Study Notes on Data Communication and Networking (1)
Study Notes on Data Communication and Networking (1)
Here are detailed and elaborate study notes on "Overview of Data Communication and Networking,
Introduction; Data Communications: Components, Data Representation (ASCII, ISO, etc.)" based on
the uploaded PDFs.
Data communication refers to the exchange of data between two or more devices through a
transmission medium, such as cables or wireless signals.
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1. Message: The actual data being communicated (text, numbers, images, audio, video).
2. Sender: The device initiating the data transfer (computer, mobile, sensor, etc.).
3. Receiver: The destination device receiving the data.
4. Transmission Medium: The physical channel (wired or wireless) that carries the data.
5. Protocol: A set of rules governing data communication.
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Example: A user sending an email from their laptop to another user across the globe.
4. Data Representation
Data communication systems handle different types of information, each requiring a unique
representation.
5. Transmission of Data
5.1 Data Flow Modes
Wired Mediums:
Twisted Pair, Coaxial Cable, Fiber Optic.
Wireless Mediums:
Radio Waves, Microwaves, Infrared.
Conclusion
Data communication plays a vital role in modern networking, enabling devices to share information
accurately and efficiently. Understanding its components, representation methods, and transmission
techniques helps design better communication systems.
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"direction of
data flow (simplex, half duplex, full duplex)", explaining each and every concept in a very detailed
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use cases, advantages, and limitations.
2. Simplex Mode
Definition
Block Diagram
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Examples
Television Broadcasting: The TV station sends signals, but the TV set cannot transmit back.
Radio Broadcasting: FM/AM radio transmits signals to receivers.
Keyboards and Monitors: A keyboard only sends data to a monitor or CPU but does not receive
any data from them.
Advantages
3. Half-Duplex Mode
Definition
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Data flows in both directions, but only one device can transmit at a time.
The channel alternates between sending and receiving.
Works like a one-lane bridge, where traffic flows in both directions but only one at a time.
Block Diagram
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Examples
Walkie-Talkies: When one person speaks, the other listens. The push-to-talk (PTT) button allows
switching roles.
CB Radios (Citizen Band Radios): Used in trucking communication, where one party speaks at a
time.
Two-Way Communication Systems: In some old network systems, communication had to be
sequential.
Advantages
4. Full-Duplex Mode
Definition
Block Diagram
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Examples
Telephone Communication: Both people can talk and listen at the same time.
Video Calls (Zoom, Skype, Teams): Audio and video data are transmitted in both directions
simultaneously.
Fiber Optic Internet: Uses separate fibers for upload and download.
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Advantages
5. Numerical Example
Scenario
A company sets up a communication system between two branches. The following transmission
speeds are used:
Simplex Mode:
File Size 1×8×109
Time = Speed
= 100×106
= 80 seconds.
Half-Duplex Mode:
Since only one direction at a time, effective speed is 50 Mbps (100 Mbps divided by two).
1×8×109
Time = 50×106
= 160 seconds.
Full-Duplex Mode:
Both sending and receiving occur simultaneously, so time is the same as Simplex (80 seconds).
Conclusion
6. Comparison Table
Feature Simplex Half-Duplex Full-Duplex
Data
One-way Two-way (one at a time) Two-way (simultaneous)
Direction
Fast (100% bandwidth for Medium (50% bandwidth in Fastest (100% bandwidth in
Speed
one direction) each direction) both directions)
TV, Radio, Keyboard-
Example Walkie-Talkies, CB Radios Telephones, Video Calls
Monitor
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Feature Simplex Half-Duplex Full-Duplex
Delay No delay Some delay (switching) No delay
7. Conclusion
Understanding data flow modes is crucial in designing communication networks. Simplex is suitable for
broadcasting, Half-Duplex for controlled communication, and Full-Duplex for real-time applications.
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"network criteria", explaining each and every concept in a very detailed way from numericals ,
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Each of these criteria impacts the overall quality of service (QoS) a network provides.
2. Performance of a Network
Definition
Performance refers to how fast and efficiently data is transmitted from a sender to a receiver within a
network.
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Factors Affecting Performance
1. Transit Time – The time taken for a message to travel from source to destination.
2. Response Time – The time taken between a user request and the network’s response.
3. Number of Users – More users may cause congestion and degrade performance.
4. Type of Transmission Medium – Wired (fiber optics, coaxial cables) or wireless (radio waves,
microwaves) affect speed and quality.
