Requirements Modeling & Diagrams Overview
Requirements Modeling & Diagrams Overview
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1.2_Process models.pdf
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1.3_Agile development.pdf
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1.1_SE introduction.pdf
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Scrum is an agile software development framework that focuses on iterative progress, collaboration,
and flexibility. It was originally proposed by Schwaber and Beedle in the early 1990s and is particularly
effective for projects with tight deadlines, changing requirements, and business-critical needs.
Development progresses through sprints, which are time-boxed periods (typically 2–4 weeks).
Each sprint results in a working software increment that can be reviewed by stakeholders.
Product Owner – Defines project priorities and manages the Product Backlog.
Scrum Master – Facilitates the Scrum process, removes obstacles, and ensures best practices.
Development Team – A small team (3–6 people) responsible for delivering software increments.
3. Scrum Artifacts
1. Sprint Planning Meeting – The team selects high-priority backlog items to complete in the sprint.
2. Daily Scrum Meeting – A 15-minute stand-up meeting where team members answer:
What did you do since the last meeting?
What obstacles are you facing?
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What will you accomplish next?
3. Sprint Execution – The team develops the selected backlog items.
4. Sprint Review Meeting – A demonstration of completed work to stakeholders for feedback.
5. Sprint Retrospective – The team reviews what went well and what needs improvement.
Advantages of Scrum
Would you like additional details on Scrum implementation or a comparison with other agile
methodologies?
Agile model
Scrum
Unified process model
Application domains
Legacy software
1. Agile Model
The Agile Model is an iterative and incremental approach to software development that emphasizes
flexibility, customer collaboration, and rapid delivery. Agile development is designed to handle
changing requirements and encourage continuous feedback.
Iterative Development – Software is built in small increments rather than a single large release.
Customer Collaboration – Frequent feedback from customers ensures the product meets their
needs.
Adaptability – Changes in requirements are welcomed, even late in development.
Rapid Delivery – Working software is delivered at regular intervals, typically every 2–4 weeks.
Advantages of Agile:
✅ Faster delivery of software
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✅ Encourages team collaboration and innovation
✅ Improved customer satisfaction
Challenges:
❌ Requires experienced teams
❌ Can be difficult to estimate costs and timelines
2. Scrum Model
Scrum is a popular Agile framework that organizes work into sprints (short time-boxed iterations). It
was proposed by Schwaber and Beedle in the early 1990s.
Scrum Process:
1. Sprint Planning – The team selects tasks from the Product Backlog.
2. Daily Scrum – A short, 15-minute meeting where team members discuss progress and blockers.
3. Sprint Execution – The development team builds the software increment.
4. Sprint Review – Stakeholders review the completed work and provide feedback.
5. Sprint Retrospective – The team discusses improvements for the next sprint.
Scrum Roles:
Advantages:
✅ Well-structured approach to Agile
✅ Faster feedback and delivery cycles
✅ High team collaboration
Challenges:
❌ Requires disciplined team coordination
❌ Can be difficult to scale for large projects
3. Unified Process Model
The Unified Process (UP) is an object-oriented software development process that follows a
structured and iterative approach. It was proposed by Ivar Jacobson, Grady Booch, and James
Rumbaugh.
Key Characteristics:
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Use-case driven – Based on use-case diagrams (UML).
Iterative & incremental – Development happens in repeated cycles.
Architecture-centric – Focuses on system structure.
Advantages:
✅ Strong modeling and documentation practices
✅ Suitable for large and complex systems
Challenges:
❌ Requires experienced developers
❌ Heavy documentation can slow progress
4. Application Domains
Application domains refer to different areas where software is used. Some common domains include:
5. Legacy Software
Legacy software refers to old or outdated software systems that are still in use but require updates or
replacement.
1. Technology Advancement – Old software may not be compatible with modern hardware.
2. Business Needs – Companies evolve, requiring new features.
3. Security Risks – Older systems may have vulnerabilities.
4. Performance Issues – Legacy systems may run slower due to outdated code.
Challenges:
❌ Expensive to maintain and upgrade
❌ High risk of system failure during migration
Would you like further details on any of these topics or comparisons between them? 😊
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Requirements engineering
Class based modelling
Behavioural modelling
Requirement analysis
Scenario based modelling
1. Requirements Engineering
Requirements engineering is the process of defining, documenting, and maintaining software
requirements. It helps ensure that the final product meets user expectations and business needs.
diff
Class: Car
-----------------
+ color
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+ model
+ speed
-----------------
+ startEngine()
+ stopEngine()
Benefits:
✅ Helps visualize the structure of the system.
✅ Makes code reusable and modular.
