARRAY_SIZE];
for ( i = 0; i < ARRAY_SIZE; i++)
{
/* for indices 1 through 5, set a pointer to
point to a corresponding integer: */
array_of_pointers[i] = &array_of_integers[i];
}
for ( i = 0; i < ARRAY_SIZE; i++)

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{
/* print the values of the integers pointed to
by the pointers: */

APP
printf("array_of_integers[%d] = %d\n", i, *array_of_pointers[i] );
}
return 0;
}
Output:
array_of_integers[0] = 5
array_of_integers[1] = 10
array_of_integers[2] = 20
array_of_integers[3] = 40
array_of_integers[4] = 80

UNIT IV STRUCTURES
Structure - Nested structures – Pointer and Structures – Array of structures – Example Program
using structures and pointers – Self referential structures – Dynamic memory allocation - Singly
linked list - typedef

4.1 STRUCTURE
Structure in c language is a user defined datatype that allows you to hold different
type of elements.
Each element of a structure is called a member.

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It works like a template in C++ and class in Java. You can have different type of
elements in it.
It is widely used to store student information, employee information, product
information, book information etc.
Defining structure
The struct keyword is used to define structure. Let's see the syntax to define structure in c.

struct structure_name
{

STUCOR data_type member1;


data_type member2;
.

APP
.
data_type memberN;
};

Let's see the example to define structure for employee in c.


struct employee
{ int id;
char name[50];
float salary;
};
Here, struct is the keyword, employee is the tag name of
structure; id, name and salary are the members or fields of the structure. Let's understand it by
the diagram given below:

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Declaring structure variable


We can declare variable for the structure, so that we can access the member of structure
easily. There are two ways to declare structure variable:
1. By struct keyword within main() function
2. By declaring variable at the time of defining structure.
1st way:
Let's see the example to declare structure variable by struct keyword. It should be
declared within the main function.

STUCOR
struct employee
{ int id;
char name[50];

APP
float salary;
};
Now write given code inside the main() function.
struct employee e1, e2;
2nd way:
Let's see another way to declare variable at the time of defining structure.
struct employee
{ int id;
char name[50];
float salary;
}e1,e2;
Which approach is good
But if no. of variable are not fixed, use 1st approach. It provides you flexibility to declare
the structure variable many times.
If no. of variables are fixed, use 2nd approach. It saves your code to declare variable in
main() fuction.
Accessing members of structure
There are two ways to access structure members:
1. By . (member or dot operator)
2. By -> (structure pointer operator)

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Let's see the code to access the id member of p1 variable by . (member) operator.
p1.id
Example:
#include<stdio.h>
#include <string.h>
struct employee
{ int id;
char name[50];

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}e1; //declaring e1 variable for
structure int main( )
{

APP
//store first employee information
e1.id=101;
strcpy(e1.name, "Sonoo Jaiswal");//copying string into char array
//printing first employee information
printf( "employee 1 id : %d\n", e1.id);
printf( "employee 1 name : %s\n", e1.name);
return 0;
}
Output:
employee 1 id : 101
employee 1 name : Sonoo Jaiswal

4.2 NESTED STRUCTURES


Nested structure in C language can have another structure as a member. There are two
ways to define nested structure in c language:
1. By separate structure
2. By Embedded structure
Separate structure
We can create 2 structures, but dependent structure should be used inside the main
structure as a member. Let's see the code of nested structure.

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struct Date
{
int dd;
int mm;
int yyyy;
};
struct Employee
{

STUCOR
int id;
char name[20];
struct Date doj;

APP
}emp1;
As you can see, doj (date of joining) is the variable of type Date. Here doj is used as a
member in Employee structure. In this way, we can use Date structure in many structures.
Embedded structure
We can define structure within the structure also. It requires less code than previous way.
But it can't be used in many structures.
struct Employee
{
int id;
char name[20];
struct Date
{
int dd;
int mm;
int yyyy;
}doj;
}emp1;
Accessing Nested Structure
We can access the member of nested structure by Outer_Structure.
Nested_Structure.member as given below:

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e1.doj.dd
e1.doj.mm
e1.doj.yyyy

4.3 ARRAY OF STRUCTURES


There can be array of structures in C programming to store many information of different
data types. The array of structures is also known as collection of structures.
Let's see an example of structure with array that stores information of 5 students and prints it.

