ch3 Searching algorithms
ch3 Searching algorithms
Search algorithms are one of the most important areas of Artificial Intelligence. This topic
will explain all about the search algorithms in AI.
Problem-solving agents:
In Artificial Intelligence, Search techniques are universal problem-solving
methods. Rational agents or Problem-solving agents in AI mostly used these search
strategies or algorithms to solve a specific problem and provide the best result. Problem-
solving agents are the goal-based agents and use atomic representation. In this topic, we
will learn various problem-solving search algorithms.
Time Complexity: Time complexity is a measure of time for an algorithm to complete its
task.
Space Complexity: It is the maximum storage space required at any point during the
search, as the complexity of the problem.
Based on the search problems we can classify the search algorithms into uninformed
(Blind search) search and informed search (Heuristic search) algorithms.
Uninformed/Blind Search:
The uninformed search does not contain any domain knowledge such as closeness, the
location of the goal. It operates in a brute-force way as it only includes information about
how to traverse the tree and how to identify leaf and goal nodes. Uninformed search
applies a way in which search tree is searched without any information about the search
space like initial state operators and test for the goal, so it is also called blind search. It
examines each node of the tree until it achieves the goal node.
o Breadth-first search
o Uniform cost search
o Depth-first search
o Iterative deepening depth-first search
o Bidirectional Search
Informed Search
Informed search algorithms use domain knowledge. In an informed search, problem
information is available which can guide the search. Informed search strategies can find a
solution more efficiently than an uninformed search strategy. Informed search is also
called a Heuristic search.
A heuristic is a way which might not always be guaranteed for best solutions but
guaranteed to find a good solution in reasonable time.
Informed search can solve much complex problem which could not be solved in another
way.
1. Greedy Search
2. A* Search
1. Breadth-first Search
2. Depth-first Search
3. Depth-limited Search
4. Iterative deepening depth-first search
5. Uniform cost search
6. Bidirectional Search
1. Breadth-first Search:
o Breadth-first search is the most common search strategy for traversing a tree or graph.
This algorithm searches breadthwise in a tree or graph, so it is called breadth-first search.
o BFS algorithm starts searching from the root node of the tree and expands all successor
node at the current level before moving to nodes of next level.
o The breadth-first search algorithm is an example of a general-graph search algorithm.
o Breadth-first search implemented using FIFO queue data structure.
Advantages:
Disadvantages:
o It requires lots of memory since each level of the tree must be saved into memory to
expand the next level.
o BFS needs lots of time if the solution is far away from the root node.
Example:
In the below tree structure, we have shown the traversing of the tree using BFS algorithm
from the root node S to goal node K. BFS search algorithm traverse in layers, so it will
follow the path which is shown by the dotted arrow, and the traversed path will be:
1. S---> A--->B---->C--->D---->G--->H--->E---->F---->I---->K
Time Complexity: Time Complexity of BFS algorithm can be obtained by the number of nodes
traversed in BFS until the shallowest Node. Where the d= depth of shallowest solution and b is a
node at every state.
Space Complexity: Space complexity of BFS algorithm is given by the Memory size of
frontier which is O(bd).
Completeness: BFS is complete, which means if the shallowest goal node is at some finite
depth, then BFS will find a solution.
Optimality: BFS is optimal if path cost is a non-decreasing function of the depth of the
node.
2. Depth-first Search
o Depth-first search isa recursive algorithm for traversing a tree or graph data structure.
o It is called the depth-first search because it starts from the root node and follows each
path to its greatest depth node before moving to the next path.
o DFS uses a stack data structure for its implementation.
o The process of the DFS algorithm is similar to the BFS algorithm.
Note: Backtracking is an algorithm technique for finding all possible solutions using
recursion.
Advantage:
o DFS requires very less memory as it only needs to store a stack of the nodes on the path
from root node to the current node.
o It takes less time to reach to the goal node than BFS algorithm (if it traverses in the right
path).
Disadvantage:
o There is the possibility that many states keep re-occurring, and there is no guarantee of
finding the solution.
o DFS algorithm goes for deep down searching and sometime it may go to the infinite loop.
Example:
In the below search tree, we have shown the flow of depth-first search, and it will follow
the order as:
It will start searching from root node S, and traverse A, then B, then D and E, after
traversing E, it will backtrack the tree as E has no other successor and still goal node is not
found. After backtracking it will traverse node C and then G, and here it will terminate as
it found goal node.
Completeness: DFS search algorithm is complete within finite state space as it will expand
every node within a limited search tree.
Time Complexity: Time complexity of DFS will be equivalent to the node traversed by
the algorithm. It is given by:
Where, m= maximum depth of any node and this can be much larger than d
(Shallowest solution depth)
Space Complexity: DFS algorithm needs to store only single path from the root node,
hence space complexity of DFS is equivalent to the size of the fringe set, which is O(bm).
Optimal: DFS search algorithm is non-optimal, as it may generate a large number of steps
or high cost to reach to the goal node.
Advantages:
Disadvantages:
Example:
Completeness: DLS search algorithm is complete if the solution is above the depth-limit.
Optimal: Depth-limited search can be viewed as a special case of DFS, and it is also not
optimal even if ℓ>d.
Advantages:
o Uniform cost search is optimal because at every state the path with the least cost is chosen.
Disadvantages:
o It does not care about the number of steps involve in searching and only concerned about
path cost. Due to which this algorithm may be stuck in an infinite loop.
Example:
Completeness:
Uniform-cost search is complete, such as if there is a solution, UCS will find it.
Time Complexity:
Let C* is Cost of the optimal solution, and ε is each step to get closer to the goal node.
Then the number of steps is = C*/ε+1. Here we have taken +1, as we start from state 0
and end to C*/ε.