Challenges:
❌ Complex relationships between classes can make systems difficult to manage.
3. Behavioural Modelling
Behavioural modeling represents how a software system behaves in response to external events.
1. State Diagrams – Show how an object transitions between different states (e.g., an order
moving from "Pending" → "Shipped" → "Delivered").
2. Sequence Diagrams – Show interactions between objects over time.
3. Activity Diagrams – Represent workflow or business processes using flowcharts.
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Benefits:
✅ Helps in understanding complex workflows.
✅ Useful for debugging and testing interactions.
Challenges:
❌ Hard to model complex, real-time behaviors accurately.
4. Requirement Analysis
Requirement analysis involves examining gathered requirements to ensure they are feasible, clear,
and complete.
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Benefits:
✅ Reduces project failure risks.
✅ Helps avoid scope creep (uncontrolled expansion of features).
Challenges:
❌ Changing requirements can affect project timelines.
❌ Stakeholders may struggle to express their needs clearly.
5. Scenario-Based Modelling
Scenario-based modeling describes how users interact with the system under different situations.
Key Components:
1. Use Cases – Describe specific interactions users have with the system.
2. Actors – People or systems interacting with the software.
3. Scenarios – Step-by-step sequences of actions users perform.
Actor: Customer
Use Case: Add item to cart
Steps:
Benefits:
✅ Helps in user-centric design.
✅ Makes software requirements clear and structured.
Challenges:
❌ Some user actions may be unpredictable.
❌ Difficult to anticipate every possible scenario.
Would you like any additional explanations or diagrams to illustrate these models? 😊
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Your notes cover key topics in software engineering, including software development models and agile
methodologies. Let me know which topic you'd like an explanation for, or if you need a summary of
everything!
Definition:
Software is a collection of computer programs, data, and instructions that enable users to perform
specific tasks. It consists of well-structured code designed to interact with hardware to perform
functionalities.
Nature of Software:
1. System Software - Operating systems (Windows, Linux, macOS), device drivers, and utilities.
2. Application Software - Word processors, media players, accounting software, etc.
3. Embedded Software - Used in consumer electronics, automobiles, and medical devices.
4. Web Applications - E-commerce platforms, social media, web-based email clients.
5. Enterprise Software - ERP (Enterprise Resource Planning), CRM (Customer Relationship
Management).
6. Artificial Intelligence & Machine Learning - Predictive analytics, natural language processing.
7. Real-time Software - Used in flight control systems, industrial automation, stock trading.
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3. Legacy Software
Legacy software refers to outdated or old software that is still in use despite being replaced by modern
solutions.
Examples:
Security vulnerabilities.
Lack of support and updates.
Incompatibility with modern hardware.
High maintenance costs.
1. Quality Focus - The foundation that emphasizes high-quality software with best practices.
2. Process Layer - Defines frameworks, methodologies, and workflows used to develop software.
3. Methods Layer - Includes techniques, principles, and practices for software development.
4. Tools Layer - Supports development through IDEs (Integrated Development Environments),
debugging tools, version control, etc.
5. Framework Activities
6. Umbrella Activities
Umbrella activities support the core framework activities and enhance the development process:
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2. Quality Assurance - Ensuring the software meets required standards.
3. Configuration Management - Managing code versions and system configurations.
4. Software Reviews - Code reviews, design walkthroughs, and peer reviews.
5. Measurement & Metrics - Tracking development progress through productivity metrics.
6. Reusability Management - Encouraging the use of pre-existing modules to save time.
This breakdown provides a structured explanation of each topic. Let me know if you need further details
or examples! 🚀
A Generic Process Model provides a basic structure for software development, consisting of
fundamental activities applicable to all development approaches.
Key Activities in the Generic Process Model:
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4. Construction – Writing the actual code, testing, and debugging.
5. Deployment – Delivering the product and handling maintenance.
This model serves as the foundation for all software development processes.
Process flows define how activities are executed in a software development process.
Linear Flow – Activities occur sequentially, completing one phase before moving to the next.
Iterative Flow – Software is developed in small cycles, refining it through feedback loops.
Parallel Flow – Multiple activities are performed simultaneously to speed up development.
Evolutionary Flow – Software evolves over time, adding features gradually based on user
feedback.
Each flow is used based on project requirements, complexity, and team structure.
Prescriptive models define structured steps that developers must follow. These include:
4. Waterfall Model
The Waterfall Model is the oldest and most structured software development model.
Phases of Waterfall:
Advantages:
✔ Simple and easy to manage.
✔ Works well for small projects with clear requirements.
Disadvantages:
❌ Rigid and difficult to modify once a phase is completed.
❌ High risk, as errors detected late can be costly.