STUCOR
#include<stdio.h>
#include <string.h>
struct student{

APP
int rollno;
char name[10];
};
int main(){
int i;
struct student st[5];
printf("Enter Records of 5 students"); for(i=0;i<5;i+
+){
printf("\nEnter Rollno:");
scanf("%d",&st[i].rollno); printf("\
nEnter Name:");
scanf("%s",&st[i].name);
}
printf("\nStudent Information List:"); for(i=0;i<5;i+
+){
printf("\nRollno:%d, Name:%s",st[i].rollno,st[i].name);
}
return 0;
}

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Output:
Enter Records of 5
students Enter Rollno:1
Enter Name:Sonoo
Enter Rollno:2
Enter Name:Ratan
Enter Rollno:3
Enter Name:Vimal

STUCOR
Enter Rollno:4
Enter Name:James
Enter Rollno:5

APP
Enter Name:Sarfraz
Student Information List:
Rollno:1, Name:Sonoo
Rollno:2, Name:Ratan
Rollno:3, Name:Vimal
Rollno:4, Name:James
Rollno:5, Name:Sarfraz

4.4 DYNAMIC MEMORY ALLOCATION


The concept of dynamic memory allocation in c language enables the C programmer
to allocate memory at runtime. Dynamic memory allocation in c language is possible by 4
functions of stdlib.h header file.
1. malloc()
2. calloc()
3. realloc()
4. free()
Before learning above functions, let's understand the difference between static
memory allocation and dynamic memory allocation.

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Static memory allocation Dynamic memory allocation

Memory is allocated at compile time. Memory is allocated at run time.

Memory can't be increased while executing Memory can be increased while executing
program. program.

Used in array. Used in linked list.


Now let's have a quick look at the methods used for dynamic memory allocation.

malloc() Allocates single block of requested memory.

STUCOR
calloc()

realloc()
Allocates multiple block of requested memory.

Reallocates the memory occupied by malloc() or calloc() functions.

APP
free() Frees the dynamically allocated memory.
malloc()
The malloc() function allocates single block of requested memory .
It doesn't initialize memory at execution time, so it has garbage value initially.
It returns NULL if memory is not sufficient.
The syntax of malloc() function is given below:

ptr=(cast-type*)malloc(byte-size)

Example:
#include<stdio.h>
#include<stdlib.h>
int main(){
int n,i,*ptr,sum=0;
printf("Enter number of elements: ");
scanf("%d",&n);
ptr=(int*)malloc(n*sizeof(int)); //memory allocated using malloc
if(ptr==NULL)
{
printf("Sorry! unable to allocate memory");
exit(0);

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}
printf("Enter elements of array: ");
for(i=0;i<n;++i)
{
scanf("%d",ptr+i);
sum+=*(ptr+i);
}
printf("Sum=%d",sum);

STUCOR
free(ptr);
return 0;
}

APP
Output:
Enter elements of array: 3
Enter elements of array: 10
10
10
Sum=30
calloc()
The calloc() function allocates multiple block of requested memory.
It initially initialize all bytes to zero.
It returns NULL if memory is not sufficient.
The syntax of calloc() function is given below:

ptr=(cast-type*)calloc(number, byte-size)

Example:
#include<stdio.h>
#include<stdlib.h>
int main(){
int n,i,*ptr,sum=0;
printf("Enter number of elements: ");
scanf("%d",&n);

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ptr=(int*)calloc(n,sizeof(int)); //memory allocated using calloc


if(ptr==NULL)
{
printf("Sorry! unable to allocate memory");
exit(0);
}
printf("Enter elements of array: ");
for(i=0;i<n;++i)

STUCOR
{
scanf("%d",ptr+i);
sum+=*(ptr+i);

APP
}
printf("Sum=%d",sum);
free(ptr);
return 0;
}
Output:
Enter elements of array: 3
Enter elements of array: 10
10
10
Sum=30
realloc()
If memory is not sufficient for malloc() or calloc(), you can reallocate the memory by
realloc() function. In short, it changes the memory size.
Let's see the syntax of realloc() function.

ptr=realloc(ptr, new-size)

free()
The memory occupied by malloc() or calloc() functions must be released by calling free()
function. Otherwise, it will consume memory until program exit.