Space Complexity:
The same logic is for space complexity so, the worst-case space complexity of Uniform-
cost search is O(b1 + [C*/ε]).
Optimal:
Uniform-cost search is always optimal as it only selects a path with the lowest path cost.
This algorithm performs depth-first search up to a certain "depth limit", and it keeps
increasing the depth limit after each iteration until the goal node is found.
This Search algorithm combines the benefits of Breadth-first search's fast search and
depth-first search's memory efficiency.
The iterative search algorithm is useful uninformed search when search space is large, and
depth of goal node is unknown.
Advantages:
o It combines the benefits of BFS and DFS search algorithm in terms of fast search and
memory efficiency.
Disadvantages:
o The main drawback of IDDFS is that it repeats all the work of the previous phase.
Example:
Following tree structure is showing the iterative deepening depth-first search. IDDFS
algorithm performs various iterations until it does not find the goal node. The iteration
performed by the algorithm is given as:
1'st Iteration-----> A
2'nd Iteration----> A, B, C
3'rd Iteration------>A, B, D, E, C, F, G
4'th Iteration------>A, B, D, H, I, E, C, F, K, G
In the fourth iteration, the algorithm will find the goal node.
Completeness:
Time Complexity:
Let's suppose b is the branching factor and depth is d then the worst-case time complexity
is O(bd).
Space Complexity:
Optimal:
IDDFS algorithm is optimal if path cost is a non- decreasing function of the depth of the
node.
Bidirectional search can use search techniques such as BFS, DFS, DLS, etc.
Advantages:
Disadvantages:
Example:
In the below search tree, bidirectional search algorithm is applied. This algorithm divides
one graph/tree into two sub-graphs. It starts traversing from node 1 in the forward
direction and starts from goal node 16 in the backward direction.
The informed search algorithm is more useful for large search space. Informed search
algorithm uses the idea of heuristic, so it is also called Heuristic search.
Heuristics function: Heuristic is a function which is used in Informed Search, and it finds
the most promising path. It takes the current state of the agent as its input and produces
the estimation of how close agent is from the goal. The heuristic method, however, might
not always give the best solution, but it guaranteed to find a good solution in reasonable
time. Heuristic function estimates how close a state is to the goal. It is represented by h(n),
and it calculates the cost of an optimal path between the pair of states. The value of the
heuristic function is always positive.
Here h(n) is heuristic cost, and h*(n) is the estimated cost. Hence heuristic cost should be
less than or equal to the estimated cost.
On each iteration, each node n with the lowest heuristic value is expanded and generates
all its successors and n is placed to the closed list. The algorithm continues unit a goal
state is found.
In the informed search we will discuss two main algorithms which are given below:
1. f(n)= g(n).
Advantages:
o Best first search can switch between BFS and DFS by gaining the advantages of
both the algorithms.
o This algorithm is more efficient than BFS and DFS algorithms.
Disadvantages:
Example:
Consider the below search problem, and we will traverse it using greedy best-first search.
At each iteration, each node is expanded using evaluation function f(n)=h(n) , which is
given in the below table.
In this search example, we are using two lists which are OPEN and CLOSED Lists.
Following are the iteration for traversing the above example.
Time Complexity: The worst-case time complexity of Greedy best first search is O(bm).
Space Complexity: The worst-case space complexity of Greedy best first search is O(bm).
Where, m is the maximum depth of the search space.
Complete: Greedy best-first search is also incomplete, even if the given state space is
finite.
In A* search algorithm, we use search heuristic as well as the cost to reach the node.
Hence, we can combine both costs as following, and this sum is called as a fitness
number.
At each point in the search space, only that node is expanded which have the lowest value
of f(n), and the algorithm terminates when the goal node is found.
Algorithm of A* search:
Step1: Place the starting node in the OPEN list.
Step 2: Check if the OPEN list is empty or not, if the list is empty then return failure and
stops.
Step 3: Select the node from the OPEN list which has the smallest value of evaluation
function (g+h), if node n is goal node then return success and stop, otherwise
Step 4: Expand node n and generate all of its successors, and put n into the closed list.
For each successor n', check whether n' is already in the OPEN or CLOSED list, if not then
compute evaluation function for n' and place into Open list.
Step 5: Else if node n' is already in OPEN and CLOSED, then it should be attached to the
back pointer which reflects the lowest g(n') value.
Advantages:
Disadvantages:
o It does not always produce the shortest path as it mostly based on heuristics and
approximation.
o A* search algorithm has some complexity issues.
o The main drawback of A* is memory requirement as it keeps all generated nodes
in the memory, so it is not practical for various large-scale problems.
Example:
In this example, we will traverse the given graph using the A* algorithm. The heuristic
value of all states is given in the below table so we will calculate the f(n) of each state
using the formula f(n)= g(n) + h(n), where g(n) is the cost to reach any node from start
state.
Here we will use OPEN and CLOSED list.
Solution:
Iteration3: {(S--> A-->C--->G, 6), (S--> A-->C--->D, 11), (S--> A-->B, 7), (S-->G, 10)}
Iteration 4 will give the final result, as S--->A--->C--->G it provides the optimal path
with cost 6.
Points to remember:
o A* algorithm returns the path which occurred first, and it does not search for all
remaining paths.
o The efficiency of A* algorithm depends on the quality of heuristic.
o A* algorithm expands all nodes which satisfy the condition f(n)<="" li="">
o Admissible: the first condition requires for optimality is that h(n) should be an
admissible heuristic for A* tree search. An admissible heuristic is optimistic in
nature.
o Consistency: Second required condition is consistency for only A* graph-search.
If the heuristic function is admissible, then A* tree search will always find the least cost
path.