5. Hardware Capabilities – Network devices like routers and switches affect efficiency.
6. Software Efficiency – Protocols and algorithms optimize network data transfer.
Latency The total time taken for a data packet to Latency = Transmission Delay +
(Delay) travel from sender to receiver. Propagation Delay + Processing Delay
The maximum amount of data a
Bandwidth Measured in Mbps or Gbps
network can handle per second.
Numerical Example
A network transmits a 5GB (Gigabyte) file over a link with 100 Mbps (Megabits per second)
throughput.
1 GB = 8 × 10⁹ bits
Total file size = 5 × 8 × 10⁹ = 40 × 10⁹ bits
40×109
Time required = 100×10 6 = 400 seconds (or 6 minutes 40 seconds)
3. Reliability of a Network
Definition
Reliability ensures that a network operates correctly without frequent failures and recovers quickly
when issues arise.
Reliability Metrics
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Metric Definition
Mean Time Between Failures (MTBF) The average time a system operates before failing.
Mean Time to Repair (MTTR) The average time taken to fix a failure.
Example Calculation
500
Availability = × 100 = 99.6%
500 + 2
4. Security of a Network
Definition
Security protects network data and resources from unauthorized access, misuse, and damage.
Encryption Example
Plaintext: HELLO
Encrypted using Caesar Cipher (+3 shift):
H→K
E→H
L→O
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L→O
O→R
Encrypted Text: KHOOR
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[Network Input]
↓
┌──────────────────┐
│ Performance Layer │ (Throughput, Latency, Bandwidth)
└──────────────────┘
↓
┌──────────────────┐
│ Reliability Layer │ (MTBF, MTTR, Availability)
└──────────────────┘
↓
┌──────────────────┐
│ Security Layer │ (Encryption, Firewalls, Authentication)
└──────────────────┘
↓
[Safe Data Transmission]
By balancing high throughput, low latency, strong reliability, and robust security, networks can
provide optimal performance.
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1. Type of Connection
A network connection defines how devices are physically or logically linked.
Block Diagram
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Advantages
Block Diagram
less
[Device A] ----|
|---- [Device B]
|---- [Device C]
Examples
Advantages
2. Network Topology
Network topology defines the layout of a network and how devices (nodes) are connected.
Types of Topologies
Mesh Every device is connected to every other device. Internet backbone, Military networks
Star Devices connect to a central hub. Home Wi-Fi, Office LAN
Bus A single cable (backbone) connects all devices. Early Ethernet networks
Ring Devices form a loop, passing data in one direction. FDDI (Fiber Distributed Data Interface)
Hybrid Combination of different topologies. Large enterprise networks
Block Diagram
less
Advantages
Numerical Example
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5(5 − 1)
= 10
2
Block Diagram
less
[B]
|
[A] --[Hub]-- [C]
|
[D]
Examples
Advantages
✘ Single point of failure (if the hub fails, the entire network is down).
✘ Requires extra hardware (hub or switch).
Block Diagram
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Examples
Definition: Devices form a closed loop, and data flows in one direction.
Uses Token Passing: A special token circulates, controlling transmission rights.
Block Diagram
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Examples
Advantages
✘ Single point of failure (if one device fails, the entire network breaks).
✘ Slow data transmission (each node processes data).
less
[Hub]----[Switch]----[Computer]
|
[Router]----[Server]
Advantages
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✔ Scalable (can grow easily).
✔ Reliable (some failure tolerance).
Disadvantages
3. Comparison of Topologies
Topology Cost Fault Tolerance Performance Complexity
Mesh High Excellent High Very Complex
4. Conclusion
Choosing the right network topology depends on:
For home and office networks, Star Topology is most common (Wi-Fi, Ethernet).
For high-security systems, Mesh Topology is preferred.
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"categories of network (LAN, MAN,WAN)", explaining each and every concept in a very detailed way
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1. Local Area Network (LAN) – Covers a small area such as a home, office, or school.
2. Metropolitan Area Network (MAN) – Covers a city or a large campus.
3. Wide Area Network (WAN) – Spans a country or even the world.
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1. Local Area Network (LAN)
Definition
A Local Area Network (LAN) is a network that connects computers and devices within a small
geographic area such as a single building, office, or campus.
Characteristics of LAN
less
Examples of LAN
Advantages of LAN
A Metropolitan Area Network (MAN) covers a larger area than a LAN, usually a city or a large
campus.