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Let's see the syntax of free() function.

free(ptr)

4.5 SELF REFERENTIAL STRUCTURES


A self referential structure is used to create data structures like linked lists, stacks, etc.
Following is an example of this kind of structure:
struct struct_name

STUCOR
{
datatype datatypename;
struct_name * pointer_name;

APP
};
A self-referential structure is one of the data structures which refer to the pointer to
(points) to another structure of the same type. For example, a linked list is supposed to be a self-
referential data structure. The next node of a node is being pointed, which is of the same struct
type. For example,
typedef struct listnode {
void *data;
struct listnode *next;
} linked_list;
In the above example, the listnode is a self-referential structure – because the *next is of
the type struct listnode.

4.6 SINGLY LINKED LIST


A linked list is a way to store a collection of elements. Like an array these can be
character or integers. Each element in a linked list is stored in the form of a node.
Node:

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A node is a collection of two sub-elements or parts. A data part that stores the element
and a next part that stores the link to the next node.
Linked List:

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A linked list is formed when many such nodes are linked together to form a chain.
Each node points to the next node present in the order. The first node is always used as a reference to
traverse the list and is called HEAD. The last node points to NULL.
Declaring a Linked list :

APP
In C language, a linked list can be implemented using structure and pointers .

struct LinkedList
{
int data;
struct LinkedList *next;
};

The above definition is used to create every node in the list. The data field stores the
element and the next is a pointer to store the address of the next node.
In place of a data type, struct LinkedList is written before next. That's because its a self-
referencing pointer. It means a pointer that points to whatever it is a part of. Here next is a part
of a node and it will point to the next node.
Creating a Node:
Let's define a data type of struct LinkedList to make code cleaner.

typedef struct LinkedList *node; //Define node as pointer of data type struct LinkedList
node createNode(){
node temp; // declare a node
temp = (node)malloc(sizeof(struct LinkedList)); // allocate memory using
malloc() temp->next = NULL;// make next point to NULL
return temp;//return the new node
}

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typedef is used to define a data type in C.


malloc() is used to dynamically allocate a single block of memory in C, it is available in the
header file stdlib.h.
sizeof() is used to determine size in bytes of an element in C. Here it is used to determine size of
each node and sent as a parameter to malloc.
The above code will create a node with data as value and next pointing to NULL.
Let's see how to add a node to the linked list:

node addNode(node head, int value){

STUCOR
node temp,p;// declare two nodes temp and p
temp = createNode();//createNode will return a new node with data = value and next
pointing to NULL.

APP
temp->data = value; // add element's value to data part of node
if(head == NULL){
head = temp; //when linked list is empty
}
else{
p = head;//assign head to p
while(p->next != NULL){
p = p->next;//traverse the list until p is the last node.The last node always points
to NULL.
}
p->next = temp;//Point the previous last node to the new node created.
}
return head;
}

Here the new node will always be added after the last node. This is known asinserting a
node at the rear end.
Food for thought
This type of linked list is known as simple or singly linked list. A simple linked list
can be traversed in only one direction from head to the last node.

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The last node is checked by the condition :


p->next = NULL;
Here -> is used to access next sub element of node p. NULL denotes no node exists after the
current node , i.e. its the end of the list.
Traversing the list:
The linked list can be traversed in a while loop by using the head node as a starting reference:
node p;

p = head;

STUCOR
while(p != NULL)
{
p = p->next;

APP
}

4.7 TYPEDEF
The C programming language provides a keyword called typedef, by using this keyword you
can create a user defined name for existing data type. Generally typedef are use to create
an alias name (nickname).
Declaration of typedef

typedef datatype alias_name;

Example:
typedef int tindata;

Example program:
#include<stdio.h>
#include<conio.h>
typedef int intdata;
void main()
{
int a=10;
integerdata b=20

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typedef intdata integerdata;//Intergerdata is again alias name of intdata


integerdata s;
s=a+b; printf("\nSum::
%d",s); getch();
}
Output:

Sum::30
Code Explanation

STUCOR
In above program Intdata is an user defined name or alias name for an integer data
type.

APP
• All properties of the integer will be applied on Intdata also.
• Integerdata is an alias name to existing user defined name called Intdata.
Advantages of typedef

• It makes the program more portable.


• Typedef make complex declaration easier to understand.
typedef with struct
Take a look at below structure declaration
struct student{
int id;
char *name;
float percentage;
};
struct student a,b;
As we can see we have to include keyword struct every time you declare a new variable,
but if we use typedef then the declaration will as easy as below.
typedef struct{
int id;
char *name;
float percentage;
}student;

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student a,b;
This way typedef make your declaration simpler.