5. Incremental Model
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The Incremental Model builds software in small, functional parts (increments) rather than a single
delivery.
Phases in Incremental Development:
Advantages:
✔ Faster release of a working product.
✔ Easier to incorporate feedback and changes.
✔ Lower risk compared to the Waterfall model.
Disadvantages:
❌ Needs proper planning to manage dependencies between increments.
❌ Can lead to inconsistent design if not managed well.
6. Prototyping Model
The Prototyping Model creates an early working version (prototype) of the software before final
development.
Steps in Prototyping:
Advantages:
✔ Helps understand user needs early.
✔ Reduces risks by identifying issues before full-scale development.
Disadvantages:
❌ Requires extra effort to build and refine prototypes.
❌ Users might expect the prototype to be the final product.
7. Evolutionary Process Models
These models develop software gradually, refining and expanding features over multiple iterations.
Types of Evolutionary Models:
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8. Spiral Model
The Spiral Model is a risk-driven software development approach that combines iterative development
with risk management.
Advantages:
✔ Excellent for high-risk projects.
✔ Allows continuous improvement.
✔ Incorporates user feedback at each phase.
Disadvantages:
❌ Expensive and time-consuming.
❌ Requires skilled risk assessment.
9. Unified Process Model (UP)
The Unified Process (UP) is an object-oriented development framework used in software engineering.
Phases of the Unified Process Model:
Advantages:
✔ Well-structured for object-oriented development.
✔ Reduces risks through iterative feedback.
✔ Provides better project control and scalability.
Disadvantages:
❌ Complex and requires skilled developers.
❌ High cost for small projects.
Summary Table
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Model Approach Key Feature Best For Limitations
One phase at a Small projects with fixed
Waterfall Sequential Rigid, no flexibility
time requirements
Focuses on risk
Spiral Risk-driven Large, high-risk projects Expensive and complex
analysis
Unified Object-oriented, Large-scale structured High cost, requires
Iterative
Process UML-based projects expertise
Conclusion
Each software process model has its strengths and weaknesses. Choosing the right model depends on:
✅ Project size & complexity
✅ Client involvement & feedback
✅ Risk factors
✅ Budget & timeline constraints
Let me know if you need more details or explanations! 🚀
Agility
Agile Process Models
Scrum
Other agile models
XP (Extreme Programming)
Kanba
What is Agility?
Agility in software development refers to the ability to quickly adapt to changing requirements,
customer needs, and market conditions. Agile methodologies prioritize collaboration, flexibility, and
iterative development over rigid planning.
Key Characteristics of Agile Development:
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Agile process models are lightweight frameworks designed to handle dynamic and evolving
requirements. The most widely used Agile methodologies include:
1. Scrum
2. Extreme Programming (XP)
3. Kanban
4. Lean Software Development
5. Crystal Methodology
6. Feature-Driven Development (FDD)
Each methodology has its own principles, but all follow the core Agile Manifesto values.
Scrum
Scrum is an Agile framework that organizes work into time-boxed iterations called Sprints (typically 2-4
weeks). It is based on empirical process control and encourages frequent inspection and adaptation.
Scrum Roles:
1. Product Owner – Defines the product backlog, prioritizes requirements, and represents
stakeholders.
2. Scrum Master – Facilitates Scrum processes, removes impediments, and ensures adherence to
Agile principles.
3. Development Team – Self-organizing group that delivers increments of the product.
Scrum Workflow:
Advantages of Scrum:
✔ High adaptability to changing requirements.
✔ Encourages transparency and continuous feedback.
✔ Faster delivery of functional software.
Disadvantages of Scrum:
❌ Requires high team discipline and self-management.
❌ Difficult to manage for large teams without proper coordination.
Extreme Programming (XP)
Extreme Programming (XP) focuses on engineering best practices and frequent releases. It
emphasizes collaboration between developers and customers.
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Pair Programming – Two developers work on the same code simultaneously.
Test-Driven Development (TDD) – Writing tests before coding to ensure quality.
Continuous Integration – Frequent merging of code changes to maintain stability.
Refactoring – Improving code structure without changing its functionality.
Small Releases – Delivering working software frequently.
Advantages of XP:
✔ Produces high-quality, bug-free code.
✔ Enhances team collaboration.
✔ Responds well to changing customer needs.
Disadvantages of XP:
❌ Requires highly skilled and disciplined developers.
❌ Not suitable for projects with fixed requirements.
Kanban
Kanban is a visual workflow management method used to optimize work efficiency. It focuses on
continuous delivery without fixed iterations like Scrum.
Principles of Kanban:
Visualize Work – Use a Kanban board to track progress (To Do → In Progress → Done).