Characteristics of MAN
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Geographical Coverage: Typically spans 10 to 50 kilometers.
Ownership: Usually owned by telecom providers or city governments.
Intermediate Speed: Slower than LAN but faster than WAN (100 Mbps to 1 Gbps).
Use of Fiber Optics: Often uses fiber optic cables for high-speed communication.
less
Examples of MAN
Advantages of MAN
A Wide Area Network (WAN) spans a large geographical area, such as a country or the world, and
connects multiple LANs and MANs.
Characteristics of WAN
less
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[ISP Network]
|
[Satellite Link]
Examples of WAN
Advantages of WAN
5. Numerical Example
Scenario
LAN:
10×8×109
1×109
= 80 seconds.
MAN:
10×8×109
500×106
= 160 seconds.
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WAN:
10×8×109
100×106 = 800 seconds.
6. Conclusion
Understanding LAN, MAN, and WAN helps in designing networks for different needs:
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Phase Year Key Developments
ARPANET 1969 First computer network connecting four universities in the U.S.
In 1969, the Advanced Research Projects Agency (ARPA), under the U.S. Department of Defense
(DoD), developed ARPANET.
The goal was to create a decentralized communication network that could survive nuclear
attacks.
The first four nodes connected were:
University of California, Los Angeles (UCLA)
Stanford Research Institute (SRI)
University of California, Santa Barbara (UCSB)
University of Utah
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Key Achievement: Established packet switching, which is the foundation of modern networking.
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In 1989, Tim Berners-Lee at CERN proposed a system for sharing hyperlinked documents.
The first website was created in 1991.
Mosaic (1993), the first graphical browser, made the web accessible to non-technical users.
This led to the rise of web-based services like search engines, e-commerce, and social media.
In the 1990s, commercial ISPs emerged, allowing home users to access the Internet.
This shifted the Internet from an academic/military network to a public utility.
Key Innovations
2010 2, 000
2020 4, 500
2023 5, 160
1. International ISPs – Large providers managing global data traffic (e.g., AT&T, Sprint).
2. National ISPs – Regional networks that connect users within a country.
3. Local ISPs – Smaller networks providing direct access to homes and businesses.
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[User Device] ---> [Local ISP] ---> [National ISP] ---> [Global Backbone]
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Key Technologies Used Today: ✔Fiber Optic Cables – High-speed data transmission.
✔ 5G & Mobile Internet – Fast wireless connectivity.
✔ Cloud Computing – Remote storage and processing.
Emerging Trends
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"Protocols
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A protocol is a set of rules that governs how data is transmitted over a network. It ensures that
different devices can communicate effectively.
3. Standard Organizations
Several organizations develop and maintain networking standards:
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Organization Full Name Role
ANSI American National Standards Institute Approves US networking standards.
Defines physical connection standards
EIA Electronic Industries Association
(e.g., RS-232).
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Example: A web browser sending a request to a website using HTTP over TCP/IP.
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" Reference models: OSI reference model, TCP/IP reference model, their comparative
study. ", explaining each and every concept in a very detailed way from numericals , examples to
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1. OSI (Open Systems Interconnection) Model – A theoretical model designed for standardizing
network functions.
2. TCP/IP Model – A practical model based on the protocols of the Internet.
The OSI Model, developed by ISO (International Organization for Standardization), defines seven
layers for network communication.
Physical (Layer 1) Transmits raw bits over a medium Cables, Modems, Fiber
mathematica
Application Layer
Presentation Layer
Session Layer
Transport Layer
Network Layer
Data Link Layer
Physical Layer
The TCP/IP Model, developed by DARPA (U.S. Department of Defense), is the foundation of the
modern Internet.
mathematica
Application Layer
Transport Layer
Internet Layer
Network Access Layer
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Feature OSI Model TCP/IP Model
Number of Layers 7 4
Developed By ISO DARPA (DoD)
Designed For Theoretical Standardization Practical Internet Implementation
Only connection-oriented at Supports both connection-oriented (TCP) and
Connection Type
Transport Layer connectionless (UDP)
Protocol
Independent of specific protocols Tied to TCP/IP protocols
Dependency
Implementation Rarely implemented fully Used worldwide (Internet, LAN, WAN)
Key Takeaways
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"Overview of data(analog & digital), signal(analog & digital)", explaining each and every concept in a
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1. Introduction
In communication systems, data and signals play a crucial role in transmitting information. Data can be
classified as analog or digital, and signals used to carry data can also be analog or digital.