UNIT V FILE PROCESSING


Files – Types of file processing: Sequential access, Random access – Sequential access file -
Example Program: Finding average of numbers stored in sequential access file - Random access
file - Example Program: Transaction processing using random access files – Command line
arguments

5.1 FILES
STUCOR
A file represents a sequence of bytes on the disk where a group of related data is stored.

APP
File is created for permanent storage of data. It is a readymade structure.
Why files are needed?
• When a program is terminated, the entire data is lost. Storing in a file will preserve
your data even if the program terminates.
• If you have to enter a large number of data, it will take a lot of time to enter them all.
However, if you have a file containing all the data, you can easily access the contents of
the file using few commands in C.
• You can easily move your data from one computer to another without any changes.
Types of Files
When dealing with files, there are two types of files you should know about:
1. Text files
2. Binary files
1. Text files
Text files are the normal .txt files that you can easily create using Notepad or any simple
text editors.
When you open those files, you'll see all the contents within the file as plain text. You
can easily edit or delete the contents.
They take minimum effort to maintain, are easily readable, and provide least security
and takes bigger storage space.

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2. Binary files
Binary files are mostly the .bin files in your computer.
Instead of storing data in plain text, they store it in the binary form (0's and 1's).
They can hold higher amount of data, are not readable easily and provides a better
security than text files.
File Operations
In C, you can perform four major operations on the file, either text or binary:
1. Creating a new file

STUCOR
2. Opening an existing file
3. Closing a file
4. Reading from and writing information to a file

APP
5. C provides a number of functions that helps to perform basic file operations.
Following are the functions,

Function description

fopen() create a new file or open a existing

file fclose() closes a file

getc() reads a character from a file

putc() writes a character to a file

fscanf() reads a set of data from a file

fprintf() writes a set of data to a file

getw() reads a integer from a file

putw() writes a integer to a file

fseek() set the position to desire

point

ftell() gives current position in the file

rewind() set the position to the beginning

point

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Opening a File or Creating a File


The fopen() function is used to create a new file or to open an existing file.
Syntax:

*fp = FILE *fopen(const char *filename, const char *mode);

Here, *fp is the FILE pointer (FILE *fp), which will hold the reference to the opened(or
created) file.
filename is the name of the file to be opened and mode specifies the purpose of opening the file.

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Mode can be of following types,

Mode Description

APP
r opens a text file in reading mode

w opens or create a text file in writing mode.

a opens a text file in append mode

r+ opens a text file in both reading and writing mode

w+ opens a text file in both reading and writing mode

a+ opens a text file in both reading and writing mode

rb opens a binary file in reading mode

wb opens or create a binary file in writing

mode ab opens a binary file in append mode

rb+ opens a binary file in both reading and writing

mode wb+ opens a binary file in both reading and

writing mode

ab+ opens a binary file in both reading and writing mode

Closing a File
The fclose() function is used to close an already opened file.
Syntax :
int fclose( FILE *fp);

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Here fclose() function closes the file and returns zero on success, or EOF if there is an
error in closing the file. This EOF is a constant defined in the header file stdio.h.
Input/ Output operation on File
In the above table we have discussed about various file I/O functions to perform reading
and writing on file. getc() and putc() are the simplest functions which can be used to read and
write individual characters to a file.
Example:
#include<stdio.h>

STUCOR
int main()
{
FILE *fp;

APP
char ch;
fp = fopen("one.txt", "w");
printf("Enter data...");
while( (ch = getchar()) != EOF) {
putc(ch, fp);
}
fclose(fp);
fp = fopen("one.txt", "r");
while( (ch = getc(fp)! = EOF)
printf("%c",ch);
// closing the file pointer
fclose(fp);
return 0;
}
Reading and Writing to File using fprintf() and fscanf()
#include<stdio.h>
struct emp
{
char name[10];
int age;

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};
void main()
{
struct emp e;
FILE *p,*q;
p = fopen("one.txt", "a");
q = fopen("one.txt", "r");
printf("Enter Name and Age:");

STUCOR
scanf("%s %d", e.name, &e.age);
fprintf(p,"%s %d", e.name, e.age);
fclose(p);

APP
do
{
fscanf(q,"%s %d", e.name, e.age);
printf("%s %d", e.name, e.age);
}
while(!feof(q));
}
In this program, we have created two FILE pointers and both are refering to the same file
but in different modes.
fprintf() function directly writes into the file, while fscanf() reads from the file, which can
then be printed on the console using standard printf() function.
Difference between Append and Write Mode
Write (w) mode and Append (a) mode, while opening a file are almost the same. Both are
used to write in a file. In both the modes, new file is created if it doesn't exists already.
The only difference they have is, when you open a file in the write mode, the file is reset,
resulting in deletion of any data already present in the file. While in append mode this will not
happen.
Append mode is used to append or add data to the existing data of file(if any).
Hence, when you open a file in Append(a) mode, the cursor is positioned at the end of the
present data in the file.