Limit Work in Progress (WIP) – Prevents overloading the team with too many tasks.
Manage Flow – Ensure a smooth movement of tasks through the system.
Make Process Policies Explicit – Clear rules for managing tasks.
Implement Feedback Loops – Continuous feedback and improvement.
Advantages of Kanban:
✔ Improves workflow visibility and efficiency.
✔ Reduces bottlenecks in software development.
✔ Supports continuous improvement.
Disadvantages of Kanban:
❌ No fixed timeline, making it hard to predict delivery dates.
❌ Requires constant monitoring and management.
Other Agile Models
Apart from Scrum, XP, and Kanban, there are additional Agile methodologies:
2. Crystal Methodology
Each Agile methodology provides flexibility and efficiency but should be chosen based on the project
requirements and team dynamics. 🚀
1. Establishing Groundwork
Before gathering requirements, the groundwork must be set by defining the scope, goals, and
constraints of the project.
Steps in Establishing Groundwork:
✔ Understanding Business Needs – Identify why the software is needed.
✔ Identifying Stakeholders – Users, developers, managers, customers, etc.
✔ Defining System Scope – What features and functionalities are in/out of scope?
✔ Feasibility Study – Evaluating technical, financial, and operational feasibility.
✔ Identifying Risks – Analyzing challenges that may impact requirements.
Outcome: A well-defined project scope that sets expectations and aligns stakeholders.
2. Requirements Gathering
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This step involves collecting information from stakeholders to define system requirements. Various
techniques can be used:
Types of Requirements:
3. Use Cases
Use cases describe how users (actors) interact with the system to achieve specific goals. They provide a
visual and textual representation of system behavior.
Outcome: A set of structured use cases that define how the system will be used.
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The analysis model helps visualize, refine, and structure requirements into a format that developers
can work with.
Outcome: A structured and visual representation of requirements, making it easier for developers
to build the system.
Conclusion
Requirement Engineering ensures software meets user expectations by establishing clear, well-
documented, and structured requirements.
Establishing
Define scope, stakeholders, and feasibility Clear project scope
Groundwork
Requirements Collect and document functional & non-functional
SRS document
Gathering needs
Rules of Thumb
Principles of Requirements Modeling
Scenario Based Modeling
Class Based Modeling
Class diagrams
CRC cards
Functional Modeling
Activity diagrams
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Sequence diagrams
Behavioral Modeling
State diagrams
Activity diagrams
Swimlane diagrams
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Class-based modeling defines objects, attributes, and relationships within the system.
📌 Key Elements:
Classes – Represent entities (e.g., "User," "Product," "Order").
Attributes – Properties of a class (e.g., "Product Name," "Price").
Methods – Functions performed by a class (e.g., "Add to Cart").
Relationships – Connections between classes (e.g., association, inheritance).
pgsql
+-----------------+
| User |
+-----------------+
| - name |
| - email |
+-----------------+
| + login() |
| + register() |
+-----------------+
|
v
+-----------------+
| Order |
+-----------------+
| - orderID |
| - date |
+-----------------+
| + placeOrder() |
| + cancelOrder()|
+-----------------+
6. Functional Modeling
Functional modeling represents how the system processes data and user inputs to generate outputs.
📌 Common Functional Models:
Data Flow Diagrams (DFD) – Show how data moves through the system.
Activity Diagrams – Represent workflows and processes.
7. Activity Diagrams
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Activity diagrams visualize process flows in a system.
📌 Elements of Activity Diagrams:
Start/End Nodes – Represent process beginning and end.
Actions – Represent steps in the process.
Decision Nodes – Represent branching paths.
Arrows – Show flow direction.
Example:
🔹 User logs in → Selects a product → Adds to cart → Proceeds to payment → Order confirmed.
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8. Sequence Diagrams
Sequence diagrams show interactions between objects over time.
📌 Key Components:
Actors – Entities that initiate interactions.
Objects – System components involved.
Lifelines – Represent object existence.
Messages – Arrows showing communication.
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9. Behavioral Modeling
Behavioral modeling describes how the system reacts to events.
📌 Common Behavioral Models:
State Diagrams – Show object states and transitions.
Activity Diagrams – Represent workflows.
Swimlane Diagrams – Divide workflow between actors.
(Idle) --> (Card Inserted) --> (PIN Entered) --> (Transaction Selected)
-->|Funds Available?|
Y | --> (Process Transaction) --> (Print Receipt) --> (End)
N | --> (Declined) --> (End)
Conclusion
Model Purpose Common Diagrams
These models enhance system design clarity, reduce errors, and ensure smooth development. 🚀
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