Definition: Analog data is continuous and can take infinite values within a given range.
Examples:
Human speech: A sound wave that changes smoothly over time.
Temperature variations: A thermometer reading fluctuating smoothly.
Analog clock: The hands move continuously, covering all possible positions.
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Examples:
Computer data (0s and 1s): Stored as binary numbers.
Digital clock: Displays specific time values like 10:05, then jumps to 10:06 without
intermediate values.
Text files: Stored as binary-encoded characters (e.g., ASCII).
javascript
Amplitude
| /``\ /``\ /``\
| / \ / \ /
|--------/------\-/------\-/------ Time →
sql
Amplitude
|----------- --------- ---------
| | | | |
|___________|___|_________|___|______ Time →
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Periodic and Non-Periodic Digital Signals:
Periodic Digital Signals: Repeat at fixed intervals (e.g., clock signals in computers).
Non-Periodic Digital Signals: Random variations (e.g., internet data packets).
Steps:
Example:
Steps:
Example:
MP3 audio files are converted back to analog sound for playback on speakers.
6. Real-World Applications
Application Uses Analog or Digital?
Radio & TV Broadcasting Analog (AM/FM radio), Digital (DAB, HDTV)
Telephony Landlines (analog), VoIP & Mobile (digital)
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Application Uses Analog or Digital?
Medical Imaging MRI (analog signals), Digital X-rays
Internet & Wi-Fi Digital
CCTV & Surveillance Analog (older systems), Digital (modern IP cameras)
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"transmission (analog & digital) &
transmission media (guided & unguided)", explaining each and every concept in a very detailed way
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1. Introduction
Data transmission is the process of sending information from one device to another over a network.
Transmission can be classified based on:
1. Analog-to-Analog Conversion:
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Used when an analog signal needs modification for better transmission.
Examples: Amplitude Modulation (AM), Frequency Modulation (FM), Phase Modulation
(PM).
2. Digital-to-Analog Conversion:
Used when digital data needs to be sent using an analog signal.
Techniques:
Amplitude Shift Keying (ASK)
Frequency Shift Keying (FSK)
Phase Shift Keying (PSK)
Quadrature Amplitude Modulation (QAM).
1. Digital-to-Digital Conversion:
Involves converting digital data into a format suitable for transmission.
Techniques:
Line Coding: Converts digital data into a digital signal.
Block Coding: Adds redundancy for error detection.
Scrambling: Ensures synchronization.
2. Analog-to-Digital Conversion:
Converts real-world analog signals into digital format for computer processing.
Techniques:
Pulse Code Modulation (PCM)
Delta Modulation (DM)
Example: Converting human speech into digital form for VoIP calls.
3.2.2 Microwaves
3.2.3 Infrared
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Twisted-Pair Coaxial Radio
Feature Fiber Optic Microwaves Infrared
Cable Cable Waves
Copper
Medium Copper Wires Glass/Plastic Air Air Air
Wire
Up to 10 Up to 1 Up to 1 Up to 4
Speed Up to 10 Gbps Over 1 Tbps
Gbps Gbps Gbps Mbps
Interference
Low Medium High Low Medium High
Resistance
Several Short-
Distance 100m 500m 50km+ Several km
km range
C = B log2 (1 + S/N )
Where:
Example Calculation
If a channel has:
Bandwidth = 3 kHz
S/N Ratio = 30 dB (S/N = 1000)
Have you covered everything related to the topic in great detail? Is there anything that you missed?
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I have covered all major aspects of transmission (analog & digital) and transmission media (guided
& unguided) from the PDFs, ensuring that each concept is explained with definitions, types, examples,
numerical calculations, and block diagrams.
However, I can further enhance the study notes by adding:
✔ More Numerical Examples:
Would you like me to expand on any of these aspects or include diagrams and case studies for better
clarity? 😊
expand all of these aspects , and from now on make the notes AS DETAILED AS POSSIBLE , DONOT
LEAVE ANYTHING BEHIND!!
Great! I'll now expand the study notes with maximum detail, covering every aspect of transmission
and transmission media.
1. Introduction
In data communication, transmission refers to the process of sending data from one point to
another using a medium.
Used to modify analog signals for efficient transmission using modulation techniques:
When digital data needs to be sent over analog channels, modulation is required:
Definition: Data is sent using discrete (binary) signals (0s and 1s).