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Reading and Writing in a Binary File


A Binary file is similar to a text file, but it contains only large numerical data. The
Opening modes are mentioned in the table for opening modes above.
fread() and fwrite() functions are used to read and write is a binary file.
Syntax for writing a binary file:

fwrite(data-element-to-be-written, size_of_elements, number_of_elements, pointer-to-file);

fread() is also used in the same way, with the same arguments like fwrite() function. Below

STUCOR
mentioned is a simple example of writing into a binary file
const char *mytext = "The quick brown fox jumps over the lazy dog";
FILE *bfp= fopen("test.txt", "wb");

APP
if (bfp)
{
fwrite(mytext, sizeof(char), strlen(mytext), bfp);
fclose(bfp);
}

5.2 TYPES OF FILE PROCESSING: SEQUENTIAL ACCESS, RANDOM ACCESS

In computer programming, the two main types of file handling are:


• Sequential access
In this type of files data is kept in sequential order if we want to read the last record of the
file, we need to read all records before that record so it takes more time.

Sequential access to file


• Random access
In this type of files data can be read and modified randomly .If we want to read the last
record we can read it directly. It takes less time when compared to sequential file.

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Random Access To File


There is no need to read each record sequentially, if we want to access a particular record.
C supports these functions for random access file processing.

STUCOR
1. fseek()
2. ftell()
3. rewind()
fseek():

Syntax:
APP
It is used to move the reading control to different positions using fseek function.

fseek( file pointer, displacement, pointer position);

Where
file pointer ---- It is the pointer which points to the file.
displacement ---- It is positive or negative. This is the number of bytes which are skipped
backward (if negative) or forward( if positive) from the current position. This is attached with L
because this is a long integer.
Pointer position:
This sets the pointer position in the file.

Value Pointer Position

0 Beginning of file

1 Current position

2 End of file
Example:
1) fseek( p,10L,0)
0 means pointer position is on beginning of the file, from this statement pointer position
is skipped 10 bytes from the beginning of the file.

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2)fseek( p,5L,1)
1 means current position of the pointer position. From this statement pointer position is
skipped 5 bytes forward from the current position.
3)fseek(p,-5L,1)
From this statement pointer position is skipped 5 bytes backward from the current
position.
ftell(): It tells the byte location of current position of cursor in file pointer.
rewind(): It moves the control to beginning of the file.
Example program for fseek():

functions(Here
STUCOR
Write a program to read last ‘n’ characters of the file using appropriate file

we need fseek() and fgetc())

APP
#include<stdio.h>
#include<conio.h>
void main()
{
FILE *fp;
char ch;
clrscr();
fp=fopen("file1.c", "r");
if(fp==NULL)
printf("file cannot be opened");
else
{
printf("Enter value of n to read last ‘n’ characters");
scanf("%d",&n);
fseek(fp,-n,2);
while((ch=fgetc(fp))!=EOF)
{
printf("%c\t",ch);}
}
}

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fclose(fp);
getch();
}

5.3 COMMAND LINE ARGUMENTS


Command line argument is a parameter supplied to the program when it is invoked.
Command line argument is an important concept in C programming. It is mostly used when you
need to control your program from outside. Command line arguments are passed to

STUCOR
the main() method.
Syntax:

int main(int argc, char *argv[])

APP
Here argc counts the number of arguments on the command line and argv[ ] is a pointer
array which holds pointers of type char which points to the arguments passed to the program.
Example:
#include <stdio.h>
#include <conio.h>
int main(int argc, char *argv[])
{
int i;
if( argc >= 2 )
{
printf("The arguments supplied are:\n");
for(i = 1; i < argc; i++)
{
printf("%s\t", argv[i]);
}
}
else
{
printf("argument list is empty.\n");

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}
return 0;
}
Remember that argv[0] holds the name of the program and argv[1] points to the first
command line argument and argv[n] gives the last argument. If no argument is
supplied, argc will be 1.

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