Characteristics:
✔ Less prone to noise compared to analog.
✔ Used in computers, internet, and digital telephony.
✔ Easier to process and store.
Example: Ethernet signals, Wi-Fi, fiber-optic transmission.
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2.2.1 Types of Digital Transmission
1. Digital-to-Digital Conversion
Line Coding: Converting digital data to digital signals.
Block Coding: Adds redundancy to detect errors.
Scrambling: Prevents long sequences of 0s and 1s for synchronization.
2. Analog-to-Digital Conversion (ADC)
Converts analog signals into digital data for storage or processing.
Techniques:
✔ Sampling – Taking periodic snapshots of an analog signal.
✔ Quantization – Assigning discrete values to samples.
✔ Encoding – Converting to binary form.
C = B log2 (1 + S/N )
Where:
Example Calculation
Given:
Bandwidth B = 3 kHz.
Signal-to-noise ratio S/N = 1000 (30 dB).
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✔ Used in cable TV, broadband internet.
✔ Speed: Up to 10 Gbps.
4.1.3 Fiber Optic Cable
Several Short-
Distance 100m 500m 50km+ Several km
km range
6. Real-World Applications
Mobile Networks: Use microwaves for cellular communication.
Wi-Fi & Bluetooth: Use radio waves.
Fiber Optic ISPs: Deliver high-speed internet.
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7. Conclusion
✔ Analog transmission is continuous, while digital transmission is discrete.
✔ Digital signals are more reliable and used in modern communication.
✔ Guided media (wired) includes twisted-pair, coaxial, and fiber optics.
✔ Unguided media (wireless) includes radio, microwaves, infrared.
✔ Fiber optics provide the highest speed, while radio waves offer mobility.
Next Steps
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Circuit switching: time division & space division switch,
TDM bus", explaining each and every concept in a very detailed way from numericals , examples to
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1. Introduction to Switching
Switching is a technique used in telecommunication and networking to direct data from a source to a
destination efficiently. It plays a crucial role in networks like telephone systems, data centers, and the
Internet.
Time-Division Switching
Space-Division Switching
TDM Bus Switching
2. Circuit Switching
2.1 Definition
Circuit switching is a method where a dedicated communication path is established between two
endpoints before data transfer begins.
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2.2 Characteristics of Circuit Switching
✔ Pre-established path: Once a connection is made, all data follows the same path.
✔ Guaranteed bandwidth: Resources are reserved for the entire communication.
✔ Low latency: Since the path is fixed, delays are minimized.
✔ Inefficiency: Resources remain occupied even if no data is being transmitted.
2.3 Phases of Circuit Switching
In traditional landline telephony, a circuit is reserved for the entire duration of the call.
3. Space-Division Switching
3.1 Definition
In Space-Division Switching, dedicated separate physical paths exist for each connection.
A crossbar switch is a grid-like structure where input and output lines intersect with electronic switches.
Advantages:
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3.2.2 Multistage Switch
A multistage switch improves upon the crossbar switch by reducing the number of crosspoints.
Advantages:
4. Time-Division Switching
4.1 Definition
A TSI switch stores incoming data in memory and forwards it based on assigned time slots.
Advantages:
arduino
Advantages:
A TDM Bus (Time-Division Multiplexed Bus) allows multiple devices to communicate over the same bus
using time slots.
Synchronous TDM: Each source gets a fixed slot, even if it has no data to send.
Statistical TDM: Slots are dynamically allocated based on demand.
In second-generation (2G) GSM networks, each frequency band is divided into time slots, allowing
multiple users to share the same channel.
8. Real-World Applications
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Application Switching Type
Traditional Telephone Networks Circuit Switching (Space-Division)
VoIP Calls (Skype, Zoom) Packet Switching
GSM Mobile Networks TDM Switching
Data Centers (Cloud Services) Space-Division & TDM
9. Conclusion
✔ Circuit switching is used when a dedicated connection is required.
✔ Space-division switching uses separate paths for each communication.
✔ Time-division switching uses time slots for efficient multiplexing.
✔ TDM Bus enables efficient multi-device communication.
✔ TST switching combines both time and space for optimal performance.
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"Telephone Network", explaining each and every concept in a very detailed way from numericals ,
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1. Introduction
A telephone network is a system of interconnected devices that allows voice communication across
different locations. Initially, telephone networks were analog circuit-switched, but with technological
advancements, they have evolved into digital and packet-switched networks.
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1. Local Loops
2. Trunks
3. Switching Offices
A twisted-pair cable that connects a subscriber’s telephone to the nearest end office.
The bandwidth of a local loop is 4 kHz.
The first three digits of a telephone number represent the end office, while the next four digits
represent the local loop number.
3.2 Trunks
css
[User 1] --- Local Loop --- [End Office] --- Trunk --- [Tandem Office] --- Trunk --- [Regional Offic
Converts voice into digital packets and transmits them over the Internet.
Examples: Skype, WhatsApp, Zoom.
SS7 Layers
Layer Function
MTP Level 1 Physical layer (e.g., T1, 1.544 Mbps)
MTP Level 2 Error detection and flow control
MTP Level 3 Routing and addressing
SCCP Signaling connection control
ISUP Call setup and teardown.
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Types of DSL
C = B log2 (1 + S/N )
Where:
Example Calculation
Given:
B = 4 kHz
S/N = 30 dB (S/N = 1000)
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"Data link Layer:
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yaml
yaml
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3. Framing in Data Link Layer
Framing is the process of encapsulating data into units called frames, which are then sent across the
network.
If the flag character appears in data, an extra escape character (ESC) is added before it.
The receiver removes the escape character when reconstructing data.
4.3 Disadvantages
Tied to character encoding (e.g., ASCII uses 8-bit characters, but Unicode uses 16-bit
characters).
Not suitable for binary data transmission.
Bit stuffing prevents flag-like bit patterns from being misinterpreted as frame delimiters.
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Original Data Stuffed Data (Sent on Wire)
5.3 Advantages
Example Protocols PPP (Point-to-Point Protocol) HDLC (High-Level Data Link Control)
Example:
java
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Technology Method Used
4G LTE & 5G Networks Advanced error correction using Turbo Codes & LDPC
9. Conclusion
✔ Data Link Layer ensures error-free transmission of frames.
✔ Error types include single-bit errors and burst errors.
✔ Framing methods: Byte Stuffing (Character-Oriented) and Bit Stuffing (Bit-Oriented).
✔ Bit Stuffing is preferred for modern networks.
✔ Error detection uses techniques like CRC to detect transmission errors.
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1. Introduction
Error detection and correction are crucial in data communication networks to ensure data integrity
during transmission. Errors occur due to noise, interference, or hardware issues and can affect single
bits or multiple bits of a data stream.
2. Types of Errors
Errors can be categorized based on how bits are altered in a message:
yaml
Definition: Adds an extra parity bit to make the total number of 1s either even (even parity) or
odd (odd parity).
Example (Even Parity):
yaml
Data: 1011001
Parity Bit Added: 0 (Even number of 1s)
Limitation: Detects only odd-numbered errors but fails for even-numbered bit errors.
Definition: The sender calculates a checksum value (sum of data segments), and the receiver
verifies it.
Example:
Data Segments: `1011`, `1100`, `0101`
Sum: `1011 + 1100 + 0101 = 10010`
Checksum (1’s complement): `01101`
If checksum mismatch occurs, an error is detected.
Used in Internet Protocols (e.g., TCP/IP).
Definition: Treats the message as a binary number, divides it by a fixed divisor (polynomial),
and appends the remainder (CRC bits) to the message.
Mathematical Formula:
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Data: `1101`
Generator Polynomial: `1011`
Computed CRC: `101`
Transmitted Codeword: `1101 101`
If the received message does not divide exactly by the polynomial, an error is detected.
n = 2m − 1, k =n−m
Example
Definition: The receiver uses redundant bits to predict and correct errors without requesting
retransmission.
Example:
Used in satellite and deep-space communication where retransmission is impractical.
Types:
Convolutional Codes
Reed-Solomon Codes.
Definition: The receiver detects an error and requests the sender to retransmit the message.
Types:
Stop-and-Wait ARQ: Sender waits for an acknowledgment before sending the next frame.
Go-Back-N ARQ: The sender retransmits all frames after an error.
Selective Repeat ARQ: The sender retransmits only the erroneous frame.
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5. Numerical Example: CRC Calculation
Given:
Data: `1011`
Generator Polynomial: `1011`
CRC Computation:
1. Binary Division:
markdown
1011 (Data)
÷ 1011 (Divisor)
--------------
Remainder = 000
7. Real-World Applications
Application Error Control Method
Ethernet (LAN) CRC
Wi-Fi (IEEE 802.11) CRC + ARQ
Mobile Networks (4G, 5G) FEC (Convolutional & Turbo Codes)
Satellite Communication Reed-Solomon Codes
Deep Space Networks Forward Error Correction
8. Conclusion
✔ Error detection methods (parity, checksum, CRC) identify transmission errors.
✔ Error correction methods (Hamming Code, FEC, ARQ) fix corrupted data.
✔ Advanced systems like 5G and deep-space networks use powerful correction techniques.
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1. Introduction
Protocols in the Data Link Layer ensure error-free and reliable transmission of data over a
communication channel.
Automatic Repeat reQuest (ARQ) is a set of protocols that handle error detection and
retransmission when errors occur. The three main ARQ protocols covered here are:
Additionally, we cover HDLC (High-Level Data Link Control), a bit-oriented protocol that implements
ARQ mechanisms.
2. Stop-and-Wait ARQ
2.1 Definition
The Stop-and-Wait ARQ protocol sends one frame at a time and waits for an acknowledgment (ACK)
before sending the next frame.
rust
Sender Receiver
------ --------
Send Frame 0 → Receive Frame 0
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Start Timer → Check for errors
Wait for ACK → Send ACK 0
Receive ACK 0 → Send Frame 1
A 1 Mbps link with 100 ms propagation delay is used to send 1000-bit frames.
3. Utilization:
Transmission time 1
U= = = 0.5%
RTT + Transmission time 200 + 1
3. Go-Back-N ARQ
3.1 Definition
The Go-Back-N (GBN) ARQ protocol allows the sender to send multiple frames before receiving an
acknowledgment but retransmits all frames from the erroneous one onward if an error occurs.
mathematica
Sender Receiver
------ --------
Send Frame 0 → Receive Frame 0, Send ACK 0
Send Frame 1 → Receive Frame 1, Send ACK 1
Send Frame 2 → Frame lost (Error)
Send Frame 3 → Discarded (Out-of-order)
Timeout → Retransmit Frame 2, Frame 3
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3.4 Efficiency Improvement Over Stop-and-Wait
The Selective Repeat (SR) ARQ protocol only retransmits frames with errors instead of resending all
unacknowledged frames.
mathematica
Sender Receiver
------ --------
Send Frame 0 → Receive Frame 0, Send ACK 0
Send Frame 1 → Receive Frame 1, Send ACK 1
Send Frame 2 → Frame lost (Error)
Send Frame 3 → Receive Frame 3, Send ACK 3
Timeout → Retransmit Frame 2
HDLC is a bit-oriented protocol for reliable communication over point-to-point and multipoint links.
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Field Purpose
Flag (01111110) Marks start and end of the frame.
Address Identifies the sender/receiver.
Control Defines frame type (I-frames, S-frames, U-frames).
Data (Payload) Contains user data.
FCS (Frame Check Sequence) Error detection (CRC).
7. Conclusion
✔ Stop-and-Wait ARQ is simple but inefficient.
✔ Go-Back-N ARQ improves efficiency but wastes bandwidth in case of errors.
✔ Selective Repeat ARQ is the most efficient but requires buffering at the receiver.
✔ HDLC is a reliable bit-oriented protocol that supports error detection and correction.
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1.1 Why is MAC Needed?
✔ The MAC sublayer is directly above the Physical Layer and below the Logical Link Control (LLC)
sublayer.
The network dynamically decides which device can transmit based on demand.
More efficient than static allocation for networks with bursty traffic (e.g., Wi-Fi, Ethernet).
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5.1 ALOHA
Pure ALOHA: Devices send data anytime but wait for an acknowledgment.
Slotted ALOHA: Devices send data only at fixed time slots, reducing collisions.
S = G × e−G
where:
S = Throughput,
G = Number of attempts per frame time.
For Pure ALOHA, the max efficiency is 18.4%, and for Slotted ALOHA, it is 36.8%.
Types of CSMA
Steps of CSMA/CD
6.1 Reservation
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Devices reserve slots before transmitting.
Used in TDMA cellular networks.
6.2 Polling
7. Channelization Protocols
Channelization protocols divide the medium into multiple channels.
9. Conclusion
✔ The MAC sublayer controls who gets to transmit in a shared network.
✔ Random access (CSMA, ALOHA) is simple but prone to collisions.
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✔ Controlled access (Polling, Token Passing) is more organized.
✔ Channelization (FDMA, TDMA, CDMA) is used in cellular networks.
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